List of Resources: Difference between revisions

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(→‎Building Materials: adding note about packs of building materials)
 
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{| class="wikitable mw-collapsible sortable"
{| class="wikitable mw-collapsible sortable"
|+ Producing Complex Foods and Species Preferences
|+ Producing complex foods and which species prefer them
! Complex Food !! Species Preference !!colspan=2| Ingredients and Options !! Production Buildings
! Complex Food !! Species Preferences !!colspan=2| Ingredients and Options !! Production Buildings
|-
|-
| {{rl|Biscuits|large}} || <!--Species inner table-->
| {{rl|Biscuits|large}} || <!--Species inner table-->
Line 250: Line 250:
|}
|}


=== Consumable Items ===
=== Consumable items ===


Consumable items include Clothing and Service Goods. Some of these items can also be used as ingredients when producing Trade Goods.
Consumable items include goods consumed to satisfy [[Clothing Need]] and [[Services Need]]s. Some of these items can also be used as ingredients when producing a {{rl|Pack of Trade Goods}}.


Note that the amount of ingredients, the amount produced, and the time it takes to produce all vary depending on the Building in which the Recipe is working. Consult the [[Recipes Panel]] in the game or the specific, linked Building page or Resource page for these further details.
Note that the number of ingredients required, the number of goods produced, and the time it takes to produce depend on the efficiency of the recipe. Consult the [[Recipes Panel]] in the game or the building's or good's wiki page for further details.  


==== Clothing ====
==== Clothing Goods ====


Some villagers use [[Coats]] as [[Clothing]], they fulfill this need by the closest [[Hearth]].
Some species require [[Coats]] to satisfy their [[Clothing Need]].
{| class="wikitable mw-collapsible" style="font-weight:bold; text-align:center;"
 
|+
{| class="wikitable mw-collapsible"
|- style="background-color:#efefef;"
|+ Coats as consumable goods
! scope="col" rowspan=2 style="vertical-align:middle;" | Services
! Clothing Goods !! Species Preferences !! Recipe Ingredients and Options !! Production Building
! scope="col" rowspan=2 style="vertical-align:middle;" | Reputation <br />Earned
|-
! scope="col" rowspan=2 style="vertical-align:middle;" | Service<br />Goods
| {{rl|Coats|large}} || <!--Species inner table-->
! scope="col" rowspan=2 | Service <br />Building
{|
! scope="col" colspan="2" style="vertical-align:middle;" | Recipe
| {{Species link|Beavers|med}}
! scope="col" rowspan=2 style="vertical-align:middle;" | Recipe <br />Ratio + Time
|-
! scope="col" rowspan=2 style="vertical-align:middle;" | Production Building
| {{Species link|Harpies|med}}
|- style="background-color:#efefef;"
|-
| style="vertical-align:middle; font-weight:normal;" | 1st [[File:IngredientOption.png|32px]]
| {{Species link|Humans|med}}
| style="vertical-align:middle; font-weight:normal;" | 2nd [[File:IngredientOption.png|32px]]
|}
|- style="font-weight:normal;"
| {{rl|Fabric|med}} || {{Recipe|Coats|display=list}}
| style="vertical-align:middle;" | [[File:Icon Resource Coats.png|96px]] <br />[[Clothing]]
| style="vertical-align:middle; text-align:left;" | [[File:Beaver circle.png|32px]] [[Beavers]]<br /><br />[[File:Harpy circle.png|32px]] [[Harpies]]<br /><br />[[File:Human circle.png|32px]] [[Humans]]
| style="vertical-align:middle;" | [[File:Icon Resource Coats.png|64px]]<br />[[Coats]]
| [[File:Small Hearth icon.png|64px]]<br />[[Hearth]]
| style="vertical-align:middle; text-align:left;" | [[File:Icon Resource Fabric.png|32px]] [[Fabric]]
| style="vertical-align:middle; font-style:italic;" | none
| style="vertical-align:middle; text-align:left;" | [[File:1.png|32px]]1 > 10 → 02:06 →[[File:1.png|32px]] <br />[[File:1.png|32px]]2 > 10 → 02:48 →[[File:1.png|32px]]<br />[[File:1.png|32px]]2 > 10 → 02:48 →[[File:1.png|32px]]<br />[[File:1.png|32px]]1 > 10 → 02:06 →[[File:1.png|32px]]<br />[[File:1.png|32px]]3 > 10 → 02:48 →[[File:1.png|32px]]<br />[[File:1.png|32px]]1 > 10 → 02:06 →[[File:1.png|32px]]
| style="vertical-align:middle; text-align:left;" | [[File:Clothier icon.png|32px]] [[Clothier]]{{3Star}}<br />[[File:Artisan icon.png|32px]] [[Artisan]]{{2Star}}<br />[[File:Cooperage icon.png|32px]] [[Cooperage]]{{2Star}}<br />[[File:Flawless Cooperage icon.png|32px]] [[Flawless Cooperage]] {{3Star}}<br />[[File:Druid icon.png|32px]] [[Druid's Hut]] {{1Star}}<br />[[File:Flawless_Druid_icon.png|32px]] [[Flawless Druid's Hut]] {{3Star}}<br />
|}
|}


==== Service Goods ====


Service Goods are used in [[Service Buildings]] to satisfy villagers' [[Services Need|needs for Services|]].
==== Services Goods ====
 
These goods are used in buildings that provide services that satisfy villagers' [[Services Need]]s. They are also useful as ingredients when making each {{rl|Pack of Luxury Goods}}.
 
Additionally, at least one of these resources can be gathered as bonuses from trees or deposits. If you have no access to their main production methods, you will still find a few as bonuses. See [[Resources#Acquiring Resources]] for details.


{| class="wikitable mw-collapsible
{| class="wikitable mw-collapsible sortable"
|+
|+ Consumable goods for services
|- style="font-weight:bold; text-align:center; background-color:#EFEFEF;"
! Service Goods !! Service !!class=unsortable| Species Preferences !!colspan=3 class=unsortable| Recipe Ingredients and Options !!class=unsortable| Production Building
! scope="col" rowspan=2 | Service<br />Goods
|-
! scope="col" colspan="3" style="vertical-align:middle;" | Recipe
| {{rl|Ale|large}} || [[File:Icon_Need_Leisure.png|{{ImgM}}|alt=Leisure]] [[Leisure]] || <!--Species inner table-->
! scope="col" rowspan=2 style="vertical-align:middle;" | Recipe <br />Ratio + Time
{|
! scope="col" rowspan=2 style="vertical-align:middle;" | Production Building
| {{Species link|Beavers|med}}
|- style="text-align:center; background-color:#EFEFEF;"
|-
| style="vertical-align:middle;" | 1st [[File:IngredientOption.png|32px]]
| {{Species link|Humans|med}}
| style="vertical-align:middle;" | 2nd [[File:IngredientOption.png|32px]]
|}
| style="vertical-align:middle;" | 3rd [[File:IngredientOption.png|32px]]
| <!--First ingredient inner table-->
{|
| {{rl|Grain|med}}
|-
| {{rl|Roots|med}}
|}
| <!--Second ingredient inner table-->
{|
| {{rl|Barrels|med}}
|-
| {{rl|Pottery|med}}
|-
| {{rl|Waterskins|med}}
|}
| — || {{Recipe|Ale|display=list}}
|-
| {{rl|Incense|large}} || [[File:Icon_Need_Religion.png|{{ImgM}}|alt=Religion]] [[Religion]] || <!--Species inner table-->
{|
| {{Species link|Humans|med}}
|-
| {{Species link|Lizards|med}}
|}
| <!--First ingredient inner table-->
{|
| {{rl|Herbs|med}}
|-
| {{rl|Insects|med}}
|-
| {{rl|Resin|med}}
|-
| {{rl|Roots|med}}
|}
| <!--Second ingredient inner table-->
{|
| {{rl|Coal|med}}
|-
| {{rl|Oil|med}}
|-
| {{rl|Sea Marrow|med}}
|-
| {{rl|Wood|med}}
|}
| — || {{Recipe|Incense|display=list}}
|-
| {{rl|Scrolls|large}} || [[File:Icon_Need_Education.png|{{ImgM}}|alt=Education]] [[Education]] || <!--Species inner table-->
{|
| {{Species link|Beavers|med}}
|-
| {{Species link|Harpies|med}}
|}
| <!--First ingredient inner table-->
{|
| {{rl|Leather|med}}
|-
| {{rl|Plant Fiber|med}}
|-
| {{rl|Wood|med}}
|}
| <!--Second ingredient inner table-->
{|
| {{rl|Pigment|med}}
|-
| {{rl|Wine|med}}
|}
| — || {{Recipe|Scrolls|display=list}}
|-
| {{rl|Tea|large}} || [[File:Icon_Need_Treatment.png|{{ImgM}}|alt=Treatment]] [[Treatment]] || <!--Species inner table-->
{|
| {{Species link|Foxes|med}}
|-
| {{Species link|Harpies|med}}
|}
| <!--First ingredient inner table-->
{|
| {{rl|Herbs|med}}
|-
|-
| style="text-align:center;" | [[File:Icon Resource TrainingGear.png|96px]]<br />[[Training Gear]]
| {{rl|Mushrooms|med}}
| style="vertical-align:middle;" | [[File:Icon Resource CopperBar.png|32px]] [[Copper Bars]]<br />[[File:CrystalizedDew.png|32px]] [[Crystalized Dew]]<br />[[File:Stone.png|32px]] [[Stone]]
| style="vertical-align:middle;" | [[File:Planks.png|32px]] [[Planks]]<br />[[File:Icon Resource Reeds.png|32px]] [[Reed]]
| style="text-align:center; vertical-align:middle;" | -
| style="vertical-align:middle;" | [[File:1.png|32px]]5 + 3 > 10 → 02:06 →[[File:1.png|32px]] <br />[[File:1.png|32px]]5 + 3 > 10 → 02:06 →[[File:1.png|32px]]<br />[[File:1.png|32px]]3 + 2 > 10 → 01:45 →[[File:1.png|32px]]<br />[[File:1.png|32px]]5 + 3 > 10 → 02:06 →[[File:1.png|32px]]<br />[[File:1.png|32px]]8 + 3 > 10 → 02:06 →[[File:1.png|32px]]
| style="vertical-align:middle;" | [[File:Manufactory icon.png|32px]] [[Manufactory]] {{2Star}} <br />[[File:Smelter_icon.png|32px]] [[Smelter]] {{2Star}}<br />[[File:Smelter_icon.png|32px]] [[Flawless Smelter]] {{3Star}}<br />[[File:Tinkerer icon.png|32px]] [[Tinkerer]] {{2Star}}<br />[[File:Weaver icon.png|32px]] [[Weaver]] {{1Star}}
|-
|-
| style="text-align:center;" | [[File:Icon Resource Scrolls.png|96px]]<br />[[Scrolls]]
| {{rl|Pigment|med}}
| style="vertical-align:middle;" | [[File:Icon Resource Leather.png|32px]] [[Leather]]
|-  
| style="vertical-align:middle;" | [[File:Icon Resource Pigment.png|32px]] [[Pigment]]
| {{rl|Resin|med}}
| style="text-align:center; vertical-align:middle;" | -
| style="vertical-align:middle; color:#333;" | [[File:1.png|32px]]2 + 1 > 8 → 01:03 →[[File:1.png|32px]] <br />[[File:1.png|32px]]4 + 3 > 8 → 01:24 →[[File:1.png|32px]]<br />[[File:1.png|32px]]4 + 3 > 8 → 01:24 →[[File:1.png|32px]]<br />[[File:1.png|32px]]4 + 3 > 8 → 01:24 →[[File:1.png|32px]]<br />[[File:1.png|32px]]1 + 1 > 8 → 01:03 →[[File:1.png|32px]]
| style="vertical-align:middle;" | [[File:Scribe icon.png|32px]] [[Scribe]] {{3Star}} <br />[[File:Clothier_icon.png|32px]] [[Clothier]] {{1Star}}<br />[[File:Lumbermill_ icon.png|32px]] [[Lumber Mill]] {{1Star}}<br />[[File:Rain Mill icon.png|32px]] [[Rain Mill]] {{1Star}}<br />[[File:Flawless Rain Mill icon.png|32px]] [[Flawless Rain Mill]] {{3Star}}
|-
|-
| style="text-align:center;" | [[File:Icon Resource Ale.png|96px]]<br />[[Ale]]
| {{rl|Roots|med}}
| style="vertical-align:middle;" | [[File:Icon Resource Grain.png|32px]] [[Grain]]<br />[[File:Icon Resource Roots.png|32px]] [[Roots]]
|}
| style="vertical-align:middle;" | [[File:Icon Resource Barrels.png|32px]] [[Barrels]]<br />[[File:Icon Resource Pottery.png|32px]] [[Pottery]]<br />[[File:Icon Resource Waterskins.png|32px]] [[Waterskins]]
| <!--Second ingredient inner table-->
| style="text-align:center; vertical-align:middle;" | -
{|
| style="vertical-align:middle; color:#333;" | [[File:1.png|32px]]4 + 2 > 10 → 01:45 →[[File:1.png|32px]] <br />[[File:1.png|32px]]4 + 2 > 10 → 01:45 →[[File:1.png|32px]]<br />[[File:1.png|32px]]5 + 3 > 10 → 02:06 →[[File:1.png|32px]]<br />[[File:1.png|32px]]5 + 3 > 10 → 02:06 →[[File:1.png|32px]]<br />[[File:1.png|32px]]6 + 3 > 10 → 02:06 →[[File:1.png|32px]]
| {{rl|Clearance Water|med}}
| style="vertical-align:middle;" | [[File:Brewery icon.png|32px]] [[Brewewry]] {{3Star}}<br />[[File:Flawless Brewery icon.png|32px]] [[Flawless Brewwery]] {{3Star}}<br />[[File:Tinctury icon.png|32px]] [[Tinctuary]] {{2Star}}<br />[[File:Scribe icon.png|32px]] [[Scribe]] {{2Star}}<br />[[File:Grill icon.png|32px]] [[Grill]] {{1Star}}
|-
|-
| style="text-align:center;" | [[File:Icon Resource Wine.png|96px]]<br />[[Wine]]
| {{rl|Drizzle Water|med}}
| style="vertical-align:middle;" | [[File:Icon Resource Berries.png|32px]] [[Berries]]<br />[[File:Icon Resource Mushrooms.png|32px]] [[Mushrooms]]<br />[[File:Icon Resource Reeds.png|32px]] [[Reeds]]
| style="vertical-align:middle;" | [[File:Icon Resource Barrels.png|32px]] [[Barrels]]<br />[[File:Icon Resource Pottery.png|32px]] [[Pottery]]<br />[[File:Icon Resource Waterskins.png|32px]] [[Waterskins]]
| style="text-align:center; vertical-align:middle;" | -
| style="vertical-align:middle; color:#333;" | [[File:1.png|32px]]2 + 2 > 10 → 01:03 →[[File:1.png|32px]] <br />[[File:1.png|32px]]2 + 2 > 10 → 01:03 →[[File:1.png|32px]]<br />[[File:1.png|32px]]3 + 3 > 10 → 01:24 →[[File:1.png|32px]]<br />[[File:1.png|32px]]3 + 3 > 10 → 01:24 →[[File:1.png|32px]]<br />[[File:1.png|32px]]3 + 3 > 10 → 01:24 →[[File:1.png|32px]]
| style="vertical-align:middle;" | [[File:Cellar icon.png|32px]] [[Cellar]] {{3Star}}<br />[[File:Flawless Cellar icon.png|32px]] [[Flawless Cellar]] {{3Star}}<br />[[File:Alchemist Hut icon.png|32px]] [[Alchemist's Hut]] {{2Star}}<br />[[File:Distillery icon.png|32px]] [[Distillery]] {{2Star}}<br />[[File:Tinctury icon.png|32px]] [[Tinctury]] {{2Star}}
|-
|-
| style="text-align:center;" | [[File:Icon Resource Incense.png|96px]]<br />[[Incense]]
| {{rl|Storm Water|med}}
| style="vertical-align:middle;" | [[File:Icon Resource Herbs.png|32px]] [[Herbs]]<br />[[File:Icon Resource Insects.png|32px]] [[Insects]]<br />[[File:Icon Resource Resin.png|32px]] [[Resin]]<br />[[File:Icon Resource Roots.png|32px]] [[Roots]]
|}
| style="vertical-align:middle;" | [[File:Coal.png|32px]] [[Coal]]<br />[[File:Oil.png|32px]] [[Oil]]<br />[[File:SeaMarrow.png|32px]] [[Sea Marrow]]<br />[[File:Wood.png|32px]] [[Wood]]
| <!--Third ingredient inner table-->
| style="text-align:center; vertical-align:middle;" | -
{|
| style="vertical-align:middle; color:#333;" | [[File:1.png|32px]]5 + 6 > 10 → 02:06 →[[File:1.png|32px]] <br />[[File:1.png|32px]]6 + 6 > 10 → 02:06 →[[File:1.png|32px]]<br />[[File:1.png|32px]]6 + 6 > 10 → 02:06 →[[File:1.png|32px]]<br />[[File:1.png|32px]]4 + 6 > 10 → 01:45 →[[File:1.png|32px]]<br />[[File:1.png|32px]]6 + 6 > 10 → 02:06 →[[File:1.png|32px]]
| {{rl|Copper Bars|med}}
| style="vertical-align:middle;" | [[File:Apothecary icon.png|32px]] [[Apothecary]] {{2Star}}<br />[[File:Brick Oven icon.png|32px]] [[Brick Oven]] {{1Star}}<br />[[File:Druid icon.png|32px]] [[Druid's Hut]] {{1Star}}<br />[[File:Flawless Druid icon.png|32px]] [[Flawless Druid's Hut]] {{3Star}}<br />[[File:Smokehouse icon.png|32px]] [[Smokehouse]] {{1Star}}
|-
|-
| style="text-align:center;" | [[File:Icon Resource Tea.png|96px]]<br />[[Tea]]
| {{rl|Crystalized Dew|med}}
| style="vertical-align:middle;" | [[File:Icon Resource Herbs.png|32px]] [[Herbs]]<br />[[File:Icon Resource Mushrooms.png|32px]] [[Mushrooms]]<br />[[File:Icon Resource Pigment.png|32px]] [[Pigment]]<br />[[File:Icon Resource Resin.png|32px]] [[Resin]]<br />[[File:Icon Resource Roots.png|32px]] [[Roots]]
| style="vertical-align:middle;" | [[File:ClearanceWaterCircle.png|32px]] [[Clearance Water]]<br />[[File:DrizzleWaterCircle.png|32px]] [[Drizzle Water]]<br />[[File:StormWaterCircle.png|32px]] [[Storm Water]]
| style="vertical-align:middle;" | [[File:Icon Resource CrystalizedDew.png|32px]] [[Crystalized Dew]]<br />[[File:Icon Resource CopperBar.png|32px]] [[Copper Bar]]
| style="vertical-align:middle; color:#333;" | [[File:1.png|32px]]2 + 2+ 1 > 10 → 01:45 →[[File:1.png|32px]] <br />[[File:1.png|32px]]3 + 3 + 2 > 10 → 02:06 →[[File:1.png|32px]]<br />[[File:1.png|32px]]3 + 3 + 2 > 10 → 02:06 →[[File:1.png|32px]]<br />[[File:1.png|32px]]4 + 4 + 2 > 10 → 02:06 →[[File:1.png|32px]]<br />[[File:1.png|32px]]2 + 2 + 1 > 10 → 01:45 →[[File:1.png|32px]]
| style="vertical-align:middle;" | [[File:Tea House icon.png|32px]] [[Teahouse]] {{3Star}}<br />[[File:Alchemist Hut icon.png|32px]] [[Alchemist's Hut]] {{2Star}}<br />[[File:Apothecary icon.png|32px]] [[Apothecary]] {{2Star}}<br />[[File:Cooperage icon.png|32px]] [[Cooperage]] {{1Star}}<br />[[File:Flawless Cooperage icon.png|32px]] [[Flawless Cooperage]] {{3Star}}
|}
|}
 
| {{Recipe|Tea|display=list}}
==== Bonus Consumable Items ====
|-
 
| {{rl|Training Gear|large}} || [[File:Icon_Need_Brawling.png|{{ImgM}}|alt=Brawling]] [[Brawling]] || <!--Species inner table-->
Additionally, some of these resources are available as bonuses when villagers work deposits on map tiles. If you have no access to their main production methods, you will still find a few as bonuses. They are infrequent extra resources that happen during normal gathering (between 5% and 40% of the time, typically about 1-in-5 times). See [[Bonus Resources]] for more information.
{|
 
| {{Species link|Foxes|med}}
{| class="wikitable"
|+ Bonus resources and where to find them
! Consumable Item !! From resource deposit
|-
|-
| [[File:Ale.png|32px]] [[Ale]] || ''none''
| {{Species link|Lizards|med}}
|}
| <!--First ingredient inner table-->
{|
| {{rl|Copper Bars|med}}
|-
|-
| [[File:Cosmetics.png|32px]] [[Cosmetics]] || ''none''
| {{rl|Crystalized Dew|med}}
|-
|-
| [[File:Incense.png|32px]] [[Incense]] || [[Crimsonreach Tree]]s (Coral Forest)
| {{rl|Stone|med}}
|}
| <!--Second ingredient table-->
{|
| {{rl|Planks|med}}
|-
|-
| [[File:Scrolls.png|32px]] [[Scrolls]] || ''none''
| {{rl|Reed|med}}
|}
| — || {{Recipe|Training Gear|display=list}}
|-
|-
| [[File:TrainingGear.png|32px]] [[Training Gear]] || ''none''
| {{rl|Wine|large}} || [[File:Icon_Need_Luxury.png|{{ImgM}}|alt=Luxury]] [[Luxury]] || <!--Species inner table-->
{|
| {{Species link|Beavers|med}}
|-
|-
| [[File:Wine.png|32px]] [[Wine]] || ''none''
| {{Species link|Foxes|med}}
|}
|}
| <!--First ingredient inner table-->
{|
| {{rl|Berries|med}}
|-
| {{rl|Mushrooms|med}}
|-
| {{rl|Reed|med}}
|}
| <!--Second ingredient inner table-->
{|
| {{rl|Barrels|med}}
|-
| {{rl|Pottery|med}}
|-
| {{rl|Waterskins|med}}
|}
| — || {{Recipe|Wine|display=list}}
|}
=== Crafting materials ===


=== Crafting Materials ===
Crafting materials include a variety of goods used in recipes that don't have another purpose except as intermediate products. These are the most diversely and frequently used resources, some being options for almost a dozen recipes. Materials for building [[Roads]] also falls into this broad category.


Crafting Materials are goods used in Recipes, and most don't have another purpose except as intermediate products. These are the most diversely and frequently used resources, some being used in almost a dozen recipes. Materials for building [[Roads]] also falls into this broad category.
Crafting materials are split into roughly two groups. The first group is similar to raw food goods that are gathered from the map, so they are called here ''Raw Crafting Materials'' for simplicity. The second group is produced in production buildings, and they are called here ''Refined Crafting Materials'' to distinguish them from raw ones. There are some that appear in both lists: {{rl|Crystalized Dew}} and {{rl|Leather}} because they are easily obtainable both way (the latter especially as a bonus resource).


Crafting Materials are split into roughly two groups, one raw from the map and one produced in [[Buildings]]. The exceptions that appear in both lists are [[Crystalized Dew]] and [[Leather]].
Crafting materials can frequently be found as rewards from [[Glade Events]] and [[Orders]].


Crafting Materials can frequently be found as rewards from [[Glade Events]] and [[Orders]].
Additionally, several of these resources can be gathered as bonuses from trees and deposits. See [[Resources#Acquiring Resources]] for details.


Note that the amount of ingredients, the amount produced, and the time it takes to produce all vary depending on the Building in which the Recipe is working. Consult the [[Recipes Panel]] in the game or the specific, linked Building page or Resource page for these further details.
Note that the number of ingredients required, the number of goods produced, and the time it takes to produce depend on the efficiency of the recipe. Consult the [[Recipes Panel]] in the game or the building's or good's wiki page for further details.  


==== Raw Crafting Materials ====
==== Raw crafting materials ====


These Crafting Materials are gathered or farmed from map tiles with resource deposits. Some only need a [[Camps|Camp]] or [[Mine]], while others need [[Fertile Soil]] to be improved to [[Farm Field]]s and a nearby farming building.
These crafting materials are gathered from resource deposits or farmed from fields.


Note that [[Crystalized Dew]] appears here because it can be farmed raw from the [[Grove]]. It is also produced in three buildings, listed here for quick reference, and its Recipe appears in the second table for Crafting Materials.
Remember many of these are also gathered as bonuses from resource deposits, some with high probabilities; see [[Resources#Acquiring Resources]] for details.


{| class="wikitable"
{| class="wikitable sortable mw-collapsible"
|+ Raw Crafting Materials and where to get them
|+ Raw crafting materials and where to get them
!rowspan=2| Raw Crafting Material
! Crafting material !! Gathering camp, farm, or other building
!rowspan=2| Amber value
!COLSPAN=2| Gathered by
!rowspan=2| Farmed from [[Farm Field]]s by
!rowspan=2| Produced by
|-
! Camp !! Near resource deposit
|-
| [[File:Clay.png|64px]] [[Clay]]
| 0.14 {{Amber}}
| [[Stonecutters' Camp]] (★) || [[File:DebugNode ClaySmall icon.png|64px]] [[Clay Deposit]]
| ''none''
| [[Clay Pit]] (★★)
|-
|-
| [[File:CopperOre.png|64px]] [[Copper Ore]]
| {{rl|Clay|large}} || {{Recipe|Clay|display=list}}
| 0.12 {{Amber}}
|COLSPAN=2| ''none''
| ''none''
| [[File:Mine icon.png|32px]] [[Mine]] (★) on a [[Copper Deposit]]
|-
|-
| [[File:CrystalizedDew.png|64px]] [[Crystalized Dew]]
| {{rl|Copper Ore|large}} || {{Recipe|Copper Ore|display=list}}
| 0.59 {{Amber}}
|COLSPAN=2| ''none''
| [[Grove]] (★★)
| [[Alchemist's Hut]] (★★) <br /> [[Brickyard]] (★★) <br /> [[Smelter]] (★)
|-
|-
| [[File:Grain.png|64px]] [[Grain]]
| {{rl|Crystalized Dew|large}} || {{Recipe|Crystalized Dew|display=list}}
| 0.20 {{Amber}}
| [[Foragers' Camp]] (★) || [[File:DebugNode SwampWheatSmall icon.png|64px]] [[Swamp Wheat Field]]
| [[Homestead]] (★★) <br /> [[Small Farm]] (★★)
| ''none''
|-
|-
| [[File:Herbs.png|64px]] [[Herbs]]
| {{rl|Grain|large}} || {{Recipe|Grain|display=list}}
| 0.20 {{Amber}}
| [[Herbalists' Camp]] (★) || [[File:DebugNode HerbsSmall icon.png|64px]] [[Herb Deposit]]
| [[Greenhouse]] (★★) <br /> [[Herb Garden]] (★★)
| ''none''
|-
|-
| [[File:Leather.png|64px]] [[Leather]]
| {{rl|Herbs|large}} || {{Recipe|Herbs|display=list}}
| 0.14 {{Amber}}
|COLSPAN=2| ''none''
| ''none''
| [[Ranch]] (★)
|-
|-
| [[File:PlantFiber.png|64px]] [[Plant Fiber]]
| {{rl|Leather|large}} || {{Recipe|Leather|display=list}}
| 0.14 {{Amber}}
| [[Harvesters' Camp]] (★) || [[File:DebugNode FlaxSmall icon.png|64px]] [[Flax Field]]
| [[Plantation]] (★★)
| ''none''
|-
|-
| [[File:Reeds.png|64px]] [[Reed]]
| {{rl|Plant Fiber|large}} || {{Recipe|Plant Fiber|display=list}}
| 0.14 {{Amber}}
| [[Harvesters' Camp]] (★) || [[File:DebugNode ReedSmall icon.png|64px]] [[Reed Field]]
| ''none''
| [[Clay Pit]] (★★)
|-
|-
| [[File:Resin.png|64px]] [[Resin]]
| {{rl|Reed|large}} || {{Recipe|Reed|display=list}}
| 0.14 {{Amber}}
|COLSPAN=2| ''none''
| [[Grove]] (★★)
| ''none''
|-
|-
| [[File:Sparkdew.png|64px]] [[Sparkdew]]
| {{rl|Resin|large}} || {{Recipe|Resin|display=list}}
| 0.06 {{Amber}}
|COLSPAN=2| ''none''
| ''none''
| [[Rain Collector]] (★)
|-
|-
| [[File:Stone.png|64px]] [[Stone]]
| {{rl|Stone|large}} || {{Recipe|Stone|display=list}}
| 0.14 {{Amber}}
| [[Stonecutters' Camp]] || [[File:DebugNode StoneSmall icon.png|64px]] [[Stone Deposit]]
| ''none''
| ''none''
|}
|}


==== Bonus Raw Crafting Materials ====


Additionally, some of these resources are available as bonuses when villagers work other deposits. If you have no access to their main gathering, farming, or production methods, you will still find a few as bonuses. They are infrequent extra resources that happen during normal gathering (between 5% and 40% of the time, typically about 1-in-5 times). See [[Bonus Resources]] for more information.
==== Refined Crafting Materials ====
 
These crafting materials are produced from recipes in buildings.


{| class="wikitable"
{| class="wikitable sortable mw-collapsible"
|+ Bonus resources and where to find them
|+ Refined crafting materials and where they are produced
! Raw Crafting Material !! From resource deposit
! Crafting material !!colspan=3| Recipe ingredients and options !! Production building
|-
|-
| [[File:Clay.png|32px]] [[Clay]]
| {{rl|Barrels|large}} || <!--First ingredient inner table-->
| [[File:DebugNode FlaxSmall icon.png|32px]] [[Flax Field]] <br /> [[File:DebugNode ReedSmall icon.png|32px]] [[Reed Field]] <br /> [[File:DebugNode StoneSmall icon.png|32px]] [[Stone Deposit]] <br /> [[File:Mine icon.png|32px]] [[Mine]] on a [[Copper Deposit]]
{|
| {{rl|Copper Bars|med}}
|-
|-
| [[File:CopperOre.png|32px]] [[Copper Ore]]
| {{rl|Crystalized Dew|med}}
| [[File:DebugNode ClaySmall icon.png|32px]] [[Clay Deposit]] <br /> [[Coppervein Tree]]s (Scarlet Orchard)
|}
| {{rl|Planks|med}} || — || {{Recipe|Barrels|display=list}}
|-
|-
| [[File:CrystalizedDew.png|32px]] [[Crystalized Dew]]
| {{rl|Copper Bars|large}} || {{rl|Copper Ore|med}} || <!--Second ingredient inner table-->
| [[Musselsprout Tree]]s (Coral Forest)
{|
| {{rl|Coal|med}}
|-
| {{rl|Oil|med}}
|-
| {{rl|Sea Marrow|med}}
|-
| {{rl|Wood|med}}
|}
| — || {{Recipe|Copper Bars|display=list}}
|-
|-
| [[File:Grain.png|32px]] [[Grain]]
| {{rl|Crystalized Dew|large}} || <!--First ingredient inner table-->
| ''none''
{|
| {{rl|Herbs|med}}
|-
|-
| [[File:Herbs.png|32px]] [[Herbs]]
| {{rl|Insects|med}}
| [[File:DebugNode RootsSmall icon.png|32px]] [[Roots Deposit]]
|-
|-
| [[File:Leather.png|32px]] [[Leather]]
| {{rl|Resin|med}}
| [[Mushwood Tree]]s (The Marshlands) <br /> [[File:DebugNode SnailBroodmotherSmall icon.png|32px]] [[Slickshell Broodmother]] <br /> [[File:DebugNode_SnakeNestSmall_icon.png|32px]] [[Snake Nest]]
|-
|-
| [[File:PlantFiber.png|32px]] [[Plant Fiber]]
| {{rl|Vegetables|med}}
| [[Coppervein Tree]]s (Scarlet Orchard) <br/ > [[File:DebugNode HerbsSmall icon.png|32px]] [[Herb Deposit]] <br /> [[Lush Tree]]s (Royal Woodlands) <br /> [[Plateleaf Tree]]s (Coral Forest) <br /> [[File:DebugNode SwampWheatSmall icon.png|32px]] [[Swamp Wheat Field]]
|}
| <!--Second ingredient inner table-->
{|
| {{rl|Clay|med}}
|-
|-
| [[File:Reeds.png|32px]] [[Reed]]
| {{rl|Stone|med}}
| ''none''
|}
| <!--Third ingredient inner table-->
{|
| {{rl|Clearance Water|med}}
|-
|-
| [[File:Resin.png|32px]] [[Resin]]
| {{rl|Drizzle Water|med}}
| [[Lush Tree]]s (Royal Woodlands) <br /> [[Plantleaf Tree]]s (Coral Forest)
|-
|-
| [[File:Sparkdew.png|32px]] [[Sparkdew]]
| {{rl|Storm Water|med}}
| ''none''
|-
| [[File:Stone.png|32px]] [[Stone]]
| [[File:Mine icon.png|32px]] [[Mine]] on a [[Coal Deposit]] <br /> [[Crimsonreach Tree]]s (Coral Forest) <br /> [[File:DebugNode SeaMarrowSmall icon.png|32px]] [[Sea Marrow Deposit]]
|}
|}
 
| {{Recipe|Crystalized Dew|display=list}}
==== Refined Crafting Materials ====
 
These Crafting Materials are produced from [[Recipes]] in [[Buildings]]. They are not available from gathering, with the exception of [[Crystalized Dew]].
 
Note that the amount of ingredients, the amount produced, and the time it takes to produce all vary depending on the Building in which the Recipe is working. Consult the [[Recipes Panel]] in the game or the specific, linked Building page or Resource page for these further details.
 
{| class="wikitable"
|+ Crafting Materials that are produced and how to get them
!rowspan=2| Produced Crafting Material
!rowspan=2| Amber value
!rowspan=2| Produced in
!COLSPAN=4| Recipe
|-
|-
! 1st Ingredient !! 2nd Ingredient !! 3rd Ingredient !! Blightrot Footprint
| {{rl|Flour|large}} || <!--First ingredient inner table-->
{|
| {{rl|Grain|med}}
|-
|-
| [[File:Barrels.png|64px]] [[Barrels]]
| {{rl|Mushrooms|med}}
| 0.20 {{Amber}}
| [[Cooperage]] ({{3Star}}) <br /> [[Artisan]] ({{2Star}}) <br /> [[Provisioner]] ({{2Star}}) <br /> [[Toolshop]] ({{1Star}})
<!-- Recipe -->
| —<!--blank-->
| [[File:CopperBar.png|32px]] [[Copper Bars]] <br /> [[File:CrystalizedDew.png|32px]] [[Crystalized Dew]]
| [[File:Planks.png|32px]] [[Planks]]
| 3% {{Blight2}}
|-
|-
| [[File:CopperBar.png|64px]] [[Copper Bars]]
| {{rl|Roots|med}}
| 0.59 {{Amber}}
|}
| [[Smelter]] ({{3Star}}) <br /> [[Furnace]] ({{2Star}}) <br /> [[Grill]] ({{1Star}}) <br /> [[Stamping Mill]] ({{1Star}})
| — || || {{Recipe|Flour|display=list}}
<!-- Recipe -->
| —<!--blank-->
| [[File:CopperOre.png|32px]] [[Copper Ore]]
| {{rl|Wood}} <br /> {{rl|Oil}} <br /> {{rl|Coal}} <br /> {{rl|Sea Marrow}}
| 4% {{Blight3}}
|-
|-
| [[File:CrystalizedDew.png|64px]] [[Crystalized Dew]]
| {{rl|Leather|large}} || <!--First ingredient inner table-->
| 0.59 {{Amber}}
{|
| [[Alchemist's Hut]] ({{2Star}}) <br /> [[Brickyard]] ({{2Star}}) <br /> [[Smelter]] ({{1Star}})
| {{rl|Grain|med}}
<!-- Recipe -->
| [[File:Herbs.png|32px]] [[Herbs]] <br /> [[File:Insects.png|32px]] [[Insects]] <br /> [[File:Resin.png|32px]] [[Resin]] <br /> [[File:Vegetables.png|32px]] [[Vegetables]]
| [[File:Clay.png|32px]] [[Clay]] <br /> [[File:Stone.png|32px]] [[Stone]]
| [[File:Sparkdew.png|32px]] [[Sparkdew]]
| 4% {{Blight3}}
|-
|-
| [[File:Flour.png|64px]] [[Flour]]
| {{rl|Plant Fiber|med}}
| 0.18 {{Amber}}
| [[Rain Mill]] ({{3Star}}) <br /> [[Provisioner]] ({{2Star}}) <br /> [[Stamping Mill]] ({{2Star}}) <br /> [[Supplier]] ({{2Star}}) <br /> [[Press]] ({{1Star}})
<!-- Recipe -->
| —<!--blank-->
| —<!--blank-->
| [[File:Grain.png|32px]] [[Grain]] <br /> [[File:Mushrooms.png|32px]] [[Mushroom]] <br /> [[File:Roots.png|32px]] [[Roots]]
| 3% {{Blight2}}
|-
|-
| [[File:Leather.png|64px]] [[Leather]]
| {{rl|Reed|med}}
| 0.14 {{Amber}}
| [[Ranch]] ({{1Star}})
<!-- Recipe -->
| —<!--blank-->
| —<!--blank-->
| [[File:Grain.png|32px]] [[Grain]] <br /> [[File:PlantFiber.png|32px]] [[Plant Fiber]] <br /> [[File:Reeds.png|32px]] [[Reed]] <br /> [[File:Vegetables.png|32px]] [[Vegetables]]
| 3% {{Blight2}}
|-
|-
| [[File:Pigment.png|64px]] [[Pigment]]
| {{rl|Vegetables|med}}
| 0.12 {{Amber}}
|}
| [[Artisan]] ({{2Star}}) <br /> [[Cookhouse]] ({{2Star}}) <br /> [[Manufactory]] ({{2Star}}) <br /> [[Tinctury]] ({{2Star}})
| — || — || {{Recipe|Leather|display=list}}
<!-- Recipe -->
| —<!--blank-->
| —<!--blank-->
| [[File:Berries.png|32px]] [[Berries]] <br /> [[File:Coal.png|32px]] [[Coal]] <br /> [[File:CopperOre.png|32px]] [[Copper Ore]] <br /> [[File:Insects.png|32px]] [[Insects]]
| 3% {{Blight2}}
|-
|-
| [[File:Pottery.png|64px]] [[Pottery]]
| {{rl|Pigment|large}} || <!--First ingredient inner table-->
| 0.18 {{Amber}}
{|
| [[Stamping Mill]] ({{3Star}}) <br /> [[Bakery]] ({{2Star}}) <br /> [[Brickyard]] ({{2Star}}) <br /> [[Smokehouse]] ({{1Star}})
| {{rl|Berries|med}}
<!-- Recipe -->
| <!--blank-->
| [[File:Clay.png|32px]] [[Clay]]
| [[File:Coal.png|32px]] [[Coal]] <br /> [[File:Oil.png|32px]] [[Oil]] <br /> [[File:SeaMarrow.png|32px]] [[Sea Marrow]] <br /> [[File:Wood.png|32px]] [[Wood]]
| 3% {{Blight2}}
|-
|-
| [[File:Waterskins.png|64px]] [[Waterskins]]
| {{rl|Coal|med}}
| 0.18 {{Amber}}
| [[Leatherworker]] ({{3Star}}) <br /> [[Supplier]] ({{2Star}}) <br /> [[Clothier]] ({{1Star}}) <br /> [[Toolshop]] ({{1Star}})
<!-- Recipe -->
| —<!--blank-->
| [[File:Leather.png|32px]] [[Leather]]
| [[File:Meat.png|32px]] [[Meat]] <br /> [[File:Oil.png|32px]] [[Oil]]
| 3% {{Blight2}}
|}
 
==== Bonus Refined Crafting Materials ====
 
Additionally, some of these resources are available as bonuses when villagers work deposits on map tiles. If you have no access to their main production methods, you will still find a few as bonuses. They are infrequent extra resources that happen during normal gathering (between 5% and 40% of the time, typically about 1-in-5 times). See [[Bonus Resources]] for more information.
 
[[Crystalized Dew]] and [[Leather]] are repeated here for quick reference; they are also in [[#Bonus Raw Crafting Materials]], above.
 
{| class="wikitable"
|+ Bonus refined Crafting Materials and where to find them
! Crafting Material !! From resource deposit
|-
|-
| [[File:Barrels.png|32px]] [[Barrels]]
| {{rl|Copper Ore|med}}
| ''none''
|-
|-
| [[File:CopperBar.png|32px]] [[Copper Bars]]
| {{rl|Insects|med}}
| ''none''
|}
| — || — || {{Recipe|Pigment|display=list}}
|-
|-
| [[File:CrystalizedDew.png|32px]] [[Crystalized Dew]]
| {{rl|Pottery|large}} || {{rl|Clay|med}} || <!--Second ingredient inner table-->
| [[Musselsprout Tree]]s (Coral Forest)
{|
| {{rl|Coal|med}}
|-
|-
| [[File:Flour.png|32px]] [[Flour]]
| {{rl|Oil|med}}
| ''none''
|-
|-
| [[File:Leather.png|32px]] [[Leather]]
| {{rl|Sea Marrow|med}}
| [[Mushwood Tree]]s (The Marshlands) <br /> [[File:DebugNode SnailBroodmotherSmall icon.png|32px]] [[Slickshell Broodmother]]
|-
|-
| [[File:Pigment.png|32px]] [[Pigment]]
| {{rl|Wood|med}}
| [[Coppervein Tree]]s (Scarlet Orchard)
|}
| — || {{Recipe|Pottery|display=list}}
|-
|-
| [[File:Pottery.png|32px]] [[Pottery]]
| {{rl|Waterskins|large}} || {{rl|Leather|med}} || <!--Second ingredient inner table-->
| ''none''
{|
| {{rl|Meat|med}}
|-
|-
| [[File:Waterskins.png|32px]] [[Waterskins]]
| {{rl|Oil|med}}
| ''none''
|}
| — || {{Recipe|Waterskins|display=list}}
|}
|}


=== Trade Goods ===
=== Trade Goods ===


Trade Goods are used in [[Trade]] and [[Orders]]. Generally, these items have the highest value of [[Amber]] among all of the resources because they are at the end of the production chains.
Trade Goods are used in [[Trade]] and many [[Orders]]. Because these goods are at the end of long production chains, these items typically have the highest {{Amber}} value among all of the resources.


Producing these items consumes more ingredients than most other recipes, so be careful. When fulfilling Orders, setting limits is recommended, so you don't inadvertently use up all your building materials and food.
Producing these items consumes more ingredients than most other recipes, so be careful. When fulfilling Orders, setting limits is recommended, so you don't inadvertently use up all your building materials and food.


[[Amber]] is in this section, which is the currency of settlements and [[Trade]].
{{rl|Amber}} is in this section, which is the exchange currency used between settlements (via [[Trade Routes]]), with [[Traders]], and with the Smoldering City.


[[Citadel Resources]] are also in this section, which are awarded after completing [[Orders]] and from [[Glade Events]]. They are not producible by any Buildings.
Note that the number of ingredients required, the number of goods produced, and the time it takes to produce depend on the efficiency of the recipe. Consult the [[Recipes Panel]] in the game or the building's or good's wiki page for further details.  


Note that the amount of ingredients, the amount produced, and the time it takes to produce all vary depending on the Building in which the Recipe is working. Consult the [[Recipes Panel]] in the game or the specific, linked Building page or Resource page for these further details.
{| class="wikitable sortable mw-collapsible"
 
|+ Trade goods and where to make them
{| class="wikitable"
! Trade goods !!style="max-width:5em"| Amber value (when sold) !!colspan=2 class=unsortable| Recipe ingredients and options !!class=unsortable| Production buildings
|+ Trade Goods and how to make them
|-
!rowspan=2| Trade Goods
| {{rl|Amber|large}} || 1.20 {{Amber}} || {{rl|Resin|med}} || <!--Second ingredient inner table-->
!rowspan=2| Amber value
{|
!rowspan=2| Produced in
| {{rl|Clearance Water|med}}
!COLSPAN=3| Recipe
|-
| {{rl|Oil|med}}
|}
| {{Recipe|Amber|display=list}}
|-
| {{rl|Pack of Building Materials|large}} || 1.20 {{Amber}} || <!--First ingredient inner table-->
{|
| {{rl|Bricks|med}}
|-
| {{rl|Copper Ore|med}}
|-
| {{rl|Fabric|med}}
|-
| {{rl|Planks|med}}
|}
| — || {{Recipe|Pack of Building Materials|display=list}}
|-
| {{rl|Pack of Crops|large}} || 1.20 {{Amber}} || <!--First ingredient inner table-->
{|
| {{rl|Grain|med}}
|-
| {{rl|Mushrooms|med}}
|-
| {{rl|Roots|med}}
|-
| {{rl|Vegetables|med}}
|}
| — || {{Recipe|Pack of Crops|display=list}}
|-
| {{rl|Pack of Luxury Goods|large}} || 1.80 {{Amber}} || <!--First ingredient inner table-->
{|
| {{rl|Ale|med}}
|-
| {{rl|Incense|med}}
|-
|-
! 1st Ingredient !! 2nd Ingredient !! Blightrot Footprint
| {{rl|Scrolls|med}}
|-
|-
| [[File:BuildingMaterials.png|64px]] [[Pack of Building Materials]]
| {{rl|Tea|med}}
| 0.87 {{Amber}}
| [[Tinkerer]] (★★) <br /> [[Rain Mill]] (★) <br /> [[Makeshift Post]] (⊙)
<!-- Recipe -->
| —<!--blank-->
| [[File:Bricks.png|32px]] [[Bricks]] <br /> [[File:CopperOre.png|32px]] [[Copper Ore]] <br /> [[File:Fabric.png|32px]] [[Fabric]] <br /> [[File:Planks.png|32px]] [[Planks]]
| 2% {{Blight1}}
|-
|-
| [[File:Crops.png|64px]] [[Pack of Crops]]
| {{rl|Training Gear|med}}
| 0.59 {{Amber}}
| [[Granary]] (★★) <br /> [[Brewery]] (★) <br /> [[Makeshift Post]] (⊙)
<!-- Recipe -->
| —<!--blank-->
| [[File:Grain.png|32px]] [[Grain]] <br /> [[File:Mushrooms.png|32px]] [[Mushrooms]] <br /> [[File:Roots.png|32px]] [[Roots]] <br /> [[File:Vegetables.png|32px]] [[Vegetables]]
| 2% {{Blight1}}
|-
|-
| [[File:Luxury.png|64px]] [[Pack of Luxury Goods]]
| {{rl|Wine|med}}
| 0.65 {{Amber}}
|}
| [[Carpenter]] (★★) <br /> [[Leatherworker]] (★) <br /> [[Press]] (★)
| — || {{Recipe|Pack of Luxury Goods|display=list}}
<!-- Recipe -->
| —<!--blank-->
| [[File:Ale.png|32px]] [[Ale]] <br /> [[File:Cosmetics.png|32px]] [[Cosmetics]] <br /> [[File:Incense.png|32px]] [[Incense]] <br /> [[File:Scrolls.png|32px]] [[Scrolls]] <br /> [[File:TrainingGear.png|32px]] [[Training Gear]] <br /> [[File:Wine.png|32px]] [[Wine]]
| 2% {{Blight1}}
|-
|-
| [[File:Provisions.png|64px]] [[Pack of Provisions]]
| {{rl|Pack of Provisions|large}} || 0.60 {{Amber}} || <!--First ingredient inner table-->
| 0.40 {{Amber}}
{|
| [[Provisioner]] (★★) <br /> [[Manufactory]] (★★) <br /> [[Makeshift Post]] (⊙)
| {{rl|Berries|med}}
<!-- Recipe -->
| —<!--blank-->
| [[File:Berries.png|32px]] [[Berries]] <br /> [[File:Eggs.png|32px]] [[Eggs]] <br /> [[File:Herbs.png|32px]] [[Herbs]] <br /> [[File:Insects.png|32px]] [[Insects]] <br /> [[File:Meat.png|32px]] [[Meat]]
| 2% {{Blight1}}
|-
|-
| [[File:TradeGoods.png|64px]] [[Pack of Trade Goods]]
| {{rl|Eggs|med}}
| 0.80 {{Amber}}
| [[Smithy]] (★★) <br /> [[Lumber Mill]] (★) <br /> [[Weaver]] (★)
<!-- Recipe -->
| —<!--blank-->
| [[File:Barrels.png|32px]] [[Barrels]] <br /> [[File:Flour.png|32px]] [[Flour]] <br /> [[File:Oil.png|32px]] [[Oil]] <br /> [[File:Pigment.png|32px]] [[Pigment]] <br /> [[File:Pottery.png|32px]] [[Pottery]] <br /> [[File:Waterskins.png|32px]] [[Waterskins]]
| 2% {{Blight1}}
|-
|-
| [[File:Amber.png|64px]] [[Amber]]
| {{rl|Herbs|med}}
| 1.00 {{Amber}}
| [[Finesmith]] (★★★)
<!-- Recipe -->
| [[File:Resin.png|32px]] [[Resin]]
| [[File:Sparkdew.png|32px]] [[Sparkdew]] <br /> [[File:Oil.png|32px]] [[Oil]]
| 4% {{Blight3}}
|-
|-
| [[File:AncientTablet.png|64px]] [[Ancient Tablet]]
| {{rl|Insects|med}}
| 8.00 {{Amber}}
|COLSPAN=4| ''Cannot be produced. Found from solving [[Glade Events]].''
|-
|-
| {{rl|Meat|med}}
|}
|}
 
| — || {{Recipe|Pack of Provisions|display=list}}
==== Citadel Resources ====
|-
 
| {{rl|Pack of Trade Goods|large}} || 1.80 {{Amber}} || <!--First ingredient inner table-->
Citadel Resources are special Trade Goods that are used to upgrade the Smoldering City.  Citadel Resources cannot be produced, instead you earn them by completing settlements on the [[World Map]].  You earn more if you complete a settlement next to a [[Modifier]].  You can also find them in [[The Forest]] by [[Trading]], solving [[Glade Events]], and completing [[Orders]].
{|
 
| {{rl|Barrels|med}}
{| class="wikitable"
|-
|[[File:Icon MetaResource FoodStockpiles.png|64px]] [[Food Stockpiles]]
| {{rl|Flour|med}}
|-
| {{rl|Oil|med}}
|-
| {{rl|Pigment|med}}
|-
|-
| [[File:Icon MetaResource Machinery.png|64px]] [[Machinery]]
| {{rl|Pottery|med}}
|-
|-
| [[File:Icon MetaResource Artifact.png|64px]] [[Artifacts]]
| {{rl|Waterskins|med}}
|}
| — || {{Recipe|Pack of Trade Goods|display=list}}
|-
| {{rl|Ancient Tablet|large}} || 9.60 {{Amber}} ||colspan=3| ''Only found from solving [[Glade Events]]; cannot be produced.''
|}
|}


=== Fuel & Exploration ===
This category includes the [[Fuel]] burned and [[Sacrificing|Sacrificed]] in [[Hearths]], the [[Wood]] obtained from opening [[Glades]], and the tools for opening [[Caches]] and solving [[Glade Events]].


==== Raw Fuel Resources ====
=== Citadel Resources ===


The [[Fuel]] resources in this category can be gathered from resource deposits on the map tiles. There are [[Recipes]] for [[Coal]] and [[Oil]] in the next table of all Fuel & Exploration resources.
Citadel resources, or meta resources, are special goods that are used to purchase [[Upgrades]] in the Smoldering City. They are not able to be produced by any recipes in any buildings. Instead, you earn these resources at the end of every successful mission. See the article on the [[World Map]] and the [[Smoldering City]] for more information on the meta-progression of the game.


{| class="wikitable"
{| class="wikitable sortable mw-collapsible"
|+ Fuel and where to get it
|+ Citadel resources, or meta resources
!rowspan=2| Resource
! Citadel resources
!rowspan=2| Amber value
!COLSPAN=2| Gathered by
!rowspan=2| Farmed from [[Farm Field]]s
!rowspan=2| Produced by
|-
|-
! Camp !! Near resource deposit
| {{rl|Food Stockpiles|large}}
|-
|-
| [[File:Coal.png|64px]] [[Coal]]
| {{rl|Machinery|large}}
| 0.31 {{Amber}}
|COLSPAN=2| ''none''
| ''none''
| [[File:Mine icon.png|32px]] [[Mine]] (★) on a [[Coal Deposit]]
|-
| [[File:SeaMarrow.png|64px]] [[Sea Marrow]]
| 0.31 {{Amber}}
| [[Stonecutters' Camp]] (★) || [[File:DebugNode SeaMarrowSmall icon.png|64px]] [[Sea Marrow Deposit]]
| ''none''
| ''none''
|-
| [[File:Wood.png|64px]] [[Wood]]
| 0.06 {{Amber}}
| [[Woodcutters' Camp]] (★) || [[Trees]]
| ''none''
| ''none''
|-
|-
| {{rl|Artifacts|large}}
|}
|}


==== Produced Fuel & Exploration Resources ====
=== Fuel & Exploration ===


Some of the Fuel & Exploration Resources are produced in [[Buildings]] from [[Recipes]]. [[Coal]] is also gathered via the [[Mine]], shown in the previous section.
This category includes the fuel goods burned and [[Sacrificing|Sacrificed]] in [[Hearths]], including the {{rl|Wood}} obtained from opening [[Glades]], and the goods used for exploring and expanding your settlement.


Note that the amount of ingredients, the amount produced, and the time it takes to produce all vary depending on the Building in which the Recipe is working. Consult the [[Recipes Panel]] in the game or the specific, linked Building page or Resource page for these further details.
Some fuel and exploration goods can be gathered from resource deposits on the map tiles. Some must be produced in buildings; some have multiple ways to get them. See the good's or building's wiki page for the details.


{| class="wikitable"
{| class="wikitable sortable mw-collapsible"
|+ Produced Fuel & Exploration Resources
|+ Fuel and exploration goods where to get them
!rowspan=2| Fuel & Exploration Resource
! Fuel & exploration goods !! Gathering or production building
!rowspan=2| Amber value
!rowspan=2| Produced in
!colspan=4| Recipe
|-
! 1st Ingredient !! 2nd Ingredient !! 3rd Ingredient !! Blightrot Footprint
|-
|-
| [[File:Coal.png|64px]] [[Coal]]
| {{rl|Coal|large}} || {{Recipe|Coal|display=list}}
| 0.31 {{Amber}}
| [[Kiln]] (★★★) <br /> [[Brick Oven]] (★)
<!-- Recipe -->
| –<!--blank-->
| –<!--blank-->
| [[File:Wood.png|32px]] [[Wood]]
| 2% {{Blight1}}
|-
|-
| [[File:Oil.png|64px]] [[Oil]]
| {{rl|Oil|large}} || {{Recipe|Oil|display=list}}
| 0.16 {{Amber}}
| [[Druid's Hut]] (★★★) <br /> [[Press]] (★★★) <br /> [[Butcher]] (★★)
<!-- Recipe -->
| –<!--blank-->
| –<!--blank-->
| [[File:Grain.png|32px]] [[Grain]] <br /> [[File:Meat.png|32px]] [[Meat]] <br /> [[File:PlantFiber.png|32px]] [[Plant Fiber]] <br /> [[File:Vegetables.png|32px]] [[Vegetables]]
| 4% {{Blight3}}
|-
|-
| [[File:SimpleTools.png|64px]] [[Simple Tools]]
| {{rl|Purging Fire|large}} || {{Recipe|Purging Fire|display=list}}
| 1.38 {{Amber}}
| [[Toolshop]] (★★★) <br /> [[Carpenter]] (★★) <br /> [[Smithy]] (★★) <br /> [[Tinkerer]] (★★) <br /> [[Scribe]] (★)
<!-- Recipe -->
| –<!--blank-->
| [[File:Planks.png|32px]] [[Planks]] <br /> [[File:Wood.png|32px]] [[Wood]]
| [[File:CopperBar.png|32px]] [[Copper Bars]] <br /> [[File:CrystalizedDew.png|32px]] [[Crystalized Dew]]
| 4% {{Blight3}}
|-
|-
| [[File:InfusedTools.png|64px]] [[Infused Tools]]
| {{rl|Sea Marrow|large}} || {{Recipe|Sea Marrow|display=list}}
| 1.76 {{Amber}}
| [[Finesmith]] (★★★) <br /> [[Rainpunk Foundry]] (★★★)
<!-- Recipe -->
| [[File:Planks.png|32px]] [[Planks]] <br /> [[File:Wood.png|32px]] [[Wood]]
| [[File:CopperBar.png|32px]] [[Copper Bars]] <br /> [[File:CrystalizedDew.png|32px]] [[Crystalized Dew]]
| [[File:Sparkdew.png|32px]] [[Sparkdew]]
| 4% {{Blight3}}
|-
|-
| [[File:PurgingFire.png|64px]] [[Purging Fire]]
| {{rl|Tools|large}} || {{Recipe|Tools|display=list}}
| 0.31 {{Amber}}
| [[Blight Post]] (★)
<!-- Recipe -->
| –<!--blank-->
| –<!--blank-->
| [[File:Coal.png|32px]] [[Coal]] <br /> [[File:Oil.png|32px]] [[Oil]] <br /> [[File:SeaMarrow.png|32px]] [[Sea Marrow]] <br /> [[File:Wood.png|32px]] [[Wood]]
| ''none''
|-
|-
| {{rl|Wood|large}} || {{Recipe|Wood|display=list}}
|}
|}

Latest revision as of 11:26, 17 March 2024


This is a list of all Resources in the game. See the main article on Resources for strategies and descriptions of how to use them in the game.

This list focuses on how you can gather or produce the resources yourself. For acquiring resources via trading, see the article on Trader Wares.

Food

See Also: Resolve

Every few minutes, your Villagers will go to rest at a Hearth and try to eat food from your Storage. If they cannot eat, they will get a Resolve penalty called Hunger that can stack if they miss multiple meals, multiplying their Resolve penalty. Alternatively, if cooked and produced food goods, called Complex Food, is available then villagers will eat that instead of raw food. Since Complex Foods reward a bonus to Resolve, you will make the production of Complex Food an early objective of every settlement. This requires that your settlement have a steady income of raw food, among other goods.

Raw Food

Initially only raw food will be available around the beginning of each settlement, from deposits, as explained above. Raw food is an inefficient way to feed your villagers and keep them from going hungry. Complex Food feeds more villagers than raw food, but requires raw food as ingredients.

You can prevent your villagers from eating raw food ingredients via Consumption Control. For example, if you are running low on Roots Roots and need it to make Flour Flour for more efficient food like Biscuits Biscuits, you may decide you need to prohibit your villagers from eating Roots Roots.

Gathering Camps and Farms produce raw food, among other things. See the sections on Resource Deposits and Farming.

Raw Food that can be Grown or Gathered
Raw Food Example Sources
Berries Berries Dewberry Bush Dewberry Bush Plantation Plantation
Eggs Eggs Drizzlewing Nest Drizzlewing Nest Ranch Ranch
Insects Insects Wormtongue Nest Wormtongue Nest Small Trappers' Camp Small Trappers' Camp
Meat Meat Slickshell Broodmother Slickshell Broodmother Small Trappers' Camp Small Trappers' Camp
Mushrooms Mushrooms Grasscap Mushrooms Grasscap Mushrooms Small Herbalists' Camp Small Herbalists' Camp
Roots Roots Roots Deposit Roots Deposit Herb Garden Herb Garden
Vegetables Vegetables Moss Broccoli Patch Moss Broccoli Patch Small Farm Small Farm


Complex Food

Main article: Complex Food Need

Complex Food goods are produced from raw goods and will satisfy the villagers' needs for Complex Food. Villagers prefer these food items over raw food. Besides giving a benefit to Resolve, Complex Food more efficiently feeds your villagers, because their recipes yield more goods than the number of raw ingredients used to produce them.

Like you can do with raw food, you can prohibit your villagers from eating Complex Food through Consumption Control. However, unlike with raw food, they will get a small penalty to their Resolve when you deny them Complex Food.

For more information, click on the good to see more about its recipes' ingredients, production times, and producing buildings.

Producing complex foods and which species prefer them
Complex Food Species Preferences Ingredients and Options Production Buildings
Biscuits Biscuits
Beavers Beavers
Harpies Harpies
Humans Humans
Flour Flour
Berries Berries
Herbs Herbs
Roots Roots
Jerky Jerky
Harpies Harpies
Lizards Lizards
Meat Meat
Insects Insects
Coal Coal
Oil Oil
Sea Marrow Sea Marrow
Wood Wood
Pickled Goods Pickled Goods
Beavers Beavers
Foxes Foxes
Lizards Lizards
Berries Berries
Eggs Eggs
Mushrooms Mushrooms
Roots Roots
Vegetables Vegetables
Barrels Barrels
Pottery Pottery
Waterskins Waterskins
Pie Pie
Harpies Harpies
Humans Humans
Lizards Lizards
Flour Flour
Berries Berries
Eggs Eggs
Herbs Herbs
Insects Insects
Meat Meat
Porridge Porridge
Foxes Foxes
Humans Humans
Grain Grain
Herbs Herbs
Mushrooms Mushrooms
Vegetables Vegetables
Drizzle Water Drizzle Water
Clearance Water Clearance Water
Storm Water Storm Water
Skewers Skewers
Foxes Foxes
Lizards Lizards
Insects Insects
Jerky Jerky
Meat Meat
Mushrooms Mushrooms
Berries Berries
Eggs Eggs
Roots Roots
Vegetables Vegetables

Building Materials

Building materials are used for constructing new Buildings and in recipes that require these as ingredients to produce other goods. You can also produce each Pack of Building Materials Pack of Building Materials with some of these goods.

Note that the number of ingredients required, the number of goods produced, and the time it takes to produce depend on the efficiency of the recipe. Consult the Recipes Panel in the game or the buildings' or good's page for further details.

Building materials
Building Material Recipe Ingredients and Options Production Buildings
Bricks Bricks
Clay Clay
Stone Stone
Fabric Fabric
Leather Leather
Plant Fiber Plant Fiber
Reed Reed
Pipes Pipes
Copper Bars Copper Bars
Crystalized Dew Crystalized Dew
Planks Planks
Wood Wood
Parts Parts Producing Parts and Wildfire Essence is only possible with a special production building only found in Dangerous and Forbidden Glades, the Rainpunk Foundry.
Wildfire Essence Wildfire Essence

Consumable items

Consumable items include goods consumed to satisfy Clothing Need and Services Needs. Some of these items can also be used as ingredients when producing a Pack of Trade Goods Pack of Trade Goods.

Note that the number of ingredients required, the number of goods produced, and the time it takes to produce depend on the efficiency of the recipe. Consult the Recipes Panel in the game or the building's or good's wiki page for further details.

Clothing Goods

Some species require Coats to satisfy their Clothing Need.

Coats as consumable goods
Clothing Goods Species Preferences Recipe Ingredients and Options Production Building
Coats Coats
Beavers Beavers
Harpies Harpies
Humans Humans
Fabric Fabric


Services Goods

These goods are used in buildings that provide services that satisfy villagers' Services Needs. They are also useful as ingredients when making each Pack of Luxury Goods Pack of Luxury Goods.

Additionally, at least one of these resources can be gathered as bonuses from trees or deposits. If you have no access to their main production methods, you will still find a few as bonuses. See Resources#Acquiring Resources for details.

Consumable goods for services
Service Goods Service Species Preferences Recipe Ingredients and Options Production Building
Ale Ale Leisure Leisure
Beavers Beavers
Humans Humans
Grain Grain
Roots Roots
Barrels Barrels
Pottery Pottery
Waterskins Waterskins
Incense Incense Religion Religion
Humans Humans
Lizards Lizards
Herbs Herbs
Insects Insects
Resin Resin
Roots Roots
Coal Coal
Oil Oil
Sea Marrow Sea Marrow
Wood Wood
Scrolls Scrolls Education Education
Beavers Beavers
Harpies Harpies
Leather Leather
Plant Fiber Plant Fiber
Wood Wood
Pigment Pigment
Wine Wine
Tea Tea Treatment Treatment
Foxes Foxes
Harpies Harpies
Herbs Herbs
Mushrooms Mushrooms
Pigment Pigment
Resin Resin
Roots Roots
Clearance Water Clearance Water
Drizzle Water Drizzle Water
Storm Water Storm Water
Copper Bars Copper Bars
Crystalized Dew Crystalized Dew
Training Gear Training Gear Brawling Brawling
Foxes Foxes
Lizards Lizards
Copper Bars Copper Bars
Crystalized Dew Crystalized Dew
Stone Stone
Planks Planks
Reed Reed
Wine Wine Luxury Luxury
Beavers Beavers
Foxes Foxes
Berries Berries
Mushrooms Mushrooms
Reed Reed
Barrels Barrels
Pottery Pottery
Waterskins Waterskins

Crafting materials

Crafting materials include a variety of goods used in recipes that don't have another purpose except as intermediate products. These are the most diversely and frequently used resources, some being options for almost a dozen recipes. Materials for building Roads also falls into this broad category.

Crafting materials are split into roughly two groups. The first group is similar to raw food goods that are gathered from the map, so they are called here Raw Crafting Materials for simplicity. The second group is produced in production buildings, and they are called here Refined Crafting Materials to distinguish them from raw ones. There are some that appear in both lists: Crystalized Dew Crystalized Dew and Leather Leather because they are easily obtainable both way (the latter especially as a bonus resource).

Crafting materials can frequently be found as rewards from Glade Events and Orders.

Additionally, several of these resources can be gathered as bonuses from trees and deposits. See Resources#Acquiring Resources for details.

Note that the number of ingredients required, the number of goods produced, and the time it takes to produce depend on the efficiency of the recipe. Consult the Recipes Panel in the game or the building's or good's wiki page for further details.

Raw crafting materials

These crafting materials are gathered from resource deposits or farmed from fields.

Remember many of these are also gathered as bonuses from resource deposits, some with high probabilities; see Resources#Acquiring Resources for details.

Raw crafting materials and where to get them
Crafting material Gathering camp, farm, or other building
Clay Clay
Copper Ore Copper Ore
Crystalized Dew Crystalized Dew
Grain Grain
Herbs Herbs
Leather Leather
Plant Fiber Plant Fiber
Reed Reed
Resin Resin
Stone Stone


Refined Crafting Materials

These crafting materials are produced from recipes in buildings.

Refined crafting materials and where they are produced
Crafting material Recipe ingredients and options Production building
Barrels Barrels
Copper Bars Copper Bars
Crystalized Dew Crystalized Dew
Planks Planks
Copper Bars Copper Bars Copper Ore Copper Ore
Coal Coal
Oil Oil
Sea Marrow Sea Marrow
Wood Wood
Crystalized Dew Crystalized Dew
Herbs Herbs
Insects Insects
Resin Resin
Vegetables Vegetables
Clay Clay
Stone Stone
Clearance Water Clearance Water
Drizzle Water Drizzle Water
Storm Water Storm Water
Flour Flour
Grain Grain
Mushrooms Mushrooms
Roots Roots
Leather Leather
Grain Grain
Plant Fiber Plant Fiber
Reed Reed
Vegetables Vegetables
Pigment Pigment
Berries Berries
Coal Coal
Copper Ore Copper Ore
Insects Insects
Pottery Pottery Clay Clay
Coal Coal
Oil Oil
Sea Marrow Sea Marrow
Wood Wood
Waterskins Waterskins Leather Leather
Meat Meat
Oil Oil

Trade Goods

Trade Goods are used in Trade and many Orders. Because these goods are at the end of long production chains, these items typically have the highest Amber value among all of the resources.

Producing these items consumes more ingredients than most other recipes, so be careful. When fulfilling Orders, setting limits is recommended, so you don't inadvertently use up all your building materials and food.

Amber Amber is in this section, which is the exchange currency used between settlements (via Trade Routes), with Traders, and with the Smoldering City.

Note that the number of ingredients required, the number of goods produced, and the time it takes to produce depend on the efficiency of the recipe. Consult the Recipes Panel in the game or the building's or good's wiki page for further details.

Trade goods and where to make them
Trade goods Amber value (when sold) Recipe ingredients and options Production buildings
Amber Amber 1.20 Amber Resin Resin
Clearance Water Clearance Water
Oil Oil
Pack of Building Materials Pack of Building Materials 1.20 Amber
Bricks Bricks
Copper Ore Copper Ore
Fabric Fabric
Planks Planks
Pack of Crops Pack of Crops 1.20 Amber
Grain Grain
Mushrooms Mushrooms
Roots Roots
Vegetables Vegetables
Pack of Luxury Goods Pack of Luxury Goods 1.80 Amber
Ale Ale
Incense Incense
Scrolls Scrolls
Tea Tea
Training Gear Training Gear
Wine Wine
Pack of Provisions Pack of Provisions 0.60 Amber
Berries Berries
Eggs Eggs
Herbs Herbs
Insects Insects
Meat Meat
Pack of Trade Goods Pack of Trade Goods 1.80 Amber
Barrels Barrels
Flour Flour
Oil Oil
Pigment Pigment
Pottery Pottery
Waterskins Waterskins
Ancient Tablet Ancient Tablet 9.60 Amber Only found from solving Glade Events; cannot be produced.


Citadel Resources

Citadel resources, or meta resources, are special goods that are used to purchase Upgrades in the Smoldering City. They are not able to be produced by any recipes in any buildings. Instead, you earn these resources at the end of every successful mission. See the article on the World Map and the Smoldering City for more information on the meta-progression of the game.

Citadel resources, or meta resources
Citadel resources
Food Stockpiles Food Stockpiles
Machinery Machinery
Artifacts Artifacts

Fuel & Exploration

This category includes the fuel goods burned and Sacrificed in Hearths, including the Wood Wood obtained from opening Glades, and the goods used for exploring and expanding your settlement.

Some fuel and exploration goods can be gathered from resource deposits on the map tiles. Some must be produced in buildings; some have multiple ways to get them. See the good's or building's wiki page for the details.

Fuel and exploration goods where to get them
Fuel & exploration goods Gathering or production building
Coal Coal
Oil Oil
Purging Fire Purging Fire No recipes found for product: Purging Fire.
Sea Marrow Sea Marrow
Tools Tools
Wood Wood