Cursed Royal Woodlands
From Against the Storm Official Wiki
Overview
A cursed area of the Royal Woodlands that is haunted by the lost souls of warriors fallen in the Great Civil War. The storm here is especially dangerous, and the forest more hostile than anywhere else. The Queen will handsomely reward any viceroy brave enough to settle this part of the world.
Effects
Resources
The Cursed Royal Woodlands has an Average amount of Fertile Soil and contains the following Resources:
Trees
All trees can be harvested by Woodcutters' Camps to give Wood. They may also grant additional resources depending on the biome. These trees have 2 charges each.
Trees | Charges | Bonus Resources | Description |
---|---|---|---|
Dying Trees |
2 | Wood 60% + Insects 10% + Plant Fiber 10% + Roots 10% |
A bare, rotting tree infested with grubs. |
Natural Resources:
Primary Resources | Charges → Resource Deposits | Bonuse Resources | Gathering Building | Speed per Unit |
Specialization Bonus | |
---|---|---|---|---|---|---|
Grain Vegetables |
70 → Swamp Wheat Field 70 → Moss Broccoli Patch |
20% + 100% 40% + 20% |
Foragers' Camp ★★ | 00:17 | Farming Humans | |
12 → Swamp Wheat Field 15 → Moss Broccoli Patch |
20% 30% |
Small Foragers' Camp ★ | 00:25 | |||
Plant Fiber Leather |
60 → Flax Field 60 → Water Strider Molt |
50% + 30% 100% + 40% + 20% |
Harvesters' Camp ★★ | 00:05 | none | |
20 → Flax Field 20 → Water Strider Molt |
30% + 20% 20% + 10% | |||||
Herbs Mushrooms |
70 → Herb Node 70 → Bleeding Tooth Mushrooms |
40% + 20% 40% |
Herbalists' Camp ★★ | 00:17 | Alchemy Harpies | |
15 → Herb Node 15 → Bleeding Tooth Mushrooms |
20% 20% |
Small Herbalists' Camp ★ | 00:25 | |||
Clay Sea Marrow |
60 → Clay Deposit 60 → Sea Marrow Deposit |
75% + 30% 50% + 01% + 100% |
Stonecutters' Camp ★★ | 00:05 | Masonry Frogs | |
20 → Clay Deposit 20 → Sea Marrow Deposit |
50% + 20% 80% + 40% | |||||
Insects |
70 → Wormtongue Nest | 60% | Trappers' Camp ★★ | 00:17 | Meat production Lizards | |
15 → Wormtongue Nest | 20% |
Small Trappers' Camp ★ | 00:25 | |||
Fish | 80 → Thunderfish Pond | 100% + 2 50% | Fishing Hut ★★ | 00:15 | none | |
60 → Thunderfish Pond | 40% | Small Fishing Hut ★ | 00:20 | |||
Copper Ore | 75 → Copper Vein | 30% | Mine ★★ | 00:40 | Engineering Beavers |
Ghosts
Please see Cursed Ghosts.
Strategy
- Cursed Royal Woodlands' map generation leaves the densest patches of forest between Glades out of any biome. Use the marking tool for woodcutters liberally to speed up the process of opening Glades.
- Cursed Battlefield biome effect changes your standard approach in a number of ways:
- When looking for a Dangerous/Forbidden Glade, consider preparing a second Glade for opening, in case your first one turns out to be a Small Glade.
- Relative proximity of different Glade types doesn't change in CRW, so you still have a higher chance to find Forbidden Glades on the border of the map.
- All Orders that require opening Glades and specific Event solves become more risky, since you can't focus on a specific Glade type.
- All Ruins-related Orders and effects become harder to make use of, since you can't reliably open Dangerous and Forbidden Glades, and they have a higher chance to contain Ruins.
- Due to CRW map generation coupled with Cursed Battlefield, you have a relatively high chance of encountering a Glade trader in your first 1-2 Glades. Consider focusing on Trade Routes year 1 or simply taking an Amber Embarkation bonus to make use of that.
- Restless Spirits biome effect also changes your typical decision making:
- Cursed Ghosts tend to take up Abandoned Cache slots in Glades, so Tools are not as powerful as they are in other biomes - you can't convert them to Reputation reliably. Similarly, Stone or Training Gear delivery line Embarkation bonuses are noticeably weaker.
- On the other hand, Incense and Oil Recipes are more desirable, since you can use them to satisfy Ghosts.
- Cursed Ghosts can proc Abandoned Cache-related Cornerstones, but you can't count on Loyalty solves from Caches. Additionally, it often takes more time to complete Ghosts' tasks compared to just opening a Cache with some Stome.
- You can use Frogs' Starting Ability to deduce the location of the nearest Dangerous Glade - as long as the revealed Ruin is not a camp or a Fishing Hut.