Pioneer Glade Events: Difference between revisions
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|- | |- | ||
| Fallen Lizard Hunters | | Fallen Lizard Hunters | ||
|- | |- | ||
| Petrified Tree | | Petrified Tree | ||
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|- style="font-weight:bold; text-align:center" | |- style="font-weight:bold; text-align:center" | ||
! 0.75 [[Reputation]] Points | ! 0.75 [[Reputation]] Points | ||
|- | |||
| Ancient Shrine | |||
|- | |- | ||
| Escaped Convicts | | Escaped Convicts | ||
|- | |||
| Forgotten Temple of the Sun | |||
|- | |- | ||
| Forsaken Crypt | | Forsaken Crypt | ||
|- | |- | ||
| Large Destroyed Caravan | | Large Destroyed Caravan | ||
|- | |||
| Open Vault | |||
|} | |} | ||
| | | | ||
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| Fishmen Cave | | Fishmen Cave | ||
|- | |- | ||
| Hidden Trader | | Hidden Trader Cemetery | ||
|- | |- | ||
| Merchant Shipwreck | | Merchant Shipwreck | ||
|- | |||
| River Kelpie | |||
|- | |- | ||
| Withered Tree | | Withered Tree | ||
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|- | |- | ||
| Fishman Soothsayer | | Fishman Soothsayer | ||
|- | |- | ||
| Fishmen Outpost | | Fishmen Outpost | ||
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== Events == | == Events == | ||
=== Excavations === | |||
==== Stage I: Archeological Discovery ==== | |||
== Excavations == | |||
=== Stage I: Archeological Discovery === | |||
[[File:DiscoveryLong.png|center]] | [[File:DiscoveryLong.png|center]] | ||
''<center>Royal archaeologists are certain that a phenomenal discovery is hidden here. The Queen offers a generous reward for unearthing this ancient skeleton. This event is multi-stage and includes excavation, conservation, and reconstruction of the skeleton.</center>'' | ''<center>Royal archaeologists are certain that a phenomenal discovery is hidden here. The Queen offers a generous reward for unearthing this ancient skeleton. This event is multi-stage and includes excavation, conservation, and reconstruction of the skeleton.</center>'' | ||
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<br/> | <br/> | ||
=== Stage II: Archeological Excavation === | ==== Stage II: Archeological Excavation ==== | ||
[[File:ExcavationLong.png|center]] | [[File:ExcavationLong.png|center]] | ||
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|} | |} | ||
=== Stage III: Archeological Reconstruction === | ==== Stage III: Archeological Reconstruction ==== | ||
[[File:ReconstructionLong.png|center]] | [[File:ReconstructionLong.png|center]] | ||
''<center>Archaeologists are ready to begin the final stage - reconstruction. A mythical creature is finally being unearthed. Huge bones are put together, revealing the full form of the monster that once inhabited this land.</center>'' | ''<center>Archaeologists are ready to begin the final stage - reconstruction. A mythical creature is finally being unearthed. Huge bones are put together, revealing the full form of the monster that once inhabited this land.</center>'' | ||
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|} | |} | ||
== Small Glade Events == | === Small Glade Events === | ||
=== Small [[Abandoned Cache]] === | ==== Small [[Abandoned Cache]] ==== | ||
[[File:SmallAbandonedCacheLong.png|center]] | [[File:SmallAbandonedCacheLong.png|center]] | ||
''<center>An abandoned cache of goods. This could be a lost shipment - or something much more valuable.</center>'' | ''<center>An abandoned cache of goods. This could be a lost shipment - or something much more valuable.</center>'' | ||
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Please see [[Abandoned Caches]] | Please see [[Abandoned Caches]] | ||
=== Rainpunk Drill === | ==== Rainpunk Drill ==== | ||
[[File:RainPunkDrillLong.png|center]] | [[File:RainPunkDrillLong.png|center]] | ||
''<center>One of the Brass Order's Curious little inventions. It appears to be broken.</center>'' | ''<center>One of the Brass Order's Curious little inventions. It appears to be broken.</center>'' | ||
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|} | |} | ||
=== Small Encampment === | ==== Small Encampment ==== | ||
[[File:SmallEncampmentLong.png|center]] | [[File:SmallEncampmentLong.png|center]] | ||
''<center>A destroyed camp in the wilderness. There are still survivors in the area.</center>'' | ''<center>A destroyed camp in the wilderness. There are still survivors in the area.</center>'' | ||
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|} | |} | ||
=== Obelisk === | ==== Obelisk ==== | ||
[[File:ObeliskLong.png|center]] | [[File:ObeliskLong.png|center]] | ||
''<center>A mystical stone monument. Unknown runes are carved all over its surface.</center>'' | ''<center>A mystical stone monument. Unknown runes are carved all over its surface.</center>'' | ||
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|} | |} | ||
=== Black Treasure Stag === | ==== Black Treasure Stag ==== | ||
[[File:BlackStagLong.png|center]] | [[File:BlackStagLong.png|center]] | ||
''<center>A patron of the spirit world. Once discovered, it flees to a nearby Dangerous or Forbidden Glade. It is said that a special treasure awaits the one who captures it.</center>'' | ''<center>A patron of the spirit world. Once discovered, it flees to a nearby Dangerous or Forbidden Glade. It is said that a special treasure awaits the one who captures it.</center>'' | ||
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|} | |} | ||
=== Golden Treasure Stag === | ==== Golden Treasure Stag ==== | ||
[[File:GoldenStagLong.png|center]] | [[File:GoldenStagLong.png|center]] | ||
''<center>Its elusive nature allows it to move like a ghost through the foggy thicket. It is believed that the beast is tied to the spirit world and the Ancestors. A special treasure awaits the one who finds it."</center>'' | ''<center>Its elusive nature allows it to move like a ghost through the foggy thicket. It is believed that the beast is tied to the spirit world and the Ancestors. A special treasure awaits the one who finds it."</center>'' | ||
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|} | |} | ||
=== Royal | ==== Royal Treasure Stag ==== | ||
[[File:RoyalStagLong.png|center]] | [[File:RoyalStagLong.png|center]] | ||
''<center>Its elusive nature allows it to move like a ghost through the foggy thicket. It is believed that the beast is tied to the spirit world and the Ancestors. A special treasure awaits the one who finds it."</center>'' | ''<center>Its elusive nature allows it to move like a ghost through the foggy thicket. It is believed that the beast is tied to the spirit world and the Ancestors. A special treasure awaits the one who finds it."</center>'' | ||
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|} | |} | ||
== Dangerous Glade Events == | === Dangerous Glade Events === | ||
=== Altar of Decay === | ==== Altar of Decay ==== | ||
[[File:AltarofDecayLong.png|center]] | [[File:AltarofDecayLong.png|center]] | ||
''<center>A sinister stone structure created to worship the Blightrot. Cultists have engraved the inscription: | ''<center>A sinister stone structure created to worship the Blightrot. Cultists have engraved the inscription: | ||
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|} | |} | ||
=== Ancient Shrine === | ==== Ancient Shrine ==== | ||
[[File:AncientShrineLong.png|center]] | [[File:AncientShrineLong.png|center]] | ||
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|} | |} | ||
=== Blightrot Cauldron === | ==== Blightrot Cauldron ==== | ||
[[File:BlightrotCauldronLong.png|center]] | [[File:BlightrotCauldronLong.png|center]] | ||
''<center>A Rainpunk Cauldron filled with a Blightrot contaminated liquid. A moving, living fluid spreads around.</center>'' | ''<center>A Rainpunk Cauldron filled with a Blightrot contaminated liquid. A moving, living fluid spreads around.</center>'' | ||
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|} | |} | ||
=== Blood Flower === | ==== Blood Flower ==== | ||
[[File:BloodFlowerLong.png|center]] | [[File:BloodFlowerLong.png|center]] | ||
''<center>A deadly carrion organism that feeds on decaying matter. It spreads through contaminated rainwater and multiplies with time, becoming more and more dangerous. Blood Flowers are a source of extremely rare resources.</center>'' | ''<center>A deadly carrion organism that feeds on decaying matter. It spreads through contaminated rainwater and multiplies with time, becoming more and more dangerous. Blood Flowers are a source of extremely rare resources.</center>'' | ||
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|} | |} | ||
=== Corrupted Caravan === | ==== Corrupted Caravan ==== | ||
[[File:CorruptedCaravanLong.png|center]] | [[File:CorruptedCaravanLong.png|center]] | ||
''<center>A large caravan abandoned in the woods, overgrown with Blightrot Cysts. They must have fed on the transported goods... or people.</center>'' | ''<center>A large caravan abandoned in the woods, overgrown with Blightrot Cysts. They must have fed on the transported goods... or people.</center>'' | ||
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|} | |} | ||
=== Escaped Convicts === | ==== Escaped Convicts ==== | ||
[[File:EscapedConvictsLong.png|center|]] | [[File:EscapedConvictsLong.png|center|]] | ||
''<center>Dangerous convicts from the Smoldering City are hiding in the forest. They somehow managed to free themselves during transport. You can decide their fate - welcome them and employ them in your settlement, or send them back to the Citadel where they will be punished."</center>'' | ''<center>Dangerous convicts from the Smoldering City are hiding in the forest. They somehow managed to free themselves during transport. You can decide their fate - welcome them and employ them in your settlement, or send them back to the Citadel where they will be punished."</center>'' | ||
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|} | |} | ||
===Fallen Beaver Traders=== | ==== Fallen Beaver Traders ==== | ||
[[File:FallenBeaverTradersLong.png|center|]] | [[File:FallenBeaverTradersLong.png|center|]] | ||
''<center>A group of fallen Beaver traders. They were probably assaulted by Fishmen. Or worse... The sight causes anxiety amongst the Beaver population.</center>'' | ''<center>A group of fallen Beaver traders. They were probably assaulted by Fishmen. Or worse... The sight causes anxiety amongst the Beaver population.</center>'' | ||
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|} | |} | ||
===Fallen Fox Scouts=== | ==== Fallen Fox Scouts ==== | ||
[[File:FallenFoxScouts.png|center]] | [[File:FallenFoxScouts.png|center]] | ||
''<center>A group of fallen Fox scouts. They must have been sent to search the area to make sure it was safe... Apparently, something stood in their way. This find is causing grief among the Fox population.</center>'' | ''<center>A group of fallen Fox scouts. They must have been sent to search the area to make sure it was safe... Apparently, something stood in their way. This find is causing grief among the Fox population.</center>'' | ||
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|} | |} | ||
===Fallen Harpy Scientists=== | ==== Fallen Harpy Scientists ==== | ||
[[File:FallenHarpyScientistsLong.png|center]] | [[File:FallenHarpyScientistsLong.png|center]] | ||
''<center>A group of fallen Harpy scientists... The sight causes unrest amongst the Harpy population.</center>'' | ''<center>A group of fallen Harpy scientists... The sight causes unrest amongst the Harpy population.</center>'' | ||
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|} | |} | ||
===Fallen Human Explorers=== | ==== Fallen Human Explorers ==== | ||
[[File:FallenHumanExplorersLong.png|center]] | [[File:FallenHumanExplorersLong.png|center]] | ||
''<center>A group of fallen Human explorers. They were probably looking for a place to settle, far from the Queen's watchful eyes... The sight causes uneasiness amongst the Human population."</center>'' | ''<center>A group of fallen Human explorers. They were probably looking for a place to settle, far from the Queen's watchful eyes... The sight causes uneasiness amongst the Human population."</center>'' | ||
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|} | |} | ||
===Fallen Lizards Hunters=== | ==== Fallen Lizards Hunters ==== | ||
[[File:FallenLizardHuntersLong.png|center]] | [[File:FallenLizardHuntersLong.png|center]] | ||
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|} | |} | ||
===Fishmen Cave=== | ==== Fishmen Cave ==== | ||
[[File:FishmenCaveLong.png|center]] | [[File:FishmenCaveLong.png|center]] | ||
''<center>It looks abandoned, but what if it's not? A terrible fishy smell comes from within.</center>'' | ''<center>It looks abandoned, but what if it's not? A terrible fishy smell comes from within.</center>'' | ||
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|} | |} | ||
===Fishmen Totem=== | ==== Fishmen Totem ==== | ||
[[File:FishmenTotemLong.png|center]] | [[File:FishmenTotemLong.png|center]] | ||
''<center>A sinister structure made out of bones. Smells like Fishmen magic.</center>'' | ''<center>A sinister structure made out of bones. Smells like Fishmen magic.</center>'' | ||
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[[File:FishmenTotemThreat.png|32px|left]]Increases [[Hostility]] by 30 Points. 50 Seconds to solve. | [[File:FishmenTotemThreat.png|32px|left]]Increases [[Hostility]] by 30 Points. 50 Seconds to solve. | ||
===Forgotten Temple Of The Sun=== | ==== Forgotten Temple Of The Sun ==== | ||
[[File:ForgottenTempleoftheSun_long.png|center]] | [[File:ForgottenTempleoftheSun_long.png|center]] | ||
''<center>Who would worship the sun in a world with so little sunlight?</center>'' | ''<center>Who would worship the sun in a world with so little sunlight?</center>'' | ||
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|} | |} | ||
===Forsaken Crypt=== | ==== Forsaken Crypt ==== | ||
[[File:ForsakenCryptLong.png|center]] | [[File:ForsakenCryptLong.png|center]] | ||
''<center>The Forsaken Crypt hides a frustrated, poor spirit. This place seems to have been plundered a long time ago.</center>'' | ''<center>The Forsaken Crypt hides a frustrated, poor spirit. This place seems to have been plundered a long time ago.</center>'' | ||
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|} | |} | ||
===Fuming Machinery=== | ==== Fuming Machinery ==== | ||
[[File:FumingMachineryLong.png|center]] | [[File:FumingMachineryLong.png|center]] | ||
''<center>Old Rainpunk machinery left unsupervised. Unstable rainwater fumes fill the area.</center>'' | ''<center>Old Rainpunk machinery left unsupervised. Unstable rainwater fumes fill the area.</center>'' | ||
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| colspan="2" style="text-align:left;" | Chance of [[Cornerstone]] / [[Perk]] or 30 - 40 [[Goods]]<br />Chance of [[Cornerstone]] / [[Perk]] or 30 - 40 [[Goods]]<br />15 - 40 [[Goods]] | | colspan="2" style="text-align:left;" | Chance of [[Cornerstone]] / [[Perk]] or 30 - 40 [[Goods]]<br />Chance of [[Cornerstone]] / [[Perk]] or 30 - 40 [[Goods]]<br />15 - 40 [[Goods]] | ||
| colspan="2" | Destroys Deposits, Fields and Villagers in 5 field radius. | | colspan="2" | Destroys Deposits, Fields and Villagers in 5 field radius. | ||
| colspan="2" | Aesthetics Building | | colspan="2" | Aesthetics Building<br />Create {{rl|Clearance Water}}<br />Counts as 4 decoration of its type | ||
|- style="" | |- style="" | ||
| colspan="2" | Options: | | colspan="2" | Options: | ||
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|} | |} | ||
=== Harmony Spirit Altar === | ==== Harmony Spirit Altar ==== | ||
[[File:HarmonySpiritAltarLong.png|center]] | [[File:HarmonySpiritAltarLong.png|center]] | ||
''<center>An old altar found in the wilds. The ancient language carved into the stone proclaims:<br /> "Light a fire at the altar to gain the blessing of the Spirit of Harmony"</center>'' | ''<center>An old altar found in the wilds. The ancient language carved into the stone proclaims:<br /> "Light a fire at the altar to gain the blessing of the Spirit of Harmony"</center>'' | ||
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|} | |} | ||
=== Hidden Trader Cemetery === | ==== Hidden Trader Cemetery ==== | ||
[[File:HiddenTraderCemeteryLong.png|center]] | [[File:HiddenTraderCemeteryLong.png|center]] | ||
''<center>A cemetery full of traders killed by desperate viceroys. What drove them to commit such heinous crimes? Was it out of greed, or necessity?"</center>'' | ''<center>A cemetery full of traders killed by desperate viceroys. What drove them to commit such heinous crimes? Was it out of greed, or necessity?"</center>'' | ||
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|} | |} | ||
===Large Destroyed Caravan=== | ==== Large Destroyed Caravan ==== | ||
[[File:LargeDestroyedCaravanLong.png|center]] | [[File:LargeDestroyedCaravanLong.png|center]] | ||
''<center>A destroyed caravan, stranded in the wilderness. There are drag marks leading deeper into the forest... What could have caused such mayhem?</center>'' | ''<center>A destroyed caravan, stranded in the wilderness. There are drag marks leading deeper into the forest... What could have caused such mayhem?</center>'' | ||
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|} | |} | ||
===Large Encampment=== | ==== Large Encampment ==== | ||
[[File:LargeEncampmentLong.png|center]] | [[File:LargeEncampmentLong.png|center]] | ||
''<center>A destroyed camp in the wilderness. There are still survivors in the area.</center>'' | ''<center>A destroyed camp in the wilderness. There are still survivors in the area.</center>'' | ||
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| colspan="2" style="" | Rewards: | | colspan="2" style="" | Rewards: | ||
|- style="font-weight:normal;" | |- style="font-weight:normal;" | ||
| colspan="2" | | | colspan="2" | 4-6 [[Villagers]] | ||
| colspan="2" | - | | colspan="2" | - | ||
| colspan="2" | 15 {{rl|Amber}} | | colspan="2" | 15 {{rl|Amber}} | ||
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|} | |} | ||
===Merchant Shipwreck=== | ==== Merchant Shipwreck ==== | ||
[[File:MerchantshipLong.png|center]] | [[File:MerchantshipLong.png|center]] | ||
''<center>How powerful must the storm surge have been to carry this shattered wreck all the way here? Perhaps in the distant past, there was a sea here? It looks as if it’s been lying here for centuries. Strange voices can be heard coming from below deck...</center>'' | ''<center>How powerful must the storm surge have been to carry this shattered wreck all the way here? Perhaps in the distant past, there was a sea here? It looks as if it’s been lying here for centuries. Strange voices can be heard coming from below deck...</center>'' | ||
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|} | |} | ||
===Open Vault=== | ==== Open Vault ==== | ||
[[File:OpenVaultLong.png|center]] | [[File:OpenVaultLong.png|center]] | ||
''<center>An open entrance to an ancient dungeon. Strange sounds can be heard coming from inside..</center>'' | ''<center>An open entrance to an ancient dungeon. Strange sounds can be heard coming from inside..</center>'' | ||
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|} | |} | ||
=== Petrified Tree === | ==== Petrified Tree ==== | ||
[[File:PetrifiedTreeLong.png|center]] | [[File:PetrifiedTreeLong.png|center]] | ||
''<center>A strange tree that’s been turned to stone by the rain. It's radiating its sickness to the other trees around it.</center>'' | ''<center>A strange tree that’s been turned to stone by the rain. It's radiating its sickness to the other trees around it.</center>'' | ||
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| colspan="2" | - | | colspan="2" | - | ||
|} | |} | ||
=== Small Destroyed Caravan === | ==== Small Destroyed Caravan ==== | ||
[[File:SmallDestroyedCaravanLong.png|center]] | [[File:SmallDestroyedCaravanLong.png|center]] | ||
''<center>A strange place filled with gravestones inscribed in an ancient, long forgotten language. Found in Dangerous [[Glades]]</center>'' | ''<center>A strange place filled with gravestones inscribed in an ancient, long forgotten language. Found in Dangerous [[Glades]]</center>'' | ||
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|} | |} | ||
===Rain Spirit Totem=== | ==== Rain Spirit Totem ==== | ||
[[File:RainSpiritTotemLong.png|center]] | [[File:RainSpiritTotemLong.png|center]] | ||
''<center>A totem built by the Fishmen. It seems to have affected the weather, making the rain heavier.</center>'' | ''<center>A totem built by the Fishmen. It seems to have affected the weather, making the rain heavier.</center>'' | ||
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|} | |} | ||
===Stonetooth Termite Burrow=== | ==== River Kelpie ==== | ||
[[File:RiverKelpieLong.png|center]] | |||
''<center>A legendary, shape-shifting aquatic spirit that lurks near water and mesmerizes travelers. It is that that whoever acquires the kelpie's bridle will be able to control it.</center>'' | |||
{| class="wikitable" style="font-weight:bold; text-align:center; vertical-align:middle;width:100%;" | |||
|- style="font-weight:bold; text-align:center;" | |||
! colspan="2" style="width:37.5%;"| Banish | |||
! rowspan="2" colspan="2" | Threats:<br />13:00 | |||
! colspan="2" style="width:37.5%;"| Mount [[File:FlatIcon Loy.png|32px]] Loyalty | |||
|- style="text-align:center;" | |||
| colspan="2" | Rewards: | |||
| colspan="2" | Rewards: | |||
|- | |||
| colspan="2" | Random water geyser appears in its place. | |||
| colspan="2" | Kills 2 random villagers | |||
| colspan="2" | 1 [[File:Reppoint.png|32px]] [[Reputation]] Point<br />20 {{rl|Amber}} | |||
|- style="text-align:center;" | |||
| colspan="2" | Options: | |||
| colspan="2" | Solve Time: | |||
| colspan="2" | Options: | |||
|- | |||
| style="text-align:left;" | 20 {{rl|Sea Marrow}}<br />20 {{rl|Herbs}}<br />15 {{rl|Incense}}<br />15 {{rl|Scrolls}} | |||
| 15 {{rl|Coats}} | |||
| rowspan="3" colspan="2" | ≤ Prestige 8<br />05:00<br /><br />≥ Prestige 9 <br />07:28 | |||
| colspan="1"style="text-align:left;"| 20 {{rl|Leather}}<br />15 {{rl|Training Gear}}<br />08 {{rl|Tools}} | |||
| colspan="1"style="text-align:left;"| 15 {{rl|Grain}}<br />15 {{rl|Plant Fiber}} | |||
|- | |||
| colspan="2" style="text-align:center;" | Working Effects: | |||
| colspan="2" style="text-align:center;" | Working Effects: | |||
|- | |||
| colspan="2" | | |||
| colspan="2" | Every 90 seconds two villagers will stop working until the event is resolved. | |||
|} | |||
==== Stonetooth Termite Burrow ==== | |||
[[File:StonetoothTermiteBurrowLong.png|center]] | [[File:StonetoothTermiteBurrowLong.png|center]] | ||
''<center>Nothing can stop a hungry stonetooth termite swarm from feeding. Destroys all stored building materials (bricks, fabric, planks).</center>'' | ''<center>Nothing can stop a hungry stonetooth termite swarm from feeding. Destroys all stored building materials (bricks, fabric, planks).</center>'' | ||
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|} | |} | ||
===Totem of Denial=== | ==== Totem of Denial ==== | ||
[[File:TotemofDenialLong.png|center]] | [[File:TotemofDenialLong.png|center]] | ||
''<center>A religious structure built by the Fishmen. It interferes with the Hearth in the center of the settlement.</center>'' | ''<center>A religious structure built by the Fishmen. It interferes with the Hearth in the center of the settlement.</center>'' | ||
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|} | |} | ||
===Withered Tree=== | ==== Withered Tree ==== | ||
[[File:WitheredTreeLong.png|center]] | [[File:WitheredTreeLong.png|center]] | ||
''<center>The once mighty tree has been deformed by the Blightrot living in its root system. The Blightrot poisons the tree's tissues, leading to its long-lasting degradation.</center>'' | ''<center>The once mighty tree has been deformed by the Blightrot living in its root system. The Blightrot poisons the tree's tissues, leading to its long-lasting degradation.</center>'' | ||
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|} | |} | ||
===Leaking Cauldron=== | ==== Leaking Cauldron ==== | ||
[[File:LeakingCauldronLong.png|center]] | [[File:LeakingCauldronLong.png|center]] | ||
''<center>An old, broken piece of Rainpunk technology. It's contaminating the soil around it.</center>'' | ''<center>An old, broken piece of Rainpunk technology. It's contaminating the soil around it.</center>'' | ||
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|} | |} | ||
== Forbidden Glade Events == | === Forbidden Glade Events === | ||
===Ancient Burial Site=== | ==== Ancient Burial Site ==== | ||
[[File:AncientBurialSiteLong.png|center]] | [[File:AncientBurialSiteLong.png|center]] | ||
''<center>A strange place filled with gravestones inscribed in an ancient, long forgotten language.</center>'' | ''<center>A strange place filled with gravestones inscribed in an ancient, long forgotten language.</center>'' | ||
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|} | |} | ||
===Dark Gate=== | ==== Dark Gate ==== | ||
[[File:DarkGateLong.png|center]] | [[File:DarkGateLong.png|center]] | ||
''<center>A strange monument of cyclopean proportions. Heavy storm clouds seem to be gathering around the settlement.</center>'' | ''<center>A strange monument of cyclopean proportions. Heavy storm clouds seem to be gathering around the settlement.</center>'' | ||
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|} | |} | ||
===Destroyed Cage of the Warbeast=== | ==== Destroyed Cage of the Warbeast==== | ||
[[File:DestroyedCageoftheWarbeastLong.png|center]] | [[File:DestroyedCageoftheWarbeastLong.png|center]] | ||
''<center>A destroyed royal guard camp. It looks as if one of their warbeasts got out and razed the entire encampment to the ground. The beast, usually obedient to its masters, must have been provoked by something.</center>'' | ''<center>A destroyed royal guard camp. It looks as if one of their warbeasts got out and razed the entire encampment to the ground. The beast, usually obedient to its masters, must have been provoked by something.</center>'' | ||
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|} | |} | ||
=== Destroyed Rainpunk Foundry === | ==== Destroyed Rainpunk Foundry ==== | ||
[[File:DestroyedRainPunkFoundryLong.png|center]] | [[File:DestroyedRainPunkFoundryLong.png|center]] | ||
''<center>An old, abandoned piece of advanced Rainpunk technology. It seems extremely unstable - but maybe it can be rebuilt...</center>'' | ''<center>An old, abandoned piece of advanced Rainpunk technology. It seems extremely unstable - but maybe it can be rebuilt...</center>'' | ||
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|} | |} | ||
===Drainage Mole=== | ==== Drainage Mole ==== | ||
[[File:DrainageMoleLong.png|center]] | [[File:DrainageMoleLong.png|center]] | ||
''<center>A wild beast that usually lives underground. It was forced to the surface for some reason.</center>'' | ''<center>A wild beast that usually lives underground. It was forced to the surface for some reason.</center>'' | ||
Line 1,448: | Line 1,481: | ||
|} | |} | ||
=== Fishman Soothsayer === | ==== Fishman Soothsayer ==== | ||
[[File:FishmanSoothsayerLong.png|center]] | [[File:FishmanSoothsayerLong.png|center]] | ||
''<center>An old wandering soothsayer, teeming with magic. He does not speak, though you can hear his voice. His eyes are blank, yet you can feel his gaze. He is not afraid of death, he stands by its side.</center>'' | ''<center>An old wandering soothsayer, teeming with magic. He does not speak, though you can hear his voice. His eyes are blank, yet you can feel his gaze. He is not afraid of death, he stands by its side.</center>'' | ||
Line 1,479: | Line 1,512: | ||
|} | |} | ||
=== Fishmen Lighthouse === | ==== Fishmen Lighthouse ==== | ||
[[File:FishmanLighthouseLong.png|center]] | [[File:FishmanLighthouseLong.png|center]] | ||
''<center>Once upon a time, there must have been a coast and a harbor here. Now this place is haunted by Fishmen and the waters have withdrawn. An ominous light is coming from the top of the lighthouse.</center>'' | ''<center>Once upon a time, there must have been a coast and a harbor here. Now this place is haunted by Fishmen and the waters have withdrawn. An ominous light is coming from the top of the lighthouse.</center>'' | ||
Line 1,491: | Line 1,524: | ||
| colspan="2" style="" | Rewards: | | colspan="2" style="" | Rewards: | ||
|- style="font-weight:normal;" | |- style="font-weight:normal;" | ||
| colspan="2" style="text-align:left;" | Chance of [[Cornerstone]] / [[Perk]] or 3- 40 [[Goods]]<br />Chance of [[Cornerstone]] / [[Perk]] or 3 - 40 [[Goods]]<br />5 - | | colspan="2" style="text-align:left;" | Chance of [[Cornerstone]] / [[Perk]] or 3- 40 [[Goods]]<br />Chance of [[Cornerstone]] / [[Perk]] or 3 - 40 [[Goods]]<br />5 - 50 [[Goods]]<br />5 - 50 [[Goods]]<br />Chance of 5 {{rl|Ancient Tablet}}s | ||
| colspan="2" | Glade Events are solved 20% slower (Permanent)<br />1 [[File:Impatience.png|32px]] [[Impatience]] Point | | colspan="2" | Glade Events are solved 20% slower (Permanent)<br />1 [[File:Impatience.png|32px]] [[Impatience]] Point | ||
| colspan="2" | 1 [[File: | | colspan="2" | 1 [[File:Impatience.png|32px]] [[Impatience]] Point (via 'Infamy' consequence)<br />Converted Fishmen Lighthouse (16 Harmony)<br />5 {{rl|Sea Marrow}} per minute delivery line<br /><br /> | ||
|- style="" | |- style="" | ||
| colspan="2" | Options: | | colspan="2" | Options: | ||
Line 1,510: | Line 1,543: | ||
|} | |} | ||
=== Fishmen Outpost === | ==== Fishmen Outpost ==== | ||
[[File:FishmenOutpostLong.png|center]] | [[File:FishmenOutpostLong.png|center]] | ||
''<center>Fishmen aren't usually a threat, but they can be a real nuisance after a while.</center>'' | ''<center>Fishmen aren't usually a threat, but they can be a real nuisance after a while.</center>'' | ||
Line 1,543: | Line 1,576: | ||
|} | |} | ||
=== Giant Stormbird's Nest === | ==== Giant Stormbird's Nest ==== | ||
[[File:GiantStormbirdsNestLong.png|center]] | [[File:GiantStormbirdsNestLong.png|center]] | ||
''<center>A never-before encountered Stormbird subspecies. She is fiercely guarding her nest. The clouds around the settlement have begun to darken...</center>'' | ''<center>A never-before encountered Stormbird subspecies. She is fiercely guarding her nest. The clouds around the settlement have begun to darken...</center>'' | ||
Line 1,576: | Line 1,609: | ||
|} | |} | ||
=== Hungry Mistworm === | ==== Hungry Mistworm ==== | ||
[[File:HungryMistwordmLong.png|center]] | [[File:HungryMistwordmLong.png|center]] | ||
''<center>A small, yet dangerous creature. It normally lives underground or hides in the mist, but this one seems to be more courageous than its kin.</center>'' | ''<center>A small, yet dangerous creature. It normally lives underground or hides in the mist, but this one seems to be more courageous than its kin.</center>'' | ||
Line 1,607: | Line 1,640: | ||
|} | |} | ||
=== Infected Drainage Mole === | ==== Infected Drainage Mole ==== | ||
[[File:InfectedDrainageMoleLong.png|center]] | [[File:InfectedDrainageMoleLong.png|center]] | ||
''<center>One of the mythical guardians of the forest - still alive, but plagued by a mysterious disease. The Blightrot has taken over his mind, causing an unstoppable rage. You can try to heal him... or whisper prayers to its new masters.</center>'' | ''<center>One of the mythical guardians of the forest - still alive, but plagued by a mysterious disease. The Blightrot has taken over his mind, causing an unstoppable rage. You can try to heal him... or whisper prayers to its new masters.</center>'' | ||
Line 1,642: | Line 1,675: | ||
|} | |} | ||
=== Lightning Catcher === | ==== Lightning Catcher ==== | ||
[[File:LightningCatcherLong.png|center]] | [[File:LightningCatcherLong.png|center]] | ||
''<center>A weird contraption that attracts lightning. Its proximity to the settlement might have grave consequences.</center>'' | ''<center>A weird contraption that attracts lightning. Its proximity to the settlement might have grave consequences.</center>'' | ||
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|} | |} | ||
===Noxious Machinery=== | ==== Noxious Machinery ==== | ||
[[File:NoxiousMachineryLong.png|center]] | [[File:NoxiousMachineryLong.png|center]] | ||
''<center>A damaged and abandoned rainpunk contraption. The area was probably deserted because of a significant explosion risk. The machine's valves emit a distinct Blightrot odor.</center>'' | ''<center>A damaged and abandoned rainpunk contraption. The area was probably deserted because of a significant explosion risk. The machine's valves emit a distinct Blightrot odor.</center>'' | ||
Line 1,708: | Line 1,741: | ||
|} | |} | ||
===Wildfire=== | ==== Wildfire ==== | ||
[[File:WildfireLong.png|center]] | [[File:WildfireLong.png|center]] | ||
''<center>A wildfire spirit. It will wreak havoc on the settlement if it's not contained.</center>'' | ''<center>A wildfire spirit. It will wreak havoc on the settlement if it's not contained.</center>'' |
Latest revision as of 05:56, 25 August 2024
Overview
When exploring Glades, a player may often encounter structures or creatures within the glades, called Glade Events. These events are recognizable by an overhead exclamation mark, and often take the appearance of a ruined building, a survivor encampment, abandoned caches, etc. Events found in Dangerous Glades or Forbidden Glades are paramount to be handled quickly, as they often may pose a threat to your settlement if leaving unattended for too long.
Each kind of Glade Events always offers an option of two choices, which (depending on the event) most of the time could be deconstructing them for Resources, repairing the building or recruiting the survivors to expand your settlement, or to send all results to the Citadel in exchange for Amber, and sometimes Reputation. Investigating a Glade Event always comes paired with a cost. Either with a payment of certain resources, a temporary effect affecting your settlement, or both. Each are explained in depth on the specific events below.
Glade Event Types
There are 7 types of Glade Events:
- Abandoned Caches
- Drills
- Obelisks
- Ruined Buildings
- Stags
- Survivor Camps
- Dangerous Events
- Forbidden Events
Reputation Rewards per Event
Events and Reputation Rewards | ||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
|
|
Events
Excavations
Stage I: Archeological Discovery
Salvage | Threats: | Excavate | |||
---|---|---|---|---|---|
Rewards: | Rewards: | ||||
Chance of Random Cornerstone / Perk 2 - 30 Goods 2 - 30 Goods 2 - 30 Goods |
- | 1 ![]() First Stage of Excavation is Completed. | |||
Options: | Options: | Solve Time: | Options: | Options: | |
30 ![]() 15 ![]() |
30 ![]() 30 ![]() 30 ![]() |
03:30 | 12 ![]() 12 ![]() 12 ![]() 12 ![]() 12 ![]() 12 ![]() |
15 ![]() 08 ![]() 08 ![]() | |
Working Effects: | Working Effects: | ||||
- | - |
Stage II: Archeological Excavation
Salvage | Threats: | Excavate | |||
---|---|---|---|---|---|
Rewards: | Rewards: | ||||
Chance of Random Cornerstone / Perk 2 - 30 Goods 2 - 30 Goods 2 - 30 Goods Chance of 1 ![]() |
- | 1 ![]() Second Stage of Excavation is Completed. | |||
Options: | Options: | Solve Time: | Options: | Options: | |
30 ![]() 15 ![]() |
30 ![]() 30 ![]() 30 ![]() |
02:30 | 15 ![]() 15 ![]() 15 ![]() 15 ![]() |
8 ![]() 8 ![]() 8 ![]() 12 ![]() | |
Working Effects: | Working Effects: | ||||
- | - |
Stage III: Archeological Reconstruction
Salvage | Threats: | Excavate | |||
---|---|---|---|---|---|
Rewards: | Rewards: | ||||
Chance of Random Cornerstone / Perk 2 - 30 Goods 2 - 30 Goods 2 - 30 Goods Chance of 1 ![]() |
- | 2 ![]() Building worth 9 Harmony | |||
Sealed Spider: Gain 1 ![]() Scientific Grant: Gain 20 ![]() Sea Snake: Grants 10 ![]() ![]() Scientific Award: Gain an additional Epic Cornerstone choice Smoldering Scorpion: +1 Global Resolve for every 3 Reputation Points gained (Retroactive) Scientific Council: Gain an additional Blueprint choice | |||||
Options: | Options: | Solve Time: | Options: | Options: | |
30 ![]() 15 ![]() |
30 ![]() 30 ![]() 30 ![]() |
02:30 | 25 ![]() 15 ![]() 15 ![]() 15 ![]() 15 ![]() |
6 ![]() 2 ![]() 14 ![]() | |
Working Effects: | Working Effects: | ||||
- | - |
Small Glade Events
Small Abandoned Cache
Please see Abandoned Caches
Rainpunk Drill
Disassemble | Threats: - |
Fix | |||
---|---|---|---|---|---|
Rewards: | Rewards: | ||||
10 - 30 Goods 10 - 30 Goods |
- | Spawns 2 -3 ![]() ![]() veins nearby | |||
Options: | Solve Time: | Options: | |||
8 ![]() 8 ![]() 3 ![]() |
Dissassemble: 01:00 Fix: 02:00 |
04 ![]() 09 ![]() 18 ![]() 03 ![]() | |||
Working Effects: | Working Effects: | ||||
- | - |
Small Encampment
Welcome New People | Threats: - |
Sent to the Citadel | ||
---|---|---|---|---|
Rewards: | Rewards: | |||
2-4 Villagers | - | 10 ![]() | ||
Options: | Solve Time: | Options: | ||
6 ![]() 6 ![]() 6 ![]() 6 ![]() |
01:00 | 6 ![]() 6 ![]() 6 ![]() | ||
Working Effects: | Working Effects: | |||
- | - |
Obelisk
Tear Down | Threats: - |
Make an Offering ![]() | ||
---|---|---|---|---|
Rewards: | Rewards: | |||
20 - 30 Goods 20 - 30 Goods 20 - 30 Goods Small chance of 2 ![]() |
- | Aesthetics Building -10 Hostility | ||
Requirements: | Options: | Solve Time: | Options: | |
10 ![]() |
5 ![]() 5 ![]() 5 ![]() |
01:00 |
15 ![]() 15 ![]() 15 ![]() 15 ![]() 15 ![]() | |
Working Effects: | Working Effects: | |||
- | - |
Black Treasure Stag
Catch ![]() |
Threats: 01:30 |
Release ![]() | |||
---|---|---|---|---|---|
Rewards: | Rewards: | ||||
2 -3 Random Epic Cornerstones -1 Random Cornerstone |
Stag disappears into the Forest |
1 Random Legendary Cornerstone |
Golden Treasure Stag
Catch ![]() |
Threats: 01:30 |
Release ![]() | |||
---|---|---|---|---|---|
Rewards: | Rewards: | ||||
50 ![]() +8 Hostility for every 30 ![]() |
Stag disappears into the Forest |
25 ![]() +1 Global Resolve |
Royal Treasure Stag
Catch ![]() |
Threats: 01:30 |
Release ![]() | |||
---|---|---|---|---|---|
Rewards: | Rewards: | ||||
1 ![]() +3 Hostility for every opened Dangerous or Forbidden Glade |
Stag disappears into the Forest |
0.5 ![]() +1 Global Resolve |
Dangerous Glade Events
Altar of Decay
Tear Down![]() |
Threats: 13:00 |
Perform Ritual ![]() | |||
---|---|---|---|---|---|
Rewards: | Rewards: | ||||
Cornerstone / Perk or 5 - 30 Goods 5 - 30 Goods Chance of 2 ![]() |
Each Blightrot Cyst increases Hostility by 8 points during Storm 1 ![]() |
Converted Altar of Decay (9 Harmony) Every Villager who leaves of dies lowers Hostility | |||
Options: | Solve Time: | Options: | |||
08 ![]() 08 ![]() 08 ![]() 12 ![]() |
4:00 | 15 ![]() 15 ![]() 15 ![]() 15 ![]() 15 ![]() | |||
Working Effects: | Working Effects: | ||||
+5 Second Blightrot Cyst burning time +22 Hostility Points for every ![]() |
Kills 1 random Villager each time this event is started. |
Ancient Shrine
Loot | Threats: 10:24 |
Excavate ![]() | |||
---|---|---|---|---|---|
Rewards: | Rewards: | ||||
5 - 35 Goods 5 - 35 Goods Chance of 3 ![]() |
Kills 5 Villagers | 0.5 ![]() 15 ![]() | |||
Options: | Solve Time: | Options: | |||
12 ![]() 12 ![]() 12 ![]() 12 ![]() 12 ![]() 12 ![]() |
02:00 | 08 ![]() 08 ![]() | |||
Working Effects: | Working Effects: | ||||
+150 Hostility Points while event is being worked on. | - |
Blightrot Cauldron
Tear Down | Threats: 13:00 |
Cleanse ![]() | |||
---|---|---|---|---|---|
Rewards: | Rewards: | ||||
Cornerstone / Perk or 5 - 30 Goods Cornerstone / Perk or 5 - 30 Goods 5 - 30 Goods |
Using water in Rainpunk Engines generates Blightrot 50% faster. | 1 ![]() 20 ![]() | |||
Options: | Solve Time: | Requirement: | Options: | ||
- | 04:00 | 3 ![]() |
15 ![]() 03 ![]() 03 ![]() 15 ![]() | ||
Working Effects: | Working Effects: | ||||
For every 20 Food produced, 0 Blightrot Cysts spawn in this settlement. | - |
Blood Flower
Threats: 10:30 |
---|
-3 Global Resolve A Clone of this Blood Flower will spawn. |
Tear Down |
Rewards: |
Cornerstone / Perk or 3 - 25 Goods 3 - 25 Goods Chance of 1 ![]() |
Solve Time: |
03:00 |
Working Effects: |
Cooked and Raw Food disappears at a rate of 2 units every 6 seconds. |
Corrupted Caravan
Send Contaminated Goods ![]() |
Threats: 13:00 |
Cleanse | |||
---|---|---|---|---|---|
Rewards: | Rewards: | ||||
30 ![]() |
Corruption in Hearth grows 50% quicker. 1 ![]() |
1 ![]() | |||
Options: | Requirement: | Solve Time: | Requirement: | Options: | |
15 ![]() 15 ![]() 15 ![]() |
8 ![]() |
04:00 | 3 ![]() |
15 ![]() 03 ![]() 03 ![]() 15 ![]() | |
Permanent Effects: | Working Effects: | ||||
0.5 ![]() |
0 Blightrot Cyst spawns every 120 seconds for each Hostility level. |
Escaped Convicts
Persuade ![]() |
Threats: 13:00 |
Arrest ![]() | |||
---|---|---|---|---|---|
Rewards: | Rewards: | ||||
5 Villagers Chance of Random Cornerstone / Perk 20 - 30 Goods 20 - 30 Goods 20 - 30 Goods |
1 ![]() 3 Abandoned Caches Destroyed |
0.75 ![]() 20 ![]() | |||
Options: | Solve Time: | Options: | |||
- | 04:00 |
15 ![]() 08 ![]() 22 ![]() | |||
Working Effects: | Working Effects: | ||||
-6 Global Resolve | - |
Fallen Beaver Traders
Rob the Dead ![]() |
Threats: 10:24 |
Pay for the Funeral ![]() | |||
---|---|---|---|---|---|
Rewards: | Rewards: | ||||
Cornerstone / Perk or 5 - 30 Goods Cornerstone / Perk or 5 - 30 Goods 5 - 30 Goods 5 - 30 Goods Chance of 3 ![]() |
Spawns at least 2 Blood Flowers | 0.5 ![]() | |||
Options: | Solve Time: | Requirements: | Options: | ||
- | 04:00 | 8 ![]() |
15 ![]() 15 ![]() 15 ![]() 15 ![]() | ||
Working Effects: | Working Effects: | ||||
-8 ![]() |
- |
Fallen Fox Scouts
Rob the Dead ![]() |
Threats: 08:00 |
Pay for the Funeral ![]() | |||
---|---|---|---|---|---|
Rewards: | Rewards: | ||||
Cornerstone / Perk or 5 - 30 Goods 5 - 30 Goods 5 - 30 Goods Chance of 3 ![]() |
Spawns at least 2 Blood Flowers | 0.5 ![]() | |||
Options: | Solve Time: | Requirements: | Options: | ||
- | 04:00 | 8 ![]() |
15 ![]() 15 ![]() 15 ![]() 15 ![]() | ||
Working Effects: | Working Effects: | ||||
-8 ![]() |
- |
Fallen Harpy Scientists
Rob the Dead ![]() |
Threats: 08:00 |
Pay for the Funeral ![]() | |||
---|---|---|---|---|---|
Rewards: | Rewards: | ||||
Cornerstone / Perk or 5 - 30 Goods Cornerstone / Perk or 5 - 30 Goods 5 - 30 Goods Chance of 3 ![]() |
Spawns at least 2 Blood Flowers | 0.5 ![]() | |||
Options: | Solve Time: | Requirements: | Options: | ||
- | 04:00 | 8 ![]() |
15 ![]() 15 ![]() 15 ![]() 15 ![]() | ||
Working Effects: | Working Effects: | ||||
-8 ![]() |
- |
Fallen Human Explorers
Rob the Dead ![]() |
Threats: 10:24 |
Pay for the Funeral ![]() | |||
---|---|---|---|---|---|
Rewards: | Rewards: | ||||
Cornerstone / Perk or 5 - 30 Goods Cornerstone / Perk or 5 - 30 Goods 5 - 30 Goods Chance of 3 ![]() |
Spawns at least 2 Blood Flowers | 0.5 ![]() | |||
Options: | Options: | Solve Time: | Requirements: | Options: | |
- | - | 04:00 | 8 ![]() |
15 ![]() 15 ![]() 15 ![]() 15 ![]() | |
Working Effects: | Working Effects: | ||||
-8 ![]() |
- |
Fallen Lizards Hunters
Rob the Dead ![]() |
Threats: 10:24 |
Pay for the Funeral ![]() | |||
---|---|---|---|---|---|
Rewards: | Rewards: | ||||
Cornerstone / Perk or 5 - 30 Goods Cornerstone / Perk or 5 - 30 Goods 5 - 30 Goods Chance of 3 ![]() |
Spawns at least 2 Blood Flowers | 0.5 ![]() | |||
Options: | Options: | Solve Time: | Requirements: | Options: | |
- | - | 04:00 | 8 ![]() |
15 ![]() 15 ![]() 15 ![]() 15 ![]() | |
Working Effects: | Working Effects: | ||||
-8 ![]() |
- |
Fishmen Cave
Bribe ![]() |
Threats: 13:00 |
Chase Away ![]() | |||
---|---|---|---|---|---|
Rewards: | Rewards: | ||||
Chance of Cornerstone / Perk or 30 - 40 Goods 30 - 40 Goods 30 - 40 Goods |
Spawns 3 Fishmen Totems 1 ![]() |
1 ![]() 20 ![]() | |||
Requirements: | Options: | Solve Time: | Options: | ||
8 ![]() |
15 ![]() 15 ![]() 15 ![]() 15 ![]() |
04:00 | 15 ![]() 08 ![]() 22 ![]() | ||
Working Effects: | Working Effects: | ||||
- | Spawns 1 Fishmen Totem every 60 seconds. |
Fishmen Totem
Increases Hostility by 30 Points. 50 Seconds to solve.
Forgotten Temple Of The Sun
Praise the Sun | Threats: 10:24 |
Excavate![]() | |||
---|---|---|---|---|---|
Rewards: | Rewards: | ||||
Cornerstone / Perk or 5 - 30 Goods 5 - 30 Goods 5 - 30 Goods Chance of 3 ![]() |
Destroys all trade goods in the Warehouse Packs | ![]() ![]() |
0.5 ![]() 15 ![]() | |||
Options: | Solve Time: | Options: | |||
15 ![]() 15 ![]() 15 ![]() 15 ![]() 03 ![]() 01 ![]() |
02:00 | 8 ![]() 8 ![]() | |||
Working Effects: | Working Effects: | ||||
- | - |
Forsaken Crypt
Tear Down | Threats: 13:00 |
Calm Spirits ![]() | |||
---|---|---|---|---|---|
Rewards: | Rewards: | ||||
Chance of Cornerstone / Perk or 30 - 40 Goods 30 - 40 Goods 30 - 40 Goods Chance of 3 ![]() |
Lose all ![]() ![]() 1 ![]() |
0.75 ![]() | |||
Options: | Solve Time: | Options: | Options: | ||
15 ![]() 08 ![]() 08 ![]() |
04:00 | 10 ![]() 15 ![]() 15 ![]() 15 ![]() 15 ![]() |
8 ![]() 3 ![]() 3 ![]() | ||
Working Effects: | Working Effects: | ||||
-3 Global Resolve for every 10 ![]() |
- |
Fuming Machinery
Tear Down | Threats: 09:50 |
Fix | |||
---|---|---|---|---|---|
Rewards: | Rewards: | ||||
Chance of Cornerstone / Perk or 30 - 40 Goods Chance of Cornerstone / Perk or 30 - 40 Goods 15 - 40 Goods |
Destroys Deposits, Fields and Villagers in 5 field radius. | Aesthetics Building Create ![]() Counts as 4 decoration of its type | |||
Options: | Solve Time: | Options: | Options: | ||
12 ![]() 06 ![]() 06 ![]() |
12 ![]() 15 ![]() 15 ![]() |
02:30 | 06 ![]() 15 ![]() 30 ![]() 04 ![]() 02 ![]() |
15 ![]() 15 ![]() 15 ![]() | |
Working Effects: | Working Effects: | ||||
- | - |
Harmony Spirit Altar
"Light a fire at the altar to gain the blessing of the Spirit of Harmony"
Burn Down ![]() |
Threats: 13:00 |
Calm Spirits ![]() | |||
---|---|---|---|---|---|
Rewards: | Rewards: | ||||
2 - 30 Goods 2 - 30 Goods Chance of 2 ![]() |
-5 Global Resolve 1 ![]() |
Harmony Building +2 Resolve for each unique Service Building Counts as 9 decoration of its type | |||
Options: | Solve Time: | Options: | Requirement: | ||
08 ![]() 08 ![]() 08 ![]() 12 ![]() |
04:00 | 10 ![]() 15 ![]() 15 ![]() 15 ![]() 15 ![]() |
8 ![]() | ||
Working Effects: | Working Effects: | ||||
Resolve drops 500% faster. | - |
Hidden Trader Cemetery
Burn Down ![]() |
Threats: 13:00 |
Report ![]() | |||
---|---|---|---|---|---|
Rewards: | Rewards: | ||||
3 - 40 Goods 3 - 40 Goods Cornerstone / Perk or 5 - 30 Goods Cornerstone / Perk or 5 - 30 Goods Chance of ![]() |
-50% Value of Goods to Trader 1 ![]() |
1 ![]() | |||
Options: | Solve Time: | Requirement: | Requirement: | ||
08 ![]() 08 ![]() 08 ![]() 12 ![]() |
04:00 | 15 ![]() |
8 ![]() | ||
Working Effects: | Working Effects: | ||||
Gain 30 Hostility every 60 seconds | - |
Large Destroyed Caravan
Loot ![]() |
Threats: 13:00 |
Send to the Citadel ![]() | |||
---|---|---|---|---|---|
Rewards: | Rewards: | ||||
Cornerstone / Perk or 2 - 30 Goods Cornerstone / Perk or 2 - 30 Goods Cornerstone / Perk or 2 - 30 Goods Cornerstone / Perk or 2 - 30 Goods |
Trading and Trade Routes Disabled For Current Settlement 1 ![]() |
0.75 ![]() | |||
Options: | Options: | Solve Time: | Requirements: | Requirements: | |
- | - | 04:00 | 15 ![]() |
8 ![]() | |
Working Effects: | Working Effects: | ||||
-5 to Global Resolve | - |
Large Encampment
Welcome New People | Threats: - |
Send to the Citadel | |||
---|---|---|---|---|---|
Rewards: | Rewards: | ||||
4-6 Villagers | - | 15 ![]() | |||
Options: | Solve Time: | Options: | |||
12 ![]() 12 ![]() 12 ![]() 12 ![]() |
02:00 | 12 ![]() 12 ![]() 12 ![]() | |||
Working Effects: | Working Effects: | ||||
- | - |
Merchant Shipwreck
Search the Upper Deck | Threats: 13:00 |
Search the Lower Deck ![]() | |||
---|---|---|---|---|---|
Rewards: | Rewards: | ||||
Chance of Cornerstone / Perk or 5 - 40 Goods Chance of Cornerstone / Perk or 3 - 40 Goods Chance of Cornerstone / Perk or 5 - 40 Goods Chance of Cornerstone / Perk or 5 - 40 Goods Chance of 5 ![]() |
Destroys random Cornerstone in your possesion. | 1 ![]() 30 ![]() | |||
Options: | Requirement: | Solve Time: | Options: | ||
15 ![]() 15 ![]() 15 ![]() |
15 ![]() |
04:00 | 06 ![]() 15 ![]() 04 ![]() | ||
Working Effects: | Working Effects: | ||||
0.5 ![]() |
Hostility increased by 165 points. Each ongoing Trade Route decreasees it by 40 points. |
Open Vault
Perform Ritual ![]() |
Threats: 13:00 |
Bury the Entrance![]() | |||
---|---|---|---|---|---|
Rewards: | Rewards: | ||||
Chance of Cornerstone / Perk or 5 - 40 Goods 5 - 40 Goods 5 - 40 Goods Chance of 3 ![]() |
Kills all Villagers within 20 field radius. | 0.5 ![]() 15 ![]() | |||
Options: | Solve Time: | Options: | |||
10 ![]() 10 ![]() 10 ![]() 10 ![]() 10 ![]() |
04:00 | 10 ![]() 05 ![]() 05 ![]() | |||
Working Effects: | Working Effects: | ||||
+150 Hostility Points. | All Camp Workers get -12 Resolve |
Petrified Tree
Cut Down | Threats: 13:00 |
Heal ![]() | |||
---|---|---|---|---|---|
Rewards: | Rewards: | ||||
Chance of Cornerstone / Perk or 5 - 40 Goods Chance of Cornerstone / Perk or 5 - 40 Goods Chance of 3 ![]() |
Destroys all stored ![]() ![]() |
0.5 ![]() 15 ![]() | |||
Options: | Solve Time: | Options: | |||
- | 04:00 | 15 ![]() 15 ![]() 22 ![]() | |||
Working Effects: | Working Effects: | ||||
All Houses have -1 Inhabitant. Tree felling is 50% slower. |
- |
Small Destroyed Caravan
Loot ![]() |
Threats: 13:00 |
Send to the Citadel ![]() | |||
---|---|---|---|---|---|
Rewards: | Rewards: | ||||
Cornerstone / Perk or 2 - 30 Goods 5 - 30 Goods Chance of 1 ![]() |
Trade Routes and Trading disabled for this settlement. 1 ![]() |
0.5 ![]() | |||
Options: | Solve Time: | Requirements: | |||
- | 04:00 | 8 ![]() 4 ![]() | |||
Working Effects: | Working Effects: | ||||
-4 to Global Resolve | - |
Rain Spirit Totem
Burn Down | Threats: 13:00 |
Perform Ritual ![]() | |||
---|---|---|---|---|---|
Rewards: | Rewards: | ||||
Chance of Cornerstone / Perk or 5 - 40 Goods 5 - 40 Goods Chance of 3 ![]() |
Destroys all roads in Settlement. Villagers move 30% slower. |
Converted Rain Spirit Totem (4 Harmony) -50 Hostility Points | |||
Options: | Solve Time: | Options: | |||
08 ![]() 08 ![]() 08 ![]() 12 ![]() |
04:00 | 15 ![]() 15 ![]() 15 ![]() 15 ![]() 15 ![]() | |||
Working Effects: | Working Effects: | ||||
- | +150 Hostility Points |
River Kelpie
Banish | Threats: 13:00 |
Mount ![]() | |||
---|---|---|---|---|---|
Rewards: | Rewards: | ||||
Random water geyser appears in its place. | Kills 2 random villagers | 1 ![]() 20 ![]() | |||
Options: | Solve Time: | Options: | |||
20 ![]() 20 ![]() 15 ![]() 15 ![]() |
15 ![]() |
≤ Prestige 8 05:00 ≥ Prestige 9 07:28 |
20 ![]() 15 ![]() 08 ![]() |
15 ![]() 15 ![]() | |
Working Effects: | Working Effects: | ||||
Every 90 seconds two villagers will stop working until the event is resolved. |
Stonetooth Termite Burrow
Burn Down | Threats: 13:00 |
Tame ![]() | |||
---|---|---|---|---|---|
Rewards: | Rewards: | ||||
Chance of Cornerstone / Perk or 5 - 40 Goods 5 - 40 Goods 5 - 40 Goods Chance of 2 ![]() |
Destroys all stored Building Materials![]() ![]() ![]() |
Termite Nest (4 Harmony) 5 ![]() | |||
Options: | Solve Time: | Options: | |||
08 ![]() 08 ![]() 08 ![]() 12 ![]() |
04:00 | 06 ![]() 15 ![]() 05 ![]() | |||
Working Effects: | Working Effects: | ||||
Harvesting and Planting are 50% Slower | -5 to Global Resolve |
Totem of Denial
Burn Down | Threats: 13:00 |
Perform Ritual ![]() | |||
---|---|---|---|---|---|
Rewards: | Rewards: | ||||
Chance of Cornerstone / Perk or 5 - 40 Goods 5 - 40 Goods Chance of 2 ![]() |
+100% Storm Season duration. -50% Drizzle Season duration. -50% Clearance Season duration. 1 ![]() |
Converted Totem of Denial (4 Harmony) +5 Global Resolve. | |||
Options: | Solve Time: | Options: | |||
08 ![]() 08 ![]() 08 ![]() 12 ![]() |
04:00 | 15 ![]() 15 ![]() 15 ![]() 15 ![]() 15 ![]() 10 ![]() | |||
Working Effects: | Working Effects: | ||||
- | Cannot perform sacrifices in the Ancient Hearth |
Withered Tree
Cut Down | Threats: 13:00 |
Cleanse | |||
---|---|---|---|---|---|
Rewards: | Rewards: | ||||
Chance of Cornerstone / Perk or 5 - 40 Goods 5 - 40 Goods 5 - 40 Goods 5 - 40 Goods Chance of 3 ![]() |
Blightrot Cysts burns for 5 seconds longer. | 1 ![]() 20 ![]() | |||
Options: | Solve Time: | Options: | Requirements: | ||
- | 04:00 | 15 ![]() 03 ![]() 03 ![]() 15 ![]() |
3 ![]() | ||
Working Effects: | Working Effects: | ||||
- | Spawns 1 Blightrot Cysts every 120 seconds for every 2 Dangerous Glade discovered. (the penalty is added retroactively) |
Leaking Cauldron
Burn Down | Threats: 13:00 |
Fix ![]() | |||
---|---|---|---|---|---|
Rewards: | Rewards: | ||||
Chance of Cornerstone / Perk or 5 - 40 Goods 5 - 40 Goods 5 - 40 Goods Chance of 3 ![]() |
Destroys all planted crops in fields. -8 to Global Resolve |
Spawns 10 -14 fields of Fertile Soil nearby. | |||
Options: | Solve Time: | Options: | Options: | ||
08 ![]() 08 ![]() 08 ![]() 12 ![]() |
04:00 | 06 ![]() 15 ![]() 30 ![]() 04 ![]() 02 ![]() |
15 ![]() 15 ![]() 15 ![]() | ||
Working Effects: | Working Effects: | ||||
All Food Production 70% Slower. | - |
Forbidden Glade Events
Ancient Burial Site
Calm Spirits ![]() |
Threats: 13:00 |
Excavate ![]() | |||
---|---|---|---|---|---|
Rewards: | Rewards: | ||||
Chance of Cornerstone / Perk or 5- 40 Goods Chance of Cornerstone / Perk or 3 - 40 Goods 5 - 40 Goods 5 - 40 Goods Chance of ![]() |
Spawns 6 Blood Flowers |
1 ![]() | |||
Options: | Solve Time: | Options: | |||
30 ![]() 30 ![]() 30 ![]() 30 ![]() 30 ![]() |
30 ![]() 30 ![]() 30 ![]() |
04:00 | 8 ![]() 8 ![]() | ||
Working Effects: | Working Effects: | ||||
- | +8 Hostility for every 2 felled trees. |
Dark Gate
Perform Ritual ![]() |
Threats: 13:00 |
Seal Off ![]() | |||
---|---|---|---|---|---|
Rewards: | Rewards: | ||||
Chance of Cornerstone / Perk or 5- 40 Goods Chance of Cornerstone / Perk or 3 - 40 Goods 5 - 40 Goods 5 - 40 Goods Chance of 5 ![]() |
Kills 10 random Villagers | 1 ![]() | |||
Options: | Solve Time: | Requirement: | |||
15 ![]() 15 ![]() 15 ![]() 30 ![]() |
04:00 | 2 ![]() | |||
Working Effects: | Working Effects: | ||||
Kills 1 random Villager | -6 to Global Resolve +300 Hostility Points |
Destroyed Cage of the Warbeast
Cultivate the Decay ![]() |
Threats: 10:24 |
Pay for the Funeral ![]() | |||
---|---|---|---|---|---|
Rewards: | Rewards: | ||||
Chance of Cornerstone / Perk or 5- 40 Goods Chance of Cornerstone / Perk or 3 - 40 Goods 5 - 40 Goods Chance of 3 ![]() |
+120 Hostility Points -2 Newcomers Annually |
1 ![]() | |||
Options: | Solve Time: | Requirement: | Options: | ||
- | 04:00 | 12 ![]() |
18 ![]() 18 ![]() 18 ![]() 18 ![]() | ||
Working Effects: | Working Effects: | ||||
Spawns between 4-6 Blood Flowers 2 ![]() |
- |
Destroyed Rainpunk Foundry
Salvage | Threats: 13:00 |
Rebuild | |||
---|---|---|---|---|---|
Rewards: | Rewards: | ||||
Chance of Cornerstone / Perk or 5- 40 Goods Chance of Cornerstone / Perk or 3 - 40 Goods 5 - 40 Goods 5 - 40 Goods |
Destroys everything within a 18 field radius. | Rainpunk Foundry (Can produce ![]() ![]() | |||
Options: | Solve Time: | Options: | Options: | ||
- | 05:00 | 12 ![]() 18 ![]() 45 ![]() 08 ![]() 03 ![]() |
30 ![]() 30 ![]() 30 ![]() | ||
Working Effects: | Working Effects: | ||||
Every 100 seconds, a Blood Flower will appear near the foundry. | Every 100 seconds, a Blood Flower will appear near the foundry. |
Drainage Mole
Feed ![]() |
Threats: 13:00 |
Chase Away | |||
---|---|---|---|---|---|
Rewards: | Rewards: | ||||
Chance of Cornerstone / Perk or 5- 40 Goods Chance of Cornerstone / Perk or 3 - 40 Goods 5 - 40 Goods 5 - 40 Goods Chance of 5 ![]() |
Kills all Villagers and destroys everything within a 20 field radius. | 1 ![]() 20 ![]() | |||
Options: | Solve Time: | Options: | |||
30 ![]() 30 ![]() 30 ![]() |
04:00 | 15 ![]() 08 ![]() 22 ![]() | |||
Working Effects: | Working Effects: | ||||
-16 Resolve to all Woodcutters and Gatherers | +150 Hostility Points |
Fishman Soothsayer
Foretell ![]() |
Threats: 13:00 |
Capture ![]() | |||
---|---|---|---|---|---|
Rewards: | Rewards: | ||||
Chance of Cornerstone / Perk or 3- 40 Goods Chance of Cornerstone / Perk or 3 - 40 Goods 5 - 40 Goods 5 - 40 Goods Chance of 5 ![]() Hostility Threshold is increased by 1 level. |
Forest Mysteries require 2 lower levels of Hostility to activate. 1 ![]() |
1 ![]() 30 ![]() | |||
Options: | Solve Time: | Options: | |||
15 ![]() 15 ![]() 15 ![]() 15 ![]() 15 ![]() |
04:00 | 15 ![]() 08 ![]() 22 ![]() | |||
Working Effects: | Working Effects: | ||||
+75 Hostility for every scout in settlement. Includes idle scouts and scouts assigned to this event. |
Every 10 times Complex Food Need, Services Need, or Clothing Need are fulfilled, 2 random Villagers die. |
Fishmen Lighthouse
Burn Down ![]() |
Threats: 13:00 |
Cleanse | |||
---|---|---|---|---|---|
Rewards: | Rewards: | ||||
Chance of Cornerstone / Perk or 3- 40 Goods Chance of Cornerstone / Perk or 3 - 40 Goods 5 - 50 Goods 5 - 50 Goods Chance of 5 ![]() |
Glade Events are solved 20% slower (Permanent) 1 ![]() |
1 ![]() Converted Fishmen Lighthouse (16 Harmony) 5 ![]() | |||
Options: | Solve Time: | Options: | |||
15 ![]() 15 ![]() 15 ![]() 25 ![]() |
04:00 | 15 ![]() 15 ![]() 15 ![]() 15 ![]() 15 ![]() | |||
Working Effects: | Working Effects: | ||||
+75 Hostility for every Firekeeper in the settlement. |
+150 Hostility for every Firekeeper in the settlement. |
Fishmen Outpost
Bribe ![]() |
Threats: 13:00 |
Hunt Down ![]() | |||
---|---|---|---|---|---|
Rewards: | Rewards: | ||||
Chance of Cornerstone / Perk or 3- 40 Goods 5 - 40 Goods Chance of 5 ![]() |
Villagers have 25% chance of dying after eating. | 1 ![]() 20 ![]() | |||
Requirement: | Options: | Solve Time: | Options: | ||
15 ![]() |
08 ![]() 08 ![]() 15 ![]() |
04:00 | 15 ![]() 08 ![]() 22 ![]() | ||
Working Effects: | Working Effects: | ||||
- | Cooked and Raw food disappears from the Warehouse at a rate of 3 units every 10 seconds. |
Giant Stormbird's Nest
Feed ![]() |
Threats: 13:00 |
Tame ![]() | |||
---|---|---|---|---|---|
Rewards: | Rewards: | ||||
Chance of Cornerstone / Perk or 3- 40 Goods Chance of Cornerstone / Perk or 3-40 Goods 5 - 40 Goods Chance of 5 ![]() |
-4 Global Resolve during each Storm Season, multiplied by Hostility level. (Permanent) 1 ![]() |
1 ![]() Tamed Stormbird (16 Harmony) 5 ![]() | |||
Options: | Options: | Solve Time: | Options: | ||
30 ![]() 30 ![]() 30 ![]() |
45 ![]() 45 ![]() |
04:00 | - | ||
Working Effects: | Working Effects: | ||||
- | Unending Storm Season until glade event is completed. -4 Global Resolve per Hostility level. |
Hungry Mistworm
Feed ![]() |
Threats: 13:00 |
Chase Away | |||
---|---|---|---|---|---|
Rewards: | Rewards: | ||||
Chance of Cornerstone / Perk or 3- 40 Goods 5 - 40 Goods Chance of 3 ![]() |
Destroys all stored food. (Cooked and Raw) | 1 ![]() 20 ![]() | |||
Options: | Solve Time: | Options: | |||
15 ![]() 15 ![]() 15 ![]() 22 ![]() |
04:00 | 15 ![]() 08 ![]() 22 ![]() | |||
Working Effects: | Working Effects: | ||||
Dangerous and Forbidden Glade warnings are disabled. | Raw and Cooked food disappears from your Warehouse at a rate of 3 units every 10 seconds. |
Infected Drainage Mole
Perform Ritual ![]() |
Threats: 13:00 |
Heal ![]() | ||||
---|---|---|---|---|---|---|
Rewards: | Rewards: | |||||
Chance of Cornerstone / Perk or 3- 40 Goods Chance of Cornerstone / Perk or 3-40 Goods 5 - 40 Goods Chance of 5 ![]() |
Kills Villagers and destroys all resource nodes in a 20 field radius. | 1 ![]() 30 ![]() | ||||
Options: | Options: | Options: | Solve Time: | Options: | ||
30 ![]() 30 ![]() 40 ![]() |
20 ![]() 20 ![]() 20 ![]() |
15 ![]() 15 ![]() |
04:00 | 22 ![]() 22 ![]() 30 ![]() | ||
Working Effects: | Working Effects: | |||||
- | All dormant cysts activate and start to corrupt the Ancient Hearth. Cysts are vulnerable to Purging Fire when this effect is activated. Completing or canceling the event will not stop the corruption, and cysts will remain active until burned. 8 Blightrot Cysts will spawn in the settlement. Each cyst increases Hostility by +30 points. |
Lightning Catcher
Burn Down | Threats: 13:00 |
Fix | |||
---|---|---|---|---|---|
Rewards: | Rewards: | ||||
Chance of Cornerstone / Perk or 5 - 40 Goods Chance of Cornerstone / Perk or 5 - 40 Goods 5 - 40 Goods 5 - 40 Goods |
Turns 4 random buildings in settlement into Ruins (Repairable) |
1 ![]() 20 ![]() | |||
Options: | Solve Time: | Options: | Options: | ||
15 ![]() 15 ![]() 15 ![]() 25 ![]() |
04:00 | 12 ![]() 18 ![]() 45 ![]() 08 ![]() 03 ![]() |
30 ![]() 30 ![]() 30 ![]() | ||
Working Effects: | Working Effects: | ||||
+300 Hostility Points. | Cooked and Raw food disappears from the Warehouse at a rate of 3 units every 10 seconds. |
Noxious Machinery
Burn Down | Threats: 13:00 |
Fix | |||
---|---|---|---|---|---|
Rewards: | Rewards: | ||||
Chance of Cornerstone / Perk or 5 - 40 Goods Chance of Cornerstone / Perk or 5 - 40 Goods 5 - 40 Goods 5 - 40 Goods Chance of a Delivery Line |
Destroys everything in a 10 Field Radius | 1 ![]() 20 ![]() | |||
Options: | Solve Time: | Requirements: | Options: | ||
- | 04:00 | 6 ![]() |
22 ![]() 06 ![]() 06 ![]() 22 ![]() | ||
Working Effects: | Working Effects: | ||||
Lose 4 Units of random rainwater type every 12 seconds. | - |
Wildfire
Catch | Threats: 13:00 |
Return the Child ![]() | ||||
---|---|---|---|---|---|---|
Rewards: | Rewards: | |||||
Chance of Cornerstone / Perk or 3- 40 Goods 5 - 40 Goods 5 - 40 Goods |
Destroys all stored Fuel.![]() ![]() ![]() ![]() |
1 ![]() 20 ![]() | ||||
Options: | Options: | Options: | Solve Time: | Requirement: | ||
06 ![]() 15 ![]() 04 ![]() |
45 ![]() 45 ![]() 45 ![]() |
1 ![]() 1 ![]() 1 ![]() |
04:00 | 1 ![]() | ||
Working Effects: | Working Effects: | |||||
- | All Fuel in Warehouse disappears at rate of 2 units every 15 seconds. |