Perks: Difference between revisions
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[[File:Perks tray emphasized.png|thumb|Screenshot of a grown settlement's Perks. Notice the different border colors, including a Grain bonus of +1 in blue (third row) and +2 in purple (fifth row). The Village has x4 stacks of the +1 Grain and one stack of the +2 Grain bonus.]] | [[File:Perks tray emphasized.png|thumb|Screenshot of a grown settlement's Perks. Notice the different border colors, including a Grain bonus of +1 in blue (third row) and +2 in purple (fifth row). The Village has x4 stacks of the +1 Grain and one stack of the +2 Grain bonus.]] | ||
Perks cause a continuous effect on the settlement. They are obtained from | Perks cause a continuous effect on the settlement. They are obtained from [[Seasons]], [[The Forest]], [[Hearths]], [[Cornerstones]], [[Trade]]rs, [[Glade Event]]s, some [[Buildings]], [[Biomes]], and [[World Map]] effects. A list of the current Perks to your settlement is visible in the bottom-left corner of the game window, arranged in a grid. Holding the mouse over these icons will show in a tooltip the name of the Perk, a description, and any additional details like multipliers or progress. | ||
Perks with the same name can appear twice in the grid as separate Perks, because some Perks award different numeric values (for example, decreasing Hostility or increasing production of Fabric) depending on the rarity of the Perk. (See section on [[#Rarity|Rarity]], below.) They will have different numerical tokens on the icon and border colors, for example, '''+1''' with a green border and '''+2''' with a blue border. These tokens are on the bottom of the icon. | Perks with the same name can appear twice in the grid as separate Perks, because some Perks award different numeric values (for example, decreasing Hostility or increasing production of Fabric) depending on the rarity of the Perk. (See section on [[#Rarity|Rarity]], below.) They will have different numerical tokens on the icon and border colors, for example, '''+1''' with a green border and '''+2''' with a blue border. These tokens are on the bottom of the icon. | ||
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| {{Perk|DodgerBlue|File:Icon GatheringTools.png}} [[Gathering Tools]] || Rare || Gain 6 [[Pack of Provisions]] every time you discover a new [[Glade]]. | | {{Perk|DodgerBlue|File:Icon GatheringTools.png}} [[Gathering Tools]] || Rare || Gain 6 [[Pack of Provisions]] every time you discover a new [[Glade]]. | ||
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| {{Perk|LimeGreen|File:Perk-Gentle Dawn.png}} [[Gentle Dawn]] || [[File:Drizzle.png|32px]] [[Drizzle]] [[Forest Mystery]] || Gain 3 to Global [[Resolve]] for 3 minutes every time you discover a new [[Glade]] (duration stacks). | |||
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| {{Perk|DodgerBlue|File:Vegetables.png}} [[Giant Vegetables]] || Rare || +1 to [[Vegetables]] production. Gain additional Vegetables every yield (from gathering, farming, or production). | | {{Perk|DodgerBlue|File:Vegetables.png}} [[Giant Vegetables]] || Rare || +1 to [[Vegetables]] production. Gain additional Vegetables every yield (from gathering, farming, or production). | ||
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| {{Perk|Chocolate|File:Perk-Gift of the Woodlands.png}} [[Gift of the Woodlands]] || [[File:Icon Biome Royal Woodlands.png|32px]] [[Royal Woodlands]] Biome Effect || [[Trees]] give more [[Wood]]. | |||
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| [[File:NecromancerIcons 18 b.png|25px]] Golden Marrow || +2 Amber per 20 Sea Marrow produced | | [[File:NecromancerIcons 18 b.png|25px]] Golden Marrow || +2 Amber per 20 Sea Marrow produced |
Revision as of 17:08, 19 November 2022
Perks cause a continuous effect on the settlement. They are obtained from Seasons, The Forest, Hearths, Cornerstones, Traders, Glade Events, some Buildings, Biomes, and World Map effects. A list of the current Perks to your settlement is visible in the bottom-left corner of the game window, arranged in a grid. Holding the mouse over these icons will show in a tooltip the name of the Perk, a description, and any additional details like multipliers or progress.
Perks with the same name can appear twice in the grid as separate Perks, because some Perks award different numeric values (for example, decreasing Hostility or increasing production of Fabric) depending on the rarity of the Perk. (See section on Rarity, below.) They will have different numerical tokens on the icon and border colors, for example, +1 with a green border and +2 with a blue border. These tokens are on the bottom of the icon.
You can obtain some Perks more than once, and their effects will multiply. For example, a Perk increasing Bricks by +2 that you have obtained twice will increase Bricks by +4. Look for a small x2 token at the top of Perk icons in the corner of your screen.
Some Perks award additional bonuses upon reaching thresholds. For example, Nets increases Meat production by +1 for every 25 Meat produced (or gathered or farmed). If, after obtaining the Perk, workers in your Trappers' Camps have gathered a total of 100 Meat, they will be gathering with a +4 bonus. Look for a small x2 token at the top of Perk icons in the corner of your screen. Holding the mouse over these icons will show you your current progress towards your next threshold.
Except where explicitly noted by the description of the Perk, Perks are not retroactive and do not count retroactively. For example, Peasant Supplies ("Receive 3 Pack of Provisions for every new Villager") does not award packs for villagers already in the settlement. In contrast, Extraction Tools does count all already solved Glade Events, and its description explicitly says this.
Rarity
Perks come in different rarities, indicated by their border color. The Trader Dullahan Warlander sells mystery boxes for Amber that contain at least one perk of the same rarity as the mystery boxes. Boxes with higher rarity Perks are more expensive.
Here are examples of the three rarity levels of Perks, as purchased from the Trader.
Uncommon | Rare | Epic | Legendary |
---|---|---|---|
green | blue | purple | orange |
List of Perks
Perk | Rarity | Effects |
---|---|---|
Advanced Fuel | +25% Fuel production | |
Ale Delivery Line | +5 Ale per minute | |
Ancient Artifact | +3 Global Resolve | |
Ancient Sewing Technique | Rare | +3 to Coats production. Gain additional Coats every yield (from gathering, farming, or production). |
Barrel Delivery | +5 Barrels per minute | |
Beneficial Agreement | Uncommon | Traders will arrive +15% quicker. |
Big Phials | Rare | +2 to Pigment production. Gain additional Pigment every yield (from gathering, farming, or production). |
Biscuit Diet | +75% Biscuits double yield chance | |
Blood Price Contract | Epic | Gain 10 Amber every time a [Villager]] dies or leaves. |
Bread Peels | Epic | Bakery production is 50% quicker. |
Builder's Pack | Epic | Any Builder can Carry 5 additional items. |
Burned to a Crisp | +20 Coal per 3 burned Blightroot Cysts | |
Calming the Forest | -50 Hostility per 2 solved Dangerous and Forbidden Glade Events | |
Cannibalism | +30 Meat when a villager dies | |
Carpenter's Tools | +50% Crude Workstation production | |
Clay Delivery Line | +3 Clay per minute | |
Contraband | Legendary | You can choose one Blueprint from all unlocked Blueprints. |
Cosmetic Specialization | +1 Harpy Resolve per 70 Cosmetics produced | |
Crowded Caravan | +2 Villagers per caravan | |
File:Icon Drying Boards.png Drying Boards | Uncommon | Time spent Resting is reduced by -20% when under the effect of Clothing. |
Dye Extractor | +5 Pigment per 10 Insects produced | |
Efficient Brewing | +50% Brewery goods | |
Egg Delivery Line | +15 Eggs per minute | |
Exploration Contract | +20 Clay and +20 Reed per discovered Glade | |
Exploration Training | +20% Glade Event rewards per 5 villagers with Brawl need fulfilled | |
Export Specialization | +1 Yield for all Packs of Goods | |
Extraction Tools | +1 Artifacts per 2 solved Dangerous and Forbidden Glade Events | |
Family Gratitude | Legendary | Get 40 Waterskins for every full Reputation Point obtained through high Resolve. |
Farmer's Pack | Uncommon | Any Farmer can Carry 5 additional items. |
Fiber Delivery Line | +15 Planet Fiber per minute | |
Firekeeper's Armor | -50 Corruption per burned Blightroot Cyst | |
Firekeeper's Secret Techniques | +25% Fuel duration | |
Fragrant Roots | +3 Incense per 10 Roots produced | |
Friendly Relations | +1 Global Resolve per 3 levels of Standing with other settlements (bonus is added retroactively) | |
Full Stock | Uncommon | Trade Routes are faster by 10% for every 10 Pack of Provisions in your settlement's Warehouses. |
Fungal Guide | +1 Mushrooms production per 25 Mushrooms produced | |
Furniture | Uncommon | Adds an additional +1 to Resolve for Villagers with a home. (This effect is applied to Villagers during their breaks. |
File:Icon GatheringTools.png Gathering Tools | Rare | Gain 6 Pack of Provisions every time you discover a new Glade. |
Gentle Dawn | Drizzle Forest Mystery | Gain 3 to Global Resolve for 3 minutes every time you discover a new Glade (duration stacks). |
Giant Vegetables | Rare | +1 to Vegetables production. Gain additional Vegetables every yield (from gathering, farming, or production). |
Gift of the Woodlands | Royal Woodlands Biome Effect | Trees give more Wood. |
Golden Marrow | +2 Amber per 20 Sea Marrow produced | |
Grain Bags | Epic | Grain production increases by +1 every 25 times it's produced. |
Grain Delivery Line | +3 Grain per minute | |
Hidden Reward | +1 Ancient Tablet per 2 Glade Events solved (bonus is added retroactively) | |
Leather Gloves | +1 Reed production | |
Light as a Feather | Epic Firekeeper Bonus |
Global Carrying Capacity is increased by 5. This Perk is gained by assigning a Harpy to the Ancient Hearth. |
Local Taxes | +20 Amber per 100 Ale produced | |
Lost in the Wilds | +1 Villager per 2 Glade discovered | |
Metallurgic Proficiency | +33% Production speed for Recipes with metal or ore ingredients | |
Mold Supply | Rare | +1 to Grain production. Gain additional Grain every yield (from gathering, farming, or production). |
Mold Supply | Epic | +2 to Grain production. Gain additional Grain every yield (from gathering, farming, or production). |
Mushroom Seedlings | Farms can plant Mushrooms | |
Small Mystery Box | Uncommon | A mysterious box full of surprises. Contains a small number of goods (for example, three stacks of 20 Raw Food), and one uncommon (green) Perk. |
Medium Mystery Box | Rare | A mysterious box full of surprises. Contains a medium number of goods (for example, stacks of 30 raw goods or Building Materials), and one or two rare (blue) Perks. |
Big Mystery Box | Epic | A mysterious box full of surprises. Contains a large number of goods (for example, three or four stacks of 40 Complex Food or Consumable Items), and two epic (purple) Perks. |
Nets | +1 Meat production | |
Obsidian Shovels | Uncommon | Planting crops is 25% faster. |
Orderly Storage | Rare | All Buildings have their Storage Capacity increased by 10. |
Peasant Supplies | Epic | Receive 3 Pack of Provisions for every new Villager. |
Pocket Knives | Rare | Gain 4 Plant Fiber for every 12 Vegetables produced. |
Protected Trade | Legendary | Hostility is reduced by -15 points every time you sell (Trade) goods worth 25 Amber. |
Rain Pumps | +50% Brewery production | |
Reinforced Axes | Epic | Woodcutters' Camp production is 40% quicker. |
Reinforced Brick Mold | Uncommon | +1 to Bricks production. Gain additional Bricks every yield (from gathering, farming, or production). |
Reinforced Needles | Uncommon | +1 to Fabric production. Gain additional Fabric every yield (from gathering, farming, or production). |
Reinforced Tools | +50% Small Farm goods | |
Religious Settlement | +1 Human Resolve per 70 Incense produced | |
Repurposed Clay | Uncommon | Gain 2 Bricks for every 10 Pottery produced. |
File:RichGlades.png Rich Glades | Uncommon | Newly discovered Resource Nodes have 10 more Charges. |
Rich in Fiber | +1 Plant Fiber production | |
Root Delivery Line | +3 Roots per minute | |
Sacred Pyre | Firekeeper Bonus | +1 to Global Resolve. This Perk is gained by assigning a Lizard to the Ancient Hearth. |
Sahilda's Secret Cookbook | Epic | Gain 10 Jerky for every 10 Pie produced. |
Salted Jerky | +1 Jerky production | |
Salvaging Tools | Rare | Gain 10 Copper Ore and 30 Wood for every opened Cache. |
Secret Techniques of the Firekeeper | Rare | Fuel burns 25% longer in Hearths. |
Silent Looting | Epic | Every opened Cache lowers Hostility by -15 points. |
Shovels | Uncommon | Villagers move 10% faster on Roads. |
Smuggler's Visit | Choose a blueprint to unlock | |
File:Perk-Spiced Ale.png Spiced Ale | Rare | Each Villager gets an additional +1 to Resolve when under the effect of Leisure. |
Spices | +1 Herb and Root production per 75 Biscuits produced | |
Steel Pickaxes | Rare | +1 to Stone production. Gain additional Stone every yield (from gathering, farming, or production). |
Steel Shovels | Rare | +1 to Clay production. Gain additional Clay every yield (from gathering, farming, or production). |
Steel Shovels | Epic | +1 to Copper Ore production. Gain additional Copper Ore every yield (from gathering, farming, or production). |
Sturdy Boots | +10% Villager movement speed | |
Surprise Child | +1 Lizard villager per 25 Eggs produced | |
Tanning Racks | +1 Leather production | |
Termite Nest | Epic | 3 Insects per minute. |
Thrill of Exploration | +3 Global Resolve for 1.5 minutes after discovering a Glade (effects stack) | |
Trade Contract | Rare | Traders will arrive +25% quicker. |
Trade Logs | +25% Trader arrival speed | |
Training Grounds | +1 Lizard Resolve per 70 Training Gear produced | |
Value Added Tax | +2 Amber per 6 Pack of Trade Goods produced | |
Viceroy's Survival Guide | Rare | Increases Global Food Production Speed by 20%. |
Vineyard Town | +1 Beaver Resolve per 70 Wine produced | |
Ways of the Forest | Rare | Lowers Hostility by 50 points. |
Well-rested Workers | +10% Double yield chance from villagers with Leisure need fulfilled | |
Work Safety Guide | +25% Global Production Speed per 5 villagers with Education need fulfilled | |
File:Perk-Working Hard and Smart.png Working Hard and Smart | Uncommon | Each Villager has a 10% chance of producing double yields when under the effect of Education. |
Workstation Upgrade | +50% Crude Workstation goods |
Ethereal Perks
Ethereal Perks can only be obtained from Cornerstones and give +1 to all production of a certain resource at the cost of all stored fuel. If the game is unpaused the Cornerstone will disappear to avoid exploits.
Perk | Effects |
---|---|
Woodcutter's Prayer | +1 Wood production |
Gleeman's Tales
Gleeman's Tales is a perk that can be obtained if at least one Brewery building is working. It provides +3 Global Resolve.