List of Buildings: Difference between revisions

From Against the Storm Official Wiki
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| [[File:Woodcutters Camp icon.png|96px]] [[Woodcutters' Camp]]
| [[File:Woodcutters Camp icon.png|96px]] [[Woodcutters' Camp]]
| [[Trees]] <br /> [[File:Abyssal Trees.png|32px]] [[Abyssal Tree]] <br /> [[File:Coppervein Tree.png|32px]] [[Coppervein Tree]] <br /> [[File:Crimsonreach Tree.png|32px]] [[Crimsonreach Tree]] <br /> [[File:Dying Tree.png|32px]] [[Dying Tree]] <br /> [[File:Lush Trees.png|32px]] [[Lush Trees]] <br /> [[File:Mushwood Tree.png|32px]] [[Mushwood Tree]] <br /> [[File:Musselsprout Tree.png|32px]] [[Musselsprout Tree]] <br /> [[File:Giant Abyssal Tree.png|32px]] [[Giant Abyssal Tree]] <br /> [[File:Plateleaf Tree.png|32px]] [[Plateleaf Tree]] <br />
| [[File:Abyssal Trees.png|32px]] [[The_Forest#Trees | Abyssal Trees ]]<br /> [[File:Coppervein Tree.png|32px]] [[The_Forest#Trees | Coppervein Trees ]] <br /> [[File:Crimsonreach Tree.png|32px]] [[The_Forest#Trees | Crimsonreach Trees ]] <br /> [[File:Dying Tree.png|32px]] [[The_Forest#Trees | Dying Trees ]] <br /> [[File:Lush Trees.png|32px]] [[The_Forest#Trees | Lush Trees ]] <br /> [[File:Mushwood Tree.png|32px]] [[The_Forest#Trees | Mushwood Trees ]] <br /> [[File:Musselsprout Tree.png|32px]] [[The_Forest#Trees | Musselsprout Trees ]] <br /> [[File:Giant Abyssal Tree.png|32px]] [[The_Forest#Trees | Overgrown Abyssal Trees ]] <br /> [[File:Plateleaf Tree.png|32px]] [[The_Forest#Trees | Plateleaf Trees ]] <br />
| [[File:Wood.png|32px]] [[Wood]]
| [[File:Wood.png|32px]] [[Wood]]
| 3
| 3

Revision as of 18:54, 30 September 2023


This is a list of all Buildings in the game. See the main article on Buildings for strategies and descriptions of how to use them in the game.

Starting Buildings

Every settlement starts with an Ancient Hearth and Main Warehouse.

Buildings every settlement starts with
Building Purpose Number of Workers Specialization
Small Hearth icon.png Ancient Hearth Heats nearby Housing. Villagers gather here to Rest, eat, and receive Clothing. 1 Icon Spec Fire 64x64.png Warmth
Main Storage icon.png Main Warehouse Stores Resources. Workers deliver and take goods from the Warehouse nearest to them. none none


Camps

Main article: Camps

Camps

Camps are starting points for your settlement to go out into the wild to gather Resources from the map in a small area around them with an efficiency of one star (★). Selecting a Camp from the construction menu will highlight this collection range and the Resource Deposits or Trees from which the Camp can gather. All camps require Parts and some require Wood and take 14 or 15 seconds to be constructed. All Camps can be moved for free.

Gathering Camps and what they gather
Building Place near this Primary resource gathered Number
of
Workers
Specialization Cost to build
Forager's Camp icon.png Foragers' Camp DebugNode WormtongueNestSmall icon.png Wormtongue Nest
DebugNode SwampWheatSmall icon.png Swamp Wheat Field
DebugNode MossBroccoliSmall icon.png Moss Broccoli Patch
Insects.png Insects
Grain.png Grain
Vegetables.png Vegetables
2 Icon Spec Farm 64x64.png Farming Wood.png 10 Wood
Parts.png 3 Parts
Harvester Camp icon.png Harvesters' Camp DebugNode FlaxSmall icon.png Flax Field
DebugNode ReedSmall icon.png Reed Field
PlantFiber.png Plant Fiber
Reeds.png Reed
2 none Wood.png 10 Wood
Parts.png 3 Parts
Herbalist's Camp icon.png Herbalists' Camp DebugNode DewberryBushSmall icon.png Dewberry Bush
DebugNode HerbsSmall icon.png Herb Deposit
DebugNode MushroomSmall icon.png Bleeding Tooth Mushroom
Berries.png Berries
Herbs.png Herbs
Mushrooms.png Mushrooms
2 Icon Spec Alchemy 64x64.png Alchemy Wood.png 10 Wood
Parts.png 3 Parts
Stonecutter's Camp icon.png Stonecutters' Camp DebugNode ClaySmall icon.png Clay Deposit
DebugNode SeaMarrowSmall icon.png Sea Marrow Deposit
DebugNode StoneSmall icon.png Stone Deposit
Clay.png Clay
SeaMarrow.png Sea Marrow
Stone.png Stone
2 none Wood.png 10 Wood
Parts.png 3 Parts
Woodcutters Camp icon.png Woodcutters' Camp Abyssal Trees.png Abyssal Trees
Coppervein Tree.png Coppervein Trees
Crimsonreach Tree.png Crimsonreach Trees
Dying Tree.png Dying Trees
Lush Trees.png Lush Trees
Mushwood Tree.png Mushwood Trees
Musselsprout Tree.png Musselsprout Trees
Giant Abyssal Tree.png Overgrown Abyssal Trees
Plateleaf Tree.png Plateleaf Trees
Wood.png Wood 3 Icon Spec Wood 64x64.png Wood Parts.png 2 Parts
Trapper's Camp icon.png Trappers' Camp DebugNode SnakeNestSmall icon.png Snake Nest
DebugNode StormbirdNestSmall icon.png Stormbird Nest
DebugNode SnailBroodmotherSmall icon.png Slickshell Broodmother
Eggs.png Eggs
Meat.png Meat
2 Icon Spec Meat 64x64.png Meat Production Wood.png 10 Wood
Parts.png 3 Parts

Food Production

Food production Buildings include Farms and Buildings whose primary purpose is Recipes for food. Many of these buildings also produce non-food items from farming or include non-food Recipes. This may give you more options or less in choosing your Blueprints, depending on how strict your needs are. The Farm Field takes only 3 seconds to construct. The Farms take 30 seconds to build. The other food production Buildings take 30, 40, or 50 seconds to build, roughly corresponding to the Building's size.

Food production buildings and their products
Building Products Number
of
workers
Specialization Cost to build
Farmfield icon.png Farm Field Converts FertileSoil.png Fertile Soil to Farmfield icon.png Farm Fields none none none
HerbGarden icon.png Herb Garden From nearby Farmfield icon.png Farm Fields:
Roots.png Roots (★)
Herbs.png Herbs (★★)
2 Icon Spec Farm 64x64.png Farming Planks.png 2 Planks
Plantation icon.png Plantation From nearby Farmfield icon.png Farm Fields:
Berries.png Berries (★★)
PlantFiber.png Plant Fiber (★★)
2 Icon Spec Farm 64x64.png Farming Planks.png 2 Planks
SmallFarm icon.png Small Farm From nearby Farmfield icon.png Farm Fields:
Vegetables.png Vegetables (★)
Grain.png Grain (★★)
2 Icon Spec Farm 64x64.png Farming Planks.png 2 Planks
Bakery icon.png Bakery Biscuits.png Biscuits (★★)
Pie.png Pie (★★)
Pottery.png Pottery (★★)
2 Icon Spec Fire 64x64.png Warmth Planks.png 5 Planks
Fabric.png 2 Fabric
Cellar icon.png Cellar Wine.png Wine (★★★)
PickledGoods.png Pickled Goods (★)
Jerky.png Jerky (★)
2 Icon Spec Brewing 64x64.png Brewing Bricks.png 2 Bricks
Fabric.png 2 Fabric
Cookhouse icon.png Cookhouse Skewers.png Skewers (★★)
Biscuits.png Biscuits (★★)
Pigment.png Pigment (★★)
4 Icon Spec Fire 64x64.png Warmth Planks.png 8 Planks
Bricks.png 4 Bricks
Ranch icon.png Ranch Meat.png Meat (★)
Leather.png Leather (★)
Eggs.png Eggs (★)
2 Icon Spec Meat 64x64.png Meat Production Planks.png 5 Planks
Smokehouse icon.png Smokehouse Jerky.png Jerky (★★★)
Pottery.png Pottery (★)
Incense.png Incense (★)
3 Icon Spec Fire 64x64.png Warmth
Icon Spec Meat 64x64.png Meat Production
Planks.png 5 Planks
Fabric.png 2 Fabric


Housing

Housing Buildings must be constructed within range of a Hearth to work. These Buildings satisfy Villagers' need for Shelter, and some also satisfy their need for their Species-specific Housing. All housing Buildings take 40 seconds to be constructed.

Housing buildings and their benefits
Building Number of places
(before any Perks)
Need Satisfied Specific Species Cost to Build
Shelter icon.png Shelter 3 Sheltered none Wood.png 10 Wood
Big Shelter icon.png Big Shelter 6 Sheltered none Planks.png 4 Planks
Human House icon.png Human House 2 Human Housing Human circle.png Humans Planks.png 4 Planks
Bricks.png 2 Bricks
Beaver House icon.png Beaver House 2 Beaver Housing Beaver circle.png Beavers Planks.png 8 Planks
Lizard House icon.png Lizard House 2 Lizard Housing Lizard circle.png Lizards Fabric.png 2 Fabric
Bricks.png 2 Bricks
Harpy House icon.png Harpy House 2 Harpy Housing Harpy circle.png Harpies Fabric.png 4 Fabric


Industry Buildings

Industry Buildings produce intermediate crafting and building Resources, trade goods, and the finished goods used for Services and other effects.

Industry buildings and what they produce
Building Products Number of
workers
Specialization Cost to build
Crude Workstation icon.png Crude Workstation Planks.png Planks (0 Stars)
Fabric.png Fabric (0 Stars)
Bricks.png Bricks (0 Stars)
2 none Wood.png 5 Wood
Makeshift Post icon.png Makeshift Post Crops.png Pack of Crops (0 Stars)
Provisions.png Pack of Provisions (0 Stars)
BuildingMaterials.png Pack of Building Materials (0 Stars)
2 none Wood.png 5 Wood
Rain Collector icon.png Rain Collector Sparkdew.png Sparkdew (★) 2 Icon Spec Gear 64x64.png Engineering
Icon Spec Alchemy 64x64.png Alchemy
Planks.png 2 Planks
Parts.png 1 Parts
Mine icon.png Mine CopperOre.png Copper Ore (★)
Coal.png Coal
4 Icon Spec Gear 64x64.png Engineering Planks.png 2 Planks
Bricks.png 4 Bricks
Parts.png 2 Parts
Carpenter icon.png Carpenter Planks.png Planks (★★)
SimpleTools.png Simple Tools (★★)
Luxury.png Pack of Luxury Goods (★★)
3 Icon Spec Wood 64x64.png Woodworking Planks.png 5 Planks
Fabric.png 2 Fabric
Weaver icon.png Weaver Fabric.png Fabric (★★★)
TrainingGear.png Training Gear (★)
TradeGoods.png Pack of Trade Goods (★)
2 Icon Spec Cloth 64x64.png Cloth Planks.png 8 Planks
Clothier icon.png Clothier Coats.png Coats (★★★)
Waterskins.png Waterskins (★)
Scrolls.png Scrolls (★)
2 Icon Spec Cloth 64x64.png Cloth Planks.png 5 Planks
Fabric.png 2 Fabric
Brickyard icon.png Brickyard Bricks.png Bricks (★★)
Pottery.png Pottery (★★)
CrystalizedDew.png Crystalized Dew (★★)
2 none Planks.png 8 Planks
Kiln icon.png Kiln Coal.png Coal (★★★)
Bricks.png Bricks (★)
Jerky.png Jerky (★)
3 Icon Spec Fire 64x64.png Warmth Bricks.png 4 Bricks
Rain Mill icon.png Rain Mill Flour.png Flour (★★★)
Scrolls.png Scrolls (★)
BuildingMaterials.png Pack of Building Materials (★)
3 Icon Spec Gear 64x64.png Engineering
Icon Spec Farm 64x64.png Farming
Planks.png 5 Planks
Fabric.png 2 Fabric
Provisioner icon.png Provisioner Provisions.png Pack of Provisions (★★)
Flour.png Flour (★★)
Barrels.png Barrels (★★)
2 none Planks.png 8 Planks
Fabric.png 4 Fabric
Artisan icon.png Artisan Coats.png Coats (★★)
Pigment.png Pigment (★★)
Barrels.png Barrels (★★)
3 Icon Spec Cloth 64x64.png Cloth Planks.png 8 Planks
Fabric.png 4 Fabric
Brewery icon.png Brewery Ale.png Ale (★★★)
PickledGoods.png Pickled Goods (★)
Crops.png Pack of Crops (★)
2 Icon Spec Brewing 64x64.png Brewing Planks.png 2 Planks
Bricks.png 2 Bricks
Fabric.png 2 Fabric
Cooperage icon.png Cooperage Barrels.png Barrels (★★★)
TrainingGear.png Training Gear (★★)
Cosmetics.png Cosmetics (★)
2 Icon Spec Wood 64x64.png Woodworking Planks.png 5 Planks
Bricks.png 2 Bricks
Druid icon.png Druid's Hut Oil.png Oil (★★★)
Incense.png Incense (★)
Coats.png Coats (★)
3 Icon Spec Alchemy 64x64.png Alchemy Planks.png 5 Planks
Fabric.png 2 Fabric
Leatherworks icon.png Leatherworker Waterskins.png Waterskins (★★★)
Fabric.png Fabric (★★)
Luxury.png Pack of Luxury Goods (★)
2 Icon Spec Cloth 64x64.png Cloth
Icon Spec Meat 64x64.png Meat Production
Bricks.png 2 Bricks
Fabric.png 2 Fabric
Lumbermill icon.png Lumber Mill Planks.png Planks (★★★)
Scrolls.png Scrolls (★)
TradeGoods.png Pack of Trade Goods (★)
2 Icon Spec Wood 64x64.png Woodworking Bricks.png 2 Bricks
Fabric.png 2 Fabric
Press icon.png Press Oil.png Oil (★★★)
Flour.png Flour (★)
Luxury.png Pack of Luxury Goods (★)
3 Icon Spec Gear 64x64.png Engineering Planks.png 5 Planks
Bricks.png 2 Bricks
Scribe icon.png Scribe Scrolls.png Scrolls (★★★)
Ale.png Ale (★★)
SimpleTools.png Simple Tools (★)
3 Icon Spec Brewing 64x64.png Brewing Planks.png 5 Planks
Fabric.png 2 Fabric
Smelter icon.png Smelter CopperBar.png Copper Bars (★★★)
CrystalizedDew.png Crystalized Dew (★)
Biscuits.png Biscuits (★)
3 Icon Spec Fire 64x64.png Warmth Bricks.png 4 Bricks

City Buildings

City Buildings include Buildings that provide Services and Passive Effects and the Buildings that everyone starts out being able to access that provide essential settlement functions of Hearths, Storage, and Trade. Service Buildings can be quite expensive to build, costing upwards of several dozen building materials. The Blight Post and Forsaken Altar become available at different Difficulty levels: Veteran and Prestige 1, respectively.

City Buildings and what they are for
Building Number of Workers Purpose, service, or effects Cost to build
Temporary Hearth icon.png Small Hearth 1 Hearths expand settlements, and Villagers go there to rest.
Icon Spec Fire 64x64.png Warmth Specialization bonus.
Planks.png 5 Planks
Bricks.png 5 Bricks
Wildfire Essence.png 1 Wildfire Essence
Storage icon.png Warehouse none Workers deliver and take goods from the nearest Warehouse Bricks.png 2 Bricks
Fabric.png 2 Fabric
Parts.png 1 Parts
Trading Post icon.png Trading Post none Purchase Resources and Perks from Traders. Enables Trade Routes. Wood.png 10 Wood
Blight Post icon.png Blight Post 3 PurgingFire.png Purging Fire
Sends out Workers to destroy Blight Cysts.
Icon Spec Alchemy 64x64.png Alchemy and Icon Spec Fire 64x64.png Warmth Specialization bonuses.
Planks.png 4 Planks
Bricks.png 3 Bricks
Parts.png 2 Parts
Hydrant icon.png Hydrant none Lets Workers from the Blight Post access Purging Fire without going all the way back to the Blight Post. Bricks.png 1 Bricks
Planks.png 3 Planks
Altar icon.png Forsaken Altar none During the Storm, spend Citadel Resources or Villagers' lives for powerful Perks. Wood.png 40 Wood
Bricks.png 8 Bricks
Services Buildings and their effects
Building Number of Workers Purpose, service, or effects Cost to build
Bath House icon.png Bath House 3 Icon Need Cleanliness.png Cleanliness
Passive effects of Regular Baths for Leaving and Good Health for Global Production Rate
Planks.png 10 Planks
Bricks.png 8 Bricks
Fabric.png 8 Fabric
Clan Hall icon.png Clan Hall 3 Icon Need Brawling.png Brawling
Icon Need Religion.png Religion
Passive effect of Ancient Ways for Camps production
Planks.png 20 Planks
Bricks.png 8 Bricks
Fabric.png 4 Fabric
Explorers Lodge icon.png Explorers' Lodge 3 Icon Need Brawling.png Brawling
Icon Need Education.png Education
Passive effect of The Crown Chronicles for Resolve
Planks.png 20 Planks
Bricks.png 4 Bricks
Fabric.png 8 Fabric
Guild House icon.png Guild House 3 Icon Need Luxury.png Luxury
Passive effects of Guild House for Trade and The Guild's Welfare for Resolve
Planks.png 40 Planks
Fabric.png 4 Fabric
Monastery icon.png Monastery 3 Icon Need Religion.png Religion
Icon Need Leisure.png Leisure
Passive effect of The Green Brew for Hostility
Bricks.png 20 Bricks
Tavern icon.png Tavern 3 Icon Need Leisure.png Leisure
Icon Need Brawling.png Brawling
Passive effect of Gleeman's Tales for Resolve
Planks.png 20 Planks
Bricks.png 4 Bricks
Fabric.png 8 Fabric
Temple icon.png Temple 3 Icon Need Religion.png Religion
Icon Need Education.png Education
Passive effect of Sacrament of the Flame for Sacrificing
Planks.png 10 Planks
Bricks.png 8 Bricks
Fabric.png 8 Fabric