Resources: Difference between revisions

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(Updated to match table formatting above that matches left-to-right order in game. added redlinks and stars to buildings →‎Trade goods)
 
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Your [[Settlement]] revolves around your resources. Some are gathered from map tiles, some are produced in [[Buildings]], some are rewarded from [[Glade Events]], and all of them will move around your settlement by villagers to fill [[Storage]], satisfy [[Recipes]], build Buildings and [[Roads]], and complete Glade Events. Resources are also moved invisibly and instantly through [[Trade]], [[Sacrificing]], and [[Orders]].
{{Version|1.3.4}}


Whenever producing a new Recipe, check to see whether you can use alternative ingredients. If the Recipe accepts alternatives, the resource icon will be round with rotating arrows around it, like this: 🔄. If the ingredient is fixed, for example Flour in the Biscuits recipe, the icon will be square.
Your settlement revolves around your resources. Some are gathered from map tiles, some are produced in [[Buildings]], some are rewarded from [[Glade Events]], and all of them will move around your settlement by villagers to get ready for production of [[Recipes]], satisfy [[Needs]], build Buildings and [[Roads]], and complete Glade Events. Resources are also moved invisibly and instantly through [[Trade]], [[Sacrificing]], and [[Orders]].


Consult the [[Recipes Panel]] to browse Recipes or look for a specific ingredient or product. To open this panel, click any product in any building, or click the book icon in the top right of your screen. In this panel, you can check or uncheck Recipes just like when looking at a Building. You can also set limits, to stop production once the count of that resource in Storage reaches that number.


== Resources Panel ==
== Swapping Ingredients ==
[[File:Resources Panel UI.png|thumb|Resources panel in game]]
[[File:Resources panel UI-crafting expanded.png|thumb|Showing '''Crafting Materials''' expanded]]
At any time, you can see the totals of different categories of resources at the top of your screen, to the left of the primary time display and controls.


The number on each category icon represents the total amount of those types of resources. Clicking on those icons reveals a grid below the panel showing icons for every resource from that category currently in [[Storage]]. The number below each of those icons is how many of that item your settlement has in Storage. It does not count items in Building inventories that are waiting to be consumed by Recipes or have been produced but not yet delivered to a Warehouse. The red or green arrow on each icon indicates whether the number of each category or resource has been trending up or down recently.
:''See also: [[Recipes]]''


From left to right, the categories are the following:
[[File:Recipes_example.png|thumb|Two recipes shown in the game]]
# '''Food''' (Raw Foods like Berries and Roots and Complex Foods like Biscuits and Jerky)
[[File:Frame_UI_Swap_Ingredient.png|{{ImgL}}|left|alt=Look for this border around ingredients you can swap]]
# '''Building Materials''' (the main three—Planks, Bricks, and Fabric—and also Parts and Wildfire Essence)
Whenever producing a new recipe, check to see which ingredients are allowed. If the recipe accepts multiple ingredients, the resource icon will be round with rotating arrows around it. If the ingredient is required, the icon will be square.
# '''Consumable Items''' (for providing Services, such as Ale, Incense, and Scrolls)
# '''Crafting Materials''' (everything else that's part of a Recipe—like Flour, Pottery, and Reeds—and also Stone and Clay that are used in both Recipes and for building Roads)
# '''Trade Goods''' (Citadel resources, Amber, Packs of Goods, and Ancient Tablets)
# '''Fuel & Exploration''' (Wood, Tools, and fuel items like Coal and Sea Marrow)


In the example screenshot, the top recipe is for {{rl|Barrels}}. This Building is currently using {{rl|Crystalized Dew}} for this recipe, but the rotating arrows around the icon means you can swap the ingredient. This recipe also has a fixed ingredient of {{rl|Planks}}; the square border around the ingredient icon means you cannot swap this ingredient. The bottom recipe for {{rl|Pack of Provisions}} is currently using {{rl|Eggs}}, but that can be changed, indicated by the rotating arrow circular frame around the Eggs icon.


== Food ==
== Moving resources between buildings ==
''Main article: [[Food]]''


Every few minutes, [[Villagers]] will go to rest at a [[Hearth]] and try to eat food from [[Storage]]. If they cannot eat, they will get a [[Resolve]] penalty. Alternatively, if [[Complex Food Need|Complex Food]] is available, villagers will eat that instead of raw food, rewarding a bonus to Resolve. Therefore, it is essential that your settlement have a steady income of food resources.
[[File:Building_panel_example-tab_2.png|thumb|300px This panel shows ready ingredients that could be removed back to the warehouse.]]


=== Raw Food ===
When a worker takes goods to a building (whether by construction, or to be ingredients in a [[Recipes|recipe]]), you can instantly move those goods back to the warehouse. Click the red-and-white '''X''' icon to do so.
Initially only Raw Food will be available around the beginning of each settlement. Raw Food prevents villagers from getting hungry, but will not satisfy their needs for [[#Complex_Food|Complex Food]]. Compared to the number and diversity of ingredients, Complex Food feeds more villagers than Raw Food. In general, plan ahead to convert Raw Food into Complex Food, so that you can feed more villagers sustainably and satisfy their needs for Complex Foods.


You can prevent your villagers from eating one or more of these Raw Food resources via [[Consumption Control]], once the [[Upgrade]] [[Obsidian Archives Level 3]] is unlocked. For example, if you are running low on Roots and need Flour, you may want to disable Roots in the Consumption panel.
Note: When goods have been produced in a building, they must be moved by a worker to the warehouse. If you demolish the building while the ''Produced Goods'' storage contains goods, those goods will be lost.


{| class="wikitable"
== Acquiring Resources ==
|+ Raw food resources and how to get them
 
!rowspan="2"| Raw food item
Resources can be acquired in four ways:
!rowspan="2"| Amber value
* Gathered from Trees and Resource Deposits
!COLSPAN="2"| Gathered by
* Farmed from [[Farm Fields]]
!rowspan="2"| Farmed from [[Farm Field]]s by
* Produced or collected in Buildings
!rowspan="2"| Produced by
* Given as rewards for completing Orders
 
=== Trees ===
 
:''Main article: [[The Forest]]''
 
[[File:Icon_Resource_Wood.png|{{ImgH}}|left|alt=Wood]]
 
All trees can be harvested by {{bl|Woodcutters' Camp}}s to produce {{rl|Wood}}. They may also grant additional resources depending on the biome. All trees have 2 charges, except Overgrown Abyssal trees, which have 20.
 
 
{| class="wikitable sortable mw-collapsible"
|+ Trees, bonus yields beyond Wood, and biomes
! Tree !! Biome !! Bonus Resources
|-
|-
! Camp !! Near resource node
| [[File:Crimsonreach Tree.png|{{ImgH}}]] Crimsonreach Tree
| [[Coral Forest]] ||
 
{|
|style="width:2.5em"| 40% || {{rl|Stone|med}}
|-
| 20% || {{rl|Incense|med}}
|}
 
|-
|-
| [[File:Berries.png|64px]] [[Berries]]
| [[File:Musselsprout Tree.png|{{ImgH}}]] Musselsprout Tree
| 0.20 {{Amber}}
| [[Coral Forest]] ||
| [[Herbalists' Camp]] (★) || [[File:DebugNode DewberryBushSmall icon.png|64px]] [[Dewberry Bush]]
 
| [[Plantation]] (★★)
{|
| ''none''
|style="width:2.5em"| 40% || {{rl|Meat|med}}
|-
|-
| [[File:Eggs.png|64px]] [[Eggs]]
| 20% || {{rl|Crystalized Dew|med}}
| 0.20 {{Amber}}
|}
| [[Scavengers' Camp]] (★) <br /> [[Trappers' Camp]] (★) || [[File:DebugNode StormbirdNestSmall icon.png|64px]] [[Stormbird Nest]]
 
| ''none''
| [[Ranch]] (★)
|-
|-
| [[File:Insects.png|64px]] [[Insects]]
| [[File:Plateleaf Tree.png|{{ImgH}}]] Plateleaf Tree
| 0.20 {{Amber}}
| [[Coral Forest]] ||
| [[Scavengers' Camp]] (★) <br > [[Trappers' Camp]] (★) || [[File:DebugNode WormtongueNestSmall icon.png|64px]] [[Wormtongue Nest]]
 
| ''none''
{|
| ''none''
|style="width:2.5em"| 30% || {{rl|Plant Fiber|med}}
|}
 
|-
|-
| [[File:Meat.png|64px]] [[Meat]]
| [[File:Dying Tree.png|{{ImgH}}]] Dying Tree
| 0.20 {{Amber}}
| [[Cursed Royal Woodlands]] ||
| [[Trappers' Camp]] (★) || [[File:DebugNode SnailBroodmotherSmall icon.png|64px]] [[Slickshell Broodmother]]
 
| ''none''
{|
| [[Ranch]] (★)
|style="width:2.5em"| 60% || {{rl|Wood|med}}
|-
|-
| [[File:Mushrooms.png|64px]] [[Mushrooms]]
| 10% || {{rl|Insects|med}}
| 0.20 {{Amber}}
| [[Herbalists' Camp]] (★) || [[File:DebugNode MushroomSmall icon.png|64px]] [[Bleeding Tooth Mushroom]] || [[Homestead]] (★★) || [[Greenhouse]] (★★)
|-
|-
| [[File:Roots.png|64px]] [[Roots]]
| 10% || {{rl|Plant Fiber|med}}
| 0.20 {{Amber}}
| [[Scavengers' Camp]] (★) || [[File:DebugNode RootsSmall icon.png|64px]] [[Roots Deposit]] || [[Herb Garden]] (★★) || ''none''
|-
|-
| [[File:Vegetables.png|64px]] [[Vegetables]]
| 10% || {{rl|Roots|med}}
| 0.20 {{Amber}}
| [[Foragers' Camp]] (★) || [[File:DebugNode MossBroccoliSmall icon.png|64px]] [[Moss Broccoli Patch]]
| [[Small Farm]] (★) <br /> [[Homestead]] (★★)
| ''none''
|}
|}


|-
| [[File:Lush Trees.png|{{ImgH}}]] Lush Tree
| [[Royal Woodlands]] ||


Additionally, some of these resources are available as bonuses when villagers work other deposits. If you have no access to their main gathering, farming, or production methods, you will still find a few as bonuses. They are infrequent extra resources that happen during normal gathering (between 5% and 40% of the time, typically about 1-in-5 times). See [[Bonus Resources]] for more information.
{|
|style="width:2.5em"| '''100%''' || {{rl|Wood|med}}
|-
| 15% || {{rl|Resin|med}}
|-  
| 10% || {{rl|Plant Fiber|med}}
|-
| 5% || {{rl|Eggs|med}}
|}


{| class="wikitable"
|+ Bonus resources and where to find them
! Raw food item !! From resource node
|-
|-
| [[File:Berries.png|32px]] [[Berries]] || [[File:DebugNode HerbsSmall icon.png|32px]] [[Herb Node]]
| [[File:Coppervein Tree.png|{{ImgH}}]] Coppervein Tree
| [[Scarlet Orchard]] ||
 
{|
|style="width:2.5em"| 60% || {{rl|Wood|med}}
|-
|-
| [[File:Eggs.png|32px]] [[Eggs]] || [[Lush Trees]] (Royal Woodlands)
| 10% || {{rl|Copper Ore|med}}
|-
| 5% || {{rl|Pigment|med}}
|-
|-
| [[File:Insects.png|32px]] [[Insects]] || [[File:DebugNode MushroomSmall icon.png|32px]] [[Bleeding Tooth Mushroom]] <br /> [[File:DebugNode FlaxSmall icon.png|32px]] [[Flax Field]] <br /> [[File:DebugNode MossBroccoliSmall icon.png|32px]] [[Moss Broccoli Patch]] <br /> [[File:DebugNode StoneSmall icon.png|32px]] [[Stone Deposit]]
| 5% || {{rl|Plant Fiber|med}}
|}
 
|-
| [[File:Abyssal Trees.png|{{ImgH}}]] Abyssal Tree
| [[Sealed Forest]] ||
 
{|
|style="width:2.5em"| 10% || {{rl|Meat|med}}
|-
|-
| [[File:Meat.png|32px]] [[Meat]] || [[Musselsprout Trees]] (Coral Forest) <br /> [[File:DebugNode StormbirdNestSmall icon.png|32px]] [[Stormbird Nest]]
| 10% || {{rl|Leather|med}}
|-
|-
| [[File:Mushrooms.png|32px]] [[Mushrooms]] || [[Mushwood Trees]] (The Marshlands)
| 10% || {{rl|Sea Marrow|med}}
|}
 
|-
|-
| [[File:Roots.png|32px]] [[Roots]] ||[[File:DebugNode ClaySmall icon.png|32px]] [[Clay Deposit]] <br /> [[File:DebugNode MossBroccoliSmall icon.png|32px]] [[Moss Broccoli Patch]] <br /> [[File:DebugNode ReedSmall icon.png|32px]] [[Reed Field]] <br /> [[File:DebugNode StoneSmall icon.png|32px]] [[Stone Deposit]]
| [[File:Giant Abyssal Tree.png|{{ImgH}}]] Overgrown Abyssal Tree
| [[Sealed Forest]] ||
 
{|
|style="width:2.5em"| 10% || {{rl|Meat|med}}
|-
|-
| [[File:Vegetables.png|32px]] [[Vegetables]] || ''none''
| 10% || {{rl|Leather|med}}
|-
| 10% || {{rl|Sea Marrow|med}}
|}
|}


=== Complex Food ===
|-
''Main article: [[Complex Food Need]]''
| [[File:Mushwood Tree.png|{{ImgH}}]] Mushwood Tree
| [[Marshlands]] ||


These food resources are produced from [[Recipes]] and will satisfy the villagers' needs for [[Complex Food Need|Complex Food]]. Villagers prefer these food items over [[#Raw_Food|Raw Food]] when resting at [[Hearths]]. Satisfying villagers with Complex Food is more efficient, because most Recipes yield more goods than the number of raw ingredients used to produce them.
{|
|style="width:2.5em"| 15% || {{rl|Mushrooms|med}}
|-
| 5% || {{rl|Leather|med}}
|}


Note that the ingredients [[Flour]], one of its ingredient alternatives [[Grain]], and [[Herbs]] are not edible, but required in many Complex Food recipes.
|}


{| class="wikitable"
=== Resource Deposits ===
!rowspan=2| Complex Food !!rowspan=2| Amber Value !!rowspan=2| Produced in !!colspan=4| Recipe
 
|-
:''Main article: [[The Forest]]''
! First ingredient alternatives !! Second ingredient alternatives !! Amount produced !! Time cost
 
|-
Resource deposits are tiles from which villagers may gather resources. Deposits come in two sizes; large deposits can only be found inside Dangerous and Forbidden Glades. (The tutorial is an exception.) Their size determines not just how much can be gathered from the deposits, but also which [[Camps]] can gather from them.
| [[File:Biscuits.png|64px]] [[Biscuits]]
 
| 0.25 {{Amber}}
'''Large deposits require the larger {{bl|Foragers' Camp}}, {{bl|Herbalists' Camp}}, and {{bl|Trappers' Camp}}.'''
| [[Apothecary]] (★★) <br /> [[Bakery]] (★★) <br /> [[Cookhouse]] (★★) <br /> [[Smelter]] (★) <br /> [[Field Kitchen]] (⊙)
 
<!-- Recipe -->
Each deposit has a certain number of charges, which are used up every time a villager harvests from it. The number of charges can be increased by Smoldering City [[upgrades]] and [[Cornerstones]], like [[Rich Glades]]. Large resource deposits always have more charges than their smaller versions. Exhausting a deposit's charges will cause the deposit to disappear and free up the tile it was on for other uses.
| [[File:Flour.png|32px]] [[Flour]]
 
| [[File:Berries.png|32px]] [[Berries]] <br /> [[File:Herbs.png|32px]] [[Herbs]] <br /> [[File:Roots.png|32px]] [[Roots]]
Like trees, resource deposits have chances for additional gathered resources. When a resource has both a first bonus chance of 100% and a second bonus chance of X%, you will have X% chance of getting both additional resources from gathering. You always get at least one of the two.
| 10 [[File:Biscuits.png|32px]]
 
| 1:30
You may choose priorities for each deposit by clicking on its tile. Deposits with higher priority will be gathered from first.
 
:''See Also: [[List_of_Buildings#Camps|List of Camps]]''
 
{| class="wikitable sortable mw-collapsible"
|+ Deposits and Camps
! Resource !! Deposit !! Gathering Camp to Use !!class=unsortable| Biomes
|-
|-
| [[File:Jerky.png|64px]] [[Jerky]]
| {{rl|Mushrooms|large}}
| 0.14 {{Amber}}
| [[File:DebugNode MushroomBig icon.png|{{ImgL}}|alt=Mushroom Patch]] Bleeding Tooth Mushrooms
| [[Smokehouse]] (★★★) <br /> [[Butcher]] (★★) <br /> [[Kiln]] (★) <br /> [[Field Kitchen]] (⊙)
| {{bl|Small Herbalists' Camp|large}} ||  
<!-- Recipe -->
* Royal Woodlands
| [[File:Insects.png|32px]] [[Insects]] <br /> [[File:Meat.png|32px]] [[Meat]]
| [[File:Coal.png|32px]] [[Coal]] <br /> [[File:Oil.png|32px]] [[Oil]] <br /> [[File:SeaMarrow.png|32px]] [[Sea Marrow]] <br /> [[File:Wood.png|32px]] [[Wood]]
| 10 [[File:Jerky.png|32px]]
| 1:15
|-
|-
| [[File:PickledGoods.png|64px]] [[Pickled Goods]]
| {{rl|Clay|large}}  
| 0.20 {{Amber}}
| [[File:DebugNode_ClaySmall_icon.png|{{ImgL}}|alt=Clay Deposit]] Clay Deposit
| [[Granary]] (★★) <br /> [[Brewery]] (★) <br /> [[Cellar]] (★) <br /> [[Field Kitchen]] (⊙)
| {{bl|Stonecutters' Camp|large}} ||  
<!-- Recipe -->
* Royal Woodlands
| [[File:Berries.png|32px]] [[Berries]] <br /> [[File:Mushrooms.png|32px]] [[Mushrooms]] <br /> [[File:Roots.png|32px]] [[Roots]] <br /> [[File:Vegetables.png|32px]] [[Vegetables]]
| [[File:Barrels.png|32px]] [[Barrels]] <br /> [[File:Pottery.png|32px]] [[Pottery]] <br /> [[File:Waterskins.png|32px]] [[Waterskins]]
| 10 [[File:PickledGoods.png|32px]]
| 1:30
|-
|-
| [[File:Pie.png|64px]] [[Pie]]
| {{rl|Berries|large}}  
| 0.25 {{Amber}}
| [[File:DebugNode DewberryBushSmall icon.png|{{ImgL}}|alt=Dewberry Patch]] Dewberry Patch
| [[Brick Oven]] (★★★) <br /> [[Bakery]] (★★) <br /> [[Furnace]] (★★)
| {{bl|Small Herbalists' Camp|large}} ||  
<!-- Recipe -->
* Royal Woodlands
| [[File:Flour.png|32px]] [[Flour]]
* Scarlet Orchard
| [[File:Berries.png|32px]] [[Berries]] <br /> [[File:Eggs.png|32px]] [[Eggs]] <br /> [[File:Herbs.png|32px]] [[Herbs]] <br /> [[File:Insects.png|32px]] [[Insects]] <br /> [[File:Meat.png|32px]] [[Meat]]
| 10 [[File:Pie.png|32px]]
| 1:30
|-
|-
| [[File:Skewers.png|64px]] [[Skewers]]
| {{rl|Eggs|large}}  
| 0.20 {{Amber}}
| [[File:DebugNode DrizzlewingNestSmall icon.png|{{ImgL}}|alt=Drizzlewing Nest]] Drizzlewing Nest
| [[Grill]] (★★★) <br /> [[Butcher]] (★★) <br /> [[Cookhouse]] (★★)
| {{bl|Small Trappers' Camp|large}} ||
<!-- Recipe -->
* Royal Woodlands
| [[File:Insects.png|32px]] [[Insects]] <br /> [[File:Jerky.png|32px]] [[Jerky]] <br /> [[File:Meat.png|32px]] [[Meat]] <br /> [[File:Mushrooms.png|32px]] [[Mushrooms]]
* Scarlet Orchard
| [[File:Berries.png|32px]] [[Berries]] <br /> [[File:Eggs.png|32px]] [[Eggs]] <br /> [[File:Roots.png|32px]] [[Roots]] <br /> [[File:Vegetables.png|32px]] [[Vegetables]]
| 10 [[File:Skewers.png|32px]]
| 1:30
|-
|-
|}
| {{rl|Plant Fiber|large}}  
 
| [[File:DebugNode FlaxSmall icon.png|{{ImgL}}|alt=Flax Field]] Flax Field
== Building Materials ==
| {{bl|Harvesters' Camp|large }} ||  
Building Materials are mostly used for constructing new [[Buildings]], however there are [[Recipes]] that require these materials as ingredients. All materials are refunded if a Building is demolished.
* Royal Woodlands
 
{| class="wikitable"
!rowspan=2| Building Material !!rowspan=2| Amber value !!rowspan=2| Produced in !!colspan=4| Recipe
|-
|-
! First ingredient alternatives !! Second ingredient alternatives !! Amount produced !! Time cost
| {{rl|Mushrooms|large}}
| [[File:DebugNode MarshlandsMushroomSmall icon.png|{{ImgL}}|alt=Grasscap Mushrooms]] Grasscap Mushrooms
| {{bl|Small Herbalists' Camp|large}} ||
* Marshlands
|-
|-
| [[File:Bricks.png|64px]] [[Bricks]]
| {{rl|Herbs|large}}
| 0.31 {{Amber}}
| [[File:DebugNode HerbsSmall icon.png|{{ImgL}}|alt=Herbs Node]] Herbs Node
| [[Brickyard]] (★★) <br /> [[Furnace]] (★★) <br /> [[Workshop]] (★★) <br /> [[Kiln]] (★) <br /> [[Crude Workstation]] (⊙)
| {{bl|Small Herbalists' Camp|large}} ||
<!-- Recipe -->
* Coral Forest
| —<!--blank-->
* Royal Woodlands
| [[File:Clay.png|32px]] [[Clay]] <br /> [[File:Stone.png|32px]] [[Stone]]
* Scarlet Orchard
| 2 [[File:Bricks.png|32px]]
| 0:30
|-
|-
| [[File:Fabric.png|64px]] [[Fabric]]
| {{rl|Meat|large}}
| 0.31 {{Amber}}
| [[File:DebugNode LeechBroodmotherBig icon.png|{{ImgL}}|alt=Leech Broodmother]] Leech Broodmother
| [[Weaver]] (★★★) <br /> [[Granary]] (★★) <br /> [[Leatherworker]] (★★) <br /> [[Workshop]] (★★) <br /> [[Crude Workstation]] (⊙)
| {{bl|Small Trappers' Camp|large}} ||  
<!-- Recipe -->
* Coral Forest
| —<!--blank-->
* Marshlands
| [[File:PlantFiber.png|32px]] [[Plant Fiber]] <br /> [[File:Leather.png|32px]] [[Leather]] <br /> [[File:Reeds.png|32px]] [[Reed]]
| 2 [[File:Fabric.png|32px]]
| 0:20
|-
|-
| [[File:Planks.png|64px]] [[Planks]]
| {{rl|Vegetables|large}}
| 0.18 {{Amber}}
| [[File:DebugNode MossBroccoliSmall icon.png|{{ImgL}}|alt=Moss Broccoli Patch]] Moss Broccoli Patch
| [[Lumber Mill]] (★★★) <br /> [[Carpenter]] (★★) <br /> [[Supplier]] (★★) <br /> [[Workshop]] (★★) <br /> [[Crude Workstation]] (⊙)
| {{bl|Small Foragers' Camp|large}} ||  
<!-- Recipe -->
* Coral Forest
| —<!--blank-->
* Royal Woodlands
| [[File:Wood.png|32px]] [[Wood]]
| 2 [[File:Planks.png|32px]]
| 0:20
|-
|-
| [[File:Parts.png|64px]] [[Parts]]
| {{rl|Reed|large}}  
| 2.39 {{Amber}}
| [[File:DebugNode ReedSmall icon.png|{{ImgL}}|alt=Reed Field]] Reed Field
| [[Rainpunk Foundry]] (★★★)
| {{bl|Harvesters' Camp|large}} ||
<!-- Recipe -->
* Coral Forest
| [[File:Clay.png|32px]] [[Clay]] <br /> [[File:CopperBar.png|32px]] [[Copper Bars]] <br /> [[File:CrystalizedDew.png|32px]] [[Crystalized Dew]] <br /> [[File:Stone.png|32px]] [[Stone]]
* Scarlet Orchard
| [[File:Coal.png|32px]] <br /> [[File:Oil.png|32px]] [[Oil]] <br /> [[File:Wood.png|32px]] [[Wood]]
| 1 [[File:Parts.png|32px]]
| 2:00
|-
|-
| [[File:Wildfire Essence.png|64px]] [[Wildfire Essence]]
| {{rl|Roots|large}}
| 5.00 {{Amber}}
| [[File:DebugNode RootsSmall icon.png|{{ImgL}}|alt=Root Deposit]] Root Deposit
|colspan=5| Cannot be produced; only available by trading.
| {{bl|Small Foragers' Camp|large}} ||  
|}
* Royal Woodlands
 
* Scarlet Orchard
== Consumable Items ==
Consumable items are used in [[Service Buildings]] to satisfy villagers' needs for [[Services]]. Some of these items are also ingredients when producing Packs of Goods.
 
{| class="wikitable"
!rowspan=2| Consumable Item
!rowspan=2| Used in Service
!rowspan=2| Amber value
!rowspan=2| Produced in
!COLSPAN=4| Recipe
|-
|-
! Amount produced !! First ingredient alternatives !! Second ingredient alternatives !! Time cost
| {{rl|Sea Marrow|large}}
| [[File:DebugNode SeaMarrowSmall icon.png|{{ImgL}}|alt=Sea Marrow Deposit]] Sea Marrow Deposit
| {{bl|Stonecutters' Camp|large}} ||
* Royal Woodlands
* Scarlet Orchard
|-
|-
| [[File:Coats.png|64px]] [[Coats]]
| {{rl|Meat|large}}
| [[Clothing]] (at [[Hearths]])
| [[File:DebugNode SnailBroodmotherSmall icon.png|{{ImgL}}|alt=Slickshell Broodmother]] Slickshell Broodmother
| 0.10 {{Amber}}
| {{bl|Small Trappers' Camp|large}} ||  
| [[Clothier]] (★★★) <br /> [[Artisan]] (★★) <br /> [[Smithy]] (★★) <br /> [[Druid's Hut]] (★)
* Royal Woodlands
<!-- Recipe -->
| —<!--blank-->
| [[File:Fabric.png|32px]] [[Fabric]]
| 10 [[File:Coats.png|32px]]
| 1:30
|-
|-
| [[File:Ale.png|64px]] [[Ale]]
| {{rl|Eggs|large}}  
| [[Leisure]]
| [[File:DebugNode SnakeNestSmall icon.png|{{ImgL}}|alt=Snake Nest]] Snake Nest
| 0.17 {{Amber}}
| {{bl|Small Trappers' Camp|large}} ||
| [[Brewery]] (★★★) <br /> [[Tinctury]] (★★) <br /> [[Scribe]] (★★) <br /> [[Grill]] (★)
* Marshlands
<!-- Recipe -->
| [[File:Grain.png|32px]] [[Grain]] <br /> [[File:Roots.png|32px]] [[Roots]]
| [[File:Barrels.png|32px]] [[Barrels]] <br /> [[File:Pottery.png|32px]] [[Pottery]] <br /> [[File:Waterskins.png|32px]] [[Waterskins]]
| 10 [[File:Ale.png|32px]]
| 1:15
|-
|-
| [[File:Cosmetics.png|64px]] [[Cosmetics]]
| {{rl|Stone|large}}  
| [[Cleanliness]]
| [[File:DebugNode StoneSmall icon.png|{{ImgL}}|alt=Stone Deposit]] Stone Deposit
| 0.14 {{Amber}}
| {{bl|Stonecutters' Camp|large}} ||  
| [[Alchemist's Hut]] (★★) <br /> [[Apothecary]] (★★) <br /> [[Cooperage]] (★)
* Coral Forest
<!-- Recipe -->
* Marshlands
| [[File:Eggs.png|32px]] [[Eggs]] <br /> [[File:Oil.png|32px]] [[Oil]]
* Scarlet Orchard
| [[File:Herbs.png|32px]] [[Herbs]] <br /> [[File:Pigment.png|32px]] [[Pigment]] <br /> [[File:Resin.png|32px]] [[Resin]]
| 10 [[File:Cosmetics.png|32px]]
| 1:30
|-
|-
| [[File:Incense.png|64px]] [[Incense]]
| {{rl|Grain|large}}  
| [[Religion]]
| [[File:DebugNode SwampWheatSmall icon.png|{{ImgL}}|alt=Swamp Wheat Field]] Swamp Wheat Field
| 0.18 {{Amber}}
| {{bl|Small Foragers' Camp|large}} ||  
| [[Apothecary]] (★★) <br /> [[Brick Oven]] (★) <br /> [[Druid's Hut]] (★) <br /> [[Smokehouse]] (★)
* Marshlands
<!-- Recipe -->
* Scarlet Orchard
| [[File:Herbs.png|32px]] [[Herbs]] <br /> [[File:Insects.png|32px]] [[Insects]] <br /> [[File:Resin.png|32px]] [[Resin]] <br /> [[File:Roots.png|32px]] [[Roots]]
| [[File:Coal.png|32px]] [[Coal]] <br /> [[File:Oil.png|32px]] [[Oil]] <br /> [[File:SeaMarrow.png|32px]] [[Sea Marrow]] <br /> [[File:Wood.png|32px]] [[Wood]]
| 10 [[File:Incense.png|32px]]
| 1:30
|-
|-
| [[File:Scrolls.png|64px]] [[Scrolls]]
| {{rl|Insects|large}}  
| [[Education]]
| [[File:DebugNode WormtongueNestBig icon.png|{{ImgL}}|alt=Wormtongue Nest]] Wormtongue Nest
| 0.14 {{Amber}}
| {{bl|Small Trappers' Camp|large}} ||  
| [[Scribe]] (★★★) <br /> [[Clothier]] (★) <br /> [[Lumber Mill]] (★) <br /> [[Rain Mill]] (★)
* Coral Forest
<!-- Recipe -->
| [[File:Leather.png|32px]] [[Leather]] <br /> [[File:PlantFiber.png|32px]] [[Plant Fiber]] <br /> [[File:Wood.png|32px]] [[Wood]]
| [[File:Pigment.png|32px]] [[Pigment]] <br /> [[File:Wine.png|32px]] [[Wine]]
| 8 [[File:Scrolls.png|32px]]
| 1:00
|-
|-
| [[File:TrainingGear.png|64px]] [[Training Gear]]
| {{rl|Coal|large}}  
| [[Brawling]]
| [[File:Coal Vein.png|{{ImgL}}|alt=Coal Vein]] Coal Vein
| 0.21 {{Amber}}
| {{bl|Mine|large}} ||  
| [[Cooperage]] (★★) <br /> [[Manufactory]] (★★) <br /> [[Tinkerer]] (★★) <br /> [[Weaver]] (★)
* Coral Forest
<!-- Recipe -->
* Marshlands
| [[File:CopperBar.png|32px]] [[Copper Bars]] <br /> [[File:CrystalizedDew.png|32px]] [[Crystalized Dew]] <br /> [[File:Stone.png|32px]] [[Stone]]
| [[File:Planks.png|32px]] [[Planks]] <br /> [[File:Reeds.png|32px]] [[Reed]]
| 10 [[File:TrainingGear.png|32px]]
| 1:30
|-
|-
 
| {{rl|Copper Ore|large}}
| [[File:Wine.png|64px]] [[Wine]]
| [[File:Copper Vein.png|{{ImgL}}|alt=Copper Vein]] Copper Vein
| [[Luxury]]
| {{bl|Mine|large}} ||
| 0.14 {{Amber}}
* Marshlands
| [[Cellar]] (★★★) <br /> [[Alchemist's Hut]] (★★) <br /> [[Tinctury]] (★★)
* Scarlet Orchard
<!-- Recipe -->
| [[File:Berries.png|32px]] [[Berries]] <br /> [[File:Mushrooms.png|32px]] [[Mushrooms]] <br /> [[File:Reeds.png|32px]] [[Reed]]
| [[File:Barrels.png|32px]] [[Barrels]] <br /> [[File:Pottery.png|32px]] [[Pottery]] <br /> [[File:Waterskins.png|32px]] [[Waterskins]]
| 10 [[File:Wine.png|32px]]
| 1:00
|}
|}


== Crafting Materials ==
Crafting Materials are goods used in Recipes, and most don't have another purpose except as intermediate products. These are the most diversely and frequently used resources, some being used in almost a dozen recipes. Materials for building [[Roads]] also falls into this broad category.


Crafting Materials can frequently be found as rewards from [[Glade Events]] and [[Orders]].
==== Bonus Resources ====


=== Raw Crafting Materials ===
These are the bonus resources that can be gathered from resource deposits. Refer back to this list, especially when planning your access to [[#Crafting Materials|Crafting Materials]].
These Crafting Materials are gathered or farmed from map tiles with resource deposits. Some only need a [[Camps|Camp]] or [[Mine]], while others need [[Fertile Soil]] to be improved to [[Farm Field]]s and a nearby farming building.


Note that [[Crystalized Dew]] appears here because it can be farmed raw from the [[Grove]]. It is also produced in three buildings, listed here for quick reference, and its Recipe appears in the second table for Crafting Materials.
{| class="wikitable sortable mw-collapsible"
 
|+ Primary and bonus yields from resource deposits
{| class="wikitable"
! Size !! Deposit !! Primary Resource
|+ Raw Crafting Materials and where to get them
! Charges !!class=unsortable colspan=3| Bonus Resources
!rowspan=2| Raw Crafting Material !!rowspan=2| Amber value !!COLSPAN=2| Gathered by !!rowspan=2| Farmed from [[Farm Field]]s by !!rowspan=2| Produced by
|-
| ''Large'' || [[File:DebugNode MushroomBig icon.png|{{ImgM}}|alt=Bleeding Tooth Mushrooms]] Bleeding Tooth Mushrooms || {{rl|Mushrooms|med}}
| 70 || 40% {{rl|Insects|med}} || — || —
|-
| ''Small'' || [[File:DebugNode MushroomBig icon.png|{{ImgM}}|alt=Bleeding Tooth Mushrooms]] Bleeding Tooth Mushrooms || {{rl|Mushrooms|med}}
| 15 || 20% {{rl|Insects|med}} || — || —
|-
| ''Large'' || [[File:DebugNode_ClaySmall_icon.png|{{ImgM}}|alt=Clay Deposit]] Clay Deposit || {{rl|Clay|med}}
| 60 || 75% {{rl|Copper Ore|med}} || 30% {{rl|Roots|med}} || —
|-
| ''Small'' || [[File:DebugNode_ClaySmall_icon.png|{{ImgM}}|alt=Clay Deposit]] Clay Deposit || {{rl|Clay|med}}
| 20 || 50% {{rl|Copper Ore|med}} || 20% {{rl|Roots|med}} || —
|-
| ''Large'' || [[File:DebugNode DewberryBushSmall icon.png|{{ImgM}}|alt=Dewberry Patch]] Dewberry Patch || {{rl|Berries|med}}
| 70 || 80% {{rl|Berries|med}} || — || —
|-
| ''Small'' || [[File:DebugNode DewberryBushSmall icon.png|{{ImgM}}|alt=Dewberry Patch]] Dewberry Patch || {{rl|Berries|med}}
| 15 || 20% {{rl|Berries|med}} || — ||
|-
|-
! Camp !! Near resource node
| ''Large'' || [[File:DebugNode DrizzlewingNestSmall icon.png|{{ImgM}}|alt=Drizzlewing Nest]] Drizzlewing Nest || {{rl|Eggs|med}}
| 70 || 40% {{rl|Meat|med}} || — || —
|-
|-
| [[File:Clay.png|64px]] [[Clay]]
| ''Small'' || [[File:DebugNode DrizzlewingNestSmall icon.png|{{ImgM}}|alt=Drizzlewing Nest]] Drizzlewing Nest || {{rl|Eggs|med}}
| 0.14 {{Amber}}
| 15 || 20% {{rl|Meat|med}} || ||
| [[Stonecutters' Camp]] (★) || [[File:DebugNode ClaySmall icon.png|64px]] [[Clay Deposit]]
| ''none''
| [[Clay Pit]] (★★)
|-
|-
| [[File:CopperOre.png|64px]] [[Copper Ore]]
| ''Large'' || [[File:DebugNode FlaxSmall icon.png|{{ImgM}}|alt=Flax Field]] Flax Field || {{rl|Plant Fiber|med}}
| 0.12 {{Amber}}
| 60 || 50% {{rl|Clay|med}} || 30% {{rl|Insects|med}} ||
|COLSPAN=2| ''none''
| ''none''
| [[Mine]] (★)
|-
|-
| [[File:CrystalizedDew.png|64px]] [[Crystalized Dew]]
| ''Small'' || [[File:DebugNode FlaxSmall icon.png|{{ImgM}}|alt=Flax Field]] Flax Field || {{rl|Plant Fiber|med}}
| 0.59 {{Amber}}
| 20 || 25% {{rl|Clay|med}} || 20% {{rl|Insects|med}} ||
|COLSPAN=2| ''none''
| [[Grove]] (★★)
| [[Alchemist's Hut]] (★★) <br /> [[Brickyard]] (★★) <br /> [[Smelter]] (★)
|-
|-
| [[File:Grain.png|64px]] [[Grain]]
| ''Large'' || [[File:DebugNode MarshlandsMushroomSmall icon.png|{{ImgM}}|alt=Grasscap Mushrooms]] Grasscap Mushrooms || {{rl|Mushrooms|med}}
| 0.20 {{Amber}}
| 70 || 40% {{rl|Insects|med}} || ||
| [[Foragers' Camp]] (★) || [[File:DebugNode SwampWheatSmall icon.png|64px]] [[Swamp Wheat Field]]
| [[Homestead]] (★★) <br /> [[Small Farm]] (★★)
| ''none''
|-
|-
| [[File:Herbs.png|64px]] [[Herbs]]
| ''Small'' || [[File:DebugNode MarshlandsMushroomSmall icon.png|{{ImgM}}|alt=Grasscap Mushrooms]] Grasscap Mushrooms || {{rl|Mushrooms|med}}
| 0.20 {{Amber}}
| 15 || 20% {{rl|Insects|med}} || ||
| [[Herbalists' Camp]] (★) || [[File:DebugNode HerbsSmall icon.png|64px]] [[Herb Node]]
| [[Greenhouse]] (★★) <br /> [[Herb Garden]] (★★)
| ''none''
|-
|-
| [[File:Leather.png|64px]] [[Leather]]
| ''Large'' || [[File:DebugNode HerbsSmall icon.png|{{ImgM}}|alt=Herbs Node]] Herbs Node || {{rl|Herbs|med}}
| 0.14 {{Amber}}
| 70 || 40% {{rl|Berries|med}} || 20% {{rl|Plant Fiber|med}} ||
|COLSPAN=2| ''none''
| ''none''
| [[Ranch]] (★)
|-
|-
| [[File:PlantFiber.png|64px]] [[Plant Fiber]]
| ''Small'' || [[File:DebugNode HerbsSmall icon.png|{{ImgM}}|alt=Herbs Node]] Herbs Node || {{rl|Herbs|med}}
| 0.14 {{Amber}}
| 15 || 20% {{rl|Berries|med}} || ||
| [[Harvesters' Camp]] (★) || [[File:DebugNode FlaxSmall icon.png|64px]] [[Flax Field]]
| [[Plantation]] (★★)
| ''none''
|-
|-
| [[File:Reeds.png|64px]] [[Reed]]
| ''Large'' || [[File:DebugNode LeechBroodmotherBig icon.png|{{ImgM}}|alt=Leech Broodmother]] Leech Broodmother || {{rl|Meat|med}}
| 0.14 {{Amber}}
| 70 || '''100%''' {{rl|Leather|med}} || 60% {{rl|Leather|med}} || 20% {{rl|Eggs|med}}
| [[Harvesters' Camp]] (★) || [[File:DebugNode ReedSmall icon.png|64px]] [[Reed Field]]
| ''none''
| [[Clay Pit]] (★★)
|-
|-
| [[File:Resin.png|64px]] [[Resin]]
| ''Small'' || [[File:DebugNode LeechBroodmotherBig icon.png|{{ImgM}}|alt=Leech Broodmother]] Leech Broodmother || {{rl|Meat|med}}
| 0.14 {{Amber}}
| 15 || 20% {{rl|Leather|med}} || ||
|COLSPAN=2| ''none''
| [[Grove]] (★★)
| ''none''
|-
|-
| [[File:Sparkdew.png|64px]] [[Sparkdew]]
| ''Large'' || [[File:DebugNode MossBroccoliSmall icon.png|{{ImgM}}|alt=Moss Broccoli Patch]] Moss Broccoli Patch || {{rl|Vegetables|med}}
| 0.06 {{Amber}}
| 70 || 40% {{rl|Insects|med}} || 20% {{rl|Roots|med}} ||
|COLSPAN=2| ''none''
| ''none''
| [[Rain Collector]] (★)
|-
|-
| [[File:Stone.png|64px]] [[Stone]]
| ''Small'' || [[File:DebugNode MossBroccoliSmall icon.png|{{ImgM}}|alt=Moss Broccoli Patch]] Moss Broccoli Patch || {{rl|Vegetables|med}}
| 0.14 {{Amber}}
| 15 || 30% {{rl|Insects|med}} || — ||
| [[Stonecutters' Camp]] || [[File:DebugNode StoneSmall icon.png|64px]] [[Stone Deposit]]
| ''none''
| ''none''
|}
 
 
Additionally, some of these resources are available as bonuses when villagers work other deposits. If you have no access to their main gathering, farming, or production methods, you will still find a few as bonuses. They are infrequent extra resources that happen during normal gathering (between 5% and 40% of the time, typically about 1-in-5 times). See Bonus Resources for more information.
 
{| class="wikitable"
|+ Bonus resources and where to find them
! Raw Crafting Material !! From resource node
|-
|-
| [[File:Clay.png|32px]] [[Clay]]
| ''Large'' || [[File:DebugNode ReedSmall icon.png|{{ImgM}}|alt=Reed Field]] Reed Field || {{rl|Reed|med}}
| [[File:DebugNode FlaxSmall icon.png|32px]] [[Flax Field]] <br /> [[File:DebugNode ReedSmall icon.png|32px]] [[Reed Field]] <br /> [[File:DebugNode StoneSmall icon.png|32px]] [[Stone Deposit]]
| 60 || 40% {{rl|Roots|med}} || 40% {{rl|Clay|med}} || —
|-
|-
| [[File:CopperOre.png|32px]] [[Copper Ore]]
| ''Small'' || [[File:DebugNode ReedSmall icon.png|{{ImgM}}|alt=Reed Field]] Reed Field || {{rl|Reed|med}}
| [[File:DebugNode ClaySmall icon.png|32px]] [[Clay Deposit]] <br /> [[Coppervein Tree]]s (Scarlet Orchard)
| 20 || 20% {{rl|Roots|med}} || 20% {{rl|Clay|med}} || —
|-
|-
| [[File:CrystalizedDew.png|32px]] [[Crystalized Dew]]
| ''Large'' || [[File:DebugNode RootsSmall icon.png|{{ImgM}}|alt=Root Deposit]] Root Deposit || {{rl|Roots|med}}
| [[Musselsprout Tree]]s (Coral Forest)
| 70 || 30% {{rl|Herbs|med}} || 30% {{rl|Resin|med}} || —
|-
|-
| [[File:Grain.png|32px]] [[Grain]]
| ''Small'' || [[File:DebugNode RootsSmall icon.png|{{ImgM}}|alt=Root Deposit]] Root Deposit || {{rl|Roots|med}}
| ''none''
| 15 || 20% {{rl|Herbs|med}} || — || —
|-
|-
| [[File:Herbs.png|32px]] [[Herbs]]
| ''Large'' || [[File:DebugNode SeaMarrowSmall icon.png|{{ImgM}}|alt=Sea Marrow Deposit]] Sea Marrow Deposit || {{rl|Sea Marrow|med}}
| [[File:DebugNode RootsSmall icon.png|32px]] [[Roots Deposit]]
| 60 || '''100%''' {{rl|Sea Marrow|med}} || 50% {{rl|Stone|med}} || 1% {{rl|Ancient Tablet|med}}
|-
|-
| [[File:Leather.png|32px]] [[Leather]]
| ''Small'' || [[File:DebugNode SeaMarrowSmall icon.png|{{ImgM}}|alt=Sea Marrow Deposit]] Sea Marrow Deposit || {{rl|Sea Marrow|med}}
| [[Mushwood Tree]]s (The Marshlands) <br /> [[File:DebugNode SnailBroodmotherSmall icon.png|32px]] [[Slickshell Broodmother]]
| 20 || 80% {{rl|Sea Marrow|med}} || 40% {{rl|Stone|med}} || —
|-
|-
| [[File:PlantFiber.png|32px]] [[Plant Fiber]]
| ''Large'' || [[File:DebugNode SnailBroodmotherSmall icon.png|{{ImgM}}|alt=Slickshell Broodmother]] Slickshell Broodmother || {{rl|Meat|med}}
| [[Coppervein Tree]]s (Scarlet Orchard) <br/ > [[File:DebugNode HerbsSmall icon.png|32px]] [[Herb Node]] <br /> [[Lush Tree]]s (Royal Woodlands) <br /> [[File:DebugNode SwampWheatSmall icon.png|32px]] [[Swamp Wheat Field]]
| 70 || '''100%''' {{rl|Leather|med}} || — ||
|-
|-
| [[File:Reeds.png|32px]] [[Reed]]
| ''Small'' || [[File:DebugNode SnailBroodmotherSmall icon.png|{{ImgM}}|alt=Slickshell Broodmother]] Slickshell Broodmother || {{rl|Meat|med}}
| ''none''
| 15 || 20% {{rl|Leather|med}} || — || —
|-
|-
| [[File:Resin.png|32px]] [[Resin]]
| ''Large'' || [[File:DebugNode SnakeNestSmall icon.png|{{ImgM}}|alt=Snake Nest]] Snake Nest || {{rl|Eggs|med}}
| [[Coppervein Tree]]s (Scarlet Orchard) <br/ > [[Lush Tree]]s (Royal Woodlands) <br /> [[Plantleaf Tree]]s (Coral Forest)
| 70 || 40% {{rl|Leather|med}} || 20% {{rl|Meat|med}} || —
|-
|-
| [[File:Sparkdew.png|32px]] [[Sparkdew]]
| ''Small'' || [[File:DebugNode SnakeNestSmall icon.png|{{ImgM}}|alt=Snake Nest]] Snake Nest || {{rl|Eggs|med}}
| ''none''
| 15 || 20% {{rl|Leather|med}} || — || —
|-
|-
| [[File:Stone.png|32px]] [[Stone]]
| ''Large'' || [[File:DebugNode StoneSmall icon.png|{{ImgM}}|alt=Stone Deposit]] Stone Deposit || {{rl|Stone|med}}
| [[Crimsonreach Tree]]s (Coral Forest) <br /> [[File:DebugNode SeaMarrowSmall icon.png|32px]] [[Sea Marrow Deposit]]
| 60 || 30% {{rl|Roots|med}} || 30% {{rl|Insects|med}} || 10% {{rl|Copper Ore|med}}
|}
 
 
=== Produced Crafting Materials ===
These Crafting Materials are produced from [[Recipes]] in [[Buildings]]. They are not available from gathering, with the exception of [[Crystalized Dew]].
 
{| class="wikitable"
|+ Crafting Materials that are produced and how to get them
!rowspan=2| Produced Crafting Material
!rowspan=2| Amber value
!rowspan=2| Produced in
!COLSPAN=5| Recipe
|-
|-
! First ingredient alternatives !! Second ingredient alternatives !! Third ingredient alternatives !! Amount produced !! Time cost
| ''Small'' || [[File:DebugNode StoneSmall icon.png|{{ImgM}}|alt=Stone Deposit]] Stone Deposit || {{rl|Stone|med}}
| 20 || 20% {{rl|Roots|med}} || 20% {{rl|Insects|med}} || —
|-
|-
| [[File:Barrels.png|64px]] [[Barrels]]
| ''Large'' || [[File:DebugNode SwampWheatSmall icon.png|{{ImgM}}|alt=Swamp Wheat Field]] Swamp Wheat Field || {{rl|Grain|med}}
| 0.20 {{Amber}}
| 70 || '''100%''' {{rl|Plant Fiber|med}} || 20% {{rl|Plant Fiber|med}} ||
| [[Cooperage]] (★★★) <br /> [[Artisan]] (★★) <br /> [[Provisioner]] (★★) <br /> [[Toolshop]] (★)
<!-- Recipe -->
| —<!--blank-->
| [[File:CopperBar.png|32px]] [[Copper Bars]] <br /> [[File:CrystalizedDew.png|32px]] [[Crystalized Dew]]
| [[File:Planks.png|32px]] [[Planks]]
| 10 [[File:Barrels.png|32px]]
| 1:30
|-
|-
| [[File:CrystalizedDew.png|64px]] [[Crystalized Dew]]
| ''Small'' || [[File:DebugNode SwampWheatSmall icon.png|{{ImgM}}|alt=Swamp Wheat Field]] Swamp Wheat Field || {{rl|Grain|med}}
| 0.59 {{Amber}}
| 12 || 20% {{rl|Plant Fiber|med}} || ||
| [[Alchemist's Hut]] (★★) <br /> [[Brickyard]] (★★) <br /> [[Smelter]] (★)
<!-- Recipe -->
| [[File:Herbs.png|32px]] [[Herbs]] <br /> [[File:Insects.png|32px]] [[Insects]] <br /> [[File:Resin.png|32px]] [[Resin]]
| [[File:Clay.png|32px]] [[Clay]] <br /> [[File:Stone.png|32px]] [[Stone]]
| [[File:Sparkdew.png|32px]] [[Sparkdew]]
| 2 [[File:CrystalizedDew.png|32px]]
| 0:30
|-
|-
| [[File:Flour.png|64px]] [[Flour]]
| ''Large'' || [[File:DebugNode WormtongueNestBig icon.png|{{ImgM}}|alt=Wormtongue Nest]] Wormtongue Nest || {{rl|Insects|med}}
| 0.18 {{Amber}}
| 70 || 60% {{rl|Insects|med}} || ||
| [[Rain Mill]] (★★★) <br /> [[Provisioner]] (★★) <br /> [[Stamping Mill]] (★★) <br /> [[Supplier]] (★★) <br /> [[Press]] (★)
<!-- Recipe -->
| —<!--blank-->
| —<!--blank-->
| [[File:Grain.png|32px]] [[Grain]] <br /> [[File:Mushrooms.png|32px]] [[Mushroom]] <br /> [[File:Roots.png|32px]] [[Roots]]
| 10 [[File:Flour.png|32px]]
| 0:45
|-
|-
| [[File:Pigment.png|64px]] [[Pigment]]
| ''Small'' || [[File:DebugNode WormtongueNestBig icon.png|{{ImgM}}|alt=Wormtongue Nest]] Wormtongue Nest || {{rl|Insects|med}}
| 0.12 {{Amber}}
| 15 || 20% {{rl|Insects|med}} || ||
| [[Artisan]] (★★) <br /> [[Cookhouse]] (★★) <br /> [[Manufactory]] (★★) <br /> [[Tinctury]] (★★)
<!-- Recipe -->
| —<!--blank-->
| —<!--blank-->
| [[File:Berries.png|32px]] [[Berries]] <br /> [[File:Coal.png|32px]] [[Coal]] <br /> [[File:CopperOre.png|32px]] [[Copper Ore]] <br /> [[File:Insects.png|32px]] [[Insects]]
| 10 [[File:Pigment.png|32px]]
| 1:30
|-
|-
| [[File:Pottery.png|64px]] [[Pottery]]
|data-sort-value=zz| — || [[File:Coal Vein.png|{{ImgM}}|alt=Coal Vein]] Coal Vein|| {{rl|Coal|med}}
| 0.18 {{Amber}}
| 30 || 30% {{rl|Stone|med}} || ||
| [[Stamping Mill]] (★★★) <br /> [[Bakery]] (★★) <br /> [[Brickyard]] (★★) <br /> [[Smokehouse]] (★)
<!-- Recipe -->
| —<!--blank-->
| [[File:Clay.png|32px]] [[Clay]]
| [[File:Coal.png|32px]] [[Coal]] <br /> [[File:Oil.png|32px]] [[Oil]] <br /> [[File:SeaMarrow.png|32px]] [[Sea Marrow]] <br /> [[File:Wood.png|32px]] [[Wood]]
| 5 [[File:Pottery.png|32px]]
| 1:00
|-
|-
| [[File:Waterskins.png|64px]] [[Waterskins]]
|data-sort-value=zz| — || [[File:Copper Vein.png|{{ImgM}}|alt=Copper Vein]] Copper Vein || {{rl|Copper Ore|med}}
| 0.18 {{Amber}}
| 20 || 30% {{rl|Clay|med}} || ||
| [[Leatherworker]] (★★★) <br /> [[Supplier]] (★★) <br /> [[Clothier]] (★) <br /> [[Toolshop]] (★)
<!-- Recipe -->
| —<!--blank-->
| [[File:Leather.png|32px]] [[Leather]]
| [[File:Meat.png|32px]] [[Meat]] <br /> [[File:Oil.png|32px]] [[Oil]]
| 10 [[File:Waterskins.png|32px]]
| 0:45
|}
|}


== Trade Goods ==
==== Giant Deposits in the Marshlands ====
Trade Goods are used in [[Trade]] and [[Orders]]. Generally, these items have the highest value of [[Amber]] among all of the resources because they are at the end of the production chains.
There are always three [[Forbidden Glades]] in the [[Marshlands]] Biome, and one giant resource deposits can be found in each of them. These massive treasure troves of resources provide many bonus resources as well as more than enough charges to outlast a mission.


Producing these items consumes more ingredients than most other recipes, so be careful. When fulfilling Orders, setting limits is recommended, so you don't inadvertently use up all your building materials and food.
The giant resource deposits '''require''' the larger {{bl|Foragers' Camp}}, {{bl|Herbalists' Camp}}, and {{bl|Trappers' Camp}}.  


{| class="wikitable"
{| class="wikitable mw-collapsible"
|+ Trade Goods and how to make them
|+ Giant Resource Deposits in the Marshlands
!rowspan=2| Trade Goods
! Deposit !! Primary Resource
!rowspan=2| Amber value
! Charges !!colspan=4| Bonus Resources
!rowspan=2| Produced in
!COLSPAN=4| Recipe
|-
|-
! First ingredient alternatives !! Second ingredient alternatives !! Amount produced !! Time cost
| [[File:DebugNode Marshlands InfiniteGrain icon.png|{{ImgH}}|alt=Ancient Proto-Wheat]] Ancient Proto-Wheat || {{rl|Grain|med}}
| 999 || 40% {{rl|Reed|med}} || 40% {{rl|Herbs|med}} || 30% {{rl|Oil|med}} || 5% {{rl|Amber|med}}
|-
|-
 
| [[File:DebugNode Marshlands InfiniteMeat icon.png|{{ImgH}}|alt=Dead Leviathan]] Dead Leviathan || {{rl|Meat|med}}
| [[File:BuildingMaterials.png|64px]] [[Pack of Building Materials]]
| 999 || 40% {{rl|Leather|med}} || 30% {{rl|Jerky|med}} || 30% {{rl|Sea Marrow|med}} || 30% {{rl|Crystalized Dew|med}}
| 0.87 {{Amber}}
| [[Tinkerer]] (★★) <br /> [[Rain Mill]] (★) <br /> [[Makeshift Post]] (⊙)
<!-- Recipe -->
| —<!--blank-->
| [[File:Bricks.png|32px]] [[Bricks]] <br /> [[File:CopperOre.png|32px]] <br /> [[File:Fabric.png|32px]] [[Fabric]] <br /> [[File:Planks.png|32px]] [[Planks]]
| 2 [[File:BuildingMaterials.png|32px]]
| 0:30
|-
|-
| [[File:DebugNode Marshlands InfiniteMushroom icon.png|{{ImgH}}|alt=Giant Proto-Fungus]] Giant Proto-Fungus || {{rl|Mushrooms|med}}
| 999 || 40% {{rl|Insects|med}} || 40% {{rl|Pigment|med}} || 40% {{rl|Waterskins|med}} || 30% {{rl|Pickled Goods|med}}
|}


| [[File:Crops.png|64px]] [[Pack of Crops]]
=== Farming ===
| 0.59 {{Amber}}
| [[Granary]] (★★) <br /> [[Brewery]] (★) <br /> [[Makeshift Post]] (⊙)
<!-- Recipe -->
| —<!--blank-->
| [[File:Grain.png|32px]] [[Grain]] <br /> [[File:Mushrooms.png|32px]] [[Mushrooms]] <br /> [[File:Roots.png|32px]] [[Roots]] <br /> [[File:Vegetables.png|32px]] [[Vegetables]]
| 2 [[File:Crops.png|32px]]
| 0:30
|-


| [[File:Luxury.png|64px]] [[Pack of Luxury Goods]]
[[File:FertileSoil.png|{{ImgH}}|left|alt=Fertile Soil]]
| 0.65 {{Amber}}
| [[Carpenter]] (★★) <br /> [[Leatherworker]] (★) <br /> [[Press]] (★)
<!-- Recipe -->
| —<!--blank-->
| [[File:Ale.png|32px]] [[Ale]] <br /> [[File:Cosmetics.png|32px]] [[Cosmetics]] <br /> [[File:Incense.png|32px]] [[Incense]] <br /> [[File:Scrolls.png|32px]] [[Scrolls]] <br /> [[File:TrainingGear.png|32px]] [[Training Gear]] <br /> [[File:Wine.png|32px]] [[Wine]]
| 2 [[File:Luxury.png|32px]]
| 0:30
|-


| [[File:Provisions.png|64px]] [[Pack of Provisions]]
Farming is the primary source of renewable goods for your settlements and requires [[Fertile Soil]]. Once your workers convert Fertile Soil into Farm Fields, any nearby farming buildings will send out their workers who can sow and harvest from those fields to produce their corresponding goods forever. The exceptions are the {{bl|Greenhouse}} and {{bl|Clay Pit}}, which you need to build directly on the Fertile Soil.
| 0.40 {{Amber}}
| [[Provisioner]] (★★) <br /> [[Manufactory]] (★★) <br /> [[Makeshift Post]] (⊙)
<!-- Recipe -->
| —<!--blank-->
| [[File:Berries.png|32px]] [[Berries]] <br /> [[File:Eggs.png|32px]] [[Eggs]] <br /> [[File:Herbs.png|32px]] [[Herbs]] <br /> [[File:Insects.png|32px]] [[Insects]] <br /> [[File:Meat.png|32px]] [[Meat]]
| 3 [[File:Provisions.png|32px]]
| 0:30
|-


| [[File:TradeGoods.png|64px]] [[Pack of Trade Goods]]
Farming is not only for edible foods and food ingredients; you can grow and harvest metal {{rl|Crystalized Dew}} and crafting materials {{rl|Plant Fiber}}, {{rl|Clay}}, and {{rl|Resin}}.
| 0.80 {{Amber}}
| [[Smithy]] (★★) <br /> [[Lumber Mill]] (★) <br /> [[Weaver]] (★)
<!-- Recipe -->
| —<!--blank-->
| [[File:Barrels.png|32px]] [[Barrels]] <br /> [[File:Flour.png|32px]] [[Flour]] <br /> [[File:Oil.png|32px]] [[Oil]] <br /> [[File:Pigment.png|32px]] [[Pigment]] <br /> [[File:Pottery.png|32px]] [[Pottery]] <br /> [[File:Waterskins.png|32px]] [[Waterskins]]
| 2 [[File:TradeGoods.png|32px]]
| 0:30
|-


| [[File:Amber.png|64px]] [[Amber]]
In addition to the yields below, the Cornerstone [[Mushroom Seedlings]] adds the ability to grow {{rl|Mushrooms}} in any building that uses Fertile Soil. The Cornerstone [[Moss Broccoli Seeds]] allows you to grow {{rl|Vegetables}} in the {{bl|Greenhouse}}.
| 1.00 {{Amber}}
| [[Finesmith]] (★★★)
<!-- Recipe -->
| [[File:Resin.png|32px]] [[Resin]]
| [[File:Sparkdew.png|32px]] [[Sparkdew]] <br /> [[File:Oil.png|32px]] [[Oil]]
| 1 [[File:Amber.png|32px]]
| 0:30
|-


| [[File:AncientTablet.png|64px]] [[Ancient Tablet]]
:''See Also: [[Buildings#Food_Production_2|Buildings#Food Production]]''
| 8.00 {{Amber}}
|COLSPAN=5| Cannot be produced. Found from solving [[Glade Events]].
|}


== Fuel & exploration ==
{| class="wikitable mw-collapsible"
{| class="wikitable"
|+ Farming Yields and Farming Buildings
! rowspan=2 | Resource !! rowspan=2 | Cost !! colspan=7 | Recipe
! Yields !! Efficiency !! Farming Building
|-
|-
! Amount produced !! Ingredient 1 !! Ingredient 2 !! Ingredient 3 !! Time !! Building !! Blightroot Footprint
| {{rl|Clay|large}} || {{2Star}} || {{bl|Clay Pit|large}}
|-
|-
| [[File:PurgingFire.png|50px]] Purging Fire || 0.31 || 5 || [[File:Wood.png|25px]] 10 Wood || - || - || 0:40 || [[File:Blight Post icon.png|25px]] Blight Post ||  
| {{rl|Reed|large}} || {{2Star}} || {{bl|Clay Pit|large}}
|-
|-
| [[File:Coal.png|50px]] Coal || 0.31 || 5 || [[File:Wood.png|25px]] 10 Wood || - || - || 1:00 || [[File:Kiln icon.png|25px]] Kiln || [[File:FRAME Grade Blight 1.png]] 2%
| {{rl|Resin|large}} || {{2Star}} || {{bl|Forester's Hut|large}}
|-
|-
| [[File:SimpleTools.png|50px]] Simple Tools || 1.38 || 2 || [[File:Wood.png|25px]] 8 Wood<br>[[File:Planks.png|25px]] 2 Planks || [[File:CopperBar.png|25px]] 3 Copper Bars<br>[[File:CrystalizedDew.png|25px]] 3 Crystalized Dew || - || 1:10 || [[File:Carpenter icon.png|25px]] Carpenter || [[File:FRAME Grade Blight 3.png]] 4%
| {{rl|Crystalized Dew|large}} || {{2Star}} || {{bl|Forester's Hut|large}}
|-
| {{rl|Herbs|large}} || {{2Star}} || {{bl|Greenhouse|large}}
|-
|-
| [[File:InfusedTools.png|50px]] Infused Tools || 1.76 || 2 || [[File:Sparkdew.png|25px]] 4 Sparkdew || [[File:CopperBar.png|25px]] 2 Copper Bars<br>[[File:CrystalizedDew.png|25px]] 2 Crystalized Dew || [[File:Wood.png|25px]] 6 Wood<br>[[File:Planks.png|25px]] 1 Planks || 1:00 || [[File:Finesmith icon.png|25px]] Finesmith<br>[[File:Rainpunk Foundry icon.png|25px]] Rainpunk Foundry || [[File:FRAME Grade Blight 3.png]] 4%
| {{rl|Mushrooms|large}} || {{2Star}} || {{bl|Greenhouse|large}}
|-
|-
| [[File:Oil.png|50px]] Oil || 0.16 || colspan=7 | Cannot be obtained from recipes
| {{rl|Herbs|large}} || {{2Star}} || {{bl|Herb Garden|large}}
|-
|-
| [[File:SeaMarrow.png|50px]] Sea Marrow || 0.31 || colspan=7 | Cannot be obtained from recipes
| {{rl|Roots|large}} || {{1Star}} || {{bl|Herb Garden|large}}
|-
|-
| [[File:Wood.png|50px]] Wood || 0.06 || colspan=7 | Cannot be obtained from recipes
| {{rl|Herbs|large}} || {{3Star}} || {{bl|Hallowed Herb Garden|large}}*
|-
| {{rl|Roots|large}} || {{3Star}} || {{bl|Hallowed Herb Garden|large}}*
|-
| {{rl|Grain|large}} || {{3Star}} || {{bl|Homestead|large}}*
|-
| {{rl|Plant Fiber|large}} || {{3Star}} || {{bl|Homestead|large}}*
|-
| {{rl|Vegetables|large}} || {{2Star}} || {{bl|Homestead|large}}*
|-
| {{rl|Mushrooms|large}} || {{2Star}} || {{bl|Homestead|large}}*
|-
| {{rl|Berries|large}} || {{2Star}} || {{bl|Plantation|large}}
|-
| {{rl|Plant Fiber|large}} || {{2Star}} || {{bl|Plantation|large}}
|-
| {{rl|Grain|large}} || {{2Star}} || {{bl|Small Farm|large}}
|-
| {{rl|Vegetables|large}} || {{1Star}} || {{bl|Small Farm|large}}
|-
| {{rl|Grain|large}} || {{3Star}} || {{bl|Hallowed Small Farm|large}}*
|-
| {{rl|Vegetables|large}} || {{3Star}} || {{bl|Hallowed Small Farm|large}}*
|}
|}
<nowiki>*</nowiki>''The Hallowed Herb Garden, Homestead, and Hallowed Small Farm cannot be built by you. You will find them rarely in Dangerous and Forbidden Glades.
== List of Resources ==
:''Main Page: [[List of Resources]]


== Smoldering City resources ==
{{:List of Resources}}
There are three resources that can be used to buy upgrades in Smoldering City:
* [[File:Icon MetaResource FoodStockpiles.png|25px]] Food Stockpiles: Basic currency in the realm. Workers are eager to exchange their labor for food for their families. Most used resource.
* [[File:Icon MetaResource Machinery.png|25px]] Machinery: Rainpunk technology ripped from the past. Repurposed with skill and labor.
* [[File:Icon MetaResource Artifact.png|25px]] Artifacts: Curiosities of varying nature. Fascinating, sinister, both and all between.

Latest revision as of 22:38, 26 June 2024


Your settlement revolves around your resources. Some are gathered from map tiles, some are produced in Buildings, some are rewarded from Glade Events, and all of them will move around your settlement by villagers to get ready for production of Recipes, satisfy Needs, build Buildings and Roads, and complete Glade Events. Resources are also moved invisibly and instantly through Trade, Sacrificing, and Orders.


Swapping Ingredients

See also: Recipes
Two recipes shown in the game
Look for this border around ingredients you can swap

Whenever producing a new recipe, check to see which ingredients are allowed. If the recipe accepts multiple ingredients, the resource icon will be round with rotating arrows around it. If the ingredient is required, the icon will be square.

In the example screenshot, the top recipe is for Barrels Barrels. This Building is currently using Crystalized Dew Crystalized Dew for this recipe, but the rotating arrows around the icon means you can swap the ingredient. This recipe also has a fixed ingredient of Planks Planks; the square border around the ingredient icon means you cannot swap this ingredient. The bottom recipe for Pack of Provisions Pack of Provisions is currently using Eggs Eggs, but that can be changed, indicated by the rotating arrow circular frame around the Eggs icon.

Moving resources between buildings

300px This panel shows ready ingredients that could be removed back to the warehouse.

When a worker takes goods to a building (whether by construction, or to be ingredients in a recipe), you can instantly move those goods back to the warehouse. Click the red-and-white X icon to do so.

Note: When goods have been produced in a building, they must be moved by a worker to the warehouse. If you demolish the building while the Produced Goods storage contains goods, those goods will be lost.

Acquiring Resources

Resources can be acquired in four ways:

  • Gathered from Trees and Resource Deposits
  • Farmed from Farm Fields
  • Produced or collected in Buildings
  • Given as rewards for completing Orders

Trees

Main article: The Forest
Wood

All trees can be harvested by Woodcutters' Camps to produce Wood Wood. They may also grant additional resources depending on the biome. All trees have 2 charges, except Overgrown Abyssal trees, which have 20.


Trees, bonus yields beyond Wood, and biomes
Tree Biome Bonus Resources
Crimsonreach Tree.png Crimsonreach Tree Coral Forest
40% Stone Stone
20% Incense Incense
Musselsprout Tree.png Musselsprout Tree Coral Forest
40% Meat Meat
20% Crystalized Dew Crystalized Dew
Plateleaf Tree.png Plateleaf Tree Coral Forest
30% Plant Fiber Plant Fiber
Dying Tree.png Dying Tree Cursed Royal Woodlands
60% Wood Wood
10% Insects Insects
10% Plant Fiber Plant Fiber
10% Roots Roots
Lush Trees.png Lush Tree Royal Woodlands
100% Wood Wood
15% Resin Resin
10% Plant Fiber Plant Fiber
5% Eggs Eggs
Coppervein Tree.png Coppervein Tree Scarlet Orchard
60% Wood Wood
10% Copper Ore Copper Ore
5% Pigment Pigment
5% Plant Fiber Plant Fiber
Abyssal Trees.png Abyssal Tree Sealed Forest
10% Meat Meat
10% Leather Leather
10% Sea Marrow Sea Marrow
Giant Abyssal Tree.png Overgrown Abyssal Tree Sealed Forest
10% Meat Meat
10% Leather Leather
10% Sea Marrow Sea Marrow
Mushwood Tree.png Mushwood Tree Marshlands
15% Mushrooms Mushrooms
5% Leather Leather

Resource Deposits

Main article: The Forest

Resource deposits are tiles from which villagers may gather resources. Deposits come in two sizes; large deposits can only be found inside Dangerous and Forbidden Glades. (The tutorial is an exception.) Their size determines not just how much can be gathered from the deposits, but also which Camps can gather from them.

Large deposits require the larger Foragers' Camp, Herbalists' Camp, and Trappers' Camp.

Each deposit has a certain number of charges, which are used up every time a villager harvests from it. The number of charges can be increased by Smoldering City upgrades and Cornerstones, like Rich Glades. Large resource deposits always have more charges than their smaller versions. Exhausting a deposit's charges will cause the deposit to disappear and free up the tile it was on for other uses.

Like trees, resource deposits have chances for additional gathered resources. When a resource has both a first bonus chance of 100% and a second bonus chance of X%, you will have X% chance of getting both additional resources from gathering. You always get at least one of the two.

You may choose priorities for each deposit by clicking on its tile. Deposits with higher priority will be gathered from first.

See Also: List of Camps
Deposits and Camps
Resource Deposit Gathering Camp to Use Biomes
Mushrooms Mushrooms Mushroom Patch Bleeding Tooth Mushrooms Small Herbalists' Camp Small Herbalists' Camp
  • Royal Woodlands
Clay Clay Clay Deposit Clay Deposit Stonecutters' Camp Stonecutters' Camp
  • Royal Woodlands
Berries Berries Dewberry Patch Dewberry Patch Small Herbalists' Camp Small Herbalists' Camp
  • Royal Woodlands
  • Scarlet Orchard
Eggs Eggs Drizzlewing Nest Drizzlewing Nest Small Trappers' Camp Small Trappers' Camp
  • Royal Woodlands
  • Scarlet Orchard
Plant Fiber Plant Fiber Flax Field Flax Field Harvesters' Camp Harvesters' Camp
  • Royal Woodlands
Mushrooms Mushrooms Grasscap Mushrooms Grasscap Mushrooms Small Herbalists' Camp Small Herbalists' Camp
  • Marshlands
Herbs Herbs Herbs Node Herbs Node Small Herbalists' Camp Small Herbalists' Camp
  • Coral Forest
  • Royal Woodlands
  • Scarlet Orchard
Meat Meat Leech Broodmother Leech Broodmother Small Trappers' Camp Small Trappers' Camp
  • Coral Forest
  • Marshlands
Vegetables Vegetables Moss Broccoli Patch Moss Broccoli Patch Small Foragers' Camp Small Foragers' Camp
  • Coral Forest
  • Royal Woodlands
Reed Reed Reed Field Reed Field Harvesters' Camp Harvesters' Camp
  • Coral Forest
  • Scarlet Orchard
Roots Roots Root Deposit Root Deposit Small Foragers' Camp Small Foragers' Camp
  • Royal Woodlands
  • Scarlet Orchard
Sea Marrow Sea Marrow Sea Marrow Deposit Sea Marrow Deposit Stonecutters' Camp Stonecutters' Camp
  • Royal Woodlands
  • Scarlet Orchard
Meat Meat Slickshell Broodmother Slickshell Broodmother Small Trappers' Camp Small Trappers' Camp
  • Royal Woodlands
Eggs Eggs Snake Nest Snake Nest Small Trappers' Camp Small Trappers' Camp
  • Marshlands
Stone Stone Stone Deposit Stone Deposit Stonecutters' Camp Stonecutters' Camp
  • Coral Forest
  • Marshlands
  • Scarlet Orchard
Grain Grain Swamp Wheat Field Swamp Wheat Field Small Foragers' Camp Small Foragers' Camp
  • Marshlands
  • Scarlet Orchard
Insects Insects Wormtongue Nest Wormtongue Nest Small Trappers' Camp Small Trappers' Camp
  • Coral Forest
Coal Coal Coal Vein Coal Vein Mine Mine
  • Coral Forest
  • Marshlands
Copper Ore Copper Ore Copper Vein Copper Vein Mine Mine
  • Marshlands
  • Scarlet Orchard


Bonus Resources

These are the bonus resources that can be gathered from resource deposits. Refer back to this list, especially when planning your access to Crafting Materials.

Primary and bonus yields from resource deposits
Size Deposit Primary Resource Charges Bonus Resources
Large Bleeding Tooth Mushrooms Bleeding Tooth Mushrooms Mushrooms Mushrooms 70 40% Insects Insects
Small Bleeding Tooth Mushrooms Bleeding Tooth Mushrooms Mushrooms Mushrooms 15 20% Insects Insects
Large Clay Deposit Clay Deposit Clay Clay 60 75% Copper Ore Copper Ore 30% Roots Roots
Small Clay Deposit Clay Deposit Clay Clay 20 50% Copper Ore Copper Ore 20% Roots Roots
Large Dewberry Patch Dewberry Patch Berries Berries 70 80% Berries Berries
Small Dewberry Patch Dewberry Patch Berries Berries 15 20% Berries Berries
Large Drizzlewing Nest Drizzlewing Nest Eggs Eggs 70 40% Meat Meat
Small Drizzlewing Nest Drizzlewing Nest Eggs Eggs 15 20% Meat Meat
Large Flax Field Flax Field Plant Fiber Plant Fiber 60 50% Clay Clay 30% Insects Insects
Small Flax Field Flax Field Plant Fiber Plant Fiber 20 25% Clay Clay 20% Insects Insects
Large Grasscap Mushrooms Grasscap Mushrooms Mushrooms Mushrooms 70 40% Insects Insects
Small Grasscap Mushrooms Grasscap Mushrooms Mushrooms Mushrooms 15 20% Insects Insects
Large Herbs Node Herbs Node Herbs Herbs 70 40% Berries Berries 20% Plant Fiber Plant Fiber
Small Herbs Node Herbs Node Herbs Herbs 15 20% Berries Berries
Large Leech Broodmother Leech Broodmother Meat Meat 70 100% Leather Leather 60% Leather Leather 20% Eggs Eggs
Small Leech Broodmother Leech Broodmother Meat Meat 15 20% Leather Leather
Large Moss Broccoli Patch Moss Broccoli Patch Vegetables Vegetables 70 40% Insects Insects 20% Roots Roots
Small Moss Broccoli Patch Moss Broccoli Patch Vegetables Vegetables 15 30% Insects Insects
Large Reed Field Reed Field Reed Reed 60 40% Roots Roots 40% Clay Clay
Small Reed Field Reed Field Reed Reed 20 20% Roots Roots 20% Clay Clay
Large Root Deposit Root Deposit Roots Roots 70 30% Herbs Herbs 30% Resin Resin
Small Root Deposit Root Deposit Roots Roots 15 20% Herbs Herbs
Large Sea Marrow Deposit Sea Marrow Deposit Sea Marrow Sea Marrow 60 100% Sea Marrow Sea Marrow 50% Stone Stone 1% Ancient Tablet Ancient Tablet
Small Sea Marrow Deposit Sea Marrow Deposit Sea Marrow Sea Marrow 20 80% Sea Marrow Sea Marrow 40% Stone Stone
Large Slickshell Broodmother Slickshell Broodmother Meat Meat 70 100% Leather Leather
Small Slickshell Broodmother Slickshell Broodmother Meat Meat 15 20% Leather Leather
Large Snake Nest Snake Nest Eggs Eggs 70 40% Leather Leather 20% Meat Meat
Small Snake Nest Snake Nest Eggs Eggs 15 20% Leather Leather
Large Stone Deposit Stone Deposit Stone Stone 60 30% Roots Roots 30% Insects Insects 10% Copper Ore Copper Ore
Small Stone Deposit Stone Deposit Stone Stone 20 20% Roots Roots 20% Insects Insects
Large Swamp Wheat Field Swamp Wheat Field Grain Grain 70 100% Plant Fiber Plant Fiber 20% Plant Fiber Plant Fiber
Small Swamp Wheat Field Swamp Wheat Field Grain Grain 12 20% Plant Fiber Plant Fiber
Large Wormtongue Nest Wormtongue Nest Insects Insects 70 60% Insects Insects
Small Wormtongue Nest Wormtongue Nest Insects Insects 15 20% Insects Insects
Coal Vein Coal Vein Coal Coal 30 30% Stone Stone
Copper Vein Copper Vein Copper Ore Copper Ore 20 30% Clay Clay

Giant Deposits in the Marshlands

There are always three Forbidden Glades in the Marshlands Biome, and one giant resource deposits can be found in each of them. These massive treasure troves of resources provide many bonus resources as well as more than enough charges to outlast a mission.

The giant resource deposits require the larger Foragers' Camp, Herbalists' Camp, and Trappers' Camp.

Giant Resource Deposits in the Marshlands
Deposit Primary Resource Charges Bonus Resources
Ancient Proto-Wheat Ancient Proto-Wheat Grain Grain 999 40% Reed Reed 40% Herbs Herbs 30% Oil Oil 5% Amber Amber
Dead Leviathan Dead Leviathan Meat Meat 999 40% Leather Leather 30% Jerky Jerky 30% Sea Marrow Sea Marrow 30% Crystalized Dew Crystalized Dew
Giant Proto-Fungus Giant Proto-Fungus Mushrooms Mushrooms 999 40% Insects Insects 40% Pigment Pigment 40% Waterskins Waterskins 30% Pickled Goods Pickled Goods

Farming

Fertile Soil

Farming is the primary source of renewable goods for your settlements and requires Fertile Soil. Once your workers convert Fertile Soil into Farm Fields, any nearby farming buildings will send out their workers who can sow and harvest from those fields to produce their corresponding goods forever. The exceptions are the Greenhouse and Clay Pit, which you need to build directly on the Fertile Soil.

Farming is not only for edible foods and food ingredients; you can grow and harvest metal Crystalized Dew Crystalized Dew and crafting materials Plant Fiber Plant Fiber, Clay Clay, and Resin Resin.

In addition to the yields below, the Cornerstone Mushroom Seedlings adds the ability to grow Mushrooms Mushrooms in any building that uses Fertile Soil. The Cornerstone Moss Broccoli Seeds allows you to grow Vegetables Vegetables in the Greenhouse.

See Also: Buildings#Food Production
Farming Yields and Farming Buildings
Yields Efficiency Farming Building
Clay Clay ★★ Clay Pit Clay Pit
Reed Reed ★★ Clay Pit Clay Pit
Resin Resin ★★ Forester's Hut Forester's Hut
Crystalized Dew Crystalized Dew ★★ Forester's Hut Forester's Hut
Herbs Herbs ★★ Greenhouse Greenhouse
Mushrooms Mushrooms ★★ Greenhouse Greenhouse
Herbs Herbs ★★ Herb Garden Herb Garden
Roots Roots Herb Garden Herb Garden
Herbs Herbs ★★★ Hallowed Herb Garden Hallowed Herb Garden*
Roots Roots ★★★ Hallowed Herb Garden Hallowed Herb Garden*
Grain Grain ★★★ Homestead Homestead*
Plant Fiber Plant Fiber ★★★ Homestead Homestead*
Vegetables Vegetables ★★ Homestead Homestead*
Mushrooms Mushrooms ★★ Homestead Homestead*
Berries Berries ★★ Plantation Plantation
Plant Fiber Plant Fiber ★★ Plantation Plantation
Grain Grain ★★ Small Farm Small Farm
Vegetables Vegetables Small Farm Small Farm
Grain Grain ★★★ Hallowed Small Farm Hallowed Small Farm*
Vegetables Vegetables ★★★ Hallowed Small Farm Hallowed Small Farm*

*The Hallowed Herb Garden, Homestead, and Hallowed Small Farm cannot be built by you. You will find them rarely in Dangerous and Forbidden Glades.

List of Resources

Main Page: List of Resources


Food

See Also: Resolve

Every few minutes, your Villagers will go to rest at a Hearth and try to eat food from your Storage. If they cannot eat, they will get a Resolve penalty called Hunger that can stack if they miss multiple meals, multiplying their Resolve penalty. Alternatively, if cooked and produced food goods, called Complex Food, is available then villagers will eat that instead of raw food. Since Complex Foods reward a bonus to Resolve, you will make the production of Complex Food an early objective of every settlement. This requires that your settlement have a steady income of raw food, among other goods.

Raw Food

Initially only raw food will be available around the beginning of each settlement, from deposits, as explained above. Raw food is an inefficient way to feed your villagers and keep them from going hungry. Complex Food feeds more villagers than raw food, but requires raw food as ingredients.

You can prevent your villagers from eating raw food ingredients via Consumption Control. For example, if you are running low on Roots Roots and need it to make Flour Flour for more efficient food like Biscuits Biscuits, you may decide you need to prohibit your villagers from eating Roots Roots.

Gathering Camps and Farms produce raw food, among other things. See the sections on Resource Deposits and Farming.

Raw Food that can be Grown or Gathered
Raw Food Example Sources
Berries Berries Dewberry Bush Dewberry Bush Plantation Plantation
Eggs Eggs Drizzlewing Nest Drizzlewing Nest Ranch Ranch
Insects Insects Wormtongue Nest Wormtongue Nest Small Trappers' Camp Small Trappers' Camp
Meat Meat Slickshell Broodmother Slickshell Broodmother Small Trappers' Camp Small Trappers' Camp
Mushrooms Mushrooms Grasscap Mushrooms Grasscap Mushrooms Small Herbalists' Camp Small Herbalists' Camp
Roots Roots Roots Deposit Roots Deposit Herb Garden Herb Garden
Vegetables Vegetables Moss Broccoli Patch Moss Broccoli Patch Small Farm Small Farm


Complex Food

Main article: Complex Food Need

Complex Food goods are produced from raw goods and will satisfy the villagers' needs for Complex Food. Villagers prefer these food items over raw food. Besides giving a benefit to Resolve, Complex Food more efficiently feeds your villagers, because their recipes yield more goods than the number of raw ingredients used to produce them.

Like you can do with raw food, you can prohibit your villagers from eating Complex Food through Consumption Control. However, unlike with raw food, they will get a small penalty to their Resolve when you deny them Complex Food.

For more information, click on the good to see more about its recipes' ingredients, production times, and producing buildings.

Producing complex foods and which species prefer them
Complex Food Species Preferences Ingredients and Options Production Buildings
Biscuits Biscuits
Beavers Beavers
Harpies Harpies
Humans Humans
Flour Flour
Berries Berries
Herbs Herbs
Roots Roots
Jerky Jerky
Harpies Harpies
Lizards Lizards
Meat Meat
Insects Insects
Coal Coal
Oil Oil
Sea Marrow Sea Marrow
Wood Wood
Pickled Goods Pickled Goods
Beavers Beavers
Foxes Foxes
Lizards Lizards
Berries Berries
Eggs Eggs
Mushrooms Mushrooms
Roots Roots
Vegetables Vegetables
Barrels Barrels
Pottery Pottery
Waterskins Waterskins
Pie Pie
Harpies Harpies
Humans Humans
Lizards Lizards
Flour Flour
Berries Berries
Eggs Eggs
Herbs Herbs
Insects Insects
Meat Meat
Porridge Porridge
Foxes Foxes
Humans Humans
Grain Grain
Herbs Herbs
Mushrooms Mushrooms
Vegetables Vegetables
Drizzle Water Drizzle Water
Clearance Water Clearance Water
Storm Water Storm Water
Skewers Skewers
Foxes Foxes
Lizards Lizards
Insects Insects
Jerky Jerky
Meat Meat
Mushrooms Mushrooms
Berries Berries
Eggs Eggs
Roots Roots
Vegetables Vegetables

Building Materials

Building materials are used for constructing new Buildings and in recipes that require these as ingredients to produce other goods. You can also produce each Pack of Building Materials Pack of Building Materials with some of these goods.

Note that the number of ingredients required, the number of goods produced, and the time it takes to produce depend on the efficiency of the recipe. Consult the Recipes Panel in the game or the buildings' or good's page for further details.

Building materials
Building Material Recipe Ingredients and Options Production Buildings
Bricks Bricks
Clay Clay
Stone Stone
Fabric Fabric
Leather Leather
Plant Fiber Plant Fiber
Reed Reed
Pipes Pipes
Copper Bars Copper Bars
Crystalized Dew Crystalized Dew
Planks Planks
Wood Wood
Parts Parts Producing Parts and Wildfire Essence is only possible with a special production building only found in Dangerous and Forbidden Glades, the Rainpunk Foundry.
Wildfire Essence Wildfire Essence

Consumable items

Consumable items include goods consumed to satisfy Clothing Need and Services Needs. Some of these items can also be used as ingredients when producing a Pack of Trade Goods Pack of Trade Goods.

Note that the number of ingredients required, the number of goods produced, and the time it takes to produce depend on the efficiency of the recipe. Consult the Recipes Panel in the game or the building's or good's wiki page for further details.

Clothing Goods

Some species require Coats to satisfy their Clothing Need.

Coats as consumable goods
Clothing Goods Species Preferences Recipe Ingredients and Options Production Building
Coats Coats
Beavers Beavers
Harpies Harpies
Humans Humans
Fabric Fabric


Services Goods

These goods are used in buildings that provide services that satisfy villagers' Services Needs. They are also useful as ingredients when making each Pack of Luxury Goods Pack of Luxury Goods.

Additionally, at least one of these resources can be gathered as bonuses from trees or deposits. If you have no access to their main production methods, you will still find a few as bonuses. See Resources#Acquiring Resources for details.

Consumable goods for services
Service Goods Service Species Preferences Recipe Ingredients and Options Production Building
Ale Ale Leisure Leisure
Beavers Beavers
Humans Humans
Grain Grain
Roots Roots
Barrels Barrels
Pottery Pottery
Waterskins Waterskins
Incense Incense Religion Religion
Humans Humans
Lizards Lizards
Herbs Herbs
Insects Insects
Resin Resin
Roots Roots
Coal Coal
Oil Oil
Sea Marrow Sea Marrow
Wood Wood
Scrolls Scrolls Education Education
Beavers Beavers
Harpies Harpies
Leather Leather
Plant Fiber Plant Fiber
Wood Wood
Pigment Pigment
Wine Wine
Tea Tea Treatment Treatment
Foxes Foxes
Harpies Harpies
Herbs Herbs
Mushrooms Mushrooms
Pigment Pigment
Resin Resin
Roots Roots
Clearance Water Clearance Water
Drizzle Water Drizzle Water
Storm Water Storm Water
Copper Bars Copper Bars
Crystalized Dew Crystalized Dew
Training Gear Training Gear Brawling Brawling
Foxes Foxes
Lizards Lizards
Copper Bars Copper Bars
Crystalized Dew Crystalized Dew
Stone Stone
Planks Planks
Reed Reed
Wine Wine Luxury Luxury
Beavers Beavers
Foxes Foxes
Berries Berries
Mushrooms Mushrooms
Reed Reed
Barrels Barrels
Pottery Pottery
Waterskins Waterskins

Crafting materials

Crafting materials include a variety of goods used in recipes that don't have another purpose except as intermediate products. These are the most diversely and frequently used resources, some being options for almost a dozen recipes. Materials for building Roads also falls into this broad category.

Crafting materials are split into roughly two groups. The first group is similar to raw food goods that are gathered from the map, so they are called here Raw Crafting Materials for simplicity. The second group is produced in production buildings, and they are called here Refined Crafting Materials to distinguish them from raw ones. There are some that appear in both lists: Crystalized Dew Crystalized Dew and Leather Leather because they are easily obtainable both way (the latter especially as a bonus resource).

Crafting materials can frequently be found as rewards from Glade Events and Orders.

Additionally, several of these resources can be gathered as bonuses from trees and deposits. See Resources#Acquiring Resources for details.

Note that the number of ingredients required, the number of goods produced, and the time it takes to produce depend on the efficiency of the recipe. Consult the Recipes Panel in the game or the building's or good's wiki page for further details.

Raw crafting materials

These crafting materials are gathered from resource deposits or farmed from fields.

Remember many of these are also gathered as bonuses from resource deposits, some with high probabilities; see Resources#Acquiring Resources for details.

Raw crafting materials and where to get them
Crafting material Gathering camp, farm, or other building
Clay Clay
Copper Ore Copper Ore
Crystalized Dew Crystalized Dew
Grain Grain
Herbs Herbs
Leather Leather
Plant Fiber Plant Fiber
Reed Reed
Resin Resin
Stone Stone


Refined Crafting Materials

These crafting materials are produced from recipes in buildings.

Refined crafting materials and where they are produced
Crafting material Recipe ingredients and options Production building
Barrels Barrels
Copper Bars Copper Bars
Crystalized Dew Crystalized Dew
Planks Planks
Copper Bars Copper Bars Copper Ore Copper Ore
Coal Coal
Oil Oil
Sea Marrow Sea Marrow
Wood Wood
Crystalized Dew Crystalized Dew
Herbs Herbs
Insects Insects
Resin Resin
Vegetables Vegetables
Clay Clay
Stone Stone
Clearance Water Clearance Water
Drizzle Water Drizzle Water
Storm Water Storm Water
Flour Flour
Grain Grain
Mushrooms Mushrooms
Roots Roots
Leather Leather
Grain Grain
Plant Fiber Plant Fiber
Reed Reed
Vegetables Vegetables
Pigment Pigment
Berries Berries
Coal Coal
Copper Ore Copper Ore
Insects Insects
Pottery Pottery Clay Clay
Coal Coal
Oil Oil
Sea Marrow Sea Marrow
Wood Wood
Waterskins Waterskins Leather Leather
Meat Meat
Oil Oil

Trade Goods

Trade Goods are used in Trade and many Orders. Because these goods are at the end of long production chains, these items typically have the highest Amber value among all of the resources.

Producing these items consumes more ingredients than most other recipes, so be careful. When fulfilling Orders, setting limits is recommended, so you don't inadvertently use up all your building materials and food.

Amber Amber is in this section, which is the exchange currency used between settlements (via Trade Routes), with Traders, and with the Smoldering City.

Note that the number of ingredients required, the number of goods produced, and the time it takes to produce depend on the efficiency of the recipe. Consult the Recipes Panel in the game or the building's or good's wiki page for further details.

Trade goods and where to make them
Trade goods Amber value (when sold) Recipe ingredients and options Production buildings
Amber Amber 1.20 Amber Resin Resin
Clearance Water Clearance Water
Oil Oil
Pack of Building Materials Pack of Building Materials 1.20 Amber
Bricks Bricks
Copper Ore Copper Ore
Fabric Fabric
Planks Planks
Pack of Crops Pack of Crops 1.20 Amber
Grain Grain
Mushrooms Mushrooms
Roots Roots
Vegetables Vegetables
Pack of Luxury Goods Pack of Luxury Goods 1.80 Amber
Ale Ale
Incense Incense
Scrolls Scrolls
Tea Tea
Training Gear Training Gear
Wine Wine
Pack of Provisions Pack of Provisions 0.60 Amber
Berries Berries
Eggs Eggs
Herbs Herbs
Insects Insects
Meat Meat
Pack of Trade Goods Pack of Trade Goods 1.80 Amber
Barrels Barrels
Flour Flour
Oil Oil
Pigment Pigment
Pottery Pottery
Waterskins Waterskins
Ancient Tablet Ancient Tablet 9.60 Amber Only found from solving Glade Events; cannot be produced.


Citadel Resources

Citadel resources, or meta resources, are special goods that are used to purchase Upgrades in the Smoldering City. They are not able to be produced by any recipes in any buildings. Instead, you earn these resources at the end of every successful mission. See the article on the World Map and the Smoldering City for more information on the meta-progression of the game.

Citadel resources, or meta resources
Citadel resources
Food Stockpiles Food Stockpiles
Machinery Machinery
Artifacts Artifacts

Fuel & Exploration

This category includes the fuel goods burned and Sacrificed in Hearths, including the Wood Wood obtained from opening Glades, and the goods used for exploring and expanding your settlement.

Some fuel and exploration goods can be gathered from resource deposits on the map tiles. Some must be produced in buildings; some have multiple ways to get them. See the good's or building's wiki page for the details.

Fuel and exploration goods where to get them
Fuel & exploration goods Gathering or production building
Coal Coal
Oil Oil
Purging Fire Purging Fire No recipes found for product: Purging Fire.
Sea Marrow Sea Marrow
Tools Tools
Wood Wood