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| <nowiki>*</nowiki>''The Hallowed Herb Garden, Homestead, and Hallowed Small Farm cannot be built by you. You will find them rarely in Dangerous and Forbidden Glades. | | <nowiki>*</nowiki>''The Hallowed Herb Garden, Homestead, and Hallowed Small Farm cannot be built by you. You will find them rarely in Dangerous and Forbidden Glades. |
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| == Food == | | == List of Resources == |
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| :''See Also: [[Resolve]]'' | | :''Main Page: [[List of Resources]] |
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| Every few minutes, your [[Villagers]] will go to rest at a [[Hearth]] and try to eat food from your [[Storage]]. If they cannot eat, they will get a [[Resolve]] penalty called '''Hunger''' that can stack if they miss multiple meals, multiplying their Resolve penalty. Alternatively, if cooked and produced food goods, called [[Complex Food Need|Complex Food]], is available then villagers will eat that instead of raw food. Since Complex Foods reward a bonus to Resolve, you will make the production of Complex Food an early objective of every settlement. This requires that your settlement have a steady income of raw food, among other goods.
| | {{:List of Resources}} |
| | |
| === Raw Food ===
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| | |
| Initially only raw food will be available around the beginning of each settlement, from [[#Resource Deposits|deposits]], as explained above. Raw food is an inefficient way to feed your villagers and keep them from going hungry. Complex Food feeds more villagers than raw food, but requires raw food as ingredients.
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| | |
| You can prevent your villagers from eating raw food ingredients via [[Consumption Control]]. For example, if you are running low on {{rl|Roots}} and need it to make {{rl|Flour}} for more efficient food like {{rl|Biscuits}}, you may decide you need to prohibit your villagers from eating {{rl|Roots}}.
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| | |
| Gathering Camps and Farms produce raw food, among other things. See the sections on [[#Resource Deposits|Resource Deposits]] and [[#Farming|Farming]].
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| | |
| {| class="wikitable"
| |
| |+ Raw Food that can be Grown or Gathered
| |
| ! Raw Food !!colspan=2| Example Sources
| |
| |-
| |
| | {{rl|Berries|large}} || [[File:DebugNode DewberryBushSmall icon.png|{{ImgL}}|alt=Dewberry Bush]] Dewberry Bush || {{bl|Plantation|large}}
| |
| |-
| |
| | {{rl|Eggs|large}} || [[File:DebugNode DrizzlewingNestSmall icon.png|{{ImgL}}|alt=Drizzlewing Nest]] Drizzlewing Nest || {{bl|Ranch|large}}
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| |-
| |
| | {{rl|Insects|large}} || [[File:DebugNode WormtongueNestBig icon.png|{{ImgL}}|alt=Wormtongue Nest]] Wormtongue Nest || {{bl|Small Trappers' Camp|large}}
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| |-
| |
| | {{rl|Meat|large}} || [[File:DebugNode SnailBroodmotherSmall icon.png|{{ImgL}}|alt=Slickshell Broodmother]] Slickshell Broodmother || {{bl|Small Trappers' Camp|large}}
| |
| |-
| |
| | {{rl|Mushrooms|large}} || [[File:DebugNode MarshlandsMushroomSmall icon.png|{{ImgL}}|alt=Grasscap Mushrooms]] Grasscap Mushrooms || {{bl|Small Herbalists' Camp|large}}
| |
| |-
| |
| | {{rl|Roots|large}} || [[File:DebugNode RootsSmall icon.png|{{ImgL}}|alt=Roots Deposit]] Roots Deposit || {{bl|Herb Garden|large}}
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| |-
| |
| | {{rl|Vegetables|large}} || [[File:DebugNode MossBroccoliSmall icon.png|{{ImgL}}|alt=Moss Broccoli Patch]] Moss Broccoli Patch || {{bl|Small Farm|large}}
| |
| |}
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| | |
| | |
| === Complex Food ===
| |
| | |
| ''Main article: [[Complex Food Need]]''
| |
| | |
| Complex Food goods are produced from raw goods and will satisfy the villagers' needs for [[Complex Food Need|Complex Food]]. Villagers prefer these food items over raw food. Besides giving a benefit to [[Resolve]], Complex Food more efficiently feeds your villagers, because their recipes yield more goods than the number of raw ingredients used to produce them.
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| | |
| Like you can do with raw food, you can prohibit your villagers from eating Complex Food through [[Consumption Control]]. However, unlike with raw food, they will get a small penalty to their Resolve when you deny them Complex Food.
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| | |
| For more information, click on the good to see more about its recipes' ingredients, production times, and producing buildings.
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| | |
| {| class="wikitable mw-collapsible sortable"
| |
| |+ Producing Complex Foods and Species Preferences
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| ! Complex Food !! Species Preference !!colspan=2| Ingredients and Options !! Production Buildings
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| |-
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| | {{rl|Biscuits|large}} || <!--Species inner table-->
| |
| {|
| |
| | {{Species link|Beavers|med}}
| |
| |-
| |
| | {{Species link|Harpies|med}}
| |
| |-
| |
| | {{Species link|Humans|med}}
| |
| |}
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| | {{rl|Flour|med}} || <!--Second ingredient inner table-->
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| {|
| |
| | {{rl|Berries|med}}
| |
| |-
| |
| | {{rl|Herbs|med}}
| |
| |-
| |
| | {{rl|Roots|med}}
| |
| |}
| |
| | {{Recipe|Biscuits|display=list}}
| |
| |-
| |
| | {{rl|Jerky|large}} || <!--Species inner table-->
| |
| {|
| |
| | {{Species link|Harpies|med}}
| |
| |-
| |
| | {{Species link|Lizards|med}}
| |
| |}
| |
| | <!--First ingredient inner table-->
| |
| {|
| |
| | {{rl|Meat|med}}
| |
| |-
| |
| | {{rl|Insects|med}}
| |
| |}
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| | <!--Second ingredient inner table-->
| |
| {|
| |
| | {{rl|Coal|med}}
| |
| |-
| |
| | {{rl|Oil|med}}
| |
| |-
| |
| | {{rl|Sea Marrow|med}}
| |
| |-
| |
| | {{rl|Wood|med}}
| |
| |}
| |
| | {{Recipe|Jerky|display=list}}
| |
| |-
| |
| | {{rl|Pickled Goods|large}} || <!--Species inner table-->
| |
| {|
| |
| | {{Species link|Beavers|med}}
| |
| |-
| |
| | {{Species link|Foxes|med}}
| |
| |-
| |
| | {{Species link|Lizards|med}}
| |
| |}
| |
| | <!--First ingredient inner table-->
| |
| {|
| |
| | {{rl|Berries|med}}
| |
| |-
| |
| | {{rl|Eggs|med}}
| |
| |-
| |
| | {{rl|Mushrooms|med}}
| |
| |-
| |
| | {{rl|Roots|med}}
| |
| |-
| |
| | {{rl|Vegetables|med}}
| |
| |}
| |
| | <!-- Second ingredient inner table-->
| |
| {|
| |
| | {{rl|Barrels|med}}
| |
| |-
| |
| | {{rl|Pottery|med}}
| |
| |-
| |
| | {{rl|Waterskins|med}}
| |
| |}
| |
| | {{Recipe|Pickled Goods|display=list}}
| |
| |-
| |
| | {{rl|Pie|large}} || <!--Species inner table-->
| |
| {|
| |
| | {{Species link|Harpies|med}}
| |
| |-
| |
| | {{Species link|Humans|med}}
| |
| |-
| |
| | {{Species link|Lizards|med}}
| |
| |}
| |
| | {{rl|Flour|med}} || <!-- Second ingredient inner table-->
| |
| {|
| |
| | {{rl|Berries|med}}
| |
| |-
| |
| | {{rl|Eggs|med}}
| |
| |-
| |
| | {{rl|Herbs|med}}
| |
| |-
| |
| | {{rl|Insects|med}}
| |
| |-
| |
| | {{rl|Meat|med}}
| |
| |}
| |
| | {{Recipe|Pie|display=list}}
| |
| |-
| |
| | {{rl|Porridge|large}} || <!--Species inner table-->
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| {|
| |
| | {{Species link|Foxes|med}}
| |
| |-
| |
| | {{Species link|Humans|med}}
| |
| |}
| |
| | <!--First ingredient inner table-->
| |
| {|
| |
| | {{rl|Grain|med}}
| |
| |-
| |
| | {{rl|Herbs|med}}
| |
| |-
| |
| | {{rl|Mushrooms|med}}
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| |-
| |
| | {{rl|Vegetables|med}}
| |
| |}
| |
| | <!-- Second ingredient inner table-->
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| {|
| |
| | {{rl|Drizzle Water|med}}
| |
| |-
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| | {{rl|Clearance Water|med}}
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| |-
| |
| | {{rl|Storm Water|med}}
| |
| |}
| |
| | {{Recipe|Porridge|display=list}}
| |
| |-
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| | {{rl|Skewers|large}} || <!--Species inner table-->
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| {|
| |
| | {{Species link|Foxes|med}}
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| |-
| |
| | {{Species link|Lizards|med}}
| |
| |}
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| | <!--First ingredient inner table-->
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| {|
| |
| | {{rl|Insects|med}}
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| |-
| |
| | {{rl|Jerky|med}}
| |
| |-
| |
| | {{rl|Meat|med}}
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| |-
| |
| | {{rl|Mushrooms|med}}
| |
| |}
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| | <!-- Second ingredient inner table-->
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| {|
| |
| | {{rl|Berries|med}}
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| |-
| |
| | {{rl|Eggs|med}}
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| |-
| |
| | {{rl|Roots|med}}
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| |-
| |
| | {{rl|Vegetables|med}}
| |
| |}
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| | {{Recipe|Skewers|display=list}}
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| |}
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| | |
| = Building Materials =
| |
| | |
| Building Materials are mostly used for constructing new [[Buildings]], however there are [[Recipes]] that require these materials as ingredients. All materials are refunded if a Building is demolished.
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| | |
| Note that the amount of ingredients, the amount produced, and the time it takes to produce all vary depending on the Building in which the Recipe is working. Consult the [[Recipes Panel]] in the game or the specific, linked Building page or Resource page for these further details.
| |
| | |
| {| class="wikitable mw-collapsible
| |
| |+
| |
| |- style="font-weight:bold; text-align:center; vertical-align:middle;"
| |
| ! scope="col" rowspan=2 | Building Material
| |
| ! scope="col" rowspan=2 | Used as Ingredient
| |
| ! scope="col" colspan="2" | Recipe
| |
| ! scope="col" rowspan=2 | Recipe <br />Ratio + Time
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| ! scope="col" rowspan=2 | Production Building
| |
| |- style="font-weight:bold; text-align:center; vertical-align:middle;"
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| | style="font-weight:normal;" | 1st [[File:IngredientOption.png|32px]]
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| | style="font-weight:normal;" | 2nd [[File:IngredientOption.png|32px]]
| |
| |- style="vertical-align:middle;"
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| | style="text-align:center;" | [[File:Icon_Resource_Bricks.png|96px]] <br />[[Bricks]]
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| | [[File:Icon Resource BuildingMaterials.png|32px]] [[Pack of Building Materials]]
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| | [[File:Clay.png|32px]] [[Clay]]<br />[[File:Stone.png|32px]] [[Stone]]
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| | style="text-align:center; font-style:italic;" | none
| |
| | [[File:1.png|32px]]2 > 2 → 00:28 →[[File:1.png|32px]] <br />[[File:1.png|32px]]3 > 2 → 00:42 →[[File:1.png|32px]]<br />[[File:1.png|32px]]3 > 2 → 00:42 →[[File:1.png|32px]]<br />[[File:1.png|32px]]4 > 2 → 00:42 →[[File:1.png|32px]]<br />[[File:1.png|32px]]6 > 2 → 00:56 →[[File:1.png|32px]]
| |
| | [[File:Brickyard_icon.png|32px]] [[Brickyard]] {{3Star}}<br />[[File:Furnace_icon.png|32px]] [[Furnance]] {{2Star}}<br />[[File:Workshop_icon.png|32px]] [[Workshop]] {{2Star}}<br />[[File:Kiln_icon.png|32px]] [[Kiln]] {{1Star}}<br />[[File:Crude_Workstation_icon.png|32px]] [[Crude Workstation]] ☆
| |
| |- style="vertical-align:middle;"
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| | style="text-align:center;" | [[File:Fabric.png|96px]] <br />[[Fabric]]
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| | [[File:Icon Resource Coats.png|32px]] [[Coats]]<br />[[File:Icon Resource BuildingMaterials.png|32px]] [[Pack of Building Materials]]
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| | [[File:Leather.png|32px]] [[Leather]]<br />[[File:PlantFiber.png|32px]] [[Plant Fiber]]<br />[[File:Reeds.png|32px]] [[Reeds]]
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| | style="text-align:center; font-style:italic;" | none
| |
| | [[File:1.png|32px]]2 > 2 → 00:28 →[[File:1.png|32px]] <br />[[File:1.png|32px]]3 > 2 → 00:42 →[[File:1.png|32px]]<br />[[File:1.png|32px]]3 > 2 → 00:42 →[[File:1.png|32px]]<br />[[File:1.png|32px]]3 > 2 → 00:42 →[[File:1.png|32px]]<br />[[File:1.png|32px]]2 > 2 → 00:28 →[[File:1.png|32px]]<br />[[File:1.png|32px]]6 > 2 → 00:56 → [[File:1.png|32px]]
| |
| | [[File:Weaver_icon.png|32px]] [[Weaver]] {{3Star}}<br />[[File:Granary_icon.png|32px]] [[Granary]] {{2Star}}<br />[[File:Workshop_icon.png|32px]] [[Workshop]] {{2Star}}<br />[[File:Leatherworks_icon.png|32px]] [[Leatherworker]] {{2Star}}<br />[[File:Leatherworks_icon.png|32px]] [[Flawless Leatherworker]] {{3Star}}<br />[[File:Crude_Workstation_icon.png|32px]] [[Crude Workstation]] ☆
| |
| |- style="text-align:center;"
| |
| | style="vertical-align:middle;" | [[File:Parts.png|96px]] <br />[[Parts]]
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| | style="vertical-align:middle; font-style:italic;" | none
| |
| | style="vertical-align:middle; text-align:left;" | 15 [[File:Clay.png|32px]] [[Clay]]<br /> 4 [[File:CopperBar.png|32px]] [[Copper Bar]]<br /> 4 [[File:CrystalizedDew.png|32px]] [[Crystalized Dew]]<br />15 [[File:Stone.png|32px]] [[Stone]]
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| | style="vertical-align:middle; text-align:left;" | 1 [[File:Icon_Resource_Coal.png|32px]] [[Coal]]<br />2 [[File:Oil.png|32px]] [[Oil]]<br />1 [[File:SeaMarrow.png|32px]] [[Sea Marrow]]<br />5 [[File:Wood.png|32px]] [[Wood]]
| |
| | 02:48 →
| |
| | style="vertical-align:middle; text-align:left;" | [[File:Rainpunk_Foundry_icon.png|32px]][[Rainpunk Foundry]] {{3Star}}
| |
| |- style="vertical-align:middle;"
| |
| | style="text-align:center;" | [[File:Pipes.png|96px]] <br />[[Pipes]]
| |
| | style="text-align:center; font-style:italic;" | none
| |
| | [[File:CopperBar.png|32px]] [[CopperBar]]<br />[[File:CrystalizedDew.png|32px]] [[Crystalized Dew]]
| |
| | [[File:Icon_Resource_Coal.png|32px]] [[Coal]]<br />[[File:Oil.png|32px]] [[Oil]]<br />[[File:SeaMarrow.png|32px]] [[Sea Marrow]]<br />[[File:Wood.png|32px]] [[Wood]]
| |
| | [[File:1.png|32px]]4 + 6 > 10 → 01:45 → [[File:1.png|32px]]<br />[[File:1.png|32px]]5 + 7 > 10 → 02:06 → [[File:1.png|32px]]<br />[[File:1.png|32px]]5 + 7 > 10 → 02:06 → [[File:1.png|32px]]<br />[[File:1.png|32px]]8 + 10> 10 → 02:17 → [[File:1.png|32px]]
| |
| | [[File:Smithy_icon.png|32px]] [[Smithy]] {{2Star}}<br />[[File:Toolshop_icon.png|32px]] [[Toolshop]] {{2Star}}<br />[[File:Workshop_icon.png|32px]] [[Workshop]]<br />[[File:Crude_Workstation_icon.png|32px]] [[Crude Workstation]] ☆
| |
| |- style="vertical-align:middle;"
| |
| | style="text-align:center;" | [[File:Planks.png|96px]] <br />[[Planks]]
| |
| | [[File:Icon Resource BuildingMaterials.png|32px]] [[Pack of Building Materials]]<br />[[File:Barrels.png|32px]] [[Barrels]]<br />[[File:Icon_Resource_SimpleTools.png|32px]] [[Tools]]<br />[[File:Icon_Resource_TrainingGear.png|32px]] [[Training Gear]]<br />
| |
| | [[File:Wood.png|32px]] [[Wood]]
| |
| | style="text-align:center; font-style:italic; color:#333;" | none
| |
| | [[File:1.png|32px]]4 + 6 > 10 → 01:45 → [[File:1.png|32px]]<br />[[File:1.png|32px]]5 + 7 > 10 → 02:06 → [[File:1.png|32px]]<br />[[File:1.png|32px]]5 + 7 > 10 → 02:06 → [[File:1.png|32px]]<br />[[File:1.png|32px]]8 + 10 > 10 → 02:17 → [[File:1.png|32px]]
| |
| | [[File:Lumbermill_icon.png|32px]] [[Lumber Mill]] {{3Star}}<br />[[File:Carpenter_icon.png|32px]] [[Carpenter]] {{2Star}}<br />[[File:Supplier_icon.png|32px]] [[Supplier]] {{2Star}}<br />[[File:Workshop_icon.png|32px]] [[Workshop]] {{2Star}}<br />[[File:Crude_Workstation_icon.png|32px]] [[Crude Workstation]] ☆
| |
| |- style="vertical-align:middle;"
| |
| | style="text-align:center;" | [[File:Wildfire_Essence.png|96px]] <br />[[Wildfire Essence]]
| |
| | style="text-align:center; font-style:italic;" | none
| |
| | [[File:Coal.png|32px]] [[Coal]]<br /><br />AND<br /> <br />[[File:CopperBar.png|32px]] Copper Bar<br />or<br />[[File:CrystalizedDew.png|32px]] [[Crystalized Dew]]<br /><br />
| |
| | [[File:ClearanceWaterCircle.png|32px]] [[Clearance Water]]<br />[[File:StormWaterCircle.png|32px]] [[Storm Water]]<br /><br />
| |
| | [[File:1.png|32px]]10+ 2 + 10 > 10 → 01:30 → [[File:1.png|32px]]<br />
| |
| | [[File:Rainpunk_Foundry_icon.png|32px]][[Rainpunk Foundry]] {{3Star}}
| |
| |}
| |
| | |
| = Consumable Items =
| |
| | |
| Consumable items include Clothing and Service Goods. Some of these items can also be used as ingredients when producing Trade Goods.
| |
| | |
| Note that the amount of ingredients, the amount produced, and the time it takes to produce all vary depending on the Building in which the Recipe is working. Consult the [[Recipes Panel]] in the game or the specific, linked Building page or Resource page for these further details.
| |
| | |
| == Clothing ==
| |
| | |
| Some villagers use [[Coats]] as [[Clothing]], they fulfill this need by the closest [[Hearth]].
| |
| {| class="wikitable mw-collapsible" style="font-weight:bold; text-align:center;"
| |
| |+
| |
| |- style="background-color:#efefef;"
| |
| ! scope="col" rowspan=2 style="vertical-align:middle;" | Services
| |
| ! scope="col" rowspan=2 style="vertical-align:middle;" | Reputation <br />Earned
| |
| ! scope="col" rowspan=2 style="vertical-align:middle;" | Service<br />Goods
| |
| ! scope="col" rowspan=2 | Service <br />Building
| |
| ! scope="col" colspan="2" style="vertical-align:middle;" | Recipe
| |
| ! scope="col" rowspan=2 style="vertical-align:middle;" | Recipe <br />Ratio + Time
| |
| ! scope="col" rowspan=2 style="vertical-align:middle;" | Production Building
| |
| |- style="background-color:#efefef;"
| |
| | style="vertical-align:middle; font-weight:normal;" | 1st [[File:IngredientOption.png|32px]]
| |
| | style="vertical-align:middle; font-weight:normal;" | 2nd [[File:IngredientOption.png|32px]]
| |
| |- style="font-weight:normal;"
| |
| | style="vertical-align:middle;" | [[File:Icon Resource Coats.png|96px]] <br />[[Clothing]]
| |
| | style="vertical-align:middle; text-align:left;" | [[File:Beaver circle.png|32px]] [[Beavers]]<br /><br />[[File:Harpy circle.png|32px]] [[Harpies]]<br /><br />[[File:Human circle.png|32px]] [[Humans]]
| |
| | style="vertical-align:middle;" | [[File:Icon Resource Coats.png|64px]]<br />[[Coats]]
| |
| | [[File:Small Hearth icon.png|64px]]<br />[[Hearth]]
| |
| | style="vertical-align:middle; text-align:left;" | [[File:Icon Resource Fabric.png|32px]] [[Fabric]]
| |
| | style="vertical-align:middle; font-style:italic;" | none
| |
| | style="vertical-align:middle; text-align:left;" | [[File:1.png|32px]]1 > 10 → 02:06 →[[File:1.png|32px]] <br />[[File:1.png|32px]]2 > 10 → 02:48 →[[File:1.png|32px]]<br />[[File:1.png|32px]]2 > 10 → 02:48 →[[File:1.png|32px]]<br />[[File:1.png|32px]]1 > 10 → 02:06 →[[File:1.png|32px]]<br />[[File:1.png|32px]]3 > 10 → 02:48 →[[File:1.png|32px]]<br />[[File:1.png|32px]]1 > 10 → 02:06 →[[File:1.png|32px]]
| |
| | style="vertical-align:middle; text-align:left;" | [[File:Clothier icon.png|32px]] [[Clothier]]{{3Star}}<br />[[File:Artisan icon.png|32px]] [[Artisan]]{{2Star}}<br />[[File:Cooperage icon.png|32px]] [[Cooperage]]{{2Star}}<br />[[File:Flawless Cooperage icon.png|32px]] [[Flawless Cooperage]] {{3Star}}<br />[[File:Druid icon.png|32px]] [[Druid's Hut]] {{1Star}}<br />[[File:Flawless_Druid_icon.png|32px]] [[Flawless Druid's Hut]] {{3Star}}<br />
| |
| |}
| |
| | |
| == Service Goods ==
| |
| | |
| Service Goods are used in [[Service Buildings]] to satisfy villagers' [[Services Need|needs for Services|]].
| |
| | |
| {| class="wikitable mw-collapsible
| |
| |+
| |
| |- style="font-weight:bold; text-align:center; background-color:#EFEFEF;"
| |
| ! scope="col" rowspan=2 | Service<br />Goods
| |
| ! scope="col" colspan="3" style="vertical-align:middle;" | Recipe
| |
| ! scope="col" rowspan=2 style="vertical-align:middle;" | Recipe <br />Ratio + Time
| |
| ! scope="col" rowspan=2 style="vertical-align:middle;" | Production Building
| |
| |- style="text-align:center; background-color:#EFEFEF;"
| |
| | style="vertical-align:middle;" | 1st [[File:IngredientOption.png|32px]]
| |
| | style="vertical-align:middle;" | 2nd [[File:IngredientOption.png|32px]]
| |
| | style="vertical-align:middle;" | 3rd [[File:IngredientOption.png|32px]]
| |
| |-
| |
| | style="text-align:center;" | [[File:Icon Resource TrainingGear.png|96px]]<br />[[Training Gear]]
| |
| | style="vertical-align:middle;" | [[File:Icon Resource CopperBar.png|32px]] [[Copper Bars]]<br />[[File:CrystalizedDew.png|32px]] [[Crystalized Dew]]<br />[[File:Stone.png|32px]] [[Stone]]
| |
| | style="vertical-align:middle;" | [[File:Planks.png|32px]] [[Planks]]<br />[[File:Icon Resource Reeds.png|32px]] [[Reed]]
| |
| | style="text-align:center; vertical-align:middle;" | -
| |
| | style="vertical-align:middle;" | [[File:1.png|32px]]5 + 3 > 10 → 02:06 →[[File:1.png|32px]] <br />[[File:1.png|32px]]5 + 3 > 10 → 02:06 →[[File:1.png|32px]]<br />[[File:1.png|32px]]3 + 2 > 10 → 01:45 →[[File:1.png|32px]]<br />[[File:1.png|32px]]5 + 3 > 10 → 02:06 →[[File:1.png|32px]]<br />[[File:1.png|32px]]8 + 3 > 10 → 02:06 →[[File:1.png|32px]]
| |
| | style="vertical-align:middle;" | [[File:Manufactory icon.png|32px]] [[Manufactory]] {{2Star}} <br />[[File:Smelter_icon.png|32px]] [[Smelter]] {{2Star}}<br />[[File:Smelter_icon.png|32px]] [[Flawless Smelter]] {{3Star}}<br />[[File:Tinkerer icon.png|32px]] [[Tinkerer]] {{2Star}}<br />[[File:Weaver icon.png|32px]] [[Weaver]] {{1Star}}
| |
| |-
| |
| | style="text-align:center;" | [[File:Icon Resource Scrolls.png|96px]]<br />[[Scrolls]]
| |
| | style="vertical-align:middle;" | [[File:Icon Resource Leather.png|32px]] [[Leather]]
| |
| | style="vertical-align:middle;" | [[File:Icon Resource Pigment.png|32px]] [[Pigment]]
| |
| | style="text-align:center; vertical-align:middle;" | -
| |
| | style="vertical-align:middle; color:#333;" | [[File:1.png|32px]]2 + 1 > 8 → 01:03 →[[File:1.png|32px]] <br />[[File:1.png|32px]]4 + 3 > 8 → 01:24 →[[File:1.png|32px]]<br />[[File:1.png|32px]]4 + 3 > 8 → 01:24 →[[File:1.png|32px]]<br />[[File:1.png|32px]]4 + 3 > 8 → 01:24 →[[File:1.png|32px]]<br />[[File:1.png|32px]]1 + 1 > 8 → 01:03 →[[File:1.png|32px]]
| |
| | style="vertical-align:middle;" | [[File:Scribe icon.png|32px]] [[Scribe]] {{3Star}} <br />[[File:Clothier_icon.png|32px]] [[Clothier]] {{1Star}}<br />[[File:Lumbermill_ icon.png|32px]] [[Lumber Mill]] {{1Star}}<br />[[File:Rain Mill icon.png|32px]] [[Rain Mill]] {{1Star}}<br />[[File:Flawless Rain Mill icon.png|32px]] [[Flawless Rain Mill]] {{3Star}}
| |
| |-
| |
| | style="text-align:center;" | [[File:Icon Resource Ale.png|96px]]<br />[[Ale]]
| |
| | style="vertical-align:middle;" | [[File:Icon Resource Grain.png|32px]] [[Grain]]<br />[[File:Icon Resource Roots.png|32px]] [[Roots]]
| |
| | style="vertical-align:middle;" | [[File:Icon Resource Barrels.png|32px]] [[Barrels]]<br />[[File:Icon Resource Pottery.png|32px]] [[Pottery]]<br />[[File:Icon Resource Waterskins.png|32px]] [[Waterskins]]
| |
| | style="text-align:center; vertical-align:middle;" | -
| |
| | style="vertical-align:middle; color:#333;" | [[File:1.png|32px]]4 + 2 > 10 → 01:45 →[[File:1.png|32px]] <br />[[File:1.png|32px]]4 + 2 > 10 → 01:45 →[[File:1.png|32px]]<br />[[File:1.png|32px]]5 + 3 > 10 → 02:06 →[[File:1.png|32px]]<br />[[File:1.png|32px]]5 + 3 > 10 → 02:06 →[[File:1.png|32px]]<br />[[File:1.png|32px]]6 + 3 > 10 → 02:06 →[[File:1.png|32px]]
| |
| | style="vertical-align:middle;" | [[File:Brewery icon.png|32px]] [[Brewewry]] {{3Star}}<br />[[File:Flawless Brewery icon.png|32px]] [[Flawless Brewwery]] {{3Star}}<br />[[File:Tinctury icon.png|32px]] [[Tinctuary]] {{2Star}}<br />[[File:Scribe icon.png|32px]] [[Scribe]] {{2Star}}<br />[[File:Grill icon.png|32px]] [[Grill]] {{1Star}}
| |
| |-
| |
| | style="text-align:center;" | [[File:Icon Resource Wine.png|96px]]<br />[[Wine]]
| |
| | style="vertical-align:middle;" | [[File:Icon Resource Berries.png|32px]] [[Berries]]<br />[[File:Icon Resource Mushrooms.png|32px]] [[Mushrooms]]<br />[[File:Icon Resource Reeds.png|32px]] [[Reeds]]
| |
| | style="vertical-align:middle;" | [[File:Icon Resource Barrels.png|32px]] [[Barrels]]<br />[[File:Icon Resource Pottery.png|32px]] [[Pottery]]<br />[[File:Icon Resource Waterskins.png|32px]] [[Waterskins]]
| |
| | style="text-align:center; vertical-align:middle;" | -
| |
| | style="vertical-align:middle; color:#333;" | [[File:1.png|32px]]2 + 2 > 10 → 01:03 →[[File:1.png|32px]] <br />[[File:1.png|32px]]2 + 2 > 10 → 01:03 →[[File:1.png|32px]]<br />[[File:1.png|32px]]3 + 3 > 10 → 01:24 →[[File:1.png|32px]]<br />[[File:1.png|32px]]3 + 3 > 10 → 01:24 →[[File:1.png|32px]]<br />[[File:1.png|32px]]3 + 3 > 10 → 01:24 →[[File:1.png|32px]]
| |
| | style="vertical-align:middle;" | [[File:Cellar icon.png|32px]] [[Cellar]] {{3Star}}<br />[[File:Flawless Cellar icon.png|32px]] [[Flawless Cellar]] {{3Star}}<br />[[File:Alchemist Hut icon.png|32px]] [[Alchemist's Hut]] {{2Star}}<br />[[File:Distillery icon.png|32px]] [[Distillery]] {{2Star}}<br />[[File:Tinctury icon.png|32px]] [[Tinctury]] {{2Star}}
| |
| |-
| |
| | style="text-align:center;" | [[File:Icon Resource Incense.png|96px]]<br />[[Incense]]
| |
| | style="vertical-align:middle;" | [[File:Icon Resource Herbs.png|32px]] [[Herbs]]<br />[[File:Icon Resource Insects.png|32px]] [[Insects]]<br />[[File:Icon Resource Resin.png|32px]] [[Resin]]<br />[[File:Icon Resource Roots.png|32px]] [[Roots]]
| |
| | style="vertical-align:middle;" | [[File:Coal.png|32px]] [[Coal]]<br />[[File:Oil.png|32px]] [[Oil]]<br />[[File:SeaMarrow.png|32px]] [[Sea Marrow]]<br />[[File:Wood.png|32px]] [[Wood]]
| |
| | style="text-align:center; vertical-align:middle;" | -
| |
| | style="vertical-align:middle; color:#333;" | [[File:1.png|32px]]5 + 6 > 10 → 02:06 →[[File:1.png|32px]] <br />[[File:1.png|32px]]6 + 6 > 10 → 02:06 →[[File:1.png|32px]]<br />[[File:1.png|32px]]6 + 6 > 10 → 02:06 →[[File:1.png|32px]]<br />[[File:1.png|32px]]4 + 6 > 10 → 01:45 →[[File:1.png|32px]]<br />[[File:1.png|32px]]6 + 6 > 10 → 02:06 →[[File:1.png|32px]]
| |
| | style="vertical-align:middle;" | [[File:Apothecary icon.png|32px]] [[Apothecary]] {{2Star}}<br />[[File:Brick Oven icon.png|32px]] [[Brick Oven]] {{1Star}}<br />[[File:Druid icon.png|32px]] [[Druid's Hut]] {{1Star}}<br />[[File:Flawless Druid icon.png|32px]] [[Flawless Druid's Hut]] {{3Star}}<br />[[File:Smokehouse icon.png|32px]] [[Smokehouse]] {{1Star}}
| |
| |-
| |
| | style="text-align:center;" | [[File:Icon Resource Tea.png|96px]]<br />[[Tea]]
| |
| | style="vertical-align:middle;" | [[File:Icon Resource Herbs.png|32px]] [[Herbs]]<br />[[File:Icon Resource Mushrooms.png|32px]] [[Mushrooms]]<br />[[File:Icon Resource Pigment.png|32px]] [[Pigment]]<br />[[File:Icon Resource Resin.png|32px]] [[Resin]]<br />[[File:Icon Resource Roots.png|32px]] [[Roots]]
| |
| | style="vertical-align:middle;" | [[File:ClearanceWaterCircle.png|32px]] [[Clearance Water]]<br />[[File:DrizzleWaterCircle.png|32px]] [[Drizzle Water]]<br />[[File:StormWaterCircle.png|32px]] [[Storm Water]]
| |
| | style="vertical-align:middle;" | [[File:Icon Resource CrystalizedDew.png|32px]] [[Crystalized Dew]]<br />[[File:Icon Resource CopperBar.png|32px]] [[Copper Bar]]
| |
| | style="vertical-align:middle; color:#333;" | [[File:1.png|32px]]2 + 2+ 1 > 10 → 01:45 →[[File:1.png|32px]] <br />[[File:1.png|32px]]3 + 3 + 2 > 10 → 02:06 →[[File:1.png|32px]]<br />[[File:1.png|32px]]3 + 3 + 2 > 10 → 02:06 →[[File:1.png|32px]]<br />[[File:1.png|32px]]4 + 4 + 2 > 10 → 02:06 →[[File:1.png|32px]]<br />[[File:1.png|32px]]2 + 2 + 1 > 10 → 01:45 →[[File:1.png|32px]]
| |
| | style="vertical-align:middle;" | [[File:Tea House icon.png|32px]] [[Teahouse]] {{3Star}}<br />[[File:Alchemist Hut icon.png|32px]] [[Alchemist's Hut]] {{2Star}}<br />[[File:Apothecary icon.png|32px]] [[Apothecary]] {{2Star}}<br />[[File:Cooperage icon.png|32px]] [[Cooperage]] {{1Star}}<br />[[File:Flawless Cooperage icon.png|32px]] [[Flawless Cooperage]] {{3Star}}
| |
| |}
| |
| | |
| == Bonus Consumable Items ==
| |
| | |
| Additionally, some of these resources are available as bonuses when villagers work deposits on map tiles. If you have no access to their main production methods, you will still find a few as bonuses. They are infrequent extra resources that happen during normal gathering (between 5% and 40% of the time, typically about 1-in-5 times). See [[Bonus Resources]] for more information.
| |
| | |
| {| class="wikitable"
| |
| |+ Bonus resources and where to find them
| |
| ! Consumable Item !! From resource deposit
| |
| |-
| |
| | [[File:Ale.png|32px]] [[Ale]] || ''none''
| |
| |-
| |
| | [[File:Cosmetics.png|32px]] [[Cosmetics]] || ''none''
| |
| |-
| |
| | [[File:Incense.png|32px]] [[Incense]] || [[Crimsonreach Tree]]s (Coral Forest)
| |
| |-
| |
| | [[File:Scrolls.png|32px]] [[Scrolls]] || ''none''
| |
| |-
| |
| | [[File:TrainingGear.png|32px]] [[Training Gear]] || ''none''
| |
| |-
| |
| | [[File:Wine.png|32px]] [[Wine]] || ''none''
| |
| |}
| |
| | |
| = Crafting Materials =
| |
| | |
| Crafting Materials are goods used in Recipes, and most don't have another purpose except as intermediate products. These are the most diversely and frequently used resources, some being used in almost a dozen recipes. Materials for building [[Roads]] also falls into this broad category.
| |
| | |
| Crafting Materials are split into roughly two groups, one raw from the map and one produced in [[Buildings]]. The exceptions that appear in both lists are [[Crystalized Dew]] and [[Leather]].
| |
| | |
| Crafting Materials can frequently be found as rewards from [[Glade Events]] and [[Orders]].
| |
| | |
| Note that the amount of ingredients, the amount produced, and the time it takes to produce all vary depending on the Building in which the Recipe is working. Consult the [[Recipes Panel]] in the game or the specific, linked Building page or Resource page for these further details.
| |
| | |
| == Raw Crafting Materials ==
| |
| | |
| These Crafting Materials are gathered or farmed from map tiles with resource deposits. Some only need a [[Camps|Camp]] or [[Mine]], while others need [[Fertile Soil]] to be improved to [[Farm Field]]s and a nearby farming building.
| |
| | |
| Note that [[Crystalized Dew]] appears here because it can be farmed raw from the [[Grove]]. It is also produced in three buildings, listed here for quick reference, and its Recipe appears in the second table for Crafting Materials.
| |
| | |
| {| class="wikitable"
| |
| |+ Raw Crafting Materials and where to get them
| |
| !rowspan=2| Raw Crafting Material
| |
| !rowspan=2| Amber value
| |
| !COLSPAN=2| Gathered by
| |
| !rowspan=2| Farmed from [[Farm Field]]s by
| |
| !rowspan=2| Produced by
| |
| |-
| |
| ! Camp !! Near resource deposit
| |
| |-
| |
| | [[File:Clay.png|64px]] [[Clay]]
| |
| | 0.14 {{Amber}}
| |
| | [[Stonecutters' Camp]] (★) || [[File:DebugNode ClaySmall icon.png|64px]] [[Clay Deposit]]
| |
| | ''none''
| |
| | [[Clay Pit]] (★★)
| |
| |-
| |
| | [[File:CopperOre.png|64px]] [[Copper Ore]]
| |
| | 0.12 {{Amber}}
| |
| |COLSPAN=2| ''none''
| |
| | ''none''
| |
| | [[File:Mine icon.png|32px]] [[Mine]] (★) on a [[Copper Deposit]]
| |
| |-
| |
| | [[File:CrystalizedDew.png|64px]] [[Crystalized Dew]]
| |
| | 0.59 {{Amber}}
| |
| |COLSPAN=2| ''none''
| |
| | [[Grove]] (★★)
| |
| | [[Alchemist's Hut]] (★★) <br /> [[Brickyard]] (★★) <br /> [[Smelter]] (★)
| |
| |-
| |
| | [[File:Grain.png|64px]] [[Grain]]
| |
| | 0.20 {{Amber}}
| |
| | [[Foragers' Camp]] (★) || [[File:DebugNode SwampWheatSmall icon.png|64px]] [[Swamp Wheat Field]]
| |
| | [[Homestead]] (★★) <br /> [[Small Farm]] (★★)
| |
| | ''none''
| |
| |-
| |
| | [[File:Herbs.png|64px]] [[Herbs]]
| |
| | 0.20 {{Amber}}
| |
| | [[Herbalists' Camp]] (★) || [[File:DebugNode HerbsSmall icon.png|64px]] [[Herb Deposit]]
| |
| | [[Greenhouse]] (★★) <br /> [[Herb Garden]] (★★)
| |
| | ''none''
| |
| |-
| |
| | [[File:Leather.png|64px]] [[Leather]]
| |
| | 0.14 {{Amber}}
| |
| |COLSPAN=2| ''none''
| |
| | ''none''
| |
| | [[Ranch]] (★)
| |
| |-
| |
| | [[File:PlantFiber.png|64px]] [[Plant Fiber]]
| |
| | 0.14 {{Amber}}
| |
| | [[Harvesters' Camp]] (★) || [[File:DebugNode FlaxSmall icon.png|64px]] [[Flax Field]]
| |
| | [[Plantation]] (★★)
| |
| | ''none''
| |
| |-
| |
| | [[File:Reeds.png|64px]] [[Reed]]
| |
| | 0.14 {{Amber}}
| |
| | [[Harvesters' Camp]] (★) || [[File:DebugNode ReedSmall icon.png|64px]] [[Reed Field]]
| |
| | ''none''
| |
| | [[Clay Pit]] (★★)
| |
| |-
| |
| | [[File:Resin.png|64px]] [[Resin]]
| |
| | 0.14 {{Amber}}
| |
| |COLSPAN=2| ''none''
| |
| | [[Grove]] (★★)
| |
| | ''none''
| |
| |-
| |
| | [[File:Sparkdew.png|64px]] [[Sparkdew]]
| |
| | 0.06 {{Amber}}
| |
| |COLSPAN=2| ''none''
| |
| | ''none''
| |
| | [[Rain Collector]] (★)
| |
| |-
| |
| | [[File:Stone.png|64px]] [[Stone]]
| |
| | 0.14 {{Amber}}
| |
| | [[Stonecutters' Camp]] || [[File:DebugNode StoneSmall icon.png|64px]] [[Stone Deposit]]
| |
| | ''none''
| |
| | ''none''
| |
| |}
| |
| | |
| === Bonus Raw Crafting Materials ===
| |
| | |
| Additionally, some of these resources are available as bonuses when villagers work other deposits. If you have no access to their main gathering, farming, or production methods, you will still find a few as bonuses. They are infrequent extra resources that happen during normal gathering (between 5% and 40% of the time, typically about 1-in-5 times). See [[Bonus Resources]] for more information.
| |
| | |
| {| class="wikitable"
| |
| |+ Bonus resources and where to find them
| |
| ! Raw Crafting Material !! From resource deposit
| |
| |-
| |
| | [[File:Clay.png|32px]] [[Clay]]
| |
| | [[File:DebugNode FlaxSmall icon.png|32px]] [[Flax Field]] <br /> [[File:DebugNode ReedSmall icon.png|32px]] [[Reed Field]] <br /> [[File:DebugNode StoneSmall icon.png|32px]] [[Stone Deposit]] <br /> [[File:Mine icon.png|32px]] [[Mine]] on a [[Copper Deposit]]
| |
| |-
| |
| | [[File:CopperOre.png|32px]] [[Copper Ore]]
| |
| | [[File:DebugNode ClaySmall icon.png|32px]] [[Clay Deposit]] <br /> [[Coppervein Tree]]s (Scarlet Orchard)
| |
| |-
| |
| | [[File:CrystalizedDew.png|32px]] [[Crystalized Dew]]
| |
| | [[Musselsprout Tree]]s (Coral Forest)
| |
| |-
| |
| | [[File:Grain.png|32px]] [[Grain]]
| |
| | ''none''
| |
| |-
| |
| | [[File:Herbs.png|32px]] [[Herbs]]
| |
| | [[File:DebugNode RootsSmall icon.png|32px]] [[Roots Deposit]]
| |
| |-
| |
| | [[File:Leather.png|32px]] [[Leather]]
| |
| | [[Mushwood Tree]]s (The Marshlands) <br /> [[File:DebugNode SnailBroodmotherSmall icon.png|32px]] [[Slickshell Broodmother]] <br /> [[File:DebugNode_SnakeNestSmall_icon.png|32px]] [[Snake Nest]]
| |
| |-
| |
| | [[File:PlantFiber.png|32px]] [[Plant Fiber]]
| |
| | [[Coppervein Tree]]s (Scarlet Orchard) <br/ > [[File:DebugNode HerbsSmall icon.png|32px]] [[Herb Deposit]] <br /> [[Lush Tree]]s (Royal Woodlands) <br /> [[Plateleaf Tree]]s (Coral Forest) <br /> [[File:DebugNode SwampWheatSmall icon.png|32px]] [[Swamp Wheat Field]]
| |
| |-
| |
| | [[File:Reeds.png|32px]] [[Reed]]
| |
| | ''none''
| |
| |-
| |
| | [[File:Resin.png|32px]] [[Resin]]
| |
| | [[Lush Tree]]s (Royal Woodlands) <br /> [[Plantleaf Tree]]s (Coral Forest)
| |
| |-
| |
| | [[File:Sparkdew.png|32px]] [[Sparkdew]]
| |
| | ''none''
| |
| |-
| |
| | [[File:Stone.png|32px]] [[Stone]]
| |
| | [[File:Mine icon.png|32px]] [[Mine]] on a [[Coal Deposit]] <br /> [[Crimsonreach Tree]]s (Coral Forest) <br /> [[File:DebugNode SeaMarrowSmall icon.png|32px]] [[Sea Marrow Deposit]]
| |
| |}
| |
| | |
| == Refined Crafting Materials ==
| |
| | |
| These Crafting Materials are produced from [[Recipes]] in [[Buildings]]. They are not available from gathering, with the exception of [[Crystalized Dew]].
| |
| | |
| Note that the amount of ingredients, the amount produced, and the time it takes to produce all vary depending on the Building in which the Recipe is working. Consult the [[Recipes Panel]] in the game or the specific, linked Building page or Resource page for these further details.
| |
| | |
| {| class="wikitable"
| |
| |+ Crafting Materials that are produced and how to get them
| |
| !rowspan=2| Produced Crafting Material
| |
| !rowspan=2| Amber value
| |
| !rowspan=2| Produced in
| |
| !COLSPAN=4| Recipe
| |
| |-
| |
| ! 1st Ingredient !! 2nd Ingredient !! 3rd Ingredient !! Blightrot Footprint
| |
| |-
| |
| | [[File:Barrels.png|64px]] [[Barrels]]
| |
| | 0.20 {{Amber}}
| |
| | [[Cooperage]] ({{3Star}}) <br /> [[Artisan]] ({{2Star}}) <br /> [[Provisioner]] ({{2Star}}) <br /> [[Toolshop]] ({{1Star}})
| |
| <!-- Recipe -->
| |
| | —<!--blank-->
| |
| | [[File:CopperBar.png|32px]] [[Copper Bars]] <br /> [[File:CrystalizedDew.png|32px]] [[Crystalized Dew]]
| |
| | [[File:Planks.png|32px]] [[Planks]]
| |
| | 3% {{Blight2}}
| |
| |-
| |
| | [[File:CopperBar.png|64px]] [[Copper Bars]]
| |
| | 0.59 {{Amber}}
| |
| | [[Smelter]] ({{3Star}}) <br /> [[Furnace]] ({{2Star}}) <br /> [[Grill]] ({{1Star}}) <br /> [[Stamping Mill]] ({{1Star}})
| |
| <!-- Recipe -->
| |
| | —<!--blank-->
| |
| | [[File:CopperOre.png|32px]] [[Copper Ore]]
| |
| | {{rl|Wood}} <br /> {{rl|Oil}} <br /> {{rl|Coal}} <br /> {{rl|Sea Marrow}}
| |
| | 4% {{Blight3}}
| |
| |-
| |
| | [[File:CrystalizedDew.png|64px]] [[Crystalized Dew]]
| |
| | 0.59 {{Amber}}
| |
| | [[Alchemist's Hut]] ({{2Star}}) <br /> [[Brickyard]] ({{2Star}}) <br /> [[Smelter]] ({{1Star}})
| |
| <!-- Recipe -->
| |
| | [[File:Herbs.png|32px]] [[Herbs]] <br /> [[File:Insects.png|32px]] [[Insects]] <br /> [[File:Resin.png|32px]] [[Resin]] <br /> [[File:Vegetables.png|32px]] [[Vegetables]]
| |
| | [[File:Clay.png|32px]] [[Clay]] <br /> [[File:Stone.png|32px]] [[Stone]]
| |
| | [[File:Sparkdew.png|32px]] [[Sparkdew]]
| |
| | 4% {{Blight3}}
| |
| |-
| |
| | [[File:Flour.png|64px]] [[Flour]]
| |
| | 0.18 {{Amber}}
| |
| | [[Rain Mill]] ({{3Star}}) <br /> [[Provisioner]] ({{2Star}}) <br /> [[Stamping Mill]] ({{2Star}}) <br /> [[Supplier]] ({{2Star}}) <br /> [[Press]] ({{1Star}})
| |
| <!-- Recipe -->
| |
| | —<!--blank-->
| |
| | —<!--blank-->
| |
| | [[File:Grain.png|32px]] [[Grain]] <br /> [[File:Mushrooms.png|32px]] [[Mushroom]] <br /> [[File:Roots.png|32px]] [[Roots]]
| |
| | 3% {{Blight2}}
| |
| |-
| |
| | [[File:Leather.png|64px]] [[Leather]]
| |
| | 0.14 {{Amber}}
| |
| | [[Ranch]] ({{1Star}})
| |
| <!-- Recipe -->
| |
| | —<!--blank-->
| |
| | —<!--blank-->
| |
| | [[File:Grain.png|32px]] [[Grain]] <br /> [[File:PlantFiber.png|32px]] [[Plant Fiber]] <br /> [[File:Reeds.png|32px]] [[Reed]] <br /> [[File:Vegetables.png|32px]] [[Vegetables]]
| |
| | 3% {{Blight2}}
| |
| |-
| |
| | [[File:Pigment.png|64px]] [[Pigment]]
| |
| | 0.12 {{Amber}}
| |
| | [[Artisan]] ({{2Star}}) <br /> [[Cookhouse]] ({{2Star}}) <br /> [[Manufactory]] ({{2Star}}) <br /> [[Tinctury]] ({{2Star}})
| |
| <!-- Recipe -->
| |
| | —<!--blank-->
| |
| | —<!--blank-->
| |
| | [[File:Berries.png|32px]] [[Berries]] <br /> [[File:Coal.png|32px]] [[Coal]] <br /> [[File:CopperOre.png|32px]] [[Copper Ore]] <br /> [[File:Insects.png|32px]] [[Insects]]
| |
| | 3% {{Blight2}}
| |
| |-
| |
| | [[File:Pottery.png|64px]] [[Pottery]]
| |
| | 0.18 {{Amber}}
| |
| | [[Stamping Mill]] ({{3Star}}) <br /> [[Bakery]] ({{2Star}}) <br /> [[Brickyard]] ({{2Star}}) <br /> [[Smokehouse]] ({{1Star}})
| |
| <!-- Recipe -->
| |
| | —<!--blank-->
| |
| | [[File:Clay.png|32px]] [[Clay]]
| |
| | [[File:Coal.png|32px]] [[Coal]] <br /> [[File:Oil.png|32px]] [[Oil]] <br /> [[File:SeaMarrow.png|32px]] [[Sea Marrow]] <br /> [[File:Wood.png|32px]] [[Wood]]
| |
| | 3% {{Blight2}}
| |
| |-
| |
| | [[File:Waterskins.png|64px]] [[Waterskins]]
| |
| | 0.18 {{Amber}}
| |
| | [[Leatherworker]] ({{3Star}}) <br /> [[Supplier]] ({{2Star}}) <br /> [[Clothier]] ({{1Star}}) <br /> [[Toolshop]] ({{1Star}})
| |
| <!-- Recipe -->
| |
| | —<!--blank-->
| |
| | [[File:Leather.png|32px]] [[Leather]]
| |
| | [[File:Meat.png|32px]] [[Meat]] <br /> [[File:Oil.png|32px]] [[Oil]]
| |
| | 3% {{Blight2}}
| |
| |}
| |
| | |
| === Bonus Refined Crafting Materials ===
| |
| | |
| Additionally, some of these resources are available as bonuses when villagers work deposits on map tiles. If you have no access to their main production methods, you will still find a few as bonuses. They are infrequent extra resources that happen during normal gathering (between 5% and 40% of the time, typically about 1-in-5 times). See [[Bonus Resources]] for more information.
| |
| | |
| [[Crystalized Dew]] and [[Leather]] are repeated here for quick reference; they are also in [[#Bonus Raw Crafting Materials]], above.
| |
| | |
| {| class="wikitable"
| |
| |+ Bonus refined Crafting Materials and where to find them
| |
| ! Crafting Material !! From resource deposit
| |
| |-
| |
| | [[File:Barrels.png|32px]] [[Barrels]]
| |
| | ''none''
| |
| |-
| |
| | [[File:CopperBar.png|32px]] [[Copper Bars]]
| |
| | ''none''
| |
| |-
| |
| | [[File:CrystalizedDew.png|32px]] [[Crystalized Dew]]
| |
| | [[Musselsprout Tree]]s (Coral Forest)
| |
| |-
| |
| | [[File:Flour.png|32px]] [[Flour]]
| |
| | ''none''
| |
| |-
| |
| | [[File:Leather.png|32px]] [[Leather]]
| |
| | [[Mushwood Tree]]s (The Marshlands) <br /> [[File:DebugNode SnailBroodmotherSmall icon.png|32px]] [[Slickshell Broodmother]]
| |
| |-
| |
| | [[File:Pigment.png|32px]] [[Pigment]]
| |
| | [[Coppervein Tree]]s (Scarlet Orchard)
| |
| |-
| |
| | [[File:Pottery.png|32px]] [[Pottery]]
| |
| | ''none''
| |
| |-
| |
| | [[File:Waterskins.png|32px]] [[Waterskins]]
| |
| | ''none''
| |
| |}
| |
| | |
| = Trade Goods =
| |
| | |
| Trade Goods are used in [[Trade]] and [[Orders]]. Generally, these items have the highest value of [[Amber]] among all of the resources because they are at the end of the production chains.
| |
| | |
| Producing these items consumes more ingredients than most other recipes, so be careful. When fulfilling Orders, setting limits is recommended, so you don't inadvertently use up all your building materials and food.
| |
| | |
| [[Amber]] is in this section, which is the currency of settlements and [[Trade]].
| |
| | |
| [[Citadel Resources]] are also in this section, which are awarded after completing [[Orders]] and from [[Glade Events]]. They are not producible by any Buildings.
| |
| | |
| Note that the amount of ingredients, the amount produced, and the time it takes to produce all vary depending on the Building in which the Recipe is working. Consult the [[Recipes Panel]] in the game or the specific, linked Building page or Resource page for these further details.
| |
| | |
| {| class="wikitable"
| |
| |+ Trade Goods and how to make them
| |
| !rowspan=2| Trade Goods
| |
| !rowspan=2| Amber value
| |
| !rowspan=2| Produced in
| |
| !COLSPAN=3| Recipe
| |
| |-
| |
| ! 1st Ingredient !! 2nd Ingredient !! Blightrot Footprint
| |
| |-
| |
| | [[File:BuildingMaterials.png|64px]] [[Pack of Building Materials]]
| |
| | 0.87 {{Amber}}
| |
| | [[Tinkerer]] (★★) <br /> [[Rain Mill]] (★) <br /> [[Makeshift Post]] (⊙)
| |
| <!-- Recipe -->
| |
| | —<!--blank-->
| |
| | [[File:Bricks.png|32px]] [[Bricks]] <br /> [[File:CopperOre.png|32px]] [[Copper Ore]] <br /> [[File:Fabric.png|32px]] [[Fabric]] <br /> [[File:Planks.png|32px]] [[Planks]]
| |
| | 2% {{Blight1}}
| |
| |-
| |
| | [[File:Crops.png|64px]] [[Pack of Crops]]
| |
| | 0.59 {{Amber}}
| |
| | [[Granary]] (★★) <br /> [[Brewery]] (★) <br /> [[Makeshift Post]] (⊙)
| |
| <!-- Recipe -->
| |
| | —<!--blank-->
| |
| | [[File:Grain.png|32px]] [[Grain]] <br /> [[File:Mushrooms.png|32px]] [[Mushrooms]] <br /> [[File:Roots.png|32px]] [[Roots]] <br /> [[File:Vegetables.png|32px]] [[Vegetables]]
| |
| | 2% {{Blight1}}
| |
| |-
| |
| | [[File:Luxury.png|64px]] [[Pack of Luxury Goods]]
| |
| | 0.65 {{Amber}}
| |
| | [[Carpenter]] (★★) <br /> [[Leatherworker]] (★) <br /> [[Press]] (★)
| |
| <!-- Recipe -->
| |
| | —<!--blank-->
| |
| | [[File:Ale.png|32px]] [[Ale]] <br /> [[File:Cosmetics.png|32px]] [[Cosmetics]] <br /> [[File:Incense.png|32px]] [[Incense]] <br /> [[File:Scrolls.png|32px]] [[Scrolls]] <br /> [[File:TrainingGear.png|32px]] [[Training Gear]] <br /> [[File:Wine.png|32px]] [[Wine]]
| |
| | 2% {{Blight1}}
| |
| |-
| |
| | [[File:Provisions.png|64px]] [[Pack of Provisions]]
| |
| | 0.40 {{Amber}}
| |
| | [[Provisioner]] (★★) <br /> [[Manufactory]] (★★) <br /> [[Makeshift Post]] (⊙)
| |
| <!-- Recipe -->
| |
| | —<!--blank-->
| |
| | [[File:Berries.png|32px]] [[Berries]] <br /> [[File:Eggs.png|32px]] [[Eggs]] <br /> [[File:Herbs.png|32px]] [[Herbs]] <br /> [[File:Insects.png|32px]] [[Insects]] <br /> [[File:Meat.png|32px]] [[Meat]]
| |
| | 2% {{Blight1}}
| |
| |-
| |
| | [[File:TradeGoods.png|64px]] [[Pack of Trade Goods]]
| |
| | 0.80 {{Amber}}
| |
| | [[Smithy]] (★★) <br /> [[Lumber Mill]] (★) <br /> [[Weaver]] (★)
| |
| <!-- Recipe -->
| |
| | —<!--blank-->
| |
| | [[File:Barrels.png|32px]] [[Barrels]] <br /> [[File:Flour.png|32px]] [[Flour]] <br /> [[File:Oil.png|32px]] [[Oil]] <br /> [[File:Pigment.png|32px]] [[Pigment]] <br /> [[File:Pottery.png|32px]] [[Pottery]] <br /> [[File:Waterskins.png|32px]] [[Waterskins]]
| |
| | 2% {{Blight1}}
| |
| |-
| |
| | [[File:Amber.png|64px]] [[Amber]]
| |
| | 1.00 {{Amber}}
| |
| | [[Finesmith]] (★★★)
| |
| <!-- Recipe -->
| |
| | [[File:Resin.png|32px]] [[Resin]]
| |
| | [[File:Sparkdew.png|32px]] [[Sparkdew]] <br /> [[File:Oil.png|32px]] [[Oil]]
| |
| | 4% {{Blight3}}
| |
| |-
| |
| | [[File:AncientTablet.png|64px]] [[Ancient Tablet]]
| |
| | 8.00 {{Amber}}
| |
| |COLSPAN=4| ''Cannot be produced. Found from solving [[Glade Events]].''
| |
| |-
| |
| |}
| |
| | |
| == Citadel Resources ==
| |
| | |
| Citadel Resources are special Trade Goods that are used to upgrade the Smoldering City. Citadel Resources cannot be produced, instead you earn them by completing settlements on the [[World Map]]. You earn more if you complete a settlement next to a [[Modifier]]. You can also find them in [[The Forest]] by [[Trading]], solving [[Glade Events]], and completing [[Orders]].
| |
| | |
| {| class="wikitable"
| |
| |[[File:Icon MetaResource FoodStockpiles.png|64px]] [[Food Stockpiles]]
| |
| |-
| |
| | [[File:Icon MetaResource Machinery.png|64px]] [[Machinery]]
| |
| |-
| |
| | [[File:Icon MetaResource Artifact.png|64px]] [[Artifacts]]
| |
| |}
| |
| | |
| == Tips on Trade Goods ==
| |
| | |
| Unlike Planks and Fabric, Bricks are not used in any Recipes except for Packs of Building Materials. Bricks are used in constructing buildings, but most buildings only require 2-4 Bricks. Service buildings tend to require more - usually 8 bricks (except for the Monastery which requires 20 Bricks). If you have a decent amount of Clay, it might be beneficial to primarily produce Packs of Building Materials using Bricks.
| |
| | |
| Berries can be farmed at Plantations (★★), Herbs can be farmed at Herb Gardens (★★), and Meat and Eggs can be produced by the Ranch (★). When producing Packs of Provisions, if you have any of those Buildings it might be beneficial to use their ingredients instead of Insects - which can be used to produce Jerky, Skewers, Pie, Incense, and Pigments.
| |
| | |
| Incense is probably the easiest ingredient to produce that is used in making Packs of Luxury Goods (just Wood and Herbs). Wine and Ale require vessels; Scrolls require Wine or Pigments; and Training Gear uses Stone, Copper Bars, or Crystalized Dew. Cosmetics is a close second (just Eggs and Herbs), but you may not run into the Buildings which produce it as easily as those for Incense.
| |
| | |
| = Fuel & Exploration =
| |
| | |
| This category includes the [[Fuel]] burned and [[Sacrificing|Sacrificed]] in [[Hearths]], the [[Wood]] obtained from opening [[Glades]], and the tools for opening [[Caches]] and solving [[Glade Events]].
| |
| | |
| == Raw Fuel Resources ==
| |
| | |
| The [[Fuel]] resources in this category can be gathered from resource deposits on the map tiles. There are [[Recipes]] for [[Coal]] and [[Oil]] in the next table of all Fuel & Exploration resources.
| |
| | |
| {| class="wikitable"
| |
| |+ Fuel and where to get it
| |
| !rowspan=2| Resource
| |
| !rowspan=2| Amber value
| |
| !COLSPAN=2| Gathered by
| |
| !rowspan=2| Farmed from [[Farm Field]]s
| |
| !rowspan=2| Produced by
| |
| |-
| |
| ! Camp !! Near resource deposit
| |
| |-
| |
| | [[File:Coal.png|64px]] [[Coal]]
| |
| | 0.31 {{Amber}}
| |
| |COLSPAN=2| ''none''
| |
| | ''none''
| |
| | [[File:Mine icon.png|32px]] [[Mine]] (★) on a [[Coal Deposit]]
| |
| |-
| |
| | [[File:SeaMarrow.png|64px]] [[Sea Marrow]]
| |
| | 0.31 {{Amber}}
| |
| | [[Stonecutters' Camp]] (★) || [[File:DebugNode SeaMarrowSmall icon.png|64px]] [[Sea Marrow Deposit]]
| |
| | ''none''
| |
| | ''none''
| |
| |-
| |
| | [[File:Wood.png|64px]] [[Wood]]
| |
| | 0.06 {{Amber}}
| |
| | [[Woodcutters' Camp]] (★) || [[Trees]]
| |
| | ''none''
| |
| | ''none''
| |
| |-
| |
| |}
| |
| | |
| == Produced Fuel & Exploration Resources ==
| |
| | |
| Some of the Fuel & Exploration Resources are produced in [[Buildings]] from [[Recipes]]. [[Coal]] is also gathered via the [[Mine]], shown in the previous section.
| |
| | |
| Note that the amount of ingredients, the amount produced, and the time it takes to produce all vary depending on the Building in which the Recipe is working. Consult the [[Recipes Panel]] in the game or the specific, linked Building page or Resource page for these further details.
| |
| | |
| {| class="wikitable"
| |
| |+ Produced Fuel & Exploration Resources
| |
| !rowspan=2| Fuel & Exploration Resource
| |
| !rowspan=2| Amber value
| |
| !rowspan=2| Produced in
| |
| !colspan=4| Recipe
| |
| |-
| |
| ! 1st Ingredient !! 2nd Ingredient !! 3rd Ingredient !! Blightrot Footprint
| |
| |-
| |
| | [[File:Coal.png|64px]] [[Coal]]
| |
| | 0.31 {{Amber}}
| |
| | [[Kiln]] (★★★) <br /> [[Brick Oven]] (★)
| |
| <!-- Recipe -->
| |
| | –<!--blank-->
| |
| | –<!--blank-->
| |
| | [[File:Wood.png|32px]] [[Wood]]
| |
| | 2% {{Blight1}}
| |
| |-
| |
| | [[File:Oil.png|64px]] [[Oil]]
| |
| | 0.16 {{Amber}}
| |
| | [[Druid's Hut]] (★★★) <br /> [[Press]] (★★★) <br /> [[Butcher]] (★★)
| |
| <!-- Recipe -->
| |
| | –<!--blank-->
| |
| | –<!--blank-->
| |
| | [[File:Grain.png|32px]] [[Grain]] <br /> [[File:Meat.png|32px]] [[Meat]] <br /> [[File:PlantFiber.png|32px]] [[Plant Fiber]] <br /> [[File:Vegetables.png|32px]] [[Vegetables]]
| |
| | 4% {{Blight3}}
| |
| |-
| |
| | [[File:SimpleTools.png|64px]] [[Simple Tools]]
| |
| | 1.38 {{Amber}}
| |
| | [[Toolshop]] (★★★) <br /> [[Carpenter]] (★★) <br /> [[Smithy]] (★★) <br /> [[Tinkerer]] (★★) <br /> [[Scribe]] (★)
| |
| <!-- Recipe -->
| |
| | –<!--blank-->
| |
| | [[File:Planks.png|32px]] [[Planks]] <br /> [[File:Wood.png|32px]] [[Wood]]
| |
| | [[File:CopperBar.png|32px]] [[Copper Bars]] <br /> [[File:CrystalizedDew.png|32px]] [[Crystalized Dew]]
| |
| | 4% {{Blight3}}
| |
| |-
| |
| | [[File:InfusedTools.png|64px]] [[Infused Tools]]
| |
| | 1.76 {{Amber}}
| |
| | [[Finesmith]] (★★★) <br /> [[Rainpunk Foundry]] (★★★)
| |
| <!-- Recipe -->
| |
| | [[File:Planks.png|32px]] [[Planks]] <br /> [[File:Wood.png|32px]] [[Wood]]
| |
| | [[File:CopperBar.png|32px]] [[Copper Bars]] <br /> [[File:CrystalizedDew.png|32px]] [[Crystalized Dew]]
| |
| | [[File:Sparkdew.png|32px]] [[Sparkdew]]
| |
| | 4% {{Blight3}}
| |
| |-
| |
| | [[File:PurgingFire.png|64px]] [[Purging Fire]]
| |
| | 0.31 {{Amber}}
| |
| | [[Blight Post]] (★)
| |
| <!-- Recipe -->
| |
| | –<!--blank-->
| |
| | –<!--blank-->
| |
| | [[File:Coal.png|32px]] [[Coal]] <br /> [[File:Oil.png|32px]] [[Oil]] <br /> [[File:SeaMarrow.png|32px]] [[Sea Marrow]] <br /> [[File:Wood.png|32px]] [[Wood]]
| |
| | ''none''
| |
| |-
| |
| |}
| |
This article was last updated during version 1.0. The game is now in 1.4.17. Some information may be out of date. Help us keep the wiki up to date by comparing this article against the patch notes and updating it.
Your settlement revolves around your resources. Some are gathered from map tiles, some are produced in Buildings, some are rewarded from Glade Events, and all of them will move around your settlement by villagers to get ready for production of Recipes, satisfy Needs, build Buildings and Roads, and complete Glade Events. Resources are also moved invisibly and instantly through Trade, Sacrificing, and Orders.
Swapping Ingredients
Two recipes shown in the game
Whenever producing a new recipe, check to see which ingredients are allowed. If the recipe accepts multiple ingredients, the resource icon will be round with rotating arrows around it. If the ingredient is required, the icon will be square.
In the example screenshot, the top recipe is for Barrels. This Building is currently using Crystalized Dew for this recipe, but the rotating arrows around the icon means you can swap the ingredient. This recipe also has a fixed ingredient of Planks; the square border around the ingredient icon means you cannot swap this ingredient. The bottom recipe for Lua error in Module:ResourceLink at line 41: No resource found with name: Packs of Provisions. Please see the template documentation for how to use the parameters. is currently using Eggs, but that can be changed, indicated by the rotating arrow circular frame around the Eggs icon.
Resources Panel
Showing
Crafting Materials expanded
At any time, you can see the totals of different categories of resources at the top of your screen, to the left of the primary time display and controls.
The number on each category icon represents the total amount of those types of resources. Clicking on those icons reveals a grid below the panel showing icons for every resource from that category currently in storage. The number below each of those icons is how many of that specific item your settlement has in storage. It does not count items in buildings' inventories that are waiting to be consumed by production or have been produced but not yet delivered to a Warehouse. The red or green arrow on each icon indicates whether the number of each category or resource has been trending up or down recently.
From left to right, the categories are the following:
|
Food (Raw Foods like Berries and Roots and Complex Foods like Biscuits and Jerky)
|
|
Building Materials (including the main three: Planks, Bricks, and Fabric)
|
|
Consumable Items (for providing Services, such as Ale, Incense, and Scrolls)
|
|
Crafting Materials (everything else that's part of recipes)
|
|
Trade Goods (Citadel resources, Amber, Packs of Goods, and Ancient Tablets)
|
|
Fuel & Exploration (Wood, Tools, and fuel items like Coal and Sea Marrow)
|
Recipes Panel
Recipes icon (fourth from left, like a book) in the top right of the screen
You can also see your current Resource amounts from the Recipes Panel. You can browse the Recipes Panel by either end Product or Ingredient - allowing you to see which Recipes either produce or use that Resource. If you uncheck Show All, it will only display the Resources and Buildings you have available. You can also check Show All to explore the full list of Recipes.
When browsing by Product, the left-hand side number indicates the current amount in Storage; and on the right-hand side you can set a Global Production Limit for that Resource. If you click on a Product, it will expand a menu showing which Buildings have Recipes for that Product - including which Ingredients can be used, how many Ingredients are required, and how many resulting Resources that Recipe will produce. It will also display all possible Resources which could be used to produce that Product in the bottom of the panel - including how many currently reside in your Storage.
When browsing by Ingredient, the left-hand side number indicates the current amount in Storage. If you click on an Ingredient, it will expand a menu showing all the Recipes from all the Buildings which use that Ingredient. If you have unlocked a particular Building, you can adjust which Ingredients are being used and apply a Building-specific Production Limit that overrides the Global Production Limit.
The Recipes Panel hotkey is "U" by default.
Acquiring Resources
Resources can be acquired in four ways:
- Gathered from Trees and Resource Deposits
- Farmed from Farm Fields
- Produced by Buildings
- Given as rewards for completing Orders
Trees
- Main article: The Forest
All trees can be harvested by Woodcutters' Camps to produce Wood. They may also grant additional resources depending on the biome. All trees have 2 charges, except Overgrown Abyssal trees, which have 20.
Resource Deposits
- Main article: The Forest
Resource deposits are tiles from which villagers may gather resources. Deposits come in two sizes; large deposits can only be found inside Dangerous and Forbidden Glades. (The tutorial is an exception.) Their size determines not just how much can be gathered from the deposits, but also which Camps can gather from them.
Large deposits require the larger Foragers' Camp, Herbalists' Camp, and Trappers' Camp.
Each deposit has a certain number of charges, which are used up every time a villager harvests from it. The number of charges can be increased by Smoldering City Upgrades and Perks, like Rich Glades and Rooty Ground. Large resource deposits always have more charges than their smaller versions. Exhausting a deposit's charges will cause the deposit to disappear and free up the tile it was on for other uses.
Like trees, resource deposits have chances for additional gathered resources. When a resource has both a first bonus chance of 100% and a second bonus chance of X%, you will have X% chance of getting both additional resources from gathering. You always get at least one of the two.
You may choose priorities for each deposit by clicking on its tile. Deposits with higher priority will be gathered from first.
- See Also: List of Camps
Bonus Resources
Giant Deposits in the Marshlands
There are always three Forbidden Glades in the Marshlands Biome, and one giant resource deposits can be found in each of them. These massive treasure troves of resources provide many bonus resources as well as more than enough charges to outlast a mission.
The giant resource deposits require the larger Foragers' Camp, Herbalists' Camp, and Trappers' Camp.
Farming
Farming is the primary source of renewable goods for your settlements and requires Fertile Soil. Once your workers convert Fertile Soil into Farm Fields, any nearby farming buildings will send out their workers who can sow and harvest from those fields to produce their corresponding goods forever. The exceptions are the Greenhouse and Clay Pit, which you need to build directly on the Fertile Soil.
Farming is not only for edible foods and food ingredients; you can grow and harvest metal Crystalized Dew and crafting materials Plant Fiber, Clay, and Resin.
In addition to the yields below, the Cornerstone Mushroom Seedlings adds the ability to grow Mushrooms in any building that uses Fertile Soil. The Cornerstone Moss Broccoli Seeds allows you to grow Vegetables in the Greenhouse.
- See Also: Buildings#Food Production
*The Hallowed Herb Garden, Homestead, and Hallowed Small Farm cannot be built by you. You will find them rarely in Dangerous and Forbidden Glades.
List of Resources
- Main Page: List of Resources
Food
- See Also: Resolve
Every few minutes, your Villagers will go to rest at a Hearth and try to eat food from your Storage. If they cannot eat, they will get a Resolve penalty called Hunger that can stack if they miss multiple meals, multiplying their Resolve penalty. Alternatively, if cooked and produced food goods, called Complex Food, is available then villagers will eat that instead of raw food. Since Complex Foods reward a bonus to Resolve, you will make the production of Complex Food an early objective of every settlement. This requires that your settlement have a steady income of raw food, among other goods.
Raw Food
Initially only raw food will be available around the beginning of each settlement, from deposits, as explained above. Raw food is an inefficient way to feed your villagers and keep them from going hungry. Complex Food feeds more villagers than raw food, but requires raw food as ingredients.
You can prevent your villagers from eating raw food ingredients via Consumption Control. For example, if you are running low on Roots and need it to make Flour for more efficient food like Biscuits, you may decide you need to prohibit your villagers from eating Roots.
Gathering Camps and Farms produce raw food, among other things. See the sections on Resource Deposits and Farming.
Complex Food
Main article: Complex Food Need
Complex Food goods are produced from raw goods and will satisfy the villagers' needs for Complex Food. Villagers prefer these food items over raw food. Besides giving a benefit to Resolve, Complex Food more efficiently feeds your villagers, because their recipes yield more goods than the number of raw ingredients used to produce them.
Like you can do with raw food, you can prohibit your villagers from eating Complex Food through Consumption Control. However, unlike with raw food, they will get a small penalty to their Resolve when you deny them Complex Food.
For more information, click on the good to see more about its recipes' ingredients, production times, and producing buildings.
Building Materials
Building materials are used for constructing new Buildings and in recipes that require these as ingredients to produce other goods. You can also produce each Pack of Building Materials with some of these goods.
Note that the number of ingredients required, the number of goods produced, and the time it takes to produce depend on the efficiency of the recipe. Consult the Recipes Panel in the game or the buildings' or good's page for further details.
Consumable items
Consumable items include goods consumed to satisfy Clothing Need and Services Needs. Some of these items can also be used as ingredients when producing a Pack of Trade Goods.
Note that the number of ingredients required, the number of goods produced, and the time it takes to produce depend on the efficiency of the recipe. Consult the Recipes Panel in the game or the building's or good's wiki page for further details.
Clothing Goods
Species require Coats or Boots to satisfy their Clothing Need.
Coats as consumable goods
Clothing Goods |
Species Preferences |
Recipe Ingredients and Options |
Production Building
|
Coats |
|
|
|
|
Boots |
|
— |
|
|
Services Goods
These goods are used in buildings that provide services that satisfy villagers' Services Needs. They are also useful as ingredients when making each Pack of Luxury Goods.
Additionally, at least one of these resources can be gathered as bonuses from trees or deposits. If you have no access to their main production methods, you will still find a few as bonuses. See Resources#Acquiring Resources for details.
Crafting materials
Crafting materials include a variety of goods used in recipes that don't have another purpose except as intermediate products. These are the most diversely and frequently used resources, some being options for almost a dozen recipes. Materials for building Roads also falls into this broad category.
Crafting materials are split into roughly two groups. The first group is similar to raw food goods that are gathered from the map, so they are called here Raw Crafting Materials for simplicity. The second group is produced in production buildings, and they are called here Refined Crafting Materials to distinguish them from raw ones. There are some that appear in both lists: Crystalized Dew and Leather because they are easily obtainable both way (the latter especially as a bonus resource).
Crafting materials can frequently be found as rewards from Glade Events and Orders.
Additionally, several of these resources can be gathered as bonuses from trees and deposits. See Resources#Acquiring Resources for details.
Note that the number of ingredients required, the number of goods produced, and the time it takes to produce depend on the efficiency of the recipe. Consult the Recipes Panel in the game or the building's or good's wiki page for further details.
Raw crafting materials
These crafting materials are gathered from resource deposits or farmed from fields.
Remember many of these are also gathered as bonuses from resource deposits, some with high probabilities; see Resources#Acquiring Resources for details.
Refined Crafting Materials
These crafting materials are produced from recipes in buildings.
Trade Goods
Trade Goods are used in Trade and many Orders. Because these goods are at the end of long production chains, these items typically have the highest value among all of the resources.
Producing these items consumes more ingredients than most other recipes, so be careful. When fulfilling Orders, setting limits is recommended, so you don't inadvertently use up all your building materials and food.
Amber is in this section, which is the exchange currency used between settlements (via Trade Routes), with Traders, and with the Smoldering City.
Note that the number of ingredients required, the number of goods produced, and the time it takes to produce depend on the efficiency of the recipe. Consult the Recipes Panel in the game or the building's or good's wiki page for further details.
Citadel Resources
Citadel resources, or meta resources, are special goods that are used to purchase Upgrades in the Smoldering City. They are not able to be produced by any recipes in any buildings. Instead, you earn these resources at the end of every successful mission. See the article on the World Map and the Smoldering City for more information on the meta-progression of the game.
Fuel & Exploration
This category includes the fuel goods burned and Sacrificed in Hearths, including the Wood obtained from opening Glades, and the goods used for exploring and expanding your settlement.
Some fuel and exploration goods can be gathered from resource deposits on the map tiles. Some must be produced in buildings; some have multiple ways to get them. See the good's or building's wiki page for the details.