Humans

From Against the Storm Official Wiki
A Human

Overview

Humans Humans are an adaptable species, but very susceptible to the rain. The are adept at Farming Specialization Farming and really enjoy Brewing Specialization Brewing.

Their Starting Ability is to reveal the nearest patch of Fertile Soil. Humans have a base Resolve of 15, with a Break interval of 02:00 minutes. Their Resilience is listed as Low, and their Demand index is High. With a Decadence level of 4 and a Hunger Tolerance of 6, Humans are one of the last to leave and make for a stable Species, and a Viceroy has to fulfill multiple Complex Needs, including Complex Housing, to have them attain High Resolve.

Consumption and Satisfaction

Humans need a lot of Complex Needs fulfilled to earn high Resolve. You will have to satisfy multiple of these Complex Needs if you want your Humans to attain high Resolve. The more Complex Needs you fulfill, the higher their resolve will go, to a maximum of 50.

Specializations & Comforts

Humans' Proficiency Specialization is Farming Specialization Farming. It grants Humans a 10% chance to produce twice the amount of resources when working in the following Buildings:

Humans' Comfort Specialization is Brewing Specialization Brewing. It grants Humans 5 Resolve when working in the following Buildings:

Human-Specific Buildings

These Buildings appearing as Reputation Rewards only when Humans are on the map. They can still spawn as Ruins or Order Rewards.

Orders Concerning Humans

Strategy

Trivia

A Group of Humans
  • There is a Human Trader named Sahilda.
  • Humans have two skins, with one skin having black detail on a smaller coat and black shoes, and the other featuring a burlier coat and white shoes.
  • They also have two voice pitches, high and low.
  • When assigned to Herb Garden Herb Garden, Homestead Homestead, Plantation Plantation, or Small Farm Small Farm, Humans' Icon Spec Farm 64x64.pngFarming double production bonus applies during Planting in Drizzle Season, like all double production bonuses for those Buildings. Gathering doesn't influence the chance for double production.


See Also