Cornerstones, Perks and Effects

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Overview

Perks in a Building / Camp

"Cornerstones" and "Perks" are positive influences Viceroys can gain to help them win games. "Effects" are normally negative influences (Glade Working Effects), but can be positive (Biome Effects).

Viceroys can look at which effects affect Buildings by clicking on the Building in question. (Pictured right).

Cornerstones:

Perks:

Effects:

Cornerstones, Perks and Effects' images can be hovered on top of, where more information via a tooltip will be displayed. Small text such as x2 or +1 (not limited to) will also appear on the image, indicating a stacking effect.




Cornerstones

Annual Cornerstones

Annual Cornerstone Picks

Annual Cornerstone picks come in two categories. They are LEGENDARY (Gold) in years 2, 4, and 6 and EPIC(Purple) in all other years. Viceroys are advised to use "Rerolls" in Legendary years.

132 Perks mentioning 'e' from Cornerstone.
PerkRarityDescriptionSource(s)Price
Worker's Rations Worker's Rations Legendary "All workers have a +10% higher chance of producing double yields, but they also have a +20% higher chance of consuming twice as much food during a break."
  • as a Cornerstone
Metallurgic Proficiency Metallurgic Proficiency Epic "Increases the production speed of Copper Bars, Crystalized Dew, and all recipes that use metal ingots by +33%."
  • as a Cornerstone
  • from Order rewards
  • purchased from a Trader
26 Amber
Secure Trail Secure Trail Epic Royal Stormwalkers secured the trail to your settlement. Newcomers will arrive +25% quicker.
  • as a Cornerstone
Reckless Plunder Reckless Plunder Legendary "Increases the chance of doubling the loot from Abandoned Caches by 100% (this doesn't apply to perks and blueprints), but newly discovered resource nodes have fewer charges (5 charges to small deposits, 15 charges to large deposits)."
  • as a Cornerstone
Steel Pickaxes Steel Pickaxes Epic "+2 to <sprite name="[mat raw] stone"> Stone production. Gain additional <sprite name="[mat raw] stone"> Stone every yield (from gathering, farming, or production)."
  • as a Cornerstone
  • from Glade Event rewards
Blight Filter Blight Filter Legendary "A crystalline filter designed to mitigate the negative environmental impact of infused rainwater. Blightrot Cysts appear 50% slower when using rain engines, but Reputation from Resolve is generated 90% slower for the next 2 Reputation Points."
  • as a Cornerstone
Generous Rations Generous Rations Legendary "Global Resolve is increased by 5, but the chance of villagers consuming twice the amount of food during a break is increased by +50%."
  • as a Cornerstone
Reinforced Axes Reinforced Axes Epic Woodcutting is a lot easier. Woodcutters' Camp production is 35% quicker.
  • as a Cornerstone
  • from Order rewards
Small Press Small Press Epic "A useful mill upgrade. Gain 3 <sprite name="[crafting] oil"> Oil for every 10 <sprite name="[crafting] flour"> Flour produced."
  • as a Cornerstone
  • from Glade Event rewards
Trade Hub Trade Hub Legendary "The settlement is known for being a major trade hub in the region. Gain 1 Reputation Point every time you sell goods worth 60 Amber, but fulfilling Orders awards 50% less Reputation."
  • as a Cornerstone
Giant Vegetables Giant Vegetables Epic "+2 to <sprite name="[food raw] vegetables"> Vegetables production. Gain additional <sprite name="[food raw] vegetables"> Vegetables every yield (from gathering, farming, or production)."
  • as a Cornerstone
  • from Glade Event rewards
  • purchased from a Trader
26 Amber
Economic Migration Economic Migration Legendary Rumor has it that your settlement is one of the wealthiest in the realm. Newcomers will arrive 15% quicker and bring 10% more goods for every 1 level of standing you have with other settlements on trade routes. (the bonus is added retroactively)
  • as a Cornerstone
Frequent Caravans Frequent Caravans Legendary The Crown is very forgiving - as long as the goods keep flowing. Impatience grows 30% slower for 180 seconds every time you finish a trade route.
  • as a Cornerstone
Alarm Bells Alarm Bells Legendary The Brass Order's newest invention. All workers have a +5% higher chance of producing double yields for every 90 points of expected Corruption per minute in the Ancient Hearth.
  • as a Cornerstone
Steel Mattocks Steel Mattocks Epic "<sprite name="[mat raw] stone"> Stone (<sprite name=grade2>) can now be produced in the Clay Pit."
  • as a Cornerstone
Cheap Construction Cheap Construction Legendary "All buildings cost 40% less, but every newly discovered resource node has 5 fewer charges."
  • as a Cornerstone
Blightrot Pruner Blightrot Pruner Legendary "Blightrot spores aren't technically eggs, but they taste the same. You gain 5 <sprite name="[food raw] eggs"> Eggs when a Blightrot Cyst appears in your settlement. "
  • as a Cornerstone
Dye Extractor Dye Extractor Epic "Gain 5 <sprite name="[crafting] pigment"> Pigment for every 10 <sprite name="[food raw] insects"> Insects produced."
  • as a Cornerstone
  • from Order rewards
Blood Price Contract Blood Price Contract Epic "A shady, but lucrative deal. Gain 10 <sprite name="[valuable] amber"> Amber every time a villager dies or leaves."
  • as a Cornerstone
  • purchased from a Trader
29 Amber
Cooking Steam Cooking Steam Legendary "If you leave rainwater for a while, it will begin to release a pleasant and warm vapor. Food production speed is increased by +15% for every 50 units of drizzle water stored."
  • as a Cornerstone
Fiber Delivery Line Fiber Delivery Line Epic "3 <sprite name="[mat raw] plant fibre"> Plant Fiber per minute."
  • as a Cornerstone
Dual Carriage System Dual Carriage System Legendary Two rainpunk hauling carts will be assigned to the Main Warehouse to help transport resources between buildings.
  • as a Cornerstone
From the Ashes From the Ashes Epic "An odd talisman made from the talons of a phoenix. Gain 2 <sprite name="hearth parts"> Wildfire Essence for every 2 completed Dangerous or Forbidden Glade Events. (except cloned events spawned by fishmen caves and blood flowers)"
  • as a Cornerstone
Export Specialization Export Specialization Epic Gain +1 to production yields for all packs of goods.
  • as a Cornerstone
  • from Glade Event rewards
  • from Order rewards
  • purchased from a Trader
27 Amber
From the Shadows From the Shadows Legendary "Confused, empty-eyed creatures emerge from the Hearth. Each time Voice of the Sealed Ones triggers after the Hearth reaches 100% Corruption, 3 new villagers appear in the settlement."
  • as a Cornerstone
Protected Trade Protected Trade Legendary "The forest recedes, as heavily guarded trade caravans pour into the settlement. Hostility is reduced by 15 points every time you sell goods worth 30 Amber, but Complex Food needs grant 1 less Resolve point."
  • as a Cornerstone
Travel Rations Travel Rations Epic "With provisions, haulers don't have to return to the Hearth as often. Increases time between breaks for haulers by +50%."
  • as a Cornerstone
Secure Perimeter Secure Perimeter Legendary "Securing the deadliest corners of the forest will make it a lot less terrifying. Completing a Forbidden Glade Event reduces the Hostility gained from Dangerous (<sprite name="dangerous">) and Forbidden Glades (<sprite name="forbidden">) by 2, and from Small Glades by 1. (the bonus is added retroactively)"
  • as a Cornerstone
Woodcutter's Prayer Woodcutter's Prayer Legendary "If you want to take, you first must give. +1 to <sprite name="[mat raw] wood"> Wood production. Lose all stored fuel upon picking this cornerstone."
  • as a Cornerstone
Value Added Tax Value Added Tax Epic "Specializing in a particular branch of commerce can bring a lot of profit. <sprite name="[packs] pack of trade goods"> Packs of trade goods are worth 25% more when sold through trade routes or directly to traders."
  • as a Cornerstone
  • from Glade Event rewards
  • from Order rewards
Firelink Ritual Firelink Ritual Legendary There is nothing the forest hates more than fire. Every villager with their need for religion fulfilled decreases the forest’s Hostility by 5.
  • as a Cornerstone
Rich Glades Rich Glades Legendary "Newly discovered resource nodes have more charges: +5 for small deposits, and +15 for large deposits."
  • as a Cornerstone
Work Safety Guide Work Safety Guide Legendary A standardized set of rules. Every villager with their need for education fulfilled increases global production speed by 5%.
  • as a Cornerstone
Guild Catalogue Guild Catalogue Epic Traders will have 1 more perk or blueprint for sale.
  • as a Cornerstone
Mushroom Seedlings Mushroom Seedlings Legendary "All farms can plant <sprite name="[food raw] mushrooms"> mushrooms (<sprite name=grade2>) on farm fields during drizzle season."
  • as a Cornerstone
Tightened Belt Tightened Belt Epic Travel cost on trade routes is reduced by 1. Doesn't apply to routes already in progress. This effect scales along with the quantity of goods exported.
  • as a Cornerstone
Generous Gifts Generous Gifts Epic Wealthy settlements attract wealthy settlers. Newcomers bring 40% more goods with them for every Hearth level gained.
  • as a Cornerstone
Sahilda's Secret Cookbook Sahilda's Secret Cookbook Epic "Top 10 tips on how to cook more efficiently - by Sahilda. Gain 10 <sprite name="[food processed] jerky"> Jerky for every 10 <sprite name="[food processed] pie"> Pie produced."
  • as a Cornerstone
  • from Glade Event rewards
  • purchased from a Trader
26 Amber
Peasant Supplies Peasant Supplies Epic "Receive 3 <sprite name="[packs] pack of provisions"> Pack of Provisions for every new villager."
  • as a Cornerstone
Well-Rested Workers Well-Rested Workers Epic Just. The. Right. Amount. Villagers with the leisure need fulfilled have a +25% chance of doubling their yields.
  • as a Cornerstone
Hidden Reward Hidden Reward Epic "Gain 1 <sprite name="[valuable] ancient tablet"> Ancient Tablet for every 2 completed Glade Events. (the bonus is added retroactively)"
  • as a Cornerstone
Mark of the Sealed Ones Mark of the Sealed Ones Legendary "A faint image of an underwater landscape shimmers inside the ancient jewel. While the Ancient Hearth is being corrupted, resources sacrificed in it burn 50% longer."
  • as a Cornerstone
Force of Nature Force of Nature Epic The forest and the everlasting rain are connected somehow. Gain +3 to storm water production for every 2 Woodcutters in your settlement. Increases the tank capacity for every type of rainwater by +50 (one time only).
  • as a Cornerstone
Flame Amulets Flame Amulets Epic An artifact infused with the power of the Holy Flame. Hostility from woodcutters is decreased by 4.
  • as a Cornerstone
Lost Supplies Lost Supplies Legendary "An unusual amount of supplies can be found in some glades. Gain 40 <sprite name="[food raw] meat"> Meat and 40 <sprite name="[food raw] grain"> Grain for each completed Dangerous or Forbidden Glade Event. (except cloned events spawned by fishmen caves and blood flowers)"
  • as a Cornerstone
Sharp Sickles Sharp Sickles Epic "+2 to <sprite name="[food raw] herbs"> Herbs production. Gain additional <sprite name="[food raw] herbs"> Herbs every yield (from gathering, farming, or production)."
  • as a Cornerstone
  • from Glade Event rewards
Counterfeit Amber Counterfeit Amber Legendary "Apparently, there is a technique for extracting crystals similar to Amber from rainwater. Gain 10 <sprite name="[valuable] amber"> Amber every time you use 50 units of water in Rain Engines, but traders will have 1 less perk or blueprint for sale."
  • as a Cornerstone
Fiery Wrath Fiery Wrath Epic Resources you sacrifice in the Ancient Hearth burn 5% longer for every Impatience Point you have.
  • as a Cornerstone
Exploration Contract Exploration Contract Epic "The Royal Academy wants a detailed map of the region, and will supply anyone willing to help. Gain 20 <sprite name="[mat raw] reeds"> Reed and 20 <sprite name="[mat raw] clay"> Clay for each discovered glade."
  • as a Cornerstone
  • from Glade Event rewards
  • from Order rewards
Trade Logs Trade Logs Epic Detailed notes on different traders and their wares. Gain 1 additional active trade route slot. Traders will arrive 25% quicker.
  • as a Cornerstone
  • from Order rewards
  • purchased from a Trader
28 Amber
Lost in the Wilds Lost in the Wilds Epic Gain one villager every time you discover a new glade.
  • as a Cornerstone
Leather Gloves Leather Gloves Epic "+2 to <sprite name="[mat raw] reeds"> Reed production. Gain additional <sprite name="[mat raw] reeds"> Reed every yield (from gathering, farming, or production)."
  • as a Cornerstone
  • from Glade Event rewards
Back to Nature Back to Nature Legendary "An old, forbidden ritual. Increases yields by 100% in all buildings that use fertile soil. You will lose all stored food (cooked and raw) upon choosing this cornerstone."
  • as a Cornerstone
Prayer Book Prayer Book Epic Scouts work 10% faster on Glade Events for every firekeeper assigned to a Hearth.
  • as a Cornerstone
Stormwalker Tax Stormwalker Tax Legendary "A joint venture with the Stormwalker Guild can be very profitable. You gain 15 <sprite name="[valuable] amber"> Amber every time you accept a newcomer group from the Citadel, but you’ll lose all stored Amber upon choosing this cornerstone."
  • as a Cornerstone
Without Restrictions Without Restrictions Legendary "Villagers have a +10% higher chance of producing double yields, but consumption control is disabled."
  • as a Cornerstone
Market Shift Plan Market Shift Plan Legendary "Big strategic changes always come with an adjustment period. Every neighboring town offers +2 more trade routes, but no trader will arrive in your settlement until you complete at least 3 trade routes. Traders currently staying in the settlement will leave immediately."
  • as a Cornerstone
Hidden from the Queen Hidden from the Queen Legendary "The crown doesn't need to know everything. There is no Impatience penalty when villagers leave or die, but Impatience will grow 600% faster, starting from Drizzle year 9."
  • as a Cornerstone
Local Taxes Local Taxes Epic "Villagers are willing to give you their very last piece of Amber just for a pint of decent ale. Gain 12 <sprite name="[valuable] amber"> Amber for every 50 <sprite name="[needs] ale"> Ale produced."
  • as a Cornerstone
Calming Water Calming Water Legendary Rainwater seems to soothe the forest. Hostility is reduced by 10 points every time you use 150 units of water in Rain Engines.
  • as a Cornerstone
Root Delivery Line Root Delivery Line Epic "3 <sprite name="[food raw] roots"> Roots per minute."
  • as a Cornerstone
Driving Water Driving Water Epic Water is not only used to power engines. Woodcutting speed will increase by +10% for every 150 units of water used in Rain Engines.
  • as a Cornerstone
Prosperous Archaeology Prosperous Archaeology Epic "The people are invigorated by every discovered cache. Every time you open or send 2 Abandoned Caches to the Citadel, you gain +1 to Global Resolve."
  • as a Cornerstone
  • from Glade Event rewards
Surprise Child Surprise Child Epic "Gain 1 Lizard for every 25 <sprite name="[food raw] eggs"> Eggs produced."
  • as a Cornerstone
Friendly Relations Friendly Relations Epic Boosts Global Resolve by 1 for every 3 levels of standing with other settlements in trade routes. (the bonus is added retroactively)
  • as a Cornerstone
Deserted Caravans Deserted Caravans Legendary "Global production speed is 33% faster, but traders will arrive 50% slower."
  • as a Cornerstone
Copper Extractor Copper Extractor Legendary "Machinery specialized in extracting copper from petrified trees. Gain 1 <sprite name="[metal] copper ore"> Copper Ore for every 5 <sprite name="[mat raw] wood"> Wood produced. All <sprite name="[metal] crystalized dew"> Crystalized Dew production is reduced by 1 (whether from gathering, farming, or production)."
  • as a Cornerstone
Baptism of Fire Baptism of Fire Legendary "Every 3 burnt Blightrot Cysts lowers Hostility by 10. While the Hearth is corrupted, you’re unable to sacrifice resources."
  • as a Cornerstone
Trade Negotiations Trade Negotiations Epic "Trade routes are worth 1 more <sprite name="[valuable] amber"> Amber. Doesn't apply to routes already in progress. This effect scales along with the quantity of goods exported."
  • as a Cornerstone
Deep Pockets Deep Pockets Epic "Receive 10 <sprite name="[valuable] amber"> Amber for every 5 completed trade routes."
  • as a Cornerstone
  • from Order rewards
Golden Marrow Golden Marrow Epic "Some fossils contain valuable surprises. Gain 2 <sprite name="[valuable] amber"> Amber for every 20 <sprite name="[crafting] sea marrow"> Sea Marrow produced."
  • as a Cornerstone
  • from Glade Event rewards
Grain Delivery Line Grain Delivery Line Epic "3 <sprite name="[food raw] grain"> Grain per minute."
  • as a Cornerstone
Improvised Tools Improvised Tools Legendary "Woodcutters are tasked with creating makeshift tools. Discovering a glade during the Storm grants 10 <sprite name="[tools] simple tools"> Tools."
  • as a Cornerstone
Free Samples Free Samples Legendary "Gain 1 <sprite name="[mat processed] parts"> Parts every time you sell goods worth 25 Amber."
  • as a Cornerstone
Bone Tools Bone Tools Legendary "Gain 3 <sprite name="[tools] simple tools"> Tools every time a villager leaves or dies."
  • as a Cornerstone
Stormwalker Training Stormwalker Training Epic Your villagers learn how to travel the wilderness from the very best - the Royal Stormwalkers. All trade routes are faster by 40%.
  • as a Cornerstone
  • from Order rewards
Prosperous Settlement Prosperous Settlement Legendary "Gain +1 to Global Resolve every time you sell goods worth 50 <sprite name="[valuable] amber"> Amber, but scouts work 10% slower on Glade Events."
  • as a Cornerstone
Rebellious Spirit Rebellious Spirit Legendary "The people are feeling oddly rebellious. Gain +1 Global Resolve for every 2 Impatience Points. Every time a villager leaves or dies, Impatience is increased by an additional 0.2 points."
  • as a Cornerstone
Firekeeper's Prayer Firekeeper's Prayer Legendary Glade event work speed increased by 30%. Resources you sacrifice in the Ancient Hearth burn 25% quicker.
  • as a Cornerstone
Overexploitation Overexploitation Legendary "Global gathering speed is increased by 30%, and newly discovered resource nodes have more charges (+10 charges to small deposits, +25 charges to large deposits). Every depleted resource node spawns a Blightrot Cyst."
  • as a Cornerstone
Lumber Tax Lumber Tax Legendary "Gain 1 <sprite name="[valuable] amber"> Amber for every 50 <sprite name="[mat raw] wood"> Wood produced."
  • as a Cornerstone
Ancient Pact Ancient Pact Legendary "The cost of knowledge can be very high. You can see the content of undiscovered glades, but discovering Dangerous (<sprite name="dangerous">) or Forbidden Glades (<sprite name="forbidden">) kills 1 villager."
  • as a Cornerstone
Mist Piercers Mist Piercers Legendary "You are allowed to use the legendary Mist Piercers. With such a rare gift at your disposal, the Queen's expectations are high. The content of glades will be revealed, but each discovered glade increases the Queen’s Impatience by 0.5."
  • as a Cornerstone
Vineyard Town Vineyard Town Epic "The settlement specializes in wine production. Gain +1 to Beaver Resolve for every 70 <sprite name="[needs] wine"> Wine produced."
  • as a Cornerstone
  • from Order rewards
Hunter-Gatherers Hunter-Gatherers Legendary "All camp production is increased by 100%, but all buildings that use fertile soil have their yields decreased by 50%. Bonus does not affect the Woodcutters' Camp."
  • as a Cornerstone
Safe Haven Safe Haven Legendary Hostility is reduced by 40 for every Hearth upgraded to: Neighborhood (Level 2) (or higher).
  • as a Cornerstone
Queen's Gift Queen's Gift Legendary A mysterious Amber orb with a magical flame trapped within. Increases the Ancient Hearth's resistance by 150 for every woodcutter in your settlement.
  • as a Cornerstone
Crowded Houses Crowded Houses Legendary All houses have room for 1 more villager.
  • as a Cornerstone
Zhorg's Secret Ingredient Zhorg's Secret Ingredient Epic "A mysterious ingredient discovered by the famous chef and businessman Zhorg. Gain 10 <sprite name="[food processed] skewers"> Skewers for every 10 <sprite name="[food processed] pickled goods"> Pickled Goods produced."
  • as a Cornerstone
  • from Order rewards
Old Fedora Hat Old Fedora Hat Legendary "An old inscription on the bottom of the hat says: "Fortune and glory". Increases the chance of doubling event loot by 50% (this doesn't apply to perks and blueprints)."
  • as a Cornerstone
Forge Trip Hammer Forge Trip Hammer Legendary "Powerful and precise machinery. <sprite name="[mat processed] parts"> Parts (<sprite name=grade3>) can be produced in the Smithy."
  • as a Cornerstone
Calming the Forest Calming the Forest Legendary One who lives in harmony with himself lives in harmony with all. Every Glade Event solved by making a decision marked as Empathy lowers Hostility by 40. (the bonus is added retroactively)
  • as a Cornerstone
Silent Looting Silent Looting Epic "Your scouts have learned how to be cautious when looting abandoned caches. Every time you open or send an Abandoned Cache to the Citadel, Hostility is lowered by 15 points."
  • as a Cornerstone
Bread Peels Bread Peels Epic Bakery production is 50% quicker.
  • as a Cornerstone
Family Gratitude Family Gratitude Legendary "Relatives of your villagers send gifts for treating their family members well. Get 40 <sprite name="[vessel] waterskin"> Waterskins for every full Reputation Point obtained through high Resolve."
  • as a Cornerstone
Exploration Expedition Exploration Expedition Legendary "You took some of the best explorers from the Smoldering City with you. Global Resolve is boosted by +5 for 180 seconds every time a new glade is discovered, but woodcutting is 33% slower until you open at least 2 glades."
  • as a Cornerstone
Clay Delivery Line Clay Delivery Line Epic "3 <sprite name="[mat raw] clay"> Clay per minute."
  • as a Cornerstone
Over-Diligent Woodworkers Over-Diligent Woodworkers Legendary "Some woodworkers just can't stop working. Gain 3 <sprite name="[vessel] barrels"> Barrels for every 10 <sprite name="[mat processed] planks"> Planks produced."
  • as a Cornerstone
Industrialized Agriculture Industrialized Agriculture Epic +50% to amount of goods produced in the Forester's Hut.
  • as a Cornerstone
Crowded Caravan Crowded Caravan Epic Each newcomer group has 2 additional villagers.
  • as a Cornerstone
Advanced Herbalism Advanced Herbalism Epic +50% to amount of goods produced in the Herb Garden.
  • as a Cornerstone
Bed and Breakfast Bed and Breakfast Epic "This time, it's the guild who’s going to pay you, not the other way around. Gain 10 <sprite name="[valuable] amber"> Amber every time a trader arrives."
  • as a Cornerstone
Master Blueprint Master Blueprint Legendary "A collection of architectural drafts from a very early period in the Citadel's history. Unlocks all camp blueprints and upgrades all small camps to their advanced versions, but gathering speed is decreased by 50% until you use up at least 300 resource node charges."
  • as a Cornerstone
Woodcutter's Song Woodcutter's Song Epic "It's off to work we go. For every 20 felled trees, Global Resolve is increased by 3 for 120 seconds."
  • as a Cornerstone
Leftover Crops Leftover Crops Epic "Gain 2 <sprite name="[packs] pack of provisions"> Pack of Provisions for every 10 <sprite name="[food raw] herbs"> Herbs produced."
  • as a Cornerstone
Meat Specialization Meat Specialization Epic "You've managed to enlist some excellent hunters. <sprite name="[food raw] meat"> Meat production increases by +1 every 25 times it's produced."
  • as a Cornerstone
Biscuit Diet Biscuit Diet Epic "A farmer's favorite food. Farmers have a +75% chance of producing double yields when under the effect of <sprite name="[food processed] biscuits"> biscuits."
  • as a Cornerstone
Spices Spices Epic "<sprite name="[food raw] herbs"> Herb and <sprite name="[food raw] roots"> Root production is increased by +1 for every 75 <sprite name="[food processed] biscuits"> Biscuits produced."
  • as a Cornerstone
Moldy Grain Seeds Moldy Grain Seeds Epic "A new type of grain. Gain 3 <sprite name="[food raw] mushrooms"> Mushrooms for every 10 <sprite name="[food raw] grain"> Grain produced."
  • as a Cornerstone
Fungal Guide Fungal Guide Epic "Ancient mushroom farming techniques are described within. <sprite name="[food raw] mushrooms"> Mushroom production increases by +1 every 25 times it's produced."
  • as a Cornerstone
  • purchased from a Trader
28 Amber
Obsidian Runestone Obsidian Runestone Epic "A complicated runic structure, designed to shield the hearth from corruption. The Ancient Hearth's resistance to corruption is increased by 400."
  • as a Cornerstone
Frequent Patrols Frequent Patrols Epic Every Glade Event solved by making a decision marked as Loyalty lowers Hostility by 10. (the bonus is added retroactively)
  • as a Cornerstone
Moss Broccoli Seeds Moss Broccoli Seeds Epic "<sprite name="[food raw] vegetables"> Vegetables (<sprite name=grade2>) can now be produced in the Greenhouse."
  • as a Cornerstone
Firekeeper's Armor Firekeeper's Armor Epic Allows firekeepers to combat corruption more efficiently. Every burned cyst removes an additional 50 corruption.
  • as a Cornerstone
Small Distillery Small Distillery Legendary "The fresh resin still glows softly with the rain's essence. Gain 4 <sprite name="[metal] crystalized dew"> Crystalized Dew for every 20 <sprite name="[mat raw] resin"> Resin produced."
  • as a Cornerstone
Woodpecker Technique Woodpecker Technique Legendary "Gain 2 <sprite name="[food raw] insects"> Insects every time woodcutters cut down a tree during the Storm."
  • as a Cornerstone
Large Baskets Large Baskets Epic +50% to amount of goods produced in the Plantation.
  • as a Cornerstone
Training Grounds Training Grounds Epic "The settlement specializes in training gear production. Gain +1 to Lizard Resolve for every 70 <sprite name="[needs] training gear"> Training Gear produced."
  • as a Cornerstone
  • from Order rewards
No Quality Control No Quality Control Legendary "Gain +2 to wood production. After each storm, all stored wood is removed, and you get 50 <sprite name="[food raw] insects"> Insects in return."
  • as a Cornerstone
Filling Dish Filling Dish Epic "<sprite name="[food processed] porridge"> Porridge production increases by +1 for every 150 units of <sprite name="[water] drizzle water"> Drizzle Water produced."
  • as a Cornerstone
Farming Tools Farming Tools Epic +50% to amount of goods produced in the Small Farm.
  • as a Cornerstone
Urban Planning Urban Planning Legendary "For every 10 completed trade routes, all houses will have room for one more person."
  • as a Cornerstone
Grain Bags Grain Bags Epic "Specialized grain farming techniques. <sprite name="[food raw] grain"> Grain production increases by +1 every 25 times it's produced."
  • as a Cornerstone
  • purchased from a Trader
28 Amber
Farsight Farsight Legendary Scouting ahead makes it easier to prepare for the worst. Discovering a small glade increases the working speed of scouts investigating Dangerous or Forbidden Glade Events by 50% for 180 seconds.
  • as a Cornerstone
Survivor Bonding Survivor Bonding Legendary "The people in your settlement have survived many hardships, bringing them closer together (+10% villager speed, 1 Global Resolve)."
  • as a Cornerstone
  • from Glade Event rewards
  • from Order rewards
Tanning Racks Tanning Racks Epic "+2 to <sprite name="[mat raw] leather"> Leather production. Gain additional <sprite name="[mat raw] leather"> Leather every yield (from gathering, farming, or production)."
  • as a Cornerstone
  • from Glade Event rewards
Cannibalism Cannibalism Epic "Gain 40 <sprite name="[food raw] meat"> Meat every time a villager dies or leaves."
  • as a Cornerstone
Rooty Ground Rooty Ground Legendary "Strange roots spread across the land. <sprite name="[mat raw] wood"> Wood production is increased by +1, but harvesting and planting are 25% slower."
  • as a Cornerstone
Hauling Cart Hauling Cart Legendary An automated rainpunk cart will be assigned to every warehouse in the settlement to help transport resources between buildings.
  • as a Cornerstone
Royal Guard Training Royal Guard Training Legendary "The Crown sends two Royal Guards to your village. Instead of simply brawling, villagers will now train under them. Fulfilling the need for brawling grants an additional +5 to Resolve, but attacking a trader will result in you getting 2 extra Impatience Points."
  • as a Cornerstone
Burnt to a Crisp Burnt to a Crisp Legendary "Gain 20 <sprite name="[crafting] coal"> Coal for every 3 burned Blightrot Cysts."
  • as a Cornerstone
  • from Glade Event rewards
Rain Pumps Rain Pumps Epic Brewery production is 50% quicker.
  • as a Cornerstone

Stormforged Cornerstones

coming soon

Perks

Buying Perks

Perks are much the same as Cornerstones, but bought and earned instead of awarded annually. Perks come in four categories, UNCOMMON (Green), RARE (Blue), EPIC(Purple) or LEGENDARY (Gold).


From Traders

106 Perks mentioning 'e' from Trader.
PerkRarityDescriptionSource(s)Price
Metallurgic Proficiency Metallurgic Proficiency Epic "Increases the production speed of Copper Bars, Crystalized Dew, and all recipes that use metal ingots by +33%."
  • as a Cornerstone
  • from Order rewards
  • purchased from a Trader
26 Amber
Pickle Jars Pickle Jars Rare "+3 to <sprite name="[food processed] pickled goods"> Pickled Goods production. Gain additional <sprite name="[food processed] pickled goods"> Pickled Goods every yield (from gathering, farming, or production)."
  • from Glade Event rewards
  • from Order rewards
  • purchased from a Trader
24 Amber
Giant Vegetables Giant Vegetables Rare "+1 to <sprite name="[food raw] vegetables"> Vegetables production. Gain additional <sprite name="[food raw] vegetables"> Vegetables every yield (from gathering, farming, or production)."
  • from Order rewards
  • purchased from a Trader
22 Amber
Gathering Tools Gathering Tools Rare "Vital equipment when exploring the wilds. Gain 6 <sprite name="[packs] pack of provisions"> Pack of Provisions every time you discover a new glade."
  • from Order rewards
  • purchased from a Trader
20 Amber
Advanced Smelting Advanced Smelting Uncommon "+2 to <sprite name="[metal] copper bar"> Copper Bars production. Gain additional <sprite name="[metal] copper bar"> Copper Bars every yield (from gathering, farming, or production)."
  • from Glade Event rewards
  • from Order rewards
  • purchased from a Trader
17 Amber
Ancient Sewing Technique Ancient Sewing Technique Uncommon "+2 to <sprite name="[needs] coats"> Coats production. Gain additional <sprite name="[needs] coats"> Coats every yield (from gathering, farming, or production)."
  • from Glade Event rewards
  • from Order rewards
  • purchased from a Trader
18 Amber
Viceroy's Survival Guide Viceroy's Survival Guide Rare "A handy set of notes on how to survive in the wilderness, written by an anonymous viceroy. Increases global food production speed by 20%."
  • from Order rewards
  • purchased from a Trader
20 Amber
Salted Jerky Salted Jerky Rare "+3 to <sprite name="[food processed] jerky"> Jerky production. Gain additional <sprite name="[food processed] jerky"> Jerky every yield (from gathering, farming, or production)."
  • from Order rewards
  • purchased from a Trader
24 Amber
Orderly Storage Orderly Storage Uncommon All buildings have their storage capacity increased by 10.
  • purchased from a Trader
12 Amber
Giant Vegetables Giant Vegetables Epic "+2 to <sprite name="[food raw] vegetables"> Vegetables production. Gain additional <sprite name="[food raw] vegetables"> Vegetables every yield (from gathering, farming, or production)."
  • as a Cornerstone
  • from Glade Event rewards
  • purchased from a Trader
26 Amber
Beaver Friendship Beaver Friendship Epic 2 additional Beavers will come with each group of newcomers.
  • purchased from a Trader
28 Amber
Rich in Fiber Rich in Fiber Rare "+1 to <sprite name="[mat raw] plant fibre"> Plant Fiber production. Gain additional <sprite name="[mat raw] plant fibre"> Plant Fiber every yield (from gathering, farming, or production)."
  • from Order rewards
  • purchased from a Trader
20 Amber
Reinforced Needles Reinforced Needles Epic "+3 to <sprite name="[mat processed] fabric"> Fabric production. Gain additional <sprite name="[mat processed] fabric"> Fabric every yield (from gathering, farming, or production)."
  • purchased from a Trader
26 Amber
Blood Price Contract Blood Price Contract Epic "A shady, but lucrative deal. Gain 10 <sprite name="[valuable] amber"> Amber every time a villager dies or leaves."
  • as a Cornerstone
  • purchased from a Trader
29 Amber
Steel Shovels Steel Shovels Rare "+1 to <sprite name="[mat raw] clay"> Clay production. Gain additional <sprite name="[mat raw] clay"> Clay every yield (from gathering, farming, or production)."
  • from Glade Event rewards
  • from Order rewards
  • purchased from a Trader
22 Amber
Fossil Leaching Fossil Leaching Rare "+1 to <sprite name="[crafting] sea marrow"> Sea Marrow production. Gain additional <sprite name="[crafting] sea marrow"> Sea Marrow every yield (from gathering, farming, or production)."
  • from Glade Event rewards
  • purchased from a Trader
29 Amber
Biscuit Recipes Biscuit Recipes Rare "<sprite name="[food processed] biscuits"> Biscuits (<sprite name=grade3>) can now be produced in the Kiln and Rain Mill."
  • purchased from a Trader
22 Amber
Advanced Press Advanced Press Uncommon "+2 to <sprite name="[needs] scrolls"> Scrolls production. Gain additional <sprite name="[needs] scrolls"> Scrolls every yield (from gathering, farming, or production)."
  • from Order rewards
  • purchased from a Trader
22 Amber
Accumulated Dew Accumulated Dew Rare "Gain 2 <sprite name="[metal] crystalized dew"> Crystalized Dew for every 10 <sprite name="[food raw] berries"> Berries produced."
  • from Glade Event rewards
  • purchased from a Trader
23 Amber
Drizzle Totem Drizzle Totem Rare +25% to Drizzle duration.
  • purchased from a Trader
24 Amber
Export Specialization Export Specialization Epic Gain +1 to production yields for all packs of goods.
  • as a Cornerstone
  • from Glade Event rewards
  • from Order rewards
  • purchased from a Trader
27 Amber
Workstation Upgrade Workstation Upgrade Epic +50% to amount of goods produced in the Crude Workstation.
  • from Order rewards
  • purchased from a Trader
26 Amber
Heavy Press Heavy Press Uncommon "+1 to <sprite name="[crafting] oil"> Oil production. Gain additional <sprite name="[crafting] oil"> Oil every yield (from gathering, farming, or production)."
  • from Order rewards
  • purchased from a Trader
14 Amber
Heavy Press Heavy Press Rare "+3 to <sprite name="[crafting] oil"> Oil production. Gain additional <sprite name="[crafting] oil"> Oil every yield (from gathering, farming, or production)."
  • purchased from a Trader
24 Amber
Insect Traps Insect Traps Rare "Insect traps let you catch any insects feeding on mushrooms. Gain 1 <sprite name="[food raw] insects"> Insects for every 2 <sprite name="[food raw] mushrooms"> Mushrooms produced."
  • from Glade Event rewards
  • purchased from a Trader
21 Amber
Bigger Barrels Bigger Barrels Rare "+3 to <sprite name="[needs] ale"> Ale production. Gain additional <sprite name="[needs] ale"> Ale every yield (from gathering, farming, or production)."
  • purchased from a Trader
24 Amber
Firekeeper Letters Firekeeper Letters Epic The exchange of knowledge between firekeepers can be very beneficial. The maximum number of sacrifice stacks in the Ancient Hearth is increased by +1 for every 2 ongoing trade routes.
  • purchased from a Trader
30 Amber
Beaver Clan Support Beaver Clan Support Rare "Ever since the Great Civil War, all species have been locked in a constant struggle to gain the Queen's favor. The Beaver clan remembers your help. (+3 to Beavers Resolve)"
  • from Order rewards
  • purchased from a Trader
24 Amber
Specialized Boots Specialized Boots Rare Woodcutters move +20% faster.
  • from Order rewards
  • purchased from a Trader
18 Amber
Spiced Ale Spiced Ale Rare "Spiced ale is even better than regular ale. Additional +5 to Resolve when under the effect of <sprite name="[needs] ale"> leisure."
  • from Order rewards
  • purchased from a Trader
20 Amber
Bigger Barrels Bigger Barrels Uncommon "+2 to <sprite name="[needs] ale"> Ale production. Gain additional <sprite name="[needs] ale"> Ale every yield (from gathering, farming, or production)."
  • from Glade Event rewards
  • from Order rewards
  • purchased from a Trader
15 Amber
Beneficial Agreement Beneficial Agreement Uncommon Traders will arrive 15% quicker.
  • from Glade Event rewards
  • from Order rewards
  • purchased from a Trader
14 Amber
Secret Techniques of the Firekeeper Secret Techniques of the Firekeeper Rare An old manuscript detailing long-forgotten burning rites. Fuel consumption in Hearths is decreased by 25%.
  • from Glade Event rewards
  • from Order rewards
  • purchased from a Trader
21 Amber
Bigger Pans Bigger Pans Rare "+3 to <sprite name="[food processed] biscuits"> Biscuits production. Gain additional <sprite name="[food processed] biscuits"> Biscuits every yield (from gathering, farming, or production)."
  • purchased from a Trader
24 Amber
Sahilda's Secret Cookbook Sahilda's Secret Cookbook Epic "Top 10 tips on how to cook more efficiently - by Sahilda. Gain 10 <sprite name="[food processed] jerky"> Jerky for every 10 <sprite name="[food processed] pie"> Pie produced."
  • as a Cornerstone
  • from Glade Event rewards
  • purchased from a Trader
26 Amber
Repurposed Clay Repurposed Clay Rare "Nothing goes to waste. Gain 2 <sprite name="[mat processed] bricks"> Bricks for every 10 <sprite name="[vessel] pottery"> Pottery produced."
  • purchased from a Trader
20 Amber
Furniture Furniture Rare Some much needed furnishings. Adds an additional +1 to Resolve for villagers with a home. (This effect is applied to villagers during their break)
  • purchased from a Trader
20 Amber
Archaeological Tools Archaeological Tools Epic "Glades are examined more carefully. Gain 20 <sprite name="[vessel] pottery"> Pottery every time you discover a new glade."
  • from Glade Event rewards
  • from Order rewards
  • purchased from a Trader
25 Amber
Storm Shield Storm Shield Rare -15% to Storm duration.
  • purchased from a Trader
22 Amber
Shovels Shovels Uncommon Useful tools for creating drainage ditches. Villagers move 10% faster on roads.
  • from Glade Event rewards
  • from Order rewards
  • purchased from a Trader
12 Amber
Efficient Brewing Efficient Brewing Epic +50% to amount of goods produced in the Brewery.
  • purchased from a Trader
28 Amber
Builder's Pack Builder's Pack Rare Any Builder can carry 10 additional items.
  • purchased from a Trader
22 Amber
Reinforced Axes Reinforced Axes Uncommon Woodcutting is a lot easier. Woodcutters' Camp production is 15% quicker.
  • from Glade Event rewards
  • from Order rewards
  • purchased from a Trader
12 Amber
Tea Infuser Tea Infuser Uncommon "+2 to <sprite name="[needs] tea"> Tea production. Gain additional <sprite name="[needs] tea"> Tea every yield (from gathering, farming, or production)."
  • from Glade Event rewards
  • from Order rewards
  • purchased from a Trader
18 Amber
Clearance Totem Clearance Totem Rare +25% to Clearance duration.
  • purchased from a Trader
22 Amber
Trade Logs Trade Logs Epic Detailed notes on different traders and their wares. Gain 1 additional active trade route slot. Traders will arrive 25% quicker.
  • as a Cornerstone
  • from Order rewards
  • purchased from a Trader
28 Amber
Reinforced Brick Mold Reinforced Brick Mold Epic "+3 to <sprite name="[mat processed] bricks"> Bricks production. Gain additional <sprite name="[mat processed] bricks"> Bricks every yield (from gathering, farming, or production)."
  • purchased from a Trader
18 Amber
Steel Pickaxes Steel Pickaxes Rare "+1 to <sprite name="[mat raw] stone"> Stone production. Gain additional <sprite name="[mat raw] stone"> Stone every yield (from gathering, farming, or production)."
  • from Glade Event rewards
  • from Order rewards
  • purchased from a Trader
20 Amber
Advanced Smithing Advanced Smithing Epic "+1 to <sprite name="[tools] simple tools"> Tools production. Gain additional <sprite name="[tools] simple tools"> Tools every yield (from gathering, farming, or production)."
  • from Order rewards
  • purchased from a Trader
27 Amber
Quick Deliveries Quick Deliveries Rare All packs of goods are produced 33% faster.
  • from Order rewards
  • purchased from a Trader
18 Amber
Makeshift Water Tank Makeshift Water Tank Rare Increases the tank capacity for every type of rainwater by 50.
  • purchased from a Trader
24 Amber
Reinforced Needles Reinforced Needles Rare "+2 to <sprite name="[mat processed] fabric"> Fabric production. Gain additional <sprite name="[mat processed] fabric"> Fabric every yield (from gathering, farming, or production)."
  • purchased from a Trader
20 Amber
Obsidian Sickles Obsidian Sickles Uncommon Harvesting crops is 25% faster.
  • from Glade Event rewards
  • from Order rewards
  • purchased from a Trader
12 Amber
Long Term Contract Long Term Contract Rare "Workers who are assigned to a workplace that matches their comfort specialization receive an additional +2 Resolve from the "Comfortable" effect."
  • from Order rewards
  • purchased from a Trader
18 Amber
Ancient Sewing Technique Ancient Sewing Technique Rare "+3 to <sprite name="[needs] coats"> Coats production. Gain additional <sprite name="[needs] coats"> Coats every yield (from gathering, farming, or production)."
  • from Glade Event rewards
  • from Order rewards
  • purchased from a Trader
24 Amber
Dual Brewing Tools Dual Brewing Tools Rare "A set of specialized alchemical tools. Gain 3 <sprite name="[needs] wine"> Wine for every 15 <sprite name="[needs] ale"> Ale produced."
  • from Glade Event rewards
  • purchased from a Trader
22 Amber
Steel Drills Steel Drills Rare "+1 to <sprite name="[metal] copper ore"> Copper Ore production. Gain additional <sprite name="[metal] copper ore"> Copper Ore every yield (from gathering, farming, or production)."
  • from Glade Event rewards
  • from Order rewards
  • purchased from a Trader
24 Amber
Bleeding Trees Bleeding Trees Rare "+1 to <sprite name="[mat raw] resin"> Resin production. Gain additional <sprite name="[mat raw] resin"> Resin every yield (from gathering, farming, or production)."
  • from Glade Event rewards
  • from Order rewards
  • purchased from a Trader
20 Amber
Advanced Filters Advanced Filters Rare "+3 to <sprite name="[needs] wine"> Wine production. Gain additional <sprite name="[needs] wine"> Wine every yield (from gathering, farming, or production)."
  • purchased from a Trader
24 Amber
Advanced Press Advanced Press Rare "+3 to <sprite name="[needs] scrolls"> Scrolls production. Gain additional <sprite name="[needs] scrolls"> Scrolls every yield (from gathering, farming, or production)."
  • purchased from a Trader
24 Amber
Bigger Ovens Bigger Ovens Rare "+3 to <sprite name="[food processed] pie"> Pie production. Gain additional <sprite name="[food processed] pie"> Pie every yield (from gathering, farming, or production)."
  • purchased from a Trader
24 Amber
Bigger Grill Bigger Grill Rare "+3 to <sprite name="[food processed] skewers"> Skewers production. Gain additional <sprite name="[food processed] skewers"> Skewers every yield (from gathering, farming, or production)."
  • from Order rewards
  • purchased from a Trader
24 Amber
Worker Mobilization Worker Mobilization Epic +50% to amount of goods produced in the Makeshift Post.
  • from Order rewards
  • purchased from a Trader
25 Amber
Trade Contract Trade Contract Rare Traders will arrive 25% quicker.
  • from Glade Event rewards
  • from Order rewards
  • purchased from a Trader
18 Amber
Human Friendship Human Friendship Rare 2 additional Humans will come with each group of newcomers.
  • from Order rewards
  • purchased from a Trader
22.5 Amber
Harpy Friendship Harpy Friendship Rare 2 additional Harpies will come with each group of newcomers.
  • purchased from a Trader
22.5 Amber
Specialized Workwear Specialized Workwear Rare Specialized equipment enhanced with rainpunk technology. Haulers move +25% faster.
  • from Glade Event rewards
  • purchased from a Trader
20 Amber
Safety Ropes Safety Ropes Rare A set of strong ropes to secure any shipment. Haulers can carry 5 more goods at once.
  • from Glade Event rewards
  • purchased from a Trader
20 Amber
Advanced Coopering Advanced Coopering Uncommon "+2 to <sprite name="[vessel] barrels"> Barrels production. Gain additional <sprite name="[vessel] barrels"> Barrels every yield (from gathering, farming, or production)."
  • from Glade Event rewards
  • from Order rewards
  • purchased from a Trader
16 Amber
Badge of Courage Badge of Courage Epic A famous Viceroy emblem passed down from generation to generation. Discovering a glade during the storm lowers Impatience by -0.5.
  • purchased from a Trader
28 Amber
Puffed Grain Puffed Grain Uncommon "+2 to <sprite name="[food processed] porridge"> Porridge production. Gain additional <sprite name="[food processed] porridge"> Porridge every yield (from gathering, farming, or production)."
  • from Order rewards
  • purchased from a Trader
18 Amber
Seed Pouch Seed Pouch Uncommon Planting crops is 25% faster.
  • from Order rewards
  • purchased from a Trader
12 Amber
Rain-Powered Pottery Wheel Rain-Powered Pottery Wheel Uncommon "+2 to <sprite name="[vessel] pottery"> Pottery production. Gain additional <sprite name="[vessel] pottery"> Pottery every yield (from gathering, farming, or production)."
  • from Glade Event rewards
  • from Order rewards
  • purchased from a Trader
14.4 Amber
Fungal Guide Fungal Guide Epic "Ancient mushroom farming techniques are described within. <sprite name="[food raw] mushrooms"> Mushroom production increases by +1 every 25 times it's produced."
  • as a Cornerstone
  • purchased from a Trader
28 Amber
Pocket Knives Pocket Knives Rare "Handy tools for cutting stems and leaves. Gain 4 <sprite name="[mat raw] plant fibre"> Plant Fiber for every 12 <sprite name="[food raw] vegetables"> Vegetables produced."
  • purchased from a Trader
22 Amber
Specialized Mining Specialized Mining Rare "+1 to <sprite name="[crafting] coal"> Coal production. Gain additional <sprite name="[crafting] coal"> Coal every yield (from gathering, farming, or production)."
  • from Glade Event rewards
  • from Order rewards
  • purchased from a Trader
24 Amber
Reinforced Saw Blades Reinforced Saw Blades Epic "+3 to <sprite name="[mat processed] planks"> Planks production. Gain additional <sprite name="[mat processed] planks"> Planks every yield (from gathering, farming, or production)."
  • purchased from a Trader
26 Amber
Sharp Sickles Sharp Sickles Rare "+1 to <sprite name="[food raw] herbs"> Herbs production. Gain additional <sprite name="[food raw] herbs"> Herbs every yield (from gathering, farming, or production)."
  • from Order rewards
  • purchased from a Trader
19 Amber
Vessel of Incense Vessel of Incense Uncommon "+2 to <sprite name="[needs] incense"> Incense production. Gain additional <sprite name="[needs] incense"> Incense every yield (from gathering, farming, or production)."
  • from Glade Event rewards
  • from Order rewards
  • purchased from a Trader
12 Amber
Farmer's Pack Farmer's Pack Uncommon Any Farmer can carry 5 additional items.
  • from Order rewards
  • purchased from a Trader
16 Amber
Lizard Friendship Lizard Friendship Rare 2 additional Lizards will come with each group of newcomers.
  • from Order rewards
  • purchased from a Trader
22.5 Amber
Ways of the Forest Ways of the Forest Epic "A book by the renowned Stormwalker, Pervun Runebeak. Lowers Hostility by 50 points."
  • from Glade Event rewards
  • from Order rewards
  • purchased from a Trader
26 Amber
Heavy Millstone Heavy Millstone Uncommon "+2 to <sprite name="[crafting] flour"> Flour production. Gain additional <sprite name="[crafting] flour"> Flour every yield (from gathering, farming, or production)."
  • from Glade Event rewards
  • from Order rewards
  • purchased from a Trader
16 Amber
Enhanced Blueprints Enhanced Blueprints Uncommon Builders construct buildings 50% faster.
  • purchased from a Trader
12 Amber
Tea Infuser Tea Infuser Rare "+3 to <sprite name="[needs] tea"> Tea production. Gain additional <sprite name="[needs] tea"> Tea every yield (from gathering, farming, or production)."
  • from Order rewards
  • purchased from a Trader
24 Amber
Lucky Charm Lucky Charm Rare A strange talisman made from an extremely rare gemstone - blue Amber. Grants 1 additional cornerstone reroll charge.
  • purchased from a Trader
20 Amber
Big Phials Big Phials Uncommon "+2 to <sprite name="[crafting] pigment"> Pigment production. Gain additional <sprite name="[crafting] pigment"> Pigment every yield (from gathering, farming, or production)."
  • from Glade Event rewards
  • purchased from a Trader
16 Amber
Sturdy Boots Sturdy Boots Epic Villagers move 10% quicker.
  • from Glade Event rewards
  • from Order rewards
  • purchased from a Trader
24 Amber
Working Hard and Smart Working Hard and Smart Rare "A motivational pamphlet. Has a 10% chance of producing double yields when under the effect of <sprite name="[needs] scrolls"> education."
  • purchased from a Trader
24 Amber
Woodworking Tools Woodworking Tools Rare "+3 to <sprite name="[needs] training gear"> Training Gear production. Gain additional <sprite name="[needs] training gear"> Training Gear every yield (from gathering, farming, or production)."
  • purchased from a Trader
24 Amber
Scout's Pack Scout's Pack Uncommon Workers assigned to Glade Events can carry 5 more items.
  • from Glade Event rewards
  • from Order rewards
  • purchased from a Trader
16 Amber
Grain Bags Grain Bags Epic "Specialized grain farming techniques. <sprite name="[food raw] grain"> Grain production increases by +1 every 25 times it's produced."
  • as a Cornerstone
  • purchased from a Trader
28 Amber
Fragrant Roots Fragrant Roots Rare "Gain 3 <sprite name="[needs] incense"> Incense for every 10 <sprite name="[food raw] roots"> Roots produced."
  • from Glade Event rewards
  • purchased from a Trader
24 Amber
Crystal Growth Crystal Growth Rare "+1 to <sprite name="[metal] crystalized dew"> Crystalized Dew production. Gain additional <sprite name="[metal] crystalized dew"> Crystalized Dew every yield (from gathering, farming, or production)."
  • from Order rewards
  • purchased from a Trader
26 Amber
Fungal Growth Fungal Growth Rare "+1 to <sprite name="[food raw] mushrooms"> Mushrooms production. Gain additional <sprite name="[food raw] mushrooms"> Mushrooms every yield (from gathering, farming, or production)."
  • from Glade Event rewards
  • from Order rewards
  • purchased from a Trader
21 Amber
Lucky Talisman Lucky Talisman Uncommon A necklace made out of tiny bones. Scouts work 10% faster on Glade Events.
  • purchased from a Trader
14 Amber
Human Clan Support Human Clan Support Rare "Ever since the Great Civil War, all species have been locked in a constant struggle to gain the Queen's favor. The Humans remember your help. (+3 to Humans Resolve)"
  • from Order rewards
  • purchased from a Trader
24 Amber
Drying Boards Drying Boards Rare "A clever invention that makes it easier to dry clothes. Time spent resting is reduced by 30% when under the effect of <sprite name="[needs] coats"> clothing."
  • purchased from a Trader
20 Amber
Salvaging Tools Salvaging Tools Rare "Caches discovered in glades can now be salvaged. Every time you open or send an Abandoned Cache to the Citadel, you gain 10 <sprite name="[metal] copper ore"> Copper Ore and 30 <sprite name="[mat raw] wood"> Wood."
  • from Glade Event rewards
  • purchased from a Trader
21 Amber
Scout's Toolbox Scout's Toolbox Uncommon Scouts can open chests 40% faster.
  • purchased from a Trader
14 Amber
Mold Supply Mold Supply Epic "+2 to <sprite name="[food raw] grain"> Grain production. Gain additional <sprite name="[food raw] grain"> Grain every yield (from gathering, farming, or production)."
  • from Glade Event rewards
  • purchased from a Trader
25 Amber
Big Phials Big Phials Rare "+3 to <sprite name="[crafting] pigment"> Pigment production. Gain additional <sprite name="[crafting] pigment"> Pigment every yield (from gathering, farming, or production)."
  • from Glade Event rewards
  • purchased from a Trader
24 Amber
Grubbing Tools Grubbing Tools Rare "A set of tools designed for grubbing tree stumps. Gain 15 <sprite name="[food raw] roots"> Roots every time you discover a new glade."
  • from Glade Event rewards
  • from Order rewards
  • purchased from a Trader
19 Amber
Tanning Racks Tanning Racks Rare "+1 to <sprite name="[mat raw] leather"> Leather production. Gain additional <sprite name="[mat raw] leather"> Leather every yield (from gathering, farming, or production)."
  • from Order rewards
  • purchased from a Trader
16 Amber
Small Altar Box Small Altar Box Epic The forest requires sacrifices. Hostility is reduced by 15 every time 2 villagers die.
  • purchased from a Trader
28 Amber
Mold Supply Mold Supply Rare "+1 to <sprite name="[food raw] grain"> Grain production. Gain additional <sprite name="[food raw] grain"> Grain every yield (from gathering, farming, or production)."
  • from Order rewards
  • purchased from a Trader
22.5 Amber

From Order Rewards

142 Perks mentioning 'e' from Order.
PerkRarityDescriptionSource(s)Price
Metallurgic Proficiency Metallurgic Proficiency Epic "Increases the production speed of Copper Bars, Crystalized Dew, and all recipes that use metal ingots by +33%."
  • as a Cornerstone
  • from Order rewards
  • purchased from a Trader
26 Amber
Seized Inheritance Seized Inheritance Uncommon The property of the deceased is seized for the benefit of the whole settlement. Gain 20 random goods every time a villager dies.
  • from Order rewards
Bigger Pans Bigger Pans Uncommon "+2 to <sprite name="[food processed] biscuits"> Biscuits production. Gain additional <sprite name="[food processed] biscuits"> Biscuits every yield (from gathering, farming, or production)."
  • from Order rewards
Coal Delivery Line Coal Delivery Line Epic "5 <sprite name="[crafting] coal"> Coal per minute."
  • from Order rewards
Pickle Jars Pickle Jars Rare "+3 to <sprite name="[food processed] pickled goods"> Pickled Goods production. Gain additional <sprite name="[food processed] pickled goods"> Pickled Goods every yield (from gathering, farming, or production)."
  • from Glade Event rewards
  • from Order rewards
  • purchased from a Trader
24 Amber
Pickle Jars Pickle Jars Uncommon "+2 to <sprite name="[food processed] pickled goods"> Pickled Goods production. Gain additional <sprite name="[food processed] pickled goods"> Pickled Goods every yield (from gathering, farming, or production)."
  • from Order rewards
Giant Vegetables Giant Vegetables Rare "+1 to <sprite name="[food raw] vegetables"> Vegetables production. Gain additional <sprite name="[food raw] vegetables"> Vegetables every yield (from gathering, farming, or production)."
  • from Order rewards
  • purchased from a Trader
22 Amber
Gathering Tools Gathering Tools Rare "Vital equipment when exploring the wilds. Gain 6 <sprite name="[packs] pack of provisions"> Pack of Provisions every time you discover a new glade."
  • from Order rewards
  • purchased from a Trader
20 Amber
Advanced Brewing Advanced Brewing Epic +60% to amount of goods produced in the Brewery.
  • from Order rewards
Light Timber Light Timber Rare Any Woodcutter can carry 10 additional items.
  • from Glade Event rewards
  • from Order rewards
Insect Delivery Line Insect Delivery Line Epic "5 <sprite name="[food raw] insects"> Insects per minute."
  • from Order rewards
Advanced Smelting Advanced Smelting Uncommon "+2 to <sprite name="[metal] copper bar"> Copper Bars production. Gain additional <sprite name="[metal] copper bar"> Copper Bars every yield (from gathering, farming, or production)."
  • from Glade Event rewards
  • from Order rewards
  • purchased from a Trader
17 Amber
Ancient Sewing Technique Ancient Sewing Technique Uncommon "+2 to <sprite name="[needs] coats"> Coats production. Gain additional <sprite name="[needs] coats"> Coats every yield (from gathering, farming, or production)."
  • from Glade Event rewards
  • from Order rewards
  • purchased from a Trader
18 Amber
Viceroy's Survival Guide Viceroy's Survival Guide Rare "A handy set of notes on how to survive in the wilderness, written by an anonymous viceroy. Increases global food production speed by 20%."
  • from Order rewards
  • purchased from a Trader
20 Amber
Rain-Powered Pottery Wheel Rain-Powered Pottery Wheel Epic "+5 to <sprite name="[vessel] pottery"> Pottery production. Gain additional <sprite name="[vessel] pottery"> Pottery every yield (from gathering, farming, or production)."
  • from Order rewards
Salted Jerky Salted Jerky Rare "+3 to <sprite name="[food processed] jerky"> Jerky production. Gain additional <sprite name="[food processed] jerky"> Jerky every yield (from gathering, farming, or production)."
  • from Order rewards
  • purchased from a Trader
24 Amber
Farmer's Pack Farmer's Pack Rare Any Farmer can carry 10 additional items.
  • from Glade Event rewards
  • from Order rewards
Reinforced Axes Reinforced Axes Epic Woodcutting is a lot easier. Woodcutters' Camp production is 35% quicker.
  • as a Cornerstone
  • from Order rewards
Builder's Pack Builder's Pack Uncommon Any Builder can carry 5 additional items.
  • from Glade Event rewards
  • from Order rewards
Rich in Fiber Rich in Fiber Rare "+1 to <sprite name="[mat raw] plant fibre"> Plant Fiber production. Gain additional <sprite name="[mat raw] plant fibre"> Plant Fiber every yield (from gathering, farming, or production)."
  • from Order rewards
  • purchased from a Trader
20 Amber
Salted Jerky Salted Jerky Uncommon "+2 to <sprite name="[food processed] jerky"> Jerky production. Gain additional <sprite name="[food processed] jerky"> Jerky every yield (from gathering, farming, or production)."
  • from Glade Event rewards
  • from Order rewards
Advanced Leatherworking Advanced Leatherworking Uncommon "+2 to <sprite name="[vessel] waterskin"> Waterskins production. Gain additional <sprite name="[vessel] waterskin"> Waterskins every yield (from gathering, farming, or production)."
  • from Glade Event rewards
  • from Order rewards
Large Berry Baskets Large Berry Baskets Rare "+1 to <sprite name="[food raw] berries"> Berries production. Gain additional <sprite name="[food raw] berries"> Berries every yield (from gathering, farming, or production)."
  • from Order rewards
Dye Extractor Dye Extractor Epic "Gain 5 <sprite name="[crafting] pigment"> Pigment for every 10 <sprite name="[food raw] insects"> Insects produced."
  • as a Cornerstone
  • from Order rewards
Steel Shovels Steel Shovels Rare "+1 to <sprite name="[mat raw] clay"> Clay production. Gain additional <sprite name="[mat raw] clay"> Clay every yield (from gathering, farming, or production)."
  • from Glade Event rewards
  • from Order rewards
  • purchased from a Trader
22 Amber
Bigger Ovens Bigger Ovens Uncommon "+2 to <sprite name="[food processed] pie"> Pie production. Gain additional <sprite name="[food processed] pie"> Pie every yield (from gathering, farming, or production)."
  • from Order rewards
Advanced Press Advanced Press Uncommon "+2 to <sprite name="[needs] scrolls"> Scrolls production. Gain additional <sprite name="[needs] scrolls"> Scrolls every yield (from gathering, farming, or production)."
  • from Order rewards
  • purchased from a Trader
22 Amber
Oil Delivery Line Oil Delivery Line Epic "5 <sprite name="[crafting] oil"> Oil per minute."
  • from Glade Event rewards
  • from Order rewards
Old Ghran's Technique Old Ghran's Technique Rare +25% to amount of goods produced in the Small Farm.
  • from Order rewards
Fuel Mix Fuel Mix Rare "+1 to <sprite name="blight fuel"> Purging Fire production. Gain additional <sprite name="blight fuel"> Purging Fire every yield (from gathering, farming, or production)."
  • from Glade Event rewards
  • from Order rewards
Export Specialization Export Specialization Epic Gain +1 to production yields for all packs of goods.
  • as a Cornerstone
  • from Glade Event rewards
  • from Order rewards
  • purchased from a Trader
27 Amber
Workstation Upgrade Workstation Upgrade Epic +50% to amount of goods produced in the Crude Workstation.
  • from Order rewards
  • purchased from a Trader
26 Amber
Heavy Press Heavy Press Uncommon "+1 to <sprite name="[crafting] oil"> Oil production. Gain additional <sprite name="[crafting] oil"> Oil every yield (from gathering, farming, or production)."
  • from Order rewards
  • purchased from a Trader
14 Amber
Stone Delivery Line Stone Delivery Line Epic "5 <sprite name="[mat raw] stone"> Stone per minute."
  • from Order rewards
Pickled Goods Delivery Line Pickled Goods Delivery Line Epic "5 <sprite name="[food processed] pickled goods"> Pickled Goods per minute."
  • from Order rewards
Reinforced Axes Reinforced Axes Rare Woodcutting is a lot easier. Woodcutters' Camp production is 30% quicker.
  • from Order rewards
Salted Jerky Salted Jerky Epic "+5 to <sprite name="[food processed] jerky"> Jerky production. Gain additional <sprite name="[food processed] jerky"> Jerky every yield (from gathering, farming, or production)."
  • from Order rewards
Value Added Tax Value Added Tax Epic "Specializing in a particular branch of commerce can bring a lot of profit. <sprite name="[packs] pack of trade goods"> Packs of trade goods are worth 25% more when sold through trade routes or directly to traders."
  • as a Cornerstone
  • from Glade Event rewards
  • from Order rewards
Beaver Clan Support Beaver Clan Support Rare "Ever since the Great Civil War, all species have been locked in a constant struggle to gain the Queen's favor. The Beaver clan remembers your help. (+3 to Beavers Resolve)"
  • from Order rewards
  • purchased from a Trader
24 Amber
Specialized Boots Specialized Boots Rare Woodcutters move +20% faster.
  • from Order rewards
  • purchased from a Trader
18 Amber
Puffed Grain Puffed Grain Uncommon "+3 to <sprite name="[food processed] porridge"> Porridge production. Gain additional <sprite name="[food processed] porridge"> Porridge every yield (from gathering, farming, or production)."
  • from Order rewards
Spiced Ale Spiced Ale Rare "Spiced ale is even better than regular ale. Additional +5 to Resolve when under the effect of <sprite name="[needs] ale"> leisure."
  • from Order rewards
  • purchased from a Trader
20 Amber
Bigger Barrels Bigger Barrels Uncommon "+2 to <sprite name="[needs] ale"> Ale production. Gain additional <sprite name="[needs] ale"> Ale every yield (from gathering, farming, or production)."
  • from Glade Event rewards
  • from Order rewards
  • purchased from a Trader
15 Amber
Beneficial Agreement Beneficial Agreement Uncommon Traders will arrive 15% quicker.
  • from Glade Event rewards
  • from Order rewards
  • purchased from a Trader
14 Amber
Secret Techniques of the Firekeeper Secret Techniques of the Firekeeper Rare An old manuscript detailing long-forgotten burning rites. Fuel consumption in Hearths is decreased by 25%.
  • from Glade Event rewards
  • from Order rewards
  • purchased from a Trader
21 Amber
Heavy Press Heavy Press Uncommon "+2 to <sprite name="[crafting] oil"> Oil production. Gain additional <sprite name="[crafting] oil"> Oil every yield (from gathering, farming, or production)."
  • from Glade Event rewards
  • from Order rewards
Archaeological Tools Archaeological Tools Epic "Glades are examined more carefully. Gain 20 <sprite name="[vessel] pottery"> Pottery every time you discover a new glade."
  • from Glade Event rewards
  • from Order rewards
  • purchased from a Trader
25 Amber
Mushroom Delivery Line Mushroom Delivery Line Epic "5 <sprite name="[food raw] mushrooms"> Mushrooms per minute."
  • from Order rewards
Egg Containers Egg Containers Rare "+1 to <sprite name="[food raw] eggs"> Eggs production. Gain additional <sprite name="[food raw] eggs"> Eggs every yield (from gathering, farming, or production)."
  • from Order rewards
Better Packaging Better Packaging Rare "<sprite name="[packs] pack of trade goods"> packs of trade goods (<sprite name=grade2>) can be produced at the Makeshift Post."
  • from Order rewards
Shovels Shovels Uncommon Useful tools for creating drainage ditches. Villagers move 10% faster on roads.
  • from Glade Event rewards
  • from Order rewards
  • purchased from a Trader
12 Amber
Ale Delivery Line Ale Delivery Line Epic "5 <sprite name="[needs] ale"> Ale per minute."
  • from Glade Event rewards
  • from Order rewards
Biscuit Delivery Line Biscuit Delivery Line Epic "5 <sprite name="[food processed] biscuits"> Biscuits per minute."
  • from Order rewards
Nets Nets Rare "+1 to <sprite name="[food raw] meat"> Meat production. Gain additional <sprite name="[food raw] meat"> Meat every yield (from gathering, farming, or production)."
  • from Order rewards
Bigger Ovens Bigger Ovens Epic "+5 to <sprite name="[food processed] pie"> Pie production. Gain additional <sprite name="[food processed] pie"> Pie every yield (from gathering, farming, or production)."
  • from Order rewards
Steel Penknives Steel Penknives Rare "+1 to <sprite name="[food raw] roots"> Roots production. Gain additional <sprite name="[food raw] roots"> Roots every yield (from gathering, farming, or production)."
  • from Glade Event rewards
  • from Order rewards
Reed Delivery Line Reed Delivery Line Epic "5 <sprite name="[mat raw] reeds"> Reed per minute."
  • from Order rewards
Viceroy's Survival Guide Viceroy's Survival Guide Rare "A handy set of notes on how to survive in the wilderness, written by an anonymous viceroy. Increases global food production speed by 33%."
  • from Order rewards
Advanced Leatherworking Advanced Leatherworking Epic "+5 to <sprite name="[vessel] waterskin"> Waterskins production. Gain additional <sprite name="[vessel] waterskin"> Waterskins every yield (from gathering, farming, or production)."
  • from Order rewards
Reinforced Axes Reinforced Axes Uncommon Woodcutting is a lot easier. Woodcutters' Camp production is 15% quicker.
  • from Glade Event rewards
  • from Order rewards
  • purchased from a Trader
12 Amber
Tea Infuser Tea Infuser Uncommon "+2 to <sprite name="[needs] tea"> Tea production. Gain additional <sprite name="[needs] tea"> Tea every yield (from gathering, farming, or production)."
  • from Glade Event rewards
  • from Order rewards
  • purchased from a Trader
18 Amber
Exploration Contract Exploration Contract Epic "The Royal Academy wants a detailed map of the region, and will supply anyone willing to help. Gain 20 <sprite name="[mat raw] reeds"> Reed and 20 <sprite name="[mat raw] clay"> Clay for each discovered glade."
  • as a Cornerstone
  • from Glade Event rewards
  • from Order rewards
Trade Logs Trade Logs Epic Detailed notes on different traders and their wares. Gain 1 additional active trade route slot. Traders will arrive 25% quicker.
  • as a Cornerstone
  • from Order rewards
  • purchased from a Trader
28 Amber
Steel Pickaxes Steel Pickaxes Rare "+1 to <sprite name="[mat raw] stone"> Stone production. Gain additional <sprite name="[mat raw] stone"> Stone every yield (from gathering, farming, or production)."
  • from Glade Event rewards
  • from Order rewards
  • purchased from a Trader
20 Amber
Rainwater Condenser Rainwater Condenser Uncommon "+1 to <sprite name="[water] storm water"> Storm Water production. Gain additional <sprite name="[water] storm water"> Storm Water every yield (from gathering, farming, or production)."
  • from Order rewards
Reinforced Saw Blades Reinforced Saw Blades Uncommon "+1 to <sprite name="[mat processed] planks"> Planks production. Gain additional <sprite name="[mat processed] planks"> Planks every yield (from gathering, farming, or production)."
  • from Glade Event rewards
  • from Order rewards
Ancient Stabilizer Ancient Stabilizer None The Ancient Hearth's resistance to corruption is increased by 100.
  • from Order rewards
Advanced Smithing Advanced Smithing Epic "+1 to <sprite name="[tools] simple tools"> Tools production. Gain additional <sprite name="[tools] simple tools"> Tools every yield (from gathering, farming, or production)."
  • from Order rewards
  • purchased from a Trader
27 Amber
Stamping Die Stamping Die Uncommon "+1 to <sprite name="[mat processed] pipe"> Pipes production. Gain additional <sprite name="[mat processed] pipe"> Pipes every yield (from gathering, farming, or production)."
  • from Order rewards
Quick Deliveries Quick Deliveries Rare All packs of goods are produced 33% faster.
  • from Order rewards
  • purchased from a Trader
18 Amber
Pottery Delivery Line Pottery Delivery Line Epic "5 <sprite name="[vessel] pottery"> Pottery per minute."
  • from Order rewards
Reinforced Needles Reinforced Needles Uncommon "+1 to <sprite name="[mat processed] fabric"> Fabric production. Gain additional <sprite name="[mat processed] fabric"> Fabric every yield (from gathering, farming, or production)."
  • from Glade Event rewards
  • from Order rewards
Training Gear Delivery Line Training Gear Delivery Line Epic "5 <sprite name="[needs] training gear"> Training Gear per minute."
  • from Order rewards
Obsidian Sickles Obsidian Sickles Uncommon Harvesting crops is 25% faster.
  • from Glade Event rewards
  • from Order rewards
  • purchased from a Trader
12 Amber
Long Term Contract Long Term Contract Rare "Workers who are assigned to a workplace that matches their comfort specialization receive an additional +2 Resolve from the "Comfortable" effect."
  • from Order rewards
  • purchased from a Trader
18 Amber
Woodcutter's Tools Woodcutter's Tools Epic +100% to amount of goods produced in the Woodcutters' Camp.
  • from Order rewards
Reinforced Saw Blades Reinforced Saw Blades Rare "+2 to <sprite name="[mat processed] planks"> Planks production. Gain additional <sprite name="[mat processed] planks"> Planks every yield (from gathering, farming, or production)."
  • from Glade Event rewards
  • from Order rewards
Ancient Sewing Technique Ancient Sewing Technique Rare "+3 to <sprite name="[needs] coats"> Coats production. Gain additional <sprite name="[needs] coats"> Coats every yield (from gathering, farming, or production)."
  • from Glade Event rewards
  • from Order rewards
  • purchased from a Trader
24 Amber
Large Baskets Large Baskets Rare +25% to amount of goods produced in the Plantation.
  • from Order rewards
Incense Delivery Line Incense Delivery Line Epic "5 <sprite name="[needs] incense"> Incense per minute."
  • from Order rewards
Deep Pockets Deep Pockets Epic "Receive 10 <sprite name="[valuable] amber"> Amber for every 5 completed trade routes."
  • as a Cornerstone
  • from Order rewards
Tea Delivery Line Tea Delivery Line Epic "5 <sprite name="[needs] tea"> Tea per minute."
  • from Order rewards
Advanced Filters Advanced Filters Uncommon "+2 to <sprite name="[needs] wine"> Wine production. Gain additional <sprite name="[needs] wine"> Wine every yield (from gathering, farming, or production)."
  • from Glade Event rewards
  • from Order rewards
Stormwalker Training Stormwalker Training Epic Your villagers learn how to travel the wilderness from the very best - the Royal Stormwalkers. All trade routes are faster by 40%.
  • as a Cornerstone
  • from Order rewards
Steel Drills Steel Drills Rare "+1 to <sprite name="[metal] copper ore"> Copper Ore production. Gain additional <sprite name="[metal] copper ore"> Copper Ore every yield (from gathering, farming, or production)."
  • from Glade Event rewards
  • from Order rewards
  • purchased from a Trader
24 Amber
Export Specialization Export Specialization Epic Gain +2 to production yields for all packs of goods.
  • from Order rewards
Bleeding Trees Bleeding Trees Rare "+1 to <sprite name="[mat raw] resin"> Resin production. Gain additional <sprite name="[mat raw] resin"> Resin every yield (from gathering, farming, or production)."
  • from Glade Event rewards
  • from Order rewards
  • purchased from a Trader
20 Amber
Vineyard Town Vineyard Town Epic "The settlement specializes in wine production. Gain +1 to Beaver Resolve for every 70 <sprite name="[needs] wine"> Wine produced."
  • as a Cornerstone
  • from Order rewards
Root Delivery Line Root Delivery Line Epic "5 <sprite name="[food raw] roots"> Roots per minute."
  • from Order rewards
Fox Friendship Fox Friendship Rare 2 additional Foxes will come with each group of newcomers.
  • from Order rewards
Ancient Artifact Ancient Artifact Legendary "A strange device left behind by the Great Civilization. When soaked in rainwater, it radiates warm light and brings encouragement to those around it. (+3 to Global Resolve)"
  • from Glade Event rewards
  • from Order rewards
Herb Delivery Line Herb Delivery Line Epic "5 <sprite name="[food raw] herbs"> Herbs per minute."
  • from Order rewards
Zhorg's Secret Ingredient Zhorg's Secret Ingredient Epic "A mysterious ingredient discovered by the famous chef and businessman Zhorg. Gain 10 <sprite name="[food processed] skewers"> Skewers for every 10 <sprite name="[food processed] pickled goods"> Pickled Goods produced."
  • as a Cornerstone
  • from Order rewards
Industrialized Farming Industrialized Farming Uncommon "+1 to <sprite name="[packs] pack of crops"> Pack of Crops production. Gain additional <sprite name="[packs] pack of crops"> Pack of Crops every yield (from gathering, farming, or production)."
  • from Order rewards
Barrel Delivery Line Barrel Delivery Line Epic "5 <sprite name="[vessel] barrels"> Barrels per minute."
  • from Order rewards
Bigger Grill Bigger Grill Rare "+3 to <sprite name="[food processed] skewers"> Skewers production. Gain additional <sprite name="[food processed] skewers"> Skewers every yield (from gathering, farming, or production)."
  • from Order rewards
  • purchased from a Trader
24 Amber
Reinforced Stoves Reinforced Stoves Epic +50% to amount of goods produced in the Bakery.
  • from Order rewards
Worker Mobilization Worker Mobilization Epic +50% to amount of goods produced in the Makeshift Post.
  • from Order rewards
  • purchased from a Trader
25 Amber
Meat Delivery Line Meat Delivery Line Epic "5 <sprite name="[food raw] meat"> Meat per minute."
  • from Order rewards
Trade Contract Trade Contract Rare Traders will arrive 25% quicker.
  • from Glade Event rewards
  • from Order rewards
  • purchased from a Trader
18 Amber
Insect Lure Insect Lure Rare "+1 to <sprite name="[food raw] insects"> Insects production. Gain additional <sprite name="[food raw] insects"> Insects every yield (from gathering, farming, or production)."
  • from Order rewards
Human Friendship Human Friendship Rare 2 additional Humans will come with each group of newcomers.
  • from Order rewards
  • purchased from a Trader
22.5 Amber
Advanced Coopering Advanced Coopering Uncommon "+2 to <sprite name="[vessel] barrels"> Barrels production. Gain additional <sprite name="[vessel] barrels"> Barrels every yield (from gathering, farming, or production)."
  • from Glade Event rewards
  • from Order rewards
  • purchased from a Trader
16 Amber
Puffed Grain Puffed Grain Uncommon "+2 to <sprite name="[food processed] porridge"> Porridge production. Gain additional <sprite name="[food processed] porridge"> Porridge every yield (from gathering, farming, or production)."
  • from Order rewards
  • purchased from a Trader
18 Amber
Seed Pouch Seed Pouch Uncommon Planting crops is 25% faster.
  • from Order rewards
  • purchased from a Trader
12 Amber
Reinforced Brick Mold Reinforced Brick Mold Uncommon "+1 to <sprite name="[mat processed] bricks"> Bricks production. Gain additional <sprite name="[mat processed] bricks"> Bricks every yield (from gathering, farming, or production)."
  • from Glade Event rewards
  • from Order rewards
Rain-Powered Pottery Wheel Rain-Powered Pottery Wheel Uncommon "+2 to <sprite name="[vessel] pottery"> Pottery production. Gain additional <sprite name="[vessel] pottery"> Pottery every yield (from gathering, farming, or production)."
  • from Glade Event rewards
  • from Order rewards
  • purchased from a Trader
14.4 Amber
Clay Delivery Line Clay Delivery Line Epic "5 <sprite name="[mat raw] clay"> Clay per minute."
  • from Order rewards
Bigger Barrels Bigger Barrels Epic "+5 to <sprite name="[needs] ale"> Ale production. Gain additional <sprite name="[needs] ale"> Ale every yield (from gathering, farming, or production)."
  • from Order rewards
Specialized Mining Specialized Mining Rare "+1 to <sprite name="[crafting] coal"> Coal production. Gain additional <sprite name="[crafting] coal"> Coal every yield (from gathering, farming, or production)."
  • from Glade Event rewards
  • from Order rewards
  • purchased from a Trader
24 Amber
Metal Delivery Line Metal Delivery Line Epic "4 <sprite name="[metal] copper bar"> Copper Bars per minute."
  • from Order rewards
Advanced Fuel Advanced Fuel Epic All fuel recipes are 33% faster.
  • from Glade Event rewards
  • from Order rewards
Reinforced Saw Blades Reinforced Saw Blades Epic "+5 to <sprite name="[mat processed] planks"> Planks production. Gain additional <sprite name="[mat processed] planks"> Planks every yield (from gathering, farming, or production)."
  • from Order rewards
Advanced Press Advanced Press Epic "+5 to <sprite name="[needs] scrolls"> Scrolls production. Gain additional <sprite name="[needs] scrolls"> Scrolls every yield (from gathering, farming, or production)."
  • from Order rewards
Sharp Sickles Sharp Sickles Rare "+1 to <sprite name="[food raw] herbs"> Herbs production. Gain additional <sprite name="[food raw] herbs"> Herbs every yield (from gathering, farming, or production)."
  • from Order rewards
  • purchased from a Trader
19 Amber
Meat Cleavers Meat Cleavers Epic +50% to amount of goods produced in the Butcher.
  • from Order rewards
Vessel of Incense Vessel of Incense Uncommon "+2 to <sprite name="[needs] incense"> Incense production. Gain additional <sprite name="[needs] incense"> Incense every yield (from gathering, farming, or production)."
  • from Glade Event rewards
  • from Order rewards
  • purchased from a Trader
12 Amber
Farmer's Pack Farmer's Pack Uncommon Any Farmer can carry 5 additional items.
  • from Order rewards
  • purchased from a Trader
16 Amber
Advanced Smelting Advanced Smelting Epic "+5 to <sprite name="[metal] copper bar"> Copper Bars production. Gain additional <sprite name="[metal] copper bar"> Copper Bars every yield (from gathering, farming, or production)."
  • from Order rewards
Lizard Friendship Lizard Friendship Rare 2 additional Lizards will come with each group of newcomers.
  • from Order rewards
  • purchased from a Trader
22.5 Amber
Ways of the Forest Ways of the Forest Epic "A book by the renowned Stormwalker, Pervun Runebeak. Lowers Hostility by 50 points."
  • from Glade Event rewards
  • from Order rewards
  • purchased from a Trader
26 Amber
Advanced Herbalism Advanced Herbalism Rare +25% to amount of goods produced in the Herb Garden.
  • from Order rewards
Heavy Millstone Heavy Millstone Uncommon "+2 to <sprite name="[crafting] flour"> Flour production. Gain additional <sprite name="[crafting] flour"> Flour every yield (from gathering, farming, or production)."
  • from Glade Event rewards
  • from Order rewards
  • purchased from a Trader
16 Amber
Grain Delivery Line Grain Delivery Line Epic "5 <sprite name="[food raw] grain"> Grain per minute."
  • from Order rewards
Tea Infuser Tea Infuser Rare "+3 to <sprite name="[needs] tea"> Tea production. Gain additional <sprite name="[needs] tea"> Tea every yield (from gathering, farming, or production)."
  • from Order rewards
  • purchased from a Trader
24 Amber
Training Grounds Training Grounds Epic "The settlement specializes in training gear production. Gain +1 to Lizard Resolve for every 70 <sprite name="[needs] training gear"> Training Gear produced."
  • as a Cornerstone
  • from Order rewards
Sturdy Boots Sturdy Boots Epic Villagers move 10% quicker.
  • from Glade Event rewards
  • from Order rewards
  • purchased from a Trader
24 Amber
Lizard Clan Support Lizard Clan Support Rare "Ever since the Great Civil War, all species have been locked in a constant struggle to gain the Queen's favor. The Lizard elders remember your help. (+3 to Lizards Resolve)"
  • from Order rewards
Scout's Pack Scout's Pack Uncommon Workers assigned to Glade Events can carry 5 more items.
  • from Glade Event rewards
  • from Order rewards
  • purchased from a Trader
16 Amber
Fox Pack Support Fox Pack Support Rare "Ever since the Great Civil War, all species have been locked in a constant struggle to gain the Queen's favor. The Fox tribe remembers your help. (+3 to Foxes Resolve)"
  • from Order rewards
Survivor Bonding Survivor Bonding Legendary "The people in your settlement have survived many hardships, bringing them closer together (+10% villager speed, 1 Global Resolve)."
  • as a Cornerstone
  • from Glade Event rewards
  • from Order rewards
Crystal Growth Crystal Growth Rare "+1 to <sprite name="[metal] crystalized dew"> Crystalized Dew production. Gain additional <sprite name="[metal] crystalized dew"> Crystalized Dew every yield (from gathering, farming, or production)."
  • from Order rewards
  • purchased from a Trader
26 Amber
Fungal Growth Fungal Growth Rare "+1 to <sprite name="[food raw] mushrooms"> Mushrooms production. Gain additional <sprite name="[food raw] mushrooms"> Mushrooms every yield (from gathering, farming, or production)."
  • from Glade Event rewards
  • from Order rewards
  • purchased from a Trader
21 Amber
Human Clan Support Human Clan Support Rare "Ever since the Great Civil War, all species have been locked in a constant struggle to gain the Queen's favor. The Humans remember your help. (+3 to Humans Resolve)"
  • from Order rewards
  • purchased from a Trader
24 Amber
Woodworking Tools Woodworking Tools Uncommon "+2 to <sprite name="[needs] training gear"> Training Gear production. Gain additional <sprite name="[needs] training gear"> Training Gear every yield (from gathering, farming, or production)."
  • from Glade Event rewards
  • from Order rewards
Big Phials Big Phials Epic "+5 to <sprite name="[crafting] pigment"> Pigment production. Gain additional <sprite name="[crafting] pigment"> Pigment every yield (from gathering, farming, or production)."
  • from Order rewards
Grubbing Tools Grubbing Tools Rare "A set of tools designed for grubbing tree stumps. Gain 15 <sprite name="[food raw] roots"> Roots every time you discover a new glade."
  • from Glade Event rewards
  • from Order rewards
  • purchased from a Trader
19 Amber
Tanning Racks Tanning Racks Rare "+1 to <sprite name="[mat raw] leather"> Leather production. Gain additional <sprite name="[mat raw] leather"> Leather every yield (from gathering, farming, or production)."
  • from Order rewards
  • purchased from a Trader
16 Amber
Harpy Clan Support Harpy Clan Support Rare "The Flock was neutral during the Great Civil War, but you've proven your worth to them now. (+3 to Harpies Resolve)"
  • from Order rewards
Mold Supply Mold Supply Rare "+1 to <sprite name="[food raw] grain"> Grain production. Gain additional <sprite name="[food raw] grain"> Grain every yield (from gathering, farming, or production)."
  • from Order rewards
  • purchased from a Trader
22.5 Amber
Rainpunk Drills Rainpunk Drills Epic +100% to amount of goods produced in the Mine.
  • from Order rewards
Scout's Pack Scout's Pack Rare Workers assigned to Glade Events can carry 10 more items.
  • from Glade Event rewards
  • from Order rewards

Effects

Effects are much the same as Cornerstones and Perks, but can only be earned from Glade Events. Effects come in four categories, UNCOMMON (Green), RARE (Blue), EPIC(Purple) and NEGATIVE(Red).

Postive Effects from Glade Events

107 Perks mentioning 'e' from Relic.
PerkRarityDescriptionSource(s)Price
Pickle Jars Pickle Jars Rare "+3 to <sprite name="[food processed] pickled goods"> Pickled Goods production. Gain additional <sprite name="[food processed] pickled goods"> Pickled Goods every yield (from gathering, farming, or production)."
  • from Glade Event rewards
  • from Order rewards
  • purchased from a Trader
24 Amber
Vessel of Incense Vessel of Incense Epic "+5 to <sprite name="[needs] incense"> Incense production. Gain additional <sprite name="[needs] incense"> Incense every yield (from gathering, farming, or production)."
  • from Glade Event rewards
Steel Pickaxes Steel Pickaxes Epic "+2 to <sprite name="[mat raw] stone"> Stone production. Gain additional <sprite name="[mat raw] stone"> Stone every yield (from gathering, farming, or production)."
  • as a Cornerstone
  • from Glade Event rewards
Light Timber Light Timber Rare Any Woodcutter can carry 10 additional items.
  • from Glade Event rewards
  • from Order rewards
Advanced Smelting Advanced Smelting Uncommon "+2 to <sprite name="[metal] copper bar"> Copper Bars production. Gain additional <sprite name="[metal] copper bar"> Copper Bars every yield (from gathering, farming, or production)."
  • from Glade Event rewards
  • from Order rewards
  • purchased from a Trader
17 Amber
Ancient Sewing Technique Ancient Sewing Technique Uncommon "+2 to <sprite name="[needs] coats"> Coats production. Gain additional <sprite name="[needs] coats"> Coats every yield (from gathering, farming, or production)."
  • from Glade Event rewards
  • from Order rewards
  • purchased from a Trader
18 Amber
Farmer's Pack Farmer's Pack Rare Any Farmer can carry 10 additional items.
  • from Glade Event rewards
  • from Order rewards
Small Press Small Press Epic "A useful mill upgrade. Gain 3 <sprite name="[crafting] oil"> Oil for every 10 <sprite name="[crafting] flour"> Flour produced."
  • as a Cornerstone
  • from Glade Event rewards
Builder's Pack Builder's Pack Uncommon Any Builder can carry 5 additional items.
  • from Glade Event rewards
  • from Order rewards
Fertilizer Fertilizer Uncommon Planting crops is 30% faster.
  • from Glade Event rewards
Giant Vegetables Giant Vegetables Epic "+2 to <sprite name="[food raw] vegetables"> Vegetables production. Gain additional <sprite name="[food raw] vegetables"> Vegetables every yield (from gathering, farming, or production)."
  • as a Cornerstone
  • from Glade Event rewards
  • purchased from a Trader
26 Amber
Salted Jerky Salted Jerky Uncommon "+2 to <sprite name="[food processed] jerky"> Jerky production. Gain additional <sprite name="[food processed] jerky"> Jerky every yield (from gathering, farming, or production)."
  • from Glade Event rewards
  • from Order rewards
Advanced Leatherworking Advanced Leatherworking Uncommon "+2 to <sprite name="[vessel] waterskin"> Waterskins production. Gain additional <sprite name="[vessel] waterskin"> Waterskins every yield (from gathering, farming, or production)."
  • from Glade Event rewards
  • from Order rewards
Steel Shovels Steel Shovels Rare "+1 to <sprite name="[mat raw] clay"> Clay production. Gain additional <sprite name="[mat raw] clay"> Clay every yield (from gathering, farming, or production)."
  • from Glade Event rewards
  • from Order rewards
  • purchased from a Trader
22 Amber
Fossil Leaching Fossil Leaching Rare "+1 to <sprite name="[crafting] sea marrow"> Sea Marrow production. Gain additional <sprite name="[crafting] sea marrow"> Sea Marrow every yield (from gathering, farming, or production)."
  • from Glade Event rewards
  • purchased from a Trader
29 Amber
Oil Delivery Line Oil Delivery Line Epic "5 <sprite name="[crafting] oil"> Oil per minute."
  • from Glade Event rewards
  • from Order rewards
Accumulated Dew Accumulated Dew Rare "Gain 2 <sprite name="[metal] crystalized dew"> Crystalized Dew for every 10 <sprite name="[food raw] berries"> Berries produced."
  • from Glade Event rewards
  • purchased from a Trader
23 Amber
Fuel Mix Fuel Mix Rare "+1 to <sprite name="blight fuel"> Purging Fire production. Gain additional <sprite name="blight fuel"> Purging Fire every yield (from gathering, farming, or production)."
  • from Glade Event rewards
  • from Order rewards
Export Specialization Export Specialization Epic Gain +1 to production yields for all packs of goods.
  • as a Cornerstone
  • from Glade Event rewards
  • from Order rewards
  • purchased from a Trader
27 Amber
Insect Traps Insect Traps Rare "Insect traps let you catch any insects feeding on mushrooms. Gain 1 <sprite name="[food raw] insects"> Insects for every 2 <sprite name="[food raw] mushrooms"> Mushrooms produced."
  • from Glade Event rewards
  • purchased from a Trader
21 Amber
Value Added Tax Value Added Tax Epic "Specializing in a particular branch of commerce can bring a lot of profit. <sprite name="[packs] pack of trade goods"> Packs of trade goods are worth 25% more when sold through trade routes or directly to traders."
  • as a Cornerstone
  • from Glade Event rewards
  • from Order rewards
Bigger Barrels Bigger Barrels Uncommon "+2 to <sprite name="[needs] ale"> Ale production. Gain additional <sprite name="[needs] ale"> Ale every yield (from gathering, farming, or production)."
  • from Glade Event rewards
  • from Order rewards
  • purchased from a Trader
15 Amber
Beneficial Agreement Beneficial Agreement Uncommon Traders will arrive 15% quicker.
  • from Glade Event rewards
  • from Order rewards
  • purchased from a Trader
14 Amber
Secret Techniques of the Firekeeper Secret Techniques of the Firekeeper Rare An old manuscript detailing long-forgotten burning rites. Fuel consumption in Hearths is decreased by 25%.
  • from Glade Event rewards
  • from Order rewards
  • purchased from a Trader
21 Amber
Heavy Press Heavy Press Uncommon "+2 to <sprite name="[crafting] oil"> Oil production. Gain additional <sprite name="[crafting] oil"> Oil every yield (from gathering, farming, or production)."
  • from Glade Event rewards
  • from Order rewards
File:Icon DecorationEffect AltarOfDecay.png Converted Altar of Decay Rare "A place for forbidden, necrotic rituals. Hostility is reduced by -20 points for every villager that leaves the settlement or dies. (the bonus is added retroactively)"
  • from Glade Event rewards
Sahilda's Secret Cookbook Sahilda's Secret Cookbook Epic "Top 10 tips on how to cook more efficiently - by Sahilda. Gain 10 <sprite name="[food processed] jerky"> Jerky for every 10 <sprite name="[food processed] pie"> Pie produced."
  • as a Cornerstone
  • from Glade Event rewards
  • purchased from a Trader
26 Amber
Archaeological Tools Archaeological Tools Epic "Glades are examined more carefully. Gain 20 <sprite name="[vessel] pottery"> Pottery every time you discover a new glade."
  • from Glade Event rewards
  • from Order rewards
  • purchased from a Trader
25 Amber
Shovels Shovels Uncommon Useful tools for creating drainage ditches. Villagers move 10% faster on roads.
  • from Glade Event rewards
  • from Order rewards
  • purchased from a Trader
12 Amber
Insect Lure Insect Lure Epic "+2 to <sprite name="[food raw] insects"> Insects production. Gain additional <sprite name="[food raw] insects"> Insects every yield (from gathering, farming, or production)."
  • from Glade Event rewards
Unique Ally Unique Ally Rare An exceptionally strong bond has developed between the Harpies and the Stormbird. They look very pleased to be in its presence. (+3 to Harpies Resolve)
  • from Glade Event rewards
File:Icon DecorationEffect ConvertedRainTotem.png Converted Rain Totem Rare Hostility is decreased by 50.
  • from Glade Event rewards
File:Icon DecorationEffect HiddenMystery.png Hidden Mystery Rare Scouts from the royal guard have been called to search glades for traces of Sealed Spiders. Gain 1 <sprite name="[Valuable] Ancient Tablet"> Ancient Tablet for every 2 discovered glades. (the bonus is added retroactively)
  • from Glade Event rewards
Ale Delivery Line Ale Delivery Line Epic "5 <sprite name="[needs] ale"> Ale per minute."
  • from Glade Event rewards
  • from Order rewards
File:Icon DecorationEffect SunkenBones.png Sunken Bones Rare Thorough research has shown that marine remains can be found near copper veins in this land. Gain 10 <sprite name="[Crafting] Sea Marrow"> Sea Marrow for every 10 <sprite name="[Metal] Copper Ore"> Copper Ore produced.
  • from Glade Event rewards
File:Icon DecorationEffect HarmonySpiritAltar.png Converted Harmony Spirit Altar Rare "When your villagers needs are met, Harmony is fostered. Each unique service building adds 2 to Global Resolve. (the bonus is added retroactively)"
  • from Glade Event rewards
File:Icon DecorationEffect LongLiveTheQueen.png Long Live the Queen Rare Villagers tell stories of the Queen's unparalleled power. Global Resolve grows by 1 for every 3 Reputation Points gained. (the bonus is added retroactively)
  • from Glade Event rewards
Converted Fishmen Lighthouse Converted Fishmen Lighthouse Rare 5 <sprite name="[Crafting] Sea Marrow"> Sea Marrow per minute.
  • from Glade Event rewards
Steel Penknives Steel Penknives Rare "+1 to <sprite name="[food raw] roots"> Roots production. Gain additional <sprite name="[food raw] roots"> Roots every yield (from gathering, farming, or production)."
  • from Glade Event rewards
  • from Order rewards
Reinforced Axes Reinforced Axes Uncommon Woodcutting is a lot easier. Woodcutters' Camp production is 15% quicker.
  • from Glade Event rewards
  • from Order rewards
  • purchased from a Trader
12 Amber
Tea Infuser Tea Infuser Uncommon "+2 to <sprite name="[needs] tea"> Tea production. Gain additional <sprite name="[needs] tea"> Tea every yield (from gathering, farming, or production)."
  • from Glade Event rewards
  • from Order rewards
  • purchased from a Trader
18 Amber
Nest Eggs Nest Eggs Rare Eggs laid by a tamed Stormbird. 5 <sprite name="[Food Raw] Eggs"> Eggs per minute.
  • from Glade Event rewards
Sharp Sickles Sharp Sickles Epic "+2 to <sprite name="[food raw] herbs"> Herbs production. Gain additional <sprite name="[food raw] herbs"> Herbs every yield (from gathering, farming, or production)."
  • as a Cornerstone
  • from Glade Event rewards
File:Icon DecorationEffect GroundwaterExtraction.png Groundwater Extraction Rare Gain 10 <sprite name="[Water] Clearance Water"> Clearance Water per minute. Increases the tank capacity for every type of rainwater by +50.
  • from Glade Event rewards
Exploration Contract Exploration Contract Epic "The Royal Academy wants a detailed map of the region, and will supply anyone willing to help. Gain 20 <sprite name="[mat raw] reeds"> Reed and 20 <sprite name="[mat raw] clay"> Clay for each discovered glade."
  • as a Cornerstone
  • from Glade Event rewards
  • from Order rewards
Leather Gloves Leather Gloves Epic "+2 to <sprite name="[mat raw] reeds"> Reed production. Gain additional <sprite name="[mat raw] reeds"> Reed every yield (from gathering, farming, or production)."
  • as a Cornerstone
  • from Glade Event rewards
Steel Pickaxes Steel Pickaxes Rare "+1 to <sprite name="[mat raw] stone"> Stone production. Gain additional <sprite name="[mat raw] stone"> Stone every yield (from gathering, farming, or production)."
  • from Glade Event rewards
  • from Order rewards
  • purchased from a Trader
20 Amber
Reinforced Saw Blades Reinforced Saw Blades Uncommon "+1 to <sprite name="[mat processed] planks"> Planks production. Gain additional <sprite name="[mat processed] planks"> Planks every yield (from gathering, farming, or production)."
  • from Glade Event rewards
  • from Order rewards
Light Timber Light Timber Uncommon Any Woodcutter can carry 5 additional items.
  • from Glade Event rewards
Specialized Mining Specialized Mining Epic "+2 to <sprite name="[crafting] coal"> Coal production. Gain additional <sprite name="[crafting] coal"> Coal every yield (from gathering, farming, or production)."
  • from Glade Event rewards
Reinforced Needles Reinforced Needles Uncommon "+1 to <sprite name="[mat processed] fabric"> Fabric production. Gain additional <sprite name="[mat processed] fabric"> Fabric every yield (from gathering, farming, or production)."
  • from Glade Event rewards
  • from Order rewards
Obsidian Sickles Obsidian Sickles Uncommon Harvesting crops is 25% faster.
  • from Glade Event rewards
  • from Order rewards
  • purchased from a Trader
12 Amber
Reinforced Saw Blades Reinforced Saw Blades Rare "+2 to <sprite name="[mat processed] planks"> Planks production. Gain additional <sprite name="[mat processed] planks"> Planks every yield (from gathering, farming, or production)."
  • from Glade Event rewards
  • from Order rewards
Ancient Sewing Technique Ancient Sewing Technique Rare "+3 to <sprite name="[needs] coats"> Coats production. Gain additional <sprite name="[needs] coats"> Coats every yield (from gathering, farming, or production)."
  • from Glade Event rewards
  • from Order rewards
  • purchased from a Trader
24 Amber
Prosperous Archaeology Prosperous Archaeology Epic "The people are invigorated by every discovered cache. Every time you open or send 2 Abandoned Caches to the Citadel, you gain +1 to Global Resolve."
  • as a Cornerstone
  • from Glade Event rewards
Rainwater Condenser Rainwater Condenser Uncommon "+3 to <sprite name="[water] storm water"> Storm Water production. Gain additional <sprite name="[water] storm water"> Storm Water every yield (from gathering, farming, or production)."
  • from Glade Event rewards
Bigger Grill Bigger Grill Uncommon "+2 to <sprite name="[food processed] skewers"> Skewers production. Gain additional <sprite name="[food processed] skewers"> Skewers every yield (from gathering, farming, or production)."
  • from Glade Event rewards
Tea Infuser Tea Infuser Epic "+5 to <sprite name="[needs] tea"> Tea production. Gain additional <sprite name="[needs] tea"> Tea every yield (from gathering, farming, or production)."
  • from Glade Event rewards
Egg Containers Egg Containers Epic "+2 to <sprite name="[food raw] eggs"> Eggs production. Gain additional <sprite name="[food raw] eggs"> Eggs every yield (from gathering, farming, or production)."
  • from Glade Event rewards
Reinforced Brick Mold Reinforced Brick Mold Rare "+2 to <sprite name="[mat processed] bricks"> Bricks production. Gain additional <sprite name="[mat processed] bricks"> Bricks every yield (from gathering, farming, or production)."
  • from Glade Event rewards
Advanced Smithing Advanced Smithing Epic "+2 to <sprite name="[tools] simple tools"> Tools production. Gain additional <sprite name="[tools] simple tools"> Tools every yield (from gathering, farming, or production)."
  • from Glade Event rewards
Fossil Leaching Fossil Leaching Epic "+2 to <sprite name="[crafting] sea marrow"> Sea Marrow production. Gain additional <sprite name="[crafting] sea marrow"> Sea Marrow every yield (from gathering, farming, or production)."
  • from Glade Event rewards
Secret Techniques of the Firekeeper Secret Techniques of the Firekeeper Rare An old manuscript detailing long-forgotten burning rites. Fuel consumption in Hearths is decreased by 33%.
  • from Glade Event rewards
Barrel Schematics Barrel Schematics Rare "<sprite name="[vessel] barrels"> Barrels (<sprite name=grade1>) can now be produced in the Lumber Mill and Smithy."
  • from Glade Event rewards
Steel Shovels Steel Shovels Epic "+2 to <sprite name="[mat raw] clay"> Clay production. Gain additional <sprite name="[mat raw] clay"> Clay every yield (from gathering, farming, or production)."
  • from Glade Event rewards
Industrialized Farming Industrialized Farming Rare "+2 to <sprite name="[packs] pack of crops"> Pack of Crops production. Gain additional <sprite name="[packs] pack of crops"> Pack of Crops every yield (from gathering, farming, or production)."
  • from Glade Event rewards
Steel Penknives Steel Penknives Epic "+2 to <sprite name="[food raw] roots"> Roots production. Gain additional <sprite name="[food raw] roots"> Roots every yield (from gathering, farming, or production)."
  • from Glade Event rewards
Bleeding Trees Bleeding Trees Epic "+2 to <sprite name="[mat raw] resin"> Resin production. Gain additional <sprite name="[mat raw] resin"> Resin every yield (from gathering, farming, or production)."
  • from Glade Event rewards
Dual Brewing Tools Dual Brewing Tools Rare "A set of specialized alchemical tools. Gain 3 <sprite name="[needs] wine"> Wine for every 15 <sprite name="[needs] ale"> Ale produced."
  • from Glade Event rewards
  • purchased from a Trader
22 Amber
Golden Marrow Golden Marrow Epic "Some fossils contain valuable surprises. Gain 2 <sprite name="[valuable] amber"> Amber for every 20 <sprite name="[crafting] sea marrow"> Sea Marrow produced."
  • as a Cornerstone
  • from Glade Event rewards
Termite Nest Termite Nest Rare 5 <sprite name="[Food Raw] Insects"> Insects per minute.
  • from Glade Event rewards
Advanced Filters Advanced Filters Uncommon "+2 to <sprite name="[needs] wine"> Wine production. Gain additional <sprite name="[needs] wine"> Wine every yield (from gathering, farming, or production)."
  • from Glade Event rewards
  • from Order rewards
Steel Drills Steel Drills Rare "+1 to <sprite name="[metal] copper ore"> Copper Ore production. Gain additional <sprite name="[metal] copper ore"> Copper Ore every yield (from gathering, farming, or production)."
  • from Glade Event rewards
  • from Order rewards
  • purchased from a Trader
24 Amber
Bleeding Trees Bleeding Trees Rare "+1 to <sprite name="[mat raw] resin"> Resin production. Gain additional <sprite name="[mat raw] resin"> Resin every yield (from gathering, farming, or production)."
  • from Glade Event rewards
  • from Order rewards
  • purchased from a Trader
20 Amber
Ancient Artifact Ancient Artifact Legendary "A strange device left behind by the Great Civilization. When soaked in rainwater, it radiates warm light and brings encouragement to those around it. (+3 to Global Resolve)"
  • from Glade Event rewards
  • from Order rewards
Large Berry Baskets Large Berry Baskets Epic "+2 to <sprite name="[food raw] berries"> Berries production. Gain additional <sprite name="[food raw] berries"> Berries every yield (from gathering, farming, or production)."
  • from Glade Event rewards
Trade Contract Trade Contract Rare Traders will arrive 25% quicker.
  • from Glade Event rewards
  • from Order rewards
  • purchased from a Trader
18 Amber
Specialized Workwear Specialized Workwear Rare Specialized equipment enhanced with rainpunk technology. Haulers move +25% faster.
  • from Glade Event rewards
  • purchased from a Trader
20 Amber
File:Icon DecorationEffect ConvertedTotemOfDenial.png Converted Totem of Denial Rare A Totem of Denial cleansed by the Holy Flame. Grants a Global Resolve bonus. (+3 to Global Resolve)
  • from Glade Event rewards
Steel Drills Steel Drills Epic "+2 to <sprite name="[metal] copper ore"> Copper Ore production. Gain additional <sprite name="[metal] copper ore"> Copper Ore every yield (from gathering, farming, or production)."
  • from Glade Event rewards
Safety Ropes Safety Ropes Rare A set of strong ropes to secure any shipment. Haulers can carry 5 more goods at once.
  • from Glade Event rewards
  • purchased from a Trader
20 Amber
Advanced Coopering Advanced Coopering Uncommon "+2 to <sprite name="[vessel] barrels"> Barrels production. Gain additional <sprite name="[vessel] barrels"> Barrels every yield (from gathering, farming, or production)."
  • from Glade Event rewards
  • from Order rewards
  • purchased from a Trader
16 Amber
Reinforced Brick Mold Reinforced Brick Mold Uncommon "+1 to <sprite name="[mat processed] bricks"> Bricks production. Gain additional <sprite name="[mat processed] bricks"> Bricks every yield (from gathering, farming, or production)."
  • from Glade Event rewards
  • from Order rewards
Airbender Airbender None Storm clouds seem softer. All Negative Forest Mysteries require a higher Hostility level (+1) to activate during the Storm.
  • from Glade Event rewards
Rain-Powered Pottery Wheel Rain-Powered Pottery Wheel Uncommon "+2 to <sprite name="[vessel] pottery"> Pottery production. Gain additional <sprite name="[vessel] pottery"> Pottery every yield (from gathering, farming, or production)."
  • from Glade Event rewards
  • from Order rewards
  • purchased from a Trader
14.4 Amber
Specialized Mining Specialized Mining Rare "+1 to <sprite name="[crafting] coal"> Coal production. Gain additional <sprite name="[crafting] coal"> Coal every yield (from gathering, farming, or production)."
  • from Glade Event rewards
  • from Order rewards
  • purchased from a Trader
24 Amber
Advanced Fuel Advanced Fuel Epic All fuel recipes are 33% faster.
  • from Glade Event rewards
  • from Order rewards
Vessel of Incense Vessel of Incense Uncommon "+2 to <sprite name="[needs] incense"> Incense production. Gain additional <sprite name="[needs] incense"> Incense every yield (from gathering, farming, or production)."
  • from Glade Event rewards
  • from Order rewards
  • purchased from a Trader
12 Amber
Ways of the Forest Ways of the Forest Epic "A book by the renowned Stormwalker, Pervun Runebeak. Lowers Hostility by 50 points."
  • from Glade Event rewards
  • from Order rewards
  • purchased from a Trader
26 Amber
Heavy Millstone Heavy Millstone Uncommon "+2 to <sprite name="[crafting] flour"> Flour production. Gain additional <sprite name="[crafting] flour"> Flour every yield (from gathering, farming, or production)."
  • from Glade Event rewards
  • from Order rewards
  • purchased from a Trader
16 Amber
Nets Nets Epic "+2 to <sprite name="[food raw] meat"> Meat production. Gain additional <sprite name="[food raw] meat"> Meat every yield (from gathering, farming, or production)."
  • from Glade Event rewards
Big Phials Big Phials Uncommon "+2 to <sprite name="[crafting] pigment"> Pigment production. Gain additional <sprite name="[crafting] pigment"> Pigment every yield (from gathering, farming, or production)."
  • from Glade Event rewards
  • purchased from a Trader
16 Amber
Sturdy Boots Sturdy Boots Epic Villagers move 10% quicker.
  • from Glade Event rewards
  • from Order rewards
  • purchased from a Trader
24 Amber
Scout's Pack Scout's Pack Uncommon Workers assigned to Glade Events can carry 5 more items.
  • from Glade Event rewards
  • from Order rewards
  • purchased from a Trader
16 Amber
Survivor Bonding Survivor Bonding Legendary "The people in your settlement have survived many hardships, bringing them closer together (+10% villager speed, 1 Global Resolve)."
  • as a Cornerstone
  • from Glade Event rewards
  • from Order rewards
Fragrant Roots Fragrant Roots Rare "Gain 3 <sprite name="[needs] incense"> Incense for every 10 <sprite name="[food raw] roots"> Roots produced."
  • from Glade Event rewards
  • purchased from a Trader
24 Amber
Fungal Growth Fungal Growth Rare "+1 to <sprite name="[food raw] mushrooms"> Mushrooms production. Gain additional <sprite name="[food raw] mushrooms"> Mushrooms every yield (from gathering, farming, or production)."
  • from Glade Event rewards
  • from Order rewards
  • purchased from a Trader
21 Amber
Tanning Racks Tanning Racks Epic "+2 to <sprite name="[mat raw] leather"> Leather production. Gain additional <sprite name="[mat raw] leather"> Leather every yield (from gathering, farming, or production)."
  • as a Cornerstone
  • from Glade Event rewards
Woodworking Tools Woodworking Tools Uncommon "+2 to <sprite name="[needs] training gear"> Training Gear production. Gain additional <sprite name="[needs] training gear"> Training Gear every yield (from gathering, farming, or production)."
  • from Glade Event rewards
  • from Order rewards
Fungal Growth Fungal Growth Epic "+2 to <sprite name="[food raw] mushrooms"> Mushrooms production. Gain additional <sprite name="[food raw] mushrooms"> Mushrooms every yield (from gathering, farming, or production)."
  • from Glade Event rewards
Salvaging Tools Salvaging Tools Rare "Caches discovered in glades can now be salvaged. Every time you open or send an Abandoned Cache to the Citadel, you gain 10 <sprite name="[metal] copper ore"> Copper Ore and 30 <sprite name="[mat raw] wood"> Wood."
  • from Glade Event rewards
  • purchased from a Trader
21 Amber
Mold Supply Mold Supply Epic "+2 to <sprite name="[food raw] grain"> Grain production. Gain additional <sprite name="[food raw] grain"> Grain every yield (from gathering, farming, or production)."
  • from Glade Event rewards
  • purchased from a Trader
25 Amber
Big Phials Big Phials Rare "+3 to <sprite name="[crafting] pigment"> Pigment production. Gain additional <sprite name="[crafting] pigment"> Pigment every yield (from gathering, farming, or production)."
  • from Glade Event rewards
  • purchased from a Trader
24 Amber
Burnt to a Crisp Burnt to a Crisp Legendary "Gain 20 <sprite name="[crafting] coal"> Coal for every 3 burned Blightrot Cysts."
  • as a Cornerstone
  • from Glade Event rewards
Grubbing Tools Grubbing Tools Rare "A set of tools designed for grubbing tree stumps. Gain 15 <sprite name="[food raw] roots"> Roots every time you discover a new glade."
  • from Glade Event rewards
  • from Order rewards
  • purchased from a Trader
19 Amber
Crystal Growth Crystal Growth Epic "+2 to <sprite name="[metal] crystalized dew"> Crystalized Dew production. Gain additional <sprite name="[metal] crystalized dew"> Crystalized Dew every yield (from gathering, farming, or production)."
  • from Glade Event rewards
Scout's Pack Scout's Pack Rare Workers assigned to Glade Events can carry 10 more items.
  • from Glade Event rewards
  • from Order rewards

Negative Effects from Glade Events

Strategies

  • Often, viceroys will avoid choosing their initial several Cornerstones until they know a little bit more about their mission. For example, waiting to pick until opening the first Glade or choosing a Blueprint first.
  • A perk rewarding +1 to production is far more valuable for recipes that yield fewer goods. When a recipe like Fabric Fabric yields a stack of 2, a perk that gives +1 to Fabric is a 50% increase of production. Contrast that with a recipe like Coats Coats that yields a stack of 10, a perk that gives +1 to Coats is only a 10% increase of production. Since all gathered resources, like Insects Insects yield 1 good at a time, a perk that gives +1 to Insects is a +100% increase, or doubling, of production.[1]

References

1. u/LPedraz, u/Klutzy_Cake5515, who contributed to "A compilation of tips for new players," https://www.reddit.com/r/Against_the_Storm/comments/18fnvsr/a_compilation_of_tips_for_new_players/