Coral Forest
From Against the Storm Official Wiki
Overview
The true source of the coral’s growth is unknown. Contrary to common belief, it doesn't usually appear in flooded regions. The unique influence of the coral mutates trees into distinctive strands that offer various resources.
Effects
Resources
The Coral Forest has an average amount of Fertile Soil and contains the following Resources:
Trees
All trees can be harvested by Woodcutters' Camp buildings to give
Wood. They may also grant additional Resources depending on the biome. These trees have 2 charges each.
Trees | Charges | Bonus Resources | Description |
---|---|---|---|
Crimsonreach Tree | 2 | ![]() ![]() |
A mineralized coral tree. |
Musselsprout Tree | 2 | ![]() ![]() |
The unusually hard bark conceals soft, fleshy tissue. |
Plateleaf Tree | 2 | ![]() |
A species of plant rarely seen above water. |
Natural Resources:
Primary Resources | Charges → Resource Deposits | Bonus Resources | Gathering Building | Speed per Unit |
Specialization Bonus | |
---|---|---|---|---|---|---|
![]() |
70 → ![]() |
![]() ![]() |
![]() |
00:17 | ![]() ![]() | |
15 → ![]() |
![]() |
![]() |
00:25 | |||
![]() |
60 → ![]() 20 → ![]() |
![]() ![]() ![]() ![]() |
![]() |
00:05 | none | |
![]() |
70 → ![]() |
![]() ![]() |
![]() |
00:17 | ![]() ![]() | |
15 → ![]() |
![]() |
![]() |
00:25 | |||
![]() |
60 → ![]() |
![]() ![]() ![]() |
![]() |
00:05 | ![]() ![]() | |
20 → ![]() |
![]() ![]() | |||||
![]() ![]() |
70 → ![]() 70 → ![]() |
![]() ![]() ![]() ![]() |
![]() |
00:17 | ![]() ![]() | |
15 → ![]() 15 → ![]() |
![]() ![]() |
![]() |
00:25 | |||
![]() |
80 → Copperfin Pond | ![]() ![]() ![]() |
![]() |
00:08 | none | |
60 → Copperfin Pond | ![]() |
![]() |
00:12 | |||
![]() ![]() |
120 → ![]() 75 → ![]() |
![]() ![]() |
![]() |
00:40 | ![]() ![]() |
Node weighting
Coral Forest's nodes all have roughly equal weighting.[1]
Strategy
- Coral Forest doesn't have any nodes for
Flour input. That makes Small Farm a good choice if you wish to sustainably produce Flour for
Biscuits,
Pie, or
Pack of Trade Goods. The only options for Flour input outside of Farming and Greenhouses are bonus yields from
Stone,
Reed, and big
Vegetables nodes.
- Inspiring Pressure can provide a powerful boost to your production output when you are working on a Hostility-raising event or simply assign a lot of woodcutters.
- Finding a patch of trees with
Crystalized Dew bonus yields enables you to solve some Glade Events, build Fox Housing, as well as produce some
Pipes or
Tools.
- Crystal Growth Perk (+1/2
Crystalized Dew production) is uniquely strong on Coral Forest because of Musselsprout trees.
- Crystal Growth Perk (+1/2
- Musselsprout trees also have
Meat bonus yields at 40%, which can help feed your villagers. Extra Meat can even go towards
Oil production, if you happen to get the Meat Specialization Cornerstone.
- Stockpiling some
Incense from Crimsonreach trees can help you solve Glade Events later.
- To make sure your Woodcutters' Camps focus on the trees you want, make ample use of the tree Marking and Unmarking tools.
- Consider using big
Stone deposits for food if your villagers are at risk of starvation. 60% chance of bonus food yields combined with Stonecutters' Camp's short production cycle will keep villagers fed at least until Stone nodes run out.
Trivia
- Based on a sample of 10 Coral Forest settlements, the average amount of trees generated per map is:
- Plateleaf - 2395
- Musselsprout - 2595
- Crimsonreach - 804
References
- Datamining done by Discord user @forwindz (Analysis tab) https://docs.google.com/spreadsheets/d/1Fwy2H84BZ6_FSuoiH7asT2gYrS7BiqA0/edit?gid=244521242#gid=244521242