List of Buildings: Difference between revisions
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Camps are starting points for your settlement to go out into the wild to gather [[Resources]] from the map in a small area around them. Selecting a Camp from the construction menu will highlight their range and show icons for the resource deposits or trees from which the Camp can gather. All Camps can be moved for free. | Camps are starting points for your settlement to go out into the wild to gather [[Resources]] from the map in a small area around them. Selecting a Camp from the construction menu will highlight their range and show icons for the resource deposits or trees from which the Camp can gather. All Camps can be moved for free. | ||
Some of the Camps have smaller and larger versions. If the Camp you have when you start a map is named "Small," then you can upgrade it by unlocking the Blueprint for the larger version. Small camps can only gather from small resource nodes; the regular camps | |||
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
! Building !! Place near this !! Primary resource gathered | ! Building !! Place near this !! Primary resource gathered | ||
! Workplaces !! Specialization | ! Workplaces !! Specialization !! Cost to build | ||
! | |||
! Cost to build | |||
|- | |- | ||
| | | {{bl|Small Foragers' Camp|huge}} | ||
| [[File:DebugNode | |rowspan="2"| <table> | ||
<tr><td>[[File:DebugNode SwampWheatSmall icon.png|{{ImgL}}]]</td><td>Swamp Wheat Field</td></tr> | |||
| rowspan="2" | 2 | <tr><td>[[File:DebugNode RootsSmall icon.png|{{ImgL}}]]</td><td>Root Deposit</td></tr> | ||
| rowspan="2" | | <tr><td>[[File:DebugNode MossBroccoliSmall icon.png|{{ImgL}}]]</td><td>Moss Broccoli Patch</td></tr> | ||
| rowspan="2" | | </table> | ||
| {{Recipe||Small Foragers' Camp|display=list}} | |||
|rowspan="2"| 2 | |||
|rowspan="2"| {{sl|Farming}} | |||
|rowspan="2"| {{Construction|Wood=10|Parts=3}} | |||
|- | |- | ||
| | | {{bl|Foragers' Camp|huge}} | ||
| | | {{Recipe||Foragers' Camp|display=list}} | ||
|- | |- | ||
| | | {{bl|Harvesters' Camp|huge}} | ||
| [[File: | | <table><tr><td>[[File:DebugNode_FlaxSmall_icon.png|{{ImgL}}]]</td><td>Flax Field</td></tr><tr><td>[[File:DebugNode_ReedSmall_icon.png|{{ImgL}}]]</td><td>Reed Field</td></tr></table> | ||
| | | {{Recipe||Harvesters' Camp|display=list}} | ||
| 2 | | 2 || ''none'' || {{Construction|Wood=10|Parts=3}} | ||
| ''none'' | |||
| | |||
|- | |- | ||
| | | {{bl|Small Herbalists' Camp|huge}} | ||
| [[File:DebugNode | |rowspan="2"| <table> | ||
<tr><td>[[File:DebugNode HerbsSmall icon.png|{{ImgL}}]]</td><td>Herbs Patch</td></tr> | |||
| rowspan="2" | 2 | <tr><td>[[File:DebugNode DewberryBushSmall icon.png|{{ImgL}}]]</td><td>Dewberry Patch</td></tr> | ||
| rowspan="2" | | <tr><td>[[File:DebugNode MushroomBig icon.png|{{ImgL}}]]</td><td>Mushroom Patch</td></tr> | ||
| rowspan="2" | | </table> | ||
| {{Recipe||Small Herbalists' Camp|display=list}} | |||
|rowspan="2"| 2 | |||
|rowspan="2"| {{sl|Alchemy}} | |||
|rowspan="2"| {{Construction|Wood=10|Parts=3}} | |||
|- | |- | ||
| | | {{bl|Herbalists' Camp|huge}} | ||
| {{Recipe||Herbalists' Camp|display=list}} | |||
| | |||
|- | |- | ||
| | | {{bl|Stonecutters' Camp|huge}} | ||
| [[File: | | <table> | ||
<tr><td>[[File:DebugNode_ClaySmall_icon.png|{{ImgL}}]]</td><td>Clay Deposit</td></tr> | |||
| 2 | <tr><td>[[File:DebugNode SeaMarrowSmall icon.png|{{ImgL}}]]</td><td>Sea Marrow Deposit</td></tr> | ||
| ''none'' | <tr><td>[[File:DebugNode_StoneSmall_icon.png|{{ImgL}}]]</td><td>Stone Deposit</td></tr> | ||
</table> | |||
| | | {{Recipe||Stonecutters' Camp|display=list}} | ||
| 2 || ''none'' || {{Construction|Wood=10|Parts=3}} | |||
|- | |- | ||
| | | {{bl|Small Trappers' Camp|huge}} | ||
| [[File: | |rowspan="2"| <table> | ||
| | <tr><td>[[File:DebugNode SnailBroodmotherSmall icon.png|{{ImgL}}]]</td><td>Slickshell Broodmother</td></tr> | ||
| | <tr><td>[[File:DebugNode_SnakeNestSmall_icon.png|{{ImgL}}]]</td><td>Snake Nest</td></tr> | ||
| | <tr><td>[[File:DebugNode StormbirdNestSmall icon.png|{{ImgL}}]]</td><td>Stormbird Nest</td></tr> | ||
| | </table> | ||
| | | {{Recipe||Small Trappers' Camp|display=list}} | ||
|rowspan="2"| 2 | |||
|rowspan="2"| {{sl|Meat production}} | |||
|rowspan="2"| {{Construction|Wood=10|Parts=3}} | |||
|- | |- | ||
| | | {{bl|Trappers' Camp|huge}} | ||
| [[File: | | {{Recipe||Trappers' Camp|display=list}} | ||
|- | |||
| {{bl|Woodcutters' Camp|huge}} | |||
| <table> | |||
<tr><td>[[File:Abyssal Trees.png|{{ImgL}}]]</td><td>Abyssal Trees</td></tr> | |||
<tr><td>[[File:Coppervein Tree.png|{{ImgL}}]]</td><td>Coppervein Trees</td></tr> | |||
<tr><td>[[File:Crimsonreach Tree.png|{{ImgL}}]]</td><td>Crimsonreach Trees</td></tr> | |||
<tr><td>[[File:Dying Tree.png|{{ImgL}}]]</td><td>Dying Trees</td></tr> | |||
<tr><td>[[File:Lush Trees.png|{{ImgL}}]]</td><td>Lush Trees</td></tr> | |||
<tr><td>[[File:Mushwood Tree.png|{{ImgL}}]]</td><td>Mushwood Trees</td></tr> | |||
<tr><td>[[File:Musselsprout Tree.png|{{ImgL}}]]</td><td>Musselsprout Trees</td></tr> | |||
<tr><td>[[File:Giant Abyssal Tree.png|{{ImgL}}]]</td><td>Overgrown Abyssal Trees</td></tr> | |||
<tr><td>[[File:Plateleaf Tree.png|{{ImgL}}]]</td><td>Plateleaf Trees</td></tr> | |||
</table> | |||
| {{Recipe||Woodcutters' Camp|display=list}} | |||
| 2 || {{sl|Wood}} || {{Construction|Parts=2}} | |||
|} | |} | ||
Revision as of 00:58, 29 November 2023
This is a list of all Buildings in the game. See the main article on Buildings for strategies and descriptions of how to use them in the game.
Starting Buildings
Every settlement starts with an Ancient Hearth and Main Warehouse.
Building | Purpose | Number of Workers | Specialization |
---|---|---|---|
Ancient Hearth | Heats nearby Housing. Villagers gather here to Rest, eat, and receive Clothing. | 1 | Warmth |
Main Warehouse | Stores Resources. Workers deliver and take goods from the Warehouse nearest to them. | none | none |
Camps
Camps are starting points for your settlement to go out into the wild to gather Resources from the map in a small area around them. Selecting a Camp from the construction menu will highlight their range and show icons for the resource deposits or trees from which the Camp can gather. All Camps can be moved for free.
Some of the Camps have smaller and larger versions. If the Camp you have when you start a map is named "Small," then you can upgrade it by unlocking the Blueprint for the larger version. Small camps can only gather from small resource nodes; the regular camps
Building | Place near this | Primary resource gathered | Workplaces | Specialization | Cost to build | ||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Small Foragers' Camp |
|
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2 | Farming |
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Foragers' Camp |
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Harvesters' Camp |
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2 | none |
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Small Herbalists' Camp |
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2 | Alchemy |
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Herbalists' Camp | |||||||||||||||||||||||||
Stonecutters' Camp |
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2 | none |
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Small Trappers' Camp |
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2 | Meat production |
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Trappers' Camp | |||||||||||||||||||||||||
Woodcutters' Camp |
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|
2 | No specialization found with that name: Wood. |
|
Food Production
Food production Buildings include Farms and Buildings whose primary purpose is Recipes for food. Many of these buildings also produce non-food items from farming or include non-food Recipes. This may give you more options or less in choosing your Blueprints, depending on how strict your needs are.
Building | Products | Workplaces | Specialization | Cost to build | ||||||
---|---|---|---|---|---|---|---|---|---|---|
Farm Field | Converts Fertile Soil to farmable tiles | none | none | none | ||||||
Forester's Hut | From nearby Farm Fields:
|
4 |
| |||||||
Greenhouse | From Farm Fields underneath the building: |
3 |
| |||||||
Herb Garden | From nearby Farm Fields: |
2 | Farming |
| ||||||
Hallowed Herb Garden | From nearby Farm Fields: |
2 | Farming | Found in Forbidden Glades | ||||||
Homestead | From nearby Farm Fields:
|
4 |
| |||||||
Plantation | From nearby Farm Fields:
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2 | Farming |
| ||||||
Small Farm | From nearby Farm Fields:
|
2 | Farming |
| ||||||
Hallowed Small Farm | From nearby Farm Fields:
|
2 | Farming | Found in Forbidden Glades | ||||||
Bakery | 2 | Warmth |
| |||||||
Beanery |
|
3 |
| |||||||
Brick Oven | 3 | Warmth |
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Butcher | 3 | Meat production |
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Cellar |
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2 | Brewing |
| ||||||
Flawless Cellar |
|
2 | Brewing | Found in Forbidden Glades | ||||||
Cookhouse | 4 | Warmth |
| |||||||
Field Kitchen |
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2 | none |
| ||||||
Granary |
|
3 |
| |||||||
Grill |
|
3 |
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Ranch | 2 | Meat production |
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Smokehouse | 3 | Warmth Meat production |
|
Housing
Housing Buildings must be constructed within range of a Hearth to work. These Buildings satisfy Villagers' need for Shelter, and some also satisfy their need for their Species-specific Housing. All housing Buildings take 40 seconds to be constructed.
Building | Number of places (before any Perks) |
Need Satisfied | Specific Species | Cost to Build |
---|---|---|---|---|
Shelter | 3 | Sheltered | none | 10 Wood |
Big Shelter | 6 | Sheltered | none | 4 Planks |
Human House | 2 | Human Housing | Humans | 4 Planks 2 Bricks |
Beaver House | 2 | Beaver Housing | Beavers | 8 Planks |
Lizard House | 2 | Lizard Housing | Lizards | 2 Fabric 2 Bricks |
Harpy House | 2 | Harpy Housing | Harpies | 4 Fabric |
Industry Buildings
Industry Buildings produce intermediate crafting and building Resources, trade goods, and the finished goods used for Services and other effects. Most of these buildings require you to unlock their Blueprints before you can place them. The four that you start with are listed first in the table.
City Buildings
City Buildings include buildings that provide Services and passive effects and the buildings that everyone starts out being able to access that provide essential settlement functions of Hearths, Storage, and Trade. Services Buildings can be quite expensive to build, costing upwards of several dozen building materials. The Blight Post and Forsaken Altar become available at different Difficulty levels: Veteran and Prestige 1, respectively.
Building | Number of Workers | Purpose, service, or effects | Cost to build |
---|---|---|---|
Small Hearth | 1 | Hearths expand settlements, and Villagers go there to rest. Warmth Specialization bonus. |
5 Planks 5 Bricks 1 Wildfire Essence |
Warehouse | none | Workers deliver and take goods from the nearest Warehouse | 2 Bricks 2 Fabric 1 Parts |
Trading Post | none | Purchase Resources and Perks from Traders. Enables Trade Routes. | 10 Wood |
Blight Post | 3 | Purging Fire Sends out Workers to destroy Blight Cysts. Alchemy and Warmth Specialization bonuses. |
4 Planks 3 Bricks 2 Parts |
Hydrant | none | Lets Workers from the Blight Post access Purging Fire without going all the way back to the Blight Post. | 1 Bricks 3 Planks |
Forsaken Altar | none | During the Storm, spend Citadel Resources or Villagers' lives for powerful Perks. | 40 Wood 8 Bricks |
Services Buildings
Building | Workplaces | Purpose, service, or effects | Cost to build | ||||||
---|---|---|---|---|---|---|---|---|---|
Bath House | 3 |
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Clan Hall | 3 |
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Explorers' Lodge | 3 |
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Forum | 3 |
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Guild House | 3 |
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Market | 2 |
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Holy Market | 2 |
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Found in Forbidden Glades | ||||||
Monastery | 3 |
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Tavern | 3 |
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Tea Doctor | 3 |
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Temple | 3 |
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Holy Temple | 3 |
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Found in Forbidden Glades |