Cornerstones, Perks and Effects
Overview
"Cornerstones" and "Perks" are positive influences Viceroys can gain to help them win games. "Effects" are normally negative influences (Glade Working Effects), but can be positive (Biome Effects).
Viceroys can look at which effects affect Buildings by clicking on the Building in question. (Pictured right).
Cornerstones:
- Earned annualy in Drizzle Season (Stacks if not chosen)
- Can be bought from Traders
- Can be earned from Glade Events
- Stacks
Perks:
- Can be bought from Traders
- Can be earned from Glade Events
- Can be earned from Orders
- Stacks
Effects:
- Mostly found as "Working Effects" on Glade Events
- Earned from Glade Events
- Biomes each have different effects.
- Buildings such as Hearths can also give positive effects.
- Species such as Harpies also give positive effects.
- Stacks
Cornerstones, Perks and Effects' images can be hovered on top of, where more information via a tooltip will be displayed. Small text such as x2 or +1 (not limited to) will also appear on the image, indicating a stacking effect.
Cornerstones
Annual Cornerstones
Annual Cornerstone picks come in two categories. They are LEGENDARY (Gold) in years 2, 4, and 6 and EPIC(Purple) in all other years. Viceroys are advised to use "Rerolls" in Legendary years.
Name | Rarity | Description | Sources | Price | ||||
---|---|---|---|---|---|---|---|---|
Alt | Cor | Ord | Rel | Tra | ||||
Advanced Herbalism | Epic | +50% to amount of goods produced in the Herb Garden. | x | Cor | x | x | x | 0 |
Alarm Bells | Legendary | The Brass Order's newest invention. All workers have a +5% higher chance of producing double yields for every 110 points of expected corruption per minute in the Ancient Hearth. | x | Cor | x | x | x | 0 |
Ancient Pact | Legendary | The cost of knowledge can be very high. You can see the content of undiscovered glades, but discovering Dangerous (?) or Forbidden Glades (?) kills 1 villager. | x | Cor | x | x | x | 0 |
Back to Nature | Legendary | An old, forbidden ritual. Increases yields by 100% in all buildings that use fertile soil. You will lose all stored food (cooked and raw) upon choosing this cornerstone. | x | Cor | x | x | x | 0 |
Baptism of Fire | Legendary | Every 3 burnt Blightrot Cysts lowers Hostility by 10. While the Hearth is corrupted, you’re unable to sacrifice resources. | x | Cor | x | x | x | 0 |
Bed and Breakfast | Epic | This time, it's the guild who’s going to pay you, not the other way around. Gain 10 Amber every time a trader arrives. | x | Cor | x | x | x | 0 |
Biscuit Diet | Epic | A farmer's favorite food. Farmers have a +75% chance of producing double yields when under the effect of biscuits. | x | Cor | x | x | x | 0 |
Blight Filter | Legendary | A crystalline filter designed to mitigate the negative environmental impact of infused rainwater. Blightrot Cysts appear 50% slower when using rain engines, but Reputation from Resolve is generated 90% slower for the next 2 Reputation Points. | x | Cor | x | x | x | 0 |
Blightrot Pruner | Legendary | Blightrot spores aren't technically eggs, but they taste the same. You gain 5 Eggs when a Blightrot Cyst appears in your settlement. | x | Cor | x | x | x | 0 |
Blood Price Contract | Epic | A shady, but lucrative deal. Gain 10 Amber every time a villager dies or leaves. | x | Cor | x | x | Tra | 29 |
Bone Tools | Legendary | Gain 3 Tools every time a villager leaves or dies. | x | Cor | x | x | x | 0 |
Book of Water | Epic | All recipes using rainwater have a 5% higher chance of producing double yields with every 60 Fish, Scales, or Algae produced. | x | Cor | x | x | x | 0 |
Borrowed Time | Legendary | The Queen looks more favorably upon a city represented by such distinguished ambassadors. Each fully upgraded house will grant you 10 seconds of Grace Period after the Queen’s Impatience reaches its maximum threshold. | x | Cor | x | x | x | 0 |
Bread Peels | Epic | Bakery production is 50% quicker. | x | Cor | x | x | x | 0 |
Burnt to a Crisp | Legendary | Gain 20 Coal for every 3 burned Blightrot Cysts. | x | Cor | x | Rel | x | 0 |
Calming Water | Legendary | Rainwater seems to soothe the forest. Hostility is reduced by 10 points every time you use 150 units of water in Rain Engines. | x | Cor | x | x | x | 0 |
Calming the Forest | Legendary | One who lives in harmony with himself lives in harmony with all. Every Glade Event solved by making a decision marked as Empathy lowers Hostility by 40. (the bonus is added retroactively) | x | Cor | x | x | x | 0 |
Cannibalism | Epic | Gain 40 Meat every time a villager dies or leaves. | x | Cor | x | x | x | 0 |
Cheap Construction | Legendary | All buildings cost 40% less, but every newly discovered resource node has 5 fewer charges. | x | Cor | x | x | x | 0 |
City of Wonders | Legendary | Members of the Frog clan flock to your settlement. Gain 1 Frog villager for every 2 house upgrades. | x | Cor | x | x | x | 0 |
Clay Delivery Line | Epic | 3 Clay per minute. | x | Cor | x | x | x | 0 |
Cooking Steam | Legendary | If you leave rainwater for a while, it will begin to release a pleasant and warm vapor. Food production speed is increased by +15% for every 50 units of Drizzle Water stored. | x | Cor | x | x | x | 0 |
Copper Extractor | Legendary | Machinery specialized in extracting copper from petrified trees. Gain 1 Copper Ore for every 5 Wood produced. All Crystalized Dew production is reduced by 1 (whether from gathering, farming, or production). | x | Cor | x | x | x | 0 |
Counterfeit Amber | Legendary | Apparently, there is a technique for extracting crystals similar to Amber from rainwater. Gain 10 Amber every time you use 50 units of water in Rain Engines, but traders will have 1 less perk or blueprint for sale. | x | Cor | x | x | x | 0 |
Crowded Caravan | Epic | Each newcomer group has 2 additional villagers. | x | Cor | x | x | x | 0 |
Crowded Houses | Legendary | All houses have room for 1 more villager. | x | Cor | x | x | x | 0 |
Deep Pockets | Epic | Receive 10 Amber for every 5 completed trade routes. | x | Cor | Ord | x | x | 0 |
Deserted Caravans | Legendary | Global production speed is 33% faster, but traders will arrive 50% slower. | x | Cor | x | x | x | 0 |
Driving Water | Epic | Water is not only used to power engines. Woodcutting speed will increase by +10% for every 150 units of water used in Rain Engines. | x | Cor | x | x | x | 0 |
Dual Carriage System | Legendary | Two rainpunk hauling carts will be assigned to the Main Warehouse to help transport resources between buildings. | x | Cor | x | x | x | 0 |
Dye Extractor | Epic | Gain 5 Dye for every 10 Insects produced. | x | Cor | Ord | x | x | 0 |
Economic Migration | Legendary | Rumor has it that your settlement is one of the wealthiest in the realm. Newcomers will arrive 15% quicker and bring 10% more goods for every 1 level of standing you have with other settlements on trade routes. (the bonus is added retroactively) | x | Cor | x | x | x | 0 |
Exploration Contract | Epic | The Royal Academy wants a detailed map of the region, and will supply anyone willing to help. Gain 20 Reed and 20 Clay for each discovered glade. | x | Cor | Ord | Rel | x | 0 |
Exploration Expedition | Legendary | You took some of the best explorers from the Smoldering City with you. Global Resolve is boosted by +5 for 180 seconds every time a new glade is discovered, but woodcutting is 33% slower until you open at least 2 glades. | x | Cor | x | x | x | 0 |
Export Specialization | Epic | Gain +1 to production yields for all packs of goods. | x | Cor | Ord | Rel | Tra | 27 |
Family Gratitude | Legendary | Relatives of your villagers send gifts for treating their family members well. Get 40 Waterskins for every full Reputation Point obtained through high Resolve. | x | Cor | x | x | x | 0 |
Farming Tools | Epic | +50% to amount of goods produced in the Small Farm. | x | Cor | x | x | x | 0 |
Farsight | Legendary | Scouting ahead makes it easier to prepare for the worst. Discovering a small glade increases the working speed of scouts investigating Dangerous or Forbidden Glade Events by 50% for 180 seconds. | x | Cor | x | x | x | 0 |
Fiber Delivery Line | Epic | 3 Plant Fiber per minute. | x | Cor | x | x | x | 0 |
Fiery Wrath | Epic | Resources you sacrifice in the Ancient Hearth burn 5% longer for every Impatience Point you have. | x | Cor | x | x | x | 0 |
Filling Dish | Epic | Porridge production increases by +1 for every 150 units of Drizzle Water produced. | x | Cor | x | x | x | 0 |
Firekeeper's Armor | Epic | Allows firekeepers to combat corruption more efficiently. Every burned cyst removes an additional 50 corruption. | x | Cor | x | x | x | 0 |
Firekeeper's Prayer | Legendary | Glade event work speed increased by 30%. Resources you sacrifice in the Ancient Hearth burn 25% quicker. | x | Cor | x | x | x | 0 |
Firelink Ritual | Legendary | There is nothing the forest hates more than fire. Every villager with their need for religion fulfilled decreases the forest’s Hostility by 5. | x | Cor | x | x | x | 0 |
Flame Amulets | Epic | An artifact infused with the power of the Holy Flame. Hostility from woodcutters is decreased by 4. | x | Cor | x | x | x | 0 |
Force of Nature | Epic | The forest and the everlasting rain are connected somehow. Gain +3 to Storm Water production for every 2 Woodcutters in your settlement. Increases the tank capacity for every type of rainwater by +50 (one time only). | x | Cor | x | x | x | 0 |
Forge Trip Hammer | Legendary | Powerful and precise machinery. Parts (★★★) can be produced in the Smithy. | x | Cor | x | x | x | 0 |
Free Samples | Legendary | Gain 1 Parts every time you sell goods worth 25 Amber. | x | Cor | x | x | x | 0 |
Frequent Caravans | Legendary | The Crown is very forgiving - as long as the goods keep flowing. Impatience grows 30% slower for 180 seconds every time you finish a trade route. | x | Cor | x | x | x | 0 |
Frequent Patrols | Epic | Every Glade Event solved by making a decision marked as Loyalty lowers Hostility by 10. (the bonus is added retroactively) | x | Cor | x | x | x | 0 |
Friendly Relations | Epic | Boosts Global Resolve by 1 for every 3 levels of standing with other settlements in trade routes. (the bonus is added retroactively) | x | Cor | x | x | x | 0 |
From the Ashes | Epic | An odd talisman made from the talons of a phoenix. Gain 2 Wildfire Essence for every 2 completed Dangerous or Forbidden Glade Events. (except cloned events spawned by fishmen caves and blood flowers) | x | Cor | x | x | x | 0 |
From the Shadows | Legendary | Confused, empty-eyed creatures emerge from the Hearth. Every time Voice of the Sealed Ones triggers after the Hearth reaches 100% Corruption, 3 new villagers appear in the settlement. | x | Cor | x | x | x | 0 |
Fungal Guide | Epic | Ancient mushroom farming techniques are described within. Mushroom production increases by +1 every 25 times it's produced. | x | Cor | x | x | Tra | 28 |
Generous Gifts | Epic | Wealthy settlements attract wealthy settlers. Newcomers bring 40% more goods with them for every Hearth level gained. | x | Cor | x | x | x | 0 |
Generous Rations | Legendary | Global Resolve is increased by 5, but the chance of villagers consuming twice the amount of food during a break is increased by +50%. | x | Cor | x | x | x | 0 |
Giant Vegetables | Epic | +2 to Vegetables production. Gain an additional Vegetables every yield (from gathering, farming, fishing, or production). | x | Cor | x | Rel | Tra | 26 |
Golden Marrow | Epic | Some fossils contain valuable surprises. Gain 2 Amber for every 20 Sea Marrow produced. | x | Cor | x | Rel | x | 0 |
Grain Bags | Epic | Specialized grain farming techniques. Grain production increases by +1 every 25 times it's produced. | x | Cor | x | x | Tra | 28 |
Grain Delivery Line | Epic | 3 Grain per minute. | x | Cor | x | x | x | 0 |
Guild Catalogue | Epic | Traders will have 1 more perk or blueprint for sale. | x | Cor | x | x | x | 0 |
Hauling Cart | Legendary | An automated rainpunk cart will be assigned to every warehouse in the settlement to help transport resources between buildings. | x | Cor | x | x | x | 0 |
Hidden Reward | Epic | Gain 1 Ancient Tablet for every 2 completed Glade Events. (the bonus is added retroactively) | x | Cor | x | x | x | 0 |
Hidden from the Queen | Legendary | The crown doesn't need to know everything. There is no Impatience penalty when villagers leave or die, but Impatience will grow 600% faster, starting from Drizzle year 9. | x | Cor | x | x | x | 0 |
Hunter-Gatherers | Legendary | All camp production is increased by 100%, but all buildings that use fertile soil have their yields decreased by 50%. Bonus does not affect the Woodcutters' Camp. | x | Cor | x | x | x | 0 |
Improvised Tools | Legendary | Woodcutters are tasked with creating makeshift tools. Discovering a glade during the Storm grants 10 Tools. | x | Cor | x | x | x | 0 |
Industrialized Agriculture | Epic | +50% to amount of goods produced in the Forester's Hut. | x | Cor | x | x | x | 0 |
Large Baskets | Epic | +50% to amount of goods produced in the Plantation. | x | Cor | x | x | x | 0 |
Large Berry Baskets | Epic | +2 to Berries production. Gain an additional Berries every yield (from gathering, farming, fishing, or production). | x | Cor | x | Rel | x | 0 |
Leather Gloves | Epic | +2 to Reed production. Gain an additional Reed every yield (from gathering, farming, fishing, or production). | x | Cor | x | Rel | x | 0 |
Leftover Crops | Epic | Gain 2 Pack of Provisions for every 10 Herbs produced. | x | Cor | x | x | x | 0 |
Local Taxes | Epic | Villagers are willing to give you their very last piece of Amber just for a pint of decent ale. Gain 12 Amber for every 50 Ale produced. | x | Cor | x | x | x | 0 |
Lost Supplies | Legendary | An unusual amount of supplies can be found in some glades. Gain 40 Meat and 40 Grain for each completed Dangerous or Forbidden Glade Event. (except cloned events spawned by fishmen caves and blood flowers) | x | Cor | x | x | x | 0 |
Lost in the Wilds | Epic | Gain one villager every time you discover a new glade. | x | Cor | x | x | x | 0 |
Lumber Tax | Legendary | Gain 1 Amber for every 50 Wood produced. | x | Cor | x | x | x | 0 |
Mark of the Sealed Ones | Legendary | A faint image of an underwater landscape shimmers inside the ancient jewel. While the Ancient Hearth is being corrupted, resources sacrificed within it burn 50% longer. | x | Cor | x | x | x | 0 |
Market Shift Plan | Legendary | Big strategic changes always come with an adjustment period. Every neighboring town offers +2 more trade routes, but no trader will arrive in your settlement until you complete at least 3 trade routes. Traders currently staying in the settlement will leave immediately. | x | Cor | x | x | x | 0 |
Master Blueprint | Legendary | A collection of architectural drafts from a very early period in the Citadel's history. Unlocks all advanced camp and fishing hut blueprints, but gathering and fishing speeds are decreased by 50% until you use up at least 300 resource node charges. | x | Cor | x | x | x | 0 |
Meat Specialization | Epic | You've managed to enlist some excellent hunters. Meat production increases by +1 every 25 times it's produced. | x | Cor | x | x | x | 0 |
Metallurgic Proficiency | Epic | Increases the production speed of Copper Bars, Crystalized Dew, and all recipes that use metal ingots by +33%. | x | Cor | Ord | x | Tra | 26 |
Mist Piercers | Legendary | You are allowed to use the legendary Mist Piercers. With such a rare gift at your disposal, the Queen's expectations are high. The content of glades will be revealed, but each discovered glade increases the Queen’s Impatience by 0.5. | x | Cor | x | x | x | 0 |
Moldy Grain Seeds | Epic | A new type of grain. Gain 3 Mushrooms for every 10 Grain produced. | x | Cor | x | x | x | 0 |
Moss Broccoli Seeds | Epic | Vegetables (★★) can now be produced in the Greenhouse. | x | Cor | x | x | x | 0 |
Mushroom Seedlings | Legendary | All farms can plant mushrooms (★★) on farm fields during drizzle season. | x | Cor | x | x | x | 0 |
No Quality Control | Legendary | Gain +2 to wood production. After each storm, all stored wood is removed, and you get 50 Insects in return. | x | Cor | x | x | x | 0 |
Obsidian Runestone | Epic | A complicated runic structure, designed to shield the hearth from corruption. The Ancient Hearth's resistance to corruption is increased by 400. | x | Cor | x | x | x | 0 |
Old Fedora Hat | Legendary | An old inscription on the bottom of the hat says: "Fortune and glory". Increases the chance of doubling event loot by 50% (this doesn't apply to perks and blueprints). | x | Cor | x | x | x | 0 |
Over-Diligent Woodworkers | Legendary | Some woodworkers just can't stop working. Gain 3 Barrels for every 10 Planks produced. | x | Cor | x | x | x | 0 |
Overexploitation | Legendary | Global gathering speed is increased by 30%, and newly discovered resource nodes have more charges (+10 charges to small deposits, +25 charges to large deposits). Every 40 node charges used, a Blightrot Cyst will spawn. | x | Cor | x | x | x | 0 |
Peasant Supplies | Epic | Receive 3 Pack of Provisions for every new villager. | x | Cor | x | x | x | 0 |
Prayer Book | Epic | Scouts work 10% faster on Glade Events for every firekeeper assigned to a Hearth. | x | Cor | x | x | x | 0 |
Prosperous Archaeology | Epic | The people are invigorated by every discovered cache. Every time you open or send 2 Abandoned Caches to the Citadel, you gain +1 to Global Resolve. | x | Cor | x | Rel | x | 0 |
Prosperous Settlement | Legendary | Gain +1 to Global Resolve every time you sell goods worth 50 Amber, but scouts work 10% slower on Glade Events. | x | Cor | x | x | x | 0 |
Protected Trade | Legendary | The forest recedes, as heavily guarded trade caravans pour into the settlement. Hostility is reduced by 15 points every time you sell goods worth 30 Amber, but Complex Food needs grant 1 less Resolve Point. | x | Cor | x | x | x | 0 |
Queen's Gift | Legendary | A mysterious amber orb with a magical flame trapped within. Increases the Ancient Hearth's resistance by 150 for every woodcutter in your settlement. | x | Cor | x | x | x | 0 |
Rain Pumps | Epic | Brewery production is 50% quicker. | x | Cor | x | x | x | 0 |
Rebellious Spirit | Legendary | The people are feeling oddly rebellious. Gain +1 Global Resolve for every 2 Impatience Points. Every time a villager leaves or dies, Impatience is increased by an additional 0.2 points. | x | Cor | x | x | x | 0 |
Reckless Plunder | Legendary | Increases the chance of doubling the loot from abandoned caches by 100% (this doesn't apply to perks and blueprints), but newly discovered resource nodes have fewer charges (5 charges to small deposits, 15 charges to large deposits). | x | Cor | x | x | x | 0 |
Reinforced Axes | Epic | Woodcutting is a lot easier. Woodcutters' Camp production is 35% quicker. | x | Cor | Ord | x | x | 0 |
Rich Glades | Legendary | Newly discovered resource nodes have more charges: +5 for small deposits, and +15 for large deposits. | x | Cor | x | x | x | 0 |
Root Delivery Line | Epic | 3 Roots per minute. | x | Cor | x | x | x | 0 |
Rooty Ground | Legendary | Strange roots spread across the land. Wood production is increased by +1, but harvesting and planting are 25% slower. | x | Cor | x | x | x | 0 |
Royal Guard Training | Legendary | The Crown sends two Royal Guards to your village. Instead of simply brawling, villagers will now train under them. Fulfilling the need for brawling grants an additional +5 to Resolve, but attacking a trader will result in you getting 2 extra Impatience Points. | x | Cor | x | x | x | 0 |
Safe Haven | Legendary | Hostility is reduced by 40 for every Hearth upgraded to: Neighborhood (Level 2) (or higher). | x | Cor | x | x | x | 0 |
Sahilda's Secret Cookbook | Epic | Top 10 tips on how to cook more efficiently - by Sahilda. Gain 10 Jerky for every 10 Pie produced. | x | Cor | x | Rel | Tra | 26 |
Secure Perimeter | Legendary | Securing the deadliest corners of the forest will make it a lot less terrifying. Completing a Forbidden Glade Event reduces the Hostility gained from Dangerous (?) and Forbidden Glades (?) by 2, and from Small Glades by 1. (the bonus is added retroactively) | x | Cor | x | x | x | 0 |
Sharp Sickles | Epic | +2 to Herbs production. Gain an additional Herbs every yield (from gathering, farming, fishing, or production). | x | Cor | x | Rel | x | 0 |
Silent Looting | Epic | Your scouts have learned how to be cautious when looting abandoned caches. Every time you open or send an Abandoned Cache to the Citadel, Hostility is lowered by 15 points. | x | Cor | x | x | x | 0 |
Small Distillery | Legendary | The fresh resin still glows softly with the rain's essence. Gain 4 Crystalized Dew for every 20 Resin produced. | x | Cor | x | x | x | 0 |
Small Press | Epic | A useful mill upgrade. Gain 3 Oil for every 10 Flour produced. | x | Cor | x | Rel | x | 0 |
Spices | Epic | Herb and Root production is increased by +1 for every 75 Biscuits produced. | x | Cor | x | x | x | 0 |
Steel Mattocks | Epic | Stone (★★) can now be produced in the Clay Pit. | x | Cor | x | x | x | 0 |
Steel Pickaxes | Epic | +2 to Stone production. Gain an additional Stone every yield (from gathering, farming, fishing, or production). | x | Cor | x | Rel | x | 0 |
Steel Shovels | Epic | +2 to Clay production. Gain an additional Clay every yield (from gathering, farming, fishing, or production). | x | Cor | x | Rel | x | 0 |
Stormwalker Tax | Legendary | A joint venture with the Stormwalker Guild can be very profitable. You gain 15 Amber every time you accept a newcomer group from the Citadel, but you’ll lose all stored Amber upon choosing this cornerstone. | x | Cor | x | x | x | 0 |
Stormwalker Training | Epic | Your villagers learn how to travel the wilderness from the very best - the Royal Stormwalkers. All trade routes are faster by 40%. | x | Cor | Ord | x | x | 0 |
Strength in Numbers | Legendary | The storm seems less threatening in a well-populated settlement. Global Resolve drops 2% slower for every Frog villager. | x | Cor | x | x | x | 0 |
Surprise Child | Epic | Gain 1 Lizard for every 25 Eggs produced. | x | Cor | x | x | x | 0 |
Survivor Bonding | Legendary | The people in your settlement have survived many hardships, bringing them closer together (+10% villager speed, 1 Global Resolve). | x | Cor | Ord | Rel | x | 0 |
Tanning Racks | Epic | +2 to Leather production. Gain an additional Leather every yield (from gathering, farming, fishing, or production). | x | Cor | x | Rel | x | 0 |
Tightened Belt | Epic | Travel cost on trade routes is reduced by 1. Doesn't apply to routes already in progress. This effect scales along with the quantity of goods exported. | x | Cor | x | x | x | 0 |
Trade Hub | Legendary | The settlement is known for being a major trade hub in the region. Gain 1 Reputation Point every time you sell goods worth 60 Amber, but fulfilling Orders awards 50% less Reputation. | x | Cor | x | x | x | 0 |
Trade Logs | Epic | Detailed notes on different traders and their wares. Gain 1 additional active trade route slot. Traders will arrive 25% quicker. | x | Cor | Ord | x | Tra | 28 |
Trade Negotiations | Epic | Trade routes are worth 1 more Amber. Doesn't apply to routes already in progress. This effect scales along with the quantity of goods exported. | x | Cor | x | x | x | 0 |
Training Grounds | Epic | The settlement specializes in training gear production. Gain +1 to Lizard Resolve for every 70 Training Gear produced. | x | Cor | Ord | x | x | 0 |
Travel Rations | Epic | With provisions, haulers don't have to return to the Hearth as often. Increases time between breaks for haulers by +50%. | x | Cor | x | x | x | 0 |
Urban Planning | Legendary | For every 10 completed trade routes, all houses will have room for one more person. | x | Cor | x | x | x | 0 |
Value Added Tax | Epic | Specializing in a particular branch of commerce can bring a lot of profit. Packs of trade goods are worth 25% more when sold through trade routes or directly to traders. | x | Cor | Ord | Rel | x | 0 |
Vineyard Town | Epic | The settlement specializes in wine production. Gain +1 to Beaver Resolve for every 70 Wine produced. | x | Cor | Ord | x | x | 0 |
Well-Rested Workers | Epic | Just. The. Right. Amount. Villagers with the leisure need fulfilled have a +25% chance of doubling their yields. | x | Cor | x | x | x | 0 |
Without Restrictions | Legendary | Villagers have a +10% higher chance of producing double yields, but consumption control is disabled. | x | Cor | x | x | x | 0 |
Woodcutter's Prayer | Legendary | If you want to take, you first must give. +1 to Wood production. Lose all stored fuel upon picking this cornerstone. | x | Cor | x | x | x | 0 |
Woodcutter's Song | Epic | It's off to work we go. For every 20 felled trees, Global Resolve is increased by 3 for 120 seconds. | x | Cor | x | x | x | 0 |
Woodpecker Technique | Legendary | Gain 2 Insects every time woodcutters cut down a tree during the Storm. | x | Cor | x | x | x | 0 |
Work Safety Guide | Legendary | A standardized set of rules. Every villager with their need for education fulfilled increases global production speed by 5%. | x | Cor | x | x | x | 0 |
Worker's Rations | Legendary | All workers have a +10% higher chance of producing double yields, but they also have a +20% higher chance of consuming twice as much food during a break. | x | Cor | x | x | x | 0 |
Zhorg's Secret Ingredient | Epic | A mysterious ingredient discovered by the famous chef and businessman Zhorg. Gain 10 Skewers for every 10 Pickled Goods produced. | x | Cor | Ord | x | x | 0 |
Stormforged Cornerstones
Stormforged Cornerstones are extremely powerful, but require a blood or meta resource sacrifice in the Forsaken Altar. Up to three Stormforged Cornerstones can be earned in a single settlement.
Name | Rarity | Description | Sources | Price | ||||
---|---|---|---|---|---|---|---|---|
Alt | Cor | Ord | Rel | Tra | ||||
Advanced Fuel (Stormforged) | Mythic | All fuel recipes are +50% faster and produce +33% more goods. | Alt | x | x | x | x | 0 |
Alarm Bells (Stormforged) | Mythic | The Brass Order's newest invention. All workers have a +10% higher chance of producing double yields for every 100 points of expected corruption per minute in the Ancient Hearth. | Alt | x | x | x | x | 0 |
Ancient Pact (Stormforged) | Mythic | You can see the content of undiscovered glades. | Alt | x | x | x | x | 0 |
Back to Nature (Stormforged) | Mythic | An old, forbidden ritual. Gain +150% more yield in all buildings that use fertile soil. | Alt | x | x | x | x | 0 |
Blood Price Contract (Stormforged) | Mythic | A shady, but lucrative deal. Gain 20 Amber and 1 Ancient Tablet every time a villager dies or leaves. | Alt | x | x | x | x | 0 |
Bone Tools (Stormforged) | Mythic | Gain 6 Tools every time a villager leaves or dies. | Alt | x | x | x | x | 0 |
Cannibalism (Stormforged) | Mythic | Gain 40 Meat and 20 Jerky every time a villager dies or leaves. | Alt | x | x | x | x | 0 |
Crowded Caravan (Stormforged) | Mythic | Each newcomer group has 3 additional villagers. New villagers bring 50% more goods with them. | Alt | x | x | x | x | 0 |
Crowded Houses (Stormforged) | Mythic | All houses have room for 1 more villager, and the time between breaks for workers increases by +25%. | Alt | x | x | x | x | 0 |
Export Contract (Stormforged) | Mythic | Increases the production yield of packs of goods by +100%. Gain 2 additional active trade route slots. | Alt | x | x | x | x | 0 |
Export Specialization (Stormforged) | Mythic | Gain +2 to production yields for all packs of goods. All packs of goods are produced 50% faster. | Alt | x | x | x | x | 0 |
Firekeeper's Prayer (Stormforged) | Mythic | Glade event work speed increased by 30%. Resources you sacrifice in the Ancient Hearth burn for 30% longer. | Alt | x | x | x | x | 0 |
Firelink Ritual (Stormforged) | Mythic | There is nothing the forest hates more than fire. Every villager with their need for religion fulfilled decreases the forest’s Hostility by 10. | Alt | x | x | x | x | 0 |
Flame Amulets (Stormforged) | Mythic | An artifact infused with the power of the Holy Flame. Hostility from woodcutters is decreased by 8. Woodcutters have a +20% chance of producing twice the normal yield. | Alt | x | x | x | x | 0 |
Forbidden Seal Shard (Stormforged) | Mythic | It was not you who removed this fragment, weakening the ancient seal - but you would still be executed on the spot if someone was to find it in your possession. Every Glade Event solved by making a decision marked as Corruption increases the chance of workers producing double yields by +5%. (the bonus is added retroactively) | Alt | x | x | x | x | 0 |
Force of Nature (Stormforged) | Mythic | The forest and the everlasting rain are connected somehow. Gain +5 to Storm Water production for every 2 Woodcutters in your settlement. Increases the tank capacity for every type of rainwater by +100 (one time only). | Alt | x | x | x | x | 0 |
Forge Trip Hammer (Stormforged) | Mythic | Powerful and precise machinery. Parts (★★★) can be produced in the Smithy and +100% to amount of goods produced in the Smithy. | Alt | x | x | x | x | 0 |
Forsaken Seal (Stormforged) | Mythic | An artifact of the Forsaken Gods. Gain one cornerstone reroll charge at the beginning of each storm. | Alt | x | x | x | x | 0 |
Generous Gifts (Stormforged) | Mythic | Wealthy settlements attract wealthy settlers. Newcomers bring 75% more goods with them for every Hearth level gained. | Alt | x | x | x | x | 0 |
Generous Rations (Stormforged) | Mythic | Global Resolve is increased by 5, and villagers have a +10% chance of not consuming food during a break. | Alt | x | x | x | x | 0 |
Hidden Reward (Stormforged) | Mythic | Gain 1 Ancient Tablet for every 1 completed Glade Event. (the bonus is added retroactively) | Alt | x | x | x | x | 0 |
Hidden from the Queen (Stormforged) | Mythic | The crown doesn't need to know everything. Impatience doesn't grow when villagers leave or die. | Alt | x | x | x | x | 0 |
Hunter-Gatherers (Stormforged) | Mythic | All camp production is increased by 100%. Bonus does not affect the Woodcutters' Camp. | Alt | x | x | x | x | 0 |
Improvised Tools (Stormforged) | Mythic | Woodcutters are tasked with creating makeshift tools. Discovering a glade during the Storm grants 15 Tools. | Alt | x | x | x | x | 0 |
Lost in the Wilds (Stormforged) | Mythic | Gain one villager every time you discover a new glade. Villagers add less Hostility (-1). | Alt | x | x | x | x | 0 |
Metallurgic Proficiency (Stormforged) | Mythic | Increases the production speed of Copper Bars, Crystalized Dew, and all recipes that use metal ingots by 66%.+1 to copper bar and crystalized dew production. | Alt | x | x | x | x | 0 |
Mushroom Seedlings (Stormforged) | Mythic | All farms can plant mushrooms (★★★) on farm fields during drizzle season. | Alt | x | x | x | x | 0 |
No Quality Control (Stormforged) | Mythic | Gain +2 to wood production. After each storm, all stored wood is removed, and you get 150 Insects in return. | Alt | x | x | x | x | 0 |
Old Fedora Hat (Stormforged) | Mythic | An old inscription on the bottom of the hat says: "Fortune and glory". Increases the chance of doubling event loot by 75% (this doesn't apply to perks and blueprints). | Alt | x | x | x | x | 0 |
Prayer Book (Stormforged) | Mythic | Scouts work 20% faster on Glade Events for every firekeeper assigned to a Hearth. | Alt | x | x | x | x | 0 |
Rebellious Spirit (Stormforged) | Mythic | The people are feeling oddly rebellious. Gain +1 Global Resolve for every 1 Impatience Point. | Alt | x | x | x | x | 0 |
Secret Techniques of the Firekeeper (Stormforged) | Mythic | An old manuscript detailing long-forgotten burning rites. Fuel consumption in Hearths is decreased by 33%. Resources you sacrifice in the Ancient Hearth burn for 25% longer. | Alt | x | x | x | x | 0 |
Stormwalker Training (Stormforged) | Mythic | Your villagers learn how to travel the wilderness from the very best - the Royal Stormwalkers. Trade route caravans travel faster by 40%. Traders will arrive 33% quicker. | Alt | x | x | x | x | 0 |
Survivor Bonding (Stormforged) | Mythic | The people in your settlement have survived many hardships, bringing them closer together (+25% villager speed, 3 Global Resolve). | Alt | x | x | x | x | 0 |
Tightened Belt (Stormforged) | Mythic | Travel cost on trade routes is reduced by 3. Doesn't apply to routes already in progress. This effect scales along with the quantity of goods exported. | Alt | x | x | x | x | 0 |
Trade Logs (Stormforged) | Mythic | Detailed notes on different traders and their wares. Gain 2 additional active trade route slots. Traders will arrive +33% quicker and have +1 more cornerstones on sale. | Alt | x | x | x | x | 0 |
Trade Negotiations (Stormforged) | Mythic | Trade routes are worth 3 more Amber. Doesn't apply to routes already in progress. This effect scales along with the quantity of goods exported. | Alt | x | x | x | x | 0 |
Woodpecker Technique (Stormforged) | Mythic | Gain 5 Insects every time woodcutters cut down a tree during the Storm. | Alt | x | x | x | x | 0 |
Perks
Perks are much the same as Cornerstones, but bought and earned instead of awarded annually. Perks come in four categories, UNCOMMON (Green), RARE (Blue), EPIC(Purple) or LEGENDARY (Gold).
From Traders
Name | Rarity | Description | Sources | Price | ||||
---|---|---|---|---|---|---|---|---|
Alt | Cor | Ord | Rel | Tra | ||||
Accumulated Dew | Rare | Gain 2 Crystalized Dew for every 10 Berries produced. | x | x | x | Rel | Tra | 23 |
Advanced Coopering | Uncommon | +2 to Barrels production. Gain an additional Barrels every yield (from gathering, farming, fishing, or production). | x | x | Ord | Rel | Tra | 16 |
Advanced Filters | Rare | +3 to Wine production. Gain an additional Wine every yield (from gathering, farming, fishing, or production). | x | x | x | x | Tra | 24 |
Advanced Press | Uncommon | +2 to Scrolls production. Gain an additional Scrolls every yield (from gathering, farming, fishing, or production). | x | x | Ord | x | Tra | 22 |
Advanced Press | Rare | +3 to Scrolls production. Gain an additional Scrolls every yield (from gathering, farming, fishing, or production). | x | x | x | x | Tra | 24 |
Advanced Smelting | Uncommon | +2 to Copper Bars production. Gain an additional Copper Bars every yield (from gathering, farming, fishing, or production). | x | x | Ord | Rel | Tra | 17 |
Advanced Smithing | Epic | +1 to Tools production. Gain an additional Tools every yield (from gathering, farming, fishing, or production). | x | x | Ord | x | Tra | 27 |
Ancient Sewing Technique | Uncommon | +2 to Coats production. Gain an additional Coats every yield (from gathering, farming, fishing, or production). | x | x | Ord | Rel | Tra | 18 |
Ancient Sewing Technique | Rare | +3 to Coats production. Gain an additional Coats every yield (from gathering, farming, fishing, or production). | x | x | Ord | Rel | Tra | 24 |
Archaeological Tools | Epic | Glades are examined more carefully. Gain 20 Pottery every time you discover a new glade. | x | x | Ord | Rel | Tra | 25 |
Badge of Courage | Epic | A famous Viceroy emblem passed down from generation to generation. Discovering a glade during the storm lowers Impatience by -0.5. | x | x | x | x | Tra | 28 |
Beaver Clan Support | Rare | Ever since the Great Civil War, all species have been locked in a constant struggle to gain the Queen's favor. The Beaver clan remembers your help. (+3 to Beavers Resolve) | x | x | Ord | x | Tra | 24 |
Beaver Friendship | Epic | 2 additional Beavers will come with each group of newcomers. | x | x | x | x | Tra | 28 |
Beneficial Agreement | Uncommon | Traders will arrive 15% quicker. | x | x | Ord | Rel | Tra | 14 |
Big Phials | Uncommon | +2 to Dye production. Gain an additional Dye every yield (from gathering, farming, fishing, or production). | x | x | x | Rel | Tra | 16 |
Big Phials | Rare | +3 to Dye production. Gain an additional Dye every yield (from gathering, farming, fishing, or production). | x | x | x | Rel | Tra | 24 |
Bigger Barrels | Uncommon | +2 to Ale production. Gain an additional Ale every yield (from gathering, farming, fishing, or production). | x | x | Ord | Rel | Tra | 15 |
Bigger Barrels | Rare | +3 to Ale production. Gain an additional Ale every yield (from gathering, farming, fishing, or production). | x | x | x | x | Tra | 24 |
Bigger Grill | Rare | +3 to Skewers production. Gain an additional Skewers every yield (from gathering, farming, fishing, or production). | x | x | Ord | x | Tra | 24 |
Bigger Ovens | Rare | +3 to Pie production. Gain an additional Pie every yield (from gathering, farming, fishing, or production). | x | x | x | x | Tra | 24 |
Bigger Pans | Rare | +3 to Biscuits production. Gain an additional Biscuits every yield (from gathering, farming, fishing, or production). | x | x | x | x | Tra | 24 |
Biscuit Recipes | Rare | Biscuits (★★★) can now be produced in the Kiln and Rain Mill. | x | x | x | x | Tra | 22 |
Bleeding Trees | Rare | +1 to Resin production. Gain an additional Resin every yield (from gathering, farming, fishing, or production). | x | x | Ord | Rel | Tra | 20 |
Blood Price Contract | Epic | A shady, but lucrative deal. Gain 10 Amber every time a villager dies or leaves. | x | Cor | x | x | Tra | 29 |
Builder's Pack | Rare | Any Builder can carry 10 additional items. | x | x | x | x | Tra | 22 |
Chum Bucket | Rare | +1 to Fish production. Gain an additional Fish every yield (from gathering, farming, fishing, or production). | x | x | x | x | Tra | 18 |
Clearance Totem | Rare | +25% to Clearance duration. | x | x | x | x | Tra | 22 |
Crystal Growth | Rare | +1 to Crystalized Dew production. Gain an additional Crystalized Dew every yield (from gathering, farming, fishing, or production). | x | x | Ord | x | Tra | 26 |
Drizzle Totem | Rare | +25% to Drizzle duration. | x | x | x | x | Tra | 24 |
Drying Boards | Rare | A clever invention that makes it easier to dry clothes. Time between breaks is increased by +10% for villagers with the need for coats fulfilled. | x | x | x | x | Tra | 20 |
Dual Brewing Tools | Rare | A set of specialized alchemical tools. Gain 3 Wine for every 15 Ale produced. | x | x | x | Rel | Tra | 22 |
Efficient Brewing | Epic | +50% to amount of goods produced in the Brewery. | x | x | x | x | Tra | 28 |
Enhanced Blueprints | Uncommon | Builders construct buildings 50% faster. | x | x | x | x | Tra | 12 |
Export Specialization | Epic | Gain +1 to production yields for all packs of goods. | x | Cor | Ord | Rel | Tra | 27 |
Farmer's Pack | Uncommon | Any Farmer can carry 5 additional items. | x | x | Ord | x | Tra | 16 |
Firekeeper Letters | Epic | The exchange of knowledge between firekeepers can be very beneficial. The maximum number of sacrifice stacks in the Ancient Hearth is increased by +1 for every 2 ongoing trade routes. | x | x | x | x | Tra | 30 |
Fish Scaler | Rare | +1 to Scales production. Gain an additional Scales every yield (from gathering, farming, fishing, or production). | x | x | x | x | Tra | 18 |
Fossil Leaching | Rare | +1 to Sea Marrow production. Gain an additional Sea Marrow every yield (from gathering, farming, fishing, or production). | x | x | x | Rel | Tra | 29 |
Fragrant Roots | Rare | Gain 3 Incense for every 10 Roots produced. | x | x | x | Rel | Tra | 24 |
Fungal Growth | Rare | +1 to Mushrooms production. Gain an additional Mushrooms every yield (from gathering, farming, fishing, or production). | x | x | Ord | Rel | Tra | 21 |
Fungal Guide | Epic | Ancient mushroom farming techniques are described within. Mushroom production increases by +1 every 25 times it's produced. | x | Cor | x | x | Tra | 28 |
Furniture | Rare | Some much needed furnishings. Adds an additional +1 to Resolve for villagers with a home. (This effect is applied to villagers during their break) | x | x | x | x | Tra | 20 |
Gathering Tools | Rare | Vital equipment when exploring the wilds. Gain 6 Pack of Provisions every time you discover a new glade. | x | x | Ord | x | Tra | 20 |
Giant Vegetables | Rare | +1 to Vegetables production. Gain an additional Vegetables every yield (from gathering, farming, fishing, or production). | x | x | Ord | x | Tra | 22 |
Giant Vegetables | Epic | +2 to Vegetables production. Gain an additional Vegetables every yield (from gathering, farming, fishing, or production). | x | Cor | x | Rel | Tra | 26 |
Grain Bags | Epic | Specialized grain farming techniques. Grain production increases by +1 every 25 times it's produced. | x | Cor | x | x | Tra | 28 |
Grubbing Tools | Rare | A set of tools designed for grubbing tree stumps. Gain 15 Roots every time you discover a new glade. | x | x | Ord | Rel | Tra | 19 |
Harpy Friendship | Rare | 2 additional Harpies will come with each group of newcomers. | x | x | x | x | Tra | 22.5 |
Heavy Millstone | Uncommon | +2 to Flour production. Gain an additional Flour every yield (from gathering, farming, fishing, or production). | x | x | Ord | Rel | Tra | 16 |
Heavy Press | Uncommon | +1 to Oil production. Gain an additional Oil every yield (from gathering, farming, fishing, or production). | x | x | Ord | x | Tra | 14 |
Heavy Press | Rare | +3 to Oil production. Gain an additional Oil every yield (from gathering, farming, fishing, or production). | x | x | x | x | Tra | 24 |
Human Clan Support | Rare | Ever since the Great Civil War, all species have been locked in a constant struggle to gain the Queen's favor. The Humans remember your help. (+3 to Humans Resolve) | x | x | Ord | x | Tra | 24 |
Human Friendship | Rare | 2 additional Humans will come with each group of newcomers. | x | x | Ord | x | Tra | 22.5 |
Insect Traps | Rare | Insect traps let you catch any insects feeding on mushrooms. Gain 1 Insects for every 2 Mushrooms produced. | x | x | x | Rel | Tra | 21 |
Lightweight Axes | Rare | Woodcutters move +20% faster. | x | x | Ord | x | Tra | 18 |
Lizard Friendship | Rare | 2 additional Lizards will come with each group of newcomers. | x | x | Ord | x | Tra | 22.5 |
Long Term Contract | Rare | Workers who are assigned to a workplace that matches their comfort specialization receive an additional +2 Resolve from the "Comfortable" effect. | x | x | Ord | x | Tra | 18 |
Lucky Charm | Rare | A strange talisman made from an extremely rare gemstone - blue Amber. Grants 1 additional cornerstone reroll charge. | x | x | x | x | Tra | 20 |
Lucky Talisman | Uncommon | A necklace made out of tiny bones. Scouts work 10% faster on Glade Events. | x | x | x | x | Tra | 14 |
Makeshift Water Tank | Rare | Increases the tank capacity for every type of rainwater by 50. | x | x | x | x | Tra | 24 |
Metallurgic Proficiency | Epic | Increases the production speed of Copper Bars, Crystalized Dew, and all recipes that use metal ingots by +33%. | x | Cor | Ord | x | Tra | 26 |
Microfilter Net | Rare | +1 to Algae production. Gain an additional Algae every yield (from gathering, farming, fishing, or production). | x | x | x | x | Tra | 18 |
Mold Supply | Rare | +1 to Grain production. Gain an additional Grain every yield (from gathering, farming, fishing, or production). | x | x | Ord | x | Tra | 22.5 |
Mold Supply | Epic | +2 to Grain production. Gain an additional Grain every yield (from gathering, farming, fishing, or production). | x | x | x | Rel | Tra | 25 |
Obsidian Sickles | Uncommon | Harvesting crops is 25% faster. | x | x | Ord | Rel | Tra | 12 |
Orderly Storage | Uncommon | All buildings have their storage capacity increased by 10. | x | x | x | x | Tra | 12 |
Pickle Jars | Rare | +3 to Pickled Goods production. Gain an additional Pickled Goods every yield (from gathering, farming, fishing, or production). | x | x | Ord | Rel | Tra | 24 |
Pocket Knives | Rare | Handy tools for cutting stems and leaves. Gain 4 Plant Fiber for every 12 Vegetables produced. | x | x | x | x | Tra | 22 |
Puffed Grain | Uncommon | +2 to Porridge production. Gain an additional Porridge every yield (from gathering, farming, fishing, or production). | x | x | Ord | x | Tra | 18 |
Quick Deliveries | Rare | All packs of goods are produced 33% faster. | x | x | Ord | x | Tra | 18 |
Rain-Powered Pottery Wheel | Uncommon | +2 to Pottery production. Gain an additional Pottery every yield (from gathering, farming, fishing, or production). | x | x | Ord | Rel | Tra | 14.4 |
Reinforced Axes | Uncommon | Woodcutting is a lot easier. Woodcutters' Camp production is 15% quicker. | x | x | Ord | Rel | Tra | 12 |
Reinforced Brick Mold | Epic | +3 to Bricks production. Gain an additional Bricks every yield (from gathering, farming, fishing, or production). | x | x | x | x | Tra | 18 |
Reinforced Needles | Rare | +2 to Fabric production. Gain an additional Fabric every yield (from gathering, farming, fishing, or production). | x | x | x | x | Tra | 20 |
Reinforced Needles | Epic | +3 to Fabric production. Gain an additional Fabric every yield (from gathering, farming, fishing, or production). | x | x | x | x | Tra | 26 |
Reinforced Saw Blades | Epic | +3 to Planks production. Gain an additional Planks every yield (from gathering, farming, fishing, or production). | x | x | x | x | Tra | 26 |
Repurposed Clay | Rare | Nothing goes to waste. Gain 2 Bricks for every 10 Pottery produced. | x | x | Ord | x | Tra | 20 |
Rich in Fiber | Rare | +1 to Plant Fiber production. Gain an additional Plant Fiber every yield (from gathering, farming, fishing, or production). | x | x | Ord | x | Tra | 20 |
Safety Ropes | Rare | A set of strong ropes to secure any shipment. Haulers can carry 5 more goods at once. | x | x | x | Rel | Tra | 20 |
Sahilda's Secret Cookbook | Epic | Top 10 tips on how to cook more efficiently - by Sahilda. Gain 10 Jerky for every 10 Pie produced. | x | Cor | x | Rel | Tra | 26 |
Salted Jerky | Rare | +3 to Jerky production. Gain an additional Jerky every yield (from gathering, farming, fishing, or production). | x | x | Ord | x | Tra | 24 |
Salvaging Tools | Rare | Caches discovered in glades can now be salvaged. Every time you open or send an Abandoned Cache to the Citadel, you gain 10 Copper Ore and 30 Wood. | x | x | x | Rel | Tra | 21 |
Scout's Pack | Uncommon | Workers assigned to Glade Events can carry 5 more items. | x | x | Ord | Rel | Tra | 16 |
Scout's Toolbox | Uncommon | Scouts can open chests 40% faster. | x | x | x | x | Tra | 14 |
Secret Techniques of the Firekeeper | Rare | An old manuscript detailing long-forgotten burning rites. Fuel consumption in Hearths is decreased by 25%. | x | x | Ord | Rel | Tra | 21 |
Seed Pouch | Uncommon | Planting crops is 25% faster. | x | x | Ord | x | Tra | 12 |
Settlement Map | Epic | Villagers move 10% quicker. | x | x | Ord | Rel | Tra | 24 |
Sharp Sickles | Rare | +1 to Herbs production. Gain an additional Herbs every yield (from gathering, farming, fishing, or production). | x | x | Ord | x | Tra | 19 |
Shoe Mold | Uncommon | +2 to Boots production. Gain an additional Boots every yield (from gathering, farming, fishing, or production). | x | x | Ord | x | Tra | 14.4 |
Shovels | Uncommon | Useful tools for creating drainage ditches. Villagers move 10% faster on roads. | x | x | Ord | Rel | Tra | 12 |
Small Altar Box | Epic | The forest requires sacrifices. Hostility is reduced by 15 every time 2 villagers die. | x | x | x | x | Tra | 28 |
Specialized Mining | Rare | +1 to Coal production. Gain an additional Coal every yield (from gathering, farming, fishing, or production). | x | x | Ord | Rel | Tra | 24 |
Specialized Workwear | Rare | Specialized equipment enhanced with rainpunk technology. Haulers move +25% faster. | x | x | x | Rel | Tra | 20 |
Spiced Ale | Rare | Spiced ale is even better than regular ale. Additional +5 to Resolve when under the effect of leisure. | x | x | Ord | x | Tra | 20 |
Steel Drills | Rare | +1 to Copper Ore production. Gain an additional Copper Ore every yield (from gathering, farming, fishing, or production). | x | x | Ord | Rel | Tra | 24 |
Steel Grater | Uncommon | +2 to Paste production. Gain an additional Paste every yield (from gathering, farming, fishing, or production). | x | x | Ord | x | Tra | 14 |
Steel Pickaxes | Rare | +1 to Stone production. Gain an additional Stone every yield (from gathering, farming, fishing, or production). | x | x | Ord | Rel | Tra | 20 |
Steel Shovels | Rare | +1 to Clay production. Gain an additional Clay every yield (from gathering, farming, fishing, or production). | x | x | Ord | Rel | Tra | 22 |
Storm Shield | Rare | -15% to Storm duration. | x | x | x | x | Tra | 22 |
Tanning Racks | Rare | +1 to Leather production. Gain an additional Leather every yield (from gathering, farming, fishing, or production). | x | x | Ord | x | Tra | 16 |
Tea Infuser | Uncommon | +2 to Tea production. Gain an additional Tea every yield (from gathering, farming, fishing, or production). | x | x | Ord | Rel | Tra | 18 |
Tea Infuser | Rare | +3 to Tea production. Gain an additional Tea every yield (from gathering, farming, fishing, or production). | x | x | Ord | x | Tra | 24 |
Trade Contract | Rare | Traders will arrive 25% quicker. | x | x | Ord | Rel | Tra | 18 |
Trade Logs | Epic | Detailed notes on different traders and their wares. Gain 1 additional active trade route slot. Traders will arrive 25% quicker. | x | Cor | Ord | x | Tra | 28 |
Vessel of Incense | Uncommon | +2 to Incense production. Gain an additional Incense every yield (from gathering, farming, fishing, or production). | x | x | Ord | Rel | Tra | 12 |
Viceroy's Survival Guide | Rare | A handy set of notes on how to survive in the wilderness, written by an anonymous viceroy. Increases global food production speed by 20%. | x | x | Ord | x | Tra | 20 |
Ways of the Forest | Epic | A book by the renowned Stormwalker, Pervun Runebeak. Lowers Hostility by 50 points. | x | x | Ord | Rel | Tra | 26 |
Wide Nets | Rare | More durable and much wider nets. Fishing speed is increased by 25%. | x | x | Ord | x | Tra | 18 |
Woodworking Tools | Rare | +3 to Training Gear production. Gain an additional Training Gear every yield (from gathering, farming, fishing, or production). | x | x | x | x | Tra | 24 |
Worker Mobilization | Epic | +50% to amount of goods produced in the Makeshift Post. | x | x | Ord | x | Tra | 25 |
Working Hard and Smart | Rare | A motivational pamphlet. Has a 10% chance of producing double yields when under the effect of education. | x | x | x | x | Tra | 24 |
Workstation Upgrade | Epic | +50% to amount of goods produced in the Crude Workstation. | x | x | Ord | x | Tra | 26 |
From Order Rewards
Name | Rarity | Description | Sources | Price | ||||
---|---|---|---|---|---|---|---|---|
Alt | Cor | Ord | Rel | Tra | ||||
Advanced Brewing | Epic | +60% to amount of goods produced in the Brewery. | x | x | Ord | x | x | 0 |
Advanced Coopering | Uncommon | +2 to Barrels production. Gain an additional Barrels every yield (from gathering, farming, fishing, or production). | x | x | Ord | Rel | Tra | 16 |
Advanced Filters | Uncommon | +2 to Wine production. Gain an additional Wine every yield (from gathering, farming, fishing, or production). | x | x | Ord | Rel | x | 0 |
Advanced Fuel | Epic | All fuel recipes are 33% faster. | x | x | Ord | Rel | x | 0 |
Advanced Herbalism | Rare | +25% to amount of goods produced in the Herb Garden. | x | x | Ord | x | x | 0 |
Advanced Leatherworking | Uncommon | +2 to Waterskins production. Gain an additional Waterskins every yield (from gathering, farming, fishing, or production). | x | x | Ord | Rel | x | 0 |
Advanced Leatherworking | Epic | +5 to Waterskins production. Gain an additional Waterskins every yield (from gathering, farming, fishing, or production). | x | x | Ord | x | x | 0 |
Advanced Press | Uncommon | +2 to Scrolls production. Gain an additional Scrolls every yield (from gathering, farming, fishing, or production). | x | x | Ord | x | Tra | 22 |
Advanced Press | Epic | +5 to Scrolls production. Gain an additional Scrolls every yield (from gathering, farming, fishing, or production). | x | x | Ord | x | x | 0 |
Advanced Smelting | Uncommon | +2 to Copper Bars production. Gain an additional Copper Bars every yield (from gathering, farming, fishing, or production). | x | x | Ord | Rel | Tra | 17 |
Advanced Smelting | Epic | +5 to Copper Bars production. Gain an additional Copper Bars every yield (from gathering, farming, fishing, or production). | x | x | Ord | x | x | 0 |
Advanced Smithing | Epic | +1 to Tools production. Gain an additional Tools every yield (from gathering, farming, fishing, or production). | x | x | Ord | x | Tra | 27 |
Ale Delivery Line | Epic | 5 Ale per minute. | x | x | Ord | Rel | x | 0 |
Ancient Artifact | Legendary | A strange device left behind by the Great Civilization. When soaked in rainwater, it radiates warm light and brings encouragement to those around it. (+3 to Global Resolve) | x | x | Ord | Rel | x | 0 |
Ancient Sewing Technique | Uncommon | +2 to Coats production. Gain an additional Coats every yield (from gathering, farming, fishing, or production). | x | x | Ord | Rel | Tra | 18 |
Ancient Sewing Technique | Rare | +3 to Coats production. Gain an additional Coats every yield (from gathering, farming, fishing, or production). | x | x | Ord | Rel | Tra | 24 |
Ancient Stabilizer | Uncommon | The Ancient Hearth's resistance to corruption is increased by 100. | x | x | Ord | x | x | 0 |
Archaeological Tools | Epic | Glades are examined more carefully. Gain 20 Pottery every time you discover a new glade. | x | x | Ord | Rel | Tra | 25 |
Barrel Delivery Line | Epic | 5 Barrels per minute. | x | x | Ord | x | x | 0 |
Beaver Clan Support | Rare | Ever since the Great Civil War, all species have been locked in a constant struggle to gain the Queen's favor. The Beaver clan remembers your help. (+3 to Beavers Resolve) | x | x | Ord | x | Tra | 24 |
Beneficial Agreement | Uncommon | Traders will arrive 15% quicker. | x | x | Ord | Rel | Tra | 14 |
Better Packaging | Rare | packs of trade goods (★★) can be produced at the Makeshift Post. | x | x | Ord | x | x | 0 |
Big Phials | Epic | +5 to Dye production. Gain an additional Dye every yield (from gathering, farming, fishing, or production). | x | x | Ord | x | x | 0 |
Bigger Barrels | Uncommon | +2 to Ale production. Gain an additional Ale every yield (from gathering, farming, fishing, or production). | x | x | Ord | Rel | Tra | 15 |
Bigger Barrels | Epic | +5 to Ale production. Gain an additional Ale every yield (from gathering, farming, fishing, or production). | x | x | Ord | x | x | 0 |
Bigger Grill | Rare | +3 to Skewers production. Gain an additional Skewers every yield (from gathering, farming, fishing, or production). | x | x | Ord | x | Tra | 24 |
Bigger Ovens | Uncommon | +2 to Pie production. Gain an additional Pie every yield (from gathering, farming, fishing, or production). | x | x | Ord | x | x | 0 |
Bigger Ovens | Epic | +5 to Pie production. Gain an additional Pie every yield (from gathering, farming, fishing, or production). | x | x | Ord | x | x | 0 |
Bigger Pans | Uncommon | +2 to Biscuits production. Gain an additional Biscuits every yield (from gathering, farming, fishing, or production). | x | x | Ord | x | x | 0 |
Biscuit Delivery Line | Epic | 5 Biscuits per minute. | x | x | Ord | x | x | 0 |
Bleeding Trees | Rare | +1 to Resin production. Gain an additional Resin every yield (from gathering, farming, fishing, or production). | x | x | Ord | Rel | Tra | 20 |
Builder's Pack | Uncommon | Any Builder can carry 5 additional items. | x | x | Ord | Rel | x | 0 |
Clay Delivery Line | Epic | 5 Clay per minute. | x | x | Ord | x | x | 0 |
Coal Delivery Line | Epic | 5 Coal per minute. | x | x | Ord | x | x | 0 |
Coat Delivery Line | Epic | 5 Coats per minute. | x | x | Ord | x | x | 0 |
Crystal Growth | Rare | +1 to Crystalized Dew production. Gain an additional Crystalized Dew every yield (from gathering, farming, fishing, or production). | x | x | Ord | x | Tra | 26 |
Deep Pockets | Epic | Receive 10 Amber for every 5 completed trade routes. | x | Cor | Ord | x | x | 0 |
Dye Extractor | Epic | Gain 5 Dye for every 10 Insects produced. | x | Cor | Ord | x | x | 0 |
Egg Containers | Rare | +1 to Eggs production. Gain an additional Eggs every yield (from gathering, farming, fishing, or production). | x | x | Ord | x | x | 0 |
Exploration Contract | Epic | The Royal Academy wants a detailed map of the region, and will supply anyone willing to help. Gain 20 Reed and 20 Clay for each discovered glade. | x | Cor | Ord | Rel | x | 0 |
Export Specialization | Epic | Gain +1 to production yields for all packs of goods. | x | Cor | Ord | Rel | Tra | 27 |
Export Specialization | Epic | Gain +2 to production yields for all packs of goods. | x | x | Ord | x | x | 0 |
Farmer's Pack | Uncommon | Any Farmer can carry 5 additional items. | x | x | Ord | x | Tra | 16 |
Farmer's Pack | Rare | Any Farmer can carry 10 additional items. | x | x | Ord | Rel | x | 0 |
Fish Delivery Line | Epic | 5 Fish per minute. | x | x | Ord | x | x | 0 |
Fox Friendship | Rare | 2 additional Foxes will come with each group of newcomers. | x | x | Ord | x | x | 0 |
Fox Pack Support | Rare | Ever since the Great Civil War, all species have been locked in a constant struggle to gain the Queen's favor. The Fox tribe remembers your help. (+3 to Foxes Resolve) | x | x | Ord | x | x | 0 |
Frog Clan Support | Rare | Ever since the Great Civil War, all species have been locked in a constant struggle to gain the Queen's favor. The Frogs remember your help. (+3 to Frogs Resolve) | x | x | Ord | x | x | 0 |
Frog Friendship | Rare | 2 additional Frogs will come with each group of newcomers. | x | x | Ord | x | x | 0 |
Fuel Mix | Rare | +1 to Purging Fire production. Gain an additional Purging Fire every yield (from gathering, farming, fishing, or production). | x | x | Ord | Rel | x | 0 |
Fungal Growth | Rare | +1 to Mushrooms production. Gain an additional Mushrooms every yield (from gathering, farming, fishing, or production). | x | x | Ord | Rel | Tra | 21 |
Gathering Tools | Rare | Vital equipment when exploring the wilds. Gain 6 Pack of Provisions every time you discover a new glade. | x | x | Ord | x | Tra | 20 |
Giant Vegetables | Rare | +1 to Vegetables production. Gain an additional Vegetables every yield (from gathering, farming, fishing, or production). | x | x | Ord | x | Tra | 22 |
Grain Delivery Line | Epic | 5 Grain per minute. | x | x | Ord | x | x | 0 |
Grubbing Tools | Rare | A set of tools designed for grubbing tree stumps. Gain 15 Roots every time you discover a new glade. | x | x | Ord | Rel | Tra | 19 |
Harpy Clan Support | Rare | The Flock was neutral during the Great Civil War, but you've proven your worth to them now. (+3 to Harpies Resolve) | x | x | Ord | x | x | 0 |
Heavy Millstone | Uncommon | +2 to Flour production. Gain an additional Flour every yield (from gathering, farming, fishing, or production). | x | x | Ord | Rel | Tra | 16 |
Heavy Press | Uncommon | +1 to Oil production. Gain an additional Oil every yield (from gathering, farming, fishing, or production). | x | x | Ord | x | Tra | 14 |
Heavy Press | Uncommon | +2 to Oil production. Gain an additional Oil every yield (from gathering, farming, fishing, or production). | x | x | Ord | Rel | x | 0 |
Herb Delivery Line | Epic | 5 Herbs per minute. | x | x | Ord | x | x | 0 |
Human Clan Support | Rare | Ever since the Great Civil War, all species have been locked in a constant struggle to gain the Queen's favor. The Humans remember your help. (+3 to Humans Resolve) | x | x | Ord | x | Tra | 24 |
Human Friendship | Rare | 2 additional Humans will come with each group of newcomers. | x | x | Ord | x | Tra | 22.5 |
Incense Delivery Line | Epic | 5 Incense per minute. | x | x | Ord | x | x | 0 |
Industrialized Farming | Uncommon | +1 to Pack of Crops production. Gain an additional Pack of Crops every yield (from gathering, farming, fishing, or production). | x | x | Ord | x | x | 0 |
Insect Delivery Line | Epic | 5 Insects per minute. | x | x | Ord | x | x | 0 |
Insect Lure | Rare | +1 to Insects production. Gain an additional Insects every yield (from gathering, farming, fishing, or production). | x | x | Ord | x | x | 0 |
Large Baskets | Rare | +25% to amount of goods produced in the Plantation. | x | x | Ord | x | x | 0 |
Large Berry Baskets | Rare | +1 to Berries production. Gain an additional Berries every yield (from gathering, farming, fishing, or production). | x | x | Ord | x | x | 0 |
Light Timber | Rare | Any Woodcutter can carry 10 additional items. | x | x | Ord | Rel | x | 0 |
Lightweight Axes | Rare | Woodcutters move +20% faster. | x | x | Ord | x | Tra | 18 |
Lizard Clan Support | Rare | Ever since the Great Civil War, all species have been locked in a constant struggle to gain the Queen's favor. The Lizard elders remember your help. (+3 to Lizards Resolve) | x | x | Ord | x | x | 0 |
Lizard Friendship | Rare | 2 additional Lizards will come with each group of newcomers. | x | x | Ord | x | Tra | 22.5 |
Long Term Contract | Rare | Workers who are assigned to a workplace that matches their comfort specialization receive an additional +2 Resolve from the "Comfortable" effect. | x | x | Ord | x | Tra | 18 |
Meat Cleavers | Epic | +50% to amount of goods produced in the Butcher. | x | x | Ord | x | x | 0 |
Meat Delivery Line | Epic | 5 Meat per minute. | x | x | Ord | x | x | 0 |
Metal Delivery Line | Epic | 4 Copper Bars per minute. | x | x | Ord | x | x | 0 |
Metallurgic Proficiency | Epic | Increases the production speed of Copper Bars, Crystalized Dew, and all recipes that use metal ingots by +33%. | x | Cor | Ord | x | Tra | 26 |
Mold Supply | Rare | +1 to Grain production. Gain an additional Grain every yield (from gathering, farming, fishing, or production). | x | x | Ord | x | Tra | 22.5 |
Mushroom Delivery Line | Epic | 5 Mushrooms per minute. | x | x | Ord | x | x | 0 |
Nets | Rare | +1 to Meat production. Gain an additional Meat every yield (from gathering, farming, fishing, or production). | x | x | Ord | x | x | 0 |
Obsidian Sickles | Uncommon | Harvesting crops is 25% faster. | x | x | Ord | Rel | Tra | 12 |
Oil Delivery Line | Epic | 5 Oil per minute. | x | x | Ord | Rel | x | 0 |
Old Ghran's Technique | Rare | +25% to amount of goods produced in the Small Farm. | x | x | Ord | x | x | 0 |
Pickle Jars | Uncommon | +2 to Pickled Goods production. Gain an additional Pickled Goods every yield (from gathering, farming, fishing, or production). | x | x | Ord | x | x | 0 |
Pickle Jars | Rare | +3 to Pickled Goods production. Gain an additional Pickled Goods every yield (from gathering, farming, fishing, or production). | x | x | Ord | Rel | Tra | 24 |
Pickled Goods Delivery Line | Epic | 5 Pickled Goods per minute. | x | x | Ord | x | x | 0 |
Pottery Delivery Line | Epic | 5 Pottery per minute. | x | x | Ord | x | x | 0 |
Puffed Grain | Uncommon | +2 to Porridge production. Gain an additional Porridge every yield (from gathering, farming, fishing, or production). | x | x | Ord | x | Tra | 18 |
Puffed Grain | Uncommon | +3 to Porridge production. Gain an additional Porridge every yield (from gathering, farming, fishing, or production). | x | x | Ord | x | x | 0 |
Quick Deliveries | Rare | All packs of goods are produced 33% faster. | x | x | Ord | x | Tra | 18 |
Rain-Powered Pottery Wheel | Uncommon | +2 to Pottery production. Gain an additional Pottery every yield (from gathering, farming, fishing, or production). | x | x | Ord | Rel | Tra | 14.4 |
Rain-Powered Pottery Wheel | Epic | +5 to Pottery production. Gain an additional Pottery every yield (from gathering, farming, fishing, or production). | x | x | Ord | x | x | 0 |
Rainpunk Drills | Epic | +100% to amount of goods produced in the Mine. | x | x | Ord | x | x | 0 |
Rainwater Condenser | Uncommon | +1 to Storm Water production. Gain an additional Storm Water every yield (from gathering, farming, fishing, or production). | x | x | Ord | x | x | 0 |
Rainwater Condenser | Rare | +2 to Storm Water production. Gain an additional Storm Water every yield (from gathering, farming, fishing, or production). | x | x | Ord | x | x | 0 |
Reed Delivery Line | Epic | 5 Reed per minute. | x | x | Ord | x | x | 0 |
Reinforced Axes | Uncommon | Woodcutting is a lot easier. Woodcutters' Camp production is 15% quicker. | x | x | Ord | Rel | Tra | 12 |
Reinforced Axes | Rare | Woodcutting is a lot easier. Woodcutters' Camp production is 30% quicker. | x | x | Ord | x | x | 0 |
Reinforced Axes | Epic | Woodcutting is a lot easier. Woodcutters' Camp production is 35% quicker. | x | Cor | Ord | x | x | 0 |
Reinforced Brick Mold | Uncommon | +1 to Bricks production. Gain an additional Bricks every yield (from gathering, farming, fishing, or production). | x | x | Ord | Rel | x | 0 |
Reinforced Needles | Uncommon | +1 to Fabric production. Gain an additional Fabric every yield (from gathering, farming, fishing, or production). | x | x | Ord | Rel | x | 0 |
Reinforced Saw Blades | Uncommon | +1 to Planks production. Gain an additional Planks every yield (from gathering, farming, fishing, or production). | x | x | Ord | Rel | x | 0 |
Reinforced Saw Blades | Rare | +2 to Planks production. Gain an additional Planks every yield (from gathering, farming, fishing, or production). | x | x | Ord | Rel | x | 0 |
Reinforced Saw Blades | Epic | +5 to Planks production. Gain an additional Planks every yield (from gathering, farming, fishing, or production). | x | x | Ord | x | x | 0 |
Reinforced Stoves | Epic | +50% to amount of goods produced in the Bakery. | x | x | Ord | x | x | 0 |
Repurposed Clay | Rare | Nothing goes to waste. Gain 2 Bricks for every 10 Pottery produced. | x | x | Ord | x | Tra | 20 |
Rich in Fiber | Rare | +1 to Plant Fiber production. Gain an additional Plant Fiber every yield (from gathering, farming, fishing, or production). | x | x | Ord | x | Tra | 20 |
Root Delivery Line | Epic | 5 Roots per minute. | x | x | Ord | x | x | 0 |
Salted Jerky | Uncommon | +2 to Jerky production. Gain an additional Jerky every yield (from gathering, farming, fishing, or production). | x | x | Ord | Rel | x | 0 |
Salted Jerky | Rare | +3 to Jerky production. Gain an additional Jerky every yield (from gathering, farming, fishing, or production). | x | x | Ord | x | Tra | 24 |
Salted Jerky | Epic | +5 to Jerky production. Gain an additional Jerky every yield (from gathering, farming, fishing, or production). | x | x | Ord | x | x | 0 |
Scout's Pack | Uncommon | Workers assigned to Glade Events can carry 5 more items. | x | x | Ord | Rel | Tra | 16 |
Scout's Pack | Rare | Workers assigned to Glade Events can carry 10 more items. | x | x | Ord | Rel | x | 0 |
Secret Techniques of the Firekeeper | Rare | An old manuscript detailing long-forgotten burning rites. Fuel consumption in Hearths is decreased by 25%. | x | x | Ord | Rel | Tra | 21 |
Seed Pouch | Uncommon | Planting crops is 25% faster. | x | x | Ord | x | Tra | 12 |
Seized Inheritance | Uncommon | The property of the deceased is seized for the benefit of the whole settlement. Gain 20 random goods every time a villager dies. | x | x | Ord | x | x | 0 |
Settlement Map | Epic | Villagers move 10% quicker. | x | x | Ord | Rel | Tra | 24 |
Sharp Sickles | Rare | +1 to Herbs production. Gain an additional Herbs every yield (from gathering, farming, fishing, or production). | x | x | Ord | x | Tra | 19 |
Shoe Mold | Uncommon | +2 to Boots production. Gain an additional Boots every yield (from gathering, farming, fishing, or production). | x | x | Ord | x | Tra | 14.4 |
Shovels | Uncommon | Useful tools for creating drainage ditches. Villagers move 10% faster on roads. | x | x | Ord | Rel | Tra | 12 |
Specialized Mining | Rare | +1 to Coal production. Gain an additional Coal every yield (from gathering, farming, fishing, or production). | x | x | Ord | Rel | Tra | 24 |
Spiced Ale | Rare | Spiced ale is even better than regular ale. Additional +5 to Resolve when under the effect of leisure. | x | x | Ord | x | Tra | 20 |
Stamping Die | Uncommon | +1 to Pipes production. Gain an additional Pipes every yield (from gathering, farming, fishing, or production). | x | x | Ord | x | x | 0 |
Steel Drills | Rare | +1 to Copper Ore production. Gain an additional Copper Ore every yield (from gathering, farming, fishing, or production). | x | x | Ord | Rel | Tra | 24 |
Steel Grater | Uncommon | +2 to Paste production. Gain an additional Paste every yield (from gathering, farming, fishing, or production). | x | x | Ord | x | Tra | 14 |
Steel Penknives | Rare | +1 to Roots production. Gain an additional Roots every yield (from gathering, farming, fishing, or production). | x | x | Ord | Rel | x | 0 |
Steel Pickaxes | Rare | +1 to Stone production. Gain an additional Stone every yield (from gathering, farming, fishing, or production). | x | x | Ord | Rel | Tra | 20 |
Steel Shovels | Rare | +1 to Clay production. Gain an additional Clay every yield (from gathering, farming, fishing, or production). | x | x | Ord | Rel | Tra | 22 |
Stone Delivery Line | Epic | 5 Stone per minute. | x | x | Ord | x | x | 0 |
Stormwalker Training | Epic | Your villagers learn how to travel the wilderness from the very best - the Royal Stormwalkers. All trade routes are faster by 40%. | x | Cor | Ord | x | x | 0 |
Survivor Bonding | Legendary | The people in your settlement have survived many hardships, bringing them closer together (+10% villager speed, 1 Global Resolve). | x | Cor | Ord | Rel | x | 0 |
Tanning Racks | Rare | +1 to Leather production. Gain an additional Leather every yield (from gathering, farming, fishing, or production). | x | x | Ord | x | Tra | 16 |
Tea Delivery Line | Epic | 5 Tea per minute. | x | x | Ord | x | x | 0 |
Tea Infuser | Uncommon | +2 to Tea production. Gain an additional Tea every yield (from gathering, farming, fishing, or production). | x | x | Ord | Rel | Tra | 18 |
Tea Infuser | Rare | +3 to Tea production. Gain an additional Tea every yield (from gathering, farming, fishing, or production). | x | x | Ord | x | Tra | 24 |
Trade Contract | Rare | Traders will arrive 25% quicker. | x | x | Ord | Rel | Tra | 18 |
Trade Logs | Epic | Detailed notes on different traders and their wares. Gain 1 additional active trade route slot. Traders will arrive 25% quicker. | x | Cor | Ord | x | Tra | 28 |
Training Gear Delivery Line | Epic | 5 Training Gear per minute. | x | x | Ord | x | x | 0 |
Training Grounds | Epic | The settlement specializes in training gear production. Gain +1 to Lizard Resolve for every 70 Training Gear produced. | x | Cor | Ord | x | x | 0 |
Value Added Tax | Epic | Specializing in a particular branch of commerce can bring a lot of profit. Packs of trade goods are worth 25% more when sold through trade routes or directly to traders. | x | Cor | Ord | Rel | x | 0 |
Vessel of Incense | Uncommon | +2 to Incense production. Gain an additional Incense every yield (from gathering, farming, fishing, or production). | x | x | Ord | Rel | Tra | 12 |
Viceroy's Survival Guide | Rare | A handy set of notes on how to survive in the wilderness, written by an anonymous viceroy. Increases global food production speed by 20%. | x | x | Ord | x | Tra | 20 |
Viceroy's Survival Guide | Rare | A handy set of notes on how to survive in the wilderness, written by an anonymous viceroy. Increases global food production speed by 33%. | x | x | Ord | x | x | 0 |
Vineyard Town | Epic | The settlement specializes in wine production. Gain +1 to Beaver Resolve for every 70 Wine produced. | x | Cor | Ord | x | x | 0 |
Ways of the Forest | Epic | A book by the renowned Stormwalker, Pervun Runebeak. Lowers Hostility by 50 points. | x | x | Ord | Rel | Tra | 26 |
Wide Nets | Rare | More durable and much wider nets. Fishing speed is increased by 25%. | x | x | Ord | x | Tra | 18 |
Woodcutter's Tools | Epic | +100% to amount of goods produced in the Woodcutters' Camp. | x | x | Ord | x | x | 0 |
Woodworking Tools | Uncommon | +2 to Training Gear production. Gain an additional Training Gear every yield (from gathering, farming, fishing, or production). | x | x | Ord | Rel | x | 0 |
Worker Mobilization | Epic | +50% to amount of goods produced in the Makeshift Post. | x | x | Ord | x | Tra | 25 |
Workstation Upgrade | Epic | +50% to amount of goods produced in the Crude Workstation. | x | x | Ord | x | Tra | 26 |
Zhorg's Secret Ingredient | Epic | A mysterious ingredient discovered by the famous chef and businessman Zhorg. Gain 10 Skewers for every 10 Pickled Goods produced. | x | Cor | Ord | x | x | 0 |
Effects
Effects are much the same as Cornerstones and Perks, but can only be earned from Glade Events. Effects come in four categories, UNCOMMON (Green), RARE (Blue), EPIC(Purple) and NEGATIVE(Red).
Name | Rarity | Description | Sources | Price | ||||
---|---|---|---|---|---|---|---|---|
Alt | Cor | Ord | Rel | Tra | ||||
Accumulated Dew | Rare | Gain 2 Crystalized Dew for every 10 Berries produced. | x | x | x | Rel | Tra | 23 |
Advanced Coopering | Uncommon | +2 to Barrels production. Gain an additional Barrels every yield (from gathering, farming, fishing, or production). | x | x | Ord | Rel | Tra | 16 |
Advanced Filters | Uncommon | +2 to Wine production. Gain an additional Wine every yield (from gathering, farming, fishing, or production). | x | x | Ord | Rel | x | 0 |
Advanced Fuel | Epic | All fuel recipes are 33% faster. | x | x | Ord | Rel | x | 0 |
Advanced Leatherworking | Uncommon | +2 to Waterskins production. Gain an additional Waterskins every yield (from gathering, farming, fishing, or production). | x | x | Ord | Rel | x | 0 |
Advanced Smelting | Uncommon | +2 to Copper Bars production. Gain an additional Copper Bars every yield (from gathering, farming, fishing, or production). | x | x | Ord | Rel | Tra | 17 |
Advanced Smithing | Epic | +2 to Tools production. Gain an additional Tools every yield (from gathering, farming, fishing, or production). | x | x | x | Rel | x | 0 |
Airbender | Epic | Storm clouds seem softer. All Negative Forest Mysteries require a higher Hostility level (+1) to activate during the Storm. | x | x | x | Rel | x | 0 |
Ale Delivery Line | Epic | 5 Ale per minute. | x | x | Ord | Rel | x | 0 |
Ancient Artifact | Legendary | A strange device left behind by the Great Civilization. When soaked in rainwater, it radiates warm light and brings encouragement to those around it. (+3 to Global Resolve) | x | x | Ord | Rel | x | 0 |
Ancient Sewing Technique | Uncommon | +2 to Coats production. Gain an additional Coats every yield (from gathering, farming, fishing, or production). | x | x | Ord | Rel | Tra | 18 |
Ancient Sewing Technique | Rare | +3 to Coats production. Gain an additional Coats every yield (from gathering, farming, fishing, or production). | x | x | Ord | Rel | Tra | 24 |
Archaeological Tools | Epic | Glades are examined more carefully. Gain 20 Pottery every time you discover a new glade. | x | x | Ord | Rel | Tra | 25 |
Barrel Schematics | Rare | Barrels (★★) can now be produced in the Lumber Mill and Smithy. | x | x | x | Rel | x | 0 |
Beneficial Agreement | Uncommon | Traders will arrive 15% quicker. | x | x | Ord | Rel | Tra | 14 |
Big Phials | Uncommon | +2 to Dye production. Gain an additional Dye every yield (from gathering, farming, fishing, or production). | x | x | x | Rel | Tra | 16 |
Big Phials | Rare | +3 to Dye production. Gain an additional Dye every yield (from gathering, farming, fishing, or production). | x | x | x | Rel | Tra | 24 |
Bigger Barrels | Uncommon | +2 to Ale production. Gain an additional Ale every yield (from gathering, farming, fishing, or production). | x | x | Ord | Rel | Tra | 15 |
Bigger Grill | Uncommon | +2 to Skewers production. Gain an additional Skewers every yield (from gathering, farming, fishing, or production). | x | x | x | Rel | x | 0 |
Bleeding Trees | Rare | +1 to Resin production. Gain an additional Resin every yield (from gathering, farming, fishing, or production). | x | x | Ord | Rel | Tra | 20 |
Bleeding Trees | Epic | +2 to Resin production. Gain an additional Resin every yield (from gathering, farming, fishing, or production). | x | x | x | Rel | x | 0 |
Builder's Pack | Uncommon | Any Builder can carry 5 additional items. | x | x | Ord | Rel | x | 0 |
Burnt to a Crisp | Legendary | Gain 20 Coal for every 3 burned Blightrot Cysts. | x | Cor | x | Rel | x | 0 |
Crystal Growth | Epic | +2 to Crystalized Dew production. Gain an additional Crystalized Dew every yield (from gathering, farming, fishing, or production). | x | x | x | Rel | x | 0 |
Dual Brewing Tools | Rare | A set of specialized alchemical tools. Gain 3 Wine for every 15 Ale produced. | x | x | x | Rel | Tra | 22 |
Egg Containers | Epic | +2 to Eggs production. Gain an additional Eggs every yield (from gathering, farming, fishing, or production). | x | x | x | Rel | x | 0 |
Exploration Contract | Epic | The Royal Academy wants a detailed map of the region, and will supply anyone willing to help. Gain 20 Reed and 20 Clay for each discovered glade. | x | Cor | Ord | Rel | x | 0 |
Export Specialization | Epic | Gain +1 to production yields for all packs of goods. | x | Cor | Ord | Rel | Tra | 27 |
Farmer's Pack | Rare | Any Farmer can carry 10 additional items. | x | x | Ord | Rel | x | 0 |
Fertilizer | Uncommon | Planting crops is 30% faster. | x | x | x | Rel | x | 0 |
Fossil Leaching | Rare | +1 to Sea Marrow production. Gain an additional Sea Marrow every yield (from gathering, farming, fishing, or production). | x | x | x | Rel | Tra | 29 |
Fossil Leaching | Epic | +2 to Sea Marrow production. Gain an additional Sea Marrow every yield (from gathering, farming, fishing, or production). | x | x | x | Rel | x | 0 |
Fragrant Roots | Rare | Gain 3 Incense for every 10 Roots produced. | x | x | x | Rel | Tra | 24 |
Fuel Mix | Rare | +1 to Purging Fire production. Gain an additional Purging Fire every yield (from gathering, farming, fishing, or production). | x | x | Ord | Rel | x | 0 |
Fungal Growth | Rare | +1 to Mushrooms production. Gain an additional Mushrooms every yield (from gathering, farming, fishing, or production). | x | x | Ord | Rel | Tra | 21 |
Fungal Growth | Epic | +2 to Mushrooms production. Gain an additional Mushrooms every yield (from gathering, farming, fishing, or production). | x | x | x | Rel | x | 0 |
Giant Vegetables | Epic | +2 to Vegetables production. Gain an additional Vegetables every yield (from gathering, farming, fishing, or production). | x | Cor | x | Rel | Tra | 26 |
Golden Marrow | Epic | Some fossils contain valuable surprises. Gain 2 Amber for every 20 Sea Marrow produced. | x | Cor | x | Rel | x | 0 |
Grubbing Tools | Rare | A set of tools designed for grubbing tree stumps. Gain 15 Roots every time you discover a new glade. | x | x | Ord | Rel | Tra | 19 |
Heavy Millstone | Uncommon | +2 to Flour production. Gain an additional Flour every yield (from gathering, farming, fishing, or production). | x | x | Ord | Rel | Tra | 16 |
Heavy Press | Uncommon | +2 to Oil production. Gain an additional Oil every yield (from gathering, farming, fishing, or production). | x | x | Ord | Rel | x | 0 |
Industrialized Farming | Rare | +2 to Pack of Crops production. Gain an additional Pack of Crops every yield (from gathering, farming, fishing, or production). | x | x | x | Rel | x | 0 |
Insect Lure | Epic | +2 to Insects production. Gain an additional Insects every yield (from gathering, farming, fishing, or production). | x | x | x | Rel | x | 0 |
Insect Traps | Rare | Insect traps let you catch any insects feeding on mushrooms. Gain 1 Insects for every 2 Mushrooms produced. | x | x | x | Rel | Tra | 21 |
Large Berry Baskets | Epic | +2 to Berries production. Gain an additional Berries every yield (from gathering, farming, fishing, or production). | x | Cor | x | Rel | x | 0 |
Leather Gloves | Epic | +2 to Reed production. Gain an additional Reed every yield (from gathering, farming, fishing, or production). | x | Cor | x | Rel | x | 0 |
Light Timber | Uncommon | Any Woodcutter can carry 5 additional items. | x | x | x | Rel | x | 0 |
Light Timber | Rare | Any Woodcutter can carry 10 additional items. | x | x | Ord | Rel | x | 0 |
Mold Supply | Epic | +2 to Grain production. Gain an additional Grain every yield (from gathering, farming, fishing, or production). | x | x | x | Rel | Tra | 25 |
Nets | Epic | +2 to Meat production. Gain an additional Meat every yield (from gathering, farming, fishing, or production). | x | x | x | Rel | x | 0 |
Obsidian Sickles | Uncommon | Harvesting crops is 25% faster. | x | x | Ord | Rel | Tra | 12 |
Oil Delivery Line | Epic | 5 Oil per minute. | x | x | Ord | Rel | x | 0 |
Pickle Jars | Rare | +3 to Pickled Goods production. Gain an additional Pickled Goods every yield (from gathering, farming, fishing, or production). | x | x | Ord | Rel | Tra | 24 |
Prosperous Archaeology | Epic | The people are invigorated by every discovered cache. Every time you open or send 2 Abandoned Caches to the Citadel, you gain +1 to Global Resolve. | x | Cor | x | Rel | x | 0 |
Rain-Powered Pottery Wheel | Uncommon | +2 to Pottery production. Gain an additional Pottery every yield (from gathering, farming, fishing, or production). | x | x | Ord | Rel | Tra | 14.4 |
Rainwater Condenser | Epic | +3 to Storm Water production. Gain an additional Storm Water every yield (from gathering, farming, fishing, or production). | x | x | x | Rel | x | 0 |
Reinforced Axes | Uncommon | Woodcutting is a lot easier. Woodcutters' Camp production is 15% quicker. | x | x | Ord | Rel | Tra | 12 |
Reinforced Brick Mold | Uncommon | +1 to Bricks production. Gain an additional Bricks every yield (from gathering, farming, fishing, or production). | x | x | Ord | Rel | x | 0 |
Reinforced Brick Mold | Rare | +2 to Bricks production. Gain an additional Bricks every yield (from gathering, farming, fishing, or production). | x | x | x | Rel | x | 0 |
Reinforced Needles | Uncommon | +1 to Fabric production. Gain an additional Fabric every yield (from gathering, farming, fishing, or production). | x | x | Ord | Rel | x | 0 |
Reinforced Saw Blades | Uncommon | +1 to Planks production. Gain an additional Planks every yield (from gathering, farming, fishing, or production). | x | x | Ord | Rel | x | 0 |
Reinforced Saw Blades | Rare | +2 to Planks production. Gain an additional Planks every yield (from gathering, farming, fishing, or production). | x | x | Ord | Rel | x | 0 |
Safety Ropes | Rare | A set of strong ropes to secure any shipment. Haulers can carry 5 more goods at once. | x | x | x | Rel | Tra | 20 |
Sahilda's Secret Cookbook | Epic | Top 10 tips on how to cook more efficiently - by Sahilda. Gain 10 Jerky for every 10 Pie produced. | x | Cor | x | Rel | Tra | 26 |
Salted Jerky | Uncommon | +2 to Jerky production. Gain an additional Jerky every yield (from gathering, farming, fishing, or production). | x | x | Ord | Rel | x | 0 |
Salvaging Tools | Rare | Caches discovered in glades can now be salvaged. Every time you open or send an Abandoned Cache to the Citadel, you gain 10 Copper Ore and 30 Wood. | x | x | x | Rel | Tra | 21 |
Scout's Pack | Uncommon | Workers assigned to Glade Events can carry 5 more items. | x | x | Ord | Rel | Tra | 16 |
Scout's Pack | Rare | Workers assigned to Glade Events can carry 10 more items. | x | x | Ord | Rel | x | 0 |
Secret Techniques of the Firekeeper | Rare | An old manuscript detailing long-forgotten burning rites. Fuel consumption in Hearths is decreased by 25%. | x | x | Ord | Rel | Tra | 21 |
Secret Techniques of the Firekeeper | Rare | An old manuscript detailing long-forgotten burning rites. Fuel consumption in Hearths is decreased by 33%. | x | x | x | Rel | x | 0 |
Settlement Map | Epic | Villagers move 10% quicker. | x | x | Ord | Rel | Tra | 24 |
Sharp Sickles | Epic | +2 to Herbs production. Gain an additional Herbs every yield (from gathering, farming, fishing, or production). | x | Cor | x | Rel | x | 0 |
Shovels | Uncommon | Useful tools for creating drainage ditches. Villagers move 10% faster on roads. | x | x | Ord | Rel | Tra | 12 |
Small Press | Epic | A useful mill upgrade. Gain 3 Oil for every 10 Flour produced. | x | Cor | x | Rel | x | 0 |
Specialized Mining | Rare | +1 to Coal production. Gain an additional Coal every yield (from gathering, farming, fishing, or production). | x | x | Ord | Rel | Tra | 24 |
Specialized Mining | Epic | +2 to Coal production. Gain an additional Coal every yield (from gathering, farming, fishing, or production). | x | x | x | Rel | x | 0 |
Specialized Workwear | Rare | Specialized equipment enhanced with rainpunk technology. Haulers move +25% faster. | x | x | x | Rel | Tra | 20 |
Steel Drills | Rare | +1 to Copper Ore production. Gain an additional Copper Ore every yield (from gathering, farming, fishing, or production). | x | x | Ord | Rel | Tra | 24 |
Steel Drills | Epic | +2 to Copper Ore production. Gain an additional Copper Ore every yield (from gathering, farming, fishing, or production). | x | x | x | Rel | x | 0 |
Steel Penknives | Rare | +1 to Roots production. Gain an additional Roots every yield (from gathering, farming, fishing, or production). | x | x | Ord | Rel | x | 0 |
Steel Penknives | Epic | +2 to Roots production. Gain an additional Roots every yield (from gathering, farming, fishing, or production). | x | x | x | Rel | x | 0 |
Steel Pickaxes | Rare | +1 to Stone production. Gain an additional Stone every yield (from gathering, farming, fishing, or production). | x | x | Ord | Rel | Tra | 20 |
Steel Pickaxes | Epic | +2 to Stone production. Gain an additional Stone every yield (from gathering, farming, fishing, or production). | x | Cor | x | Rel | x | 0 |
Steel Shovels | Rare | +1 to Clay production. Gain an additional Clay every yield (from gathering, farming, fishing, or production). | x | x | Ord | Rel | Tra | 22 |
Steel Shovels | Epic | +2 to Clay production. Gain an additional Clay every yield (from gathering, farming, fishing, or production). | x | Cor | x | Rel | x | 0 |
Survivor Bonding | Legendary | The people in your settlement have survived many hardships, bringing them closer together (+10% villager speed, 1 Global Resolve). | x | Cor | Ord | Rel | x | 0 |
Tanning Racks | Epic | +2 to Leather production. Gain an additional Leather every yield (from gathering, farming, fishing, or production). | x | Cor | x | Rel | x | 0 |
Tea Infuser | Uncommon | +2 to Tea production. Gain an additional Tea every yield (from gathering, farming, fishing, or production). | x | x | Ord | Rel | Tra | 18 |
Tea Infuser | Epic | +5 to Tea production. Gain an additional Tea every yield (from gathering, farming, fishing, or production). | x | x | x | Rel | x | 0 |
Trade Contract | Rare | Traders will arrive 25% quicker. | x | x | Ord | Rel | Tra | 18 |
Value Added Tax | Epic | Specializing in a particular branch of commerce can bring a lot of profit. Packs of trade goods are worth 25% more when sold through trade routes or directly to traders. | x | Cor | Ord | Rel | x | 0 |
Vessel of Incense | Uncommon | +2 to Incense production. Gain an additional Incense every yield (from gathering, farming, fishing, or production). | x | x | Ord | Rel | Tra | 12 |
Vessel of Incense | Epic | +5 to Incense production. Gain an additional Incense every yield (from gathering, farming, fishing, or production). | x | x | x | Rel | x | 0 |
Ways of the Forest | Epic | A book by the renowned Stormwalker, Pervun Runebeak. Lowers Hostility by 50 points. | x | x | Ord | Rel | Tra | 26 |
Woodworking Tools | Uncommon | +2 to Training Gear production. Gain an additional Training Gear every yield (from gathering, farming, fishing, or production). | x | x | Ord | Rel | x | 0 |
Strategies
- Often, viceroys will avoid choosing their initial several Cornerstones until they know a little bit more about their mission. For example, waiting to pick until opening the first Glade or choosing a Blueprint first.
- A perk rewarding +1 to production is far more valuable for recipes that yield fewer goods. When a recipe like Fabric yields a stack of 2, a perk that gives +1 to Fabric is a 50% increase of production. Contrast that with a recipe like Coats that yields a stack of 10, a perk that gives +1 to Coats is only a 10% increase of production. Since all gathered resources, like Insects yield 1 good at a time, a perk that gives +1 to Insects is a +100% increase, or doubling, of production.[1]
References
1. u/LPedraz, u/Klutzy_Cake5515, who contributed to "A compilation of tips for new players," https://www.reddit.com/r/Against_the_Storm/comments/18fnvsr/a_compilation_of_tips_for_new_players/