Patch 0.8.0

From Workers & Resources: Soviet Republic Official Wiki

This update of Workers & Resources: Soviet Republic adds a new type of transportation, the cableways, which will help you establish a mine in an inaccessible terrain. In addition, you now can connect factories by running forklifts to transport goods from one factory to another.

Moreover, this upgrade allows you to get all the resources you need –steel, mechanical components, etc— into a production line to produce trains, wagons and cableway cars either for your own needs or for foreign countries. Several tutorials have also been added so you can easily learn how to play the game.
— Official update 3 description

Version 0.8.0, known as the Cableways and tutorial update, is an version released with Update #3[1] with multiple patches for Workers & Resources: Soviet Republic. It was released on february 25th, 2022[2].

Main additions

  • New type of transportation: cableway
  • Forklifts added to create complex industrial areas
  • Create one way roads and optimize your network
  • New terminals to increase vehicle throughout
  • Manufacture trains from your own resources
  • Tutorials included to learn basic and advanced game mechanics

Patches

0.8.0.0

Patch 0.8.0.0 is a patch released on february 13th, 2020.[2]

  • Cableways
  • Ships
  • Forklifts
  • One way roads
  • Better handling of vehicles - vehicles now when return to home workplace such as farm or construction office, not needed to stop at stations but park directly to garage and eventually unload cargo from this position
  • Teleportation of rollers, excavators, pavers during route back to home if no new task assigned
  • Tutorials
  • Random terrain generation in editor (terrain only first version)
  • FPS camera for vehicles
  • Rename for vehicles and buildings
  • Added possibility to borrow money (loans)
  • Fixed problem when copy schedule to vehicle which heading to depo
  • Introducing 60 minutes autosave interval

0.8.0.1

Patch 0.8.0.1 is a patch released on february 13th, 2020.

  • Added ghost meshes for construction
  • Fixed forklift mechanics - now should stops not disappear durrng forklift is moving
  • Fixed problem that was able to purchase obsolete vehicles
  • Added descriptions why are some tools (according difficulty settings not available)
  • Fixed scaling of text box and sliders in terrain editor according GUI size
  • Fixed problem that construction office was not detecting the constructions
  • Fixed problem that cabins can be constructed in dry dock
  • Splited cabins and ships into passenger and cargo groups
  • Fixed issue with passenger ships and fuel
  • Fixed issue with blocking vehicles on entry to buildings
  • Fixed issue that was unable to build footpath connected to road (vehicle struck before it)

0.8.0.2

Patch 0.8.0.2 is a patch released on february 13th, 2020.

  • Message about pres Esc to cancel tool is now prioritable displayed over all other messages
  • When you now in tutorial are ordered to build the building, there are screenmark on the place where it need to built displayed
  • Fixed issue that vehicle cannot find route from road construction near small bus stop
  • Added additional checks to vehicle save loading to avoid crash
  • Corrected material for small cargo ship
  • Ship harbors and dock are now cheaper to build
  • Fixed problem with the signals on customs when train is completely fit the custom house
  • Fixed problem with signals when long train entering the depo
  • Now construction office can accept also mod buildings as source for construction materials
  • Fixed problem that vehicles entering harbor was go under water
  • Tweaked loading speed for harbors and electricity consumption
  • Introduced general cargo for ships (available ships can take all kind of resources)

0.8.0.3

Patch 0.8.0.3 is a patch released on february 13th, 2020.

  • Fixed problem with holes in the roads - let me know how it is affecting performance it should it something but not so much
  • A bit optimized rendering of citizens walking on the street
  • Now is possible to include depot in the vehicle schedule for one time routes
  • Attempt to fix cannot pas objective in tutorial
  • Change order of rendering tutorial windows
  • Fixed pathfinding problem that trolleybuses cannot pass small bus stop
  • Fixed problem that after latest updates auto flatten for road was not working
  • Fixed crash when loading save while workshop item is missing
  • Fixed very serious issue about there was limit 256 of building types includes also workshop buildings causing crashes when building new buildings
  • Fixed problem when escaping FPS camera while when is rotated
  • Fixed problem that sometime citizens rendered out of roads

0.8.0.4

Patch 0.8.0.4 is a patch released on february 13th, 2020.

  • Fixed problem with forklift and cargo train station
  • Added captions over the buildings
  • Fixed "view citizen button" and functionality in citizen's window
  • Added view buttons on buildings where is citizens located in citizens window
  • Added possibility to follow citizens (like vehicle)

0.8.0.5

Patch 0.8.0.5 is a patch released on february 13th, 2020.

  • Fixed chain signal problem that sometime train entered into block even should not
  • Fixed problem that for construction office steel source cannot be set
  • Fixed problem adding resource source for construction office if you had set directly the factory it was not works correctly
  • Now trolleybuses can be produced in the car plant
  • Fixed caption position on one of the buildings
  • Fixed sound level problem - if started game sounds in menu not get proper volume level
  • Fixed forklift problem if storage isfull

0.8.0.6

Patch 0.8.0.6 is a patch released on february 13th, 2020.

  • Fixed rendering of roads inside or close to tunnels
  • Fixed pathfinding issue that sometime ambulances enter hospital by sidewalk
  • Added new bridges
  • Added reflection to bridges
  • Fixed bridge rendering problem
  • Fixed problem with resources icons out of window for big storages (from workshop)

0.8.0.7

Patch 0.8.0.7 is a patch released on february 13th, 2020.

  • Removed invalid pedestrian connection in small cable way station
  • Increased speed of cableway cabins
  • Increased a bit time limit for workers traveling in vehicles
  • Fixed issue with the cable way - in first round of car route did not worked properly loading & unloading
  • When building a new cable way aggregate loading/unloading, the proper flag Load/Unload is set as per building type
  • Fixed problem with blocked construction vehicles
  • Fixed some language typos
  • Now harbor buildings is not possible to build over the buoys
  • Fixed infrastructure-road left panel layout
  • Now is possible to upgrade also the wooden railways to electric

0.8.0.8

Patch 0.8.0.8 is a patch released on february 13th, 2020.

  • Removed log entries when browsing workshop item to speed up the loading and main menu
  • Fixed rail pathfinding issue
  • Fixed issue with railway building in tutorial, there was problem in case you not built the tracks in the required position
  • Creation of dummy building needed for handling ships exporting gods, those buildings are now created out of player reachable area in the map corners
  • Fixed visual issue of rail poles - it was created very close to junction or signals
  • Fixed visual issue with rail wires over the three rail track near each other
  • Fixed problem with not displaying correct names for workshop vehicles

0.8.0.9

Patch 0.8.0.9 is a patch released on february 13th, 2020.

  • Added production line for trains
  • Issue with chain signal should be fixed
  • Now is allowed to assign source for construction office also the workshop buildings producing asphalt or concrete
  • Fixed problem that aggregate loading station was not able to assign to construction office when connected to conveyor engine
  • Fixed issue with fuel for ships... fuel was tanked, but not decreased from fuel storage
  • Fixed issue that sometime construction office assign building which is not reachable
  • If leaving depot now is preffered a track without train (was problem if launching two trains same time)
  • Fixed bug in pathfinding causing crash when building the various infrastructure parts
  • Fixed problem that after clicking on road cargo station window for ship/airplane customs was opened
  • Fixed refueling problem with ships beyond the borders

0.8.0.10

Patch 0.8.0.10 is a patch released on february 13th, 2020.

  • Hotfix for problem that trains cannot be correctly connected to locomotives
  • Hotfix for problem about train waiting for full load or unload forever if checked wait checkbox
  • Corrected functionality for wait for fully loaded or unloaded for trains as cargo

0.8.0.11

Patch 0.8.0.11 is a patch released on february 13th, 2020.

  • Fixed serious crash when checked wait for full loaded on train with more locomotives
  • Fixed chaotic behavior of some construction office vehicles
  • Fixed crash when launching train from depot at certain circumstances
  • Additionally fixed problem that sometime after selecting the building opens windows of customs for ships
  • Fixed problem that sometime was not able to select some buildings for road vehicle schedule

0.8.0.12

Patch 0.8.0.12 is a patch released on february 13th, 2020.

  • Fixed problem that brand new trains not loaded properly when loaded from spaces for vehicles building
  • Corrected related vehicles in building window, now it should display more accurate field waiting on stations
  • If vehicle is sold now should be removed for sure from any building's vehicle station
  • Fixed serious problem that sometime the dumpers at construction get struck
  • Fix of crash during Import railways
  • Fix of crash during Import Buildings game
  • Fixed collision problems on entry to constructions offices, depot, etc
  • Fixed problem with fires at road and train depot
  • Now the heavy brand new trains cannot be loaded to road vehicle
  • Fixed crashes when demolished cable way station
  • Fixed problem with construction vehicles struck on entering of construction office building or during road
  • Fixed issues with second tutorial

0.8.0.13

Patch 0.8.0.13 is a patch released on february 13th, 2020.

  • Fixed crash when demolishing construction in progress
  • Fixed bug when money goes into invalid Nan state due construction of very short infrastructure
  • Fixed crash during place workshop buildings
  • Fixed problem with vehicle struck on the construction after phase ends
  • Added warning message when farm, construction office, forklift garage or firestation vehicles without fuel
  • Fixed problem of modded conveyor engine if more than 3 output/input connections - It may causing crashes on different places including the crashes when demolishing buildings
  • Fixed back end code for ships & airplane customs
  • Fixed crash when selling the brand new trainset in customs

0.8.0.14

Patch 0.8.0.14 is a patch released on february 13th, 2020.

  • It seems demolish crash should be now fixed
  • Also is solid chance the crash during autosave could be fixed now
  • Fixed crash related to fuel stations and waypoints for road vehicles
  • Fixed collision issues causing the forklift operate on low speed
  • Fixed problem about modded track builders not wanted to go work on wires on the railway if electrical components was taken from external warehouse
  • Fixed about that track builder trains doing a sharp turn when entering to rail track construction
  • Fixed incorrect message about vehicles without fuel

0.8.0.15

Patch 0.8.0.15 is a patch released on february 13th, 2020.

  • Fixed crash when more brand new locomotives delivered to railway depot
  • Corrected train production line vehicle stations for less struck
  • Fixed another crash while demolish buildings
  • Fixed problem with assigning cars to citizens with the specific setting (other than "Only university educated")
  • Fixed problem with struck farm vehicles
  • Fixed crash when loading game with missing workshop vehicle items
  • Fixed problem with ships and bridges when more bridges close to each other
  • Fixed problem with ships which cannot leave the harbor
  • Added new soviet alike forklift vehicle, old one is available for dollars
  • Extended factory connection length when is build from or to forklift garage or crossing
  • Fixed personal cars which driving without problems even without fuel

0.8.0.16

Patch 0.8.0.16 is a patch released on february 13th, 2020.

  • Now forklifts can be produced in the production plant
  • Loading and unloading speed of forklifts was increased (removed 1 second delay)
  • Fixed problem with GUI that when GUI scaled down, not all workshop buildings was reachable
  • Consumption/Engine power of cableway was decreased
  • Now the fuel is automatically purchased also to forklift garages
  • Fixed problem with bridges rendering - they was highlighted while deleting roads

0.8.0.17

Patch 0.8.0.17 is a patch released on february 13th, 2020.

  • Fixed problem with unloading cableway brand new aggregate cars
  • Fixed crash related to railway pathfinding
  • Fixed problem of forklifts not unloaded/loaded all vehicles on the stations
  • Increase cargo cableway cars capacity
  • Increased speed of cableways
  • Another improvement of ships vs bridge passing
  • Fixed issue that forklift on automatic mode (without resources specified) may load resources from factory import storage or unload to factory export storage
  • Fixed balance issue that sometime foklifts not load or unload to storage with auto-purchase
  • Brand new passenger ships are now possible to sell at foreign countries
  • Fixed bug - forklift was possible to set in production to dry dock or rail production plant
  • Added pedestrian entrances into iron and coal mines
  • Fixed one way arrows & pedestrian pass rendering on bridges or roads close to bridges/tunels
  • Tweaked overtaking to try fix avoid struck at entry of buildings
  • Fixed flat bed truck struck on construction sites
  • Fixed problem of struck vehicles inside small bus stops
  • Fixed problem with fuel consumption while vehicle waiting to enter the building
  • Fixed problem when adding waypoints to schedule of vehicle while it is heading to depot
  • Fixed GUI problem of displaying resource/passenger capacity for trainsets
  • Fixed problem when manufactured track builder trains delivered to custom house or depot
  • Fixed problem when manufactured trainset unloaded into depot and then sold
  • Fixed track building trains rendering problem

0.8.0.18

Patch 0.8.0.18 is a patch released on february 13th, 2020.

  • Hotfix of forklift problem - loading/unloading the vehicles at cargo stations/harbors

0.8.0.19

Patch 0.8.0.19 is a patch released on february 13th, 2020.

  • Hotfix of SFX engine anywhere on map

(To fix this problem please sell all S1203 microbuses on your map also the CSMG tram may cause a problem in case selling all S1203 not helps)

0.8.0.20

Patch 0.8.0.20 is a patch released on february 13th, 2020.

  • Another tweak for forklift mechanics
  • Added 5 new music tracks
  • Fixed struck before entering the buildings

0.8.0.21

Patch 0.8.0.21 is a patch released on february 13th, 2020.

  • Fixed forklift collision problem
  • Corrected one of the new music tracks
  • Forklifts should now turn 180 in less space to avoid strucks

0.8.0.22

Patch 0.8.0.22 is a patch released on february 25th, 2020.[3]

  • Fixed crash when depot with trainset inside gets destroyed by fire
  • Fixed issue with lights during night for train production line
  • Fixed crash when all waypoints or stations in train schedule deleted
  • Fixed problem with NaN bricks amount in railroad construction office - but you need to delete or finish with money all bridge construction which are without any pillar
  • Fixed issue that sometime forklift vehicles don't take fuel from garage
  • Fixed crashing when hovering the roads tool in the PT-BR language
  • Fixed issue with forklift not loading/unloading trains on cargo stations
  • Optimized forklift entering/leaving station, now should be not related to other vehicles entering the building
  • Increased speed of loading and unloading for forklift
  • Optimized road vehicles on the one way roads
  • Fixed issue with vehicle collisions - now should vehicles not "merge" with other vehicles causing issue about moving with very slow speed
  • Fixed ships which sometime unable to enter harbors

Videos

References