List of Buildings

From Against the Storm Official Wiki


This is a list of all Buildings in the game. See the main article on Buildings for strategies and descriptions of how to use them in the game.

Starting Buildings

Every settlement starts with an Ancient Hearth and Main Warehouse.


Buildings every settlement starts with
Building Purpose Workplaces Specialization
Small Hearth icon.png Ancient Hearth Heats nearby Houses. Villagers gather here to rest and eat. 1 Warmth Warmth
Main Storage icon.png Main Warehouse Centralizes resources for settlement supply chain. 3 none

Resource Gathering

Resource Gathering

Resource Gathering buildings are starting points for your settlement to go out into the wild to gather Resources from the map. For Woodcutters' Camps, Gathering Camps, and Fishing Huts, the construction menu will highlight their range and show icons for the resource deposits or trees from which the Camp can gather. All Camps and Fishing Huts can be moved for free.

Some of the Camps have smaller and larger versions. If the Camp you have when you start a map is named "Small," then you can upgrade it by unlocking the Blueprint for the larger version. Small camps can only gather from small resource nodes; the regular camps can gather from both small and large resource nodes.

The Rain Collector and Advanced Rain Collector can be placed freely. It is recommended to place these buildings close to a Hearth since rainwater gathered in these building do not need to be transported to the warehouse. The Clay Pit, Geyser Pump, and Mine must be placed on fertile soil, a rainwater geyser, and ore deposit(s), respectively.


Movable Camps and Huts
Building Place near this Primary resource gathered Workplaces Specialization Cost to build
Woodcutters' Camp Woodcutters' Camp
Abyssal Trees.pngAbyssal Trees
Coppervein Tree.pngCoppervein Trees
Crimsonreach Tree.pngCrimsonreach Trees
Dying Tree.pngDying Trees
Lush Trees.pngLush Trees
Mushwood Tree.pngMushwood Trees
Musselsprout Tree.pngMusselsprout Trees
Giant Abyssal Tree.pngOvergrown Abyssal Trees
Plateleaf Tree.pngPlateleaf Trees
3 Woodworking Woodworking
2Parts Parts
Stonecutters' Camp Stonecutters' Camp
DebugNode ClaySmall icon.pngClay Deposit
DebugNode SeaMarrowSmall icon.pngSea Marrow Deposit
DebugNode StoneSmall icon.pngStone Deposit
Small Overgrown Stone.pngOvergrown Stone Deposit
2 Icon Spec Masonry.png Masonry
10Wood Wood
3Parts Parts
Harvesters' Camp Harvesters' Camp
DebugNode FlaxSmall icon.pngFlax Field
DebugNode ReedSmall icon.pngReed Field
2 none
10Wood Wood
3Parts Parts
Small Foragers' Camp Small Foragers' Camp
DebugNode SwampWheatSmall icon.pngSwamp Wheat Field
DebugNode RootsSmall icon.pngRoot Deposit
DebugNode MossBroccoliSmall icon.pngMoss Broccoli Patch
2 Farming Farming
10Wood Wood
3Parts Parts
Foragers' Camp Foragers' Camp
Small Herbalists' Camp Small Herbalists' Camp
DebugNode HerbsSmall icon.pngHerb Node
DebugNode DewberryBushSmall icon.pngDewberry Bush
DebugNode MushroomSmall icon.pngBleeding Tooth Mushrooms
DebugNode MarshlandsMushroomSmall icon.pngGrasscap Mushrooms
2 Alchemy Alchemy
10Wood Wood
3Parts Parts
Herbalists' Camp Herbalists' Camp
Small Trappers' Camp Small Trappers' Camp
DebugNode LeechBroodmotherSmall icon.pngLeech Broodmother
DebugNode SnailBroodmotherSmall icon.pngSlickshell Broodmother
DebugNode DrizzlewingNestSmall icon.pngDrizzlewing Nest
DebugNode SnakeNestSmall icon.pngSnake Nest
DebugNode WormtongueNestSmall icon.pngWormtongue Nest
2 Meat production Meat production
10Wood Wood
3Parts Parts
Trappers' Camp Trappers' Camp
Small Fishing Hut Small Fishing Hut
Small Thunderfish Pond.pngThunderfish Pond
Small Copperfin Trout Pond.pngCopperfin Pond
Small Algae Pond.pngAlgae Pond
3 none
10Wood Wood
3Parts Parts
Fishing Hut Fishing Hut
Immovable Resource Gathering Buildings
Building Products Workplaces Specialization Cost to build
Clay Pit Clay Pit 3 Icon Spec Masonry.png Masonry
2Planks Planks
2Fabric Fabric
Lua error in Module:BuildingLink at line 59: No building found with name: Geyser Pump. Please see the template documentation for how to use the parameters. Lua error in Module:RecipeController at line 160: You must specify a product, building, or ingredient. Please see the template documentation for how to use the parameters. 2 Rainwater Rainwater
6Planks Planks
4Pipes Pipes
Rain Collector Rain Collector 2 Rainwater Rainwater
2Planks Planks
3Parts Parts
Advanced Rain Collector Advanced Rain Collector 3 Rainwater Rainwater
5Planks Planks
3Parts Parts
5Pipes Pipes
Mine Mine 4 Engineering Engineering
2Planks Planks
4Bricks Bricks
2Parts Parts

Food Production

Food Production

Food production Buildings include Farms and Buildings whose primary purpose is Recipes for food. Many of these buildings also produce non-food items from farming or include non-food Recipes. This may give you more options or less in choosing your Blueprints, depending on how strict your needs are. Note: The Greenhouse can only be constructed on top of a 2x2 plot of Fertile Soil.


Farms, food production buildings, and their products
Building Products Workplaces Specialization Cost to build
Farmfield icon.png Farm Field Converts Fertile Soil to farmable tiles none none none
Small Farm Small Farm From nearby Farm Fields:
2 Farming Farming
2Planks Planks
Hallowed Small Farm Hallowed Small Farm From nearby Farm Fields:
3 Farming Farming Haunted Ruin reward
Plantation Plantation From nearby Farm Fields:
2 Farming Farming
2Planks Planks
Herb Garden Herb Garden From nearby Farm Fields:
2 Farming Farming
2Planks Planks
Hallowed Herb Garden Hallowed Herb Garden From nearby Farm Fields:
3 Farming Farming Haunted Ruin reward
Forester's Hut Forester's Hut From nearby Farm Fields:
4 Woodworking Woodworking
2Planks Planks
Greenhouse Greenhouse 3 Farming Farming
2Bricks Bricks
2Fabric Fabric
Ranch Ranch 2 Meat production Meat production
5Planks Planks
Field Kitchen Field Kitchen 2 none
2Planks Planks
2Fabric Fabric
Bakery Bakery 2 Warmth Warmth
5Planks Planks
2Fabric Fabric
Cookhouse Cookhouse 4 Warmth Warmth
8Planks Planks
4Bricks Bricks
Smokehouse Smokehouse 3 Warmth Warmth
Meat production Meat production
5Planks Planks
2Fabric Fabric
Butcher Butcher 3 Meat production Meat production
5Planks Planks
2Bricks Bricks
Beanery Beanery 3 Warmth Warmth
Rainwater Rainwater
8Planks Planks
4Bricks Bricks
Cellar Cellar 2 Brewing Brewing
2Bricks Bricks
2Fabric Fabric
Flawless Cellar Flawless Cellar 2 Brewing Brewing Haunted Ruin reward
Cannery Cannery 2 none
2Bricks Bricks
2Fabric Fabric
Granary Granary 3 Farming Farming
5Planks Planks
2Fabric Fabric
Grill Grill 3 Warmth Warmth
Meat production Meat production
5Planks Planks
2Bricks Bricks
Rain Mill Rain Mill 3 Engineering Engineering
Farming Farming
5Planks Planks
2Fabric Fabric
Flawless Rain Mill Flawless Rain Mill 3 Engineering Engineering
Farming Farming
Haunted Ruin reward
Pantry Pantry 3 Farming Farming
5Planks Planks
2Fabric Fabric
Apothecary Apothecary 2 Alchemy Alchemy
Rainwater Rainwater
5Planks Planks
2Bricks Bricks
Furnace Furnace 3 Warmth Warmth
5Planks Planks
2Bricks Bricks
Homestead Homestead
From nearby Farm Fields:
4 Farming Farming Rare Ruin
If blueprint obtained from Strider Port expedition:
5Planks Planks
2Bricks Bricks
2Fabric Fabric

Housing

Housing

Housing Buildings must be constructed within range of a Hearth to work. These buildings satisfy villagers' need for shelter. Certain Housing Building also satisfy villagers' need for their species-specific housing. These have fewer places for residents and require that you unlock their Blueprints.

Housing buildings and their benefits
Building Residents Need Satisfied Species Satisfied Cost to Build
Shelter icon.png Shelter 3 Icon Need Shelter.png Basic Housing none 10 Wood Wood
Big Shelter icon.png Big Shelter 6 Icon Need Shelter.png Basic Housing none 4 Planks Planks
Human House icon.png Human House 2 Icon Need Shelter.png Basic Housing +
Icon Need HumanHousing.png Human Housing
Humans Humans 4 Planks Planks
2 Bricks Bricks
Beaver House icon.png Beaver House 2 Icon Need Shelter.png Basic Housing +
Icon Need beaverHousing.png Beaver Housing
Beavers Beavers 8 Planks Planks
Lizard House icon.png Lizard House 2 Icon Need Shelter.png Basic Housing +
Icon Need LizardHousing.png Lizard Housing
Lizards Lizards 2 Fabric Fabric
2 Bricks Bricks
Harpy House icon.png Harpy House 2 Icon Need Shelter.png Basic Housing +
Icon Need HarpyHousing.png Harpy Housing
Harpies Harpies 4 Fabric Fabric
Fox House icon.png Fox House 2 Icon Need Shelter.png Basic Housing +
Icon Need FoxHousing.png Fox Housing
Foxes Foxes 4 Planks Planks
2 Crystalized Dew Crystalized Dew
Frog House icon.png Frog House 2 Frog Housing Frogs Frogs 4 Bricks Bricks

Industry Buildings

Industry

Industry Buildings produce intermediate crafting and building materials, trade goods, and the finished goods used for Services and other effects. Most of these buildings require you to unlock their Blueprints before you can place them. The four that you start with are listed first in the table.


Industry buildings and their products
Building Products Workplaces Specialization Cost to build
Crude Workstation Crude Workstation 2 none
5Wood Wood
Makeshift Post Makeshift Post 2 none
5Wood Wood
Workshop Workshop 2 none
4Planks Planks
4Bricks Bricks
4Fabric Fabric
Lumber Mill Lumber Mill 2 Woodworking Woodworking
2Bricks Bricks
2Fabric Fabric
Cooperage Cooperage 2 Woodworking Woodworking
5Planks Planks
2Bricks Bricks
Flawless Cooperage Flawless Cooperage 2 Woodworking Woodworking Haunted Ruin reward
Carpenter Carpenter 3 Woodworking Woodworking
5Planks Planks
2Fabric Fabric
Cobbler Cobbler 2 Tailoring Tailoring
8Planks Planks
Weaver Weaver 2 Tailoring Tailoring
8Planks Planks
Clothier Clothier 2 Tailoring Tailoring
5Planks Planks
2Bricks Bricks
Leatherworker Leatherworker 2 Tailoring Tailoring
Meat production Meat production
2Bricks Bricks
2Fabric Fabric
Flawless Leatherworker Flawless Leatherworker 2 Tailoring Tailoring
Meat production Meat production
Haunted Ruin reward
Brick Oven Brick Oven 3 Warmth Warmth
5Bricks Bricks
Brickyard Brickyard 2 Icon Spec Masonry.png Masonry
8Planks Planks
Kiln Kiln 3 Warmth Warmth
Icon Spec Masonry.png Masonry
4Bricks Bricks
Press Press 3 Engineering Engineering
5Planks Planks
2Bricks Bricks
Provisioner Provisioner 2 none
8Planks Planks
4Fabric Fabric
Stamping Mill Stamping Mill 2 Engineering Engineering
Icon Spec Masonry.png Masonry
5Planks Planks
2Bricks Bricks
Smelter Smelter 3 Warmth Warmth
4Bricks Bricks
Flawless Smelter Flawless Smelter 3 Warmth Warmth Haunted Ruin reward
Smithy Smithy 2 Engineering Engineering
Warmth Warmth
5Planks Planks
2Bricks Bricks
Toolshop Toolshop 2 Engineering Engineering
5Planks Planks
2Fabric Fabric
Artisan Artisan 3 Tailoring Tailoring
8Planks Planks
4Fabric Fabric
Alchemist's Hut Alchemist's Hut 2 Alchemy Alchemy
Brewing Brewing
5Planks Planks
2Bricks Bricks
Teahouse Teahouse 2 Alchemy Alchemy
Rainwater Rainwater
5Planks Planks
2Bricks Bricks
Brewery Brewery 2 Brewing Brewing
2Planks Planks
2Bricks Bricks
2Fabric Fabric
Flawless Brewery Flawless Brewery 2 Brewing Brewing Haunted Ruin reward
Distillery Distillery 2 Brewing Brewing
Rainwater Rainwater
2Planks Planks
2Bricks Bricks
2Fabric Fabric
Tinctury Tinctury 2 Alchemy Alchemy
Brewing Brewing
5Planks Planks
2Fabric Fabric
Druid's Hut Druid's Hut 3 Alchemy Alchemy
5Planks Planks
2Fabric Fabric
Flawless Druid's Hut Flawless Druid's Hut 3 Alchemy Alchemy Haunted Ruin reward
Tinkerer Tinkerer 3 Engineering Engineering
5Planks Planks
2Bricks Bricks
Manufactory Manufactory 3 Tailoring Tailoring
5Planks Planks
2Fabric Fabric
Supplier Supplier 2 Tailoring Tailoring
5Planks Planks
2Bricks Bricks
Scribe Scribe 3 Brewing Brewing
5Planks Planks
2Fabric Fabric
Rainpunk Foundry Rainpunk Foundry 3 Engineering Engineering
Rainwater Rainwater
Forbidden Glade Event reward
If blueprint obtained from Strider Port expedition:
8Planks Planks
2Bricks Bricks
2Fabric Fabric
Finesmith Finesmith 3 Engineering Engineering Rare Ruin
If blueprint obtained from Strider Port expedition:
10Planks Planks
10Bricks Bricks

City Buildings

City Buildings

City Buildings include buildings that provide Services and passive effects and the buildings that everyone starts out being able to access that provide essential settlement functions of Hearths, Warehouses, and Trade. Services Buildings can be quite expensive to build, costing upwards of several dozen building materials. The Blight Post and Forsaken Altar become available at different Difficulty levels: Veteran and Prestige 1, respectively.


City Buildings and their purposes
Building Number of Workers Purpose, service, or effects Cost to build
Temporary Hearth icon.png Small Hearth 1 Hearths expand settlements, and villagers go there to rest.
Warmth Warmth Specialization bonus.
5 Planks Planks
5 Bricks Bricks
1 Wildfire Essence Wildfire Essence
Storage icon.png Warehouse none or 2
(depends on upgrades)
Workers deliver and take goods from the nearest Warehouse. 2 Bricks Bricks
2 Fabric Fabric
1 Parts Parts
Trading Post icon.png Trading Post none Purchase Resources and Perks from Traders. Enables Trade Routes. 10 Wood Wood
Blight Post icon.png Blight Post 3 Purging Fire Purging Fire
Sends out workers to destroy Blightrot Cysts.
Alchemy Alchemy and Warmth Warmth Specialization bonuses.
4 Planks Planks
3 Bricks Bricks
2 Parts Parts
Hydrant icon.png Hydrant none Lets workers from the Blight Post access Purging Fire Purging Fire without going all the way back to the Blight Post. 1 Bricks Bricks
3 Planks Planks
Altar icon.png Forsaken Altar none During Storm Season, spend Citadel Resources or villagers' lives for powerful Perks. 40 Wood Wood
8 Bricks Bricks

Services Buildings

Services Buildings and their effects
Building Workplaces Purpose, service, or effects Cost to build
Tavern Tavern 3
20Planks Planks
4Bricks Bricks
8Fabric Fabric
Temple Temple 3
10Planks Planks
8Bricks Bricks
8Fabric Fabric
Holy Temple Holy Temple 3 Haunted Ruin reward
Monastery Monastery 3
20Bricks Bricks
Clan Hall Clan Hall 3
20Planks Planks
8Bricks Bricks
4Fabric Fabric
Forum Forum 3
16Bricks Bricks
4Fabric Fabric
Guild House Guild House 3
40Planks Planks
4Fabric Fabric
Holy Guild House Holy Guild House 3 Haunted Ruin reward
Market Market 2
20Planks Planks
12Fabric Fabric
Holy Market Holy Market 2 Haunted Ruin reward
Tea Doctor Tea Doctor 3
10Planks Planks
8Bricks Bricks
8Fabric Fabric
Bath House Bath House 3
10Planks Planks
8Bricks Bricks
8Fabric Fabric
Explorers' Lodge Explorers' Lodge 3
20Planks Planks
4Bricks Bricks
8Fabric Fabric