Sealed Forest: Difference between revisions
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{{version|1.4.15}} | {{version|1.4.15}} | ||
[[File: | [[File:Biome SealedForest.png|thumb|360px|The Sealed Forest]] | ||
== Overview == | == Overview == | ||
[[File:Icon Biome Sealed Forest.png|96px|left]] | |||
The Sealed Forest, a biome that unfolds its mysteries only at the culmination of one's journey. To gain entry into this realm and reforge the dreaded Seal, one must amass a requisite number of [[File:SealFragment.png|14px]] Seal Fragments during the course of their odyssey. | The Sealed Forest, a biome that unfolds its mysteries only at the culmination of one's journey. To gain entry into this realm and reforge the dreaded Seal, one must amass a requisite number of [[File:SealFragment.png|14px]] Seal Fragments during the course of their odyssey. | ||
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| {{bl|Foragers' Camp|large}} {{2Star}} | | {{bl|Foragers' Camp|large}} {{2Star}} | ||
| style="text-align:center;" | 00:17 | | style="text-align:center;" | 00:17 | ||
| rowspan="2" style="text-align:center;" | {{Sl|Farming}} <br /><br />{{Species link|Humans}} | | rowspan="2" style="text-align:center;" | {{Sl|Farming|medium}} <br /><br />{{Species link|Humans|medium}} | ||
|- | |- | ||
| colspan="2" | 15 → [[File:DebugNode_RootsSmall_icon.png|32px]] Roots Deposit | | colspan="2" | 15 → [[File:DebugNode_RootsSmall_icon.png|32px]] Roots Deposit | ||
Line 398: | Line 398: | ||
| {{bl|Herbalists' Camp|large}} {{2Star}} | | {{bl|Herbalists' Camp|large}} {{2Star}} | ||
| style="text-align:center;" | 00:17 | | style="text-align:center;" | 00:17 | ||
| rowspan="2" style="text-align:center;" | {{Specialization link|Alchemy}} <br /><br /> {{Species link|Harpies}} | | rowspan="2" style="text-align:center;" | {{Specialization link|Alchemy|medium}} <br /><br /> {{Species link|Harpies|medium}} | ||
|- style="vertical-align:middle;" | |- style="vertical-align:middle;" | ||
| colspan="2" | 15 → [[File:DebugNode DewberryBushSmall icon.png|32px]] Dewberry Bush<br /><br />15 → [[File:DebugNode MushroomSmall icon.png|32px]] Bleeding Tooth Mushrooms | | colspan="2" | 15 → [[File:DebugNode DewberryBushSmall icon.png|32px]] Dewberry Bush<br /><br />15 → [[File:DebugNode MushroomSmall icon.png|32px]] Bleeding Tooth Mushrooms | ||
Line 410: | Line 410: | ||
| rowspan="2" | {{bl|Stonecutters' Camp|large}} {{2Star}} | | rowspan="2" | {{bl|Stonecutters' Camp|large}} {{2Star}} | ||
| rowspan="2" style="text-align:center;" | 00:05 | | rowspan="2" style="text-align:center;" | 00:05 | ||
| rowspan="2" style="text-align:center;" | [[File:Icon Spec Masonry.png|{{ | | rowspan="2" style="text-align:center;" | [[File:Icon Spec Masonry.png|{{ImgM}}]] [[ Buildings#Specializations | Masonry]] <br /><br /> {{Species link|Frogs|medium}} | ||
|- style="vertical-align:middle;" | |- style="vertical-align:middle;" | ||
| colspan="2" | 20 → [[File:DebugNode ClaySmall icon.png|32px]] Clay Deposit<br /><br />20 → [[File:DebugNode SeaMarrowSmall icon.png|32px]] Sea Marrow Deposit | | colspan="2" | 20 → [[File:DebugNode ClaySmall icon.png|32px]] Clay Deposit<br /><br />20 → [[File:DebugNode SeaMarrowSmall icon.png|32px]] Sea Marrow Deposit | ||
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| {{bl|Trappers' Camp|large}} {{2Star}} | | {{bl|Trappers' Camp|large}} {{2Star}} | ||
| style="text-align:center;" | 00:17 | | style="text-align:center;" | 00:17 | ||
| rowspan="2" style="text-align:center;" | {{Specialization link|Meat production}}<br /> <br /> | | rowspan="2" style="text-align:center;" | {{Specialization link|Meat production}}<br /> <br />{{Species link|Lizards|medium}} | ||
|- style="vertical-align:middle;" | |- style="vertical-align:middle;" | ||
| colspan="2" | 15 → [[File:DebugNode SnailBroodmotherSmall icon.png|32px]] Slickshell Broodmother<br /><br />15 → [[File:DebugNode WormtongueNestSmall icon.png|32px]] Wormtongue Nest | | colspan="2" | 15 → [[File:DebugNode SnailBroodmotherSmall icon.png|32px]] Slickshell Broodmother<br /><br />15 → [[File:DebugNode WormtongueNestSmall icon.png|32px]] Wormtongue Nest | ||
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| style="text-align:center;" | 00:25 | | style="text-align:center;" | 00:25 | ||
|- | |- | ||
| rowspan="2" | | | rowspan="2" | {{rl|Scales|large}}<br /> <br /> {{rl|Algae|large}} | ||
| colspan="2" | 80 → Copperfin Pond <br /><br /> 80 → Algae Pond | | colspan="2" | 80 → Copperfin Pond <br /><br /> 80 → Algae Pond | ||
| [[File:Icon Resource Scales 1.png|{{ImgM}}]] 100% + 2 [[File:Icon Resource SeaMarrow.png|{{ImgM}}]] 50% + 2 [[File:Icon Resource Fish 1.png|{{ImgM}}]] 30% <br /><br /> [[File:Icon Resource Algae 1.png|{{ImgM}}]] 100% + 2 [[File:Herbs.png|32px]] 50% + 2 [[File:Icon Resource Fish 1.png|{{ImgM}}]] 20% | | [[File:Icon Resource Scales 1.png|{{ImgM}}]] 100% + 2 [[File:Icon Resource SeaMarrow.png|{{ImgM}}]] 50% + 2 [[File:Icon Resource Fish 1.png|{{ImgM}}]] 30% <br /><br /> [[File:Icon Resource Algae 1.png|{{ImgM}}]] 100% + 2 [[File:Herbs.png|32px]] 50% + 2 [[File:Icon Resource Fish 1.png|{{ImgM}}]] 20% | ||
| | | {{bl|Fishing Hut|large}} {{2Star}} | ||
| style="text-align:center;" | 00:08 | | style="text-align:center;" | 00:08 | ||
| rowspan="2" style="text-align:center;" | ''none'' | | rowspan="2" style="text-align:center;" | ''none'' | ||
Line 436: | Line 436: | ||
| colspan="2" | 60 → Copperfin Pond <br /><br /> 60 → Algae Pond | | colspan="2" | 60 → Copperfin Pond <br /><br /> 60 → Algae Pond | ||
| [[File:Icon Resource SeaMarrow.png|{{ImgM}}]] 40% <br /><br /> [[File:Herbs.png|32px]] 40% | | [[File:Icon Resource SeaMarrow.png|{{ImgM}}]] 40% <br /><br /> [[File:Herbs.png|32px]] 40% | ||
| | | {{bl|Small Fishing Hut|large}} {{1Star}} | ||
| style="text-align:center;" | 00:12 | | style="text-align:center;" | 00:12 | ||
|- | |- | ||
Line 442: | Line 442: | ||
| colspan="2" | 75 → [[File:Copper_Vein.png|32px]] Copper Vein | | colspan="2" | 75 → [[File:Copper_Vein.png|32px]] Copper Vein | ||
| [[File:Clay.png|32px]] 30% | | [[File:Clay.png|32px]] 30% | ||
| {{bl|Mine}} {{2Star}} | | {{bl|Mine|large}} {{2Star}} | ||
| style="text-align:center;" | 00: | | style="text-align:center;" | 00:40 | ||
| style="text-align:center;" | {{Specialization link|Engineering}}<br /><br />{{Species link|Beavers}} | | style="text-align:center;" | {{Specialization link|Engineering|medium}}<br /><br />{{Species link|Beavers|medium}} | ||
|} | |} | ||
Latest revision as of 21:30, 11 November 2024
Overview
The Sealed Forest, a biome that unfolds its mysteries only at the culmination of one's journey. To gain entry into this realm and reforge the dreaded Seal, one must amass a requisite number of Seal Fragments during the course of their odyssey.
New complications such as gaining Hostility when felling trees and facing several Plagues whilst trying to reforge the Seal will undoubtedly challenge even the most experienced of Viceroys! Find Guidance in Small Glades.
Effects
Requirements for Entry
Depending on the Seal type, a Viceroy will need a specified amount of Seal Fragments to enter the Sealed Forest. Viceroys will also need to be within reach of one of the hex tiles surrounding the Sealed Forest modifier tile. Upon entry, Viceroys have an indefinite amount of years to complete this biome and close the Seal, no matter how many years they had left in the run.
On the left is a scenario where a Viceroy cannot reach the Sealed Forest, because they do not have the requisite 1 year left to complete a last settlement and then enter the Sealed Forest, on the right is a scenario where a Viceroy does not have enough years left to explore further and reach the Sealed Forest. Thus, a Viceroy is advised to calculate years and Seal Fragments carefully.
Seal Fragments are earned by Viceroys upon completion of settlements. Negative Modifiers grant a Royal Resupply, from where Viceroys can choose to receive 5 additional Seal Fragments.
Seal Orders
Prestige 11 - Prestige 20:
Option 1 | Option 2 | Option 3 | Rewards | |
---|---|---|---|---|
Level 1 | Heart of Amber | Heart of the Forest | Mechanical Heart | Gift of the Keeper |
Deliver: 15 Pack of Crops 15 Pack of Provisions 15 Pack of Building Materials |
Open or Send 4 Abandoned Caches (NOT retroactive) | Install 10 Rainpunk Engines in production buildings | Choose from an array of Epic Cornerstones | |
Level 2 | Golden Blood | Blood of the Stag | Mortal Blood | Gift of the Keeper |
Reach Standing Level 3 with 3 Settlements. | Earn 6 Reputation Points from Events (Retroactive) |
Earn 6 Reputation points from Resolve (Retroactive) |
Choose from an array of Epic Cornerstones | |
Level 3 | Crystal Feathers | Queen's Feathers | Metal Feathers | Gift of the Keeper |
Deliver 100 Amber |
Fulfill the following needs for 60 Seconds: 25 Complex Food Need 25 Services Need 25 Clothing Need |
Deliver: 50 Tools 30 Pipes 12 Parts |
Choose from an array of Epic Cornerstones | |
Level 4 | Forbidden Essence | Fire Essence | Essence of Corruption | Reforge! |
Complete 2 Forbidden Glade Events with no more than 1000 seconds between them. (NOT retroactive) |
Keep Fox Resolve above 35 for 300 seconds Keep Beaver Resolve above 40 for 300 seconds Keep Harpy Resolve above 35 for 300 seconds Keep Lizard Resolve above 35 for 300 seconds Keep Human Resolve above 45 for 300 seconds Keep Frog Resolve above 40 for 300 seconds |
Burn 35 Blightrot Cysts in one year (progress resets at the start of Drizzle Season) | Forging the Seal! |
Veteran - Prestige 10:
Option 1 | Option 2 | Option 3 | Rewards | |
---|---|---|---|---|
Level 1 | Heart of Amber | Heart of the Forest | Mechanical Heart | Gift of the Keeper |
Deliver: 12 Pack of Crops 12 Pack of Provisions 12 Pack of Building Materials |
Open or Send 3 Abandoned Caches (NOT retroactive) | Install 8 Rainpunk Engines in production buildings | Choose from an array of Epic Cornerstones | |
Level 2 | Golden Blood | Blood of the Stag | Mortal Blood | Gift of the Keeper |
Reach Standing Level 2 with 3 Settlements. | Earn 5 Reputation Points from Events (Retroactive) |
Earn 5 Reputation points from Resolve (Retroactive) |
Choose from an array of Epic Cornerstones | |
Level 3 | Crystal Feathers | Queen's Feathers | Metal Feathers | Gift of the Keeper |
Deliver 80 Amber |
Fulfill the following needs for 60 Seconds: 25 Complex Food Need 25 Services Need |
Deliver: 40 Tools 25 Pipes 10 Parts |
Choose from an array of Epic Cornerstones | |
Level 4 | Forbidden Essence | Fire Essence | Essence of Corruption | Reforge! |
Complete 2 Forbidden Glade Events with no more than 1200 seconds between them. (NOT retroactive) |
Keep Fox Resolve above 30 for 300 seconds Keep Beaver Resolve above 35 for 300 seconds Keep Harpy Resolve above 30 for 300 seconds Keep Lizard Resolve above 30 for 300 seconds Keep Human Resolve above 40 for 300 seconds Keep Frog Resolve above 35 for 300 seconds |
Burn 20 Blightrot Cysts in one year (progress resets at the start of Drizzle Season) | Forging the Seal! |
Pioneer:
Option 1 | Option 2 | Option 3 | Rewards | |
---|---|---|---|---|
Level 1 | Heart of Amber | Heart of the Forest | Heart of the Ancient Flame | Gift of the Keeper |
Deliver: 8 Pack of Crops 8 Pack of Provisions 8 Pack of Building Materials |
Open or Send 2 Abandoned Caches (NOT retroactive) | Sacrifice 125 Wood in the Ancient Hearth Deliver 3 Wildfire Essence |
Choose from an array of Epic Cornerstones | |
Level 2 | Golden Blood | Blood of the Stag | Mortal Blood | Gift of the Keeper |
Sell 30 Pack of Trade Goods to any trader Buy at least 5 Perks or blueprints from traders |
Earn 3 Reputation Points from Events (Retroactive) | Earn 3 Reputation points from Resolve (Retroactive) | Choose from an array of Epic Cornerstones | |
Level 3 | Crystal Feathers | Queen's Feathers | Stormbird Feathers | Gift of the Keeper |
Deliver 40 Amber | Fulfill the following needs for 60 Seconds: 15 Complex Food Need 15 Services Need |
Complete 1 Forbidden Glade Event (NOT retroactive) |
Choose from an array of Epic Cornerstones | |
Level 4 | Forbidden Essence | Fire Essence | Essence of Wealth | Reforge! |
Deliver: 4 Ancient Tablets Complete 2 Dangerous or Forbidden Glade Events with no more than 1200 seconds between them. (NOT retroactive) |
(Only two Species) Keep Fox Resolve above 35 for 300 seconds Keep Beaver Resolve above 30 for 300 seconds Keep Harpy Resolve above 30 for 300 seconds Keep Lizard Resolve above 35 for 300 seconds Keep Human Resolve above 35 for 300 seconds Keep Frog Resolve above 30 for 300 seconds |
Sell 50 Amber worth of goods to a trader or trade route. Deliver 50 Pack of Luxury Goods |
Forging the Seal! |
Settler:
Option 1 | Option 2 | Option 3 | Rewards | |
---|---|---|---|---|
Level 1 | Heart of Amber | Heart of the Forest | Heart of the Ancient Flame | Gift of the Keeper |
Deliver: 8 Pack of Crops 8 Pack of Provisions 8 Pack of Building Materials |
Open or Send 2 Abandoned Caches (NOT retroactive) | Sacrifice 125 Wood in the Ancient Hearth Deliver 3 Wildfire Essence |
Choose from an array of Epic Cornerstones | |
Level 2 | Golden Blood | Blood of the Stag | Mortal Blood | Gift of the Keeper |
Sell 30 Pack of Trade Goods to any trader Buy at least 5 Perks or blueprints from traders |
Earn 3 Reputation Points from Events (Retroactive) | Earn 3 Reputation points from Resolve (Retroactive) | Choose from an array of Epic Cornerstones | |
Level 3 | Crystal Feathers | Queen's Feathers | Stormbird Feathers | Gift of the Keeper |
Deliver 40 Amber | Fulfill the following needs for 60 Seconds: 15 Complex Food Need 15 Services Need |
Complete 1 Forbidden Glade Event (NOT retroactive) |
Choose from an array of Epic Cornerstones | |
Level 4 | Forbidden Essence | Fire Essence | Essence of Wealth | Reforge! |
Deliver: 4 Ancient Tablets Complete 2 Dangerous or Forbidden Glade Events with no more than 1200 seconds between them. (NOT retroactive) |
(Only two Species) Keep Fox Resolve above 35 for 300 seconds Keep Beaver Resolve above 30 for 300 seconds Keep Harpy Resolve above 30 for 300 seconds Keep Lizard Resolve above 35 for 300 seconds Keep Human Resolve above 35 for 300 seconds Keep Frog Resolve above 30 for 300 seconds |
Sell 50 Amber worth of goods to a trader or trade route. Deliver 50 Pack of Luxury Goods |
Forging the Seal! |
Resources
The Sealed Forest contains the following resources:
Trees
Trees | Charges | Bonus Resources | Description |
---|---|---|---|
Abyssal trees | 2 | Meat (10%) + Sea Marrow (10%) + Leather (10%) |
A bizarre, writhing growth... is this even really a tree? |
Overgrown Abyssal Trees | 20 | Meat (10%) + Sea Marrow (10%) + Leather (10%) |
A giant, bizarre growth... it's bigger than the other trees in the area. |
Natural Resources
Primary Resources | Charges → Resource Deposits | Bonus Resources | Gathering Building | Speed | Specialization Bonus | |
---|---|---|---|---|---|---|
Roots | 70 → Roots Node | 30% + 30% | Foragers' Camp ★★ | 00:17 | Farming Humans | |
15 → Roots Deposit | 20% | Small Foragers' Camp ★ | 00:25 | |||
Reed | 60 → Reed Field 20 → Reed Field |
40% + 40% 20% + 20% |
Harvesters' Camp ★★ | 00:05 | none | |
Berries Mushrooms |
70 → Dewberry Bush 70 → Bleeding Tooth Mushrooms |
80% 40% |
Herbalists' Camp ★★ | 00:17 | Alchemy Harpies | |
15 → Dewberry Bush 15 → Bleeding Tooth Mushrooms |
20% 20% |
Small Herbalists' Camp ★ | 00:25 | |||
Clay Sea Marrow |
60 → Clay Deposit 60 → Sea Marrow Deposit |
75% + 30% 100% + 50% + 1% |
Stonecutters' Camp ★★ | 00:05 | Masonry Frogs | |
20 → Clay Deposit 20 → Sea Marrow Deposit |
50% + 20% 80% + 40% | |||||
Meat Insects |
70 → Slickshell Broodmother 70 → Wormtongue Nest |
100% 60% |
Trappers' Camp ★★ | 00:17 | Meat production Lizards | |
15 → Slickshell Broodmother 15 → Wormtongue Nest |
20% 20% |
Small Trappers' Camp ★ | 00:25 | |||
Scales Algae |
80 → Copperfin Pond 80 → Algae Pond |
100% + 2 50% + 2 30% 100% + 2 50% + 2 20% |
Fishing Hut ★★ | 00:08 | none | |
60 → Copperfin Pond 60 → Algae Pond |
40% 40% |
Small Fishing Hut ★ | 00:12 | |||
Copper Ore | 75 → Copper Vein | 30% | Mine ★★ | 00:40 | Engineering Beavers |
Plagues
The Seal is weakening, bringing forth several Plagues upon the world. The only way to stop the Plagues is to reforge the seal by completing Seal orders. An example Plague is The Plague of Mosquitoes, which causes global production speed to be 50% slower.
The first 3 Plagues are always:
- Plague of Mosquitoes
- Plague of Malady
- Plague of Darkness
After that, Plague generation is random.
Beacon Tower
The Queen grants each Viceroy who dares to enter the Sealed Forest a new blueprint to be used exclusively in this biome. The Beacon Tower offers three levels of aid, each containing temporary abilities to choose from. A viceroy can choose two abilities from the first two levels, and one from the last.
Construction cost: 2 Planks, 2 Bricks, 2 Fabric. Once the tower is built, it cannot be destroyed.
LEVEL I: Supplies (Choose 2)
Cost: free
- 30 Meat
- 40 Grain
- All buildings using Fertile Soil will produce 50% more goods. Lasts 3 seasons including current one.
LEVEL II: Bells (Choose 2)
Cost: free
- Global Production rate is 50% faster for the current season.
- Villagers with low resolve leave 50% slower for the current season.
- All Trade Routes are 100% faster for the current season. (Active Trade Routes included.)
LEVEL III: Miracles (Choose 1)
Cost: free
- Hostility is decreased by 100 for the duration of the current season.
- The Ancient Hearth's Corruption Resistance is increased by 250 for the duration of the current season.
- Scouts work 50% faster on Glade Events for the duration of the current season.
Strategy
- There are some clues in Glades providing guidance to where the Seal is located. The Seal will always be located in a Dangerous Glade, and Guidance Stones that point to the Seal's location spawn in all Glades until the Seal is discovered.
- In order to successfully complete the Sealed Forest, a Viceroy needs to reforge the Seal by completing Seal Orders. All Seals above Pioneer difficulty have the same Seal Orders to complete, no matter the color, with only a slight variation in the numbers depending on difficulty. As opposed to other biomes, Viceroys need not fill up the Reputation bar to complete the settlement. A Viceroy cannot win the Sealed Forest by filling up the Reputation bar, once the bar is filled, it is no longer possible to lower Impatience.
- Since Reputation points don't win you the game, not turning in completable Orders is a good back-up plan to make use of any Last Stand time you've gotten from Citadel upgrades.[1]
- It is always a good idea to hold in SHIFT while marking trees so you can choose to only chop Overgrown trees, which have 20 charges instead of 2, giving you more Wood and less Hostility. However, don't be afraid to chop a few normal trees to make room. So long as most of your wood comes from Overgrown Abyssal trees, the hostility gain from a few chopped normal trees will be negligible.[2]
- Consider not opening Abandoned Caches until you reveal the Seal's location, as the level one cache-themed Seal Order Heart of the Forest is not retroactive.[2]
- Beacon Tower's level 3 ability that increases scouts' Glade Event working speed can be of great help when working on two Forbidden Glade Events at the same time for the Forbidden Essence Seal Order.
- Two Plagues can be used to your advantage when completing Seal Orders:
- Plague of Corrupted Water allows to generate Blightrot Cysts significantly faster than normally.
- Plague of Fishmen may reduce the need for opening Glades if it happens to spawn a Forbidden Glade Event.
- If you see that Plague of Locusts will activate next Storm and you have resource nodes you can't afford to lose, consider opening 1-2 Small Glades to dilute the pool of nodes that can be destroyed.
References
- Advice to turn in Orders only when in Last Stand by Discord user VinylScratch.
- Heart of the Forest Seal order advice and reminder to chop normal trees for space by Discord user Priestess of Athe.