Resolve: Difference between revisions

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[[File:HighResolve.png|thumb|360px|{{Species link|Foxes}} with high Resolve]]
[[File:HighResolve.png|thumb|360px|{{Species link|Foxes}} with high Resolve]]


== Overview ==
= Overview =
Resolve means how happy your [[Villagers]] are. It is affected by Positive and Negative influences.


Resolve is the main indicator of your villagers' well-being. It is represented by a number between 0 and 50, calculated for each Species based on Base Resolve and Positive and Negative effects influencing it. Villagers gain Resolve when [[Complex Needs]] are satisfied.
Positive influences can be:
* [[Services Need]]s
* [[Complex Food Need]]s
* [[Complex Housing]]
* [[Clothing]] Need
* Workers in [[Buildings]] that bring them [[Comfort]]
* [[Rainpunk Engines]]
* Putting certain Species like [[Species link|Lizards]] in the [[Hearth]]
* Certain Positive [[Forest Mysteries]]
* The [[Clearance Season]]
* Lowering [[Hostility]]
* Certain [[Perks]] and [[Cornerstones]]
 
Negative Influences can be:
* Starvation
* Consumption Control of available Foods / Services
* Homelessness
* [[Hostility]]
* Negative [[Forest Mysteries]]
* The [[Storm Season]]
* Certain [[Effects]]
 
It is represented by a number between 0 and 50, calculated for each Species based on Base Resolve and Positive and Negative effects influencing it.  


"Current Resolve" reflects the Resolve a given species currently has, while "Future Resolve" is the sum of all effects - so Current Resolve that will change over time depending on what is going to influence it.  
"Current Resolve" reflects the Resolve a given species currently has, while "Future Resolve" is the sum of all effects - so Current Resolve that will change over time depending on what is going to influence it.  


== Species Resolve Data ==
= Gaining Reputation Points through Resolve =


[[File:Highresolverepearn.PNG|thumb|left|300px|A Villager with high Resolve earning Reputation]]
Viceorys can gain [[Reputation]] Points by making [[Villagers]] reach the "Reputation Threshold" with high Villager [[Resolve]]. This can be done by satisfying [[Villagers]]' [[Complex Needs]] and placing them in buildings where they feel most the [[Comfortable]].
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= Species Resolve Data =
== Resolve Data per Species ==
{| class="wikitable sortable" style="text-align:center;"
{| class="wikitable sortable" style="text-align:center;"
|- style="font-weight:bold;"
|- style="font-weight:bold;"
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== Gaining Reputation Points through Resolve ==
== Resolve Data on Complex Food ==
{| class="wikitable"
|-
! colspan="16" style="text-align:center; font-weight:bold; background-color:#eaecf0;" | Races
|-
| style="text-align:center; vertical-align:middle; font-weight:bold; background-color:#eaecf0;" |
| colspan="2" style="text-align:center; vertical-align:middle; font-weight:bold;" | [[File:Beaver_circle.png|32px]]<br />[[Beaver]]
| colspan="3" style="text-align:center; vertical-align:middle; font-weight:bold; background-color:#eaecf0;" | [[File:Fox_circle.png|32px]]<br />[[Fox]]
| colspan="3" style="text-align:center; vertical-align:middle; font-weight:bold;" | [[File:Harpy_circle.png|32px]]<br />[[Harpy]]
| colspan="3" style="text-align:center; vertical-align:middle; font-weight:bold; background-color:#eaecf0;" | [[File:Human_circle.png|32px]]<br />[[Human]]
| colspan="4" style="text-align:center; vertical-align:middle; font-weight:bold;" | [[File:Lizard_circle.png|32px]]<br />[[Lizard]]
|-
| style="text-align:center; vertical-align:middle; font-weight:bold; background-color:#eaecf0;" | Complex<br />Food
| style="vertical-align:middle;" | [[File:Icon_Resource_Biscuits.png|16px]] [[Biscuits]]
| [[File:Icon_Resource_PickledGoods.png|16px]] [[Pickled Goods]]
| style="vertical-align:middle; background-color:#eaecf0;" | [[File:Icon_Resource_PickledGoods.png|16px]] [[Pickled Goods]]
| style="background-color:#eaecf0;" | [[File:Icon_Resource_Porridge.png|16px]] [[Porrdige]]
| style="background-color:#eaecf0;" | [[File:Icon_Resource_Skewers.png|16px]][[Skewers]]
| style="vertical-align:middle;" | [[File:Icon_Resource_Biscuits.png|16px]] [[Biscuits]] <br />
| [[File:Icon_Resource_Pie.png|16px]] [[Pie]]
| [[File:Icon_Resource_Jerky.png|16px]] [[Jerky]]
| style="vertical-align:middle; background-color:#eaecf0;" | [[File:Icon_Resource_Biscuits.png|16px]] [[Biscuits]] <br />
| style="background-color:#eaecf0;" | [[File:Icon_Resource_Pie.png|16px]] [[Pie]]
| style="background-color:#eaecf0;" | [[File:Icon_Resource_Porridge.png|16px]] [[Porridge]]
| style="vertical-align:middle;" | [[File:Icon_Resource_PickledGoods.png|16px]] [[Pickled Goods]]
| [[File:Icon_Resource_Pie.png|16px]] [[Pie]]
| [[File:Icon_Resource_Jerky.png|16px]] [[Jerky]]
| [[File:Icon_Resource_Skewers.png|16px]] [[Skewers]]
|- style="text-align:center;"
| style="font-weight:bold; background-color:#eaecf0;" | Resolve Earned
| +5
| +8
| style="background-color:#eaecf0;" | +8
| style="background-color:#eaecf0;" | +4
| style="background-color:#eaecf0;" | +5
| +5
| +5
| +4
| style="background-color:#eaecf0;" | +5
| style="background-color:#eaecf0;" | +5
| style="background-color:#eaecf0;" | +4
| +8
| +5
| +5
| +4
|}
 
== Resolve Data on Services ==
 
{| class="wikitable" style="font-weight:bold; text-align:center; width:100%;"
|-
! colspan="13" style="vertical-align:middle; background-color:#EAECF0;" | Races
|-
| style="vertical-align:middle; background-color:#EAECF0;" |
| colspan="3" style="vertical-align:middle;" | [[File:Beaver_circle.png|32px]]<br />[[Beaver]]
| colspan="3" style="vertical-align:middle; background-color:#EAECF0;" | [[File:Fox_circle.png|32px]]<br />[[Fox]]
| colspan="2" style="vertical-align:middle;" | [[File:Harpy_circle.png|32px]]<br />[[Harpy]]
| colspan="2" style="vertical-align:middle; background-color:#EAECF0;" | [[File:Human_circle.png|32px]]<br />[[Human]]
| colspan="2" style="vertical-align:middle;" | [[File:Lizard_circle.png|32px]]<br />[[Lizard]]
|- style="font-weight:normal; vertical-align:middle;"
| style="font-weight:bold; background-color:#EAECF0;" | Services
| Education
| Leisure
| Luxury
| style="background-color:#EAECF0;" | Brawling
| style="background-color:#EAECF0;" | Luxury
| style="background-color:#EAECF0;" | Treatment
| Education
| Treatment
| style="background-color:#EAECF0;" | Leisure
| style="background-color:#EAECF0;" | Religion
| Brawling
| Religion
|- style="font-weight:normal;"
| style="vertical-align:middle; font-weight:bold; background-color:#EAECF0;" | Resolve Earned
| style="vertical-align:middle;" | +10
| style="vertical-align:middle;" | +8
| +10
| style="vertical-align:middle; background-color:#EAECF0;" | +8
| style="vertical-align:middle; background-color:#EAECF0;" | +10
| style="vertical-align:middle; background-color:#EAECF0;" | +10
| style="vertical-align:middle;" | +10
| style="vertical-align:middle;" | +10
| style="vertical-align:middle; background-color:#EAECF0;" | +8
| style="vertical-align:middle; background-color:#EAECF0;" | +8
| style="vertical-align:middle;" | +8
| style="vertical-align:middle;" | +8
|}


[[File:Highresolverepearn.PNG|thumb|left|300px|A Villager with high Resolve earning Reputation]]
For more information, please see [[Complex Needs]]
Viceorys can gain [[Reputation]] Points by making [[Villagers]] reach the "Reputation Threshold" with high Villager [[Resolve]]. This can be done by satisfying [[Villagers]]' [[Complex Needs]] and placing them in buildings where they feel most the [[Comfortable]].
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== Cornerstones and Perks influencing Resolve ==
== Cornerstones and Perks influencing Resolve ==

Revision as of 11:16, 14 December 2023

Foxes Foxes with high Resolve

Overview

Resolve means how happy your Villagers are. It is affected by Positive and Negative influences.

Positive influences can be:

Negative Influences can be:

It is represented by a number between 0 and 50, calculated for each Species based on Base Resolve and Positive and Negative effects influencing it.

"Current Resolve" reflects the Resolve a given species currently has, while "Future Resolve" is the sum of all effects - so Current Resolve that will change over time depending on what is going to influence it.

Gaining Reputation Points through Resolve

A Villager with high Resolve earning Reputation

Viceorys can gain Reputation Points by making Villagers reach the "Reputation Threshold" with high Villager Resolve. This can be done by satisfying Villagers' Complex Needs and placing them in buildings where they feel most the Comfortable.







Species Resolve Data

Resolve Data per Species

Species Base
Resolve
Resolve Change
Per Second
Reputation per
Second
Initial Reputation
Threshold
Reputation Treshold
Increase per Point
Humans Humans 15 0.15 0.00013 30 4
Beavers Beavers 10 0.15 0.00013 30 2
Lizards Lizards 5 0.15 0.000195 15 7
Foxes Foxes 5 0.15 0.000195 15 5
Harpies Harpies 5 0.15 0.000195 15 3

Resolve Data on Complex Food

Races
Beaver circle.png
Beaver
Fox circle.png
Fox
Harpy circle.png
Harpy
Human circle.png
Human
Lizard circle.png
Lizard
Complex
Food
Icon Resource Biscuits.png Biscuits Icon Resource PickledGoods.png Pickled Goods Icon Resource PickledGoods.png Pickled Goods Icon Resource Porridge.png Porrdige Icon Resource Skewers.pngSkewers Icon Resource Biscuits.png Biscuits
Icon Resource Pie.png Pie Icon Resource Jerky.png Jerky Icon Resource Biscuits.png Biscuits
Icon Resource Pie.png Pie Icon Resource Porridge.png Porridge Icon Resource PickledGoods.png Pickled Goods Icon Resource Pie.png Pie Icon Resource Jerky.png Jerky Icon Resource Skewers.png Skewers
Resolve Earned +5 +8 +8 +4 +5 +5 +5 +4 +5 +5 +4 +8 +5 +5 +4

Resolve Data on Services

Races
Beaver circle.png
Beaver
Fox circle.png
Fox
Harpy circle.png
Harpy
Human circle.png
Human
Lizard circle.png
Lizard
Services Education Leisure Luxury Brawling Luxury Treatment Education Treatment Leisure Religion Brawling Religion
Resolve Earned +10 +8 +10 +8 +10 +10 +10 +10 +8 +8 +8 +8

For more information, please see Complex Needs

Cornerstones and Perks influencing Resolve

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Strategy

  • Viceroys will often choose to favor the species with the lowest Reputation Threshold from the start of the game, thus getting an early start in Reputation generation.
  • In mid to late game, Viceorys will focus on raising the Resolve of the most populous species in their settlement. This is because the more individuals with high Resolve, the faster Reputation point generation is.