Cookhouse

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Cookhouse

Production Building
(Food Production)

Can produce: Skewers Skewers (★★), Biscuits Biscuits (★★), Porridge Porridge (★★). Can use: Drizzle Water Drizzle Water.

Specialization bonus:
Warmth Warmth (Comfort) Lizards
Blightrot Blightrot (Comfort) Foxes

Cookhouse icon.png

4 Worker round.png Worker round.png Worker round.png Worker round.png Workers

Recipes

10 Storage

Construction

8Planks Planks
4Bricks Bricks
5City score
50Build time
4 × 3Building size

Not movable

ID = 'Cookhouse'

Overview

The Cookhouse is a Human-themed Food Production building. It has a larger footprint than most other buildings. It is also the only production building that has 4 worker slots.

Cookhouse doesn't need to be unlocked. It is available as a potential blueprint from the start.

Production Chain

Berries Berries are an important ingredient in the Cookhouse's Recipes. Insects Insects are in two of the three Recipes. If you have a sustainable supply of Berries, Insects, and Flour Flour, then you can make everything the Cookhouse offers.

Recipes in the Cookhouse

The Cookhouse produces two Complex Foods and Dye Dye, which is a Crafting Material used in Scrolls Scrolls (for Education Education) and Tea Tea (for Treatment Treatment) or for producing Pack of Trade Goods Pack of Trade Goods.

3 recipes in the Cookhouse.
Building Grade Ingredient #1 Ingredient #2 Product
Cookhouse

1:50
6 Flour Flour
3 Herbs Herbs
3 Berries Berries
3 Roots Roots
3 Eggs Eggs
3 Salt Salt
10 Biscuits Biscuits
Cookhouse

2:06
5 Grain Grain
5 Vegetables Vegetables
5 Mushrooms Mushrooms
5 Herbs Herbs
5 Fish Fish
7 Drizzle Water Drizzle Water
9 Clearance Water Clearance Water
11 Storm Water Storm Water
10 Porridge Porridge
Cookhouse

2:06
3 Insects Insects
3 Meat Meat
3 Mushrooms Mushrooms
3 Fish Fish
2 Jerky Jerky
4 Vegetables Vegetables
4 Roots Roots
4 Berries Berries
4 Eggs Eggs
10 Skewers Skewers


Perks and Cornerstones

No matching Perks found.

Strategies

Being able to make both Skewers and Biscuits in one Building means the Cookhouse can satisfy at least one Complex Food Need from any Species in your settlement. It is especially great for Harpies, who only need Jerky from elsewhere to have all their Complex Food Needs met.


The Cookhouse is one of just a few Buildings that can produce two different Complex Foods. This short list includes:

You can park extra Lizards in the Cookhouse if their Resolve is low. Having four Worker slots means a Cookhouse can make the difference between Lizards leaving or not.

If your settlement produces excess Grain (or Flour from Grain), consider adding a Ranch, which can use that Grain to produce both the Meat and Eggs that the Cookhouse can turn into Skewers.

Unless you're getting the Cookhouse for Skewers, you will need a source of Flour before the Cookhouse can be most effective and make both its Complex Foods. Make sure you get a Provisioner (★★), Supplier (★★), or Rain Mill (★★★) going first, so your Workers can start making Biscuits right away.

Making Jerky first is a big multiplier for turning Insects or Meat into Skewers. If you have the Smokehouse or Butcher, for example, and can afford to spend Fuel-type Resources, you can multiply the number of Skewers you get from Insects or Meat by more than 3x by first making them into Jerky. If you have Lizards or Harpies in your map, Jerky will be a Complex Food need. Be careful not to spend all of your Jerky as ingredients for Skewers, despite the efficiency of using the Jerky as the Skewers ingredient.