Cornerstones, Perks and Effects
Overview
"Cornerstones" and "Perks" are positive influences Viceroys can gain to help them win games. "Effects" are normally negative influences (Glade Working Effects), but can be positive (Biome Effects).
Viceroys can look at which effects affect Buildings by clicking on the Building in question. (Pictured right).
Cornerstones:
- Earned annualy in Drizzle Season (Stacks if not chosen)
- Can be bought from Traders
- Can be earned from Glade Events
- Stacks
Perks:
- Can be bought from Traders
- Can be earned from Glade Events
- Can be earned from Orders
- Stacks
Effects:
- Mostly found as "Working Effects" on Glade Events
- Earned from Glade Events
- Biomes each have different effects.
- Buildings such as Hearths can also give positive effects.
- Species such as
Harpies also give positive effects.
- Stacks
Cornerstones, Perks and Effects' images can be hovered on top of, where more information via a tooltip will be displayed. Small text such as x2 or +1 (not limited to) will also appear on the image, indicating a stacking effect.
Cornerstones
Annual Cornerstones
Annual Cornerstone picks come in two categories. They are LEGENDARY (Gold) in years 2, 4, and 6 and EPIC(Purple) in all other years. Viceroys are advised to use "Rerolls" in Legendary years.
Name | Rarity | Description | Sources | Price | ||||
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Alt | Cor | Ord | Rel | Tra | ||||
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Epic | +50% to amount of goods produced in the Herb Garden. | x | Cor | x | x | x | 0 |
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Legendary | The Brass Order's newest invention. All workers have a +5% higher chance of producing double yields for every 110 points of expected corruption per minute in the Ancient Hearth. | x | Cor | x | x | x | 0 |
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Legendary | The cost of knowledge can be very high. You can see the content of undiscovered glades, but discovering Dangerous (?) or Forbidden Glades (?) kills 1 villager. | x | Cor | x | x | x | 0 |
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Legendary | An old, forbidden ritual. Increases yields by 100% in all buildings that use fertile soil. You will lose all stored food (cooked and raw) upon choosing this cornerstone. | x | Cor | x | x | x | 0 |
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Legendary | Every 3 burnt Blightrot Cysts lowers Hostility by 10. While the Hearth is corrupted, you’re unable to sacrifice resources. | x | Cor | x | x | x | 0 |
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Epic | This time, it's the guild who’s going to pay you, not the other way around. Gain 10 ![]() |
x | Cor | x | x | x | 0 |
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Epic | A farmer's favorite food. Farmers have a +75% chance of producing double yields when under the effect of ![]() |
x | Cor | x | x | x | 0 |
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Legendary | A crystalline filter designed to mitigate the negative environmental impact of infused rainwater. Blightrot Cysts appear 50% slower when using rain engines, but Reputation from Resolve is generated 90% slower for the next 2 Reputation Points. | x | Cor | x | x | x | 0 |
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Legendary | Blightrot spores aren't technically eggs, but they taste the same. You gain 5 ![]() |
x | Cor | x | x | x | 0 |
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Epic | A shady, but lucrative deal. Gain 10 ![]() |
x | Cor | x | x | Tra | 29 |
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Legendary | Gain 3 ![]() |
x | Cor | x | x | x | 0 |
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Epic | All recipes using rainwater have a 5% higher chance of producing double yields with every 60 Fish, Scales, or Algae produced. | x | Cor | x | x | x | 0 |
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Legendary | The Queen looks more favorably upon a city represented by such distinguished ambassadors. Each fully upgraded house will grant you 10 seconds of Grace Period after the Queen’s Impatience reaches its maximum threshold. | x | Cor | x | x | x | 0 |
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Epic | Bakery production is 50% quicker. | x | Cor | x | x | x | 0 |
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Legendary | Gain 20 ![]() |
x | Cor | x | Rel | x | 0 |
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Legendary | Rainwater seems to soothe the forest. Hostility is reduced by 10 points every time you use 150 units of water in Rain Engines. | x | Cor | x | x | x | 0 |
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Legendary | One who lives in harmony with himself lives in harmony with all. Every Glade Event solved by making a decision marked as Empathy lowers Hostility by 40. (the bonus is added retroactively) | x | Cor | x | x | x | 0 |
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Epic | Gain 40 ![]() |
x | Cor | x | x | x | 0 |
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Legendary | All buildings cost 40% less, but every newly discovered resource node has 5 fewer charges. | x | Cor | x | x | x | 0 |
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Legendary | Members of the Frog clan flock to your settlement. Gain 1 Frog villager for every 2 house upgrades. | x | Cor | x | x | x | 0 |
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Epic | 3 ![]() |
x | Cor | x | x | x | 0 |
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Legendary | If you leave rainwater for a while, it will begin to release a pleasant and warm vapor. Food production speed is increased by +15% for every 50 units of Drizzle Water stored. | x | Cor | x | x | x | 0 |
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Legendary | Machinery specialized in extracting copper from petrified trees. Gain 1 ![]() ![]() ![]() |
x | Cor | x | x | x | 0 |
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Legendary | Apparently, there is a technique for extracting crystals similar to Amber from rainwater. Gain 10 ![]() |
x | Cor | x | x | x | 0 |
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Epic | Each newcomer group has 2 additional villagers. | x | Cor | x | x | x | 0 |
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Legendary | All houses have room for 1 more villager. | x | Cor | x | x | x | 0 |
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Epic | Receive 10 ![]() |
x | Cor | Ord | x | x | 0 |
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Legendary | Global production speed is 33% faster, but traders will arrive 50% slower. | x | Cor | x | x | x | 0 |
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Epic | Water is not only used to power engines. Woodcutting speed will increase by +10% for every 150 units of water used in Rain Engines. | x | Cor | x | x | x | 0 |
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Legendary | Two rainpunk hauling carts will be assigned to the Main Warehouse to help transport resources between buildings. | x | Cor | x | x | x | 0 |
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Epic | Gain 5 ![]() ![]() |
x | Cor | Ord | x | x | 0 |
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Legendary | Rumor has it that your settlement is one of the wealthiest in the realm. Newcomers will arrive 15% quicker and bring 10% more goods for every 1 level of standing you have with other settlements on trade routes. (the bonus is added retroactively) | x | Cor | x | x | x | 0 |
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Epic | The Royal Academy wants a detailed map of the region, and will supply anyone willing to help. Gain 20 ![]() ![]() |
x | Cor | Ord | Rel | x | 0 |
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Legendary | You took some of the best explorers from the Smoldering City with you. Global Resolve is boosted by +5 for 180 seconds every time a new glade is discovered, but woodcutting is 33% slower until you open at least 2 glades. | x | Cor | x | x | x | 0 |
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Epic | Gain +1 to production yields for all packs of goods. | x | Cor | Ord | Rel | Tra | 27 |
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Legendary | Relatives of your villagers send gifts for treating their family members well. Get 40 ![]() |
x | Cor | x | x | x | 0 |
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Epic | +50% to amount of goods produced in the Small Farm. | x | Cor | x | x | x | 0 |
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Legendary | Scouting ahead makes it easier to prepare for the worst. Discovering a small glade increases the working speed of scouts investigating Dangerous or Forbidden Glade Events by 50% for 180 seconds. | x | Cor | x | x | x | 0 |
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Epic | 3 ![]() |
x | Cor | x | x | x | 0 |
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Epic | Resources you sacrifice in the Ancient Hearth burn 5% longer for every Impatience Point you have. | x | Cor | x | x | x | 0 |
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Epic | ![]() ![]() |
x | Cor | x | x | x | 0 |
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Epic | Allows firekeepers to combat corruption more efficiently. Every burned cyst removes an additional 50 corruption. | x | Cor | x | x | x | 0 |
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Legendary | Glade event work speed increased by 30%. Resources you sacrifice in the Ancient Hearth burn 25% quicker. | x | Cor | x | x | x | 0 |
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Legendary | There is nothing the forest hates more than fire. Every villager with their need for religion fulfilled decreases the forest’s Hostility by 5. | x | Cor | x | x | x | 0 |
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Epic | An artifact infused with the power of the Holy Flame. Hostility from woodcutters is decreased by 4. | x | Cor | x | x | x | 0 |
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Epic | The forest and the everlasting rain are connected somehow. Gain +3 to Storm Water production for every 2 Woodcutters in your settlement. Increases the tank capacity for every type of rainwater by +50 (one time only). | x | Cor | x | x | x | 0 |
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Legendary | Powerful and precise machinery. ![]() |
x | Cor | x | x | x | 0 |
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Legendary | Gain 1 ![]() |
x | Cor | x | x | x | 0 |
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Legendary | The Crown is very forgiving - as long as the goods keep flowing. Impatience grows 30% slower for 180 seconds every time you finish a trade route. | x | Cor | x | x | x | 0 |
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Epic | Every Glade Event solved by making a decision marked as Loyalty lowers Hostility by 10. (the bonus is added retroactively) | x | Cor | x | x | x | 0 |
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Epic | Boosts Global Resolve by 1 for every 3 levels of standing with other settlements in trade routes. (the bonus is added retroactively) | x | Cor | x | x | x | 0 |
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Epic | An odd talisman made from the talons of a phoenix. Gain 2 ![]() |
x | Cor | x | x | x | 0 |
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Legendary | Confused, empty-eyed creatures emerge from the Hearth. Every time Voice of the Sealed Ones triggers after the Hearth reaches 100% Corruption, 3 new villagers appear in the settlement. | x | Cor | x | x | x | 0 |
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Epic | Ancient mushroom farming techniques are described within. ![]() |
x | Cor | x | x | Tra | 28 |
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Epic | Wealthy settlements attract wealthy settlers. Newcomers bring 40% more goods with them for every Hearth level gained. | x | Cor | x | x | x | 0 |
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Legendary | Global Resolve is increased by 5, but the chance of villagers consuming twice the amount of food during a break is increased by +50%. | x | Cor | x | x | x | 0 |
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Epic | +2 to ![]() ![]() |
x | Cor | x | Rel | Tra | 26 |
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Epic | Some fossils contain valuable surprises. Gain 2 ![]() ![]() |
x | Cor | x | Rel | x | 0 |
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Epic | Specialized grain farming techniques. ![]() |
x | Cor | x | x | Tra | 28 |
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Epic | 3 ![]() |
x | Cor | x | x | x | 0 |
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Epic | Traders will have 1 more perk or blueprint for sale. | x | Cor | x | x | x | 0 |
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Legendary | An automated rainpunk cart will be assigned to every warehouse in the settlement to help transport resources between buildings. | x | Cor | x | x | x | 0 |
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Epic | Gain 1 ![]() |
x | Cor | x | x | x | 0 |
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Legendary | The crown doesn't need to know everything. There is no Impatience penalty when villagers leave or die, but Impatience will grow 600% faster, starting from Drizzle year 9. | x | Cor | x | x | x | 0 |
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Legendary | All camp production is increased by 100%, but all buildings that use fertile soil have their yields decreased by 50%. Bonus does not affect the Woodcutters' Camp. | x | Cor | x | x | x | 0 |
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Legendary | Woodcutters are tasked with creating makeshift tools. Discovering a glade during the Storm grants 10 ![]() |
x | Cor | x | x | x | 0 |
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Epic | +50% to amount of goods produced in the Forester's Hut. | x | Cor | x | x | x | 0 |
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Epic | +50% to amount of goods produced in the Plantation. | x | Cor | x | x | x | 0 |
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Epic | +2 to ![]() ![]() |
x | Cor | x | Rel | x | 0 |
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Epic | +2 to ![]() ![]() |
x | Cor | x | Rel | x | 0 |
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Epic | Gain 2 ![]() ![]() |
x | Cor | x | x | x | 0 |
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Epic | Villagers are willing to give you their very last piece of Amber just for a pint of decent ale. Gain 12 ![]() ![]() |
x | Cor | x | x | x | 0 |
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Legendary | An unusual amount of supplies can be found in some glades. Gain 40 ![]() ![]() |
x | Cor | x | x | x | 0 |
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Epic | Gain one villager every time you discover a new glade. | x | Cor | x | x | x | 0 |
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Legendary | Gain 1 ![]() ![]() |
x | Cor | x | x | x | 0 |
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Legendary | A faint image of an underwater landscape shimmers inside the ancient jewel. While the Ancient Hearth is being corrupted, resources sacrificed within it burn 50% longer. | x | Cor | x | x | x | 0 |
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Legendary | Big strategic changes always come with an adjustment period. Every neighboring town offers +2 more trade routes, but no trader will arrive in your settlement until you complete at least 3 trade routes. Traders currently staying in the settlement will leave immediately. | x | Cor | x | x | x | 0 |
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Legendary | A collection of architectural drafts from a very early period in the Citadel's history. Unlocks all advanced camp and fishing hut blueprints, but gathering and fishing speeds are decreased by 50% until you use up at least 300 resource node charges. | x | Cor | x | x | x | 0 |
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Epic | You've managed to enlist some excellent hunters. ![]() |
x | Cor | x | x | x | 0 |
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Epic | Increases the production speed of Copper Bars, Crystalized Dew, and all recipes that use metal ingots by +33%. | x | Cor | Ord | x | Tra | 26 |
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Legendary | You are allowed to use the legendary Mist Piercers. With such a rare gift at your disposal, the Queen's expectations are high. The content of glades will be revealed, but each discovered glade increases the Queen’s Impatience by 0.5. | x | Cor | x | x | x | 0 |
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Epic | A new type of grain. Gain 3 ![]() ![]() |
x | Cor | x | x | x | 0 |
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Epic | ![]() |
x | Cor | x | x | x | 0 |
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Legendary | All farms can plant ![]() |
x | Cor | x | x | x | 0 |
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Legendary | Gain +2 to wood production. After each storm, all stored wood is removed, and you get 50 ![]() |
x | Cor | x | x | x | 0 |
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Epic | A complicated runic structure, designed to shield the hearth from corruption. The Ancient Hearth's resistance to corruption is increased by 400. | x | Cor | x | x | x | 0 |
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Legendary | An old inscription on the bottom of the hat says: "Fortune and glory". Increases the chance of doubling event loot by 50% (this doesn't apply to perks and blueprints). | x | Cor | x | x | x | 0 |
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Legendary | Some woodworkers just can't stop working. Gain 3 ![]() ![]() |
x | Cor | x | x | x | 0 |
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Legendary | Global gathering speed is increased by 30%, and newly discovered resource nodes have more charges (+10 charges to small deposits, +25 charges to large deposits). Every 40 node charges used, a Blightrot Cyst will spawn. | x | Cor | x | x | x | 0 |
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Epic | Receive 3 ![]() |
x | Cor | x | x | x | 0 |
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Epic | Scouts work 10% faster on Glade Events for every firekeeper assigned to a Hearth. | x | Cor | x | x | x | 0 |
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Epic | The people are invigorated by every discovered cache. Every time you open or send 2 Abandoned Caches to the Citadel, you gain +1 to Global Resolve. | x | Cor | x | Rel | x | 0 |
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Legendary | Gain +1 to Global Resolve every time you sell goods worth 50 ![]() |
x | Cor | x | x | x | 0 |
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Legendary | The forest recedes, as heavily guarded trade caravans pour into the settlement. Hostility is reduced by 15 points every time you sell goods worth 30 Amber, but Complex Food needs grant 1 less Resolve Point. | x | Cor | x | x | x | 0 |
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Legendary | A mysterious amber orb with a magical flame trapped within. Increases the Ancient Hearth's resistance by 150 for every woodcutter in your settlement. | x | Cor | x | x | x | 0 |
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Epic | Brewery production is 50% quicker. | x | Cor | x | x | x | 0 |
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Legendary | The people are feeling oddly rebellious. Gain +1 Global Resolve for every 2 Impatience Points. Every time a villager leaves or dies, Impatience is increased by an additional 0.2 points. | x | Cor | x | x | x | 0 |
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Legendary | Increases the chance of doubling the loot from abandoned caches by 100% (this doesn't apply to perks and blueprints), but newly discovered resource nodes have fewer charges (5 charges to small deposits, 15 charges to large deposits). | x | Cor | x | x | x | 0 |
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Epic | Woodcutting is a lot easier. Woodcutters' Camp production is 35% quicker. | x | Cor | Ord | x | x | 0 |
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Legendary | Newly discovered resource nodes have more charges: +5 for small deposits, and +15 for large deposits. | x | Cor | x | x | x | 0 |
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Epic | 3 ![]() |
x | Cor | x | x | x | 0 |
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Legendary | Strange roots spread across the land. ![]() |
x | Cor | x | x | x | 0 |
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Legendary | The Crown sends two Royal Guards to your village. Instead of simply brawling, villagers will now train under them. Fulfilling the need for brawling grants an additional +5 to Resolve, but attacking a trader will result in you getting 2 extra Impatience Points. | x | Cor | x | x | x | 0 |
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Legendary | Hostility is reduced by 40 for every Hearth upgraded to: Neighborhood (Level 2) (or higher). | x | Cor | x | x | x | 0 |
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Epic | Top 10 tips on how to cook more efficiently - by Sahilda. Gain 10 ![]() ![]() |
x | Cor | x | Rel | Tra | 26 |
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Legendary | Securing the deadliest corners of the forest will make it a lot less terrifying. Completing a Forbidden Glade Event reduces the Hostility gained from Dangerous (?) and Forbidden Glades (?) by 2, and from Small Glades by 1. (the bonus is added retroactively) | x | Cor | x | x | x | 0 |
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Epic | +2 to ![]() ![]() |
x | Cor | x | Rel | x | 0 |
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Epic | Your scouts have learned how to be cautious when looting abandoned caches. Every time you open or send an Abandoned Cache to the Citadel, Hostility is lowered by 15 points. | x | Cor | x | x | x | 0 |
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Legendary | The fresh resin still glows softly with the rain's essence. Gain 4 ![]() ![]() |
x | Cor | x | x | x | 0 |
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Epic | A useful mill upgrade. Gain 3 ![]() ![]() |
x | Cor | x | Rel | x | 0 |
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Epic | ![]() ![]() ![]() |
x | Cor | x | x | x | 0 |
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Epic | ![]() |
x | Cor | x | x | x | 0 |
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Epic | +2 to ![]() ![]() |
x | Cor | x | Rel | x | 0 |
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Epic | +2 to ![]() ![]() |
x | Cor | x | Rel | x | 0 |
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Legendary | A joint venture with the Stormwalker Guild can be very profitable. You gain 15 ![]() |
x | Cor | x | x | x | 0 |
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Epic | Your villagers learn how to travel the wilderness from the very best - the Royal Stormwalkers. All trade routes are faster by 40%. | x | Cor | Ord | x | x | 0 |
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Legendary | The storm seems less threatening in a well-populated settlement. Global Resolve drops 2% slower for every Frog villager. | x | Cor | x | x | x | 0 |
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Epic | Gain 1 Lizard for every 25 ![]() |
x | Cor | x | x | x | 0 |
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Legendary | The people in your settlement have survived many hardships, bringing them closer together (+10% villager speed, 1 Global Resolve). | x | Cor | Ord | Rel | x | 0 |
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Epic | +2 to ![]() ![]() |
x | Cor | x | Rel | x | 0 |
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Epic | Travel cost on trade routes is reduced by 1. Doesn't apply to routes already in progress. This effect scales along with the quantity of goods exported. | x | Cor | x | x | x | 0 |
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Legendary | The settlement is known for being a major trade hub in the region. Gain 1 Reputation Point every time you sell goods worth 60 Amber, but fulfilling Orders awards 50% less Reputation. | x | Cor | x | x | x | 0 |
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Epic | Detailed notes on different traders and their wares. Gain 1 additional active trade route slot. Traders will arrive 25% quicker. | x | Cor | Ord | x | Tra | 28 |
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Epic | Trade routes are worth 1 more ![]() |
x | Cor | x | x | x | 0 |
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Epic | The settlement specializes in training gear production. Gain +1 to Lizard Resolve for every 70 ![]() |
x | Cor | Ord | x | x | 0 |
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Epic | With provisions, haulers don't have to return to the Hearth as often. Increases time between breaks for haulers by +50%. | x | Cor | x | x | x | 0 |
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Legendary | For every 10 completed trade routes, all houses will have room for one more person. | x | Cor | x | x | x | 0 |
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Epic | Specializing in a particular branch of commerce can bring a lot of profit. ![]() |
x | Cor | Ord | Rel | x | 0 |
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Epic | The settlement specializes in wine production. Gain +1 to Beaver Resolve for every 70 ![]() |
x | Cor | Ord | x | x | 0 |
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Epic | Just. The. Right. Amount. Villagers with the leisure need fulfilled have a +25% chance of doubling their yields. | x | Cor | x | x | x | 0 |
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Legendary | Villagers have a +10% higher chance of producing double yields, but consumption control is disabled. | x | Cor | x | x | x | 0 |
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Legendary | If you want to take, you first must give. +1 to ![]() |
x | Cor | x | x | x | 0 |
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Epic | It's off to work we go. For every 20 felled trees, Global Resolve is increased by 3 for 120 seconds. | x | Cor | x | x | x | 0 |
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Legendary | Gain 2 ![]() |
x | Cor | x | x | x | 0 |
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Legendary | A standardized set of rules. Every villager with their need for education fulfilled increases global production speed by 5%. | x | Cor | x | x | x | 0 |
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Legendary | All workers have a +10% higher chance of producing double yields, but they also have a +20% higher chance of consuming twice as much food during a break. | x | Cor | x | x | x | 0 |
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Epic | A mysterious ingredient discovered by the famous chef and businessman Zhorg. Gain 10 ![]() ![]() |
x | Cor | Ord | x | x | 0 |
Stormforged Cornerstones
Stormforged Cornerstones are extremely powerful, but require a blood or meta resource sacrifice in the Forsaken Altar. Up to three Stormforged Cornerstones can be earned in a single settlement.
Name | Rarity | Description | Sources | Price | ||||
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Alt | Cor | Ord | Rel | Tra | ||||
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Mythic | All fuel recipes are +50% faster and produce +33% more goods. | Alt | x | x | x | x | 0 |
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Mythic | The Brass Order's newest invention. All workers have a +10% higher chance of producing double yields for every 100 points of expected corruption per minute in the Ancient Hearth. | Alt | x | x | x | x | 0 |
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Mythic | You can see the content of undiscovered glades. | Alt | x | x | x | x | 0 |
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Mythic | An old, forbidden ritual. Gain +150% more yield in all buildings that use fertile soil. | Alt | x | x | x | x | 0 |
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Mythic | A shady, but lucrative deal. Gain 20 ![]() ![]() |
Alt | x | x | x | x | 0 |
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Mythic | Gain 6 ![]() |
Alt | x | x | x | x | 0 |
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Mythic | Gain 40 ![]() ![]() |
Alt | x | x | x | x | 0 |
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Mythic | Each newcomer group has 3 additional villagers. New villagers bring 50% more goods with them. | Alt | x | x | x | x | 0 |
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Mythic | All houses have room for 1 more villager, and the time between breaks for workers increases by +25%. | Alt | x | x | x | x | 0 |
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Mythic | Increases the production yield of packs of goods by +100%. Gain 2 additional active trade route slots. | Alt | x | x | x | x | 0 |
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Mythic | Gain +2 to production yields for all packs of goods. All packs of goods are produced 50% faster. | Alt | x | x | x | x | 0 |
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Mythic | Glade event work speed increased by 30%. Resources you sacrifice in the Ancient Hearth burn for 30% longer. | Alt | x | x | x | x | 0 |
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Mythic | There is nothing the forest hates more than fire. Every villager with their need for religion fulfilled decreases the forest’s Hostility by 10. | Alt | x | x | x | x | 0 |
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Mythic | An artifact infused with the power of the Holy Flame. Hostility from woodcutters is decreased by 8. Woodcutters have a +20% chance of producing twice the normal yield. | Alt | x | x | x | x | 0 |
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Mythic | It was not you who removed this fragment, weakening the ancient seal - but you would still be executed on the spot if someone was to find it in your possession. Every Glade Event solved by making a decision marked as Corruption increases the chance of workers producing double yields by +5%. (the bonus is added retroactively) | Alt | x | x | x | x | 0 |
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Mythic | The forest and the everlasting rain are connected somehow. Gain +5 to Storm Water production for every 2 Woodcutters in your settlement. Increases the tank capacity for every type of rainwater by +100 (one time only). | Alt | x | x | x | x | 0 |
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Mythic | Powerful and precise machinery. ![]() |
Alt | x | x | x | x | 0 |
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Mythic | An artifact of the Forsaken Gods. Gain one cornerstone reroll charge at the beginning of each storm. | Alt | x | x | x | x | 0 |
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Mythic | Wealthy settlements attract wealthy settlers. Newcomers bring 75% more goods with them for every Hearth level gained. | Alt | x | x | x | x | 0 |
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Mythic | Global Resolve is increased by 5, and villagers have a +10% chance of not consuming food during a break. | Alt | x | x | x | x | 0 |
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Mythic | Gain 1 ![]() |
Alt | x | x | x | x | 0 |
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Mythic | The crown doesn't need to know everything. Impatience doesn't grow when villagers leave or die. | Alt | x | x | x | x | 0 |
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Mythic | All camp production is increased by 100%. Bonus does not affect the Woodcutters' Camp. | Alt | x | x | x | x | 0 |
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Mythic | Woodcutters are tasked with creating makeshift tools. Discovering a glade during the Storm grants 15 ![]() |
Alt | x | x | x | x | 0 |
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Mythic | Gain one villager every time you discover a new glade. Villagers add less Hostility (-1). | Alt | x | x | x | x | 0 |
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Mythic | Increases the production speed of Copper Bars, Crystalized Dew, and all recipes that use metal ingots by 66%.+1 to ![]() ![]() |
Alt | x | x | x | x | 0 |
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Mythic | All farms can plant ![]() |
Alt | x | x | x | x | 0 |
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Mythic | Gain +2 to wood production. After each storm, all stored wood is removed, and you get 150 ![]() |
Alt | x | x | x | x | 0 |
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Mythic | An old inscription on the bottom of the hat says: "Fortune and glory". Increases the chance of doubling event loot by 75% (this doesn't apply to perks and blueprints). | Alt | x | x | x | x | 0 |
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Mythic | Scouts work 20% faster on Glade Events for every firekeeper assigned to a Hearth. | Alt | x | x | x | x | 0 |
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Mythic | The people are feeling oddly rebellious. Gain +1 Global Resolve for every 1 Impatience Point. | Alt | x | x | x | x | 0 |
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Mythic | An old manuscript detailing long-forgotten burning rites. Fuel consumption in Hearths is decreased by 33%. Resources you sacrifice in the Ancient Hearth burn for 25% longer. | Alt | x | x | x | x | 0 |
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Mythic | Your villagers learn how to travel the wilderness from the very best - the Royal Stormwalkers. Trade route caravans travel faster by 40%. Traders will arrive 33% quicker. | Alt | x | x | x | x | 0 |
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Mythic | The people in your settlement have survived many hardships, bringing them closer together (+25% villager speed, 3 Global Resolve). | Alt | x | x | x | x | 0 |
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Mythic | Travel cost on trade routes is reduced by 3. Doesn't apply to routes already in progress. This effect scales along with the quantity of goods exported. | Alt | x | x | x | x | 0 |
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Mythic | Detailed notes on different traders and their wares. Gain 2 additional active trade route slots. Traders will arrive +33% quicker and have +1 more cornerstones on sale. | Alt | x | x | x | x | 0 |
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Mythic | Trade routes are worth 3 more ![]() |
Alt | x | x | x | x | 0 |
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Mythic | Gain 5 ![]() |
Alt | x | x | x | x | 0 |
Perks
Perks are much the same as Cornerstones, but bought and earned instead of awarded annually. Perks come in four categories, UNCOMMON (Green), RARE (Blue), EPIC(Purple) or LEGENDARY (Gold).
From Traders
Name | Rarity | Description | Sources | Price | ||||
---|---|---|---|---|---|---|---|---|
Alt | Cor | Ord | Rel | Tra | ||||
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Rare | Gain 2 ![]() ![]() |
x | x | x | Rel | Tra | 23 |
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Uncommon | +2 to ![]() ![]() |
x | x | Ord | Rel | Tra | 16 |
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Rare | +3 to ![]() ![]() |
x | x | x | x | Tra | 24 |
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Uncommon | +2 to ![]() ![]() |
x | x | Ord | x | Tra | 22 |
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Rare | +3 to ![]() ![]() |
x | x | x | x | Tra | 24 |
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Uncommon | +2 to ![]() ![]() |
x | x | Ord | Rel | Tra | 17 |
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Epic | +1 to ![]() ![]() |
x | x | Ord | x | Tra | 27 |
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Uncommon | +2 to ![]() ![]() |
x | x | Ord | Rel | Tra | 18 |
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Rare | +3 to ![]() ![]() |
x | x | Ord | Rel | Tra | 24 |
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Epic | Glades are examined more carefully. Gain 20 ![]() |
x | x | Ord | Rel | Tra | 25 |
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Epic | A famous Viceroy emblem passed down from generation to generation. Discovering a glade during the storm lowers Impatience by -0.5. | x | x | x | x | Tra | 28 |
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Rare | Ever since the Great Civil War, all species have been locked in a constant struggle to gain the Queen's favor. The Beaver clan remembers your help. (+3 to Beavers Resolve) | x | x | Ord | x | Tra | 24 |
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Epic | 2 additional Beavers will come with each group of newcomers. | x | x | x | x | Tra | 28 |
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Uncommon | Traders will arrive 15% quicker. | x | x | Ord | Rel | Tra | 14 |
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Uncommon | +2 to ![]() ![]() |
x | x | x | Rel | Tra | 16 |
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Rare | +3 to ![]() ![]() |
x | x | x | Rel | Tra | 24 |
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Uncommon | +2 to ![]() ![]() |
x | x | Ord | Rel | Tra | 15 |
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Rare | +3 to ![]() ![]() |
x | x | x | x | Tra | 24 |
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Rare | +3 to ![]() ![]() |
x | x | Ord | x | Tra | 24 |
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Rare | +3 to ![]() ![]() |
x | x | x | x | Tra | 24 |
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Rare | +3 to ![]() ![]() |
x | x | x | x | Tra | 24 |
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Rare | ![]() |
x | x | x | x | Tra | 22 |
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Rare | +1 to ![]() ![]() |
x | x | Ord | Rel | Tra | 20 |
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Epic | A shady, but lucrative deal. Gain 10 ![]() |
x | Cor | x | x | Tra | 29 |
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Rare | Any Builder can carry 10 additional items. | x | x | x | x | Tra | 22 |
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Rare | +1 to ![]() ![]() |
x | x | x | x | Tra | 18 |
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Rare | +25% to Clearance duration. | x | x | x | x | Tra | 22 |
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Rare | +1 to ![]() ![]() |
x | x | Ord | x | Tra | 26 |
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Rare | +25% to Drizzle duration. | x | x | x | x | Tra | 24 |
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Rare | A clever invention that makes it easier to dry clothes. Time between breaks is increased by +10% for villagers with the need for ![]() |
x | x | x | x | Tra | 20 |
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Rare | A set of specialized alchemical tools. Gain 3 ![]() ![]() |
x | x | x | Rel | Tra | 22 |
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Epic | +50% to amount of goods produced in the Brewery. | x | x | x | x | Tra | 28 |
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Uncommon | Builders construct buildings 50% faster. | x | x | x | x | Tra | 12 |
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Epic | Gain +1 to production yields for all packs of goods. | x | Cor | Ord | Rel | Tra | 27 |
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Uncommon | Any Farmer can carry 5 additional items. | x | x | Ord | x | Tra | 16 |
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Epic | The exchange of knowledge between firekeepers can be very beneficial. The maximum number of sacrifice stacks in the Ancient Hearth is increased by +1 for every 2 ongoing trade routes. | x | x | x | x | Tra | 30 |
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Rare | +1 to ![]() ![]() |
x | x | x | x | Tra | 18 |
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Rare | +1 to ![]() ![]() |
x | x | x | Rel | Tra | 29 |
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Rare | Gain 3 ![]() ![]() |
x | x | x | Rel | Tra | 24 |
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Rare | +1 to ![]() ![]() |
x | x | Ord | Rel | Tra | 21 |
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Epic | Ancient mushroom farming techniques are described within. ![]() |
x | Cor | x | x | Tra | 28 |
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Rare | Some much needed furnishings. Adds an additional +1 to Resolve for villagers with a home. (This effect is applied to villagers during their break) | x | x | x | x | Tra | 20 |
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Rare | Vital equipment when exploring the wilds. Gain 6 ![]() |
x | x | Ord | x | Tra | 20 |
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Rare | +1 to ![]() ![]() |
x | x | Ord | x | Tra | 22 |
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Epic | +2 to ![]() ![]() |
x | Cor | x | Rel | Tra | 26 |
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Epic | Specialized grain farming techniques. ![]() |
x | Cor | x | x | Tra | 28 |
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Rare | A set of tools designed for grubbing tree stumps. Gain 15 ![]() |
x | x | Ord | Rel | Tra | 19 |
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Rare | 2 additional Harpies will come with each group of newcomers. | x | x | x | x | Tra | 22.5 |
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Uncommon | +2 to ![]() ![]() |
x | x | Ord | Rel | Tra | 16 |
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Uncommon | +1 to ![]() ![]() |
x | x | Ord | x | Tra | 14 |
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Rare | +3 to ![]() ![]() |
x | x | x | x | Tra | 24 |
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Rare | Ever since the Great Civil War, all species have been locked in a constant struggle to gain the Queen's favor. The Humans remember your help. (+3 to Humans Resolve) | x | x | Ord | x | Tra | 24 |
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Rare | 2 additional Humans will come with each group of newcomers. | x | x | Ord | x | Tra | 22.5 |
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Rare | Insect traps let you catch any insects feeding on mushrooms. Gain 1 ![]() ![]() |
x | x | x | Rel | Tra | 21 |
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Rare | Woodcutters move +20% faster. | x | x | Ord | x | Tra | 18 |
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Rare | 2 additional Lizards will come with each group of newcomers. | x | x | Ord | x | Tra | 22.5 |
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Rare | Workers who are assigned to a workplace that matches their comfort specialization receive an additional +2 Resolve from the "Comfortable" effect. | x | x | Ord | x | Tra | 18 |
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Rare | A strange talisman made from an extremely rare gemstone - blue Amber. Grants 1 additional cornerstone reroll charge. | x | x | x | x | Tra | 20 |
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Uncommon | A necklace made out of tiny bones. Scouts work 10% faster on Glade Events. | x | x | x | x | Tra | 14 |
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Rare | Increases the tank capacity for every type of rainwater by 50. | x | x | x | x | Tra | 24 |
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Epic | Increases the production speed of Copper Bars, Crystalized Dew, and all recipes that use metal ingots by +33%. | x | Cor | Ord | x | Tra | 26 |
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Rare | +1 to ![]() ![]() |
x | x | x | x | Tra | 18 |
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Rare | +1 to ![]() ![]() |
x | x | Ord | x | Tra | 22.5 |
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Epic | +2 to ![]() ![]() |
x | x | x | Rel | Tra | 25 |
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Uncommon | Harvesting crops is 25% faster. | x | x | Ord | Rel | Tra | 12 |
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Uncommon | All buildings have their storage capacity increased by 10. | x | x | x | x | Tra | 12 |
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Rare | +3 to ![]() ![]() |
x | x | Ord | Rel | Tra | 24 |
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Rare | Handy tools for cutting stems and leaves. Gain 4 ![]() ![]() |
x | x | x | x | Tra | 22 |
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Uncommon | +2 to ![]() ![]() |
x | x | Ord | x | Tra | 18 |
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Rare | All packs of goods are produced 33% faster. | x | x | Ord | x | Tra | 18 |
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Uncommon | +2 to ![]() ![]() |
x | x | Ord | Rel | Tra | 14.4 |
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Uncommon | Woodcutting is a lot easier. Woodcutters' Camp production is 15% quicker. | x | x | Ord | Rel | Tra | 12 |
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Epic | +3 to ![]() ![]() |
x | x | x | x | Tra | 18 |
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Rare | +2 to ![]() ![]() |
x | x | x | x | Tra | 20 |
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Epic | +3 to ![]() ![]() |
x | x | x | x | Tra | 26 |
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Epic | +3 to ![]() ![]() |
x | x | x | x | Tra | 26 |
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Rare | Nothing goes to waste. Gain 2 ![]() ![]() |
x | x | Ord | x | Tra | 20 |
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Rare | +1 to ![]() ![]() |
x | x | Ord | x | Tra | 20 |
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Rare | A set of strong ropes to secure any shipment. Haulers can carry 5 more goods at once. | x | x | x | Rel | Tra | 20 |
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Epic | Top 10 tips on how to cook more efficiently - by Sahilda. Gain 10 ![]() ![]() |
x | Cor | x | Rel | Tra | 26 |
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Rare | +3 to ![]() ![]() |
x | x | Ord | x | Tra | 24 |
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Rare | Caches discovered in glades can now be salvaged. Every time you open or send an Abandoned Cache to the Citadel, you gain 10 ![]() ![]() |
x | x | x | Rel | Tra | 21 |
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Uncommon | Workers assigned to Glade Events can carry 5 more items. | x | x | Ord | Rel | Tra | 16 |
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Uncommon | Scouts can open chests 40% faster. | x | x | x | x | Tra | 14 |
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Rare | An old manuscript detailing long-forgotten burning rites. Fuel consumption in Hearths is decreased by 25%. | x | x | Ord | Rel | Tra | 21 |
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Uncommon | Planting crops is 25% faster. | x | x | Ord | x | Tra | 12 |
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Epic | Villagers move 10% quicker. | x | x | Ord | Rel | Tra | 24 |
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Rare | +1 to ![]() ![]() |
x | x | Ord | x | Tra | 19 |
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Uncommon | +2 to ![]() ![]() |
x | x | Ord | x | Tra | 14.4 |
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Uncommon | Useful tools for creating drainage ditches. Villagers move 10% faster on roads. | x | x | Ord | Rel | Tra | 12 |
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Epic | The forest requires sacrifices. Hostility is reduced by 15 every time 2 villagers die. | x | x | x | x | Tra | 28 |
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Rare | +1 to ![]() ![]() |
x | x | Ord | Rel | Tra | 24 |
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Rare | Specialized equipment enhanced with rainpunk technology. Haulers move +25% faster. | x | x | x | Rel | Tra | 20 |
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Rare | Spiced ale is even better than regular ale. Additional +5 to Resolve when under the effect of ![]() |
x | x | Ord | x | Tra | 20 |
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Rare | +1 to ![]() ![]() |
x | x | Ord | Rel | Tra | 24 |
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Uncommon | +2 to ![]() ![]() |
x | x | Ord | x | Tra | 14 |
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Rare | +1 to ![]() ![]() |
x | x | Ord | Rel | Tra | 20 |
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Rare | +1 to ![]() ![]() |
x | x | Ord | Rel | Tra | 22 |
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Rare | -15% to Storm duration. | x | x | x | x | Tra | 22 |
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Rare | +1 to ![]() ![]() |
x | x | Ord | x | Tra | 16 |
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Uncommon | +2 to ![]() ![]() |
x | x | Ord | Rel | Tra | 18 |
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Rare | +3 to ![]() ![]() |
x | x | Ord | x | Tra | 24 |
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Rare | Traders will arrive 25% quicker. | x | x | Ord | Rel | Tra | 18 |
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Epic | Detailed notes on different traders and their wares. Gain 1 additional active trade route slot. Traders will arrive 25% quicker. | x | Cor | Ord | x | Tra | 28 |
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Uncommon | +2 to ![]() ![]() |
x | x | Ord | Rel | Tra | 12 |
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Rare | A handy set of notes on how to survive in the wilderness, written by an anonymous viceroy. Increases global food production speed by 20%. | x | x | Ord | x | Tra | 20 |
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Epic | A book by the renowned Stormwalker, Pervun Runebeak. Lowers Hostility by 50 points. | x | x | Ord | Rel | Tra | 26 |
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Rare | More durable and much wider nets. Fishing speed is increased by 25%. | x | x | Ord | x | Tra | 18 |
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Rare | +3 to ![]() ![]() |
x | x | x | x | Tra | 24 |
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Epic | +50% to amount of goods produced in the Makeshift Post. | x | x | Ord | x | Tra | 25 |
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Rare | A motivational pamphlet. Has a 10% chance of producing double yields when under the effect of ![]() |
x | x | x | x | Tra | 24 |
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Epic | +50% to amount of goods produced in the Crude Workstation. | x | x | Ord | x | Tra | 26 |
From Order Rewards
Name | Rarity | Description | Sources | Price | ||||
---|---|---|---|---|---|---|---|---|
Alt | Cor | Ord | Rel | Tra | ||||
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Epic | +60% to amount of goods produced in the Brewery. | x | x | Ord | x | x | 0 |
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Uncommon | +2 to ![]() ![]() |
x | x | Ord | Rel | Tra | 16 |
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Uncommon | +2 to ![]() ![]() |
x | x | Ord | Rel | x | 0 |
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Epic | All fuel recipes are 33% faster. | x | x | Ord | Rel | x | 0 |
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Rare | +25% to amount of goods produced in the Herb Garden. | x | x | Ord | x | x | 0 |
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Uncommon | +2 to ![]() ![]() |
x | x | Ord | Rel | x | 0 |
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Epic | +5 to ![]() ![]() |
x | x | Ord | x | x | 0 |
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Uncommon | +2 to ![]() ![]() |
x | x | Ord | x | Tra | 22 |
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Epic | +5 to ![]() ![]() |
x | x | Ord | x | x | 0 |
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Uncommon | +2 to ![]() ![]() |
x | x | Ord | Rel | Tra | 17 |
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Epic | +5 to ![]() ![]() |
x | x | Ord | x | x | 0 |
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Epic | +1 to ![]() ![]() |
x | x | Ord | x | Tra | 27 |
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Epic | 5 ![]() |
x | x | Ord | Rel | x | 0 |
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Legendary | A strange device left behind by the Great Civilization. When soaked in rainwater, it radiates warm light and brings encouragement to those around it. (+3 to Global Resolve) | x | x | Ord | Rel | x | 0 |
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Uncommon | +2 to ![]() ![]() |
x | x | Ord | Rel | Tra | 18 |
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Rare | +3 to ![]() ![]() |
x | x | Ord | Rel | Tra | 24 |
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Uncommon | The Ancient Hearth's resistance to corruption is increased by 100. | x | x | Ord | x | x | 0 |
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Epic | Glades are examined more carefully. Gain 20 ![]() |
x | x | Ord | Rel | Tra | 25 |
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Epic | 5 ![]() |
x | x | Ord | x | x | 0 |
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Rare | Ever since the Great Civil War, all species have been locked in a constant struggle to gain the Queen's favor. The Beaver clan remembers your help. (+3 to Beavers Resolve) | x | x | Ord | x | Tra | 24 |
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Uncommon | Traders will arrive 15% quicker. | x | x | Ord | Rel | Tra | 14 |
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Rare | ![]() |
x | x | Ord | x | x | 0 |
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Epic | +5 to ![]() ![]() |
x | x | Ord | x | x | 0 |
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Uncommon | +2 to ![]() ![]() |
x | x | Ord | Rel | Tra | 15 |
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Epic | +5 to ![]() ![]() |
x | x | Ord | x | x | 0 |
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Rare | +3 to ![]() ![]() |
x | x | Ord | x | Tra | 24 |
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Uncommon | +2 to ![]() ![]() |
x | x | Ord | x | x | 0 |
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Epic | +5 to ![]() ![]() |
x | x | Ord | x | x | 0 |
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Uncommon | +2 to ![]() ![]() |
x | x | Ord | x | x | 0 |
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Epic | 5 ![]() |
x | x | Ord | x | x | 0 |
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Rare | +1 to ![]() ![]() |
x | x | Ord | Rel | Tra | 20 |
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Uncommon | Any Builder can carry 5 additional items. | x | x | Ord | Rel | x | 0 |
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Epic | 5 ![]() |
x | x | Ord | x | x | 0 |
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Epic | 5 ![]() |
x | x | Ord | x | x | 0 |
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Epic | 5 ![]() |
x | x | Ord | x | x | 0 |
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Rare | +1 to ![]() ![]() |
x | x | Ord | x | Tra | 26 |
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Epic | Receive 10 ![]() |
x | Cor | Ord | x | x | 0 |
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Epic | Gain 5 ![]() ![]() |
x | Cor | Ord | x | x | 0 |
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Rare | +1 to ![]() ![]() |
x | x | Ord | x | x | 0 |
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Epic | The Royal Academy wants a detailed map of the region, and will supply anyone willing to help. Gain 20 ![]() ![]() |
x | Cor | Ord | Rel | x | 0 |
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Epic | Gain +1 to production yields for all packs of goods. | x | Cor | Ord | Rel | Tra | 27 |
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Epic | Gain +2 to production yields for all packs of goods. | x | x | Ord | x | x | 0 |
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Uncommon | Any Farmer can carry 5 additional items. | x | x | Ord | x | Tra | 16 |
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Rare | Any Farmer can carry 10 additional items. | x | x | Ord | Rel | x | 0 |
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Epic | 5 ![]() |
x | x | Ord | x | x | 0 |
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Rare | 2 additional Foxes will come with each group of newcomers. | x | x | Ord | x | x | 0 |
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Rare | Ever since the Great Civil War, all species have been locked in a constant struggle to gain the Queen's favor. The Fox tribe remembers your help. (+3 to Foxes Resolve) | x | x | Ord | x | x | 0 |
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Rare | Ever since the Great Civil War, all species have been locked in a constant struggle to gain the Queen's favor. The Frogs remember your help. (+3 to Frogs Resolve) | x | x | Ord | x | x | 0 |
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Rare | 2 additional Frogs will come with each group of newcomers. | x | x | Ord | x | x | 0 |
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Rare | +1 to ![]() ![]() |
x | x | Ord | Rel | x | 0 |
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Rare | +1 to ![]() ![]() |
x | x | Ord | Rel | Tra | 21 |
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Rare | Vital equipment when exploring the wilds. Gain 6 ![]() |
x | x | Ord | x | Tra | 20 |
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Rare | +1 to ![]() ![]() |
x | x | Ord | x | Tra | 22 |
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Epic | 5 ![]() |
x | x | Ord | x | x | 0 |
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Rare | A set of tools designed for grubbing tree stumps. Gain 15 ![]() |
x | x | Ord | Rel | Tra | 19 |
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Rare | The Flock was neutral during the Great Civil War, but you've proven your worth to them now. (+3 to Harpies Resolve) | x | x | Ord | x | x | 0 |
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Uncommon | +2 to ![]() ![]() |
x | x | Ord | Rel | Tra | 16 |
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Uncommon | +1 to ![]() ![]() |
x | x | Ord | x | Tra | 14 |
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Uncommon | +2 to ![]() ![]() |
x | x | Ord | Rel | x | 0 |
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Epic | 5 ![]() |
x | x | Ord | x | x | 0 |
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Rare | Ever since the Great Civil War, all species have been locked in a constant struggle to gain the Queen's favor. The Humans remember your help. (+3 to Humans Resolve) | x | x | Ord | x | Tra | 24 |
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Rare | 2 additional Humans will come with each group of newcomers. | x | x | Ord | x | Tra | 22.5 |
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Epic | 5 ![]() |
x | x | Ord | x | x | 0 |
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Uncommon | +1 to ![]() ![]() |
x | x | Ord | x | x | 0 |
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Epic | 5 ![]() |
x | x | Ord | x | x | 0 |
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Rare | +1 to ![]() ![]() |
x | x | Ord | x | x | 0 |
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Rare | +25% to amount of goods produced in the Plantation. | x | x | Ord | x | x | 0 |
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Rare | +1 to ![]() ![]() |
x | x | Ord | x | x | 0 |
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Rare | Any Woodcutter can carry 10 additional items. | x | x | Ord | Rel | x | 0 |
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Rare | Woodcutters move +20% faster. | x | x | Ord | x | Tra | 18 |
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Rare | Ever since the Great Civil War, all species have been locked in a constant struggle to gain the Queen's favor. The Lizard elders remember your help. (+3 to Lizards Resolve) | x | x | Ord | x | x | 0 |
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Rare | 2 additional Lizards will come with each group of newcomers. | x | x | Ord | x | Tra | 22.5 |
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Rare | Workers who are assigned to a workplace that matches their comfort specialization receive an additional +2 Resolve from the "Comfortable" effect. | x | x | Ord | x | Tra | 18 |
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Epic | +50% to amount of goods produced in the Butcher. | x | x | Ord | x | x | 0 |
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Epic | 5 ![]() |
x | x | Ord | x | x | 0 |
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Epic | 4 ![]() |
x | x | Ord | x | x | 0 |
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Epic | Increases the production speed of Copper Bars, Crystalized Dew, and all recipes that use metal ingots by +33%. | x | Cor | Ord | x | Tra | 26 |
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Rare | +1 to ![]() ![]() |
x | x | Ord | x | Tra | 22.5 |
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Epic | 5 ![]() |
x | x | Ord | x | x | 0 |
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Rare | +1 to ![]() ![]() |
x | x | Ord | x | x | 0 |
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Uncommon | Harvesting crops is 25% faster. | x | x | Ord | Rel | Tra | 12 |
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Epic | 5 ![]() |
x | x | Ord | Rel | x | 0 |
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Rare | +25% to amount of goods produced in the Small Farm. | x | x | Ord | x | x | 0 |
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Uncommon | +2 to ![]() ![]() |
x | x | Ord | x | x | 0 |
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Rare | +3 to ![]() ![]() |
x | x | Ord | Rel | Tra | 24 |
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Epic | 5 ![]() |
x | x | Ord | x | x | 0 |
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Epic | 5 ![]() |
x | x | Ord | x | x | 0 |
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Uncommon | +2 to ![]() ![]() |
x | x | Ord | x | Tra | 18 |
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Uncommon | +3 to ![]() ![]() |
x | x | Ord | x | x | 0 |
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Rare | All packs of goods are produced 33% faster. | x | x | Ord | x | Tra | 18 |
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Uncommon | +2 to ![]() ![]() |
x | x | Ord | Rel | Tra | 14.4 |
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Epic | +5 to ![]() ![]() |
x | x | Ord | x | x | 0 |
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Epic | +100% to amount of goods produced in the Mine. | x | x | Ord | x | x | 0 |
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Uncommon | +1 to ![]() ![]() |
x | x | Ord | x | x | 0 |
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Rare | +2 to ![]() ![]() |
x | x | Ord | x | x | 0 |
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Epic | 5 ![]() |
x | x | Ord | x | x | 0 |
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Uncommon | Woodcutting is a lot easier. Woodcutters' Camp production is 15% quicker. | x | x | Ord | Rel | Tra | 12 |
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Rare | Woodcutting is a lot easier. Woodcutters' Camp production is 30% quicker. | x | x | Ord | x | x | 0 |
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Epic | Woodcutting is a lot easier. Woodcutters' Camp production is 35% quicker. | x | Cor | Ord | x | x | 0 |
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Uncommon | +1 to ![]() ![]() |
x | x | Ord | Rel | x | 0 |
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Uncommon | +1 to ![]() ![]() |
x | x | Ord | Rel | x | 0 |
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Uncommon | +1 to ![]() ![]() |
x | x | Ord | Rel | x | 0 |
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Rare | +2 to ![]() ![]() |
x | x | Ord | Rel | x | 0 |
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Epic | +5 to ![]() ![]() |
x | x | Ord | x | x | 0 |
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Epic | +50% to amount of goods produced in the Bakery. | x | x | Ord | x | x | 0 |
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Rare | Nothing goes to waste. Gain 2 ![]() ![]() |
x | x | Ord | x | Tra | 20 |
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Rare | +1 to ![]() ![]() |
x | x | Ord | x | Tra | 20 |
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Epic | 5 ![]() |
x | x | Ord | x | x | 0 |
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Uncommon | +2 to ![]() ![]() |
x | x | Ord | Rel | x | 0 |
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Rare | +3 to ![]() ![]() |
x | x | Ord | x | Tra | 24 |
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Epic | +5 to ![]() ![]() |
x | x | Ord | x | x | 0 |
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Uncommon | Workers assigned to Glade Events can carry 5 more items. | x | x | Ord | Rel | Tra | 16 |
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Rare | Workers assigned to Glade Events can carry 10 more items. | x | x | Ord | Rel | x | 0 |
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Rare | An old manuscript detailing long-forgotten burning rites. Fuel consumption in Hearths is decreased by 25%. | x | x | Ord | Rel | Tra | 21 |
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Uncommon | Planting crops is 25% faster. | x | x | Ord | x | Tra | 12 |
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Uncommon | The property of the deceased is seized for the benefit of the whole settlement. Gain 20 random goods every time a villager dies. | x | x | Ord | x | x | 0 |
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Epic | Villagers move 10% quicker. | x | x | Ord | Rel | Tra | 24 |
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Rare | +1 to ![]() ![]() |
x | x | Ord | x | Tra | 19 |
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Uncommon | +2 to ![]() ![]() |
x | x | Ord | x | Tra | 14.4 |
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Uncommon | Useful tools for creating drainage ditches. Villagers move 10% faster on roads. | x | x | Ord | Rel | Tra | 12 |
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Rare | +1 to ![]() ![]() |
x | x | Ord | Rel | Tra | 24 |
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Rare | Spiced ale is even better than regular ale. Additional +5 to Resolve when under the effect of ![]() |
x | x | Ord | x | Tra | 20 |
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Uncommon | +1 to ![]() ![]() |
x | x | Ord | x | x | 0 |
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Rare | +1 to ![]() ![]() |
x | x | Ord | Rel | Tra | 24 |
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Uncommon | +2 to ![]() ![]() |
x | x | Ord | x | Tra | 14 |
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Rare | +1 to ![]() ![]() |
x | x | Ord | Rel | x | 0 |
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Rare | +1 to ![]() ![]() |
x | x | Ord | Rel | Tra | 20 |
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Rare | +1 to ![]() ![]() |
x | x | Ord | Rel | Tra | 22 |
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Epic | 5 ![]() |
x | x | Ord | x | x | 0 |
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Epic | Your villagers learn how to travel the wilderness from the very best - the Royal Stormwalkers. All trade routes are faster by 40%. | x | Cor | Ord | x | x | 0 |
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Legendary | The people in your settlement have survived many hardships, bringing them closer together (+10% villager speed, 1 Global Resolve). | x | Cor | Ord | Rel | x | 0 |
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Rare | +1 to ![]() ![]() |
x | x | Ord | x | Tra | 16 |
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Epic | 5 ![]() |
x | x | Ord | x | x | 0 |
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Uncommon | +2 to ![]() ![]() |
x | x | Ord | Rel | Tra | 18 |
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Rare | +3 to ![]() ![]() |
x | x | Ord | x | Tra | 24 |
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Rare | Traders will arrive 25% quicker. | x | x | Ord | Rel | Tra | 18 |
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Epic | Detailed notes on different traders and their wares. Gain 1 additional active trade route slot. Traders will arrive 25% quicker. | x | Cor | Ord | x | Tra | 28 |
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Epic | 5 ![]() |
x | x | Ord | x | x | 0 |
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Epic | The settlement specializes in training gear production. Gain +1 to Lizard Resolve for every 70 ![]() |
x | Cor | Ord | x | x | 0 |
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Epic | Specializing in a particular branch of commerce can bring a lot of profit. ![]() |
x | Cor | Ord | Rel | x | 0 |
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Uncommon | +2 to ![]() ![]() |
x | x | Ord | Rel | Tra | 12 |
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Rare | A handy set of notes on how to survive in the wilderness, written by an anonymous viceroy. Increases global food production speed by 20%. | x | x | Ord | x | Tra | 20 |
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Rare | A handy set of notes on how to survive in the wilderness, written by an anonymous viceroy. Increases global food production speed by 33%. | x | x | Ord | x | x | 0 |
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Epic | The settlement specializes in wine production. Gain +1 to Beaver Resolve for every 70 ![]() |
x | Cor | Ord | x | x | 0 |
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Epic | A book by the renowned Stormwalker, Pervun Runebeak. Lowers Hostility by 50 points. | x | x | Ord | Rel | Tra | 26 |
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Rare | More durable and much wider nets. Fishing speed is increased by 25%. | x | x | Ord | x | Tra | 18 |
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Epic | +100% to amount of goods produced in the Woodcutters' Camp. | x | x | Ord | x | x | 0 |
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Uncommon | +2 to ![]() ![]() |
x | x | Ord | Rel | x | 0 |
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Epic | +50% to amount of goods produced in the Makeshift Post. | x | x | Ord | x | Tra | 25 |
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Epic | +50% to amount of goods produced in the Crude Workstation. | x | x | Ord | x | Tra | 26 |
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Epic | A mysterious ingredient discovered by the famous chef and businessman Zhorg. Gain 10 ![]() ![]() |
x | Cor | Ord | x | x | 0 |
Effects
Effects are much the same as Cornerstones and Perks, but can only be earned from Glade Events. Effects come in four categories, UNCOMMON (Green), RARE (Blue), EPIC(Purple) and NEGATIVE(Red).
Name | Rarity | Description | Sources | Price | ||||
---|---|---|---|---|---|---|---|---|
Alt | Cor | Ord | Rel | Tra | ||||
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Rare | Gain 2 ![]() ![]() |
x | x | x | Rel | Tra | 23 |
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Uncommon | +2 to ![]() ![]() |
x | x | Ord | Rel | Tra | 16 |
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Uncommon | +2 to ![]() ![]() |
x | x | Ord | Rel | x | 0 |
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Epic | All fuel recipes are 33% faster. | x | x | Ord | Rel | x | 0 |
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Uncommon | +2 to ![]() ![]() |
x | x | Ord | Rel | x | 0 |
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Uncommon | +2 to ![]() ![]() |
x | x | Ord | Rel | Tra | 17 |
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Epic | +2 to ![]() ![]() |
x | x | x | Rel | x | 0 |
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Epic | Storm clouds seem softer. All Negative Forest Mysteries require a higher Hostility level (+1) to activate during the Storm. | x | x | x | Rel | x | 0 |
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Epic | 5 ![]() |
x | x | Ord | Rel | x | 0 |
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Legendary | A strange device left behind by the Great Civilization. When soaked in rainwater, it radiates warm light and brings encouragement to those around it. (+3 to Global Resolve) | x | x | Ord | Rel | x | 0 |
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Uncommon | +2 to ![]() ![]() |
x | x | Ord | Rel | Tra | 18 |
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Rare | +3 to ![]() ![]() |
x | x | Ord | Rel | Tra | 24 |
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Epic | Glades are examined more carefully. Gain 20 ![]() |
x | x | Ord | Rel | Tra | 25 |
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Rare | ![]() |
x | x | x | Rel | x | 0 |
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Uncommon | Traders will arrive 15% quicker. | x | x | Ord | Rel | Tra | 14 |
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Uncommon | +2 to ![]() ![]() |
x | x | x | Rel | Tra | 16 |
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Rare | +3 to ![]() ![]() |
x | x | x | Rel | Tra | 24 |
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Uncommon | +2 to ![]() ![]() |
x | x | Ord | Rel | Tra | 15 |
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Uncommon | +2 to ![]() ![]() |
x | x | x | Rel | x | 0 |
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Rare | +1 to ![]() ![]() |
x | x | Ord | Rel | Tra | 20 |
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Epic | +2 to ![]() ![]() |
x | x | x | Rel | x | 0 |
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Uncommon | Any Builder can carry 5 additional items. | x | x | Ord | Rel | x | 0 |
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Legendary | Gain 20 ![]() |
x | Cor | x | Rel | x | 0 |
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Epic | +2 to ![]() ![]() |
x | x | x | Rel | x | 0 |
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Rare | A set of specialized alchemical tools. Gain 3 ![]() ![]() |
x | x | x | Rel | Tra | 22 |
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Epic | +2 to ![]() ![]() |
x | x | x | Rel | x | 0 |
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Epic | The Royal Academy wants a detailed map of the region, and will supply anyone willing to help. Gain 20 ![]() ![]() |
x | Cor | Ord | Rel | x | 0 |
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Epic | Gain +1 to production yields for all packs of goods. | x | Cor | Ord | Rel | Tra | 27 |
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Rare | Any Farmer can carry 10 additional items. | x | x | Ord | Rel | x | 0 |
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Uncommon | Planting crops is 30% faster. | x | x | x | Rel | x | 0 |
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Rare | +1 to ![]() ![]() |
x | x | x | Rel | Tra | 29 |
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Epic | +2 to ![]() ![]() |
x | x | x | Rel | x | 0 |
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Rare | Gain 3 ![]() ![]() |
x | x | x | Rel | Tra | 24 |
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Rare | +1 to ![]() ![]() |
x | x | Ord | Rel | x | 0 |
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Rare | +1 to ![]() ![]() |
x | x | Ord | Rel | Tra | 21 |
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Epic | +2 to ![]() ![]() |
x | x | x | Rel | x | 0 |
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Epic | +2 to ![]() ![]() |
x | Cor | x | Rel | Tra | 26 |
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Epic | Some fossils contain valuable surprises. Gain 2 ![]() ![]() |
x | Cor | x | Rel | x | 0 |
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Rare | A set of tools designed for grubbing tree stumps. Gain 15 ![]() |
x | x | Ord | Rel | Tra | 19 |
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Uncommon | +2 to ![]() ![]() |
x | x | Ord | Rel | Tra | 16 |
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Uncommon | +2 to ![]() ![]() |
x | x | Ord | Rel | x | 0 |
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Rare | +2 to ![]() ![]() |
x | x | x | Rel | x | 0 |
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Epic | +2 to ![]() ![]() |
x | x | x | Rel | x | 0 |
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Rare | Insect traps let you catch any insects feeding on mushrooms. Gain 1 ![]() ![]() |
x | x | x | Rel | Tra | 21 |
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Epic | +2 to ![]() ![]() |
x | Cor | x | Rel | x | 0 |
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Epic | +2 to ![]() ![]() |
x | Cor | x | Rel | x | 0 |
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Uncommon | Any Woodcutter can carry 5 additional items. | x | x | x | Rel | x | 0 |
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Rare | Any Woodcutter can carry 10 additional items. | x | x | Ord | Rel | x | 0 |
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Epic | +2 to ![]() ![]() |
x | x | x | Rel | Tra | 25 |
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Epic | +2 to ![]() ![]() |
x | x | x | Rel | x | 0 |
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Uncommon | Harvesting crops is 25% faster. | x | x | Ord | Rel | Tra | 12 |
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Epic | 5 ![]() |
x | x | Ord | Rel | x | 0 |
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Rare | +3 to ![]() ![]() |
x | x | Ord | Rel | Tra | 24 |
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Epic | The people are invigorated by every discovered cache. Every time you open or send 2 Abandoned Caches to the Citadel, you gain +1 to Global Resolve. | x | Cor | x | Rel | x | 0 |
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Uncommon | +2 to ![]() ![]() |
x | x | Ord | Rel | Tra | 14.4 |
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Epic | +3 to ![]() ![]() |
x | x | x | Rel | x | 0 |
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Uncommon | Woodcutting is a lot easier. Woodcutters' Camp production is 15% quicker. | x | x | Ord | Rel | Tra | 12 |
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Uncommon | +1 to ![]() ![]() |
x | x | Ord | Rel | x | 0 |
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Rare | +2 to ![]() ![]() |
x | x | x | Rel | x | 0 |
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Uncommon | +1 to ![]() ![]() |
x | x | Ord | Rel | x | 0 |
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Uncommon | +1 to ![]() ![]() |
x | x | Ord | Rel | x | 0 |
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Rare | +2 to ![]() ![]() |
x | x | Ord | Rel | x | 0 |
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Rare | A set of strong ropes to secure any shipment. Haulers can carry 5 more goods at once. | x | x | x | Rel | Tra | 20 |
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Epic | Top 10 tips on how to cook more efficiently - by Sahilda. Gain 10 ![]() ![]() |
x | Cor | x | Rel | Tra | 26 |
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Uncommon | +2 to ![]() ![]() |
x | x | Ord | Rel | x | 0 |
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Rare | Caches discovered in glades can now be salvaged. Every time you open or send an Abandoned Cache to the Citadel, you gain 10 ![]() ![]() |
x | x | x | Rel | Tra | 21 |
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Uncommon | Workers assigned to Glade Events can carry 5 more items. | x | x | Ord | Rel | Tra | 16 |
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Rare | Workers assigned to Glade Events can carry 10 more items. | x | x | Ord | Rel | x | 0 |
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Rare | An old manuscript detailing long-forgotten burning rites. Fuel consumption in Hearths is decreased by 25%. | x | x | Ord | Rel | Tra | 21 |
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Rare | An old manuscript detailing long-forgotten burning rites. Fuel consumption in Hearths is decreased by 33%. | x | x | x | Rel | x | 0 |
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Epic | Villagers move 10% quicker. | x | x | Ord | Rel | Tra | 24 |
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Epic | +2 to ![]() ![]() |
x | Cor | x | Rel | x | 0 |
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Uncommon | Useful tools for creating drainage ditches. Villagers move 10% faster on roads. | x | x | Ord | Rel | Tra | 12 |
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Epic | A useful mill upgrade. Gain 3 ![]() ![]() |
x | Cor | x | Rel | x | 0 |
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Rare | +1 to ![]() ![]() |
x | x | Ord | Rel | Tra | 24 |
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Epic | +2 to ![]() ![]() |
x | x | x | Rel | x | 0 |
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Rare | Specialized equipment enhanced with rainpunk technology. Haulers move +25% faster. | x | x | x | Rel | Tra | 20 |
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Rare | +1 to ![]() ![]() |
x | x | Ord | Rel | Tra | 24 |
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Epic | +2 to ![]() ![]() |
x | x | x | Rel | x | 0 |
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Rare | +1 to ![]() ![]() |
x | x | Ord | Rel | x | 0 |
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Epic | +2 to ![]() ![]() |
x | x | x | Rel | x | 0 |
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Rare | +1 to ![]() ![]() |
x | x | Ord | Rel | Tra | 20 |
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Epic | +2 to ![]() ![]() |
x | Cor | x | Rel | x | 0 |
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Rare | +1 to ![]() ![]() |
x | x | Ord | Rel | Tra | 22 |
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Epic | +2 to ![]() ![]() |
x | Cor | x | Rel | x | 0 |
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Legendary | The people in your settlement have survived many hardships, bringing them closer together (+10% villager speed, 1 Global Resolve). | x | Cor | Ord | Rel | x | 0 |
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Epic | +2 to ![]() ![]() |
x | Cor | x | Rel | x | 0 |
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Uncommon | +2 to ![]() ![]() |
x | x | Ord | Rel | Tra | 18 |
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Epic | +5 to ![]() ![]() |
x | x | x | Rel | x | 0 |
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Rare | Traders will arrive 25% quicker. | x | x | Ord | Rel | Tra | 18 |
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Epic | Specializing in a particular branch of commerce can bring a lot of profit. ![]() |
x | Cor | Ord | Rel | x | 0 |
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Uncommon | +2 to ![]() ![]() |
x | x | Ord | Rel | Tra | 12 |
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Epic | +5 to ![]() ![]() |
x | x | x | Rel | x | 0 |
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Epic | A book by the renowned Stormwalker, Pervun Runebeak. Lowers Hostility by 50 points. | x | x | Ord | Rel | Tra | 26 |
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Uncommon | +2 to ![]() ![]() |
x | x | Ord | Rel | x | 0 |
Strategies
- Often, viceroys will avoid choosing their initial several Cornerstones until they know a little bit more about their mission. For example, waiting to pick until opening the first Glade or choosing a Blueprint first.
- A perk rewarding +1 to production is far more valuable for recipes that yield fewer goods. When a recipe like
Fabric yields a stack of 2, a perk that gives +1 to Fabric is a 50% increase of production. Contrast that with a recipe like
Coats that yields a stack of 10, a perk that gives +1 to Coats is only a 10% increase of production. Since all gathered resources, like
Insects yield 1 good at a time, a perk that gives +1 to Insects is a +100% increase, or doubling, of production.[1]
References
1. u/LPedraz, u/Klutzy_Cake5515, who contributed to "A compilation of tips for new players," https://www.reddit.com/r/Against_the_Storm/comments/18fnvsr/a_compilation_of_tips_for_new_players/