List of Buildings: Difference between revisions

From Against the Storm Official Wiki
m (→‎City Buildings: Removed 'AND' from the last columns, they were not necessary)
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| 1
| 1
| [[Hearths]] expand settlements, and [[Villagers]] go there to rest.<br />[[File:Icon_Spec_Fire_64x64.png|16px]] [[Warmth]] Specialization bonus.
| [[Hearths]] expand settlements, and [[Villagers]] go there to rest.<br />[[File:Icon_Spec_Fire_64x64.png|16px]] [[Warmth]] Specialization bonus.
| 5 [[File:Planks.png|32px]] [[Planks]] <br />5 [[File:Bricks.png|32px]] [[Bricks]] <br />1 [[File:Wildfire_Essence.png|32px]] [[Wildfire Essence]]
| [[File:Planks.png|32px]] 5 [[Planks]] <br /> [[File:Bricks.png|32px]] 5 [[Bricks]] <br /> [[File:Wildfire_Essence.png|32px]] 1 [[Wildfire Essence]]
|-
|-
| [[File:Storage_icon.png|96px]] [[Warehouse]]
| [[File:Storage_icon.png|96px]] [[Warehouse]]
| ''none''
| ''none''
| [[Workers]] deliver and take goods from the nearest [[Warehouse]]
| [[Workers]] deliver and take goods from the nearest [[Warehouse]]
| 2 [[File:Bricks.png|32px]] [[Bricks]] <br /> 2 [[File:Fabric.png|32px]] [[Fabric]] <br /> 1 [[File:Parts.png|32px]] [[Parts]]
| [[File:Bricks.png|32px]] 2 [[Bricks]] <br /> [[File:Fabric.png|32px]] 2 [[Fabric]] <br /> [[File:Parts.png|32px]] 1 [[Parts]]
|-
|-
| [[File:Trading_Post_icon.png|96px]] [[Trading Post]]
| [[File:Trading_Post_icon.png|96px]] [[Trading Post]]
| ''none''
| ''none''
| Purchase [[Resources]] and [[Perks]] from [[Trade]]rs. Enables [[Trade Routes]].
| Purchase [[Resources]] and [[Perks]] from [[Trade]]rs. Enables [[Trade Routes]].
| 10 [[File:Wood.png|32px]] [[Wood]]
| [[File:Wood.png|32px]] 10 [[Wood]]
|-
|-
| [[File:Blight_Post_icon.png|96px]] [[Blight Post]]
| [[File:Blight_Post_icon.png|96px]] [[Blight Post]]
| 3
| 3
| [[File:PurgingFire.png|32px]] [[Purging Fire]]<br />Sends out [[Workers]] to destroy [[Blight Cysts]].<br />[[File:Icon Spec Alchemy 64x64.png|16px]] [[Alchemy]] and [[File:Icon_Spec_Fire_64x64.png|16px]] [[Warmth]] Specialization bonuses.
| [[File:PurgingFire.png|32px]] [[Purging Fire]]<br />Sends out [[Workers]] to destroy [[Blight Cysts]].<br />[[File:Icon Spec Alchemy 64x64.png|16px]] [[Alchemy]] and [[File:Icon_Spec_Fire_64x64.png|16px]] [[Warmth]] Specialization bonuses.
| 4 [[File:Planks.png|32px]] [[Planks]] <br /> 3 [[File:Bricks.png|32px]] [[Bricks]] <br /> 2 [[File:Parts.png|32px]] [[Parts]]
| [[File:Planks.png|32px]] 4 [[Planks]] <br /> [[File:Bricks.png|32px]] 3 [[Bricks]] <br /> [[File:Parts.png|32px]] 2 [[Parts]]
|-
|-
| [[File:Hydrant_icon.png|96px]] [[Hydrant]]
| [[File:Hydrant_icon.png|96px]] [[Hydrant]]
| ''none''
| ''none''
| Lets [[Workers]] from the [[Blight Post]] access [[Purging Fire]] without going all the way back to the Blight Post.
| Lets [[Workers]] from the [[Blight Post]] access [[Purging Fire]] without going all the way back to the Blight Post.
| 1 [[File:Bricks.png|32px]] [[Bricks]] <br /> 3 [[File:Planks.png|32px]] [[Planks]]
| [[File:Bricks.png|32px]] 1 [[Bricks]] <br /> [[File:Planks.png|32px]] 3 [[Planks]]
|-
|-
| [[File:Altar_icon.png|96px]] [[Forsaken Altar]]
| [[File:Altar_icon.png|96px]] [[Forsaken Altar]]
| ''none''
| ''none''
| During the [[Storm]], spend [[Citadel Resources]] or [[Villagers]]' lives for powerful [[Perks]].
| During the [[Storm]], spend [[Citadel Resources]] or [[Villagers]]' lives for powerful [[Perks]].
| 40 [[File:Wood.png|32px]] [[Wood]] <br /> 8 [[File:Bricks.png|32px]] [[Bricks]]
| [[File:Wood.png|32px]] 40 [[Wood]] <br /> [[File:Bricks.png|32px]] 8 [[Bricks]]
|}
|}


Line 372: Line 372:
| 3
| 3
| [[File:Icon_Need_Cleanliness.png|32px]] [[Cleanliness]] <br /> Passive effects of [[Regular Baths]] for [[Leaving]] and [[Good Health]] for [[Global Production Rate]]
| [[File:Icon_Need_Cleanliness.png|32px]] [[Cleanliness]] <br /> Passive effects of [[Regular Baths]] for [[Leaving]] and [[Good Health]] for [[Global Production Rate]]
| 10 [[File:Planks.png|32px]] [[Planks]] <br /> 8 [[File:Bricks.png|32px]] [[Bricks]] <br /> 8 [[File:Fabric.png|32px]] [[Fabric]]
| [[File:Planks.png|32px]] 10 [[Planks]] <br /> [[File:Bricks.png|32px]] 8 [[Bricks]] <br /> [[File:Fabric.png|32px]] 8 [[Fabric]]
|-
|-
| [[File:Clan_Hall_icon.png|96px]] [[Clan Hall]]
| [[File:Clan_Hall_icon.png|96px]] [[Clan Hall]]
| 3
| 3
| [[File:Icon_Need_Brawling.png|32px]] [[Brawling]] <br /> [[File:Icon_Need_Religion.png|32px]] [[Religion]] <br /> Passive effect of [[Ancient Ways]] for [[Camps]] production
| [[File:Icon_Need_Brawling.png|32px]] [[Brawling]] <br /> [[File:Icon_Need_Religion.png|32px]] [[Religion]] <br /> Passive effect of [[Ancient Ways]] for [[Camps]] production
| 20 [[File:Planks.png|32px ]] [[Planks]] <br /> 8 [[File:Bricks.png|32px]] [[Bricks]] <br /> 4 [[File:Fabric.png|32px]] [[Fabric]]
| [[File:Planks.png|32px ]] 20 [[Planks]] <br /> [[File:Bricks.png|32px]] 8 [[Bricks]] <br /> [[File:Fabric.png|32px]] 4 [[Fabric]]
|-
|-
| [[File:Explorers_Lodge_icon.png|96px]] [[Explorers' Lodge]]
| [[File:Explorers_Lodge_icon.png|96px]] [[Explorers' Lodge]]
| 3
| 3
| [[File:Icon_Need_Brawling.png|32px]] [[Brawling]] <br /> [[File:Icon_Need_Education.png|32px]] [[Education]] <br /> Passive effect of [[The Crown Chronicles]] for [[Resolve]]
| [[File:Icon_Need_Brawling.png|32px]] [[Brawling]] <br /> [[File:Icon_Need_Education.png|32px]] [[Education]] <br /> Passive effect of [[The Crown Chronicles]] for [[Resolve]]
| 20 [[File:Planks.png|32px ]] [[Planks]] <br /> 4 [[File:Bricks.png|32px]] [[Bricks]] <br /> 8 [[File:Fabric.png|32px]] [[Fabric]]
| [[File:Planks.png|32px ]] 20 [[Planks]] <br /> [[File:Bricks.png|32px]] 4 [[Bricks]] <br /> [[File:Fabric.png|32px]] 8 [[Fabric]]
|-
|-
| [[File:Guild_House_icon.png|96px]] [[Guild House]]
| [[File:Guild_House_icon.png|96px]] [[Guild House]]
| 3
| 3
| [[File:Icon_Need_Luxury.png|32px]] [[Luxury]] <br /> Passive effects of [[Guild House]] for [[Trade]] and [[The Guild's Welfare]] for [[Resolve]]
| [[File:Icon_Need_Luxury.png|32px]] [[Luxury]] <br /> Passive effects of [[Guild House]] for [[Trade]] and [[The Guild's Welfare]] for [[Resolve]]
| 40 [[File:Planks.png|32px ]] [[Planks]] <br /> 4 [[File:Fabric.png|32px]] [[Fabric]]
| [[File:Planks.png|32px ]] 40 [[Planks]] <br /> [[File:Fabric.png|32px]] 4 [[Fabric]]
|-
|-
| [[File:Monastery_icon.png|96px]] [[Monastery]]
| [[File:Monastery_icon.png|96px]] [[Monastery]]
| 3
| 3
| [[File:Icon_Need_Religion.png|32px]] [[Religion]] <br /> [[File:Icon_Need_Leisure.png|32px]] [[Leisure]] <br /> Passive effect of [[The Green Brew]] for [[Hostility]]
| [[File:Icon_Need_Religion.png|32px]] [[Religion]] <br /> [[File:Icon_Need_Leisure.png|32px]] [[Leisure]] <br /> Passive effect of [[The Green Brew]] for [[Hostility]]
| 20 [[File:Bricks.png|32px]] [[Bricks]]
| [[File:Bricks.png|32px]] 20 [[Bricks]]
|-
|-
| [[File:Tavern_icon.png|96px]] [[Tavern]]
| [[File:Tavern_icon.png|96px]] [[Tavern]]
| 3
| 3
| [[File:Icon_Need_Leisure.png|32px]] [[Leisure]] <br /> [[File:Icon_Need_Brawling.png|32px]] [[Brawling]] <br /> Passive effect of [[Gleeman's Tales]] for [[Resolve]]
| [[File:Icon_Need_Leisure.png|32px]] [[Leisure]] <br /> [[File:Icon_Need_Brawling.png|32px]] [[Brawling]] <br /> Passive effect of [[Gleeman's Tales]] for [[Resolve]]
| 20 [[File:Planks.png|32px ]] [[Planks]] <br /> 4 [[File:Bricks.png|32px]] [[Bricks]] <br /> 8 [[File:Fabric.png|32px]] [[Fabric]]
| [[File:Planks.png|32px ]] 20 [[Planks]] <br /> [[File:Bricks.png|32px]] 4 [[Bricks]] <br /> [[File:Fabric.png|32px]] 8 [[Fabric]]
|-
|-
| [[File:Temple_icon.png|96px]] [[Temple]]
| [[File:Temple_icon.png|96px]] [[Temple]]
| 3
| 3
| [[File:Icon_Need_Religion.png|32px]] [[Religion]] <br /> [[File:Icon_Need_Education.png|32px]] [[Education]] <br /> Passive effect of [[Sacrament of the Flame]] for [[Sacrificing]]
| [[File:Icon_Need_Religion.png|32px]] [[Religion]] <br /> [[File:Icon_Need_Education.png|32px]] [[Education]] <br /> Passive effect of [[Sacrament of the Flame]] for [[Sacrificing]]
| 10 [[File:Planks.png|32px ]] [[Planks]] <br /> 8 [[File:Bricks.png|32px]] [[Bricks]] <br /> 8 [[File:Fabric.png|32px]] [[Fabric]]
| [[File:Planks.png|32px ]] 10 [[Planks]] <br /> [[File:Bricks.png|32px]] 8 [[Bricks]] <br /> [[File:Fabric.png|32px]] 8 [[Fabric]]
|}
|}

Revision as of 08:41, 9 December 2022


This is a list of all Buildings in the game. See the main article on Buildings for strategies and descriptions of how to use them in the game.

Starting Buildings

Every settlement starts with an Ancient Hearth and Main Warehouse.

Buildings every settlement starts with
Building Purpose Number of Workers Specialization
Small Hearth icon.png Ancient Hearth Heats nearby Housing. Villagers gather here to Rest, eat, and receive Clothing. 1 Icon Spec Fire 64x64.png Warmth
Main Storage icon.png Main Warehouse Stores Resources. Workers deliver and take goods from the Warehouse nearest to them. none none


Camps

Main article: Camps

Camps

Camps are starting points for your settlement to go out into the wild to gather Resources from the map in a small area around them with an efficiency of one star (★). Selecting a Camp from the construction menu will highlight this collection range and the Resource nodes or Trees from which the Camp can gather. All camps require Parts and some require Wood and take 14 or 15 seconds to be constructed. All Camps can be moved for free.

Gathering Camps and what they gather
Building Place near this Primary resource gathered Number
of
Workers
Specialization Cost to build
Forager's Camp icon.png Foragers' Camp DebugNode WormtongueNestSmall icon.png Wormtongue Nest
DebugNode SwampWheatSmall icon.png Swamp Wheat Field
DebugNode MossBroccoliSmall icon.png Moss Broccoli Patch
Insects.png Insects
Grain.png Grain
Vegetables.png Vegetables
2 Icon Spec Farm 64x64.png Farming 10 Wood.png Wood AND
3 Parts.png Parts
Harvester Camp icon.png Harvesters' Camp DebugNode FlaxSmall icon.png Flax Field
DebugNode ReedSmall icon.png Reed Field
PlantFiber.png Plant Fiber
Reeds.png Reed
2 none 10 Wood.png Wood AND
3 Parts.png Parts
Herbalist's Camp icon.png Herbalists' Camp DebugNode DewberryBushSmall icon.png Dewberry Bush
DebugNode HerbsSmall icon.png Herb Node
DebugNode MushroomSmall icon.png Bleeding Tooth Mushroom
Berries.png Berries
Herbs.png Herbs
Mushrooms.png Mushrooms
2 Icon Spec Alchemy 64x64.png Alchemy 10 Wood.png Wood AND
3 Parts.png Parts
Scavenger Camp icon.png Scavengers' Camp DebugNode SnakeNestSmall icon.png Snake Nest
DebugNode StormbirdNestSmall icon.png Stormbird Nest
DebugNode RootsSmall icon.png Roots Deposit
Eggs.png Eggs
Roots.png Roots
2 none 10 Wood.png Wood AND
3 Parts.png Parts
Stonecutter's Camp icon.png Stonecutters' Camp DebugNode ClaySmall icon.png Clay Deposit
DebugNode SeaMarrowSmall icon.png Sea Marrow Deposit
DebugNode StoneSmall icon.png Stone Deposit
Clay.png Clay
SeaMarrow.png Sea Marrow
Stone.png Stone
2 none 10 Wood.png Wood AND
3 Parts.png Parts
Woodcutters Camp icon.png Woodcutters' Camp Trees Wood.png Wood 3 Icon Spec Wood 64x64.png Wood 2 Parts.png Parts
Trapper's Camp icon.png Trappers' Camp DebugNode SnakeNestSmall icon.png Snake Nest
DebugNode StormbirdNestSmall icon.png Stormbird Nest
DebugNode SnailBroodmotherSmall icon.png Slickshell Broodmother
Eggs.png Eggs
Meat.png Meat
2 Icon Spec Meat 64x64.png Meat Production 10 Wood.png Wood AND
3 Parts.png Parts


Food Production

Food production Buildings include Farms and Buildings whose primary purpose is Recipes for food. Many of these buildings also produce non-food items from farming or include non-food Recipes. This may give you more options or less in choosing your Blueprints, depending on how strict your needs are. The Farm Field takes only 3 seconds to construct. The Farms take 30 seconds to build. The other food production Buildings take 30, 40, or 50 seconds to build, roughly corresponding to the Building's size.

Food production buildings and their products
Building Products Number
of
workers
Specialization Cost to build
Farmfield icon.png Farm Field Converts FertileSoil.png Fertile Soil to Farmfield icon.png Farm Fields none none none
HerbGarden icon.png Herb Garden From nearby Farmfield icon.png Farm Fields:
Roots.png Roots (★)
Herbs.png Herbs (★★)
2 Icon Spec Farm 64x64.png Farming 2 Planks.png Planks
Plantation icon.png Plantation From nearby Farmfield icon.png Farm Fields:
Berries.png Berries (★★)
PlantFiber.png Plant Fiber (★★)
2 Icon Spec Farm 64x64.png Farming 2 Planks.png Planks
SmallFarm icon.png Small Farm From nearby Farmfield icon.png Farm Fields:
Vegetables.png Vegetables (★)
Grain.png Grain (★★)
2 Icon Spec Farm 64x64.png Farming 2 Planks.png Planks
Bakery icon.png Bakery Biscuits.png Biscuits (★★)
Pie.png Pie (★★)
Pottery.png Pottery (★★)
2 Icon Spec Fire 64x64.png Warmth 5 Planks.png Planks AND
2 Fabric.png Fabric
Cellar icon.png Cellar Wine.png Wine (★★★)
PickledGoods.png Pickled Goods (★)
Jerky.png Jerky (★)
2 Icon Spec Brewing 64x64.png Brewing 2 Bricks.png Bricks AND
2 Fabric.png Fabric
Cookhouse icon.png Cookhouse Skewers.png Skewers (★★)
Biscuits.png Biscuits (★★)
Pigment.png Pigment (★★)
4 Icon Spec Fire 64x64.png Warmth 8 Planks.png Planks AND
4 Bricks.png Bricks
Ranch icon.png Ranch Meat.png Meat (★)
Leather.png Leather (★)
Eggs.png Eggs (★)
2 Icon Spec Meat 64x64.png Meat Production 5 Planks.png Planks
Smokehouse icon.png Smokehouse Jerky.png Jerky (★★★)
Pottery.png Pottery (★)
Incense.png Incense (★)
3 Icon Spec Fire 64x64.png Warmth
Icon Spec Meat 64x64.png Meat Production
5 Planks.png Planks AND
2 Fabric.png Fabric


Housing

Housing Buildings must be constructed within range of a Hearth to work. These Buildings satisfy Villagers' need for Shelter, and some also satisfy their need for their Species-specific Housing. All housing Buildings take 40 seconds to be constructed.

Housing buildings and their benefits
Building Number of places
(before any Perks)
Need Satisfied Specific Species Cost to Build
Shelter icon.png Shelter 3 Sheltered none 10 Wood.png Wood
Big Shelter icon.png Big Shelter 6 Sheltered none 4 Planks.png Planks
Human House icon.png Human House 2 Human Housing Human circle.png Humans Planks.png 4 Planks
AND
2 Bricks.png Bricks
Beaver House icon.png Beaver House 2 Beaver Housing Beaver circle.png Beavers 8 Planks.png Planks
Lizard House icon.png Lizard House 2 Lizard Housing Lizard circle.png Lizards 2 Fabric.png Fabric
AND
2 Bricks.png Bricks
Harpy House icon.png Harpy House 2 Harpy Housing Harpy circle.png Harpies 4 Fabric.png Fabric


Industry Buildings

Industry Buildings produce intermediate crafting and building Resources, trade goods, and the finished goods used for Services and other effects.

Industry buildings and what they produce
Building Products Number of
workers
Specialization Cost to build
Crude Workstation icon.png Crude Workstation Planks.png Planks (0 Stars)
Fabric.png Fabric (0 Stars)
Bricks.png Bricks (0 Stars)
2 none 5 Wood.png Wood
Makeshift Post icon.png Makeshift Post Crops.png Pack of Crops (0 Stars)
Provisions.png Pack of Provisions (0 Stars)
BuildingMaterials.png Pack of Building Materials (0 Stars)
2 none 5 Wood.png Wood
Rain Collector icon.png Rain Collector Sparkdew.png Sparkdew (★) 2 Icon Spec Gear 64x64.png Engineering
Icon Spec Alchemy 64x64.png Alchemy
2 Planks.png Planks
AND
1 Parts.png Parts
Mine icon.png Mine CopperOre.png Copper Ore (★)
Coal.png Coal
4 Icon Spec Gear 64x64.png Engineering 2 Planks.png Planks
AND
4 Bricks.png Bricks
AND
2 Parts.png Parts
Carpenter icon.png Carpenter Planks.png Planks (★★)
SimpleTools.png Simple Tools (★★)
Luxury.png Pack of Luxury Goods (★★)
3 Icon Spec Wood 64x64.png Woodworking 5 Planks.png Planks
AND
2 Fabric.png Fabric
Weaver icon.png Weaver Fabric.png Fabric (★★★)
TrainingGear.png Training Gear (★)
TradeGoods.png Pack of Trade Goods (★)
2 Icon Spec Cloth 64x64.png Cloth 8 Planks.png Planks
Clothier icon.png Clothier Coats.png Coats (★★★)
Waterskins.png Waterskins (★)
Scrolls.png Scrolls (★)
2 Icon Spec Cloth 64x64.png Cloth 5 Planks.png Planks
AND
2 Fabric.png Fabric
Brickyard icon.png Brickyard Bricks.png Bricks (★★)
Pottery.png Pottery (★★)
CrystalizedDew.png Crystalized Dew (★★)
2 none 8 Planks.png Planks
Kiln icon.png Kiln Coal.png Coal (★★★)
Bricks.png Bricks (★)
Jerky.png Jerky (★)
3 Icon Spec Fire 64x64.png Warmth 4 Bricks.png Bricks
Rain Mill icon.png Rain Mill Flour.png Flour (★★★)
Scrolls.png Scrolls (★)
BuildingMaterials.png Pack of Building Materials (★)
3 Icon Spec Gear 64x64.png Engineering
Icon Spec Farm 64x64.png Farming
5 Planks.png Planks
AND
2 Fabric.png Fabric
Provisioner icon.png Provisioner Provisions.png Pack of Provisions (★★)
Flour.png Flour (★★)
Barrels.png Barrels (★★)
2 none 8 Planks.png Planks
AND
4 Fabric.png Fabric
Artisan icon.png Artisan File:Coast.png Coats (★★)
Pigment.png Pigment (★★)
Barrels.png Barrels (★★)
3 Icon Spec Cloth 64x64.png Cloth 8 Planks.png Planks
AND
4 Fabric.png Fabric
Brewery icon.png Brewery Ale.png Ale (★★★)
PickledGoods.png Pickled Goods (★)
Crops.png Pack of Crops (★)
2 Icon Spec Brewing 64x64.png Brewing 2 Planks.png Planks
AND
2 Bricks.png Bricks
AND
2 Fabric.png Fabric
Cooperage icon.png Cooperage Barrels.png Barrels (★★★)
TrainingGear.png Training Gear (★★)
Cosmetics.png Cosmetics (★)
2 Icon Spec Wood 64x64.png Woodworking 5 Planks.png Planks
AND
2 Bricks.png Bricks
Druid icon.png Druid's Hut Oil.png Oil (★★★)
Incense.png Incense (★)
Coats.png Coats (★)
3 Icon Spec Alchemy 64x64.png Alchemy 5 Planks.png Planks
AND
2 Fabric.png Fabric
Leatherworks icon.png Leatherworker Waterskins.png Waterskins (★★★)
Fabric.png Fabric (★★)
Luxury.png Pack of Luxury Goods (★)
2 Icon Spec Cloth 64x64.png Cloth
Icon Spec Meat 64x64.png Meat Production
2 Bricks.png Bricks
AND
2 Fabric.png Fabric
Lumbermill icon.png Lumber Mill Planks.png Planks (★★★)
Scrolls.png Scrolls (★)
TradeGoods.png Pack of Trade Goods (★)
2 Icon Spec Wood 64x64.png Woodworking 2 Bricks.png Bricks
AND
2 Fabric.png Fabric
Press icon.png Press Oil.png Oil (★★★)
Flour.png Flour (★)
Luxury.png Pack of Luxury Goods (★)
3 Icon Spec Gear 64x64.png Engineering 5 Planks.png Planks
AND
2 Bricks.png Bricks
Scribe icon.png Scribe Scrolls.png Scrolls (★★★)
Ale.png Ale (★★)
SimpleTools.png Simple Tools (★)
3 Icon Spec Brewing 64x64.png Brewing 5 Planks.png Planks
AND
2 Fabric.png Fabric
Smelter icon.png Smelter CopperBar.png Copper Bars (★★★)
CrystalizedDew.png Crystalized Dew (★)
Biscuits.png Biscuits (★)
3 Icon Spec Fire 64x64.png Warmth 4 Bricks.png Bricks


City Buildings

City Buildings include Buildings that provide Services and Passive Effects and the Buildings that everyone starts out being able to access that provide essential settlement functions of Hearths, Storage, and Trade. Service Buildings can be quite expensive to build, costing upwards of several dozen building materials. The Blight Post and Forsaken Altar become available at different Difficulty levels: Veteran and Prestige 1, respectively.

City Buildings and what they are for
Building Number of Workers Purpose, service, or effects Cost to build
Temporary Hearth icon.png Small Hearth 1 Hearths expand settlements, and Villagers go there to rest.
Icon Spec Fire 64x64.png Warmth Specialization bonus.
Planks.png 5 Planks
Bricks.png 5 Bricks
Wildfire Essence.png 1 Wildfire Essence
Storage icon.png Warehouse none Workers deliver and take goods from the nearest Warehouse Bricks.png 2 Bricks
Fabric.png 2 Fabric
Parts.png 1 Parts
Trading Post icon.png Trading Post none Purchase Resources and Perks from Traders. Enables Trade Routes. Wood.png 10 Wood
Blight Post icon.png Blight Post 3 PurgingFire.png Purging Fire
Sends out Workers to destroy Blight Cysts.
Icon Spec Alchemy 64x64.png Alchemy and Icon Spec Fire 64x64.png Warmth Specialization bonuses.
Planks.png 4 Planks
Bricks.png 3 Bricks
Parts.png 2 Parts
Hydrant icon.png Hydrant none Lets Workers from the Blight Post access Purging Fire without going all the way back to the Blight Post. Bricks.png 1 Bricks
Planks.png 3 Planks
Altar icon.png Forsaken Altar none During the Storm, spend Citadel Resources or Villagers' lives for powerful Perks. Wood.png 40 Wood
Bricks.png 8 Bricks
Services Buildings and their effects
Building Number of Workers Purpose, service, or effects Cost to build
Bath House icon.png Bath House 3 Icon Need Cleanliness.png Cleanliness
Passive effects of Regular Baths for Leaving and Good Health for Global Production Rate
Planks.png 10 Planks
Bricks.png 8 Bricks
Fabric.png 8 Fabric
Clan Hall icon.png Clan Hall 3 Icon Need Brawling.png Brawling
Icon Need Religion.png Religion
Passive effect of Ancient Ways for Camps production
Planks.png 20 Planks
Bricks.png 8 Bricks
Fabric.png 4 Fabric
Explorers Lodge icon.png Explorers' Lodge 3 Icon Need Brawling.png Brawling
Icon Need Education.png Education
Passive effect of The Crown Chronicles for Resolve
Planks.png 20 Planks
Bricks.png 4 Bricks
Fabric.png 8 Fabric
Guild House icon.png Guild House 3 Icon Need Luxury.png Luxury
Passive effects of Guild House for Trade and The Guild's Welfare for Resolve
Planks.png 40 Planks
Fabric.png 4 Fabric
Monastery icon.png Monastery 3 Icon Need Religion.png Religion
Icon Need Leisure.png Leisure
Passive effect of The Green Brew for Hostility
Bricks.png 20 Bricks
Tavern icon.png Tavern 3 Icon Need Leisure.png Leisure
Icon Need Brawling.png Brawling
Passive effect of Gleeman's Tales for Resolve
Planks.png 20 Planks
Bricks.png 4 Bricks
Fabric.png 8 Fabric
Temple icon.png Temple 3 Icon Need Religion.png Religion
Icon Need Education.png Education
Passive effect of Sacrament of the Flame for Sacrificing
Planks.png 10 Planks
Bricks.png 8 Bricks
Fabric.png 8 Fabric