Patch 0.7.3

From Workers & Resources: Soviet Republic Official Wiki

Remember! This is just the start of the journey. We plan to continue developing and will implement many more features in Soviet Republic (with the next content update - due in a few weeks - you should expect personal cars, a car plant factory, and more!) And also improve or fix existing features!
—Peter Adamcik



Version 0.7.3, is a version released with multiple patches for Workers & Resources: Soviet Republic. It was released on march 15th, 2019[1]. This version included the early access release of the game.

Main additions

  • Game released on Steam.

Patches

0.7.3.6

Patch 0.7.3.6 is a patch released on march 16th, 2019.[2]

  • Default language to auto-detection instead english
  • Improved auto detection of language

0.7.3.7

Patch 0.7.3.7 is a patch released on march 16th, 2019.

  • Added Support of 4:3 resolutions to Config App
  • Removed auto-purchase resources for factories/power plant (seems this not good solution), but this functionality was preserved on shops, pubs and gas stations
  • Fixed crash when deleting road
  • Fixed another crash when deleting road
  • Fixed crash when building a railways with construction train sets
  • Various crash during loading fixes, but I'm sure not all, but many...
  • If you got problems with electricity, bad/long number at voltage, hold for a moment same time key E+L+C to reset it.. just for hotfix.. I will investigate issue more, any info what need to be exactly done to reproduce are welcome!

0.7.3.8

Patch 0.7.3.8 is a patch released on march 17th, 2019.[3]

  • Improved DPI setting of application to avoid lock mouse in the middle of screen, also to avoid zoom-IN windowed mode
  • Added addional checks on save game, if save is corrupted, cannot be loaded...
  • Fixed, game should run even if config.ini is corrupted
  • Now default launch option runs SETUP APPLICATION SOVIET.exe, instead SOVIET.exe.. let us know in case it generate some problems for you..
  • Decreased a bit consumption of electricity by citizens when they are home or in work or during night.. in about -30%

0.7.3.9

Patch 0.7.3.9 is a patch released on march 20th, 2019.[4]

  • Fixed issue with woodcutting post.. truck was not going to collect the wood, when storage was full, but when you connected additional storage, they was not go for wood anyway
  • Fixed issue with factory connections (and other conveyor, pipelines, etc) if factory something produces or vehicles something to unload.. an random storage was selected, now primarily is selected a storage which is less filled also if vehicle trying something to load, storage which is filled more is selected
  • SnotherOriginal spelling; punctuation and/or grammar fix to avoid detection of corrupted config.ini seems previous fix not corrected some of the cases
  • Fixed crash when building railway manually via railway construction train-sets
  • Fixed crash/problem when building road or footpath and deleted unfinished road via construction window (hitting that dynamite button)
  • If rail construction office is built, automatically is set limit for internal storage to 25% each resource, to avoid overfill
  • Fixed bug when kids was going to unfinished school (construction)
  • Fixed radio and TV station bug with million negative values while tweaking preferences of broadcast - but is not possible to restore old saves, this issue should not re-appear, please reload your earlier save when you get this problem.

0.7.3.10

Patch 0.7.3.10 is a patch released on march 20th, 2019.

  • Hotfixed bug - loading into vehicles broken
  • Fixed one crash while loading saved game

0.7.3.11

Patch 0.7.3.11 is a patch released on march 23rd, 2019.[5]

  • Fixed crashes when loading save (some delete buildings remains in construction office vehicle's route plan)
  • Fixed situation when construction office lost road connection to sources or constructions vehicles frooze in the office even after re-building of road connection to construction

0.7.3.12

Patch 0.7.3.12 is a patch released on march 23rd, 2019.

  • Fixed an educational/kids bug on easier difficulty - you may get too many child/students waiting on the station, due to out of free flats.. this was fixed by that if kid is without own flat and reached age 30, he will escape..unless he is not last kid from parrent.. so you can experience a lot of escapes after you load your game, only temporary until all old 30+ kids will escape :-)
  • Also previously if some citizen died, his child has been also deleted, now when citizen died, child will take free place and continue - become an normal citizen
  • Added to passenger station window the checkbox, so if you not wish to transport passengers or students, you can check it off
  • Extended +30% waiting time on the station and traveling time in vehicle
  • Increased university minimum age to 15
  • Seems steel mill crash should now be fixed

0.7.3.13

Patch 0.7.3.13 is a patch released on march 23rd, 2019.

  • Fixed crash when Importing Railways
  • Fixed crash when Importing Roads
  • Fixed one of the custom house where was unable to build roads

0.7.3.14

Patch 0.7.3.14 is a patch released on march 23rd, 2019.

  • Fixed serious bug which may affecting overal stability - if you getting random crash every 0-15 minutes may be your case
  • Corrected small bug in pathfinding - don't expect miracles! :-)

0.7.3.15

Patch 0.7.3.15 is a patch released on march 27th, 2019.[6]

  • Another fixesOriginal spelling; punctuation and/or grammar to education
    • kids which are too young for university (less than 15), if already finished elementary school will not acces bus stop
    • citizens older than 35 still living with parents, with finished basic education, will not try to access university (not appear on bus stop)
    • kids with already reached university education will not access bus station
  • Fixed issue with refilling truck after get unloaded in the farm building
  • Fixed bug, the pipe engines was not transporting the fuel or bitumen properly from asphalt plant, when there was 2 or more engines/pump in line
  • Fixed random crash bug when too short road is connected to woodcutting post
  • Fixed a crash or small freezes issue when vehicle moving on the footpaths

0.7.3.16

Patch 0.7.3.16 is a patch released on march 27th, 2019.

  • Fixed some crashes when railway deletion (but sure not all)
  • Fixed crash when truck access small piece of road (but maybe more of those issues)
  • Fixed crash when building the city in pause mode.. and then crash shortly after first building finished
  • Increase number of allowed connection of power switches and transformators

0.7.3.17

Patch 0.7.3.17 is a patch released on march 27th, 2019.

  • Sometime workers was go out of footpath, due to strange crossing, this is fixed now
  • Fixed, When Low FPS sometime may truck not unload gravel on the construction site
  • When 1996+ temporary (until we make all vehicles) lock vehicles according year is disabled (all vehicles become available)
  • Vehicle should not spend the fuel when waiting for load/unload
  • Fixed, now even university educated workers can work as staff in hospital or school (if all professors/doctors workplaces full)
  • not sure fixes (hard to confirm)
    • The electricity problem could be fixed now
    • Also I think the there is solid chance the asphalt plant bug may be fixed.. let me know!

0.7.3.18

Patch 0.7.3.18 is a patch released on april 3rd, 2019.[7]

  • Fixed some error while loading a save, which could cause save failure
  • Fixed that rail construction office sometime was not taking the resources from connected storages properly
  • Now should car not get struck at access into construction office or concrete or asphalt plant
  • Fixed problem when hospital is on fire and ambulances are confused
  • Fixed off road problem, now should vehicles not go offroad
  • Luck! I maybe managed to fix this issue with the fuel vehicles.. discovered very serious problem, which could sure caused this all refuel problem - or even also crashes, so hope this is now fixed.. if anybody get with this newest version this fuel bug (vehicles driving to strange buildings, or far away) let me know!
  • Added code for footpaths validation to avoid crashes at loading or saving (same is already in use for a road validation and seems working good)
  • There was not shown the coal or iron transported on conveyor from mine
  • Fixed some crash when building railway with resources and trackbuilders
  • Very annoying SFX glitch was removed when more vehicles on map

0.7.3.19

Patch 0.7.3.19 is a patch released on april 3rd, 2019.

  • Increased speed of loading / unloading passengers from vehicles by 100%
  • Citizens/passengers waiting on the station when they are going to enjoy free time, their counter is slowed down now, while they waiting on the station, so they should catch more things, even not near their home
  • tweak - now should workers step into bus even if in all factories are still workers
  • Fixed problem when vehicle can't find way to unload resources on workers when building footpath
  • Sometimes there was situation that 3 or more trucks block each other.. now should be fixed

0.7.3.20

Patch 0.7.3.20 is a patch released on april 3rd, 2019.

  • V3S truck was not able to purchase for woodcutting post, now fixed
  • 75m tower crane is now available from 1976 to avoid confusion - until this year not exist a truck for it
  • Fixed problem, the station check boxes was not saved/loaded properly
  • Fixed when building not have functional footpath or road connection, in case of someone from it's citizens get very sick and need ambulance, ambulances trying the find the way constantly and cause long freezes (few seconds), now freezes should be just very short, or any.. depends on your road network
  • Improved verification of footpath and roads (remove badly created segments on load) to avoid crashes
  • Fixed when vehicle waiting to load or unload, there was many consumption of electricity, while no material load/unload, in case storage is empty and vehicle waiting, no electricity is consumpted now
  • Added a functionality for copy vehicle schedule!!!! :-) finally..Original spelling; punctuation and/or grammar

References