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Acquiring Resources

Resources can be acquired in four ways:

  • Gathered from Trees and Resource Deposits
  • Farmed from Farm Fields
  • Produced by Buildings
  • Given as rewards for completing Orders

Trees

Main article: The Forest#Trees

Trees can be harvested by Woodcutters Camp icon.png Woodcutters' Camp buildings to give Wood.png Wood. They may also grant additional resources depending on the biome.

Deposit Bonus Resources Guaranteed Resource Gathered By Biome Description
Abyssal Trees.png Abyssal Trees Meat.png Meat (10%)
SeaMarrow.png Sea Marrow (10%)
Leather.png Leather (5%)
Wood.png Wood Woodcutters Camp icon.png Woodcutters' Camp
Sealed Forest A bizarre, writhing growth... is this even really a tree?
Coppervein Tree.png Coppervein Trees CopperOre.png Copper Ore (10%)
Pigment.png Pigment (5%)
PlantFiber.png Plant Fiber (5%)
Coral Forest A scarlet tree covered in enormous thorns.
Crimsonreach Tree.png Crimsonreach Trees Stone.png Stone (40%)
Incense.png Incense (20%)
Coral Forest A mineralized coral tree.
Dying Tree.png Dying Trees Insects.png Insects (10%)
PlantFiber.png Plant Fiber (10%)
Cursed Woodlands A bare, rotting tree infested with grubs.
Lush Trees.png Lush Trees Resin.png Resin (15%)
PlantFiber.png Plant Fiber (10%)
Eggs.png Eggs (5%)
Royal Woodlands A perfect source of wood.
Mushwood Tree.png Mushwood Trees Mushrooms.png Mushrooms (15%)
Leather.png Leather (5%)
Marshland A giant fungal tree covered in a leathery bark.
Musselsprout Tree.png Musselsprout Trees Meat.png Meat (40%)
CrystalizedDew.png Crystalized Dew (20%)
Coral Forest The unusually hard bark conceals soft, fleshy tissue.
Giant Abyssal Tree.png Overgrown Abyssal Trees Meat.png Meat (10%)
SeaMarrow.png Sea Marrow (10%)
Leather.png Leather (10%)
Sealed Forest A giant, bizarre growth... it's bigger than the other trees in the area.
Plateleaf Tree.png Plateleaf Trees PlantFiber.png Plant Fiber (30%) Coral Forest A species of plant rarely seen above water.

Resource Gathering

Main article: The Forest#Resource Deposits

Resource deposits are spots that allow villagers to gather resources. Each deposit can have its own priority set, when it is preferred to be harvested more or less often than other deposits.

Resource deposits come in two sizes. With the exception of the tutorial, Large resource deposits can only be found inside Dangerous Glades and Forbidden Glades.

Each deposit has a number of Charges, representing the amount of times it can be harvested. Small resource deposits can be harvested 15 times if they provide raw food, and 20 times if they provide raw crafting materials. Large resource deposits can be harvested 70 times. The number of Charges can be increased by certain Smoldering City upgrades or Corberstones like "Rich Glades" , "Rooty Ground" and "Woodcutters' Prayer".

Primary
Resources
Charges → Resource Deposits Bonuse Resources Gathering Building Worker
Slots
Specialization
Bonus
Build Cost
Prestige 5≤
Build Cost
Prestige 6≥
Grain.png Wheat
Roots.png Roots
Vegetables.png Vegetables
82 → DebugNode SwampWheatBig icon.png Swamp Wheat Field (LARGE) →
82 → DebugNode RootsBig icon.png Roots Node (LARGE) →
82 → DebugNode MossBroccoliBig icon.pngMoss Broccoli Patch (LARGE) →
PlantFiber.png 20 +     PlantFiber.png 100%
Herbs.png 30% + Resin.png 30%
Insects.png 40% + Roots.png 20%
Forager's Camp icon.png

Foragers' Camp ★★
2 Icon Spec Farm 64x64.png Farming

Human circle.png Human
Wood.png 10 Wood
Parts.png 3 Parts
Wood.png 15 Wood
Parts.png 5 Parts
24 → DebugNode SwampWheatSmall icon.png Swamp Wheat Field (SMALL)→
27 → DebugNode RootsSmall icon.png Roots Deposit (SMALL)→
27 → DebugNode MossBroccoliSmall icon.png Moss Broccoli Patch (SMALL)→
PlantFiber.png 20%
Herbs.png 20%
Insects.png 30%
Small Foragers' Camp icon.png

Small Foragers' Camp
PlantFiber.png Plant Fiber

Reeds.png Reed
72 → DebugNode FlaxBig icon.png Flax Field (LARGE)→
32 → DebugNode FlaxSmall icon.png Flax Field (SMALL)→

72 →DebugNode ReedBig icon.pngReed Field (LARGE) →
32 →DebugNode ReedSmall icon.png Reed Field (SMALL)→
Icon Resource Clay.png 50% + Insects icon.png 30%
Icon Resource Clay.png 30% + Insects icon.png 20%

Roots.png 40% + Icon Resource Clay.png 40%
Roots.png 20% + Roots.png 20%
Harvester Camp icon.png

Harvester's Camp ★★
2 none Wood.png 10 Wood
Parts.png 3 Parts
Wood.png 15 Wood
Parts.png 5 Parts
Berries.png Berries
Herbs.png Herbs
Mushrooms.png Mushrooms
82 →DebugNode HerbsBig icon.png Herb Node (LARGE) →
82 →DebugNode DewberryBushBig icon.png Dewberry Bush (LARGE) →

82 →DebugNode MushroomBig icon.png Bleeding Tooth Mushrooms (LARGE) →
82 →DebugNode MarshlandsMushroomBig icon.png Grasscap Mushrooms (LARGE) →
Icon Resource Berries.png 40% + PlantFiber.png 20%
Icon Resource Berries.png 40%

Insects.png 40%
Insects.png 40%
Herbalist's Camp icon.png

Herbalists' Camp★★
2 Icon Spec Alchemy 64x64.png Alchemy

Harpy circle.png Harpy
Wood.png 10 Wood
Parts.png 3 Parts
Wood.png 15 Wood
Parts.png 5 Parts
27 →DebugNode HerbsSmall icon.png Herb Node (SMALL) →
27 →DebugNode DewberryBushSmall icon.png Dewberry Bush (SMALL) →
27 →DebugNode MushroomSmall icon.png Bleeding Tooth Mushrooms (SMALL) →
27 →DebugNode MarshlandsMushroomSmall icon.png Grasscap Mushrooms (SMALL) →
Icon Resource Berries.png 20%
Icon Resource Berries.png 20%
Insects.png 20%
Insects.png 20%
Small Herbalists' Camp icon.png

Small Herbalists' Camp
Clay.png Clay
SeaMarrow.png Sea Marrow
Stone.png Stone
72 →DebugNode ClayBig icon.png Clay Deposit (LARGE) →
72 →DebugNode SeaMarrowBig icon.png Sea Marrow Deposit (LARGE) →
72 →DebugNode StoneBig icon.png Stone Deposit → (LARGE)
CopperOre.png 75% + Roots.png 30%
Stone.png 50% + Icon Resource AncientTablet.png 1% +    SeaMarrow.png 100%
Roots.png 30% + Insects.png 30% + CopperOre.png 10%
Stonecutter's Camp icon.png

Stonecutters' Camp★★
2 none Wood.png 10 Wood
Parts.png 3 Parts
Wood.png 15 Wood
Parts.png 5 Parts
32 →DebugNode ClaySmall icon.png Clay Deposit (SMALL) →
32 →DebugNode SeaMarrowSmall icon.png Sea Marrow Deposit (SMALL) →
32 →DebugNode StoneSmall icon.png Stone Deposit (SMALL) →
CopperOre.png 50% + Roots.png 20%
SeaMarrow.png 80% + Stone.png 40%
Roots.png 20% + Insects.png 20%
Meat.png Meat

Insects icon.png Insects

Eggs.png Eggs
82 →DebugNode LeechBroodmotherBig icon.png Leech Broodmother (LARGE) →
82 →DebugNode SnailBroodmotherBig icon.pngSlickshell Broodmother (LARGE) →
82 →DebugNode WormtongueNestBig icon.png Wormtongue Nest (LARGE) →

82 →DebugNode DrizzlewingNestBig icon.png Drizzlewing Nest (LARGE)
82 →DebugNode SnakeNestBig icon.png Snake Nest (LARGE) →
Leather.png60% + Eggs.png 20% + Leather.png 100%
Leather.png100%
Insects.png 60%

Meat.png 40%
Leather.png 40% + Meat.png 20%
Trapper's Camp icon.png

Trappers' Camp ★★
2 Icon Spec Meat 64x64.png Meat Production

Lizard circle.png Lizard
Wood.png 10 Wood
Parts.png 3 Parts
Wood.png 15 Wood
Parts.png 5 Parts
27 →DebugNode LeechBroodmotherSmall icon.png Leech Broodmother (SMALL) →
27 →DebugNode SnailBroodmotherSmall icon.pngSlickshell Broodmother (SMALL) →
27 →DebugNode WormtongueNestSmall icon.png Wormtongue Nest (SMALL) →

27 →DebugNode DrizzlewingNestSmall icon.png Drizzlewing Nest (SMALL)
27 →DebugNode SnakeNestSmall icon.png Snake Nest (SMALL) →
Leather.png 20%
Leather.png 20%
Insects.png 20%

Meat.png 20%
Leather.png 20%
Small Trappers' Camp icon.png

Small Trappers' Camp
2

Resource Production

All of the following buildings except the Ranch icon.pngRanch need FertileSoil.pngFertile Soil to function. Buildings such as the Greenhouse icon.pngGreenhouse and Clay Pit icon.pngClay Pit needs to be placed directly on the FertileSoil.pngFertile Soil, while all others (excluding the

Ranch icon.pngRanch) need FertileSoil.pngFertile Soil to be converted to Farmfield icon.pngFarm Fields. The Resources are then grown on the Farmfield icon.pngFarm Fields.

Resources Building Worker
Slots
Specialization
Bonus
Build Cost
Prestige 5≤
Build Cost
Prestige 6≥
Icon Resource Clay.png Clay (★★)
Reeds.png Reeds (★★)
Clay Pit icon.png Clay Pit 3 Icon Spec Water 64x64.png Water

Fox circle.pngFox
Planks.png 2 Planks
Fabric.png 2 Fabric
Resin.png Resin (★★)
CrystalizedDew.png Crystalized Dew (★★)
Grove icon.pngForester's Hut 4 Icon Spec Wood 64x64.png Wood

Beaver circle.png Beaver
Planks.png 2 Planks Planks.png 3 Planks
Herbs.png Herbs (★★)
Mushrooms.png Mushrooms (★★)
Greenhouse icon.png Greenhouse 3 Icon Spec Water 64x64.png   Water Icon Spec Farm 64x64.png Farming

Fox circle.pngFox   Human circle.png Human
Bricks.png 2 Bricks
Fabric.png 2 Fabric
Roots.png Roots (★)
Herbs.png Herbs (★★)
HerbGarden icon.pngHerb Garden 2 Icon Spec Farm 64x64.png Farming

Human circle.png Human
Planks.png 2 Planks Planks.png 3 Planks
Roots.png Roots (★★★)
Herbs.png Herbs (★★★)
Hallowed Herb Garden icon.pngHallowed Herb Garden 3 Icon Spec Farm 64x64.png Farming

Human circle.png Human
Found in Glades, cannot be built.
Grain.png Grain (★★★)
PlantFiber.png Plant Fiber (★★★)
Vegetables.png Vegetables (★★)
Mushrooms.png Mushrooms (★★)
Homestead icon.pngHomestead 3 Icon Spec Farm 64x64.png Farming

Human circle.png Human
Found in Glades, cannot be built.
Berries.png Berries (★★)
PlantFiber.png Plant Fiber (★★)
Plantation icon.png Plantation 2 Icon Spec Farm 64x64.png Farming

Human circle.png Human
Planks.png 2 Planks Planks.png 3 Planks
Vegetables.png Vegetables (★)
Grain.png Grain (★★)
SmallFarm icon.png Small Farm 2 Icon Spec Farm 64x64.png Farming

Human circle.png Human
Planks.png 2 Planks Planks.png 3 Planks
Vegetables.png Vegetables (★★★)
Grain.png Grain (★★★)
Hallowed SmallFarm icon.png Hallowed Small Farm 3 Icon Spec Farm 64x64.png Farming

Human circle.png Human
Found in Glades, cannot be built.
Meat.png Meat (★)
Leather.png Leather (★)
Eggs.png Eggs (★)
Ranch icon.png Ranch 2 Icon Spec Meat 64x64.png Meat

Lizard circle.png Lizard
Planks.png 5 Planks Planks.png 8 Planks

Food

Main article: Food

Every few minutes, Villagers will go to rest at a Hearth and try to eat food from Storage. If they cannot eat, they will get a Resolve penalty. Alternatively, if Complex Food is available, villagers will eat that instead of raw food, rewarding a bonus to Resolve. Therefore, it is essential that your settlement have a steady income of food resources.

Raw Food

Initially only Raw Food will be available around the beginning of each settlement. Raw Food prevents villagers from getting hungry, but will not satisfy their needs for Complex Food. Compared to the number and diversity of ingredients, Complex Food feeds more villagers than Raw Food. In general, plan ahead to convert Raw Food into Complex Food, so that you can feed more villagers sustainably and satisfy their needs for Complex Foods.

You can prevent your villagers from eating one or more of these Raw Food resources via Consumption Control, once the Upgrade Obsidian Archives Level 3 is unlocked. For example, if you are running low on Roots and need Flour, you may want to disable Roots in the Consumption panel.

The Consumption Control Panel Raw Food Section:

Rawfood Panel.png

Producing and Gathering Raw Food

Farms produce raw food and several other resources. Farms can be created on FertileSoil.png Fertile Soil by building Farmfield icon.png Farm Fields. The "Mushroom Seedlings" cornerstone adds the ability to grow Mushrooms.png Mushrooms (★★) (or (★★★) if a Stormforge Cornerstone in any building that uses fertile soil fields, while the "Moss Broccoli Seeds" cornerstone allows you to grow Vegetables.png Vegetables in the Greenhouse icon.pngGreenhouse.

Raw Food that can be grown or gathered:

Icon Resource Berries.png Berries

Eggs.png Eggs

Insects.png Insects

Meat.png Meat

Mushrooms.png Mushrooms

Roots.png Roots

Vegetables.png Vegetables

Complex Food

Main article: Complex Food Need

These food resources are produced from Recipes and will satisfy the villagers' needs for Complex Food. Villagers prefer these food items over Raw Food when resting at Hearths. Satisfying villagers with Complex Food is more efficient, because most Recipes yield more goods than the number of raw ingredients used to produce them.

Note that the ingredients Flour, Grain, and Herbs are not edible, but are required in many Complex Food recipes.

Also note that the amount of ingredients, the amount produced, and the time it takes to produce all vary depending on the Building in which the Recipe is working. Consult the Recipes Panel in the game or the specific, linked Building page or Resource page for these further details.

Complex Food Reputation Earned Produced in Recipe
1st Ingredient Options 2nd Ingredient Options
Icon Resource Biscuits.png Biscuits Beaver circle.png Beavers
Harpy circle.png Harpies
Human circle.png Humans
Apothecary (★★)
Bakery (★★)
Cookhouse (★★)
Smelter (★)
Flawless Smelter (★★★)
Field Kitchen ☆
Flour.png Flour Icon Resource Berries.png Berries
Herbs.png Herbs
Roots.png Roots
Jerkey.png Jerkey Harpy circle.png Harpies

Lizard circle.png Lizards
Smokehouse (★★★)
Butcher (★★)
Cellar (★★)
Flawless Cellar (★★★)
Kiln (★)
Field Kitchen ☆
Meat.png Meat

Insects.png Insects
Coal.png Coal
Oil.png Oil
SeaMarrow.png Sea Marrow
Wood.png Wood
PickledGoods.png Pickled Goods Beaver circle.png Beavers
Fox circle.png Foxes
Lizard circle.png Lizards
Beanery (★★)
Granary (★★)
Brewery (★)
Flawless Brewery (★★★)
Cellar (★★)
Flawless Cellar (★★★)
Field Kitchen ☆
Icon Resource Berries.png Berries
Eggs.png Eggs
Mushrooms.png Mushrooms
Roots.png Roots
Vegetables.png Vegetables
Barrels.png Barrels
Pottery.png Pottery
Waterskins.png Waterskins
Pie.png Pie Harpy circle.png Harpies
Human circle.png Humans
Lizard circle.png Lizards
Brick Oven (★★★)
Bakery (★★)
Furnace (★)
Flour.png Flour Icon Resource Berries.png Berries
Eggs.png Eggs
Herbs.png Herbs
Insects.png Insects
Meat.png Meat
Porridge.png Porridge Fox circle.png Foxes

Human circle.png Humans
Beanery (★★★)
Distillery (★★)
Teahouse (★★)
Field Kitchen ☆
Grain.png Grain
Herbs.png Herbs
Mushrooms.png Mushrooms
Vegetables.png Vegetables
ClearanceWaterCircle.png Clearance Water
DrizzleWaterCircle.png Drizzle Water
StormWaterCircle.png Storm Water
Skewers.png Skewers Fox circle.png Foxes

Lizard circle.png Lizards
Grill (★★★)
Butcher (★★)
Cookhouse (★★)
Insects.png Insects
DrizzleWaterCircle.png Jerkey
Meat.png Meat
Mushrooms.png Mushrooms
Coal.png Coal
Oil.png Oil
SeaMarrow.png Sea Marrow
Wood.png Wood

Building Materials

Building Materials are mostly used for constructing new Buildings, however there are Recipes that require these materials as ingredients. All materials are refunded if a Building is demolished.

Note that the amount of ingredients, the amount produced, and the time it takes to produce all vary depending on the Building in which the Recipe is working. Consult the Recipes Panel in the game or the specific, linked Building page or Resource page for these further details.

Building Materials and where to get them
Building Material Amber value Produced in Recipe
1st Ingredient 2nd Ingredient Blightrot Footprint
Bricks.png Bricks 0.31 Amber Brickyard (★★)
Furnace (★★)
Workshop (★★)
Kiln (★)
Crude Workstation (⊙)
Clay.png Clay
Stone.png Stone
2% Blightrot Footprint
Fabric.png Fabric 0.31 Amber Weaver (★★★)
Granary (★★)
Leatherworker (★★)
Workshop (★★)
Crude Workstation (⊙)
PlantFiber.png Plant Fiber
Leather.png Leather
Reeds.png Reed
2% Blightrot Footprint
Planks.png Planks 0.18 Amber Lumber Mill (★★★)
Carpenter (★★)
Supplier (★★)
Workshop (★★)
Crude Workstation (⊙)
Wood.png Wood 2% Blightrot Footprint
Parts.png Parts 2.39 Amber Rainpunk Foundry (★★★) Clay.png Clay
CopperBar.png Copper Bars
CrystalizedDew.png Crystalized Dew
Stone.png Stone
Coal.png Coal
Oil.png Oil
Wood.png Wood
4% Blightrot Footprint
Wildfire Essence.png Wildfire Essence 5.00 Amber Cannot be produced. Found from Trading, solving Glade Events, and fulfilling Orders.

Consumable Items

Consumable items include Clothing and Service Goods. Some of these items can also be used as ingredients when producing Trade Goods.

Note that the amount of ingredients, the amount produced, and the time it takes to produce all vary depending on the Building in which the Recipe is working. Consult the Recipes Panel in the game or the specific, linked Building page or Resource page for these further details.

Clothing

Humans and Beavers have a need for Clothing.

Consumable Item Used in Service Amber value Produced in Recipe
1st Ingredient 2nd Ingredient Blightrot Footprint
Coats.png Coats Clothing (at Hearths) 0.10 Amber Clothier (★★★)
Artisan (★★)
Smithy (★★)
Druid's Hut (★)
Fabric.png Fabric 2% Blightrot Footprint

Service Goods

Service Goods are used in Service Buildings to satisfy villagers' needs for Services.

Consumable Items and where to get them
Consumable Item Used in Service Amber value Produced in Recipe
1st Ingredient 2nd Ingredient Blightrot Footprint
Ale.png Ale Leisure 0.17 Amber Brewery (★★★)
Tinctury (★★)
Scribe (★★)
Grill (★)
Grain.png Grain
Roots.png Roots
Barrels.png Barrels
Pottery.png Pottery
Waterskins.png Waterskins
4% Blightrot Footprint
Cosmetics.png Cosmetics Cleanliness 0.14 Amber Alchemist's Hut (★★)
Apothecary (★★)
Cooperage (★)
Eggs.png Eggs
Oil.png Oil
Herbs.png Herbs
Pigment.png Pigment
Resin.png Resin
4% Blightrot Footprint
Incense.png Incense Religion 0.18 Amber Apothecary (★★)
Brick Oven (★)
Druid's Hut (★)
Smokehouse (★)
Herbs.png Herbs
Insects.png Insects
Resin.png Resin
Roots.png Roots
Coal.png Coal
Oil.png Oil
SeaMarrow.png Sea Marrow
Wood.png Wood
4% Blightrot Footprint
Scrolls.png Scrolls Education 0.14 Amber Scribe (★★★)
Clothier (★)
Lumber Mill (★)
Rain Mill (★)
Leather.png Leather
PlantFiber.png Plant Fiber
Wood.png Wood
Pigment.png Pigment
Wine.png Wine
4% Blightrot Footprint
TrainingGear.png Training Gear Brawling 0.21 Amber Cooperage (★★)
Manufactory (★★)
Tinkerer (★★)
Weaver (★)
CopperBar.png Copper Bars
CrystalizedDew.png Crystalized Dew
Stone.png Stone
Planks.png Planks
Reeds.png Reed
4% Blightrot Footprint
Wine.png Wine Luxury 0.14 Amber Cellar (★★★)
Alchemist's Hut (★★)
Tinctury (★★)
Berries.png Berries
Mushrooms.png Mushrooms
Reeds.png Reed
Barrels.png Barrels
Pottery.png Pottery
Waterskins.png Waterskins
4% Blightrot Footprint

Bonus Consumable Items

Additionally, some of these resources are available as bonuses when villagers work deposits on map tiles. If you have no access to their main production methods, you will still find a few as bonuses. They are infrequent extra resources that happen during normal gathering (between 5% and 40% of the time, typically about 1-in-5 times). See Bonus Resources for more information.

Bonus resources and where to find them
Consumable Item From resource deposit
Ale.png Ale none
Cosmetics.png Cosmetics none
Incense.png Incense Crimsonreach Trees (Coral Forest)
Scrolls.png Scrolls none
TrainingGear.png Training Gear none
Wine.png Wine none

Crafting Materials

Crafting Materials are goods used in Recipes, and most don't have another purpose except as intermediate products. These are the most diversely and frequently used resources, some being used in almost a dozen recipes. Materials for building Roads also falls into this broad category.

Crafting Materials are split into roughly two groups, one raw from the map and one produced in Buildings. The exceptions that appear in both lists are Crystalized Dew and Leather.

Crafting Materials can frequently be found as rewards from Glade Events and Orders.

Note that the amount of ingredients, the amount produced, and the time it takes to produce all vary depending on the Building in which the Recipe is working. Consult the Recipes Panel in the game or the specific, linked Building page or Resource page for these further details.

Raw Crafting Materials

These Crafting Materials are gathered or farmed from map tiles with resource deposits. Some only need a Camp or Mine, while others need Fertile Soil to be improved to Farm Fields and a nearby farming building.

Note that Crystalized Dew appears here because it can be farmed raw from the Grove. It is also produced in three buildings, listed here for quick reference, and its Recipe appears in the second table for Crafting Materials.

Raw Crafting Materials and where to get them
Raw Crafting Material Amber value Gathered by Farmed from Farm Fields by Produced by
Camp Near resource deposit
Clay.png Clay 0.14 Amber Stonecutters' Camp (★) DebugNode ClaySmall icon.png Clay Deposit none Clay Pit (★★)
CopperOre.png Copper Ore 0.12 Amber none none Mine icon.png Mine (★) on a Copper Deposit
CrystalizedDew.png Crystalized Dew 0.59 Amber none Grove (★★) Alchemist's Hut (★★)
Brickyard (★★)
Smelter (★)
Grain.png Grain 0.20 Amber Foragers' Camp (★) DebugNode SwampWheatSmall icon.png Swamp Wheat Field Homestead (★★)
Small Farm (★★)
none
Herbs.png Herbs 0.20 Amber Herbalists' Camp (★) DebugNode HerbsSmall icon.png Herb Deposit Greenhouse (★★)
Herb Garden (★★)
none
Leather.png Leather 0.14 Amber none none Ranch (★)
PlantFiber.png Plant Fiber 0.14 Amber Harvesters' Camp (★) DebugNode FlaxSmall icon.png Flax Field Plantation (★★) none
Reeds.png Reed 0.14 Amber Harvesters' Camp (★) DebugNode ReedSmall icon.png Reed Field none Clay Pit (★★)
Resin.png Resin 0.14 Amber none Grove (★★) none
Sparkdew.png Sparkdew 0.06 Amber none none Rain Collector (★)
Stone.png Stone 0.14 Amber Stonecutters' Camp DebugNode StoneSmall icon.png Stone Deposit none none

Bonus Raw Crafting Materials

Additionally, some of these resources are available as bonuses when villagers work other deposits. If you have no access to their main gathering, farming, or production methods, you will still find a few as bonuses. They are infrequent extra resources that happen during normal gathering (between 5% and 40% of the time, typically about 1-in-5 times). See Bonus Resources for more information.

Bonus resources and where to find them
Raw Crafting Material From resource deposit
Clay.png Clay DebugNode FlaxSmall icon.png Flax Field
DebugNode ReedSmall icon.png Reed Field
DebugNode StoneSmall icon.png Stone Deposit
Mine icon.png Mine on a Copper Deposit
CopperOre.png Copper Ore DebugNode ClaySmall icon.png Clay Deposit
Coppervein Trees (Scarlet Orchard)
CrystalizedDew.png Crystalized Dew Musselsprout Trees (Coral Forest)
Grain.png Grain none
Herbs.png Herbs DebugNode RootsSmall icon.png Roots Deposit
Leather.png Leather Mushwood Trees (The Marshlands)
DebugNode SnailBroodmotherSmall icon.png Slickshell Broodmother
DebugNode SnakeNestSmall icon.png Snake Nest
PlantFiber.png Plant Fiber Coppervein Trees (Scarlet Orchard)
DebugNode HerbsSmall icon.png Herb Deposit
Lush Trees (Royal Woodlands)
Plateleaf Trees (Coral Forest)
DebugNode SwampWheatSmall icon.png Swamp Wheat Field
Reeds.png Reed none
Resin.png Resin Lush Trees (Royal Woodlands)
Plantleaf Trees (Coral Forest)
Sparkdew.png Sparkdew none
Stone.png Stone Mine icon.png Mine on a Coal Deposit
Crimsonreach Trees (Coral Forest)
DebugNode SeaMarrowSmall icon.png Sea Marrow Deposit

Refined Crafting Materials

These Crafting Materials are produced from Recipes in Buildings. They are not available from gathering, with the exception of Crystalized Dew.

Note that the amount of ingredients, the amount produced, and the time it takes to produce all vary depending on the Building in which the Recipe is working. Consult the Recipes Panel in the game or the specific, linked Building page or Resource page for these further details.

Crafting Materials that are produced and how to get them
Produced Crafting Material Amber value Produced in Recipe
1st Ingredient 2nd Ingredient 3rd Ingredient Blightrot Footprint
Barrels.png Barrels 0.20 Amber Cooperage (★★★)
Artisan (★★)
Provisioner (★★)
Toolshop (★)
CopperBar.png Copper Bars
CrystalizedDew.png Crystalized Dew
Planks.png Planks 3% Blightrot Footprint
CopperBar.png Copper Bars 0.59 Amber Smelter (★★★)
Furnace (★★)
Grill (★)
Stamping Mill (★)
CopperOre.png Copper Ore Template:Wood
Template:Oil
Template:Coal
Template:Sea Marrow
4% Blightrot Footprint
CrystalizedDew.png Crystalized Dew 0.59 Amber Alchemist's Hut (★★)
Brickyard (★★)
Smelter (★)
Herbs.png Herbs
Insects.png Insects
Resin.png Resin
Vegetables.png Vegetables
Clay.png Clay
Stone.png Stone
Sparkdew.png Sparkdew 4% Blightrot Footprint
Flour.png Flour 0.18 Amber Rain Mill (★★★)
Provisioner (★★)
Stamping Mill (★★)
Supplier (★★)
Press (★)
Grain.png Grain
Mushrooms.png Mushroom
Roots.png Roots
3% Blightrot Footprint
Leather.png Leather 0.14 Amber Ranch (★) Grain.png Grain
PlantFiber.png Plant Fiber
Reeds.png Reed
Vegetables.png Vegetables
3% Blightrot Footprint
Pigment.png Pigment 0.12 Amber Artisan (★★)
Cookhouse (★★)
Manufactory (★★)
Tinctury (★★)
Berries.png Berries
Coal.png Coal
CopperOre.png Copper Ore
Insects.png Insects
3% Blightrot Footprint
Pottery.png Pottery 0.18 Amber Stamping Mill (★★★)
Bakery (★★)
Brickyard (★★)
Smokehouse (★)
Clay.png Clay Coal.png Coal
Oil.png Oil
SeaMarrow.png Sea Marrow
Wood.png Wood
3% Blightrot Footprint
Waterskins.png Waterskins 0.18 Amber Leatherworker (★★★)
Supplier (★★)
Clothier (★)
Toolshop (★)
Leather.png Leather Meat.png Meat
Oil.png Oil
3% Blightrot Footprint

Bonus Refined Crafting Materials

Additionally, some of these resources are available as bonuses when villagers work deposits on map tiles. If you have no access to their main production methods, you will still find a few as bonuses. They are infrequent extra resources that happen during normal gathering (between 5% and 40% of the time, typically about 1-in-5 times). See Bonus Resources for more information.

Crystalized Dew and Leather are repeated here for quick reference; they are also in #Bonus Raw Crafting Materials, above.

Bonus refined Crafting Materials and where to find them
Crafting Material From resource deposit
Barrels.png Barrels none
CopperBar.png Copper Bars none
CrystalizedDew.png Crystalized Dew Musselsprout Trees (Coral Forest)
Flour.png Flour none
Leather.png Leather Mushwood Trees (The Marshlands)
DebugNode SnailBroodmotherSmall icon.png Slickshell Broodmother
Pigment.png Pigment Coppervein Trees (Scarlet Orchard)
Pottery.png Pottery none
Waterskins.png Waterskins none