Patch 0.8.4: Difference between revisions

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The new update of Workers & Resources: Soviet Republic introduces helicopters that work with construction offices, hospitals and fire stations. Operate the helicopters to help extinguish fires even without workers, serve as transportation at hospitals, and assist with construction at unreachable construction sites.

In addition, the new upgrade now supports underground infrastructure using a special mode that allows you see what happens underground.

Another update that was added was the rain and the dynamic sun when starting a new game or changing the settings for an existing game. This offers a different ambiance allowing you to see Your Republics in a different light and weather.
—Official update 7 description



Version 0.8.4, known as the Helicopters and undergrounds update, is an version released with Update #7[1] with multiple patches for Workers & Resources: Soviet Republic. It was released on may 25th, 2022[2].

Main additions

  • Helicopters (works also with construction offices, hospitals or fire stations)
  • Underground mode (you can see what is under the ground with special mode)
  • Underground pipelines
  • Pedestrian underpasses and overpasses
  • Rain and dynamic sun
  • Wind and solar power plants
  • Curved bridges and many other small improvements

Patches

0.8.4.17

Patch 0.8.4.17 is a patch released on may 25th, 2021.[2]

  • Helicopters
  • Ability to set what resources can carry the vehicle or train, also per wagon
  • Fences support, first implementation (for now only as decorations)
  • Key for shooting a screenshots and time elapse support
  • Pedestrian infrastructure - overpass and underpass, bridges and tunnels
  • Rain, sunlight and wind weather parameters, and added rain effect with volumetric fog
  • Added solar, wind and gas power plants
  • Favorite vehicle selection
  • Favorite building selection in the workshop menu
  • Possibility to set favorite workshop buildings from the classic building menu
  • Game was optimized, you should get more FPS with bigger maps
  • Scalable windows
  • Detailed walking paths for citizens within the buildings
  • New old city buildings
  • Buildings like construction office, woodcutting post, etc. which handle the working vehicles, now they have fuel storage and possibility to refuel vehicles inside building
  • At end of year you are prompted in case inflation is high to cu the prices by /100 (this is also available at debug functions)
  • "Near snaps" just like for rails was added to roads and pipes
  • Possibility to place the underground pipes and heating pipes
  • Topographic terrain elevation added into wireframe display
  • If overlays are enabled for electricity, wires should be colored to red according to consumption
  • Underground mode
  • New window for save and load game in the game
  • Possibility to auto-finance construction by groups
  • Added notification about missing electricity, heating, unemployment, traffic jams etc.
  • Added possibility to draw patches on ground - it is only decoration
  • Added new vehicles (huge capacity flat bed truck, Yugoslavian vehicles, and one bulldozer)
  • Revised vehicle loading/unloading code, now if vehicle have specified unload specific resources and wait until unloaded, in case all of specific resources unloaded, vehicle should move to next stop, same if vehicle have specified to load specific resource, if there is no more space for those resources vehicle should move to next stop even not fully loaded with other vehicles
  • Now when there are added small amounts of resources to the loading station, vehicle will not stay at station unless specified "wait for load" flag
  • Terraforming and building placement is now possible over the tunnels
  • Now by default all workshop buildings have the game's border even they have defined imagegui, in case your item have the proper border you can define $GUI_NOBORDER flag in the workshopconfig.ini to process with the classic way (where image is no scaled down and no border is added)
  • For modders: Added animation support for other buildings factories/power plants/attractions/pub/shop/playground/church/cinema .. added token for animation speed in frames per second - $ANIMATION_SPEED_FPS 30.0 (default value is 30.0)
  • Now when building get destroyed by fire is possible to rebuild it
  • Now there is difference between the electrified railroad bridges and not electrified. If you will open new version all your finished bridges will be transformed to electrified version automatically. You can use electrified railroad tool to upgrade non electrified bridges into electrified version (similar as road trolley bridges)
  • Possible to sell vehicle or demolish building by pressing DEL key
  • Window of infrastructure construction now display proper icon
  • Now quality for source is mentioned when building is placed
  • Fixed problem about DO office can send the vehicle to load fuel at cargo harbors (for example) and struck there
  • Sorting of vehicles according value, type, speed, etc.
  • Sorting of resource price at statistics or custom house
  • Schedule you can copy now even into window of road depot

0.8.4.18

Patch 0.8.4.18 is a patch released on june 16th, 2021.[3]

  • Underground electrical wires
  • Tool for batch assignment and removal of constructions for CO
  • By default the line spacing for new lines will be turned off
  • Increased vertical tolerance when placing underground wires or pipelines over the existing infrastructure, now should be possible to place underground pipelines without increasing depths under the existing infrastructure and buildings
  • Added possibility to place tunnels pipelines bellow the runways or taxiways
  • Added another code to avoid crash when deleting the railways into deleted buildings
  • Added more tolerance to construction materials capacity when unloading road vehicle to construction - previously if low FPS was possible the truck was unable to unload materials on the constructions
  • Fixed issue about was possible to draw any other infrastructure in collision with pedestrian underpass
  • Fixed issue with difficult placement of pedestrian tunnel if used directly over the terrain
  • Fixed issue - was possible to build rail, pedestrian or road tunnels cross each other
  • Slightly decrease cargo capacity of T813 truck
  • Fixed crash when using "Load anyway" functionality and missing building had text caption
  • Fixed issues when road or rail from multitrack/highway snapped to build, it was possible to build weird railtrack/road
  • Fixed problem if building burn out, and vehicles are outside buildings, those get linked to building after rebuilding even it should not
  • Russian localization u* pdate
  • Fixed problem with Building editor textboxes
  • Fixed problem when empty dumper come unload asphalt, it was waiting for paver or workers on construction
  • Fixed railway tutorial problems
  • Fixed problem with oil mine, consumption of electricity despite stopped production due to missing space to store mined oil

0.8.4.19

Patch 0.8.4.19 is a patch released on June 16th, 2021.

  • Fixed crash when using underground wires tools
  • Fixed underground wire near-snap
  • Changed order of power plants priority, now first should make energy the wind and solar power plants, and then others - this should cause the wind and solar power plants will be used and make how much energy they can, and rest of the missing energy will be produced by other power plants
  • Fixed problem with train crash if opened window and in schedule are only waypoint
  • Replaced S100 and S1202 ambulance models
  • Added S1202 personal car
  • Fixed issue about was not possible to copy vehicle schedule to the road depot window directly
  • Fixed problem with relocating citizens to building which was built over the fields

0.8.4.20

Patch 0.8.4.20 is a patch released on June 16th, 2021.

  • Added fountains
  • Reverted recent small change on the distribution office causing vehicle going with 0% resources to load
  • Changed voltage visualization to avoid too much flickering of voltage
  • Fixed issue with covered truck leaving fields too early
  • Fixed various building editor bugs
  • In case conveyor engine is placed to fill the cargo stations, harbors or terminals, it will fill only this station terminal and not the buildings connected to it, to avoid infinity loops in case harbors/terminal needs to be filled with fuel
  • Better steer of ships
  • Better snap when deleting underground electrical wires
  • Now the electrical box is properly rotated when underground wires connected to building
  • The electrical box of underground wires have now the little offset to avoid collision with pole
  • The pole is now displayed when placing the electrical wires from underground wires
  • Fixed problem about electric wires was able to connect to underground wires which ends bellow terrain
  • Fixed problem if citizen health too low from no heating or too much pollution the ambulances not come causing the ambulances not arrived notification message

0.8.4.21

Patch 0.8.4.21 is a patch released on June 16th, 2021.

  • Fountains now not working during the winter
  • Fountain water now disappear in case building is destroyed
  • Fountain water not rendered during the winter
  • Fixed issue with pedestrian underpasses or overpasses - buildings was able to place one over another
  • Fixed issue with fountain particles during pause game
  • Fixed issue with building editor and factory storages
  • Extended range for helicopters at fire station and hospitals from +600m to +1300m - so in total radius for the helicopters is 3000m
  • Water in the fountain have now blue color
  • Fixed problem of cargo value stored in containers - it showed double value
  • Fixed problem with fountain - sometimes water was not displayed
  • Tweaked train pathfinding to avoid big detours

0.8.4.22

0.8.4.23

0.8.4.24

Patch 0.8.4.24 is a patch released on July 13th, 2021.[4]

  • When brand new vehicles are loaded, the vehicle's schedule is checked and only compatible vehicles with destinations buildings are loaded - this is when you have in the production line many different vehicles and you would like to distribute them into buildings to use them
  • Fixed problem when production line directly connected to container harbor, vehicles placed directly into container harbors causing various problems, when sent to depot
  • Added code to avoid badly initialized vehicles (on the NaN position and/or hearing constants SFX)
  • Added debug console to cheat menu to catch when crash occur at specific vehicle or building

Gallery

Videos

References