Perks: Difference between revisions
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[[File:Perks tray emphasized.png|thumb|Screenshot of a grown settlement's Perks. Notice the different border colors, including a Grain bonus of +1 in blue (third row) and +2 in purple (fifth row). The Village has x4 stacks of the +1 Grain and one stack of the +2 Grain bonus.]] | [[File:Perks tray emphasized.png|thumb|Screenshot of a grown settlement's Perks. Notice the different border colors, including a Grain bonus of +1 in blue (third row) and +2 in purple (fifth row). The Village has x4 stacks of the +1 Grain and one stack of the +2 Grain bonus.]] | ||
Perks cause a continuous effect on the settlement. They are obtained from [[Seasons]], [[The Forest]], [[Hearths]], [[Cornerstones]], [[Trade]] | Perks cause a continuous effect on the settlement. They are obtained from [[Seasons]], [[The Forest]], [[Hearths]], [[Cornerstones]], [[Trade|Traders|]], [[Glade Events]], some [[Buildings]], [[Biomes]], and [[World Map]] effects. A list of the current Perks to your settlement is visible in the bottom-left corner of the game window, arranged in a grid. Holding the mouse over these icons will show in a tooltip the name of the Perk, a description, and any additional details like multipliers or progress. | ||
Perks with the same name can appear twice in the grid as separate Perks, because some Perks award different numeric values (for example, decreasing Hostility or increasing production of Fabric) depending on the rarity of the Perk. (See section on [[#Rarity|Rarity]], below.) They will have different numerical tokens on the icon and border colors, for example, '''+1''' with a green border and '''+2''' with a blue border. These tokens are on the bottom of the icon. | Perks with the same name can appear twice in the grid as separate Perks, because some Perks award different numeric values (for example, decreasing Hostility or increasing production of Fabric) depending on the rarity of the Perk. (See section on [[#Rarity|Rarity]], below.) They will have different numerical tokens on the icon and border colors, for example, '''+1''' with a green border and '''+2''' with a blue border. These tokens are on the bottom of the icon. |
Revision as of 22:17, 4 December 2022
Perks cause a continuous effect on the settlement. They are obtained from Seasons, The Forest, Hearths, Cornerstones, Traders|, Glade Events, some Buildings, Biomes, and World Map effects. A list of the current Perks to your settlement is visible in the bottom-left corner of the game window, arranged in a grid. Holding the mouse over these icons will show in a tooltip the name of the Perk, a description, and any additional details like multipliers or progress.
Perks with the same name can appear twice in the grid as separate Perks, because some Perks award different numeric values (for example, decreasing Hostility or increasing production of Fabric) depending on the rarity of the Perk. (See section on Rarity, below.) They will have different numerical tokens on the icon and border colors, for example, +1 with a green border and +2 with a blue border. These tokens are on the bottom of the icon.
You can obtain some Perks more than once, and their effects will multiply. For example, a Perk increasing Bricks by +2 that you have obtained twice will increase Bricks by +4. Look for a small x2 token at the top of Perk icons in the corner of your screen.
Some Perks award additional bonuses upon reaching thresholds. For example, Nets increases Meat production by +1 for every 25 Meat produced (or gathered or farmed). If, after obtaining the Perk, workers in your Trappers' Camps have gathered a total of 100 Meat, they will be gathering with a +4 bonus. Look for a small x2 token at the top of Perk icons in the corner of your screen. Holding the mouse over these icons will show you your current progress towards your next threshold.
Except where explicitly noted by the description of the Perk, Perks are not retroactive and do not count retroactively. For example, Peasant Supplies ("Receive 3 Pack of Provisions for every new Villager") does not award packs for villagers already in the settlement. In contrast, Extraction Tools does count all already solved Glade Events, and its description explicitly says this.
Rarity
Perks have different rarities, indicated by their border color. In some cases, two Perks with the same name but different rarities give different results. The higher the rarity, the better the bonus.
The Trader Dullahan Warlander sells mystery boxes for Amber that contain at least one perk of the same rarity as the mystery boxes. Boxes with higher rarity Perks are more expensive.
Here are examples of the four rarity levels of Cornerstone Perks, as purchased from the Trader.
Uncommon | Rare | Epic | Legendary |
---|---|---|---|
green | blue | purple | orange |
List of Perks
Perk | Rarity | Effects |
---|---|---|
Advanced Fuel | Epic Cornerstone | All Fuel Recipes are 25% faster. |
Ancient Artifact | Epic Perk | +3 to Global Resolve. |
File:Perk-Ancient Pact.png Ancient Pact | Legendary Cornerstone | You can see the content of undiscovered Glades, but discovering Dangerous or Forbidden Glades kills 1 Villager. |
Ancient Sewing Technique | Rare Perk | +3 to Coats production. Gain additional Coats every yield (from gathering, farming, or production). |
Archaeological Tools | Epic Perk | Gain 20 Pottery every time you discover a new Glade. |
File:Perk-Back to Nature.png Back to Nature | Legendary Cornerstone Ethereal |
Increases yields by 100% in all Buildings that use Fertile Soil (Farms). You will lose all stored food (cooked and raw) upon choosing this cornerstone. |
File:Perk-Baptism of Fire.png Baptism of Fire | Legendary Cornerstone | Every 3 burnt Blightrot Cysts lowers Hostility by -10. While the Hearth is corrupted, you're unable to Sacrifice Resources. |
Beacon | Firekeeper Bonus from Humans | Queen's Impatience grows 25% slower. |
Beneficial Agreement | Uncommon Perk | Traders will arrive +15% quicker. |
Big Phials | Rare Perk | +2 to Pigment production. Gain additional Pigment every yield (from gathering, farming, or production). |
Bigger Grill | Rare Perk | +2 to Skewers production. Gain additional Skewers every yield (from gathering, farming, or production). |
Biscuit Diet | Epic Cornerstone | Farmers have a +75% chance of producing double yields when under the effect of Biscuits. |
Blight Extractor | Legendary Cornerstone | Every completely infected Building (100% Blightrot) generated 3 Amber per minute, but also adds +15 Hostility. |
Blood Price Contract | Epic Cornerstone | Gain 10 Amber every time a Villager Dies or Leaves. |
Bread Peels | Epic Cornerstone | Bakery production is 50% quicker. |
Builder's Pack | Epic Perk | Any Builder can Carry 5 additional items. |
Burnt to a Crisp | Epic Cornerstone | Gain 20 Coal for every 3 burned Blightrot Cysts. |
Calming the Forest | Legendary Cornerstone | Every 2 newly completed Dangerous and Forbidden Glade Events lowers Hostility by -50. |
Cannibalism | Epic Cornerstone | Gain 30 Meat every time a Villager Dies or Leaves. |
File:Perk-Cheap Construction.png Cheap Construction | Legendary Cornerstone | All Buildings cost 40% less (Building Materials), but every discovered Resource Node has -5 fewer charges. |
Clay Delivery Line | Epic Cornerstone | 3 Clay per minute. |
Contraband | Legendary offer from Traders | You can choose one Blueprint from all unlocked Blueprints. |
Cosmetic Specialization | Epic Cornerstone | Gain +1 to Harpy Resolve for every 70 Cosmetics produced. |
Crowded Caravan | Epic Cornerstone | Each newcomer group has 2 additional Villagers. |
File:Perk-Crowded Houses.png Crowded Houses | Legendary Cornerstone | All Houses have room for 1 more Villager. |
Deserted Caravans | Legendary Cornerstone | Global production is 50% faster, but Trading is unavailable. |
File:Perk-Drizzle Totem.png Drizzle Totem | Rare offer from Traders | +25% to Drizzle duration. |
File:Icon Drying Boards.png Drying Boards | Uncommon Perk | Time spent Resting is reduced by -20% when under the effect of Clothing. |
Dual Brewing Tools | Rare Perk | Get 3 Wine for every 15 Ale produced. |
Dye Extractor | Epic Cornerstone | Gain 5 Pigment for every 10 Insects produced. |
Enhanced Blueprints | Epic Perk | Builders construct Buildings 50% faster. |
File:Perk-Experienced Scout.png Experienced Scout | Rare Perk | Scouts can open chests 40% faster. |
Exploration Contract | Epic Cornerstone | Gain 20 Reed and 20 Clay for each discovered Glade. |
File:Perk-Exploration Expedition.png Exploration Expedition | Legendary Cornerstone | Get a constant -5 penalty to Global Resolve, but +15 to Global Resolve for 5 minutes every time a new Glade is discovered. |
Exploration Training | Legendary Cornerstone | For every 5 Villagers with the need for Brawling fulfilled, the chance of bringing back twice as many goods from Glade Events increases by +20%. |
Export Specialization | Epic Cornerstone | Gain +1 to production yields for all Packs of Goods. |
Extraction Tools | Legendary Cornerstone | Gain 6 Artifacts (Citadel Resource) for every 2 completed Dangerous and Forbidden Glade Events. |
Family Gratitude | Legendary Cornerstone | Get 40 Waterskins for every full Reputation Point obtained through high Resolve. |
Farmer's Pack | Uncommon Perk | Any Farmer can Carry 5 additional items. |
Fiber Delivery Line | Epic Cornerstone | 3 Plant Fiber per minute. |
Firekeeper's Armor | Epic Cornerstone | Every burned Blightrot Cyst removes an additional 50 Corruption. |
File:Perk-Firekeeper's Prayer.png Firekeeper's Prayer | Legendary Cornerstone | Glade Event work speed increased by 30%. Resources you Sacrifice in the Ancient Hearth burn 25% quicker. |
File:Perk-Flame Amulets.png Flame Amulets | Epic Cornerstone | Hostility from woodcutters is decreased by 12. |
File:Perk-Frequent Caravans.png Frequent Caravans | Legendary Cornerstone | Boosts Global Resolve by 3 for 60 seconds every time you finish a Trade Route (duration stacks). |
Friendly Relations | Epic Cornerstone | Boosts Global Resolve by 1 for every 3 levels of standing with other settlements in Trade Routes. (The bonus is added retroactively.) |
Full Stock | Uncommon Perk | Trade Routes are faster by 10% for every 10 Pack of Provisions in your settlement's Warehouses. |
Fungal Guide | Epic Cornerstone | Mushrooms production increases by +1 every 25 times it's produced. |
Furniture | Uncommon Perk | Adds an additional +1 to Resolve for Villagers with a home. (This effect is applied to Villagers during their breaks. |
File:Icon GatheringTools.png Gathering Tools | Rare Perk | Gain 6 Pack of Provisions every time you discover a new Glade. |
File:Perk-Generous Gifts.png Generous Gifts | Epic Cornerstone | Newcomers bring 40% more goods with them for every Hub level gained. |
Gentle Dawn | Forest Mystery from Drizzle | Gain 3 to Global Resolve for 3 minutes every time you discover a new Glade (duration stacks). |
Giant Vegetables | Rare Cornerstone | +1 to Vegetables production. Gain additional Vegetables every yield (from gathering, farming, or production). |
Giant Vegetables | Epic Perk | +2 to Vegetables production. Gain additional Vegetables every yield (from gathering, farming, or production). |
Gift of the Woodlands | Biome Effect from Royal Woodlands | Trees give more Wood. |
Golden Marrow | Epic Cornerstone | Gain 2 Amber for every 20 Sea Marrow produced. |
Grain Bags | Epic Cornerstone | Grain production increases by +1 every 25 times it's produced. |
Grain Delivery Line | Epic Cornerstone | 3 Grain per minute. |
File:Perk-Guild Catalogue.png Guild Catalogue | Epic Cornerstone | Traders will have 1 more Cornerstone for sale. |
Hidden Reward | Epic Cornerstone | Gain 1 Ancient Tablet for every 2 Glade Events. (The bonus is added retroactively.) |
File:Perk-Hunter-Gatherers.png Hunter–Gatherers | Legendary Cornerstone | All Camp production is increased by 50%, but all Buildings that use Fertile Soil have their yields decreased by 50%. Bonus does not affect the Woodcutters' Camp. |
File:Perk-Improvised Tools.png Improvised Tools | Legendary Cornerstone | Discovering a Glade grants 5 Simple Tools, at a cost of -5 to Woodcutters' Resolve. |
Leather Gloves | Epic Cornerstone | +2 to Reed production. Gain additional Reed every yield (from gathering, farming, or production). |
File:Perk-Leftover Crops.png Leftover Crops | Epic Cornerstone | Gain 1 Pack of Provisions for every 10 Herbs produced. |
Light as a Feather | Firekeeper Bonus from Harpies | Global Carrying Capacity is increased by 5. This Perk is gained by assigning a Harpy to the Ancient Hearth. |
Local Taxes | Epic Cornerstone | Gain 20 Amber for every 100 Ale produced. |
Lost in the Wilds | Epic Cornerstone | Gain one Villager every time you discover a new Glade. |
File:Perk-Lost Supplies.png Lost Supplies | Legendary Cornerstone | Gain 40 Meat and 40 Grain for each completed Dangerous or Forbidden Glade Event. |
File:Perk-Meat Specialization.png Meat Specialization | Epic Cornerstone | Meat production increases by +1 every 25 times it's produced. |
Metallurgic Proficiency | Epic Cornerstone | All Recipes that use metal or ore will be produced +33% quicker. |
File:Perk-Mist Piercers.png Mist Piercers | Legendary Cornerstone | The content of Glades will be revealed, but each discovered Glade increases the Queen's Impatience by 0.5. |
Mold Supply | Rare Perk | +1 to Grain production. Gain additional Grain every yield (from gathering, farming, or production). |
Mold Supply | Epic Perk | +2 to Grain production. Gain additional Grain every yield (from gathering, farming, or production). |
File:Perk-Moldy Grain Seeds.png Moldy Grain Seeds | Epic Cornerstone | Gain 3 Mushrooms for every 10 Grain produced. |
Mushroom Seedlings | Legendary Cornerstone | All Farms can plant Mushrooms (★★) on Farm Fields during Drizzle Season. |
Small Mystery Box | Mystery Box | A mysterious box full of surprises. Contains a small number of goods (for example, three stacks of 20 Raw Food), and one uncommon (green) Perk. |
Medium Mystery Box | Mystery Box | A mysterious box full of surprises. Contains a medium number of goods (for example, stacks of 30 raw goods or Building Materials), and one or two rare (blue) Perks. |
Big Mystery Box | Mystery Box | A mysterious box full of surprises. Contains a large number of goods (for example, three or four stacks of 40 Complex Food or Consumable Items), and two epic (purple) Perks. |
Obsidian Shovels | Uncommon Perk | Planting crops is 25% faster. |
Orderly Storage | Rare Perk | All Buildings have their Storage Capacity increased by 10. |
File:Perk-Over-Diligent Woodworkers.png Over-Diligent Woodworkers | Legendary Cornerstone | Gain 3 Barrels for every 10 Planks produced. |
Peasant Supplies | Epic Cornerstone | Receive 3 Pack of Provisions for every new Villager. |
Pocket Knives | Rare Perk | Gain 4 Plant Fiber for every 12 Vegetables produced. |
Pragmatic Frugality | Firekeeper Bonus from Beavers | 20% slower Fuel consumption in Hearths. This Perk is gained by assigning a Beaver to the Ancient Hearth. |
File:Perk-Prayer Book.png Prayer Book | Epic Cornerstone | Scouts work 10% faster on Glade Events for every Firekeeper assigned to a Hearth. |
File:Perk-Prosperous Archaeology.png Prosperous Archaeology | Epic Cornerstone | Gain a stack of the Wealth Effect (+1 to Global Resolve) for every 2 Caches opened. |
File:Perk-Prosperous Settlement.png Prosperous Settlement | Legendary Cornerstone | Gain a stack of the Wealth Effect (+1 to Global Resolve) each time you sell goods worth 40 Amber. |
Protected Trade | Legendary Cornerstone | Hostility is reduced by -15 points every time you sell (Trade) goods worth 25 Amber. |
Rain Pumps | Epic Cornerstone | Brewery production is 50% quicker. |
File:Perk-Rebellious Spirit.png Rebellious Spirit | Legendary Cornerstone | Gain +1 Global Resolve for every 2 Impatience Points. |
Reinforced Axes | Uncommon Perk | Woodcutters' Camp production is 15% quicker. |
Reinforced Axes | Epic Cornerstone | Woodcutters' Camp production is 40% quicker. |
Reinforced Brick Mold | Uncommon Perk | +1 to Bricks production. Gain additional Bricks every yield (from gathering, farming, or production). |
Reinforced Needles | Uncommon Perk | +1 to Fabric production. Gain additional Fabric every yield (from gathering, farming, or production). |
Reinforced Tools | Epic Cornerstone | +50% to amount of goods produced in the Small Farm. |
Religious Settlement | Epic Cornerstone | Gain +1 to Human Resolve for every 70 Incense produced. |
Repurposed Clay | Uncommon Perk | Gain 2 Bricks for every 10 Pottery produced. |
File:RichGlades.png Rich Glades | Uncommon Cornerstone | Newly discovered Resource Nodes have 10 more Charges. |
Root Delivery Line | Epic Cornerstone | 3 Roots per minute. |
File:Perk-Rooty Ground.png Rooty Ground | Legendary Cornerstone | Wood production is increased by +1, but harvesting and planting are 25% slower. |
Sacred Pyre | Firekeeper Bonus from Lizards | +1 to Global Resolve. This Perk is gained by assigning a Lizard to the Ancient Hearth. |
File:Perk-Safe Haven.png Safe Haven | Epic Cornerstone | -40 to Hostility for every Hub upgraded to level Neighborhood (or higher). |
Sahilda's Secret Cookbook | Epic Cornerstone | Gain 10 Jerky for every 10 Pie produced. |
Salvaging Tools | Rare Perk | Gain 10 Copper Ore and 30 Wood for every opened Cache. |
Scientific Agreement | Epic Perk | You can choose one Blueprint from all unlocked Blueprints every time 10 Villagers Die. |
Secret Techniques of the Firekeeper | Rare Perk | Fuel burns 25% longer in Hearths. |
Sharp Sickles | Epic Cornerstone | +2 to Herbs production. Gain additional Herbs every yield (from gathering, farming, or production). |
Silent Looting | Epic Cornerstone | Every opened Cache lowers Hostility by -15 points. |
Shovels | Uncommon Perk | Villagers move 10% faster on Roads. |
Smuggler's Visit | Legendary offer from Traders | You can choose one Blueprint from all unlocked Blueprints. |
File:Perk-Spiced Ale.png Spiced Ale | Rare Perk | Each Villager gets an additional +1 to Resolve when under the effect of Leisure. |
Spices | Epic Cornerstone | Herbs and Roots production is increased by +1 for every 75 Biscuits produced. |
Steel Pickaxes | Rare Cornerstone | +1 to Stone production. Gain additional Stone every yield (from gathering, farming, or production). |
Steel Shovels | Rare Perk | +1 to Clay production. Gain additional Clay every yield (from gathering, farming, or production). |
Steel Shovels | Epic Perk | +1 to Copper Ore production. Gain additional Copper Ore every yield (from gathering, farming, or production). |
File:Perk-Stormwalker Training.png Stormwalker Training | Epic Cornerstone | All Trade Routes are faster by 40%. |
Surprise Child | Epic Cornerstone | Gain 1 Lizard Villager for every 25 Eggs produced. |
Tanning Racks | Epic Cornerstone | +2 to Leather production. Gain additional Leather every yield (from gathering, farming, or production). |
Termite Nest | Epic Perk | 3 Insects per minute. |
Trade Contract | Rare offer from Traders | Traders will arrive +25% quicker. |
File:Perk-Trade Hub.png Trade Hub | Legendary Cornerstone | Gain 1 Reputation Point every time you sell goods worth 60 Amber, while slowing Reputation gained from Resolve by -50%. |
Trade Logs | Epic Cornerstone | Traders will arrive +25% quicker. |
Training Grounds | Epic Cornerstone | Gain +1 to Lizard Resolve for every 70 Training Gear produced. |
File:Perk-Urban Planning.png Urban Planning | Legendary Cornerstone | For every 10 completed Trade Routes, all Houses will have room for one more Villager, but construction is 25% slower. |
Value Added Tax | Epic Cornerstone | Gain 2 Amber for every 6 Pack of Trade Goods produced. |
Vegetable Delivery Line | Epic Perk | 3 Vegetables per minute. |
Viceroy's Survival Guide | Rare Perk | Increases Global Food Production Speed by 20%. |
Vineyard Town | Epic Cornerstone | Gain +1 to Beaver Resolve for every 70 Wine produced. |
Ways of the Forest | Rare Perk | Lowers Hostility by 50 points. |
Wealth | Resolve Modifier | +1 to Global Resolve. This Perk is obtained from some Buildings that provide Services and stacks. |
Well-Rested Workers | Epic Cornerstone | Villagers with the Leisure need fulfilled have a +10% chance of doubling their yields. |
File:Perk-Without Restrictions.png Without Restrictions | Legendary Cornerstone | Villagers have a +10% chance of receiving bonus yields from production, but Consumption Control is disabled. |
Woodcutter's Prayer | Legendary Cornerstone Ethereal |
+1 to Wood production. Lose all stored Fuel upon picking this Cornerstone. |
File:Perk-Woodpecker Technique.png Woodpecker Technique | Epic Cornerstone | Gain 1 Insect every time Woodcutters cut down 2 Trees. |
Work Safety Guide | Legendary Cornerstone | Every 5 Villagers with the need for Education fulfilled will increase global production speed by 25%. |
File:Perk-Working Hard and Smart.png Working Hard and Smart | Uncommon Perk | Each Villager has a 10% chance of producing double yields when under the effect of Education. |