World Events
Overview
World Events are special opportunities for Viceroys to improve their caravans. They are revealed on the map once the Fog of War is lifted and Viceroys come into range of them. Most World Events provide two or three options to solve them. Some World Events require Meta Resources to solve, while others require you to complete a Settlement under certain conditions.
World Events and their Details
Unless otherwise stated, Consequences and Rewards last the duration of the current cycle.
Goods and Villagers are gained/lost at the start of all settlements in the cycle. Current effects can be seen in the bottom left of the World Map screen and in the Conditions and Caravans tabs of the embark screen. Goods can be seen when hovering over the Base Goods in a caravan, and effects on villager count will affect the size of all starting caravans.
Requirements that include winning a game require making a successful settlement that fulfills the other requirements on the tile with the World Event.
The results screen at the end of a game shows a summary of the attempted World Event - whether it was completed or failed (plus the details like time and the exact objective numbers).
Event | Option 1 Requirement |
Option 1 Rewards |
Option 2 Requirements |
Option 2 Rewards |
---|---|---|---|---|
Bankrupt Trader |
Win with 150 Amber | Gain 1 Villager |
Win Before Year 8 ends, with 250 Amber | Gain 3 Villagers |
Brass Order Engineer |
Pay 10 Machinery | Gain 25 Food Stockpiles | Win before year 9 ends with 3 Hearths upgraded to District Level (3) | Gain 15 Crystalized Dew |
Cloaked Wanderer |
Lose 2 Wildfire Essence | Gain 5 Seal Fragments | Become cursed for 2 games (8 Villagers die at the start of Year 8) |
Gain 10 Seal Fragments |
Commenda Contract |
Win a game before Year 8 ends, with 150 Amber earned from Trade Routes | Gain 10 Amber and 3 Parts | - | - |
Crashed Airship |
Win before Year 8 ends, with 300 Storm Water | Gain 20 Pipes and 30 Sea Marrow | Lose 3 Parts | Traders arrive 25% Faster and their Perks and Blueprints costs 25% less for the next game |
Wandering Eremite |
Lose 5 years | Blueprint rerolls cost 10 less Amber for 3 games | Pay 25 Food Stockpiles | Gain 5 Seal Fragments |
Fire Moths |
Lose 1 Villager | Gain 6 Parts | Gain 3 Wildfire Essence and 30 Oil | Gain Hostility For every 90 seconds of Sacrificing, a Villager dies. Sacrificing multiple fuels at the same time will make the timer go faster. Effects last until 1 successful game in the current Cycle. |
First Dawn Company Caravan |
Lose 20 Coal | Gain 2 Villagers | Lose 35 Food Stockpiles | Gain 30 Grain and 15 Pack of Provisions |
Followers of the Forsaken Gods |
Lose 2 Villagers | Gain 4 and 4 Reserve Embarkation Points | Win before Year 8 ends with 10 dead Villagers | Gain 25 Mushrooms and 5 Reserve Embarkation Points |
The Gambler |
Lose 20 Food Stockpiles Win with 40% Increased Impatience Speed |
Gain 50 Food Stockpiles and 10 Artifacts | Lose 5 Win with 65% Increased Impatience Speed |
Gain 15 Seal Fragments |
Hanged Viceroy |
Win with nobody leaving. They can still die. |
Gain 2 Villager | - | - |
Obsidian Loremaster |
Win after completing 2 Forbidden Glade Events | Gain 20 Vegetables and 10 Planks |
- | - |
Shelled Mosquito Nest |
Lose 20 Eggs | Gain 5 Seal Fragments | Win with NO Orders and 50% slower Trader arrival speed. | Gain 4 Reserve Embarkation Points and 40 Insects |
Roaming Fishmen Tribe |
Lose 30 Food Stockpiles | Gain 15 Artifacts | Lose 30 Food Stockpiles | Gain 15 Machinery |
Sadarth the Wise |
Lose 10 Artifacts | A chosen World Map Modifier will appear | Lose 10 Artifacts | Gain 40 Food Stockpiles |
Somber Procession |
Open no more than 1 Dangerous Glade | Gain 10 Tools and 20 Stone | Lose 3 Reserve Embarkation Points | Villagers with species specific housing needs fulfilled gain +2 Resolve (Active for 3 games) |
Storm Ant Column |
Start the game without any food. | Gain 20 Amber | - | - |
Stormbird Egg |
Gain 30 Eggs | -2 Resolve during the storm for 2 games | Lose 5 | +15% Global Production Speed |