Herbalists' Camp
Herbalists' Camp
Gathering Camp
(Resource Gathering)
An advanced gathering camp. Can collect resources from large and giant gathering nodes in addition to small ones. Can collect: Herbs (★★), Berries (★★), Mushrooms (★★).
Specialization bonus:
Alchemy (Proficiency)
ID = 'Herbalist's Camp'
Overview
The Herbalists' Camp is an advanced camp for herbalists going out into the wild to gather Berries, Herbs and Mushrooms. It can gather from large and giant nodes found in Dangerous and Forbidden Glades, and it gathers resources more quickly than the Small Herbalists' Camp. However, it needs to be unlocked by a Blueprint.
The Herbalists' Camp is unlocked at Level 2.
Production Chain
Recipes in the Herbalists' Camp
Building | Grade | Ingredient | Product | |
---|---|---|---|---|
|
☆ 0:17 |
— | 1 Berries | |
|
☆ 0:17 |
— | 1 Mushrooms | |
|
☆ 0:17 |
— | 1 Herbs |
Bonus Resources in the Herbalists' Camp
Herbs = 40% Berries + 20% Plant Fiber
Berries = 80% Berries
Mushrooms = 40% Insects
Perks and Cornerstones
Name | Rarity | Description | Sources | Price | ||||
---|---|---|---|---|---|---|---|---|
Alt | Cor | Ord | Rel | Tra | ||||
Hunter-Gatherers | Legendary | All camp production is increased by 100%, but all buildings that use fertile soil have their yields decreased by 50%. Bonus does not affect the Woodcutters' Camp. | x | Cor | x | x | x | 0 |
Hunter-Gatherers (Stormforged) | Mythic | All camp production is increased by 100%. Bonus does not affect the Woodcutters' Camp. | Alt | x | x | x | x | 0 |
Master Blueprint | Legendary | A collection of architectural drafts from a very early period in the Citadel's history. Unlocks all advanced camp and fishing hut blueprints, but gathering and fishing speeds are decreased by 50% until you use up at least 300 resource node charges. | x | Cor | x | x | x | 0 |