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Service Goods are used in [[Service Buildings]] to satisfy villagers' needs for [[Services]].
Service Goods are used in [[Service Buildings]] to satisfy villagers' needs for [[Services]].


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Revision as of 14:49, 9 November 2023

This article was last updated during version 0.38.3. The game is now in 1.4.17. Some information may be out of date. Help us keep the wiki up to date by comparing this article against the patch notes and updating it.

Resources

Gather everything you can and fulfill your villagers needs.

Your Settlement revolves around your resources. Some are gathered from map tiles, some are produced in Buildings, some are rewarded from Glade Events, and all of them will move around your settlement by villagers to fill Storage, satisfy Recipes, build Buildings and Roads, and complete Glade Events. Resources are also moved invisibly and instantly through Trade, Sacrificing, and Orders.

Swapping Ingredients

Two recipes shown in the game
Look for this border around ingredients you can swap

Whenever producing a new Recipe, check to see which ingredients are allowed. If the Recipe accepts multiple ingredients, the resource icon will be round with rotating arrows around it. If the ingredient is required, for example Planks in the Barrels recipe, the icon will be square.

In the example screenshot, the top recipe is for Barrels. This Building is currently using Crystalized Dew for this recipe, but the rotating arrows around the icon means you can swap the ingredient. This recipe also has a fixed ingredient of Planks; the square border around the ingredient icon means you cannot swap this ingredient. The bottom recipe for Packs of Provisions is currently using Eggs, but that can be changed, indicated by the rotating arrow circular frame around the Eggs icon.

Resources Panel

Resources panel in game
Showing Crafting Materials expanded

At any time, you can see the totals of different categories of resources at the top of your screen, to the left of the primary time display and controls.

The number on each category icon represents the total amount of those types of resources. Clicking on those icons reveals a grid below the panel showing icons for every resource from that category currently in Storage. The number below each of those icons is how many of that item your settlement has in Storage. It does not count items in Building inventories that are waiting to be consumed by Recipes or have been produced but not yet delivered to a Warehouse. The red or green arrow on each icon indicates whether the number of each category or resource has been trending up or down recently.

From left to right, the categories are the following:

  1. Food (Raw Foods like Berries and Roots and Complex Foods like Biscuits and Jerky)
  2. Building Materials (the main three—Planks, Bricks, and Fabric—and also Parts and Wildfire Essence)
  3. Consumable Items (for providing Services, such as Ale, Incense, and Scrolls)
  4. Crafting Materials (everything else that's part of a Recipe—like Flour, Pottery, and Reeds—and also Stone and Clay that are used in both Recipes and for building Roads)
  5. Trade Goods (Citadel resources, Amber, Packs of Goods, and Ancient Tablets)
  6. Fuel & Exploration (Wood, Tools, and fuel items like Coal and Sea Marrow)

Recipes Panel

Recipes button
Recipes icon (fourth from left, like a book) in the top right of the screen

You can also see your current Resource amounts from the Recipes Panel. You can browse the Recipes Panel by either end Product or Ingredient - allowing you to see which Recipes either produce or use that Resource. If you uncheck Show All, it will only display the Resources and Buildings you have available. You can also check Show All to explore the full list of Recipes.

When browsing by Product, the left-hand side number indicates the current amount in Storage; and on the right-hand side you can set a Global Production Limit for that Resource. If you click on a Product, it will expand a menu showing which Buildings have Recipes for that Product - including which Ingredients can be used, how many Ingredients are required, and how many resulting Resources that Recipe will produce. It will also display all possible Resources which could be used to produce that Product in the bottom of the panel - including how many currently reside in your Storage.

When browsing by Ingredient, the left-hand side number indicates the current amount in Storage. If you click on an Ingredient, it will expand a menu showing all the Recipes from all the Buildings which use that Ingredient. If you have unlocked a particular Building, you can adjust which Ingredients are being used and apply a Building-specific Production Limit that overrides the Global Production Limit.

The Recipes hotkey is "U" by default.

Acquiring Resources

Resources can be acquired in four ways:

  • Gathered from Trees and Resource Deposits
  • Farmed from Farm Fields
  • Produced by Buildings
  • Given as rewards for completing Orders

Trees

Main article: The Forest#Trees

Trees can be harvested by Woodcutters Camp icon.png Woodcutters' Camp buildings to give Wood.png Wood. They may also grant additional resources depending on the biome.

Deposit Bonus Resources Guaranteed Resource Gathered By Biome Description
Abyssal Trees.png Abyssal Trees Meat.png Meat (10%)
SeaMarrow.png Sea Marrow (10%)
Leather.png Leather (5%)
Wood.png

Wood
Woodcutters Camp icon.png

Woodcutters' Camp
Sealed Forest A bizarre, writhing growth... is this even really a tree?
Coppervein Tree.png Coppervein Trees CopperOre.png Copper Ore (10%)
Pigment.png Pigment (5%)
PlantFiber.png Plant Fiber (5%)
Coral Forest A scarlet tree covered in enormous thorns.
Crimsonreach Tree.png Crimsonreach Trees Stone.png Stone (40%)
Incense.png Incense (20%)
Coral Forest A mineralized coral tree.
Dying Tree.png Dying Trees Insects.png Insects (10%)
PlantFiber.png Plant Fiber (10%)
Cursed Woodlands A bare, rotting tree infested with grubs.
Lush Trees.png Lush Trees Resin.png Resin (15%)
PlantFiber.png Plant Fiber (10%)
Eggs.png Eggs (5%)
Royal Woodlands A perfect source of wood.
Mushwood Tree.png Mushwood Trees Mushrooms.png Mushrooms (15%)
Leather.png Leather (5%)
Marshland A giant fungal tree covered in a leathery bark.
Musselsprout Tree.png Musselsprout Trees Meat.png Meat (40%)
CrystalizedDew.png Crystalized Dew (20%)
Coral Forest The unusually hard bark conceals soft, fleshy tissue.
Giant Abyssal Tree.png Overgrown Abyssal Trees Meat.png Meat (10%)
SeaMarrow.png Sea Marrow (10%)
Leather.png Leather (10%)
Sealed Forest A giant, bizarre growth... it's bigger than the other trees in the area.
Plateleaf Tree.png Plateleaf Trees PlantFiber.png Plant Fiber (30%) Coral Forest A species of plant rarely seen above water.

Resource Gathering

Main article: The Forest#Resource Deposits

Resource deposits are spots that allow villagers to gather resources. Each deposit can have its own priority set, when it is preferred to be harvested more or less often than other deposits.

Resource deposits come in two sizes. With the exception of the tutorial, Large resource deposits can only be found inside Dangerous Glades and Forbidden Glades.

Each deposit has a number of Charges, representing the amount of times it can be harvested. The number of Charges can be increased by certain Smoldering City Upgrades or Corerstones like "Rich Glades" , "Rooty Ground" and "Woodcutters' Prayer".

When a resource has a bonus resource chance of 100% and another bonus resource chance of x%, you will have x% chance of getting both 100% and x% resources from gathering, but you always get at least one of the two.

Primary
Resources
Charges → Resource Deposits Bonuse Resources Gathering Building Worker
Slots
Specialization
Bonus
Build Cost
Prestige 5≤
Build Cost
Prestige 6≥
Grain.png Wheat
Roots.png Roots
Vegetables.png Vegetables
82 → DebugNode SwampWheatBig icon.png Swamp Wheat Field (LARGE) →
82 → DebugNode RootsBig icon.png Roots Node (LARGE) →
82 → DebugNode MossBroccoliBig icon.pngMoss Broccoli Patch (LARGE) →
PlantFiber.png 20% + PlantFiber.png 100%
Herbs.png 30% + Resin.png 30%
Insects.png 40% + Roots.png 20%
Forager's Camp icon.png

Foragers' Camp ★★
2 Icon Spec Farm 64x64.png Farming

Human circle.png Human
Wood.png 10 Wood
Parts.png 3 Parts
Wood.png 15 Wood
Parts.png 5 Parts
24 → DebugNode SwampWheatSmall icon.png Swamp Wheat Field (SMALL)→
27 → DebugNode RootsSmall icon.png Roots Deposit (SMALL)→
27 → DebugNode MossBroccoliSmall icon.png Moss Broccoli Patch (SMALL)→
PlantFiber.png 20%
Herbs.png 20%
Insects.png 30%
Small Foragers' Camp icon.png

Small Foragers' Camp
PlantFiber.png Plant Fiber

Reeds.png Reed
72 → DebugNode FlaxBig icon.png Flax Field (LARGE)→
32 → DebugNode FlaxSmall icon.png Flax Field (SMALL)→

72 →DebugNode ReedBig icon.pngReed Field (LARGE) →
32 →DebugNode ReedSmall icon.png Reed Field (SMALL)→
Icon Resource Clay.png 50% + Insects icon.png 30%
Icon Resource Clay.png 30% + Insects icon.png 20%

Roots.png 40% + Icon Resource Clay.png 40%
Roots.png 20% + Roots.png 20%
Harvester Camp icon.png

Harvester's Camp ★★
2 none Wood.png 10 Wood
Parts.png 3 Parts
Wood.png 15 Wood
Parts.png 5 Parts
Berries.png Berries
Herbs.png Herbs
Mushrooms.png Mushrooms
82 →DebugNode HerbsBig icon.png Herb Node (LARGE) →
82 →DebugNode DewberryBushBig icon.png Dewberry Bush (LARGE) →

82 →DebugNode MushroomBig icon.png Bleeding Tooth Mushrooms (LARGE) →
82 →DebugNode MarshlandsMushroomBig icon.png Grasscap Mushrooms (LARGE) →
Icon Resource Berries.png 40% + PlantFiber.png 20%
Icon Resource Berries.png 40%

Insects.png 40%
Insects.png 40%
Herbalist's Camp icon.png

Herbalists' Camp★★
2 Icon Spec Alchemy 64x64.png Alchemy

Harpy circle.png Harpy
Wood.png 10 Wood
Parts.png 3 Parts
Wood.png 15 Wood
Parts.png 5 Parts
27 →DebugNode HerbsSmall icon.png Herb Node (SMALL) →
27 →DebugNode DewberryBushSmall icon.png Dewberry Bush (SMALL) →
27 →DebugNode MushroomSmall icon.png Bleeding Tooth Mushrooms (SMALL) →
27 →DebugNode MarshlandsMushroomSmall icon.png Grasscap Mushrooms (SMALL) →
Icon Resource Berries.png 20%
Icon Resource Berries.png 20%
Insects.png 20%
Insects.png 20%
Small Herbalists' Camp icon.png

Small Herbalists' Camp
Clay.png Clay
SeaMarrow.png Sea Marrow
Stone.png Stone
72 →DebugNode ClayBig icon.png Clay Deposit (LARGE) →
72 →DebugNode SeaMarrowBig icon.png Sea Marrow Deposit (LARGE) →
72 →DebugNode StoneBig icon.png Stone Deposit → (LARGE)
CopperOre.png 75% + Roots.png 30%
Stone.png 50% + Icon Resource AncientTablet.png 1% +    SeaMarrow.png 100%
Roots.png 30% + Insects.png 30% + CopperOre.png 10%
Stonecutter's Camp icon.png

Stonecutters' Camp★★
2 none Wood.png 10 Wood
Parts.png 3 Parts
Wood.png 15 Wood
Parts.png 5 Parts
32 →DebugNode ClaySmall icon.png Clay Deposit (SMALL) →
32 →DebugNode SeaMarrowSmall icon.png Sea Marrow Deposit (SMALL) →
32 →DebugNode StoneSmall icon.png Stone Deposit (SMALL) →
CopperOre.png 50% + Roots.png 20%
SeaMarrow.png 80% + Stone.png 40%
Roots.png 20% + Insects.png 20%
Meat.png Meat

Insects icon.png Insects

Eggs.png Eggs
82 →DebugNode LeechBroodmotherBig icon.png Leech Broodmother (LARGE) →
82 →DebugNode SnailBroodmotherBig icon.pngSlickshell Broodmother (LARGE) →
82 →DebugNode WormtongueNestBig icon.png Wormtongue Nest (LARGE) →

82 →DebugNode DrizzlewingNestBig icon.png Drizzlewing Nest (LARGE)
82 →DebugNode SnakeNestBig icon.png Snake Nest (LARGE) →
Leather.png60% + Eggs.png 20% + Leather.png 100%
Leather.png100%
Insects.png 60%

Meat.png 40%
Leather.png 40% + Meat.png 20%
Trapper's Camp icon.png

Trappers' Camp ★★
2 Icon Spec Meat 64x64.png Meat Production

Lizard circle.png Lizard
Wood.png 10 Wood
Parts.png 3 Parts
Wood.png 15 Wood
Parts.png 5 Parts
27 →DebugNode LeechBroodmotherSmall icon.png Leech Broodmother (SMALL) →
27 →DebugNode SnailBroodmotherSmall icon.pngSlickshell Broodmother (SMALL) →
27 →DebugNode WormtongueNestSmall icon.png Wormtongue Nest (SMALL) →

27 →DebugNode DrizzlewingNestSmall icon.png Drizzlewing Nest (SMALL)
27 →DebugNode SnakeNestSmall icon.png Snake Nest (SMALL) →
Leather.png 20%
Leather.png 20%
Insects.png 20%

Meat.png 20%
Leather.png 20%
Small Trappers' Camp icon.png

Small Trappers' Camp
2
Icon Resource CopperOre.png Copper Ore

Icon Resource Coal.png Coal
   75 → Icon Resource CopperOre.png Copper Ore

120 → Icon Resource Coal.png Coal
Clay.png 30%

Stone.png 30%
Mine icon.png

Mine ★★
4 Engineering.png Engineering
Beaver circle.png Beaver
Planks.png 2 Planks
Bricks.png 2 Bricks
Parts.png 2 Parts
Planks.png 3 Planks
Bricks.png 6 Bricks
Parts.png 3 Parts


There are always only 3 Forbidden Glades in the Marshlands Biome, and each Giant Resource can be found in one of them. These massive treasure troves of resources contain many bonus resources as well as almost-unlimited charges, more than enough to complete a settlement.

Leviathan Charges → Resource Bonuse Resources Gathering Building Worker
Slots
Specialization
Bonus
Build Cost
Prestige 5≤
Build Cost
Prestige 6≥
DebugNode Marshlands InfiniteGrain icon.png
Ancient Proto Wheat
1011 → Grain.png Reeds.png 40% + Herbs.png 40% + Oil.png 30% + Amber.png 5%
Forager's Camp icon.png

Foragers' Camp ★★
2 Icon Spec Farm 64x64.png Farming
Human circle.png Human
Wood.png 10 Wood
Parts.png 3 Parts
Wood.png 15 Wood
Parts.png 5 Parts
DebugNode Marshlands InfiniteMeat icon.png
Dead Leviathan
1011 → Meat.png Leather.png 40% + SeaMarrow.png 30% + Jerkey.png 30% + CrystalizedDew.png 30%
Trapper's Camp icon.png

Trappers' Camp ★★
2 Icon Spec Meat 64x64.png Meat Production
Lizard circle.png Lizard
Wood.png 10 Wood
Parts.png 3 Parts
Wood.png 15 Wood
Parts.png 5 Parts
DebugNode Marshlands InfiniteMushroom icon.png
Giant Proto Fungus
1011 → Mushrooms.png Pigment.png 40% + Waterskins.png 40% + Insects.png 40% + PickledGoods.png 30%
Herbalist's Camp icon.png

Herbalists' Camp★★
2 Icon Spec Alchemy 64x64.png Alchemy
Harpy circle.png Harpy
Wood.png 10 Wood
Parts.png 3 Parts
Wood.png 15 Wood
Parts.png 5 Parts

Resource Production

All of the following buildings except the Ranch icon.pngRanch need FertileSoil.pngFertile Soil to function. Buildings such as the Greenhouse icon.pngGreenhouse and Clay Pit icon.pngClay Pit needs to be placed directly on the FertileSoil.pngFertile Soil, while all others (excluding the

Ranch icon.pngRanch) need FertileSoil.pngFertile Soil to be converted to Farmfield icon.pngFarm Fields. The Resources are then grown on the Farmfield icon.pngFarm Fields.

Resources Building Worker
Slots
Specialization
Bonus
Build Cost
Prestige 5≤
Build Cost
Prestige 6≥
Icon Resource Clay.png Clay ★★
Reeds.png Reeds ★★
Clay Pit icon.png Clay Pit 3 Icon Spec Water 64x64.png Water

Fox circle.pngFox
Planks.png 2 Planks
Fabric.png 2 Fabric
Resin.png Resin ★★
CrystalizedDew.png Crystalized Dew ★★
Grove icon.pngForester's Hut 4 Icon Spec Wood 64x64.png Wood

Beaver circle.png Beaver
Planks.png 2 Planks Planks.png 3 Planks
Herbs.png Herbs ★★
Mushrooms.png Mushrooms ★★
Greenhouse icon.png Greenhouse 3 Icon Spec Water 64x64.png   Water Icon Spec Farm 64x64.png Farming

Fox circle.pngFox   Human circle.png Human
Bricks.png 2 Bricks
Fabric.png 2 Fabric
Roots.png Roots
Herbs.png Herbs ★★
HerbGarden icon.pngHerb Garden 2 Icon Spec Farm 64x64.png Farming

Human circle.png Human
Planks.png 2 Planks Planks.png 3 Planks
Roots.png Roots ★★★
Herbs.png Herbs ★★★
Hallowed Herb Garden icon.pngHallowed Herb Garden 3 Icon Spec Farm 64x64.png Farming

Human circle.png Human
Found in Glades, cannot be built.
Grain.png Grain ★★★
PlantFiber.png Plant Fiber ★★★
Vegetables.png Vegetables ★★
Mushrooms.png Mushrooms ★★
Homestead icon.pngHomestead 3 Icon Spec Farm 64x64.png Farming

Human circle.png Human
Found in Glades, cannot be built.
Berries.png Berries ★★
PlantFiber.png Plant Fiber ★★
Plantation icon.png Plantation 2 Icon Spec Farm 64x64.png Farming

Human circle.png Human
Planks.png 2 Planks Planks.png 3 Planks
Vegetables.png Vegetables
Grain.png Grain ★★
SmallFarm icon.png Small Farm 2 Icon Spec Farm 64x64.png Farming

Human circle.png Human
Planks.png 2 Planks Planks.png 3 Planks
Vegetables.png Vegetables ★★★
Grain.png Grain ★★★
Hallowed SmallFarm icon.png Hallowed Small Farm 3 Icon Spec Farm 64x64.png Farming

Human circle.png Human
Found in Glades, cannot be built.
Meat.png Meat
Leather.png Leather ★
Eggs.png Eggs
Ranch icon.png Ranch 2 Icon Spec Meat 64x64.png Meat

Lizard circle.png Lizard
Planks.png 5 Planks Planks.png 8 Planks

Food

Main article: Food

Every few minutes, Villagers will go to rest at a Hearth and try to eat food from Storage. If they cannot eat, they will get a Resolve penalty. Alternatively, if Complex Food is available, villagers will eat that instead of raw food, rewarding a bonus to Resolve. Therefore, it is essential that your settlement have a steady income of food resources.

Raw Food

Initially only Raw Food will be available around the beginning of each settlement. Raw Food prevents villagers from getting hungry, but will not satisfy their needs for Complex Food. Compared to the number and diversity of ingredients, Complex Food feeds more villagers than Raw Food. In general, plan ahead to convert Raw Food into Complex Food, so that you can feed more villagers sustainably and satisfy their needs for Complex Foods.

You can prevent your villagers from eating one or more of these Raw Food resources via Consumption Control, once the Upgrade Obsidian Archives Level 3 is unlocked. For example, if you are running low on Roots and need Flour, you may want to disable Roots in the Consumption panel.

The Consumption Control Panel Raw Food Section:

Rawfood Panel.png

Producing and Gathering Raw Food

Farms produce raw food and several other resources. Farms can be created on FertileSoil.png Fertile Soil by building Farmfield icon.png Farm Fields. The "Mushroom Seedlings" cornerstone adds the ability to grow Mushrooms.png Mushrooms (★★) (or (★★★) if a Stormforge Cornerstone in any building that uses fertile soil fields, while the "Moss Broccoli Seeds" cornerstone allows you to grow Vegetables.png Vegetables in the Greenhouse icon.pngGreenhouse.

Raw Food that can be grown or gathered:

Icon Resource Berries.png Berries  |  Eggs.png Eggs  |  Insects.png Insects  |  Meat.png Meat  |  Mushrooms.png Mushrooms  |  Roots.png Roots  |  Vegetables.png Vegetables

Complex Food

Main article: Complex Food Need

These food resources are produced from Recipes and will satisfy the villagers' needs for Complex Food. Villagers prefer these food items over Raw Food when resting at Hearths. Satisfying villagers with Complex Food is always more efficient, because most Recipes yield more goods than the number of raw ingredients used to produce them.

The Complex Food Need Consumption Control Panel:

100%

Note that the ingredients Flour, Grain, Herbs and Water are not edible, but are required in many Complex Food recipes.

Also note that the amount of ingredients, the amount produced, and the time it takes to produce all vary depending on the Building in which the Recipe is working. Consult the Recipes Panel in the game or the specific, linked Building page or Resource page for these further details.

Complex Food Reputation Earned Recipe Recipe
Ratio + Time
Production Building
1st Ingredient Options 2nd Ingredient Options
Icon Resource Biscuits.png
Biscuits
Beaver circle.png Beavers
Harpy circle.png Harpies
Human circle.png Humans
Flour.png Flour Icon Resource Berries.png Berries
Herbs.png Herbs
Roots.png Roots
1.png8 + 3 = 10 → 02:06 →1.png
1.png8 + 3 = 10 → 02:06 →1.png
1.png8 + 3 = 10 → 02:06 →1.png
1.png8 + 4 = 10 → 02:06 →1.png
1.png8 + 2 = 10 → 01:26 →1.png
1.png10 + 4 = 10 → 01:43 →1.png
Apothecary icon.png Apothecary ★★
Bakery icon.pngBakery ★★
Cookhouse icon.pngCookhouse ★★
Smelter icon.pngSmelter ★
Smelter icon.pngSmelterFlawless Smelter ★★★
Field Kitchen icon.pngField Kitchen ☆
Jerkey.png
Jerkey
Harpy circle.png Harpies

Lizard circle.png Lizards
Meat.png Meat

Insects.png Insects
Coal.png Coal
Oil.png Oil
SeaMarrow.png Sea Marrow
Wood.png Wood
1.png4 + 5 = 10 → 01:45 → 1.png
1.png5 + 5 = 10 → 02:06 → 1.png
1.png6 + 5 = 10 → 02:06 → 1.png
1.png4 + 5 = 10 → 01:45 → 1.png
1.png6 + 5 = 10 → 02:06 → 1.png
1.png8 + 5 = 10 → 01:43 → 1.png
Smokehouse icon.pngSmokehouse ★★★
Butcher icon.pngButcher ★★
Cellar icon.pngCellar ★★
Cellar icon.pngFlawless Cellar ★★★
Kiln icon.png Kiln ★
Field Kitchen icon.pngField Kitchen ☆
PickledGoods.png
Pickled Goods
Beaver circle.png Beavers
Fox circle.png Foxes
Lizard circle.png Lizards
Icon Resource Berries.png Berries
Eggs.png Eggs
Mushrooms.png Mushrooms
Roots.png Roots
Vegetables.png Vegetables
Barrels.png Barrels
Pottery.png Pottery
Waterskins.png Waterskins
1.png5 + 3 = 10 → 02:06 → 1.png
1.png5 + 3 = 10 → 02:06 → 1.png
1.png6 + 3 = 10 → 02:06 → 1.png
1.png4 + 3 = 10 → 01:45 → 1.png
1.png6 + 3 = 10 → 02:06 → 1.png
1.png4 + 3 = 10 → 01:45 → 1.png
1.png7 + 3 = 10 → 01:43 → 1.png
Beanery icon.pngBeanery ★★
Granary icon.pngGranary ★★
Brewery icon.pngBrewery ★
Brewery icon.pngFlawless Brewery ★★★
Cellar icon.pngCellar ★★
Cellar icon.pngFlawless Cellar ★★★
Field Kitchen icon.pngField Kitchen ☆
Pie.png
Pie
Harpy circle.png Harpies
Human circle.png Humans
Lizard circle.png Lizards
Flour.png Flour Icon Resource Berries.png Berries
Eggs.png Eggs
Herbs.png Herbs
Insects.png Insects
Meat.png Meat
1.png6 + 3 = 10 → 01:45 → 1.png
1.png6 + 4 = 10 → 02:06 → 1.png
1.png6 + 4 = 10 → 02:06 → 1.png
Brick Oven icon.pngBrick Oven ★★★
Bakery icon.pngBakery ★★
Furnace icon.pngFurnace ★
Porridge.png
Porridge
Fox circle.png Foxes

Human circle.png Humans
Grain.png Grain
Herbs.png Herbs
Mushrooms.png Mushrooms
Vegetables.png Vegetables
ClearanceWaterCircle.png Clearance Water
DrizzleWaterCircle.png Drizzle Water
StormWaterCircle.png Storm Water
1.png4 + 6 = 10 → 01:45 → 1.png
1.png5 + 7 = 10 → 02:06 → 1.png
1.png5 + 7 = 10 → 02:06 → 1.png
1.png8 + 10 = 10 → 02:17 → 1.png
Beanery icon.pngBeanery ★★★
Distillery icon.pngDistillery ★★
Tea House icon.pngTeahouse ★★
Field Kitchen icon.pngField Kitchen ☆
Skewers.png
Skewers
Fox circle.png Foxes

Lizard circle.png Lizards
Insects.png Insects
Jerkey.png Jerkey
Meat.png Meat
Mushrooms.png Mushrooms
Coal.png Coal
Oil.png Oil
SeaMarrow.png Sea Marrow
Wood.png Wood
1.png3 + 3 = 10 → 01:45 → 1.png
1.png5 + 5 = 10 → 02:06 → 1.png
1.png6 + 5 = 10 → 02:06 → 1.png
Grill icon.pngGrill ★★★
Butcher icon.pngButcher ★★
Cookhouse icon.pngCookhouse ★★

Building Materials

Building Materials are mostly used for constructing new Buildings, however there are Recipes that require these materials as ingredients. All materials are refunded if a Building is demolished.

Note that the amount of ingredients, the amount produced, and the time it takes to produce all vary depending on the Building in which the Recipe is working. Consult the Recipes Panel in the game or the specific, linked Building page or Resource page for these further details.

Building Material Used as Ingredient Recipe Recipe
Ratio + Time
Production Building
1st Ingredient Options 2nd Ingredient Options
Icon Resource Bricks.png
Bricks
Icon Resource BuildingMaterials.png Pack of Building Materials Clay.png Clay
Stone.png Stone
none 1.png2 = 2 → 00:28 →1.png
1.png3 = 2 → 00:42 →1.png
1.png3 = 2 → 00:42 →1.png
1.png4 = 2 → 00:42 →1.png
1.png6 = 2 → 00:56 →1.png
Brickyard icon.png Brickyard ★★★
Furnace icon.png Furnance ★★
Workshop icon.png Workshop ★★
Kiln icon.png Kiln
Crude Workstation icon.png Crude Workstation
Fabric.png
Fabric
Icon Resource Coats.png Coats
Icon Resource BuildingMaterials.png Pack of Building Materials
Leather.png Leather
PlantFiber.png Plant Fiber
Reeds.png Reeds
none 1.png2 = 2 → 00:28 →1.png
1.png3 = 2 → 00:42 →1.png
1.png3 = 2 → 00:42 →1.png
1.png3 = 2 → 00:42 →1.png
1.png2 = 2 → 00:28 →1.png
1.png6 = 2 → 00:56 → 1.png
Weaver icon.png Weaver ★★★
Granary icon.png Granary ★★
Workshop icon.png Workshop ★★
Leatherworks icon.png Leatherworker ★★
Leatherworks icon.png Flawless Leatherworker ★★★
Crude Workstation icon.png Crude Workstation
Parts.png
Parts
none Clay.png Clay
CopperBar.png Copper Bar
CrystalizedDew.png Crystalized Dew
Stone.png Stone
Icon Resource Coal.png Coal
Oil.png Oil
SeaMarrow.png Sea Marrow
Wood.png Wood
error Rainpunk Foundry icon.pngRainpunk Foundry ★★★
Pipes.png
Pipes
none CopperBar.png CopperBar
CrystalizedDew.png Crystalized Dew
Icon Resource Coal.png Coal
Oil.png Oil
SeaMarrow.png Sea Marrow
Wood.png Wood
1.png4 + 6 = 10 → 01:45 → 1.png
1.png5 + 7 = 10 → 02:06 → 1.png
1.png5 + 7 = 10 → 02:06 → 1.png
1.png8 + 10 = 10 → 02:17 → 1.png
Smithy icon.png Smithy ★★
Toolshop icon.png Toolshop ★★
Workshop icon.png Workshop
Crude Workstation icon.png Crude Workstation
Planks.png
Planks
Icon Resource BuildingMaterials.png Pack of Building Materials
Barrels.png Barrels
Icon Resource SimpleTools.png Tools
Icon Resource TrainingGear.png Training Gear
Wood.png Wood none 1.png4 + 6 = 10 → 01:45 → 1.png
1.png5 + 7 = 10 → 02:06 → 1.png
1.png5 + 7 = 10 → 02:06 → 1.png
1.png8 + 10 = 10 → 02:17 → 1.png
Lumbermill icon.png Lumber Mill ★★★
Carpenter icon.png Carpenter ★★
Supplier icon.png Supplier ★★
Workshop icon.png Workshop ★★
Crude Workstation icon.png Crude Workstation
Wildfire Essence.png
Wildfire Essence
none Coal.png Coal

AND

CopperBar.png Copper Bar
or
CrystalizedDew.png Crystalized Dew

ClearanceWaterCircle.png Clearance Water
StormWaterCircle.png Storm Water

1.png10+ 2 + 10 = 10 → 01:30 → 1.png
Rainpunk Foundry icon.pngRainpunk Foundry ★★★

Consumable Items

Consumable items include Clothing and Service Goods. Some of these items can also be used as ingredients when producing Trade Goods.

Note that the amount of ingredients, the amount produced, and the time it takes to produce all vary depending on the Building in which the Recipe is working. Consult the Recipes Panel in the game or the specific, linked Building page or Resource page for these further details.

Clothing

Some villagers use Coats as Clothing, they fulfill this need by the closest Hearth.

Services Reputation
Earned
Service
Goods
Service
Building
Recipe Recipe
Ratio + Time
Production Building
1st IngredientOption.png 2nd IngredientOption.png
Icon Resource Coats.png
Clothing
Beaver circle.png Beavers

Harpy circle.png Harpies

Human circle.png Humans
Icon Resource Coats.png
Coats
Small Hearth icon.png
Hearth
Icon Resource Fabric.png Fabric none 1.png1 > 10 → 02:06 →1.png
1.png2 > 10 → 02:48 →1.png
1.png2 > 10 → 02:48 →1.png
1.png1 > 10 → 02:06 →1.png
1.png3 > 10 → 02:48 →1.png
1.png1 > 10 → 02:06 →1.png
Clothier icon.png Clothier★★★
Artisan icon.png Artisan★★
Cooperage icon.png Cooperage★★
Flawless Cooperage icon.png Flawless Cooperage ★★★
Druid icon.png Druid's Hut
Flawless Druid icon.png Flawless Druid's Hut ★★★

Service Goods

Service Goods are used in Service Buildings to satisfy villagers' needs for Services.

Bonus Consumable Items

Additionally, some of these resources are available as bonuses when villagers work deposits on map tiles. If you have no access to their main production methods, you will still find a few as bonuses. They are infrequent extra resources that happen during normal gathering (between 5% and 40% of the time, typically about 1-in-5 times). See Bonus Resources for more information.

Bonus resources and where to find them
Consumable Item From resource deposit
Ale.png Ale none
Cosmetics.png Cosmetics none
Incense.png Incense Crimsonreach Trees (Coral Forest)
Scrolls.png Scrolls none
TrainingGear.png Training Gear none
Wine.png Wine none

Crafting Materials

Crafting Materials are goods used in Recipes, and most don't have another purpose except as intermediate products. These are the most diversely and frequently used resources, some being used in almost a dozen recipes. Materials for building Roads also falls into this broad category.

Crafting Materials are split into roughly two groups, one raw from the map and one produced in Buildings. The exceptions that appear in both lists are Crystalized Dew and Leather. Sometimes they can also be found while working resource nodes or deposits.

Crafting Materials can frequently be found as rewards from Glade Events and Orders.

Crafting Materials Recipe Recipe
Ratio + Time
Production Building Gathering
Resource
Gathering
Building
Gathering
Chance
1st IngredientOption.png 2nd IngredientOption.png 3rd IngredientOption.png
Icon Resource Barrels.png
Barrels
Icon Resource CopperBar.png Copper Bar
Icon Resource CrystalizedDew.png Crystalized Dew
Icon Resource Planks.png Planks 1.png1 + 2 > 10 → 01:45 →1.png
1.png1 + 2 > 10 → 01:45 →1.png
1.png2 + 2 > 10 → 02:06 →1.png
1.png2 + 2 > 10 → 02:06 →1.png
1.png2 + 2 > 10 → 02:06 →1.png
1.png3 + 2 > 10 → 02:06 →1.png
Cooperage icon.png Cooperage
Flawless Cooperage icon.png Flawless Cooperage
Artisan icon.png Artisan
Distillery icon.png Distillery
Provisioner icon.png Provisioner
Toolshop icon.png Toolshop
- - -
Icon Resource Pottery.png
Pottery
Icon Resource Clay.png Clay Icon Resource Coal.png Coal
Oil.png Oil
SeaMarrow.png Sea Marrow
Wood.png Wood
1.png 2 + 1/2/1/5 > 10 → 01:45 →1.png
1.png 3 + 1/2/1/5 > 10 → 01:45 →1.png
1.png 3 + 1/2/1/5> 10 → 02:06 →1.png
1.png 4 + 1/2/1/5> 10 → 02:06 →1.png
Stamping Mill icon.png Stamping Mill
Bakery icon.png Bakery
Brickyard icon.png Brickyard
Smokehouse icon.png Smokehouse
- - -
Icon Resource Waterskins.png
Waterskins
Leatherworks icon.png Leatherworker
Leatherworks icon.png Flawless Leatherworker
Supplier icon.png Supplier
Clothier icon.png Clothier
Tea House icon.png Teahouse
Icon Resource Resin.png
Resin
Icon Resource Leather.png
Leather
Icon Resource PlantFiber.png
Plant Fiber
Icon Resource Reeds.png
Reeds
Icon Resource Herbs.png
Herbs
Icon Resource Flour.png
Flour
Icon Resource Grain.png
Grain
Icon Resource ClearanceWater.png
Clearance Water
Icon Resource DrizzleWater.png
Drizzle Water
Icon Resource StormWater.png
Storm Water
Icon Resource Clay.png
Clay
Icon Resource Stone.png
Stone
Icon Resource CopperBar.png
Copper Bar
Icon Resource CopperOre.png
Copper Ore
Icon Resource CrystalizedDew.png
Crystalized Dew
Pigment.png
Pigment
Icon Resource Berries.png Berries
Icon Resource Coal.png Coal
Icon Resource CopperOre.png Copper Ore
Icon Resource Insects.png Insects
- - 1.png4 / 3 / 4 / 4 > 10 → 02:061.png
1.png3 / 2 / 3 / 4 > 10 → 02:061.png
1.png4 / 3 / 4 / 4 > 10 → 02:061.png
1.png4 / 3 / 4 / 4 > 10 → 02:061.png
1.png4 / 3 / 4 / 4 > 10 → 02:061.png
Cookhouse icon.png Cookhouse ★★
Leatherworks icon.png Leatherworker ★★
Leatherworks icon.png Flawless Leatherworker ★★★
Manufactory icon.png Manufactory ★★
Tinctury icon.png Tinctury ★★
Coppervein Tree.png
Coppervein Tree
Woodcutters Camp icon.png
Woodcutter
10%

Trade Goods

Trade Goods are used in Trade and Orders. Generally, these items have the highest value of Amber among all of the resources because they are at the end of the production chains.

Producing these items consumes more ingredients than most other recipes, so be careful. When fulfilling Orders, setting limits is recommended, so you don't inadvertently use up all your building materials and food.

Amber is in this section, which is the currency of settlements and Trade.

Citadel Resources are also in this section, which are awarded after completing Orders and from Glade Events. They are not producible by any Buildings.

Note that the amount of ingredients, the amount produced, and the time it takes to produce all vary depending on the Building in which the Recipe is working. Consult the Recipes Panel in the game or the specific, linked Building page or Resource page for these further details.

Trade Goods and how to make them
Trade Goods Amber value Produced in Recipe
1st Ingredient 2nd Ingredient Blightrot Footprint
BuildingMaterials.png Pack of Building Materials 0.87 Amber Tinkerer (★★)
Rain Mill (★)
Makeshift Post (⊙)
Bricks.png Bricks
CopperOre.png Copper Ore
Fabric.png Fabric
Planks.png Planks
2% Blightrot Footprint
Crops.png Pack of Crops 0.59 Amber Granary (★★)
Brewery (★)
Makeshift Post (⊙)
Grain.png Grain
Mushrooms.png Mushrooms
Roots.png Roots
Vegetables.png Vegetables
2% Blightrot Footprint
Luxury.png Pack of Luxury Goods 0.65 Amber Carpenter (★★)
Leatherworker (★)
Press (★)
Ale.png Ale
Cosmetics.png Cosmetics
Incense.png Incense
Scrolls.png Scrolls
TrainingGear.png Training Gear
Wine.png Wine
2% Blightrot Footprint
Provisions.png Pack of Provisions 0.40 Amber Provisioner (★★)
Manufactory (★★)
Makeshift Post (⊙)
Berries.png Berries
Eggs.png Eggs
Herbs.png Herbs
Insects.png Insects
Meat.png Meat
2% Blightrot Footprint
TradeGoods.png Pack of Trade Goods 0.80 Amber Smithy (★★)
Lumber Mill (★)
Weaver (★)
Barrels.png Barrels
Flour.png Flour
Oil.png Oil
Pigment.png Pigment
Pottery.png Pottery
Waterskins.png Waterskins
2% Blightrot Footprint
Amber.png Amber 1.00 Amber Finesmith (★★★) Resin.png Resin Sparkdew.png Sparkdew
Oil.png Oil
4% Blightrot Footprint
AncientTablet.png Ancient Tablet 8.00 Amber Cannot be produced. Found from solving Glade Events.

Citadel Resources

Citadel Resources are special Trade Goods that are used to upgrade the Smoldering City. Citadel Resources cannot be produced, instead you earn them by completing settlements on the World Map. You earn more if you complete a settlement next to a Modifier. You can also find them in The Forest by Trading, solving Glade Events, and completing Orders.

Icon MetaResource FoodStockpiles.png Food Stockpiles
Icon MetaResource Machinery.png Machinery
Icon MetaResource Artifact.png Artifacts

Tips on Trade Goods

Unlike Planks and Fabric, Bricks are not used in any Recipes except for Packs of Building Materials. Bricks are used in constructing buildings, but most buildings only require 2-4 Bricks. Service buildings tend to require more - usually 8 bricks (except for the Monastery which requires 20 Bricks). If you have a decent amount of Clay, it might be beneficial to primarily produce Packs of Building Materials using Bricks.

Berries can be farmed at Plantations (★★), Herbs can be farmed at Herb Gardens (★★), and Meat and Eggs can be produced by the Ranch (★). When producing Packs of Provisions, if you have any of those Buildings it might be beneficial to use their ingredients instead of Insects - which can be used to produce Jerky, Skewers, Pie, Incense, and Pigments.

Incense is probably the easiest ingredient to produce that is used in making Packs of Luxury Goods (just Wood and Herbs). Wine and Ale require vessels; Scrolls require Wine or Pigments; and Training Gear uses Stone, Copper Bars, or Crystalized Dew. Cosmetics is a close second (just Eggs and Herbs), but you may not run into the Buildings which produce it as easily as those for Incense.

Fuel & Exploration

This category includes the Fuel burned and Sacrificed in Hearths, the Wood obtained from opening Glades, and the tools for opening Caches and solving Glade Events.

Raw Fuel Resources

The Fuel resources in this category can be gathered from resource deposits on the map tiles. There are Recipes for Coal and Oil in the next table of all Fuel & Exploration resources.

Fuel and where to get it
Resource Amber value Gathered by Farmed from Farm Fields Produced by
Camp Near resource deposit
Coal.png Coal 0.31 Amber none none Mine icon.png Mine (★) on a Coal Deposit
SeaMarrow.png Sea Marrow 0.31 Amber Stonecutters' Camp (★) DebugNode SeaMarrowSmall icon.png Sea Marrow Deposit none none
Wood.png Wood 0.06 Amber Woodcutters' Camp (★) Trees none none

Produced Fuel & Exploration Resources

Some of the Fuel & Exploration Resources are produced in Buildings from Recipes. Coal is also gathered via the Mine, shown in the previous section.

Note that the amount of ingredients, the amount produced, and the time it takes to produce all vary depending on the Building in which the Recipe is working. Consult the Recipes Panel in the game or the specific, linked Building page or Resource page for these further details.

Produced Fuel & Exploration Resources
Fuel & Exploration Resource Amber value Produced in Recipe
1st Ingredient 2nd Ingredient 3rd Ingredient Blightrot Footprint
Coal.png Coal 0.31 Amber Kiln (★★★)
Brick Oven (★)
Wood.png Wood 2% Blightrot Footprint
Oil.png Oil 0.16 Amber Druid's Hut (★★★)
Press (★★★)
Butcher (★★)
Grain.png Grain
Meat.png Meat
PlantFiber.png Plant Fiber
Vegetables.png Vegetables
4% Blightrot Footprint
SimpleTools.png Simple Tools 1.38 Amber Toolshop (★★★)
Carpenter (★★)
Smithy (★★)
Tinkerer (★★)
Scribe (★)
Planks.png Planks
Wood.png Wood
CopperBar.png Copper Bars
CrystalizedDew.png Crystalized Dew
4% Blightrot Footprint
InfusedTools.png Infused Tools 1.76 Amber Finesmith (★★★)
Rainpunk Foundry (★★★)
Planks.png Planks
Wood.png Wood
CopperBar.png Copper Bars
CrystalizedDew.png Crystalized Dew
Sparkdew.png Sparkdew 4% Blightrot Footprint
PurgingFire.png Purging Fire 0.31 Amber Blight Post (★) Coal.png Coal
Oil.png Oil
SeaMarrow.png Sea Marrow
Wood.png Wood
none