Perks
Perks cause a continuous effect on the settlement. They are obtained from Seasons, The Forest, Hearths, Cornerstones, Traders, Glade Events, some Buildings, Biomes, and World Map effects. A list of the current Perks to your settlement is visible in the bottom-left corner of the game window, arranged in a grid. Holding the mouse over these icons will show in a tooltip the name of the Perk, a description, and any additional details like multipliers or progress.
Perks with the same name can appear twice in the grid as separate Perks, because some Perks award different numeric values (for example, decreasing Hostility or increasing production of Fabric) depending on the rarity of the Perk. (See section on Rarity, below.) They will have different numerical tokens on the icon and border colors, for example, +1 with a green border and +2 with a blue border. These tokens are on the bottom of the icon.
You can obtain some Perks more than once, and their effects will multiply. For example, a Perk increasing Bricks by +2 that you have obtained twice will increase Bricks by +4. Look for a small x2 token at the top of Perk icons in the corner of your screen.
Some Perks award additional bonuses upon reaching thresholds. For example, Nets increases Meat production by +1 for every 25 Meat produced (or gathered or farmed). If, after obtaining the Perk, workers in your Trappers' Camps have gathered a total of 100 Meat, they will be gathering with a +4 bonus. Look for a small x2 token at the top of Perk icons in the corner of your screen. Holding the mouse over these icons will show you your current progress towards your next threshold.
Except where explicitly noted by the description of the Perk, Perks are not retroactive and do not count retroactively. For example, Peasant Supplies ("Receive 3 Pack of Provisions for every new Villager") does not award packs for villagers already in the settlement. In contrast, Extraction Tools does count all already solved Glade Events, and its description explicitly says this.
Rarity
Perks from Cornerstones come in different rarities, indicated by their border color. The Trader Dullahan Warlander sells mystery boxes for Amber that contain at least one perk of the same rarity as the mystery boxes. Boxes with higher rarity Perks are more expensive.
Here are examples of the three rarity levels of Cornerstone Perks, as purchased from the Trader.
Uncommon | Rare | Epic | Legendary |
---|---|---|---|
green | blue | purple | orange |
List of Perks
Perk | Rarity | Effects |
---|---|---|
Advanced Fuel | +25% Fuel production | |
Ale Delivery Line | +5 Ale per minute | |
Ancient Artifact | Epic Cornerstone | +3 to Global Resolve. |
Ancient Sewing Technique | Rare Cornerstone | +3 to Coats production. Gain additional Coats every yield (from gathering, farming, or production). |
File:Perk-Baptism of Fire.png Baptism of Fire | Legendary Cornerstone | Every 2 burnt Blightrot Cysts lowers Hostility by -10. While the Hearth is corrupted, you're unable to Sacrifice Resources. |
Barrel Delivery | +5 Barrels per minute | |
Beneficial Agreement | Uncommon Cornerstone | Traders will arrive +15% quicker. |
Big Phials | Rare Cornerstone | +2 to Pigment production. Gain additional Pigment every yield (from gathering, farming, or production). |
Biscuit Diet | Epic Cornerstone | Farmers have a +75% chance of producing double yields when under the effect of Biscuits. |
Blight Extractor | Legendary Cornerstone | Every completely infected Building (100% Blightrot) generated 3 Amber per minute, but also adds +15 Hostility. |
Blood Price Contract | Epic Cornerstone | Gain 10 Amber every time a [Villager]] dies or leaves. |
Bread Peels | Epic Cornerstone | Bakery production is 50% quicker. |
Builder's Pack | Epic Cornerstone | Any Builder can Carry 5 additional items. |
Burned to a Crisp | +20 Coal per 3 burned Blightroot Cysts | |
Calming the Forest | -50 Hostility per 2 solved Dangerous and Forbidden Glade Events | |
Cannibalism | +30 Meat when a villager dies | |
Carpenter's Tools | +50% Crude Workstation production | |
Clay Delivery Line | +3 Clay per minute | |
Contraband | Legendary offer from Traders | You can choose one Blueprint from all unlocked Blueprints. |
Cosmetic Specialization | +1 Harpy Resolve per 70 Cosmetics produced | |
Crowded Caravan | +2 Villagers per caravan | |
File:Perk-Drizzle Totem.png Drizzle Totem | Rare Cornerstone | +25% to Drizzle duration. |
File:Icon Drying Boards.png Drying Boards | Uncommon Cornerstone | Time spent Resting is reduced by -20% when under the effect of Clothing. |
Dye Extractor | +5 Pigment per 10 Insects produced | |
Efficient Brewing | +50% Brewery goods | |
Egg Delivery Line | +15 Eggs per minute | |
File:Perk-Experienced Scout.png Experienced Scout | Rare Cornerstone | Scouts can open chests 40% faster. |
Exploration Contract | +20 Clay and +20 Reed per discovered Glade | |
File:Perk-Exploration Expedition.png Exploration Expedition | Legendary Cornerstone | Get a constant -5 penalty to Global Resolve, but +15 to Global Resolve for 5 minutes every time a new Glade is discovered. |
Exploration Training | Legendary Cornerstone | For every 5 Villagers with the need for Brawling fulfilled, the chance of bringing back twice as many goods from Glade Events increases by +20%. |
Export Specialization | Epic Cornerstone | Gain +1 to production yields for all Packs of Goods. |
Extraction Tools | +1 Artifacts per 2 solved Dangerous and Forbidden Glade Events | |
Family Gratitude | Legendary Cornerstone | Get 40 Waterskins for every full Reputation Point obtained through high Resolve. |
Farmer's Pack | Uncommon Cornerstone | Any Farmer can Carry 5 additional items. |
Fiber Delivery Line | +15 Planet Fiber per minute | |
Firekeeper's Armor | -50 Corruption per burned Blightroot Cyst | |
Firekeeper's Secret Techniques | +25% Fuel duration | |
File:Perk-Flame Amulets.png Flame Amulets | Epic Cornerstone | Hostility from woodcutters is decreased by 12. |
Fragrant Roots | +3 Incense per 10 Roots produced | |
Friendly Relations | Epic Cornerstone | Boosts Global Resolve by 1 for every 3 levels of standing with other settlements in Trade Routes. (The bonus is added retroactively.) |
Full Stock | Uncommon Cornerstone | Trade Routes are faster by 10% for every 10 Pack of Provisions in your settlement's Warehouses. |
Fungal Guide | +1 Mushrooms production per 25 Mushrooms produced | |
Furniture | Uncommon Cornerstone | Adds an additional +1 to Resolve for Villagers with a home. (This effect is applied to Villagers during their breaks. |
File:Icon GatheringTools.png Gathering Tools | Rare Cornerstone | Gain 6 Pack of Provisions every time you discover a new Glade. |
Gentle Dawn | Drizzle Forest Mystery | Gain 3 to Global Resolve for 3 minutes every time you discover a new Glade (duration stacks). |
Giant Vegetables | Rare Cornerstone | +1 to Vegetables production. Gain additional Vegetables every yield (from gathering, farming, or production). |
Gift of the Woodlands | Royal Woodlands Biome Effect | Trees give more Wood. |
Golden Marrow | +2 Amber per 20 Sea Marrow produced | |
Grain Bags | Epic Cornerstone | Grain production increases by +1 every 25 times it's produced. |
Grain Delivery Line | +3 Grain per minute | |
Hidden Reward | +1 Ancient Tablet per 2 Glade Events solved (bonus is added retroactively) | |
Leather Gloves | +1 Reed production | |
Light as a Feather | Firekeeper Bonus | Global Carrying Capacity is increased by 5. This Perk is gained by assigning a Harpy to the Ancient Hearth. |
Local Taxes | +20 Amber per 100 Ale produced | |
Lost in the Wilds | Epic Cornerstone | Gain one Villager every time you discover a new Glade. |
Metallurgic Proficiency | +33% Production speed for Recipes with metal or ore ingredients | |
File:Perk-Mist Piercers.png Mist Piercers | Legendary Cornerstone | The content of Glades will be revealed, but each discovered Glade increases the Queen's Impatience by 0.5. |
Mold Supply | Rare Cornerstone | +1 to Grain production. Gain additional Grain every yield (from gathering, farming, or production). |
Mold Supply | Epic Cornerstone | +2 to Grain production. Gain additional Grain every yield (from gathering, farming, or production). |
Mushroom Seedlings | Farms can plant Mushrooms | |
Small Mystery Box | Mystery Box | A mysterious box full of surprises. Contains a small number of goods (for example, three stacks of 20 Raw Food), and one uncommon (green) Perk. |
Medium Mystery Box | Mystery Box | A mysterious box full of surprises. Contains a medium number of goods (for example, stacks of 30 raw goods or Building Materials), and one or two rare (blue) Perks. |
Big Mystery Box | Mystery Box | A mysterious box full of surprises. Contains a large number of goods (for example, three or four stacks of 40 Complex Food or Consumable Items), and two epic (purple) Perks. |
Nets | +1 Meat production | |
Obsidian Shovels | Uncommon Cornerstone | Planting crops is 25% faster. |
Orderly Storage | Rare Cornerstone | All Buildings have their Storage Capacity increased by 10. |
Peasant Supplies | Epic Cornerstone | Receive 3 Pack of Provisions for every new Villager. |
Pocket Knives | Rare Cornerstone | Gain 4 Plant Fiber for every 12 Vegetables produced. |
File:Perk-Prosperous Archaeology.png Prosperous Archaeology | Epic Cornerstone | Gain a stack of the Wealth Effect (+1 to Global Resolve) for every 2 Caches opened. |
Protected Trade | Legendary Cornerstone | Hostility is reduced by -15 points every time you sell (Trade) goods worth 25 Amber. |
Rain Pumps | +50% Brewery production | |
Reinforced Axes | Epic Cornerstone | Woodcutters' Camp production is 40% quicker. |
Reinforced Brick Mold | Uncommon Cornerstone | +1 to Bricks production. Gain additional Bricks every yield (from gathering, farming, or production). |
Reinforced Needles | Uncommon Cornerstone | +1 to Fabric production. Gain additional Fabric every yield (from gathering, farming, or production). |
Reinforced Tools | +50% Small Farm goods | |
Religious Settlement | +1 Human Resolve per 70 Incense produced | |
Repurposed Clay | Uncommon Cornerstone | Gain 2 Bricks for every 10 Pottery produced. |
File:RichGlades.png Rich Glades | Uncommon Cornerstone | Newly discovered Resource Nodes have 10 more Charges. |
Rich in Fiber | +1 Plant Fiber production | |
Root Delivery Line | +3 Roots per minute | |
Sacred Pyre | Firekeeper Bonus | +1 to Global Resolve. This Perk is gained by assigning a Lizard to the Ancient Hearth. |
Sahilda's Secret Cookbook | Epic Cornerstone | Gain 10 Jerky for every 10 Pie produced. |
Salted Jerky | +1 Jerky production | |
Salvaging Tools | Rare Cornerstone | Gain 10 Copper Ore and 30 Wood for every opened Cache. |
Secret Techniques of the Firekeeper | Rare Cornerstone | Fuel burns 25% longer in Hearths. |
Silent Looting | Epic Cornerstone | Every opened Cache lowers Hostility by -15 points. |
Shovels | Uncommon Cornerstone | Villagers move 10% faster on Roads. |
Smuggler's Visit | Choose a blueprint to unlock | |
File:Perk-Spiced Ale.png Spiced Ale | Rare Cornerstone | Each Villager gets an additional +1 to Resolve when under the effect of Leisure. |
Spices | Epic Cornerstone | Herbs and Roots production is increased by +1 for every 75 Biscuits produced. |
Steel Pickaxes | Rare Cornerstone | +1 to Stone production. Gain additional Stone every yield (from gathering, farming, or production). |
Steel Shovels | Rare Cornerstone | +1 to Clay production. Gain additional Clay every yield (from gathering, farming, or production). |
Steel Shovels | Epic Cornerstone | +1 to Copper Ore production. Gain additional Copper Ore every yield (from gathering, farming, or production). |
Sturdy Boots | +10% Villager movement speed | |
Surprise Child | +1 Lizard villager per 25 Eggs produced | |
Tanning Racks | +1 Leather production | |
Termite Nest | Epic Cornerstone | 3 Insects per minute. |
Thrill of Exploration | +3 Global Resolve for 1.5 minutes after discovering a Glade (effects stack) | |
Trade Contract | Rare Cornerstone | Traders will arrive +25% quicker. |
Trade Logs | +25% Trader arrival speed | |
Training Grounds | +1 Lizard Resolve per 70 Training Gear produced | |
Value Added Tax | +2 Amber per 6 Pack of Trade Goods produced | |
Viceroy's Survival Guide | Rare Cornerstone | Increases Global Food Production Speed by 20%. |
Vineyard Town | +1 Beaver Resolve per 70 Wine produced | |
Ways of the Forest | Rare Cornerstone | Lowers Hostility by 50 points. |
Wealth | ||
Well-rested Workers | +10% Double yield chance from villagers with Leisure need fulfilled | |
File:Perk-Without Restrictions.png Without Restrictions | Legendary Cornerstone | Villagers have a +10% chance of receiving bonus yields from production, but Consumption Control is disabled. |
Work Safety Guide | +25% Global Production Speed per 5 villagers with Education need fulfilled | |
File:Perk-Working Hard and Smart.png Working Hard and Smart | Uncommon Cornerstone | Each Villager has a 10% chance of producing double yields when under the effect of Education. |
Workstation Upgrade | +50% Crude Workstation goods |
Ethereal Perks
Ethereal Perks can only be obtained from Cornerstones and give +1 to all production of a certain resource at the cost of all stored fuel. If the game is unpaused the Cornerstone will disappear to avoid exploits.
Perk | Effects |
---|---|
Woodcutter's Prayer | +1 Wood production |
Gleeman's Tales
Gleeman's Tales is a perk that can be obtained if at least one Brewery building is working. It provides +3 Global Resolve.