Resources

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Resources

Gather everything you can and fulfill your villagers needs.

Your Settlement revolves around your resources. Some are gathered from map tiles, some are produced in Buildings, some are rewarded from Glade Events, and all of them will move around your settlement by villagers to fill Storage, satisfy Recipes, build Buildings and Roads, and complete Glade Events. Resources are also moved invisibly and instantly through Trade, Sacrificing, and Orders.

Swapping Ingredients

Two recipes shown in the game
Look for this border around ingredients you can swap

Whenever producing a new Recipe, check to see which ingredients are allowed. If the Recipe accepts multiple ingredients, the resource icon will be round with rotating arrows around it. If the ingredient is required, for example Planks in the Barrels recipe, the icon will be square.

In the example screenshot, the top recipe is for Barrels. This Building is currently using Crystalized Dew for this recipe, but the rotating arrows around the icon means you can swap the ingredient. This recipe also has a fixed ingredient of Planks; the square border around the ingredient icon means you cannot swap this ingredient. The bottom recipe for Packs of Provisions is currently using Eggs, but that can be changed, indicated by the rotating arrow circular frame around the Eggs icon.

Resources Panel

Resources panel in game
Showing Crafting Materials expanded

At any time, you can see the totals of different categories of resources at the top of your screen, to the left of the primary time display and controls.

The number on each category icon represents the total amount of those types of resources. Clicking on those icons reveals a grid below the panel showing icons for every resource from that category currently in Storage. The number below each of those icons is how many of that item your settlement has in Storage. It does not count items in Building inventories that are waiting to be consumed by Recipes or have been produced but not yet delivered to a Warehouse. The red or green arrow on each icon indicates whether the number of each category or resource has been trending up or down recently.

From left to right, the categories are the following:

  1. Food (Raw Foods like Berries and Roots and Complex Foods like Biscuits and Jerky)
  2. Building Materials (the main three—Planks, Bricks, and Fabric—and also Parts and Wildfire Essence)
  3. Consumable Items (for providing Services, such as Ale, Incense, and Scrolls)
  4. Crafting Materials (everything else that's part of a Recipe—like Flour, Pottery, and Reeds—and also Stone and Clay that are used in both Recipes and for building Roads)
  5. Trade Goods (Citadel resources, Amber, Packs of Goods, and Ancient Tablets)
  6. Fuel & Exploration (Wood, Tools, and fuel items like Coal and Sea Marrow)

Recipes Panel

Recipes button
Recipes icon (fourth from left, like a book) in the top right of the screen

You can also see your current Resource amounts from the Recipes Panel. You can browse the Recipes Panel by either end Product or Ingredient - allowing you to see which Recipes either produce or use that Resource. If you uncheck Show All, it will only display the Resources and Buildings you have available. You can also check Show All to explore the full list of Recipes.

When browsing by Product, the left-hand side number indicates the current amount in Storage; and on the right-hand side you can set a Global Production Limit for that Resource. If you click on a Product, it will expand a menu showing which Buildings have Recipes for that Product - including which Ingredients can be used, how many Ingredients are required, and how many resulting Resources that Recipe will produce. It will also display all possible Resources which could be used to produce that Product in the bottom of the panel - including how many currently reside in your Storage.

When browsing by Ingredient, the left-hand side number indicates the current amount in Storage. If you click on an Ingredient, it will expand a menu showing all the Recipes from all the Buildings which use that Ingredient. If you have unlocked a particular Building, you can adjust which Ingredients are being used and apply a Building-specific Production Limit that overrides the Global Production Limit.

The Recipes hotkey is "U" by default.

Acquiring Resources

Resources can be acquired in four ways:

  • Gathered from Trees and Resource Deposits
  • Farmed from Farm Fields
  • Produced by Buildings
  • Given as rewards for completing Orders

Trees

Main article: The Forest#Trees

Trees can be harvested by Woodcutters Camp icon.png Woodcutters' Camp buildings to give Wood.png Wood. They may also grant additional resources depending on the biome.

Deposit Bonus Resources Guaranteed Resource Gathered By Biome Description
Abyssal Trees.png Abyssal Trees Meat.png Meat (10%)
SeaMarrow.png Sea Marrow (10%)
Leather.png Leather (5%)
Wood.png Wood Woodcutters Camp icon.png Woodcutters' Camp
Sealed Forest A bizarre, writhing growth... is this even really a tree?
Coppervein Tree.png Coppervein Trees CopperOre.png Copper Ore (10%)
Pigment.png Pigment (5%)
PlantFiber.png Plant Fiber (5%)
Coral Forest A scarlet tree covered in enormous thorns.
Crimsonreach Tree.png Crimsonreach Trees Stone.png Stone (40%)
Incense.png Incense (20%)
Coral Forest A mineralized coral tree.
Dying Tree.png Dying Trees Insects.png Insects (10%)
PlantFiber.png Plant Fiber (10%)
Cursed Woodlands A bare, rotting tree infested with grubs.
Lush Trees.png Lush Trees Resin.png Resin (15%)
PlantFiber.png Plant Fiber (10%)
Eggs.png Eggs (5%)
Royal Woodlands A perfect source of wood.
Mushwood Tree.png Mushwood Trees Mushrooms.png Mushrooms (15%)
Leather.png Leather (5%)
Marshland A giant fungal tree covered in a leathery bark.
Musselsprout Tree.png Musselsprout Trees Meat.png Meat (40%)
CrystalizedDew.png Crystalized Dew (20%)
Coral Forest The unusually hard bark conceals soft, fleshy tissue.
Giant Abyssal Tree.png Overgrown Abyssal Trees Meat.png Meat (10%)
SeaMarrow.png Sea Marrow (10%)
Leather.png Leather (10%)
Sealed Forest A giant, bizarre growth... it's bigger than the other trees in the area.
Plateleaf Tree.png Plateleaf Trees PlantFiber.png Plant Fiber (30%) Coral Forest A species of plant rarely seen above water.

Resource Gathering

Main article: The Forest#Resource Deposits

Resource deposits are spots that allow villagers to gather resources. Each deposit can have its own priority set, when it is preferred to be harvested more or less often than other deposits.

Resource deposits come in two sizes. With the exception of the tutorial, Large resource deposits can only be found inside Dangerous Glades and Forbidden Glades.

Each deposit has a number of Charges, representing the amount of times it can be harvested. Small resource deposits can be harvested 15 times if they provide raw food, and 20 times if they provide raw crafting materials. Large resource deposits can be harvested 70 times. The number of Charges can be increased by certain Smoldering City Upgrades or Corerstones like "Rich Glades" , "Rooty Ground" and "Woodcutters' Prayer".

Primary
Resources
Bonus
Resources
Resource Deposits Gathering Building Worker
Slots
Specialization
Bonus
Build Cost
Prestige 5≤
Build Cost
Prestige 6≥
Grain.png Wheat
Roots.png Roots
Vegetables.png Vegetables
DebugNode SwampWheatBig icon.pngPlantFiber.png 120%
DebugNode RootsBig icon.pngHerbs.png 30% + Resin.png 30%
DebugNode MossBroccoliBig icon.pngInsects.png40% + Roots.png20%
DebugNode SwampWheatBig icon.png Swamp Wheat Field (LARGE)
DebugNode RootsBig icon.png Root Deposit (LARGE)
DebugNode MossBroccoliBig icon.png Moss Broccoli Patch (LARGE)
Forager's Camp icon.png Foragers' Camp (★★) 2 Icon Spec Farm 64x64.png Farming

Human circle.png Human
Wood.png 10 Wood
Parts.png 3 Parts
Wood.png 15 Wood
Parts.png 5 Parts
DebugNode SwampWheatSmall icon.pngPlantFiber.png 20%
DebugNode RootsSmall icon.pngHerbs.png 20%
DebugNode MossBroccoliSmall icon.pngInsects.png 30%
DebugNode SwampWheatSmall icon.png Swamp Wheat Field (SMALL)
DebugNode RootsSmall icon.png Root Deposit (SMALL)
DebugNode MossBroccoliSmall icon.png Moss Broccoli Patch (SMALL)
Small Foragers' Camp icon.png Small Foragers' Camp (★)
PlantFiber.png Plant Fiber


Reeds.png Reed
DebugNode FlaxBig icon.pngIcon Resource Clay.png 50% + Insects icon.png 30%
DebugNode FlaxSmall icon.pngIcon Resource Clay.png 30% + Insects icon.png 20%

Reeds.pngRoots.png 40% + Icon Resource Clay.png 40%
Reeds.pngRoots.png 20% + Roots.png 20%
DebugNode FlaxBig icon.png Flax Field (LARGE)
DebugNode FlaxSmall icon.png Flax Field (SMALL)

DebugNode ReedBig icon.png Reed Field (LARGE)
DebugNode ReedSmall icon.png Reed Field (SMALL)
Harvester Camp icon.png Harvesters' Camp (★★) 2 none Wood.png 10 Wood
Parts.png 3 Parts
Wood.png 15 Wood
Parts.png 5 Parts
Berries.png Berries
Herbs.png Herbs
Mushrooms.png Mushrooms
DebugNode HerbsBig icon.png Herb Node (LARGE)
DebugNode DewberryBushBig icon.png Dewberry Bush (LARGE)
DebugNode MushroomBig icon.png Bleeding Tooth Mushrooms (LARGE)
DebugNode MarshlandsMushroomBig icon.png Grasscap Mushrooms (LARGE)
Herbalist's Camp icon.png Herbalists' Camp(★★) 2 Icon Spec Alchemy 64x64.png Alchemy

Harpy circle.png Harpy
Wood.png 10 Wood
Parts.png 3 Parts
Wood.png 15 Wood
Parts.png 5 Parts
DebugNode HerbsSmall icon.png Herb Node (SMALL)
DebugNode DewberryBushSmall icon.png Dewberry Bush (SMALL)
DebugNode MushroomSmall icon.png Bleeding Tooth Mushrooms (SMALL)
DebugNode MarshlandsMushroomSmall icon.png Grasscap Mushrooms (SMALL)
Small Herbalists' Camp icon.png Small Herbalists' Camp (★)
Clay.png Clay
SeaMarrow.png Sea Marrow
Stone.png Stone
DebugNode ClaySmall icon.png Clay Deposit
DebugNode SeaMarrowSmall icon.png Sea Marrow Deposit
DebugNode StoneSmall icon.png Stone Deposit
Stonecutter's Camp icon.png Stonecutters' Camp(★★) 2 none Wood.png 10 Wood
Parts.png 3 Parts
Wood.png 15 Wood
Parts.png 5 Parts
Meat.png Meat

Insects icon.png Insects

Eggs.png Eggs
DebugNode LeechBroodmotherBig icon.png Leech Broodmother (LARGE)
DebugNode SnailBroodmotherBig icon.pngSlickshell Broodmother (LARGE)
DebugNode WormtongueNestBig icon.png Wormtongue Nest (LARGE)

DebugNode SnakeNestBig icon.png Snake Nest (LARGE)
DebugNode StormbirdNestBig icon.png Stormbird Nest (LARGE)
Trapper's Camp icon.png Trappers' Camp (★★) 2 Icon Spec Meat 64x64.png Meat Production

Lizard circle.png Lizard
Wood.png 10 Wood
Parts.png 3 Parts
Wood.png 15 Wood
Parts.png 5 Parts
DebugNode LeechBroodmotherSmall icon.png Leech Broodmother (SMALL)
DebugNode SnailBroodmotherSmall icon.pngSlickshell Broodmother (SMALL)
DebugNode WormtongueNestSmall icon.png Wormtongue Nest (SMALL)

DebugNode SnakeNestSmall icon.png Snake Nest (SMALL)
DebugNode StormbirdNestSmall icon.png Stormbird Nest (SMALL)
Small Trappers' Camp icon.png Small Trappers' Camp (★) 2 Wood.png 10 Wood
Parts.png 3 Parts
Wood.png 15 Wood
Parts.png 5 Parts

Resource Production

All of the following buildings except the Ranch icon.pngRanch need FertileSoil.pngFertile Soil to function. Buildings such as the Greenhouse icon.pngGreenhouse and Clay Pit icon.pngClay Pit needs to be placed directly on the FertileSoil.pngFertile Soil, while all others (excluding the

Ranch icon.pngRanch) need FertileSoil.pngFertile Soil to be converted to Farmfield icon.pngFarm Fields. The Resources are then grown on the Farmfield icon.pngFarm Fields.

Resources Building Worker
Slots
Specialization
Bonus
Build Cost
Prestige 5≤
Build Cost
Prestige 6≥
Icon Resource Clay.png Clay (★★)
Reeds.png Reeds (★★)
Clay Pit icon.png Clay Pit 3 Icon Spec Water 64x64.png Water

Fox circle.pngFox
Planks.png 2 Planks
Fabric.png 2 Fabric
Resin.png Resin (★★)
CrystalizedDew.png Crystalized Dew (★★)
Grove icon.pngForester's Hut 4 Icon Spec Wood 64x64.png Wood

Beaver circle.png Beaver
Planks.png 2 Planks Planks.png 3 Planks
Herbs.png Herbs (★★)
Mushrooms.png Mushrooms (★★)
Greenhouse icon.png Greenhouse 3 Icon Spec Water 64x64.png   Water Icon Spec Farm 64x64.png Farming

Fox circle.pngFox   Human circle.png Human
Bricks.png 2 Bricks
Fabric.png 2 Fabric
Roots.png Roots (★)
Herbs.png Herbs (★★)
HerbGarden icon.pngHerb Garden 2 Icon Spec Farm 64x64.png Farming

Human circle.png Human
Planks.png 2 Planks Planks.png 3 Planks
Roots.png Roots (★★★)
Herbs.png Herbs (★★★)
Hallowed Herb Garden icon.pngHallowed Herb Garden 3 Icon Spec Farm 64x64.png Farming

Human circle.png Human
Found in Glades, cannot be built.
Grain.png Grain (★★★)
PlantFiber.png Plant Fiber (★★★)
Vegetables.png Vegetables (★★)
Mushrooms.png Mushrooms (★★)
Homestead icon.pngHomestead 3 Icon Spec Farm 64x64.png Farming

Human circle.png Human
Found in Glades, cannot be built.
Berries.png Berries (★★)
PlantFiber.png Plant Fiber (★★)
Plantation icon.png Plantation 2 Icon Spec Farm 64x64.png Farming

Human circle.png Human
Planks.png 2 Planks Planks.png 3 Planks
Vegetables.png Vegetables (★)
Grain.png Grain (★★)
SmallFarm icon.png Small Farm 2 Icon Spec Farm 64x64.png Farming

Human circle.png Human
Planks.png 2 Planks Planks.png 3 Planks
Vegetables.png Vegetables (★★★)
Grain.png Grain (★★★)
Hallowed SmallFarm icon.png Hallowed Small Farm 3 Icon Spec Farm 64x64.png Farming

Human circle.png Human
Found in Glades, cannot be built.
Meat.png Meat (★)
Leather.png Leather (★)
Eggs.png Eggs (★)
Ranch icon.png Ranch 2 Icon Spec Meat 64x64.png Meat

Lizard circle.png Lizard
Planks.png 5 Planks Planks.png 8 Planks

Food

Main article: Food

Every few minutes, Villagers will go to rest at a Hearth and try to eat food from Storage. If they cannot eat, they will get a Resolve penalty. Alternatively, if Complex Food is available, villagers will eat that instead of raw food, rewarding a bonus to Resolve. Therefore, it is essential that your settlement have a steady income of food resources.

Raw Food

Initially only Raw Food will be available around the beginning of each settlement. Raw Food prevents villagers from getting hungry, but will not satisfy their needs for Complex Food. Compared to the number and diversity of ingredients, Complex Food feeds more villagers than Raw Food. In general, plan ahead to convert Raw Food into Complex Food, so that you can feed more villagers sustainably and satisfy their needs for Complex Foods.

You can prevent your villagers from eating one or more of these Raw Food resources via Consumption Control, once the Upgrade Obsidian Archives Level 3 is unlocked. For example, if you are running low on Roots and need Flour, you may want to disable Roots in the Consumption panel.

The Consumption Control Panel Raw Food Section:

Rawfood Panel.png

Producing and Gathering Raw Food

Farms produce raw food and several other resources. Farms can be created on FertileSoil.png Fertile Soil by building Farmfield icon.png Farm Fields. The "Mushroom Seedlings" cornerstone adds the ability to grow Mushrooms.png Mushrooms (★★) (or (★★★) if a Stormforge Cornerstone in any building that uses fertile soil fields, while the "Moss Broccoli Seeds" cornerstone allows you to grow Vegetables.png Vegetables in the Greenhouse icon.pngGreenhouse.

Raw Food that can be grown or gathered:

Icon Resource Berries.png Berries  |  Eggs.png Eggs  |  Insects.png Insects  |  Meat.png Meat  |  Mushrooms.png Mushrooms  |  Roots.png Roots  |  Vegetables.png Vegetables

Complex Food

Main article: Complex Food Need

These food resources are produced from Recipes and will satisfy the villagers' needs for Complex Food. Villagers prefer these food items over Raw Food when resting at Hearths. Satisfying villagers with Complex Food is more efficient, because most Recipes yield more goods than the number of raw ingredients used to produce them.

Note that the ingredients Flour, Grain, and Herbs are not edible, but are required in many Complex Food recipes.

Also note that the amount of ingredients, the amount produced, and the time it takes to produce all vary depending on the Building in which the Recipe is working. Consult the Recipes Panel in the game or the specific, linked Building page or Resource page for these further details.

Complex Food Reputation Earned Produced in Recipe
1st Ingredient Options 2nd Ingredient Options
Icon Resource Biscuits.png Biscuits Beaver circle.png Beavers
Harpy circle.png Harpies
Human circle.png Humans
Apothecary (★★)
Bakery (★★)
Cookhouse (★★)
Smelter (★)
Flawless Smelter (★★★)
Field Kitchen ☆
Flour.png Flour Icon Resource Berries.png Berries
Herbs.png Herbs
Roots.png Roots
Jerkey.png Jerkey Harpy circle.png Harpies

Lizard circle.png Lizards
Smokehouse (★★★)
Butcher (★★)
Cellar (★★)
Flawless Cellar (★★★)
Kiln (★)
Field Kitchen ☆
Meat.png Meat

Insects.png Insects
Coal.png Coal
Oil.png Oil
SeaMarrow.png Sea Marrow
Wood.png Wood
PickledGoods.png Pickled Goods Beaver circle.png Beavers
Fox circle.png Foxes
Lizard circle.png Lizards
Beanery (★★)
Granary (★★)
Brewery (★)
Flawless Brewery (★★★)
Cellar (★★)
Flawless Cellar (★★★)
Field Kitchen ☆
Icon Resource Berries.png Berries
Eggs.png Eggs
Mushrooms.png Mushrooms
Roots.png Roots
Vegetables.png Vegetables
Barrels.png Barrels
Pottery.png Pottery
Waterskins.png Waterskins
Pie.png Pie Harpy circle.png Harpies
Human circle.png Humans
Lizard circle.png Lizards
Brick Oven (★★★)
Bakery (★★)
Furnace (★)
Flour.png Flour Icon Resource Berries.png Berries
Eggs.png Eggs
Herbs.png Herbs
Insects.png Insects
Meat.png Meat
Porridge.png Porridge Fox circle.png Foxes

Human circle.png Humans
Beanery (★★★)
Distillery (★★)
Teahouse (★★)
Field Kitchen ☆
Grain.png Grain
Herbs.png Herbs
Mushrooms.png Mushrooms
Vegetables.png Vegetables
ClearanceWaterCircle.png Clearance Water
DrizzleWaterCircle.png Drizzle Water
StormWaterCircle.png Storm Water
Skewers.png Skewers Fox circle.png Foxes

Lizard circle.png Lizards
Grill (★★★)
Butcher (★★)
Cookhouse (★★)
Insects.png Insects
Jerkey.png Jerkey
Meat.png Meat
Mushrooms.png Mushrooms
Coal.png Coal
Oil.png Oil
SeaMarrow.png Sea Marrow
Wood.png Wood

Building Materials

Building Materials are mostly used for constructing new Buildings, however there are Recipes that require these materials as ingredients. All materials are refunded if a Building is demolished.

Note that the amount of ingredients, the amount produced, and the time it takes to produce all vary depending on the Building in which the Recipe is working. Consult the Recipes Panel in the game or the specific, linked Building page or Resource page for these further details.

Building Materials and where to get them
Building Material Amber value Produced in Recipe
1st Ingredient 2nd Ingredient Blightrot Footprint
Bricks.png Bricks 0.31 Amber Brickyard (★★)
Furnace (★★)
Workshop (★★)
Kiln (★)
Crude Workstation (⊙)
Clay.png Clay
Stone.png Stone
2% Blightrot Footprint
Fabric.png Fabric 0.31 Amber Weaver (★★★)
Granary (★★)
Leatherworker (★★)
Workshop (★★)
Crude Workstation (⊙)
PlantFiber.png Plant Fiber
Leather.png Leather
Reeds.png Reed
2% Blightrot Footprint
Planks.png Planks 0.18 Amber Lumber Mill (★★★)
Carpenter (★★)
Supplier (★★)
Workshop (★★)
Crude Workstation (⊙)
Wood.png Wood 2% Blightrot Footprint
Parts.png Parts 2.39 Amber Rainpunk Foundry (★★★) Clay.png Clay
CopperBar.png Copper Bars
CrystalizedDew.png Crystalized Dew
Stone.png Stone
Coal.png Coal
Oil.png Oil
Wood.png Wood
4% Blightrot Footprint
Wildfire Essence.png Wildfire Essence 5.00 Amber Cannot be produced. Found from Trading, solving Glade Events, and fulfilling Orders.

Consumable Items

Consumable items include Clothing and Service Goods. Some of these items can also be used as ingredients when producing Trade Goods.

Note that the amount of ingredients, the amount produced, and the time it takes to produce all vary depending on the Building in which the Recipe is working. Consult the Recipes Panel in the game or the specific, linked Building page or Resource page for these further details.

Clothing

Humans and Beavers have a need for Clothing.

Consumable Item Used in Service Amber value Produced in Recipe
1st Ingredient 2nd Ingredient Blightrot Footprint
Coats.png Coats Clothing (at Hearths) 0.10 Amber Clothier (★★★)
Artisan (★★)
Smithy (★★)
Druid's Hut (★)
Fabric.png Fabric 2% Blightrot Footprint

Service Goods

Service Goods are used in Service Buildings to satisfy villagers' needs for Services.

Consumable Items and where to get them
Consumable Item Used in Service Amber value Produced in Recipe
1st Ingredient 2nd Ingredient Blightrot Footprint
Ale.png Ale Leisure 0.17 Amber Brewery (★★★)
Tinctury (★★)
Scribe (★★)
Grill (★)
Grain.png Grain
Roots.png Roots
Barrels.png Barrels
Pottery.png Pottery
Waterskins.png Waterskins
4% Blightrot Footprint
Cosmetics.png Cosmetics Cleanliness 0.14 Amber Alchemist's Hut (★★)
Apothecary (★★)
Cooperage (★)
Eggs.png Eggs
Oil.png Oil
Herbs.png Herbs
Pigment.png Pigment
Resin.png Resin
4% Blightrot Footprint
Incense.png Incense Religion 0.18 Amber Apothecary (★★)
Brick Oven (★)
Druid's Hut (★)
Smokehouse (★)
Herbs.png Herbs
Insects.png Insects
Resin.png Resin
Roots.png Roots
Coal.png Coal
Oil.png Oil
SeaMarrow.png Sea Marrow
Wood.png Wood
4% Blightrot Footprint
Scrolls.png Scrolls Education 0.14 Amber Scribe (★★★)
Clothier (★)
Lumber Mill (★)
Rain Mill (★)
Leather.png Leather
PlantFiber.png Plant Fiber
Wood.png Wood
Pigment.png Pigment
Wine.png Wine
4% Blightrot Footprint
TrainingGear.png Training Gear Brawling 0.21 Amber Cooperage (★★)
Manufactory (★★)
Tinkerer (★★)
Weaver (★)
CopperBar.png Copper Bars
CrystalizedDew.png Crystalized Dew
Stone.png Stone
Planks.png Planks
Reeds.png Reed
4% Blightrot Footprint
Wine.png Wine Luxury 0.14 Amber Cellar (★★★)
Alchemist's Hut (★★)
Tinctury (★★)
Berries.png Berries
Mushrooms.png Mushrooms
Reeds.png Reed
Barrels.png Barrels
Pottery.png Pottery
Waterskins.png Waterskins
4% Blightrot Footprint

Bonus Consumable Items

Additionally, some of these resources are available as bonuses when villagers work deposits on map tiles. If you have no access to their main production methods, you will still find a few as bonuses. They are infrequent extra resources that happen during normal gathering (between 5% and 40% of the time, typically about 1-in-5 times). See Bonus Resources for more information.

Bonus resources and where to find them
Consumable Item From resource deposit
Ale.png Ale none
Cosmetics.png Cosmetics none
Incense.png Incense Crimsonreach Trees (Coral Forest)
Scrolls.png Scrolls none
TrainingGear.png Training Gear none
Wine.png Wine none

Crafting Materials

Crafting Materials are goods used in Recipes, and most don't have another purpose except as intermediate products. These are the most diversely and frequently used resources, some being used in almost a dozen recipes. Materials for building Roads also falls into this broad category.

Crafting Materials are split into roughly two groups, one raw from the map and one produced in Buildings. The exceptions that appear in both lists are Crystalized Dew and Leather.

Crafting Materials can frequently be found as rewards from Glade Events and Orders.

Note that the amount of ingredients, the amount produced, and the time it takes to produce all vary depending on the Building in which the Recipe is working. Consult the Recipes Panel in the game or the specific, linked Building page or Resource page for these further details.

Raw Crafting Materials

These Crafting Materials are gathered or farmed from map tiles with resource deposits. Some only need a Camp or Mine, while others need Fertile Soil to be improved to Farm Fields and a nearby farming building.

Note that Crystalized Dew appears here because it can be farmed raw from the Grove. It is also produced in three buildings, listed here for quick reference, and its Recipe appears in the second table for Crafting Materials.

Raw Crafting Materials and where to get them
Raw Crafting Material Amber value Gathered by Farmed from Farm Fields by Produced by
Camp Near resource deposit
Clay.png Clay 0.14 Amber Stonecutters' Camp (★) DebugNode ClaySmall icon.png Clay Deposit none Clay Pit (★★)
CopperOre.png Copper Ore 0.12 Amber none none Mine icon.png Mine (★) on a Copper Deposit
CrystalizedDew.png Crystalized Dew 0.59 Amber none Grove (★★) Alchemist's Hut (★★)
Brickyard (★★)
Smelter (★)
Grain.png Grain 0.20 Amber Foragers' Camp (★) DebugNode SwampWheatSmall icon.png Swamp Wheat Field Homestead (★★)
Small Farm (★★)
none
Herbs.png Herbs 0.20 Amber Herbalists' Camp (★) DebugNode HerbsSmall icon.png Herb Deposit Greenhouse (★★)
Herb Garden (★★)
none
Leather.png Leather 0.14 Amber none none Ranch (★)
PlantFiber.png Plant Fiber 0.14 Amber Harvesters' Camp (★) DebugNode FlaxSmall icon.png Flax Field Plantation (★★) none
Reeds.png Reed 0.14 Amber Harvesters' Camp (★) DebugNode ReedSmall icon.png Reed Field none Clay Pit (★★)
Resin.png Resin 0.14 Amber none Grove (★★) none
Sparkdew.png Sparkdew 0.06 Amber none none Rain Collector (★)
Stone.png Stone 0.14 Amber Stonecutters' Camp DebugNode StoneSmall icon.png Stone Deposit none none

Bonus Raw Crafting Materials

Additionally, some of these resources are available as bonuses when villagers work other deposits. If you have no access to their main gathering, farming, or production methods, you will still find a few as bonuses. They are infrequent extra resources that happen during normal gathering (between 5% and 40% of the time, typically about 1-in-5 times). See Bonus Resources for more information.

Bonus resources and where to find them
Raw Crafting Material From resource deposit
Clay.png Clay DebugNode FlaxSmall icon.png Flax Field
DebugNode ReedSmall icon.png Reed Field
DebugNode StoneSmall icon.png Stone Deposit
Mine icon.png Mine on a Copper Deposit
CopperOre.png Copper Ore DebugNode ClaySmall icon.png Clay Deposit
Coppervein Trees (Scarlet Orchard)
CrystalizedDew.png Crystalized Dew Musselsprout Trees (Coral Forest)
Grain.png Grain none
Herbs.png Herbs DebugNode RootsSmall icon.png Roots Deposit
Leather.png Leather Mushwood Trees (The Marshlands)
DebugNode SnailBroodmotherSmall icon.png Slickshell Broodmother
DebugNode SnakeNestSmall icon.png Snake Nest
PlantFiber.png Plant Fiber Coppervein Trees (Scarlet Orchard)
DebugNode HerbsSmall icon.png Herb Deposit
Lush Trees (Royal Woodlands)
Plateleaf Trees (Coral Forest)
DebugNode SwampWheatSmall icon.png Swamp Wheat Field
Reeds.png Reed none
Resin.png Resin Lush Trees (Royal Woodlands)
Plantleaf Trees (Coral Forest)
Sparkdew.png Sparkdew none
Stone.png Stone Mine icon.png Mine on a Coal Deposit
Crimsonreach Trees (Coral Forest)
DebugNode SeaMarrowSmall icon.png Sea Marrow Deposit

Refined Crafting Materials

These Crafting Materials are produced from Recipes in Buildings. They are not available from gathering, with the exception of Crystalized Dew.

Note that the amount of ingredients, the amount produced, and the time it takes to produce all vary depending on the Building in which the Recipe is working. Consult the Recipes Panel in the game or the specific, linked Building page or Resource page for these further details.

Crafting Materials that are produced and how to get them
Produced Crafting Material Amber value Produced in Recipe
1st Ingredient 2nd Ingredient 3rd Ingredient Blightrot Footprint
Barrels.png Barrels 0.20 Amber Cooperage (★★★)
Artisan (★★)
Provisioner (★★)
Toolshop (★)
CopperBar.png Copper Bars
CrystalizedDew.png Crystalized Dew
Planks.png Planks 3% Blightrot Footprint
CopperBar.png Copper Bars 0.59 Amber Smelter (★★★)
Furnace (★★)
Grill (★)
Stamping Mill (★)
CopperOre.png Copper Ore Template:Wood
Template:Oil
Template:Coal
Template:Sea Marrow
4% Blightrot Footprint
CrystalizedDew.png Crystalized Dew 0.59 Amber Alchemist's Hut (★★)
Brickyard (★★)
Smelter (★)
Herbs.png Herbs
Insects.png Insects
Resin.png Resin
Vegetables.png Vegetables
Clay.png Clay
Stone.png Stone
Sparkdew.png Sparkdew 4% Blightrot Footprint
Flour.png Flour 0.18 Amber Rain Mill (★★★)
Provisioner (★★)
Stamping Mill (★★)
Supplier (★★)
Press (★)
Grain.png Grain
Mushrooms.png Mushroom
Roots.png Roots
3% Blightrot Footprint
Leather.png Leather 0.14 Amber Ranch (★) Grain.png Grain
PlantFiber.png Plant Fiber
Reeds.png Reed
Vegetables.png Vegetables
3% Blightrot Footprint
Pigment.png Pigment 0.12 Amber Artisan (★★)
Cookhouse (★★)
Manufactory (★★)
Tinctury (★★)
Berries.png Berries
Coal.png Coal
CopperOre.png Copper Ore
Insects.png Insects
3% Blightrot Footprint
Pottery.png Pottery 0.18 Amber Stamping Mill (★★★)
Bakery (★★)
Brickyard (★★)
Smokehouse (★)
Clay.png Clay Coal.png Coal
Oil.png Oil
SeaMarrow.png Sea Marrow
Wood.png Wood
3% Blightrot Footprint
Waterskins.png Waterskins 0.18 Amber Leatherworker (★★★)
Supplier (★★)
Clothier (★)
Toolshop (★)
Leather.png Leather Meat.png Meat
Oil.png Oil
3% Blightrot Footprint

Bonus Refined Crafting Materials

Additionally, some of these resources are available as bonuses when villagers work deposits on map tiles. If you have no access to their main production methods, you will still find a few as bonuses. They are infrequent extra resources that happen during normal gathering (between 5% and 40% of the time, typically about 1-in-5 times). See Bonus Resources for more information.

Crystalized Dew and Leather are repeated here for quick reference; they are also in #Bonus Raw Crafting Materials, above.

Bonus refined Crafting Materials and where to find them
Crafting Material From resource deposit
Barrels.png Barrels none
CopperBar.png Copper Bars none
CrystalizedDew.png Crystalized Dew Musselsprout Trees (Coral Forest)
Flour.png Flour none
Leather.png Leather Mushwood Trees (The Marshlands)
DebugNode SnailBroodmotherSmall icon.png Slickshell Broodmother
Pigment.png Pigment Coppervein Trees (Scarlet Orchard)
Pottery.png Pottery none
Waterskins.png Waterskins none

Trade Goods

Trade Goods are used in Trade and Orders. Generally, these items have the highest value of Amber among all of the resources because they are at the end of the production chains.

Producing these items consumes more ingredients than most other recipes, so be careful. When fulfilling Orders, setting limits is recommended, so you don't inadvertently use up all your building materials and food.

Amber is in this section, which is the currency of settlements and Trade.

Citadel Resources are also in this section, which are awarded after completing Orders and from Glade Events. They are not producible by any Buildings.

Note that the amount of ingredients, the amount produced, and the time it takes to produce all vary depending on the Building in which the Recipe is working. Consult the Recipes Panel in the game or the specific, linked Building page or Resource page for these further details.

Trade Goods and how to make them
Trade Goods Amber value Produced in Recipe
1st Ingredient 2nd Ingredient Blightrot Footprint
BuildingMaterials.png Pack of Building Materials 0.87 Amber Tinkerer (★★)
Rain Mill (★)
Makeshift Post (⊙)
Bricks.png Bricks
CopperOre.png Copper Ore
Fabric.png Fabric
Planks.png Planks
2% Blightrot Footprint
Crops.png Pack of Crops 0.59 Amber Granary (★★)
Brewery (★)
Makeshift Post (⊙)
Grain.png Grain
Mushrooms.png Mushrooms
Roots.png Roots
Vegetables.png Vegetables
2% Blightrot Footprint
Luxury.png Pack of Luxury Goods 0.65 Amber Carpenter (★★)
Leatherworker (★)
Press (★)
Ale.png Ale
Cosmetics.png Cosmetics
Incense.png Incense
Scrolls.png Scrolls
TrainingGear.png Training Gear
Wine.png Wine
2% Blightrot Footprint
Provisions.png Pack of Provisions 0.40 Amber Provisioner (★★)
Manufactory (★★)
Makeshift Post (⊙)
Berries.png Berries
Eggs.png Eggs
Herbs.png Herbs
Insects.png Insects
Meat.png Meat
2% Blightrot Footprint
TradeGoods.png Pack of Trade Goods 0.80 Amber Smithy (★★)
Lumber Mill (★)
Weaver (★)
Barrels.png Barrels
Flour.png Flour
Oil.png Oil
Pigment.png Pigment
Pottery.png Pottery
Waterskins.png Waterskins
2% Blightrot Footprint
Amber.png Amber 1.00 Amber Finesmith (★★★) Resin.png Resin Sparkdew.png Sparkdew
Oil.png Oil
4% Blightrot Footprint
AncientTablet.png Ancient Tablet 8.00 Amber Cannot be produced. Found from solving Glade Events.

Citadel Resources

Citadel Resources are special Trade Goods that are used to upgrade the Smoldering City. Citadel Resources cannot be produced, instead you earn them by completing settlements on the World Map. You earn more if you complete a settlement next to a Modifier. You can also find them in The Forest by Trading, solving Glade Events, and completing Orders.

Icon MetaResource FoodStockpiles.png Food Stockpiles
Icon MetaResource Machinery.png Machinery
Icon MetaResource Artifact.png Artifacts

Tips on Trade Goods

Unlike Planks and Fabric, Bricks are not used in any Recipes except for Packs of Building Materials. Bricks are used in constructing buildings, but most buildings only require 2-4 Bricks. Service buildings tend to require more - usually 8 bricks (except for the Monastery which requires 20 Bricks). If you have a decent amount of Clay, it might be beneficial to primarily produce Packs of Building Materials using Bricks.

Berries can be farmed at Plantations (★★), Herbs can be farmed at Herb Gardens (★★), and Meat and Eggs can be produced by the Ranch (★). When producing Packs of Provisions, if you have any of those Buildings it might be beneficial to use their ingredients instead of Insects - which can be used to produce Jerky, Skewers, Pie, Incense, and Pigments.

Incense is probably the easiest ingredient to produce that is used in making Packs of Luxury Goods (just Wood and Herbs). Wine and Ale require vessels; Scrolls require Wine or Pigments; and Training Gear uses Stone, Copper Bars, or Crystalized Dew. Cosmetics is a close second (just Eggs and Herbs), but you may not run into the Buildings which produce it as easily as those for Incense.

Fuel & Exploration

This category includes the Fuel burned and Sacrificed in Hearths, the Wood obtained from opening Glades, and the tools for opening Caches and solving Glade Events.

Raw Fuel Resources

The Fuel resources in this category can be gathered from resource deposits on the map tiles. There are Recipes for Coal and Oil in the next table of all Fuel & Exploration resources.

Fuel and where to get it
Resource Amber value Gathered by Farmed from Farm Fields Produced by
Camp Near resource deposit
Coal.png Coal 0.31 Amber none none Mine icon.png Mine (★) on a Coal Deposit
SeaMarrow.png Sea Marrow 0.31 Amber Stonecutters' Camp (★) DebugNode SeaMarrowSmall icon.png Sea Marrow Deposit none none
Wood.png Wood 0.06 Amber Woodcutters' Camp (★) Trees none none

Produced Fuel & Exploration Resources

Some of the Fuel & Exploration Resources are produced in Buildings from Recipes. Coal is also gathered via the Mine, shown in the previous section.

Note that the amount of ingredients, the amount produced, and the time it takes to produce all vary depending on the Building in which the Recipe is working. Consult the Recipes Panel in the game or the specific, linked Building page or Resource page for these further details.

Produced Fuel & Exploration Resources
Fuel & Exploration Resource Amber value Produced in Recipe
1st Ingredient 2nd Ingredient 3rd Ingredient Blightrot Footprint
Coal.png Coal 0.31 Amber Kiln (★★★)
Brick Oven (★)
Wood.png Wood 2% Blightrot Footprint
Oil.png Oil 0.16 Amber Druid's Hut (★★★)
Press (★★★)
Butcher (★★)
Grain.png Grain
Meat.png Meat
PlantFiber.png Plant Fiber
Vegetables.png Vegetables
4% Blightrot Footprint
SimpleTools.png Simple Tools 1.38 Amber Toolshop (★★★)
Carpenter (★★)
Smithy (★★)
Tinkerer (★★)
Scribe (★)
Planks.png Planks
Wood.png Wood
CopperBar.png Copper Bars
CrystalizedDew.png Crystalized Dew
4% Blightrot Footprint
InfusedTools.png Infused Tools 1.76 Amber Finesmith (★★★)
Rainpunk Foundry (★★★)
Planks.png Planks
Wood.png Wood
CopperBar.png Copper Bars
CrystalizedDew.png Crystalized Dew
Sparkdew.png Sparkdew 4% Blightrot Footprint
PurgingFire.png Purging Fire 0.31 Amber Blight Post (★) Coal.png Coal
Oil.png Oil
SeaMarrow.png Sea Marrow
Wood.png Wood
none