List of Buildings
This is a list of all Buildings in the game. See the main article on Buildings for strategies and descriptions of how to use them in the game.
Starting Buildings
Every settlement starts with an Ancient Hearth and Main Warehouse.
Building | Purpose | Number of Workers | Specialization |
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Ancient Hearth | Heats nearby Housing. Villagers gather here to Rest, eat, and receive Clothing. | 1 | Warmth |
Main Warehouse | Stores Resources. Workers deliver and take goods from the Warehouse nearest to them. | none | none |
Camps
Main article: Camps
Camps are starting points for your settlement to go out into the wild to gather Resources from the map in a small area around them with an efficiency of one star (★). Selecting a Camp from the construction menu will highlight this collection range and the Resource Deposits or Trees from which the Camp can gather. All camps require Parts and some require Wood and take 14 or 15 seconds to be constructed. All Camps can be moved for free.
Building | Place near this | Primary resource gathered | Number of Workers |
Specialization | Prestige 5 and Lower | Cost to build Prestige 6+ |
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Foragers' Camp | Swamp Wheat Field (LARGE and SMALL) Root Deposit (LARGE and SMALL) Moss Broccoli Patch (LARGE and SMALL) |
Wheat Roots Vegetables |
2 | Farming | 10 Wood 3 Parts |
15 Wood 5 Parts |
Small Foragers' Camp | Swamp Wheat Field (SMALL) Root Deposit (SMALL) Moss Broccoli Patch (SMALL) | |||||
Harvesters' Camp | Flax Field (LARGE) Flax Field (SMALL) |
Plant Fiber Reed |
2 | none | 10 Wood 3 Parts |
15 Wood 5 Parts |
Herbalists' Camp | Herbs Patch (LARGE) DewBerry Patch (LARGE) Mushroom Patch (LARGE) |
Berries Herbs Mushrooms |
2 | Alchemy | 10 Wood 3 Parts |
15 Wood 5 Parts |
Herbalists' Camp | Herbs Patch (SMALL) 32px DewBerry Patch (SMALL) Mushroom Patch (SMALL) |
Berries Herbs Mushrooms | ||||
Stonecutters' Camp | Clay Deposit Sea Marrow Deposit Stone Deposit |
Clay Sea Marrow Stone |
2 | none | 10 Wood 3 Parts |
15 Wood 5 Parts |
Woodcutters' Camp | Abyssal Trees Coppervein Trees Crimsonreach Trees Dying Trees Lush Trees Mushwood Trees Musselsprout Trees Overgrown Abyssal Trees Plateleaf Trees |
Wood | 3 | Wood | 2 Parts | 3 Parts |
Trappers' Camp | Snake Nest Stormbird Nest Slickshell Broodmother |
Eggs Meat |
2 | Meat Production | 10 Wood 3 Parts |
15 Wood 5 Parts |
Food Production
Food production Buildings include Farms and Buildings whose primary purpose is Recipes for food. Many of these buildings also produce non-food items from farming or include non-food Recipes. This may give you more options or less in choosing your Blueprints, depending on how strict your needs are.
Housing
Housing Buildings must be constructed within range of a Hearth to work. These Buildings satisfy Villagers' need for Shelter, and some also satisfy their need for their Species-specific Housing. All housing Buildings take 40 seconds to be constructed.
Building | Number of places (before any Perks) |
Need Satisfied | Specific Species | Cost to Build |
---|---|---|---|---|
Shelter | 3 | Sheltered | none | 10 Wood |
Big Shelter | 6 | Sheltered | none | 4 Planks |
Human House | 2 | Human Housing | Humans | 4 Planks 2 Bricks |
Beaver House | 2 | Beaver Housing | Beavers | 8 Planks |
Lizard House | 2 | Lizard Housing | Lizards | 2 Fabric 2 Bricks |
Harpy House | 2 | Harpy Housing | Harpies | 4 Fabric |
Industry Buildings
Industry Buildings produce intermediate crafting and building Resources, trade goods, and the finished goods used for Services and other effects. Most of these buildings require you to unlock their Blueprints before you can place them. The four that you start with are listed first in the table.
Building | Products | Workplaces | Specialization | Cost to build | ||||||
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Crude Workstation | 2 | none | 5 Wood | |||||||
Makeshift Post | 2 | none | 5 Wood | |||||||
Rain Collector | Sparkdew (★) | 2 | Engineering Alchemy |
2 Planks 1 Parts | ||||||
Mine | Copper Ore (★) Coal |
4 | Engineering | 2 Planks 4 Bricks 2 Parts | ||||||
Alchemist's Hut |
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2 |
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Apothecary | 2 |
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Artisan | 3 | Lua error in Module:SpecializationLink at line 56: No specialization found with that name: Cloth. |
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Brewery |
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2 | Brewing |
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Flawless Brewery |
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2 | Brewing | Found in Forbidden Glades | ||||||
Brickyard |
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2 | none |
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Carpenter |
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3 | Lua error in Module:SpecializationLink at line 56: No specialization found with that name: Wood. |
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Clothier |
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2 | Lua error in Module:SpecializationLink at line 56: No specialization found with that name: Cloth. |
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Cooperage |
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2 | Lua error in Module:SpecializationLink at line 56: No specialization found with that name: Wood. |
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Flawless Cooperage |
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2 | Lua error in Module:SpecializationLink at line 56: No specialization found with that name: Wood. | Found in Forbidden Glades | ||||||
Distillery |
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2 |
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Druid's Hut | 3 | Alchemy |
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Flawless Druid's Hut | 3 | Alchemy | Found in Forbidden Glades | |||||||
Finesmith | 3 | Found in Forbidden Glades | ||||||||
Furnace |
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3 | Warmth |
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Kiln | 3 | Warmth |
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Leatherworker |
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2 | Lua error in Module:SpecializationLink at line 56: No specialization found with that name: Cloth. Meat production |
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Flawless Leatherworker |
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2 | Lua error in Module:SpecializationLink at line 56: No specialization found with that name: Cloth. Meat production |
Found in Forbidden Glades | ||||||
Lumber Mill |
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2 | Lua error in Module:SpecializationLink at line 56: No specialization found with that name: Wood. |
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Manufactory | 3 |
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Press | 3 | Engineering |
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Provisioner |
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2 | none |
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Rain Mill | 3 | Engineering Farming |
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Flawless Rain Mill | 3 | Engineering Farming |
Found in Forbidden Glades | |||||||
Rainpunk Foundry |
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3 | Found in Forbidden Glades | |||||||
Scribe |
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3 | Brewing |
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Smelter |
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3 | Warmth |
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Flawless Smelter |
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3 | Warmth | Found in Forbidden Glades | ||||||
Smithy |
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2 |
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Stamping Mill |
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2 |
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Supplier |
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2 |
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Teahouse |
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2 |
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Tinctury | 2 |
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Tinkerer |
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3 |
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Toolshop | 2 |
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Weaver |
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2 | Lua error in Module:SpecializationLink at line 56: No specialization found with that name: Cloth. |
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Workshop | 2 | none |
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City Buildings
City Buildings include Buildings that provide Services and Passive Effects and the Buildings that everyone starts out being able to access that provide essential settlement functions of Hearths, Storage, and Trade. Service Buildings can be quite expensive to build, costing upwards of several dozen building materials. The Blight Post and Forsaken Altar become available at different Difficulty levels: Veteran and Prestige 1, respectively.
Building | Number of Workers | Purpose, service, or effects | Cost to build |
---|---|---|---|
Small Hearth | 1 | Hearths expand settlements, and Villagers go there to rest. Warmth Specialization bonus. |
5 Planks 5 Bricks 1 Wildfire Essence |
Warehouse | none | Workers deliver and take goods from the nearest Warehouse | 2 Bricks 2 Fabric 1 Parts |
Trading Post | none | Purchase Resources and Perks from Traders. Enables Trade Routes. | 10 Wood |
Blight Post | 3 | Purging Fire Sends out Workers to destroy Blight Cysts. Alchemy and Warmth Specialization bonuses. |
4 Planks 3 Bricks 2 Parts |
Hydrant | none | Lets Workers from the Blight Post access Purging Fire without going all the way back to the Blight Post. | 1 Bricks 3 Planks |
Forsaken Altar | none | During the Storm, spend Citadel Resources or Villagers' lives for powerful Perks. | 40 Wood 8 Bricks |
Services Buildings
Building | Workplaces | Purpose, service, or effects | Cost to build | ||||||
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Bath House | 3 |
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Clan Hall | 3 |
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Explorers' Lodge | 3 |
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Forum | 3 |
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Guild House | 3 |
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Market | 2 |
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Holy Market | 2 |
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Found in Forbidden Glades | ||||||
Monastery | 3 |
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Tavern | 3 |
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Tea Doctor | 3 |
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Temple | 3 |
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Holy Temple | 3 |
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Found in Forbidden Glades |