Veteran Glade Events: Difference between revisions
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[[File:ATSgladeevent.PNG|thumb|A Glade Event is encountered after exploring a glade]] | [[File:ATSgladeevent.PNG|thumb|A Glade Event is encountered after exploring a glade]] | ||
== Overview == | == Overview == | ||
When exploring [[Glades]], a player may often encounter structures or creatures within the glades, called '''Glade Events'''. These events are recognizable by an overhead exclamation mark, and often take the appearance of a ruined building, a survivor encampment, abandoned caches, etc. Events found in | When exploring [[Glades]], a player may often encounter structures or creatures within the glades, called '''Glade Events'''. These events are recognizable by an overhead exclamation mark, and often take the appearance of a ruined building, a survivor encampment, abandoned caches, etc. Events found in Dangerous or Forbidden [[Glades]] are paramount to be handled quickly, as they often pose a threat to your settlement if left unattended for too long. | ||
Almost all Glade Events offer an option of two choices, which (depending on the event) most of the time could be deconstructing them for [[Resources]], repairing the building or recruiting the survivors to expand your settlement, or to send all results to the Citadel in exchange for [[Amber]], and sometimes [[Reputation]]. Investigating a Glade Event always comes paired with a cost. Either with a payment of certain resources, a temporary effect affecting your settlement, or both. Each are explained in depth on the specific events below. | |||
== Glade Event Types == | == Glade Event Types == | ||
Line 31: | Line 31: | ||
|- | |- | ||
| Fallen Fox Scouts | | Fallen Fox Scouts | ||
|- | |||
| Fallen Frog Architects | |||
|- | |- | ||
| Fallen Harpy Scientists | | Fallen Harpy Scientists | ||
Line 624: | Line 626: | ||
|- style="font-weight:normal;" | |- style="font-weight:normal;" | ||
| colspan="2" | -10 {{Species link|Foxes}} [[Resolve]] | | colspan="2" | -10 {{Species link|Foxes}} [[Resolve]] | ||
| colspan="2" | - | |||
|} | |||
==== Fallen Frog Architects ==== | |||
[[File:FallenFrogArchitectsLong.png|center]] | |||
''<center>A group of fallen Frog architects. It seems they were in the middle of building some sort of monument. The mere sight of these bodies causes unrest among the Frog population.</center>'' | |||
{| class="wikitable" style="font-weight:bold; text-align:center; vertical-align:middle;width:100%;" | |||
! colspan="2" style="width:37.5%;"|Rob the Dead [[File:FlatIcon Corr.png|32px]] Corruption | |||
! rowspan="2" colspan="2" | Threats:<br />08:00 | |||
! colspan="2" style="width:37.5%;"|Pay for the Funeral [[File:FlatIcon Emp.png|32px]] Empathy | |||
|- style="" | |||
| colspan="2" | Rewards: | |||
| colspan="2" | Rewards: | |||
|- style="font-weight:normal;" | |||
| colspan="2" style="text-align:left;" | [[Cornerstone]] / [[Perk]] or 5 - 30 [[Goods]]<br />5 - 30 [[Goods]]<br />5 - 30 [[Goods]]<br />Chance of 5 {{rl|Ancient Tablet}}s | |||
| colspan="2" | Spawns at least 2 Blood Flowers | |||
| colspan="2" | 0.5 [[File:Reppoint.png|32px]] Point | |||
|- style="" | |||
| Options: | |||
| Options: | |||
| colspan="2" | Solve Time: | |||
| Requirements | |||
| Options: | |||
|- style="font-weight:normal; text-align:left;" | |||
| | |||
| | |||
| rowspan="3" colspan="2" style="text-align:center;" | 04:30 | |||
| 10 {{rl|Amber}} | |||
| 20 {{rl|Incense}}<br />20 {{rl|Tea}}<br />20 {{rl|Oil}}<br />20 {{rl|Resin}} | |||
|- | |||
| colspan="2" style="" | Working Effects: | |||
| colspan="2" style="" | Working Effects: | |||
|- style="font-weight:normal;" | |||
| colspan="2" | -10 {{Species link|Frogs}} [[Resolve]] | |||
| colspan="2" | - | | colspan="2" | - | ||
|} | |} |
Latest revision as of 07:40, 8 December 2024
Overview
When exploring Glades, a player may often encounter structures or creatures within the glades, called Glade Events. These events are recognizable by an overhead exclamation mark, and often take the appearance of a ruined building, a survivor encampment, abandoned caches, etc. Events found in Dangerous or Forbidden Glades are paramount to be handled quickly, as they often pose a threat to your settlement if left unattended for too long.
Almost all Glade Events offer an option of two choices, which (depending on the event) most of the time could be deconstructing them for Resources, repairing the building or recruiting the survivors to expand your settlement, or to send all results to the Citadel in exchange for Amber, and sometimes Reputation. Investigating a Glade Event always comes paired with a cost. Either with a payment of certain resources, a temporary effect affecting your settlement, or both. Each are explained in depth on the specific events below.
Glade Event Types
There are 7 types of Glade Events:
- Abandoned Caches
- Drills
- Obelisks
- Ruined Buildings
- Stags
- Survivor Camps
- Dangerous Events
- Forbidden Events
Reputation Rewards per Event
Events and Reputation Rewards | |||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
|
|
Events
Excavations
Stage I: Archeological Discovery
Salvage | Threats: | Excavate | |||
---|---|---|---|---|---|
Rewards: | Rewards: | ||||
Chance of Random Cornerstone / Perk 2 - 30 Goods 2 - 30 Goods 2 - 30 Goods |
- | 1 Ancient Tablet First Stage of Excavation is Completed. | |||
Options: | Options: | Solve Time: | Options: | Options: | |
40 Wood 20 Planks |
40 Drizzle Water 40 Clearance Water 40 Storm Water |
03:00 | 16 Eggs 16 Meat 16 Roots 16 Berries 16 Mushrooms 16 Insects |
20 Planks 10 Fabric 10 Bricks | |
Working Effects: | Working Effects: | ||||
- | - |
Stage II: Archeological Excavation
Salvage | Threats: | Excavate | |||
---|---|---|---|---|---|
Rewards: | Rewards: | ||||
Chance of Random Cornerstone / Perk 2 - 30 Goods 2 - 30 Goods 2 - 30 Goods Chance of 1 Ancient Tablet |
- | 1 Ancient Tablet Second Stage of Excavation is Completed. | |||
Options: | Options: | Solve Time: | Options: | Options: | |
40 Wood 20 Planks |
40 Drizzle Water 40 Clearance Water 40 Storm Water |
03:00 | 20 Incense 20 Scrolls 20 Tea 20 Resin |
10 Coal 10 Oil 10 Sea Marrow 16 Planks | |
Working Effects: | Working Effects: | ||||
- | - |
Stage III: Archeological Reconstruction
Salvage | Threats: | Excavate | |||
---|---|---|---|---|---|
Rewards: | Rewards: | ||||
Chance of Random Cornerstone / Perk 2 - 30 Goods 2 - 30 Goods 2 - 30 Goods Chance of 1 Ancient Tablet |
- | 2 Reputation Points Building worth 9 Harmony | |||
Sealed Spider: Gain 1 Ancient Tablet for every 2 discovered Glade (Retroactive) Scientific Grant: Gain 20 Amber for every completed stage of an archaeological discovery (Retroactive) Sea Snake: Grants 10 Sea Marrow for every 10 Copper Ore produced Scientific Award: Gain an additional Epic Cornerstone choice Smoldering Scorpion: +1 Global Resolve for every 3 Reputation Points gained (Retroactive) Scientific Council: Gain an additional Blueprint choice | |||||
Options: | Options: | Solve Time: | Options: | Options: | |
40 Wood 20 Planks |
40 Drizzle Water 40 Clearance Water 40 Storm Water |
03:00 | 30 Stone 20 Copper Bars 20 Dye 20 Barrels 20 Incense |
08 Tools 03 Parts 18 Pipes | |
Working Effects: | Working Effects: | ||||
- | - |
Small Glade Events
Small Abandoned Cache
Please see Abandoned Caches
Rainpunk Drill
Disassemble | Threats: - |
Fix | |||
---|---|---|---|---|---|
Rewards: | Rewards: | ||||
10 - 30 Goods 10 - 30 Goods |
- | Spawns 2 -3 Coal or Copper Ore veins nearby | |||
Options: | Solve Time: | Options: | |||
10 Stone 10 Sea Marrow 04 Training Gear |
Dissassemble: 01:00 Fix: 02:00 |
06 Tools 12 Pipes 24 Oil 04 Parts | |||
Working Effects: | Working Effects: | ||||
- | - |
Small Encampment
Welcome New People | Threats: - |
Sent to the Citadel | ||
---|---|---|---|---|
Rewards: | Rewards: | |||
2-4 Villagers | - | 10 Amber | ||
Options: | Solve Time: | Options: | ||
8 Vegetables 8 Mushrooms 8 Roots 8 Berries |
01:00 | 8 Eggs 8 Insects 8 Meat | ||
Working Effects: | Working Effects: | |||
- | - |
Obelisk
Tear Down | Threats: - |
Make an Offering Corruption | ||
---|---|---|---|---|
Rewards: | Rewards: | |||
20 - 40 Goods 20 - 40 Goods 20 - 40 Goods Small chance of 2 Ancient Tablets |
- | Aesthetics Building -10 Hostility | ||
Requirement | Options: | Solve Time: | Options: | |
10 Wood | 5 Clay 5 Stone 5 Reeds |
01:30 |
15 Incense 15 Scrolls 15 Tea 15 Oil 15 Resin | |
Working Effects: | Working Effects: | |||
- | - |
Black Treasure Stag
Catch Corruption | Threats: 01:30 |
Release Empathy | |||
---|---|---|---|---|---|
Rewards: | Rewards: | ||||
2 -3 Random Epic Cornerstones -1 Random Cornerstone |
Stag disappears into the Forest |
1 Random Legendary Cornerstone |
Golden Treasure Stag
Catch Corruption | Threats: 01:30 |
Release Empathy | |||
---|---|---|---|---|---|
Rewards: | Rewards: | ||||
50 Amber +30 Hostility for every 30 Amber |
Stag disappears into the Forest |
25 Amber +1 Global Resolve |
Royal Streasure Stag
Catch Corruption | Threats: 01:30 |
Release Empathy | |||
---|---|---|---|---|---|
Rewards: | Rewards: | ||||
1 Reputation Point +4 Hostility for every opened Dangerous or Forbidden Glade |
Stag disappears into the Forest |
0.5 Reputation Point +1 Global Resolve |
Dangerous Glade Events
Altar of Decay
Tear Down Loyalty | Threats: 13:00 |
Perform Ritual Corruption | |||
---|---|---|---|---|---|
Rewards: | Rewards: | ||||
Cornerstone / Perk or 5 - 30 Goods 5 - 30 Goods Chance of 2 Ancient Tablets |
Each Blightrot Cyst increases Hostility by 15 points during Storm 1 Point |
Converted Altar of Decay (9 Harmony) Every Villager who leaves of dies lowers Hostility | |||
Options: | Solve Time: | Options: | |||
10 Oil 10 Coal 10 Sea Marrow 16 Planks |
04:30 | 20 Incense 20 Scrolls 20 Tea 20 Oil 20 Resin | |||
Working Effects: | Working Effects: | ||||
+30 Hostility Points for every Wildfire Essence in Warehouse | Kills 1 random Villager. |
Ancient Shrine
Loot | Threats: 09:06 |
Excavate Loyalty | |||
---|---|---|---|---|---|
Rewards: | Rewards: | ||||
Cornerstone / Perk or 5 - 35 Goods 5 - 35 Goods Chance of 3 Ancient Tablets |
Kills 5 Villagers | 0.5 Reputation Point 15 Amber | |||
Options: | Solve Time: | Options: | |||
16 Eggs 16 Meat 16 Roots 16 Berries 16 Mushrooms 16 Insects |
02:00 | 10 Tools 10 Pack of Building Materials | |||
Working Effects: | Working Effects: | ||||
+200 Hostility Points while event is being worked on. | - |
Blightrot Cauldron
Tear Down | Threats: 13:00 |
Cleanse Empathy | |||
---|---|---|---|---|---|
Rewards: | Rewards: | ||||
Cornerstone / Perk or 5 - 30 Goods Cornerstone / Perk or 5 - 30 Goods 5 - 30 Goods |
Using water in Rainpunk Engines generates Blightrot 50% faster. | 1 Point 20 Amber | |||
Options: | Solve Time: | Requirement: | Options: | ||
- | 04:30 | 4 Purging Fire | 20 Coats 04 Copper Bars 04 Crystalized Dew 20 Reed | ||
Working Effects: | Working Effects: | ||||
For every 20 food produced, 2 Blightrot Cysts are spawned in the settlement. | - |
Blood Flower
Threats: 10:30 |
---|
-3 Global Resolve A Clone of this Blood Flower will spawn. |
Tear Down |
Rewards: |
Cornerstone / Perk or 5 - 30 Goods 5 - 30 Goods Chance of 1 Ancient Tablet |
Solve Time: |
03:30 |
Working Effects: |
Cooked and Raw Food disappears at a rate of 2 units every 6 seconds. |
Corrupted Caravan
Send Contaminated Goods Corruption | Threats: 13:00 |
Cleanse | |||
---|---|---|---|---|---|
Rewards: | Rewards: | ||||
30 Amber | Corruption in Hearth grows 50% quicker. 1 Point |
1 Point | |||
Options: | Requirement: | Solve Time: | Requirement: | Options: | |
20 Barrels 20 Pottery 20 Waterskins |
10 Pack of Provisions | 04:30 | 4 Purging Fire | 20 Coats 04 Copper Bars 04 Crystalized Dew 20 Reed | |
Permanent Effects: | Working Effects: | ||||
0.5 Point | - |
Escaped Convicts
Persuade Empathy | Threats: 13:00 |
Arrest Loyalty | |||
---|---|---|---|---|---|
Rewards: | Rewards: | ||||
Chance of Random Cornerstone / Perk 20 - 30 Goods 20 - 30 Goods 20 - 30 Goods |
1 Point 2 - 3 Abandoned Caches Destroyed |
0.75 Point 20 Amber | |||
Options: | Options: | Solve Time: | Options: | ||
- | - | 04:30 |
20 Training Gear 10 Tools 30 Stone | ||
Working Effects: | Working Effects: | ||||
-5 Global Resolve | - |
Fallen Beaver Traders
Rob the Dead Corruption | Threats: 10:24 |
Pay for the Funeral Empathy | |||
---|---|---|---|---|---|
Rewards: | Rewards: | ||||
Cornerstone / Perk or 5 - 30 Goods Cornerstone / Perk or 5 - 30 Goods 5 - 30 Goods 5 - 30 Goods Chance of 5 Ancient Tablets |
Spawns at least 2 Blood Flowers | 0.5 Point | |||
Options: | Options: | Solve Time: | Requirements | Options: | |
- | - | 04:30 | 10 Amber | 20 Incense 20 Tea 20 Oil 20 Resin | |
Working Effects: | Working Effects: | ||||
-10 Beavers Resolve | - |
Fallen Fox Scouts
Rob the Dead Corruption | Threats: 08:00 |
Pay for the Funeral Empathy | |||
---|---|---|---|---|---|
Rewards: | Rewards: | ||||
Cornerstone / Perk or 5 - 30 Goods 5 - 30 Goods 5 - 30 Goods Chance of 5 Ancient Tablets |
Spawns at least 2 Blood Flowers | 0.5 Point | |||
Options: | Options: | Solve Time: | Requirements | Options: | |
04:30 | 10 Amber | 20 Incense 20 Tea 20 Oil 20 Resin | |||
Working Effects: | Working Effects: | ||||
-10 Foxes Resolve | - |
Fallen Frog Architects
Rob the Dead Corruption | Threats: 08:00 |
Pay for the Funeral Empathy | |||
---|---|---|---|---|---|
Rewards: | Rewards: | ||||
Cornerstone / Perk or 5 - 30 Goods 5 - 30 Goods 5 - 30 Goods Chance of 5 Ancient Tablets |
Spawns at least 2 Blood Flowers | 0.5 Point | |||
Options: | Options: | Solve Time: | Requirements | Options: | |
04:30 | 10 Amber | 20 Incense 20 Tea 20 Oil 20 Resin | |||
Working Effects: | Working Effects: | ||||
-10 Frogs Resolve | - |
Fallen Harpy Scientists
Rob the Dead Corruption | Threats: 08:00 |
Pay for the Funeral Empathy | |||
---|---|---|---|---|---|
Rewards: | Rewards: | ||||
Cornerstone / Perk or 5 - 30 Goods Cornerstone / Perk or 5 - 30 Goods 5 - 30 Goods Chance of 3 Ancient Tablets |
Spawns at least 2 Blood Flowers | 0.5 Point | |||
Options: | Options: | Solve Time: | Requirements | Options: | |
- | - | 04:30 | 10 Amber | 20 Incense 20 Tea 20 Oil 20 Resin | |
Working Effects: | Working Effects: | ||||
-10 Harpies Resolve | - |
Fallen Human Explorers
Rob the Dead Corruption | Threats: 10:24 |
Pay for the Funeral Empathy | |||
---|---|---|---|---|---|
Rewards: | Rewards: | ||||
Cornerstone / Perk or 5 - 30 Goods Cornerstone / Perk or 5 - 30 Goods 5 - 30 Goods Chance of 3 Ancient Tablets |
Spawns at least 2 Blood Flowers | 0.5 Point | |||
Options: | Options: | Solve Time: | Requirements | Options: | |
- | - | 04:30 | 10 Amber | 20 Incense 20 Tea 20 Oil 20 Resin | |
Working Effects: | Working Effects: | ||||
-10 Humans Resolve | - |
Fallen Lizards Hunters
Rob the Dead Corruption | Threats: 10:24 |
Pay for the Funeral Empathy | |||
---|---|---|---|---|---|
Rewards: | Rewards: | ||||
Cornerstone / Perk or 5 - 30 Goods Cornerstone / Perk or 5 - 30 Goods 5 - 30 Goods Chance of 3 Ancient Tablets |
Spawns at least 2 Blood Flowers | 0.5 Point | |||
Options: | Options: | Solve Time: | Requirements | Options: | |
- | - | 04:30 | 10 Amber | 20 Incense 20 Tea 20 Oil 20 Resin | |
Working Effects: | Working Effects: | ||||
-10 Lizards Resolve | - |
Fishmen Cave
Bribe Corruption | Threats: 13:00 |
Chase Away Loyalty | |||
---|---|---|---|---|---|
Rewards: | Rewards: | ||||
Chance of Cornerstone / Perk or 30 - 40 Goods 30 - 40 Goods 30 - 40 Goods |
Spawns 3 Fishmen Totems 1 Point |
1 Point 20 Amber | |||
Requirements: | Options: | Solve Time: | Options: | ||
10 Amber | 20 Jerky 20 Skewers 20 Pie 20 Ale |
04:30 | 20 Training Gear 10 Tools 30 Stone | ||
Working Effects: | Working Effects: | ||||
- | Spawns 1 Fishmen Totem every 60 seconds. |
Fishmen Totem
Increases Hostility by 40 Points. 50 Seconds to solve.
Forgotten Temple Of The Sun
Praise the Sun | Threats: 09:06 |
Excavate Loyalty | |||
---|---|---|---|---|---|
Rewards: | Rewards: | ||||
Cornerstone / Perk or 5 - 35 Goods 5 - 35 Goods 5 - 35 Goods Chance of 3 Ancient Tablets |
Destroys all trade goods in the Warehouse Packs of Goods, Amber, Ancient Tablets |
0.5 Reputation Point 15 Amber | |||
Options: | Solve Time: | Options: | |||
20 Ale 20 Wine 20 Incense 20 Oil 04 Pack of Trade Goods 02 Wildfire Essence |
02:00 | 10 Tools 10 Pack of Building Materials | |||
Working Effects: | Working Effects: | ||||
- | - |
Forsaken Crypt
Tear Down | Threats: 13:00 |
Calm Spirits Empathy | |||
---|---|---|---|---|---|
Rewards: | Rewards: | ||||
Chance of Cornerstone / Perk or 30 - 40 Goods 30 - 40 Goods 30 - 40 Goods Chance of 3 Ancient Tablets |
Lose all Wine and Amber 1 Point |
0.75 Point | |||
Options: | Solve Time: | Options: | Options: | ||
20 Planks 10 Fabric 10 Bricks |
04:30 | 20 Ale 20 Wine 20 Incense 20 Tea 20 Scrolls |
10 Amber 04 Copper Bars 04 Crystalized Dew | ||
Working Effects: | Working Effects: | ||||
-3 Global Resolve for every 10 Amber in Warehouse. | - |
Fuming Machinery
Tear Down | Threats: 09:50 |
Fix | |||
---|---|---|---|---|---|
Rewards: | Rewards: | ||||
Chance of Cornerstone / Perk or 30 - 40 Goods Chance of Cornerstone / Perk or 30 - 40 Goods 15 - 40 Goods |
Destroys Deposits, Fields and Villagers in 5 field radius. | Aesthetics Building | |||
Options: | Solve Time: | Options: | Options: | ||
16 Planks 08 Fabric 08 Bricks |
16 Drizzle Water 20 Clearance Water 20 Storm Water |
03:00 | 08 Tools 20 Pipes 40 Oil 06 Parts 02 Wildfire Essence |
20 Barrels 20 Waterskins 20 Pottery | |
Working Effects: | Working Effects: | ||||
- | - |
Harmony Spirit Altar
"Light a fire at the altar to gain the blessing of the Spirit of Harmony"
Burn Down Loyalty | Threats: 13:00 |
Calm Spirits Empathy | |||
---|---|---|---|---|---|
Rewards: | Rewards: | ||||
2 - 30 Goods 2 - 30 Goods Chance of 2 Ancient Tablets |
-5 Global Resolve 1 Point |
Harmony Building +2 Resolve for each unique Service Building Counts as 9 decoration of its type | |||
Options: | Solve Time: | Options: | Requirement: | ||
10 Oil 10 Coal 10 Sea Marrow 16 Planks |
04:30 | 20 Incense 20 Scrolls 20 Tea 20 Oil 20 Resin |
10 Amber | ||
Working Effects: | Working Effects: | ||||
Resolve drops 500% faster. | - |
Hidden Trader Cemetery
Burn Down Corruption | Threats: 13:00 |
Report Loyalty | |||
---|---|---|---|---|---|
Rewards: | Rewards: | ||||
3 - 40 Goods 3 - 40 Goods Cornerstone / Perk or 5 - 30 Goods Cornerstone / Perk or 5 - 30 Goods Chance of Ancient Tablets |
-50% Value of Goods to Trader 1 Point |
1 Point | |||
Options: | Solve Time: | Requirement: | Requirement: | ||
10 Oil 10 Coal 10 Sea Marrow 16 Planks |
04:30 | 20 Amber | 10 Pack of Provisions | ||
Working Effects: | Working Effects: | ||||
Gain 40 Hostility every 60 seconds | - |
Large Destroyed Caravan
Loot Corruption | Threats: 13:00 |
Send to the Citadel Loyalty | |||
---|---|---|---|---|---|
Rewards: | Rewards: | ||||
Cornerstone / Perk or 2 - 30 Goods Cornerstone / Perk or 2 - 30 Goods Cornerstone / Perk or 2 - 30 Goods Cornerstone / Perk or 2 - 30 Goods |
Trading and Trade Routes Disabled For Current Settlement 1 Point |
0.75 Point | |||
Options: | Options: | Solve Time: | Requirements: | Requirements: | |
- | - | 04:30 | 20 Amber | 10 Pack of Provisions | |
Working Effects: | Working Effects: | ||||
-5 to Global Resolve | - |
Large Encampment
Welcome New People | Threats: - |
Send to the Citadel | |||
---|---|---|---|---|---|
Rewards: | Rewards: | ||||
4-6 Villagers | - | 15 Amber | |||
Options: | Solve Time: | Options: | |||
16 Vegetables 16 Mushrooms 16 Roots 16 Berries |
02:00 | 16 Eggs 16 Insects 16 Meat | |||
Working Effects: | Working Effects: | ||||
- | - |
Merchant Shipwreck
Search the Upper Deck | Threats: 13:00 |
Search the Lower Deck Loyalty | |||
---|---|---|---|---|---|
Rewards: | Rewards: | ||||
Chance of Cornerstone / Perk or 5 - 40 Goods Chance of Cornerstone / Perk or 3 - 40 Goods Chance of Cornerstone / Perk or 5 - 40 Goods Chance of Cornerstone / Perk or 5 - 40 Goods Chance of 5 Ancient Tablets |
Destroys random Cornerstone in your possesion. | 1 Point 30 Amber | |||
Options: | Requirement: | Solve Time: | Options: | ||
20 Planks 20 Fabric 20 Bricks |
20 Coats | 04:30 | 08 Tools 20 Pipes 06 Parts | ||
Working Effects: | Working Effects: | ||||
0.5 Point | Hostility increased by 220 points. Each ongoing Trade Route decreasees it by 40 points. |
Open Vault
Perform Ritual Corruption | Threats: 13:00 |
Bury the Entrance Loyalty | |||
---|---|---|---|---|---|
Rewards: | Rewards: | ||||
Chance of Cornerstone / Perk or 5 - 40 Goods 5 - 40 Goods 5 - 40 Goods Chance of 3 Ancient Tablets |
Kills all Villagers within 20 field radius. | 0.5 Point 15 Amber | |||
Options: | Solve Time: | Options: | |||
10 Incense 10 Scrolls 10 Tea 10 Oil 10 Resin |
04:30 | 10 Planks 05 Fabric 05 Bricks | |||
Working Effects: | Working Effects: | ||||
+200 Hostility Points. | All Camp Workers get -12 Resolve |
Petrified Tree
Cut Down | Threats: 13:00 |
Heal Empathy | |||
---|---|---|---|---|---|
Rewards: | Rewards: | ||||
Chance of Cornerstone / Perk or 5 - 40 Goods Chance of Cornerstone / Perk or 5 - 40 Goods Chance of 3 Ancient Tablets |
Destroys all stored Planks and Wood |
0.5 Point 15 Amber | |||
Options: | Solve Time: | Options: | |||
- | 04:30 | 20 Incense 20 Tea 30 Herbs | |||
Working Effects: | Working Effects: | ||||
All Houses have -1 Inhabitant. Tree felling is 50% slower. |
- |
Small Destroyed Caravan
Loot Corruption | Threats: 13:00 |
Send to the Citadel Loyalty | |||
---|---|---|---|---|---|
Rewards: | Rewards: | ||||
Cornerstone / Perk or 2 - 30 Goods 5 - 30 Goods Chance of 1 Ancient Tablets |
Trade Routes and Trading disabled for this settlement. 1 Point |
0.5 Point | |||
Options: | Solve Time: | Requirements: | |||
- | 04:30 | 10 Amber 06 Pack of Provisions | |||
Working Effects: | Working Effects: | ||||
-5 to Global Resolve | - |
Rain Spirit Totem
Burn Down | Threats: 13:00 |
Perform Ritual Corruption | |||
---|---|---|---|---|---|
Rewards: | Rewards: | ||||
Chance of Cornerstone / Perk or 5 - 40 Goods 5 - 40 Goods Chance of 3 Ancient Tablets |
Destroys all roads in Settlement. Villagers move 30% slower. |
Converted Rain Spirit Totem (4 Harmony) -50 Hostility Points | |||
Options: | Solve Time: | Options: | |||
10 Oil 10 Coal 10 Sea Marrow 16 Planks |
04:30 | 20 Incense 20 Scrolls 20 Tea 20 Oil 20 Resin | |||
Working Effects: | Working Effects: | ||||
- | +200 Hostility Points |
River Kelpie
Banish | Threats: 13:00 |
Mount Loyalty | |||
---|---|---|---|---|---|
Rewards: | Rewards: | ||||
Random water geyser appears in its place. | Kills 2 random villagers | 1 Reputation Point 20 Amber | |||
Options: | Solve Time: | Options: | |||
25 Sea Marrow 25 Herbs 20 Incense 20 Scrolls |
≤ Prestige 8 05:00 ≥ Prestige 9 07:28 |
25 Leather 20 Training Gear 10 Tools |
20 Grain 20 Plant Fiber | ||
Working Effects: | Working Effects: | ||||
Every 90 seconds two villagers will stop working until the event is resolved. |
Stonetooth Termite Burrow
Burn Down | Threats: 13:00 |
Tame Empathy | |||
---|---|---|---|---|---|
Rewards: | Rewards: | ||||
Chance of Cornerstone / Perk or 5 - 40 Goods 5 - 40 Goods 5 - 40 Goods Chance of 2 Ancient Tablets |
Destroys all stored Building Materials Fabric | Bricks | Planks |
Termite Nest (4 Harmony) 5 Insects a minute. | |||
Options: | Solve Time: | Options: | |||
10 Oil 10 Coal 10 Sea Marrow 16 Planks |
04:30 | 08 Tools 20 Pipes 06 Parts | |||
Working Effects: | Working Effects: | ||||
Harvesting and Planting are 50% Slower | -5 to Global Resolve |
Totem of Denial
Burn Down | Threats: 13:00 |
Perform Ritual Corruption | |||
---|---|---|---|---|---|
Rewards: | Rewards: | ||||
Chance of Cornerstone / Perk or 5 - 40 Goods 5 - 40 Goods Chance of 2 Ancient Tablets |
+100% Storm Season duration. -50% Drizzle Season duration. -50% Clearance Season duration. 1 Point |
Converted Totem of Denial (4 Harmony) +5 Global Resolve. | |||
Options: | Solve Time: | Options: | |||
10 Oil 10 Coal 10 Sea Marrow 16 Planks |
04:30 | 20 Ale 20 Wine 20 Incense 20 Scrolls 20 Tea 20 Training Gear | |||
Working Effects: | Working Effects: | ||||
- | Cannot perform sacrifices in the Ancient Hearth |
Withered Tree
Cut Down | Threats: 13:00 |
Cleanse | |||
---|---|---|---|---|---|
Rewards: | Rewards: | ||||
Chance of Cornerstone / Perk or 5 - 40 Goods 5 - 40 Goods 5 - 40 Goods 5 - 40 Goods Chance of 3 Ancient Tablets |
Blightrot Cysts burns for 5 seconds longer. | 1 Point. 20 Amber | |||
Options: | Solve Time: | Options: | Requirements: | ||
- | 04:30 | 20 Coats 04 Copper Bars 04 Crystalized Dew 20 Reed |
4 Purging Fire | ||
Working Effects: | Working Effects: | ||||
Spawns 1 Blightrot Cysts every 120 seconds for every 2 Dangerous Glade discovered. (the penalty is added retroactively) | - |
Leaking Cauldron
Burn Down | Threats: 13:00 |
Fix Empathy | |||
---|---|---|---|---|---|
Rewards: | Rewards: | ||||
Chance of Cornerstone / Perk or 5 - 40 Goods 5 - 40 Goods 5 - 40 Goods Chance of 3 Ancient Tablets |
Destroys all planted crops in fields. -8 to Global Resolve |
Spawns 10 -14 fields of Fertile Soil nearby. | |||
Options: | Solve Time: | Options: | Options: | ||
10 Oil 10 Coal 10 Sea Marrow 16 Planks |
04:30 | 08 Tools 20 Pipes 40 Oil 06 Parts 02 Wildfire Essence |
20 Barrels 20 Waterskins 20 Pottery | ||
Working Effects: | Working Effects: | ||||
All Food Production 80% Slower. | - |
Forbidden Glade Events
Ancient Burial Site
Calm Spirits Empathy | Threats: 13:00 |
Excavate Loyalty | |||
---|---|---|---|---|---|
Rewards: | Rewards: | ||||
Chance of Cornerstone / Perk or 5- 40 Goods Chance of Cornerstone / Perk or 3 - 40 Goods 5 - 40 Goods 5 - 40 Goods Chance of Ancient Tablet |
Spawns 6 Blood Flowers |
1 Point | |||
Options: | Solve Time: | Options: | |||
40 Pie 40 Jerky 40 Skewers 40 Biscuits 40 Pickled Goods |
40 Incense 40 Tea 40 Scrolls |
04:30 | 10 Tools 10 Pack of Building Materials | ||
Working Effects: | Working Effects: | ||||
- | +10 Hostility for every 2 felled trees. |
Dark Gate
Perform Ritual Corruption | Threats: 13:00 |
Seal Off Loyalty | |||
---|---|---|---|---|---|
Rewards: | Rewards: | ||||
Chance of Cornerstone / Perk or 5- 40 Goods Chance of Cornerstone / Perk or 3 - 40 Goods 5 - 40 Goods 5 - 40 Goods Chance of 5 Ancient Tablets |
Kills 10 random Villagers | 1 Reputation Point | |||
Options: | Solve Time: | Requirement: | |||
20 Incense 20 Scrolls 20 Tea 40 Oil |
04:30 | 2 Wildfire Essence | |||
Working Effects: | Working Effects: | ||||
Kills 1 random Villager | -8 to Global Resolve +300 Hostility Points |
Destroyed Cage of the Warbeast
Cultivate the Decay Corruption | Threats: 10:24 |
Pay for the Funeral Empathy | |||
---|---|---|---|---|---|
Rewards: | Rewards: | ||||
Chance of Cornerstone / Perk or 5- 40 Goods Chance of Cornerstone / Perk or 3 - 40 Goods 5 - 40 Goods Chance of 3 Ancient Tablets |
+160 Hostility Points -2 Newcomers Annually |
1 Reputation Point | |||
Options: | Solve Time: | Requirement: | Options: | ||
- | 04:30 | 16 Amber | 24 Incense 24 Tea 24 Oil 24 Resin | ||
Working Effects: | Working Effects: | ||||
Spawns between 4-6 Blood Flowers 2 Impatience Points |
- |
Destroyed Rainpunk Foundry
Salvage | Threats: 13:00 |
Rebuild | |||
---|---|---|---|---|---|
Rewards: | Rewards: | ||||
Chance of Cornerstone / Perk or 5- 40 Goods Chance of Cornerstone / Perk or 3 - 40 Goods 5 - 40 Goods 5 - 40 Goods |
Destroys everything within a 18 field radius. | Rainpunk Foundry (Can produce Parts ★★★ and Wildfire Essence ★★★) | |||
Options: | Solve Time: | Options: | Options: | ||
- | 05:30 | 16 Tools 24 Pipes 60 Oil 10 Parts 04 Wildfire Essence |
40 Barrels 40 Waterskins 40 Pottery | ||
Working Effects: | Working Effects: | ||||
Every 110 seconds, a Blood Flower will appear near the foundry. | Every 110 seconds, a Blood Flower will appear near the foundry. |
Drainage Mole
Feed Empathy | Threats: 13:00 |
Chase Away | |||
---|---|---|---|---|---|
Rewards: | Rewards: | ||||
Chance of Cornerstone / Perk or 5- 40 Goods Chance of Cornerstone / Perk or 3 - 40 Goods 5 - 40 Goods 5 - 40 Goods Chance of 5 Ancient Tablets |
Kills all Villagers and destroys everything within a 20 field radius. | 1 Reputation Point 20 Amber | |||
Options: | Solve Time: | Options: | |||
40 Insects 40 Eggs 40 Roots |
04:30 | 20 Training Gear 10 Tools 30 Stone | |||
Working Effects: | Working Effects: | ||||
-16 Resolve to all Woodcutters and Gatherers | +200 Hostility Points |
Fishman Soothsayer
Foretell Corruption | Threats: 13:00 |
Capture Loyalty | |||
---|---|---|---|---|---|
Rewards: | Rewards: | ||||
Chance of Cornerstone / Perk or 3- 40 Goods Chance of Cornerstone / Perk or 3 - 40 Goods 5 - 40 Goods 5 - 40 Goods Chance of 5 Ancient Tablets Hostility Threshold is increased by 1 level. |
Forest Mysteries require 2 lower levels of Hostility to activate. 1 Impatience Point |
1 Reputation Point 30 Amber | |||
Options: | Solve Time: | Options: | |||
20 Incense 20 Scrolls 20 Tea 20 Oil 20 Resin |
04:30 | 20 Training Gear 10 Tools 30 Stone | |||
Working Effects: | Working Effects: | ||||
+100 Hostility for every scout in settlement. Includes idle scouts and scouts assigned to this event. |
Every 10 times Complex Food Need, Services Need, or Clothing Need are fulfilled, 2 random Villagers die. |
Fishmen Lighthouse
Burn Down Loyalty | Threats: 13:00 |
Cleanse | |||
---|---|---|---|---|---|
Rewards: | Rewards: | ||||
Chance of Cornerstone / Perk or 3- 40 Goods Chance of Cornerstone / Perk or 3 - 40 Goods 5 - 40 Goods 5 - 40 Goods Chance of 5 Ancient Tablets |
Glade Events are solved 20% slower (Permanent) 1 Impatience Point |
1 Reputation Point 30 Amber Converted Fishmen Lighthouse (16 Harmony) 5 Sea Marrow per minute delivery line | |||
Options: | Solve Time: | Options: | |||
20 Oil 20 Coal 20 Sea Marrow 32 Planks |
04:30 | 20 Incense 20 Scrolls 20 Tea 20 Oil 20 Resin | |||
Working Effects: | Working Effects: | ||||
+100 Hostility for every Firekeeper in the settlement. |
+200 Hostility for every Firekeeper in the settlement. |
Fishmen Outpost
Bribe Corruption | Threats: 13:00 |
Hunt Down Loyalty | |||
---|---|---|---|---|---|
Rewards: | Rewards: | ||||
Chance of Cornerstone / Perk or 3- 40 Goods 5 - 40 Goods Chance of 5 Ancient Tablets |
Villagers have 25% chance of dying after eating. | 1 Reputation Point 20 Amber | |||
Requirement: | Options: | Solve Time: | Options: | ||
20 Amber | 10 Pack of Luxury Goods 12 Pack of Trade Goods 20 Pack of Crops |
04:30 | 20 Training Gear 10 Tools 30 Stone | ||
Working Effects: | Working Effects: | ||||
- | Cooked and Raw food disappears from the Warehouse at a rate of 3 units every 10 seconds. |
Giant Stormbird's Nest
Feed Empathy | Threats: 13:00 |
Tame Corruption | |||
---|---|---|---|---|---|
Rewards: | Rewards: | ||||
Chance of Cornerstone / Perk or 3- 40 Goods Chance of Cornerstone / Perk or 3-40 Goods 5 - 40 Goods Chance of 5 Ancient Tablets |
-4 Global Resolve during each Storm Season, multiplied by Hostility level. (Permanent) 1 Impatience Point |
1 Reputation Point Tamed Stormbird (16 Harmony) 5 Eggs per minute delivery line | |||
Options: | Options: | Solve Time: | Options: | ||
40 Grain 40 Roots 40 Mushrooms |
60 Meat 60 Insects |
04:30 | - | ||
Working Effects: | Working Effects: | ||||
- | Unending Storm Season until glade event is completed. -4 Global Resolve per Hostility level. |
Hungry Mistworm
Feed Empathy | Threats: 13:00 |
Chase Away | |||
---|---|---|---|---|---|
Rewards: | Rewards: | ||||
Chance of Cornerstone / Perk or 3- 40 Goods 5 - 40 Goods Chance of 3 Ancient Tablets |
Destroys all stored food. (Cooked and Raw) | 1 Reputation Point 20 Amber | |||
Options: | Solve Time: | Options: | |||
20 Meat 20 Insects 20 Skewers 30 Jerky |
04:30 | 20 Training Gear 10 Tools 30 Stone | |||
Working Effects: | Working Effects: | ||||
Dangerous and Forbidden Glade warnings are disabled. | Raw and Cooked food disappears from your Warehouse at a rate of 3 units every 10 seconds. |
Infected Drainage Mole
Perform Ritual Corruption | Threats: 13:00 |
Heal Empathy | ||||
---|---|---|---|---|---|---|
Rewards: | Rewards: | |||||
Chance of Cornerstone / Perk or 3- 40 Goods Chance of Cornerstone / Perk or 3-40 Goods 5 - 40 Goods Chance of 5 Ancient Tablets |
Kills Villagers and destroys all resource nodes in a 20 field radius. | 1 Reputation Point 30 Amber | ||||
Options: | Options: | Options: | Solve Time: | Options: | ||
40 Meat 40 Insects 50 Jerky |
30 Incense 30 Scrolls 30 Wine |
20 Clearance Water 20 Storm Water |
04:30 | 30 Tea 30 Incense 40 Herbs | ||
Working Effects: | Working Effects: | |||||
- | All dormant cysts activate and start to corrupt the Ancient Hearth. Cysts are vulnerable to Purging Fire when this effect is activated. Completing or canceling the event will not stop the corruption, and cysts will remain active until burned. 8 Blightrot Cysts will spawn in the settlement. Each cyst increases Hostility by +30 points. |
Lightning Catcher
Burn Down | Threats: 13:00 |
Fix | |||
---|---|---|---|---|---|
Rewards: | Rewards: | ||||
Chance of Cornerstone / Perk or 5 - 40 Goods Chance of Cornerstone / Perk or 5 - 40 Goods 5 - 40 Goods 5 - 40 Goods |
Turns 4 random buildings in settlement into Ruins (Repairable) |
1 Reputation Point 20 Amber | |||
Options: | Solve Time: | Options: | Options: | ||
20 Oil 20 Coal 20 Sea Marrow 32 Planks |
04:30 | 16 Tools 24 Pipes 60 Oil 10 Parts 04 Wildfire Essence |
40 Barrels 40 Waterskins 40 Pottery | ||
Working Effects: | Working Effects: | ||||
+400 Hostility Points. | Cooked and Raw food disappears from the Warehouse at a rate of 3 units every 10 seconds. |
Noxious Machinery
Burn Down | Threats: 13:00 |
Fix | |||
---|---|---|---|---|---|
Rewards: | Rewards: | ||||
Chance of Cornerstone / Perk or 5 - 40 Goods Chance of Cornerstone / Perk or 5 - 40 Goods 5 - 40 Goods 5 - 40 Goods Chance of a Delivery Line |
Destroys everything in a 10 Field Radius | 1 Reputation Point 20 Amber | |||
Options: | Solve Time: | Requirements: | Options: | ||
- | 04:30 | 8 Purging Fire | 30 Coats 08 Copper Bars 08 Crystalized Dew 30 Reed | ||
Working Effects: | Working Effects: | ||||
Lose 4 Units of random rainwater type every 12 seconds. | - |
Wildfire
Catch | Threats: 13:00 |
Return the Child Empathy | ||||
---|---|---|---|---|---|---|
Rewards: | Rewards: | |||||
Chance of Cornerstone / Perk or 3- 40 Goods 5 - 40 Goods 5 - 40 Goods |
Destroys all stored Fuel. Wood | Coal | Oil | Sea Marrow |
1 Reputation Point 20 Amber | ||||
Options: | Options: | Options: | Solve Time: | Requirement: | ||
08 Tools 20 Pipes 06 Parts |
60 Drizzle Water 60 Clearance Water 60 Storm Water |
1 Pottery 1 Barrels 1 Waterskins |
04:30 | 2 Wildfire Essence | ||
Working Effects: | Working Effects: | |||||
- | All Fuel in Warehouse disappears at rate of 2 units every 15 seconds. |