List of Resources

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Revision as of 03:00, 2 December 2023 by Aeredor (talk | contribs) (→‎Consumable Items: Focused the tables on clothing and services. removed bonus section and moved the key sentences up to the top)


This is a list of all Resources in the game. See the main article on Resources for strategies and descriptions of how to use them in the game.

This list focuses on how you can gather or produce the resources yourself. For acquiring resources via trading, see the article on Trader Wares.

Food

See Also: Resolve

Every few minutes, your Villagers will go to rest at a Hearth and try to eat food from your Storage. If they cannot eat, they will get a Resolve penalty called Hunger that can stack if they miss multiple meals, multiplying their Resolve penalty. Alternatively, if cooked and produced food goods, called Complex Food, is available then villagers will eat that instead of raw food. Since Complex Foods reward a bonus to Resolve, you will make the production of Complex Food an early objective of every settlement. This requires that your settlement have a steady income of raw food, among other goods.

Raw Food

Initially only raw food will be available around the beginning of each settlement, from deposits, as explained above. Raw food is an inefficient way to feed your villagers and keep them from going hungry. Complex Food feeds more villagers than raw food, but requires raw food as ingredients.

You can prevent your villagers from eating raw food ingredients via Consumption Control. For example, if you are running low on Roots Roots and need it to make Flour Flour for more efficient food like Biscuits Biscuits, you may decide you need to prohibit your villagers from eating Roots Roots.

Gathering Camps and Farms produce raw food, among other things. See the sections on Resource Deposits and Farming.

Raw Food that can be Grown or Gathered
Raw Food Example Sources
Berries Berries Dewberry Bush Dewberry Bush Plantation Plantation
Eggs Eggs Drizzlewing Nest Drizzlewing Nest Ranch Ranch
Insects Insects Wormtongue Nest Wormtongue Nest Small Trappers' Camp Small Trappers' Camp
Meat Meat Slickshell Broodmother Slickshell Broodmother Small Trappers' Camp Small Trappers' Camp
Mushrooms Mushrooms Grasscap Mushrooms Grasscap Mushrooms Small Herbalists' Camp Small Herbalists' Camp
Roots Roots Roots Deposit Roots Deposit Herb Garden Herb Garden
Vegetables Vegetables Moss Broccoli Patch Moss Broccoli Patch Small Farm Small Farm


Complex Food

Main article: Complex Food Need

Complex Food goods are produced from raw goods and will satisfy the villagers' needs for Complex Food. Villagers prefer these food items over raw food. Besides giving a benefit to Resolve, Complex Food more efficiently feeds your villagers, because their recipes yield more goods than the number of raw ingredients used to produce them.

Like you can do with raw food, you can prohibit your villagers from eating Complex Food through Consumption Control. However, unlike with raw food, they will get a small penalty to their Resolve when you deny them Complex Food.

For more information, click on the good to see more about its recipes' ingredients, production times, and producing buildings.

Producing Complex Foods and Species Preferences
Complex Food Species Preference Ingredients and Options Production Buildings
Biscuits Biscuits
Beavers Beavers
Harpies Harpies
Humans Humans
Flour Flour
Berries Berries
Herbs Herbs
Roots Roots
Jerky Jerky
Harpies Harpies
Lizards Lizards
Meat Meat
Insects Insects
Coal Coal
Oil Oil
Sea Marrow Sea Marrow
Wood Wood
Pickled Goods Pickled Goods
Beavers Beavers
Foxes Foxes
Lizards Lizards
Berries Berries
Eggs Eggs
Mushrooms Mushrooms
Roots Roots
Vegetables Vegetables
Barrels Barrels
Pottery Pottery
Waterskins Waterskins
Pie Pie
Harpies Harpies
Humans Humans
Lizards Lizards
Flour Flour
Berries Berries
Eggs Eggs
Herbs Herbs
Insects Insects
Meat Meat
Porridge Porridge
Foxes Foxes
Humans Humans
Grain Grain
Herbs Herbs
Mushrooms Mushrooms
Vegetables Vegetables
Drizzle Water Drizzle Water
Clearance Water Clearance Water
Storm Water Storm Water
Skewers Skewers
Foxes Foxes
Lizards Lizards
Insects Insects
Jerky Jerky
Meat Meat
Mushrooms Mushrooms
Berries Berries
Eggs Eggs
Roots Roots
Vegetables Vegetables

Building Materials

Building materials are used for constructing new Buildings and in recipes that require these as ingredients to produce other goods. You can also produce each Pack of Building Materials Pack of Building Materials with some of these goods.

Note that the number of ingredients required, the number of goods produced, and the time it takes to produce depend on the efficiency of the recipe. Consult the Recipes Panel in the game or the buildings' or good's page for further details.

Building materials
Building Material Recipe Ingredients and Options Production Buildings
Bricks Bricks
Clay Clay
Stone Stone
Fabric Fabric
Leather Leather
Plant Fiber Plant Fiber
Reed Reed
Pipes Pipes
Copper Bars Copper Bars
Crystalized Dew Crystalized Dew
Planks Planks
Wood Wood
Parts Parts Producing Parts and Wildfire Essence is only possible with a special production building only found in Dangerous and Forbidden Glades, the Rainpunk Foundry.
Wildfire Essence Wildfire Essence

Consumable items

Consumable items include goods consumed to satisfy [[Clothing Need] and Services Needs. Some of these items can also be used as ingredients when producing a Pack of Trade Goods Pack of Trade Goods.

Note that the number of ingredients required, the number of goods produced, and the time it takes to produce depend on the efficiency of the recipe. Consult the Recipes Panel in the game or the building's or good's wiki page for further details.

Clothing Goods

Some species require Coats to satisfy their Clothing Need.

Coats as consumable goods
Clothing Goods Species Preferences Recipe Ingredients and Options Production Building
Coats Coats
Beavers Beavers
Harpies Harpies
Humans Humans
Fabric Fabric


Services Goods

These goods are used in buildings that provide services that satisfy villagers' Services Needs. They are also useful as ingredients when making each Pack of Luxury Goods Pack of Luxury Goods.

Additionally, at least one of these resources is available as bonuses from deposits. If you have no access to their main production methods, you will still find a few as bonuses. See Resources#Acquiring Resources for details.

Consumable goods for services
Service Goods Service Species Preferences Recipe Ingredients and Options Production Building
Ale Ale Leisure Leisure
Beavers Beavers
Humans Humans
Grain Grain
Roots Roots
Barrels Barrels
Pottery Pottery
Waterskins Waterskins
Incense Incense Religion Religion
Humans Humans
Lizards Lizards
Herbs Herbs
Insects Insects
Resin Resin
Roots Roots
Coal Coal
Oil Oil
Sea Marrow Sea Marrow
Wood Wood
Scrolls Scrolls Education Education
Beavers Beavers
Harpies Harpies
Leather Leather
Plant Fiber Plant Fiber
Wood Wood
Pigment Pigment
Wine Wine
Tea Tea Treatment Treatment
Foxes Foxes
Harpies Harpies
Herbs Herbs
Mushrooms Mushrooms
Pigment Pigment
Resin Resin
Roots Roots
Clearance Water Clearance Water
Drizzle Water Drizzle Water
Storm Water Storm Water
Copper Bars Copper Bars
Crystalized Dew Crystalized Dew
Training Gear Training Gear Brawling Brawling
Foxes Foxes
Lizards Lizards
Copper Bars Copper Bars
Crystalized Dew Crystalized Dew
Stone Stone
Planks Planks
Reed Reed
Wine Wine Luxury Luxury
Beavers Beavers
Foxes Foxes
Berries Berries
Mushrooms Mushrooms
Reed Reed
Barrels Barrels
Pottery Pottery
Waterskins Waterskins

Crafting Materials

Crafting Materials are goods used in Recipes, and most don't have another purpose except as intermediate products. These are the most diversely and frequently used resources, some being used in almost a dozen recipes. Materials for building Roads also falls into this broad category.

Crafting Materials are split into roughly two groups, one raw from the map and one produced in Buildings. The exceptions that appear in both lists are Crystalized Dew and Leather.

Crafting Materials can frequently be found as rewards from Glade Events and Orders.

Note that the amount of ingredients, the amount produced, and the time it takes to produce all vary depending on the Building in which the Recipe is working. Consult the Recipes Panel in the game or the specific, linked Building page or Resource page for these further details.

Raw Crafting Materials

These Crafting Materials are gathered or farmed from map tiles with resource deposits. Some only need a Camp or Mine, while others need Fertile Soil to be improved to Farm Fields and a nearby farming building.

Note that Crystalized Dew appears here because it can be farmed raw from the Grove. It is also produced in three buildings, listed here for quick reference, and its Recipe appears in the second table for Crafting Materials.

Raw Crafting Materials and where to get them
Raw Crafting Material Amber value Gathered by Farmed from Farm Fields by Produced by
Camp Near resource deposit
Clay.png Clay 0.14 Amber Stonecutters' Camp (★) DebugNode ClaySmall icon.png Clay Deposit none Clay Pit (★★)
CopperOre.png Copper Ore 0.12 Amber none none Mine icon.png Mine (★) on a Copper Deposit
CrystalizedDew.png Crystalized Dew 0.59 Amber none Grove (★★) Alchemist's Hut (★★)
Brickyard (★★)
Smelter (★)
Grain.png Grain 0.20 Amber Foragers' Camp (★) DebugNode SwampWheatSmall icon.png Swamp Wheat Field Homestead (★★)
Small Farm (★★)
none
Herbs.png Herbs 0.20 Amber Herbalists' Camp (★) DebugNode HerbsSmall icon.png Herb Deposit Greenhouse (★★)
Herb Garden (★★)
none
Leather.png Leather 0.14 Amber none none Ranch (★)
PlantFiber.png Plant Fiber 0.14 Amber Harvesters' Camp (★) DebugNode FlaxSmall icon.png Flax Field Plantation (★★) none
Reeds.png Reed 0.14 Amber Harvesters' Camp (★) DebugNode ReedSmall icon.png Reed Field none Clay Pit (★★)
Resin.png Resin 0.14 Amber none Grove (★★) none
Sparkdew.png Sparkdew 0.06 Amber none none Rain Collector (★)
Stone.png Stone 0.14 Amber Stonecutters' Camp DebugNode StoneSmall icon.png Stone Deposit none none

Bonus Raw Crafting Materials

Additionally, some of these resources are available as bonuses when villagers work other deposits. If you have no access to their main gathering, farming, or production methods, you will still find a few as bonuses. They are infrequent extra resources that happen during normal gathering (between 5% and 40% of the time, typically about 1-in-5 times). See Bonus Resources for more information.

Bonus resources and where to find them
Raw Crafting Material From resource deposit
Clay.png Clay DebugNode FlaxSmall icon.png Flax Field
DebugNode ReedSmall icon.png Reed Field
DebugNode StoneSmall icon.png Stone Deposit
Mine icon.png Mine on a Copper Deposit
CopperOre.png Copper Ore DebugNode ClaySmall icon.png Clay Deposit
Coppervein Trees (Scarlet Orchard)
CrystalizedDew.png Crystalized Dew Musselsprout Trees (Coral Forest)
Grain.png Grain none
Herbs.png Herbs DebugNode RootsSmall icon.png Roots Deposit
Leather.png Leather Mushwood Trees (The Marshlands)
DebugNode SnailBroodmotherSmall icon.png Slickshell Broodmother
DebugNode SnakeNestSmall icon.png Snake Nest
PlantFiber.png Plant Fiber Coppervein Trees (Scarlet Orchard)
DebugNode HerbsSmall icon.png Herb Deposit
Lush Trees (Royal Woodlands)
Plateleaf Trees (Coral Forest)
DebugNode SwampWheatSmall icon.png Swamp Wheat Field
Reeds.png Reed none
Resin.png Resin Lush Trees (Royal Woodlands)
Plantleaf Trees (Coral Forest)
Sparkdew.png Sparkdew none
Stone.png Stone Mine icon.png Mine on a Coal Deposit
Crimsonreach Trees (Coral Forest)
DebugNode SeaMarrowSmall icon.png Sea Marrow Deposit

Refined Crafting Materials

These Crafting Materials are produced from Recipes in Buildings. They are not available from gathering, with the exception of Crystalized Dew.

Note that the amount of ingredients, the amount produced, and the time it takes to produce all vary depending on the Building in which the Recipe is working. Consult the Recipes Panel in the game or the specific, linked Building page or Resource page for these further details.

Crafting Materials that are produced and how to get them
Produced Crafting Material Amber value Produced in Recipe
1st Ingredient 2nd Ingredient 3rd Ingredient Blightrot Footprint
Barrels.png Barrels 0.20 Amber Cooperage (★★★)
Artisan (★★)
Provisioner (★★)
Toolshop (★)
CopperBar.png Copper Bars
CrystalizedDew.png Crystalized Dew
Planks.png Planks 3% Blightrot Footprint
CopperBar.png Copper Bars 0.59 Amber Smelter (★★★)
Furnace (★★)
Grill (★)
Stamping Mill (★)
CopperOre.png Copper Ore Wood Wood
Oil Oil
Coal Coal
Sea Marrow Sea Marrow
4% Blightrot Footprint
CrystalizedDew.png Crystalized Dew 0.59 Amber Alchemist's Hut (★★)
Brickyard (★★)
Smelter (★)
Herbs.png Herbs
Insects.png Insects
Resin.png Resin
Vegetables.png Vegetables
Clay.png Clay
Stone.png Stone
Sparkdew.png Sparkdew 4% Blightrot Footprint
Flour.png Flour 0.18 Amber Rain Mill (★★★)
Provisioner (★★)
Stamping Mill (★★)
Supplier (★★)
Press (★)
Grain.png Grain
Mushrooms.png Mushroom
Roots.png Roots
3% Blightrot Footprint
Leather.png Leather 0.14 Amber Ranch (★) Grain.png Grain
PlantFiber.png Plant Fiber
Reeds.png Reed
Vegetables.png Vegetables
3% Blightrot Footprint
Pigment.png Pigment 0.12 Amber Artisan (★★)
Cookhouse (★★)
Manufactory (★★)
Tinctury (★★)
Berries.png Berries
Coal.png Coal
CopperOre.png Copper Ore
Insects.png Insects
3% Blightrot Footprint
Pottery.png Pottery 0.18 Amber Stamping Mill (★★★)
Bakery (★★)
Brickyard (★★)
Smokehouse (★)
Clay.png Clay Coal.png Coal
Oil.png Oil
SeaMarrow.png Sea Marrow
Wood.png Wood
3% Blightrot Footprint
Waterskins.png Waterskins 0.18 Amber Leatherworker (★★★)
Supplier (★★)
Clothier (★)
Toolshop (★)
Leather.png Leather Meat.png Meat
Oil.png Oil
3% Blightrot Footprint

Bonus Refined Crafting Materials

Additionally, some of these resources are available as bonuses when villagers work deposits on map tiles. If you have no access to their main production methods, you will still find a few as bonuses. They are infrequent extra resources that happen during normal gathering (between 5% and 40% of the time, typically about 1-in-5 times). See Bonus Resources for more information.

Crystalized Dew and Leather are repeated here for quick reference; they are also in #Bonus Raw Crafting Materials, above.

Bonus refined Crafting Materials and where to find them
Crafting Material From resource deposit
Barrels.png Barrels none
CopperBar.png Copper Bars none
CrystalizedDew.png Crystalized Dew Musselsprout Trees (Coral Forest)
Flour.png Flour none
Leather.png Leather Mushwood Trees (The Marshlands)
DebugNode SnailBroodmotherSmall icon.png Slickshell Broodmother
Pigment.png Pigment Coppervein Trees (Scarlet Orchard)
Pottery.png Pottery none
Waterskins.png Waterskins none

Trade Goods

Trade Goods are used in Trade and Orders. Generally, these items have the highest value of Amber among all of the resources because they are at the end of the production chains.

Producing these items consumes more ingredients than most other recipes, so be careful. When fulfilling Orders, setting limits is recommended, so you don't inadvertently use up all your building materials and food.

Amber is in this section, which is the currency of settlements and Trade.

Citadel Resources are also in this section, which are awarded after completing Orders and from Glade Events. They are not producible by any Buildings.

Note that the amount of ingredients, the amount produced, and the time it takes to produce all vary depending on the Building in which the Recipe is working. Consult the Recipes Panel in the game or the specific, linked Building page or Resource page for these further details.

Trade Goods and how to make them
Trade Goods Amber value Produced in Recipe
1st Ingredient 2nd Ingredient Blightrot Footprint
BuildingMaterials.png Pack of Building Materials 0.87 Amber Tinkerer (★★)
Rain Mill (★)
Makeshift Post (⊙)
Bricks.png Bricks
CopperOre.png Copper Ore
Fabric.png Fabric
Planks.png Planks
2% Blightrot Footprint
Crops.png Pack of Crops 0.59 Amber Granary (★★)
Brewery (★)
Makeshift Post (⊙)
Grain.png Grain
Mushrooms.png Mushrooms
Roots.png Roots
Vegetables.png Vegetables
2% Blightrot Footprint
Luxury.png Pack of Luxury Goods 0.65 Amber Carpenter (★★)
Leatherworker (★)
Press (★)
Ale.png Ale
Cosmetics.png Cosmetics
Incense.png Incense
Scrolls.png Scrolls
TrainingGear.png Training Gear
Wine.png Wine
2% Blightrot Footprint
Provisions.png Pack of Provisions 0.40 Amber Provisioner (★★)
Manufactory (★★)
Makeshift Post (⊙)
Berries.png Berries
Eggs.png Eggs
Herbs.png Herbs
Insects.png Insects
Meat.png Meat
2% Blightrot Footprint
TradeGoods.png Pack of Trade Goods 0.80 Amber Smithy (★★)
Lumber Mill (★)
Weaver (★)
Barrels.png Barrels
Flour.png Flour
Oil.png Oil
Pigment.png Pigment
Pottery.png Pottery
Waterskins.png Waterskins
2% Blightrot Footprint
Amber.png Amber 1.00 Amber Finesmith (★★★) Resin.png Resin Sparkdew.png Sparkdew
Oil.png Oil
4% Blightrot Footprint
AncientTablet.png Ancient Tablet 8.00 Amber Cannot be produced. Found from solving Glade Events.

Citadel Resources

Citadel Resources are special Trade Goods that are used to upgrade the Smoldering City. Citadel Resources cannot be produced, instead you earn them by completing settlements on the World Map. You earn more if you complete a settlement next to a Modifier. You can also find them in The Forest by Trading, solving Glade Events, and completing Orders.

Icon MetaResource FoodStockpiles.png Food Stockpiles
Icon MetaResource Machinery.png Machinery
Icon MetaResource Artifact.png Artifacts

Fuel & Exploration

This category includes the Fuel burned and Sacrificed in Hearths, the Wood obtained from opening Glades, and the tools for opening Caches and solving Glade Events.

Raw Fuel Resources

The Fuel resources in this category can be gathered from resource deposits on the map tiles. There are Recipes for Coal and Oil in the next table of all Fuel & Exploration resources.

Fuel and where to get it
Resource Amber value Gathered by Farmed from Farm Fields Produced by
Camp Near resource deposit
Coal.png Coal 0.31 Amber none none Mine icon.png Mine (★) on a Coal Deposit
SeaMarrow.png Sea Marrow 0.31 Amber Stonecutters' Camp (★) DebugNode SeaMarrowSmall icon.png Sea Marrow Deposit none none
Wood.png Wood 0.06 Amber Woodcutters' Camp (★) Trees none none

Produced Fuel & Exploration Resources

Some of the Fuel & Exploration Resources are produced in Buildings from Recipes. Coal is also gathered via the Mine, shown in the previous section.

Note that the amount of ingredients, the amount produced, and the time it takes to produce all vary depending on the Building in which the Recipe is working. Consult the Recipes Panel in the game or the specific, linked Building page or Resource page for these further details.

Produced Fuel & Exploration Resources
Fuel & Exploration Resource Amber value Produced in Recipe
1st Ingredient 2nd Ingredient 3rd Ingredient Blightrot Footprint
Coal.png Coal 0.31 Amber Kiln (★★★)
Brick Oven (★)
Wood.png Wood 2% Blightrot Footprint
Oil.png Oil 0.16 Amber Druid's Hut (★★★)
Press (★★★)
Butcher (★★)
Grain.png Grain
Meat.png Meat
PlantFiber.png Plant Fiber
Vegetables.png Vegetables
4% Blightrot Footprint
SimpleTools.png Simple Tools 1.38 Amber Toolshop (★★★)
Carpenter (★★)
Smithy (★★)
Tinkerer (★★)
Scribe (★)
Planks.png Planks
Wood.png Wood
CopperBar.png Copper Bars
CrystalizedDew.png Crystalized Dew
4% Blightrot Footprint
InfusedTools.png Infused Tools 1.76 Amber Finesmith (★★★)
Rainpunk Foundry (★★★)
Planks.png Planks
Wood.png Wood
CopperBar.png Copper Bars
CrystalizedDew.png Crystalized Dew
Sparkdew.png Sparkdew 4% Blightrot Footprint
PurgingFire.png Purging Fire 0.31 Amber Blight Post (★) Coal.png Coal
Oil.png Oil
SeaMarrow.png Sea Marrow
Wood.png Wood
none