Resources: Difference between revisions
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All trees can be harvested by {{bl|Woodcutters' Camp}}s to produce {{rl|Wood}}. They may also grant additional resources depending on the biome. All trees have 2 charges, except Overgrown Abyssal trees, which have 20. | All trees can be harvested by {{bl|Woodcutters' Camp}}s to produce {{rl|Wood}}. They may also grant additional resources depending on the biome. All trees have 2 charges, except Overgrown Abyssal trees, which have 20. | ||
{| class="wikitable sortable mw-collapsible" | {| class="wikitable sortable mw-collapsible" | ||
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{| | {| | ||
|style="width:2.5em"| | |style="width:2.5em"| 40% || {{rl|Stone|med}} | ||
|- | |- | ||
| | | 20% || {{rl|Incense|med}} | ||
|} | |} | ||
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{| | {| | ||
|style="width:2.5em"| | |style="width:2.5em"| 40% || {{rl|Meat|med}} | ||
|- | |- | ||
| | | 20% || {{rl|Crystalized Dew|med}} | ||
|} | |} | ||
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{| | {| | ||
|style="width:2.5em"| 10% || {{rl|Insects|med}} | |style="width:2.5em"| 60% || {{rl|Wood|med}} | ||
|- | |||
| 10% || {{rl|Insects|med}} | |||
|- | |- | ||
| 10% || {{rl|Plant Fiber|med}} | | 10% || {{rl|Plant Fiber|med}} | ||
|- | |- | ||
| 10% || {{rl|Roots|med}} | | 10% || {{rl|Roots|med}} | ||
|} | |} | ||
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{| | {| | ||
|style="width:2.5em"| | |style="width:2.5em"| '''100%''' || {{rl|Wood|med}} | ||
|- | |||
| 15% || {{rl|Resin|med}} | |||
|- | |- | ||
| 10% || {{rl|Plant Fiber|med}} | | 10% || {{rl|Plant Fiber|med}} | ||
|- | |- | ||
| | | 5% || {{rl|Eggs|med}} | ||
|} | |} | ||
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{| | {| | ||
|style="width:2.5em"| | |style="width:2.5em"| 60% || {{rl|Wood|med}} | ||
|- | |- | ||
| 10% || {{rl|Copper Ore|med}} | |||
|- | |||
| 5% || {{rl|Pigment|med}} | | 5% || {{rl|Pigment|med}} | ||
|- | |- | ||
| 5% || {{rl|Plant Fiber|med}} | | 5% || {{rl|Plant Fiber|med}} | ||
|} | |} | ||
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=== Resource Deposits === | === Resource Deposits === | ||
''Main article: [[The Forest]]'' | :''Main article: [[The Forest]]'' | ||
Resource deposits are tiles from which villagers may gather resources. Deposits come in two sizes; large deposits can only be found inside Dangerous and Forbidden Glades. (The tutorial is an exception.) Their size determines not just how much can be gathered from the deposits, but also which [[Camps]] can gather from them. | Resource deposits are tiles from which villagers may gather resources. Deposits come in two sizes; large deposits can only be found inside Dangerous and Forbidden Glades. (The tutorial is an exception.) Their size determines not just how much can be gathered from the deposits, but also which [[Camps]] can gather from them. Large deposits require the larger {{bl|Foragers' Camp}}, {{bl|Herbalists' Camp}}, and {{bl|Trappers' Camp}}. | ||
Each deposit has a certain number of charges, which are used up every time a villager harvests from it. The number of charges can be increased by [[Upgrades|Smoldering City Upgrades]] and [[Perks]], like [[Rich Glades]] and [[Rooty Ground]]. Large resource deposits always have more charges than their smaller versions. Exhausting a deposit's charges will cause the deposit to disappear and free up the tile it was on for other uses. | Each deposit has a certain number of charges, which are used up every time a villager harvests from it. The number of charges can be increased by [[Upgrades|Smoldering City Upgrades]] and [[Perks]], like [[Rich Glades]] and [[Rooty Ground]]. Large resource deposits always have more charges than their smaller versions. Exhausting a deposit's charges will cause the deposit to disappear and free up the tile it was on for other uses. | ||
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You may choose priorities for each deposit by clicking on its tile. Deposits with higher priority will be gathered from first. | You may choose priorities for each deposit by clicking on its tile. Deposits with higher priority will be gathered from first. | ||
{| class="wikitable" | :''See Also: [[List_of_Buildings#Camps|List of Camps]]'' | ||
{| class="wikitable sortable mw-collapsible" | |||
|+ Deposits and Camps | |||
! Deposit !! Gathering Camp to Use !! Primary Resource Gathered !!class=unsortable| Biomes | |||
|- | |||
| [[File:DebugNode MushroomBig icon.png|{{ImgL}}|alt=Mushroom Patch]] Bleeding Tooth Mushrooms | |||
| {{bl|Small Herbalists' Camp|large}} || {{rl|Mushrooms|large}} || | |||
* Royal Woodlands | |||
|- | |||
| [[File:DebugNode_ClaySmall_icon.png|{{ImgL}}|alt=Clay Deposit]] Clay Deposit | |||
| {{bl|Stonecutters' Camp|large}} || {{rl|Clay|large}} || | |||
* Royal Woodlands | |||
|- | |||
| [[File:DebugNode DewberryBushSmall icon.png|{{ImgL}}|alt=Dewberry Patch]] Dewberry Patch | |||
| {{bl|Small Herbalists' Camp|large}} || {{rl|Berries|large}} || | |||
* Royal Woodlands | |||
* Scarlet Orchard | |||
|- | |||
| [[File:DebugNode DrizzlewingNestSmall icon.png|{{ImgL}}|alt=Drizzlewing Nest]] Drizzlewing Nest | |||
| {{bl|Small Trappers' Camp|large}} || {{rl|Eggs|large}} || | |||
* Royal Woodlands | |||
* Scarlet Orchard | |||
|- | |||
| [[File:DebugNode FlaxSmall icon.png|{{ImgL}}|alt=Flax Field]] Flax Field | |||
| {{bl|Harvesters' Camp|large }} || {{rl|Plant Fiber|large}} || | |||
* Royal Woodlands | |||
|- | |||
| [[File:DebugNode MarshlandsMushroomSmall icon.png|{{ImgL}}|alt=Grasscap Mushrooms]] Grasscap Mushrooms | |||
| {{bl|Small Herbalists' Camp|large}} || {{rl|Mushrooms|large}} || | |||
* Marshlands | |||
|- | |||
| [[File:DebugNode HerbsSmall icon.png|{{ImgL}}|alt=Herbs Node]] Herbs Node | |||
| {{bl|Small Herbalists' Camp|large}} || {{rl|Herbs|large}} || | |||
* Coral Forest | |||
* Royal Woodlands | |||
* Scarlet Orchard | |||
|- | |||
| [[File:DebugNode LeechBroodmotherBig icon.png|{{ImgL}}|alt=Leech Broodmother]] Leech Broodmother | |||
| {{bl|Small Trappers' Camp|large}} || {{rl|Meat|large}} || | |||
* Coral Forest | |||
* Marshlands | |||
|- | |||
| [[File:DebugNode MossBroccoliSmall icon.png|{{ImgL}}|alt=Moss Broccoli Patch]] Moss Broccoli Patch | |||
| {{bl|Small Foragers' Camp|large}} || {{rl|Vegetables|large}} || | |||
* Coral Forest | |||
* Royal Woodlands | |||
|- | |||
| [[File:DebugNode ReedSmall icon.png|{{ImgL}}|alt=Reed Field]] Reed Field | |||
| {{bl|Harvesters' Camp|large}} || {{rl|Reed|large}} || | |||
* Coral Forest | |||
* Scarlet Orchard | |||
|- | |||
| [[File:DebugNode RootsSmall icon.png|{{ImgL}}|alt=Root Deposit]] Root Deposit | |||
| {{bl|Small Foragers' Camp|large}} || {{rl|Roots|large}} || | |||
* Royal Woodlands | |||
* Scarlet Orchard | |||
|- | |||
| [[File:DebugNode SeaMarrowSmall icon.png|{{ImgL}}|alt=Sea Marrow Deposit]] Sea Marrow Deposit | |||
| {{bl|Stonecutters' Camp|large}} || {{rl|Sea Marrow|large}} || | |||
* Royal Woodlands | |||
* Scarlet Orchard | |||
|- | |||
| [[File:DebugNode SnailBroodmotherSmall icon.png|{{ImgL}}|alt=Slickshell Broodmother]] Slickshell Broodmother | |||
| {{bl|Small Trappers' Camp|large}} || {{rl|Meat|large}} || | |||
* Royal Woodlands | |||
|- | |||
| [[File:DebugNode SnakeNestSmall icon.png|{{ImgL}}|alt=Snake Nest]] Snake Nest | |||
| {{bl|Small Trappers' Camp|large}} || {{rl|Eggs|large}} || | |||
* Marshlands | |||
|- | |||
| [[File:DebugNode StoneSmall icon.png|{{ImgL}}|alt=Stone Deposit]] Stone Deposit | |||
| {{bl|Stonecutters' Camp|large}} || {{rl|Stone|large}} || | |||
* Coral Forest | |||
* Marshlands | |||
* Scarlet Orchard | |||
|- | |||
| [[File:DebugNode SwampWheatSmall icon.png|{{ImgL}}|alt=Swamp Wheat Field]] Swamp Wheat Field | |||
| {{bl|Small Foragers' Camp|large}} || {{rl|Grain|large}} || | |||
* Marshlands | |||
* Scarlet Orchard | |||
|- | |||
| [[File:DebugNode WormtongueNestBig icon.png|{{ImgL}}|alt=Wormtongue Nest]] Wormtongue Nest | |||
| {{bl|Small Trappers' Camp|large}} || {{rl|Insects|large}} || | |||
* Coral Forest | |||
|- | |||
| [[File:Icon Resource Coal.png|{{ImgL}}|alt=Coal Deposit]] Coal Deposit | |||
| [[File:Mine_icon.png|{{ImgL}}|alt=Mine]] Mine || {{rl|Coal|large}} || | |||
* Coral Forest | |||
* Marshlands | |||
|- | |||
| [[File:Icon Resource CopperOre.png|{{ImgL}}|alt=Copper Deposit]] Copper Deposit | |||
| [[File:Mine_icon.png|{{ImgL}}|alt=Mine]] Mine || {{rl|Clay|large}} || | |||
* Marshlands | |||
* Scarlet Orchard | |||
|} | |||
==== Bonus Resources ==== | |||
{| class="wikitable sortable mw-collapsible" | |||
|+ Primary and bonus yields from resource deposits | |+ Primary and bonus yields from resource deposits | ||
! Primary | ! Size !! Deposit !! Primary Resource | ||
! colspan= | ! Charges !!class=unsortable colspan=3| Bonus Resources | ||
|- | |||
| ''Large'' || [[File:DebugNode MushroomBig icon.png|{{ImgM}}|alt=Bleeding Tooth Mushrooms]] Bleeding Tooth Mushrooms || {{rl|Mushrooms|med}} | |||
| 70 || 40% {{rl|Insects|med}} || — || — | |||
|- | |||
| ''Small'' || [[File:DebugNode MushroomBig icon.png|{{ImgM}}|alt=Bleeding Tooth Mushrooms]] Bleeding Tooth Mushrooms || {{rl|Mushrooms|med}} | |||
| 15 || 20% {{rl|Insects|med}} || — || — | |||
|- | |||
| ''Large'' || [[File:DebugNode_ClaySmall_icon.png|{{ImgM}}|alt=Clay Deposit]] Clay Deposit || {{rl|Clay|med}} | |||
| 60 || 75% {{rl|Copper Ore|med}} || 30% {{rl|Roots|med}} || — | |||
|- | |||
| ''Small'' || [[File:DebugNode_ClaySmall_icon.png|{{ImgM}}|alt=Clay Deposit]] Clay Deposit || {{rl|Clay|med}} | |||
| 20 || 50% {{rl|Copper Ore|med}} || 20% {{rl|Roots|med}} || — | |||
|- | |||
| ''Large'' || [[File:DebugNode DewberryBushSmall icon.png|{{ImgM}}|alt=Dewberry Patch]] Dewberry Patch || {{rl|Berries|med}} | |||
| 70 || 40% {{rl|Berries|med}} || — || — | |||
|- | |||
| ''Small'' || [[File:DebugNode DewberryBushSmall icon.png|{{ImgM}}|alt=Dewberry Patch]] Dewberry Patch || {{rl|Berries|med}} | |||
| 15 || 20% {{rl|Berries|med}} || — || — | |||
|- | |||
| ''Large'' || [[File:DebugNode DrizzlewingNestSmall icon.png|{{ImgM}}|alt=Drizzlewing Nest]] Drizzlewing Nest || {{rl|Eggs|med}} | |||
| 70 || 40% {{rl|Meat|med}} || — || — | |||
|- | |||
| ''Small'' || [[File:DebugNode DrizzlewingNestSmall icon.png|{{ImgM}}|alt=Drizzlewing Nest]] Drizzlewing Nest || {{rl|Eggs|med}} | |||
| 15 || 20% {{rl|Meat|med}} || — || — | |||
|- | |||
| ''Large'' || [[File:DebugNode FlaxSmall icon.png|{{ImgM}}|alt=Flax Field]] Flax Field || {{rl|Plant Fiber|med}} | |||
| 60 || 50% {{rl|Clay|med}} || 30% {{rl|Insects|med}} || — | |||
|- | |||
| ''Small'' || [[File:DebugNode FlaxSmall icon.png|{{ImgM}}|alt=Flax Field]] Flax Field || {{rl|Plant Fiber|med}} | |||
| 20 || 30% {{rl|Clay|med}} || 20% {{rl|Insects|med}} || — | |||
|- | |||
| ''Large'' || [[File:DebugNode MarshlandsMushroomSmall icon.png|{{ImgM}}|alt=Grasscap Mushrooms]] Grasscap Mushrooms || {{rl|Mushrooms|med}} | |||
| 70 || 40% {{rl|Insects|med}} || — || — | |||
|- | |||
| ''Small'' || [[File:DebugNode MarshlandsMushroomSmall icon.png|{{ImgM}}|alt=Grasscap Mushrooms]] Grasscap Mushrooms || {{rl|Mushrooms|med}} | |||
| 15 || 20% {{rl|Insects|med}} || — || — | |||
|- | |||
| ''Large'' || [[File:DebugNode HerbsSmall icon.png|{{ImgM}}|alt=Herbs Node]] Herbs Node || {{rl|Herbs|med}} | |||
| 70 || 40% {{rl|Berries|med}} || 20% {{rl|Plant Fiber|med}} || — | |||
|- | |||
| ''Small'' || [[File:DebugNode HerbsSmall icon.png|{{ImgM}}|alt=Herbs Node]] Herbs Node || {{rl|Herbs|med}} | |||
| 15 || 20% {{rl|Berries|med}} || — || — | |||
|- | |||
| ''Large'' || [[File:DebugNode MossBroccoliSmall icon.png|{{ImgM}}|alt=Moss Broccoli Patch]] Moss Broccoli Patch || {{rl|Vegetables|med}} | |||
| 70 || 40% {{rl|Insects|med}} || 20% {{rl|Roots|med}} || — | |||
|- | |||
| ''Small'' || [[File:DebugNode MossBroccoliSmall icon.png|{{ImgM}}|alt=Moss Broccoli Patch]] Moss Broccoli Patch || {{rl|Vegetables|med}} | |||
| 12 || 30% {{rl|Insects|med}} || — || — | |||
|- | |||
| ''Large'' || [[File:DebugNode ReedSmall icon.png|{{ImgM}}|alt=Reed Field]] Reed Field || {{rl|Reed|med}} | |||
| 60 || 40% {{rl|Roots|med}} || 40% {{rl|Clay|med}} || — | |||
|- | |||
| ''Small'' || [[File:DebugNode ReedSmall icon.png|{{ImgM}}|alt=Reed Field]] Reed Field || {{rl|Reed|med}} | |||
| 20 || 20% {{rl|Roots|med}} || 20% {{rl|Roots|med}} || — | |||
|- | |||
| ''Large'' || [[File:DebugNode RootsSmall icon.png|{{ImgM}}|alt=Root Deposit]] Root Deposit || {{rl|Roots|med}} | |||
| 70 || 30% {{rl|Herbs|med}} || 30% {{rl|Resin|med}} || — | |||
|- | |||
| ''Small'' || [[File:DebugNode RootsSmall icon.png|{{ImgM}}|alt=Root Deposit]] Root Deposit || {{rl|Roots|med}} | |||
| 12 || 20% {{rl|Herbs|med}} || — || — | |||
|- | |||
| ''Large'' || [[File:DebugNode SeaMarrowSmall icon.png|{{ImgM}}|alt=Sea Marrow Deposit]] Sea Marrow Deposit || {{rl|Sea Marrow|med}} | |||
| 60 || '''100%''' {{rl|Sea Marrow|med}} || 50% {{rl|Stone|med}} || 1% {{rl|Ancient Tablet|med}} | |||
|- | |||
| ''Small'' || [[File:DebugNode SeaMarrowSmall icon.png|{{ImgM}}|alt=Sea Marrow Deposit]] Sea Marrow Deposit || {{rl|Sea Marrow|med}} | |||
| 20 || 80% {{rl|Sea Marrow|med}} || 40% {{rl|Stone|med}} || — | |||
|- | |- | ||
| | | ''Large'' || [[File:DebugNode SnailBroodmotherSmall icon.png|{{ImgM}}|alt=Slickshell Broodmother]] Slickshell Broodmother || {{rl|Meat|med}} | ||
| | | 70 || '''100%''' {{rl|Leather|med}} || — || — | ||
| | |||
|- | |- | ||
| | | ''Small'' || [[File:DebugNode SnailBroodmotherSmall icon.png|{{ImgM}}|alt=Slickshell Broodmother]] Slickshell Broodmother || {{rl|Meat|med}} | ||
| | | 15 || 20% {{rl|Leather|med}} || — || — | ||
| | |||
|- | |- | ||
| | | ''Large'' || [[File:DebugNode StoneSmall icon.png|{{ImgM}}|alt=Stone Deposit]] Stone Deposit || {{rl|Stone|med}} | ||
| 60 || 30% {{rl|Roots|med}} || 30% {{rl|Insects|med}} || 10% {{rl|Copper Ore|med}} | |||
| | |||
|- | |- | ||
| | | ''Small'' || [[File:DebugNode StoneSmall icon.png|{{ImgM}}|alt=Stone Deposit]] Stone Deposit || {{rl|Stone|med}} | ||
| | | 20 || 20% {{rl|Roots|med}} || 20% {{rl|Insects|med}} || — | ||
| | |||
| | |||
|- | |- | ||
| | | ''Large'' || [[File:DebugNode SwampWheatSmall icon.png|{{ImgM}}|alt=Swamp Wheat Field]] Swamp Wheat Field || {{rl|Grain|med}} | ||
| | | 70 || '''100%''' {{rl|Plant Fiber|med}} || 20% {{rl|Plant Fiber|med}} || — | ||
| | |||
|- | |- | ||
| | | ''Small'' || [[File:DebugNode SwampWheatSmall icon.png|{{ImgM}}|alt=Swamp Wheat Field]] Swamp Wheat Field || {{rl|Grain|med}} | ||
| | | 12 || 20% {{rl|Plant Fiber|med}} || — || — | ||
| | |||
| | |||
| | |||
|- | |- | ||
| | | ''Large'' || [[File:DebugNode WormtongueNestBig icon.png|{{ImgM}}|alt=Wormtongue Nest]] Wormtongue Nest || {{rl|Insects|med}} | ||
| | | 70 || 60% {{rl|Insects|med}} || — || — | ||
|- | |- | ||
| | | ''Small'' || [[File:DebugNode WormtongueNestBig icon.png|{{ImgM}}|alt=Wormtongue Nest]] Wormtongue Nest || {{rl|Insects|med}} | ||
| | | 15 || 20% {{rl|Insects|med}} || — || — | ||
| | |||
| | |||
|- | |- | ||
| | |data-sort-value=zz| — || [[File:Icon Resource Coal.png|{{ImgM}}|alt=Coal Deposit]] Coal Deposit || {{rl|Coal|med}} | ||
| | | 30 || 30% {{rl|Stone|med}} || — || — | ||
| | |||
|- | |- | ||
| | |data-sort-value=zz| — || [[File:Icon Resource CopperOre.png|{{ImgM}}|alt=Copper Deposit]] Copper Deposit || {{rl|Copper Ore|med}} | ||
| 20 || 30% {{rl|Clay|med}} || — || — | |||
| | |||
| | |||
| | |||
|} | |} | ||
==== | |||
There are always | ==== Marshlands Forbidden Glades ==== | ||
There are always three [[Forbidden Glades]] in the [[Marshlands]] Biome, and one giant resource deposits can be found in each of them. These massive treasure troves of resources provide many bonus resources as well as more than enough charges to outlast a mission. | |||
{| class="wikitable mw-collapsible" style="text-align:center; vertical-align:middle; width:100%;" | {| class="wikitable mw-collapsible" style="text-align:center; vertical-align:middle; width:100%;" | ||
Line 418: | Line 552: | ||
|+ | |+ | ||
|- style="font-weight:bold; text-align:center; vertical-align:middle; "background-color:#eaecf0;;" | |- style="font-weight:bold; text-align:center; vertical-align:middle; "background-color:#eaecf0;;" | ||
! scope="col" rowspan= | ! scope="col" rowspan=2 | Complex Food | ||
! scope="col" rowspan= | ! scope="col" rowspan=2 | Reputation Earned | ||
! scope="col" colspan="2" | Recipe | ! scope="col" colspan="2" | Recipe | ||
! scope="col" rowspan= | ! scope="col" rowspan=2 | Recipe <br />Ratio + Time | ||
! scope="col" rowspan= | ! scope="col" rowspan=2 | Production Building | ||
|- style="font-weight:bold; text-align:center; vertical-align:middle;" | |- style="font-weight:bold; text-align:center; vertical-align:middle;" | ||
| style="font-weight:normal; text-align:center; background-color:#eaecf0;"| 1st [[File:IngredientOption.png|32px]] | | style="font-weight:normal; text-align:center; background-color:#eaecf0;"| 1st [[File:IngredientOption.png|32px]] | ||
Line 479: | Line 613: | ||
|+ | |+ | ||
|- style="font-weight:bold; text-align:center; vertical-align:middle;" | |- style="font-weight:bold; text-align:center; vertical-align:middle;" | ||
! scope="col" rowspan= | ! scope="col" rowspan=2 | Building Material | ||
! scope="col" rowspan= | ! scope="col" rowspan=2 | Used as Ingredient | ||
! scope="col" colspan="2" | Recipe | ! scope="col" colspan="2" | Recipe | ||
! scope="col" rowspan= | ! scope="col" rowspan=2 | Recipe <br />Ratio + Time | ||
! scope="col" rowspan= | ! scope="col" rowspan=2 | Production Building | ||
|- style="font-weight:bold; text-align:center; vertical-align:middle;" | |- style="font-weight:bold; text-align:center; vertical-align:middle;" | ||
| style="font-weight:normal;" | 1st [[File:IngredientOption.png|32px]] | | style="font-weight:normal;" | 1st [[File:IngredientOption.png|32px]] | ||
Line 543: | Line 677: | ||
|+ | |+ | ||
|- style="background-color:#efefef;" | |- style="background-color:#efefef;" | ||
! scope="col" rowspan= | ! scope="col" rowspan=2 style="vertical-align:middle;" | Services | ||
! scope="col" rowspan= | ! scope="col" rowspan=2 style="vertical-align:middle;" | Reputation <br />Earned | ||
! scope="col" rowspan= | ! scope="col" rowspan=2 style="vertical-align:middle;" | Service<br />Goods | ||
! scope="col" rowspan= | ! scope="col" rowspan=2 | Service <br />Building | ||
! scope="col" colspan="2" style="vertical-align:middle;" | Recipe | ! scope="col" colspan="2" style="vertical-align:middle;" | Recipe | ||
! scope="col" rowspan= | ! scope="col" rowspan=2 style="vertical-align:middle;" | Recipe <br />Ratio + Time | ||
! scope="col" rowspan= | ! scope="col" rowspan=2 style="vertical-align:middle;" | Production Building | ||
|- style="background-color:#efefef;" | |- style="background-color:#efefef;" | ||
| style="vertical-align:middle; font-weight:normal;" | 1st [[File:IngredientOption.png|32px]] | | style="vertical-align:middle; font-weight:normal;" | 1st [[File:IngredientOption.png|32px]] | ||
Line 571: | Line 705: | ||
|+ | |+ | ||
|- style="font-weight:bold; text-align:center; background-color:#EFEFEF;" | |- style="font-weight:bold; text-align:center; background-color:#EFEFEF;" | ||
! scope="col" rowspan= | ! scope="col" rowspan=2 | Service<br />Goods | ||
! scope="col" colspan="3" style="vertical-align:middle;" | Recipe | ! scope="col" colspan="3" style="vertical-align:middle;" | Recipe | ||
! scope="col" rowspan= | ! scope="col" rowspan=2 style="vertical-align:middle;" | Recipe <br />Ratio + Time | ||
! scope="col" rowspan= | ! scope="col" rowspan=2 style="vertical-align:middle;" | Production Building | ||
|- style="text-align:center; background-color:#EFEFEF;" | |- style="text-align:center; background-color:#EFEFEF;" | ||
| style="vertical-align:middle;" | 1st [[File:IngredientOption.png|32px]] | | style="vertical-align:middle;" | 1st [[File:IngredientOption.png|32px]] |
Revision as of 03:28, 1 December 2023
Your settlement revolves around your resources. Some are gathered from map tiles, some are produced in Buildings, some are rewarded from Glade Events, and all of them will move around your settlement by villagers to get ready for production of Recipes, satisfy Needs, build Buildings and Roads, and complete Glade Events. Resources are also moved invisibly and instantly through Trade, Sacrificing, and Orders.
Swapping Ingredients
Whenever producing a new recipe, check to see which ingredients are allowed. If the recipe accepts multiple ingredients, the resource icon will be round with rotating arrows around it. If the ingredient is required, the icon will be square.
In the example screenshot, the top recipe is for Barrels. This Building is currently using Crystalized Dew for this recipe, but the rotating arrows around the icon means you can swap the ingredient. This recipe also has a fixed ingredient of Planks; the square border around the ingredient icon means you cannot swap this ingredient. The bottom recipe for Lua error in Module:ResourceLink at line 41: No resource found with name: Packs of Provisions. Please see the template documentation for how to use the parameters. is currently using Eggs, but that can be changed, indicated by the rotating arrow circular frame around the Eggs icon.
Resources Panel
At any time, you can see the totals of different categories of resources at the top of your screen, to the left of the primary time display and controls.
The number on each category icon represents the total amount of those types of resources. Clicking on those icons reveals a grid below the panel showing icons for every resource from that category currently in storage. The number below each of those icons is how many of that specific item your settlement has in storage. It does not count items in buildings' inventories that are waiting to be consumed by production or have been produced but not yet delivered to a Warehouse. The red or green arrow on each icon indicates whether the number of each category or resource has been trending up or down recently.
From left to right, the categories are the following:
Recipes Panel
You can also see your current Resource amounts from the Recipes Panel. You can browse the Recipes Panel by either end Product or Ingredient - allowing you to see which Recipes either produce or use that Resource. If you uncheck Show All, it will only display the Resources and Buildings you have available. You can also check Show All to explore the full list of Recipes.
When browsing by Product, the left-hand side number indicates the current amount in Storage; and on the right-hand side you can set a Global Production Limit for that Resource. If you click on a Product, it will expand a menu showing which Buildings have Recipes for that Product - including which Ingredients can be used, how many Ingredients are required, and how many resulting Resources that Recipe will produce. It will also display all possible Resources which could be used to produce that Product in the bottom of the panel - including how many currently reside in your Storage.
When browsing by Ingredient, the left-hand side number indicates the current amount in Storage. If you click on an Ingredient, it will expand a menu showing all the Recipes from all the Buildings which use that Ingredient. If you have unlocked a particular Building, you can adjust which Ingredients are being used and apply a Building-specific Production Limit that overrides the Global Production Limit.
The Recipes Panel hotkey is "U" by default.
Acquiring Resources
Resources can be acquired in four ways:
- Gathered from Trees and Resource Deposits
- Farmed from Farm Fields
- Produced by Buildings
- Given as rewards for completing Orders
Trees
- Main article: The Forest
All trees can be harvested by Woodcutters' Camps to produce Wood. They may also grant additional resources depending on the biome. All trees have 2 charges, except Overgrown Abyssal trees, which have 20.
Tree | Biome | Bonus Resources | ||||||||
---|---|---|---|---|---|---|---|---|---|---|
Crimsonreach Tree | Coral Forest |
| ||||||||
Musselsprout Tree | Coral Forest |
| ||||||||
Plateleaf Tree | Coral Forest |
| ||||||||
Dying Tree | Cursed Royal Woodlands |
| ||||||||
Lush Tree | Royal Woodlands |
| ||||||||
Coppervein Tree | Scarlet Orchard |
| ||||||||
Abyssal Tree | Sealed Forest |
| ||||||||
Overgrown Abyssal Tree | Sealed Forest |
| ||||||||
Mushwood Tree | Marshlands |
|
Resource Deposits
- Main article: The Forest
Resource deposits are tiles from which villagers may gather resources. Deposits come in two sizes; large deposits can only be found inside Dangerous and Forbidden Glades. (The tutorial is an exception.) Their size determines not just how much can be gathered from the deposits, but also which Camps can gather from them. Large deposits require the larger Foragers' Camp, Herbalists' Camp, and Trappers' Camp.
Each deposit has a certain number of charges, which are used up every time a villager harvests from it. The number of charges can be increased by Smoldering City Upgrades and Perks, like Rich Glades and Rooty Ground. Large resource deposits always have more charges than their smaller versions. Exhausting a deposit's charges will cause the deposit to disappear and free up the tile it was on for other uses.
Like trees, resource deposits have chances for additional gathered resources. When a resource has both a first bonus chance of 100% and a second bonus chance of X%, you will have X% chance of getting both additional resources from gathering. You always get at least one of the two.
You may choose priorities for each deposit by clicking on its tile. Deposits with higher priority will be gathered from first.
- See Also: List of Camps
Deposit | Gathering Camp to Use | Primary Resource Gathered | Biomes |
---|---|---|---|
Bleeding Tooth Mushrooms | Small Herbalists' Camp | Mushrooms |
|
Clay Deposit | Stonecutters' Camp | Clay |
|
Dewberry Patch | Small Herbalists' Camp | Berries |
|
Drizzlewing Nest | Small Trappers' Camp | Eggs |
|
Flax Field | Harvesters' Camp | Plant Fiber |
|
Grasscap Mushrooms | Small Herbalists' Camp | Mushrooms |
|
Herbs Node | Small Herbalists' Camp | Herbs |
|
Leech Broodmother | Small Trappers' Camp | Meat |
|
Moss Broccoli Patch | Small Foragers' Camp | Vegetables |
|
Reed Field | Harvesters' Camp | Reed |
|
Root Deposit | Small Foragers' Camp | Roots |
|
Sea Marrow Deposit | Stonecutters' Camp | Sea Marrow |
|
Slickshell Broodmother | Small Trappers' Camp | Meat |
|
Snake Nest | Small Trappers' Camp | Eggs |
|
Stone Deposit | Stonecutters' Camp | Stone |
|
Swamp Wheat Field | Small Foragers' Camp | Grain |
|
Wormtongue Nest | Small Trappers' Camp | Insects |
|
Coal Deposit | Mine | Coal |
|
Copper Deposit | Mine | Clay |
|
Bonus Resources
Size | Deposit | Primary Resource | Charges | Bonus Resources | ||
---|---|---|---|---|---|---|
Large | Bleeding Tooth Mushrooms | Mushrooms | 70 | 40% Insects | — | — |
Small | Bleeding Tooth Mushrooms | Mushrooms | 15 | 20% Insects | — | — |
Large | Clay Deposit | Clay | 60 | 75% Copper Ore | 30% Roots | — |
Small | Clay Deposit | Clay | 20 | 50% Copper Ore | 20% Roots | — |
Large | Dewberry Patch | Berries | 70 | 40% Berries | — | — |
Small | Dewberry Patch | Berries | 15 | 20% Berries | — | — |
Large | Drizzlewing Nest | Eggs | 70 | 40% Meat | — | — |
Small | Drizzlewing Nest | Eggs | 15 | 20% Meat | — | — |
Large | Flax Field | Plant Fiber | 60 | 50% Clay | 30% Insects | — |
Small | Flax Field | Plant Fiber | 20 | 30% Clay | 20% Insects | — |
Large | Grasscap Mushrooms | Mushrooms | 70 | 40% Insects | — | — |
Small | Grasscap Mushrooms | Mushrooms | 15 | 20% Insects | — | — |
Large | Herbs Node | Herbs | 70 | 40% Berries | 20% Plant Fiber | — |
Small | Herbs Node | Herbs | 15 | 20% Berries | — | — |
Large | Moss Broccoli Patch | Vegetables | 70 | 40% Insects | 20% Roots | — |
Small | Moss Broccoli Patch | Vegetables | 12 | 30% Insects | — | — |
Large | Reed Field | Reed | 60 | 40% Roots | 40% Clay | — |
Small | Reed Field | Reed | 20 | 20% Roots | 20% Roots | — |
Large | Root Deposit | Roots | 70 | 30% Herbs | 30% Resin | — |
Small | Root Deposit | Roots | 12 | 20% Herbs | — | — |
Large | Sea Marrow Deposit | Sea Marrow | 60 | 100% Sea Marrow | 50% Stone | 1% Ancient Tablet |
Small | Sea Marrow Deposit | Sea Marrow | 20 | 80% Sea Marrow | 40% Stone | — |
Large | Slickshell Broodmother | Meat | 70 | 100% Leather | — | — |
Small | Slickshell Broodmother | Meat | 15 | 20% Leather | — | — |
Large | Stone Deposit | Stone | 60 | 30% Roots | 30% Insects | 10% Copper Ore |
Small | Stone Deposit | Stone | 20 | 20% Roots | 20% Insects | — |
Large | Swamp Wheat Field | Grain | 70 | 100% Plant Fiber | 20% Plant Fiber | — |
Small | Swamp Wheat Field | Grain | 12 | 20% Plant Fiber | — | — |
Large | Wormtongue Nest | Insects | 70 | 60% Insects | — | — |
Small | Wormtongue Nest | Insects | 15 | 20% Insects | — | — |
— | Coal Deposit | Coal | 30 | 30% Stone | — | — |
— | Copper Deposit | Copper Ore | 20 | 30% Clay | — | — |
Marshlands Forbidden Glades
There are always three Forbidden Glades in the Marshlands Biome, and one giant resource deposits can be found in each of them. These massive treasure troves of resources provide many bonus resources as well as more than enough charges to outlast a mission.
Leviathan | Charges → Resource | Bonuse Resources | Gathering Building | Worker Slots |
Specialization Bonus |
Build Cost | |
---|---|---|---|---|---|---|---|
Ancient Proto Wheat |
1011 → | 40% + 40% + 30% + 5% | Foragers' Camp ★★ |
2 | Farming Human |
10 Wood 3 Parts | |
Dead Leviathan |
1011 → | 40% + 30% + 30% + 30% | Trappers' Camp ★★ |
2 | Meat Production Lizard |
10 Wood 3 Parts | |
Giant Proto Fungus |
1011 → | 40% + 40% + 40% + 30% | Herbalists' Camp★★ |
2 | Alchemy Harpy |
10 Wood 3 Parts |
Resource Production
All of the following buildings except the Ranch need Fertile Soil to function. Buildings such as the Greenhouse and Clay Pit needs to be placed directly on the Fertile Soil, while all others (excluding the
Ranch) need Fertile Soil to be converted to Farm Fields. The Resources are then grown on the Farm Fields.
Resources | Building | Worker Slots |
Specialization Bonus |
Build Cost Prestige 5≤ |
Build Cost Prestige 6≥ |
---|---|---|---|---|---|
Clay ★★ Reeds ★★ |
Clay Pit | 3 | Water Fox |
2 Planks 2 Fabric |
3 Planks 3 Fabric |
Resin ★★ Crystalized Dew ★★ |
Forester's Hut | 4 | Wood Beaver |
2 Planks | 3 Planks |
Herbs ★★ Mushrooms ★★ |
Greenhouse | 3 | Water Farming Fox Human |
2 Bricks 2 Fabric |
3 Bricks 3 Fabric |
Roots ★ Herbs ★★ |
Herb Garden | 2 | Farming Human |
2 Planks | 3 Planks |
Roots ★★★ Herbs ★★★ |
Hallowed Herb Garden | 3 | Farming Human |
Found in Glades, cannot be built. | |
Grain ★★★ Plant Fiber ★★★ Vegetables ★★ Mushrooms ★★ |
Homestead | 3 | Farming Human |
Found in Glades, cannot be built. | |
Berries ★★ Plant Fiber ★★ |
Plantation | 2 | Farming Human |
2 Planks | 3 Planks |
Vegetables ★ Grain ★★ |
Small Farm | 2 | Farming Human |
2 Planks | 3 Planks |
Vegetables ★★★ Grain ★★★ |
Hallowed Small Farm | 3 | Farming Human |
Found in Glades, cannot be built. | |
Meat ★ Leather ★ Eggs ★ |
Ranch | 2 | Meat Lizard |
5 Planks | 8 Planks |
Food
Main article: Food
Every few minutes, Villagers will go to rest at a Hearth and try to eat food from Storage. If they cannot eat, they will get a Resolve penalty. Alternatively, if Complex Food is available, villagers will eat that instead of raw food, rewarding a bonus to Resolve. Therefore, it is essential that your settlement have a steady income of food resources.
Raw Food
Initially only Raw Food will be available around the beginning of each settlement. Raw Food prevents villagers from getting hungry, but will not satisfy their needs for Complex Food. Compared to the number and diversity of ingredients, Complex Food feeds more villagers than Raw Food. In general, plan ahead to convert Raw Food into Complex Food, so that you can feed more villagers sustainably and satisfy their needs for Complex Foods.
You can prevent your villagers from eating one or more of these Raw Food resources via Consumption Control, once the Upgrade Obsidian Archives Level 3 is unlocked. For example, if you are running low on Roots and need Flour, you may want to disable Roots in the Consumption panel.
The Consumption Control Panel Raw Food Section:
Producing and Gathering Raw Food
Farms produce raw food and several other resources. Farms can be created on Fertile Soil by building Farm Fields. The "Mushroom Seedlings" cornerstone adds the ability to grow Mushrooms (★★) (or (★★★) if a Stormforge Cornerstone in any building that uses fertile soil fields, while the "Moss Broccoli Seeds" cornerstone allows you to grow Vegetables in the Greenhouse.
Raw Food that can be grown or gathered:
Berries | Eggs | Insects | Meat | Mushrooms | Roots | Vegetables
Complex Food
Main article: Complex Food Need
These food resources are produced from Recipes and will satisfy the villagers' needs for Complex Food. Villagers prefer these food items over Raw Food when resting at Hearths. Satisfying villagers with Complex Food is always more efficient, because most Recipes yield more goods than the number of raw ingredients used to produce them.
The Complex Food Need Consumption Control Panel:
Note that the ingredients Flour, Grain, Herbs and Water are not edible, but are required in many Complex Food recipes.
Also note that the amount of ingredients, the amount produced, and the time it takes to produce all vary depending on the Building in which the Recipe is working.
Complex Food | Reputation Earned | Recipe | Recipe Ratio + Time |
Production Building | |
---|---|---|---|---|---|
1st | 2nd | ||||
Biscuits |
Beavers Harpies Humans |
Flour | Berries Herbs Roots |
8 + 3 > 10 → 02:06 → 8 + 3 > 10 → 02:06 → 8 + 3 > 10 → 02:06 → 8 + 4 > 10 → 02:06 → 8 + 2 > 10 → 01:26 → 10 + 4 > 10 → 01:43 → |
Apothecary ★★ Bakery ★★ Cookhouse ★★ Smelter ★ SmelterFlawless Smelter ★★★ Field Kitchen ☆ |
Jerky |
Harpies Lizards |
Meat Insects |
Coal Oil Sea Marrow Wood |
4 + 5 > 10 → 01:45 → 5 + 5 > 10 → 02:06 → 6 + 5 > 10 → 02:06 → 4 + 5 > 10 → 01:45 → 6 + 5 > 10 → 02:06 → 8 + 5 > 10 → 01:43 → |
Smokehouse ★★★ Butcher ★★ Cellar ★★ Flawless Cellar ★★★ Kiln ★ Field Kitchen ☆ |
Pickled Goods |
Beavers Foxes Lizards |
Berries Eggs Mushrooms Roots Vegetables |
Barrels Pottery Waterskins |
5 + 3 > 10 → 02:06 → 5 + 3 > 10 → 02:06 → 6 + 3 > 10 → 02:06 → 4 + 3 > 10 → 01:45 → 6 + 3 > 10 → 02:06 → 4 + 3 > 10 → 01:45 → 7 + 3 > 10 → 01:43 → |
Beanery ★★ Granary ★★ Brewery ★ Flawless Brewery ★★★ Cellar ★★ Flawless Cellar ★★★ Field Kitchen ☆ |
Pie |
Harpies Humans Lizards |
Flour | Berries Eggs Herbs Insects Meat |
6 + 3 > 10 → 01:45 → 6 + 4 > 10 → 02:06 → 6 + 4 > 10 → 02:06 → |
Brick Oven ★★★ Bakery ★★ Furnace ★ |
Porridge |
Foxes Humans |
Grain Herbs Mushrooms Vegetables |
Clearance Water Drizzle Water Storm Water |
4 + 6 > 10 → 01:45 → 5 + 7 > 10 → 02:06 → 5 + 7 > 10 → 02:06 → 8 + 10 > 10 → 02:17 → |
Beanery ★★★ Distillery ★★ Teahouse ★★ Field Kitchen ☆ |
Skewers |
Foxes Lizards |
Insects Jerky Meat Mushrooms |
Coal Oil Sea Marrow Wood |
3 + 3 > 10 → 01:45 → 5 + 5 > 10 → 02:06 → 6 + 5 > 10 → 02:06 → |
Grill ★★★ Butcher ★★ Cookhouse ★★ |
Building Materials
Building Materials are mostly used for constructing new Buildings, however there are Recipes that require these materials as ingredients. All materials are refunded if a Building is demolished.
Note that the amount of ingredients, the amount produced, and the time it takes to produce all vary depending on the Building in which the Recipe is working. Consult the Recipes Panel in the game or the specific, linked Building page or Resource page for these further details.
Building Material | Used as Ingredient | Recipe | Recipe Ratio + Time |
Production Building | |
---|---|---|---|---|---|
1st | 2nd | ||||
Bricks |
Pack of Building Materials | Clay Stone |
none | 2 > 2 → 00:28 → 3 > 2 → 00:42 → 3 > 2 → 00:42 → 4 > 2 → 00:42 → 6 > 2 → 00:56 → |
Brickyard ★★★ Furnance ★★ Workshop ★★ Kiln ★ Crude Workstation ☆ |
Fabric |
Coats Pack of Building Materials |
Leather Plant Fiber Reeds |
none | 2 > 2 → 00:28 → 3 > 2 → 00:42 → 3 > 2 → 00:42 → 3 > 2 → 00:42 → 2 > 2 → 00:28 → 6 > 2 → 00:56 → |
Weaver ★★★ Granary ★★ Workshop ★★ Leatherworker ★★ Flawless Leatherworker ★★★ Crude Workstation ☆ |
Parts |
none | 15 Clay 4 Copper Bar 4 Crystalized Dew 15 Stone |
1 Coal 2 Oil 1 Sea Marrow 5 Wood |
02:48 → | Rainpunk Foundry ★★★ |
Pipes |
none | CopperBar Crystalized Dew |
Coal Oil Sea Marrow Wood |
4 + 6 > 10 → 01:45 → 5 + 7 > 10 → 02:06 → 5 + 7 > 10 → 02:06 → 8 + 10> 10 → 02:17 → |
Smithy ★★ Toolshop ★★ Workshop Crude Workstation ☆ |
Planks |
Pack of Building Materials Barrels Tools Training Gear |
Wood | none | 4 + 6 > 10 → 01:45 → 5 + 7 > 10 → 02:06 → 5 + 7 > 10 → 02:06 → 8 + 10 > 10 → 02:17 → |
Lumber Mill ★★★ Carpenter ★★ Supplier ★★ Workshop ★★ Crude Workstation ☆ |
Wildfire Essence |
none | Coal AND Copper Bar or Crystalized Dew |
Clearance Water Storm Water |
10+ 2 + 10 > 10 → 01:30 → |
Rainpunk Foundry ★★★ |
Consumable Items
Consumable items include Clothing and Service Goods. Some of these items can also be used as ingredients when producing Trade Goods.
Note that the amount of ingredients, the amount produced, and the time it takes to produce all vary depending on the Building in which the Recipe is working. Consult the Recipes Panel in the game or the specific, linked Building page or Resource page for these further details.
Clothing
Some villagers use Coats as Clothing, they fulfill this need by the closest Hearth.
Services | Reputation Earned |
Service Goods |
Service Building |
Recipe | Recipe Ratio + Time |
Production Building | |
---|---|---|---|---|---|---|---|
1st | 2nd | ||||||
Clothing |
Beavers Harpies Humans |
Coats |
Hearth |
Fabric | none | 1 > 10 → 02:06 → 2 > 10 → 02:48 → 2 > 10 → 02:48 → 1 > 10 → 02:06 → 3 > 10 → 02:48 → 1 > 10 → 02:06 → |
Clothier★★★ Artisan★★ Cooperage★★ Flawless Cooperage ★★★ Druid's Hut ★ Flawless Druid's Hut ★★★ |
Service Goods
Service Goods are used in Service Buildings to satisfy villagers' needs for Services|.
Service Goods |
Recipe | Recipe Ratio + Time |
Production Building | ||
---|---|---|---|---|---|
1st | 2nd | 3rd | |||
Training Gear |
Copper Bars Crystalized Dew Stone |
Planks Reed |
- | 5 + 3 > 10 → 02:06 → 5 + 3 > 10 → 02:06 → 3 + 2 > 10 → 01:45 → 5 + 3 > 10 → 02:06 → 8 + 3 > 10 → 02:06 → |
Manufactory ★★ Smelter ★★ Flawless Smelter ★★★ Tinkerer ★★ Weaver ★ |
Scrolls |
Leather | Pigment | - | 2 + 1 > 8 → 01:03 → 4 + 3 > 8 → 01:24 → 4 + 3 > 8 → 01:24 → 4 + 3 > 8 → 01:24 → 1 + 1 > 8 → 01:03 → |
Scribe ★★★ Clothier ★ Lumber Mill ★ Rain Mill ★ Flawless Rain Mill ★★★ |
Ale |
Grain Roots |
Barrels Pottery Waterskins |
- | 4 + 2 > 10 → 01:45 → 4 + 2 > 10 → 01:45 → 5 + 3 > 10 → 02:06 → 5 + 3 > 10 → 02:06 → 6 + 3 > 10 → 02:06 → |
Brewewry ★★★ Flawless Brewwery ★★★ Tinctuary ★★ Scribe ★★ Grill ★ |
Wine |
Berries Mushrooms Reeds |
Barrels Pottery Waterskins |
- | 2 + 2 > 10 → 01:03 → 2 + 2 > 10 → 01:03 → 3 + 3 > 10 → 01:24 → 3 + 3 > 10 → 01:24 → 3 + 3 > 10 → 01:24 → |
Cellar ★★★ Flawless Cellar ★★★ Alchemist's Hut ★★ Distillery ★★ Tinctury ★★ |
Incense |
Herbs Insects Resin Roots |
Coal Oil Sea Marrow Wood |
- | 5 + 6 > 10 → 02:06 → 6 + 6 > 10 → 02:06 → 6 + 6 > 10 → 02:06 → 4 + 6 > 10 → 01:45 → 6 + 6 > 10 → 02:06 → |
Apothecary ★★ Brick Oven ★ Druid's Hut ★ Flawless Druid's Hut ★★★ Smokehouse ★ |
Tea |
Herbs Mushrooms Pigment Resin Roots |
Clearance Water Drizzle Water Storm Water |
Crystalized Dew Copper Bar |
2 + 2+ 1 > 10 → 01:45 → 3 + 3 + 2 > 10 → 02:06 → 3 + 3 + 2 > 10 → 02:06 → 4 + 4 + 2 > 10 → 02:06 → 2 + 2 + 1 > 10 → 01:45 → |
Teahouse ★★★ Alchemist's Hut ★★ Apothecary ★★ Cooperage ★ Flawless Cooperage ★★★ |
Bonus Consumable Items
Additionally, some of these resources are available as bonuses when villagers work deposits on map tiles. If you have no access to their main production methods, you will still find a few as bonuses. They are infrequent extra resources that happen during normal gathering (between 5% and 40% of the time, typically about 1-in-5 times). See Bonus Resources for more information.
Consumable Item | From resource deposit |
---|---|
Ale | none |
Cosmetics | none |
Incense | Crimsonreach Trees (Coral Forest) |
Scrolls | none |
Training Gear | none |
Wine | none |
Crafting Materials
Crafting Materials are goods used in Recipes, and most don't have another purpose except as intermediate products. These are the most diversely and frequently used resources, some being used in almost a dozen recipes. Materials for building Roads also falls into this broad category.
Crafting Materials are split into roughly two groups, one raw from the map and one produced in Buildings. The exceptions that appear in both lists are Crystalized Dew and Leather.
Crafting Materials can frequently be found as rewards from Glade Events and Orders.
Note that the amount of ingredients, the amount produced, and the time it takes to produce all vary depending on the Building in which the Recipe is working. Consult the Recipes Panel in the game or the specific, linked Building page or Resource page for these further details.
Raw Crafting Materials
These Crafting Materials are gathered or farmed from map tiles with resource deposits. Some only need a Camp or Mine, while others need Fertile Soil to be improved to Farm Fields and a nearby farming building.
Note that Crystalized Dew appears here because it can be farmed raw from the Grove. It is also produced in three buildings, listed here for quick reference, and its Recipe appears in the second table for Crafting Materials.
Raw Crafting Material | Amber value | Gathered by | Farmed from Farm Fields by | Produced by | |
---|---|---|---|---|---|
Camp | Near resource deposit | ||||
Clay | 0.14 | Stonecutters' Camp (★) | Clay Deposit | none | Clay Pit (★★) |
Copper Ore | 0.12 | none | none | Mine (★) on a Copper Deposit | |
Crystalized Dew | 0.59 | none | Grove (★★) | Alchemist's Hut (★★) Brickyard (★★) Smelter (★) | |
Grain | 0.20 | Foragers' Camp (★) | Swamp Wheat Field | Homestead (★★) Small Farm (★★) |
none |
Herbs | 0.20 | Herbalists' Camp (★) | Herb Deposit | Greenhouse (★★) Herb Garden (★★) |
none |
Leather | 0.14 | none | none | Ranch (★) | |
Plant Fiber | 0.14 | Harvesters' Camp (★) | Flax Field | Plantation (★★) | none |
Reed | 0.14 | Harvesters' Camp (★) | Reed Field | none | Clay Pit (★★) |
Resin | 0.14 | none | Grove (★★) | none | |
Sparkdew | 0.06 | none | none | Rain Collector (★) | |
Stone | 0.14 | Stonecutters' Camp | Stone Deposit | none | none |
Bonus Raw Crafting Materials
Additionally, some of these resources are available as bonuses when villagers work other deposits. If you have no access to their main gathering, farming, or production methods, you will still find a few as bonuses. They are infrequent extra resources that happen during normal gathering (between 5% and 40% of the time, typically about 1-in-5 times). See Bonus Resources for more information.
Raw Crafting Material | From resource deposit |
---|---|
Clay | Flax Field Reed Field Stone Deposit Mine on a Copper Deposit |
Copper Ore | Clay Deposit Coppervein Trees (Scarlet Orchard) |
Crystalized Dew | Musselsprout Trees (Coral Forest) |
Grain | none |
Herbs | Roots Deposit |
Leather | Mushwood Trees (The Marshlands) Slickshell Broodmother Snake Nest |
Plant Fiber | Coppervein Trees (Scarlet Orchard) Herb Deposit Lush Trees (Royal Woodlands) Plateleaf Trees (Coral Forest) Swamp Wheat Field |
Reed | none |
Resin | Lush Trees (Royal Woodlands) Plantleaf Trees (Coral Forest) |
Sparkdew | none |
Stone | Mine on a Coal Deposit Crimsonreach Trees (Coral Forest) Sea Marrow Deposit |
Refined Crafting Materials
These Crafting Materials are produced from Recipes in Buildings. They are not available from gathering, with the exception of Crystalized Dew.
Note that the amount of ingredients, the amount produced, and the time it takes to produce all vary depending on the Building in which the Recipe is working. Consult the Recipes Panel in the game or the specific, linked Building page or Resource page for these further details.
Bonus Refined Crafting Materials
Additionally, some of these resources are available as bonuses when villagers work deposits on map tiles. If you have no access to their main production methods, you will still find a few as bonuses. They are infrequent extra resources that happen during normal gathering (between 5% and 40% of the time, typically about 1-in-5 times). See Bonus Resources for more information.
Crystalized Dew and Leather are repeated here for quick reference; they are also in #Bonus Raw Crafting Materials, above.
Crafting Material | From resource deposit |
---|---|
Barrels | none |
Copper Bars | none |
Crystalized Dew | Musselsprout Trees (Coral Forest) |
Flour | none |
Leather | Mushwood Trees (The Marshlands) Slickshell Broodmother |
Pigment | Coppervein Trees (Scarlet Orchard) |
Pottery | none |
Waterskins | none |
Trade Goods
Trade Goods are used in Trade and Orders. Generally, these items have the highest value of Amber among all of the resources because they are at the end of the production chains.
Producing these items consumes more ingredients than most other recipes, so be careful. When fulfilling Orders, setting limits is recommended, so you don't inadvertently use up all your building materials and food.
Amber is in this section, which is the currency of settlements and Trade.
Citadel Resources are also in this section, which are awarded after completing Orders and from Glade Events. They are not producible by any Buildings.
Note that the amount of ingredients, the amount produced, and the time it takes to produce all vary depending on the Building in which the Recipe is working. Consult the Recipes Panel in the game or the specific, linked Building page or Resource page for these further details.
Trade Goods | Amber value | Produced in | Recipe | ||
---|---|---|---|---|---|
1st Ingredient | 2nd Ingredient | Blightrot Footprint | |||
Pack of Building Materials | 0.87 | Tinkerer (★★) Rain Mill (★) Makeshift Post (⊙) |
— | Bricks Copper Ore Fabric Planks |
2% |
Pack of Crops | 0.59 | Granary (★★) Brewery (★) Makeshift Post (⊙) |
— | Grain Mushrooms Roots Vegetables |
2% |
Pack of Luxury Goods | 0.65 | Carpenter (★★) Leatherworker (★) Press (★) |
— | Ale Cosmetics Incense Scrolls Training Gear Wine |
2% |
Pack of Provisions | 0.40 | Provisioner (★★) Manufactory (★★) Makeshift Post (⊙) |
— | Berries Eggs Herbs Insects Meat |
2% |
Pack of Trade Goods | 0.80 | Smithy (★★) Lumber Mill (★) Weaver (★) |
— | Barrels Flour Oil Pigment Pottery Waterskins |
2% |
Amber | 1.00 | Finesmith (★★★) | Resin | Sparkdew Oil |
4% |
Ancient Tablet | 8.00 | Cannot be produced. Found from solving Glade Events. |
Citadel Resources
Citadel Resources are special Trade Goods that are used to upgrade the Smoldering City. Citadel Resources cannot be produced, instead you earn them by completing settlements on the World Map. You earn more if you complete a settlement next to a Modifier. You can also find them in The Forest by Trading, solving Glade Events, and completing Orders.
Food Stockpiles |
Machinery |
Artifacts |
Tips on Trade Goods
Unlike Planks and Fabric, Bricks are not used in any Recipes except for Packs of Building Materials. Bricks are used in constructing buildings, but most buildings only require 2-4 Bricks. Service buildings tend to require more - usually 8 bricks (except for the Monastery which requires 20 Bricks). If you have a decent amount of Clay, it might be beneficial to primarily produce Packs of Building Materials using Bricks.
Berries can be farmed at Plantations (★★), Herbs can be farmed at Herb Gardens (★★), and Meat and Eggs can be produced by the Ranch (★). When producing Packs of Provisions, if you have any of those Buildings it might be beneficial to use their ingredients instead of Insects - which can be used to produce Jerky, Skewers, Pie, Incense, and Pigments.
Incense is probably the easiest ingredient to produce that is used in making Packs of Luxury Goods (just Wood and Herbs). Wine and Ale require vessels; Scrolls require Wine or Pigments; and Training Gear uses Stone, Copper Bars, or Crystalized Dew. Cosmetics is a close second (just Eggs and Herbs), but you may not run into the Buildings which produce it as easily as those for Incense.
Fuel & Exploration
This category includes the Fuel burned and Sacrificed in Hearths, the Wood obtained from opening Glades, and the tools for opening Caches and solving Glade Events.
Raw Fuel Resources
The Fuel resources in this category can be gathered from resource deposits on the map tiles. There are Recipes for Coal and Oil in the next table of all Fuel & Exploration resources.
Resource | Amber value | Gathered by | Farmed from Farm Fields | Produced by | |
---|---|---|---|---|---|
Camp | Near resource deposit | ||||
Coal | 0.31 | none | none | Mine (★) on a Coal Deposit | |
Sea Marrow | 0.31 | Stonecutters' Camp (★) | Sea Marrow Deposit | none | none |
Wood | 0.06 | Woodcutters' Camp (★) | Trees | none | none |
Produced Fuel & Exploration Resources
Some of the Fuel & Exploration Resources are produced in Buildings from Recipes. Coal is also gathered via the Mine, shown in the previous section.
Note that the amount of ingredients, the amount produced, and the time it takes to produce all vary depending on the Building in which the Recipe is working. Consult the Recipes Panel in the game or the specific, linked Building page or Resource page for these further details.
Fuel & Exploration Resource | Amber value | Produced in | Recipe | |||
---|---|---|---|---|---|---|
1st Ingredient | 2nd Ingredient | 3rd Ingredient | Blightrot Footprint | |||
Coal | 0.31 | Kiln (★★★) Brick Oven (★) |
– | – | Wood | 2% |
Oil | 0.16 | Druid's Hut (★★★) Press (★★★) Butcher (★★) |
– | – | Grain Meat Plant Fiber Vegetables |
4% |
Simple Tools | 1.38 | Toolshop (★★★) Carpenter (★★) Smithy (★★) Tinkerer (★★) Scribe (★) |
– | Planks Wood |
Copper Bars Crystalized Dew |
4% |
Infused Tools | 1.76 | Finesmith (★★★) Rainpunk Foundry (★★★) |
Planks Wood |
Copper Bars Crystalized Dew |
Sparkdew | 4% |
Purging Fire | 0.31 | Blight Post (★) | – | – | Coal Oil Sea Marrow Wood |
none |