Sealed Forest: Difference between revisions
m (→Beacon Tower) |
|||
(44 intermediate revisions by 10 users not shown) | |||
Line 1: | Line 1: | ||
[[File: | {{version|1.4.15}} | ||
[[File:Biome SealedForest.png|thumb|360px|The Sealed Forest]] | |||
= Overview = | == Overview == | ||
[[File:Icon Biome Sealed Forest.png|96px|left]] | |||
The Sealed Forest, a biome that unfolds its mysteries only at the culmination of one's journey. To gain entry into this realm and reforge the dreaded Seal, one must amass a requisite number of [[File:SealFragment.png|14px]] Seal Fragments during the course of their odyssey. | |||
New complications such as gaining [[Hostility]] when felling trees and facing several [[ #Plagues | Plagues]] whilst trying to reforge the Seal will undoubtedly challenge even the most experienced of Viceroys! Find Guidance in Small [[Glades]]. | |||
== Effects == | |||
= Effects = | |||
{| class="wikitable" style="text-align:center; border:hidden" | {| class="wikitable" style="text-align:center; border:hidden" | ||
|- | |- | ||
| {{Perk|Red|File:Icon_Biome_Sealed_AbyssalRevenge.png}}<br />'''Abyssal Revenge''' | |||
| {{Perk|Red|File:Icon_Biome_Sealed_AbyssalRevenge.png}}<br /> | | style="text-align:left;border:hidden" | Are those ... faces in the trees? Woodcutters don't increase [[Hostility]], but every x* trees felled add x* Hostility points. (*Scales with difficulty) | ||
| style="text-align:left;border:hidden" | Are those ... faces in the trees? | |- | ||
|- | | {{Perk|Red|File:Icon_Biome_Sealed_HiddenSeal.png}}<br />'''Hidden Seal''' | ||
| {{Perk|Red|File:Icon_Biome_Sealed_HiddenSeal.png}}<br /> | | style="text-align:left;border:hidden" | A broken Ancient Seal is hidden somewhere in the forest. To find it, you must first look for clues in the surrounding [[Glades]]. Its mere presence in this land summons foul plagues upon your settlement during the [[Storm Season]]. | ||
| style="text-align:left;border:hidden" | A broken Ancient Seal is hidden somewhere in the forest. To find it, you must first look for clues in the surrounding [[Glades]]. Its mere | |- | ||
|- | | {{Perk|LimeGreen|File:Icon_Biome_Sealed_BeaconTower.png}}<br />[[ #Beacon Tower | Beacon Tower ]] | ||
| {{Perk|LimeGreen|File:Icon_Biome_Sealed_BeaconTower.png}}<br />[[Beacon Tower]] | | style="text-align:left;border:hidden" | A [[blueprint]] given to you by the Queen herself. This powerful ancient structure will allow you to summon aid directly from the [[Citadel]]. | ||
| style="text-align:left;border:hidden" | A [[ | |- | ||
|- | | {{Perk|LimeGreen|File:Icon_Biome_Sealed_OvergrownVegetation.png}}<br />'''Overgrown Vegetation''' | ||
| {{Perk|LimeGreen|File:Icon_Biome_Sealed_OvergrownVegetation.png}}<br /> | |||
| style="text-align:left;border:hidden" | The flora in this region is bizarrely mutated. Overgrown trees with a lot more resources can be found in the forest. | | style="text-align:left;border:hidden" | The flora in this region is bizarrely mutated. Overgrown trees with a lot more resources can be found in the forest. | ||
|} | |} | ||
= Requirements for Entry = | == Requirements for Entry == | ||
Depending on the Seal type, a Viceroy will need a specified amount of [[File:SealFragment.png|14px]] Seal Fragments to enter the Sealed Forest. Viceroys will also need to be within reach of the Sealed Forest | Depending on the Seal type, a Viceroy will need a specified amount of [[File:SealFragment.png|14px]] Seal Fragments to enter the Sealed Forest. Viceroys will also need to be within reach of one of the hex tiles surrounding the Sealed Forest modifier tile. Upon entry, Viceroys have an indefinite amount of years to complete this [[biome]] and close the Seal, no matter how many years they had left in the run. | ||
<br /><br /> | <br /><br /> | ||
[[File:noyearsexplored.png|left|thumb|150px|0 Years left, almost in reach.]] | [[File:noyearsexplored.png|left|thumb|150px|0 Years left, almost in reach.]] | ||
Line 34: | Line 34: | ||
<br /><br /><br /><br /><br /> | <br /><br /><br /><br /><br /> | ||
[[File:SealFragment.png|14px]] Seal Fragments are earned by | [[File:SealFragment.png|14px]] Seal Fragments are earned by Viceroys upon completion of settlements. Negative [[Modifiers]] grant a [[File:RoyalResupply.png|14px]] '''Royal Resupply''', from where Viceroys can choose to receive 5 additional [[File:SealFragment.png|14px]] Seal Fragments. | ||
Line 50: | Line 50: | ||
| [[File:TitaniumSeal.png|64px]]<br />Titanium | | [[File:TitaniumSeal.png|64px]]<br />Titanium | ||
| [[File:AdamantineSeal.png|64px]]<br />Adamantine | | [[File:AdamantineSeal.png|64px]]<br />Adamantine | ||
|- style="vertical-align:middle; background-color:# | |- style="vertical-align:middle; background-color:#342633;color:white; border:hidden;" | ||
| style="font-weight:bold; background-color:# | | style="font-weight:bold; background-color:#342633;color:white;" | [[File:SealFragment.png|32px]]<br />Required | ||
| 4 | | 4 | ||
| 12 | | 12 | ||
Line 70: | Line 70: | ||
| Prestige 15 | | Prestige 15 | ||
| Prestige 20 | | Prestige 20 | ||
|- style="vertical-align:middle; background-color:# | |- style="vertical-align:middle; background-color:#342633;color:white; border:hidden;" | ||
| style="font-weight:bold; background-color:# | | style="font-weight:bold; background-color:#342633;color:white;" | Spawned fields<br />from Citadel | ||
| | | 9 | ||
| 11 | | 11 | ||
| 13 | | 13 | ||
Line 80: | Line 80: | ||
| 24 | | 24 | ||
| 28 | | 28 | ||
|- style="vertical-align:middle; background-color:transparent; border:hidden;" | |||
| style="font-weight:bold; background-color:transparent;" | Cycle duration after<br />beating the Seal | |||
| 40 | |||
| 48 | |||
| 56 | |||
| 64 | |||
| 72 | |||
| 80 | |||
| 88 | |||
| 92 | |||
|} | |} | ||
= Seal Orders = | == Seal Orders == | ||
''<center>Viceroys need only complete '''1 Seal Order''' per Level.</center>'' | ''<center>Viceroys need only complete '''1 Seal Order''' per Level.</center>'' | ||
Prestige 11 - Prestige 20: | |||
{| class="wikitable mw-collapsible mw-collapsed" | |||
|+ | |||
|- style="font-weight:bold; text-align:center; vertical-align:middle;" | |||
! | |||
! Option 1 | |||
! Option 2 | |||
! Option 3 | |||
! Rewards | |||
|- style="font-weight:bold; text-align:center; vertical-align:middle;" | |||
| rowspan="2" style="text-align:left;" | Level 1 | |||
| Heart of Amber | |||
| Heart of the Forest | |||
| Mechanical Heart | |||
| Gift of the Keeper | |||
|- style="vertical-align:middle;" | |||
| Deliver:<br />15 {{rl|Pack of Crops|medium}}<br />15 {{rl|Pack of Provisions|medium}}<br />15 {{rl|Pack of Building Materials|medium}} | |||
| Open or Send 4 [[Abandoned Caches]] (NOT retroactive) | |||
| Install 10 [[Rainpunk Engines]] in production [[buildings]] | |||
| Choose from an array of '''{{c|{{PerkPurple}}|Epic}}''' [[Cornerstones]] | |||
|- | |||
| colspan="5" style="background-color:#eaecf0;" | | |||
|- style="font-weight:bold; text-align:center; vertical-align:middle;" | |||
| rowspan="2" style="text-align:left;" | Level 2 | |||
| Golden Blood | |||
| Blood of the Stag | |||
| Mortal Blood | |||
| Gift of the Keeper | |||
|- style="vertical-align:middle;" | |||
| Reach [[Standing Level]] 3 with 3 Settlements. | |||
| Earn 6 [[Reputation]] Points from [[Events]] (Retroactive) <br /> | |||
| Earn 6 [[Reputation]] points from [[Resolve]] (Retroactive)<br /> | |||
| Choose from an array of '''{{c|{{PerkPurple}}|Epic}}''' Cornerstones<br /> | |||
|- | |||
| colspan="5" style="background-color:#eaecf0;" | | |||
|- style="font-weight:bold; text-align:center; vertical-align:middle;" | |||
| rowspan="2" style="text-align:left;" | Level 3 | |||
| Crystal Feathers | |||
| Queen's Feathers | |||
| Metal Feathers | |||
| Gift of the Keeper | |||
|- style="vertical-align:middle;" | |||
| Deliver 100 {{rl|Amber}}<br /> | |||
| Fulfill the following needs for 60 Seconds:<br /><br />25 [[Complex Food Need]]<br />25 [[Services Need]] <br/>25 [[Clothing Need]] | |||
| Deliver:<br />50 {{rl|Tools|medium}}<br />30 {{rl|Pipes|medium}}<br />12 {{rl|Parts|medium}} | |||
| Choose from an array of '''{{c|{{PerkPurple}}|Epic}}''' Cornerstones | |||
|- | |||
| colspan="5" style="background-color:#eaecf0;" | | |||
|- style="font-weight:bold; text-align:center; vertical-align:middle;" | |||
| rowspan="2" style="text-align:left;" | Level 4 | |||
| Forbidden Essence | |||
| Fire Essence | |||
| Essence of Corruption | |||
| Reforge! | |||
|- style="vertical-align:middle;" | |||
| Complete 2 Forbidden [[Glade Events]] <br />with no more than 1000 seconds between them. <br />(NOT retroactive) | |||
| Keep [[Fox Resolve]] above 35 for 300 seconds<br />Keep [[Beaver Resolve]] above 40 for 300 seconds<br />Keep [[Harpy Resolve]] above 35 for 300 seconds<br />Keep [[Lizard Resolve]] above 35 for 300 seconds<br />Keep [[Human Resolve]] above 45 for 300 seconds<br />Keep [[Frog Resolve]] above 40 for 300 seconds | |||
| Burn 35 [[Blightrot Cysts]] in one year (progress resets at the start of [[Drizzle Season]]) | |||
| Forging the Seal! | |||
|} | |||
Veteran - Prestige 10: | |||
{| class="wikitable mw-collapsible mw-collapsed" | |||
{| class="wikitable" style="font-weight:bold; text-align:center; | |+ | ||
|- style="font-weight:bold; text-align:center; vertical-align:middle;" | |||
! | ! | ||
! | ! Option 1 | ||
! | ! Option 2 | ||
! | ! Option 3 | ||
! style=" | ! Rewards | ||
|- style="font-weight:bold; text-align:center; vertical-align:middle;" | |||
| rowspan="2" style=" | | rowspan="2" style="text-align:left;" | Level 1 | ||
| Heart of Amber | | Heart of Amber | ||
| Heart of the Forest | | Heart of the Forest | ||
| Mechanical Heart | | Mechanical Heart | ||
| Gift of the Keeper | | Gift of the Keeper | ||
|- style=" | |- style="vertical-align:middle;" | ||
| Deliver:<br />12 {{rl|Pack of Crops| | | Deliver:<br />12 {{rl|Pack of Crops|medium}}<br />12 {{rl|Pack of Provisions|medium}}<br />12 {{rl|Pack of Building Materials|medium}} | ||
| Open or Send 3 [[Abandoned Caches]] (NOT retroactive) | | Open or Send 3 [[Abandoned Caches]] (NOT retroactive) | ||
| Install 8 [[Rainpunk Engines]] in production [[ | | Install 8 [[Rainpunk Engines]] in production [[buildings]] | ||
| | | Choose from an array of '''{{c|{{PerkPurple}}|Epic}}''' [[Cornerstones]] | ||
|- style="background-color:# | |- | ||
| rowspan="2" style=" | | colspan="5" style="background-color:#eaecf0;" | | ||
|- style="font-weight:bold; text-align:center; vertical-align:middle;" | |||
| rowspan="2" style="text-align:left;" | Level 2 | |||
| Golden Blood | | Golden Blood | ||
| | | Blood of the Stag | ||
| Mortal Blood | | Mortal Blood | ||
| Gift of the Keeper | | Gift of the Keeper | ||
|- style=" | |- style="vertical-align:middle;" | ||
| Reach [[Standing Level]] 2 with 3 | | Reach [[Standing Level]] 2 with 3 Settlements. | ||
| Earn 5 [[Reputation]] Points from [[Events]] (Retroactive) <br /> | | Earn 5 [[Reputation]] Points from [[Events]] (Retroactive) <br /> | ||
| Earn | | Earn 5 [[Reputation]] points from [[Resolve]] (Retroactive)<br /> | ||
| Choose from an array of | | Choose from an array of '''{{c|{{PerkPurple}}|Epic}}''' Cornerstones<br /> | ||
|- style="background-color:# | |- | ||
| rowspan="2" style=" | | colspan="5" style="background-color:#eaecf0;" | | ||
|- style="font-weight:bold; text-align:center; vertical-align:middle;" | |||
| rowspan="2" style="text-align:left;" | Level 3 | |||
| Crystal Feathers | | Crystal Feathers | ||
| Queen's Feathers | | Queen's Feathers | ||
| Metal Feathers | | Metal Feathers | ||
| Gift of the Keeper | | Gift of the Keeper | ||
|- style=" | |- style="vertical-align:middle;" | ||
| Deliver 80 {{rl|Amber}}<br /> | | Deliver 80 {{rl|Amber}}<br /> | ||
| Fulfill the following needs for 60 Seconds:<br /><br />25 [[Complex Food Need]]<br />25 [[Services Need]] | | Fulfill the following needs for 60 Seconds:<br /><br />25 [[Complex Food Need]]<br />25 [[Services Need]] | ||
| Deliver:<br />40 {{rl|Tools| | | Deliver:<br />40 {{rl|Tools|medium}}<br />25 {{rl|Pipes|medium}}<br />10 {{rl|Parts|medium}} | ||
| Choose from an array of | | Choose from an array of '''{{c|{{PerkPurple}}|Epic}}''' Cornerstones | ||
|- style="background-color:# | |- | ||
| rowspan="2" style=" | | colspan="5" style="background-color:#eaecf0;" | | ||
|- style="font-weight:bold; text-align:center; vertical-align:middle;" | |||
| rowspan="2" style="text-align:left;" | Level 4 | |||
| Forbidden Essence | | Forbidden Essence | ||
| Fire Essence | | Fire Essence | ||
| Essence of Corruption | | Essence of Corruption | ||
| Reforge! | | Reforge! | ||
|- style="font-weight: | |- style="vertical-align:middle;" | ||
| Deliver:<br /> | | Complete 2 Forbidden [[Glade Events]] </br> with no more than 1200 seconds between them. <br />(NOT retroactive) | ||
| Keep [[Fox Resolve]] above 35 for 300 seconds<br />Keep [[Beaver Resolve]] above | | Keep [[Fox Resolve]] above 30 for 300 seconds<br />Keep [[Beaver Resolve]] above 35 for 300 seconds<br />Keep [[Harpy Resolve]] above 30 for 300 seconds<br />Keep [[Lizard Resolve]] above 30 for 300 seconds<br />Keep [[Human Resolve]] above 40 for 300 seconds<br />Keep [[Frog Resolve]] above 35 for 300 seconds | ||
| (Retroactive)<br/> | | Burn 20 [[Blightrot Cysts]] in one year (progress resets at the start of [[Drizzle Season]]) | ||
| Forging the Seal! | |||
|} | |||
Pioneer: | |||
{| class="wikitable mw-collapsible mw-collapsed" | |||
|+ | |||
|- style="font-weight:bold; text-align:center;" | |||
! | |||
! Option 1 | |||
! Option 2 | |||
! Option 3 | |||
! Rewards | |||
|- style="font-weight:bold; text-align:center;" | |||
| rowspan="2" style="text-align:left;" | Level 1 | |||
| Heart of Amber | |||
| Heart of the Forest | |||
| Heart of the Ancient Flame | |||
| Gift of the Keeper | |||
|- | |||
| Deliver:<br />8 {{rl|Pack of Crops|medium}}<br />8 {{rl|Pack of Provisions|medium}}<br />8 {{rl|Pack of Building Materials|medium}} | |||
| Open or Send 2 [[Abandoned Caches]] (NOT retroactive) | |||
| Sacrifice 125 {{rl|Wood}} in the Ancient [[Hearth]] <br /><br />Deliver 3 {{rl|Wildfire Essence}} | |||
| Choose from an array of '''{{c|{{PerkPurple}}|Epic}}''' [[Cornerstones]] | |||
|- style="background-color:#EAECF0;" | |||
| colspan="5" | | |||
|- style="font-weight:bold; text-align:center;" | |||
| rowspan="2" style="text-align:left;" | Level 2 | |||
| Golden Blood | |||
| Blood of the Stag | |||
| Mortal Blood | |||
| Gift of the Keeper | |||
|- | |||
| Sell 30 {{rl|Pack of Trade Goods}} to any [[trader]]<br/><br/>Buy at least 5 [[Perks]] or [[blueprints]] from traders | |||
| Earn 3 [[Reputation]] Points from [[Events]] (Retroactive) | |||
| Earn 3 [[Reputation]] points from [[Resolve]] (Retroactive) | |||
| Choose from an array of '''{{c|{{PerkPurple}}|Epic}}''' Cornerstones<br /> | |||
|- style="background-color:#EAECF0;" | |||
| colspan="5" | | |||
|- style="font-weight:bold; text-align:center;" | |||
| rowspan="2" style="text-align:left;" | Level 3 | |||
| Crystal Feathers | |||
| Queen's Feathers | |||
| Stormbird Feathers | |||
| Gift of the Keeper | |||
|- | |||
| Deliver 40 {{rl|Amber}} | |||
| Fulfill the following needs for 60 Seconds:<br /><br />15 [[Complex Food Need]]<br />15 [[Services Need]] | |||
| Complete 1 Forbidden [[Glade Event]]<br/>(NOT retroactive) | |||
| Choose from an array of '''{{c|{{PerkPurple}}|Epic}}''' Cornerstones | |||
|- style="background-color:#EAECF0;" | |||
| colspan="5" | | |||
|- style="font-weight:bold; text-align:center;" | |||
| rowspan="2" style="text-align:left;" | Level 4 | |||
| Forbidden Essence | |||
| Fire Essence | |||
| Essence of Wealth | |||
| Reforge! | |||
|- | |||
| Deliver:<br /> 4 {{rl|Ancient Tablet|medium}}s<br /><br />Complete 2 Dangerous or Forbidden [[Glade Events]] <br />with no more than 1200 seconds between them. <br />(NOT retroactive) | |||
| (Only two Species)<br />Keep [[Fox Resolve]] above 35 for 300 seconds<br />Keep [[Beaver Resolve]] above 30 for 300 seconds<br />Keep [[Harpy Resolve]] above 30 for 300 seconds<br />Keep [[Lizard Resolve]] above 35 for 300 seconds<br />Keep [[Human Resolve]] above 35 for 300 seconds<br />Keep [[Frog Resolve]] above 30 for 300 seconds | |||
| Sell 50 {{rl|Amber}} worth of goods<br/>to a [[trader]] or [[ Trade Route |trade route]].<br /><br/>Deliver 50 {{rl|Pack of Luxury Goods}} | |||
| Forging the Seal! | |||
|} | |||
Settler: | |||
{| class="wikitable mw-collapsible mw-collapsed" | |||
|+ | |||
|- style="font-weight:bold; text-align:center;" | |||
! | |||
! Option 1 | |||
! Option 2 | |||
! Option 3 | |||
! Rewards | |||
|- style="font-weight:bold; text-align:center;" | |||
| rowspan="2" style="text-align:left;" | Level 1 | |||
| Heart of Amber | |||
| Heart of the Forest | |||
| Heart of the Ancient Flame | |||
| Gift of the Keeper | |||
|- | |||
| Deliver:<br />8 {{rl|Pack of Crops|medium}}<br />8 {{rl|Pack of Provisions|medium}}<br />8 {{rl|Pack of Building Materials|medium}} | |||
| Open or Send 2 [[Abandoned Caches]] (NOT retroactive) | |||
| Sacrifice 125 {{rl|Wood}} in the Ancient [[Hearth]] <br /><br />Deliver 3 {{rl|Wildfire Essence}} | |||
| Choose from an array of '''{{c|{{PerkPurple}}|Epic}}''' [[Cornerstones]] | |||
|- style="background-color:#EAECF0;" | |||
| colspan="5" | | |||
|- style="font-weight:bold; text-align:center;" | |||
| rowspan="2" style="text-align:left;" | Level 2 | |||
| Golden Blood | |||
| Blood of the Stag | |||
| Mortal Blood | |||
| Gift of the Keeper | |||
|- | |||
| Sell 30 {{rl|Pack of Trade Goods}} to any [[trader]]<br/><br/>Buy at least 5 [[Perks]] or [[blueprints]] from traders | |||
| Earn 3 [[Reputation]] Points from [[Events]] (Retroactive) | |||
| Earn 3 [[Reputation]] points from [[Resolve]] (Retroactive) | |||
| Choose from an array of '''{{c|{{PerkPurple}}|Epic}}''' Cornerstones<br /> | |||
|- style="background-color:#EAECF0;" | |||
| colspan="5" | | |||
|- style="font-weight:bold; text-align:center;" | |||
| rowspan="2" style="text-align:left;" | Level 3 | |||
| Crystal Feathers | |||
| Queen's Feathers | |||
| Stormbird Feathers | |||
| Gift of the Keeper | |||
|- | |||
| Deliver 40 {{rl|Amber}} | |||
| Fulfill the following needs for 60 Seconds:<br /><br />15 [[Complex Food Need]]<br />15 [[Services Need]] | |||
| Complete 1 Forbidden [[Glade Event]]<br/>(NOT retroactive) | |||
| Choose from an array of '''{{c|{{PerkPurple}}|Epic}}''' Cornerstones | |||
|- style="background-color:#EAECF0;" | |||
| colspan="5" | | |||
|- style="font-weight:bold; text-align:center;" | |||
| rowspan="2" style="text-align:left;" | Level 4 | |||
| Forbidden Essence | |||
| Fire Essence | |||
| Essence of Wealth | |||
| Reforge! | |||
|- | |||
| Deliver:<br /> 4 {{rl|Ancient Tablet|medium}}s<br /><br />Complete 2 Dangerous or Forbidden [[Glade Events]] <br />with no more than 1200 seconds between them. <br />(NOT retroactive) | |||
| (Only two Species)<br />Keep [[Fox Resolve]] above 35 for 300 seconds<br />Keep [[Beaver Resolve]] above 30 for 300 seconds<br />Keep [[Harpy Resolve]] above 30 for 300 seconds<br />Keep [[Lizard Resolve]] above 35 for 300 seconds<br />Keep [[Human Resolve]] above 35 for 300 seconds<br />Keep [[Frog Resolve]] above 30 for 300 seconds | |||
| Sell 50 {{rl|Amber}} worth of goods<br/>to a [[trader]] or [[ Trade Route |trade route]].<br /><br/>Deliver 50 {{rl|Pack of Luxury Goods}} | |||
| Forging the Seal! | | Forging the Seal! | ||
|} | |} | ||
= Resources = | == Resources == | ||
The Sealed Forest contains the following [[ | The Sealed Forest contains the following [[resources]]: | ||
== Trees == | === Trees === | ||
{| class="wikitable" | {| class="wikitable "style=width:100%;" | ||
|- style="text-align:center;" | |- style="text-align:center;" | ||
! Trees | ! Trees | ||
Line 154: | Line 351: | ||
! Description | ! Description | ||
|- | |- | ||
| [[File:Abyssal Trees.png|64px]] | | [[File:Abyssal Trees.png|64px]] Abyssal trees | ||
| style="text-align:center;" | 2 | | style="text-align:center;" | 2 | ||
| | | {{rl|Meat}} (10%) +<br />{{rl|Sea Marrow}} (10%) +<br />{{rl|Leather}} (10%) | ||
| A bizarre, writhing growth... is this even really a tree? | | A bizarre, writhing growth... is this even really a tree? | ||
|- | |- | ||
| [[File:Giant Abyssal Tree.png|64px]] | | [[File:Giant Abyssal Tree.png|64px]] Overgrown Abyssal Trees | ||
| style="text-align:center;" | 20 | | style="text-align:center;" | 20 | ||
| | | {{rl|Meat}} (10%) +<br />{{rl|Sea Marrow}} (10%) +<br />{{rl|Leather}} (10%) | ||
| A giant, bizarre growth... it's bigger than the other trees in the area. | | A giant, bizarre growth... it's bigger than the other trees in the area. | ||
|} | |} | ||
== Natural Resources == | === Natural Resources === | ||
{| class="wikitable mw-collapsible" style="vertical-align:middle; width:100%;" | {| class="wikitable mw-collapsible" style="vertical-align:middle; width:100%;" | ||
|+ | |+ | ||
|- | |- | ||
! Primary Resources | ! Primary Resources | ||
! colspan="2" style="vertical-align:middle;" | Charges → Resource Deposits | ! colspan="2" style="vertical-align:middle;" | Charges → Resource Deposits | ||
! | ! Bonus Resources | ||
! Gathering Building | ! Gathering Building | ||
! style="vertical-align:middle;" | Speed | ! style="vertical-align:middle;" | Speed | ||
! Specialization <br /> Bonus | ! Specialization <br /> Bonus | ||
|- | |- | ||
| rowspan="2" | {{rl|Roots|large}} | | rowspan="2" | {{rl|Roots|large}} | ||
| colspan="2" | 70 → [[File:DebugNode_RootsBig_icon.png|32px]] Roots Node | | colspan="2" | 70 → [[File:DebugNode_RootsBig_icon.png|32px]] Roots Node | ||
| [[File:Herbs.png|32px]] 30% + [[File:Resin.png|32px]] 30% | | [[File:Herbs.png|32px]] 30% + [[File:Resin.png|32px]] 30% | ||
| {{bl|Foragers' Camp|large}}{{2Star}} | | {{bl|Foragers' Camp|large}} {{2Star}} | ||
| style="text-align:center;" | 00:17 | | style="text-align:center;" | 00:17 | ||
| rowspan="2" style="text-align:center;" | | | rowspan="2" style="text-align:center;" | {{Sl|Farming|medium}} <br /><br />{{Species link|Humans|medium}} | ||
|- | |- | ||
| colspan="2" | | | colspan="2" | 15 → [[File:DebugNode_RootsSmall_icon.png|32px]] Roots Deposit | ||
| [[File:Herbs.png|32px]] 20% | | [[File:Herbs.png|32px]] 20% | ||
| {{bl|Small Foragers' Camp|large}}{{1Star}} | | {{bl|Small Foragers' Camp|large}} {{1Star}} | ||
| style="text-align:center;" | 00:25 | | style="text-align:center;" | 00:25 | ||
|- | |- | ||
| {{rl|Reed|large}} | | {{rl|Reed|large}} | ||
| colspan="2" | 60 → [[File:DebugNode_ReedBig_icon.png|32px]] Reed Field<br /><br />20 → [[File:DebugNode_ReedSmall_icon.png|32px]] Reed Field | | colspan="2" | 60 → [[File:DebugNode_ReedBig_icon.png|32px]] Reed Field<br /><br />20 → [[File:DebugNode_ReedSmall_icon.png|32px]] Reed Field | ||
| [[File:Roots.png|32px]] 40% + [[File:Icon Resource Clay.png|32px]] 40%<br /><br />[[File:Roots.png|32px]] 20% + [[File:Roots.png|32px]] 20% | | [[File:Roots.png|32px]] 40% + [[File:Icon Resource Clay.png|32px]] 40%<br /><br />[[File:Roots.png|32px]] 20% + [[File:Roots.png|32px]] 20% | ||
| {{bl|Harvesters' Camp|large}}{{2Star}} | | {{bl|Harvesters' Camp|large}} {{2Star}} | ||
| style="text-align:center;" | 00:05 | | style="text-align:center;" | 00:05 | ||
| style="text-align:center;" | none | | style="text-align:center;" | ''none'' | ||
|- style="vertical-align:middle;" | |- style="vertical-align:middle;" | ||
| rowspan="2" | {{rl|Berries|large}}<br /><br />{{rl|Mushrooms|large}} | | rowspan="2" | {{rl|Berries|large}}<br /><br />{{rl|Mushrooms|large}} | ||
| colspan="2" | 70 → [[File:DebugNode DewberryBushBig icon.png|32px]] Dewberry Bush<br /><br />70 → [[File:DebugNode MushroomBig icon.png|32px]] Bleeding Tooth Mushrooms | | colspan="2" | 70 → [[File:DebugNode DewberryBushBig icon.png|32px]] Dewberry Bush<br /><br />70 → [[File:DebugNode MushroomBig icon.png|32px]] Bleeding Tooth Mushrooms | ||
| [[File:Icon_Resource_Berries.png|32px]] | | [[File:Icon_Resource_Berries.png|32px]] 80%<br /><br />[[File:Insects.png|32px]] 40% | ||
| {{bl|Herbalists' Camp|large}}{{2Star}} | | {{bl|Herbalists' Camp|large}} {{2Star}} | ||
| style="text-align:center;" | 00:17 | | style="text-align:center;" | 00:17 | ||
| rowspan="2" style="text-align:center;" | | | rowspan="2" style="text-align:center;" | {{Specialization link|Alchemy|medium}} <br /><br /> {{Species link|Harpies|medium}} | ||
|- style="vertical-align:middle;" | |- style="vertical-align:middle;" | ||
| colspan="2" | 15 → [[File:DebugNode DewberryBushSmall icon.png|32px]] Dewberry Bush<br /><br />15 → [[File:DebugNode MushroomSmall icon.png|32px]] Bleeding Tooth Mushrooms | | colspan="2" | 15 → [[File:DebugNode DewberryBushSmall icon.png|32px]] Dewberry Bush<br /><br />15 → [[File:DebugNode MushroomSmall icon.png|32px]] Bleeding Tooth Mushrooms | ||
| [[File:Icon_Resource_Berries.png|32px]] 20%<br /><br />[[File:Insects.png|32px]] 20% | | [[File:Icon_Resource_Berries.png|32px]] 20%<br /><br />[[File:Insects.png|32px]] 20% | ||
| {{bl|Small Herbalists' Camp|large}}{{1Star}} | | {{bl|Small Herbalists' Camp|large}} {{1Star}} | ||
| style="text-align:center;" | 00:25 | | style="text-align:center;" | 00:25 | ||
|- style="vertical-align:middle;" | |- style="vertical-align:middle;" | ||
| rowspan="2" | {{rl|Clay|large}}<br /><br />{{rl|Sea Marrow|large}} | | rowspan="2" | {{rl|Clay|large}}<br /><br />{{rl|Sea Marrow|large}} | ||
| colspan="2" | 60 → [[File:DebugNode ClayBig icon.png|32px]] Clay Deposit<br /><br />60 → [[File:DebugNode SeaMarrowBig icon.png|32px]] Sea Marrow Deposit | | colspan="2" | 60 → [[File:DebugNode ClayBig icon.png|32px]] Clay Deposit<br /><br />60 → [[File:DebugNode SeaMarrowBig icon.png|32px]] Sea Marrow Deposit | ||
| [[File:CopperOre.png|32px]] 75% + [[File:Roots.png|32px]] 30%<br /><br />[[File: | | [[File:CopperOre.png|32px]] 75% + [[File:Roots.png|32px]] 30%<br /><br />[[File:SeaMarrow.png|32px]] 100% + [[File:Stone.png|32px]] 50% + [[File:Icon_Resource_AncientTablet.png|32px]] 1% | ||
| rowspan="2" | {{bl|Stonecutters' Camp|large}}{{2Star}} | | rowspan="2" | {{bl|Stonecutters' Camp|large}} {{2Star}} | ||
| rowspan="2" style="text-align:center;" | 00:05 | | rowspan="2" style="text-align:center;" | 00:05 | ||
| rowspan="2" style="text-align:center;" | | | rowspan="2" style="text-align:center;" | [[File:Icon Spec Masonry.png|{{ImgM}}]] [[ Buildings#Specializations | Masonry]] <br /><br /> {{Species link|Frogs|medium}} | ||
|- style="vertical-align:middle;" | |- style="vertical-align:middle;" | ||
| colspan="2" | 20 → [[File:DebugNode ClaySmall icon.png|32px]] Clay Deposit<br /><br />20 → [[File:DebugNode SeaMarrowSmall icon.png|32px]] Sea Marrow Deposit | | colspan="2" | 20 → [[File:DebugNode ClaySmall icon.png|32px]] Clay Deposit<br /><br />20 → [[File:DebugNode SeaMarrowSmall icon.png|32px]] Sea Marrow Deposit | ||
Line 221: | Line 418: | ||
| colspan="2" | 70 → [[File:DebugNode SnailBroodmotherBig icon.png|32px]] Slickshell Broodmother<br /><br />70 → [[File:DebugNode WormtongueNestBig icon.png|32px]] Wormtongue Nest | | colspan="2" | 70 → [[File:DebugNode SnailBroodmotherBig icon.png|32px]] Slickshell Broodmother<br /><br />70 → [[File:DebugNode WormtongueNestBig icon.png|32px]] Wormtongue Nest | ||
| [[File:Leather.png|32px]]100%<br /><br />[[File:Insects.png|32px]] 60% | | [[File:Leather.png|32px]]100%<br /><br />[[File:Insects.png|32px]] 60% | ||
| {{bl|Trappers' Camp|large}}{{2Star}} | | {{bl|Trappers' Camp|large}} {{2Star}} | ||
| style="text-align:center;" | 00:17 | | style="text-align:center;" | 00:17 | ||
| rowspan="2" style="text-align:center;" | | | rowspan="2" style="text-align:center;" | {{Specialization link|Meat production}}<br /> <br />{{Species link|Lizards|medium}} | ||
|- style="vertical-align:middle;" | |- style="vertical-align:middle;" | ||
| colspan="2" | 15 → [[File:DebugNode SnailBroodmotherSmall icon.png|32px]] Slickshell Broodmother<br /><br />15 → [[File:DebugNode WormtongueNestSmall icon.png|32px]] Wormtongue Nest | | colspan="2" | 15 → [[File:DebugNode SnailBroodmotherSmall icon.png|32px]] Slickshell Broodmother<br /><br />15 → [[File:DebugNode WormtongueNestSmall icon.png|32px]] Wormtongue Nest | ||
| [[File:Leather.png|32px]] 20%<br /><br />[[File:Insects.png|32px]] 20% | | [[File:Leather.png|32px]] 20%<br /><br />[[File:Insects.png|32px]] 20% | ||
| {{bl|Small Trappers' Camp|large}}{{1Star}} | | {{bl|Small Trappers' Camp|large}} {{1Star}} | ||
| style="text-align:center;" | 00:25 | | style="text-align:center;" | 00:25 | ||
|- | |- | ||
| {{rl| | | rowspan="2" | {{rl|Scales|large}}<br /> <br /> {{rl|Algae|large}} | ||
| colspan="2" | | | colspan="2" | 80 → Copperfin Pond <br /><br /> 80 → Algae Pond | ||
| [[File:Icon Resource Scales 1.png|{{ImgM}}]] 100% + 2 [[File:Icon Resource SeaMarrow.png|{{ImgM}}]] 50% + 2 [[File:Icon Resource Fish 1.png|{{ImgM}}]] 30% <br /><br /> [[File:Icon Resource Algae 1.png|{{ImgM}}]] 100% + 2 [[File:Herbs.png|32px]] 50% + 2 [[File:Icon Resource Fish 1.png|{{ImgM}}]] 20% | |||
| {{bl|Fishing Hut|large}} {{2Star}} | |||
| style="text-align:center;" | 00: | | style="text-align:center;" | 00:08 | ||
| style="text-align:center;" | [[File: | | rowspan="2" style="text-align:center;" | ''none'' | ||
|- | |||
| colspan="2" | 60 → Copperfin Pond <br /><br /> 60 → Algae Pond | |||
| [[File:Icon Resource SeaMarrow.png|{{ImgM}}]] 40% <br /><br /> [[File:Herbs.png|32px]] 40% | |||
| {{bl|Small Fishing Hut|large}} {{1Star}} | |||
| style="text-align:center;" | 00:12 | |||
|- | |||
| {{rl|Copper Ore|large}} <br /><br /> {{rl|Salt|large}} | |||
|colspan="2" | 75 → [[File:Copper Vein.png|32px]] Copper Vein <br /><br /> 75 → [[File:Salt Vein.png|32px]] Salt Vein | |||
| [[File:Clay.png|32px]] 30% <br /><br />[[File:Icon Resource SeaMarrow.png|32px]] 30% | |||
| {{bl|Mine|large}} {{2Star}} | |||
| style="text-align:center;" | 00:40 | |||
| style="text-align:center;" | {{Sl|Engineering|medium}}<br /><br />{{Species link|Beavers|medium}} | |||
|} | |} | ||
= Plagues = | == Plagues == | ||
The Seal is weakening, bringing forth several Plagues upon the world. The only way to stop the Plagues is to reforge the seal by completing Seal orders. An example Plague is The Plague of Mosquitoes, which causes global production speed to be 50% slower. | |||
The | The first 3 Plagues are always: | ||
# Plague of Mosquitoes | |||
# Plague of Malady | |||
# Plague of Darkness | |||
After that, Plague generation is random. | |||
{| class="wikitable" | {| class="wikitable" | ||
Line 249: | Line 463: | ||
! Description | ! Description | ||
|- | |- | ||
| Plague of Blindness | | style="text-align: center"| {{Perk|#cccaac|File:Plagueofblindness.png}} </br> '''Plague of Blindness''' | ||
| When they lost their sight, they lost all hope along with it. All villagers move slower and have a | | When they lost their sight, they lost all hope along with it. All villagers move slower and have a chance of destroying a production yield. | ||
|- | |- | ||
| Plague of Corrupted Water | | style="text-align: center"| {{Perk|#cccaac|File:Plague of Corrupted Water.png}}</br> '''Plague of Corrupted Water''' | ||
| The rainwater has become contaminated, so rainpunk machinery is now even more hazardous. Using rainwater in rain engines generates Blightrot cysts X quicker. | | The rainwater has become contaminated, so rainpunk machinery is now even more hazardous. Using rainwater in rain engines generates Blightrot cysts X quicker. | ||
|- | |- | ||
| Plague of Darkness | | style="text-align: center"|{{Perk|#cccaac|File:Plagueofdarkness.png}}</br> '''Plague of Darkness''' | ||
| Some say this is the beginning of the end. The storm season is longer, and sacrificing goods at the Ancient Hearth is banned. | | Some say this is the beginning of the end. The storm season is longer, and sacrificing goods at the Ancient Hearth is banned. | ||
|- | |- | ||
| Plague of Death | | style="text-align: center"|{{Perk|#cccaac|File:Plagueofdeath.png}} </br>'''Plague of Death''' | ||
| The Sealed Ones are thirsty for blood. Discover 3 Dangerous or Forbidden Glades during this storm. If you don't, villagers will be killed in the coming drizzle season. | | The Sealed Ones are thirsty for blood. Discover 3 Dangerous or Forbidden Glades during this storm. If you don't, villagers will be killed in the coming drizzle season. | ||
|- | |- | ||
| Plague of Fire | | style="text-align: center"|{{Perk|#cccaac|File:Plagueoffire.png}} </br>'''Plague of Fire''' | ||
| Even the eternal rain cannot stop the ghastly fires coming from the abyss. Fuel in the settlement's warehouses is disappearing at a rate of X units every X seconds. | | Even the eternal rain cannot stop the ghastly fires coming from the abyss. Fuel in the settlement's warehouses is disappearing at a rate of X units every X seconds. | ||
|- | |- | ||
| Plague of Fishmen | | style="text-align: center"|{{Perk|#cccaac|File:Plagueoffishmen.png}} </br>'''Plague of Fishmen''' | ||
| Fishmen will summon 1 Dangerous or Forbidden Glade Event near the Ancient Hearth. | | Fishmen will summon 1 Dangerous or Forbidden Glade Event near the Ancient Hearth. | ||
|- | |- | ||
| Plague of the Dark Forest | | style="text-align: center"|{{Perk|#cccaac|File:Plagueofthedarkforest.png}} </br>'''Plague of the Dark Forest''' | ||
| The Sealed Ones incite the forest to become even more sinister. Hostility from discovered Dangerous and Forbidden Glades is increased by X | | The Sealed Ones incite the forest to become even more sinister. Hostility from discovered Dangerous and Forbidden Glades is increased by X | ||
|- | |- | ||
| Plague of Locusts | | style="text-align: center"|{{Perk|#cccaac|File:Plagueoflocusts.png}} </br>'''Plague of Locusts''' | ||
| Destroys X random resource nodes. | | Destroys X random resource nodes. | ||
|- | |- | ||
| Plague of Malady | | style="text-align: center"|{{Perk|#cccaac|File:Plagueofmalady.png}} </br>'''Plague of Malady''' | ||
| The Sealed Ones have inflicted a mysterious disease on the settlement. Villagers take X longer rests and have a X higher chance of consuming twice as much food during a break. | | The Sealed Ones have inflicted a mysterious disease on the settlement. Villagers take X longer rests and have a X higher chance of consuming twice as much food during a break. | ||
|- | |- | ||
| Plague of Mosquitoes | | style="text-align: center"|{{Perk|#cccaac|File:Plagueifmosquitoes.png}} </br>'''Plague of Mosquitoes''' | ||
| The sky turns black with a swarm of mosquitoes. Bitten villagers can't focus on work. Global production speed is X% slower. | | The sky turns black with a swarm of mosquitoes. Bitten villagers can't focus on work. Global production speed is X% slower. | ||
|- | |- | ||
| Plague of Mysteries | | style="text-align: center"|{{Perk|#cccaac|File:Plagueofmysteries.png}} </br>'''Plague of Mysteries''' | ||
| The Sealed Ones possess the power to control almost everything. Negative Forest Mysteries require a lower Hostility level X to activate during the storm. | | The Sealed Ones possess the power to control almost everything. Negative Forest Mysteries require a lower Hostility level X to activate during the storm. | ||
|- | |- | ||
| Plague of Rats | | style="text-align: center"|{{Perk|#cccaac|File:Plagueofrats.png}} </br>'''Plague of Rats''' | ||
| A horde of ravenous rats crawls out of the uncovered seal. Any cooked or raw food in the settlement's warehouses disappears at a rate of X items every X seconds. | | A horde of ravenous rats crawls out of the uncovered seal. Any cooked or raw food in the settlement's warehouses disappears at a rate of X items every X seconds. | ||
|- | |- | ||
| Plague of Snakes | | style="text-align: center"|{{Perk|#cccaac|File:Plagueofsnakes.png}} </br>'''Plague of Snakes''' | ||
| Villagers are horrified by the sight of venomous snakes on the roads. -X to Global Resolve. | | Villagers are horrified by the sight of venomous snakes on the roads. -X to Global Resolve. | ||
|} | |} | ||
= | == Beacon Tower == | ||
[[File:BeaconTowerOptions.png|right|border|Beacon Tower Options]] | [[File:BeaconTowerOptions.png|right|border|Beacon Tower Options]] | ||
[[File:Sealed_Biome_Shrine_icon.png|96px|left|The Beacon Tower]] The | [[File:Sealed_Biome_Shrine_icon.png|96px|left|The Beacon Tower]] The Queen grants each Viceroy who dares to enter the Sealed Forest a new [[blueprint]] to be used exclusively in this [[biome]]. The Beacon Tower offers three levels of aid, each containing temporary abilities to choose from. A viceroy can choose two abilities from the first two levels, and one from the last. | ||
</br > | </br > | ||
Construction cost: 2 {{rl|Planks}}, 2 {{rl|Bricks}}, 2 {{rl|Fabric}}. Once the tower is built, it cannot be destroyed. | |||
</br ></br > | |||
'''LEVEL I''': Supplies (Choose 2)</br> | |||
Cost: free | |||
* 30 {{rl|Meat}} | * 30 {{rl|Meat}} | ||
* 40 {{rl|Grain}} | * 40 {{rl|Grain}} | ||
* All [[ | * All [[buildings]] using [[Fertile Soil]] will produce 50% more goods. Lasts 3 seasons including current one. | ||
'''LEVEL II''': Bells (Choose 2)</br> | |||
Cost: free | |||
* Global Production rate is 50% faster for the current season. | * Global Production rate is 50% faster for the current season. | ||
* Villagers with low resolve leave 50% slower for the current season. | * [[Villagers]] with low resolve leave 50% slower for the current season. | ||
* All [[Trade Routes]] are 100% for the current season. (Active | * All [[Trade Routes]] are 100% faster for the current season. (Active Trade Routes included.) | ||
'''LEVEL III''': Miracles (Choose 1)</br> | |||
Cost: free | |||
* [[Hostility]] is decreased by 100 for the duration of the current season. | * [[Hostility]] is decreased by 100 for the duration of the current season. | ||
* The [[Ancient Hearth]]'s | * The [[Ancient Hearth]]'s [[Corruption Resistance]] is increased by 1500 for the duration of the current season. | ||
* | * Scouts work 50% faster on [[Glade Events]] for the duration of the current season. | ||
<br /> | |||
== Strategy == | |||
[[Guidance Stones | * There are some clues in [[Glades]] providing guidance to where the Seal is located. The Seal will always be located in a Dangerous [[Glade]], and '''Guidance Stones''' that point to the Seal's location spawn in all Glades until the Seal is discovered. | ||
** '''Guidance Stones''' can be demolished, granting 15 {{rl|Stone}} and 8 {{rl|Resin}}. | |||
* In order to successfully complete the Sealed Forest, a Viceroy needs to reforge the Seal by completing [[ #Seal Orders | Seal Orders]]. All Seals above Pioneer [[difficulty]] have the same Seal Orders to complete, no matter the color, with only a slight variation in the numbers depending on difficulty. As opposed to other [[biomes]], Viceroys need not fill up the [[Reputation]] bar to complete the settlement. A Viceroy cannot win the Sealed Forest by filling up the Reputation bar, once the bar is filled, it is no longer possible to lower [[Impatience]]. | |||
* Since Reputation points don't win you the game, not turning in completable [[Orders]] is a good back-up plan to make use of any [[ Queen%27s_Impatience#Last_Stand | Last Stand]] time you've gotten from Citadel [[upgrades]].[[#References|<sup>[1]</sup>]] | |||
* It is always a good idea to hold in SHIFT while marking trees so you can choose to only chop [[ #Trees | Overgrown trees]], which have 20 charges instead of 2, giving you more {{rl|Wood}} and less [[Hostility]]. However, don't be afraid to chop a few normal trees to make room. So long as most of your wood comes from Overgrown Abyssal trees, the hostility gain from a few chopped normal trees will be negligible.[[#References|<sup>[2]</sup>]] | |||
* Consider not opening [[Abandoned Caches]] until you reveal the Seal's location, as the level one cache-themed [[ #Seal Orders | Seal Order]] '''Heart of the Forest''' is not retroactive.[[#References|<sup>[2]</sup>]] | |||
* [[ #Beacon Tower | Beacon Tower]]'s level 3 ability that increases scouts' [[Glade Event]] working speed can be of great help when working on two Forbidden Glade Events at the same time for the '''Forbidden Essence''' Seal Order. | |||
* Two [[ #Plagues | Plagues]] can be used to your advantage when completing Seal Orders: | |||
** '''Plague of Corrupted Water''' allows to generate [[Blightrot Cysts]] significantly faster than normally. | |||
** '''Plague of Fishmen''' may reduce the need for opening Glades if it happens to spawn a Forbidden [[Glade Event]]. | |||
* If you see that '''Plague of Locusts''' will activate next [[Storm]] and you have [[resource]] nodes you can't afford to lose, consider opening 1-2 Small [[Glades]] to dilute the pool of nodes that can be destroyed. | |||
== References == | |||
# Advice to turn in Orders only when in Last Stand by Discord user VinylScratch. | |||
# Heart of the Forest Seal order advice and reminder to chop normal trees for space by Discord user Priestess of Athe. | |||
{{SeeAlso|World Map|Coastal Grove|Royal Woodlands|Marshlands}} |
Latest revision as of 05:50, 8 December 2024
Overview
The Sealed Forest, a biome that unfolds its mysteries only at the culmination of one's journey. To gain entry into this realm and reforge the dreaded Seal, one must amass a requisite number of Seal Fragments during the course of their odyssey.
New complications such as gaining Hostility when felling trees and facing several Plagues whilst trying to reforge the Seal will undoubtedly challenge even the most experienced of Viceroys! Find Guidance in Small Glades.
Effects
Requirements for Entry
Depending on the Seal type, a Viceroy will need a specified amount of Seal Fragments to enter the Sealed Forest. Viceroys will also need to be within reach of one of the hex tiles surrounding the Sealed Forest modifier tile. Upon entry, Viceroys have an indefinite amount of years to complete this biome and close the Seal, no matter how many years they had left in the run.
On the left is a scenario where a Viceroy cannot reach the Sealed Forest, because they do not have the requisite 1 year left to complete a last settlement and then enter the Sealed Forest, on the right is a scenario where a Viceroy does not have enough years left to explore further and reach the Sealed Forest. Thus, a Viceroy is advised to calculate years and Seal Fragments carefully.
Seal Fragments are earned by Viceroys upon completion of settlements. Negative Modifiers grant a Royal Resupply, from where Viceroys can choose to receive 5 additional Seal Fragments.
Seal Orders
Prestige 11 - Prestige 20:
Option 1 | Option 2 | Option 3 | Rewards | |
---|---|---|---|---|
Level 1 | Heart of Amber | Heart of the Forest | Mechanical Heart | Gift of the Keeper |
Deliver: 15 Pack of Crops 15 Pack of Provisions 15 Pack of Building Materials |
Open or Send 4 Abandoned Caches (NOT retroactive) | Install 10 Rainpunk Engines in production buildings | Choose from an array of Epic Cornerstones | |
Level 2 | Golden Blood | Blood of the Stag | Mortal Blood | Gift of the Keeper |
Reach Standing Level 3 with 3 Settlements. | Earn 6 Reputation Points from Events (Retroactive) |
Earn 6 Reputation points from Resolve (Retroactive) |
Choose from an array of Epic Cornerstones | |
Level 3 | Crystal Feathers | Queen's Feathers | Metal Feathers | Gift of the Keeper |
Deliver 100 Amber |
Fulfill the following needs for 60 Seconds: 25 Complex Food Need 25 Services Need 25 Clothing Need |
Deliver: 50 Tools 30 Pipes 12 Parts |
Choose from an array of Epic Cornerstones | |
Level 4 | Forbidden Essence | Fire Essence | Essence of Corruption | Reforge! |
Complete 2 Forbidden Glade Events with no more than 1000 seconds between them. (NOT retroactive) |
Keep Fox Resolve above 35 for 300 seconds Keep Beaver Resolve above 40 for 300 seconds Keep Harpy Resolve above 35 for 300 seconds Keep Lizard Resolve above 35 for 300 seconds Keep Human Resolve above 45 for 300 seconds Keep Frog Resolve above 40 for 300 seconds |
Burn 35 Blightrot Cysts in one year (progress resets at the start of Drizzle Season) | Forging the Seal! |
Veteran - Prestige 10:
Option 1 | Option 2 | Option 3 | Rewards | |
---|---|---|---|---|
Level 1 | Heart of Amber | Heart of the Forest | Mechanical Heart | Gift of the Keeper |
Deliver: 12 Pack of Crops 12 Pack of Provisions 12 Pack of Building Materials |
Open or Send 3 Abandoned Caches (NOT retroactive) | Install 8 Rainpunk Engines in production buildings | Choose from an array of Epic Cornerstones | |
Level 2 | Golden Blood | Blood of the Stag | Mortal Blood | Gift of the Keeper |
Reach Standing Level 2 with 3 Settlements. | Earn 5 Reputation Points from Events (Retroactive) |
Earn 5 Reputation points from Resolve (Retroactive) |
Choose from an array of Epic Cornerstones | |
Level 3 | Crystal Feathers | Queen's Feathers | Metal Feathers | Gift of the Keeper |
Deliver 80 Amber |
Fulfill the following needs for 60 Seconds: 25 Complex Food Need 25 Services Need |
Deliver: 40 Tools 25 Pipes 10 Parts |
Choose from an array of Epic Cornerstones | |
Level 4 | Forbidden Essence | Fire Essence | Essence of Corruption | Reforge! |
Complete 2 Forbidden Glade Events with no more than 1200 seconds between them. (NOT retroactive) |
Keep Fox Resolve above 30 for 300 seconds Keep Beaver Resolve above 35 for 300 seconds Keep Harpy Resolve above 30 for 300 seconds Keep Lizard Resolve above 30 for 300 seconds Keep Human Resolve above 40 for 300 seconds Keep Frog Resolve above 35 for 300 seconds |
Burn 20 Blightrot Cysts in one year (progress resets at the start of Drizzle Season) | Forging the Seal! |
Pioneer:
Option 1 | Option 2 | Option 3 | Rewards | |
---|---|---|---|---|
Level 1 | Heart of Amber | Heart of the Forest | Heart of the Ancient Flame | Gift of the Keeper |
Deliver: 8 Pack of Crops 8 Pack of Provisions 8 Pack of Building Materials |
Open or Send 2 Abandoned Caches (NOT retroactive) | Sacrifice 125 Wood in the Ancient Hearth Deliver 3 Wildfire Essence |
Choose from an array of Epic Cornerstones | |
Level 2 | Golden Blood | Blood of the Stag | Mortal Blood | Gift of the Keeper |
Sell 30 Pack of Trade Goods to any trader Buy at least 5 Perks or blueprints from traders |
Earn 3 Reputation Points from Events (Retroactive) | Earn 3 Reputation points from Resolve (Retroactive) | Choose from an array of Epic Cornerstones | |
Level 3 | Crystal Feathers | Queen's Feathers | Stormbird Feathers | Gift of the Keeper |
Deliver 40 Amber | Fulfill the following needs for 60 Seconds: 15 Complex Food Need 15 Services Need |
Complete 1 Forbidden Glade Event (NOT retroactive) |
Choose from an array of Epic Cornerstones | |
Level 4 | Forbidden Essence | Fire Essence | Essence of Wealth | Reforge! |
Deliver: 4 Ancient Tablets Complete 2 Dangerous or Forbidden Glade Events with no more than 1200 seconds between them. (NOT retroactive) |
(Only two Species) Keep Fox Resolve above 35 for 300 seconds Keep Beaver Resolve above 30 for 300 seconds Keep Harpy Resolve above 30 for 300 seconds Keep Lizard Resolve above 35 for 300 seconds Keep Human Resolve above 35 for 300 seconds Keep Frog Resolve above 30 for 300 seconds |
Sell 50 Amber worth of goods to a trader or trade route. Deliver 50 Pack of Luxury Goods |
Forging the Seal! |
Settler:
Option 1 | Option 2 | Option 3 | Rewards | |
---|---|---|---|---|
Level 1 | Heart of Amber | Heart of the Forest | Heart of the Ancient Flame | Gift of the Keeper |
Deliver: 8 Pack of Crops 8 Pack of Provisions 8 Pack of Building Materials |
Open or Send 2 Abandoned Caches (NOT retroactive) | Sacrifice 125 Wood in the Ancient Hearth Deliver 3 Wildfire Essence |
Choose from an array of Epic Cornerstones | |
Level 2 | Golden Blood | Blood of the Stag | Mortal Blood | Gift of the Keeper |
Sell 30 Pack of Trade Goods to any trader Buy at least 5 Perks or blueprints from traders |
Earn 3 Reputation Points from Events (Retroactive) | Earn 3 Reputation points from Resolve (Retroactive) | Choose from an array of Epic Cornerstones | |
Level 3 | Crystal Feathers | Queen's Feathers | Stormbird Feathers | Gift of the Keeper |
Deliver 40 Amber | Fulfill the following needs for 60 Seconds: 15 Complex Food Need 15 Services Need |
Complete 1 Forbidden Glade Event (NOT retroactive) |
Choose from an array of Epic Cornerstones | |
Level 4 | Forbidden Essence | Fire Essence | Essence of Wealth | Reforge! |
Deliver: 4 Ancient Tablets Complete 2 Dangerous or Forbidden Glade Events with no more than 1200 seconds between them. (NOT retroactive) |
(Only two Species) Keep Fox Resolve above 35 for 300 seconds Keep Beaver Resolve above 30 for 300 seconds Keep Harpy Resolve above 30 for 300 seconds Keep Lizard Resolve above 35 for 300 seconds Keep Human Resolve above 35 for 300 seconds Keep Frog Resolve above 30 for 300 seconds |
Sell 50 Amber worth of goods to a trader or trade route. Deliver 50 Pack of Luxury Goods |
Forging the Seal! |
Resources
The Sealed Forest contains the following resources:
Trees
Trees | Charges | Bonus Resources | Description |
---|---|---|---|
Abyssal trees | 2 | Meat (10%) + Sea Marrow (10%) + Leather (10%) |
A bizarre, writhing growth... is this even really a tree? |
Overgrown Abyssal Trees | 20 | Meat (10%) + Sea Marrow (10%) + Leather (10%) |
A giant, bizarre growth... it's bigger than the other trees in the area. |
Natural Resources
Primary Resources | Charges → Resource Deposits | Bonus Resources | Gathering Building | Speed | Specialization Bonus | |
---|---|---|---|---|---|---|
Roots | 70 → Roots Node | 30% + 30% | Foragers' Camp ★★ | 00:17 | Farming Humans | |
15 → Roots Deposit | 20% | Small Foragers' Camp ★ | 00:25 | |||
Reed | 60 → Reed Field 20 → Reed Field |
40% + 40% 20% + 20% |
Harvesters' Camp ★★ | 00:05 | none | |
Berries Mushrooms |
70 → Dewberry Bush 70 → Bleeding Tooth Mushrooms |
80% 40% |
Herbalists' Camp ★★ | 00:17 | Alchemy Harpies | |
15 → Dewberry Bush 15 → Bleeding Tooth Mushrooms |
20% 20% |
Small Herbalists' Camp ★ | 00:25 | |||
Clay Sea Marrow |
60 → Clay Deposit 60 → Sea Marrow Deposit |
75% + 30% 100% + 50% + 1% |
Stonecutters' Camp ★★ | 00:05 | Masonry Frogs | |
20 → Clay Deposit 20 → Sea Marrow Deposit |
50% + 20% 80% + 40% | |||||
Meat Insects |
70 → Slickshell Broodmother 70 → Wormtongue Nest |
100% 60% |
Trappers' Camp ★★ | 00:17 | Meat production Lizards | |
15 → Slickshell Broodmother 15 → Wormtongue Nest |
20% 20% |
Small Trappers' Camp ★ | 00:25 | |||
Scales Algae |
80 → Copperfin Pond 80 → Algae Pond |
100% + 2 50% + 2 30% 100% + 2 50% + 2 20% |
Fishing Hut ★★ | 00:08 | none | |
60 → Copperfin Pond 60 → Algae Pond |
40% 40% |
Small Fishing Hut ★ | 00:12 | |||
Copper Ore Salt |
75 → Copper Vein 75 → Salt Vein |
30% 30% |
Mine ★★ | 00:40 | Engineering Beavers |
Plagues
The Seal is weakening, bringing forth several Plagues upon the world. The only way to stop the Plagues is to reforge the seal by completing Seal orders. An example Plague is The Plague of Mosquitoes, which causes global production speed to be 50% slower.
The first 3 Plagues are always:
- Plague of Mosquitoes
- Plague of Malady
- Plague of Darkness
After that, Plague generation is random.
Beacon Tower
The Queen grants each Viceroy who dares to enter the Sealed Forest a new blueprint to be used exclusively in this biome. The Beacon Tower offers three levels of aid, each containing temporary abilities to choose from. A viceroy can choose two abilities from the first two levels, and one from the last.
Construction cost: 2 Planks, 2 Bricks, 2 Fabric. Once the tower is built, it cannot be destroyed.
LEVEL I: Supplies (Choose 2)
Cost: free
- 30 Meat
- 40 Grain
- All buildings using Fertile Soil will produce 50% more goods. Lasts 3 seasons including current one.
LEVEL II: Bells (Choose 2)
Cost: free
- Global Production rate is 50% faster for the current season.
- Villagers with low resolve leave 50% slower for the current season.
- All Trade Routes are 100% faster for the current season. (Active Trade Routes included.)
LEVEL III: Miracles (Choose 1)
Cost: free
- Hostility is decreased by 100 for the duration of the current season.
- The Ancient Hearth's Corruption Resistance is increased by 1500 for the duration of the current season.
- Scouts work 50% faster on Glade Events for the duration of the current season.
Strategy
- There are some clues in Glades providing guidance to where the Seal is located. The Seal will always be located in a Dangerous Glade, and Guidance Stones that point to the Seal's location spawn in all Glades until the Seal is discovered.
- In order to successfully complete the Sealed Forest, a Viceroy needs to reforge the Seal by completing Seal Orders. All Seals above Pioneer difficulty have the same Seal Orders to complete, no matter the color, with only a slight variation in the numbers depending on difficulty. As opposed to other biomes, Viceroys need not fill up the Reputation bar to complete the settlement. A Viceroy cannot win the Sealed Forest by filling up the Reputation bar, once the bar is filled, it is no longer possible to lower Impatience.
- Since Reputation points don't win you the game, not turning in completable Orders is a good back-up plan to make use of any Last Stand time you've gotten from Citadel upgrades.[1]
- It is always a good idea to hold in SHIFT while marking trees so you can choose to only chop Overgrown trees, which have 20 charges instead of 2, giving you more Wood and less Hostility. However, don't be afraid to chop a few normal trees to make room. So long as most of your wood comes from Overgrown Abyssal trees, the hostility gain from a few chopped normal trees will be negligible.[2]
- Consider not opening Abandoned Caches until you reveal the Seal's location, as the level one cache-themed Seal Order Heart of the Forest is not retroactive.[2]
- Beacon Tower's level 3 ability that increases scouts' Glade Event working speed can be of great help when working on two Forbidden Glade Events at the same time for the Forbidden Essence Seal Order.
- Two Plagues can be used to your advantage when completing Seal Orders:
- Plague of Corrupted Water allows to generate Blightrot Cysts significantly faster than normally.
- Plague of Fishmen may reduce the need for opening Glades if it happens to spawn a Forbidden Glade Event.
- If you see that Plague of Locusts will activate next Storm and you have resource nodes you can't afford to lose, consider opening 1-2 Small Glades to dilute the pool of nodes that can be destroyed.
References
- Advice to turn in Orders only when in Last Stand by Discord user VinylScratch.
- Heart of the Forest Seal order advice and reminder to chop normal trees for space by Discord user Priestess of Athe.