World Map: Difference between revisions
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{{Version|1.4.17}} | |||
[[File:Biomes.png|thumb|450|Screenshot of the world map]] | [[File:Biomes.png|thumb|450|Screenshot of the world map]] | ||
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The foggy cloud cover represents the unexplored world around the [[Smoldering City]]. The fog hides map tiles and their [[Biomes]], [[World Events]], and [[Map Modifiers]] until they are revealed by embarking and completing a mission nearby. Once a Viceroy gets close enough to an unexplored tile with a question mark icon, "?", the fog will be revealed until the next cycle. | The foggy cloud cover represents the unexplored world around the [[Smoldering City]]. The fog hides map tiles and their [[Biomes]], [[World Events]], and [[Map Modifiers]] until they are revealed by embarking and completing a mission nearby. Once a Viceroy gets close enough to an unexplored tile with a question mark icon, "?", the fog will be revealed until the next cycle. | ||
Viceroys can use the [[Caravan Wagons]] Rewards on the when receiving a [[Royal Resupply]] to increase their visibility range on the world map. | |||
<div style="clear: both" aria-hidden="true" /> | <div style="clear: both" aria-hidden="true" /> | ||
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[[File:BiomeConditionsTab.png|thumb|300px|Biome Conditions]] | [[File:BiomeConditionsTab.png|thumb|300px|Biome Conditions]] | ||
The world map has 6 biomes. See their articles for more details. | The world map has 6 biomes, plus 1 DLC exclusive biome. See their articles for more details. | ||
* The [[File:CoastalGroveHex.png|{{ImgM}}]] [[Coastal Grove]] | |||
* The [[File:CoralForestHex.png|{{ImgM}}]] [[Coral Forest]] | * The [[File:CoralForestHex.png|{{ImgM}}]] [[Coral Forest]] | ||
* The [[File:CursedRoyalWoodlandsHex.png|{{ImgM}}]] [[Cursed Royal Woodlands]] | * The [[File:CursedRoyalWoodlandsHex.png|{{ImgM}}]] [[Cursed Royal Woodlands]] | ||
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| {{rl|Artifacts|large}} | | {{rl|Artifacts|large}} | ||
|} | |} | ||
=== Embarkation Costs === | |||
The cost of Embarkation Bonuses will change with every caravan, this is to encourage players to try out different starting patterns. They are as follows: | |||
{| class="wikitable sortable" | |||
|- | |||
! style="font-weight:bold; text-align:center;" | Bonus | |||
! style="font-weight:bold; text-align:center;" | Cost | |||
|- | |||
| {{rl|Amber}} | |||
| 3 - 5 | |||
|- | |||
| [[File:Icon_MetaReward_BlueprintChoice.png|16px]] Blueprints | |||
| 4 - 6 | |||
|- | |||
| {{rl|Bricks}} / {{rl|Fabric}} | |||
| 2 - 4 | |||
|- | |||
| {{rl|Coal}} / {{rl|Oil}} | |||
| 3 - 5 | |||
|- | |||
| 3 [[File:CornerstoneReroll.png|16px]] Cornerstone Rerolls | |||
| 1 - 2 | |||
|- | |||
| [[File:FlatIcon_Order_DeliverGoods.png|16px]] Delivery Lines | |||
| 5 - 7 | |||
|- | |||
| {{rl|Eggs}} / {{rl|Roots}} / {{rl|Wood}} | |||
| 1 | |||
|- | |||
| {{rl|Meat}} / {{rl|Vegetables}} | |||
| 1 - 2 | |||
|- | |||
| {{rl|Pack of Provisions}} / {{rl|Parts}} | |||
| 3 - 4 | |||
|- | |||
| {{rl|Planks}} | |||
| 2 - 3 | |||
|- | |||
| {{rl|Reed}} / {{rl|Leather}} | |||
| 2 | |||
|- | |||
| {{rl|Stone}} / {{rl|Clay}} | |||
| 2 | |||
|- | |||
| [[File:Icon_UI_RandomVillager.png|16px]] Villagers | |||
| 2 | |||
|} | |||
For more information surroundinig embarkation, please see [[Embarking]] | |||
=== World events === | === World events === | ||
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{| class="wikitable sortable mw-collapsible mw-collapsed" | {| class="wikitable sortable mw-collapsible mw-collapsed" | ||
|+ SPOILER WARNING! List of world events | |+ SPOILER WARNING! List of world events | ||
! | |- style="font-weight:bold; text-align:center;" | ||
! Event | |||
! Option 1 <br />Requirement | |||
! Option 1 <br />Rewards | |||
! Option 2 <br />Requirements | |||
! Option 2 <br />Rewards | |||
|- | |- | ||
| {{Perk|Gray|File: | | {{Perk|Gray|File:Bankrupt Trader.png}}<br />Bankrupt Trader | ||
| | | Win with 150 {{rl|Amber}} | ||
| Gain 1 [[Villager]]<br /> | |||
| Win Before Year 8 ends, with 250 {{rl|Amber}} | |||
| Gain 3 [[Villagers]]<br /> | |||
|- | |- | ||
| {{Perk|Gray|File: | | {{Perk|Gray|File:Brass_Order_Engineers.png}}<br />Brass Order Engineer | ||
| | | Pay 10 [[File:Icon MetaResource Machinery.png|16px]] Machinery | ||
| Gain 25 [[File:Icon MetaResource FoodStockpiles.png|16px]] Food Stockpiles | |||
| Win before year 9 ends with 3 [[Hearth]]s upgraded to District Level (3) | |||
| Gain 15 {{rl|Crystalized Dew}} | |||
|- | |- | ||
| {{Perk|Gray|File:Cloaked Wanderer.png}} Cloaked Wanderer | | {{Perk|Gray|File:Cloaked Wanderer.png}}<br />Cloaked Wanderer | ||
| | | Lose 2 {{rl|Wildfire Essence}} | ||
| Gain 5 [[File:SealFragment.png|16px]] Seal Fragments | |||
| Become cursed for 2 games <br />(8 [[Villagers]] die at the start of Year 8) | |||
| Gain 10 [[File:SealFragment.png|16px]] Seal Fragments | |||
|- | |- | ||
| {{Perk|Gray|File:Commenda Contract.png}} Commenda Contract | | {{Perk|Gray|File:Commenda Contract.png}}<br />Commenda Contract | ||
| | | Win a game before Year 8 ends, with 150 {{rl|Amber}} earned from Trade Routes | ||
| Gain 10 {{rl|Amber}} and 3 {{rl|Parts}} | |||
| style="text-align:center;" | - | |||
| style="text-align:center;" | - | |||
|- | |- | ||
| {{Perk|Gray|File: | | {{Perk|Gray|File:Crashed_Airship.png}}<br />Crashed Airship | ||
| | | Win before Year 8 ends, with 300 {{rl|Storm Water}} | ||
| Gain 20 {{rl|Pipes}} and 30 {{rl|Sea Marrow}} | |||
| Lose 3 {{rl|Parts}} | |||
| [[Traders]] arrive 25% Faster and<br />their Perks and Blueprints costs 25% less for the next game | |||
|- | |- | ||
| {{Perk|Gray|File:Wandering Eremite.png}} Wandering Eremite | | {{Perk|Gray|File:Wandering Eremite.png}}<br />Wandering Eremite | ||
| | | Lose 5 years | ||
| Blueprint rerolls cost 10 less {{rl|Amber}} for 3 games | |||
| Pay 25 [[File:Icon MetaResource FoodStockpiles.png|16px]] Food Stockpiles | |||
| Gain 5 [[File:SealFragment.png|16px]] Seal Fragments | |||
|- | |- | ||
| {{Perk|Gray|File: | | {{Perk|Gray|File:Fire_Moths.png}}<br />Fire Moths | ||
| | | Lose 1 [[Villager]] | ||
| Gain 6 {{rl|Parts}} | |||
| Gain 3 {{rl|Wildfire Essence}} and 30 {{rl|Oil}} | |||
| Gain [[Hostility]]<br />For every 90 seconds of Sacrificing, a [[Villager]] dies.<br />Sacrificing multiple fuels at the same time will make the timer go faster.<br />Effects last until 1 successful game in the current Cycle. | |||
|- | |- | ||
| {{Perk|Gray|File:First Dawn Company Caravan.png}} First Dawn Company Caravan | | {{Perk|Gray|File:First Dawn Company Caravan.png}}<br />First Dawn Company Caravan | ||
| | | Lose 20 {{rl|Coal}} | ||
| Gain 2 [[Villagers]] | |||
| Lose 35 [[File:Icon MetaResource FoodStockpiles.png|16px]] Food Stockpiles | |||
| Gain 30 {{rl|Grain}} and 15 {{rl|Pack of Provisions}} | |||
|- | |- | ||
| {{Perk|Gray|File:Followers of the Forsaken Gods.png}} Followers of the Forsaken Gods | | {{Perk|Gray|File:Followers of the Forsaken Gods.png}}<br />Followers of the Forsaken Gods | ||
| | | Lose 2 [[Villagers]] | ||
| Gain 4 [[File:SealFragment.png|16px]] and 4 Reserve Embarkation Points | |||
| Win before Year 8 ends with 10 dead [[Villagers]] | |||
| Gain 25 {{rl|Mushrooms}} and<br />5 Reserve Embarkation Points | |||
|- | |- | ||
| {{Perk|Gray|File:Event Gambler.png}} The Gambler | | {{Perk|Gray|File:Event Gambler.png}}<br />The Gambler | ||
| | | Lose 20 [[File:Icon MetaResource FoodStockpiles.png|16px]] Food Stockpiles<br />Win with 40% Increased Impatience Speed | ||
| Gain 50 [[File:Icon MetaResource FoodStockpiles.png|16px]] Food Stockpiles and 10 [[File:Icon MetaResource Artifact.png|16px]] Artifacts | |||
| Lose 5 [[File:SealFragment.png|16px]]<br />Win with 65% Increased Impatience Speed | |||
| Gain 15 [[File:SealFragment.png|16px]] Seal Fragments | |||
|- | |- | ||
| {{Perk|Gray|File:Hanged Viceroy.png}} Hanged Viceroy | | {{Perk|Gray|File:Hanged Viceroy.png}}<br />Hanged Viceroy | ||
| | | Win with nobody leaving.<br />They can still die. | ||
| Gain 2 [[Villager]] | |||
| style="text-align:center;" | - | |||
| style="text-align:center;" | - | |||
|- | |- | ||
| {{Perk|Gray|File:Obsidian Loremaster.png}} Obsidian Loremaster | | {{Perk|Gray|File:Obsidian Loremaster.png}}<br />Obsidian Loremaster | ||
| | | Win after completing 2 Forbidden [[Glade Events]] | ||
| Gain 20 {{rl|Vegetables}} and<br />10 {{rl|Planks}} | |||
| style="text-align:center;" | - | |||
| style="text-align:center;" | - | |||
|- | |- | ||
| {{Perk|Gray|File: | | {{Perk|Gray|File:Shelled Mosquito Nest.png}}<br />Shelled Mosquito Nest | ||
| | | Lose 20 {{rl|Eggs}} | ||
| Gain 5 [[File:SealFragment.png|16px]] Seal Fragments | |||
| Win with NO Orders and 50% slower [[Trader]] arrival speed. | |||
| Gain 4 Reserve Embarkation Points and<br />40 {{rl|Insects}} | |||
|- | |- | ||
| {{Perk|Gray|File:Roaming Fishmen Tribe.png}} Roaming Fishmen Tribe | | {{Perk|Gray|File:Roaming Fishmen Tribe.png}}<br />Roaming Fishmen Tribe | ||
| | | Lose 30 [[File:Icon MetaResource FoodStockpiles.png|16px]] Food Stockpiles | ||
| Gain 15 [[File:Icon MetaResource Artifact.png|16px]] Artifacts | |||
| Lose 30 [[File:Icon MetaResource FoodStockpiles.png|16px]] Food Stockpiles | |||
| Gain 15 [[File:Icon MetaResource Machinery.png|16px]] Machinery | |||
|- | |- | ||
| {{Perk|Gray|File: | | {{Perk|Gray|File:Sadrath_The_Wise.png}}<br />Sadarth the Wise | ||
| | | Lose 10 [[File:Icon MetaResource Artifact.png|16px]] Artifacts | ||
| A chosen World Map Modifier will appear | |||
| Lose 10 [[File:Icon MetaResource Artifact.png|16px]] Artifacts | |||
| Gain 40 [[File:Icon MetaResource FoodStockpiles.png|16px]] Food Stockpiles | |||
|- | |- | ||
| {{Perk|Gray|File: | | {{Perk|Gray|File:Somber_Procession.png}}<br />Somber Procession | ||
| | | Open no more than 1 Dangerous [[Glade]] | ||
| Gain 10 {{rl|Tools}} and 20 {{rl|Stone}} | |||
| Lose 3 Reserve Embarkation Points | |||
| [[Villagers]] with species specific housing needs fulfilled gain +2 [[Resolve]]<br />(Active for 3 games) | |||
|- | |- | ||
| {{Perk|Gray|File: | | {{Perk|Gray|File:Storm_Ants_Column.png}}<br />Storm Ant Column | ||
| | | Start the game without any food. | ||
| Gain 20 {{rl|Amber}} | |||
| style="text-align:center;" | - | |||
| style="text-align:center;" | - | |||
|- | |- | ||
| {{Perk|Gray|File: | | {{Perk|Gray|File:StormbirdEggWorldEvent.png}}<br />Stormbird Egg | ||
| | | Gain 30 {{rl|Eggs}} | ||
| -2 [[Resolve]] during the storm for 2 games | |||
| Lose 5 [[File:SealFragment.png|16px]] | |||
| +15% Global Production Speed | |||
|} | |} | ||
=== World modifiers === | === World modifiers === | ||
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{| class="wikitable sortable mw-collapsible" | {| class="wikitable sortable mw-collapsible" | ||
|+ World modifiers that benefit settlements | |+ World modifiers that benefit settlements | ||
! World modifier !!class=unsortable| Description | ! World modifier !! Rewards !!class=unsortable| Description | ||
|- | |- | ||
| {{Perk|{{PerkGreen}}|File:AbandonedSettlement.png}} Abandoned Settlement | | {{Perk|{{PerkGreen}}|File:AbandonedSettlement.png}} Abandoned Settlement | ||
| [[File:Icon MetaResource FoodStockpiles.png|{{ImgM}}]] | |||
| Another Viceroy tried to settle this area, but unfortunately failed... You start with a small destroyed settlement in your initial glade. | | Another Viceroy tried to settle this area, but unfortunately failed... You start with a small destroyed settlement in your initial glade. | ||
|- | |- | ||
| {{Perk|{{PerkGreen}}|File:FertileGrounds.png}} Fertile Grounds | | {{Perk|{{PerkGreen}}|File:FertileGrounds.png}} Fertile Grounds | ||
| [[File:Icon MetaResource FoodStockpiles.png|{{ImgM}}]] | |||
| Glades have an increased chance of including [[Fertile Soil]]. | | Glades have an increased chance of including [[Fertile Soil]]. | ||
|- | |- | ||
| {{Perk|{{PerkGreen}}|File:ForsakenGodsTemple.png}} Forsaken Gods Temple | | {{Perk|{{PerkGreen}}|File:ForsakenGodsTemple.png}} Forsaken Gods Temple | ||
| | | [[File:Icon MetaResource Artifact.png|{{ImgM}}]] | ||
| The Forsaken Gods' blessings can be ambiguous. You have a higher chance of receiving timed [[Order]]s from the Crown. | |||
|- | |- | ||
| {{Perk|{{PerkGreen}}|File:LevitatingMonument.png}} Levitating Monument | | {{Perk|{{PerkGreen}}|File:LevitatingMonument.png}} Levitating Monument | ||
| [[File:Icon MetaResource Artifact.png|{{ImgM}}]] | |||
| The power of a nearby monument makes everything feel lighter. You can move most buildings in your settlement. | | The power of a nearby monument makes everything feel lighter. You can move most buildings in your settlement. | ||
|- | |- | ||
| {{Perk|{{PerkGreen}}|File:OverGrownLibrary.png}} Overgrown Library | | {{Perk|{{PerkGreen}}|File:OverGrownLibrary.png}} Overgrown Library | ||
| [[File:Icon MetaResource FoodStockpiles.png|{{ImgM}}]][[File:Icon MetaResource Machinery.png|{{ImgM}}]] | |||
| A remnant of a bygone era, when royal archivists themselves ventured out into the wilderness in search of knowledge. One of your starting [[Blueprints|Blueprint choices]] is replaced by a Wildcard (you can choose one blueprint from all unlocked blueprints). | | A remnant of a bygone era, when royal archivists themselves ventured out into the wilderness in search of knowledge. One of your starting [[Blueprints|Blueprint choices]] is replaced by a Wildcard (you can choose one blueprint from all unlocked blueprints). | ||
|- | |- | ||
| {{Perk|{{PerkGreen}}|File:PetrifiedNecropolis.png}} Petrified Necropolis | | {{Perk|{{PerkGreen}}|File:PetrifiedNecropolis.png}} Petrified Necropolis | ||
| [[File:Icon MetaResource FoodStockpiles.png|{{ImgM}}]] | |||
| Rocks in this region have a very peculiar shape. And they smell funny... Gain {{rl|Meat}} for every {{rl|Stone}} or {{rl|Clay}} gathered. | | Rocks in this region have a very peculiar shape. And they smell funny... Gain {{rl|Meat}} for every {{rl|Stone}} or {{rl|Clay}} gathered. | ||
|- | |- | ||
| {{Perk|{{PerkGreen}}|File:RoyalOutpost.png}} Royal Outpost | | {{Perk|{{PerkGreen}}|File:RoyalOutpost.png}} Royal Outpost | ||
| [[File:Icon MetaResource FoodStockpiles.png|{{ImgM}}]] | |||
| The proximity of a Royal Outpost makes it easier to communicate with the crown. The pool of [[Orders|Order choices]] will increase by 1. | | The proximity of a Royal Outpost makes it easier to communicate with the crown. The pool of [[Orders|Order choices]] will increase by 1. | ||
|- | |- | ||
| {{Perk|{{PerkGreen}}|File:RuinedArmory.png}} Ruined Armory | | {{Perk|{{PerkGreen}}|File:RuinedArmory.png}} Ruined Armory | ||
| An old abandoned armory, left behind after the Great Civil War. No villagers will die when attacking a | | [[File:Icon MetaResource FoodStockpiles.png|{{ImgM}}]][[File:Icon MetaResource Machinery.png|{{ImgM}}]] | ||
| An old abandoned armory, left behind after the Great Civil War. No villagers will die when attacking a [[Trader]]. | |||
|- | |- | ||
| {{Perk|{{PerkGreen}}|File:RuinsModifier.png}} Ruins | | {{Perk|{{PerkGreen}}|File:RuinsModifier.png}} Ruins | ||
| This region was settled very frequently in the past. The chance of finding | | [[File:Icon MetaResource Machinery.png|{{ImgM}}]] | ||
| This region was settled very frequently in the past. The chance of finding [[Ruins]] in glades is much higher. | |||
|- | |- | ||
| {{Perk|{{PerkGreen}}|File:WatchTower.png}} Watchtower | | {{Perk|{{PerkGreen}}|File:WatchTower.png}} Watchtower | ||
| [[File:Icon MetaResource FoodStockpiles.png|{{ImgM}}]] | |||
| The Royal Guard is watching over this region. Discovering glades doesn't increase [[Hostility]] | | The Royal Guard is watching over this region. Discovering glades doesn't increase [[Hostility]] | ||
|} | |} | ||
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{| class="wikitable sortable mw-collapsible" | {| class="wikitable sortable mw-collapsible" | ||
|+ World modifiers that make missions harder | |+ World modifiers that make missions harder | ||
! World modifier !!class=unsortable| Description | ! World modifier !! Rewards !!class=unsortable| Description | ||
|- | |- | ||
| {{Perk|Red|File:AncientBattleground.png}} Ancient Battleground | | {{Perk|Red|File:AncientBattleground.png}} Ancient Battleground | ||
| [[File:Icon MetaResource Machinery.png|{{ImgM}}]][[File:Icon MetaResource Artifact.png|{{ImgM}}]] | |||
| This land was once the place of a mythical battle. You start with [[Hostility]] points. | | This land was once the place of a mythical battle. You start with [[Hostility]] points. | ||
|- | |- | ||
| {{Perk|Red|File:BanditCamp.png}} Bandit Camp | | {{Perk|Red|File:BanditCamp.png}} Bandit Camp | ||
| Traders are afraid, and will not visit this area. Neither | | [[File:Icon MetaResource Machinery.png|{{ImgM}}]][[File:Icon MetaResource Artifact.png|{{ImgM}}]] | ||
| [[Traders]] are afraid, and will not visit this area. Neither [[Trading]] nor [[Trade Routes]] are available. | |||
|- | |- | ||
| {{Perk|Red|File:BarrenLands.png}} Barren Lands | | {{Perk|Red|File:BarrenLands.png}} Barren Lands | ||
| [[File:Icon MetaResource Machinery.png|{{ImgM}}]] | |||
| The soil is too acidic. There is no [[Fertile Soil]] anywhere in this region. | | The soil is too acidic. There is no [[Fertile Soil]] anywhere in this region. | ||
|- | |- | ||
| {{Perk|Red|File:CorrosiveTorrent.png}} Corrosive Torrent | | {{Perk|Red|File:CorrosiveTorrent.png}} Corrosive Torrent | ||
| The rain is especially toxic in this region. No | | [[File:Icon MetaResource Machinery.png|{{ImgM}}]] | ||
| The rain is especially toxic in this region. No [[Resources]] will be refunded after destroying a building. | |||
|- | |- | ||
| {{Perk|Red|File:DangerousLands.png}} Dangerous Lands | | {{Perk|Red|File:DangerousLands.png}} Dangerous Lands | ||
| [[File:Icon MetaResource Machinery.png|{{ImgM}}]] | |||
| Only Dangerous Glades can be found in this region. | | Only Dangerous Glades can be found in this region. | ||
|- | |- | ||
| {{Perk|Red|File:FishmenRitualSite.png}} Fishmen Ritual Site | | {{Perk|Red|File:FishmenRitualSite.png}} Fishmen Ritual Site | ||
| [[File:Icon MetaResource Artifact.png|{{ImgM}}]] | |||
| A holy site for the Fishmen. No envoy dares to pass through here. [[Orders]] are disabled. | | A holy site for the Fishmen. No envoy dares to pass through here. [[Orders]] are disabled. | ||
|- | |- | ||
| {{Perk|Red|File:FloodedMines.png}} Flooded Mines | | {{Perk|Red|File:FloodedMines.png}} Flooded Mines | ||
| [[File:Icon MetaResource Machinery.png|{{ImgM}}]][[File:Icon MetaResource Artifact.png|{{ImgM}}]] | |||
| This region was heavily exploited by other viceroys. [[Hostility]] doesn't grow with each passing year, but you’ll gain 2 more Hostility Points per villager. | | This region was heavily exploited by other viceroys. [[Hostility]] doesn't grow with each passing year, but you’ll gain 2 more Hostility Points per villager. | ||
|- | |- | ||
| {{Perk|Red|File:ForbiddenLands.png}} Forbidden Lands | | {{Perk|Red|File:ForbiddenLands.png}} Forbidden Lands | ||
| [[File:Icon MetaResource Machinery.png|{{ImgM}}]][[File:Icon MetaResource Artifact.png|{{ImgM}}]] | |||
| Only Forbidden Glades can be found in this region. | | Only Forbidden Glades can be found in this region. | ||
|- | |- | ||
| {{Perk|Red|File:Frosts.png}} Frosts | | {{Perk|Red|File:Frosts.png}} Frosts | ||
| [[File:Icon MetaResource Machinery.png|{{ImgM}}]] | |||
| A bizarre cold rises from below and engulfs the Sacred Flame. Reduces the radius of [[Hearths]]. | | A bizarre cold rises from below and engulfs the Sacred Flame. Reduces the radius of [[Hearths]]. | ||
|- | |- | ||
| {{Perk|Red|File:GatheringStorm.png}} Gathering Storm | | {{Perk|Red|File:GatheringStorm.png}} Gathering Storm | ||
| | | [[File:Icon MetaResource Machinery.png|{{ImgM}}]][[File:Icon MetaResource Artifact.png|{{ImgM}}]] | ||
| A mysterious force is drawing in heavy clouds. Every year, the storm lasts longer. | |||
|- | |- | ||
| {{Perk|Red|File:HauntedForest.png}} Haunted Forest | | {{Perk|Red|File:HauntedForest.png}} Haunted Forest | ||
| [[File:Icon MetaResource Artifact.png|{{ImgM}}]] | |||
| Sometimes, viceroys condemn their people to a terrible fate... Dangerous and Forbidden Glade warnings are disabled. | | Sometimes, viceroys condemn their people to a terrible fate... Dangerous and Forbidden Glade warnings are disabled. | ||
|- | |- | ||
| {{Perk|Red|File:LandOfGreed.png}} Land of Greed | | {{Perk|Red|File:LandOfGreed.png}} Land of Greed | ||
| The strange totem causes you to only focus on your wealth... And the Crown is worried. [[Impatience]] grows quicker, but every ongoing | | [[File:Icon MetaResource Machinery.png|{{ImgM}}]] | ||
| The strange totem causes you to only focus on your wealth... And the Crown is worried. [[Impatience]] grows quicker, but every ongoing [[Trade Route]] reduces the Impatience generation speed. | |||
|- | |- | ||
| {{Perk|Red|File:MonasteryoftheHolyFlame'.png}} Monastery of the Holy Flame | | {{Perk|Red|File:MonasteryoftheHolyFlame'.png}} Monastery of the Holy Flame | ||
| [[File:Icon MetaResource Machinery.png|{{ImgM}}]][[File:Icon MetaResource Artifact.png|{{ImgM}}]] | |||
| The Monks of the Holy Flame are a fanatically egalitarian order. You cannot forbid consumption, or favor any species. | | The Monks of the Holy Flame are a fanatically egalitarian order. You cannot forbid consumption, or favor any species. | ||
|- | |- | ||
| {{Perk|Red|File: OminousPresence.png}} Ominous Presence | | {{Perk|Red|File: OminousPresence.png}} Ominous Presence | ||
| Something strange is trapped beneath the ground. Gain twice the [[Hostility]] each year, but every time a | | [[File:Icon MetaResource Artifact.png|{{ImgM}}]] | ||
| Something strange is trapped beneath the ground. Gain twice the [[Hostility]] each year, but every time a [[Villager]] dies or leaves, Hostility decreases. | |||
|- | |- | ||
| {{Perk|Red|File:ShatteredObelisk.png}} Shattered Obelisk | | {{Perk|Red|File:ShatteredObelisk.png}} Shattered Obelisk | ||
| [[File:Icon MetaResource Machinery.png|{{ImgM}}]][[File:Icon MetaResource Artifact.png|{{ImgM}}]] | |||
| You are unable to use the pause function. | | You are unable to use the pause function. | ||
|- | |- | ||
| {{Perk|Red|File:SparkdewCrystals.png}} Sparkdew Crystals | | {{Perk|Red|File:SparkdewCrystals.png}} Sparkdew Crystals | ||
| [[File:Icon MetaResource Artifact.png|{{ImgM}}]] | |||
| The crown warned you not to settle near giant Sparkdew Crystals. Start with extra [[Impatience]]. | | The crown warned you not to settle near giant Sparkdew Crystals. Start with extra [[Impatience]]. | ||
|- | |- | ||
| {{Perk|Red|File:StatueoftheForefathers.png}} Statue of the Forefathers | | {{Perk|Red|File:StatueoftheForefathers.png}} Statue of the Forefathers | ||
| [[File:Icon MetaResource Machinery.png|{{ImgM}}]][[File:Icon MetaResource Artifact.png|{{ImgM}}]] | |||
| A crumbling statue depicting an unknown species. You can choose from fewer [[Cornerstones]]. | | A crumbling statue depicting an unknown species. You can choose from fewer [[Cornerstones]]. | ||
|- | |- | ||
| {{Perk|Red|File:UntamedWilds.png}} Untamed Wilds | | {{Perk|Red|File:UntamedWilds.png}} Untamed Wilds | ||
| [[File:Icon MetaResource Machinery.png|{{ImgM}}]][[File:Icon MetaResource Artifact.png|{{ImgM}}]] | |||
| Nobody has settled in this region for multiple cycles. Every Dangerous and Forbidden Glade contains two threats instead of one (except glades with Archaeological Discoveries in the [[Scarlet Orchard]]). | | Nobody has settled in this region for multiple cycles. Every Dangerous and Forbidden Glade contains two threats instead of one (except glades with Archaeological Discoveries in the [[Scarlet Orchard]]). | ||
|} | |} | ||
=== Seals === | === Seals === | ||
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On the right, a summary shows the Viceroy's accomplishments for that Cycle. Viceroys can choose which Seals can spawn on the map during the next Cycle. | On the right, a summary shows the Viceroy's accomplishments for that Cycle. Viceroys can choose which Seals can spawn on the map during the next Cycle. | ||
[[Category: Biomes| ]]<!-- Main article in category (until "Biomes" page exists) --> | |||
[[Category: Meta-progression]] | |||
[[Category: Settlements]] |
Latest revision as of 15:50, 9 November 2024
Overview
The World Map is where Viceroys plan their missions out from the Smoldering City to build settlements and make their way toward Seals. Choosing where on the map to go for the next mission and Embarking, including selecting caravans and difficulty, are done from the World Map.
Smoldering City
The Smoldering City is at the center of the world map and is where all Viceroys start. This is where Viceroys can buy Upgrades, check their game history and visit their Home, once unlocked.