List of Buildings: Difference between revisions

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<noinclude>
<!-- Since this is designed to be a transclusion to [[Buildings]], the heading levels are all one level lower than normal, so that this can fit under the L2 heading on Buildings#List_of_Buildings. -->
<!-- Since this is designed to be a transclusion to [[Buildings]], the heading levels are all one level lower than normal, so that this can fit under the L2 heading on Buildings#List_of_Buildings. -->


This is a list of all [[Buildings]] in the game. See the main article on [[Buildings]] for strategies and descriptions of how to use them in the game.
</noinclude>
=== Starting Buildings ===
=== Starting Buildings ===
Every settlement starts with an [[Ancient Hearth]] and [[Main Warehouse]].


{|class="wikitable"
{|class="wikitable"
|+Buildings every settlement starts with
|+Buildings every settlement starts with
! Building !! Purpose !! Number of Workers !! Specialization
! Building !! Purpose !! Workplaces !! Specialization
|-
|-
| [[File:Small Hearth icon.png|128px]] [[Ancient Hearth]]
| [[File:Small Hearth icon.png|{{ImgH}}]] [[Ancient Hearth]]
| Heats nearby [[Housing]]. [[Villagers]] gather here to [[Resting|Rest]], eat, and receive [[Clothing]].
| Heats nearby Houses. Villagers gather here to rest and eat.
| 1
| 1
| [[File:Icon_Spec_Fire_64x64.png|16px]] [[Warmth]]
| {{sl|Warmth}}
|-
|-
| [[File:Main_Storage_icon.png|128px]] [[Main Warehouse]]
| [[File:Main_Storage_icon.png|{{ImgH}}]] [[Main Warehouse]]
| Stores [[Resources]]. [[Workers]] deliver and take goods from the [[Warehouse]] nearest to them.
| Centralizes resources for settlement supply chain.
| ''none''
| 2
| ''none''
| ''none''
|}
|}


=== Camps ===
[[File:Construct Camps.png|{{ImgL}}|alt=Camps|left|text-top]]
Camps are starting points for your settlement to go out into the wild to gather [[Resources]] from the map in a small area around them. Selecting a Camp from the construction menu will highlight their range and show icons for the resource deposits or trees from which the Camp can gather. All Camps can be moved for free.
Some of the Camps have smaller and larger versions. If the Camp you have when you start a map is named "Small," then you can upgrade it by unlocking the Blueprint for the larger version. Small camps can only gather from small resource nodes; the regular camps
{| class="wikitable ats-table-nobands"
|-
! Building !! Place near this !! Primary resource gathered
! Workplaces !! Specialization !! Cost to build
|-
| {{bl|Small Foragers' Camp|huge}}
|rowspan="2"| <table>
<tr><td>[[File:DebugNode SwampWheatSmall icon.png|{{ImgL}}]]</td><td>Swamp Wheat Field</td></tr>
<tr><td>[[File:DebugNode RootsSmall icon.png|{{ImgL}}]]</td><td>Root Deposit</td></tr>
<tr><td>[[File:DebugNode MossBroccoliSmall icon.png|{{ImgL}}]]</td><td>Moss Broccoli Patch</td></tr>
</table>
| {{Recipe||Small Foragers' Camp|display=list}}
|rowspan="2"| 2
|rowspan="2"| {{sl|Farming}}
|rowspan="2"| {{Construction|Wood=10|Parts=3}}
|-
| {{bl|Foragers' Camp|huge}}
| {{Recipe||Foragers' Camp|display=list}}
|-
| {{bl|Harvesters' Camp|huge}}
| <table><tr><td>[[File:DebugNode_FlaxSmall_icon.png|{{ImgL}}]]</td><td>Flax Field</td></tr><tr><td>[[File:DebugNode_ReedSmall_icon.png|{{ImgL}}]]</td><td>Reed Field</td></tr></table>
| {{Recipe||Harvesters' Camp|display=list}}
| 2 || ''none'' || {{Construction|Wood=10|Parts=3}}
|-
| {{bl|Small Herbalists' Camp|huge}}
|rowspan="2"| <table>
<tr><td>[[File:DebugNode HerbsSmall icon.png|{{ImgL}}]]</td><td>Herbs Patch</td></tr>
<tr><td>[[File:DebugNode DewberryBushSmall icon.png|{{ImgL}}]]</td><td>Dewberry Patch</td></tr>
<tr><td>[[File:DebugNode MushroomBig icon.png|{{ImgL}}]]</td><td>Mushroom Patch</td></tr>
</table>
| {{Recipe||Small Herbalists' Camp|display=list}}
|rowspan="2"| 2
|rowspan="2"| {{sl|Alchemy}}
|rowspan="2"| {{Construction|Wood=10|Parts=3}}
|-
| {{bl|Herbalists' Camp|huge}}
| {{Recipe||Herbalists' Camp|display=list}}
|-
| {{bl|Stonecutters' Camp|huge}}
| <table>
<tr><td>[[File:DebugNode_ClaySmall_icon.png|{{ImgL}}]]</td><td>Clay Deposit</td></tr>
<tr><td>[[File:DebugNode SeaMarrowSmall icon.png|{{ImgL}}]]</td><td>Sea Marrow Deposit</td></tr>
<tr><td>[[File:DebugNode_StoneSmall_icon.png|{{ImgL}}]]</td><td>Stone Deposit</td></tr>
</table>
| {{Recipe||Stonecutters' Camp|display=list}}
| 2 || ''none'' || {{Construction|Wood=10|Parts=3}}
|-
| {{bl|Small Trappers' Camp|huge}}
|rowspan="2"| <table>
<tr><td>[[File:DebugNode SnailBroodmotherSmall icon.png|{{ImgL}}]]</td><td>Slickshell Broodmother</td></tr>
<tr><td>[[File:DebugNode_SnakeNestSmall_icon.png|{{ImgL}}]]</td><td>Snake Nest</td></tr>
<tr><td>[[File:DebugNode StormbirdNestSmall icon.png|{{ImgL}}]]</td><td>Stormbird Nest</td></tr>
</table>
| {{Recipe||Small Trappers' Camp|display=list}}
|rowspan="2"| 2
|rowspan="2"| {{sl|Meat production}}
|rowspan="2"| {{Construction|Wood=10|Parts=3}}
|-
| {{bl|Trappers' Camp|huge}}
| {{Recipe||Trappers' Camp|display=list}}
|-
| {{bl|Woodcutters' Camp|huge}}
| <table>
<tr><td>[[File:Abyssal Trees.png|{{ImgL}}]]</td><td>Abyssal Trees</td></tr>
<tr><td>[[File:Coppervein Tree.png|{{ImgL}}]]</td><td>Coppervein Trees</td></tr>
<tr><td>[[File:Crimsonreach Tree.png|{{ImgL}}]]</td><td>Crimsonreach Trees</td></tr>
<tr><td>[[File:Dying Tree.png|{{ImgL}}]]</td><td>Dying Trees</td></tr>
<tr><td>[[File:Lush Trees.png|{{ImgL}}]]</td><td>Lush Trees</td></tr>
<tr><td>[[File:Mushwood Tree.png|{{ImgL}}]]</td><td>Mushwood Trees</td></tr>
<tr><td>[[File:Musselsprout Tree.png|{{ImgL}}]]</td><td>Musselsprout Trees</td></tr>
<tr><td>[[File:Giant Abyssal Tree.png|{{ImgL}}]]</td><td>Overgrown Abyssal Trees</td></tr>
<tr><td>[[File:Plateleaf Tree.png|{{ImgL}}]]</td><td>Plateleaf Trees</td></tr>
</table>
| {{Recipe||Woodcutters' Camp|display=list}}
| 2 || {{sl|Woodworking}} || {{Construction|Parts=2}}
|}
=== Food Production ===


=== Camps ===
[[File:Construct_Food_Production.png|{{ImgL}}|alt=Food Production|left|text-top]]
Food production Buildings include [[Farms]] and Buildings whose primary purpose is [[Recipes]] for food. Many of these buildings also produce non-food items from farming or include non-food Recipes. This may give you more options or less in choosing your [[Blueprints]], depending on how strict your needs are.
 
 
{| class="wikitable sortable"
|+ Farms, food production buildings, and their products
|-
! Building !!class="unsortable"| Products !! Workplaces !! Specialization !!class="unsortable"| Cost to build
|-
| [[File:Farmfield_icon.png|{{ImgH}}]] [[Farm Field]]
| Converts [[Fertile Soil]] to farmable tiles
| ''none'' || ''none'' || ''none''
|-
| {{bl|Clay Pit|huge}}
| From Farm Fields underneath the building:<br />{{Recipe||Clay Pit|display=list}}
| 2 || {{sl|Rainwater}} || {{Construction|2||2}}
|-
| {{bl|Forester's Hut|huge}}
| From nearby Farm Fields:<br />{{Recipe||Forester's Hut|display=list}}
| 4 || {{sl|Woodworking}}<br />{{sl|Rainwater}}|| {{Construction|4}}
|-
| {{bl|Greenhouse|huge}}
| From Farm Fields underneath the building:<br />{{Recipe||Greenhouse|display=list}}
| 3 || {{sl|Farming}}<br />{{sl|Rainwater}} || {{Construction||2|2}}
|-
| {{bl|Herb Garden|huge}}
| From nearby Farm Fields:<br />{{Recipe||Herb Garden|display=list}}
| 2 || {{sl|Farming}} || {{Construction|2}}
|-
| {{bl|Hallowed Herb Garden|huge}}
| From nearby Farm Fields:<br />{{Recipe||Hallowed Herb Garden|display=list}}
| 2 || {{sl|Farming}} || Found in Forbidden [[Glades]]
|-
| {{bl|Homestead|huge}} </br>
| From nearby Farm Fields:<br />{{Recipe||Homestead|display=list}}
| 4 || {{sl|Farming}} || Found in [[Glades]]
|-
| {{bl|Plantation|huge}}
| From nearby Farm Fields:<br />{{Recipe||Plantation|display=list}}
| 2 || {{sl|Farming}} || {{Construction|2}}
|-
| {{bl|Small Farm|huge}}
| From nearby Farm Fields:<br />{{Recipe||Small Farm|display=list}}
| 2 || {{sl|Farming}} || {{Construction|2}}
|-
| {{bl|Hallowed Small Farm|huge}}
| From nearby Farm Fields:<br />{{Recipe||Hallowed Small Farm|display=list}}
| 2 || {{sl|Farming}} || Found in Forbidden [[Glades]]
|-
| {{bl|Bakery|huge}}
| {{Recipe||Bakery|display=list}}
| 2 || {{sl|Warmth}} || {{Construction|5||2}}
|-
| {{bl|Beanery|huge}}
| {{Recipe||Beanery|display=list}}
| 3 || {{sl|Warmth}}<br />{{sl|Rainwater}} || {{Construction|8|4}}
|-
| {{bl|Brick Oven|huge}}
| {{Recipe||Brick Oven|display=list}}
| 3 || {{sl|Warmth}} || {{Construction||5}}
|-
| {{bl|Butcher|huge}}
| {{Recipe||Butcher|display=list}}
| 3 || {{sl|Meat production}} || {{Construction|5|2}}
|-
| {{bl|Cellar|huge}}
| {{Recipe||Cellar|display=list}}
| 2 || {{sl|Brewing}} || {{Construction||2|2}}
|-
| {{bl|Flawless Cellar|huge}}
| {{Recipe||Flawless Cellar|display=list}}
| 2 || {{sl|Brewing}} || Found in Forbidden [[Glades]]
|-
| {{bl|Cookhouse|huge}}
| {{Recipe||Cookhouse|display=list}}
| 4 || {{sl|Warmth}} || {{Construction|8|4}}
|-
| {{bl|Field Kitchen|huge}}
| {{Recipe||Field Kitchen|display=list}}
| 2 || ''none'' || {{Construction|2||2}}
|-
| {{bl|Granary|huge}}
| {{Recipe||Granary|display=list}}
| 3 || {{sl|Farming}} || {{Construction|5||2}}
|-
| {{bl|Grill|huge}}
| {{Recipe||Grill|display=list}}
| 3 || {{sl|Warmth}}<br />{{sl|Meat production}} || {{Construction|5|2}}
|-
| {{bl|Ranch|huge}}
| {{Recipe||Ranch|display=list}}
| 2 || {{sl|Meat production}} || {{Construction|5}}
|-
| {{bl|Smokehouse|huge}}
| {{Recipe||Smokehouse|display=list}}
| 3 || {{sl|Warmth}}<br />{{sl|Meat production}} || {{Construction|5||2}}
|}
 
=== Housing ===


''Main article: [[Camps]]''
[[File:Construct_Housing.png|{{ImgL}}|alt=Housing|left|text-top]]


[[File:Construct Camps.png|x32px|Camps|link=]]
Housing Buildings must be constructed within range of a [[Hearth]] to work. These buildings satisfy villagers' need for shelter. Certain Housing Building also satisfy villagers' need for their species-specific housing. These have fewer places for residents and require that you unlock their Blueprints.


[[Camps]] are starting points for your settlement to go out into the wild to gather [[Resources]] from the map in a small area around them with an efficiency of one star ({{1Star}}). Selecting a Camp from the construction menu will highlight this collection [[Buildings#Range|range]] and the Resource nodes or [[Trees]] from which the Camp can gather.  All camps require [[Parts]] and some require [[Wood]] and take 14 or 15 seconds to be constructed. All Camps can be moved for free.


{| class="wikitable sortable"
{| class="wikitable sortable"
|+ Gathering Camps and what they gather
|+ Housing buildings and their benefits
! Building !! Residents !! Need Satisfied !! Species Satisfied !! Cost to Build
|-
|-
! Building !!class="unsortable"| Place near this !!class="unsortable"| Primary resource gathered !! Number<br />of<br /> Workers !! Specialization !!class="unsortable"| Cost to build
| [[File:Shelter icon.png|x96px]] [[Shelter]]
| 3
| [[File:Icon Need Shelter.png|{{ImgS}}]] Basic Housing
| ''none''
| 10 {{rl|Wood|med}}
|-
|-
| [[File:Forager's Camp icon.png|96px]] [[Foragers' Camp]]
| [[File:Big Shelter icon.png|96px]] [[Big Shelter]]
| [[File:DebugNode WormtongueNestSmall icon.png|32px]] [[Wormtongue Nest]] <br /> [[File:DebugNode SwampWheatSmall icon.png|32px]] [[Swamp Wheat Field]] <br /> [[File:DebugNode MossBroccoliSmall icon.png|32px]] [[Moss Broccoli Patch]]
| 6
| [[File:Insects.png|32px]] [[Insects]] <br /> [[File:Grain.png|32px]] [[Grain]] <br /> [[File:Vegetables.png|32px]] [[Vegetables]]
| [[File:Icon Need Shelter.png|{{ImgS}}]] Basic Housing
| ''none''
| 4 {{rl|Planks|med}}
|-
| [[File:Human House icon.png|96px]] [[Human House]]
| 2
| 2
| [[File:Icon Spec Farm 64x64.png|16px]] [[Farming]]
| [[File:Icon Need Shelter.png|{{ImgS}}]] Basic Housing +<br />[[File:Icon Need HumanHousing.png|{{ImgS}}]] Human Housing
| 10 [[File:Wood.png|32px]] [[Wood]] AND <br /> 3 [[File:Parts.png|32px]] [[Parts]]
| {{Species link|Humans|med}}
| 4 {{rl|Planks|med}} <br /> 2 {{rl|Bricks|med}}
|-
|-
| [[File:Harvester Camp icon.png|96px]] [[Harvesters' Camp]]
| [[File:Beaver House icon.png|96px]] [[Beaver House]]
| [[File:DebugNode FlaxSmall icon.png|32px]] [[Flax Field]] <br /> [[File:DebugNode ReedSmall icon.png|32px]] [[Reed Field]]
| [[File:PlantFiber.png|32px]] [[Plant Fiber]] <br /> [[File:Reeds.png|32px]] [[Reed]]
| 2
| 2
| ''none''
| [[File:Icon Need Shelter.png|{{ImgS}}]] Basic Housing +<br />[[File:Icon Need beaverHousing.png|{{ImgS}}]] Beaver Housing
| 10 [[File:Wood.png|32px]] [[Wood]] AND <br /> 3 [[File:Parts.png|32px]] [[Parts]]
| {{Species link|Beavers|med}}
| 8 {{rl|Planks|med}}
|-
|-
| [[File:Herbalist's_Camp_icon.png|96px]] [[Herbalists' Camp]]
| [[File:Lizard House icon.png|96px]] [[Lizard House]]
| [[File:DebugNode DewberryBushSmall icon.png|32px]] [[Dewberry Bush]] <br /> [[File:DebugNode HerbsSmall icon.png|32px]] [[Herb Node]] <br /> [[File:DebugNode MushroomSmall icon.png|32px]] [[Bleeding Tooth Mushroom]]
| [[File:Berries.png|32px]] [[Berries]] <br /> [[File:Herbs.png|32px]] [[Herbs]] <br /> [[File:Mushrooms.png|32px]] [[Mushrooms]]
| 2
| 2
| [[File:Icon Spec Alchemy 64x64.png|16px]] [[Alchemy]]
| [[File:Icon Need Shelter.png|{{ImgS}}]] Basic Housing +<br />[[File:Icon Need LizardHousing.png|{{ImgS}}]] Lizard Housing
| 10 [[File:Wood.png|32px]] [[Wood]] AND <br /> 3 [[File:Parts.png|32px]] [[Parts]]
| {{Species link|Lizards|med}}
| 2 {{rl|Fabric|med}} <br /> 2 {{rl|Bricks|med}}
|-
|-
| [[File:Scavenger Camp icon.png|96px]] [[Scavengers' Camp]]
| [[File:Harpy House icon.png|96px]] [[Harpy House]]
| [[File:DebugNode StormbirdNestSmall icon.png|32px]] [[Stormbird Nest]] <br /> [[File:DebugNode RootsSmall icon.png|32px]] [[Roots Deposit]]
| [[File:Eggs.png|32px]] [[Eggs]] <br /> [[File:Roots.png|32px]] [[Roots]]
| 2
| 2
| ''none''
| [[File:Icon Need Shelter.png|{{ImgS}}]] Basic Housing +<br />[[File:Icon Need HarpyHousing.png|{{ImgS}}]] Harpy Housing
| 10 [[File:Wood.png|32px]] [[Wood]] AND <br /> 3 [[File:Parts.png|32px]] [[Parts]]
| {{Species link|Harpies|med}}
| 4 {{rl|Fabric|med}}
|-
|-
| [[File:Stonecutter's Camp icon.png|96px]] [[Stonecutters' Camp]]
| [[File:Fox_House_icon.png|96px]] [[Fox House]]
| [[File:DebugNode ClaySmall icon.png|32px]] [[Clay Deposit]] <br /> [[File:DebugNode SeaMarrowSmall icon.png|32px]] [[Sea Marrow Deposit]] <br /> [[File:DebugNode StoneSmall icon.png|32px]] [[Stone Deposit]]
| [[File:Clay.png|32px]] [[Clay]] <br /> [[File:SeaMarrow.png|32px]] [[Sea Marrow]] <br /> [[File:Stone.png|32px]] [[Stone]]
| 2
| 2
| ''none''
| [[File:Icon Need Shelter.png|{{ImgS}}]] Basic Housing +<br />[[File:Icon Need FoxHousing.png|{{ImgS}}]] Fox Housing
| 10 [[File:Wood.png|32px]] [[Wood]] AND <br /> 3 [[File:Parts.png|32px]] [[Parts]]
| {{Species link|Foxes|med}}
| 4 {{rl|Planks|med}}<br/>2 {{rl|Crystalized Dew|med}}
|}
 
=== Industry Buildings ===
 
[[File:Construct_Industry.png|{{ImgL}}|alt=Industry|left|text-top]]
 
Industry Buildings produce intermediate crafting and building materials, trade goods, and the finished goods used for [[Services]] and other effects. Most of these buildings require you to unlock their [[Blueprints]] before you can place them. The four that you start with are listed first in the table.
 
 
{| class="wikitable sortable"
|+ Industry buildings and their products
|-
! Building !!class="unsortable"| Products !! Workplaces !! Specialization !!class="unsortable"| Cost to build
|-
| {{bl|Crude Workstation|huge}}
| {{Recipe||Crude Workstation|display=list}}
| 2 || ''none'' || {{Construction|Wood=5}}
|-
| {{bl|Makeshift Post|huge}}
| {{Recipe||Makeshift Post|display=list}}
| 2 || ''none'' || {{Construction|Wood=5}}
|-
| {{bl|Geyser Pump|huge}}
| {{Recipe||Geyser Pump|display=list}}
| 2 || {{sl|Rainwater}} || {{Construction|6|Pipes=4}}
|-
| {{bl|Rain Collector|huge}}
| {{Recipe||Rain Collector|display=list}}
| 2 || {{sl|Rainwater}} || {{Construction|2|Parts=3}}
|-
| {{bl|Advanced Rain Collector|huge}}
| {{Recipe||Advanced Rain Collector|display=list}}
| 3 || {{sl|Rainwater}} || {{Construction|5|Pipes=5|Parts=3}}
|-
| {{bl|Mine|huge}}
| {{Recipe||Mine|display=list}}
| 4 || {{sl|Engineering}} || {{Construction|2|4||2}}
|-
| {{bl|Alchemist's Hut|huge}}
| {{Recipe||Alchemist's Hut|display=list}}
| 2 || {{sl|Alchemy}}<br />{{sl|Brewing}}<br />{{sl|Rainwater}} || {{Construction|5|2}}
|-
| {{bl|Apothecary|huge}}
| {{Recipe||Apothecary|display=list}}
| 2 || {{sl|Alchemy}}<br />{{sl|Rainwater}} || {{Construction|5|2}}
|-
| {{bl|Artisan|huge}}
| {{Recipe||Artisan|display=list}}
| 3 || {{sl|Tailoring}} || {{Construction|8||4}}
|-
| {{bl|Brewery|huge}}
| {{Recipe||Brewery|display=list}}
| 2 || {{sl|Brewing}} || {{Construction|2|2|2}}
|-
| {{bl|Flawless Brewery|huge}}
| {{Recipe||Flawless Brewery|display=list}}
| 2 || {{sl|Brewing}} || Found in Forbidden Glades
|-
| {{bl|Brickyard|huge}}
| {{Recipe||Brickyard|display=list}}
| 2 || {{sl|Rainwater}} || {{Construction|8}}
|-
| {{bl|Carpenter|huge}}
| {{Recipe||Carpenter|display=list}}
| 3 || {{sl|Woodworking}} || {{Construction|5||2}}
|-
| {{bl|Clothier|huge}}
| {{Recipe||Clothier|display=list}}
| 2 || {{sl|Tailoring}} || {{Construction|5|2}}
|-
| {{bl|Cooperage|huge}}
| {{Recipe||Cooperage|display=list}}
| 2 || {{sl|Woodworking}}<br />{{sl|Rainwater}} || {{Construction|5|2}}
|-
| {{bl|Flawless Cooperage|huge}}
| {{Recipe||Flawless Cooperage|display=list}}
| 2 || {{sl|Woodworking}}<br />{{sl|Rainwater}} || Found in Forbidden Glades
|-
| {{bl|Distillery|huge}}
| {{Recipe||Distillery|display=list}}
| 2 || {{sl|Brewing}}<br />{{sl|Rainwater}} || {{Construction|2|2|2}}
|-
| {{bl|Druid's Hut|huge}}
| {{Recipe||Druid's Hut|display=list}}
| 3 || {{sl|Alchemy}} || {{Construction|5||2}}
|-
| {{bl|Flawless Druid's Hut|huge}}
| {{Recipe||Flawless Druid's Hut|display=list}}
| 3 || {{sl|Alchemy}} || Found in Forbidden Glades
|-
| {{bl|Finesmith|huge}}
| {{Recipe||Finesmith|display=list}}
| 3 || {{sl|Alchemy}}<br />{{sl|Rainwater}} || Found in Forbidden Glades
|-
| {{bl|Furnace|huge}}
| {{Recipe||Furnace|display=list}}
| 3 || {{sl|Warmth}} || {{Construction|5|2}}
|-
| {{bl|Kiln|huge}}
| {{Recipe||Kiln|display=list}}
| 3 || {{sl|Warmth}} || {{Construction||4}}
|-
| {{bl|Leatherworker|huge}}
| {{Recipe||Leatherworker|display=list}}
| 2 || {{sl|Tailoring}}<br />{{sl|Meat production}} || {{Construction||2|2}}
|-
| {{bl|Flawless Leatherworker|huge}}
| {{Recipe||Flawless Leatherworker|display=list}}
| 2 || {{sl|Tailoring}}<br />{{sl|Meat production}} || Found in Forbidden Glades
|-
| {{bl|Lumber Mill|huge}}
| {{Recipe||Lumber Mill|display=list}}
| 2 || {{sl|Woodworking}} || {{Construction||2|2}}
|-
| {{bl|Manufactory|huge}}
| {{Recipe||Manufactory|display=list}}
| 3 || {{sl|Tailoring}} || {{Construction|5||2}}
|-
| {{bl|Press|huge}}
| {{Recipe||Press|display=list}}
| 3 || {{sl|Engineering}} || {{Construction|5|2}}
|-
| {{bl|Provisioner|huge}}
| {{Recipe||Provisioner|display=list}}
| 2 || ''none'' || {{Construction|8||4}}
|-
| {{bl|Rain Mill|huge}}
| {{Recipe||Rain Mill|display=list}}
| 3 || {{sl|Engineering}}<br />{{sl|Farming}} || {{Construction|5||2}}
|-
| {{bl|Flawless Rain Mill|huge}}
| {{Recipe||Flawless Rain Mill|display=list}}
| 3 || {{sl|Engineering}}<br />{{sl|Farming}} || Found in Forbidden Glades
|-
| {{bl|Rainpunk Foundry|huge}}
| {{Recipe||Rainpunk Foundry|display=list}}
| 3 || {{sl|Engineering}}<br />{{sl|Warmth}}<br />{{sl|Rainwater}} || Found in Forbidden Glades
|-
| {{bl|Scribe|huge}}
| {{Recipe||Scribe|display=list}}
| 3 || {{sl|Brewing}} || {{Construction|5||2}}
|-
| {{bl|Smelter|huge}}
| {{Recipe||Smelter|display=list}}
| 3 || {{sl|Warmth}} || {{Construction||4}}
|-
| {{bl|Flawless Smelter|huge}}
| {{Recipe||Flawless Smelter|display=list}}
| 3 || {{sl|Warmth}} || Found in Forbidden Glades
|-
| {{bl|Smithy|huge}}
| {{Recipe||Smithy|display=list}}
| 2 || {{sl|Engineering}}<br />{{sl|Warmth}} || {{Construction|5|2}}
|-
| {{bl|Stamping Mill|huge}}
| {{Recipe||Stamping Mill|display=list}}
| 2 || {{sl|Engineering}} || {{Construction|5|2}}
|-
| {{bl|Supplier|huge}}
| {{Recipe||Supplier|display=list}}
| 2 || {{sl|Tailoring}} || {{Construction|5|2}}
|-
| {{bl|Teahouse|huge}}
| {{Recipe||Teahouse|display=list}}
| 2 || {{sl|Alchemy}}<br />{{sl|Rainwater}} || {{Construction|5|2}}
|-
| {{bl|Tinctury|huge}}
| {{Recipe||Tinctury|display=list}}
| 2 || {{sl|Alchemy}}<br />{{sl|Brewing}} || {{Construction|5||2}}
|-
| {{bl|Tinkerer|huge}}
| {{Recipe||Tinkerer|display=list}}
| 3 || {{sl|Engineering}} || {{Construction|5|2}}
|-
| {{bl|Toolshop|huge}}
| {{Recipe||Toolshop|display=list}}
| 2 || {{sl|Engineering}} || {{Construction|5||2}}
|-
|-
| [[File:Woodcutters Camp icon.png|96px]] [[Woodcutters' Camp]]
| {{bl|Weaver|huge}}
| [[Tree]]s
| {{Recipe||Weaver|display=list}}
| [[File:Wood.png|32px]] [[Wood]]
| 2 || {{sl|Tailoring}} || {{Construction|8}}
| 3
| [[File:Icon Spec Wood 64x64.png|16px]] [[Wood Specialization|Wood]]
| 2 [[File:Parts.png|32px]] [[Parts]]
|-
|-
| [[File:Trapper's Camp icon.png|96px]] [[Trappers' Camp]]
| {{bl|Workshop|huge}}
| [[File:DebugNode StormbirdNestSmall icon.png|32px]] [[Stormbird Nest]] <br /> [[File:DebugNode SnailBroodmotherSmall icon.png|32px]] [[Slickshell Broodmother]]
| {{Recipe||Workshop|display=list}}
| [[File:Eggs.png|32px]] [[Eggs]] <br /> [[File:Meat.png|32px]] [[Meat]]
| 2 || ''none'' || {{Construction|4|4|4}}
| 2
| [[File:Icon_Spec_Meat_64x64.png|16px]] [[Meat Production]]
| 10 [[File:Wood.png|32px]] [[Wood]] AND <br /> 3 [[File:Parts.png|32px]] [[Parts]]
|}
|}


=== City Buildings ===


=== Food Production ===
[[File:Construct_City_Buildings.png|{{ImgL}}|alt=City Buildings|left|text-top]]
 
City Buildings include buildings that provide [[Services]] and passive effects and the buildings that everyone starts out being able to access that provide essential settlement functions of [[Hearth]]s, [[Warehouses]], and [[Trade]]. Services Buildings can be quite expensive to build, costing upwards of several dozen building materials. The [[Blight Post]] and [[Forsaken Altar]] become available at different [[Difficulty]] levels: Veteran and Prestige 1, respectively.


Food production Buildings include [[Farms]] and Buildings whose primary purpose is [[Recipes]] for food. Many of these buildings also produce non-food items from farming or include non-food Recipes. This may give you more options or less in choosing your [[Blueprints]], depending on how strict your needs are. The [[Farm Field]] takes only 3 seconds to construct. The Farms take 30 seconds to build. The other food production Buildings take 30, 40, or 50 seconds to build, roughly corresponding to the Building's size.


{| class="wikitable sortable"
{| class="wikitable sortable"
|+ Food production buildings and their products
|+ City Buildings and their purposes
|-
|-
! Building !!class="unsortable"| Products !! Number<br />of<br />workers !! Specialization !!class="unsortable"| Cost to build
! Building !! Number of Workers !!class="unsortable"| Purpose, service, or effects !!class="unsortable"| Cost to build
|-
|-
| [[File:Farmfield_icon.png|96px]] [[Farm Field]]
| [[File:Temporary_Hearth_icon.png|96px]] [[Small Hearth]]
| Converts [[File:FertileSoil.png|32px]] [[Fertile Soil]] to [[File:Farmfield_icon.png|32px]] [[Farm Field]]s
| 1
| [[Hearths]] expand settlements, and [[villagers]] go there to rest.<br />{{sl|Warmth}} Specialization bonus.
| 5 {{rl|Planks|med}} <br /> 5 {{rl|Bricks|med}} <br /> 1 {{rl|Wildfire Essence|med}}
|-
| [[File:Storage_icon.png|96px]] [[Warehouse]]
| none or 2<br/>(depends on [[upgrades]])
| Workers deliver and take goods from the nearest [[Warehouse]].
| 2 {{rl|Bricks|med}} <br /> 2 {{rl|Fabric|med}} <br /> 1 {{rl|Parts|med}}
|-
| [[File:Trading_Post_icon.png|96px]] [[Trading Post]]
| ''none''
| ''none''
| Purchase [[Resources]] and [[Perks]] from [[Traders]]. Enables [[Trade Routes]].
| 10 {{rl|Wood|med}}
|-
| [[File:Blight_Post_icon.png|96px]] [[Blight Post]]
| 3
| {{rl|Purging Fire|med}}<br />Sends out workers to destroy [[Blightrot Cysts]].<br />{{sl|Alchemy}} and {{sl|Warmth}} Specialization bonuses.
| 4 {{rl|Planks|med}} <br /> 3 {{rl|Bricks|med}} <br /> 2 {{rl|Parts|med}}
|-
| [[File:Hydrant_icon.png|96px]] [[Hydrant]]
| ''none''
| ''none''
| Lets workers from the [[Blight Post]] access {{rl|Purging Fire}} without going all the way back to the Blight Post.
| 1 {{rl|Bricks|med}} <br /> 3 {{rl|Planks|med}}
|-
| [[File:Altar_icon.png|96px]] [[Forsaken Altar]]
| ''none''
| ''none''
| During [[Storm Season]], spend [[Citadel Resources]] or [[villagers]]' lives for powerful [[Perks]].
| 40 {{rl|Wood|med}} <br /> 8 {{rl|Bricks|med}}
|}
==== Services Buildings ====
{|class="wikitable sortable"
|+ Services Buildings and their effects
|-
! Building !! Workplaces !!class="unsortable"| Purpose, service, or effects !!class="unsortable"| Cost to build
|-
| {{bl|Bath House|huge}}
| 3
| {{Recipe||Bath House|display=list}}
* [[Regular Baths]] to reduce villagers' [[Resolve#Leaving | leaving speed]]
* [[Good Health]] for global production rate
| {{Construction|10|8|8}}
|-
|-
| [[File:HerbGarden_icon.png|96px]] [[Herb Garden]]
| {{bl|Clan Hall|huge}}
| From nearby [[File:Farmfield_icon.png|32px]] [[Farm Field]]s: <br /> [[File:Roots.png|32px]] [[Roots]] ({{1Star}}) <br/ > [[File:Herbs.png|32px]] [[Herbs]] ({{2Star}})
| 3
| 2
| {{Recipe||Clan Hall|display=list}}
| [[File:Icon Spec Farm 64x64.png|16px]] [[Farming]]
* [[Ancient Ways]] for increased Camps production
| 2 [[File:Planks.png|32px]] [[Planks]]
| {{Construction|20|8|4}}
|-
| {{bl|Explorers' Lodge|huge}}
| 3
| {{Recipe||Explorers' Lodge|display=list}}
* [[The Crown Chronicles]] for increased [[Resolve]] from [[Ruins]]
| {{Construction|20|4|8}}
|-
| {{bl|Forum|huge}}
| 3
| {{Recipe||Forum|display=list}}
* [[Public Lectures]] for increased double production chance
| {{Construction||16|4}}
|-
| {{bl|Guild House|huge}}
| 3
| {{Recipe||Guild House|display=list}}
* [[Guild House]] for increased [[Trader]] arrival speed
* [[The Guild's Welfare]] for increased [[Resolve]] from [[Trading]]
| {{Construction|40||4}}
|-
|-
| [[File:Plantation_icon.png|96px]] [[Plantation]]
| {{bl|Market|huge}}
| From nearby [[File:Farmfield_icon.png|32px]] [[Farm Field]]s: <br /> [[File:Berries.png|32px]] [[Berries]] ({{2Star}}) <br /> [[File:PlantFiber.png|32px]] [[Plant Fiber]] ({{2Star}})
| '''2'''
| 2
| {{Recipe||Market|display=list}}
| [[File:Icon Spec Farm 64x64.png|16px]] [[Farming]]
* [[Market Carts]] for increased global carrying capacity
| 2 [[File:Planks.png|32px]] [[Planks]]
| {{Construction|20||12}}
|-
|-
| [[File:SmallFarm_icon.png|96px]] [[Small Farm]]
| {{bl|Holy Market|huge}}
| From nearby [[File:Farmfield_icon.png|32px]] [[Farm Field]]s: <br /> [[File:Vegetables.png|32px]] [[Vegetables]] ({{1Star}}) <br /> [[File:Grain.png|32px]] [[Grain]] ({{2Star}})
| '''2'''
| 2
| {{Recipe||Holy Market|display=list}}
| [[File:Icon Spec Farm 64x64.png|16px]] [[Farming]]
* [[Land of Luxury]] for increased [[Reputation]] generation speed from [[Resolve]]
| 2 [[File:Planks.png|32px]] [[Planks]]
* [[Market Carts]] for increased global carrying capacity
| Found in Forbidden Glades
|-
|-
| [[File:Bakery_icon.png|96px]] [[Bakery]] || [[File:Biscuits.png|32px]] [[Biscuits]] ({{2Star}}) <br /> [[File:Pie.png|32px]] [[Pie]] ({{2Star}}) <br /> [[File:Pottery.png|32px]] [[Pottery]] ({{2Star}})
| {{bl|Monastery|huge}}
| 2
| 3
| [[File:Icon_Spec_Fire_64x64.png|16px]] [[Warmth]]
| {{Recipe||Monastery|display=list}}
| 5 [[File:Planks.png|32px]] [[Planks]] AND <br /> 2 [[File:Fabric.png|32px]] [[Fabric]]
* [[The Green Brew]] for reducing [[Hostility]]
| {{Construction||20}}
|-
|-
| [[File:Cellar_icon.png|96px]] [[Cellar]]
| {{bl|Tavern|huge}}
| [[File:Wine.png|32px]] [[Wine]] ({{3Star}}) <br /> [[File:PickledGoods.png|32px]] [[Pickled Goods]] ({{1Star}}) <Br /> [[File:Jerky.png|32px]] [[Jerky]] ({{1Star}})
| 3
| 2
| {{Recipe||Tavern|display=list}}
| [[File:Icon_Spec_Brewing_64x64.png|16px]] [[Brewing]]
* [[Gleeman's Tales]] for flat bonus to [[Resolve]]
| 2 [[File:Bricks.png|32px]] [[Bricks]] AND <br /> 2 [[File:Fabric.png|32px]] [[Fabric]]
| {{Construction|20|4|8}}
|-
|-
| [[File:Cookhouse_icon.png|96px]] [[Cookhouse]]
| {{bl|Tea Doctor|huge}}
| [[File:Skewers.png|32px]] [[Skewers]] ({{2Star}}) <br /> [[File:Biscuits.png|32px]] [[Biscuits]] ({{2Star}}) <br /> [[File:Pigment.png|32px]] [[Pigment]] ({{2Star}})
| 3
| 4
| {{Recipe||Tea Doctor|display=list}}
| [[File:Icon_Spec_Fire_64x64.png|16px]] [[Warmth]]
* [[Vitality]] for increased [[Resolve]] from [[Complex Food]] consumption
| 8 [[File:Planks.png|32px]] [[Planks]] AND <br /> 4 [[File:Bricks.png|32px]] [[Bricks]]
| {{Construction|10|8|8}}
|-
|-
| [[File:Ranch_icon.png|96px]] [[Ranch]]
| {{bl|Temple|huge}}
| [[File:Meat.png|32px]] [[Meat]] ({{1Star}}) <br /> [[File:Leather.png|32px]] [[Leather]] ({{1Star}}) <br /> [[File:Eggs.png|32px]] [[Eggs]] ({{1Star}})
| 3
| 2
| {{Recipe||Temple|display=list}}
| [[File:Icon_Spec_Meat_64x64.png|16px]] [[Meat Production]]
* [[Sacrament of the Flame]] for lowering [[Hostility]] with [[Sacrificing]]
| 5 [[File:Planks.png|32px]] [[Planks]]
| {{Construction|10|8|8}}
|-
|-
| [[File:Smokehouse_icon.png|96px]] [[Smokehouse]]
| {{bl|Holy Temple|huge}}
| [[File:Jerky.png|32px]] [[Jerky]] ({{3Star}}) <br /> [[File:Pottery.png|32px]] [[Pottery]] ({{1Star}}) <br /> [[File:Incense.png|32px]] [[Incense]] ({{1Star}})
| 3
| 3
| [[File:Icon_Spec_Fire_64x64.png|16px]] [[Warmth]] <br /> [[File:Icon_Spec_Meat_64x64.png|16px]] [[Meat Production]]
| {{Recipe||Holy Temple|display=list}}
| 5 [[File:Planks.png|32px]] [[Planks]] AND <br /> 2 [[File:Fabric.png|32px]] [[Fabric]]
* [[Consecrated Scrolls]] for lowering [[Hostility]] with {{Service link|Education}}
* [[Sacrament of the Flame]] for lowering [[Hostility]] with [[Sacrificing]]
| Found in Forbidden Glades
|}
|}

Latest revision as of 19:51, 30 April 2024


This is a list of all Buildings in the game. See the main article on Buildings for strategies and descriptions of how to use them in the game.

Starting Buildings

Every settlement starts with an Ancient Hearth and Main Warehouse.


Buildings every settlement starts with
Building Purpose Workplaces Specialization
Small Hearth icon.png Ancient Hearth Heats nearby Houses. Villagers gather here to rest and eat. 1 Warmth Specialization Warmth
Main Storage icon.png Main Warehouse Centralizes resources for settlement supply chain. 2 none

Camps

Camps

Camps are starting points for your settlement to go out into the wild to gather Resources from the map in a small area around them. Selecting a Camp from the construction menu will highlight their range and show icons for the resource deposits or trees from which the Camp can gather. All Camps can be moved for free.

Some of the Camps have smaller and larger versions. If the Camp you have when you start a map is named "Small," then you can upgrade it by unlocking the Blueprint for the larger version. Small camps can only gather from small resource nodes; the regular camps


Building Place near this Primary resource gathered Workplaces Specialization Cost to build
Small Foragers' Camp Small Foragers' Camp
DebugNode SwampWheatSmall icon.pngSwamp Wheat Field
DebugNode RootsSmall icon.pngRoot Deposit
DebugNode MossBroccoliSmall icon.pngMoss Broccoli Patch
2 Farming Specialization Farming
10Wood Wood
3Parts Parts
Foragers' Camp Foragers' Camp
Harvesters' Camp Harvesters' Camp
DebugNode FlaxSmall icon.pngFlax Field
DebugNode ReedSmall icon.pngReed Field
2 none
10Wood Wood
3Parts Parts
Small Herbalists' Camp Small Herbalists' Camp
DebugNode HerbsSmall icon.pngHerbs Patch
DebugNode DewberryBushSmall icon.pngDewberry Patch
DebugNode MushroomBig icon.pngMushroom Patch
2 Alchemy Specialization Alchemy
10Wood Wood
3Parts Parts
Herbalists' Camp Herbalists' Camp
Stonecutters' Camp Stonecutters' Camp
DebugNode ClaySmall icon.pngClay Deposit
DebugNode SeaMarrowSmall icon.pngSea Marrow Deposit
DebugNode StoneSmall icon.pngStone Deposit
2 none
10Wood Wood
3Parts Parts
Small Trappers' Camp Small Trappers' Camp
DebugNode SnailBroodmotherSmall icon.pngSlickshell Broodmother
DebugNode SnakeNestSmall icon.pngSnake Nest
DebugNode StormbirdNestSmall icon.pngStormbird Nest
2 Meat production Specialization Meat production
10Wood Wood
3Parts Parts
Trappers' Camp Trappers' Camp
Woodcutters' Camp Woodcutters' Camp
Abyssal Trees.pngAbyssal Trees
Coppervein Tree.pngCoppervein Trees
Crimsonreach Tree.pngCrimsonreach Trees
Dying Tree.pngDying Trees
Lush Trees.pngLush Trees
Mushwood Tree.pngMushwood Trees
Musselsprout Tree.pngMusselsprout Trees
Giant Abyssal Tree.pngOvergrown Abyssal Trees
Plateleaf Tree.pngPlateleaf Trees
2 Woodworking Specialization Woodworking
2Parts Parts

Food Production

Food Production

Food production Buildings include Farms and Buildings whose primary purpose is Recipes for food. Many of these buildings also produce non-food items from farming or include non-food Recipes. This may give you more options or less in choosing your Blueprints, depending on how strict your needs are.


Farms, food production buildings, and their products
Building Products Workplaces Specialization Cost to build
Farmfield icon.png Farm Field Converts Fertile Soil to farmable tiles none none none
Clay Pit Clay Pit From Farm Fields underneath the building:
2 Rainwater Specialization Rainwater
2Planks Planks
2Fabric Fabric
Forester's Hut Forester's Hut From nearby Farm Fields:
4 Woodworking Specialization Woodworking
Rainwater Specialization Rainwater
4Planks Planks
Greenhouse Greenhouse From Farm Fields underneath the building:
3 Farming Specialization Farming
Rainwater Specialization Rainwater
2Bricks Bricks
2Fabric Fabric
Herb Garden Herb Garden From nearby Farm Fields:
2 Farming Specialization Farming
2Planks Planks
Hallowed Herb Garden Hallowed Herb Garden From nearby Farm Fields:
2 Farming Specialization Farming Found in Forbidden Glades
Homestead Homestead
From nearby Farm Fields:
4 Farming Specialization Farming Found in Glades
Plantation Plantation From nearby Farm Fields:
2 Farming Specialization Farming
2Planks Planks
Small Farm Small Farm From nearby Farm Fields:
2 Farming Specialization Farming
2Planks Planks
Hallowed Small Farm Hallowed Small Farm From nearby Farm Fields:
2 Farming Specialization Farming Found in Forbidden Glades
Bakery Bakery 2 Warmth Specialization Warmth
5Planks Planks
2Fabric Fabric
Beanery Beanery 3 Warmth Specialization Warmth
Rainwater Specialization Rainwater
8Planks Planks
4Bricks Bricks
Brick Oven Brick Oven 3 Warmth Specialization Warmth
5Bricks Bricks
Butcher Butcher 3 Meat production Specialization Meat production
5Planks Planks
2Bricks Bricks
Cellar Cellar 2 Brewing Specialization Brewing
2Bricks Bricks
2Fabric Fabric
Flawless Cellar Flawless Cellar 2 Brewing Specialization Brewing Found in Forbidden Glades
Cookhouse Cookhouse 4 Warmth Specialization Warmth
8Planks Planks
4Bricks Bricks
Field Kitchen Field Kitchen 2 none
2Planks Planks
2Fabric Fabric
Granary Granary 3 Farming Specialization Farming
5Planks Planks
2Fabric Fabric
Grill Grill 3 Warmth Specialization Warmth
Meat production Specialization Meat production
5Planks Planks
2Bricks Bricks
Ranch Ranch 2 Meat production Specialization Meat production
5Planks Planks
Smokehouse Smokehouse 3 Warmth Specialization Warmth
Meat production Specialization Meat production
5Planks Planks
2Fabric Fabric

Housing

Housing

Housing Buildings must be constructed within range of a Hearth to work. These buildings satisfy villagers' need for shelter. Certain Housing Building also satisfy villagers' need for their species-specific housing. These have fewer places for residents and require that you unlock their Blueprints.


Housing buildings and their benefits
Building Residents Need Satisfied Species Satisfied Cost to Build
Shelter icon.png Shelter 3 Icon Need Shelter.png Basic Housing none 10 Wood Wood
Big Shelter icon.png Big Shelter 6 Icon Need Shelter.png Basic Housing none 4 Planks Planks
Human House icon.png Human House 2 Icon Need Shelter.png Basic Housing +
Icon Need HumanHousing.png Human Housing
Humans Humans 4 Planks Planks
2 Bricks Bricks
Beaver House icon.png Beaver House 2 Icon Need Shelter.png Basic Housing +
Icon Need beaverHousing.png Beaver Housing
Beavers Beavers 8 Planks Planks
Lizard House icon.png Lizard House 2 Icon Need Shelter.png Basic Housing +
Icon Need LizardHousing.png Lizard Housing
Lizards Lizards 2 Fabric Fabric
2 Bricks Bricks
Harpy House icon.png Harpy House 2 Icon Need Shelter.png Basic Housing +
Icon Need HarpyHousing.png Harpy Housing
Harpies Harpies 4 Fabric Fabric
Fox House icon.png Fox House 2 Icon Need Shelter.png Basic Housing +
Icon Need FoxHousing.png Fox Housing
Foxes Foxes 4 Planks Planks
2 Crystalized Dew Crystalized Dew

Industry Buildings

Industry

Industry Buildings produce intermediate crafting and building materials, trade goods, and the finished goods used for Services and other effects. Most of these buildings require you to unlock their Blueprints before you can place them. The four that you start with are listed first in the table.


Industry buildings and their products
Building Products Workplaces Specialization Cost to build
Crude Workstation Crude Workstation 2 none
5Wood Wood
Makeshift Post Makeshift Post 2 none
5Wood Wood
Geyser Pump Geyser Pump 2 Rainwater Specialization Rainwater
6Planks Planks
4Pipes Pipes
Rain Collector Rain Collector 2 Rainwater Specialization Rainwater
2Planks Planks
3Parts Parts
Advanced Rain Collector Advanced Rain Collector 3 Rainwater Specialization Rainwater
5Planks Planks
5Pipes Pipes
3Parts Parts
Mine Mine 4 Engineering Specialization Engineering
2Planks Planks
4Bricks Bricks
2Parts Parts
Alchemist's Hut Alchemist's Hut 2 Alchemy Specialization Alchemy
Brewing Specialization Brewing
Rainwater Specialization Rainwater
5Planks Planks
2Bricks Bricks
Apothecary Apothecary 2 Alchemy Specialization Alchemy
Rainwater Specialization Rainwater
5Planks Planks
2Bricks Bricks
Artisan Artisan 3 Tailoring Specialization Tailoring
8Planks Planks
4Fabric Fabric
Brewery Brewery 2 Brewing Specialization Brewing
2Planks Planks
2Bricks Bricks
2Fabric Fabric
Flawless Brewery Flawless Brewery 2 Brewing Specialization Brewing Found in Forbidden Glades
Brickyard Brickyard 2 Rainwater Specialization Rainwater
8Planks Planks
Carpenter Carpenter 3 Woodworking Specialization Woodworking
5Planks Planks
2Fabric Fabric
Clothier Clothier 2 Tailoring Specialization Tailoring
5Planks Planks
2Bricks Bricks
Cooperage Cooperage 2 Woodworking Specialization Woodworking
Rainwater Specialization Rainwater
5Planks Planks
2Bricks Bricks
Flawless Cooperage Flawless Cooperage 2 Woodworking Specialization Woodworking
Rainwater Specialization Rainwater
Found in Forbidden Glades
Distillery Distillery 2 Brewing Specialization Brewing
Rainwater Specialization Rainwater
2Planks Planks
2Bricks Bricks
2Fabric Fabric
Druid's Hut Druid's Hut 3 Alchemy Specialization Alchemy
5Planks Planks
2Fabric Fabric
Flawless Druid's Hut Flawless Druid's Hut 3 Alchemy Specialization Alchemy Found in Forbidden Glades
Finesmith Finesmith 3 Alchemy Specialization Alchemy
Rainwater Specialization Rainwater
Found in Forbidden Glades
Furnace Furnace 3 Warmth Specialization Warmth
5Planks Planks
2Bricks Bricks
Kiln Kiln 3 Warmth Specialization Warmth
4Bricks Bricks
Leatherworker Leatherworker 2 Tailoring Specialization Tailoring
Meat production Specialization Meat production
2Bricks Bricks
2Fabric Fabric
Flawless Leatherworker Flawless Leatherworker 2 Tailoring Specialization Tailoring
Meat production Specialization Meat production
Found in Forbidden Glades
Lumber Mill Lumber Mill 2 Woodworking Specialization Woodworking
2Bricks Bricks
2Fabric Fabric
Manufactory Manufactory 3 Tailoring Specialization Tailoring
5Planks Planks
2Fabric Fabric
Press Press 3 Engineering Specialization Engineering
5Planks Planks
2Bricks Bricks
Provisioner Provisioner 2 none
8Planks Planks
4Fabric Fabric
Rain Mill Rain Mill 3 Engineering Specialization Engineering
Farming Specialization Farming
5Planks Planks
2Fabric Fabric
Flawless Rain Mill Flawless Rain Mill 3 Engineering Specialization Engineering
Farming Specialization Farming
Found in Forbidden Glades
Rainpunk Foundry Rainpunk Foundry 3 Engineering Specialization Engineering
Warmth Specialization Warmth
Rainwater Specialization Rainwater
Found in Forbidden Glades
Scribe Scribe 3 Brewing Specialization Brewing
5Planks Planks
2Fabric Fabric
Smelter Smelter 3 Warmth Specialization Warmth
4Bricks Bricks
Flawless Smelter Flawless Smelter 3 Warmth Specialization Warmth Found in Forbidden Glades
Smithy Smithy 2 Engineering Specialization Engineering
Warmth Specialization Warmth
5Planks Planks
2Bricks Bricks
Stamping Mill Stamping Mill 2 Engineering Specialization Engineering
5Planks Planks
2Bricks Bricks
Supplier Supplier 2 Tailoring Specialization Tailoring
5Planks Planks
2Bricks Bricks
Teahouse Teahouse 2 Alchemy Specialization Alchemy
Rainwater Specialization Rainwater
5Planks Planks
2Bricks Bricks
Tinctury Tinctury 2 Alchemy Specialization Alchemy
Brewing Specialization Brewing
5Planks Planks
2Fabric Fabric
Tinkerer Tinkerer 3 Engineering Specialization Engineering
5Planks Planks
2Bricks Bricks
Toolshop Toolshop 2 Engineering Specialization Engineering
5Planks Planks
2Fabric Fabric
Weaver Weaver 2 Tailoring Specialization Tailoring
8Planks Planks
Workshop Workshop 2 none
4Planks Planks
4Bricks Bricks
4Fabric Fabric

City Buildings

City Buildings

City Buildings include buildings that provide Services and passive effects and the buildings that everyone starts out being able to access that provide essential settlement functions of Hearths, Warehouses, and Trade. Services Buildings can be quite expensive to build, costing upwards of several dozen building materials. The Blight Post and Forsaken Altar become available at different Difficulty levels: Veteran and Prestige 1, respectively.


City Buildings and their purposes
Building Number of Workers Purpose, service, or effects Cost to build
Temporary Hearth icon.png Small Hearth 1 Hearths expand settlements, and villagers go there to rest.
Warmth Specialization Warmth Specialization bonus.
5 Planks Planks
5 Bricks Bricks
1 Wildfire Essence Wildfire Essence
Storage icon.png Warehouse none or 2
(depends on upgrades)
Workers deliver and take goods from the nearest Warehouse. 2 Bricks Bricks
2 Fabric Fabric
1 Parts Parts
Trading Post icon.png Trading Post none Purchase Resources and Perks from Traders. Enables Trade Routes. 10 Wood Wood
Blight Post icon.png Blight Post 3 Purging Fire Purging Fire
Sends out workers to destroy Blightrot Cysts.
Alchemy Specialization Alchemy and Warmth Specialization Warmth Specialization bonuses.
4 Planks Planks
3 Bricks Bricks
2 Parts Parts
Hydrant icon.png Hydrant none Lets workers from the Blight Post access Purging Fire Purging Fire without going all the way back to the Blight Post. 1 Bricks Bricks
3 Planks Planks
Altar icon.png Forsaken Altar none During Storm Season, spend Citadel Resources or villagers' lives for powerful Perks. 40 Wood Wood
8 Bricks Bricks

Services Buildings

Services Buildings and their effects
Building Workplaces Purpose, service, or effects Cost to build
Bath House Bath House 3
10Planks Planks
8Bricks Bricks
8Fabric Fabric
Clan Hall Clan Hall 3
20Planks Planks
8Bricks Bricks
4Fabric Fabric
Explorers' Lodge Explorers' Lodge 3
20Planks Planks
4Bricks Bricks
8Fabric Fabric
Forum Forum 3
16Bricks Bricks
4Fabric Fabric
Guild House Guild House 3
40Planks Planks
4Fabric Fabric
Market Market 2
20Planks Planks
12Fabric Fabric
Holy Market Holy Market 2 Found in Forbidden Glades
Monastery Monastery 3
20Bricks Bricks
Tavern Tavern 3
20Planks Planks
4Bricks Bricks
8Fabric Fabric
Tea Doctor Tea Doctor 3
10Planks Planks
8Bricks Bricks
8Fabric Fabric
Temple Temple 3
10Planks Planks
8Bricks Bricks
8Fabric Fabric
Holy Temple Holy Temple 3 Found in Forbidden Glades