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The World Map is filled with things waiting to be discovered. Every point of interest on the map is marked with a '?' symbol, and may turn out to be either a Modifier or a Treasure Chest. Both are very rewarding.
{{Version|1.4.17}}
[[File:Biomes.png|thumb|450|Screenshot of the world map]]


Modifiers are special types of objects that change the rules of the game (for example: by allowing you to move every building in your settlement, or by blocking your ability to trade). To take on a Modifier, simply settle on a map tile adjacent to it. After winning a game near it, the Modifier will disappear, and you will be rewarded with additional Citadel Resources.
== Overview ==


Treasure Chests, on the other hand, don't require you to settle near them to claim their contents. Once you discover a chest, simply select it on the World Map to open it. A chest must be within your Embark Range to be collected.
The World Map is where Viceroys plan their missions out from the [[Smoldering City]] to build settlements and make their way toward [[Seals]]. Choosing where on the map to go for the next mission and [[Embarking]], including selecting caravans and difficulty, are done from the World Map.


== Biomes ==
== Smoldering City ==
Biomes determine what resources will be available for a settlement. In addition each biome has one or more unique effects.
 
{| class="wikitable"
[[File:SmolderingCityMap.png|thumb|200px|Smoldering City on the Map]]
! Biome !! Effect !! Tree resources !! Resource nodes
 
The Smoldering City is at the center of the world map and is where all Viceroys start. This is where Viceroys can buy [[Upgrades]], check their game history and visit their [[Home]], once unlocked.
 
<div style="clear: both" aria-hidden="true" />
 
== Fog and visibility ==
 
[[File:FogofWar.png|thumb|300px|The Fog of War]]
 
The foggy cloud cover represents the unexplored world around the [[Smoldering City]]. The fog hides map tiles and their [[Biomes]], [[World Events]], and [[Map Modifiers]] until they are revealed by embarking and completing a mission nearby. Once a Viceroy gets close enough to an unexplored tile with a question mark icon, "?", the fog will be revealed until the next cycle.
 
Viceroys can use the [[Caravan Wagons]] Rewards on the when receiving a [[Royal Resupply]] to increase their visibility range on the world map.
 
<div style="clear: both" aria-hidden="true" />
 
== Map tiles and biomes ==
 
[[File:BiomeConditionsTab.png|thumb|300px|Biome Conditions]]
 
The world map has 6 biomes, plus 1 DLC exclusive biome. See their articles for more details.
* The [[File:CoastalGroveHex.png|{{ImgM}}]] [[Coastal Grove]]
* The [[File:CoralForestHex.png|{{ImgM}}]] [[Coral Forest]]
* The [[File:CursedRoyalWoodlandsHex.png|{{ImgM}}]] [[Cursed Royal Woodlands]]
* The [[File:MarshlandsHex.png|{{ImgM}}]] [[Marshlands]]
* The [[File:RoyalWoodlandsHex.png|{{ImgM}}]] [[Royal Woodlands]]
* The [[File:ScarletOrchardHex.png|{{ImgM}}]] [[Scarlet Orchard]]
* The [[File:SealedForestHex.png|{{ImgM}}]] [[Sealed Forest]]
 
Each biome has a different assortment of [[Resources]] and unique mechanics. Some are simple, like double yields from cutting trees, or more complex like archaeology events.
 
You can read more about each biome on the ''Conditions'' and ''Summary'' tabs after clicking on a map tile, as seen on the image on the right.
 
<div style="clear: both" aria-hidden="true" />
 
=== Reward indicators ===
 
[[File:TotalRewards.png|thumb|left|250px|Total Tile Rewards]]
[[File:TileRewards.png|thumb|right|250px|Tile Rewards]]
 
The rewards for completing a mission are determined by a number of factors, including biome and difficulty. These rewards are used in [[Upgrades]] within the [[Citadel]] and to pay for [[Stormforged Cornerstones]].
 
<div style="clear: both" aria-hidden="true" />
 
On the left, the ''Summary'' screen shows exactly how many of each resource you would earn from a successful mission.
 
On the right, the world map shows what types will be rewarded on completion. These indicators can help you find the resources you need and to help you plan your route.
 
{|
| {{rl|Food Stockpiles|large}}
|-
| {{rl|Machinery|large}}
|-
| {{rl|Artifacts|large}}
|}
 
=== Embarkation Costs ===
The cost of Embarkation Bonuses will change with every caravan, this is to encourage players to try out different starting patterns. They are as follows:
 
{| class="wikitable sortable"  
|-
! style="font-weight:bold; text-align:center;" | Bonus
! style="font-weight:bold; text-align:center;" | Cost
|-
| {{rl|Amber}}
| 3 - 5
|-
| [[File:Icon_MetaReward_BlueprintChoice.png|16px]] Blueprints
| 4 - 6
|-
| {{rl|Bricks}} / {{rl|Fabric}}
| 2 - 4
|-
| {{rl|Coal}} / {{rl|Oil}}
| 3 - 5
|-
| 3 [[File:CornerstoneReroll.png|16px]] Cornerstone Rerolls
| 1 - 2
|-
| [[File:FlatIcon_Order_DeliverGoods.png|16px]] Delivery Lines
| 5 - 7
|-
| {{rl|Eggs}} / {{rl|Roots}} / {{rl|Wood}}
| 1
|-
| {{rl|Meat}} / {{rl|Vegetables}}
| 1 - 2
|-
| {{rl|Pack of Provisions}} / {{rl|Parts}}
| 3 - 4
|-
| {{rl|Planks}}
| 2 - 3
|-
|-
| '''Coral Forest'''
| {{rl|Reed}} / {{rl|Leather}}
| Each type of tree has has distinct bonus resources<br>+5% Chance for bonus yield per Hostility level
| 2
| Wood<br>Crystallized Dew<br>Incense<br>Meat<br>Plant Fiber<br>Stone
| Coal<br>Eggs<br>Herbs<br>Insects<br>Reed<br>Roots<br>Stone<br>Vegetables
|-
|-
| '''Royal Woodlands'''
| {{rl|Stone}} / {{rl|Clay}}
| Trees give more Wood
| 2
| Wood<br>Eggs<br>Plant Fiber<br>Resin
| Berries<br>Clay<br>Eggs<br>Insects<br>Meat<br>Mushrooms<br>Plant Fiber<br>Roots<br>Sea Marrow<br>Vegetables
|-
|-
| '''The Marshlands'''
| [[File:Icon_UI_RandomVillager.png|16px]] Villagers
| +10% Gathering Camp Speed for every 2 workers<br>Giant resource nodes can be found in Forbidden Glades
| 2
| Wood<br>Leather<br>Mushrooms
| Clay<br>Coal<br>Copper Ore<br>Eggs<br>Grain<br>Insects<br>Meat<br>Mushrooms<br>Roots<br>Stone
|}
|}
For more information surroundinig embarkation, please see [[Embarking]]
=== World events ===
:''Main article: [[World Events]]''
[[File:WorldEventTiles.png|thumb|300px|World Events on the Map]]
World events are opportunities for Viceroys to earn extra rewards by completing a challenge or otherwise engaging a special opportunity. When a world event is within your visibility range, click on it to find out what it is.
<div style="clear: both" aria-hidden="true" />
{| class="wikitable sortable mw-collapsible mw-collapsed"
|+ SPOILER WARNING! List of world events
|- style="font-weight:bold; text-align:center;"
! Event
! Option 1 <br />Requirement
! Option 1  <br />Rewards
! Option 2 <br />Requirements
! Option 2 <br />Rewards
|-
| {{Perk|Gray|File:Bankrupt Trader.png}}<br />Bankrupt Trader
| Win with 150 {{rl|Amber}}
| Gain 1 [[Villager]]<br />
| Win Before Year 8 ends, with 250 {{rl|Amber}}
| Gain 3 [[Villagers]]<br />
|-
| {{Perk|Gray|File:Brass_Order_Engineers.png}}<br />Brass Order Engineer
| Pay 10 [[File:Icon MetaResource Machinery.png|16px]] Machinery
| Gain 25 [[File:Icon MetaResource FoodStockpiles.png|16px]] Food Stockpiles
| Win before year 9 ends with 3 [[Hearth]]s upgraded to District Level (3)
| Gain 15 {{rl|Crystalized Dew}}
|-
| {{Perk|Gray|File:Cloaked Wanderer.png}}<br />Cloaked Wanderer
| Lose 2 {{rl|Wildfire Essence}}
| Gain 5 [[File:SealFragment.png|16px]] Seal Fragments
| Become cursed for 2 games <br />(8 [[Villagers]] die at the start of Year 8)
| Gain 10 [[File:SealFragment.png|16px]] Seal Fragments
|-
| {{Perk|Gray|File:Commenda Contract.png}}<br />Commenda Contract
| Win a game before Year 8 ends, with 150 {{rl|Amber}} earned from Trade Routes
| Gain 10 {{rl|Amber}} and 3 {{rl|Parts}}
| style="text-align:center;" | -
| style="text-align:center;" | -
|-
| {{Perk|Gray|File:Crashed_Airship.png}}<br />Crashed Airship
| Win before Year 8 ends, with 300 {{rl|Storm Water}}
| Gain 20 {{rl|Pipes}} and 30 {{rl|Sea Marrow}}
| Lose 3 {{rl|Parts}}
| [[Traders]] arrive 25% Faster and<br />their Perks and Blueprints costs 25% less for the next game
|-
| {{Perk|Gray|File:Wandering Eremite.png}}<br />Wandering Eremite
| Lose 5 years
| Blueprint rerolls cost 10 less {{rl|Amber}} for 3 games
| Pay 25 [[File:Icon MetaResource FoodStockpiles.png|16px]] Food Stockpiles
| Gain 5 [[File:SealFragment.png|16px]] Seal Fragments
|-
| {{Perk|Gray|File:Fire_Moths.png}}<br />Fire Moths
| Lose 1 [[Villager]]
| Gain 6 {{rl|Parts}}
| Gain 3 {{rl|Wildfire Essence}} and 30 {{rl|Oil}}
| Gain [[Hostility]]<br />For every 90 seconds of Sacrificing, a [[Villager]] dies.<br />Sacrificing multiple fuels at the same time will make the timer go faster.<br />Effects last until 1 successful game in the current Cycle.
|-
| {{Perk|Gray|File:First Dawn Company Caravan.png}}<br />First Dawn Company Caravan
| Lose 20 {{rl|Coal}}
| Gain 2 [[Villagers]]
| Lose 35 [[File:Icon MetaResource FoodStockpiles.png|16px]] Food Stockpiles
| Gain 30 {{rl|Grain}} and 15 {{rl|Pack of Provisions}}
|-
| {{Perk|Gray|File:Followers of the Forsaken Gods.png}}<br />Followers of the Forsaken Gods
| Lose 2 [[Villagers]]
| Gain 4 [[File:SealFragment.png|16px]] and 4 Reserve Embarkation Points
| Win before Year 8 ends with 10 dead [[Villagers]]
| Gain 25 {{rl|Mushrooms}} and<br />5 Reserve Embarkation Points
|-
| {{Perk|Gray|File:Event Gambler.png}}<br />The Gambler
| Lose 20 [[File:Icon MetaResource FoodStockpiles.png|16px]] Food Stockpiles<br />Win with 40% Increased Impatience Speed
| Gain 50 [[File:Icon MetaResource FoodStockpiles.png|16px]] Food Stockpiles and 10 [[File:Icon MetaResource Artifact.png|16px]] Artifacts
| Lose 5 [[File:SealFragment.png|16px]]<br />Win with 65% Increased Impatience Speed
| Gain 15 [[File:SealFragment.png|16px]] Seal Fragments
|-
| {{Perk|Gray|File:Hanged Viceroy.png}}<br />Hanged Viceroy
| Win with nobody leaving.<br />They can still die.
| Gain 2 [[Villager]]
| style="text-align:center;" | -
| style="text-align:center;" | -
|-
| {{Perk|Gray|File:Obsidian Loremaster.png}}<br />Obsidian Loremaster
| Win after completing 2 Forbidden [[Glade Events]]
| Gain 20 {{rl|Vegetables}} and<br />10 {{rl|Planks}}
| style="text-align:center;" | -
| style="text-align:center;" | -
|-
| {{Perk|Gray|File:Shelled Mosquito Nest.png}}<br />Shelled Mosquito Nest
| Lose 20 {{rl|Eggs}}
| Gain 5 [[File:SealFragment.png|16px]] Seal Fragments
| Win with NO Orders and 50% slower [[Trader]] arrival speed.
| Gain 4 Reserve Embarkation Points and<br />40 {{rl|Insects}}
|-
| {{Perk|Gray|File:Roaming Fishmen Tribe.png}}<br />Roaming Fishmen Tribe
| Lose 30  [[File:Icon MetaResource FoodStockpiles.png|16px]] Food Stockpiles
| Gain 15 [[File:Icon MetaResource Artifact.png|16px]] Artifacts
| Lose 30  [[File:Icon MetaResource FoodStockpiles.png|16px]] Food Stockpiles
| Gain 15 [[File:Icon MetaResource Machinery.png|16px]] Machinery
|-
| {{Perk|Gray|File:Sadrath_The_Wise.png}}<br />Sadarth the Wise
| Lose 10  [[File:Icon MetaResource Artifact.png|16px]] Artifacts
| A chosen World Map Modifier will appear
| Lose 10  [[File:Icon MetaResource Artifact.png|16px]] Artifacts
| Gain 40  [[File:Icon MetaResource FoodStockpiles.png|16px]] Food Stockpiles
|-
| {{Perk|Gray|File:Somber_Procession.png}}<br />Somber Procession
| Open no more than 1 Dangerous [[Glade]]
| Gain 10 {{rl|Tools}} and 20 {{rl|Stone}}
| Lose 3 Reserve Embarkation Points
| [[Villagers]] with species specific housing needs fulfilled gain +2 [[Resolve]]<br />(Active for 3 games)
|-
| {{Perk|Gray|File:Storm_Ants_Column.png}}<br />Storm Ant Column
| Start the game without any food.
| Gain 20 {{rl|Amber}}
| style="text-align:center;" | -
| style="text-align:center;" | -
|-
| {{Perk|Gray|File:StormbirdEggWorldEvent.png}}<br />Stormbird Egg
| Gain 30 {{rl|Eggs}}
| -2 [[Resolve]] during the storm for 2 games
| Lose 5 [[File:SealFragment.png|16px]]
| +15% Global Production Speed
|}
=== World modifiers ===
[[File:WorldModifierTiles.png|thumb|300px|Map Modifiers outlined in Yellow]]
World modifiers add effects or conditions to any settlements built next to the tile the modifier is on. You cannot settle directly on these tiles. Some of these effects are beneficial and make your mission easier, and others add challenging constraints or significant limitations on your settlement.
<div style="clear: both" aria-hidden="true" />
==== List of positive world modifiers ====
{| class="wikitable sortable mw-collapsible"
|+ World modifiers that benefit settlements
! World modifier !! Rewards !!class=unsortable| Description
|-
| {{Perk|{{PerkGreen}}|File:AbandonedSettlement.png}} Abandoned Settlement
| [[File:Icon MetaResource FoodStockpiles.png|{{ImgM}}]]
| Another Viceroy tried to settle this area, but unfortunately failed... You start with a small destroyed settlement in your initial glade.
|-
| {{Perk|{{PerkGreen}}|File:FertileGrounds.png}} Fertile Grounds
| [[File:Icon MetaResource FoodStockpiles.png|{{ImgM}}]]
| Glades have an increased chance of including [[Fertile Soil]].
|-
| {{Perk|{{PerkGreen}}|File:ForsakenGodsTemple.png}} Forsaken Gods Temple
| [[File:Icon MetaResource Artifact.png|{{ImgM}}]]
| The Forsaken Gods' blessings can be ambiguous. You have a higher chance of receiving timed [[Order]]s from the Crown.
|-
| {{Perk|{{PerkGreen}}|File:LevitatingMonument.png}} Levitating Monument
| [[File:Icon MetaResource Artifact.png|{{ImgM}}]]
| The power of a nearby monument makes everything feel lighter. You can move most buildings in your settlement.
|-
| {{Perk|{{PerkGreen}}|File:OverGrownLibrary.png}} Overgrown Library
| [[File:Icon MetaResource FoodStockpiles.png|{{ImgM}}]][[File:Icon MetaResource Machinery.png|{{ImgM}}]]
| A remnant of a bygone era, when royal archivists themselves ventured out into the wilderness in search of knowledge. One of your starting [[Blueprints|Blueprint choices]] is replaced by a Wildcard (you can choose one blueprint from all unlocked blueprints).
|-
| {{Perk|{{PerkGreen}}|File:PetrifiedNecropolis.png}} Petrified Necropolis
| [[File:Icon MetaResource FoodStockpiles.png|{{ImgM}}]]
| Rocks in this region have a very peculiar shape. And they smell funny... Gain {{rl|Meat}} for every {{rl|Stone}} or {{rl|Clay}} gathered.
|-
| {{Perk|{{PerkGreen}}|File:RoyalOutpost.png}} Royal Outpost
| [[File:Icon MetaResource FoodStockpiles.png|{{ImgM}}]]
| The proximity of a Royal Outpost makes it easier to communicate with the crown. The pool of [[Orders|Order choices]] will increase by 1.
|-
| {{Perk|{{PerkGreen}}|File:RuinedArmory.png}} Ruined Armory
| [[File:Icon MetaResource FoodStockpiles.png|{{ImgM}}]][[File:Icon MetaResource Machinery.png|{{ImgM}}]]
| An old abandoned armory, left behind after the Great Civil War. No villagers will die when attacking a [[Trader]].
|-
| {{Perk|{{PerkGreen}}|File:RuinsModifier.png}} Ruins
| [[File:Icon MetaResource Machinery.png|{{ImgM}}]]
| This region was settled very frequently in the past. The chance of finding [[Ruins]] in glades is much higher.
|-
| {{Perk|{{PerkGreen}}|File:WatchTower.png}} Watchtower
| [[File:Icon MetaResource FoodStockpiles.png|{{ImgM}}]]
| The Royal Guard is watching over this region. Discovering glades doesn't increase [[Hostility]]
|}
==== List of negative world modifiers ====
{| class="wikitable sortable mw-collapsible"
|+ World modifiers that make missions harder
! World modifier !! Rewards !!class=unsortable| Description
|-
| {{Perk|Red|File:AncientBattleground.png}} Ancient Battleground
| [[File:Icon MetaResource Machinery.png|{{ImgM}}]][[File:Icon MetaResource Artifact.png|{{ImgM}}]]
| This land was once the place of a mythical battle. You start with [[Hostility]] points.
|-
| {{Perk|Red|File:BanditCamp.png}} Bandit Camp
| [[File:Icon MetaResource Machinery.png|{{ImgM}}]][[File:Icon MetaResource Artifact.png|{{ImgM}}]]
| [[Traders]] are afraid, and will not visit this area. Neither [[Trading]] nor [[Trade Routes]] are available.
|-
| {{Perk|Red|File:BarrenLands.png}} Barren Lands
| [[File:Icon MetaResource Machinery.png|{{ImgM}}]]
| The soil is too acidic. There is no [[Fertile Soil]] anywhere in this region.
|-
| {{Perk|Red|File:CorrosiveTorrent.png}} Corrosive Torrent
| [[File:Icon MetaResource Machinery.png|{{ImgM}}]]
| The rain is especially toxic in this region. No [[Resources]] will be refunded after destroying a building.
|-
| {{Perk|Red|File:DangerousLands.png}} Dangerous Lands
| [[File:Icon MetaResource Machinery.png|{{ImgM}}]]
| Only Dangerous Glades can be found in this region.
|-
| {{Perk|Red|File:FishmenRitualSite.png}} Fishmen Ritual Site
| [[File:Icon MetaResource Artifact.png|{{ImgM}}]]
| A holy site for the Fishmen. No envoy dares to pass through here. [[Orders]] are disabled.
|-
| {{Perk|Red|File:FloodedMines.png}} Flooded Mines
| [[File:Icon MetaResource Machinery.png|{{ImgM}}]][[File:Icon MetaResource Artifact.png|{{ImgM}}]]
| This region was heavily exploited by other viceroys. [[Hostility]] doesn't grow with each passing year, but you’ll gain 2 more Hostility Points per villager.
|-
| {{Perk|Red|File:ForbiddenLands.png}} Forbidden Lands
| [[File:Icon MetaResource Machinery.png|{{ImgM}}]][[File:Icon MetaResource Artifact.png|{{ImgM}}]]
| Only Forbidden Glades can be found in this region.
|-
| {{Perk|Red|File:Frosts.png}} Frosts
| [[File:Icon MetaResource Machinery.png|{{ImgM}}]]
| A bizarre cold rises from below and engulfs the Sacred Flame. Reduces the radius of [[Hearths]].
|-
| {{Perk|Red|File:GatheringStorm.png}} Gathering Storm
| [[File:Icon MetaResource Machinery.png|{{ImgM}}]][[File:Icon MetaResource Artifact.png|{{ImgM}}]]
| A mysterious force is drawing in heavy clouds. Every year, the storm lasts longer.
|-
| {{Perk|Red|File:HauntedForest.png}} Haunted Forest
| [[File:Icon MetaResource Artifact.png|{{ImgM}}]]
| Sometimes, viceroys condemn their people to a terrible fate... Dangerous and Forbidden Glade warnings are disabled.
|-
| {{Perk|Red|File:LandOfGreed.png}} Land of Greed
| [[File:Icon MetaResource Machinery.png|{{ImgM}}]]
| The strange totem causes you to only focus on your wealth... And the Crown is worried. [[Impatience]] grows quicker, but every ongoing [[Trade Route]] reduces the Impatience generation speed.
|-
| {{Perk|Red|File:MonasteryoftheHolyFlame'.png}} Monastery of the Holy Flame
| [[File:Icon MetaResource Machinery.png|{{ImgM}}]][[File:Icon MetaResource Artifact.png|{{ImgM}}]]
| The Monks of the Holy Flame are a fanatically egalitarian order. You cannot forbid consumption, or favor any species.
|-
| {{Perk|Red|File: OminousPresence.png}} Ominous Presence
| [[File:Icon MetaResource Artifact.png|{{ImgM}}]]
| Something strange is trapped beneath the ground. Gain twice the [[Hostility]] each year, but every time a [[Villager]] dies or leaves, Hostility decreases.
|-
| {{Perk|Red|File:ShatteredObelisk.png}} Shattered Obelisk
| [[File:Icon MetaResource Machinery.png|{{ImgM}}]][[File:Icon MetaResource Artifact.png|{{ImgM}}]]
| You are unable to use the pause function.
|-
| {{Perk|Red|File:SparkdewCrystals.png}} Sparkdew Crystals
| [[File:Icon MetaResource Artifact.png|{{ImgM}}]]
| The crown warned you not to settle near giant Sparkdew Crystals. Start with extra [[Impatience]].
|-
| {{Perk|Red|File:StatueoftheForefathers.png}} Statue of the Forefathers
| [[File:Icon MetaResource Machinery.png|{{ImgM}}]][[File:Icon MetaResource Artifact.png|{{ImgM}}]]
| A crumbling statue depicting an unknown species. You can choose from fewer [[Cornerstones]].
|-
| {{Perk|Red|File:UntamedWilds.png}} Untamed Wilds
| [[File:Icon MetaResource Machinery.png|{{ImgM}}]][[File:Icon MetaResource Artifact.png|{{ImgM}}]]
| Nobody has settled in this region for multiple cycles. Every Dangerous and Forbidden Glade contains two threats instead of one (except glades with Archaeological Discoveries in the [[Scarlet Orchard]]).
|}
=== Seals ===
:''Main article: [[Seals]]''
[[File:EndCycleButton.png|thumb|left|300px|The End Cycle Button, and a Seal]][[File:CycleSummary.png|thumb|right|300px|The Cycle Summary Screen]]
<div style="clear: both" aria-hidden="true" />
On the world map, Seals are the endgame objectives for every [[Cycle]]. Viceroys work towards a Seal, enter the [[Sealed Forest]], and successfully reforge a Seal to win the Cycle. The higher tier a Seal is, the further away it will spawn on the map. Seals and their tiers can be viewed on the [[Sealed Forest]] page.
On the left, after the last mission of the Cycle is over, clicking on ''End Cycle'' in the bottom right of the screen is the last action to take before starting over again from the [[Smoldering City]].
On the right, a summary shows the Viceroy's accomplishments for that Cycle. Viceroys can choose which Seals can spawn on the map during the next Cycle.
[[Category: Biomes| ]]<!-- Main article in category (until "Biomes" page exists) -->
[[Category: Meta-progression]]
[[Category: Settlements]]

Latest revision as of 15:50, 9 November 2024

Screenshot of the world map

Overview

The World Map is where Viceroys plan their missions out from the Smoldering City to build settlements and make their way toward Seals. Choosing where on the map to go for the next mission and Embarking, including selecting caravans and difficulty, are done from the World Map.

Smoldering City

Smoldering City on the Map

The Smoldering City is at the center of the world map and is where all Viceroys start. This is where Viceroys can buy Upgrades, check their game history and visit their Home, once unlocked.