Perks: Difference between revisions

From Against the Storm Official Wiki
(Improved intro description, added legendary to rarity table; added tray screenshot)
(added a biome effect and forest mystery)
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[[File:Perks tray emphasized.png|thumb|Screenshot of a grown settlement's Perks. Notice the different border colors, including a Grain bonus of +1 in blue (third row) and +2 in purple (fifth row). The Village has x4 stacks of the +1 Grain and one stack of the +2 Grain bonus.]]
[[File:Perks tray emphasized.png|thumb|Screenshot of a grown settlement's Perks. Notice the different border colors, including a Grain bonus of +1 in blue (third row) and +2 in purple (fifth row). The Village has x4 stacks of the +1 Grain and one stack of the +2 Grain bonus.]]
Perks cause a continuous effect on the settlement. They are obtained from the [[Hearths]], [[Cornerstones]], [[Trade]]rs, [[Glade Event]]s, some [[Buildings]], [[Biomes]] and [[World Map]] effects and [[Seasons]]. A list of the current Perks to your settlement is visible in the bottom-left corner of the game window, arranged in a grid. Holding the mouse over these icons will show in a tooltip the name of the Perk, a description, and any additional details like multipliers or progress.
Perks cause a continuous effect on the settlement. They are obtained from [[Seasons]], [[The Forest]], [[Hearths]], [[Cornerstones]], [[Trade]]rs, [[Glade Event]]s, some [[Buildings]], [[Biomes]], and [[World Map]] effects. A list of the current Perks to your settlement is visible in the bottom-left corner of the game window, arranged in a grid. Holding the mouse over these icons will show in a tooltip the name of the Perk, a description, and any additional details like multipliers or progress.


Perks with the same name can appear twice in the grid as separate Perks, because some Perks award different numeric values (for example, decreasing Hostility or increasing production of Fabric) depending on the rarity of the Perk. (See section on [[#Rarity|Rarity]], below.) They will have different numerical tokens on the icon and border colors, for example, '''+1''' with a green border and '''+2''' with a blue border. These tokens are on the bottom of the icon.
Perks with the same name can appear twice in the grid as separate Perks, because some Perks award different numeric values (for example, decreasing Hostility or increasing production of Fabric) depending on the rarity of the Perk. (See section on [[#Rarity|Rarity]], below.) They will have different numerical tokens on the icon and border colors, for example, '''+1''' with a green border and '''+2''' with a blue border. These tokens are on the bottom of the icon.
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| {{Perk|DodgerBlue|File:Icon GatheringTools.png}} [[Gathering Tools]] || Rare || Gain 6 [[Pack of Provisions]] every time you discover a new [[Glade]].
| {{Perk|DodgerBlue|File:Icon GatheringTools.png}} [[Gathering Tools]] || Rare || Gain 6 [[Pack of Provisions]] every time you discover a new [[Glade]].
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| {{Perk|LimeGreen|File:Perk-Gentle Dawn.png}} [[Gentle Dawn]] || [[File:Drizzle.png|32px]] [[Drizzle]] [[Forest Mystery]] || Gain 3 to Global [[Resolve]] for 3 minutes every time you discover a new [[Glade]] (duration stacks).
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| {{Perk|DodgerBlue|File:Vegetables.png}} [[Giant Vegetables]] || Rare || +1 to [[Vegetables]] production. Gain additional Vegetables every yield (from gathering, farming, or production).
| {{Perk|DodgerBlue|File:Vegetables.png}} [[Giant Vegetables]] || Rare || +1 to [[Vegetables]] production. Gain additional Vegetables every yield (from gathering, farming, or production).
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| {{Perk|Chocolate|File:Perk-Gift of the Woodlands.png}} [[Gift of the Woodlands]] || [[File:Icon Biome Royal Woodlands.png|32px]] [[Royal Woodlands]] Biome Effect || [[Trees]] give more [[Wood]].
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| [[File:NecromancerIcons 18 b.png|25px]] Golden Marrow || +2 Amber per 20 Sea Marrow produced
| [[File:NecromancerIcons 18 b.png|25px]] Golden Marrow || +2 Amber per 20 Sea Marrow produced

Revision as of 17:08, 19 November 2022

Screenshot of a grown settlement's Perks. Notice the different border colors, including a Grain bonus of +1 in blue (third row) and +2 in purple (fifth row). The Village has x4 stacks of the +1 Grain and one stack of the +2 Grain bonus.

Perks cause a continuous effect on the settlement. They are obtained from Seasons, The Forest, Hearths, Cornerstones, Traders, Glade Events, some Buildings, Biomes, and World Map effects. A list of the current Perks to your settlement is visible in the bottom-left corner of the game window, arranged in a grid. Holding the mouse over these icons will show in a tooltip the name of the Perk, a description, and any additional details like multipliers or progress.

Perks with the same name can appear twice in the grid as separate Perks, because some Perks award different numeric values (for example, decreasing Hostility or increasing production of Fabric) depending on the rarity of the Perk. (See section on Rarity, below.) They will have different numerical tokens on the icon and border colors, for example, +1 with a green border and +2 with a blue border. These tokens are on the bottom of the icon.

You can obtain some Perks more than once, and their effects will multiply. For example, a Perk increasing Bricks by +2 that you have obtained twice will increase Bricks by +4. Look for a small x2 token at the top of Perk icons in the corner of your screen.

Some Perks award additional bonuses upon reaching thresholds. For example, Nets increases Meat production by +1 for every 25 Meat produced (or gathered or farmed). If, after obtaining the Perk, workers in your Trappers' Camps have gathered a total of 100 Meat, they will be gathering with a +4 bonus. Look for a small x2 token at the top of Perk icons in the corner of your screen. Holding the mouse over these icons will show you your current progress towards your next threshold.

Except where explicitly noted by the description of the Perk, Perks are not retroactive and do not count retroactively. For example, Peasant Supplies ("Receive 3 Pack of Provisions for every new Villager") does not award packs for villagers already in the settlement. In contrast, Extraction Tools does count all already solved Glade Events, and its description explicitly says this.

Rarity

Screenshot of mystery boxes for sale by a trader

Perks come in different rarities, indicated by their border color. The Trader Dullahan Warlander sells mystery boxes for Amber that contain at least one perk of the same rarity as the mystery boxes. Boxes with higher rarity Perks are more expensive.

Here are examples of the three rarity levels of Perks, as purchased from the Trader.

Examples
Uncommon Rare Epic Legendary
green blue purple orange
Coats.png Mushrooms.png 8538 b.png Perk-Contraband.png
In-game In-game In-game


List of Perks

Perk Rarity Effects
Pt b 07.png Advanced Fuel +25% Fuel production
Ale.png Ale Delivery Line +5 Ale per minute
Artifact 11 b.png Ancient Artifact +3 Global Resolve
Coats.png Ancient Sewing Technique Rare +3 to Coats production. Gain additional Coats every yield (from gathering, farming, or production).
Barrels.png Barrel Delivery +5 Barrels per minute
ScrollsAndBooks 60.png Beneficial Agreement Uncommon Traders will arrive +15% quicker.
Pigment.png Big Phials Rare +2 to Pigment production. Gain additional Pigment every yield (from gathering, farming, or production).
TradingIcons 129 b.png Biscuit Diet +75% Biscuits double yield chance
Addons 46 b.png Blood Price Contract Epic Gain 10 Amber every time a [Villager]] dies or leaves.
En craft 58.png Bread Peels Epic Bakery production is 50% quicker.
BagsAndBoxes 66.png Builder's Pack Epic Any Builder can Carry 5 additional items.
Orb 11 b.png Burned to a Crisp +20 Coal per 3 burned Blightroot Cysts
SGI 57.png Calming the Forest -50 Hostility per 2 solved Dangerous and Forbidden Glade Events
NecromancerIcons 81 b.png Cannibalism +30 Meat when a villager dies
Tool b n 01.png Carpenter's Tools +50% Crude Workstation production
Clay.png Clay Delivery Line +3 Clay per minute
Perk-Contraband.png Contraband Legendary You can choose one Blueprint from all unlocked Blueprints.
SGI 103.png Cosmetic Specialization +1 Harpy Resolve per 70 Cosmetics produced
SGI 145.png Crowded Caravan +2 Villagers per caravan
File:Icon Drying Boards.png Drying Boards Uncommon Time spent Resting is reduced by -20% when under the effect of Clothing.
Winch b.png Dye Extractor +5 Pigment per 10 Insects produced
Brewery icon.png Efficient Brewing +50% Brewery goods
Eggs.png Egg Delivery Line +15 Eggs per minute
SGI 85.png Exploration Contract +20 Clay and +20 Reed per discovered Glade
Letters b 01.png Exploration Training +20% Glade Event rewards per 5 villagers with Brawl need fulfilled
BagsAndBoxes 26.png Export Specialization +1 Yield for all Packs of Goods
BlueLootBox 55 b.png Extraction Tools +1 Artifacts per 2 solved Dangerous and Forbidden Glade Events
BagsAndBoxes 58.png Family Gratitude Legendary Get 40 Waterskins for every full Reputation Point obtained through high Resolve.
Perk-Farmer's Pack.png Farmer's Pack Uncommon Any Farmer can Carry 5 additional items.
PlantFiber.png Fiber Delivery Line +15 Planet Fiber per minute
NecromancerIcons 42 b.png Firekeeper's Armor -50 Corruption per burned Blightroot Cyst
ScrollsAndBooks 98.png Firekeeper's Secret Techniques +25% Fuel duration
SpellBookPage09 66.png Fragrant Roots +3 Incense per 10 Roots produced
SGI 25.png Friendly Relations +1 Global Resolve per 3 levels of Standing with other settlements (bonus is added retroactively)
Perk-Full Stock.png Full Stock Uncommon Trade Routes are faster by 10% for every 10 Pack of Provisions in your settlement's Warehouses.
Book 03 b.png Fungal Guide +1 Mushrooms production per 25 Mushrooms produced
Perk-Furniture.png Furniture Uncommon Adds an additional +1 to Resolve for Villagers with a home. (This effect is applied to Villagers during their breaks.
File:Icon GatheringTools.png Gathering Tools Rare Gain 6 Pack of Provisions every time you discover a new Glade.
Perk-Gentle Dawn.png Gentle Dawn Drizzle.png Drizzle Forest Mystery Gain 3 to Global Resolve for 3 minutes every time you discover a new Glade (duration stacks).
Vegetables.png Giant Vegetables Rare +1 to Vegetables production. Gain additional Vegetables every yield (from gathering, farming, or production).
Perk-Gift of the Woodlands.png Gift of the Woodlands Icon Biome Royal Woodlands.png Royal Woodlands Biome Effect Trees give more Wood.
NecromancerIcons 18 b.png Golden Marrow +2 Amber per 20 Sea Marrow produced
Grains.png Grain Bags Epic Grain production increases by +1 every 25 times it's produced.
Grain.png Grain Delivery Line +3 Grain per minute
Runestone b 06.png Hidden Reward +1 Ancient Tablet per 2 Glade Events solved (bonus is added retroactively)
Reeds.png Leather Gloves +1 Reed production
Feather.png Light as a Feather Epic
Harpy circle.png Firekeeper Bonus
Global Carrying Capacity is increased by 5. This Perk is gained by assigning a Harpy to the Ancient Hearth.
Beer.png Local Taxes +20 Amber per 100 Ale produced
Green 03.png Lost in the Wilds +1 Villager per 2 Glade discovered
En craft 62.png Metallurgic Proficiency +33% Production speed for Recipes with metal or ore ingredients
Grain.png Mold Supply Rare +1 to Grain production. Gain additional Grain every yield (from gathering, farming, or production).
Grain.png Mold Supply Epic +2 to Grain production. Gain additional Grain every yield (from gathering, farming, or production).
Artifact 06 b.png Mushroom Seedlings Farms can plant Mushrooms
Icon Small Mystery Box.png Small Mystery Box Uncommon A mysterious box full of surprises. Contains a small number of goods (for example, three stacks of 20 Raw Food), and one uncommon (green) Perk.
Icon Medium Mystery Box.png Medium Mystery Box Rare A mysterious box full of surprises. Contains a medium number of goods (for example, stacks of 30 raw goods or Building Materials), and one or two rare (blue) Perks.
Icon Big Mystery Box.png Big Mystery Box Epic A mysterious box full of surprises. Contains a large number of goods (for example, three or four stacks of 40 Complex Food or Consumable Items), and two epic (purple) Perks.
Meat.png Nets +1 Meat production
Perk-Obsidian Shovels.png Obsidian Shovels Uncommon Planting crops is 25% faster.
Perk-Orderly Storage.png Orderly Storage Rare All Buildings have their Storage Capacity increased by 10.
BagsAndBoxes 60.png Peasant Supplies Epic Receive 3 Pack of Provisions for every new Villager.
BlueLootBox 17 b.png Pocket Knives Rare Gain 4 Plant Fiber for every 12 Vegetables produced.
SGI 118.png Protected Trade Legendary Hostility is reduced by -15 points every time you sell (Trade) goods worth 25 Amber.
Brewery icon.png Rain Pumps +50% Brewery production
Axe b 01.png Reinforced Axes Epic Woodcutters' Camp production is 40% quicker.
Bricks.png Reinforced Brick Mold Uncommon +1 to Bricks production. Gain additional Bricks every yield (from gathering, farming, or production).
Fabric.png Reinforced Needles Uncommon +1 to Fabric production. Gain additional Fabric every yield (from gathering, farming, or production).
SmallFarm icon.png Reinforced Tools +50% Small Farm goods
SGI 106.png Religious Settlement +1 Human Resolve per 70 Incense produced
Perk-Repurposed Clay.png Repurposed Clay Uncommon Gain 2 Bricks for every 10 Pottery produced.
File:RichGlades.png Rich Glades Uncommon Newly discovered Resource Nodes have 10 more Charges.
PlantFiber.png Rich in Fiber +1 Plant Fiber production
Roots.png Root Delivery Line +3 Roots per minute
Perk-Sacred Pyre.png Sacred Pyre Lizard circle.png Firekeeper Bonus +1 to Global Resolve. This Perk is gained by assigning a Lizard to the Ancient Hearth.
Book 08 b.png Sahilda's Secret Cookbook Epic Gain 10 Jerky for every 10 Pie produced.
Jerky.png Salted Jerky +1 Jerky production
Tongs.png Salvaging Tools Rare Gain 10 Copper Ore and 30 Wood for every opened Cache.
ScrollsAndBooks 98.png Secret Techniques of the Firekeeper Rare Fuel burns 25% longer in Hearths.
SpellBookPage09 97.png Silent Looting Epic Every opened Cache lowers Hostility by -15 points.
Ni b 05.png Shovels Uncommon Villagers move 10% faster on Roads.
Barbarian icons 79 b.png Smuggler's Visit Choose a blueprint to unlock
File:Perk-Spiced Ale.png Spiced Ale Rare Each Villager gets an additional +1 to Resolve when under the effect of Leisure.
TradingIcons 02.png Spices +1 Herb and Root production per 75 Biscuits produced
Stone.png Steel Pickaxes Rare +1 to Stone production. Gain additional Stone every yield (from gathering, farming, or production).
Clay.png Steel Shovels Rare +1 to Clay production. Gain additional Clay every yield (from gathering, farming, or production).
CopperOre.png Steel Shovels Epic +1 to Copper Ore production. Gain additional Copper Ore every yield (from gathering, farming, or production).
8538 b.png Sturdy Boots +10% Villager movement speed
PrehistoricIcon 129 b.png Surprise Child +1 Lizard villager per 25 Eggs produced
Leather.png Tanning Racks +1 Leather production
Insects.png Termite Nest Epic 3 Insects per minute.
SGI 160.png Thrill of Exploration +3 Global Resolve for 1.5 minutes after discovering a Glade (effects stack)
ScrollsAndBooks 23.png Trade Contract Rare Traders will arrive +25% quicker.
ScrollsAndBooks 03.png Trade Logs +25% Trader arrival speed
SGI 111.png Training Grounds +1 Lizard Resolve per 70 Training Gear produced
BagsAndBoxes 107.png Value Added Tax +2 Amber per 6 Pack of Trade Goods produced
Icon Viceroy's Survival Guide.png Viceroy's Survival Guide Rare Increases Global Food Production Speed by 20%.
Blackberry 01 b.png Vineyard Town +1 Beaver Resolve per 70 Wine produced
Perk-Ways of the Forest.png Ways of the Forest Rare Lowers Hostility by 50 points.
SGI 100.png Well-rested Workers +10% Double yield chance from villagers with Leisure need fulfilled
ScrollsAndBooks 51.png Work Safety Guide +25% Global Production Speed per 5 villagers with Education need fulfilled
File:Perk-Working Hard and Smart.png Working Hard and Smart Uncommon Each Villager has a 10% chance of producing double yields when under the effect of Education.
Crude Workstation icon.png Workstation Upgrade +50% Crude Workstation goods

Ethereal Perks

Ethereal Perks can only be obtained from Cornerstones and give +1 to all production of a certain resource at the cost of all stored fuel. If the game is unpaused the Cornerstone will disappear to avoid exploits.

Perk Effects
Yellow 29.png Woodcutter's Prayer Wood.png +1 Wood production

Gleeman's Tales

Gleeman's Tales is a perk that can be obtained if at least one Brewery building is working. It provides +3 Global Resolve.