World Map: Difference between revisions

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m (→‎Categories: Category: Biomes, Meta-progression and Settlements added.)
 
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{{Version|1.3.3}}
[[File:Biomes.png|thumb|450|Screenshot of the world map]]
[[File:Biomes.png|thumb|450|Screenshot of the world map]]


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[[File:BiomeConditionsTab.png|thumb|300px|Biome Conditions]]
[[File:BiomeConditionsTab.png|thumb|300px|Biome Conditions]]


The world map has 6 biomes. See their articles for more details.
The world map has 6 biomes, plus 1 DLC exclusive biome. See their articles for more details.
* The [[File:CoastalGroveHex.png|{{ImgM}}]] [[Coastal Grove]]
* The [[File:CoralForestHex.png|{{ImgM}}]] [[Coral Forest]]  
* The [[File:CoralForestHex.png|{{ImgM}}]] [[Coral Forest]]  
* The [[File:CursedRoyalWoodlandsHex.png|{{ImgM}}]] [[Cursed Royal Woodlands]]
* The [[File:CursedRoyalWoodlandsHex.png|{{ImgM}}]] [[Cursed Royal Woodlands]]
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=== Embarkation Costs ===
=== Embarkation Costs ===
The cost of Embarkation Bonuses will change with every caravan, this is to encourage players to try out different starting patterns. They are as follows, per Discord user @cron3052:
The cost of Embarkation Bonuses will change with every caravan, this is to encourage players to try out different starting patterns. They are as follows:


{| class="wikitable sortable"  
{| class="wikitable sortable"  
|- style="font-weight:bold; text-align:center;"
|-
! Bonus
! style="font-weight:bold; text-align:center;" | Bonus
! Cost
! style="font-weight:bold; text-align:center;" | Cost
|-
|-
| {{rl|Amber}}
| {{rl|Amber}}
| 2 - 5
| 3 - 5
|-
|-
| [[File:Icon_MetaReward_BlueprintChoice.png|16px]] Blueprints
| [[File:Icon_MetaReward_BlueprintChoice.png|16px]] Blueprints
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| 3 - 5
| 3 - 5
|-
|-
| [[File:CornerstoneReroll.png|16px]] Cornerstone reroll
| 3 [[File:CornerstoneReroll.png|16px]] Cornerstone Rerolls
| 2 - 3
| 1 - 2
|-
|-
| [[File:FlatIcon_Order_DeliverGoods.png|16px]] Delivery Lines
| [[File:FlatIcon_Order_DeliverGoods.png|16px]] Delivery Lines
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| 1 - 2
| 1 - 2
|-
|-
| {{rl|Pack of Provisions}}
| {{rl|Pack of Provisions}} / {{rl|Parts}}
| 2 - 4
| 3 - 4
|-
| {{rl|Parts}}
| 3 - 5
|-
|-
| {{rl|Planks}}
| {{rl|Planks}}
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|-
|-
| [[File:Icon_UI_RandomVillager.png|16px]] Villagers
| [[File:Icon_UI_RandomVillager.png|16px]] Villagers
| 1 - 2
| 2
|}
|}
For more information surroundinig embarkation, please see [[Embarking]]


=== World events ===
=== World events ===
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| A chosen World Map Modifier will appear
| A chosen World Map Modifier will appear
| Lose 10  [[File:Icon MetaResource Artifact.png|16px]] Artifacts
| Lose 10  [[File:Icon MetaResource Artifact.png|16px]] Artifacts
| Gain 25 [[File:Icon MetaResource FoodStockpiles.png|16px]] Food Stockpiles
| Gain 40 [[File:Icon MetaResource FoodStockpiles.png|16px]] Food Stockpiles
|-
|-
| {{Perk|Gray|File:Somber_Procession.png}}<br />Somber Procession
| {{Perk|Gray|File:Somber_Procession.png}}<br />Somber Procession
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{| class="wikitable sortable mw-collapsible"
{| class="wikitable sortable mw-collapsible"
|+ World modifiers that benefit settlements
|+ World modifiers that benefit settlements
! World modifier !!class=unsortable| Description
! World modifier !! Rewards !!class=unsortable| Description
|-
|-
| {{Perk|{{PerkGreen}}|File:AbandonedSettlement.png}} Abandoned Settlement
| {{Perk|{{PerkGreen}}|File:AbandonedSettlement.png}} Abandoned Settlement
| [[File:Icon MetaResource FoodStockpiles.png|{{ImgM}}]]
| Another Viceroy tried to settle this area, but unfortunately failed... You start with a small destroyed settlement in your initial glade.
| Another Viceroy tried to settle this area, but unfortunately failed... You start with a small destroyed settlement in your initial glade.
|-
|-
| {{Perk|{{PerkGreen}}|File:FertileGrounds.png}} Fertile Grounds
| {{Perk|{{PerkGreen}}|File:FertileGrounds.png}} Fertile Grounds
| [[File:Icon MetaResource FoodStockpiles.png|{{ImgM}}]]
| Glades have an increased chance of including [[Fertile Soil]].
| Glades have an increased chance of including [[Fertile Soil]].
|-
|-
| {{Perk|{{PerkGreen}}|File:ForsakenGodsTemple.png}} Forsaken Gods Temple
| {{Perk|{{PerkGreen}}|File:ForsakenGodsTemple.png}} Forsaken Gods Temple
| Due to a strange curse, [[Villagers]] with low [[Resolve]] can't leave the settlement. None of your villagers will generate [[Reputation]] from Resolve.
| [[File:Icon MetaResource Artifact.png|{{ImgM}}]]
| The Forsaken Gods' blessings can be ambiguous. You have a higher chance of receiving timed [[Order]]s from the Crown.
|-
|-
| {{Perk|{{PerkGreen}}|File:LevitatingMonument.png}} Levitating Monument
| {{Perk|{{PerkGreen}}|File:LevitatingMonument.png}} Levitating Monument
| [[File:Icon MetaResource Artifact.png|{{ImgM}}]]
| The power of a nearby monument makes everything feel lighter. You can move most buildings in your settlement.
| The power of a nearby monument makes everything feel lighter. You can move most buildings in your settlement.
|-
|-
| {{Perk|{{PerkGreen}}|File:OverGrownLibrary.png}} Overgrown Library
| {{Perk|{{PerkGreen}}|File:OverGrownLibrary.png}} Overgrown Library
| [[File:Icon MetaResource FoodStockpiles.png|{{ImgM}}]][[File:Icon MetaResource Machinery.png|{{ImgM}}]]
| A remnant of a bygone era, when royal archivists themselves ventured out into the wilderness in search of knowledge. One of your starting [[Blueprints|Blueprint choices]] is replaced by a Wildcard (you can choose one blueprint from all unlocked blueprints).
| A remnant of a bygone era, when royal archivists themselves ventured out into the wilderness in search of knowledge. One of your starting [[Blueprints|Blueprint choices]] is replaced by a Wildcard (you can choose one blueprint from all unlocked blueprints).
|-
|-
| {{Perk|{{PerkGreen}}|File:PetrifiedNecropolis.png}} Petrified Necropolis
| {{Perk|{{PerkGreen}}|File:PetrifiedNecropolis.png}} Petrified Necropolis
| [[File:Icon MetaResource FoodStockpiles.png|{{ImgM}}]]
| Rocks in this region have a very peculiar shape. And they smell funny... Gain {{rl|Meat}} for every {{rl|Stone}} or {{rl|Clay}} gathered.
| Rocks in this region have a very peculiar shape. And they smell funny... Gain {{rl|Meat}} for every {{rl|Stone}} or {{rl|Clay}} gathered.
|-
|-
| {{Perk|{{PerkGreen}}|File:RoyalOutpost.png}} Royal Outpost
| {{Perk|{{PerkGreen}}|File:RoyalOutpost.png}} Royal Outpost
| [[File:Icon MetaResource FoodStockpiles.png|{{ImgM}}]]
| The proximity of a Royal Outpost makes it easier to communicate with the crown. The pool of [[Orders|Order choices]] will increase by 1.
| The proximity of a Royal Outpost makes it easier to communicate with the crown. The pool of [[Orders|Order choices]] will increase by 1.
|-
|-
| {{Perk|{{PerkGreen}}|File:RuinedArmory.png}} Ruined Armory
| {{Perk|{{PerkGreen}}|File:RuinedArmory.png}} Ruined Armory
| [[File:Icon MetaResource FoodStockpiles.png|{{ImgM}}]][[File:Icon MetaResource Machinery.png|{{ImgM}}]]
| An old abandoned armory, left behind after the Great Civil War. No villagers will die when attacking a [[Trader]].
| An old abandoned armory, left behind after the Great Civil War. No villagers will die when attacking a [[Trader]].
|-
|-
| {{Perk|{{PerkGreen}}|File:RuinsModifier.png}} Ruins
| {{Perk|{{PerkGreen}}|File:RuinsModifier.png}} Ruins
| [[File:Icon MetaResource Machinery.png|{{ImgM}}]]
| This region was settled very frequently in the past. The chance of finding [[Ruins]] in glades is much higher.
| This region was settled very frequently in the past. The chance of finding [[Ruins]] in glades is much higher.
|-
|-
| {{Perk|{{PerkGreen}}|File:WatchTower.png}} Watchtower
| {{Perk|{{PerkGreen}}|File:WatchTower.png}} Watchtower
| [[File:Icon MetaResource FoodStockpiles.png|{{ImgM}}]]
| The Royal Guard is watching over this region. Discovering glades doesn't increase [[Hostility]]
| The Royal Guard is watching over this region. Discovering glades doesn't increase [[Hostility]]
|}
|}
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{| class="wikitable sortable mw-collapsible"
{| class="wikitable sortable mw-collapsible"
|+ World modifiers that make missions harder
|+ World modifiers that make missions harder
! World modifier !!class=unsortable| Description
! World modifier !! Rewards !!class=unsortable| Description
|-
|-
| {{Perk|Red|File:AncientBattleground.png}} Ancient Battleground
| {{Perk|Red|File:AncientBattleground.png}} Ancient Battleground
| [[File:Icon MetaResource Machinery.png|{{ImgM}}]][[File:Icon MetaResource Artifact.png|{{ImgM}}]]
| This land was once the place of a mythical battle. You start with [[Hostility]] points.
| This land was once the place of a mythical battle. You start with [[Hostility]] points.
|-
|-
| {{Perk|Red|File:BanditCamp.png}} Bandit Camp
| {{Perk|Red|File:BanditCamp.png}} Bandit Camp
| [[File:Icon MetaResource Machinery.png|{{ImgM}}]][[File:Icon MetaResource Artifact.png|{{ImgM}}]]
| [[Traders]] are afraid, and will not visit this area. Neither [[Trading]] nor [[Trade Routes]] are available.
| [[Traders]] are afraid, and will not visit this area. Neither [[Trading]] nor [[Trade Routes]] are available.
|-
|-
| {{Perk|Red|File:BarrenLands.png}} Barren Lands
| {{Perk|Red|File:BarrenLands.png}} Barren Lands
| [[File:Icon MetaResource Machinery.png|{{ImgM}}]]
| The soil is too acidic. There is no [[Fertile Soil]] anywhere in this region.
| The soil is too acidic. There is no [[Fertile Soil]] anywhere in this region.
|-
|-
| {{Perk|Red|File:CorrosiveTorrent.png}} Corrosive Torrent
| {{Perk|Red|File:CorrosiveTorrent.png}} Corrosive Torrent
| [[File:Icon MetaResource Machinery.png|{{ImgM}}]]
| The rain is especially toxic in this region. No [[Resources]] will be refunded after destroying a building.
| The rain is especially toxic in this region. No [[Resources]] will be refunded after destroying a building.
|-
|-
| {{Perk|Red|File:DangerousLands.png}} Dangerous Lands
| {{Perk|Red|File:DangerousLands.png}} Dangerous Lands
| [[File:Icon MetaResource Machinery.png|{{ImgM}}]]
| Only Dangerous Glades can be found in this region.
| Only Dangerous Glades can be found in this region.
|-
|-
| {{Perk|Red|File:FishmenRitualSite.png}} Fishmen Ritual Site
| {{Perk|Red|File:FishmenRitualSite.png}} Fishmen Ritual Site
| [[File:Icon MetaResource Artifact.png|{{ImgM}}]]
| A holy site for the Fishmen. No envoy dares to pass through here. [[Orders]] are disabled.
| A holy site for the Fishmen. No envoy dares to pass through here. [[Orders]] are disabled.
|-
|-
| {{Perk|Red|File:FloodedMines.png}} Flooded Mines
| {{Perk|Red|File:FloodedMines.png}} Flooded Mines
| [[File:Icon MetaResource Machinery.png|{{ImgM}}]][[File:Icon MetaResource Artifact.png|{{ImgM}}]]
| This region was heavily exploited by other viceroys. [[Hostility]] doesn't grow with each passing year, but you’ll gain 2 more Hostility Points per villager.
| This region was heavily exploited by other viceroys. [[Hostility]] doesn't grow with each passing year, but you’ll gain 2 more Hostility Points per villager.
|-
|-
| {{Perk|Red|File:ForbiddenLands.png}} Forbidden Lands
| {{Perk|Red|File:ForbiddenLands.png}} Forbidden Lands
| [[File:Icon MetaResource Machinery.png|{{ImgM}}]][[File:Icon MetaResource Artifact.png|{{ImgM}}]]
| Only Forbidden Glades can be found in this region.
| Only Forbidden Glades can be found in this region.
|-
|-
| {{Perk|Red|File:Frosts.png}} Frosts
| {{Perk|Red|File:Frosts.png}} Frosts
| [[File:Icon MetaResource Machinery.png|{{ImgM}}]]
| A bizarre cold rises from below and engulfs the Sacred Flame. Reduces the radius of [[Hearths]].
| A bizarre cold rises from below and engulfs the Sacred Flame. Reduces the radius of [[Hearths]].
|-
|-
| {{Perk|Red|File:GatheringStorm.png}} Gathering Storm
| {{Perk|Red|File:GatheringStorm.png}} Gathering Storm
| A mysterious force is drawing in heavy clouds. Every year, the storm lasts longer.
| [[File:Icon MetaResource Machinery.png|{{ImgM}}]][[File:Icon MetaResource Artifact.png|{{ImgM}}]]
| A mysterious force is drawing in heavy clouds. Every year, the storm lasts longer.
|-
|-
| {{Perk|Red|File:HauntedForest.png}} Haunted Forest
| {{Perk|Red|File:HauntedForest.png}} Haunted Forest
| [[File:Icon MetaResource Artifact.png|{{ImgM}}]]
| Sometimes, viceroys condemn their people to a terrible fate... Dangerous and Forbidden Glade warnings are disabled.
| Sometimes, viceroys condemn their people to a terrible fate... Dangerous and Forbidden Glade warnings are disabled.
|-
|-
| {{Perk|Red|File:LandOfGreed.png}} Land of Greed
| {{Perk|Red|File:LandOfGreed.png}} Land of Greed
| [[File:Icon MetaResource Machinery.png|{{ImgM}}]]
| The strange totem causes you to only focus on your wealth... And the Crown is worried. [[Impatience]] grows quicker, but every ongoing [[Trade Route]] reduces the Impatience generation speed.
| The strange totem causes you to only focus on your wealth... And the Crown is worried. [[Impatience]] grows quicker, but every ongoing [[Trade Route]] reduces the Impatience generation speed.
|-
|-
| {{Perk|Red|File:MonasteryoftheHolyFlame'.png}} Monastery of the Holy Flame
| {{Perk|Red|File:MonasteryoftheHolyFlame'.png}} Monastery of the Holy Flame
| [[File:Icon MetaResource Machinery.png|{{ImgM}}]][[File:Icon MetaResource Artifact.png|{{ImgM}}]]
| The Monks of the Holy Flame are a fanatically egalitarian order. You cannot forbid consumption, or favor any species.
| The Monks of the Holy Flame are a fanatically egalitarian order. You cannot forbid consumption, or favor any species.
|-
|-
| {{Perk|Red|File: OminousPresence.png}} Ominous Presence
| {{Perk|Red|File: OminousPresence.png}} Ominous Presence
| [[File:Icon MetaResource Artifact.png|{{ImgM}}]]
| Something strange is trapped beneath the ground. Gain twice the [[Hostility]] each year, but every time a [[Villager]] dies or leaves, Hostility decreases.
| Something strange is trapped beneath the ground. Gain twice the [[Hostility]] each year, but every time a [[Villager]] dies or leaves, Hostility decreases.
|-
|-
| {{Perk|Red|File:ShatteredObelisk.png}} Shattered Obelisk
| {{Perk|Red|File:ShatteredObelisk.png}} Shattered Obelisk
| [[File:Icon MetaResource Machinery.png|{{ImgM}}]][[File:Icon MetaResource Artifact.png|{{ImgM}}]]
| You are unable to use the pause function.
| You are unable to use the pause function.
|-
|-
| {{Perk|Red|File:SparkdewCrystals.png}} Sparkdew Crystals
| {{Perk|Red|File:SparkdewCrystals.png}} Sparkdew Crystals
| [[File:Icon MetaResource Artifact.png|{{ImgM}}]]
| The crown warned you not to settle near giant Sparkdew Crystals. Start with extra [[Impatience]].
| The crown warned you not to settle near giant Sparkdew Crystals. Start with extra [[Impatience]].
|-
|-
| {{Perk|Red|File:StatueoftheForefathers.png}} Statue of the Forefathers
| {{Perk|Red|File:StatueoftheForefathers.png}} Statue of the Forefathers
| [[File:Icon MetaResource Machinery.png|{{ImgM}}]][[File:Icon MetaResource Artifact.png|{{ImgM}}]]
| A crumbling statue depicting an unknown species. You can choose from fewer [[Cornerstones]].
| A crumbling statue depicting an unknown species. You can choose from fewer [[Cornerstones]].
|-
|-
| {{Perk|Red|File:UntamedWilds.png}} Untamed Wilds
| {{Perk|Red|File:UntamedWilds.png}} Untamed Wilds
| [[File:Icon MetaResource Machinery.png|{{ImgM}}]][[File:Icon MetaResource Artifact.png|{{ImgM}}]]
| Nobody has settled in this region for multiple cycles. Every Dangerous and Forbidden Glade contains two threats instead of one (except glades with Archaeological Discoveries in the [[Scarlet Orchard]]).
| Nobody has settled in this region for multiple cycles. Every Dangerous and Forbidden Glade contains two threats instead of one (except glades with Archaeological Discoveries in the [[Scarlet Orchard]]).
|}
|}
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On the right, a summary shows the Viceroy's accomplishments for that Cycle. Viceroys can choose which Seals can spawn on the map during the next Cycle.
On the right, a summary shows the Viceroy's accomplishments for that Cycle. Viceroys can choose which Seals can spawn on the map during the next Cycle.
[[Category: Biomes| ]]<!-- Main article in category (until "Biomes" page exists) -->
[[Category: Meta-progression]]
[[Category: Settlements]]

Latest revision as of 10:56, 5 November 2024

This article was last updated during version 1.3.3. The game is now in 1.4.17. Some information may be out of date. Help us keep the wiki up to date by comparing this article against the patch notes and updating it.

Screenshot of the world map

Overview

The World Map is where Viceroys plan their missions out from the Smoldering City to build settlements and make their way toward Seals. Choosing where on the map to go for the next mission and Embarking, including selecting caravans and difficulty, are done from the World Map.

Smoldering City

Smoldering City on the Map

The Smoldering City is at the center of the world map and is where all Viceroys start. This is where Viceroys can buy Upgrades, check their game history and visit their Home, once unlocked.