Viceroy - P20 Glade Events: Difference between revisions

From Against the Storm Official Wiki
(removed "under construction" warning, fixed the heading levels)
 
(75 intermediate revisions by 6 users not shown)
Line 1: Line 1:
{{Version|1.3.4}}
[[File:ATSgladeevent.PNG|thumb|A Glade Event is encountered after exploring a glade]]
[[File:ATSgladeevent.PNG|thumb|A Glade Event is encountered after exploring a glade]]
= Overview =
== Overview ==
When exploring [[Glades]], a player may often encounter structures or creatures within the glades, called '''Glade Events'''. These events are recognizable by an overhead exclamation mark, and often take the appearance of a ruined building, a survivor encampment, abandoned caches, etc. Events found in [[Dangerous Glades]] or [[Forbidden Glades]] are paramount to be handled quickly, as they often may pose a threat to your settlement if leaving unattended for too long.
When exploring [[Glades]], a player may often encounter structures or creatures within the glades, called '''Glade Events'''. These events are recognizable by an overhead exclamation mark, and often take the appearance of a ruined building, a survivor encampment, abandoned caches, etc. Events found in Dangerous [[Glades]] or Forbidden [[Glades]] are paramount to be handled quickly, as they often may pose a threat to your settlement if left unattended for too long.


Each kind of Glade Events always offers an option of two choices, which (depending on the event) most of the time could be deconstructing them for [[Resources]], repairing the building or recruiting the survivors to expand your settlement, or to send all results to the Citadel in exchange for [[Amber]], and sometimes [[Reputation]]. Investigating a Glade Event always comes paired with a cost. Either with a payment of certain resources, a temporary effect affecting your settlement, or both. Each are explained in depth on the specific events below.
Each kind of Glade Events always offers an option of two choices, which (depending on the event) most of the time could be deconstructing them for [[Resources]], repairing the building or recruiting the survivors to expand your settlement, or to send all results to the Citadel in exchange for [[Amber]], and sometimes [[Reputation]]. Investigating a Glade Event always comes paired with a cost. Either with a payment of certain resources, a temporary effect affecting your settlement, or both. Each are explained in depth on the specific events below.
Line 20: Line 21:
|+
|+
! colspan="3" style="text-align:center; font-weight:bold;" | Events and [[Reputation]] Rewards
! colspan="3" style="text-align:center; font-weight:bold;" | Events and [[Reputation]] Rewards
|- style="text-align:center;"
|- style="vertical-align:top; border-width: 0"
| 0.5 [[Reputation]] Points
|
| 0.75 [[Reputation]] Rewards
{| class="wikitable"
| 1 [[Reputation]] Rewards
! 0.5 [[Reputation]] Points
|-
|-
| Royal Treasure Stag
| Royal Treasure Stag
| style="text-align:center;" | Escaped Convicts
| Blightrot Cauldron
|-
|-
| Fallen Beaver Traders
| Fallen Beaver Traders
| Large Destroyed Caravan
| Corrupted Caravan
|-
|-
| Fallen Fox Scouts
| Fallen Fox Scouts
|
| Fishmen Cave
|-
|-
| Fallen Harpy Scientists
| Fallen Harpy Scientists
|
| Hidden Trader Cemetary
|-
|-
| Fallen Human Explorers
| Fallen Human Explorers
|
| Merchant Shipwreck
|-
|-
| Fallen Lizard Hunters
| Fallen Lizard Hunters
|
| Withered Tree
|-
| Forgotten Temple of the Sun
|
| Ancient Burial Site
|-
| Forsaken Crypt
|
| Dark Gate
|-
| Open Vault
|
| Destroyed Cage of the Warbeast
|-
|-
| Petrified Tree
| Petrified Tree
|
| Drainage Mole
|-
|-
| Small Destroyed Caravan
| Small Destroyed Caravan
|  
|}
| Fishmen Soothsayer
|
{| class="wikitable"
|- style="font-weight:bold; text-align:center"
! 0.75 [[Reputation]] Points
|-
|-
|  
| Ancient Shrine
|
| Fishman Lighthouse
|-
|-
|  
| Escaped Convicts
|
| Fishmen Outpost
|-
|-
|  
| Forgotten Temple of the Sun
|
| Giant Stormbird's Nest
|-
|-
|  
| Forsaken Crypt
|
| Hungry Mistworm
|-
|-
|  
| Large Destroyed Caravan
|
| Infected Drainage Mole
|-
|-
|  
| Open Vault
|  
|}
| Lightning Catcher
|
{| class="wikitable"
|- style="font-weight:bold; text-align:center"
! 1 [[Reputation]] Points
|-
| Blightrot Cauldron
|-
| Corrupted Caravan
|-
| Fishmen Cave
|-
| Hidden Trader Cemetery
|-
| Merchant Shipwreck
|-
| River Kelpie
|-
|-
|  
| Withered Tree
|
| Noxious Machinery
|-
|-
|  
| Ancient Burial Site
|  
|-
| Wildfire
| Dark Gate
|}
|-
== Events ==
| Destroyed Cage of the Warbeast
'''<span style="color:red; font-size:larger;">THE WHOLE PAGE IS UNDER CONSTRUCTION BUT MOSTLY COMPLETE</span>'''
 
== Small Glade Events ==
=== Small [[Abandoned Cache]] ===
[[File:SmallAbandonedCacheLong.png|center]]
''<center>An abandoned cache of goods. This could be a lost shipment - or something much more valuable.</center>''
 
Please see [[Abandoned Caches]]
 
=== Rainpunk Drill ===
[[File:RainPunkDrillLong.png|center]]
''<center>One of the Brass Order's Curious little inventions. It appears to be broken.</center>''
{| class="wikitable" style="font-weight:bold; text-align:center;width:100%;"
|- style="vertical-align:middle;"
! colspan="2" style="width:33.33%;"| Disassemble
! rowspan="2" colspan="2" | Threats:
! colspan="2" style="width:33.33%;"| Fix
|- style="vertical-align:middle;"
| colspan="2" | Rewards:
| colspan="2" | Rewards:
|- style="font-weight:normal; vertical-align:middle;"
| colspan="2" | 10 - 30 [[Goods]]<br />10 - 30 [[Goods]]
| colspan="2" | -
| colspan="2" | Spawns 2 -3 {{rl|Coal}} or {{rl|Copper Ore}} <br />veins nearby
|- style="vertical-align:middle;"
| colspan="2" | Options:
| colspan="2" | Solve Time:
| colspan="2" | Options:
|- style="font-weight:normal; text-align:left; vertical-align:middle;"
| colspan="2" | 12 {{rl|Stone}}<br />12 {{rl|Sea Marrow}}<br />05 {{rl|Training Gear}}
| rowspan="3" style="text-align:center;width:16.66%;"| ≤P8 Disassemble:<br />01:00<br /><br />≥P9 Disassemble:<br />01:30
| rowspan="3" style="text-align:center;width:16.66%;"| ≤P8 Fix:<br />02:00<br /><br />≥P9 Fix: <br />02:59
| colspan="2" | 09 {{rl|Tools}}<br />18 {{rl|Pipes}}<br />36 {{rl|Oil}}<br />06{{rl|Parts}}<br /><br />
|-
|-
| colspan="2" style="vertical-align:middle;" | Working Effects:
| Drainage Mole
| colspan="2" style="vertical-align:middle;" | Working Effects:
|-
|- style="font-weight:normal; text-align:left;"
| Fishman Soothsayer
| colspan="2" style="text-align:center;" | -
|-
| colspan="2" style="text-align:center;" | -
| Fishmen Outpost
|-
| Giant Stormbird's Nest
|-
| Hungry Mistworm
|-
| Infected Drainage Mole
|-
| Lightning Catcher
|-
| Noxious Machinery
|-
| Wildfire
|}
|}
|}


=== Small Encampment ===
== Events ==
[[File:SmallEncampmentLong.png|center]]
=== Excavations ===
''<center>A destroyed camp in the wilderness. There are still survivors in the area.</center>''
==== Stage I: Archeological Discovery ====
{| class="wikitable" style="font-weight:bold; text-align:center;width:100%;"
[[File:DiscoveryLong.png|center]]
|- style="vertical-align:middle;"
''<center>Royal archaeologists are certain that a phenomenal discovery is hidden here. The Queen offers a generous reward for unearthing this ancient skeleton. This event is multi-stage and includes excavation, conservation, and reconstruction of the skeleton.</center>''
! colspan="2" style="width:33.33%;"| Welcome New People
{| class="wikitable" style="font-weight:bold; text-align:center; vertical-align:middle;width:100%;"
! rowspan="2" | Threats:
|-
! colspan="2" style="width:33.33%;"| Sent to the Citadel
! colspan="2" style="width:37.5%;"| Salvage
|- style="vertical-align:middle;"
! rowspan="2" colspan="2" | Threats:
! colspan="2" style="width:37.5%;"| Excavate
|-
| colspan="2" | Rewards:
| colspan="2" | Rewards:
| colspan="2" | Rewards:
| colspan="2" | Rewards:
|- style="font-weight:normal; vertical-align:middle;"
|- style="font-weight:normal;"
| colspan="2" | 2-4 [[Villagers]]
| colspan="2" style="text-align:left;" | Chance of Random [[Cornerstone]] / [[Perk]]<br />2 - 30 [[Goods]]<br />2 - 30 [[Goods]]<br />2 - 30 [[Goods]]
| -
| colspan="2" | -
| colspan="2" | 10 {{rl|Amber}}
| colspan="2" | 1 {{rl|Ancient Tablet}}<br />First Stage of Excavation is Completed.
|- style="vertical-align:middle;"
|-
| colspan="2" | Options:
| Options:
| Solve Time:
| Options:
| colspan="2" | Options:
| colspan="2" | Solve Time:
| Options:
| Options:
|- style="font-weight:normal; text-align:left;"
|- style="font-weight:normal; text-align:left;"
| colspan="2" style="vertical-align:middle;" | 12 {{rl|Vegetables}}<br />12 {{rl|Mushrooms}}<br />12 {{rl|Roots}}<br />12 {{rl|Berries}}
| 60 {{rl|Wood}}<br />30 {{rl|Planks}}
| rowspan="3" style="text-align:center;" | ≤ Prestige 8<br />01:00<br /><br />≥ Prestige 9 <br />01:30
| 60 {{rl|Drizzle Water}}<br />60 {{rl|Clearance Water}}<br />60 {{rl|Storm Water}}
| colspan="2" style="vertical-align:middle;" | 12 {{rl|Eggs}}<br />12 {{rl|Insects}}<br />12 {{rl|Meat}}
| rowspan="3" colspan="2" style="text-align:center;" | 03:30
|- style="vertical-align:middle;"
| 24 {{rl|Eggs}}<br />24 {{rl|Meat}}<br />24 {{rl|Roots}}<br />24 {{rl|Berries}}<br />24 {{rl|Mushrooms}}<br />24 {{rl|Insects}}
| 30 {{rl|Planks}}<br />15 {{rl|Fabric}}<br />15 {{rl|Bricks}}
|-
| colspan="2" | Working Effects:
| colspan="2" | Working Effects:
| colspan="2" | Working Effects:
| colspan="2" | Working Effects:
|- style="font-weight:normal; vertical-align:middle;"
|- style="font-weight:normal;"
| colspan="2" | -
| colspan="2" | -
| colspan="2" | -
| colspan="2" | -
|}
|}
<br/>
==== Stage II: Archeological Excavation ====
[[File:ExcavationLong.png|center]]
''<center>After successfully excavating most of the ancient bones, they now need to be carefully conserved before proceeding to the reconstruction stage. However, the creature has not yet been identified.</center>''


=== Obelisk ===
[[File:ObeliskLong.png|center]]
''<center>A mystical stone monument. Unknown runes are carved all over its surface.</center>''
{| class="wikitable" style="font-weight:bold; text-align:center; vertical-align:middle;width:100%;"
{| class="wikitable" style="font-weight:bold; text-align:center; vertical-align:middle;width:100%;"
|-
|-
! colspan="2" style="width:33.33%;"| Tear Down:
! colspan="2" style="width:37.5%;"| Salvage
! rowspan="2" colspan="2" style="width:33.33%;"| Threats:
! rowspan="2" colspan="2" | Threats:
! Make an Offering [[File:FlatIcon Corr.png|32px]] Corruption
! colspan="2" style="width:37.5%;"| Excavate
|- style=""
|-
| colspan="2" style="" | Rewards:
| colspan="2" | Rewards:
| style="" | Rewards:
| colspan="2" | Rewards:
|- style="font-weight:normal;"
|- style="font-weight:normal;"
| colspan="2" | 20 - 40 [[Goods]]<br />20 - 40 [[Goods]]<br />20 - 40 [[Goods]]<br />Small chance of 2 {{rl|Ancient Tablet}}s
| colspan="2" style="text-align:left;" | Chance of Random [[Cornerstone]] / [[Perk]]<br />2 - 30 [[Goods]]<br />2 - 30 [[Goods]]<br />2 - 30 [[Goods]]<br />Chance of 1 {{rl|Ancient Tablet}}
| colspan="2" | -
| colspan="2" | -
| Aesthetics Building<br />-10 [[Hostility]]
| colspan="2" | 1 {{rl|Ancient Tablet}}<br />Second Stage of Excavation is Completed.
|- style=""
|-
| style="" | Requirement:
| Options:
| style="" | Options:
| Options:
| colspan="2" style="" | Solve Time:
| colspan="2" | Solve Time:
| style="" | Options:
| Options:
| Options:
|- style="font-weight:normal; text-align:left;"
|- style="font-weight:normal; text-align:left;"
| 10 {{rl|Wood}}
| 60 {{rl|Wood}}<br />30 {{rl|Planks}}
| 5 {{rl|Clay}}<br />5 {{rl|Stone}}<br />5 {{rl|Reed}}s
| 60 {{rl|Drizzle Water}}<br />60 {{rl|Clearance Water}}<br />60 {{rl|Storm Water}}
| rowspan="3" colspan="2" style="text-align:center;" | ≤ Prestige 8<br /> 01:30<br /><br />≥ Prestige 9<br /> 02:14
| rowspan="3" colspan="2" style="text-align:center;" | 03:30
| 15 {{rl|Incense}}<br />15 {{rl|Scrolls}}<br />15 {{rl|Tea}}<br />15 {{rl|Oil}}<br />15 {{rl|Resin}}
| 30 {{rl|Incense}}<br />30 {{rl|Scrolls}}<br />30 {{rl|Tea}}<br />30 {{rl|Resin}}
| 15 {{rl|Coal}}<br />15 {{rl|Oil}}<br />15 {{rl|Sea Marrow}}<br />24 {{rl|Planks}}
|-
|-
| colspan="2" style="" | Working Effects:
| colspan="2" | Working Effects:
| style="" | Working Effects:
| colspan="2" | Working Effects:
|- style="font-weight:normal;"
|- style="font-weight:normal;"
| colspan="2" | -
| colspan="2" | -
| -
| colspan="2" | -
|}
|}


=== Black Treasure Stag ===
==== Stage III: Archeological Reconstruction ====
[[File:BlackStagLong.png|center]]
[[File:ReconstructionLong.png|center]]
''<center>A patron of the spirit world. Once discovered, it flees to a nearby Dangerous or Forbidden Glade. It is said that a special treasure awaits the one who captures it.</center>''
''<center>Archaeologists are ready to begin the final stage - reconstruction. A mythical creature is finally being unearthed. Huge bones are put together, revealing the full form of the monster that once inhabited this land.</center>''
{| class="wikitable" style="width:100%;"  
{| class="wikitable" style="font-weight:bold; text-align:center;width:100%;"
|- style="font-weight:bold;"
|- style="vertical-align:middle;"
! colspan="2" style="width: 33.33%;| Catch [[File:FlatIcon Corr.png|32px]] Corruption
! colspan="2" style="width:37.5%;"| Salvage
! rowspan="2" colspan="2" style="text-align:center;" | Threats:<br />01:30
! rowspan="2" colspan="2" | Threats:
! colspan="2" style="width: 33.33%;| Release [[File:FlatIcon Emp.png|32px]] Empathy
! colspan="2" style="width:37.5%;"| Excavate
|-
|- style="vertical-align:middle;"
| colspan="2" style="text-align:center; font-weight:bold; " | Rewards
| colspan="2" | Rewards:
| colspan="2" style="text-align:center; font-weight:bold; " | Rewards
| colspan="2" | Rewards:
|-
|- style="font-weight:normal; vertical-align:middle;"
| colspan="2" | 2 -3 Random Epic [[Cornerstones]]<br />-1 Random Cornerstone
| rowspan="2" colspan="2" style="text-align:left;" | Chance of Random [[Cornerstone]] / [[Perk]]<br />2 - 30 [[Goods]]<br />2 - 30 [[Goods]]<br />2 - 30 [[Goods]]<br />Chance of 1 {{rl|Ancient Tablet}}
| colspan="2" style="text-align:center;" | Stag disappears into<br />the Forest
| rowspan="2" colspan="2" | -
| colspan="2" | 1 Random Legendary [[Cornerstone]]
| colspan="2" | 2 [[File:Reppoint.png|32px]] [[Reputation]] Points<br />Reconstruction (9 <span style="color: yellow">Harmony</span> decoration)
|- style="font-weight:normal; text-align:left;"
| colspan="2" | Sealed Spider:<br />Gain 1 {{rl|Ancient Tablet}} for every 2 discovered [[Glade]] (Retroactive)<br />Scientific Grant: Gain 20 {{rl|Amber}} for every completed stage of an archaeological discovery (Retroactive)<br /><br />Sea Snake:<br />Grants 10 {{rl|Sea Marrow}} for every 10 {{rl|Copper Ore}} produced<br />Scientific Award: Gain an additional Epic [[Cornerstone]] choice<br /><br />Smoldering Scorpion:<br />+1 Global [[Resolve]] for every 3 [[Reputation]] Points gained (Retroactive)<br />Scientific Council: Gain an additional [[Blueprint]] choice
|- style="vertical-align:middle;"
| Options:
| Options:
| colspan="2" | Solve Time:
| Options:
| Options:
|- style="font-weight:normal; text-align:left; vertical-align:middle;"
| 60 {{rl|Wood}}<br />30 {{rl|Planks}}
| 60 {{rl|Drizzle Water}}<br />60 {{rl|Clearance Water}}<br />60 {{rl|Storm Water}}
| rowspan="3" colspan="2" style="text-align:center;" | 03:30
| 40 {{rl|Stone}} </br>25 {{rl|Copper Bars}} </br>25 {{rl|Pigment}} </br>25 {{rl|Barrels}} </br>25 {{rl|Incense}}
| 10 {{rl|Tools}} </br> 04 {{rl|Parts}} </br> 22 {{rl|Pipes}}
|- style="vertical-align:middle;"
| colspan="2" | Working Effects:
| colspan="2" | Working Effects:
|- style="font-weight:normal; vertical-align:middle;"
| colspan="2" | -
| colspan="2" | -
|}
|}


=== Golden Treasure Stag ===
=== Small Glade Events ===
[[File:GoldenStagLong.png|center]]
==== Small [[Abandoned Cache]] ====
''<center>Its elusive nature allows it to move like a ghost through the foggy thicket. It is believed that the beast is tied to the spirit world and the Ancestors. A special treasure awaits the one who finds it."</center>''
[[File:SmallAbandonedCacheLong.png|center]]
{| class="wikitable" style="width:100%;"
''<center>An abandoned cache of goods. This could be a lost shipment - or something much more valuable.</center>''
|- style="font-weight:bold; text-align:center;"
 
! colspan="2" style="width: 33.33%;| Catch [[File:FlatIcon Corr.png|32px]] Corruption
Please see [[Abandoned Caches]]
! rowspan="2" colspan="2" | Threats:<br />01:30
! colspan="2" style="width: 33.33%;| Release [[File:FlatIcon Emp.png|32px]] Empathy
|-
| colspan="2" style="text-align:center; font-weight:bold; " | Rewards
| colspan="2" style="text-align:center; font-weight:bold; " | Rewards
|-
| colspan="2" | 50 {{rl|Amber}}<br />+45 [[Hostility]] for every 30 {{rl|Amber}}
| colspan="2" style="text-align:center;" | Stag disappears into<br />the Forest
| colspan="2" | 25 {{rl|Amber}}<br />+1 Global [[Resolve]]
|}


=== Royal Streasure Stag ===
==== Rainpunk Drill ====
[[File:RoyalStagLong.png|center]]
[[File:RainPunkDrillLong.png|center]]
''<center>Its elusive nature allows it to move like a ghost through the foggy thicket. It is believed that the beast is tied to the spirit world and the Ancestors. A special treasure awaits the one who finds it."</center>''
''<center>One of the Brass Order's Curious little inventions. It appears to be broken.</center>''
{| class="wikitable" style="width:100%;"  
{| class="wikitable" style="font-weight:bold; text-align:center;width:100%;"
|- style="font-weight:bold; text-align:center;"
|- style="vertical-align:middle;"
! colspan="2" style="width: 33.33%;| Catch [[File:FlatIcon Corr.png|32px]] Corruption
! colspan="2" style="width:33.33%;"| Disassemble
! rowspan="2" colspan="2" | Threats:<br />01:30
! rowspan="2" colspan="2" | Threats:
! colspan="2" style="width: 33.33%;| Release [[File:FlatIcon Emp.png|32px]] Empathy
! colspan="2" style="width:33.33%;"| Fix
|- style="vertical-align:middle;"
| colspan="2" | Rewards:
| colspan="2" | Rewards:
|- style="font-weight:normal; vertical-align:middle;"
| colspan="2" style="text-align:left;" | 10 - 30 [[Goods]]<br />10 - 30 [[Goods]]
| colspan="2" | -
| colspan="2" | Spawns 2-3 {{rl|Coal}} or {{rl|Copper Ore}} <br />veins nearby
|- style="vertical-align:middle;"
| colspan="2" | Options:
| colspan="2" | Solve Time:
| colspan="2" | Options:
|- style="font-weight:normal; text-align:left; vertical-align:middle;"
| colspan="2" | 12 {{rl|Stone}}<br />12 {{rl|Sea Marrow}}<br />05 {{rl|Training Gear}}
| rowspan="3" style="text-align:center;width:16.66%;"| ≤P8 Disassemble:<br />01:00<br /><br />≥P9 Disassemble:<br />01:30
| rowspan="3" style="text-align:center;width:16.66%;"| ≤P8 Fix:<br />02:00<br /><br />≥P9 Fix: <br />02:59
| colspan="2" | 09 {{rl|Tools}}<br />18 {{rl|Pipes}}<br />36 {{rl|Oil}}<br />06{{rl|Parts}}<br /><br />
|-
|-
| colspan="2" style="text-align:center; font-weight:bold; " | Rewards
| colspan="2" style="vertical-align:middle;" | Working Effects:
| colspan="2" style="text-align:center; font-weight:bold; " | Rewards
| colspan="2" style="vertical-align:middle;" | Working Effects:
|-
|- style="font-weight:normal; text-align:left;"
| colspan="2" | 1 [[File:Reppoint.png|32px]] [[Reputation]] Point<br />+6 [[Hostility]] for every opened Dangerous or Forbidden Glade
| colspan="2" style="text-align:center;" | -
| colspan="2" style="text-align:center;" | Stag disappears into<br />the Forest
| colspan="2" style="text-align:center;" | -
| colspan="2" | 0.5 [[File:Reppoint.png|32px]] [[Reputation]] Point<br />+1 Global [[Resolve]]
|}
|}


== Dangerous Glade Events ==
==== Small Encampment ====
=== Altar of Decay ===
[[File:SmallEncampmentLong.png|center]]
[[File:AltarofDecayLong.png|center]]
''<center>A destroyed camp in the wilderness. There are still survivors in the area.</center>''
''<center>A sinister stone structure created to worship the Blightrot. Cultists have engraved the inscription:
{| class="wikitable" style="font-weight:bold; text-align:center;width:100%;"
'''Nothing escapes death'''</center>''
|- style="vertical-align:middle;"
{| class="wikitable" style="font-weight:bold; text-align:center; vertical-align:middle;style=width:100%;"
! colspan="2" style="width:33.33%;"| Welcome New People
|-
! rowspan="2" | Threats:
! colspan="2" style="width:37.5%;"| Tear Down[[File:FlatIcon Loy.png|32px]] Loyalty
! colspan="2" style="width:33.33%;"| Sent to the Citadel
! rowspan="2" colspan="2" | Threats:<br />13:00
|- style="vertical-align:middle;"
! colspan="2" style="width:37.5%;"| Perform Ritual [[File:FlatIcon Corr.png|32px]] Corruption
| colspan="2" | Rewards:
|-
| colspan="2" | Rewards:
| colspan="2" style="" | Rewards:
|- style="font-weight:normal; vertical-align:middle;"
| colspan="2" style="" | Rewards:
| colspan="2" | 2-4 [[Villagers]]
|- style="font-weight:normal;"
| -
| colspan="2" style="text-align:left;" | [[Cornerstone]] / [[Perk]] or 5 - 30 [[Goods]]<br />5 - 30 [[Goods]]<br />Chance of 2 {{rl|Ancient Tablet}}s
| colspan="2" | 10 {{rl|Amber}}
| colspan="2" | Each [[Blightrot Cyst]] increases [[Hostility]] by 15 points during [[Storm]]<br />1 [[File:Impatience.png|32px]] [[Impatience]] Point
|- style="vertical-align:middle;"
| colspan="2" | Converted Altar of Decay (9 Harmony)<br />Every [[Villager]] who leaves of dies lowers [[Hostility]]<br />
|- style=""
| colspan="2" | Options:
| colspan="2" | Options:
| colspan="2" | Solve Time:
| Solve Time:
| colspan="2" | Options:
| colspan="2" | Options:
|- style="font-weight:normal; text-align:left;"
|- style="font-weight:normal; text-align:left;"
| colspan="2" | 15 {{rl|Oil}}<br />15 {{rl|Coal}}<br />15 {{rl|Sea Marrow}}<br />24 {{rl|Planks}}
| colspan="2" style="vertical-align:middle;" | 12 {{rl|Vegetables}}<br />12 {{rl|Mushrooms}}<br />12 {{rl|Roots}}<br />12 {{rl|Berries}}
| rowspan="3" colspan="2" style="text-align:center;" |≤ Prestige 8<br /> 05:00 <br /><br />≥ Prestige 9 <br />07:28
| rowspan="3" style="text-align:center;" | ≤ Prestige 8<br />01:00<br /><br />≥ Prestige 9 <br />01:30
| colspan="2" | 30 {{rl|Incense}}<br />30 {{rl|Scrolls}}<br />30 {{rl|Tea}}<br />30 {{rl|Oil}}<br />30 {{rl|Resin}}
| colspan="2" style="vertical-align:middle;" | 12 {{rl|Eggs}}<br />12 {{rl|Insects}}<br />12 {{rl|Meat}}
|-
|- style="vertical-align:middle;"
| colspan="2" style="" | Working Effects:
| colspan="2" | Working Effects:
| colspan="2" style="" | Working Effects:
| colspan="2" | Working Effects:
|- style="font-weight:normal;"
|- style="font-weight:normal; vertical-align:middle;"
| colspan="2" | +45 [[Hostility]] Points for every {{rl|Wildfire Essence}} in [[Warehouse]]
| colspan="2" | -
| colspan="2" | Kills 1 random [[Villager]].
| colspan="2" | -
|}
|}


=== Blightrot Cauldron ===
==== Obelisk ====
[[File:BlightrotCauldronLong.png|center]]
[[File:ObeliskLong.png|center]]
''<center>A Rainpunk Cauldron filled with a Blightrot contaminated liquid. A moving, living fluid spreads around.</center>''
''<center>A mystical stone monument. Unknown runes are carved all over its surface.</center>''
{| class="wikitable" style="font-weight:bold; text-align:center; vertical-align:middle;width:100%;"
{| class="wikitable" style="font-weight:bold; text-align:center; vertical-align:middle;width:100%;"
|-
|-
! colspan="2" style="width:37.5%;"| Tear Down
! colspan="2" style="width:33.33%;"| Tear Down
! rowspan="2" colspan="2" | Threats:<br />13:00
! rowspan="2" colspan="2" style="width:33.33%;"| Threats:
! colspan="2" style="width:37.5%;"| Cleanse [[File:FlatIcon Emp.png|32px]]Empathy
! Make an Offering [[File:FlatIcon Corr.png|32px]] Corruption
|-
|- style=""
| colspan="2" style="" | Rewards:
| colspan="2" style="" | Rewards:
| colspan="2" style="" | Rewards:
| style="" | Rewards:
|- style="font-weight:normal;"
|- style="font-weight:normal;"
| colspan="2" style="text-align:left;" | [[Cornerstone]] / [[Perk]] or 5 - 30 [[Goods]]<br />[[Cornerstone]] / [[Perk]] or 5 - 30 [[Goods]]<br />5 - 30 [[Goods]]
| colspan="2" style="text-align:left;" | 20 - 40 [[Goods]]<br />20 - 40 [[Goods]]<br />20 - 40 [[Goods]]<br />Small chance of  2 {{rl|Ancient Tablet}}s
| colspan="2" | Using water in [[Rainpunk Engines]] generates [[Blightrot]] 50% faster.
| colspan="2" | -
| colspan="2" | 1 [[File:Reppoint.png|32px]] [[Reputation]] Point<br />20 {{rl|Amber}}
| Obelisk (1 <span style="color: {{PerkBlue}}">Aesthetics</span> decoration)<br />-10 [[Hostility]]<br/>+100 [[Corruption Resistance]]
|- style=""
|- style=""
| colspan="2" | Options:
| style="" | Requirement:
| colspan="2" | Solve Time:
| style="" | Options:
| Requirement:
| colspan="2" style="" | Solve Time:
| Options:
| style="" | Options:
|- style="font-weight:normal; text-align:left;"
| style="text-align:center; vertical-align:middle;" | 10 {{rl|Wood}}
| 5 {{rl|Clay}}<br />5 {{rl|Stone}}<br />5 {{rl|Reed}}s
| rowspan="3" colspan="2" style="text-align:center;" | ≤ Prestige 8<br /> 01:30<br /><br />≥ Prestige 9<br /> 02:14
| 15 {{rl|Incense}}<br />15 {{rl|Scrolls}}<br />15 {{rl|Tea}}<br />15 {{rl|Oil}}<br />15 {{rl|Resin}}
|-
| colspan="2" style="" | Working Effects:
| style="" | Working Effects:
|- style="font-weight:normal;"
|- style="font-weight:normal;"
| colspan="2" | -
| colspan="2" | -
| rowspan="3" colspan="2" | ≤ Prestige 8<br /> 05:00<br /><br />≥ Prestige 9<br /> 07:28
| -
| style="text-align:left;" | 6 {{rl|Purging Fire}}
|}
| style="text-align:left;" | 30 {{rl|Coats}}<br />06 {{rl|Copper Bars}}<br />06 {{rl|Crystalized Dew}}<br />30 {{rl|Reed}}
 
==== Black Treasure Stag ====
[[File:BlackStagLong.png|center]]
''<center>A patron of the spirit world. Once discovered, it flees to a nearby Dangerous or Forbidden Glade. It is said that a special treasure awaits the one who captures it.</center>''
{| class="wikitable" style="width:100%;"
|- style="font-weight:bold;"
! colspan="2" style="width: 33.33%;| Catch [[File:FlatIcon Corr.png|32px]] Corruption
! rowspan="2" colspan="2" style="text-align:center;" | Threats:<br />01:30
! colspan="2" style="width: 33.33%;| Release [[File:FlatIcon Emp.png|32px]] Empathy
|-
| colspan="2" style="text-align:center; font-weight:bold; " | Rewards
| colspan="2" style="text-align:center; font-weight:bold; " | Rewards
|-
|-
| colspan="2" style="" | Working Effects:
| colspan="2" | 2-3 Random Epic [[Cornerstones]]<br />-1 Random Cornerstone
| colspan="2" style="" | Working Effects:
| colspan="2" style="text-align:center;" | Stag disappears into<br />the Forest
|- style="font-weight:normal;"
| colspan="2" style="text-align:center; vertical-align:middle;" | 1 Random Legendary [[Cornerstone]]
| colspan="2" | For every 20 food produced, 2 Blightrot Cysts are spawned in the settlement.
| colspan="2" | -
|}
|}


=== Blood Flower ===
==== Golden Treasure Stag ====
[[File:BloodFlowerLong.png|center]]
[[File:GoldenStagLong.png|center]]
''<center>A deadly carrion organism that feeds on decaying matter. It spreads through contaminated rainwater and multiplies with time, becoming more and more dangerous. Blood Flowers are a source of extremely rare resources.</center>''
''<center>Its elusive nature allows it to move like a ghost through the foggy thicket. It is believed that the beast is tied to the spirit world and the Ancestors. A special treasure awaits the one who finds it."</center>''
{| class="wikitable" style="font-weight:bold; text-align:center;width:100%;"
{| class="wikitable" style="width:100%;"
|-
|- style="font-weight:bold; text-align:center;"
! Threats:<br />10:30
! colspan="2" style="width: 33.33%;| Catch [[File:FlatIcon Corr.png|32px]] Corruption
|- style="font-weight:normal;"
! rowspan="2" colspan="2" | Threats:<br />01:30
| -3 Global [[Resolve]]<br />A Clone of this Blood Flower will spawn.
! colspan="2" style="width: 33.33%;| Release [[File:FlatIcon Emp.png|32px]] Empathy
|- style="vertical-align:middle; "
|-
| Tear Down
| colspan="2" style="text-align:center; font-weight:bold; " | Rewards
|- style="vertical-align:middle; "
| colspan="2" style="text-align:center; font-weight:bold; " | Rewards
| Rewards:
|-
|- style="font-weight:normal; text-align:center; vertical-align:middle;"
| colspan="2" | 50 {{rl|Amber}}<br />+15 [[Hostility]] for every 30 {{rl|Amber}}
| [[Cornerstone]] / [[Perk]] or 5 - 30 [[Goods]]<br />5 - 30 [[Goods]]<br />Chance of 1 {{rl|Ancient Tablet}}
| colspan="2" style="text-align:center;" | Stag disappears into<br />the Forest
|- style="vertical-align:middle; "
| colspan="2" style="text-align:center; vertical-align:middle;" | 25 {{rl|Amber}}<br />+1 Global [[Resolve]]
| Solve Time:
|- style="font-weight:normal; vertical-align:middle;"
| ≤ Prestige 8<br />04:00<br /><br />≥ Prestige 9 <br />05:58
|- style="vertical-align:middle; "
| Working Effects:
|- style="font-weight:normal; vertical-align:middle;"
| Cooked and Raw Food disappears at a rate of 2 units every 6 seconds.
|}
|}


=== Corrupted Caravan ===
==== Royal Treasure Stag ====
[[File:CorruptedCaravanLong.png|center]]
[[File:RoyalStagLong.png|center]]
''<center>A large caravan abandoned in the woods, overgrown with Blightrot Cysts. They must have fed on the transported goods... or people.</center>''
''<center>Its elusive nature allows it to move like a ghost through the foggy thicket. It is believed that the beast is tied to the spirit world and the Ancestors. A special treasure awaits the one who finds it."</center>''
{| class="wikitable" style="font-weight:bold; text-align:center; vertical-align:middle;width:100%;"
{| class="wikitable" style="width:100%;"
|- style="font-weight:bold; text-align:center;"
! colspan="2" style="width: 33.33%;| Catch [[File:FlatIcon Corr.png|32px]] Corruption
! rowspan="2" colspan="2" | Threats:<br />01:30
! colspan="2" style="width: 33.33%;| Release [[File:FlatIcon Emp.png|32px]] Empathy
|-
| colspan="2" style="text-align:center; font-weight:bold; " | Rewards
| colspan="2" style="text-align:center; font-weight:bold; " | Rewards
|-
| colspan="2" | 1 [[File:Reppoint.png|32px]] [[Reputation]] Point<br />+6 [[Hostility]] for every opened Dangerous or Forbidden Glade
| colspan="2" style="text-align:center;" | Stag disappears into<br />the Forest
| colspan="2" style="text-align:center; vertical-align:middle;" | 0.5 [[File:Reppoint.png|32px]] [[Reputation]] Point<br />+1 Global [[Resolve]]
|}
 
=== Dangerous Glade Events ===
==== Altar of Decay ====
[[File:AltarofDecayLong.png|center]]
''<center>A  sinister stone structure created to worship the Blightrot. Cultists have engraved the inscription:
'''Nothing escapes death'''</center>''
{| class="wikitable" style="font-weight:bold; text-align:center; vertical-align:middle;style=width:100%;"
|-
|-
! colspan="2" style="width:37.5%;| Send Contaminated Goods [[File:FlatIcon Corr.png|32px]] Corruption
! colspan="2" style="width:37.5%;"| Tear Down [[File:FlatIcon Loy.png|32px]] Loyalty
! rowspan="2" colspan="2" | Threats:<br />13:00
! rowspan="2" colspan="2" | Threats:<br />13:00
! colspan="2" style="width:37.5%;| Cleanse
! colspan="2" style="width:37.5%;"| Perform Ritual [[File:FlatIcon Corr.png|32px]] Corruption
|-
|-
| colspan="2" style="" | Rewards:
| colspan="2" style="" | Rewards:
| colspan="2" style="" | Rewards:
| colspan="2" style="" | Rewards:
|- style="font-weight:normal;"
|- style="font-weight:normal;"
| colspan="2" | 30 {{rl|Amber}}
| colspan="2" style="text-align:left;" | [[Cornerstone]] / [[Perk]] or 5 - 30 [[Goods]]<br />5 - 30 [[Goods]]<br />Chance of 2 {{rl|Ancient Tablet}}s
| colspan="2" | [[Corruption]] in [[Hearth]] grows 50% quicker.<br />1 [[File:Impatience.png|32px]] [[Impatience]] Point
| colspan="2" | Each [[Blightrot Cyst]] increases [[Hostility]] by 15 points during [[Storm]]<br />1 [[File:Impatience.png|32px]] [[Impatience]] Point
| colspan="2" | 1 [[File:Reppoint.png|32px]] [[Reputation]] Point
| colspan="2" | Converted Altar of Decay (9 <span style="color: yellow">Harmony</span> decoration)<br />Every [[Villager]] who leaves or dies lowers [[Hostility]] by 20<br />
|- style=""
|- style=""
| Options:
| colspan="2" | Options:
| Requirement:
| colspan="2" | Solve Time:
| colspan="2" | Solve Time:
| Requirement:
| colspan="2" | Options:
| Options:
|- style="font-weight:normal; text-align:left;"
|- style="font-weight:normal; text-align:left;"
| 30 {{rl|Barrels}}<br />30 {{rl|Pottery}}<br />30 {{rl|Waterskins}}
| colspan="2" | 15 {{rl|Oil}}<br />15 {{rl|Coal}}<br />15 {{rl|Sea Marrow}}<br />24 {{rl|Planks}}
| 15 {{rl|Pack of Provisions}}
| rowspan="3" colspan="2" style="text-align:center;" |≤ Prestige 8<br /> 05:00 <br /><br />≥ Prestige 9 <br />07:28
| rowspan="3" colspan="2" style="text-align:center;" |≤ Prestige 8<br />05:00<br /><br />≥ Prestige 9 <br />07:28
| colspan="2" | 30 {{rl|Incense}}<br />30 {{rl|Scrolls}}<br />30 {{rl|Tea}}<br />30 {{rl|Oil}}<br />30 {{rl|Resin}}
| 6 {{rl|Purging Fire}}
| 30 {{rl|Coats}}<br />06 {{rl|Copper Bars}}<br />06 {{rl|Crystalized Dew}}<br />30 {{rl|Reed}}
|-
|-
| colspan="2" style="" | Permanent Effects:
| colspan="2" style="" | Working Effects:
| colspan="2" style="" | Working Effects:
| colspan="2" style="" | Working Effects:
|- style="font-weight:normal;"
|- style="font-weight:normal;"
| colspan="2" | 0.5 [[File:Impatience.png|32px]] [[Impatience]] Point
| colspan="2" | +45 [[Hostility]] Points for every {{rl|Wildfire Essence}} in [[Warehouse]].
| colspan="2" | Every 120 seconds, 1 [[Blightrot Cyst]] will spawn for every [[Hostility]] level.
| colspan="2" | Kills 1 random [[Villager]].
|}
|}


=== Escaped Convicts ===
==== Ancient Shrine ====
[[File:EscapedConvictsLong.png|center|]]
[[File:AncientShrineLong.png|center]]
''<center>Dangerous convicts from the Smoldering City are hiding in the forest. They somehow managed to free themselves during transport. You can decide their fate - welcome them and employ them in your settlement, or send them back to the Citadel where they will be punished."</center>''
''<center>An ominous shsrine from a long forgotten era. It's dangerous, but might hold some ancient knowledge useful to the crown.</center>''
 
{| class="wikitable" style="width:100%; font-weight:bold; text-align:center; vertical-align:middle;"
{| class="wikitable" style="font-weight:bold; text-align:center; vertical-align:middle;width:100%;"
|-
|-
! colspan="2" style="width:33.33%;"| Persuade [[File:FlatIcon Emp.png|32px]]Empathy
! colspan="2" style="width:37.5%;"| Loot
! rowspan="2" colspan="2" | Threats:<br />13:00
! rowspan="2" colspan="2" | Threats:<br />07:48
! colspan="2" style="width:33.33%;"| Arrest [[File:FlatIcon Loy.png|32px]]Loyalty
! colspan="2" style="width:37.5%;"| Excavate [[File:FlatIcon Loy.png|32px]] Loyalty
|-
|-
| colspan="2" | Rewards:
| colspan="2" style="" | Rewards:
| colspan="2" | Rewards:
| colspan="2" style="" | Rewards:
|- style="font-weight:normal;"
|- style="font-weight:normal;"
| colspan="2" style="text-align:left;" | Chance of Random [[Cornerstone]] / [[Perk]]<br />20 - 30 [[Goods]]<br />20 - 30 [[Goods]]<br />20 - 30 [[Goods]]
| colspan="2" style="text-align:left;" | [[Cornerstone]] / [[Perk]] or 5 - 35 [[Goods]]<br/>5 - 35 [[Goods]]<br />Chance of 3 {{rl|Ancient Tablet}}s
| colspan="2" | 1 [[File:Impatience.png|32px]] [[Impatience]] Point<br />3 [[Abandoned Caches]] Destroyed
| colspan="2" | Kills 5 [[Villagers]]
| colspan="2" | 0.75 [[File:Reppoint.png|32px]] [[Reputation]] Point<br />20 {{rl|Amber}}
| colspan="2" | 0.75 [[File:Reppoint.png|32px]] [[Reputation]] Point </br>
|-
|- style=""
| colspan="2" | Options:
| colspan="2" | Options:
| colspan="2" | Solve Time:
| colspan="2" | Solve Time:
| colspan="2" | Options:
| colspan="2" | Options:
|- style="font-weight:normal;"
|- style="font-weight:normal; text-align:left;"
| colspan="2" | -
| colspan="2" | 24 {{rl|Eggs}}<br />24 {{rl|Meat}}<br />24 {{rl|Roots}}<br />24 {{rl|Berries}}<br />24 {{rl|Mushrooms}}<br />24 {{rl|Insects}}
| rowspan="3" colspan="2" | ≤ Prestige 8<br />05:00<br /><br />≥ Prestige 9 <br />07:28
| rowspan="3" colspan="2" style="text-align:center;" | ≤ Prestige 8<br />02:00<br /><br />≥ Prestige 9 <br />02:59
| colspan="2" style="text-align:left;" | 30 {{rl|Training Gear}}<br />15 {{rl|Tools}}<br />45 {{rl|Stone}}
| colspan="2" | 15 {{rl|Tools}}<br />15 {{rl|Pack of Building Materials}}
|-
|-
| colspan="2" | Working Effects:
| colspan="2" style="" | Working Effects:
| colspan="2" | Working Effects:
| colspan="2" style="" | Working Effects:
|- style="font-weight:normal;"
|- style="font-weight:normal;"text-align:center;"
| colspan="2" | -8 Global [[Resolve]]
| colspan="2" | +300 [[Hostility]] Points while event is being worked on.
| colspan="2" | -
| colspan="2" | -
|}
|}


===Fallen Beaver Traders===
==== Blightrot Cauldron ====
[[File:FallenBeaverTradersLong.png|center|]]
[[File:BlightrotCauldronLong.png|center]]
''<center>A group of fallen Beaver traders. They were probably assaulted by Fishmen. Or worse... The sight causes anxiety amongst the Beaver population.</center>''
''<center>A Rainpunk Cauldron filled with a Blightrot contaminated liquid. A moving, living fluid spreads around.</center>''
{| class="wikitable" style="font-weight:bold; text-align:center; vertical-align:middle;width:100%;"
{| class="wikitable" style="font-weight:bold; text-align:center; vertical-align:middle;width:100%;"
|-
|-
! colspan="2" style="width:33.33%;"| Rob the Dead [[File:FlatIcon Corr.png|32px]]Corruption
! colspan="2" style="width:37.5%;"| Tear Down
! rowspan="2" colspan="2" | Threats:<br />10:24
! rowspan="2" colspan="2" | Threats:<br />13:00
! colspan="2" style="width:33.33%;"| Pay for the Funeral [[File:FlatIcon Emp.png|32px]] Empathy
! colspan="2" style="width:37.5%;"| Cleanse [[File:FlatIcon Emp.png|32px]] Empathy
|-
|-
| colspan="2" | Rewards:
| colspan="2" style="" | Rewards:
| colspan="2" | Rewards:
| colspan="2" style="" | Rewards:
|- style="font-weight:normal;"
|- style="font-weight:normal;"
| colspan="2" style="text-align:left;" | [[Cornerstone]] / [[Perk]] or 5 - 30 [[Goods]]<br />[[Cornerstone]] / [[Perk]] or 5 - 30 [[Goods]]<br />5 - 30 [[Goods]]<br />5 - 30 [[Goods]]<br />Chance of 5 {{rl|Ancient Tablet}}s
| colspan="2" style="text-align:left;" | [[Cornerstone]] / [[Perk]] or 5 - 30 [[Goods]]<br />[[Cornerstone]] / [[Perk]] or 5 - 30 [[Goods]]<br />5 - 30 [[Goods]]
| colspan="2" | Spawns at least 2 Blood Flowers
| colspan="2" | Using water in [[Rainpunk Engines]] generates [[Blightrot]] 50% faster.
| colspan="2" | 0.5 [[File:Reppoint.png|32px]] [[Reputation]] Point
| colspan="2" | 1 [[File:Reppoint.png|32px]] [[Reputation]] Point<br />20 {{rl|Amber}}
|-
|- style=""
| colspan="2" | Options:
| colspan="2" | Options:
| colspan="2" | Solve Time:
| colspan="2" | Solve Time:
| Requirements:
| Requirement:
| Options:
| Options:
|- style="font-weight:normal;"
|- style="font-weight:normal;"
| colspan="2" | -
| colspan="2" | -
| rowspan="3" colspan="2" | ≤ Prestige 8<br />05:00<br /><br />≥ Prestige 9 <br />07:28
| rowspan="3" colspan="2" | ≤ Prestige 8<br /> 05:00<br /><br />≥ Prestige 9<br /> 07:28
| 15 {{rl|Amber}}
| style="text-align:center; vertical-align:middle;" | 6 {{rl|Purging Fire}}
| style="text-align:left;" | 30 {{rl|Incense}}<br />30 {{rl|Tea}}<br />30 {{rl|Oil}}<br />30 {{rl|Resin}}
| style="text-align:left;" | 30 {{rl|Coats}}<br />06 {{rl|Copper Bars}}<br />06 {{rl|Crystalized Dew}}<br />30 {{rl|Reed}}
|-
|-
| colspan="2" | Working Effects:
| colspan="2" style="" | Working Effects:
| colspan="2" | Working Effects:
| colspan="2" style="" | Working Effects:
|- style="font-weight:normal;"
|- style="font-weight:normal;"
| colspan="2" | -12 {{Species link|Beavers}} [[Resolve]]
| colspan="2" | For every 20 food produced, 2 [[Blightrot Cysts]] (4 at Prestige 11+) are spawned in the settlement.
| colspan="2" | -
| colspan="2" | -
|}
|}


===Fallen Fox Scouts===
==== Blood Flower ====
[[File:FallenFoxScouts.png|center]]
[[File:BloodFlowerLong.png|center]]
''<center>A group of fallen Fox scouts. They must have been sent to search the area to make sure it was safe... Apparently, something stood in their way. This find is causing grief among the Fox population.</center>''
''<center>A deadly carrion organism that feeds on decaying matter. It spreads through contaminated rainwater and multiplies with time, becoming more and more dangerous. Blood Flowers are a source of extremely rare resources.</center>''
{| class="wikitable" style="font-weight:bold; text-align:center; vertical-align:middle;width:100%;"
{| class="wikitable" style="font-weight:bold; text-align:center;width:100%;"
|-
|-
! colspan="2" style="width:33.33%;"| Rob the Dead [[File:FlatIcon Corr.png|32px]] Corruption
! Threats:<br />10:30
! rowspan="2" colspan="2" | Threats:<br />10:24
! colspan="2" style="width:33.33%;"| Pay for the Funeral [[File:FlatIcon Emp.png|32px]] Empathy
|-
| colspan="2" | Rewards:
| colspan="2" | Rewards:
|- style="font-weight:normal;"
|- style="font-weight:normal;"
| colspan="2" style="text-align:left;" | [[Cornerstone]] / [[Perk]] or 5 - 30 [[Goods]]<br />5 - 30 [[Goods]]<br />5 - 30 [[Goods]]<br />Chance of 5 {{rl|Ancient Tablet}}s
| -3 Global [[Resolve]]<br />A Clone of this Blood Flower will spawn.
| colspan="2" | Spawns at least 2 Blood Flowers
|- style="vertical-align:middle; "
| colspan="2" | 0.5 [[File:Reppoint.png|32px]] [[Reputation]] Point
| Tear Down
|-
|- style="vertical-align:middle; "
| colspan="2" | Options:
| Rewards:
| colspan="2" | Solve Time:
|- style="font-weight:normal; text-align:center; vertical-align:middle;"
| Requirements:
| [[Cornerstone]] / [[Perk]] or 5 - 30 [[Goods]]<br />5 - 30 [[Goods]]<br />Chance of 1 {{rl|Ancient Tablet}}
| Options:
|- style="vertical-align:middle; "
|- style="font-weight:normal;"
| Solve Time:
| colspan="2" | -
|- style="font-weight:normal; vertical-align:middle;"
| rowspan="3" colspan="2" | ≤ Prestige 8<br />05:00<br /><br />≥ Prestige 9 <br />07:28
| ≤ Prestige 8<br />04:00<br /><br />≥ Prestige 9 <br />05:58
| 15 {{rl|Amber}}
|- style="vertical-align:middle; "
| style="text-align:left;" | 30 {{rl|Incense}}<br />30 {{rl|Tea}}<br />30 {{rl|Oil}}<br />30 {{rl|Resin}}
| Working Effects:
|-
|- style="font-weight:normal; vertical-align:middle;"
| colspan="2" | Working Effects:
| Cooked and Raw Food disappears at a rate of 2 units every 6 seconds.
| colspan="2" | Working Effects:
|- style="font-weight:normal;"
| colspan="2" | -12 {{Species link|Foxes}} [[Resolve]]
| colspan="2" | -
|}
|}


===Fallen Harpy Scientists===
==== Corrupted Caravan ====
[[File:FallenHarpyScientistsLong.png|center]]
[[File:CorruptedCaravanLong.png|center]]
''<center>A group of fallen Harpy scientists... The sight causes unrest amongst the Harpy population.</center>''
''<center>A large caravan abandoned in the woods, overgrown with Blightrot Cysts. They must have fed on the transported goods... or people.</center>''
 
{| class="wikitable" style="font-weight:bold; text-align:center; vertical-align:middle;width:100%;"
{| class="wikitable" style="font-weight:bold; text-align:center; vertical-align:middle;width:100%;"
|-
|-
! colspan="2" style="width:33.33%;"| Rob the Dead [[File:FlatIcon Corr.png|32px]] Corruption
! colspan="2" style="width:37.5%;| Send Contaminated Goods [[File:FlatIcon Corr.png|32px]] Corruption
! rowspan="2" colspan="2" | Threats:<br />10:24
! rowspan="2" colspan="2" | Threats:<br />13:00
! colspan="2" style="width:33.33%;"| Pay for the Funeral [[File:FlatIcon Emp.png|32px]] Empathy
! colspan="2" style="width:37.5%;| Cleanse
|-
|-
| colspan="2" | Rewards:
| colspan="2" style="" | Rewards:
| colspan="2" | Rewards:
| colspan="2" style="" | Rewards:
|- style="font-weight:normal;"
|- style="font-weight:normal;"
| colspan="2" style="text-align:left;" | [[Cornerstone]] / [[Perk]] or 5 - 30 [[Goods]]<br />[[Cornerstone]] / [[Perk]] or 5 - 30 [[Goods]]<br />5 - 30 [[Goods]]<br />Chance of 3 {{rl|Ancient Tablet}}s
| colspan="2" style="text-align:center; vertical-align:middle;" | 30 {{rl|Amber}}
| colspan="2" | Spawns at least 2 Blood Flowers
| colspan="2" | [[Corruption]] in [[Hearth]] grows 50% quicker.<br />1 [[File:Impatience.png|32px]] [[Impatience]] Point
| colspan="2" | 0.5 [[File:Reppoint.png|32px]] [[Reputation]] Point
| colspan="2" | 1 [[File:Reppoint.png|32px]] [[Reputation]] Point
|-
|- style=""
| colspan="2" | Options:
| Options:
| Requirement:
| colspan="2" | Solve Time:
| colspan="2" | Solve Time:
| Requirements:
| Requirement:
| Options:
| Options:
|- style="font-weight:normal;"
|- style="font-weight:normal; text-align:left;"
| colspan="2" | -
| 30 {{rl|Barrels}}<br />30 {{rl|Pottery}}<br />30 {{rl|Waterskins}}
| rowspan="3" colspan="2" | ≤ Prestige 8<br />05:00<br /><br />≥ Prestige 9 <br />07:28
| style="text-align:center; vertical-align:middle;" | 15 {{rl|Pack of Provisions}}
| 15 {{rl|Amber}}
| rowspan="3" colspan="2" style="text-align:center;" |≤ Prestige 8<br />05:00<br /><br />≥ Prestige 9 <br />07:28
| style="text-align:left;" | 30 {{rl|Incense}}<br />30 {{rl|Tea}}<br />30 {{rl|Oil}}<br />30 {{rl|Resin}}
| style="text-align:center; vertical-align:middle;" | 6 {{rl|Purging Fire}}
| 30 {{rl|Coats}}<br />06 {{rl|Copper Bars}}<br />06 {{rl|Crystalized Dew}}<br />30 {{rl|Reed}}
|-
|-
| colspan="2" | Working Effects:
| colspan="2" style="" | Permanent Effects:
| colspan="2" | Working Effects:
| colspan="2" style="" | Working Effects:
|- style="font-weight:normal;"
|- style="font-weight:normal;"
| colspan="2" | -12 {{Species link|Harpies}} [[Resolve]]
| colspan="2" | 0.5 [[File:Impatience.png|32px]] [[Impatience]] Point.
| colspan="2" | -
| colspan="2" | Every 120 seconds, 1 [[Blightrot Cyst]] (2 at Prestige 11+) will spawn for every [[Hostility]] level.
|}
|}


===Fallen Human Explorers===
==== Escaped Convicts ====
[[File:FallenHumanExplorersLong.png|center]]
[[File:EscapedConvictsLong.png|center|]]
''<center>A group of fallen Human explorers. They were probably looking for a place to settle, far from the Queen's watchful eyes... The sight causes uneasiness amongst the Human population."</center>''
''<center>Dangerous convicts from the Smoldering City are hiding in the forest. They somehow managed to free themselves during transport. You can decide their fate - welcome them and employ them in your settlement, or send them back to the Citadel where they will be punished."</center>''


{| class="wikitable" style="font-weight:bold; text-align:center; vertical-align:middle;width:100%;"
{| class="wikitable" style="font-weight:bold; text-align:center; vertical-align:middle;width:100%;"
|-
|-
! colspan="2" style="width:33.33%;"| Rob the Dead [[File:FlatIcon Corr.png|32px]] Corruption
! colspan="2" style="width:33.33%;"| Persuade [[File:FlatIcon Emp.png|32px]] Empathy
! rowspan="2" colspan="2" | Threats:<br />10:24
! rowspan="2" colspan="2" | Threats:<br />13:00
! colspan="2" style="width:33.33%;"| Pay for the Funeral [[File:FlatIcon Emp.png|32px]] Empathy
! colspan="2" style="width:33.33%;"| Arrest [[File:FlatIcon Loy.png|32px]] Loyalty
|-
|-
| colspan="2" | Rewards:
| colspan="2" | Rewards:
| colspan="2" | Rewards:
| colspan="2" | Rewards:
|- style="font-weight:normal;"
|- style="font-weight:normal;"
| colspan="2" | [[Cornerstone]] / [[Perk]] or 5 - 30 [[Goods]]<br />[[Cornerstone]] / [[Perk]] or 5 - 30 [[Goods]]<br />5 - 30 [[Goods]]<br />Chance of 3 {{rl|Ancient Tablet}}s
| colspan="2" style="text-align:left;" | Chance of Random [[Cornerstone]] / [[Perk]]<br />20 - 30 [[Goods]]<br />20 - 30 [[Goods]]<br />20 - 30 [[Goods]]
| colspan="2" | Spawns at least 2 Blood Flowers
| colspan="2" | 1 [[File:Impatience.png|32px]] [[Impatience]] Point<br />3 [[Abandoned Caches]] Destroyed
| colspan="2" | 0.5 [[File:Reppoint.png|32px]] [[Reputation]] Point
| colspan="2" | 0.75 [[File:Reppoint.png|32px]] [[Reputation]] Point<br />20 {{rl|Amber}}
|-
|-
| colspan="2" | Options:
| colspan="2" | Options:
| colspan="2" | Solve Time:
| colspan="2" | Solve Time:
| Requirements:
| colspan="2" | Options:
| Options:
|- style="font-weight:normal;"
|- style="font-weight:normal;"
| colspan="2" | -
| colspan="2" | -
| rowspan="3" colspan="2" | ≤ Prestige 8<br />05:00<br /><br />≥ Prestige 9 <br />07:28
| rowspan="3" colspan="2" | ≤ Prestige 8<br />05:00<br /><br />≥ Prestige 9 <br />07:28
| 15 {{rl|Amber}}
| colspan="2" style="text-align:left;" | 30 {{rl|Training Gear}}<br />15 {{rl|Tools}}<br />45 {{rl|Stone}}
| style="text-align:left;" | 30 {{rl|Incense}}<br />30 {{rl|Tea}}<br />30 {{rl|Oil}}<br />30 {{rl|Resin}}
|-
|-
| colspan="2" | Working Effects:
| colspan="2" | Working Effects:
| colspan="2" | Working Effects:
| colspan="2" | Working Effects:
|- style="font-weight:normal;"
|- style="font-weight:normal;"
| colspan="2" | -12 {{Species link|Humans}} [[Resolve]]
| colspan="2" | -8 Global [[Resolve]].
| colspan="2" | -
| colspan="2" | -
|}
|}


===Fallen Lizards Hunters===
==== Fallen Beaver Traders ====
 
[[File:FallenBeaverTradersLong.png|center|]]
[[File:FallenLizardHuntersLong.png|center]]
''<center>A group of fallen Beaver traders. They were probably assaulted by Fishmen. Or worse... The sight causes anxiety amongst the Beaver population.</center>''
''<center>A group of fallen Lizard hunters... The sight causes unrest amongst the Lizard population.</center>''
 
{| class="wikitable" style="font-weight:bold; text-align:center; vertical-align:middle;width:100%;"
{| class="wikitable" style="font-weight:bold; text-align:center; vertical-align:middle;width:100%;"
|-
|-
Line 563: Line 570:
| colspan="2" | Rewards:
| colspan="2" | Rewards:
|- style="font-weight:normal;"
|- style="font-weight:normal;"
| colspan="2" style="text-align:left;" | [[Cornerstone]] / [[Perk]] or 5 - 30 [[Goods]]<br />[[Cornerstone]] / [[Perk]] or 5 - 30 [[Goods]]<br />5 - 30 [[Goods]]<br />Chance of 3 {{rl|Ancient Tablet}}s
| colspan="2" style="text-align:left;" | [[Cornerstone]] / [[Perk]] or 5 - 30 [[Goods]]<br />[[Cornerstone]] / [[Perk]] or 5 - 30 [[Goods]]<br />5 - 30 [[Goods]]<br />5 - 30 [[Goods]]<br />Chance of 5 {{rl|Ancient Tablet}}s
| colspan="2" | Spawns at least 2 Blood Flowers
| colspan="2" | Spawns at least 2 [[#Blood Flower | Blood Flower]]s
| colspan="2" | 0.5 [[File:Reppoint.png|32px]] [[Reputation]] Point
| colspan="2" | 0.5 [[File:Reppoint.png|32px]] [[Reputation]] Point
|-
|-
| colspan="2" | Options:
| colspan="2" | Options:
| colspan="2" | Solve Time:
| colspan="2" | Solve Time:
| Requirements:
| Requirement:
| Options:
| Options:
|- style="font-weight:normal;"
|- style="font-weight:normal;"
| colspan="2" | -
| colspan="2" | -
| rowspan="3" colspan="2" | ≤ Prestige 8<br />05:00<br /><br />≥ Prestige 9 <br />07:28
| rowspan="3" colspan="2" | ≤ Prestige 8<br />05:00<br /><br />≥ Prestige 9 <br />07:28
| style="text-align:left;" | 15 {{rl|Amber}}
| 15 {{rl|Amber}}
| style="text-align:left;" | 30 {{rl|Incense}}<br />30 {{rl|Tea}}<br />30 {{rl|Oil}}<br />30 {{rl|Resin}}
| style="text-align:left;" | 30 {{rl|Incense}}<br />30 {{rl|Tea}}<br />30 {{rl|Oil}}<br />30 {{rl|Resin}}
|-
|-
Line 580: Line 587:
| colspan="2" | Working Effects:
| colspan="2" | Working Effects:
|- style="font-weight:normal;"
|- style="font-weight:normal;"
| colspan="2" | -12 {{Species link|Lizards}} [[Resolve]]
| colspan="2" | -12 {{Species link|Beavers}} [[Resolve]].
| colspan="2" | -
| colspan="2" | -
|}
|}


===Fishmen Cave===
==== Fallen Fox Scouts====
[[File:FishmenCaveLong.png|center]]
[[File:FallenFoxScouts.png|center]]
''<center>It looks abandoned, but what if it's not? A terrible fishy smell comes from within.</center>''
''<center>A group of fallen Fox scouts. They must have been sent to search the area to make sure it was safe... Apparently, something stood in their way. This find is causing grief among the Fox population.</center>''
 
{| class="wikitable" style="font-weight:bold; text-align:center; vertical-align:middle;width:100%;"
{| class="wikitable" style="font-weight:bold; text-align:center; vertical-align:middle;width:100%"
|-
! colspan="2" style="width:37.5%;"|Bribe [[File:FlatIcon Corr.png|32px]] Corruption
! colspan="2" style="width:33.33%;"| Rob the Dead [[File:FlatIcon Corr.png|32px]] Corruption
! rowspan="2" colspan="2" | Threats:<br />13:00
! rowspan="2" colspan="2" | Threats:<br />10:24
! colspan="2" style="width:37.5%;|Chase Away [[File:FlatIcon Loy.png|32px]] Loyalty
! colspan="2" style="width:33.33%;"| Pay for the Funeral [[File:FlatIcon Emp.png|32px]] Empathy
|- style=""
|-
| colspan="2" | Rewards:
| colspan="2" | Rewards:
| colspan="2" | Rewards:
| colspan="2" | Rewards:
|- style="font-weight:normal;"
|- style="font-weight:normal;"
| colspan="2" style="text-align:left;" | Chance of [[Cornerstone]] / [[Perk]] or 30 - 40 [[Goods]]<br />30 - 40 [[Goods]]<br />30 - 40 [[Goods]]
| colspan="2" style="text-align:left;" | [[Cornerstone]] / [[Perk]] or 5 - 30 [[Goods]]<br />5 - 30 [[Goods]]<br />5 - 30 [[Goods]]<br />Chance of 5 {{rl|Ancient Tablet}}s
| colspan="2" | Spawns 3 Fishmen Totems<br />1 [[File:Impatience.png|32px]] [[Impatience]] Point
| colspan="2" | Spawns at least 2 [[#Blood Flower | Blood Flower]]s
| colspan="2" | 1 [[File:Reppoint.png|32px]] [[Reputation]] Point<br />20 {{rl|Amber}}
| colspan="2" | 0.5 [[File:Reppoint.png|32px]] [[Reputation]] Point
|- style=""
|-
| Requirements:
| colspan="2" | Options:
| Options:
| colspan="2" | Solve Time:
| colspan="2" | Solve Time:
| colspan="2" | Options:
| Requirement:
| Options:
|- style="font-weight:normal;"
|- style="font-weight:normal;"
| 5 {{rl|Amber}}
| colspan="2" | -
| style="text-align:left;" | 30 {{rl|Jerky}}<br />30 {{rl|Skewers}}<br />30 {{rl|Pie}}<br />30 {{rl|Ale}}
| rowspan="3" colspan="2" | ≤ Prestige 8<br />05:00<br /><br />≥ Prestige 9 <br />07:28
| rowspan="3" colspan="2" |≤ Prestige 8<br />05:00<br /><br />≥ Prestige 9 <br />07:28
| 15 {{rl|Amber}}
| colspan="2" style="text-align:left;" | 30 {{rl|Training Gear}}<br />15 {{rl|Tools}}<br />45 {{rl|Stone}}
| style="text-align:left;" | 30 {{rl|Incense}}<br />30 {{rl|Tea}}<br />30 {{rl|Oil}}<br />30 {{rl|Resin}}
|-
|-
| colspan="2" style="" | Working Effects:
| colspan="2" | Working Effects:
| colspan="2" style="" | Working Effects:
| colspan="2" | Working Effects:
|- style="font-weight:normal;"
|- style="font-weight:normal;"
| colspan="2" | -12 {{Species link|Foxes}} [[Resolve]].
| colspan="2" | -
| colspan="2" | -
| colspan="2" | Spawns 1 Fishmen Totem every 60 seconds.
|}
|}


===Fishmen Totem===
==== Fallen Harpy Scientists ====
[[File:FishmenTotemLong.png|center]]
[[File:FallenHarpyScientistsLong.png|center]]
''<center>A sinister structure made out of bones. Smells like Fishmen magic.</center>''
''<center>A group of fallen Harpy scientists... The sight causes unrest amongst the Harpy population.</center>''


[[File:FishmenTotemThreat.png|32px|left]]Increases [[Hostility]] by 60 Points. 1:20 to solve pre-p9. 2:00 to solve p9+.
===Forgotten Temple Of The Sun===
[[File:ForgottenTempleoftheSun_long.png|center]]
''<center>Who would worship the sun in a world with so little sunlight?</center>''
{| class="wikitable" style="font-weight:bold; text-align:center; vertical-align:middle;width:100%;"
{| class="wikitable" style="font-weight:bold; text-align:center; vertical-align:middle;width:100%;"
|-
|-
! colspan="2" style="width:33.33%;"| Praise the Sun
! colspan="2" style="width:33.33%;"| Rob the Dead [[File:FlatIcon Corr.png|32px]] Corruption
! rowspan="2" colspan="2" | Threats:<br />07:48
! rowspan="2" colspan="2" | Threats:<br />10:24
! colspan="2" style="width:33.33%;"| Excavate[[File:FlatIcon Loy.png|32px]] Loyalty
! colspan="2" style="width:33.33%;"| Pay for the Funeral [[File:FlatIcon Emp.png|32px]] Empathy
|-
|-
| colspan="2" | Rewards:
| colspan="2" | Rewards:
| colspan="2" | Rewards:
| colspan="2" | Rewards:
|- style="font-weight:normal;"
|- style="font-weight:normal;"
| colspan="2" style="text-align:left;" | [[Cornerstone]] / [[Perk]] or 5 - 35 [[Goods]]<br />5 - 35 [[Goods]]<br />5 - 35 [[Goods]]<br />Chance of 3 {{rl|Ancient Tablet}}s
| colspan="2" style="text-align:left;" | [[Cornerstone]] / [[Perk]] or 5 - 30 [[Goods]]<br />[[Cornerstone]] / [[Perk]] or 5 - 30 [[Goods]]<br />5 - 30 [[Goods]]<br />Chance of 3 {{rl|Ancient Tablet}}s
| colspan="2" | Destroys all trade goods in the Warehouse (packs, amber, tablets)
| colspan="2" | Spawns at least 2 [[#Blood Flower | Blood Flower]]s
| colspan="2" | 0.5 [[File:Reppoint.png|32px]] [[Reputation]] Point<br />15 {{rl|Amber}}
| colspan="2" | 0.5 [[File:Reppoint.png|32px]] [[Reputation]] Point
|-
|-
| colspan="2" | Options:
| colspan="2" | Options:
| colspan="2" | Solve Time:
| colspan="2" | Solve Time:
| colspan="2" | Options:
| Requirement:
|- style="font-weight:normal; text-align:left;"
| Options:
| colspan="2" | 30 {{rl|Ale}}<br />30 {{rl|Wine}}<br />30 {{rl|Incense}}<br />30 {{rl|Oil}}<br />06 {{rl|Pack of Trade Goods}}<br />02 {{rl|Wildfire Essence}}
|- style="font-weight:normal;"
| rowspan="3" style="text-align:center;" | ≤ Prestige 8<br />02:00
| colspan="2" | -
| rowspan="3" style="text-align:center;" | ≥ Prestige 9<br />03:00
| rowspan="3" colspan="2" | ≤ Prestige 8<br />05:00<br /><br />≥ Prestige 9 <br />07:28
| colspan="2" | 15 {{rl|Tools}}<br />15 {{rl|Pack of Building Materials}}
| 15 {{rl|Amber}}
| style="text-align:left;" | 30 {{rl|Incense}}<br />30 {{rl|Tea}}<br />30 {{rl|Oil}}<br />30 {{rl|Resin}}
|-
|-
| colspan="2" | Working Effects:
| colspan="2" | Working Effects:
| colspan="2" | Working Effects:
| colspan="2" | Working Effects:
|- style="font-weight:normal;"
|- style="font-weight:normal;"
| colspan="2" | -
| colspan="2" | -12 {{Species link|Harpies}} [[Resolve]].
| colspan="2" | -
| colspan="2" | -
|}
|}


===Forsaken Crypt===
==== Fallen Human Explorers ====
[[File:ForsakenCryptLong.png|center]]
[[File:FallenHumanExplorersLong.png|center]]
''<center>The Forsaken Crypt hides a frustrated, poor spirit. This place seems to have been plundered a long time ago.</center>''
''<center>A group of fallen Human explorers. They were probably looking for a place to settle, far from the Queen's watchful eyes... The sight causes uneasiness amongst the Human population."</center>''


{| class="wikitable" style="font-weight:bold; text-align:center; vertical-align:middle;width:100%;"
{| class="wikitable" style="font-weight:bold; text-align:center; vertical-align:middle;width:100%;"
! colspan="2" style="width:37.5%;"| Tear Down
|-
! rowspan="2" colspan="2" | Threats:<br />13:00
! colspan="2" style="width:33.33%;"| Rob the Dead [[File:FlatIcon Corr.png|32px]] Corruption
! colspan="2" style="width:37.5%;"|Calm Spirits [[File:FlatIcon Emp.png|32px]] Empathy
! rowspan="2" colspan="2" | Threats:<br />10:24
|- style=""
! colspan="2" style="width:33.33%;"| Pay for the Funeral [[File:FlatIcon Emp.png|32px]] Empathy
|-
| colspan="2" | Rewards:
| colspan="2" | Rewards:
| colspan="2" | Rewards:
| colspan="2" | Rewards:
|- style="font-weight:normal;"
|- style="font-weight:normal;"
| colspan="2" style="text-align:left;" | Chance of [[Cornerstone]] / [[Perk]] or 30 - 40 [[Goods]]<br />30 - 40 [[Goods]]<br />30 - 40 [[Goods]]<br />Chance of 3 {{rl|Ancient Tablet}}s
| colspan="2" style="text-align:left;" | [[Cornerstone]] / [[Perk]] or 5 - 30 [[Goods]]<br />[[Cornerstone]] / [[Perk]] or 5 - 30 [[Goods]]<br />5 - 30 [[Goods]]<br />Chance of 3 {{rl|Ancient Tablet}}s
| colspan="2" | Lose all {{rl|Wine}} and {{rl|Amber}}<br />1 [[File:Impatience.png|32px]] [[Impatience]] Point
| colspan="2" | Spawns at least 2 [[#Blood Flower | Blood Flower]]s
| colspan="2" | 0.5 [[File:Reppoint.png|32px]] [[Reputation]] Point<br />15 {{rl|Amber}}
| colspan="2" | 0.5 [[File:Reppoint.png|32px]] [[Reputation]] Point
|- style=""
|-
| colspan="2" | Options:
| colspan="2" | Options:
| colspan="2" | Solve Time:
| colspan="2" | Solve Time:
| Requirement:
| Options:
| Options:
| Options:
|- style="font-weight:normal;"
|- style="font-weight:normal; text-align:left;"
| colspan="2" | -
| colspan="2" | 30 {{rl|Planks}}<br />15 {{rl|Fabric}}<br />15 {{rl|Bricks}}
| rowspan="3" colspan="2" | ≤ Prestige 8<br />05:00<br /><br />≥ Prestige 9 <br />07:28
| rowspan="3" colspan="2" style="text-align:center;" | ≤ Prestige 8<br />05:00<br /><br />≥ Prestige 9 <br />07:28
| 15 {{rl|Amber}}
| 30 {{rl|Ale}}<br />30 {{rl|Wine}}<br />30 {{rl|Incense}}<br />30 {{rl|Tea}}<br />30 {{rl|Scrolls}}
| style="text-align:left;" | 30 {{rl|Incense}}<br />30 {{rl|Tea}}<br />30 {{rl|Oil}}<br />30 {{rl|Resin}}
| 15 {{rl|Amber}}<br />06 {{rl|Copper Bars}}<br />06 {{rl|Crystalized Dew}}
|-
|-
| colspan="2" style="" | Working Effects:
| colspan="2" | Working Effects:
| colspan="2" style="" | Working Effects:
| colspan="2" | Working Effects:
|- style="font-weight:normal; text-align:center;"
|- style="font-weight:normal;"
| colspan="2" | -6 Global [[Resolve]] for every 10 {{rl|Amber}} in Warehouse.
| colspan="2" | -12 {{Species link|Humans}} [[Resolve]].
| colspan="2" | -
| colspan="2" | -
|}
|}


===Fuming Machinery===
==== Fallen Lizards Hunters ====
[[File:FumingMachineryLong.png|center]]
 
''<center>Old Rainpunk machinery left unsupervised. Unstable rainwater fumes fill the area.</center>''
[[File:FallenLizardHuntersLong.png|center]]
''<center>A group of fallen Lizard hunters... The sight causes unrest amongst the Lizard population.</center>''
 
{| class="wikitable" style="font-weight:bold; text-align:center; vertical-align:middle;width:100%;"
{| class="wikitable" style="font-weight:bold; text-align:center; vertical-align:middle;width:100%;"
! colspan="2" style="width:37.5%;"| Tear Down
|-
! rowspan="2" colspan="2" | Threats:<br />09:50
! colspan="2" style="width:33.33%;"| Rob the Dead [[File:FlatIcon Corr.png|32px]] Corruption
! colspan="2" style="width:37.5%;"| Fix
! rowspan="2" colspan="2" | Threats:<br />10:24
|- style=""
! colspan="2" style="width:33.33%;"| Pay for the Funeral [[File:FlatIcon Emp.png|32px]] Empathy
|-
| colspan="2" | Rewards:
| colspan="2" | Rewards:
| colspan="2" | Rewards:
| colspan="2" | Rewards:
|- style="font-weight:normal;"
|- style="font-weight:normal;"
| colspan="2" style="text-align:left;" | Chance of [[Cornerstone]] / [[Perk]] or 30 - 40 [[Goods]]<br />Chance of [[Cornerstone]] / [[Perk]] or 30 - 40 [[Goods]]<br />15 - 40 [[Goods]]
| colspan="2" style="text-align:left;" | [[Cornerstone]] / [[Perk]] or 5 - 30 [[Goods]]<br />[[Cornerstone]] / [[Perk]] or 5 - 30 [[Goods]]<br />5 - 30 [[Goods]]<br />Chance of 3 {{rl|Ancient Tablet}}s
| colspan="2" | Destroys Deposits, Fields and Villagers in 5 field radius.
| colspan="2" | Spawns at least 2 [[#Blood Flower | Blood Flower]]s
| colspan="2" | Aesthetics Building
| colspan="2" | 0.5 [[File:Reppoint.png|32px]] [[Reputation]] Point
|- style=""
|-
| colspan="2" | Options:
| colspan="2" | Options:
| colspan="2" | Solve Time:
| colspan="2" | Solve Time:
| Requirement:
| Options:
| Options:
| Options:
|- style="font-weight:normal;"
|- style="font-weight:normal; text-align:left;"
| colspan="2" | -
| style="text-align:left;" | 24 {{rl|Planks}}<br />12 {{rl|Fabric}}<br />12 {{rl|Bricks}}
| rowspan="3" colspan="2" | ≤ Prestige 8<br />05:00<br /><br />≥ Prestige 9 <br />07:28
| style="text-align:left;" | 24 {{rl|Drizzle Water}}<br />30 {{rl|Clearance Water}}<br />30 {{rl|Storm Water}}
| style="text-align:center; vertical-align:middle;" | 15 {{rl|Amber}}
| rowspan="3" colspan="2" style="text-align:center;" |≤ Prestige 8<br />03:30<br /><br />≥ Prestige 9 <br />05:15
| style="text-align:left;" | 30 {{rl|Incense}}<br />30 {{rl|Tea}}<br />30 {{rl|Oil}}<br />30 {{rl|Resin}}
| 12 {{rl|Tools}}<br />30 {{rl|Pipes}}<br />60 {{rl|Oil}}<br />09 {{rl|Parts}}<br />03 {{rl|Wildfire Essence}}
| 30 {{rl|Barrels}}<br />30 {{rl|Waterskins}}<br />30 {{rl|Pottery}}
|-
|-
| colspan="2" style="" | Working Effects:
| colspan="2" | Working Effects:
| colspan="2" style="" | Working Effects:
| colspan="2" | Working Effects:
|- style="font-weight:normal;"
|- style="font-weight:normal;"
| colspan="2" | -
| colspan="2" | -12 {{Species link|Lizards}} [[Resolve]].
| colspan="2" | -
| colspan="2" | -
|}
|}


=== Harmony Spirit Altar ===
==== Fishmen Cave ====
[[File:HarmonySpiritAltarLong.png|center]]
[[File:FishmenCaveLong.png|center]]
''<center>An old altar found in the wilds. The ancient language carved into the stone proclaims:<br /> "Light a fire at the altar to gain the blessing of the Spirit of Harmony"</center>''
''<center>It looks abandoned, but what if it's not? A terrible fishy smell comes from within.</center>''


{| class="wikitable" style="font-weight:bold; text-align:center; vertical-align:middle;width:100%;"
{| class="wikitable" style="font-weight:bold; text-align:center; vertical-align:middle;width:100%"
! colspan="2" style="width:37.5%;| Burn Down [[File:FlatIcon Loy.png|32px]] Loyalty
! colspan="2" style="width:37.5%;"|Bribe [[File:FlatIcon Corr.png|32px]] Corruption
! rowspan="2" colspan="2" | Threats:<br />13:00
! rowspan="2" colspan="2" | Threats:<br />13:00
! colspan="2" style="width:37.5%;"| Calm Spirits [[File:FlatIcon Emp.png|32px]] Empathy
! colspan="2" style="width:37.5%;|Chase Away [[File:FlatIcon Loy.png|32px]] Loyalty
|- style=""
|- style=""
| colspan="2" | Rewards:
| colspan="2" | Rewards:
| colspan="2" | Rewards:
| colspan="2" | Rewards:
|- style="font-weight:normal;"
|- style="font-weight:normal;"
| colspan="2" style="text-align:left;" | 2 - 30 [[Goods]]<br />2 - 30 [[Goods]]<br />Chance of 2 {{rl|Ancient Tablet}}s
| colspan="2" style="text-align:left;" | Chance of [[Cornerstone]] / [[Perk]] or 30 - 40 [[Goods]]<br />30 - 40 [[Goods]]<br />30 - 40 [[Goods]]<br />Chance of 5 {{rl|Ancient Tablet}}s
| colspan="2" | -5 Global [[Resolve]]<br />1 [[File:Impatience.png|32px]] [[Impatience]] Point
| colspan="2" | Spawns 3 Fishmen Totems<br />1 [[File:Impatience.png|32px]] [[Impatience]] Point
| colspan="2" | Harmony Building<br />+2 [[Resolve]] for each unique Service Building<br />Counts as 9 decoration of its type
| colspan="2" | 1 [[File:Reppoint.png|32px]] [[Reputation]] Point<br />20 {{rl|Amber}}
|- style=""
|- style=""
| Requirement:
| Options:
| colspan="2" | Solve Time:
| colspan="2" | Options:
| colspan="2" | Options:
| colspan="2" | Solve Time:
|- style="font-weight:normal;"
| Options:
| Requirement:
|- style="font-weight:normal; text-align:left;"
| colspan="2" | 15 {{rl|Oil}}<br />15 {{rl|Coal}}<br />15 {{rl|Sea Marrow}}<br />24 {{rl|Planks}}
| rowspan="3" colspan="2" style="text-align:center;" | ≤ Prestige 8<br />05:00<br /><br />≥ Prestige 9 <br />07:28
| 30 {{rl|Incense}}<br />30 {{rl|Scrolls}}<br />30 {{rl|Tea}}<br />30 {{rl|Oil}}<br />30 {{rl|Resin}}
| 15 {{rl|Amber}}
| 15 {{rl|Amber}}
| style="text-align:left;" | 30 {{rl|Jerky}}<br />30 {{rl|Skewers}}<br />30 {{rl|Pie}}<br />30 {{rl|Ale}}
| rowspan="3" colspan="2" |≤ Prestige 8<br />05:00<br /><br />≥ Prestige 9 <br />07:28
| colspan="2" style="text-align:left;" | 30 {{rl|Training Gear}}<br />15 {{rl|Tools}}<br />45 {{rl|Stone}}
|-
|-
| colspan="2" style="" | Working Effects:
| colspan="2" style="" | Working Effects:
| colspan="2" style="" | Working Effects:
| colspan="2" style="" | Working Effects:
|- style="font-weight:normal;"
|- style="font-weight:normal;"
| colspan="2" | [[Resolve]] drops 500% faster.
| colspan="2" | -
| colspan="2" | -
| colspan="2" | Spawns 1 Fishmen Totem every 60 seconds.
|}
|}


=== Hidden Trader Cemetery ===
==== Fishmen Totem ====
[[File:HiddenTraderCemeteryLong.png|center]]
[[File:FishmenTotemLong.png|center]]
''<center>A cemetery full of traders killed by desperate viceroys. What drove them to commit such heinous crimes? Was it out of greed, or necessity?"</center>''
''<center>A sinister structure made out of bones. Smells like Fishmen magic.</center>''


{| class="wikitable" style="font-weight:bold; text-align:center; vertical-align:middle; width:100%;"
[[File:FishmenTotemThreat.png|32px|left]]Increases [[Hostility]] by 60 Points. 1:20 to solve pre-p9. 2:00 to solve p9+.
! colspan="2" style="width:37.5%;"| Burn Down [[File:FlatIcon Corr.png|32px]] Corruption
 
! rowspan="2" colspan="2" | Threats:<br />13:00
==== Forgotten Temple Of The Sun ====
! colspan="2" style="width:37.5%;"| Report [[File:FlatIcon Loy.png|32px]] Loyalty
[[File:ForgottenTempleoftheSun_long.png|center]]
|- style=""
''<center>Who would worship the sun in a world with so little sunlight?</center>''
{| class="wikitable" style="font-weight:bold; text-align:center; vertical-align:middle;width:100%;"
|-
! colspan="2" style="width:33.33%;"| Praise the Sun
! rowspan="2" colspan="2" | Threats:<br />07:48
! colspan="2" style="width:33.33%;"| Excavate [[File:FlatIcon Loy.png|32px]] Loyalty
|-
| colspan="2" | Rewards:
| colspan="2" | Rewards:
| colspan="2" | Rewards:
| colspan="2" | Rewards:
|- style="font-weight:normal;"
|- style="font-weight:normal;"
| colspan="2" style="text-align:left;" | 3 - 40 Goods<br />3 - 40 Goods<br />[[Cornerstone]] / [[Perk]] or 5 - 30 [[Goods]]<br />[[Cornerstone]] / [[Perk]] or 5 - 30 [[Goods]]<br />Chance of {{rl|Ancient Tablet}}s
| colspan="2" style="text-align:left;" | [[Cornerstone]] / [[Perk]] or 5 - 35 [[Goods]]<br />5 - 35 [[Goods]]<br />5 - 35 [[Goods]]<br />Chance of 3 {{rl|Ancient Tablet}}s
| colspan="2" | -50% Value of Goods to Trader<br />1 [[File:Impatience.png|32px]] [[Impatience]] Point
| colspan="2" | Destroys all trade goods in the Warehouse (packs, amber, tablets)
| colspan="2" | 1 [[File:Reppoint.png|32px]] [[Reputation]] Point
| colspan="2" | 0.75 [[File:Reppoint.png|32px]] [[Reputation]] Point
|- style=""
|-
| colspan="2" | Options:
| colspan="2" | Options:
| colspan="2" | Solve Time:
| colspan="2" | Solve Time:
| Requirement:
| colspan="2" | Options:
| Requirement:
|- style="font-weight:normal; text-align:left;"
|- style="font-weight:normal; text-align:left;"
| colspan="2" | 15 {{rl|Oil}}<br />15 {{rl|Coal}}<br />15 {{rl|Sea Marrow}}<br />24 {{rl|Planks}}
| colspan="2" | 30 {{rl|Ale}}<br />30 {{rl|Wine}}<br />30 {{rl|Incense}}<br />30 {{rl|Oil}}<br />06 {{rl|Pack of Trade Goods}}<br />02 {{rl|Wildfire Essence}}
| rowspan="3" colspan="2" style="text-align:center;" | ≤ Prestige 8<br />05:00<br /><br />≥ Prestige 9 <br />07:28
| rowspan="3" colspan="2" style="text-align:center;" | ≤ Prestige 8<br />02:00<br /><br />≥ Prestige 9 <br />02:59
| 30 {{rl|Amber}}
| colspan="2" | 15 {{rl|Tools}}<br />15 {{rl|Pack of Building Materials}}
| 15 {{rl|Pack of Provisions}}
|-
|-
| colspan="2" style="" | Working Effects:
| colspan="2" | Working Effects:
| colspan="2" style="" | Working Effects:
| colspan="2" | Working Effects:
|- style="font-weight:normal;"
|- style="font-weight:normal;"
| colspan="2" | Gain 60 [[Hostility]] every 60 seconds
| colspan="2" | -
| colspan="2" | -
| colspan="2" | -
|}
|}


===Large Destroyed Caravan===
==== Forsaken Crypt ====
[[File:LargeDestroyedCaravanLong.png|center]]
[[File:ForsakenCryptLong.png|center]]
''<center>A destroyed caravan, stranded in the wilderness. There are drag marks leading deeper into the forest... What could have caused such mayhem?</center>''
''<center>The Forsaken Crypt hides a frustrated, poor spirit. This place seems to have been plundered a long time ago.</center>''
 
{| class="wikitable" style="font-weight:bold; text-align:center; vertical-align:middle;width:100%;"
{| class="wikitable" style="font-weight:bold; text-align:center; vertical-align:middle;width:100%;"
|-
! colspan="2" style="width:37.5%;"| Tear Down
! colspan="2" style="width:37.5%;"| Loot [[File:FlatIcon Corr.png|32px]] Corruption
! rowspan="2" colspan="2" | Threats:<br />13:00
! rowspan="2" colspan="2" | Threats:<br />13:00
! colspan="2" style="width:37.5%;"| Send to the Citadel [[File:FlatIcon Loy.png|32px]] Loyalty
! colspan="2" style="width:37.5%;"|Calm Spirits [[File:FlatIcon Emp.png|32px]] Empathy
|-
|- style=""
| colspan="2" style="" | Rewards:
| colspan="2" | Rewards:
| colspan="2" style="" | Rewards:
| colspan="2" | Rewards:
|- style="font-weight:normal;"
|- style="font-weight:normal;"
| colspan="2" | [[Cornerstone]] / [[Perk]] or 2 - 30 [[Goods]]<br />[[Cornerstone]] / [[Perk]] or 2 - 30 [[Goods]]<br />[[Cornerstone]] / [[Perk]] or 2 - 30 [[Goods]]<br />[[Cornerstone]] / [[Perk]] or 2 - 30 [[Goods]]<br />
| colspan="2" style="text-align:left;" | Chance of [[Cornerstone]] / [[Perk]] or 30 - 40 [[Goods]]<br />30 - 40 [[Goods]]<br />30 - 40 [[Goods]]<br />Chance of 3 {{rl|Ancient Tablet}}s
| colspan="2" | Trading and Trade Routes<br />Disabled For Current Settlement<br />1 [[File:Impatience.png|32px]] Point
| colspan="2" | Lose all {{rl|Wine}} and {{rl|Amber}}<br />1 [[File:Impatience.png|32px]] [[Impatience]] Point
| colspan="2" | 0.75 [[File:Reppoint.png|32px]] Point
| colspan="2" | 0.75 [[File:Reppoint.png|32px]] [[Reputation]] Point
|- style=""
|- style=""
| colspan="2" | Options:
| colspan="2" | Solve Time:
| Options:
| Options:
| Options:
| Options:
|- style="font-weight:normal; text-align:left;"
| colspan="2" | Solve Time:
| colspan="2" | 30 {{rl|Planks}}<br />15 {{rl|Fabric}}<br />15 {{rl|Bricks}}
| Requirements:
| rowspan="3" colspan="2" style="text-align:center;" | ≤ Prestige 8<br />05:00<br /><br />≥ Prestige 9 <br />07:28
| Requirements:
| 30 {{rl|Ale}}<br />30 {{rl|Wine}}<br />30 {{rl|Incense}}<br />30 {{rl|Tea}}<br />30 {{rl|Scrolls}}
|- style="font-weight:normal;"
| 15 {{rl|Amber}}<br />06 {{rl|Copper Bars}}<br />06 {{rl|Crystalized Dew}}
| -
| -
| rowspan="3" colspan="2" | ≤ Prestige 8<br />05:00<br /><br />≥ Prestige 9 <br />07:28
| 30 {{rl|Amber}}
| 15 {{rl|Pack of Provisions}}
|-
|-
| colspan="2" style="" | Working Effects:
| colspan="2" style="" | Working Effects:
| colspan="2" style="" | Working Effects:
| colspan="2" style="" | Working Effects:
|- style="font-weight:normal;"
|- style="font-weight:normal; text-align:center;"
| colspan="2" | -8 to Global [[Resolve]]
| colspan="2" | -6 Global [[Resolve]] for every 10 {{rl|Amber}} in Warehouse.
| colspan="2" | -
| colspan="2" | -
|}
|}


===Large Encampment===
==== Fuming Machinery ====
[[File:LargeEncampmentLong.png|center]]
[[File:FumingMachineryLong.png|center]]
''<center>A destroyed camp in the wilderness. There are still survivors in the area.</center>''
''<center>Old Rainpunk machinery left unsupervised. Unstable rainwater fumes fill the area.</center>''
{| class="wikitable" style="font-weight:bold; text-align:center; vertical-align:middle;width:100%;"
{| class="wikitable" style="font-weight:bold; text-align:center; vertical-align:middle;width:100%;"
|-
! colspan="2" style="width:37.5%;"| Tear Down
! colspan="2" style="width:37.5%;"| Welcome New People
! rowspan="2" colspan="2" | Threats:<br />09:50
! rowspan="2" colspan="2" | Threats:
! colspan="2" style="width:37.5%;"| Fix
! colspan="2" style="width:37.5%;"| Send to the Citadel
|- style=""
|-
| colspan="2" | Rewards:
| colspan="2" style="" | Rewards:
| colspan="2" | Rewards:
| colspan="2" style="" | Rewards:
|- style="font-weight:normal;"
|- style="font-weight:normal;"
| colspan="2" | 2 [[Villagers]]<br />2 [[Villagers]]
| colspan="2" style="text-align:left;" | Chance of [[Cornerstone]] / [[Perk]] or 30 - 40 [[Goods]]<br />Chance of [[Cornerstone]] / [[Perk]] or 30 - 40 [[Goods]]<br />15 - 40 [[Goods]]
| colspan="2" | -
| colspan="2" | Destroys Deposits, Fields and Villagers in 5 field radius.
| colspan="2" | 15 {{rl|Amber}}
| colspan="2" | Makeshift Extractor (4 <span style="color: {{PerkBlue}}">Aesthetics</span> decoration)<br/>10 {{rl|Clearance Water}} per minute<br/>+50 [[Rainwater]] capacity (all types)
|- style=""
|- style=""
| colspan="2" | Options:
| colspan="2" | Options:
| colspan="2" | Solve Time:
| colspan="2" | Solve Time:
| colspan="2" | Options:
| Options:
|- style="font-weight:normal;"
| Options:
| colspan="2" style="text-align:left;" | 24 {{rl|Vegetables}}<br />24 {{rl|Mushrooms}}<br />24 {{rl|Roots}}<br />24 {{rl|Berries}}
|- style="font-weight:normal; text-align:left;"
| rowspan="3" colspan="2" | ≤ Prestige 8<br />02:00<br /><br />≥ Prestige 9 <br />02:59
| style="text-align:left;" | 24 {{rl|Planks}}<br />12 {{rl|Fabric}}<br />12 {{rl|Bricks}}
| colspan="2" style="text-align:left;" | 24 {{rl|Eggs}}<br />24 {{rl|Insects}}<br />24 {{rl|Meat}}
| style="text-align:left;" | 24 {{rl|Storm Water}}<br />30 {{rl|Drizzle Water}}<br />30 {{rl|Clearance Water}}
| rowspan="3" colspan="2" style="text-align:center;" |≤ Prestige 8<br />03:30<br /><br />≥ Prestige 9 <br />05:15
| 12 {{rl|Tools}}<br />30 {{rl|Pipes}}<br />60 {{rl|Oil}}<br />09 {{rl|Parts}}<br />03 {{rl|Wildfire Essence}}
| 30 {{rl|Barrels}}<br />30 {{rl|Waterskins}}<br />30 {{rl|Pottery}}
|-
|-
| colspan="2" style="" | Working Effects:
| colspan="2" style="" | Working Effects:
Line 853: Line 863:
|}
|}


===Merchant Shipwreck===
==== Harmony Spirit Altar ====
[[File:MerchantshipLong.png|center]]
[[File:HarmonySpiritAltarLong.png|center]]
''<center>How powerful must the storm surge have been to carry this shattered wreck all the way here? Perhaps in the distant past, there was a sea here? It looks as if it’s been lying here for centuries. Strange voices can be heard coming from below deck...</center>''
''<center>An old altar found in the wilds. The ancient language carved into the stone proclaims:<br /> "Light a fire at the altar to gain the blessing of the Spirit of Harmony"</center>''


{| class="wikitable" style="font-weight:bold; text-align:center; vertical-align:middle;width:100%;"
{| class="wikitable" style="font-weight:bold; text-align:center; vertical-align:middle;width:100%;"
|-
! colspan="2" style="width:37.5%;| Burn Down [[File:FlatIcon Loy.png|32px]] Loyalty
! colspan="2" style="width:37.5%;"| Search the Upper Deck
! rowspan="2" colspan="2" | Threats:<br />13:00
! rowspan="2" colspan="2" | Threats:<br />13:00
! colspan="2" style="width:37.5%;"| Search the Lower Deck [[File:FlatIcon Loy.png|32px]] Loyalty
! colspan="2" style="width:37.5%;"| Calm Spirits [[File:FlatIcon Emp.png|32px]] Empathy
|-
|- style=""
| colspan="2" style="" | Rewards:
| colspan="2" | Rewards:
| colspan="2" style="" | Rewards:
| colspan="2" | Rewards:
|- style="font-weight:normal;"
|- style="font-weight:normal;"
| colspan="2" style="text-align:left;" | Chance of [[Cornerstone]] / [[Perk]] or 5 - 40 [[Goods]]<br />Chance of [[Cornerstone]] / [[Perk]] or 3 - 40 [[Goods]]<br />Chance of [[Cornerstone]] / [[Perk]] or 5 - 40 [[Goods]]<br />Chance of [[Cornerstone]] / [[Perk]] or 5 - 40 [[Goods]]<br />Chance of 5{{rl|Ancient Tablet}}s
| colspan="2" style="text-align:left;" | 2 - 30 [[Goods]]<br />2 - 30 [[Goods]]<br />Chance of 2 {{rl|Ancient Tablet}}s
| colspan="2" | Destroys random [[Cornerstone]] in your possesion.
| colspan="2" | -5 Global [[Resolve]]<br />1 [[File:Impatience.png|32px]] [[Impatience]] Point
| colspan="2" | 1 [[File:Reppoint.png|32px]] [[Reputation]] Point<br />30 {{rl|Amber}}
| colspan="2" | Converted Harmony Spirit Altar (9 <span style="color: yellow">Harmony</span> decoration)<br />+2 [[Resolve]] for each unique Service [[building]]
|- style=""
|-
| colspan="2" | Options:
| colspan="2" | Solve Time:
| Options:
| Options:
| Requirement:
| Requirement:
| colspan="2" | Solve Time:
|- style="font-weight:normal; text-align:left;"
| colspan="2" | Options:
| colspan="2" | 15 {{rl|Oil}}<br />15 {{rl|Coal}}<br />15 {{rl|Sea Marrow}}<br />24 {{rl|Planks}}
|- style="font-weight:normal;"
| rowspan="3" colspan="2" style="text-align:center;" | ≤ Prestige 8<br />05:00<br /><br />≥ Prestige 9 <br />07:28
| style="text-align:left;" | 30 {{rl|Planks}}<br />30 {{rl|Fabric}}<br />30 {{rl|Bricks}}
| 30 {{rl|Incense}}<br />30 {{rl|Scrolls}}<br />30 {{rl|Tea}}<br />30 {{rl|Oil}}<br />30 {{rl|Resin}}
| 30 {{rl|Coats}}
| style="text-align:center; vertical-align:middle;" | 15 {{rl|Amber}}
| rowspan="3" colspan="2" | ≤ Prestige 8<br />05:00<br /><br />≥ Prestige 9 <br />07:28
| colspan="2" style="text-align:left;" | 12 {{rl|Tools}}<br />30 {{rl|Pipes}}<br />09 {{rl|Parts}}
|-
|-
| colspan="2" style="" | Working Effects:
| colspan="2" style="" | Working Effects:
| colspan="2" style="" | Working Effects:
| colspan="2" style="" | Working Effects:
|- style="font-weight:normal;"
|- style="font-weight:normal;"
| colspan="2" | 0.5 [[File:Impatience.png|32px]] [[Impatience]] Point
| colspan="2" | [[Resolve]] drops 500% faster.
| colspan="2" | [[Hostility]] increased by 330 points.<br />Each ongoing [[Trade Route]] decreasees it by 40 points.
| colspan="2" | -
|}
|}


===Open Vault===
==== Hidden Trader Cemetery ====
[[File:OpenVaultLong.png|center]]
[[File:HiddenTraderCemeteryLong.png|center]]
''<center>An open entrance to an ancient dungeon. Strange sounds can be heard coming from inside..</center>''
''<center>A cemetery full of traders killed by desperate viceroys. What drove them to commit such heinous crimes? Was it out of greed, or necessity?"</center>''
{| class="wikitable" style="font-weight:bold; text-align:center; vertical align:middle;width:100%;"
 
|-
{| class="wikitable" style="font-weight:bold; text-align:center; vertical-align:middle; width:100%;"
! colspan="2" style="width:37.5%;"| Perform Ritual [[File:FlatIcon Corr.png|32px]] Corruption
! colspan="2" style="width:37.5%;"| Burn Down [[File:FlatIcon Corr.png|32px]] Corruption
! rowspan="2" colspan="2" | Threats:<br />13:00
! rowspan="2" colspan="2" | Threats:<br />13:00
! colspan="2" style="width:37.5%;"| Bury the Entrance[[File:FlatIcon Loy.png|32px]] Loyalty
! colspan="2" style="width:37.5%;"| Report [[File:FlatIcon Loy.png|32px]] Loyalty
|-
|- style=""
| colspan="2" style="" | Rewards:
| colspan="2" | Rewards:
| colspan="2" style="" | Rewards:
| colspan="2" | Rewards:
|- style="font-weight:normal;"
|- style="font-weight:normal;"
| colspan="2" style="text-align:left;" | Chance of [[Cornerstone]] / [[Perk]] or 5 - 40 [[Goods]]<br />5 - 40 [[Goods]]<br />5 - 40 [[Goods]]<br />Chance of 3{{rl|Ancient Tablet}}s
| colspan="2" style="text-align:left;" | 3 - 40 Goods<br />3 - 40 Goods<br />[[Cornerstone]] / [[Perk]] or 5 - 30 [[Goods]]<br />[[Cornerstone]] / [[Perk]] or 5 - 30 [[Goods]]<br />Chance of 5 {{rl|Ancient Tablet}}s
| colspan="2" | Kills all [[Villagers]] within 20 field radius.
| colspan="2" | -50% Value of Goods to Trader<br />1 [[File:Impatience.png|32px]] [[Impatience]] Point
| colspan="2" | 0.5 [[File:Reppoint.png|32px]] [[Reputation]] Point<br />15 {{rl|Amber}}
| colspan="2" | 1 [[File:Reppoint.png|32px]] [[Reputation]] Point
|- style=""
|- style=""
| colspan="2" | Options:
| colspan="2" | Options:
| colspan="2" | Solve Time:
| colspan="2" | Solve Time:
| colspan="2" | Options:
| Requirement:
|- style="font-weight:normal;"
| Requirement:
| colspan="2" style="text-align:left;" | 10 {{rl|Incense}}<br />10 {{rl|Scrolls}}<br />10 {{rl|Tea}}<br />10 {{rl|Oil}}<br />10 {{rl|Resin}}
|- style="font-weight:normal; text-align:left;"
| rowspan="3" colspan="2" | ≤ Prestige 8<br />05:00<br /><br />≥ Prestige 9 <br />07:28
| colspan="2" | 15 {{rl|Oil}}<br />15 {{rl|Coal}}<br />15 {{rl|Sea Marrow}}<br />24 {{rl|Planks}}
| colspan="2" style="text-align:left;" | 10 {{rl|Planks}}<br />05 {{rl|Fabric}}<br />05 {{rl|Bricks}}
| rowspan="3" colspan="2" style="text-align:center;" | ≤ Prestige 8<br />05:00<br /><br />≥ Prestige 9 <br />07:28
| style="text-align:center; vertical-align:middle;" | 30 {{rl|Amber}}
| style="text-align:center; vertical-align:middle;" | 15 {{rl|Pack of Provisions}}
|-
|-
| colspan="2" style="" | Working Effects:
| colspan="2" style="" | Working Effects:
| colspan="2" style="" | Working Effects:
| colspan="2" style="" | Working Effects:
|- style="font-weight:normal;"
|- style="font-weight:normal;"
| colspan="2" | +300 [[Hostility]] Points.
| colspan="2" | Gain 60 [[Hostility]] every 60 seconds.
| colspan="2" | All Camp Workers get -12 [[Resolve]]
| colspan="2" | -
|}
|}


=== Petrified Tree ===
==== Large Destroyed Caravan ====
[[File:PetrifiedTreeLong.png|center]]
[[File:LargeDestroyedCaravanLong.png|center]]
''<center>A strange tree that’s been turned to stone by the rain. It's radiating its sickness to the other trees around it.</center>''
''<center>A destroyed caravan, stranded in the wilderness. There are drag marks leading deeper into the forest... What could have caused such mayhem?</center>''
{| class="wikitable" style="font-weight:bold; text-align:center; vertical-align:middle;width:100%;"
{| class="wikitable" style="font-weight:bold; text-align:center; vertical-align:middle;width:100%;"
|-
|-
! colspan="2" style="width:37.5%;"| Cut Down
! colspan="2" style="width:37.5%;"| Loot [[File:FlatIcon Corr.png|32px]] Corruption
! rowspan="2" colspan="2" | Threats:<br />13:00
! rowspan="2" colspan="2" | Threats:<br />13:00
! colspan="2" style="width:37.5%;"| Heal [[File:FlatIcon Emp.png|32px]] Empathy
! colspan="2" style="width:37.5%;"| Send to the Citadel [[File:FlatIcon Loy.png|32px]] Loyalty
|-
|-
| colspan="2" style="" | Rewards:
| colspan="2" style="" | Rewards:
| colspan="2" style="" | Rewards:
| colspan="2" style="" | Rewards:
|- style="font-weight:normal;"
|- style="font-weight:normal;"
| colspan="2" style="text-align:left;" | Chance of [[Cornerstone]] / [[Perk]] or 5 - 40 [[Goods]]<br />Chance of [[Cornerstone]] / [[Perk]] or 5 - 40 [[Goods]]<br/> Chance of 3{{rl|Ancient Tablet}}s
| colspan="2" style="text-align:left;" | [[Cornerstone]] / [[Perk]] or 2 - 30 [[Goods]]<br />[[Cornerstone]] / [[Perk]] or 2 - 30 [[Goods]]<br />[[Cornerstone]] / [[Perk]] or 2 - 30 [[Goods]]<br />[[Cornerstone]] / [[Perk]] or 2 - 30 [[Goods]]<br />
| colspan="2" | Destroys all stored <br />{{rl|Planks}} and {{rl|Wood}}
| colspan="2" | [[Trade Routes]] and [[Trading]] disabled for this settlement.<br />1 [[File:Impatience.png|32px]] [[Impatience]] Point
| colspan="2" | 0.5 [[File:Reppoint.png|32px]] [[Reputation]] Point<br />15 {{rl|Amber}}
| colspan="2" | 0.75 [[File:Reppoint.png|32px]] [[Reputation]] Point
|- style=""
|- style=""
| colspan="2" | Options:
| Options:
| Options:
| colspan="2" | Solve Time:
| colspan="2" | Solve Time:
| colspan="2" | Options:
| Requirement:
| Requirement:
|- style="font-weight:normal;"
|- style="font-weight:normal;"
| colspan="2" | -
| -
| rowspan="3" colspan="2" | ≤ Prestige 8<br />05:00<br /><br />≥ Prestige 9 <br />07:28
| -
| colspan="2" style="text-align:left;" | 30 {{rl|Incense}}<br />30 {{rl|Tea}}<br />45 {{rl|Herbs}}
| rowspan="3" colspan="2" | ≤ Prestige 8<br />05:00<br /><br />≥ Prestige 9 <br />07:28
| 30 {{rl|Amber}}
| 15 {{rl|Pack of Provisions}}
|-
|-
| colspan="2" style="" | Working Effects:
| colspan="2" style="" | Working Effects:
| colspan="2" style="" | Working Effects:
| colspan="2" style="" | Working Effects:
|- style="font-weight:normal;"
|- style="font-weight:normal;"
| colspan="2" | All Houses have -1 Inhabitant.<br />Tree felling is 50% slower.
| colspan="2" | -8 to Global [[Resolve]].
| colspan="2" | -
| colspan="2" | -
|}
|}


=== Small Destroyed Caravan ===
==== Large Encampment ====
[[File:SmallDestroyedCaravanLong.png|center]]
[[File:LargeEncampmentLong.png|center]]
''<center>A strange place filled with gravestones inscribed in an ancient, long forgotten language. Found in Dangerous [[Glades]]</center>''
''<center>A destroyed camp in the wilderness. There are still survivors in the area.</center>''
{| class="wikitable" style="font-weight:bold; text-align:center; vertical-align:middle;width:100%;"
{| class="wikitable" style="font-weight:bold; text-align:center; vertical-align:middle;width:100%;"
|-
|-
! colspan="2" style="width:37.5%;| Loot [[File:FlatIcon Corr.png|32px]] Corruption
! colspan="2" style="width:37.5%;"| Welcome New People
! rowspan="2" colspan="2" | Threats:<br />13:00
! rowspan="2" colspan="2" | Threats:
! colspan="2" style="width:37.5%;| Send to the Citadel [[File:FlatIcon Loy.png|32px]] Loyalty
! colspan="2" style="width:37.5%;"| Send to the Citadel
|-
|-
| colspan="2" style="" | Rewards:
| colspan="2" style="" | Rewards:
| colspan="2" style="" | Rewards:
| colspan="2" style="" | Rewards:
|- style="font-weight:normal;"
|- style="font-weight:normal;"
| colspan="2" style="text-align:left;" | [[Cornerstone]] / [[Perk]] or 2 - 30 [[Goods]]<br />5 - 30 [[Goods]]<br />Chance of 1 {{rl|Ancient Tablet}}s
| colspan="2" | 4-6 [[Villagers]]
| colspan="2" | [[Trade Routes]] and [[Trading]] disabled for this settlement.<br />1 [[File:Impatience.png|32px]] [[Impatience]] Point
| colspan="2" | -
| colspan="2" | 0.5 [[File:Reppoint.png|32px]] [[Reputation]] Point
| colspan="2" | 15 {{rl|Amber}}
|- style=""
|- style=""
| colspan="2" | Options:
| colspan="2" | Options:
| colspan="2" | Solve Time:
| colspan="2" | Solve Time:
| colspan="2" | Requirements:
| colspan="2" | Options:
|- style="font-weight:normal;"
|- style="font-weight:normal;"
| colspan="2" | -
| colspan="2" style="text-align:left;" | 24 {{rl|Vegetables}}<br />24 {{rl|Mushrooms}}<br />24 {{rl|Roots}}<br />24 {{rl|Berries}}
| rowspan="3" colspan="2" |  ≤ Prestige 8<br />05:00<br /><br />≥ Prestige 9 <br />07:28
| rowspan="3" colspan="2" |  ≤ Prestige 8<br />02:00<br /><br />≥ Prestige 9 <br />02:59
| colspan="2" style="text-align:left;" | 15 {{rl|Amber}}<br />09 {{rl|Pack of Provisions}}
| colspan="2" style="text-align:left;" | 24 {{rl|Eggs}}<br />24 {{rl|Insects}}<br />24 {{rl|Meat}}
|-
|-
| colspan="2" style="" | Working Effects:
| colspan="2" style="" | Working Effects:
| colspan="2" style="" | Working Effects:
| colspan="2" style="" | Working Effects:
|- style="font-weight:normal;"
|- style="font-weight:normal;"
| colspan="2" | -6 to Global [[Resolve]]
| colspan="2" | -
| colspan="2" | -
| colspan="2" | -
|}
|}


===Rain Spirit Totem===
==== Merchant Shipwreck ====
[[File:RainSpiritTotemLong.png|center]]
[[File:MerchantshipLong.png|center]]
''<center>A totem built by the Fishmen. It seems to have affected the weather, making the rain heavier.</center>''
''<center>How powerful must the storm surge have been to carry this shattered wreck all the way here? Perhaps in the distant past, there was a sea here? It looks as if it’s been lying here for centuries. Strange voices can be heard coming from below deck...</center>''
 
{| class="wikitable" style="font-weight:bold; text-align:center; vertical-align:middle;width:100%;"
{| class="wikitable" style="font-weight:bold; text-align:center; vertical-align:middle;width:100%;"
|-
|-
! colspan="2" style="width:37.5%;"| Burn Down
! colspan="2" style="width:37.5%;"| Search the Upper Deck
! rowspan="2" colspan="2" | Threats:<br />13:00
! rowspan="2" colspan="2" | Threats:<br />13:00
! colspan="2" style="width:37.5%;"| Perform Ritual [[File:FlatIcon Corr.png|32px]] Corruption
! colspan="2" style="width:37.5%;"| Search the Lower Deck [[File:FlatIcon Loy.png|32px]] Loyalty
|-
|-
| colspan="2" style="" | Rewards:
| colspan="2" style="" | Rewards:
| colspan="2" style="" | Rewards:
| colspan="2" style="" | Rewards:
|- style="font-weight:normal;"
|- style="font-weight:normal;"
| colspan="2" style="text-align:left;" | Chance of [[Cornerstone]] / [[Perk]] or 5 - 40 [[Goods]]<br />5 - 40 [[Goods]]<br />Chance of 3{{rl|Ancient Tablet}}s
| colspan="2" style="text-align:left;" | Chance of [[Cornerstone]] / [[Perk]] or 5 - 40 [[Goods]]<br />Chance of [[Cornerstone]] / [[Perk]] or 3 - 40 [[Goods]]<br />Chance of [[Cornerstone]] / [[Perk]] or 5 - 40 [[Goods]]<br />Chance of [[Cornerstone]] / [[Perk]] or 5 - 40 [[Goods]]<br />Chance of 5 {{rl|Ancient Tablet}}s
| colspan="2" | Destroys all roads in Settlement.<br />[[Villagers]] move 30% slower.
| colspan="2" | Destroys random [[Cornerstone]] in your possesion.
| colspan="2" | Converted Rain Spirit Totem (4 Harmony)<br />-50 [[Hostility]] Points<br /><br />
| colspan="2" | 1 [[File:Reppoint.png|32px]] [[Reputation]] Point<br />30 {{rl|Amber}}
|- style=""
|- style=""
| colspan="2" | Options:
| Options:
| Requirement:
| colspan="2" | Solve Time:
| colspan="2" | Solve Time:
| colspan="2" | Options:
| colspan="2" | Options:
|- style="font-weight:normal;"
|- style="font-weight:normal;"
| colspan="2" style="text-align:left;" | 15 {{rl|Oil}}<br />15 {{rl|Coal}}<br />15 {{rl|Sea Marrow}}<br />24 {{rl|Planks}}
| style="text-align:left;" | 24 {{rl|Planks}}<br />15 {{rl|Fabric}}<br />15 {{rl|Bricks}}
| 24 {{rl|Coats}}
| rowspan="3" colspan="2" |  ≤ Prestige 8<br />05:00<br /><br />≥ Prestige 9 <br />07:28
| rowspan="3" colspan="2" |  ≤ Prestige 8<br />05:00<br /><br />≥ Prestige 9 <br />07:28
| colspan="2" style="text-align:left;" | 30 {{rl|Incense}}<br />30 {{rl|Scrolls}}<br />30 {{rl|Tea}}<br />30 {{rl|Oil}}<br />30 {{rl|Resin}}
| colspan="2" style="text-align:left;" | 12 {{rl|Tools}}<br />30 {{rl|Pipes}}<br />09 {{rl|Parts}}
|-
|-
| colspan="2" style="" | Working Effects:
| colspan="2" style="" | Working Effects:
| colspan="2" style="" | Working Effects:
| colspan="2" style="" | Working Effects:
|- style="font-weight:normal;"
|- style="font-weight:normal;"
| colspan="2" | -
| colspan="2" | 0.5 [[File:Impatience.png|32px]] [[Impatience]] Point.
| colspan="2" | +300 [[Hostility]] Points.
| colspan="2" | [[Hostility]] increased by 330 points.<br />Each ongoing [[Trade Route]] decreasees it by 40 points.
|}
|}


===Stonetooth Termite Burrow===
==== Open Vault ====
[[File:StonetoothTermiteBurrowLong.png|center]]
[[File:OpenVaultLong.png|center]]
''<center>Nothing can stop a hungry stonetooth termite swarm from feeding. Destroys all stored building materials (bricks, fabric, planks).</center>''
''<center>An open entrance to an ancient dungeon. Strange sounds can be heard coming from inside..</center>''
{| class="wikitable" style="font-weight:bold; text-align:center; vertical-align:middle;width:100%;"
{| class="wikitable" style="font-weight:bold; text-align:center; vertical align:middle;width:100%;"
|-
|-
! colspan="2" style="width:37.5%;"| Burn Down
! colspan="2" style="width:37.5%;"| Perform Ritual [[File:FlatIcon Corr.png|32px]] Corruption
! rowspan="2" colspan="2" | Threats:<br />13:00
! rowspan="2" colspan="2" | Threats:<br />13:00
! colspan="2" style="width:37.5%;"| Tame [[File:FlatIcon Emp.png|32px]] Empathy
! colspan="2" style="width:37.5%;"| Bury the Entrance [[File:FlatIcon Loy.png|32px]] Loyalty
|-
|-
| colspan="2" style="" | Rewards:
| colspan="2" style="" | Rewards:
| colspan="2" style="" | Rewards:
| colspan="2" style="" | Rewards:
|- style="font-weight:normal;"
|- style="font-weight:normal;"
| colspan="2" style="text-align:left;" | Chance of [[Cornerstone]] / [[Perk]] or 5 - 40 [[Goods]]<br />5 - 40 [[Goods]]<br />5 - 40 [[Goods]]<br />Chance of 2{{rl|Ancient Tablet}}s
| colspan="2" style="text-align:left;" | Chance of [[Cornerstone]] / [[Perk]] or 5 - 40 [[Goods]]<br />5 - 40 [[Goods]]<br />5 - 40 [[Goods]]<br />Chance of 3 {{rl|Ancient Tablet}}s
| colspan="2" | Destroys all stored [[Building Materials]]<br />{{rl|Fabric}} | {{rl|Bricks}} | {{rl|Planks}}
| colspan="2" | Kills all [[Villagers]] within 20 field radius.
| colspan="2" | Termite Nest (4 Harmony)<br />5 {{rl|Insects}} a minute.
| colspan="2" | 0.75 [[File:Reppoint.png|32px]] [[Reputation]] Point
|- style=""
|- style=""
| colspan="2" | Options:
| colspan="2" | Options:
Line 1,031: Line 1,049:
| colspan="2" | Options:
| colspan="2" | Options:
|- style="font-weight:normal;"
|- style="font-weight:normal;"
| colspan="2" style="text-align:left;" | 15 {{rl|Oil}}<br />15 {{rl|Coal}}<br />15 {{rl|Sea Marrow}}<br />24 {{rl|Planks}}
| colspan="2" style="text-align:left;" | 10 {{rl|Incense}}<br />10 {{rl|Scrolls}}<br />10 {{rl|Tea}}<br />10 {{rl|Oil}}<br />10 {{rl|Resin}}
| rowspan="3" colspan="2" |  ≤ Prestige 8<br />05:00<br /><br />≥ Prestige 9 <br />07:28
| rowspan="3" colspan="2" |  ≤ Prestige 8<br />05:00<br /><br />≥ Prestige 9 <br />07:28
| colspan="2" style="text-align:left;" | 12 {{rl|Tools}}<br />30 {{rl|Pipes}}<br />09 {{rl|Parts}}
| colspan="2" style="text-align:left;" | 10 {{rl|Planks}}<br />05 {{rl|Fabric}}<br />05 {{rl|Bricks}}
|-
|-
| colspan="2" style="" | Working Effects:
| colspan="2" style="" | Working Effects:
| colspan="2" style="" | Working Effects:
| colspan="2" style="" | Working Effects:
|- style="font-weight:normal;"
|- style="font-weight:normal;"
| colspan="2" | Harvesting and Planting are 50% Slower
| colspan="2" | +300 [[Hostility]] Points.
| colspan="2" | -5 to Global [[Resolve]]
| colspan="2" | All Camp Workers get -12 [[Resolve]].
|}
|}


===Totem of Denial===
==== Petrified Tree ====
[[File:TotemofDenialLong.png|center]]
[[File:PetrifiedTreeLong.png|center]]
''<center>A religious structure built by the Fishmen. It interferes with the Hearth in the center of the settlement.</center>''
''<center>A strange tree that’s been turned to stone by the rain. It's radiating its sickness to the other trees around it.</center>''
{| class="wikitable" style="font-weight:bold; text-align:center; vertical-align:middle;width:100%;"
{| class="wikitable" style="font-weight:bold; text-align:center; vertical-align:middle;width:100%;"
|-
|-
! colspan="2" style="width:37.5%;"| Burn Down
! colspan="2" style="width:37.5%;"| Cut Down
! rowspan="2" colspan="2" | Threats:<br />13:00
! rowspan="2" colspan="2" | Threats:<br />13:00
! colspan="2" style="width:37.5%;"| Perform Ritual [[File:FlatIcon Corr.png|32px]] Corruption
! colspan="2" style="width:37.5%;"| Heal [[File:FlatIcon Emp.png|32px]] Empathy
|-
|-
| colspan="2" style="" | Rewards:
| colspan="2" style="" | Rewards:
| colspan="2" style="" | Rewards:
| colspan="2" style="" | Rewards:
|- style="font-weight:normal;"
|- style="font-weight:normal;"
| colspan="2" style="text-align:left;" | Chance of [[Cornerstone]] / [[Perk]] or 5 - 40 [[Goods]]<br />5 - 40 [[Goods]]<br />Chance of 2{{rl|Ancient Tablet}}s
| colspan="2" style="text-align:left;" | Chance of [[Cornerstone]] / [[Perk]] or 5 - 40 [[Goods]]<br />Chance of [[Cornerstone]] / [[Perk]] or 5 - 40 [[Goods]]<br/> Chance of 3 {{rl|Ancient Tablet}}s
| colspan="2" style="text-align:left;" | +100% [[Storm Season]] duration.<br />-50% [[Drizzle Season]] duration.<br />-50% [[Clearance Season]] duration.<br />1 [[File:Impatience.png|32px]] [[Impatience]] Point
| colspan="2" | Destroys all stored <br />{{rl|Planks}} and {{rl|Wood}}
| colspan="2" | Converted Totem of Denial (4 Harmony)<br />+5 Global [[Resolve]].
| colspan="2" | 0.5 [[File:Reppoint.png|32px]] [[Reputation]] Point<br />15 {{rl|Amber}}
|- style=""
|- style=""
| colspan="2" | Options:
| colspan="2" | Options:
Line 1,062: Line 1,080:
| colspan="2" | Options:
| colspan="2" | Options:
|- style="font-weight:normal;"
|- style="font-weight:normal;"
| colspan="2" style="text-align:left;" | 15 {{rl|Oil}}<br />15 {{rl|Coal}}<br />15 {{rl|Sea Marrow}}<br />24 {{rl|Planks}}
| colspan="2" | -
| rowspan="3" colspan="2" | ≤ Prestige 8<br />05:00<br /><br />≥ Prestige 9 <br />07:28
| rowspan="3" colspan="2" | ≤ Prestige 8<br />05:00<br /><br />≥ Prestige 9 <br />07:28
| colspan="2" style="text-align:left;" | 30 {{rl|Ale}}<br />30 {{rl|Wine}}<br />30 {{rl|Incense}}<br />30 {{rl|Scrolls}}<br />30 {{rl|Tea}}<br />30 {{rl|Training Gear}}
| colspan="2" style="text-align:left;" | 30 {{rl|Incense}}<br />30 {{rl|Tea}}<br />45 {{rl|Herbs}}
|-
|-
| colspan="2" style="" | Working Effects:
| colspan="2" style="" | Working Effects:
| colspan="2" style="" | Working Effects:
| colspan="2" style="" | Working Effects:
|- style="font-weight:normal;"
|- style="font-weight:normal;"
| colspan="2" | All Houses have -1 Inhabitant.<br />Tree felling is 50% slower.
| colspan="2" | -
| colspan="2" | -
| colspan="2" | Cannot perform sacrifices in the Ancient [[Hearth]]
|}
|}


===Withered Tree===
==== River Kelpie ====
[[File:WitheredTreeLong.png|center]]
[[File:RiverKelpieLong.png|center]]
''<center>The once mighty tree has been deformed by the Blightrot living in its root system. The Blightrot poisons the tree's tissues, leading to its long-lasting degradation.</center>''
''<center>A legendary, shape-shifting aquatic spirit that lurks near water and mesmerizes travelers. It is that that whoever acquires the kelpie's bridle will be able to control it.</center>''
{| class="wikitable" style="font-weight:bold; text-align:center; vertical-align:middle;width:100%;"
{| class="wikitable" style="font-weight:bold; text-align:center; vertical-align:middle;width:100%;"
|-
|- style="font-weight:bold; text-align:center;"
! colspan="2" style="width:37.5%;"| Cut Down
! colspan="2" style="width:37.5%;"| Banish
! rowspan="2" colspan="2" | Threats:<br />13:00
! rowspan="2" colspan="2" | Threats:<br />13:00
! colspan="2" style="width:37.5%;"| Cleanse
! colspan="2" style="width:37.5%;"| Mount [[File:FlatIcon Loy.png|32px]] Loyalty
|- style="text-align:center;"
| colspan="2" | Rewards:
| colspan="2" | Rewards:
|-
|-
| colspan="2" style="" | Rewards:
| colspan="2" | A random [[Rainwater Geyser]] appears in its place.
| colspan="2" style="" | Rewards:
| colspan="2" | Kills 2 random [[villagers]]
|- style="font-weight:normal;"
| colspan="2" | 1 [[File:Reppoint.png|32px]] [[Reputation]] Point<br />20 {{rl|Amber}}
| colspan="2" style="text-align:left;" | Chance of [[Cornerstone]] / [[Perk]] or 5 - 40 [[Goods]]<br />5 - 40 [[Goods]]<br />5 - 40 [[Goods]]<br />5 - 40 [[Goods]]<br />Chance of 3{{rl|Ancient Tablet}}s
|- style="text-align:center;"
| colspan="2" style="text-align:center;" | [[Blightrot Cysts]] burns for 5 seconds longer.
| colspan="2" | 1 [[File:Reppoint.png|32px]] [[Reputation]] Point.<br />20 {{rl|Amber}}
|- style=""
| colspan="2" | Options:
| colspan="2" | Options:
| colspan="2" | Solve Time:
| colspan="2" | Solve Time:
| Options:
| colspan="2" | Options:
| Requirements:
|-
|- style="font-weight:normal;"
| colspan="2"style="text-align:left;"| 30 {{rl|Training Gear}}<br />15 {{rl|Tools}}<br />45 {{rl|Stone}}
| colspan="2" | -
| rowspan="3" colspan="2" | ≤ Prestige 8<br />05:00<br /><br />≥ Prestige 9 <br />07:28
| rowspan="3" colspan="2" | ≤ Prestige 8<br />05:00<br /><br />≥ Prestige 9 <br />07:28
| colspan="2" style="text-align:left;" | 24 {{rl|Grain}}<br />24 {{rl|Plant Fiber}}<br />24 {{rl|Roots}}<br />12 {{rl|Pack of Provisions}}
| style="text-align:left;" | 30 {{rl|Coats}} <br /> 06 {{rl|Copper Bars}} <br /> 06 {{rl|Crystalized Dew}} <br /> 30 {{rl|Reed}} <br />
|-
| style="text-align:left;" | 6 {{rl|Purging Fire}}
| colspan="2" style="text-align:center;" | Working Effects:
| colspan="2" style="text-align:center;" | Working Effects:
|-
|-
| colspan="2" style="" | Working Effects:
| colspan="2" style="" | Working Effects:
|- style="font-weight:normal;"
| colspan="2" | Spawns 1 Blightrot Cysts every 90 seconds for every 2 Dangerous Glade discovered. (The penalty is added retroactively)
| colspan="2" | -
| colspan="2" | -
| colspan="2" | Every 90 seconds two [[villagers]] will stop working until the event is resolved.
|}
|}


===Leaking Cauldron===
==== Small Destroyed Caravan ====
[[File:LeakingCauldronLong.png|center]]
[[File:SmallDestroyedCaravanLong.png|center]]
''<center>An old, broken piece of Rainpunk technology. It's contaminating the soil around it.</center>''
''<center>A strange place filled with gravestones inscribed in an ancient, long forgotten language. Found in Dangerous [[Glades]]</center>''
{| class="wikitable" style="font-weight:bold; text-align:center; vertical-align:middle;width:100%;"
{| class="wikitable" style="font-weight:bold; text-align:center; vertical-align:middle;width:100%;"
|-
|-
! colspan="2" style="width:37.5%;"| Burn Down
! colspan="2" style="width:37.5%;| Loot [[File:FlatIcon Corr.png|32px]] Corruption
! rowspan="2" colspan="2" | Threats:<br />13:00
! rowspan="2" colspan="2" | Threats:<br />13:00
! colspan="2" style="width:37.5%;"| Fix [[File:FlatIcon Emp.png|32px]] Empathy
! colspan="2" style="width:37.5%;| Send to the Citadel [[File:FlatIcon Loy.png|32px]] Loyalty
|-
|-
| colspan="2" style="" | Rewards:
| colspan="2" style="" | Rewards:
| colspan="2" style="" | Rewards:
| colspan="2" style="" | Rewards:
|- style="font-weight:normal;"
|- style="font-weight:normal;"
| colspan="2" style="text-align:left;" | Chance of [[Cornerstone]] / [[Perk]] or 5 - 40 [[Goods]]<br />5 - 40 [[Goods]]<br />5 - 40 [[Goods]]<br />Chance of 3{{rl|Ancient Tablet}}s
| colspan="2" style="text-align:left;" | [[Cornerstone]] / [[Perk]] or 2 - 30 [[Goods]]<br />5 - 30 [[Goods]]<br />Chance of 1 {{rl|Ancient Tablet}}s
| colspan="2" | Destroys all planted crops in fields.<br />-8 to Global [[Resolve]]
| colspan="2" | [[Trade Routes]] and [[Trading]] disabled for this settlement.<br />1 [[File:Impatience.png|32px]] [[Impatience]] Point
| colspan="2" | Spawns 10 -14 fields of [[Fertile Soil]] nearby.
| colspan="2" | 0.5 [[File:Reppoint.png|32px]] [[Reputation]] Point
|- style=""
|- style=""
| colspan="2" | Options:
| colspan="2" | Options:
| colspan="2" | Solve Time:
| colspan="2" | Solve Time:
| Options:
| Requirement:
| Options:
| Requirement:
|- style="font-weight:normal;"
|- style="font-weight:normal;"
| colspan="2" style="text-align:left;" | 15 {{rl|Oil}}<br />15 {{rl|Coal}}<br />15 {{rl|Sea Marrow}}<br />24 {{rl|Planks}}
| colspan="2" | -
| rowspan="3" colspan="2" | ≤ Prestige 8<br />05:00<br /><br />≥ Prestige 9 <br />07:28
| rowspan="3" colspan="2" |  ≤ Prestige 8<br />05:00<br /><br />≥ Prestige 9 <br />07:28
| style="text-align:left;" | 12 {{rl|Tools}}<br />30 {{rl|Pipes}}<br />60 {{rl|Oil}}<br />09 {{rl|Parts}}<br />03 {{rl|Wildfire Essence}}
| 15 {{rl|Amber}}
| style="text-align:left;" | 30 {{rl|Barrels}}<br />30 {{rl|Waterskins}}<br />30 {{rl|Pottery}}
| 9 {{rl|Pack of Provisions}}
|-
| colspan="2" style="" | Working Effects:
| colspan="2" style="" | Working Effects:
|- style="font-weight:normal;"
| colspan="2" | -6 to Global [[Resolve]].
| colspan="2" | -
|}
 
==== Rain Spirit Totem ====
[[File:RainSpiritTotemLong.png|center]]
''<center>A totem built by the Fishmen. It seems to have affected the weather, making the rain heavier.</center>''
{| class="wikitable" style="font-weight:bold; text-align:center; vertical-align:middle;width:100%;"
|-
! colspan="2" style="width:37.5%;"| Burn Down
! rowspan="2" colspan="2" | Threats:<br />13:00
! colspan="2" style="width:37.5%;"| Perform Ritual [[File:FlatIcon Corr.png|32px]] Corruption
|-
| colspan="2" style="" | Rewards:
| colspan="2" style="" | Rewards:
|- style="font-weight:normal;"
| colspan="2" style="text-align:left;" | Chance of [[Cornerstone]] / [[Perk]] or 5 - 40 [[Goods]]<br />5 - 40 [[Goods]]<br />Chance of 3 {{rl|Ancient Tablet}}s
| colspan="2" | Destroys all roads in Settlement.<br />[[Villagers]] move 30% slower.
| colspan="2" | Converted Rain Spirit Totem (4 <span style="color: yellow">Harmony</span> decoration)<br />-50 [[Hostility]] Points<br /><br />
|- style=""
| colspan="2" | Options:
| colspan="2" | Solve Time:
| colspan="2" | Options:
|- style="font-weight:normal;"
| colspan="2" style="text-align:left;" | 15 {{rl|Oil}}<br />15 {{rl|Coal}}<br />15 {{rl|Sea Marrow}}<br />24 {{rl|Planks}}
| rowspan="3" colspan="2" |  ≤ Prestige 8<br />05:00<br /><br />≥ Prestige 9 <br />07:28
| colspan="2" style="text-align:left;" | 30 {{rl|Incense}}<br />30 {{rl|Scrolls}}<br />30 {{rl|Tea}}<br />30 {{rl|Oil}}<br />30 {{rl|Resin}}
|-
| colspan="2" style="" | Working Effects:
| colspan="2" style="" | Working Effects:
|- style="font-weight:normal;"
| colspan="2" | -
| colspan="2" | +300 [[Hostility]] Points.
|}
 
==== Stonetooth Termite Burrow ====
[[File:StonetoothTermiteBurrowLong.png|center]]
''<center>Nothing can stop a hungry stonetooth termite swarm from feeding. Destroys all stored building materials (bricks, fabric, planks).</center>''
{| class="wikitable" style="font-weight:bold; text-align:center; vertical-align:middle;width:100%;"
|-
! colspan="2" style="width:37.5%;"| Burn Down
! rowspan="2" colspan="2" | Threats:<br />13:00
! colspan="2" style="width:37.5%;"| Tame [[File:FlatIcon Emp.png|32px]] Empathy
|-
| colspan="2" style="" | Rewards:
| colspan="2" style="" | Rewards:
|- style="font-weight:normal;"
| colspan="2" style="text-align:left;" | Chance of [[Cornerstone]] / [[Perk]] or 5 - 40 [[Goods]]<br />5 - 40 [[Goods]]<br />5 - 40 [[Goods]]<br />Chance of 2 {{rl|Ancient Tablet}}s
| colspan="2" | Destroys all stored [[Building Materials]]<br />{{rl|Fabric}} | {{rl|Bricks}} | {{rl|Planks}}
| colspan="2" | Termite Nest (4 <span style="color: yellow">Harmony</span> decoration)<br />5 {{rl|Insects}} per minute
|- style=""
| colspan="2" | Options:
| colspan="2" | Solve Time:
| colspan="2" | Options:
|- style="font-weight:normal;"
| colspan="2" style="text-align:left;" | 15 {{rl|Oil}}<br />15 {{rl|Coal}}<br />15 {{rl|Sea Marrow}}<br />24 {{rl|Planks}}
| rowspan="3" colspan="2" |  ≤ Prestige 8<br />05:00<br /><br />≥ Prestige 9 <br />07:28
| colspan="2" style="text-align:left;" | 12 {{rl|Tools}}<br />30 {{rl|Pipes}}<br />09 {{rl|Parts}}
|-
| colspan="2" style="" | Working Effects:
| colspan="2" style="" | Working Effects:
|- style="font-weight:normal;"
| colspan="2" | Harvesting and Planting are 50% slower.
| colspan="2" | -5 to Global [[Resolve]].
|}
 
==== Totem of Denial ====
[[File:TotemofDenialLong.png|center]]
''<center>A religious structure built by the Fishmen. It interferes with the Hearth in the center of the settlement.</center>''
{| class="wikitable" style="font-weight:bold; text-align:center; vertical-align:middle;width:100%;"
|-
! colspan="2" style="width:37.5%;"| Burn Down
! rowspan="2" colspan="2" | Threats:<br />13:00
! colspan="2" style="width:37.5%;"| Perform Ritual [[File:FlatIcon Corr.png|32px]] Corruption
|-
| colspan="2" style="" | Rewards:
| colspan="2" style="" | Rewards:
|- style="font-weight:normal;"
| colspan="2" style="text-align:left;" | Chance of [[Cornerstone]] / [[Perk]] or 5 - 40 [[Goods]]<br />5 - 40 [[Goods]]<br />Chance of 2 {{rl|Ancient Tablet}}s
| colspan="2" style="text-align:left;" | +100% [[Storm Season]] duration.<br />-50% [[Drizzle Season]] duration.<br />-50% [[Clearance Season]] duration.<br />1 [[File:Impatience.png|32px]] [[Impatience]] Point
| colspan="2" | Converted Totem of Denial (4 <span style="color: yellow">Harmony</span> decoration)<br />+3 Global [[Resolve]]
|- style=""
| colspan="2" | Options:
| colspan="2" | Solve Time:
| colspan="2" | Options:
|- style="font-weight:normal;"
| colspan="2" style="text-align:left;" | 15 {{rl|Oil}}<br />15 {{rl|Coal}}<br />15 {{rl|Sea Marrow}}<br />24 {{rl|Planks}}
| rowspan="3" colspan="2" | ≤ Prestige 8<br />05:00<br /><br />≥ Prestige 9 <br />07:28
| colspan="2" style="text-align:left;" | 30 {{rl|Ale}}<br />30 {{rl|Wine}}<br />30 {{rl|Incense}}<br />30 {{rl|Scrolls}}<br />30 {{rl|Tea}}<br />30 {{rl|Training Gear}}
|-
| colspan="2" style="" | Working Effects:
| colspan="2" style="" | Working Effects:
|- style="font-weight:normal;"
| colspan="2" | -
| colspan="2" | No [[Sacrificing]].
|}
 
==== Withered Tree ====
[[File:WitheredTreeLong.png|center]]
''<center>The once mighty tree has been deformed by the Blightrot living in its root system. The Blightrot poisons the tree's tissues, leading to its long-lasting degradation.</center>''
{| class="wikitable" style="font-weight:bold; text-align:center; vertical-align:middle;width:100%;"
|-
! colspan="2" style="width:37.5%;"| Cut Down
! rowspan="2" colspan="2" | Threats:<br />13:00
! colspan="2" style="width:37.5%;"| Cleanse
|-
| colspan="2" style="" | Rewards:
| colspan="2" style="" | Rewards:
|- style="font-weight:normal;"
| colspan="2" style="text-align:left;" | Chance of [[Cornerstone]] / [[Perk]] or 5 - 40 [[Goods]]<br />5 - 40 [[Goods]]<br />5 - 40 [[Goods]]<br />5 - 40 [[Goods]]<br />Chance of 3 {{rl|Ancient Tablet}}s
| colspan="2" style="text-align:center;" | [[Blightrot Cysts]] burn for 5 seconds longer.
| colspan="2" | 1 [[File:Reppoint.png|32px]] [[Reputation]] Point<br />20 {{rl|Amber}}
|- style=""
| colspan="2" | Options:
| colspan="2" | Solve Time:
| Requirement:
| Options:
|- style="font-weight:normal;"
| colspan="2" | -
| rowspan="3" colspan="2" | ≤ Prestige 8<br />05:00<br /><br />≥ Prestige 9 <br />07:28
| style="text-align:center; vertical-align:middle;" | 6 {{rl|Purging Fire}}
| style="text-align:left;" | 30 {{rl|Coats}} <br /> 06 {{rl|Copper Bars}} <br /> 06 {{rl|Crystalized Dew}} <br /> 30 {{rl|Reed}} <br />
|-
| colspan="2" style="" | Working Effects:
| colspan="2" style="" | Working Effects:
|- style="font-weight:normal;"
| colspan="2" | Spawns 1 [[Blightrot Cyst]] (2 at Prestige 11+) every 120 seconds for every 2 Dangerous or Forbidden Glades discovered. (The penalty is added retroactively)
| colspan="2" | -
|}
 
==== Leaking Cauldron ====
[[File:LeakingCauldronLong.png|center]]
''<center>An old, broken piece of Rainpunk technology. It's contaminating the soil around it.</center>''
{| class="wikitable" style="font-weight:bold; text-align:center; vertical-align:middle;width:100%;"
|-
! colspan="2" style="width:37.5%;"| Burn Down
! rowspan="2" colspan="2" | Threats:<br />13:00
! colspan="2" style="width:37.5%;"| Fix [[File:FlatIcon Emp.png|32px]] Empathy
|-
| colspan="2" style="" | Rewards:
| colspan="2" style="" | Rewards:
|- style="font-weight:normal;"
| colspan="2" style="text-align:left;" | Chance of [[Cornerstone]] / [[Perk]] or 5 - 40 [[Goods]]<br />5 - 40 [[Goods]]<br />5 - 40 [[Goods]]<br />Chance of 3 {{rl|Ancient Tablet}}s
| colspan="2" | Destroys all planted crops in fields.<br />-8 to Global [[Resolve]]
| colspan="2" | Spawns 10-14 fields of [[Fertile Soil]] nearby.
|- style=""
| colspan="2" | Options:
| colspan="2" | Solve Time:
| Options:
| Options:
|- style="font-weight:normal;"
| colspan="2" style="text-align:left;" | 15 {{rl|Oil}}<br />15 {{rl|Coal}}<br />15 {{rl|Sea Marrow}}<br />24 {{rl|Planks}}
| rowspan="3" colspan="2" | ≤ Prestige 8<br />05:00<br /><br />≥ Prestige 9 <br />07:28
| style="text-align:left;" | 12 {{rl|Tools}}<br />30 {{rl|Pipes}}<br />60 {{rl|Oil}}<br />09 {{rl|Parts}}<br />03 {{rl|Wildfire Essence}}
| style="text-align:left;" | 30 {{rl|Barrels}}<br />30 {{rl|Waterskins}}<br />30 {{rl|Pottery}}
|-
| colspan="2" style="" | Working Effects:
| colspan="2" style="" | Working Effects:
|- style="font-weight:normal;"
| colspan="2" | All food production is 90% slower.
| colspan="2" | -
|}
 
=== Forbidden Glade Events ===
==== Ancient Burial Site ====
[[File:AncientBurialSiteLong.png|center]]
''<center>A strange place filled with gravestones inscribed in an ancient, long forgotten language.</center>''
{| class="wikitable" style="font-weight:bold; text-align:center; vertical-align:middle;width:100%;"
|-
! colspan="2" style="width:37.5%;"| Calm Spirits [[File:FlatIcon Emp.png|32px]] Empathy
! rowspan="2" colspan="2" | Threats:<br />13:00
! colspan="2" style="width:37.5%;"| Excavate [[File:FlatIcon Loy.png|32px]] Loyalty
|-
| colspan="2" style="" | Rewards:
| colspan="2" style="" | Rewards:
|- style="font-weight:normal;"
| colspan="2" style="text-align:left;" | Chance of [[Cornerstone]] / [[Perk]] or 5- 40 [[Goods]]<br />Chance of [[Cornerstone]] / [[Perk]] or 3 - 40 [[Goods]]<br />5 - 40 [[Goods]]<br />5 - 40 [[Goods]]<br />Chance of 5 {{rl|Ancient Tablet}}s<br />
| colspan="2" | Spawns 6 [[#Blood Flower | Blood Flower]]s<br />
| colspan="2" | 1 [[File:Reppoint.png|32px]] [[Reputation]] Point
|- style=""
| colspan="2" | Options:
| colspan="2" | Solve Time:
| colspan="2" | Options:
|- style="font-weight:normal; text-align:left;"
| style="text-align:left;" | 60 {{rl|Pie}}<br />60 {{rl|Jerky}}<br />60 {{rl|Skewers}}<br />60 {{rl|Biscuits}}<br />60 {{rl|Pickled Goods}}
| style="text-align:left;" | 60 {{rl|Incense}}<br />60 {{rl|Tea}}<br />60 {{rl|Scrolls}}
| rowspan="3" colspan="2" style="text-align:center;" | ≤ Prestige 8<br />05:00<br /><br />≥ Prestige 9 <br />07:28
| colspan="2" | 15 {{rl|Tools}}<br />15 {{rl|Pack of Building Materials}}
|-
| colspan="2" style="" | Working Effects:
| colspan="2" style="" | Working Effects:
|- style="font-weight:normal;"
| colspan="2" | -
| colspan="2" | +15 [[Hostility]] for every 2 felled trees.
|}
 
==== Dark Gate ====
[[File:DarkGateLong.png|center]]
''<center>A strange monument of cyclopean proportions. Heavy storm clouds seem to be gathering around the settlement.</center>''
{| class="wikitable" style="font-weight:bold; text-align:center; vertical-align:middle;width:100%;"
|-
|-
| colspan="2" style="" | Working Effects:
! colspan="2" style="width:37.5%;"| Perform Ritual [[File:FlatIcon Corr.png|32px]] Corruption
| colspan="2" style="" | Working Effects:
|- style="font-weight:normal;"
| colspan="2" | All Food Production 90% Slower.
| colspan="2" | -
|}
 
== Forbidden Glade Events ==
===Ancient Burial Site===
[[File:AncientBurialSiteLong.png|center]]
''<center>A strange place filled with gravestones inscribed in an ancient, long forgotten language.</center>''
{| class="wikitable" style="font-weight:bold; text-align:center; vertical-align:middle;width:100%;"
|-
! colspan="2" style="width:37.5%;"| Calm Spirits [[File:FlatIcon Emp.png|32px]] Empathy
! rowspan="2" colspan="2" | Threats:<br />13:00
! rowspan="2" colspan="2" | Threats:<br />13:00
! colspan="2" style="width:37.5%;"| Excavate [[File:FlatIcon Loy.png|32px]] Loyalty
! colspan="2" style="width:37.5%;"| Seal Off [[File:FlatIcon Loy.png|32px]] Loyalty
|-
|-
| colspan="2" style="" | Rewards:
| colspan="2" style="" | Rewards:
| colspan="2" style="" | Rewards:
| colspan="2" style="" | Rewards:
|- style="font-weight:normal;"
|- style="font-weight:normal;"
| colspan="2" style="text-align:left;" | Chance of [[Cornerstone]] / [[Perk]] or 5- 40 [[Goods]]<br />Chance of [[Cornerstone]] / [[Perk]] or 3 - 40 [[Goods]]<br />5 - 40 [[Goods]]<br />5 - 40 [[Goods]]<br />Chance of {{rl|Ancient Tablet}}<br />
| colspan="2" style="text-align:left;" | Chance of [[Cornerstone]] / [[Perk]] or 5- 40 [[Goods]]<br />Chance of [[Cornerstone]] / [[Perk]] or 3 - 40 [[Goods]]<br />5 - 40 [[Goods]]<br />5 - 40 [[Goods]]<br />Chance of 5 {{rl|Ancient Tablet}}s<br />
| colspan="2" | Spawns 6 Blood Flowers<br />
| colspan="2" | Kills 10 random [[Villagers]]
| colspan="2" | 1 [[File:Reppoint.png|32px]] Point
| colspan="2" | 1 [[File:Reppoint.png|32px]] [[Reputation]] Point
|- style=""
|- style=""
| colspan="2" | Options:
| colspan="2" | Options:
| colspan="2" | Solve Time:
| colspan="2" | Solve Time:
| colspan="2" | Options:
| colspan="2" | Requirement:
|- style="font-weight:normal; text-align:left;"
| style="text-align:left;" | 60 {{rl|Pie}}<br />60 {{rl|Jerky}}<br />60 {{rl|Skewers}}<br />60 {{rl|Biscuits}}<br />60 {{rl|Pickled Goods}}
| style="text-align:left;" | 60 {{rl|Incense}}<br />60 {{rl|Tea}}<br />60 {{rl|Scrolls}}
| rowspan="3" colspan="2" style="text-align:center;" | 05:00 pre-p9<br />07:28 p9+
| colspan="2" | 15 {{rl|Tools}}<br />15 {{rl|Pack of Building Materials}}
|-
| colspan="2" style="" | Working Effects:
| colspan="2" style="" | Working Effects:
|- style="font-weight:normal;"
| colspan="2" | -
| colspan="2" | +15 [[Hostility]] for every 2 felled trees.
|}
 
===Dark Gate===
[[File:DarkGateLong.png|center]]
''<center>A strange monument of cyclopean proportions. Heavy storm clouds seem to be gathering around the settlement.</center>''
{| class="wikitable" style="font-weight:bold; text-align:center; vertical-align:middle;width:100%;"
|-
! colspan="2" style="width:37.5%;"| Perform Ritual [[File:FlatIcon Corr.png|32px]] Corruption
! rowspan="2" colspan="2" | Threats:<br />13:00
! colspan="2" style="width:37.5%;"| Seal Off [[File:FlatIcon Loy.png|32px]] Loyalty
|-
| colspan="2" style="" | Rewards:
| colspan="2" style="" | Rewards:
|- style="font-weight:normal;"
| colspan="2" style="text-align:left;" | Chance of [[Cornerstone]] / [[Perk]] or 5- 40 [[Goods]]<br />Chance of [[Cornerstone]] / [[Perk]] or 3 - 40 [[Goods]]<br />5 - 40 [[Goods]]<br />5 - 40 [[Goods]]<br />Chance of 5 {{rl|Ancient Tablet}}s<br />
| colspan="2" | Kills 10 random [[Villagers]]
| colspan="2" | 1 [[File:Reppoint.png|32px]] Reputation Point
|- style=""
| colspan="2" | Options:
| colspan="2" | Solve Time:
| colspan="2" | Requirement:
|- style="font-weight:normal; text-align:left;"
|- style="font-weight:normal; text-align:left;"
| colspan="2" | 30 {{rl|Incense}}<br />30 {{rl|Scrolls}}<br />30 {{rl|Tea}}<br />60 {{rl|Oil}}
| colspan="2" | 30 {{rl|Incense}}<br />30 {{rl|Scrolls}}<br />30 {{rl|Tea}}<br />60 {{rl|Oil}}
| rowspan="3" colspan="2" style="text-align:center;" | 05:00 pre-p9<br />07:28 p9+
| rowspan="3" colspan="2" style="text-align:center;" | ≤ Prestige 8<br />05:00<br /><br />≥ Prestige 9 <br />07:28
| colspan="2" | 3 {{rl|Wildfire Essence}}
| colspan="2" style="text-align:center; vertical-align:middle;" | 3 {{rl|Wildfire Essence}}
|-
|-
| colspan="2" style="" | Working Effects:
| colspan="2" style="" | Working Effects:
| colspan="2" style="" | Working Effects:
| colspan="2" style="" | Working Effects:
|- style="font-weight:normal;"
|- style="font-weight:normal;"
| colspan="2" | Kills 1 random [[Villager]]
| colspan="2" | Kills 1 random [[Villager]].
| colspan="2" | -10 to Global [[Resolve]]<br />+300 [[Hostility]] Points
| colspan="2" | -10 to Global [[Resolve]]<br />+300 [[Hostility]] Points.
|}
|}


===Destroyed Cage of the Warbeast===
==== Destroyed Cage of the Warbeast ====
[[File:DestroyedCageoftheWarbeastLong.png|center]]
[[File:DestroyedCageoftheWarbeastLong.png|center]]
''<center>A destroyed royal guard camp. It looks as if one of their warbeasts got out and razed the entire encampment to the ground. The beast, usually obedient to its masters, must have been provoked by something.</center>''
''<center>A destroyed royal guard camp. It looks as if one of their warbeasts got out and razed the entire encampment to the ground. The beast, usually obedient to its masters, must have been provoked by something.</center>''
Line 1,217: Line 1,392:
| colspan="2" style="text-align:left;" | Chance of [[Cornerstone]] / [[Perk]] or 5- 40 [[Goods]]<br />Chance of [[Cornerstone]] / [[Perk]] or 3 - 40 [[Goods]]<br />5 - 40 [[Goods]]<br />Chance of 3 {{rl|Ancient Tablet}}s<br />
| colspan="2" style="text-align:left;" | Chance of [[Cornerstone]] / [[Perk]] or 5- 40 [[Goods]]<br />Chance of [[Cornerstone]] / [[Perk]] or 3 - 40 [[Goods]]<br />5 - 40 [[Goods]]<br />Chance of 3 {{rl|Ancient Tablet}}s<br />
| colspan="2" | +240 [[Hostility]] Points<br />-2 Newcomers Annually
| colspan="2" | +240 [[Hostility]] Points<br />-2 Newcomers Annually
| colspan="2" | 1 [[File:Reppoint.png|32px]] Reputation Point
| colspan="2" | 1 [[File:Reppoint.png|32px]] [[Reputation]] Point
|- style=""
|- style=""
| colspan="2" | Options:
| colspan="2" | Options:
Line 1,225: Line 1,400:
|- style="font-weight:normal;"
|- style="font-weight:normal;"
| colspan="2" | -
| colspan="2" | -
| rowspan="3" colspan="2" | 05:00 pre-p9<br />07:28 p9+
| rowspan="3" colspan="2" | ≤ Prestige 8<br />05:00<br /><br />≥ Prestige 9 <br />07:28
| style="text-align:left;" | 24 {{rl|Amber}}
| style="text-align:center; vertical-align:middle;" | 24 {{rl|Amber}}
| style="text-align:left;" | 36 {{rl|Incense}}<br />36 {{rl|Tea}}<br />36 {{rl|Oil}}<br />36 {{rl|Resin}}
| style="text-align:left;" | 36 {{rl|Incense}}<br />36 {{rl|Tea}}<br />36 {{rl|Oil}}<br />36 {{rl|Resin}}
|-
|-
Line 1,232: Line 1,407:
| colspan="2" style="" | Working Effects:
| colspan="2" style="" | Working Effects:
|- style="font-weight:normal;"
|- style="font-weight:normal;"
| colspan="2" | Spawns between 4-6 Blood Flowers<br />2 [[File:Impatience.png|32px]] Impatience Points
| colspan="2" | Spawns between 4 and 6 [[#Blood Flower | Blood Flower]]s.<br />2 [[File:Impatience.png|32px]] [[Impatience]] Points.
| colspan="2" | -
| colspan="2" | -
|}
|}


=== Destroyed Rainpunk Foundry ===
==== Destroyed Rainpunk Foundry ====
[[File:DestroyedRainPunkFoundryLong.png|center]]
[[File:DestroyedRainPunkFoundryLong.png|center]]
''<center>An old, abandoned piece of advanced Rainpunk technology. It seems extremely unstable - but maybe it can be rebuilt...</center>''
''<center>An old, abandoned piece of advanced Rainpunk technology. It seems extremely unstable - but maybe it can be rebuilt...</center>''
Line 1,257: Line 1,432:
| Options:
| Options:
|- style="font-weight:normal;"
|- style="font-weight:normal;"
| colspan="2" | -
| colspan="2" | -  
| rowspan="3" colspan="2" | 06:00 pre-p9<br />08:57 p9+
| rowspan="3" colspan="2" | ≤ Prestige 8<br />06:00<br /><br />≥ Prestige 9 <br />08:57
| style="text-align:left;" | 24 {{rl|Tools}}<br />36 {{rl|Pipes}}<br />90 {{rl|Oil}}<br />15 {{rl|Parts}}<br />04 {{rl|Wildfire Essence}}
| style="text-align:left;" | 24 {{rl|Tools}}<br />36 {{rl|Pipes}}<br />90 {{rl|Oil}}<br />15 {{rl|Parts}}<br />04 {{rl|Wildfire Essence}}
| style="text-align:left;" | 60 {{rl|Barrels}}<br />60 {{rl|Waterskins}}<br />60 {{rl|Pottery}}
| style="text-align:left;" | 60 {{rl|Barrels}}<br />60 {{rl|Waterskins}}<br />60 {{rl|Pottery}}
Line 1,265: Line 1,440:
| colspan="2" style="" | Working Effects:
| colspan="2" style="" | Working Effects:
|- style="font-weight:normal;"
|- style="font-weight:normal;"
| colspan="2" | Every 90 seconds, a Blood Flower will appear near the foundry.
| colspan="2" | Every 90 seconds, a [[#Blood Flower | Blood Flower]] will appear near the foundry.
| colspan="2" | Every 90 seconds, a Blood Flower will appear near the foundry.
| colspan="2" | Every 90 seconds, a [[#Blood Flower | Blood Flower]] will appear near the foundry.
|}
|}


===Drainage Mole===
==== Drainage Mole ====
[[File:DrainageMoleLong.png|center]]
[[File:DrainageMoleLong.png|center]]
''<center>A wild beast that usually lives underground. It was forced to the surface for some reason.</center>''
''<center>A wild beast that usually lives underground. It was forced to the surface for some reason.</center>''
Line 1,283: Line 1,458:
| colspan="2" style="text-align:left;" | Chance of [[Cornerstone]] / [[Perk]] or 5- 40 [[Goods]]<br />Chance of [[Cornerstone]] / [[Perk]] or 3 - 40 [[Goods]]<br />5 - 40 [[Goods]]<br />5 - 40 [[Goods]]<br />Chance of 5 {{rl|Ancient Tablet}}s
| colspan="2" style="text-align:left;" | Chance of [[Cornerstone]] / [[Perk]] or 5- 40 [[Goods]]<br />Chance of [[Cornerstone]] / [[Perk]] or 3 - 40 [[Goods]]<br />5 - 40 [[Goods]]<br />5 - 40 [[Goods]]<br />Chance of 5 {{rl|Ancient Tablet}}s
| colspan="2" | Kills all [[Villagers]] and destroys everything within a 20 field radius.
| colspan="2" | Kills all [[Villagers]] and destroys everything within a 20 field radius.
| colspan="2" | 1 [[File:Reppoint.png|32px]] Reputation Point<br />20 {{rl|Amber}}
| colspan="2" | 1 [[File:Reppoint.png|32px]] [[Reputation]] Point<br />20 {{rl|Amber}}
|- style=""
|- style=""
| colspan="2" | Options:
| colspan="2" | Options:
Line 1,290: Line 1,465:
|- style="font-weight:normal; text-align:left;"
|- style="font-weight:normal; text-align:left;"
| colspan="2" | 60 {{rl|Insects}}<br />60 {{rl|Eggs}}<br />60 {{rl|Roots}}
| colspan="2" | 60 {{rl|Insects}}<br />60 {{rl|Eggs}}<br />60 {{rl|Roots}}
| rowspan="3" colspan="2" style="text-align:center;" | 05:00 pre-p9<br />07:28 p9+
| rowspan="3" colspan="2" style="text-align:center;" | ≤ Prestige 8<br />05:00<br /><br />≥ Prestige 9 <br />07:28
| colspan="2" | 30 {{rl|Training Gear}}<br />15 {{rl|Tools}}<br />45 {{rl|Stone}}<br />
| colspan="2" | 30 {{rl|Training Gear}}<br />15 {{rl|Tools}}<br />45 {{rl|Stone}}<br />
|-
|-
Line 1,296: Line 1,471:
| colspan="2" style="" | Working Effects:
| colspan="2" style="" | Working Effects:
|- style="font-weight:normal;"
|- style="font-weight:normal;"
| colspan="2" | -22 [[Resolve]] to all Woodcutters and Gatherers
| colspan="2" | All Camp Workers get -22 [[Resolve]].
| colspan="2" | +300 [[Hostility]] Points
| colspan="2" | +300 [[Hostility]] Points.
|}
|}


=== Fishman Soothsayer ===
==== Fishman Soothsayer ====
[[File:FishmanSoothsayerLong.png|center]]
[[File:FishmanSoothsayerLong.png|center]]
''<center>An old wandering soothsayer, teeming with magic. He does not speak, though you can hear his voice. His eyes are blank, yet you can feel his gaze. He is not afraid of death, he stands by its side.</center>''
''<center>An old wandering soothsayer, teeming with magic. He does not speak, though you can hear his voice. His eyes are blank, yet you can feel his gaze. He is not afraid of death, he stands by its side.</center>''
Line 1,312: Line 1,487:
| colspan="2" style="" | Rewards:
| colspan="2" style="" | Rewards:
|- style="font-weight:normal;"
|- style="font-weight:normal;"
| colspan="2" style="text-align:left;" | Chance of [[Cornerstone]] / [[Perk]] or 3- 40 [[Goods]]<br />Chance of [[Cornerstone]] / [[Perk]] or 3 - 40 [[Goods]]<br />5 - 40 [[Goods]]<br />5 - 40 [[Goods]]<br />Chance of 5 {{rl|Ancient Tablet}}s<br />[[Hostility]] Threshold is increased by 1 level.
| colspan="2" style="text-align:left;" | Chance of [[Cornerstone]] / [[Perk]] or 3- 40 [[Goods]]<br />Chance of [[Cornerstone]] / [[Perk]] or 3 - 40 [[Goods]]<br />5 - 40 [[Goods]]<br />5 - 40 [[Goods]]<br />Chance of 5 {{rl|Ancient Tablet}}s<br />Storm [[Forest Mysteries]] activate at 1 level of [[Hostility]] higher
| colspan="2" | [[Forest Mysteries]] require 2 lower levels of [[Hostility]] to activate.<br />1 [[File:Impatience.png|32px]] Impatience Point
| colspan="2" | Storm [[Forest Mysteries]] activate at 2 levels of [[Hostility]] lower.<br />1 [[File:Impatience.png|32px]] [[Impatience]] Point
| colspan="2" | 1 [[File:Reppoint.png|32px]] Reputation Point<br />30 {{rl|Amber}}
| colspan="2" | 1 [[File:Reppoint.png|32px]] [[Reputation]] Point<br />30 {{rl|Amber}}
|- style=""
|- style=""
| colspan="2" | Options:
| colspan="2" | Options:
Line 1,321: Line 1,496:
|- style="font-weight:normal; text-align:left;"
|- style="font-weight:normal; text-align:left;"
| colspan="2" | 30 {{rl|Incense}}<br />30 {{rl|Scrolls}}<br />30 {{rl|Tea}}<br />30 {{rl|Oil}}<br />30 {{rl|Resin}}
| colspan="2" | 30 {{rl|Incense}}<br />30 {{rl|Scrolls}}<br />30 {{rl|Tea}}<br />30 {{rl|Oil}}<br />30 {{rl|Resin}}
| rowspan="3" colspan="2" style="text-align:center;" | 05:00 pre-p9<br />07:28 p9+
| rowspan="3" colspan="2" style="text-align:center;" | ≤ Prestige 8<br />05:00<br /><br />≥ Prestige 9 <br />07:28
| colspan="2" | 30 {{rl|Training Gear}}<br />15 {{rl|Tools}}<br />45 {{rl|Stone}}<br />
| colspan="2" | 30 {{rl|Training Gear}}<br />15 {{rl|Tools}}<br />45 {{rl|Stone}}<br />
|-
|-
Line 1,331: Line 1,506:
|}
|}


=== Fishman Lighthouse ===
==== Fishmen Lighthouse ====
[[File:FishmanLighthouseLong.png|center]]
[[File:FishmanLighthouseLong.png|center]]
''<center>Once upon a time, there must have been a coast and a harbor here. Now this place is haunted by Fishmen and the waters have withdrawn. An ominous light is coming from the top of the lighthouse.</center>''
''<center>Once upon a time, there must have been a coast and a harbor here. Now this place is haunted by Fishmen and the waters have withdrawn. An ominous light is coming from the top of the lighthouse.</center>''
Line 1,344: Line 1,519:
|- style="font-weight:normal;"
|- style="font-weight:normal;"
| colspan="2" style="text-align:left;" | Chance of [[Cornerstone]] / [[Perk]] or 3- 40 [[Goods]]<br />Chance of [[Cornerstone]] / [[Perk]] or 3 - 40 [[Goods]]<br />5 - 40 [[Goods]]<br />5 - 40 [[Goods]]<br />Chance of 5 {{rl|Ancient Tablet}}s
| colspan="2" style="text-align:left;" | Chance of [[Cornerstone]] / [[Perk]] or 3- 40 [[Goods]]<br />Chance of [[Cornerstone]] / [[Perk]] or 3 - 40 [[Goods]]<br />5 - 40 [[Goods]]<br />5 - 40 [[Goods]]<br />Chance of 5 {{rl|Ancient Tablet}}s
| colspan="2" | Glade Events are solved 20% slower (Permanent)<br />1 [[File:Impatience.png|32px]] Impatience Point
| colspan="2" | Glade Events are solved 20% slower ('''Permanent''')<br />1 [[File:Impatience.png|32px]] [[Impatience]] Point
| colspan="2" | Converted Fishman Lighthouse (16 Harmony)<br />5 {{rl|Sea Marrow}} per minute delivery line<br /> 1 [[File:Impatience.png|32px]] Impatience Point
| colspan="2" | Converted Fishmen Lighthouse (16 <span style="color: yellow">Harmony</span> decoration)<br />5 {{rl|Sea Marrow}} per minute<br /> 1 [[File:Impatience.png|32px]] [[Impatience]] Point
|- style=""
|- style=""
| colspan="2" | Options:
| colspan="2" | Options:
Line 1,351: Line 1,526:
| colspan="2" | Options:
| colspan="2" | Options:
|- style="font-weight:normal; text-align:left;"
|- style="font-weight:normal; text-align:left;"
| colspan="2" | 30 {{rl|Oil}}<br />30 {{rl|Coal}}<br />30 {{rl|Sea Marrow}}<br />48 {{rl|Planks}}
| colspan="2" | 30 {{rl|Oil}}<br />30 {{rl|Coal}}<br />30 {{rl|Sea Marrow}}<br />45 {{rl|Planks}}
| rowspan="3" colspan="2" style="text-align:center;" | 05:00 pre-p9<br />07:28 p9+
| rowspan="3" colspan="2" style="text-align:center;" | ≤ Prestige 8<br />05:00<br /><br />≥ Prestige 9 <br />07:28
| colspan="2" | 30 {{rl|Incense}}<br />30 {{rl|Scrolls}}<br />30 {{rl|Tea}}<br />30 {{rl|Oil}}<br />30 {{rl|Resin}}
| colspan="2" | 30 {{rl|Incense}}<br />30 {{rl|Scrolls}}<br />30 {{rl|Tea}}<br />30 {{rl|Oil}}<br />30 {{rl|Resin}}
|-
|-
Line 1,358: Line 1,533:
| colspan="2" style="" | Working Effects:
| colspan="2" style="" | Working Effects:
|- style="font-weight:normal;"
|- style="font-weight:normal;"
| colspan="2" | +150 [[Hostility]] for every [[Hearth]] in the settlement.<br />
| colspan="2" | +150 [[Hostility]] for every [[Firekeeper]] in the settlement.<br />
| colspan="2" | +300 [[Hostility]] for every [[Hearth]] in the settlement.<br />
| colspan="2" | +300 [[Hostility]] for every [[Firekeeper]] in the settlement.<br />
|}
|}


=== Fishmen Outpost ===
==== Fishmen Outpost ====
[[File:FishmenOutpostLong.png|center]]
[[File:FishmenOutpostLong.png|center]]
''<center>Fishmen aren't usually a threat, but they can be a real nuisance after a while.</center>''
''<center>Fishmen aren't usually a threat, but they can be a real nuisance after a while.</center>''
Line 1,376: Line 1,551:
| colspan="2" style="text-align:left;" | Chance of [[Cornerstone]] / [[Perk]] or 3- 40 [[Goods]]<br />5 - 40 [[Goods]]<br />Chance of 5 {{rl|Ancient Tablet}}s
| colspan="2" style="text-align:left;" | Chance of [[Cornerstone]] / [[Perk]] or 3- 40 [[Goods]]<br />5 - 40 [[Goods]]<br />Chance of 5 {{rl|Ancient Tablet}}s
| colspan="2" | [[Villagers]] have 25% chance of dying after eating.
| colspan="2" | [[Villagers]] have 25% chance of dying after eating.
| colspan="2" | 1 [[File:Reppoint.png|32px]] Reputation Point<br />20 {{rl|Amber}}
| colspan="2" | 1 [[File:Reppoint.png|32px]] [[Reputation]] Point<br />20 {{rl|Amber}}
|- style=""
|- style=""
| Requirement:
| Requirement:
Line 1,383: Line 1,558:
| colspan="2" | Options:
| colspan="2" | Options:
|- style="font-weight:normal; text-align:left;"
|- style="font-weight:normal; text-align:left;"
| 30 {{rl|Amber}}
| style="text-align:center; vertical-align:middle;" | 30 {{rl|Amber}}
| 15 {{rl|Pack of Luxury Goods}}<br />18 {{rl|Pack of Trade Goods}}<br />30 {{rl|Pack of Crops}}
| 15 {{rl|Pack of Luxury Goods}}<br />18 {{rl|Pack of Trade Goods}}<br />30 {{rl|Pack of Crops}}
| rowspan="3" colspan="2" style="text-align:center;" | 05:00 pre-p9<br />07:28 p9+
| rowspan="3" colspan="2" style="text-align:center;" | ≤ Prestige 8<br />05:00<br /><br />≥ Prestige 9 <br />07:28
| colspan="2" | 30 {{rl|Training Gear}}<br />15 {{rl|Tools}}<br />45 {{rl|Stone}}
| colspan="2" | 30 {{rl|Training Gear}}<br />15 {{rl|Tools}}<br />45 {{rl|Stone}}
|-
|-
Line 1,395: Line 1,570:
|}
|}


=== Giant Stormbird's Nest ===
==== Giant Stormbird's Nest ====
[[File:GiantStormbirdsNestLong.png|center]]
[[File:GiantStormbirdsNestLong.png|center]]
''<center>A never-before encountered Stormbird subspecies. She is fiercely guarding her nest. The clouds around the settlement have begun to darken...</center>''
''<center>A never-before encountered Stormbird subspecies. She is fiercely guarding her nest. The clouds around the settlement have begun to darken...</center>''
Line 1,408: Line 1,583:
|- style="font-weight:normal;"
|- style="font-weight:normal;"
| colspan="2" style="text-align:left;" | Chance of [[Cornerstone]] / [[Perk]] or 3- 40 [[Goods]]<br />Chance of [[Cornerstone]] / [[Perk]] or 3-40 [[Goods]]<br />5 - 40 [[Goods]]<br />Chance of 5 {{rl|Ancient Tablet}}s
| colspan="2" style="text-align:left;" | Chance of [[Cornerstone]] / [[Perk]] or 3- 40 [[Goods]]<br />Chance of [[Cornerstone]] / [[Perk]] or 3-40 [[Goods]]<br />5 - 40 [[Goods]]<br />Chance of 5 {{rl|Ancient Tablet}}s
| colspan="2" | -4 Global [[Resolve]] during each [[Storm Season]], multiplied by [[Hostility]] level.<br />(Permanent)<br />1 [[File:Impatience.png|32px]] Impatience Point
| colspan="2" | -4 Global [[Resolve]] during each [[Storm Season]], multiplied by [[Hostility]] level.<br />('''Permanent''')<br />1 [[File:Impatience.png|32px]] [[Impatience]] Point
| colspan="2" | 1 [[File:Reppoint.png|32px]] Reputation Point<br />Tamed Stormbird (16 Harmony)<br />5 {{rl|Eggs}} per minute delivery line
| colspan="2" | 1 [[File:Reppoint.png|32px]] [[Reputation]] Point<br />Tamed Stormbird (16 <span style="color: yellow">Harmony</span> decoration)<br />5 {{rl|Eggs}} per minute<br />+3 {{Species link|Harpies}} [[Resolve]]
|- style=""
|- style=""
| Options:
| Options:
Line 1,418: Line 1,593:
| style="text-align:left;" | 60 {{rl|Grain}}<br />60 {{rl|Roots}}<br />60 {{rl|Mushrooms}}
| style="text-align:left;" | 60 {{rl|Grain}}<br />60 {{rl|Roots}}<br />60 {{rl|Mushrooms}}
| style="text-align:left;" | 90 {{rl|Meat}}<br />90 {{rl|Insects}}
| style="text-align:left;" | 90 {{rl|Meat}}<br />90 {{rl|Insects}}
| rowspan="3" colspan="2" | 05:00 pre-p9<br />07:28 p9+
| rowspan="3" colspan="2" | ≤ Prestige 8<br />05:00<br /><br />≥ Prestige 9 <br />07:28
| colspan="2" | -
| colspan="2" | -
|-
|-
Line 1,425: Line 1,600:
|- style="font-weight:normal;"
|- style="font-weight:normal;"
| colspan="2" | -
| colspan="2" | -
| colspan="2" | Unending [[Storm Season]] until glade event is completed.<br />-4 Global [[Resolve]] per [[Hostility]] level.
| colspan="2" | Unending [[Storm Season]] until the Glade Event is completed.<br />-4 Global [[Resolve]] per [[Hostility]] level.
|}
|}


=== Hungry Mistworm ===
==== Hungry Mistworm ====
[[File:HungryMistwordmLong.png|center]]
[[File:HungryMistwordmLong.png|center]]
''<center>A small, yet dangerous creature. It normally lives underground or hides in the mist, but this one seems to be more courageous than its kin.</center>''
''<center>A small, yet dangerous creature. It normally lives underground or hides in the mist, but this one seems to be more courageous than its kin.</center>''
Line 1,442: Line 1,617:
| colspan="2" style="text-align:left;" | Chance of [[Cornerstone]] / [[Perk]] or 3- 40 [[Goods]]<br />5 - 40 [[Goods]]<br />Chance of 3 {{rl|Ancient Tablet}}s
| colspan="2" style="text-align:left;" | Chance of [[Cornerstone]] / [[Perk]] or 3- 40 [[Goods]]<br />5 - 40 [[Goods]]<br />Chance of 3 {{rl|Ancient Tablet}}s
| colspan="2" | Destroys all stored food. (Cooked and Raw)
| colspan="2" | Destroys all stored food. (Cooked and Raw)
| colspan="2" | 1 [[File:Reppoint.png|32px]] Reputation Point<br />20 {{rl|Amber}}
| colspan="2" | 1 [[File:Reppoint.png|32px]] [[Reputation]] Point<br />20 {{rl|Amber}}
|- style=""
|- style=""
| colspan="2" | Options:
| colspan="2" | Options:
Line 1,449: Line 1,624:
|- style="font-weight:normal; text-align:left;"
|- style="font-weight:normal; text-align:left;"
| colspan="2" | 30 {{rl|Meat}}<br />30 {{rl|Insects}}<br />30 {{rl|Skewers}}<br />45 {{rl|Jerky}}
| colspan="2" | 30 {{rl|Meat}}<br />30 {{rl|Insects}}<br />30 {{rl|Skewers}}<br />45 {{rl|Jerky}}
| rowspan="3" colspan="2" style="text-align:center;" | 05:00 pre-p9<br />07:28 p9+
| rowspan="3" colspan="2" style="text-align:center;" | ≤ Prestige 8<br />05:00<br /><br />≥ Prestige 9 <br />07:28
| colspan="2" | 30 {{rl|Training Gear}}<br />15 {{rl|Tools}}<br />45 {{rl|Stone}}
| colspan="2" | 30 {{rl|Training Gear}}<br />15 {{rl|Tools}}<br />45 {{rl|Stone}}
|-
|-
Line 1,459: Line 1,634:
|}
|}


=== Infected Drainage Mole ===
==== Infected Drainage Mole ====
[[File:InfectedDrainageMoleLong.png|center]]
[[File:InfectedDrainageMoleLong.png|center]]
''<center>One of the mythical guardians of the forest - still alive, but plagued by a mysterious disease. The Blightrot has taken over his mind, causing an unstoppable rage. You can try to heal him... or whisper prayers to its new masters.</center>''
''<center>One of the mythical guardians of the forest - still alive, but plagued by a mysterious disease. The Blightrot has taken over his mind, causing an unstoppable rage. You can try to heal him... or whisper prayers to its new masters.</center>''
Line 1,473: Line 1,648:
| colspan="3" style="vertical-align:middle; text-align:left;" | Chance of [[Cornerstone]] / [[Perk]] or 3- 40 [[Goods]]<br />Chance of [[Cornerstone]] / [[Perk]] or 3-40 [[Goods]]<br />5 - 40 [[Goods]]<br />Chance of 5 {{rl|Ancient Tablet}}s
| colspan="3" style="vertical-align:middle; text-align:left;" | Chance of [[Cornerstone]] / [[Perk]] or 3- 40 [[Goods]]<br />Chance of [[Cornerstone]] / [[Perk]] or 3-40 [[Goods]]<br />5 - 40 [[Goods]]<br />Chance of 5 {{rl|Ancient Tablet}}s
| colspan="2" style="vertical-align:middle;" | Kills [[Villagers]] and destroys all resource nodes in a 20 field radius.
| colspan="2" style="vertical-align:middle;" | Kills [[Villagers]] and destroys all resource nodes in a 20 field radius.
| colspan="2" style="vertical-align:middle;" | 1 [[File:Reppoint.png|32px]] Reputation Point<br />30 {{rl|Amber}}
| colspan="2" style="vertical-align:middle;" | 1 [[File:Reppoint.png|32px]] [[Reputation]] Point<br />30 {{rl|Amber}}
|- style=""
|- style=""
| style="vertical-align:middle;" | Options:
| style="vertical-align:middle;" | Options:
Line 1,484: Line 1,659:
| 45 {{rl|Incense}}<br />45 {{rl|Scrolls}}<br />45 {{rl|Wine}}
| 45 {{rl|Incense}}<br />45 {{rl|Scrolls}}<br />45 {{rl|Wine}}
| style="vertical-align:middle;" | 30 {{rl|Clearance Water}}<br />30 {{rl|Storm Water}}
| style="vertical-align:middle;" | 30 {{rl|Clearance Water}}<br />30 {{rl|Storm Water}}
| rowspan="3" colspan="2" style="text-align:center; vertical-align:middle;" | 05:00 pre-p9<br />07:28 p9+
| rowspan="3" colspan="2" style="text-align:center; vertical-align:middle;" | ≤ Prestige 8<br />05:00<br /><br />≥ Prestige 9 <br />07:28
| colspan="2" style="vertical-align:middle;" | 45 {{rl|Tea}}<br />45 {{rl|Incense}}<br />60 {{rl|Herbs}}
| colspan="2" style="vertical-align:middle;" | 45 {{rl|Tea}}<br />45 {{rl|Incense}}<br />60 {{rl|Herbs}}
|-
|-
Line 1,491: Line 1,666:
|- style="font-weight:normal;"
|- style="font-weight:normal;"
| colspan="3" style="vertical-align:middle;" | -
| colspan="3" style="vertical-align:middle;" | -
| colspan="2" style="vertical-align:middle;" | All dormant cysts activate and start to corrupt the Ancient Hearth. Cysts are vulnerable to Purging Fire when this effect is activated. Completing or canceling the event will not stop the corruption, and cysts will remain active until burned.<br /> 8 Blightrot Cysts will spawn in the settlement. Each cyst increases Hostility by +30 points.<br />
| colspan="2" style="vertical-align:middle;" | All dormant [[Cysts]] activate and start to [[Corrupt]] the [[Ancient Hearth]]. Cysts are vulnerable to {{rl|Purging Fire}} when this effect is activated. Completing or canceling the event will not stop the [[Corruption]], and Cysts will remain active until burned.<br />8 [[Blightrot Cysts]] (16 at Prestige 11+) will spawn in the settlement. Each Cyst increases [[Hostility]] by 30 points.<br />
|}
|}


=== Lightning Catcher ===
==== Lightning Catcher ====
[[File:LightningCatcherLong.png|center]]
[[File:LightningCatcherLong.png|center]]
''<center>A weird contraption that attracts lightning. Its proximity to the settlement might have grave consequences.</center>''
''<center>A weird contraption that attracts lightning. Its proximity to the settlement might have grave consequences.</center>''
Line 1,507: Line 1,682:
|- style="font-weight:normal; vertical-align:middle;"
|- style="font-weight:normal; vertical-align:middle;"
| colspan="2" style="text-align:left;" | Chance of [[Cornerstone]] / [[Perk]] or 5 - 40 [[Goods]]<br />Chance of [[Cornerstone]] / [[Perk]] or 5 - 40 [[Goods]]<br />5 - 40 [[Goods]]<br />5 - 40 [[Goods]]<br />
| colspan="2" style="text-align:left;" | Chance of [[Cornerstone]] / [[Perk]] or 5 - 40 [[Goods]]<br />Chance of [[Cornerstone]] / [[Perk]] or 5 - 40 [[Goods]]<br />5 - 40 [[Goods]]<br />5 - 40 [[Goods]]<br />
| colspan="2" | Turns 4 random buildings in settlement into Ruins<br />(Repairable)
| colspan="2" | Turns 4 random [[buildings]] in the settlement into [[Ruins]].
| colspan="2" | 1 [[File:Reppoint.png|32px]] Reputation Point<br />20 {{rl|Amber}}
| colspan="2" | 1 [[File:Reppoint.png|32px]] [[Reputation]] Point<br />20 {{rl|Amber}}
|- style=""
|- style=""
| colspan="2" style="vertical-align:middle;" | Options:
| colspan="2" style="vertical-align:middle;" | Options:
Line 1,515: Line 1,690:
| Options:
| Options:
|- style="font-weight:normal; text-align:left; vertical-align:middle;"
|- style="font-weight:normal; text-align:left; vertical-align:middle;"
| colspan="2" | 30 {{rl|Oil}}<br />30 {{rl|Coal}}<br />30 {{rl|Sea Marrow}}<br />48 {{rl|Planks}}
| colspan="2" | 30 {{rl|Oil}}<br />30 {{rl|Coal}}<br />30 {{rl|Sea Marrow}}<br />45 {{rl|Planks}}
| rowspan="3" colspan="2" style="text-align:center;" | 05:00 pre-p9<br />07:28 p9+
| rowspan="3" colspan="2" style="text-align:center;" | ≤ Prestige 8<br />05:00<br /><br />≥ Prestige 9 <br />07:28
| 24 {{rl|Tools}}<br />36 {{rl|Pipes}}<br />90 {{rl|Oil}}<br />15 {{rl|Parts}}<br />04 {{rl|Wildfire Essence}}
| 24 {{rl|Tools}}<br />36 {{rl|Pipes}}<br />90 {{rl|Oil}}<br />15 {{rl|Parts}}<br />04 {{rl|Wildfire Essence}}
| 60 {{rl|Barrels}}<br />60 {{rl|Waterskins}}<br />60 {{rl|Pottery}}
| 60 {{rl|Barrels}}<br />60 {{rl|Waterskins}}<br />60 {{rl|Pottery}}
Line 1,527: Line 1,702:
|}
|}


===Noxious Machinery===
==== Noxious Machinery ====
[[File:NoxiousMachineryLong.png|center]]
[[File:NoxiousMachineryLong.png|center]]
''<center>A damaged and abandoned rainpunk contraption. The area was probably deserted because of a significant explosion risk. The machine's valves emit a distinct Blightrot odor.</center>''
''<center>A damaged and abandoned rainpunk contraption. The area was probably deserted because of a significant explosion risk. The machine's valves emit a distinct Blightrot odor.</center>''
Line 1,540: Line 1,715:
|- style="font-weight:normal; vertical-align:middle;"
|- style="font-weight:normal; vertical-align:middle;"
| colspan="2" style="text-align:left;" | Chance of [[Cornerstone]] / [[Perk]] or 5 - 40 [[Goods]]<br />Chance of [[Cornerstone]] / [[Perk]] or 5 - 40 [[Goods]]<br />5 - 40 [[Goods]]<br />5 - 40 [[Goods]]<br />Chance of a Delivery Line
| colspan="2" style="text-align:left;" | Chance of [[Cornerstone]] / [[Perk]] or 5 - 40 [[Goods]]<br />Chance of [[Cornerstone]] / [[Perk]] or 5 - 40 [[Goods]]<br />5 - 40 [[Goods]]<br />5 - 40 [[Goods]]<br />Chance of a Delivery Line
| colspan="2" | Destroys everything in a 10 Field Radius. Spawns 5 Blightrot Cysts
| colspan="2" | Destroys everything in a 10 Field Radius. Spawns 5 [[Blightrot Cysts]]. 10 Cysts at Prestige 11+.
| colspan="2" | 1 [[File:Reppoint.png|32px]] Reputation Point<br />20 {{rl|Amber}}
| colspan="2" | 1 [[File:Reppoint.png|32px]] [[Reputation]] Point<br />30 {{rl|Amber}}
|- style=""
|- style=""
| colspan="2" style="vertical-align:middle;" | Options:
| colspan="2" style="vertical-align:middle;" | Options:
| colspan="2" style="vertical-align:middle;" | Solve Time:
| colspan="2" style="vertical-align:middle;" | Solve Time:
| style="vertical-align:middle;" | Requirements:
| style="vertical-align:middle;" | Requirement:
| Options:
| Options:
|- style="font-weight:normal; vertical-align:middle;"
|- style="font-weight:normal; vertical-align:middle;"
| colspan="2" | -
| colspan="2" | -
| rowspan="3" colspan="2" | 05:00 pre-p9<br />07:28 p9+
| rowspan="3" colspan="2" | ≤ Prestige 8<br />05:00<br /><br />≥ Prestige 9 <br />07:28
| 12 {{rl|Purging Fire}}
| 12 {{rl|Purging Fire}}
| style="text-align:left;" | 45 {{rl|Coats}}<br />12 {{rl|Copper Bars}}<br />12 {{rl|Crystalized Dew}}<br />45 {{rl|Reed}}
| style="text-align:left;" | 45 {{rl|Coats}}<br />12 {{rl|Copper Bars}}<br />12 {{rl|Crystalized Dew}}<br />45 {{rl|Reed}}
Line 1,556: Line 1,731:
| colspan="2" style="" | Working Effects:
| colspan="2" style="" | Working Effects:
|- style="font-weight:normal; vertical-align:middle;"
|- style="font-weight:normal; vertical-align:middle;"
| colspan="2" | Lose 4 Units of random rainwater type every 12 seconds. 2 Blightrot Cysts are spawned every 120 seconds.
| colspan="2" | Lose 4 units of random [[Rainwater]] type every 12 seconds. 2 [[Blightrot Cysts]] (4 at Prestige 11+) are spawned every 120 seconds.
| colspan="2" | -
| colspan="2" | -
|}
|}


===Wildfire===
==== Wildfire ====
[[File:WildfireLong.png|center]]
[[File:WildfireLong.png|center]]
''<center>A wildfire spirit. It will wreak havoc on the settlement if it's not contained.</center>''
''<center>A wildfire spirit. It will wreak havoc on the settlement if it's not contained.</center>''
Line 1,573: Line 1,748:
|- style="font-weight:normal;"
|- style="font-weight:normal;"
| colspan="3" style="vertical-align:middle; text-align:left;" | Chance of [[Cornerstone]] / [[Perk]] or 3- 40 [[Goods]]<br />5 - 40 [[Goods]]<br />5 - 40 [[Goods]]
| colspan="3" style="vertical-align:middle; text-align:left;" | Chance of [[Cornerstone]] / [[Perk]] or 3- 40 [[Goods]]<br />5 - 40 [[Goods]]<br />5 - 40 [[Goods]]
| colspan="2" style="vertical-align:middle;" | Destroys all stored Fuel.<br />{{rl|Wood}} | {{rl|Coal}} | {{rl|Oil}} | {{rl|Sea Marrow}}
| colspan="2" style="vertical-align:middle;" | Destroys all stored fuel.<br />{{rl|Wood}} | {{rl|Coal}} | {{rl|Oil}} | {{rl|Sea Marrow}}
| colspan="2" style="vertical-align:middle;" | 1 [[File:Reppoint.png|32px]] Reputation Point<br />20 {{rl|Amber}}
| colspan="2" style="vertical-align:middle;" | 1 [[File:Reppoint.png|32px]] [[Reputation]] Point<br />20 {{rl|Amber}}
|- style=""
|- style=""
| Options:
| Options:
Line 1,585: Line 1,760:
| style="vertical-align:middle;" | 90 {{rl|Drizzle Water}}<br />90 {{rl|Clearance Water}}<br />90 {{rl|Storm Water}}
| style="vertical-align:middle;" | 90 {{rl|Drizzle Water}}<br />90 {{rl|Clearance Water}}<br />90 {{rl|Storm Water}}
| 1 {{rl|Pottery}}<br />1 {{rl|Barrels}}<br />1 {{rl|Waterskins}}
| 1 {{rl|Pottery}}<br />1 {{rl|Barrels}}<br />1 {{rl|Waterskins}}
| rowspan="3" colspan="2" style="text-align:center; vertical-align:middle;" | 05:00 pre-p9<br />07:28 p9+
| rowspan="3" colspan="2" style="text-align:center; vertical-align:middle;" | ≤ Prestige 8<br />05:00<br /><br />≥ Prestige 9 <br />07:28
| colspan="2" style="text-align:center; vertical-align:middle;" | 2 {{rl|Wildfire Essence}}
| colspan="2" style="text-align:center; vertical-align:middle;" | 2 {{rl|Wildfire Essence}}
|-
|-
Line 1,592: Line 1,767:
|- style="font-weight:normal;"
|- style="font-weight:normal;"
| colspan="3" style="vertical-align:middle;" | -
| colspan="3" style="vertical-align:middle;" | -
| colspan="2" style="vertical-align:middle;" | All Fuel in [[Warehouse]] disappears at rate of 5 units every 15 seconds.
| colspan="2" style="vertical-align:middle;" | Fuel in [[Warehouse]] disappears at a rate of 5 units every 15 seconds.
|}
|}

Latest revision as of 00:04, 25 June 2024

A Glade Event is encountered after exploring a glade

Overview

When exploring Glades, a player may often encounter structures or creatures within the glades, called Glade Events. These events are recognizable by an overhead exclamation mark, and often take the appearance of a ruined building, a survivor encampment, abandoned caches, etc. Events found in Dangerous Glades or Forbidden Glades are paramount to be handled quickly, as they often may pose a threat to your settlement if left unattended for too long.

Each kind of Glade Events always offers an option of two choices, which (depending on the event) most of the time could be deconstructing them for Resources, repairing the building or recruiting the survivors to expand your settlement, or to send all results to the Citadel in exchange for Amber, and sometimes Reputation. Investigating a Glade Event always comes paired with a cost. Either with a payment of certain resources, a temporary effect affecting your settlement, or both. Each are explained in depth on the specific events below.

Glade Event Types

There are 7 types of Glade Events:

Reputation Rewards per Event

Events and Reputation Rewards
0.5 Reputation Points
Royal Treasure Stag
Fallen Beaver Traders
Fallen Fox Scouts
Fallen Harpy Scientists
Fallen Human Explorers
Fallen Lizard Hunters
Petrified Tree
Small Destroyed Caravan
0.75 Reputation Points
Ancient Shrine
Escaped Convicts
Forgotten Temple of the Sun
Forsaken Crypt
Large Destroyed Caravan
Open Vault
1 Reputation Points
Blightrot Cauldron
Corrupted Caravan
Fishmen Cave
Hidden Trader Cemetery
Merchant Shipwreck
River Kelpie
Withered Tree
Ancient Burial Site
Dark Gate
Destroyed Cage of the Warbeast
Drainage Mole
Fishman Soothsayer
Fishmen Outpost
Giant Stormbird's Nest
Hungry Mistworm
Infected Drainage Mole
Lightning Catcher
Noxious Machinery
Wildfire

Events

Excavations

Stage I: Archeological Discovery

DiscoveryLong.png
Royal archaeologists are certain that a phenomenal discovery is hidden here. The Queen offers a generous reward for unearthing this ancient skeleton. This event is multi-stage and includes excavation, conservation, and reconstruction of the skeleton.
Salvage Threats: Excavate
Rewards: Rewards:
Chance of Random Cornerstone / Perk
2 - 30 Goods
2 - 30 Goods
2 - 30 Goods
- 1 Ancient Tablet Ancient Tablet
First Stage of Excavation is Completed.
Options: Options: Solve Time: Options: Options:
60 Wood Wood
30 Planks Planks
60 Drizzle Water Drizzle Water
60 Clearance Water Clearance Water
60 Storm Water Storm Water
03:30 24 Eggs Eggs
24 Meat Meat
24 Roots Roots
24 Berries Berries
24 Mushrooms Mushrooms
24 Insects Insects
30 Planks Planks
15 Fabric Fabric
15 Bricks Bricks
Working Effects: Working Effects:
- -


Stage II: Archeological Excavation

ExcavationLong.png
After successfully excavating most of the ancient bones, they now need to be carefully conserved before proceeding to the reconstruction stage. However, the creature has not yet been identified.
Salvage Threats: Excavate
Rewards: Rewards:
Chance of Random Cornerstone / Perk
2 - 30 Goods
2 - 30 Goods
2 - 30 Goods
Chance of 1 Ancient Tablet Ancient Tablet
- 1 Ancient Tablet Ancient Tablet
Second Stage of Excavation is Completed.
Options: Options: Solve Time: Options: Options:
60 Wood Wood
30 Planks Planks
60 Drizzle Water Drizzle Water
60 Clearance Water Clearance Water
60 Storm Water Storm Water
03:30 30 Incense Incense
30 Scrolls Scrolls
30 Tea Tea
30 Resin Resin
15 Coal Coal
15 Oil Oil
15 Sea Marrow Sea Marrow
24 Planks Planks
Working Effects: Working Effects:
- -

Stage III: Archeological Reconstruction

ReconstructionLong.png
Archaeologists are ready to begin the final stage - reconstruction. A mythical creature is finally being unearthed. Huge bones are put together, revealing the full form of the monster that once inhabited this land.
Salvage Threats: Excavate
Rewards: Rewards:
Chance of Random Cornerstone / Perk
2 - 30 Goods
2 - 30 Goods
2 - 30 Goods
Chance of 1 Ancient Tablet Ancient Tablet
- 2 Reppoint.png Reputation Points
Reconstruction (9 Harmony decoration)
Sealed Spider:
Gain 1 Ancient Tablet Ancient Tablet for every 2 discovered Glade (Retroactive)
Scientific Grant: Gain 20 Amber Amber for every completed stage of an archaeological discovery (Retroactive)

Sea Snake:
Grants 10 Sea Marrow Sea Marrow for every 10 Copper Ore Copper Ore produced
Scientific Award: Gain an additional Epic Cornerstone choice

Smoldering Scorpion:
+1 Global Resolve for every 3 Reputation Points gained (Retroactive)
Scientific Council: Gain an additional Blueprint choice
Options: Options: Solve Time: Options: Options:
60 Wood Wood
30 Planks Planks
60 Drizzle Water Drizzle Water
60 Clearance Water Clearance Water
60 Storm Water Storm Water
03:30 40 Stone Stone
25 Copper Bars Copper Bars
25 Pigment Pigment
25 Barrels Barrels
25 Incense Incense
10 Tools Tools
04 Parts Parts
22 Pipes Pipes
Working Effects: Working Effects:
- -

Small Glade Events

Small Abandoned Cache

SmallAbandonedCacheLong.png
An abandoned cache of goods. This could be a lost shipment - or something much more valuable.

Please see Abandoned Caches

Rainpunk Drill

RainPunkDrillLong.png
One of the Brass Order's Curious little inventions. It appears to be broken.
Disassemble Threats: Fix
Rewards: Rewards:
10 - 30 Goods
10 - 30 Goods
- Spawns 2-3 Coal Coal or Copper Ore Copper Ore
veins nearby
Options: Solve Time: Options:
12 Stone Stone
12 Sea Marrow Sea Marrow
05 Training Gear Training Gear
≤P8 Disassemble:
01:00

≥P9 Disassemble:
01:30
≤P8 Fix:
02:00

≥P9 Fix:
02:59
09 Tools Tools
18 Pipes Pipes
36 Oil Oil
06Parts Parts

Working Effects: Working Effects:
- -

Small Encampment

SmallEncampmentLong.png
A destroyed camp in the wilderness. There are still survivors in the area.
Welcome New People Threats: Sent to the Citadel
Rewards: Rewards:
2-4 Villagers - 10 Amber Amber
Options: Solve Time: Options:
12 Vegetables Vegetables
12 Mushrooms Mushrooms
12 Roots Roots
12 Berries Berries
≤ Prestige 8
01:00

≥ Prestige 9
01:30
12 Eggs Eggs
12 Insects Insects
12 Meat Meat
Working Effects: Working Effects:
- -

Obelisk

ObeliskLong.png
A mystical stone monument. Unknown runes are carved all over its surface.
Tear Down Threats: Make an Offering FlatIcon Corr.png Corruption
Rewards: Rewards:
20 - 40 Goods
20 - 40 Goods
20 - 40 Goods
Small chance of 2 Ancient Tablet Ancient Tablets
- Obelisk (1 Aesthetics decoration)
-10 Hostility
+100 Corruption Resistance
Requirement: Options: Solve Time: Options:
10 Wood Wood 5 Clay Clay
5 Stone Stone
5 Reed Reeds
≤ Prestige 8
01:30

≥ Prestige 9
02:14
15 Incense Incense
15 Scrolls Scrolls
15 Tea Tea
15 Oil Oil
15 Resin Resin
Working Effects: Working Effects:
- -

Black Treasure Stag

BlackStagLong.png
A patron of the spirit world. Once discovered, it flees to a nearby Dangerous or Forbidden Glade. It is said that a special treasure awaits the one who captures it.
Catch FlatIcon Corr.png Corruption Threats:
01:30
Release FlatIcon Emp.png Empathy
Rewards Rewards
2-3 Random Epic Cornerstones
-1 Random Cornerstone
Stag disappears into
the Forest
1 Random Legendary Cornerstone

Golden Treasure Stag

GoldenStagLong.png
Its elusive nature allows it to move like a ghost through the foggy thicket. It is believed that the beast is tied to the spirit world and the Ancestors. A special treasure awaits the one who finds it."
Catch FlatIcon Corr.png Corruption Threats:
01:30
Release FlatIcon Emp.png Empathy
Rewards Rewards
50 Amber Amber
+15 Hostility for every 30 Amber Amber
Stag disappears into
the Forest
25 Amber Amber
+1 Global Resolve

Royal Treasure Stag

RoyalStagLong.png
Its elusive nature allows it to move like a ghost through the foggy thicket. It is believed that the beast is tied to the spirit world and the Ancestors. A special treasure awaits the one who finds it."
Catch FlatIcon Corr.png Corruption Threats:
01:30
Release FlatIcon Emp.png Empathy
Rewards Rewards
1 Reppoint.png Reputation Point
+6 Hostility for every opened Dangerous or Forbidden Glade
Stag disappears into
the Forest
0.5 Reppoint.png Reputation Point
+1 Global Resolve

Dangerous Glade Events

Altar of Decay

AltarofDecayLong.png
A sinister stone structure created to worship the Blightrot. Cultists have engraved the inscription: Nothing escapes death

Tear Down FlatIcon Loy.png Loyalty Threats:
13:00
Perform Ritual FlatIcon Corr.png Corruption
Rewards: Rewards:
Cornerstone / Perk or 5 - 30 Goods
5 - 30 Goods
Chance of 2 Ancient Tablet Ancient Tablets
Each Blightrot Cyst increases Hostility by 15 points during Storm
1 Impatience.png Impatience Point
Converted Altar of Decay (9 Harmony decoration)
Every Villager who leaves or dies lowers Hostility by 20
Options: Solve Time: Options:
15 Oil Oil
15 Coal Coal
15 Sea Marrow Sea Marrow
24 Planks Planks
≤ Prestige 8
05:00

≥ Prestige 9
07:28
30 Incense Incense
30 Scrolls Scrolls
30 Tea Tea
30 Oil Oil
30 Resin Resin
Working Effects: Working Effects:
+45 Hostility Points for every Wildfire Essence Wildfire Essence in Warehouse. Kills 1 random Villager.

Ancient Shrine

AncientShrineLong.png
An ominous shsrine from a long forgotten era. It's dangerous, but might hold some ancient knowledge useful to the crown.
Loot Threats:
07:48
Excavate FlatIcon Loy.png Loyalty
Rewards: Rewards:
Cornerstone / Perk or 5 - 35 Goods
5 - 35 Goods
Chance of 3 Ancient Tablet Ancient Tablets
Kills 5 Villagers 0.75 Reppoint.png Reputation Point
Options: Solve Time: Options:
24 Eggs Eggs
24 Meat Meat
24 Roots Roots
24 Berries Berries
24 Mushrooms Mushrooms
24 Insects Insects
≤ Prestige 8
02:00

≥ Prestige 9
02:59
15 Tools Tools
15 Pack of Building Materials Pack of Building Materials
Working Effects: Working Effects:
+300 Hostility Points while event is being worked on. -

Blightrot Cauldron

BlightrotCauldronLong.png
A Rainpunk Cauldron filled with a Blightrot contaminated liquid. A moving, living fluid spreads around.
Tear Down Threats:
13:00
Cleanse FlatIcon Emp.png Empathy
Rewards: Rewards:
Cornerstone / Perk or 5 - 30 Goods
Cornerstone / Perk or 5 - 30 Goods
5 - 30 Goods
Using water in Rainpunk Engines generates Blightrot 50% faster. 1 Reppoint.png Reputation Point
20 Amber Amber
Options: Solve Time: Requirement: Options:
- ≤ Prestige 8
05:00

≥ Prestige 9
07:28
6 Purging Fire Purging Fire 30 Coats Coats
06 Copper Bars Copper Bars
06 Crystalized Dew Crystalized Dew
30 Reed Reed
Working Effects: Working Effects:
For every 20 food produced, 2 Blightrot Cysts (4 at Prestige 11+) are spawned in the settlement. -

Blood Flower

BloodFlowerLong.png
A deadly carrion organism that feeds on decaying matter. It spreads through contaminated rainwater and multiplies with time, becoming more and more dangerous. Blood Flowers are a source of extremely rare resources.
Threats:
10:30
-3 Global Resolve
A Clone of this Blood Flower will spawn.
Tear Down
Rewards:
Cornerstone / Perk or 5 - 30 Goods
5 - 30 Goods
Chance of 1 Ancient Tablet Ancient Tablet
Solve Time:
≤ Prestige 8
04:00

≥ Prestige 9
05:58
Working Effects:
Cooked and Raw Food disappears at a rate of 2 units every 6 seconds.

Corrupted Caravan

CorruptedCaravanLong.png
A large caravan abandoned in the woods, overgrown with Blightrot Cysts. They must have fed on the transported goods... or people.
Send Contaminated Goods FlatIcon Corr.png Corruption Threats:
13:00
Cleanse
Rewards: Rewards:
30 Amber Amber Corruption in Hearth grows 50% quicker.
1 Impatience.png Impatience Point
1 Reppoint.png Reputation Point
Options: Requirement: Solve Time: Requirement: Options:
30 Barrels Barrels
30 Pottery Pottery
30 Waterskins Waterskins
15 Pack of Provisions Pack of Provisions ≤ Prestige 8
05:00

≥ Prestige 9
07:28
6 Purging Fire Purging Fire 30 Coats Coats
06 Copper Bars Copper Bars
06 Crystalized Dew Crystalized Dew
30 Reed Reed
Permanent Effects: Working Effects:
0.5 Impatience.png Impatience Point. Every 120 seconds, 1 Blightrot Cyst (2 at Prestige 11+) will spawn for every Hostility level.

Escaped Convicts

EscapedConvictsLong.png
Dangerous convicts from the Smoldering City are hiding in the forest. They somehow managed to free themselves during transport. You can decide their fate - welcome them and employ them in your settlement, or send them back to the Citadel where they will be punished."
Persuade FlatIcon Emp.png Empathy Threats:
13:00
Arrest FlatIcon Loy.png Loyalty
Rewards: Rewards:
Chance of Random Cornerstone / Perk
20 - 30 Goods
20 - 30 Goods
20 - 30 Goods
1 Impatience.png Impatience Point
3 Abandoned Caches Destroyed
0.75 Reppoint.png Reputation Point
20 Amber Amber
Options: Solve Time: Options:
- ≤ Prestige 8
05:00

≥ Prestige 9
07:28
30 Training Gear Training Gear
15 Tools Tools
45 Stone Stone
Working Effects: Working Effects:
-8 Global Resolve. -

Fallen Beaver Traders

FallenBeaverTradersLong.png
A group of fallen Beaver traders. They were probably assaulted by Fishmen. Or worse... The sight causes anxiety amongst the Beaver population.
Rob the Dead FlatIcon Corr.png Corruption Threats:
10:24
Pay for the Funeral FlatIcon Emp.png Empathy
Rewards: Rewards:
Cornerstone / Perk or 5 - 30 Goods
Cornerstone / Perk or 5 - 30 Goods
5 - 30 Goods
5 - 30 Goods
Chance of 5 Ancient Tablet Ancient Tablets
Spawns at least 2 Blood Flowers 0.5 Reppoint.png Reputation Point
Options: Solve Time: Requirement: Options:
- ≤ Prestige 8
05:00

≥ Prestige 9
07:28
15 Amber Amber 30 Incense Incense
30 Tea Tea
30 Oil Oil
30 Resin Resin
Working Effects: Working Effects:
-12 Beavers Beavers Resolve. -

Fallen Fox Scouts

FallenFoxScouts.png
A group of fallen Fox scouts. They must have been sent to search the area to make sure it was safe... Apparently, something stood in their way. This find is causing grief among the Fox population.
Rob the Dead FlatIcon Corr.png Corruption Threats:
10:24
Pay for the Funeral FlatIcon Emp.png Empathy
Rewards: Rewards:
Cornerstone / Perk or 5 - 30 Goods
5 - 30 Goods
5 - 30 Goods
Chance of 5 Ancient Tablet Ancient Tablets
Spawns at least 2 Blood Flowers 0.5 Reppoint.png Reputation Point
Options: Solve Time: Requirement: Options:
- ≤ Prestige 8
05:00

≥ Prestige 9
07:28
15 Amber Amber 30 Incense Incense
30 Tea Tea
30 Oil Oil
30 Resin Resin
Working Effects: Working Effects:
-12 Foxes Foxes Resolve. -

Fallen Harpy Scientists

FallenHarpyScientistsLong.png
A group of fallen Harpy scientists... The sight causes unrest amongst the Harpy population.
Rob the Dead FlatIcon Corr.png Corruption Threats:
10:24
Pay for the Funeral FlatIcon Emp.png Empathy
Rewards: Rewards:
Cornerstone / Perk or 5 - 30 Goods
Cornerstone / Perk or 5 - 30 Goods
5 - 30 Goods
Chance of 3 Ancient Tablet Ancient Tablets
Spawns at least 2 Blood Flowers 0.5 Reppoint.png Reputation Point
Options: Solve Time: Requirement: Options:
- ≤ Prestige 8
05:00

≥ Prestige 9
07:28
15 Amber Amber 30 Incense Incense
30 Tea Tea
30 Oil Oil
30 Resin Resin
Working Effects: Working Effects:
-12 Harpies Harpies Resolve. -

Fallen Human Explorers

FallenHumanExplorersLong.png
A group of fallen Human explorers. They were probably looking for a place to settle, far from the Queen's watchful eyes... The sight causes uneasiness amongst the Human population."
Rob the Dead FlatIcon Corr.png Corruption Threats:
10:24
Pay for the Funeral FlatIcon Emp.png Empathy
Rewards: Rewards:
Cornerstone / Perk or 5 - 30 Goods
Cornerstone / Perk or 5 - 30 Goods
5 - 30 Goods
Chance of 3 Ancient Tablet Ancient Tablets
Spawns at least 2 Blood Flowers 0.5 Reppoint.png Reputation Point
Options: Solve Time: Requirement: Options:
- ≤ Prestige 8
05:00

≥ Prestige 9
07:28
15 Amber Amber 30 Incense Incense
30 Tea Tea
30 Oil Oil
30 Resin Resin
Working Effects: Working Effects:
-12 Humans Humans Resolve. -

Fallen Lizards Hunters

FallenLizardHuntersLong.png
A group of fallen Lizard hunters... The sight causes unrest amongst the Lizard population.
Rob the Dead FlatIcon Corr.png Corruption Threats:
10:24
Pay for the Funeral FlatIcon Emp.png Empathy
Rewards: Rewards:
Cornerstone / Perk or 5 - 30 Goods
Cornerstone / Perk or 5 - 30 Goods
5 - 30 Goods
Chance of 3 Ancient Tablet Ancient Tablets
Spawns at least 2 Blood Flowers 0.5 Reppoint.png Reputation Point
Options: Solve Time: Requirement: Options:
- ≤ Prestige 8
05:00

≥ Prestige 9
07:28
15 Amber Amber 30 Incense Incense
30 Tea Tea
30 Oil Oil
30 Resin Resin
Working Effects: Working Effects:
-12 Lizards Lizards Resolve. -

Fishmen Cave

FishmenCaveLong.png
It looks abandoned, but what if it's not? A terrible fishy smell comes from within.
Bribe FlatIcon Corr.png Corruption Threats:
13:00
Chase Away FlatIcon Loy.png Loyalty
Rewards: Rewards:
Chance of Cornerstone / Perk or 30 - 40 Goods
30 - 40 Goods
30 - 40 Goods
Chance of 5 Ancient Tablet Ancient Tablets
Spawns 3 Fishmen Totems
1 Impatience.png Impatience Point
1 Reppoint.png Reputation Point
20 Amber Amber
Requirement: Options: Solve Time: Options:
15 Amber Amber 30 Jerky Jerky
30 Skewers Skewers
30 Pie Pie
30 Ale Ale
≤ Prestige 8
05:00

≥ Prestige 9
07:28
30 Training Gear Training Gear
15 Tools Tools
45 Stone Stone
Working Effects: Working Effects:
- Spawns 1 Fishmen Totem every 60 seconds.

Fishmen Totem

FishmenTotemLong.png
A sinister structure made out of bones. Smells like Fishmen magic.
FishmenTotemThreat.png

Increases Hostility by 60 Points. 1:20 to solve pre-p9. 2:00 to solve p9+.

Forgotten Temple Of The Sun

ForgottenTempleoftheSun long.png
Who would worship the sun in a world with so little sunlight?
Praise the Sun Threats:
07:48
Excavate FlatIcon Loy.png Loyalty
Rewards: Rewards:
Cornerstone / Perk or 5 - 35 Goods
5 - 35 Goods
5 - 35 Goods
Chance of 3 Ancient Tablet Ancient Tablets
Destroys all trade goods in the Warehouse (packs, amber, tablets) 0.75 Reppoint.png Reputation Point
Options: Solve Time: Options:
30 Ale Ale
30 Wine Wine
30 Incense Incense
30 Oil Oil
06 Pack of Trade Goods Pack of Trade Goods
02 Wildfire Essence Wildfire Essence
≤ Prestige 8
02:00

≥ Prestige 9
02:59
15 Tools Tools
15 Pack of Building Materials Pack of Building Materials
Working Effects: Working Effects:
- -

Forsaken Crypt

ForsakenCryptLong.png
The Forsaken Crypt hides a frustrated, poor spirit. This place seems to have been plundered a long time ago.
Tear Down Threats:
13:00
Calm Spirits FlatIcon Emp.png Empathy
Rewards: Rewards:
Chance of Cornerstone / Perk or 30 - 40 Goods
30 - 40 Goods
30 - 40 Goods
Chance of 3 Ancient Tablet Ancient Tablets
Lose all Wine Wine and Amber Amber
1 Impatience.png Impatience Point
0.75 Reppoint.png Reputation Point
Options: Solve Time: Options: Options:
30 Planks Planks
15 Fabric Fabric
15 Bricks Bricks
≤ Prestige 8
05:00

≥ Prestige 9
07:28
30 Ale Ale
30 Wine Wine
30 Incense Incense
30 Tea Tea
30 Scrolls Scrolls
15 Amber Amber
06 Copper Bars Copper Bars
06 Crystalized Dew Crystalized Dew
Working Effects: Working Effects:
-6 Global Resolve for every 10 Amber Amber in Warehouse. -

Fuming Machinery

FumingMachineryLong.png
Old Rainpunk machinery left unsupervised. Unstable rainwater fumes fill the area.
Tear Down Threats:
09:50
Fix
Rewards: Rewards:
Chance of Cornerstone / Perk or 30 - 40 Goods
Chance of Cornerstone / Perk or 30 - 40 Goods
15 - 40 Goods
Destroys Deposits, Fields and Villagers in 5 field radius. Makeshift Extractor (4 Aesthetics decoration)
10 Clearance Water Clearance Water per minute
+50 Rainwater capacity (all types)
Options: Solve Time: Options: Options:
24 Planks Planks
12 Fabric Fabric
12 Bricks Bricks
24 Storm Water Storm Water
30 Drizzle Water Drizzle Water
30 Clearance Water Clearance Water
≤ Prestige 8
03:30

≥ Prestige 9
05:15
12 Tools Tools
30 Pipes Pipes
60 Oil Oil
09 Parts Parts
03 Wildfire Essence Wildfire Essence
30 Barrels Barrels
30 Waterskins Waterskins
30 Pottery Pottery
Working Effects: Working Effects:
- -

Harmony Spirit Altar

HarmonySpiritAltarLong.png
An old altar found in the wilds. The ancient language carved into the stone proclaims:
"Light a fire at the altar to gain the blessing of the Spirit of Harmony"
Burn Down FlatIcon Loy.png Loyalty Threats:
13:00
Calm Spirits FlatIcon Emp.png Empathy
Rewards: Rewards:
2 - 30 Goods
2 - 30 Goods
Chance of 2 Ancient Tablet Ancient Tablets
-5 Global Resolve
1 Impatience.png Impatience Point
Converted Harmony Spirit Altar (9 Harmony decoration)
+2 Resolve for each unique Service building
Options: Solve Time: Options: Requirement:
15 Oil Oil
15 Coal Coal
15 Sea Marrow Sea Marrow
24 Planks Planks
≤ Prestige 8
05:00

≥ Prestige 9
07:28
30 Incense Incense
30 Scrolls Scrolls
30 Tea Tea
30 Oil Oil
30 Resin Resin
15 Amber Amber
Working Effects: Working Effects:
Resolve drops 500% faster. -

Hidden Trader Cemetery

HiddenTraderCemeteryLong.png
A cemetery full of traders killed by desperate viceroys. What drove them to commit such heinous crimes? Was it out of greed, or necessity?"
Burn Down FlatIcon Corr.png Corruption Threats:
13:00
Report FlatIcon Loy.png Loyalty
Rewards: Rewards:
3 - 40 Goods
3 - 40 Goods
Cornerstone / Perk or 5 - 30 Goods
Cornerstone / Perk or 5 - 30 Goods
Chance of 5 Ancient Tablet Ancient Tablets
-50% Value of Goods to Trader
1 Impatience.png Impatience Point
1 Reppoint.png Reputation Point
Options: Solve Time: Requirement: Requirement:
15 Oil Oil
15 Coal Coal
15 Sea Marrow Sea Marrow
24 Planks Planks
≤ Prestige 8
05:00

≥ Prestige 9
07:28
30 Amber Amber 15 Pack of Provisions Pack of Provisions
Working Effects: Working Effects:
Gain 60 Hostility every 60 seconds. -

Large Destroyed Caravan

LargeDestroyedCaravanLong.png
A destroyed caravan, stranded in the wilderness. There are drag marks leading deeper into the forest... What could have caused such mayhem?
Loot FlatIcon Corr.png Corruption Threats:
13:00
Send to the Citadel FlatIcon Loy.png Loyalty
Rewards: Rewards:
Cornerstone / Perk or 2 - 30 Goods
Cornerstone / Perk or 2 - 30 Goods
Cornerstone / Perk or 2 - 30 Goods
Cornerstone / Perk or 2 - 30 Goods
Trade Routes and Trading disabled for this settlement.
1 Impatience.png Impatience Point
0.75 Reppoint.png Reputation Point
Options: Options: Solve Time: Requirement: Requirement:
- - ≤ Prestige 8
05:00

≥ Prestige 9
07:28
30 Amber Amber 15 Pack of Provisions Pack of Provisions
Working Effects: Working Effects:
-8 to Global Resolve. -

Large Encampment

LargeEncampmentLong.png
A destroyed camp in the wilderness. There are still survivors in the area.
Welcome New People Threats: Send to the Citadel
Rewards: Rewards:
4-6 Villagers - 15 Amber Amber
Options: Solve Time: Options:
24 Vegetables Vegetables
24 Mushrooms Mushrooms
24 Roots Roots
24 Berries Berries
≤ Prestige 8
02:00

≥ Prestige 9
02:59
24 Eggs Eggs
24 Insects Insects
24 Meat Meat
Working Effects: Working Effects:
- -

Merchant Shipwreck

MerchantshipLong.png
How powerful must the storm surge have been to carry this shattered wreck all the way here? Perhaps in the distant past, there was a sea here? It looks as if it’s been lying here for centuries. Strange voices can be heard coming from below deck...
Search the Upper Deck Threats:
13:00
Search the Lower Deck FlatIcon Loy.png Loyalty
Rewards: Rewards:
Chance of Cornerstone / Perk or 5 - 40 Goods
Chance of Cornerstone / Perk or 3 - 40 Goods
Chance of Cornerstone / Perk or 5 - 40 Goods
Chance of Cornerstone / Perk or 5 - 40 Goods
Chance of 5 Ancient Tablet Ancient Tablets
Destroys random Cornerstone in your possesion. 1 Reppoint.png Reputation Point
30 Amber Amber
Options: Requirement: Solve Time: Options:
24 Planks Planks
15 Fabric Fabric
15 Bricks Bricks
24 Coats Coats ≤ Prestige 8
05:00

≥ Prestige 9
07:28
12 Tools Tools
30 Pipes Pipes
09 Parts Parts
Working Effects: Working Effects:
0.5 Impatience.png Impatience Point. Hostility increased by 330 points.
Each ongoing Trade Route decreasees it by 40 points.

Open Vault

OpenVaultLong.png
An open entrance to an ancient dungeon. Strange sounds can be heard coming from inside..
Perform Ritual FlatIcon Corr.png Corruption Threats:
13:00
Bury the Entrance FlatIcon Loy.png Loyalty
Rewards: Rewards:
Chance of Cornerstone / Perk or 5 - 40 Goods
5 - 40 Goods
5 - 40 Goods
Chance of 3 Ancient Tablet Ancient Tablets
Kills all Villagers within 20 field radius. 0.75 Reppoint.png Reputation Point
Options: Solve Time: Options:
10 Incense Incense
10 Scrolls Scrolls
10 Tea Tea
10 Oil Oil
10 Resin Resin
≤ Prestige 8
05:00

≥ Prestige 9
07:28
10 Planks Planks
05 Fabric Fabric
05 Bricks Bricks
Working Effects: Working Effects:
+300 Hostility Points. All Camp Workers get -12 Resolve.

Petrified Tree

PetrifiedTreeLong.png
A strange tree that’s been turned to stone by the rain. It's radiating its sickness to the other trees around it.
Cut Down Threats:
13:00
Heal FlatIcon Emp.png Empathy
Rewards: Rewards:
Chance of Cornerstone / Perk or 5 - 40 Goods
Chance of Cornerstone / Perk or 5 - 40 Goods
Chance of 3 Ancient Tablet Ancient Tablets
Destroys all stored
Planks Planks and Wood Wood
0.5 Reppoint.png Reputation Point
15 Amber Amber
Options: Solve Time: Options:
- ≤ Prestige 8
05:00

≥ Prestige 9
07:28
30 Incense Incense
30 Tea Tea
45 Herbs Herbs
Working Effects: Working Effects:
All Houses have -1 Inhabitant.
Tree felling is 50% slower.
-

River Kelpie

RiverKelpieLong.png
A legendary, shape-shifting aquatic spirit that lurks near water and mesmerizes travelers. It is that that whoever acquires the kelpie's bridle will be able to control it.
Banish Threats:
13:00
Mount FlatIcon Loy.png Loyalty
Rewards: Rewards:
A random Rainwater Geyser appears in its place. Kills 2 random villagers 1 Reppoint.png Reputation Point
20 Amber Amber
Options: Solve Time: Options:
30 Training Gear Training Gear
15 Tools Tools
45 Stone Stone
≤ Prestige 8
05:00

≥ Prestige 9
07:28
24 Grain Grain
24 Plant Fiber Plant Fiber
24 Roots Roots
12 Pack of Provisions Pack of Provisions
Working Effects: Working Effects:
- Every 90 seconds two villagers will stop working until the event is resolved.

Small Destroyed Caravan

SmallDestroyedCaravanLong.png
A strange place filled with gravestones inscribed in an ancient, long forgotten language. Found in Dangerous Glades
Loot FlatIcon Corr.png Corruption Threats:
13:00
Send to the Citadel FlatIcon Loy.png Loyalty
Rewards: Rewards:
Cornerstone / Perk or 2 - 30 Goods
5 - 30 Goods
Chance of 1 Ancient Tablet Ancient Tablets
Trade Routes and Trading disabled for this settlement.
1 Impatience.png Impatience Point
0.5 Reppoint.png Reputation Point
Options: Solve Time: Requirement: Requirement:
- ≤ Prestige 8
05:00

≥ Prestige 9
07:28
15 Amber Amber 9 Pack of Provisions Pack of Provisions
Working Effects: Working Effects:
-6 to Global Resolve. -

Rain Spirit Totem

RainSpiritTotemLong.png
A totem built by the Fishmen. It seems to have affected the weather, making the rain heavier.
Burn Down Threats:
13:00
Perform Ritual FlatIcon Corr.png Corruption
Rewards: Rewards:
Chance of Cornerstone / Perk or 5 - 40 Goods
5 - 40 Goods
Chance of 3 Ancient Tablet Ancient Tablets
Destroys all roads in Settlement.
Villagers move 30% slower.
Converted Rain Spirit Totem (4 Harmony decoration)
-50 Hostility Points

Options: Solve Time: Options:
15 Oil Oil
15 Coal Coal
15 Sea Marrow Sea Marrow
24 Planks Planks
≤ Prestige 8
05:00

≥ Prestige 9
07:28
30 Incense Incense
30 Scrolls Scrolls
30 Tea Tea
30 Oil Oil
30 Resin Resin
Working Effects: Working Effects:
- +300 Hostility Points.

Stonetooth Termite Burrow

StonetoothTermiteBurrowLong.png
Nothing can stop a hungry stonetooth termite swarm from feeding. Destroys all stored building materials (bricks, fabric, planks).
Burn Down Threats:
13:00
Tame FlatIcon Emp.png Empathy
Rewards: Rewards:
Chance of Cornerstone / Perk or 5 - 40 Goods
5 - 40 Goods
5 - 40 Goods
Chance of 2 Ancient Tablet Ancient Tablets
Destroys all stored Building Materials
Fabric Fabric | Bricks Bricks | Planks Planks
Termite Nest (4 Harmony decoration)
5 Insects Insects per minute
Options: Solve Time: Options:
15 Oil Oil
15 Coal Coal
15 Sea Marrow Sea Marrow
24 Planks Planks
≤ Prestige 8
05:00

≥ Prestige 9
07:28
12 Tools Tools
30 Pipes Pipes
09 Parts Parts
Working Effects: Working Effects:
Harvesting and Planting are 50% slower. -5 to Global Resolve.

Totem of Denial

TotemofDenialLong.png
A religious structure built by the Fishmen. It interferes with the Hearth in the center of the settlement.
Burn Down Threats:
13:00
Perform Ritual FlatIcon Corr.png Corruption
Rewards: Rewards:
Chance of Cornerstone / Perk or 5 - 40 Goods
5 - 40 Goods
Chance of 2 Ancient Tablet Ancient Tablets
+100% Storm Season duration.
-50% Drizzle Season duration.
-50% Clearance Season duration.
1 Impatience.png Impatience Point
Converted Totem of Denial (4 Harmony decoration)
+3 Global Resolve
Options: Solve Time: Options:
15 Oil Oil
15 Coal Coal
15 Sea Marrow Sea Marrow
24 Planks Planks
≤ Prestige 8
05:00

≥ Prestige 9
07:28
30 Ale Ale
30 Wine Wine
30 Incense Incense
30 Scrolls Scrolls
30 Tea Tea
30 Training Gear Training Gear
Working Effects: Working Effects:
- No Sacrificing.

Withered Tree

WitheredTreeLong.png
The once mighty tree has been deformed by the Blightrot living in its root system. The Blightrot poisons the tree's tissues, leading to its long-lasting degradation.
Cut Down Threats:
13:00
Cleanse
Rewards: Rewards:
Chance of Cornerstone / Perk or 5 - 40 Goods
5 - 40 Goods
5 - 40 Goods
5 - 40 Goods
Chance of 3 Ancient Tablet Ancient Tablets
Blightrot Cysts burn for 5 seconds longer. 1 Reppoint.png Reputation Point
20 Amber Amber
Options: Solve Time: Requirement: Options:
- ≤ Prestige 8
05:00

≥ Prestige 9
07:28
6 Purging Fire Purging Fire 30 Coats Coats
06 Copper Bars Copper Bars
06 Crystalized Dew Crystalized Dew
30 Reed Reed
Working Effects: Working Effects:
Spawns 1 Blightrot Cyst (2 at Prestige 11+) every 120 seconds for every 2 Dangerous or Forbidden Glades discovered. (The penalty is added retroactively) -

Leaking Cauldron

LeakingCauldronLong.png
An old, broken piece of Rainpunk technology. It's contaminating the soil around it.
Burn Down Threats:
13:00
Fix FlatIcon Emp.png Empathy
Rewards: Rewards:
Chance of Cornerstone / Perk or 5 - 40 Goods
5 - 40 Goods
5 - 40 Goods
Chance of 3 Ancient Tablet Ancient Tablets
Destroys all planted crops in fields.
-8 to Global Resolve
Spawns 10-14 fields of Fertile Soil nearby.
Options: Solve Time: Options: Options:
15 Oil Oil
15 Coal Coal
15 Sea Marrow Sea Marrow
24 Planks Planks
≤ Prestige 8
05:00

≥ Prestige 9
07:28
12 Tools Tools
30 Pipes Pipes
60 Oil Oil
09 Parts Parts
03 Wildfire Essence Wildfire Essence
30 Barrels Barrels
30 Waterskins Waterskins
30 Pottery Pottery
Working Effects: Working Effects:
All food production is 90% slower. -

Forbidden Glade Events

Ancient Burial Site

AncientBurialSiteLong.png
A strange place filled with gravestones inscribed in an ancient, long forgotten language.
Calm Spirits FlatIcon Emp.png Empathy Threats:
13:00
Excavate FlatIcon Loy.png Loyalty
Rewards: Rewards:
Chance of Cornerstone / Perk or 5- 40 Goods
Chance of Cornerstone / Perk or 3 - 40 Goods
5 - 40 Goods
5 - 40 Goods
Chance of 5 Ancient Tablet Ancient Tablets
Spawns 6 Blood Flowers
1 Reppoint.png Reputation Point
Options: Solve Time: Options:
60 Pie Pie
60 Jerky Jerky
60 Skewers Skewers
60 Biscuits Biscuits
60 Pickled Goods Pickled Goods
60 Incense Incense
60 Tea Tea
60 Scrolls Scrolls
≤ Prestige 8
05:00

≥ Prestige 9
07:28
15 Tools Tools
15 Pack of Building Materials Pack of Building Materials
Working Effects: Working Effects:
- +15 Hostility for every 2 felled trees.

Dark Gate

DarkGateLong.png
A strange monument of cyclopean proportions. Heavy storm clouds seem to be gathering around the settlement.
Perform Ritual FlatIcon Corr.png Corruption Threats:
13:00
Seal Off FlatIcon Loy.png Loyalty
Rewards: Rewards:
Chance of Cornerstone / Perk or 5- 40 Goods
Chance of Cornerstone / Perk or 3 - 40 Goods
5 - 40 Goods
5 - 40 Goods
Chance of 5 Ancient Tablet Ancient Tablets
Kills 10 random Villagers 1 Reppoint.png Reputation Point
Options: Solve Time: Requirement:
30 Incense Incense
30 Scrolls Scrolls
30 Tea Tea
60 Oil Oil
≤ Prestige 8
05:00

≥ Prestige 9
07:28
3 Wildfire Essence Wildfire Essence
Working Effects: Working Effects:
Kills 1 random Villager. -10 to Global Resolve
+300 Hostility Points.

Destroyed Cage of the Warbeast

DestroyedCageoftheWarbeastLong.png
A destroyed royal guard camp. It looks as if one of their warbeasts got out and razed the entire encampment to the ground. The beast, usually obedient to its masters, must have been provoked by something.
Cultivate the Decay FlatIcon Corr.png Corruption Threats:
10:24
Pay for the Funeral FlatIcon Emp.png Empathy
Rewards: Rewards:
Chance of Cornerstone / Perk or 5- 40 Goods
Chance of Cornerstone / Perk or 3 - 40 Goods
5 - 40 Goods
Chance of 3 Ancient Tablet Ancient Tablets
+240 Hostility Points
-2 Newcomers Annually
1 Reppoint.png Reputation Point
Options: Solve Time: Requirement: Options:
- ≤ Prestige 8
05:00

≥ Prestige 9
07:28
24 Amber Amber 36 Incense Incense
36 Tea Tea
36 Oil Oil
36 Resin Resin
Working Effects: Working Effects:
Spawns between 4 and 6 Blood Flowers.
2 Impatience.png Impatience Points.
-

Destroyed Rainpunk Foundry

DestroyedRainPunkFoundryLong.png
An old, abandoned piece of advanced Rainpunk technology. It seems extremely unstable - but maybe it can be rebuilt...
Salvage Threats:
13:00
Rebuild
Rewards: Rewards:
Chance of Cornerstone / Perk or 5- 40 Goods
Chance of Cornerstone / Perk or 3 - 40 Goods
5 - 40 Goods
5 - 40 Goods
Destroys everything within a 18 field radius. Rainpunk Foundry
(Can produce Parts Parts ★★★ and Wildfire Essence Wildfire Essence ★★★)
Options: Solve Time: Options: Options:
- ≤ Prestige 8
06:00

≥ Prestige 9
08:57
24 Tools Tools
36 Pipes Pipes
90 Oil Oil
15 Parts Parts
04 Wildfire Essence Wildfire Essence
60 Barrels Barrels
60 Waterskins Waterskins
60 Pottery Pottery
Working Effects: Working Effects:
Every 90 seconds, a Blood Flower will appear near the foundry. Every 90 seconds, a Blood Flower will appear near the foundry.

Drainage Mole

DrainageMoleLong.png
A wild beast that usually lives underground. It was forced to the surface for some reason.
Feed FlatIcon Emp.png Empathy Threats:
13:00
Chase Away
Rewards: Rewards:
Chance of Cornerstone / Perk or 5- 40 Goods
Chance of Cornerstone / Perk or 3 - 40 Goods
5 - 40 Goods
5 - 40 Goods
Chance of 5 Ancient Tablet Ancient Tablets
Kills all Villagers and destroys everything within a 20 field radius. 1 Reppoint.png Reputation Point
20 Amber Amber
Options: Solve Time: Options:
60 Insects Insects
60 Eggs Eggs
60 Roots Roots
≤ Prestige 8
05:00

≥ Prestige 9
07:28
30 Training Gear Training Gear
15 Tools Tools
45 Stone Stone
Working Effects: Working Effects:
All Camp Workers get -22 Resolve. +300 Hostility Points.

Fishman Soothsayer

FishmanSoothsayerLong.png
An old wandering soothsayer, teeming with magic. He does not speak, though you can hear his voice. His eyes are blank, yet you can feel his gaze. He is not afraid of death, he stands by its side.
Foretell FlatIcon Corr.png Corruption Threats:
13:00
Capture FlatIcon Loy.png Loyalty
Rewards: Rewards:
Chance of Cornerstone / Perk or 3- 40 Goods
Chance of Cornerstone / Perk or 3 - 40 Goods
5 - 40 Goods
5 - 40 Goods
Chance of 5 Ancient Tablet Ancient Tablets
Storm Forest Mysteries activate at 1 level of Hostility higher
Storm Forest Mysteries activate at 2 levels of Hostility lower.
1 Impatience.png Impatience Point
1 Reppoint.png Reputation Point
30 Amber Amber
Options: Solve Time: Options:
30 Incense Incense
30 Scrolls Scrolls
30 Tea Tea
30 Oil Oil
30 Resin Resin
≤ Prestige 8
05:00

≥ Prestige 9
07:28
30 Training Gear Training Gear
15 Tools Tools
45 Stone Stone
Working Effects: Working Effects:
+150 Hostility for every scout in settlement. Includes idle scouts and scouts assigned to this event.

Every 10 times Complex Food Need, Services Need, or Clothing Need are fulfilled, 2 random Villagers die.

Fishmen Lighthouse

FishmanLighthouseLong.png
Once upon a time, there must have been a coast and a harbor here. Now this place is haunted by Fishmen and the waters have withdrawn. An ominous light is coming from the top of the lighthouse.
Burn Down FlatIcon Loy.png Loyalty Threats:
13:00
Cleanse
Rewards: Rewards:
Chance of Cornerstone / Perk or 3- 40 Goods
Chance of Cornerstone / Perk or 3 - 40 Goods
5 - 40 Goods
5 - 40 Goods
Chance of 5 Ancient Tablet Ancient Tablets
Glade Events are solved 20% slower (Permanent)
1 Impatience.png Impatience Point
Converted Fishmen Lighthouse (16 Harmony decoration)
5 Sea Marrow Sea Marrow per minute
1 Impatience.png Impatience Point
Options: Solve Time: Options:
30 Oil Oil
30 Coal Coal
30 Sea Marrow Sea Marrow
45 Planks Planks
≤ Prestige 8
05:00

≥ Prestige 9
07:28
30 Incense Incense
30 Scrolls Scrolls
30 Tea Tea
30 Oil Oil
30 Resin Resin
Working Effects: Working Effects:
+150 Hostility for every Firekeeper in the settlement.
+300 Hostility for every Firekeeper in the settlement.

Fishmen Outpost

FishmenOutpostLong.png
Fishmen aren't usually a threat, but they can be a real nuisance after a while.
Bribe FlatIcon Corr.png Corruption Threats:
13:00
Hunt Down FlatIcon Loy.png Loyalty
Rewards: Rewards:
Chance of Cornerstone / Perk or 3- 40 Goods
5 - 40 Goods
Chance of 5 Ancient Tablet Ancient Tablets
Villagers have 25% chance of dying after eating. 1 Reppoint.png Reputation Point
20 Amber Amber
Requirement: Options: Solve Time: Options:
30 Amber Amber 15 Pack of Luxury Goods Pack of Luxury Goods
18 Pack of Trade Goods Pack of Trade Goods
30 Pack of Crops Pack of Crops
≤ Prestige 8
05:00

≥ Prestige 9
07:28
30 Training Gear Training Gear
15 Tools Tools
45 Stone Stone
Working Effects: Working Effects:
- Cooked and Raw food disappears from the Warehouse at a rate of 6 units every 10 seconds.

Giant Stormbird's Nest

GiantStormbirdsNestLong.png
A never-before encountered Stormbird subspecies. She is fiercely guarding her nest. The clouds around the settlement have begun to darken...
Feed FlatIcon Emp.png Empathy Threats:
13:00
Tame FlatIcon Corr.png Corruption
Rewards: Rewards:
Chance of Cornerstone / Perk or 3- 40 Goods
Chance of Cornerstone / Perk or 3-40 Goods
5 - 40 Goods
Chance of 5 Ancient Tablet Ancient Tablets
-4 Global Resolve during each Storm Season, multiplied by Hostility level.
(Permanent)
1 Impatience.png Impatience Point
1 Reppoint.png Reputation Point
Tamed Stormbird (16 Harmony decoration)
5 Eggs Eggs per minute
+3 Harpies Harpies Resolve
Options: Options: Solve Time: Options:
60 Grain Grain
60 Roots Roots
60 Mushrooms Mushrooms
90 Meat Meat
90 Insects Insects
≤ Prestige 8
05:00

≥ Prestige 9
07:28
-
Working Effects: Working Effects:
- Unending Storm Season until the Glade Event is completed.
-4 Global Resolve per Hostility level.

Hungry Mistworm

HungryMistwordmLong.png
A small, yet dangerous creature. It normally lives underground or hides in the mist, but this one seems to be more courageous than its kin.
Feed FlatIcon Emp.png Empathy Threats:
13:00
Chase Away
Rewards: Rewards:
Chance of Cornerstone / Perk or 3- 40 Goods
5 - 40 Goods
Chance of 3 Ancient Tablet Ancient Tablets
Destroys all stored food. (Cooked and Raw) 1 Reppoint.png Reputation Point
20 Amber Amber
Options: Solve Time: Options:
30 Meat Meat
30 Insects Insects
30 Skewers Skewers
45 Jerky Jerky
≤ Prestige 8
05:00

≥ Prestige 9
07:28
30 Training Gear Training Gear
15 Tools Tools
45 Stone Stone
Working Effects: Working Effects:
Dangerous and Forbidden Glade warnings are disabled. Raw and Cooked food disappears from your Warehouse at a rate of 6 units every 10 seconds.

Infected Drainage Mole

InfectedDrainageMoleLong.png
One of the mythical guardians of the forest - still alive, but plagued by a mysterious disease. The Blightrot has taken over his mind, causing an unstoppable rage. You can try to heal him... or whisper prayers to its new masters.
Perform Ritual FlatIcon Corr.png Corruption Threats:
13:00
Heal FlatIcon Emp.png Empathy
Rewards: Rewards:
Chance of Cornerstone / Perk or 3- 40 Goods
Chance of Cornerstone / Perk or 3-40 Goods
5 - 40 Goods
Chance of 5 Ancient Tablet Ancient Tablets
Kills Villagers and destroys all resource nodes in a 20 field radius. 1 Reppoint.png Reputation Point
30 Amber Amber
Options: Options: Options: Solve Time: Options:
60 Meat Meat
60 Insects Insects
75 Jerky Jerky
45 Incense Incense
45 Scrolls Scrolls
45 Wine Wine
30 Clearance Water Clearance Water
30 Storm Water Storm Water
≤ Prestige 8
05:00

≥ Prestige 9
07:28
45 Tea Tea
45 Incense Incense
60 Herbs Herbs
Working Effects: Working Effects:
- All dormant Cysts activate and start to Corrupt the Ancient Hearth. Cysts are vulnerable to Purging Fire Purging Fire when this effect is activated. Completing or canceling the event will not stop the Corruption, and Cysts will remain active until burned.
8 Blightrot Cysts (16 at Prestige 11+) will spawn in the settlement. Each Cyst increases Hostility by 30 points.

Lightning Catcher

LightningCatcherLong.png
A weird contraption that attracts lightning. Its proximity to the settlement might have grave consequences.
Burn Down Threats:
13:00
Fix
Rewards: Rewards:
Chance of Cornerstone / Perk or 5 - 40 Goods
Chance of Cornerstone / Perk or 5 - 40 Goods
5 - 40 Goods
5 - 40 Goods
Turns 4 random buildings in the settlement into Ruins. 1 Reppoint.png Reputation Point
20 Amber Amber
Options: Solve Time: Options: Options:
30 Oil Oil
30 Coal Coal
30 Sea Marrow Sea Marrow
45 Planks Planks
≤ Prestige 8
05:00

≥ Prestige 9
07:28
24 Tools Tools
36 Pipes Pipes
90 Oil Oil
15 Parts Parts
04 Wildfire Essence Wildfire Essence
60 Barrels Barrels
60 Waterskins Waterskins
60 Pottery Pottery
Working Effects: Working Effects:
+600 Hostility Points. -

Noxious Machinery

NoxiousMachineryLong.png
A damaged and abandoned rainpunk contraption. The area was probably deserted because of a significant explosion risk. The machine's valves emit a distinct Blightrot odor.
Burn Down Threats:
13:00
Fix
Rewards: Rewards:
Chance of Cornerstone / Perk or 5 - 40 Goods
Chance of Cornerstone / Perk or 5 - 40 Goods
5 - 40 Goods
5 - 40 Goods
Chance of a Delivery Line
Destroys everything in a 10 Field Radius. Spawns 5 Blightrot Cysts. 10 Cysts at Prestige 11+. 1 Reppoint.png Reputation Point
30 Amber Amber
Options: Solve Time: Requirement: Options:
- ≤ Prestige 8
05:00

≥ Prestige 9
07:28
12 Purging Fire Purging Fire 45 Coats Coats
12 Copper Bars Copper Bars
12 Crystalized Dew Crystalized Dew
45 Reed Reed
Working Effects: Working Effects:
Lose 4 units of random Rainwater type every 12 seconds. 2 Blightrot Cysts (4 at Prestige 11+) are spawned every 120 seconds. -

Wildfire

WildfireLong.png
A wildfire spirit. It will wreak havoc on the settlement if it's not contained.
Catch Threats:
13:00
Return the Child FlatIcon Emp.png Empathy
Rewards: Rewards:
Chance of Cornerstone / Perk or 3- 40 Goods
5 - 40 Goods
5 - 40 Goods
Destroys all stored fuel.
Wood Wood | Coal Coal | Oil Oil | Sea Marrow Sea Marrow
1 Reppoint.png Reputation Point
20 Amber Amber
Options: Options: Options: Solve Time: Requirement:
12 Tools Tools
30 Pipes Pipes
09 Parts Parts
90 Drizzle Water Drizzle Water
90 Clearance Water Clearance Water
90 Storm Water Storm Water
1 Pottery Pottery
1 Barrels Barrels
1 Waterskins Waterskins
≤ Prestige 8
05:00

≥ Prestige 9
07:28
2 Wildfire Essence Wildfire Essence
Working Effects: Working Effects:
- Fuel in Warehouse disappears at a rate of 5 units every 15 seconds.