Patch 0.9.0: Difference between revisions
workers-resources-fandom>Mrd.escher m (Added pathc notes 0.9.0.15) |
m (1 revision imported) |
Latest revision as of 18:05, 14 June 2024
Version 0.9.0 is a version released with Update #13[1] with multiple patches for Workers & Resources: Soviet Republic. It was released on January 26th, 2024[2].
Beta testing started from 4 November 2023 until the release date.
Work in progress...
Main additions
- Added two campaigns
- Introduced two new default maps
- Added new fences, decorations, and a few mods integrated into the vanilla game
- Introduced new vehicles
- Added new sounds
- Added mud airfields
- Introduced new loading screens
- Various graphical replacements
- Additional Features and Fixes
Other features:
- Prevented roads from splitting into small pieces
- Made it possible to upgrade roads through road crossings
- Vehicle not teleporting from constructions, flatbed vehicles can bring mechanism back from constructions
- Enhanced road pathfinding for one-lane roads
- Improved train pathfinding
- Balanced residential buildings and quality of living
- Added better marks and icons for disabled items such as construction or turned-off factories
- Set autosearch as the default setting when a building is placed
- Modified fire mechanics
- Improved railway graphics
- Balanced night graphics
- Implemented a small gravel processing plant and a large gravel mine.
- The excavator can now work on tunnel construction.
Patches
0.9.0.1
Patch 0.9.0.1 is a patch released on November 7th, 2023.
- Fixed an issue with railways in the Campaign 2 map.
- Fixed issues with freezes and crashes while placing footpaths over roads.
- Fixed a bug where the construction of small infrastructure pieces doesn't call buses with workers from the Construction Office (CO).
- Added a green mark to indicate when a campaign is completed; Campaign 2 is locked until Campaign 1 is completed.
- Fixed an issue where campaign progress was not being saved.
- The CO can now send machinery directly from one construction site to another.
- When canceling all sources or all assigned constructions in the CO building using buttons, confirmation of this action is now required.
- Corrected bad captions on screens in the main menu.
- Fixed a crash related to the reconstruction of waiting stations.
- Set pollution meter default values to 0 when loading older saves.
- Fixed notification messages for trash bins.
- Added a setting to enable/disable fire notification messages.
- Introduced the first version of the Bulgarian language.
- The Eternal Flame Obelisk is listed under monuments.
- Various minor grammatical and text changes have been made.
0.9.0.2
Patch 0.9.0.2 is a patch released on November 15th, 2023.
- Fixed a game crash related to the footpath upgrade. This issue was associated with new mechanics that prevented the footpath from splitting the road into small pieces.
- Resolved an issue with refueling in the construction office.
- Corrected the construction process for small pieces of infrastructure.
- Addressed issues where vehicles were not being sent back from construction sites.
- Fixed a problem where the construction office calculated an incorrect amount of material needed for small infrastructure projects.
- Resolved an issue where a flatbed vehicle was sent for mechanisms to a construction site, but the mechanism was no longer present.
- Sorted waste materials (metal scrap, aluminum scrap, plastics) can now be operated via factory connections, even between waste and aggregate.
- Fixed an issue concerning construction offices not sending buses for reconstructions.
- Sewage can now be purchased at the border.
- Adjusted the volume of Demolition Sound Effects (SFXs).
- Fixed the Sewage Discharge Sound Effects.
- Resolved an issue where no click sound effect was not played when having a mirrored version of a building.
- Fixed the collision issue with the Type 75 flats' corner elements.
- Corrected the excavator's position in underground pipeline constructions.
- Improved the earthquake notification message's location accuracy.
- Memory saving setting (low textures) will now also work when the DX11.1 launch option is used in cases of low VRAM.
- Underground parts of buildings are now preloaded when the building is in use or when the tool is selected.
0.9.0.3
Patch 0.9.0.3 is a patch released on December 3rd, 2023.
- Added mud airfields.
- Introduced new loading screens.
- Implemented a small gravel processing plant and a large gravel mine.
- The excavator can now work on tunnel construction.
- Fixed a crash related to factories operating with waste.
- Attempted to fix the problem with open hull vehicles from construction offices getting stuck (hack).
- Corrected collision issues in road placement.
- Replaced cathedral graphics.
- Changed the method for reserving containers for sorting materials (filled containers can now be reserved or not).
- Fixed an issue with restoring topsoil over fields.
- Resolved an issue where the paver behaved like a working mechanism when asphalt was rolled.
- Fixed a display issue with cranes not appearing on constructions if another mechanism at the construction site is waiting for transport.
- For foreign workers transported to workplaces from very far distances, they no longer work longer hours than regular workers.
- Made various minor changes and added hints to the campaign.
- Added a hint for a loan in case the player is running low on money for the first time.
- Container stands now have an individual notification setting in addition to a global setting in the notification settings.
- Added the option to prohibit storing waste in container stands.
- Manufacturing containers or vehicles now takes into account one-way factory connections when placing vehicles or containers in storage of connected buildings.
- Fixed a freezing issue when reconstructing a scrapping facility with vehicles inside.
- Enabled calling vehicles home and selling all vehicles from buildings even during reconstruction.
- Partially fixed tram track rendering at crossings.
- Resolved an issue where using the point removal tool in blueprint mode could leave crossing points without actual roads around.
- Fixed sewage discharge sound effects during reconstruction.
- Corrected issues with the quick tool and clone tool; these tools can now copy accurately.
- Fixed electric and water consumption for fountains.
- Tweaked construction office mechanics and calculations.
- Addressed a crash related to many personal vehicles.
- Resolved tram pathfinding problems related to signs.
- Fixed an issue where distribution offices sometimes ignored the building limit for garbage-type resources.
- Resolved an issue where road depots could not be repaired.
- Fixed a problem where construction offices assigned improper tasks to vehicles.
0.9.0.4
Patch 0.9.0.4 is a patch released on December 13th, 2023.
- Fixed lighting at crossroads for grass airports and improved graphics for grass airport crossroads.
- Resolved performance issues in helicopter construction offices when assigning construction tasks.
- Fixed a crash related to asphalt infrastructure construction.
- Adjusted terrain flattening costs when building infrastructure.
- Addressed issues with construction offices not building small infrastructures and managing priorities.
- Improved rendering of crossroads with panel roads.
- Enabled checking of electric wires in the overlay even when the game is paused.
- Now highlighting the current stop in a vehicle's schedule.
- Enhanced rendering of crossroads for grass airports.
- Introduced a new model for the food factory and distillery.
- Fixed potential crashes when demolishing infrastructure under construction.
- Resolved issues with vehicles getting stuck during infrastructure construction.
- Added code to prevent ships from getting stuck.
- Restricted electronics storage to the airplane production line only.
- Addressed performance issues when assigning construction tasks to the helicopter construction office.
- Fixed reassignment of trees if a woodcutting office is demolished.
- Resolved issues with losing electricity connections for infrastructure when using batch tools.
- Fixed problems with aggregate unloading when vehicles are waiting to unload cargo.
- Addressed issues with the new large gravel quarry and SFX sound.
- Fixed the non-functional 'prohibit waste disposal' checkbox for large waste storage.
- Applied wear and tear to old residential buildings in untouched cities.
0.9.0.5
Patch 0.9.0.5 is a patch released on December 30th, 2023.
- New large train station introduced.
- Revised mechanics of loyalty spreading: some citizens may now exhibit stronger loyalty preferences.
- Updated lifespan mechanics: changes in citizen lifespan occur with a delay, rather than instantly.
- Fixed a crash occurring when constructing a railway close to a departing train.
- Introduced more size variations for harbors and pumping stations.
- Expanded size options for technical services, road depots, and cargo stations.
- Added pedestrian gates.
- Trams now disregard traffic signs.
- Fixed a crash caused by demolishing road pieces at T-junctions.
- Resolved an issue where the new tool for merging fragments could be misapplied to waypoints or signal positions.
- Addressed a crash during loading related to the above issue.
- For one old city building, the required material amount for reconstruction has been corrected.
- Fixed the earthquake scenario in the campaign.
- Resolved a crash in the campaign associated with the waypoints of road vehicles or trains.
- Translations updates
0.9.0.6
Patch 0.9.0.6 is a patch released on January 1st, 2024.
- Fixed issue causing crashes during saving
- Added a large chemical plant
0.9.0.7
Patch 0.9.0.7 is a patch released on January 3rd, 2024.
- Attempt to fix issues with broken text or windows after loading the game.
- Fixed a crash that occurred when placing a waypoint or junction while construction is ongoing with the track builder.
- Various fixes in the campaign.
- Various fixes in the GUI.
0.9.0.8
Patch 0.9.0.8 is a patch released on January 12th, 2024.
- Fixed the vehicle-stuck problem.
- Added code to prevent errors related to fuel storage when energy management is toggled ON/OFF.
- Fixed crash issues during loading.
- Resolved the issue where construction offices did not send tower cranes to construction sites.
- Ensured dumpers are not sent to constructions when there is a lack of finishers or buses available in the assigned construction office.
- Fixed the missing electronics warehouse in repair shops (you may need to rebuild if constructed in older versions).
- Updated the consumption and production rates of larger cement plants.
- Fixed the issue where construction offices were prioritizing construction over demolition.
- Resolved problems where helicopter construction offices were unable to perform reconstructions.
- Scrapping facilities can now also scrap containers.
- Implemented radiation emission when containers with radioactive materials are scrapped.
- Fixed the issue where the owner of a personal car is lost when the car is in the repair shop.
- Resolved pathfinding issues in construction offices related to the construction of footpaths and factory connections.
- Fixed issues with helicopter auto-replacement.
- Addressed the issue where construction vehicles were stuck in an endless loop.
- Resolved issues related to the repair of construction office vehicles.
- Fixed the problem where helicopters from construction offices loaded excessive materials.
- Made footpaths and buildings behind footpath gates accessible.
- Fixed the issue where open-hull trucks could pick up excavators during road asphalting.
- Corrected bad road curves that occurred when roads were connected from dead ends on both sides.
- Fixed various campaign problems
- 18 January 2024
0.9.0.9
Patch 0.9.0.9 is a patch released on January 18th, 2024.
- Attempt to fix the CO struck issue (mechanism stuck during construction).
- Fix for helicopter delivery mechanism getting stuck.
- Fixed issue with construction office assigning incorrect tasks to trucks.
- Fuel consumption for trackbuilders building railtracks and the SFX of engines too.
- Fixed issue with modded excavators (movement speed set to 0).
- Fixed issue where the game sometimes crashed due to road upgrades.
- Fixed issue where trains were sent for repair due to old vehicles loaded on the hull.
- In cases where players have changed controls, the first objective in the campaign will be skipped.
- Fixed display of maximum load amount in cases of excessively large numbers.
- Fixed crash when demolishing buildings (in cases where the last truck does not catch leaving the building).
- Fixed various rare campaign problems and crashes
- Fixed issue where helicopters from the construction office could not land on a construction site due to player-built structures around the construction while the helicopter was in the air.
- Fixed issue where the copy/clone area could build structures.
- Fixed issue with small footpaths being drawn when placing some buildings.
- Implemented buttons to change the order of source and destination buildings in the DO.
- Fixed issue where construction office helicopters were stationed at incorrect locations, such as heliport platforms.
0.9.0.10
Patch 0.9.0.10 is a patch released on January 24th, 2024.
- New airplanes for grass airfields
- Small kiosks for food and alcohol
- Added icons for new buildings
- Fixed issue in campaign 2 map regarding signals at borders
- GUI changes (maintenance windows, informational windows should not go off-screen)
0.9.0.11
Patch 0.9.0.11' is a patch released on January 25th, 2024.
- Scripts from save versions v.122 and earlier will no longer be loaded.
- Various user interface improvements have been made to the statistics screen.
- Resolved an issue where a large window background appeared incorrectly when the build menu was positioned at the top.
- Fixed a bug where the statistics file sometimes failed to save.
0.9.0.12
Patch 0.9.0.12' is a patch released on January 28th, 2024.
- Attempted to fix construction vehicles getting stuck.
- Fixed issue where fence gates could not be connected to footpaths after resaving.
- Fixed rare crash occurring during loading.
0.9.0.13
Patch 0.9.0.13' is a patch released on February 9th, 2024.
- Fixed an issue where roads were missing in random cities.
- Adjusted code to prevent roads from being placed on top of each other.
- Addressed an issue with the saving/loading scripts for scenarios, where saving times were progressively increasing.
- Resolved various crashes occurring during campaign play.
- Fixed the rendering of aggregate material in buildings.
- It is now possible to unload fuel at the rail distribution office via train.
0.9.0.14
Patch 0.9.0.14' is a patch released on March 6th, 2024.
- Construction Offices will now not assign new tasks if a vehicle is out of fuel.
- Fixed electricity consumption inaccuracies at cableways.
- Fixed an issue where, after starting a new game on campaign maps, vehicles from the future could be available.
- Fixed FPS issues when combines or tractors lose their route back to the farm.
- Fixed a crash issue during game loading.
- Added code to prevent drawing large, thin circles from roads.
- Fixed the selection of railtrack constructions.
- Fixed an issue where vehicles ordered to load specific containers at custom houses did not load the containers.
- Adjusted vehicle loading/unloading stations at the large scrapping facility.
- Fixed some errors in Campaign 2 map.
- Fixed an issue with the construction office assigning tasks to bring a crane and then cancelling it.
- Fixed a problem with helicopter replacements.
- Fixed an issue where copying schedules was not possible for vehicles that can only carry vehicles.
- Fixed an issue where demolition offices sometimes did not bring workers to demolitions.
0.9.0.15
Patch 0.9.0.15' is a patch released on April 5th, 2024.
- Fixed an issue where upgrading a bridge would mistakenly generate a normal track or road instead of a bridge.
- Resolved an issue preventing fast excavators from the demolition office from being dispatched to their owner when the demolition office was set to deliver mechanisms exclusively on flatbed trucks.
- Addressed a problem causing construction offices to remove assignments of construction if vehicles loaded with materials were present in the office.
- Corrected the behavior allowing pedestrians to use fences connected to fence gates as walkways.
- Fixed the issue with helicopters from Construction Offices not delivering workers properly.
- Resolved the problem with auto-replacement malfunctioning while a replacement train is being processed in offices.
- Fixed an issue where unloading locomotives to a railroad distribution office would incorrectly list the locomotive in both the wagons and locomotives categories.
- Addressed the problem of helicopters not being repairable (getting stuck at the heliport).
- Corrected the change in internal water storage for buildings like the food factory, distillery, or concrete plant.
- Fixed an issue that prevented police cars, forklifts, and prison buses from being sent to storage for vehicles and containers.
- Heating has been disabled in outdoor swimming pools.
- Resolved an issue where construction office helicopters could get stuck while constructing or reconstructing buildings that contain heliports.
- Fixed an issue where used vehicles not yet available appeared in the game.
Gallery
Videos
- Workers & Resources- Soviet Republic Update -13
References
Workers & Resources: Soviet Republic | |||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
DLCs | |||||||||||||||
Content packs | |||||||||||||||
| |||||||||||||||
| |||||||||||||||
|