Orders

From Against the Storm Official Wiki


Overview

The icons for the 4 different Tiers of orders: upper left: Tier 1, upper right: Tier 2, lower left: Tier 3, lower right: Tier 4.

Orders are objectives that, when completed, reward viceroys with Reputation and some assortment of goods, villagers, or perks.

Orders have 4 complexity tiers which specify in which slots they can appear. Orders can also vary based on difficulty. This difficulty system is separate from, but influenced by the settlement Difficulty. Each settlement Difficulty will have a set of Order difficulties that will be drawn.

For example, the Veteran Difficulty has the Order difficulty set as:

Easy Medium Medium Medium Medium Medium Medium Hard Medium Hard

Since on Veteran difficulty, your Order choices are:

Tier 1 Tier 1 Tier 1 Tier 2 Tier 2 Tier 3 Tier 3 Tier 3 Tier 4 Tier 4

this means that the Orders you draw will be:

Easy Medium Medium Medium Medium Medium Medium Hard Medium Hard
Tier 1 Tier 1 Tier 1 Tier 2 Tier 2 Tier 3 Tier 3 Tier 3 Tier 4 Tier 4

Below is a list of Order tiers and difficulties for all settlement Difficulties. All Prestige Difficulties share the same Order pool.

Order 1 2 3 4 5 6 7 8 9 10 11 12
Settler Easy
Tier 1
Easy
Tier 1
Easy
Tier 1
Easy
Tier 2
Easy
Tier 2
Easy
Tier 2
Easy
Tier 3
Easy
Tier 3
Easy
Tier 3
Easy
Tier 4
Easy
Tier 4
Easy
Tier 4
Pioneer Easy
Tier 1
Easy
Tier 1
Medium
Tier 1
Easy
Tier 2
Medium
Tier 2
Easy
Tier 3
Medium
Tier 3
Easy
Tier 3
Medium
Tier 4
Easy
Tier 4
Medium
Tier 4
N/A
Veteran Easy
Tier 1
Medium
Tier 1
Medium
Tier 1
Medium
Tier 2
Medium
Tier 2
Medium
Tier 3
Medium
Tier 3
Hard
Tier 3
Medium
Tier 4
Hard
Tier 4
N/A
N/A
Viceroy Medium
Tier 1
Medium
Tier 1
Hard
Tier 1
Medium
Tier 2
Hard
Tier 2
Medium
Tier 3
Medium
Tier 3
Hard
Tier 3
Medium
Tier 4
N/A
N/A
N/A
Prestige Hard
Tier 1
Hard
Tier 1
Hard
Tier 1
Hard
Tier 2
Hard
Tier 2
Hard
Tier 3
Hard
Tier 3
Hard
Tier 3
Hard
Tier 4
N/A
N/A
N/A

Since not every Order is valid for every Order difficulty, some Orders will be impossible to draw on specific settlement difficulties. For example, Blue Metal is a Tier 1 Order that is only valid for the Hard Order difficulty, so it will never be seen when playing on Settler, Pioneer, or Veteran. Likewise, Help from the Queen is a Tier 1 Order that is only valid for the Easy Order difficulty, so it will never be seen when playing on Viceroy or above. Some Orders have identical requirements for multiple Order difficulties.

List of Orders

Tier 1

Amber Trade

Objective:
Easy: Sell goods worth 8 Amber Amber and Deliver 4 Amber Amber
Medium: Sell goods worth 12 Amber Amber and Deliver 7 Amber Amber
Hard: Sell goods worth 16 Amber Amber and Deliver 10 Amber Amber

Rewards:
Box of Tools (6 Tools Tools)
Wildfire Essence (2 Wildfire Essence Wildfire Essence)
Villagers (2 Villagers)
Id: "I Amber"

Call to Arms

Objective:
Easy: Deliver 3 Purging Fire Purging Fire
Medium: Deliver 4 Purging Fire Purging Fire
Hard: Deliver 5 Purging Fire Purging Fire

Rewards:
Heavy Press (+1 to Oil Oil production)
Parts (# Parts Parts)
Villagers (# Villagers)
Id: "I Blighfuel"

Blue Metal

Objective:
Easy: This Order cannot be drawn as an Easy Order
Medium: This Order cannot be drawn as a Medium Order
Hard: Deliver 5 Crystalized Dew Crystalized Dew

Rewards:
Parts (# Parts Parts
Villagers (# Villagers)
Bundle of Fabric (# Fabric Fabric)
Id: "I Blue Metal"

Botanist

Objective:
Easy: Have 1 Plantation built, Deliver 10 Berries Berries, and Deliver 10 Plant Fiber Plant Fiber
Medium: Have 1 Plantation built, Deliver 15 Berries Berries, and Deliver 15 Plant Fiber Plant Fiber
Hard: Have 1 Plantation built, Deliver 20 Berries Berries, and Deliver 20 Plant Fiber Plant Fiber

Rewards:
Large Berry Baskets (+1 to Berries Berries production)
Crate of Vegetables (# Vegetables Vegetables)
Villagers (# Villagers)
Id: "I Botanist"

Clearing Glades

Objective:
Easy: Complete 1 glade event and Deliver 3 Pack of Building Materials Pack of Building Materials
Medium: Complete 2 glade events and Deliver 3 Pack of Building Materials Pack of Building Materials
Hard: Complete 2 glade events and Deliver 5 Pack of Building Materials Pack of Building Materials

Rewards:
Basket of Jerky (30 Jerky Jerky)
Parts (3 Parts Parts)
Villagers (4 Villagers)
Id: "I Clearing Glades"

Rain Protection

Objective:
Easy: Fulfill the Need for Coats Coats 10 times
Medium: Fulfill the Need for Coats Coats 15 times
Hard: Fulfill the Need for Coats Coats 20 times

Rewards:
Ancient Sewing Technique (+# to Coats Coats production)
Bundle of Fabric (# Fabric Fabric)
Parts (# Parts Parts)
Id: "I Clothing"

Cyst Cultivation

Objective:
Easy: Acquire 1 Blightrot Cysts
Medium: Acquire 2 Blightrot Cysts
Hard: Acquire 3 Blightrot Cysts

Rewards:
Bowl of Paste (# Paste Paste)
Fuel Mix (+1 to Purging Fire Purging Fire production)
Ancient Stabilizer (The Ancient Hearth's resistance to corruption is increased by 100)
Id: "I Cysts amount"

The Purge

Objective:
Easy: Burn 1 Blightrot Cysts
Medium: Burn 2 Blightrot Cysts
Hard: Burn 3 Blightrot Cysts

Rewards:
Parts (5 Parts Parts)
Crate of Vegetables (30 Vegetables Vegetables)
Villagers (3 Villagers)
Id: "I Cysts"

Egg Collection

Objective:
Easy: Deliver 15 Eggs Eggs
Medium: Deliver 25 Eggs Eggs
Hard: Deliver 35 Eggs Eggs

Rewards:
Bigger Ovens (+2 to Pie Pie production)
Sacks of Flour (20 Flour Flour)
Villagers (2 Villagers)
Id: "I Eggs"

Start Your Engines

Objective:
Easy: Have 1 Rain Engines installed
Medium: Have 2 Rain Engines installed
Hard: Have 2 Rain Engines installed

Rewards:
Oil Vessels (# Oil Oil)
Parts (# Parts Parts)
Villagers (# Villagers)
Id: "I Engines"

Farm Life

Objective:
Easy: Have 1 Small Farm built, Deliver 10 Vegetables Vegetables, and Deliver 10 Grain Grain
Medium: Have 1 Small Farm built, Deliver 15 Vegetables Vegetables, and Deliver 15 Grain Grain
Hard: Have 1 Small Farm built, Deliver 20 Vegetables Vegetables, and Deliver 20 Grain Grain

Rewards:
Mold Supply (+1 to Grain Grain production)
Pack of Mushrooms (# Mushrooms Mushrooms)
Villagers (# Villagers)
Id: "I Farm Life"

Foragers' Camp

Objective:
Easy: Have 1 Foragers' Camp built and Deliver 15 Vegetables Vegetables
Medium: Have 1 Foragers' Camp built and Deliver 20 Vegetables Vegetables
Hard: Have 1 Foragers' Camp built and Deliver 25 Vegetables Vegetables

Rewards:
Insect Lure (+2 to Insects Insects production)
Crate of Stone (# Stone Stone)
Villagers (# Villagers)
Id: "I Foragers Camp"

Funding the Expedition

Objective:
Easy: Deliver 10 Planks Planks
Medium: Deliver 5 Tools Tools
Hard: Deliver 5 Tools Tools

Rewards:
Parts (5 Parts Parts)
Bundle of Fabric (10 Fabric Fabric)
Crate of Bricks (10 Bricks Bricks)
Id: "I Funding the Expedition"

Garden Life

Objective:
Easy: Have 1 Herb Garden built, Deliver 10 Roots Roots, and Deliver 10 Herbs Herbs
Medium: Have 1 Herb Garden built, Deliver 15 Roots Roots, and Deliver 15 Herbs Herbs
Hard: Have 1 Herb Garden built, Deliver 20 Roots Roots, and Deliver 20 Herbs Herbs

Rewards:
Steel Penknives (+1 to Roots Roots production)
Bundle of Fabric (# Fabric Fabric)
Villagers (# Villagers)
Id: "I Garden Life"

Herbalists' Camp

Objective:
Easy: Have 1 Herbalists' Camp built and Deliver 15 Mushrooms Mushrooms
Medium: Have 1 Herbalists' Camp built and Deliver 20 Mushrooms Mushrooms
Hard: Have 1 Herbalists' Camp built and Deliver 25 Mushrooms Mushrooms

Rewards:
Sharp Sickles (+2 to Herbs Herbs production)
Bundle of Herbs (# Herbs Herbs)
Villagers (# Villagers)
Id: "I Herbalists Camp"

Safe Place

Objective:
Easy: Have 2 Human House built and 2 Beaver House built
Medium: Have 3 Human House built and 3 Beaver House built
Hard: Have 3 Human House built and 3 Beaver House built

Rewards:
Heavy Millstone (+2 to Flour Flour production)
Crate of Bricks (# Bricks Bricks)
Villagers (# Villagers)
Id: "I Houses v2"

No Place Like Home

Objective:
Easy: Have 2 Lizard House built and 2 Harpy House built
Medium: Have 3 Lizard House built and 3 Harpy House built
Hard: Have 3 Lizard House built and 3 Harpy House built

Rewards:
Nets (+1 to Meat Meat production)
Bundle of Fabric (# Fabric Fabric)
Villagers (# Villagers)
Id: "I Houses"

Hunters

Objective:
Easy: Have 1 Trappers' Camp built and Deliver 15 Meat Meat
Medium: Have 1 Trappers' Camp built and Deliver 20 Meat Meat
Hard: Have 1 Trappers' Camp built and Deliver 25 Meat Meat

Rewards:
Nets (+1 to Meat Meat production)
Parts (# Parts Parts)
Villagers (# Villagers)
Id: "I Hunters"

Meat Lover

Objective:
Easy: Fulfill the Need for Jerky Jerky 20 times
Medium: Fulfill the Need for Jerky Jerky 25 times
Hard: Fulfill the Need for Jerky Jerky 30 times

Rewards:
Insect Lure (+2 to Insects Insects production)
Parts (# Parts Parts)
Villagers (# Villagers)
Id: "I Jerky"

Metal Veins

Objective:
Easy: This Order cannot be drawn as an Easy Order
Medium: Deliver 15 Copper Ore Copper Ore
Hard: Deliver 15 Copper Ore Copper Ore

Rewards:
Advanced Smelting (+2 to Copper Bars Copper Bars production)
Chest of Coal (# Coal Coal)
Box of Tools (# Tools Tools)
Id: "I Metal Veins"

Raising the Stakes

Objective:
Easy: Complete 1 Trade Route with a multiplier of # TODO: What is the numeric value of this multiplier?
Medium: Complete 2 Trade Routes with a multiplier of # TODO: What is the numeric value of this multiplier?
Hard: Complete 3 Trade Routes with a multiplier of # TODO: What is the numeric value of this multiplier?

Rewards:
Reinforced Saw Blades (+1 to Planks Planks production)
Oil Vessels (# Oil Oil)
Parts (# Parts Parts)
Id: "I Multiply Routes"

Hydraulics

Objective:
Easy: This Order cannot be drawn as an Easy Order
Medium: Produce 4 Pipes Pipes and Deliver 4 Pipes Pipes
Hard: Produce 6 Pipes Pipes and Deliver 6 Pipes Pipes

Rewards:
Stamping Die (+1 to Pipes Pipes production)
Parts (5 Parts Parts)
Villagers (3 Villagers)
Id: "I Pipes"

Healthy Breakfast

Objective:
Easy: Fulfill the Need for Porridge Porridge 20 times
Medium: Fulfill the Need for Porridge Porridge 20 times
Hard: Fulfill the Need for Porridge Porridge 30 times

Rewards:
Crate of Vegetables (# Vegetables Vegetables)
Bundle of Herbs (# Herbs Herbs)
Villagers (# Villagers)
Id: "I Porridge"

Beginner Engineer

Objective:
Easy: Have 1 Geyser Pump built
Medium: Have 1 Geyser Pump built
Hard: Have 2 Geyser Pump built

Rewards:
Pipes (# Pipes Pipes)
Villagers (# Villagers)
Crate of Clay (# Clay Clay)
Id: "I Pump"

Ranch Life

Objective:
Easy: Have 1 Ranch built, Deliver 10 Meat Meat, and Deliver 10 Leather Leather
Medium: Have 1 Ranch built, Deliver 15 Meat Meat, and Deliver 15 Leather Leather
Hard: Have 1 Ranch built, Deliver 20 Meat Meat, and Deliver 20 Leather Leather

Rewards:
Tanning Racks (+1 to Leather Leather production)
Pack of Meat (# Meat Meat)
Villagers (# Villagers)
Id: "I Ranch Life"

The Guild

Objective:
Easy: Maintain Beavers Resolve at 16 or higher for # seconds
Medium: Maintain Beavers Resolve at 18 or higher for # seconds
Hard: Maintain Beavers Resolve at 20 or higher for # seconds

Rewards:
Group of Beavers (# Beavers)
Pack of Roots (# Roots Roots)
Parts (# Parts Parts)
Id: "I Resolve Beavers"

The Pack

Objective:
Easy: Maintain Foxes Resolve at 10 or higher for # seconds
Medium: Maintain Foxes Resolve at 13 or higher for # seconds
Hard: Maintain Foxes Resolve at 15 or higher for # seconds

Rewards:
Group of Foxes (# Foxes)
Pack of Mushrooms (# Mushrooms Mushrooms)
Parts (# Parts Parts)
Id: "I Resolve Foxes"

The Collegium

Objective:
Easy: Maintain Frogs Resolve at 16 or higher for # seconds
Medium: Maintain Frogs Resolve at 18 or higher for # seconds
Hard: Maintain Frogs Resolve at 20 or higher for # seconds

Rewards:
Group of Frogs (# Frogs)
Basket of Fish (# Fish Fish)
Parts (# Parts Parts)
Id: "I Resolve Frogs"

The Flock

Objective:
Easy: Maintain Harpies Resolve at 10 or higher for # seconds
Medium: Maintain Harpies Resolve at 13 or higher for # seconds
Hard: Maintain Harpies Resolve at 15 or higher for # seconds

Rewards:
Group of Harpies (# Harpies)
Basket of Berries (# Berries Berries)
Parts (# Parts Parts)
Id: "I Resolve Harpies"

People's Resolve

Objective:
Easy: Maintain Humans Resolve at 20 or higher for # seconds
Medium: Maintain Humans Resolve at 22 or higher for # seconds
Hard: Maintain Humans Resolve at 25 or higher for # seconds

Rewards:
Group of Humans (2 Humans)
Box of Grain (30 Grain Grain)
Parts (3 Parts Parts)
Id: "I Resolve Humans"

The Clan

Objective:
Easy: Maintain Lizards Resolve at 10 or higher for # seconds
Medium: Maintain Lizards Resolve at 13 or higher for # seconds
Hard: Maintain Lizards Resolve at 15 or higher for # seconds

Rewards:
Group of Lizards (# Lizards)
Pack of Meat (# Meat Meat)
Parts (# Parts Parts)
Id: "I Resolve Lizards"

Lost in the Woods

Objective:
Easy: Discover 2 Glades and Rebuild or Salvage 1 Ruin
Medium: Discover 2 Glades and Rebuild or Salvage 1 Ruin
Hard: Discover 3 Glades and Rebuild or Salvage 1 Ruin

Rewards:
Steel Pickaxes (+1 to Stone Stone production)
Steel Shovels (+1 to Clay Clay production)
Box of Tools (# Tools Tools)
Id: "I Ruins"

Salt Miner

Objective:
Easy: This Order cannot be drawn as an Easy Order
Medium: Deliver 15 Salt Salt
Hard: Deliver 15 Salt Salt

Rewards:
Salt Picks (+1 to Salt Salt production)
Crate of Sea Marrow (# Sea Marrow Sea Marrow)
Parts (# Parts Parts)
Id: "I Salt"

Barbecue

Objective:
Easy: Fulfill the Need for Skewers Skewers 10 times
Medium: Fulfill the Need for Skewers Skewers 10 times
Hard: Fulfill the Need for Skewers Skewers 20 times

Rewards:
Bundle of Leather (# Leather Leather)
Crate of Sea Marrow (# Sea Marrow Sea Marrow)
Villagers (# Villagers)
Id: "I Skewers"

Problem Solver

Objective:
Easy: Complete any 2 Glade Events
Medium: Complete any 2 Glade Events
Hard: Complete any 3 Glade Events

Rewards:
Box of Planks (10 Planks Planks)
Box of Tools (6 Tools Tools)
Villagers (3 Villagers)
Id: "I Solve Any Relic"

Tick Tock

Objective:
Easy: This Order cannot be drawn as an Easy Order
Medium: Complete 2 Dangerous Glade Events
Hard: Complete 2 Dangerous Glade Events

Rewards:
Steel Drills (+1 to Copper Ore Copper Ore production)
Wildfire Essence (# Wildfire Essence Wildfire Essence)
Chest of Coal (# Coal Coal)
Id: "I Solve Dangerous Relic"

Basic Ingredient

Objective:
Easy: Deliver 25 Storm Water Storm Water
Medium: Deliver 35 Storm Water Storm Water
Hard: Deliver 40 Storm Water Storm Water

Rewards:
Rainwater Condenser (+1 to Storm Water Storm Water production)
Pipes (# Pipes Pipes)
Villagers (# Villagers)
Id: "I Storm Water"

Joyful Beavers

Objective:
Easy: Maintain Beavers Resolve at 18 or higher for # seconds before time runs out
Medium: Maintain Beavers Resolve at 20 or higher for # seconds before time runs out
Hard: Maintain Beavers Resolve at 22 or higher for # seconds before time runs out

Rewards:
Root Delivery Line (gain 5 Roots Roots per minute)
Box of Tools (# Tools Tools)
Group of Beavers (# Beavers)
Id: "I TO Beaver Resolve"

Zealous Scouts

Objective:
Easy: This Order cannot be drawn as an Easy Order
Medium: Complete 2 Dangerous Glade Events before time runs out
Hard: Complete 2 Dangerous Glade Events before time runs out

Rewards:
Chest of Coal (# Coal Coal)
Butcher Blueprint
Meat Cleavers (+50% to amount of goods produced in the Butcher)
Id: "I TO Dangerous Relics"

Joyful Foxes

Objective:
Easy: Maintain Foxes Resolve at 14 or higher for # seconds before time runs out
Medium: Maintain Foxes Resolve at 16 or higher for # seconds before time runs out
Hard: Maintain Foxes Resolve at 18 or higher for # seconds before time runs out

Rewards:
Mushroom Delivery Line (gain 5 Mushrooms Mushrooms per minute)
Box of Boots (# Boots Boots)
Group of Foxes (# Foxes)
Id: "I TO Fox Resolve"

Joyful Frogs

Objective:
Easy: Maintain Frogs Resolve at 18 or higher for # seconds before time runs out
Medium: Maintain Frogs Resolve at 20 or higher for # seconds before time runs out
Hard: Maintain Frogs Resolve at 22 or higher for # seconds before time runs out

Rewards:
Fish Delivery Line (gain 5 Fish Fish per minute)
Pipes (# Pipes Pipes)
Group of Frogs (# Frogs)
Id: "I TO Frog Resolve"

Joyful Harpies

Objective:
Easy: Maintain Harpies Resolve at 14 or higher for # seconds before time runs out
Medium: Maintain Harpies Resolve at 16 or higher for # seconds before time runs out
Hard: Maintain Harpies Resolve at 18 or higher for # seconds before time runs out

Rewards:
Herb Delivery Line (gain 5 Herbs Herbs per minute)
Parts (# Parts Parts)
Group of Harpies (# Harpies)
Id: "I TO Harpy Resolve"

Speedy Real Estate

Objective:
Easy: Have 1 Hearth upgraded to level 1 before time runs out
Medium: Have 1 Hearth upgraded to level 1 before time runs out
Hard: Have 1 Hearth upgraded to level 1 before time runs out

Rewards:
Box of Boots (# Boots Boots)
Wildfire Essence (# Wildfire Essence Wildfire Essence)
Parts (# Parts Parts)
Id: "I TO HUB"

Joyful Humans

Objective:
Easy: Maintain Humans Resolve at 23 or higher for # seconds before time runs out
Medium: Maintain Humans Resolve at 25 or higher for # seconds before time runs out
Hard: Maintain Humans Resolve at 27 or higher for # seconds before time runs out

Rewards:
Grain Delivery Line (gain 5 Grain Grain per minute)
Parts (# Parts Parts)
Group of Humans (# Humans)
Id: "I TO Human Resolve"

Joyful Lizards

Objective:
Easy: Maintain Lizards Resolve at 14 or higher for # seconds before time runs out
Medium: Maintain Lizards Resolve at 16 or higher for # seconds before time runs out
Hard: Maintain Lizards Resolve at 18 or higher for # seconds before time runs out

Rewards:
Meat Delivery Line (gain 5 Meat Meat per minute)
Box of Tools (# Tools Tools)
Group of Lizards (# Lizards)
Id: "I TO Lizard Resolve"

Hurried Expedition

Objective:
Easy: This Order cannot be drawn as an Easy Order
Medium: Complete any 2 Glade Events before time runs out
Hard: Complete 1 Dangerous Glade Event before time runs out

Rewards:
Apothecary Blueprint
Bigger Grill (+3 to Skewers Skewers production)
Parts (# Parts Parts)
Id: "I TO Relic Resolve"

Call of the Ruins

Objective:
Easy: This Order cannot be drawn as an Easy Order
Medium: Discover 2 Glades and Rebuild or Salvage 1 Ruin before time runs out
Hard: Discover 3 Glades and Rebuild or Salvage 1 Ruin before time runs out

Rewards:
Reed Delivery Line (gain 5 Reed Reed per minute)
Toolshop Blueprint
Box of Tools (12 Tools Tools)
Id: "I TO Ruins and Glades"

Quick Transaction

Objective:
Easy: This Order cannot be drawn as an Easy Order
Medium: Sell goods worth 12 Amber Amber and Deliver 7 Amber Amber before time runs out
Hard: Sell goods worth 16 Amber Amber and Deliver 10 Amber Amber before time runs out

Rewards:
Export Specialization (gain +1 to production yields for all packs of goods)
Bundle of Coats (# Coats Coats)
Artisan Blueprint
Id: "I TO Sold Amber"

Impetuous Explorer

Objective:
Easy: Complete any 2 Glade Events before time runs out
Medium: Complete any 2 Glade Events before time runs out
Hard: Complete any 3 Glade Events before time runs out

Rewards:
Pickle Jars (gain +# to Pickled Goods Pickled Goods production)
Weaver Blueprint
Parts (# Parts Parts)
Id: "I TO Solve Relics"

Supply Thy Neighbor

Objective:
Easy: This Order cannot be drawn as an Easy Order
Medium: Complete 3 Trade Routes worth at least # Amber Amber before time runs out
Hard: Complete 4 Trade Routes worth at least # Amber Amber before time runs out

Rewards:
Coat Delivery Line (gain 5 Coats Coats per minute)
Ancient Sewing Technique (gain +# to Coats Coats production)
Bundle of Fabric (# Fabric Fabric)
Id: "I TO Trade Routes With Value"

Businessman

Objective:
Easy: Complete 3 Trade Routes
Medium: Complete 4 Trade Routes
Hard: Complete 4 Trade Routes

Rewards:
Amber Pouch (15 Amber Amber)
Wildfire Essence (2 Wildfire Essence Wildfire Essence)
Villagers (2 Villagers)
Id: "I Trade Routes"

Booming Economy

Objective:
Easy: Sell goods worth 10 Amber Amber
Medium: Sell goods worth 15 Amber Amber
Hard: Sell goods worth 20 Amber Amber

Rewards:
Amber Pouch (# Amber Amber)
Oil Vessels (# Oil Oil)
Villagers (# Villagers)
Id: "I Trader Value Sold"

Water Extraction

Objective:
Easy: This Order cannot be drawn as an Easy Order
Medium: This Order cannot be drawn as a Medium Order
Hard: Have 1 Geyser Pump upgraded to level 1

Rewards:
Crate of Bricks (# Bricks Bricks)
Parts (# Parts Parts)
Villagers (# Villagers)
Id: "I Upgrade Pump"

Fill the Engines

Objective:
Easy: This Order cannot be drawn as an Easy Order
Medium: Use a total of 25 of any type of rainwater (different types can be combined) in Rain Engines
Hard: Use a total of 40 of any type of rainwater (different types can be combined) in Rain Engines

Rewards:
Pipes (# Pipes Pipes)
Parts (# Parts Parts)
Villagers (# Villagers)
Id: "I Water"

Exploration

Objective:
Easy: Discover any 3 Glades
Medium: Discover any 4 Glades
Hard: Discover any 5 Glades

Rewards:
Scout's Pack (workers assigned to Glade Events can carry 5 more items)
Crate of Bricks (# Bricks Bricks)
Box of Planks (# Planks Planks)
Id: "IA Glades"

Shelters

Objective:
Easy: Fulfill 8 Basic Housing Needs and Deliver 20 Wood Wood
Medium: This Order cannot be drawn as a Medium Order
Hard: This Order cannot be drawn as a Hard Order

Rewards:
Box of Planks (# Planks Planks)
Basket of Fish (# Fish Fish)
Villagers (# Villagers)
Id: "IA Shelters"

Housing Estate

Objective:
Easy: This Order cannot be drawn as an Easy Order
Medium: Have 6 Shelter built before time runs out
Hard: Have 6 Shelter built before time runs out

Rewards:
Export Specialization (gain +1 to production yields for all packs of goods)
Bath House Blueprint
Parts (# Parts Parts)
Id: "IA TO Build Shelters"

Distant Journey

Objective:
Easy: This Order cannot be drawn as an Easy Order
Medium: Discover any 4 Glades before time runs out
Hard: Discover any 5 Glades before time runs out

Rewards:
Stone Delivery Line (gain 5 Stone Stone per minute)
Brickyard Blueprint
Copper Bars (# Copper Bars Copper Bars)
Id: "IA TO Discover Glades"

Woodcutters

Objective:
Easy: Have 2 Woodcutters' Camp built and Deliver 30 Wood Wood
Medium: This Order cannot be drawn as a Medium Order
Hard: This Order cannot be drawn as a Hard Order

Rewards:
Resin (# Resin Resin)
Parts (# Parts Parts)
Villagers (# Villagers)
Id: "IA Woodcutters Camp"

The Grove

Objective:
Easy: Have 6 Beavers
Medium: This Order cannot be drawn as a Medium Order
Hard: This Order cannot be drawn as a Hard Order

Rewards:
Forester's Hut Blueprint
Pack of Roots (# Roots Roots)
Id: "IB Beavers"

Big Delivery

Objective:
Easy: Deliver 3 Pack of Building Materials Pack of Building Materials
Medium: Deliver 5 Pack of Building Materials Pack of Building Materials
Hard: Deliver 7 Pack of Building Materials Pack of Building Materials

Rewards:
Reinforced Saw Blades (gain +1 to Planks Planks production)
Crate of Bricks (# Bricks Bricks)
Box of Tools (# Tools Tools)
Id: "IB Building Packs"

Camps

Objective:
Easy: Have 1 Harvesters' Camp and 1 Stonecutters' Camp built
Medium: Have 1 Harvesters' Camp and 1 Stonecutters' Camp built and Deliver 10 Bricks Bricks
Hard: Have 1 Harvesters' Camp and 1 Stonecutters' Camp built and Deliver 10 Bricks Bricks

Rewards:
Crate of Clay (# Clay Clay)
Bundle of Reeds (# Reed Reed)
Parts (# Parts Parts)
Id: "IB Camps"

Rich Harvest

Objective:
Easy: Deliver 3 Pack of Crops Pack of Crops
Medium: Deliver 5 Pack of Crops Pack of Crops
Hard: Deliver 7 Pack of Crops Pack of Crops

Rewards:
Amber Pouch (# Amber Amber)
Industrialized Farming (+1 to Pack of Crops Pack of Crops production)
Seed Pouch (planting crops is 25% faster)
Id: "IB Crops"

People of the Forest

Objective:
Easy: Have 6 Foxes
Medium: This Order cannot be drawn as a Medium Order
Hard: This Order cannot be drawn as a Hard Order

Rewards:
Foragers' Camp Blueprint
Crate of Vegetables (# Vegetables Vegetables)
Id: "IB Foxes"

Architects

Objective:
Easy: Have 6 Frogs
Medium: This Order cannot be drawn as a Medium Order
Hard: This Order cannot be drawn as a Hard Order

Rewards:
Brickyard Blueprint
Box of Scales (# Scales Scales)
Id: "IB Frogs"

The Nest

Objective:
Easy: Have 6 Harpies
Medium: This Order cannot be drawn as a Medium Order
Hard: This Order cannot be drawn as a Hard Order

Rewards:
Herbalists' Camp Blueprint
Bundle of Coats (# Coats Coats)
Id: "IB Harpies"

Help from the Queen

Objective:
Easy: Have 6 Humans
Medium: This Order cannot be drawn as a Medium Order
Hard: This Order cannot be drawn as a Hard Order

Rewards:
Box of Grain (# Grain Grain)
Mold Supply (+1 to Grain Grain production)
Small Farm Blueprint
Id: "IB Humans"

Trappers

Objective:
Easy: Have 6 Lizards
Medium: This Order cannot be drawn as a Medium Order
Hard: This Order cannot be drawn as a Hard Order

Rewards:
Trappers' Camp Blueprint
Tanning Racks (+1 to Leather Leather production)
Basket of Insects (# Insects Insects)
Id: "IB Lizards"

Basic Logistics

Objective:
Easy: Have 35 Paths built
Medium: This Order cannot be drawn as a Medium Order
Hard: This Order cannot be drawn as a Hard Order

Rewards:
Shovels (villagers move 10% faster on roads)
Crate of Stone (# Stone Stone)
Id: "IB Paths"

Delivery

Objective:
Easy: Complete 1 Trade Route and Deliver 3 Pack of Crops Pack of Crops
Medium: Complete 2 Trade Routes and Deliver 4 Pack of Crops Pack of Crops
Hard: Complete 3 Trade Routes and Deliver 5 Pack of Crops Pack of Crops
Rewards:
Amber Pouch (# Amber Amber)
Box of Grain (# Grain Grain)
Villagers (# Villagers)
Id: "IB Provisions and Crops"

Relics

Objective:
Easy: This Order cannot be drawn as an Easy Order
Medium: Deliver 1 Ancient Tablet Ancient Tablet
Hard: Deliver 1 Ancient Tablet Ancient Tablet
Rewards:
Basket of Eggs (# Eggs Eggs)
Basket of Berries (# Berries Berries)
Wildfire Essence (# Wildfire Essence Wildfire Essence)
Id: "IB Tablet"

Three Packs

Objective:
Easy: Deliver 2 Pack of Building Materials Pack of Building Materials, 2 Pack of Crops Pack of Crops, and 2 Pack of Provisions Pack of Provisions
Medium: Deliver 4 Pack of Building Materials Pack of Building Materials, 3 Pack of Crops Pack of Crops, and 3 Pack of Provisions Pack of Provisions
Hard: Deliver 5 Pack of Building Materials Pack of Building Materials, 5 Pack of Crops Pack of Crops, and 5 Pack of Provisions Pack of Provisions
Rewards:
Mold Supply (+1 to Grain Grain production)
Reinforced Needles (+1 to Fabric Fabric production)
Parts (# Parts Parts)
Id: "IB Three Packs"

Quick Packaging

Objective:
Easy: This Order cannot be drawn as an Easy Order
Medium: Deliver 4 Pack of Building Materials Pack of Building Materials, 4 Pack of Crops Pack of Crops, and 4 Pack of Provisions Pack of Provisions before time runs out
Hard: Deliver 6 Pack of Building Materials Pack of Building Materials, 6 Pack of Crops Pack of Crops, and 6 Pack of Provisions Pack of Provisions before time runs out
Rewards:
Villagers (3 Villagers)
Worker Mobilization (+50% to amount of goods produced in the Makeshift Post)
Better Packaging (Pack of Trade Goods Pack of Trade Goods can be produced at the Makeshift Post)
Id: "IB TO Three Packs"

Trading Post

Objective:
Easy: Have a Trading Post built and Deliver 5 Amber Amber
Medium: Have a Trading Post built and Deliver 10 Amber Amber
Hard: Have a Trading Post built and Deliver 10 Amber Amber
Rewards:
Basket of Biscuits (# Biscuits Biscuits)
Parts (# Parts Parts)
Box of Tools (# Tools Tools)
Id: "IB Trading Post"

Wood Delivery

Objective:
Easy: Deliver 35 Wood Wood
Medium: This Order cannot be drawn as a Medium Order
Hard: This Order cannot be drawn as a Hard Order
Rewards:
Parts (# Parts Parts)
Villagers (# Villagers)
Id: "IB Wood"

Tier 2

Advanced Trading

Objective:
Easy: Deliver 10 Pack of Trade Goods Pack of Trade Goods and 10 Pack of Provisions Pack of Provisions
Medium: Deliver 15 Pack of Trade Goods Pack of Trade Goods and 15 Pack of Crops Pack of Crops
Hard: Deliver 15 Pack of Trade Goods Pack of Trade Goods, 10 Pack of Building Materials Pack of Building Materials, and 10 Pack of Crops Pack of Crops

Rewards:
Export Specialization (gain +1 to production yields for all packs of goods)
Quick Deliveries (all packs of goods are produced 33% faster)
Bundle of Leather (# Leather Leather)
Id: "II Advanced Trading"

Aid for the Beaver Clan

Objective:
Easy: Deliver 8 Pack of Building Materials Pack of Building Materials
Medium: Deliver 12 Pack of Building Materials Pack of Building Materials
Hard: Deliver 15 Pack of Building Materials Pack of Building Materials

Rewards:
Group of Beavers (# Beavers)
Beaver Clan Support (+3 to Beavers Resolve)
Parts (# Parts Parts)
Id: "II Aid for the Beaver Faction"

Aid for the Fox Pack

Objective:
Easy: Deliver 3 Pack of Provisions Pack of Provisions and explore 1 Glade
Medium: Deliver 4 Pack of Provisions Pack of Provisions and explore 1 Glade
Hard: Deliver 5 Pack of Provisions Pack of Provisions and explore 2 Glades

Rewards:
Group of Foxes (# Foxes)
Fox Pack Support (+3 to Foxes Resolve)
Parts (# Parts Parts)
Id: "II Aid for the Fox Faction"

Aid for the Frog Clan

Objective:
Easy: Deliver 3 Pack of Building Materials Pack of Building Materials and 30 Drizzle Water Drizzle Water
Medium: Deliver 4 Pack of Building Materials Pack of Building Materials and 40 Clearance Water Clearance Water
Hard: Deliver 5 Pack of Building Materials Pack of Building Materials and 50 Storm Water Storm Water

Rewards:
Group of Frogs (# Frogs)
Frog Clan Support (+3 to Frogs Resolve)
Parts (# Parts Parts)
Id: "II Aid for the Frog Faction"

Aiding the Flock

Objective:
Easy: Deliver 15 Boots Boots and 10 Coats Coats
Medium: Deliver 20 Boots Boots and 15 Coats Coats
Hard: Deliver 25 Boots Boots and 20 Coats Coats

Rewards:
Group of Harpies (# Harpies)
Harpy Clan Support (+3 to Harpies Resolve)
Parts (# Parts Parts)
Id: "II Aid for the Harpy Faction"

Aid for the Human Clan

Objective:
Easy: Deliver 6 Pack of Crops Pack of Crops and have 8 Comfort Decorations built
Medium: Deliver 8 Pack of Crops Pack of Crops and have 10 Comfort Decorations built
Hard: Deliver 10 Pack of Crops Pack of Crops and have 12 Comfort Decorations built

Rewards:
Group of Humans (# Humans)
Human Clan Support (+3 to Humans Resolve)
Parts (# Parts Parts)
Id: "II Aid for the Human Faction"

Aid for the Lizard Clan

Objective:
Easy: Deliver 6 Pack of Provisions Pack of Provisions
Medium: Deliver 8 Pack of Provisions Pack of Provisions
Hard: Deliver 10 Pack of Provisions Pack of Provisions

Rewards:
Group of Lizards (# Lizards)
Lizard Clan Support (+3 to Lizards Resolve)
Parts (# Parts Parts)
Id: "II Aid for the Lizard Faction"

Pottery and Wine

Objective:
Easy: Deliver 20 Wine Wine and 15 Pottery Pottery
Medium: Deliver 25 Wine Wine and 20 Pottery Pottery
Hard: Deliver 30 Wine Wine and 25 Pottery Pottery

Rewards:
Long Term Contract (workers who are assigned to a workplace that matches their comfort specialization receive an additional +2 Resolve from the "Comfortable" effect)
Bundle of Reeds (# Reed Reed)
Box of Tools (# Tools Tools)
Id: "II Artisan"

Beaver Influx

Objective:
Easy: Deliver 35 Roots Roots
Medium: Deliver 50 Roots Roots
Hard: Deliver 65 Roots Roots

Rewards:
Group of Beavers (# Beavers)
Box of Planks (# Planks Planks)
Barrels of Ale (# Ale Ale)
Id: "II Beaver Influx"

Beaver Population

Objective:
Easy: Have 8 Beavers and maintain Beavers Resolve at 20 for # seconds
Medium: Have 10 Beavers and maintain Beavers Resolve at 24 for # seconds
Hard: Have 12 Beavers and maintain Beavers Resolve at 28 for # seconds

Rewards:
Lumber Mill Blueprint
Pickled Goods (# Pickled Goods Pickled Goods)
Parts (# Parts Parts)
Id: "II Beaver Population"

Fighting the Storm

Objective:
Easy: Have 1 Blight Post built and produce 10 Purging Fire Purging Fire
Medium: Have 1 Blight Post built and produce 30 Purging Fire Purging Fire
Hard: This Order cannot be drawn as a Hard Order

Rewards:
Purging Fire (# Purging Fire Purging Fire)
Crate of Sea Marrow (# Sea Marrow Sea Marrow)
Parts (# Parts Parts)
Id: "II Blight Post"

Happy Brewing

Objective:
Easy: Fulfill any Need from the Services category 30 times (different Needs can be combined) and Deliver 30 Ale Ale
Medium: Fulfill any Need from the Services category 35 times (different Needs can be combined) and Deliver 35 Ale Ale
Hard: Fulfill any Need from the Services category 40 times (different Needs can be combined) and Deliver 40 Ale Ale

Rewards:
Repurposed Clay (gain 2 Bricks Bricks for every 10 Pottery Pottery produced)
Rain-Powered Pottery Wheel (gain +2 to Pottery Pottery production)
Pickled Goods (# Pickled Goods Pickled Goods)
Id: "II Brewery"

Clothing the People

Objective:
Easy: Fulfill the Need for Coats Coats 25 times
Medium: Fulfill the Need for Coats Coats 30 times
Hard: Fulfill the Need for Coats Coats 35 times

Rewards:
Reinforced Needles (gain +1 to Fabric Fabric production)
Packs of Provisions (# Pack of Provisions Pack of Provisions)
Parts (# Parts Parts)
Id: "II Coats"

Restoration

Objective:
Easy: This Order cannot be drawn as an Easy Order
Medium: Complete 1 Glade Event using the Empathy solve
Hard: Complete 2 Glade Events using the Empathy solve

Rewards:
Chest of Ancient Tablets (# Ancient Tablet Ancient Tablet)
Box of Tools (# Tools Tools)
Basket of Berries (# Berries Berries)
Id: "II Convert"

Advanced Farming

Objective:
Easy: Deliver 15 Pack of Crops Pack of Crops
Medium: Deliver 18 Pack of Crops Pack of Crops
Hard: Deliver 20 Pack of Crops Pack of Crops

Rewards:
Old Ghran's Technique (+25% to amount of goods produced in the Small Farm)
Large Baskets (+25% to amount of goods produced in the Plantation)
Advanced Herbalism (+25% to amount of goods produced in the Herb Garden)
Id: "II Crops"

Firestarter

Objective:
Easy: This Order cannot be drawn as an Easy Order
Medium: Burn 6 Blightrot Cysts
Hard: Burn 8 Blightrot Cysts

Rewards:
Fuel Mix (+1 to Purging Fire Purging Fire production)
Box of Porridge (# Porridge Porridge)
Box of Tools (# Tools Tools)
Id: "II Cysts"

Risky Expedition

Objective:
Easy: Discover 1 Dangerous Glade
Medium: Discover 2 Dangerous Glades
Hard: Discover 3 Dangerous Glades

Rewards:
Basket of Eggs (# Eggs Eggs)
Bundle of Plant Fiber (# Plant Fiber Plant Fiber)
Box of Tools (# Tools Tools)
Id: "II Dangerous Glades"

Rain Engines

Objective:
Easy: Have 2 Rain Engines installed
Medium: Have 3 Rain Engines installed
Hard: Have 4 Rain Engines installed

Rewards:
Crate of Stone (# Stone Stone)
Bundle of Plant Fiber (# Plant Fiber Plant Fiber)
Oil Vessels (# Oil Oil)
Id: "II Engines"

Algal Bloom

Objective:
Easy: Deliver 30 Algae Algae
Medium: Deliver 40 Algae Algae
Hard: Deliver 50 Algae Algae

Rewards:
Reinforced Needles (+1 to Fabric Fabric production)
Bowl of Paste (# Paste Paste)
Box of Tools (# Tools Tools)
Id: "II Fishing Trial M S NB"
Note: This Order is specific to the Ashen Thicket, Coastal Grove, Marshlands, and Sealed Forest

Scaling Up

Objective:
Easy: Deliver 30 Scales Scales
Medium: Deliver 40 Scales Scales
Hard: Deliver 50 Scales Scales

Rewards:
Shoe Mold (+2 to Boots Boots production)
Bundle of Coats (# Coats Coats)
Box of Porridge (# Porridge Porridge)
Id: "II Fishing Trial RW CF S"
Note: This Order is specific to the Coastal Grove, Coral Forest, Royal Woodlands, and Sealed Forest

Out Fishing

Objective:
Easy: Deliver 30 Fish Fish
Medium: Deliver 40 Fish Fish
Hard: Deliver 50 Fish Fish

Rewards:
Viceroy's Survival Guide (global food production is 20% faster)
Box of Boots (# Boots Boots)
Parts (# Parts Parts)
Id: "II Fishing Trial SO M CRW NB"
Note: This Order is specific to the Ashen Thicket, Coastal Grove, Cursed Royal Woodlands, Marshlands, and Scarlet Orchard

Fox Influx

Objective:
Easy: Deliver 35 Herbs Herbs
Medium: Deliver 50 Herbs Herbs
Hard: Deliver 65 Herbs Herbs

Rewards:
Group of Foxes (# Foxes)
Box of Porridge (# Porridge Porridge)
Crate of Tea (# Tea Tea)
Id: "II Fox Influx"

Fox Population

Objective:
Easy: Have 8 Foxes and maintain Foxes Resolve at 14 for # seconds
Medium: Have 10 Foxes and maintain Foxes Resolve at 16 for # seconds
Hard: Have 12 Foxes and maintain Foxes Resolve at 18 for # seconds

Rewards:
Druid's Hut Blueprint
Pickled Goods (# Pickled Goods Pickled Goods)
Parts (# Parts Parts)
Id: "II Fox Population"

Frog Influx

Objective:
Easy: Deliver 35 Stone Stone
Medium: Deliver 50 Stone Stone
Hard: Deliver 65 Stone Stone

Rewards:
Group of Frogs (# Frogs)
Reinforced Brick Mold (+1 to Bricks Bricks production)
Box of Boots (# Boots Boots)
Id: "II Frog Influx"

Frog Population

Objective:
Easy: Have 8 Frogs and maintain Frogs Resolve at 20 for # seconds
Medium: Have 10 Frogs and maintain Frogs Resolve at 24 for # seconds
Hard: Have 12 Frogs and maintain Frogs Resolve at 28 for # seconds

Rewards:
Cannery Blueprint
Bowl of Paste (# Paste Paste)
Parts (# Parts Parts)
Id: "II Frog Population"

Important Delivery

Objective:
Easy: Deliver 8 Coal Coal and 8 Pack of Building Materials Pack of Building Materials
Medium: Deliver 10 Coal Coal and 10 Pack of Building Materials Pack of Building Materials
Hard: Deliver 20 Coal Coal and 12 Pack of Building Materials Pack of Building Materials

Rewards:
Wildfire Essence (# Wildfire Essence Wildfire Essence)
Box of Tools (# Tools Tools)
Bundle of Coats (# Coats Coats)
Id: "II Fuel and Building"

Into the Unknown

Objective:
Easy: Discover 2 Glades within # seconds of each other
Medium: Discover 2 Glades within # seconds of each other
Hard: Discover 2 Glades within # seconds of each other

Rewards:
Box of Tools (# Tools Tools)
Vessel of Incense (# Incense Incense)
Villagers (# Villagers)
Id: "II Glades in Time"

Into the Wilds

Objective:
Easy: Discover 3 Glades
Medium: Discover 4 Glades
Hard: Discover 5 Glades

Rewards:
Amber Pouch (# Amber Amber)
Box of Tools (# Tools Tools)
Basket of Insects (# Insects Insects)
Id: "II Glades"

Happy Beavers

Objective:
Easy: Maintain Beavers Resolve at 20 and sell goods worth 8 Amber Amber
Medium: Maintain Beavers Resolve at 22 and sell goods worth 12 Amber Amber
Hard: Maintain Beavers Resolve at 24 and sell goods worth 16 Amber Amber

Rewards:
Reinforced Axes ( Woodcutters' Camp production is #% faster)
Basket of Biscuits (# Biscuits Biscuits)
Box of Tools (# Tools Tools)
Id: "II Happy Beavers"

Happy Foxes

Objective:
Easy: Maintain Foxes Resolve at 14 and complete 1 Glade Event
Medium: Maintain Foxes Resolve at 16 and complete 2 Glade Events
Hard: Maintain Foxes Resolve at 18 and complete 3 Glade Events

Rewards:
Tea Infuser (gain +# to Tea Tea production)
Amber Pouch (# Amber Amber)
Fox Friendship (2 additional Foxes will come with each group of newcomers)
Id: "II Happy Foxes"

Happy Frogs

Objective:
Easy: Maintain Frogs Resolve at 20 and use any 25 units of rainwater in Rain Engines (different rainwater types can be combined)
Medium: Maintain Frogs Resolve at 22 and use any 50 units of rainwater in Rain Engines (different rainwater types can be combined)
Hard: Maintain Frogs Resolve at 24 and use any 75 units of rainwater in Rain Engines (different rainwater types can be combined)

Rewards:
Frog Friendship (2 additional Frogs will come with each group of newcomers)
Bowl of Paste (# Paste Paste)
Stamping Die (+1 to Pipes Pipes production)
Id: "II Happy Frogs"

Happy Harpies

Objective:
Easy: Maintain Harpies Resolve at 14 and have 4 Aesthetics Decorations built
Medium: Maintain Harpies Resolve at 16 and have 6 Aesthetics Decorations built
Hard: Maintain Harpies Resolve at 18 and have 8 Aesthetics Decorations built

Rewards:
Steel Grater (gain +2 to Paste Paste production)
Vials of Pigment (# Dye Dye)
Bundle of Fabric (# Fabric Fabric)
Id: "II Happy Harpies"

Happy Humans

Objective:
Easy: Maintain Humans Resolve at 24 and Deliver 20 Grain Grain
Medium: Maintain Humans Resolve at 26 and Deliver 25 Grain Grain
Hard: Maintain Humans Resolve at 28 and Deliver 30 Grain Grain

Rewards:
Ancient Sewing Technique (gain +# to Coats Coats production)
Basket of Pies (# Pie Pie)
Human Friendship (2 additional Humans will come with each group of newcomers)
Id: "II Happy Humans"

Happy Lizards

Objective:
Easy: Maintain Lizards Resolve at 14 and explore 1 Glade
Medium: Maintain Lizards Resolve at 16 and explore 2 Glades
Hard: Maintain Lizards Resolve at 18 and explore 3 Glades

Rewards:
Salted Jerky (gain +# to Jerky Jerky production)
Amber Pouch (# Amber Amber)
Lizard Friendship (2 additional Lizards will come with each group of newcomers)
Id: "II Happy Lizards"

Harpy Influx

Objective:
Easy: Deliver 35 Mushrooms Mushrooms
Medium: Deliver 50 Mushrooms Mushrooms
Hard: Deliver 65 Mushrooms Mushrooms

Rewards:
Group of Harpies (# Harpies)
Ancient Sewing Technique (gain +# to Coats Coats production)
Bundle of Coats (# Coats Coats)
Id: "II Harpy Influx"

Harpy Population

Objective:
Easy: Have 8 Harpies and maintain Harpies Resolve at 14 for # seconds
Medium: Have 10 Harpies and maintain Harpies Resolve at 18 for # seconds
Hard: Have 12 Harpies and maintain Harpies Resolve at 22 for # seconds

Rewards:
Bowl of Paste (# Paste Paste)
Parts (# Parts Parts)
Alchemist's Hut Blueprint
Id: "II Harpy Population"

More Houses

Objective:
Easy: Have 16 Need for Basic Housing fulfilled
Medium: This Order cannot be drawn as a Medium Order
Hard: This Order cannot be drawn as a Hard Order

Rewards:
Villagers (# Villagers)
Parts (# Parts Parts)
Basket of Fish (# Fish Fish)
Id: "II Human Houses"

Human Influx

Objective:
Easy: Deliver 35 Grain Grain
Medium: Deliver 50 Grain Grain
Hard: Deliver 65 Grain Grain

Rewards:
Group of Humans (# Humans)
Crate of Bricks (# Bricks Bricks)
Box of Porridge (# Porridge Porridge)
Id: "II Human Influx"

Human Population

Objective:
Easy: Have 8 Humans and maintain Humans Resolve at 24 for # seconds
Medium: Have 10 Humans and maintain Humans Resolve at 28 for # seconds
Hard: Have 12 Humans and maintain Humans Resolve at 32 for # seconds

Rewards:
Basket of Pies (# Pie Pie)
Amber Pouch (# Amber Amber)
Brick Oven Blueprint
Id: "II Human Population"


Meat Treats

Objective:
Easy: Have 8 Villagers with the Need for Jerky Jerky fulfilled simultaneously for # seconds
Medium: Have 10 Villagers with the Need for Jerky Jerky fulfilled simultaneously for # seconds
Hard: Have 12 Villagers with the Need for Jerky Jerky fulfilled simultaneously for # seconds

Rewards:
Salted Jerky (+# to Jerky Jerky production)
Pack of Meat (# Meat Meat)
Villagers (# Villagers)
Id: "II Jerky For Time"

Meat Diet

Objective:
Easy: Fulfill the Need for Jerky Jerky 30 times
Medium: Fulfill the Need for Jerky Jerky 40 times
Hard: Fulfill the Need for Jerky Jerky 50 times

Rewards:
Egg Containers (gain +1 to Eggs Eggs production)
Basket of Eggs (# Eggs Eggs)
Sacks of Flour (# Flour Flour)
Id: "II Jerky"

Lizard Influx

Objective:
Easy: Deliver 35 Meat Meat
Medium: Deliver 50 Meat Meat
Hard: Deliver 65 Meat Meat

Rewards:
Group of Lizards (# Lizards)
Training Gear (# Training Gear Training Gear)
Chest of Coal (# Coal Coal)
Id: "II Lizard Influx"

Lizard Population

Objective:
Easy: Have 6 Lizards and maintain Lizards Resolve at 14 for # seconds
Medium: Have 8 Lizards and maintain Lizards Resolve at 18 for # seconds
Hard: Have 10 Lizards and maintain Lizards Resolve at 22 for # seconds

Rewards:
Nets (+1 to Meat Meat production)
Pack of Skewers (# Skewers Skewers)
Butcher Blueprint
Id: "II Lizard Population"


Luxurious Delivery

Objective:
Easy: Deliver 8 Pack of Luxury Goods Pack of Luxury Goods
Medium: Deliver 10 Pack of Luxury Goods Pack of Luxury Goods
Hard: Deliver 12 Pack of Luxury Goods Pack of Luxury Goods

Rewards:
Heavy Millstone (+2 to Flour Flour production)
Amber Pouch (# Amber Amber)
Villagers (# Villagers)
Id: "II Luxury Packs"

Building Materials

Objective:
Easy: Deliver 8 Planks Planks, 6 Bricks Bricks, and 6 Fabric Fabric
Medium: Deliver 10 Planks Planks, 8 Bricks Bricks, and 8 Fabric Fabric
Hard: Deliver 14 Planks Planks, 10 Bricks Bricks, and 10 Fabric Fabric

Rewards:
Wildfire Essence (# Wildfire Essence Wildfire Essence)
Crate of Clay (# Clay Clay)
Bundle of Leather (# Leather Leather)
Id: "II Means of Production"

Stacking Amber

Objective:
Easy: Complete 1 Trade Route with a multiplier of # and Deliver 5 Amber Amber TODO: What is the numeric value of this multiplier?
Medium: Complete 2 Trade Routes with a multiplier of # and Deliver 10 Amber Amber TODO: What is the numeric value of this multiplier?
Hard: Complete 3 Trade Routes with a multiplier of # and Deliver 15 Amber Amber TODO: What is the numeric value of this multiplier?

Rewards:
Reinforced Brick Mold (+1 to Bricks Bricks production)
Crate of Stone (# Stone Stone)
Box of Scales (# Scales Scales)
Id: "II Multiply Routes"

Feast

Objective:
Easy: Have 10 Villagers with any complex food Need fulfilled simultaneously for # seconds and Deliver 15 Oil Oil
Medium: Have 12 Villagers with any complex food Need fulfilled simultaneously for # seconds and Deliver 20 Oil Oil
Hard: Have 14 Villagers with any complex food Need fulfilled simultaneously for # seconds and Deliver 25 Oil Oil

Rewards:
Viceroy's Survival Guide (global food production is 20% faster)
Heavy Press (+1 to Oil Oil production)
Chest of Coal (# Coal Coal)
Id: "II Offering Butcher"

Outposts

Objective:
Easy: Have 1 Hearth upgraded to level 1
Medium: Have 2 Hearths upgraded to level 1
Hard: Have 2 Hearths upgraded to level 2

Rewards:
Amber Pouch (# Amber Amber)
Builder's Pack (any builder can carry 5 additional items)
Box of Boots (# Boots Boots)
Id: "II Outpost"

Infrastructure

Objective:
Easy: Have 50 Paths built
Medium: This Order cannot be drawn as a Medium Order
Hard: This Order cannot be drawn as a Hard Order

Rewards:
Amber Pouch (# Amber Amber)
Crate of Stone (# Stone Stone)
Id: "II Paths"

Population Influx

Objective:
Easy: This Order cannot be drawn as an Easy Order
Medium: Deliver 40 Oil Oil and 40 Flour Flour
Hard: Deliver 40 Oil Oil and 40 Flour Flour

Rewards:
Farmer's Pack (any farmer can carry 5 additional items)
Wildfire Essence (# Wildfire Essence Wildfire Essence)
Villagers (# Villagers)
Id: "II Population Influx"

Water Delivery

Objective:
Easy: Deliver 40 Drizzle Water Drizzle Water
Medium: Deliver 70 Drizzle Water Drizzle Water
Hard: Deliver 100 Drizzle Water Drizzle Water

Rewards:
Copper Bars (# Copper Bars Copper Bars)
Chest of Coal (# Coal Coal)
Amber Pouch (# Amber Amber)
Id: "II Rainwater"

Profit Margin

Objective:
Easy: Complete 2 Trade Routes worth at least # Amber Amber
Medium: Complete 3 Trade Routes worth at least # Amber Amber
Hard: Complete 3 Trade Routes worth at least # Amber Amber

Rewards:
Supplier Blueprint
Amber Pouch (# Amber Amber)
Box of Porridge (# Porridge Porridge)
Id: "II Route Value"

Seller

Objective:
Easy: Complete 4 Trade Routes and sell goods worth 10 Amber Amber
Medium: Complete 5 Trade Routes and sell goods worth 15 Amber Amber
Hard: Complete 6 Trade Routes and sell goods worth 20 Amber Amber

Rewards:
Amber Pouch (# Amber Amber)
Crate of Bricks (# Bricks Bricks)
Advanced Leatherworking (gain +# to Leather Leather production)
Id: "II Routes"

Sacrificing

Objective:
Easy: Sacrifice 15 Coal Coal and 15 Wood Wood in the Ancient Hearth
Medium: Sacrifice 20 Oil Oil and 20 Coal Coal in the Ancient Hearth
Hard: Sacrifice 30 Oil Oil, 30 Coal Coal, and 50 Wood Wood in the Ancient Hearth

Rewards:
Bleeding Trees (gain +1 to Resin Resin production)
Secret Techniques of the Firekeeper (fuel consumption in Hearths is decreased by 25%)
Copper Bars (# Copper Bars Copper Bars)
Id: "II Sacrifice"

Making Connections

Objective:
Easy: Have a Standing of level 1 with 1 settlement/faction
Medium: Have a Standing of level 1 with 2 settlements/factions
Hard: Have a Standing of level 1 with 3 settlements/factions

Rewards:
Amber Pouch (# Amber Amber)
Wildfire Essence (# Wildfire Essence Wildfire Essence)
Parts (# Parts Parts)
Id: "II Standing"

Ancient Artifacts

Objective:
Easy: This Order cannot be drawn as an Easy Order
Medium: Deliver 2 Ancient Tablet Ancient Tablet
Hard: Deliver 3 Ancient Tablet Ancient Tablet
Rewards:
Export Specialization (gain +1 to production yields for all packs of goods)
Amber Pouch (# Amber Amber)
Villagers (# Villagers)
Id: "II Tablets"

Work Break

Objective:
Easy: This Order cannot be drawn as an Easy Order
Medium: This Order cannot be drawn as a Medium Order
Hard: Avoid felling trees for # seconds without interruptions (any felled trees fully resets the timer) before time runs out
Rewards:
Lightweight Axes (woodcutters move 20% faster)
Amber Pouch (# Amber Amber)
Chest of Coal (# Coal Coal)
Id: "II TO Cut NOTrees"
Note: Any trees destroyed by Glade Events such as Drainage Mole count as felled trees.

Need for Timber

Objective:
Easy: This Order cannot be drawn as an Easy Order
Medium: This Order cannot be drawn as a Medium Order
Hard: Fell 50 trees before time runs out
Rewards:
Advanced Fuel (all fuel recipes are 33% faster)
Box of Planks (# Amber Amber)
Wildfire Essence (# Wildfire Essence Wildfire Essence)
Id: "II TO Cut Trees"
Note: Any trees destroyed by Glade Events such as Drainage Mole count as felled trees.

Adventurous Viceroy

Objective:
Easy: This Order cannot be drawn as an Easy Order
Medium: Discover 2 Dangerous Glades before time runs out
Hard: Discover 3 Dangerous Glades before time runs out
Rewards:
Explorers' Lodge Blueprint
Basket of Jerky (# Jerky Jerky)
Box of Tools (# Tools Tools)
Id: "II TO Discover Dangerous Glades"

Forager's Trial

Objective:
Easy: Deliver 30 Vegetables Vegetables and 30 Grain Grain before time runs out
Medium: Deliver 40 Vegetables Vegetables and 40 Grain Grain before time runs out
Hard: Deliver 50 Vegetables Vegetables and 50 Grain Grain before time runs out

Rewards:
Puffed Grain (+# to Porridge Porridge production)
Box of Porridge (# Porridge Porridge)
Plantation Blueprint
Id: "II TO Forager Trial - CRW AT"
Note: This Order is specific to the Ashen Thicket and Cursed Royal Woodlands

Forager's Trial

Objective:
Easy: Deliver 30 Vegetables Vegetables and 30 Roots Roots before time runs out
Medium: Deliver 40 Vegetables Vegetables and 40 Roots Roots before time runs out
Hard: Deliver 50 Vegetables Vegetables and 50 Roots Roots before time runs out

Rewards:
Puffed Grain (+# to Porridge Porridge production)
Box of Porridge (# Porridge Porridge)
Plantation Blueprint
Id: "II TO Forager Trial - RW"
Note: This Order is specific to the Royal Woodlands

Forager's Trial

Objective:
Easy: Deliver 30 Roots Roots and 30 Grain Grain before time runs out
Medium: Deliver 40 Roots Roots and 40 Grain Grain before time runs out
Hard: Deliver 50 Roots Roots and 50 Grain Grain before time runs out

Rewards:
Puffed Grain (+# to Porridge Porridge production)
Box of Porridge (# Porridge Porridge)
Plantation Blueprint
Id: "II TO Forager Trial - SO"
Note: This Order is specific to the Scarlet Orchard

Stonecutter's Trial

Objective:
Easy: Deliver 30 Clay Clay and 30 Sea Marrow Sea Marrow before time runs out
Medium: Deliver 40 Clay Clay and 40 Sea Marrow Sea Marrow before time runs out
Hard: Deliver 50 Clay Clay and 50 Sea Marrow Sea Marrow before time runs out

Rewards:
Steel Pickaxes (+1 to Stone Stone production)
Basket of Pies (# Pie Pie)
Clay Pit Blueprint
Id: "II TO Gathering Stone"

Venturesome Leader

Objective:
Easy: Discover any 3 Glades before time runs out
Medium: Discover any 4 Glades before time runs out
Hard: Discover any 5 Glades before time runs out
Rewards:
Exploration Contract (gain 20 Reed Reed and 20 Clay Clay each time you discover a Glade)
Parts (# Parts Parts)
Box of Tools (# Tools Tools)
Id: "II TO Glades Discovery"

Herbalist's Trial

Objective:
Easy: Deliver 30 Herbs Herbs and 30 Mushrooms Mushrooms before time runs out
Medium: Deliver 40 Herbs Herbs and 40 Mushrooms Mushrooms before time runs out
Hard: Deliver 50 Herbs Herbs and 50 Mushrooms Mushrooms before time runs out

Rewards:
Tea Infuser (+# to Tea Tea production)
Pickled Goods (# Pickled Goods Pickled Goods)
Alchemist's Hut Blueprint
Id: "II TO Herbalist Trial - CRW"
Note: This Order is specific to the Cursed Royal Woodlands

Herbalist's Trial

Objective:
Easy: Deliver 30 Berries Berries and 30 Mushrooms Mushrooms before time runs out
Medium: Deliver 40 Berries Berries and 40 Mushrooms Mushrooms before time runs out
Hard: Deliver 50 Berries Berries and 50 Mushrooms Mushrooms before time runs out

Rewards:
Tea Infuser (+# to Tea Tea production)
Pickled Goods (# Pickled Goods Pickled Goods)
Alchemist's Hut Blueprint
Id: "II TO Herbalist Trial - RW SF"
Note: This Order is specific to the Royal Woodlands and Sealed Forest

Herbalist's Trial

Objective:
Easy: Deliver 30 Berries Berries and 30 Herbs Herbs before time runs out
Medium: Deliver 40 Berries Berries and 40 Herbs Herbs before time runs out
Hard: Deliver 50 Berries Berries and 50 Herbs Herbs before time runs out

Rewards:
Tea Infuser (+# to Tea Tea production)
Pickled Goods (# Pickled Goods Pickled Goods)
Alchemist's Hut Blueprint
Id: "II TO Herbalist Trial - SO"
Note: This Order is specific to the Scarlet Orchard

Beaver Colony

Objective:
Easy: This Order cannot be drawn as an Easy Order
Medium: Have 5 Beaver House built before time runs out
Hard: Have 6 Beaver House built before time runs out

Rewards:
Clay Delivery Line (gain 5 Clay Clay per minute)
Pickled Goods (# Pickled Goods Pickled Goods)
Group of Beavers (# Beavers)
Id: "II TO Homes for Beavers"

Homes for Foxes

Objective:
Easy: This Order cannot be drawn as an Easy Order
Medium: Have 6 Fox House built before time runs out
Hard: Have 8 Fox House built before time runs out

Rewards:
Tea Delivery Line (gain 5 Tea Tea per minute)
Pipes (# Pipes Pipes)
Group of Foxes (# Foxes)
Id: "II TO Homes for Foxes"

Frog Colony

Objective:
Easy: This Order cannot be drawn as an Easy Order
Medium: Have 6 Frog House built before time runs out
Hard: Have 8 Frog House built before time runs out

Rewards:
Stone Delivery Line (gain 5 Stone Stone per minute)
Bowl of Paste (# Paste Paste)
Group of Frogs (# Frogs)
Id: "II TO Homes for Frogs"

Harpy Colony

Objective:
Easy: This Order cannot be drawn as an Easy Order
Medium: Have 6 Harpy House built before time runs out
Hard: Have 8 Harpy House built before time runs out

Rewards:
Insect Delivery Line (gain 5 Insects Insects per minute)
Bowl of Paste (# Paste Paste)
Group of Harpies (# Harpies)
Id: "II TO Homes for Harpies"

Human Colony

Objective:
Easy: This Order cannot be drawn as an Easy Order
Medium: Have 6 Human House built before time runs out
Hard: Have 8 Human House built before time runs out

Rewards:
Clay Delivery Line (gain 5 Clay Clay per minute)
Basket of Pies (# Pie Pie)
Group of Humans (# Humans)
Id: "II TO Homes for Humans"

Lizard Colony

Objective:
Easy: This Order cannot be drawn as an Easy Order
Medium: Have 6 Lizard House built before time runs out
Hard: Have 8 Lizard House built before time runs out

Rewards:
Coal Delivery Line (gain 5 Coal Coal per minute)
Basket of Jerky (# Jerky Jerky)
Group of Lizards (# Lizards)
Id: "II TO Homes for Lizards"

Outpost

Objective:
Easy: This Order cannot be drawn as an Easy Order
Medium: This Order cannot be drawn as a Medium Order
Hard: Have 1 Hearth upgraded to level 2 and Deliver 10 Amber Amber before time runs out

Rewards:
Wildfire Essence (# Wildfire Essence Wildfire Essence)
Parts (# Parts Parts)
Box of Tools (# Tools Tools)
Id: "II TO HUBs"

Efficiency Test

Objective:
Easy: This Order cannot be drawn as an Easy Order
Medium: Deliver 40 Planks Planks and 40 Scrolls Scrolls before time runs out
Hard: Deliver 60 Planks Planks and 60 Scrolls Scrolls before time runs out

Rewards:
Light Timber (woodcutters can carry 10 additional items)
Reinforced Axes ( Woodcutters' Camp production is #% quicker)
Forester's Hut Blueprint
Id: "II TO Lumbermill"

Sacrificial Ceremony

Objective:
Easy: This Order cannot be drawn as an Easy Order
Medium: Sacrifice 20 Oil Oil and 20 Coal Coal in the Ancient Hearth before time runs out
Hard: Sacrifice 40 Oil Oil, 40 Coal Coal, and 80 Wood Wood in the Ancient Hearth before time runs out

Rewards:
Oil Delivery Line (gain 5 Oil Oil per minute)
Smithy Blueprint
Ancient Artifact (+3 to Global Resolve)
Id: "II TO Sacrificies"

Trapper's Trial

Objective:
Easy: Deliver 30 Meat Meat and 30 Insects Insects before time runs out
Medium: Deliver 40 Meat Meat and 40 Insects Insects before time runs out
Hard: Deliver 50 Meat Meat and 50 Insects Insects before time runs out

Rewards:
Salted Jerky (+# to Jerky Jerky production)
Pack of Skewers (# Skewers Skewers)
Smokehouse Blueprint
Id: "II TO Trappers Trial - CF SF"
Note: This Order is specific to the Coral Forest and Sealed Forest

Trapper's Trial

Objective:
Easy: Deliver 30 Meat Meat and 30 Eggs Eggs before time runs out
Medium: Deliver 40 Meat Meat and 40 Eggs Eggs before time runs out
Hard: Deliver 50 Meat Meat and 50 Eggs Eggs before time runs out

Rewards:
Salted Jerky (+# to Jerky Jerky production)
Pack of Skewers (# Skewers Skewers)
Smokehouse Blueprint
Id: "II TO Trappers Trial - RW M"
Note: This Order is specific to the Royal Woodlands and Marshlands

Trade Connections

Objective:
Easy: Deliver 5 Pack of Trade Goods Pack of Trade Goods and 8 Amber Amber
Medium: Deliver 10 Pack of Trade Goods Pack of Trade Goods and 10 Amber Amber
Hard: Deliver 12 Pack of Luxury Goods Pack of Luxury Goods, 12 Pack of Trade Goods Pack of Trade Goods, and 12 Amber Amber

Rewards:
Beneficial Agreement (Traders will arrive 15% quicker)
Parts (# Parts Parts)
Villagers (# Villagers)
Id: "II Trade Connections"

Rainpunk Engineer

Objective:
Easy: Use a total of 60 of any type of rainwater (different types can be combined) in Rain Engines
Medium: Use a total of 120 of any type of rainwater (different types can be combined) in Rain Engines
Hard: Use a total of 180 of any type of rainwater (different types can be combined) in Rain Engines

Rewards:
Villagers (# Villagers)
Parts (# Parts Parts)
Pack of Skewers (# Skewers Skewers)
Id: "II Use Water"

Tier 3

Water Industry

Objective:
Easy: Have 1 Geyser Pump upgraded to level 1 and Deliver 10 Bricks Bricks and 10 Fabric Fabric
Medium: Have 1 Geyser Pump upgraded to level 1 and Deliver 15 Bricks Bricks and 15 Fabric Fabric
Hard: Have 2 Geyser Pump upgraded to level 1 and Deliver 20 Bricks Bricks and 20 Fabric Fabric

Rewards:
Reinforced Saw Blades (+# to Planks Planks production)
Reinforced Brick Mold (+1 to Bricks Bricks production)
Parts (# Parts Parts)
Id: "III Pump Upgrade"

Royal Gardens

Objective:
Easy: Have 10 Harmony Decorations built
Medium: Have 15 Harmony Decorations
Hard: Have 20 Harmony Decorations

Rewards:
Export Specialization (gain +1 to production yields for all packs of goods)
Bundle of Scrolls (# Scrolls Scrolls)
Wildfire Essence (# Wildfire Essence Wildfire Essence)
Id: "III Aesthetics"

Cups and Glasses

Objective:
Easy: Have 1 Tavern built and Deliver 30 Ale Ale
Medium: Have 1 Tavern built and Deliver 40 Ale Ale
Hard: Have 1 Tavern built and Deliver 50 Ale Ale

Rewards:
Bigger Barrels (gain +# to Ale Ale production)
Barrels of Ale (# Ale Ale)
Crate of Waterskins (# Waterskins Waterskins)
Id: "III Ale and Tavern"

Charity Fair

Objective:
Easy: Have 1 Market built and Deliver 30 Amber Amber
Medium: Have 1 Market built and Deliver 40 Amber Amber
Hard: Have 1 Market built and Deliver 50 Amber Amber

Rewards:
Trade Logs (gain 1 additional active Trade Route slot and Traders will arrive 25% quicker)
Basket of Pies (# Pie Pie)
Pickled Goods (# Pickled Goods Pickled Goods)
Id: "III Amber and Market"

Lost Knowledge

Objective:
Easy: Deliver 2 Ancient Tablet Ancient Tablet
Medium: Deliver 3 Ancient Tablet Ancient Tablet
Hard: Deliver 4 Ancient Tablet Ancient Tablet
Rewards:
Basket of Jerky (# Jerky Jerky)
Basket of Pies (# Pie Pie)
Barrels of Wine (# Wine Wine)
Id: "III Ancient Tablets"

Archaeology

Objective:
Easy: Deliver 2 Ancient Tablet Ancient Tablet and Discover any 2 Glades
Medium: Deliver 2 Ancient Tablet Ancient Tablet and Discover any 3 Glades
Hard: Deliver 3 Ancient Tablet Ancient Tablet and Discover any 4 Glades
Rewards:
Archaeological Tools (gain 20 Pottery Pottery every time you Discover a new Glade)
Wildfire Essence (# Wildfire Essence Wildfire Essence)
Box of Tools (# Tools Tools)
Id: "III Archaeology"

Beaver Relatives

Objective:
Easy: Fulfill the Need for Pickled Goods Pickled Goods 30 times and have 4 Beaver House built
Medium: Fulfill the Need for Pickled Goods Pickled Goods 40 times and have 6 Beaver House built
Hard: Fulfill the Need for Pickled Goods Pickled Goods 50 times and have 8 Beaver House built
Rewards:
Beaver Clan Support (+3 to Beavers Resolve)
Group of Beavers (# Beavers)
Pack of Roots (# Roots Roots)
Id: "III Beaver Relatives"

Building the Citadel

Objective:
Easy: Deliver 12 Pack of Building Materials Pack of Building Materials
Medium: Deliver 15 Pack of Building Materials Pack of Building Materials
Hard: Deliver 20 Pack of Building Materials Pack of Building Materials
Rewards:
Settlement Map (Villagers move 10% faster)
Copper Bars (# Copper Bars Copper Bars)
Parts (# Parts Parts)
Id: "III Building Packs"

New Clothes

Objective:
Easy: Have 10 Villagers with the Need for Coats Coats fulfilled simultaneously for # seconds
Medium: Have 14 Villagers with the Need for Coats Coats fulfilled simultaneously for # seconds
Hard: Have 18 Villagers with the Need for Coats Coats fulfilled simultaneously for # seconds

Rewards:
Ancient Sewing Technique (+# to Coats Coats production)
Tanning Racks (+1 to Leather Leather production)
Bundle of Fabric (# Fabric Fabric)
Id: "III Coats NeedForTime"

Industry

Objective:
Easy: This Order cannot be drawn as an Easy Order
Medium: Deliver 50 Copper Ore Copper Ore
Hard: This Order cannot be drawn as a Hard Order

Rewards:
Parts (# Parts Parts)
Villagers (# Villagers)
Box of Tools (# Tools Tools)
Id: "III Copper"

Profitable Trade

Objective:
Easy: Complete 4 Trade Routes worth at least # Amber Amber and Deliver 6 Pack of Provisions Pack of Provisions
Medium: Complete 4 Trade Routes worth at least # Amber Amber and Deliver 9 Pack of Provisions Pack of Provisions
Hard: Complete 4 Trade Routes worth at least # Amber Amber and Deliver 12 Pack of Provisions Pack of Provisions

Rewards:
Bundle of Coats (# Coats Coats)
Reinforced Saw Blades (+# to Planks Planks production)
Crate of Sea Marrow (# Sea Marrow Sea Marrow)
Id: "III Costly Route"

Pyromania

Objective:
Easy: This Order cannot be drawn as an Easy Order
Medium: Burn 14 Blightrot Cysts
Hard: Burn 18 Blightrot Cysts

Rewards:
Specialized Mining (gain +1 to Coal Coal production)
Fuel Mix (+1 to Purging Fire Purging Fire production)
Chest of Coal (# Coal Coal)
Id: "III Cysts"

Agriculture

Objective:
Easy: Have 16 Farm Field built and Deliver 15 Pack of Crops Pack of Crops
Medium: Have 24 Farm Field built and Deliver 20 Pack of Crops Pack of Crops
Hard: Have 30 Farm Field built and Deliver 25 Pack of Crops Pack of Crops

Rewards:
Villagers (# Villagers)
Mold Supply (+1 to Grain Grain production)
Parts (# Parts Parts)
Id: "III Farmfields"

The Forum

Objective:
Easy: Deliver 30 Training Gear Training Gear and 30 Wine Wine
Medium: Deliver 40 Training Gear Training Gear and 40 Wine Wine
Hard: Deliver 50 Training Gear Training Gear and 50 Wine Wine

Rewards:
Forum Blueprint
Woodworking Tools (gain +2 to Training Gear Training Gear production)
Bundle of Reeds (# Reed Reed)
Id: "III Forum"

Fox Relatives

Objective:
Easy: Fulfill the Need for Porridge Porridge 30 times and have 4 Fox House built
Medium: Fulfill the Need for Porridge Porridge 40 times and have 6 Fox House built
Hard: Fulfill the Need for Porridge Porridge 50 times and have 8 Fox House built
Rewards:
Fox Pack Support (+3 to Foxes Resolve)
Group of Beavers (# Foxes)
Crate of Tea (# Tea Tea)
Id: "III Fox Relatives"

Frog Relatives

Objective:
Easy: Fulfill the Need for Paste Paste 30 times and have 4 Frog House built
Medium: Fulfill the Need for Paste Paste 40 times and have 6 Frog House built
Hard: Fulfill the Need for Paste Paste 50 times and have 8 Frog House built
Rewards:
Frog Clan Support (+3 to Frogs Resolve)
Group of Frogs (# Frogs)
Box of Boots (# Boots Boots)
Id: "III Frog Relatives"

Upgraded Living

Objective:
Easy: Have 4 Frog House upgraded to level #
Medium: Have 4 Frog House upgraded to level #
Hard: Have 4 Frog House upgraded to level #
Rewards:
Steel Grater (gain +2 to Paste Paste production)
Group of Frogs (# Frogs)
Vessel of Incense (# Incense Incense)
Id: "III Frog Upgrades"

Hasty Explorer

Objective:
Easy: Discover 2 Dangerous Glades within # seconds of each other
Medium: Discover 2 Dangerous Glades within # seconds of each other
Hard: Discover 2 Dangerous Glades within # seconds of each other

Rewards:
Pipes (# Pipes Pipes)
Parts (# Parts Parts)
Stamping Die (+1 to Pipes Pipes production)
Id: "III Glades in Time"

Trailblazer

Objective:
Easy: Discover 4 Glades
Medium: Discover 5 Glades
Hard: Discover 6 Glades

Rewards:
Pickle Jars (gain +# to Pickled Goods Pickled Goods production)
Amber Pouch (# Amber Amber)
Box of Crystalized Dew (# Crystalized Dew Crystalized Dew)
Id: "III Glades"

Harpy Relatives

Objective:
Easy: Fulfill the Need for Jerky Jerky 30 times and have 4 Harpy House built
Medium: Fulfill the Need for Jerky Jerky 40 times and have 6 Harpy House built
Hard: Fulfill the Need for Jerky Jerky 50 times and have 8 Harpy House built
Rewards:
Harpy Clan Support (+3 to Harpies Resolve)
Group of Harpies (# Harpies)
Basket of Insects (# Insects Insects)
Id: "III Harpy Relatives"

Cleanliness

Objective:
Easy: Fulfill the Need for Treatment 40 times
Medium: Fulfill the Need for Treatment 50 times
Hard: Fulfill the Need for Treatment 60 times
Rewards:
Tea Infuser (gain +# to Tea Tea production)
Group of Harpies (# Harpies)
Bundle of Herbs (# Herbs Herbs)
Id: "III Higene"

Advanced District

Objective:
Easy: Have 2 Hearths upgraded to level 1
Medium: Have 1 Hearth upgraded to level 2
Hard: Have 2 Hearths upgraded to level 2
Rewards:
Reinforced Saw Blades (+1 to Planks Planks production)
Bundle of Leather (40 Leather Leather)
Box of Crystalized Dew (20 Crystalized Dew Crystalized Dew)
Id: "III Hub"

Human Relatives

Objective:
Easy: Fulfill the Need for Biscuits Biscuits 30 times and have 4 Human House built
Medium: Fulfill the Need for Biscuits Biscuits 40 times and have 6 Human House built
Hard: Fulfill the Need for Biscuits Biscuits 50 times and have 8 Human House built
Rewards:
Human Clan Support (+3 to Humans Resolve)
Group of Humans (# Humans)
Crate of Vegetables (# Vegetables Vegetables)
Id: "III Human Relatives"

Basic Rights

Objective:
Easy: Have 10 Villagers with the Need for Leisure fulfilled simultaneously for # seconds
Medium: Have 14 Villagers with the Need for Leisure fulfilled simultaneously for # seconds
Hard: Have 18 Villagers with the Need for Leisure fulfilled simultaneously for # seconds
Rewards:
Pickled Goods (# Pickled Goods Pickled Goods)
Barrels (# Barrels Barrels)
Cellar Blueprint
Id: "III Leisure For Time"

Lizard Relatives

Objective:
Easy: Fulfill the Need for Skewers Skewers 30 times and have 4 Lizard House built
Medium: Fulfill the Need for Skewers Skewers 40 times and have 6 Lizard House built
Hard: Fulfill the Need for Skewers Skewers 50 times and have 8 Lizard House built
Rewards:
Lizard Clan Support (+3 to Lizards Resolve)
Group of Lizards (# Lizards)
Pack of Skewers (# Skewers Skewers)
Id: "III Lizard Relatives"

Lost in the Woods

Objective:
Easy: This Order cannot be drawn as an Easy Order
Medium: Complete 2 Glade Events using the Empathy solve
Hard: Complete 2 Glade Events using the Empathy solve
Rewards:
Export Specialization (gain +1 to production yields for all packs of goods)
Packs of Provisions (# Pack of Provisions Pack of Provisions)
Box of Tools (# Tools Tools)
Id: "III Lost Villagers"

Luxury

Objective:
Easy: Fulfill the Need for Luxury 40 times

Medium: Fulfill the Need for Luxury 50 times
Hard: Fulfill the Need for Luxury 60 times
Rewards:
Long Term Contract (workers who are assigned to a workplace that matches their comfort specialization receive an additional +2 Resolve from the "Comfortable" effect)
Basket of Biscuits (# Biscuits Biscuits)
Barrels (# Barrels Barrels)
Id: "III Luxury"

Rations for the Citadel

Objective:
Easy: Deliver 12 Pack of Provisions Pack of Provisions and 12 Pack of Crops Pack of Crops
Medium: Deliver 15 Pack of Provisions Pack of Provisions and 15 Pack of Crops Pack of Crops
Hard: Deliver 15 Pack of Provisions Pack of Provisions, 15 Pack of Crops Pack of Crops, and 15 Pack of Building Materials Pack of Building Materials
Rewards:
Quick Deliveries (all packs of goods are produced 33% faster)
Crate of Waterskins (# Waterskins Waterskins)
Box of Porridge (# Porridge Porridge)
Id: "III Provisions and Crops"

Advanced Logistics

Objective:
Easy: Have 2 Rain Collector built and Deliver 25 Drizzle Water Drizzle Water
Medium: Have 2 Rain Collector built and Deliver 35 Drizzle Water Drizzle Water and 35 Storm Water Storm Water
Hard: This Order cannot be drawn as a Hard Order
Rewards:
Advanced Smelting (+2 to Copper Bars Copper Bars production)
Box of Pottery (# Pottery Pottery)
Wildfire Essence (# Wildfire Essence Wildfire Essence)
Id: "III Rain Collector"

Religion

Objective:
Easy: Fulfill the Need for Religion 50 times

Medium: Fulfill the Need for Religion 60 times
Hard: Fulfill the Need for Religion 70 times
Rewards:
Mold Supply (+1 to Grain Grain production)
Chest of Coal (# Coal Coal)
Bundle of Herbs (# Herbs Herbs)
Id: "III Religion"

Beaver Resolve

Objective:
Easy: Maintain Beavers Resolve at 22 or higher for # seconds
Medium: Maintain Beavers Resolve at 26 or higher for # seconds
Hard: Maintain Beavers Resolve at 30 or higher for # seconds

Rewards:
Steel Penknives (+1 to Roots Roots production)
Group of Beavers (# Beavers)
Amber Pouch (# Amber Amber)
Id: "III Resolve Beavers"

Fox Villagers

Objective:
Easy: Maintain Foxes Resolve at 16 or higher for # seconds and Deliver 10 Tea Tea
Medium: Maintain Foxes Resolve at 20 or higher for # seconds and Deliver 15 Tea Tea
Hard: Maintain Foxes Resolve at 24 or higher for # seconds and Deliver 20 Tea Tea

Rewards:
Puffed Grain (+# to Porridge Porridge production)
Group of Beavers (# Beavers)
Parts (# Parts Parts)
Id: "III Resolve Foxes"

Frog Resolve

Objective:
Easy: Maintain Frogs Resolve at 22 or higher for # seconds
Medium: Maintain Frogs Resolve at 26 or higher for # seconds
Hard: Maintain Frogs Resolve at 30 or higher for # seconds

Rewards:
Steel Pickaxes (+1 to Stone Stone production)
Group of Frogs (# Frogs)
Barrels of Wine (# Wine Wine)
Id: "III Resolve Frogs"

Harpy Villagers

Objective:
Easy: Have 8 Harpies for # seconds and have 6 Villagers with the need for Jerky Jerky fulfilled simultaneously for # seconds
Medium: Have 10 Harpies for # seconds and have 8 Villagers with the need for Jerky Jerky fulfilled simultaneously for # seconds
Hard: Have 12 Harpies for # seconds and have 10 Villagers with the need for Jerky Jerky fulfilled simultaneously for # seconds

Rewards:
Large Berry Baskets (+1 to Berries Berries production)
Group of Harpies (# Harpies)
Bundle of Scrolls (# Scrolls Scrolls)
Id: "III Resolve Harpies"

Human Villagers

Objective:
Easy: Have 8 Humans for # seconds and have 6 Villagers with the need for Coats Coats fulfilled simultaneously for # seconds
Medium: Have 10 Humans for # seconds and have 8 Villagers with the need for Coats Coats fulfilled simultaneously for # seconds
Hard: Have 12 Humans for # seconds and have 10 Villagers with the need for Coats Coats fulfilled simultaneously for # seconds

Rewards:
Reinforced Needles (+1 to Fabric Fabric production)
Group of Humans (# Humans)
Parts (# Parts Parts)
Id: "III Resolve Humans"

Lizard Villagers

Objective:
Easy: Maintain Lizards Resolve at 16 or higher for # seconds and Deliver 5 Pack of Provisions Pack of Provisions
Medium: Maintain Lizards Resolve at 20 or higher for # seconds and Deliver 5 Pack of Provisions Pack of Provisions
Hard: Maintain Lizards Resolve at 24 or higher for # seconds and Deliver 5 Pack of Provisions Pack of Provisions

Rewards:
Nets (+1 to Meat Meat production)
Group of Lizards (# Lizards)
Parts (# Parts Parts)
Id: "III Resolve Lizards"

Fair Exchange

Objective:
Easy: Complete 4 Trade Routes worth at least # Amber Amber
Medium: Complete 5 Trade Routes worth at least # Amber Amber
Hard: Complete 6 Trade Routes worth at least # Amber Amber

Rewards:
Puffed Grain (+# to Porridge Porridge production)
Pipes (# Pipes Pipes)
Vessel of Incense (# Incense Incense)
Id: "III Route Value"

Income Tax

Objective:
Easy: Complete 6 Trade Routes and Deliver 10 Amber Amber
Medium: Complete 8 Trade Routes and Deliver 15 Amber Amber
Hard: Complete 10 Trade Routes and Deliver 20 Amber Amber

Rewards:
Wildfire Essence (# Wildfire Essence Wildfire Essence)
Beneficial Agreement (Traders will arrive 15% quicker)
Parts (# Parts Parts)
Id: "III Routes and Amber"

Export

Objective:
Easy: Complete 8 Trade Routes
Medium: Complete 10 Trade Routes
Hard: Complete 12 Trade Routes

Rewards:
Export Specialization (gain +1 to production yields for all packs of goods)
Villagers (# Villagers)
Parts (# Parts Parts)
Id: "III Routes"

Aesthetics

Objective:
Easy: Have 10 Aesthetics Decorations built
Medium: Have Aesthetics Decorations
Hard: Have Aesthetics Decorations

Rewards:
Large Berry Baskets (+1 to Berries Berries production)
Amber Pouch (# Amber Amber)
Box of Crystalized Dew (# Crystalized Dew Crystalized Dew)
Id: "III Royal Gardens"

Ruins

Objective:
Easy: Rebuild or Salvage 1 Ruin and Deliver 10 Pack of Provisions Pack of Provisions
Medium: Rebuild or Salvage 2 Ruins and Deliver 12 Pack of Provisions Pack of Provisions
Hard: Rebuild or Salvage 3 Ruins and Deliver 15 Pack of Provisions Pack of Provisions

Rewards:
Scout's Pack (workers assigned to Glade Events can carry 5 more items)
Box of Tools (# Tools Tools)
Box of Pottery (# Pottery Pottery)
Id: "III Ruins"

Salty Delivery

Objective:
Easy: This Order cannot be drawn as an Easy Order
Medium: Deliver 50 Salt Salt
Hard: This Order cannot be drawn as a Hard Order

Rewards:
Parts (# Parts Parts)
Villagers (# Villagers)
Salt Picks (+1 to Salt Salt production)
Id: "III Salt"

Brotherhood

Objective:
Easy: Have 1 Temple built and Deliver 30 Scrolls Scrolls
Medium: Have 1 Temple built and Deliver 40 Scrolls Scrolls
Hard: Have 1 Temple built and Deliver 50 Scrolls Scrolls

Rewards:
Vessel of Incense (# Incense Incense)
Oil Vessels (# Oil Oil)
Sacks of Flour (# Flour Flour)
Id: "III Scrolls and Temple"

Gifts for the Queen

Objective:
Easy: Complete 1 Glade Event using the Loyalty solve
Medium: Complete 2 Glade Events using the Loyalty solve
Hard: Complete 3 Glade Events using the Loyalty solve
Rewards:
Seized Inheritance (gain 20 random goods every time a Villager dies)
Parts (# Parts Parts)
Villagers (# Villagers)
Id: "III Send to Citadel"

Healing

Objective:
Easy: Have 1 Bath House built and Deliver 30 Tea Tea
Medium: Have 1 Bath House built and Deliver 40 Tea Tea
Hard: Have 1 Bath House built and Deliver 50 Tea Tea

Rewards:
Dye Extractor (gain 5 Dye Dye for every 10 Insects Insects produced)
Crate of Tea (# Tea Tea)
Basket of Biscuits (# Biscuits Biscuits)
Id: "III Service Harpy"

Religious Rites

Objective:
Easy: Have 1 Monastery built and Deliver 30 Incense Incense
Medium: Have 1 Monastery built and Deliver 40 Incense Incense
Hard: Have 1 Monastery built and Deliver 50 Incense Incense

Rewards:
Advanced Fuel (all fuel recipes are 33% faster)
Vessel of Incense (# Incense Incense)
Basket of Pies (# Pie Pie)
Id: "III Service Human"

Arena

Objective:
Easy: Have 1 Clan Hall built and Deliver 30 Training Gear Training Gear
Medium: Have 1 Clan Hall built and Deliver 40 Training Gear Training Gear
Hard: Have 1 Clan Hall built and Deliver 50 Training Gear Training Gear

Rewards:
Training Grounds (gain +1 to Lizard Resolve for every 70 Training Gear Training Gear produced)
Training Gear (# Training Gear Training Gear)
Basket of Jerky (# Jerky Jerky)
Id: "III Service Lizard"

Serving Ale

Objective:
Easy: Fulfill the Need for Leisure 50 times
Medium: Fulfill the Need for Leisure 60 times
Hard: Fulfill the Need for Leisure 70 times

Rewards:
Bigger Barrels (gain +# to Ale Ale production)
Amber Pouch (# Amber Amber)
Parts (# Parts Parts)
Id: "III Serving Ale"

Open or Send Caches

Objective:
Easy: Open or Send 2 Abandoned Caches
Medium: Open or Send 3 Abandoned Caches
Hard: Open or Send 4 Abandoned Caches

Rewards:
Scout's Pack (workers assigned to Glade Events can carry 5 more items)
Villagers (# Villagers)
Parts (# Parts Parts)
Id: "III Solve Chests"

Profitable Caution

Objective:
Easy: Complete 2 Dangerous Glade Events
Medium: Complete 3 Dangerous Glade Events
Hard: Complete 4 Dangerous Glade Events
Rewards:
Giant Vegetables (gain +1 to Vegetables Vegetables production)
Parts (# Parts Parts)
Artisan Blueprint
Id: "III Solve Dangerous Relic"

Good Friends

Objective:
Easy: Have a Standing of level 2 with 1 settlement/faction
Medium: Have a Standing of level 2 with 2 settlements/factions
Hard: Have a Standing of level 2 with 3 settlements/factions

Rewards:
Box of Boots (# Boots Boots)
Amber Pouch (# Amber Amber)
Crate of Waterskins (# Waterskins Waterskins)
Id: "III Standing"

Basic Packages

Objective:
Easy: This Order cannot be drawn as an Easy Order
Medium: Deliver 15 Pack of Provisions Pack of Provisions and 15 Pack of Crops Pack of Crops before time runs out
Hard: Deliver 20 Pack of Provisions Pack of Provisions, 20 Pack of Crops Pack of Crops, and 10 Pack of Trade Goods Pack of Trade Goods before time runs out
Rewards:
Export Specialization (gain +1 to production yields for all packs of goods)
Bakery Blueprint
Box of Tools (# Tools Tools)
Id: "III TO Basic Packs"

Building Rush

Objective:
Easy: This Order cannot be drawn as an Easy Order
Medium: Have 8 Aesthetics Decorations and 8 Harmony Decorations built before time runs out
Hard: Have 10 Aesthetics Decorations and 10 Harmony Decorations built before time runs out
Rewards:
Bigger Barrels (gain +# to Ale Ale production)
Brewery Blueprint
Wildfire Essence (# Wildfire Essence Wildfire Essence)
Id: "III TO Building Packs"

Chest Chaser

Objective:
Easy: Open or Send 2 Abandoned Caches before time runs out
Medium: Open or Send 3 Abandoned Caches before time runs out
Hard: Open or Send 4 Abandoned Caches before time runs out

Rewards:
Training Gear Delivery Line (gain 5 Training Gear Training Gear per minute)
Export Specialization (gain +1 to production yields for all packs of goods)
Box of Tools (# Tools Tools)
Id: "III TO Chest Chaser"

Foolhardy Man

Objective:
Easy: This Order cannot be drawn as an Easy Order
Medium: Complete 3 Dangerous Glade Events before time runs out
Hard: Complete 4 Dangerous Glade Events before time runs out
Rewards:
Barrel Delivery Line (gain 5 Barrels Barrels per minute)
Monastery Blueprint
Parts (# Parts Parts)
Id: "III TO Dangerous Stuff"

Coal Fever

Objective:
Easy: This Order cannot be drawn as an Easy Order
Medium: Deliver 100 Coal Coal before time runs out
Hard: Deliver 100 Coal Coal before time runs out

Rewards:
Rainpunk Drills (gain +100% to amount of goods produced in the Mine)
Box of Porridge (# Porridge Porridge)
Parts (# Parts Parts)
Id: "III TO Digging Coal"

Copper Fever

Objective:
Easy: This Order cannot be drawn as an Easy Order
Medium: Deliver 100 Copper Ore Copper Ore before time runs out
Hard: Deliver 100 Copper Ore Copper Ore before time runs out

Rewards:
Rainpunk Drills (gain +100% to amount of goods produced in the Mine)
Pack of Skewers (# Skewers Skewers)
Parts (# Parts Parts)
Id: "III TO Digging Copper"

Salt Fever

Objective:
Easy: This Order cannot be drawn as an Easy Order
Medium: Deliver 100 Salt Salt before time runs out
Hard: Deliver 100 Salt Salt before time runs out

Rewards:
Rainpunk Drills (gain +100% to amount of goods produced in the Mine)
Basket of Jerky (# Jerky Jerky)
Parts (# Parts Parts)
Id: "III TO Digging Salt"

Let It Rain

Objective:
Easy: This Order cannot be drawn as an Easy Order
Medium: Have 6 Rain Engines installed and Deliver 150 Drizzle Water Drizzle Water before time runs out
Hard: Have 8 Rain Engines installed and Deliver 150 Drizzle Water Drizzle Water and 150 Clearance Water Clearance Water before time runs out

Rewards:
Ale Delivery Line (gain 5 Ale Ale per minute)
Spiced Ale (additional +5 to Resolve when under the effect of Leisure)
Tavern Blueprint
Id: "III TO Engines and Water"

Disturbing the Ancients

Objective:
Easy: This Order cannot be drawn as an Easy Order
Medium: Deliver 2 Ancient Tablet Ancient Tablet and Discover 3 Glades before time runs out
Hard: Deliver 3 Ancient Tablet Ancient Tablet and Discover 4 Glades before time runs out

Rewards:
Pottery Delivery Line (gain 5 Pottery Pottery per minute)
Press Blueprint
Box of Tools (# Tools Tools)
Id: "III TO Explore and Deliver"

Devilish Curiosity

Objective:
Easy: This Order cannot be drawn as an Easy Order
Medium: Discover 1 Forbidden Glade before time runs out
Hard: Discover 1 Forbidden Glade before time runs out

Rewards:
Reinforced Saw Blades (+# to Planks Planks production)
Pickled Goods (# Pickled Goods Pickled Goods)
Metallurgic Proficiency (increases the production speed of Copper Bars Copper Bars, Crystalized Dew Crystalized Dew, and all recipes that use metal ingots by +33%)
Id: "III TO Forbidden Glade"

Forest Fascination

Objective:
Easy: This Order cannot be drawn as an Easy Order
Medium: Discover 5 Glades before time runs out
Hard: Discover 6 Glades and Deliver 10 Tools Tools before time runs out

Rewards:
Advanced Smelting (+2 to Copper Bars Copper Bars production)
Amber Pouch (# Amber Amber)
Ancient Artifact (+3 to Global Resolve)
Id: "III TO Glades and Tools"

Wealthy Trader

Objective:
Easy: This Order cannot be drawn as an Easy Order
Medium: This Order cannot be drawn as a Medium Order
Hard: Sell goods worth 70 Amber Amber before time runs out

Rewards:
Biscuit Delivery Line (gain 5 Biscuits Biscuits per minute)
Advanced Leatherworking (gain +# to Leather Leather production)
Market Blueprint
Id: "III TO Rich Trader"

Into the Ruins

Objective:
Easy: This Order cannot be drawn as an Easy Order
Medium: This Order cannot be drawn as a Medium Order
Hard: Rebuild or Salvage 2 Ruins and complete 1 Glade Event using the Corruption solve before time runs out

Rewards:
Reinforced Saw Blades (+# to Planks Planks production)
Carpenter Blueprint
Box of Tools (# Tools Tools)
Id: "III TO Rich Trader"

Bling-Bling

Objective:
Easy: This Order cannot be drawn as an Easy Order
Medium: This Order cannot be drawn as a Medium Order
Hard: Deliver 70 Amber Amber before time runs out

Rewards:
Salted Jerky (gain +# to Jerky Jerky production)
Bigger Ovens (gain +# to Pie Pie production)
Parts (# Parts Parts
Id: "III TO Shiny"

Thirsty Trader

Objective:
Easy: This Order cannot be drawn as an Easy Order
Medium: Sell goods worth 35 Amber Amber and Deliver 30 Wine Wine before time runs out
Hard: Sell goods worth 45 Amber Amber and Deliver 40 Wine Wine before time runs out

Rewards:
Metal Delivery Line (gain 4 Copper Bars Copper Bars per minute)
Box of Crystalized Dew (# Crystalized Dew Crystalized Dew)
Amber Pouch (# Amber Amber)
Id: "III TO Thirsty Trader"

The Source

Objective:
Easy: Use 100 Drizzle Water Drizzle Water in Rain Engines before time runs out
Medium: Use 125 Clearance Water Clearance Water in Rain Engines before time runs out
Hard: Use 150 Storm Water Storm Water in Rain Engines before time runs out

Rewards:
Advanced Brewing (gain +60% to amount of goods produced in the Brewery)
Survivor Bonding (+10% Villager speed and +1 to Global Resolve)
Amber Pouch (# Amber Amber)
Id: "III TO Water Used"

Trade and Industry

Objective:
Easy: Sell goods worth 25 Amber Amber and use 50 units of any rainwater in Rain Engines (different types of rainwater can be combined)
Medium: Sell goods worth 35 Amber Amber and use 90 units of any rainwater in Rain Engines (different types of rainwater can be combined)
Hard: Sell goods worth 45 Amber Amber and use 130 units of any rainwater in Rain Engines (different types of rainwater can be combined)

Rewards:
Beneficial Agreement (Traders will arrive 15% quicker)
Builder's Pack (any builder can carry 5 additional items)
Wildfire Essence (# Wildfire Essence Wildfire Essence)
Id: "III Trade and Spark"

Trading Goods

Objective:
Easy: Deliver 20 Pack of Trade Goods Pack of Trade Goods
Medium: Deliver 25 Pack of Trade Goods Pack of Trade Goods
Hard: Deliver 30 Pack of Trade Goods Pack of Trade Goods

Rewards:
Crate of Bricks (# Bricks Bricks)
Bundle of Fabric (# Fabric Fabric)
Amber Pouch (# Amber Amber)
Id: "III TradePacks"

Booming Economy

Objective:
Easy: Sell goods worth 30 Amber Amber
Medium: Sell goods worth 45 Amber Amber
Hard: Sell goods worth 60 Amber Amber

Rewards:
Trade Contract (Traders will arrive 25% quicker)
Box of Tools (# Tools Tools)
Villagers (# Villagers)
Id: "III Trader Value Sold"

Lumps of Coal

Objective:
Easy: Have 1 Mine upgraded to level 2 and Deliver 20 Coal Coal
Medium: Have 1 Mine upgraded to level 2 and Deliver 40 Coal Coal
Hard: Have 1 Mine upgraded to level 2 and Deliver 60 Coal Coal

Rewards:
Specialized Mining (gain +1 to Coal Coal production)
Oil Vessels (# Oil Oil)
Vials of Pigment (# Dye Dye)
Id: "III Upgrade Mine - Coal"

Ore Mining

Objective:
Easy: Have 1 Mine upgraded to level 2 and Deliver 20 Copper Ore Copper Ore
Medium: Have 1 Mine upgraded to level 2 and Deliver 40 Copper Ore Copper Ore
Hard: Have 1 Mine upgraded to level 2 and Deliver 60 Copper Ore Copper Ore

Rewards:
Steel Drills (+1 to Copper Ore Copper Ore production)
Box of Tools (10 Tools Tools)
Crate of Sea Marrow (30 Sea Marrow Sea Marrow)
Id: "III Upgrade Mine - Copper"

Power of the Storm

Objective:
Easy: Use 75 Storm Water Storm Water in Rain Engines
Medium: Use 125 Storm Water Storm Water in Rain Engines
Hard: Use 175 Storm Water Storm Water in Rain Engines

Rewards:
Box of Tools (# Tools Tools)
Rainwater Condenser (+# to Storm Water Storm Water production)
Parts (# Parts Parts)
Id: "III Use Blue Water"

Power of the Drizzle

Objective:
Easy: Use 75 Drizzle Water Drizzle Water in Rain Engines
Medium: Use 125 Drizzle Water Drizzle Water in Rain Engines
Hard: Use 175 Drizzle Water Drizzle Water in Rain Engines

Rewards:
Villagers (# Villagers)
Amber Pouch (# Amber Amber)
Pipes (# Pipes Pipes)
Id: "III Use Green Water"

Power of the Clearance

Objective:
Easy: Use 75 Clearance Water Clearance Water in Rain Engines
Medium: Use 125 Clearance Water Clearance Water in Rain Engines
Hard: Use 175 Clearance Water Clearance Water in Rain Engines

Rewards:
Pipes (# Pipes Pipes)
Villagers (# Villagers)
Advanced Coopering (gain +2 to Barrels Barrels production)
Id: "III Use Yellow Water"

Luxury Goods

Objective:
Easy: Deliver 15 Pack of Luxury Goods Pack of Luxury Goods
Medium: Deliver 20 Pack of Luxury Goods Pack of Luxury Goods
Hard: Deliver 20 Pack of Luxury Goods Pack of Luxury Goods and 10 Amber Amber

Rewards:
Parts (# Parts Parts)
Villagers (# Villagers)
Salted Jerky (gain +# to Jerky Jerky production)
Id: "III Valuables"

Varied Delivery

Objective:
Easy: Deliver 10 Pack of Trade Goods Pack of Trade Goods and 10 Pack of Building Materials Pack of Building Materials
Medium: Deliver 15 Pack of Trade Goods Pack of Trade Goods and 15 Pack of Building Materials Pack of Building Materials
Hard: Deliver 15 Pack of Trade Goods Pack of Trade Goods, 15 Pack of Building Materials Pack of Building Materials, and 15 Pack of Crops Pack of Crops

Rewards:
Bigger Barrels (gain +# to Ale Ale production)
Training Gear (# Training Gear Training Gear)
Barrels of Wine (# Wine Wine)
Id: "III Varied Delivery"

Liquid Luck

Objective:
Easy: Have 1 Guild House built and Deliver 30 Wine Wine
Medium: Have 1 Guild House built and Deliver 40 Wine Wine
Hard: Have 1 Guild House built and Deliver 50 Wine Wine

Rewards:
Vineyard Town (gain +1 to Beaver Resolve for every 70 Wine Wine produced)
Advanced Filters (gain +2 to Wine Wine production)
Barrels of Wine (# Wine Wine)
Id: "III Wine and Guild House"

Tier 4

Folks Gotta Eat!

Objective:
Easy: Have 12 Villagers with the need for Pie Pie and 12 Villagers with the need for Biscuits Biscuits fulfilled simultaneously for # seconds
Medium: Have 16 Villagers with the need for Jerky Jerky and 16 Villagers with the need for Biscuits Biscuits fulfilled simultaneously for # seconds
Hard: Have 20 Villagers with the need for Jerky Jerky and 20 Villagers with the need for Biscuits Biscuits fulfilled simultaneously for # seconds

Rewards:
Market Blueprint
Amber Pouch (# Amber Amber)
Sacks of Flour (# Flour Flour)
Id: "IV 2 Complex Food for Time"

Pyromancer

Objective:
Easy: This Order cannot be drawn as an Easy Order
Medium: Burn 12 Blightrot Cysts and Deliver 15 Purging Fire Purging Fire
Hard: Burn 14 Blightrot Cysts and Deliver 20 Purging Fire Purging Fire

Rewards:
Fuel Mix (+1 to Purging Fire Purging Fire production)
Villagers (# Villagers)
Box of Porridge (# Porridge Porridge)
Id: "IV Cysts"

Playing With Fire

Objective:
Easy: Discover 2 Dangerous Glades and complete 1 Glade Event
Medium: Discover 3 Dangerous Glades and complete 2 Glade Events
Hard: Discover 4 Dangerous Glades and complete 3 Glade Events

Rewards:
Advanced Smelting (+2 to Copper Bars Copper Bars production)
Crate of Copper Ore (# Copper Ore Copper Ore)
Villagers (# Villagers)
Id: "IV Dangerous Glades"

All at Once

Objective:
Easy: Discover 2 Forbidden Glades within # seconds of each other
Medium: Discover 2 Forbidden Glades within # seconds of each other
Hard: Discover 2 Forbidden Glades within # seconds of each other

Rewards:
Bundle of Scrolls (# Scrolls Scrolls)
Barrels of Ale (# Ale Ale)
Ways of the Forest (lowers Hostility by 50 points)
Id: "IV Glades in Time"

Peddler

Objective:
Easy: Sell 2 Ancient Tablet Ancient Tablet and 15 Pack of Provisions Pack of Provisions
Medium: Sell 3 Ancient Tablet Ancient Tablet and 20 Pack of Crops Pack of Crops
Hard: Sell 4 Ancient Tablet Ancient Tablet and 30 Pack of Trade Goods Pack of Trade Goods

Rewards:
Crate of Sea Marrow (# Sea Marrow Sea Marrow)
Amber Pouch (# Amber Amber)
Forum Blueprint
Id: "IV Peddler"

Infused Rainwater

Objective:
Easy: Deliver 50 Clearance Water Clearance Water and 50 Storm Water Storm Water
Medium: Deliver 75 Clearance Water Clearance Water and 75 Storm Water Storm Water
Hard: Deliver 100 Clearance Water Clearance Water and 100 Storm Water Storm Water

Rewards:
Wildfire Essence (# Wildfire Essence Wildfire Essence)
Bundle of Fabric (# Fabric Fabric)
Crate of Bricks (# Bricks Bricks)
Id: "IV Rainwater"

The Cult of Fire

Objective:
Easy: Have 14 Villagers with the need for Religion fulfilled simultaneously for # seconds
Medium: Have 18 Villagers with the need for Religion fulfilled simultaneously for # seconds and Deliver 10 Incense Incense
Hard: Have 20 Villagers with the need for Religion fulfilled simultaneously for # seconds and Deliver 30 Incense Incense

Rewards:
Specialized Mining (gain +1 to Coal Coal production)
Parts (# Parts Parts)
Villagers (# Villagers)
Id: "IV Religion for Time"

Export Hub

Objective:
Easy: Complete 5 Trade Routes worth at least # Amber Amber
Medium: Complete 5 Trade Routes worth at least # Amber Amber
Hard: Complete 5 Trade Routes worth at least # Amber Amber

Rewards:
Barrels of Wine (# Wine Wine)
Crate of Tea (# Tea Tea)
Training Gear (# Training Gear Training Gear)
Id: "IV Route Value"

Trade Baron

Objective:
Easy: Complete 10 Trade Routes and Deliver 30 Amber Amber
Medium: Complete 12 Trade Routes and Deliver 35 Amber Amber
Hard: Complete 14 Trade Routes and Deliver 40 Amber Amber

Rewards:
Stormwalker Training (all trade routes are faster by 40%)
Parts (# Parts Parts)
Gathering Tools (gain 6 Pack of Provisions Pack of Provisions every time you Discover a new Glade)
Id: "IV Routes"

Fearless

Objective:
Easy: This Order cannot be drawn as an Easy Order
Medium: Discover 2 Forbidden Glades before time runs out
Hard: Discover 2 Forbidden Glades before time runs out

Rewards:
Amber Pouch (# Amber Amber)
Ancient Artifact (+3 to Global Resolve)
Woodcutter's Tools (gain +100% to amount of goods produced in the Woodcutters' Camp)
Id: "IV TO Fearless"

Ultimate Challenge

Objective:
Easy: This Order cannot be drawn as an Easy Order
Medium: Discover 1 Forbidden Glade before time runs out
Hard: Discover 1 Forbidden Glade before time runs out

Rewards:
Amber Pouch (# Amber Amber)
Rain-Powered Pottery Wheel (gain +# to Pottery Pottery production)
Scout's Pack (workers assigned to Glade Events can carry 5 more items)
Id: "IV TO Forbidden Glade"

Greedy Merchant

Objective:
Easy: Sell goods worth 50 Amber Amber before time runs out
Medium: Sell goods worth 70 Amber Amber before time runs out
Hard: Sell goods worth 80 Amber Amber before time runs out

Rewards:
Pickled Goods Delivery Line (gain 5 Pickled Goods Pickled Goods per minute)
Amber Pouch (# Amber Amber)
Guild House Blueprint
Id: "IV TO Greedy Merchant"

Trading Master

Objective:
Easy: This Order cannot be drawn as an Easy Order
Medium: Complete 3 Trade Routes worth at least # Amber Amber before time runs out
Hard: Complete 3 Trade Routes worth at least # Amber Amber before time runs out

Rewards:
Amber Pouch (# Amber Amber)
Deep Pockets (receive 10 Amber Amber for every 5 completed Template:Trade Routes
Box of Tools (# Tools Tools)
Id: "IV TO Trading Master"

Trade and Luxury

Objective:
Easy: Deliver 15 Pack of Trade Goods Pack of Trade Goods and 12 Pack of Luxury Goods Pack of Luxury Goods
Medium: Deliver 25 Pack of Trade Goods Pack of Trade Goods and 20 Pack of Luxury Goods Pack of Luxury Goods
Hard: Deliver 25 Pack of Trade Goods Pack of Trade Goods and 25 Pack of Luxury Goods Pack of Luxury Goods

Rewards:
Amber Pouch (# Amber Amber)
Basket of Pies (# Pie Pie)
Box of Tools (# Tools Tools)
Id: "IV Trade and Luxury Packs"

Rainpunk Enthusiast

Objective:
Easy: Use 50 Drizzle Water Drizzle Water and 50 Clearance Water Clearance Water in Rain Engines
Medium: Use 100 Drizzle Water Drizzle Water, 100 Clearance Water Clearance Water, and 50 Storm Water Storm Water in Rain Engines
Hard: Use 150 Drizzle Water Drizzle Water, 150 Clearance Water Clearance Water, and 100 Storm Water Storm Water in Rain Engines

Rewards:
Barrels (# Barrels Barrels)
Advanced Smelting (+2 to Copper Bars Copper Bars production)
Box of Tools (# Tools Tools)
Id: "IV Use Water"

Funding an Outpost

Objective:
Easy: Deliver 15 Pack of Building Materials Pack of Building Materials and 20 Pack of Crops Pack of Crops
Medium: Deliver 20 Pack of Building Materials Pack of Building Materials and 25 Pack of Crops Pack of Crops
Hard: Deliver 25 Pack of Building Materials Pack of Building Materials and 30 Pack of Crops Pack of Crops

Rewards:
Box of Tools (# Tools Tools)
Bigger Ovens (+# to Pie Pie production)
Wildfire Essence (# Wildfire Essence Wildfire Essence)
Id: "IVA Building and Crops Packs"

Focus on Farming

Objective:
Easy: Have 24 Farm Field built and Deliver 20 Pack of Crops Pack of Crops
Medium: Have 40 Farm Field built and Deliver 25 Pack of Crops Pack of Crops
Hard: Have 40 Farm Field built and Deliver 30 Pack of Crops Pack of Crops

Rewards:
Farmer's Pack (any farmer can carry 5 additional items)
Parts (# Parts Parts)
Villagers (# Villagers)
Id: "IVA Farmfields"

Luxuries for the Citadel

Objective:
Easy: Deliver 20 Pack of Luxury Goods Pack of Luxury Goods
Medium: Deliver 25 Pack of Luxury Goods Pack of Luxury Goods
Hard: Deliver 30 Pack of Luxury Goods Pack of Luxury Goods

Rewards:
Wildfire Essence (# Wildfire Essence Wildfire Essence)
Villagers (# Villagers)
Crate of Bricks (# Bricks Bricks)
Id: "IVA Luxury Goods"

Master of Exploration

Objective:
Easy: Discover 3 Glades and complete 1 Dangerous Glade Event
Medium: Discover 3 Glades, Deliver 2 Ancient Tablet Ancient Tablet, and complete 1 Dangerous Glade Event
Hard: Discover 3 Glades, Deliver 3 Ancient Tablet Ancient Tablet, and complete 2 Dangerous Glade Events

Rewards:
Crystal Growth (+1 to Crystalized Dew Crystalized Dew production)
Amber Pouch (# Amber Amber)
Parts (# Parts Parts)
Id: "IVA Master of Exploration"

Advanced Outposts

Objective:
Easy: Have 1 Hearth upgraded to level 3
Medium: Have 2 Hearths upgraded to level 3
Hard: Have 2 Hearths upgraded to level 3 and 1 Small Warehouse built

Rewards:
Fungal Growth (+1 to Mushrooms Mushrooms production)
Box of Planks (# Planks Planks)
Villagers (# Villagers)
Id: "IVA Outpost"

Pastries

Objective:
Easy: Fulfill the Need for Pie Pie 50 times and the Need for Biscuits Biscuits 50 times
Medium: Fulfill the Need for Pie Pie 60 times and the Need for Biscuits Biscuits 60 times
Hard: Fulfill the Need for Pie Pie 70 times and the Need for Biscuits Biscuits 70 times

Rewards:
Crate of Sea Marrow (# Sea Marrow Sea Marrow)
Villagers (# Villagers)
Parts (# Parts Parts)
Id: "IVA Pastries"

Serving the People

Objective:
Easy: Fulfill the Need for Pickled Goods Pickled Goods 40 times, the Need for Skewers Skewers 40 times, and the Need for Jerky Jerky 40 times
Medium: Fulfill the Need for Pickled Goods Pickled Goods 50 times, the Need for Skewers Skewers 50 times, and the Need for Jerky Jerky 50 times
Hard: Fulfill the Need for Pickled Goods Pickled Goods 60 times, the Need for Skewers Skewers 60 times, and the Need for Jerky Jerky 60 times

Rewards:
Box of Tools (# Tools Tools)
Viceroy's Survival Guide (global food production is 20% faster)
Oil Vessels (# Oil Oil)
Id: "IVA Serving the People"

Stone Roads

Objective:
Easy: Have 30 Paved Roads built
Medium: Have 50 Paved Roads built
Hard: This Order cannot be drawn as a Hard Order

Rewards:
Amber Pouch (# Amber Amber)
Box of Tools (# Tools Tools)
Box of Pottery (# Pottery Pottery)
Id: "IVA Stone Roads"

Deeper into the Wilds

Objective:
Easy: Deliver 4 Ancient Tablet Ancient Tablet
Medium: Deliver 5 Ancient Tablet Ancient Tablet
Hard: Deliver 6 Ancient Tablet Ancient Tablet
Rewards:
Grubbing Tools (gain 15 Roots Roots every time you discover a new glade)
Villagers (# Villagers)
Pack of Skewers (# Skewers Skewers)
Id: "IVA Tablets"

Great Expansion

Objective:
Easy: This Order cannot be drawn as an Easy Order
Medium: This Order cannot be drawn as a Medium Order
Hard: Have 2 Hearths upgraded to level 2 before time runs out
Rewards:
Reinforced Axes ( Woodcutters' Camp production is #% faster)
Box of Planks (# Planks Planks)
Temple Blueprint
Id: "IVA TO Bonfire"

Advanced Cuisine

Objective:
Easy: Deliver 40 Skewers Skewers and 40 Jerky Jerky before time runs out
Medium: Deliver 50 Skewers Skewers and 50 Jerky Jerky before time runs out
Hard: Deliver 50 Skewers Skewers, 50 Jerky Jerky, and 50 Porridge Porridge before time runs out
Rewards:
Reinforced Stoves (gain +50% to amount of goods produced in the Bakery)
Viceroy's Survival Guide (global food production is 20% faster)
Tavern Blueprint
Id: "IVA TO Cooking"

Time of Courage

Objective:
Easy: Discover 1 Glade and complete 1 Dangerous Glade Event before time runs out
Medium: Discover 2 Glades, Deliver 2 Ancient Tablet Ancient Tablet, and complete 1 Dangerous Glade Event before time runs out
Hard: Discover 3 Glades, Deliver 4 Ancient Tablet Ancient Tablet, and complete 2 Dangerous Glade Events before time runs out

Rewards:
Amber Pouch (# Amber Amber)
Wildfire Essence (# Wildfire Essence Wildfire Essence)
Monastery Blueprint
Id: "IVA TO Glades Tablets Relics"

Large Parcel

Objective:
Easy: Deliver 20 Pack of Building Materials Pack of Building Materials and 20 Oil Oil before time runs out
Medium: Deliver 25 Pack of Building Materials Pack of Building Materials and 25 Oil Oil before time runs out
Hard: Deliver 30 Pack of Building Materials Pack of Building Materials and 30 Oil Oil before time runs out
Rewards:
Explorers' Lodge Blueprint
Box of Tools (# Tools Tools)
Scout's Pack (workers assigned to Glade Events can carry 5 more items)
Id: "IVA TO Packing"

Ravenous Axes

Objective:
Easy: Produce 200 Wood Wood in the Woodcutters' Camp and Deliver 15 Pack of Provisions Pack of Provisions before time runs out
Medium: Produce 250 Wood Wood in the Woodcutters' Camp and Deliver 20 Pack of Provisions Pack of Provisions before time runs out
Hard: Produce 300 Wood Wood in the Woodcutters' Camp and Deliver 25 Pack of Provisions Pack of Provisions before time runs out
Rewards:
Advanced Press (gain +2 to Scrolls Scrolls production)
Forum Blueprint
Parts (# Parts Parts)
Id: "IVA TO Wood and Packs"

Goods for the Citadel

Objective:
Easy: Deliver 20 Pack of Trade Goods Pack of Trade Goods
Medium: Deliver 25 Pack of Trade Goods Pack of Trade Goods
Hard: Deliver 25 Pack of Trade Goods Pack of Trade Goods and 15 Amber Amber
Rewards:
Villagers (# Villagers)
Basket of Pies (# Pie Pie)
Parts (# Parts Parts)
Id: "IVA Trade Goods"

Wood and Provisions

Objective:
Easy: Deliver 150 Wood Wood in the Woodcutters' Camp and 15 Pack of Provisions Pack of Provisions
Medium: Deliver 200 Wood Wood in the Woodcutters' Camp and 20 Pack of Provisions Pack of Provisions
Hard: Deliver 250 Wood Wood in the Woodcutters' Camp and 30 Pack of Provisions Pack of Provisions
Rewards:
Wildfire Essence (# Wildfire Essence Wildfire Essence)
Parts (# Parts Parts)
Villagers (# Villagers)
Id: "IVA Wood"

Beaver Majority

Objective:
Easy: Have 16 Beavers for # seconds
Medium: Have 18 Beavers for # seconds
Hard: Have 22 Beavers for # seconds and fulfill the Need for Education 50 times

Rewards:
Pickle Jars (gain +# to Pickled Goods Pickled Goods production)
Beaver Clan Support (+3 to Beavers Resolve)
Pickled Goods (# Pickled Goods Pickled Goods)
Id: "IVB Beaver Majority"

Brawling

Objective:
Easy: Have 14 Villagers with the Need for Brawling fulfilled simultaneouly for # seconds
Medium:Have 18 Villagers with the Need for Brawling fulfilled simultaneouly for # seconds and Deliver 20 Training Gear Training Gear
Hard: Have 20 Villagers with the Need for Brawling fulfilled simultaneouly for # seconds and Deliver 30 Training Gear Training Gear

Rewards:
Woodworking Tools (gain +2 to Training Gear Training Gear production)
Villagers (# Villagers)
Amber Pouch (# Amber Amber)
Id: "IVB Brawling"

Builder's Tools

Objective:
Easy: Deliver 10 Tools Tools and 10 Pack of Building Materials Pack of Building Materials
Medium: Deliver 15 Tools Tools and 15 Pack of Building Materials Pack of Building Materials
Hard: Deliver 20 Tools Tools and 20 Pack of Building Materials Pack of Building Materials

Rewards:
Bigger Pans (gain +2 to Biscuits Biscuits production)
Seed Pouch (planting crops is 25% faster)
Obsidian Sickles (harvesting crops is 25% faster)
Id: "IVB Builders Tools"

Knowledge

Objective:
Easy: Have 14 Villagers with the Need for Education fulfilled simultaneouly for # seconds
Medium:Have 18 Villagers with the Need for Education fulfilled simultaneouly for # seconds and Deliver 20 Scrolls Scrolls
Hard: Have 20 Villagers with the Need for Education fulfilled simultaneouly for # seconds and Deliver 30 Scrolls Scrolls

Rewards:
Box of Porridge (# Porridge Porridge)
Advanced Press (gain +2 to Scrolls Scrolls production)
Parts (# Parts Parts
Id: "IVB Education"

Fox Majority

Objective:
Easy: Have 16 Foxes for # seconds
Medium: Have 18 Foxes for # seconds
Hard: Have 20 Foxes for # seconds and Deliver 40 Porridge Porridge

Rewards:
Box of Grain (# Grain Grain)
Puffed Grain (+# to Porridge Porridge production)
Amber Pouch (# Amber Amber)
Id: "IVB Fox Majority"

Frog Majority

Objective:
Easy: Have 16 Frogs for # seconds
Medium: Have 18 Frogs for # seconds
Hard: Have 22 Frogs for # seconds and fulfill the Need for Brawling 50 times

Rewards:
Steel Grater (gain +2 to Paste Paste production)
Wide Nets (fishing speed is increased by 25%)
Crate of Bricks (# Bricks Bricks)
Id: "IVB Frog Majority"

Harpy Majority

Objective:
Easy: Have 16 Harpies for # seconds
Medium: Have 18 Harpies for # seconds
Hard: Have 22 Harpies for # seconds and Deliver 20 Tea Tea

Rewards:
Amber Pouch (# Amber Amber)
Large Berry Baskets (+1 to Berries Berries production)
Tea Infuser (gain +# to Tea Tea production)
Id: "IVB Harpy Majority"

Human Majority

Objective:
Easy: Have 16 Humans for # seconds
Medium: Have 20 Humans for # seconds
Hard: Have 22 Humans for # seconds and Deliver 10 Pack of Crops Pack of Crops

Rewards:
Rain-Powered Pottery Wheel (gain +2 to Pottery Pottery production)
Amber Pouch (# Amber Amber)
Box of Planks (# Planks Planks)
Id: "IVB Human Majority"

Leisure

Objective:
Easy: Have 14 Villagers with the Need for Leisure fulfilled for # seconds
Medium: Have 18 Villagers with the Need for Leisure fulfilled for # seconds and Deliver 20 Ale Ale
Hard: Have 22 Villagers with the Need for Leisure fulfilled for # seconds and Deliver 30 Ale Ale

Rewards:
Bigger Barrels (gain +# to Ale Ale production)
Pack of Roots (# Roots Roots)
Box of Pottery (# Pottery Pottery)
Id: "IVB Leisure"

Lizard Majority

Objective:
Easy: Have 16 Lizards for # seconds
Medium: Have 18 Lizards for # seconds
Hard: Have 20 Lizards for # seconds and Deliver 60 Meat Meat

Rewards:
Pack of Skewers (# Skewers Skewers)
Nets (+1 to Meat Meat production)
Amber Pouch (# Amber Amber)
Id: "IVB Lizard Majority"

Rainproof Coats

Objective:
Easy: Fulfill the Need for Coats Coats 40 times and Deliver 15 Leather Leather
Medium: Fulfill the Need for Coats Coats 50 times and Deliver 30 Oil Oil
Hard: Deliver 50 Oil Oil and 50 Coats Coats

Rewards:
Ancient Sewing Technique (+# to Coats Coats production)
Bundle of Fabric (# Fabric Fabric)
Villagers (# Villagers)
Id: "IVB Rainproof Coats"

Expensive Delivery

Objective:
Easy: Deliver 15 Pack of Building Materials Pack of Building Materials and 15 Pack of Trade Goods Pack of Trade Goods
Medium: Deliver 20 Pack of Building Materials Pack of Building Materials and 20 Pack of Trade Goods Pack of Trade Goods
Hard: Deliver 25 Pack of Building Materials Pack of Building Materials and 25 Pack of Trade Goods Pack of Trade Goods

Rewards:
Rich in Riber (+1 to Plant Fiber Plant Fiber production)
Mold Supply (+1 to Grain Grain production)
Barrels of Ale (# Ale Ale)
Id: "IVB Rich Delivery"

Construction Work

Objective:
Easy: Deliver 10 Tools Tools and 10 Pipes Pipes before time runs out
Medium: Deliver 15 Tools Tools and 14 Pipes Pipes before time runs out
Hard: Deliver 20 Tools Tools and 18 Pipes Pipes before time runs out

Rewards:
Oil Delivery Line (gain 5 Oil Oil per minute)
Advanced Smithing (+1 to Tools Tools production)
Box of Planks (# Planks Planks)
Id: "IVB TO Building Tools"

Technological Progress

Objective:
Easy: This Order cannot be drawn as an Easy Order
Medium: Have 8 Rain Engines installed before time runs out
Hard: Have 10 Rain Engines installed before time runs out

Rewards:
Incense Delivery Line (gain 5 Incense Incense per minute)
Zhorg's Secret Ingredient (gain 10 Skewers Skewers for every 10 Pickled Goods Pickled Goods produced)
Amber Pouch (# Amber Amber)
Id: "IVB TO Engines Amount"

Food Provision

Objective:
Easy: Deliver 30 Pack of Provisions Pack of Provisions before time runs out
Medium: Deliver 35 Pack of Provisions Pack of Provisions before time runs out
Hard: Deliver 40 Pack of Provisions Pack of Provisions before time runs out

Rewards:
Big Phials (+5 to Dye Dye production)
Oil Vessels (# Oil Oil)
Temple Blueprint
Id: "IVB TO Food Provision"

Travel Rations

Objective:
Easy: Deliver 25 Pack of Provisions Pack of Provisions
Medium: Deliver 30 Pack of Provisions Pack of Provisions
Hard: Deliver 35 Pack of Provisions Pack of Provisions

Rewards:
Pack of Skewers (# Skewers Skewers)
Ranch Blueprint
Villagers (# Villagers)
Id: "IVB Travel Rations"

Utopia

Objective:
Easy: Have 12 Villagers with the Need for Jerky Jerky fulfilled, 12 Villagers with the Need for Pie Pie fulfilled, and 12 Villagers with the Need for Skewers Skewers fulfilled simultaneously for # seconds
Medium: Have 14 Villagers with the Need for Jerky Jerky fulfilled, 14 Villagers with the Need for Pie Pie fulfilled, and 14 Villagers with the Need for Skewers Skewers fulfilled simultaneously for # seconds
Hard: Have 16 Villagers with the Need for Jerky Jerky fulfilled, 16 Villagers with the Need for Pie Pie fulfilled, and 16 Villagers with the Need for Skewers Skewers fulfilled simultaneously for # seconds

Rewards:
Basket of Biscuits (# Biscuits Biscuits)
Value Added Tax (Pack of Trade Goods Pack of Trade Goods are worth 25% more when sold through Trade Routes or directly to Traders)
Box of Tools (# Tools Tools)
Id: "IVB Utopia"