Veteran Glade Events: Difference between revisions
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{{Version|1.2.3}} | |||
[[File:ATSgladeevent.PNG|thumb|A Glade Event is encountered after exploring a glade]] | [[File:ATSgladeevent.PNG|thumb|A Glade Event is encountered after exploring a glade]] | ||
= Overview = | == Overview == | ||
When exploring [[Glades]], a player may often encounter structures or creatures within the glades, called '''Glade Events'''. These events are recognizable by an overhead exclamation mark, and often take the appearance of a ruined building, a survivor encampment, abandoned caches, etc. Events found in [[Dangerous Glades]] or [[Forbidden Glades]] are paramount to be handled quickly, as they often may pose a threat to your settlement if leaving unattended for too long. | When exploring [[Glades]], a player may often encounter structures or creatures within the glades, called '''Glade Events'''. These events are recognizable by an overhead exclamation mark, and often take the appearance of a ruined building, a survivor encampment, abandoned caches, etc. Events found in [[Dangerous Glades]] or [[Forbidden Glades]] are paramount to be handled quickly, as they often may pose a threat to your settlement if leaving unattended for too long. | ||
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|+ | |+ | ||
! colspan="3" style="text-align:center; font-weight:bold;" | Events and [[Reputation]] Rewards | ! colspan="3" style="text-align:center; font-weight:bold;" | Events and [[Reputation]] Rewards | ||
|- style=" | |- style="vertical-align:top; border-width: 0" | ||
| 0.5 [[Reputation]] Points | | | ||
{| class="wikitable" | |||
! 0.5 [[Reputation]] Points | |||
|- | |- | ||
| Royal Treasure Stag | | Royal Treasure Stag | ||
|- | |- | ||
| Fallen Beaver Traders | | Fallen Beaver Traders | ||
|- | |||
| Fallen Fox Scouts | |||
|- | |||
| Fallen Harpy Scientists | |||
|- | |||
| Fallen Human Explorers | |||
|- | |||
| Fallen Lizard Hunters | |||
|- | |||
| Forgotten Temple of the Sun | |||
|- | |||
| Open Vault | |||
|- | |||
| Petrified Tree | |||
|- | |||
| Small Destroyed Caravan | |||
|} | |||
| | |||
{| class="wikitable" | |||
|- style="font-weight:bold; text-align:center" | |||
! 0.75 [[Reputation]] Points | |||
|- | |||
| Escaped Convicts | |||
|- | |||
| Forsaken Crypt | |||
|- | |||
| Large Destroyed Caravan | | Large Destroyed Caravan | ||
|} | |||
| | |||
{| class="wikitable" | |||
|- style="font-weight:bold; text-align:center" | |||
! 1 [[Reputation]] Points | |||
|- | |||
| Blightrot Cauldron | |||
|- | |||
| Corrupted Caravan | | Corrupted Caravan | ||
|- | |- | ||
| Fishmen Cave | | Fishmen Cave | ||
|- | |- | ||
| Hidden Trader Cemetary | | Hidden Trader Cemetary | ||
|- | |- | ||
| Merchant Shipwreck | | Merchant Shipwreck | ||
|- | |- | ||
| Withered Tree | | Withered Tree | ||
|- | |- | ||
| Ancient Burial Site | | Ancient Burial Site | ||
|- | |- | ||
| Dark Gate | | Dark Gate | ||
|- | |- | ||
| Destroyed Cage of the Warbeast | | Destroyed Cage of the Warbeast | ||
|- | |- | ||
| Drainage Mole | | Drainage Mole | ||
|- | |- | ||
| | | Fishman Soothsayer | ||
|- | |- | ||
| | | Fishmen Lighthouse | ||
|- | |- | ||
| Fishmen Outpost | | Fishmen Outpost | ||
|- | |- | ||
| Giant Stormbird's Nest | | Giant Stormbird's Nest | ||
|- | |- | ||
| Hungry Mistworm | | Hungry Mistworm | ||
|- | |- | ||
| Infected Drainage Mole | | Infected Drainage Mole | ||
|- | |- | ||
| Lightning Catcher | | Lightning Catcher | ||
|- | |- | ||
| Noxious Machinery | | Noxious Machinery | ||
|- | |- | ||
| Wildfire | | Wildfire | ||
|} | |} | ||
|} | |||
== Events == | == Events == | ||
'''<span style="color:red; font-size:larger;">THE WHOLE PAGE IS UNDER CONSTRUCTION BUT MOSTLY COMPLETE</span>''' | '''<span style="color:red; font-size:larger;">THE WHOLE PAGE IS UNDER CONSTRUCTION BUT MOSTLY COMPLETE</span>''' | ||
== Excavations == | |||
=== Stage I: Archeological Discovery === | |||
[[File:DiscoveryLong.png|center]] | |||
''<center>Royal archaeologists are certain that a phenomenal discovery is hidden here. The Queen offers a generous reward for unearthing this ancient skeleton. This event is multi-stage and includes excavation, conservation, and reconstruction of the skeleton.</center>'' | |||
{| class="wikitable" style="font-weight:bold; text-align:center; vertical-align:middle;width:100%;" | |||
|- | |||
! colspan="2" style="width:37.5%;"| Salvage | |||
! rowspan="2" colspan="2" | Threats: | |||
! colspan="2" style="width:37.5%;"| Excavate | |||
|- | |||
| colspan="2" | Rewards: | |||
| colspan="2" | Rewards: | |||
|- style="font-weight:normal;" | |||
| colspan="2" style="text-align:left;" | Chance of Random [[Cornerstone]] / [[Perk]]<br />2 - 30 [[Goods]]<br />2 - 30 [[Goods]]<br />2 - 30 [[Goods]] | |||
| colspan="2" | - | |||
| colspan="2" | 1 {{rl|Ancient Tablet}}<br />First Stage of Excavation is Completed. | |||
|- | |||
| Options: | |||
| Options: | |||
| colspan="2" | Solve Time: | |||
| Options: | |||
| Options: | |||
|- style="font-weight:normal; text-align:left;" | |||
| 40 {{rl|Wood}}<br />20 {{rl|Planks}} | |||
| 40 {{rl|Drizzle Water}}<br />40 {{rl|Clearance Water}}<br />40 {{rl|Storm Water}} | |||
| rowspan="3" colspan="2" style="text-align:center;" | 03:00 | |||
| 16 {{rl|Eggs}}<br />16 {{rl|Meat}}<br />16 {{rl|Roots}}<br />16 {{rl|Berries}}<br />16 {{rl|Mushrooms}}<br />16 {{rl|Insects}} | |||
| 20 {{rl|Planks}}<br />10 {{rl|Fabric}}<br />10 {{rl|Bricks}} | |||
|- | |||
| colspan="2" | Working Effects: | |||
| colspan="2" | Working Effects: | |||
|- style="font-weight:normal;" | |||
| colspan="2" | - | |||
| colspan="2" | - | |||
|} | |||
<br/> | |||
=== Stage II: Archeological Excavation === | |||
[[File:ExcavationLong.png|center]] | |||
''<center>After successfully excavating most of the ancient bones, they now need to be carefully conserved before proceeding to the reconstruction stage. However, the creature has not yet been identified.</center>'' | |||
{| class="wikitable" style="font-weight:bold; text-align:center; vertical-align:middle;width:100%;" | |||
|- | |||
! colspan="2" style="width:37.5%;"| Salvage | |||
! rowspan="2" colspan="2" | Threats: | |||
! colspan="2" style="width:37.5%;"| Excavate | |||
|- | |||
| colspan="2" | Rewards: | |||
| colspan="2" | Rewards: | |||
|- style="font-weight:normal;" | |||
| colspan="2" style="text-align:left;" | Chance of Random [[Cornerstone]] / [[Perk]]<br />2 - 30 [[Goods]]<br />2 - 30 [[Goods]]<br />2 - 30 [[Goods]]<br />Chance of 1 {{rl|Ancient Tablet}} | |||
| colspan="2" | - | |||
| colspan="2" | 1 {{rl|Ancient Tablet}}<br />Second Stage of Excavation is Completed. | |||
|- | |||
| Options: | |||
| Options: | |||
| colspan="2" | Solve Time: | |||
| Options: | |||
| Options: | |||
|- style="font-weight:normal; text-align:left;" | |||
| 40 {{rl|Wood}}<br />20 {{rl|Planks}} | |||
| 40 {{rl|Drizzle Water}}<br />40 {{rl|Clearance Water}}<br />40 {{rl|Storm Water}} | |||
| rowspan="3" colspan="2" style="text-align:center;" | 03:00 | |||
| 20 {{rl|Incense}}<br />20 {{rl|Scrolls}}<br />20 {{rl|Tea}}<br />20 {{rl|Resin}} | |||
| 10 {{rl|Coal}}<br />10 {{rl|Oil}}<br />10 {{rl|Sea Marrow}}<br />16 {{rl|Planks}} | |||
|- | |||
| colspan="2" | Working Effects: | |||
| colspan="2" | Working Effects: | |||
|- style="font-weight:normal;" | |||
| colspan="2" | - | |||
| colspan="2" | - | |||
|} | |||
=== Stage III: Archeological Reconstruction === | |||
[[File:ReconstructionLong.png|center]] | |||
''<center>Archaeologists are ready to begin the final stage - reconstruction. A mythical creature is finally being unearthed. Huge bones are put together, revealing the full form of the monster that once inhabited this land.</center>'' | |||
{| class="wikitable" style="font-weight:bold; text-align:center;width:100%;" | |||
|- style="vertical-align:middle;" | |||
! colspan="2" style="width:37.5%;"| Salvage | |||
! rowspan="2" colspan="2" | Threats: | |||
! colspan="2" style="width:37.5%;"| Excavate | |||
|- style="vertical-align:middle;" | |||
| colspan="2" | Rewards: | |||
| colspan="2" | Rewards: | |||
|- style="font-weight:normal; vertical-align:middle;" | |||
| rowspan="2" colspan="2" style="text-align:left;" | Chance of Random [[Cornerstone]] / [[Perk]]<br />2 - 30 [[Goods]]<br />2 - 30 [[Goods]]<br />2 - 30 [[Goods]]<br />Chance of 1 {{rl|Ancient Tablet}} | |||
| rowspan="2" colspan="2" | - | |||
| colspan="2" | 2 [[File:Reppoint.png|32px]] [[Reputation]] Points<br />[[Building]] worth 9 [[Harmony]] | |||
|- style="font-weight:normal; text-align:left;" | |||
| colspan="2" | Sealed Spider:<br />Gain 1 {{rl|Ancient Tablet}} for every 2 discovered [[Glade]] (Retroactive)<br />Scientific Grant: Gain 20 {{rl|Amber}} for every completed stage of an archaeological discovery (Retroactive)<br /><br />Sea Snake:<br />Grants 10 {{rl|Sea Marrow}} for every 10 {{rl|Copper Ore}} produced<br />Scientific Award: Gain an additional Epic [[Cornerstone]] choice<br /><br />Smoldering Scorpion:<br />+1 Global [[Resolve]] for every 3 [[Reputation]] Points gained (Retroactive)<br />Scientific Council: Gain an additional [[Blueprint]] choice | |||
|- style="vertical-align:middle;" | |||
| Options: | |||
| Options: | |||
| colspan="2" | Solve Time: | |||
| Options: | |||
| Options: | |||
|- style="font-weight:normal; text-align:left; vertical-align:middle;" | |||
| 40 {{rl|Wood}}<br />20 {{rl|Planks}} | |||
| 40 {{rl|Drizzle Water}}<br />40 {{rl|Clearance Water}}<br />40 {{rl|Storm Water}} | |||
| rowspan="3" colspan="2" style="text-align:center;" | 03:00 | |||
| 30 {{rl|Stone}} </br>20 {{rl|Copper Bars}} </br>20 {{rl|Pigment}} </br>20 {{rl|Barrels}} </br>20 {{rl|Incense}} | |||
| 08 {{rl|Tools}} </br> 03 {{rl|Parts}} </br> 18 {{rl|Pipes}} | |||
|- style="vertical-align:middle;" | |||
| colspan="2" | Working Effects: | |||
| colspan="2" | Working Effects: | |||
|- style="font-weight:normal; vertical-align:middle;" | |||
| colspan="2" | - | |||
| colspan="2" | - | |||
|} | |||
== Small Glade Events == | == Small Glade Events == | ||
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[[File:SmallEncampmentLong.png|center]] | [[File:SmallEncampmentLong.png|center]] | ||
''<center>A destroyed camp in the wilderness. There are still survivors in the area.</center>'' | ''<center>A destroyed camp in the wilderness. There are still survivors in the area.</center>'' | ||
{| class="wikitable" style=" | {| class="wikitable" style="text-align:center;width:100%;" | ||
|- | |- style="font-weight:bold;" | ||
! colspan="2" style="width:33.33%;"| Welcome New People | ! colspan="2" style="width:33.33%;"| Welcome New People | ||
! rowspan="2" | Threats:<br />- | ! rowspan="2" | Threats:<br />- | ||
! colspan="2" style="width:33.33%;"| Sent to the Citadel | ! colspan="2" style="width:33.33%;"| Sent to the Citadel | ||
|- | |- | ||
| colspan="2 | | colspan="2" | Rewards: | ||
| colspan="2 | | colspan="2" | Rewards: | ||
|- style=" | |- style="text-align:left;" | ||
| colspan="2" | 2-4 [[Villagers]] | | colspan="2" style="text-align:center;| 2-4 [[Villagers]] | ||
| - | | style="text-align:center;" | - | ||
| colspan="2" | 10 {{rl|Amber}} | | colspan="2" style="text-align:center;| 10 {{rl|Amber}} | ||
|- | |- | ||
| colspan="2" | | colspan="2"| Options: | ||
| style=" | | style="c" | Solve Time: | ||
| colspan="2" style=" | | colspan="2" style="" | Options: | ||
|- style=" | |- style="text-align:left;" | ||
| colspan="2" | 8 {{rl|Vegetables}}<br />8 {{rl|Mushrooms}}<br />8 {{rl|Roots}}<br />8 {{rl|Berries}} | | colspan="2" | 8 {{rl|Vegetables}}<br />8 {{rl|Mushrooms}}<br />8 {{rl|Roots}}<br />8 {{rl|Berries}} | ||
| style="text-align:center;" | 01:00 | | rowspan="3" style="text-align:center;" | 01:00 | ||
| colspan="2" | 8 {{rl|Eggs}}<br />8 {{rl|Insects}}<br />8 {{rl|Meat}} | | colspan="2" | 8 {{rl|Eggs}}<br />8 {{rl|Insects}}<br />8 {{rl|Meat}} | ||
|- | |- | ||
| colspan="2 | | colspan="2" | Working Effects: | ||
| colspan="2" | Working Effects: | |||
| colspan="2 | |- | ||
|- | |||
| colspan="2" | - | | colspan="2" | - | ||
| colspan="2" | - | | colspan="2" | - | ||
|} | |} | ||
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! Make an Offering [[File:FlatIcon Corr.png|32px]] Corruption | ! Make an Offering [[File:FlatIcon Corr.png|32px]] Corruption | ||
|- style="" | |- style="" | ||
| colspan="2" style="" | Rewards | | colspan="2" style="" | Rewards: | ||
| style="" | Rewards | | style="" | Rewards: | ||
|- style="font-weight:normal;" | |- style="font-weight:normal;" | ||
| colspan="2" | 20 - 40 [[Goods]]<br />20 - 40 [[Goods]]<br />20 - 40 [[Goods]]<br />Small chance of 2 {{rl|Ancient Tablet}}s | | colspan="2" | 20 - 40 [[Goods]]<br />20 - 40 [[Goods]]<br />20 - 40 [[Goods]]<br />Small chance of 2 {{rl|Ancient Tablet}}s | ||
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|- style="" | |- style="" | ||
| style="" | Requirement | | style="" | Requirement | ||
| style="" | Options | | style="" | Options: | ||
| colspan="2" style="" | Solve Time: | | colspan="2" style="" | Solve Time: | ||
| style="" | Options | | style="" | Options: | ||
|- style="font-weight:normal; text-align:left;" | |- style="font-weight:normal; text-align:left;" | ||
| 10 {{rl|Wood}} | | 10 {{rl|Wood}} | ||
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! colspan="2" style="width: 33.33%;| Release [[File:FlatIcon Emp.png|32px]] Empathy | ! colspan="2" style="width: 33.33%;| Release [[File:FlatIcon Emp.png|32px]] Empathy | ||
|- | |- | ||
| colspan="2" style="text-align:center; font-weight:bold; " | Rewards | | colspan="2" style="text-align:center; font-weight:bold; " | Rewards: | ||
| colspan="2" style="text-align:center; font-weight:bold; " | Rewards | | colspan="2" style="text-align:center; font-weight:bold; " | Rewards: | ||
|- | |- | ||
| colspan="2" | 2 -3 Random Epic [[Cornerstones]]<br />-1 Random Cornerstone | | colspan="2" | 2 -3 Random Epic [[Cornerstones]]<br />-1 Random Cornerstone | ||
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! colspan="2" style="width: 33.33%;| Release [[File:FlatIcon Emp.png|32px]] Empathy | ! colspan="2" style="width: 33.33%;| Release [[File:FlatIcon Emp.png|32px]] Empathy | ||
|- | |- | ||
| colspan="2" style="text-align:center; font-weight:bold; " | Rewards | | colspan="2" style="text-align:center; font-weight:bold; " | Rewards: | ||
| colspan="2" style="text-align:center; font-weight:bold; " | Rewards | | colspan="2" style="text-align:center; font-weight:bold; " | Rewards: | ||
|- | |- | ||
| colspan="2" | 50 {{rl|Amber}}<br />+30 [[Hostility]] for every 30 {{rl|Amber}} | | colspan="2" | 50 {{rl|Amber}}<br />+30 [[Hostility]] for every 30 {{rl|Amber}} | ||
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! colspan="2" style="width: 33.33%;| Release [[File:FlatIcon Emp.png|32px]] Empathy | ! colspan="2" style="width: 33.33%;| Release [[File:FlatIcon Emp.png|32px]] Empathy | ||
|- | |- | ||
| colspan="2" style="text-align:center; font-weight:bold; " | Rewards | | colspan="2" style="text-align:center; font-weight:bold; " | Rewards: | ||
| colspan="2" style="text-align:center; font-weight:bold; " | Rewards | | colspan="2" style="text-align:center; font-weight:bold; " | Rewards: | ||
|- | |- | ||
| colspan="2" | 1 [[File:Reppoint.png|32px]] [[Reputation]] Point<br />+4 [[Hostility]] for every opened Dangerous or Forbidden Glade | | colspan="2" | 1 [[File:Reppoint.png|32px]] [[Reputation]] Point<br />+4 [[Hostility]] for every opened Dangerous or Forbidden Glade | ||
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! colspan="2" style="width:37.5%;"| Perform Ritual [[File:FlatIcon Corr.png|32px]] Corruption | ! colspan="2" style="width:37.5%;"| Perform Ritual [[File:FlatIcon Corr.png|32px]] Corruption | ||
|- | |- | ||
| colspan="2" style="" | Rewards | | colspan="2" style="" | Rewards: | ||
| colspan="2" style="" | Rewards | | colspan="2" style="" | Rewards: | ||
|- style="font-weight:normal;" | |- style="font-weight:normal;" | ||
| colspan="2" style="text-align:left;" | [[Cornerstone]] / [[Perk]] or 5 - 30 [[Goods]]<br />5 - 30 [[Goods]]<br />Chance of 2 {{rl|Ancient Tablet}}s | | colspan="2" style="text-align:left;" | [[Cornerstone]] / [[Perk]] or 5 - 30 [[Goods]]<br />5 - 30 [[Goods]]<br />Chance of 2 {{rl|Ancient Tablet}}s | ||
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| colspan="2" | Converted Altar of Decay (9 Harmony)<br />Every [[Villager]] who leaves of dies lowers [[Hostility]]<br /> | | colspan="2" | Converted Altar of Decay (9 Harmony)<br />Every [[Villager]] who leaves of dies lowers [[Hostility]]<br /> | ||
|- style="" | |- style="" | ||
| colspan="2" | Options | | colspan="2" | Options: | ||
| colspan="2" | Solve Time: | | colspan="2" | Solve Time: | ||
| colspan="2" | Options | | colspan="2" | Options: | ||
|- style="font-weight:normal; text-align:left;" | |- style="font-weight:normal; text-align:left;" | ||
| colspan="2" | 10 {{rl|Oil}}<br />10 {{rl|Coal}}<br />10 {{rl|Sea Marrow}}<br />16 {{rl|Planks}} | | colspan="2" | 10 {{rl|Oil}}<br />10 {{rl|Coal}}<br />10 {{rl|Sea Marrow}}<br />16 {{rl|Planks}} | ||
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| colspan="2" | +30 [[Hostility]] Points for every {{rl|Wildfire Essence}} in [[Warehouse]] | | colspan="2" | +30 [[Hostility]] Points for every {{rl|Wildfire Essence}} in [[Warehouse]] | ||
| colspan="2" | Kills 1 random [[Villager]]. | | colspan="2" | Kills 1 random [[Villager]]. | ||
|} | |||
=== Ancient Shrine === | |||
[[File:AncientShrineLong.png|center]] | |||
''<center>An ominous shsrine from a long forgotten era. It's dangerous, but might hold some ancient knowledge useful to the crown.</center>'' | |||
{| class="wikitable" style="width:100%; font-weight:bold; text-align:center; vertical-align:middle;" | |||
|- | |||
! colspan="2" style="width:37.5%;"| Loot | |||
! rowspan="2" colspan="2" | Threats:<br />09:06 | |||
! colspan="2" style="width:37.5%;"| Excavate [[File:FlatIcon Loy.png|32px]] Loyalty | |||
|- | |||
| colspan="2" style="" | Rewards: | |||
| colspan="2" style="" | Rewards: | |||
|- style="font-weight:normal;" | |||
| colspan="2" style="text-align:left;" | [[Cornerstone]] / [[Perk]] or 5 - 35 [[Goods]]<br>5 - 35 [[Goods]]<br />Chance of 3 {{rl|Ancient Tablet}}s | |||
| colspan="2" | Kills 5 [[Villagers]] | |||
| colspan="2" | 0.5 [[File:Reppoint.png|32px]] [[Reputation]] Point </br> 15 {{rl|Amber}}<br /> | |||
|- style="" | |||
| colspan="2" | Options: | |||
| colspan="2" | Solve Time: | |||
| colspan="2" | Options: | |||
|- style="font-weight:normal; text-align:left;" | |||
| colspan="2" | 16 {{rl|Eggs}}<br />16 {{rl|Meat}}<br />16 {{rl|Roots}}<br />16 {{rl|Berries}}<br />16 {{rl|Mushrooms}}<br />16 {{rl|Insects}} | |||
| rowspan="3" colspan="2" style="text-align:center;" | 02:00 | |||
| colspan="2" | 10 {{rl|Tools}}<br />10 {{rl|Pack of Building Materials}} | |||
|- | |||
| colspan="2" style="" | Working Effects: | |||
| colspan="2" style="" | Working Effects: | |||
|- style="font-weight:normal;"text-align:center;" | |||
| colspan="2" | +200 [[Hostility]] Points while event is being worked on. | |||
| colspan="2" | - | |||
|} | |} | ||
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! colspan="2" style="width:37.5%;"|Arrest [[File:FlatIcon Loy.png|32px]]Loyalty | ! colspan="2" style="width:37.5%;"|Arrest [[File:FlatIcon Loy.png|32px]]Loyalty | ||
|- style="vertical-align:middle; " | |- style="vertical-align:middle; " | ||
| colspan="2" | Rewards | | colspan="2" | Rewards: | ||
| colspan="2" | Rewards | | colspan="2" | Rewards: | ||
|- style="font-weight:normal; vertical-align:middle;" | |- style="font-weight:normal; vertical-align:middle;" | ||
| colspan="2" style="text-align:left;" | Chance of Random [[Cornerstone]] / [[Perk]]<br />20 - 30 [[Goods]]<br />20 - 30 [[Goods]]<br />20 - 30 [[Goods]] | | colspan="2" style="text-align:left;" | Chance of Random [[Cornerstone]] / [[Perk]]<br />20 - 30 [[Goods]]<br />20 - 30 [[Goods]]<br />20 - 30 [[Goods]] | ||
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| colspan="2" style="align:center;"| 0.75 [[File:Reppoint.png|32px]] Point<br />20 {{rl|Amber}} | | colspan="2" style="align:center;"| 0.75 [[File:Reppoint.png|32px]] Point<br />20 {{rl|Amber}} | ||
|- style="" | |- style="" | ||
| style="vertical-align:middle;" | Options | | style="vertical-align:middle;" | Options: | ||
| style="vertical-align:middle;" | Options | | style="vertical-align:middle;" | Options: | ||
| colspan="2" style="vertical-align:middle;" | Solve Time: | | colspan="2" style="vertical-align:middle;" | Solve Time: | ||
| colspan="2" | Options | | colspan="2" | Options: | ||
|- style="font-weight:normal; vertical-align:middle;" | |- style="font-weight:normal; vertical-align:middle;" | ||
| - | | - | ||
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! colspan="2" style="width:37.5%;"|Pay for the Funeral [[File:FlatIcon Emp.png|32px]] Empathy | ! colspan="2" style="width:37.5%;"|Pay for the Funeral [[File:FlatIcon Emp.png|32px]] Empathy | ||
|- style="" | |- style="" | ||
| colspan="2" | Rewards | | colspan="2" | Rewards: | ||
| colspan="2" | Rewards | | colspan="2" | Rewards: | ||
|- style="font-weight:normal;" | |- style="font-weight:normal;" | ||
| colspan="2" style="text-align:left;" | [[Cornerstone]] / [[Perk]] or 5 - 30 [[Goods]]<br />[[Cornerstone]] / [[Perk]] or 5 - 30 [[Goods]]<br />5 - 30 [[Goods]]<br />5 - 30 [[Goods]]<br />Chance of 5 {{rl|Ancient Tablet}}s | | colspan="2" style="text-align:left;" | [[Cornerstone]] / [[Perk]] or 5 - 30 [[Goods]]<br />[[Cornerstone]] / [[Perk]] or 5 - 30 [[Goods]]<br />5 - 30 [[Goods]]<br />5 - 30 [[Goods]]<br />Chance of 5 {{rl|Ancient Tablet}}s | ||
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| colspan="2" | 0.5 [[File:Reppoint.png|32px]] Point | | colspan="2" | 0.5 [[File:Reppoint.png|32px]] Point | ||
|- style="" | |- style="" | ||
| Options | | Options: | ||
| Options | | Options: | ||
| colspan="2" | Solve Time: | | colspan="2" | Solve Time: | ||
| Requirements | | Requirements | ||
| Options | | Options: | ||
|- style="font-weight:normal; text-align:center;" | |- style="font-weight:normal; text-align:center;" | ||
| - | | - | ||
Line 460: | Line 600: | ||
! colspan="2" style="width:37.5%;"|Pay for the Funeral [[File:FlatIcon Emp.png|32px]] Empathy | ! colspan="2" style="width:37.5%;"|Pay for the Funeral [[File:FlatIcon Emp.png|32px]] Empathy | ||
|- style="" | |- style="" | ||
| colspan="2" | Rewards | | colspan="2" | Rewards: | ||
| colspan="2" | Rewards | | colspan="2" | Rewards: | ||
|- style="font-weight:normal;" | |- style="font-weight:normal;" | ||
| colspan="2" style="text-align:left;" | [[Cornerstone]] / [[Perk]] or 5 - 30 [[Goods]]<br />5 - 30 [[Goods]]<br />5 - 30 [[Goods]]<br />Chance of 5 {{rl|Ancient Tablet}}s | | colspan="2" style="text-align:left;" | [[Cornerstone]] / [[Perk]] or 5 - 30 [[Goods]]<br />5 - 30 [[Goods]]<br />5 - 30 [[Goods]]<br />Chance of 5 {{rl|Ancient Tablet}}s | ||
Line 467: | Line 607: | ||
| colspan="2" | 0.5 [[File:Reppoint.png|32px]] Point | | colspan="2" | 0.5 [[File:Reppoint.png|32px]] Point | ||
|- style="" | |- style="" | ||
| Options | | Options: | ||
| Options | | Options: | ||
| colspan="2" | Solve Time: | | colspan="2" | Solve Time: | ||
| Requirements | | Requirements | ||
| Options | | Options: | ||
|- style="font-weight:normal; text-align:left;" | |- style="font-weight:normal; text-align:left;" | ||
| | | | ||
Line 495: | Line 635: | ||
! colspan="2" style="width:37.5%;"|Pay for the Funeral [[File:FlatIcon Emp.png|32px]] Empathy | ! colspan="2" style="width:37.5%;"|Pay for the Funeral [[File:FlatIcon Emp.png|32px]] Empathy | ||
|- style="" | |- style="" | ||
| colspan="2" | Rewards | | colspan="2" | Rewards: | ||
| colspan="2" | Rewards | | colspan="2" | Rewards: | ||
|- style="font-weight:normal;" | |- style="font-weight:normal;" | ||
| colspan="2" style="text-align:left;" | [[Cornerstone]] / [[Perk]] or 5 - 30 [[Goods]]<br />[[Cornerstone]] / [[Perk]] or 5 - 30 [[Goods]]<br />5 - 30 [[Goods]]<br />Chance of 3 {{rl|Ancient Tablet}}s | | colspan="2" style="text-align:left;" | [[Cornerstone]] / [[Perk]] or 5 - 30 [[Goods]]<br />[[Cornerstone]] / [[Perk]] or 5 - 30 [[Goods]]<br />5 - 30 [[Goods]]<br />Chance of 3 {{rl|Ancient Tablet}}s | ||
Line 502: | Line 642: | ||
| colspan="2" | 0.5 [[File:Reppoint.png|32px]] Point | | colspan="2" | 0.5 [[File:Reppoint.png|32px]] Point | ||
|- style="" | |- style="" | ||
| Options | | Options: | ||
| Options | | Options: | ||
| colspan="2" | Solve Time: | | colspan="2" | Solve Time: | ||
| Requirements | | Requirements | ||
| Options | | Options: | ||
|- style="font-weight:normal; text-align:center;" | |- style="font-weight:normal; text-align:center;" | ||
| - | | - | ||
Line 531: | Line 671: | ||
! colspan="2" style="width:37.3%"| Pay for the Funeral [[File:FlatIcon Emp.png|32px]] Empathy | ! colspan="2" style="width:37.3%"| Pay for the Funeral [[File:FlatIcon Emp.png|32px]] Empathy | ||
|- | |- | ||
| colspan="2" style="" | Rewards | | colspan="2" style="" | Rewards: | ||
| colspan="2" style="" | Rewards | | colspan="2" style="" | Rewards: | ||
|- style="font-weight:normal;" | |- style="font-weight:normal;" | ||
| colspan="2" | [[Cornerstone]] / [[Perk]] or 5 - 30 [[Goods]]<br />[[Cornerstone]] / [[Perk]] or 5 - 30 [[Goods]]<br />5 - 30 [[Goods]]<br />Chance of 3 {{rl|Ancient Tablet}}s | | colspan="2" | [[Cornerstone]] / [[Perk]] or 5 - 30 [[Goods]]<br />[[Cornerstone]] / [[Perk]] or 5 - 30 [[Goods]]<br />5 - 30 [[Goods]]<br />Chance of 3 {{rl|Ancient Tablet}}s | ||
Line 538: | Line 678: | ||
| colspan="2" | 0.5 [[File:Reppoint.png|32px]] Point | | colspan="2" | 0.5 [[File:Reppoint.png|32px]] Point | ||
|- style="" | |- style="" | ||
| Options | | Options: | ||
| Options | | Options: | ||
| colspan="2" | Solve Time: | | colspan="2" | Solve Time: | ||
| Requirements | | Requirements | ||
| Options | | Options: | ||
|- style="font-weight:normal;" | |- style="font-weight:normal;" | ||
| - | | - | ||
Line 567: | Line 707: | ||
! colspan="2" style="width:37.5%;"|Pay for the Funeral [[File:FlatIcon Emp.png|32px]] Empathy | ! colspan="2" style="width:37.5%;"|Pay for the Funeral [[File:FlatIcon Emp.png|32px]] Empathy | ||
|- style="" | |- style="" | ||
| colspan="2" | Rewards | | colspan="2" | Rewards: | ||
| colspan="2" | Rewards | | colspan="2" | Rewards: | ||
|- style="font-weight:normal;" | |- style="font-weight:normal;" | ||
| colspan="2" style="text-align:left;" | [[Cornerstone]] / [[Perk]] or 5 - 30 [[Goods]]<br />[[Cornerstone]] / [[Perk]] or 5 - 30 [[Goods]]<br />5 - 30 [[Goods]]<br />Chance of 3 {{rl|Ancient Tablet}}s | | colspan="2" style="text-align:left;" | [[Cornerstone]] / [[Perk]] or 5 - 30 [[Goods]]<br />[[Cornerstone]] / [[Perk]] or 5 - 30 [[Goods]]<br />5 - 30 [[Goods]]<br />Chance of 3 {{rl|Ancient Tablet}}s | ||
Line 574: | Line 714: | ||
| colspan="2" | 0.5 [[File:Reppoint.png|32px]] Point | | colspan="2" | 0.5 [[File:Reppoint.png|32px]] Point | ||
|- style="" | |- style="" | ||
| Options | | Options: | ||
| Options | | Options: | ||
| colspan="2" | Solve Time: | | colspan="2" | Solve Time: | ||
| Requirements | | Requirements | ||
| Options | | Options: | ||
|- style="font-weight:normal;" | |- style="font-weight:normal;" | ||
| - | | - | ||
Line 602: | Line 742: | ||
! colspan="2" style="width:37.5%;|Chase Away [[File:FlatIcon Loy.png|32px]] Loyalty | ! colspan="2" style="width:37.5%;|Chase Away [[File:FlatIcon Loy.png|32px]] Loyalty | ||
|- style="" | |- style="" | ||
| colspan="2" | Rewards | | colspan="2" | Rewards: | ||
| colspan="2" | Rewards | | colspan="2" | Rewards: | ||
|- style="font-weight:normal;" | |- style="font-weight:normal;" | ||
| colspan="2" style="text-align:left;" | Chance of [[Cornerstone]] / [[Perk]] or 30 - 40 [[Goods]]<br />30 - 40 [[Goods]]<br />30 - 40 [[Goods]] | | colspan="2" style="text-align:left;" | Chance of [[Cornerstone]] / [[Perk]] or 30 - 40 [[Goods]]<br />30 - 40 [[Goods]]<br />30 - 40 [[Goods]] | ||
Line 609: | Line 749: | ||
| colspan="2" | 1 [[File:Reppoint.png|32px]] Point<br />20 {{rl|Amber}} | | colspan="2" | 1 [[File:Reppoint.png|32px]] Point<br />20 {{rl|Amber}} | ||
|- style="" | |- style="" | ||
| Requirements | | Requirements: | ||
| Options | | Options: | ||
| colspan="2" | Solve Time: | | colspan="2" | Solve Time: | ||
| colspan="2" | Options | | colspan="2" | Options: | ||
|- style="font-weight:normal;" | |- style="font-weight:normal;" | ||
| 10 {{rl|Amber}} | | 10 {{rl|Amber}} | ||
Line 633: | Line 773: | ||
===Forgotten Temple Of The Sun=== | ===Forgotten Temple Of The Sun=== | ||
[[File:ForgottenTempleoftheSun_long.png|center]] | |||
''<center>Who would worship the sun in a world with so little sunlight?</center>'' | |||
{| class="wikitable" style="font-weight:bold; text-align:center; vertical-align:middle;width:100%;" | {| class="wikitable" style="font-weight:bold; text-align:center; vertical-align:middle;width:100%;" | ||
|- | |- | ||
Line 671: | Line 812: | ||
! colspan="2" style="width:37.5%;"|Calm Spirits [[File:FlatIcon Emp.png|32px]] Empathy | ! colspan="2" style="width:37.5%;"|Calm Spirits [[File:FlatIcon Emp.png|32px]] Empathy | ||
|- style="" | |- style="" | ||
| colspan="2" | Rewards | | colspan="2" | Rewards: | ||
| colspan="2" | Rewards | | colspan="2" | Rewards: | ||
|- style="font-weight:normal;" | |- style="font-weight:normal;" | ||
| colspan="2" style="text-align:left;" | Chance of [[Cornerstone]] / [[Perk]] or 30 - 40 [[Goods]]<br />30 - 40 [[Goods]]<br />30 - 40 [[Goods]]<br />Chance of 3 {{rl|Ancient Tablet}}s | | colspan="2" style="text-align:left;" | Chance of [[Cornerstone]] / [[Perk]] or 30 - 40 [[Goods]]<br />30 - 40 [[Goods]]<br />30 - 40 [[Goods]]<br />Chance of 3 {{rl|Ancient Tablet}}s | ||
| colspan="2" | Lose all {{rl|Wine}} and {{rl|Amber}}<br />1 [[File:Impatience.png|32px]] Point | | colspan="2" | Lose all {{rl|Wine}} and {{rl|Amber}}<br />1 [[File:Impatience.png|32px]] Point | ||
| colspan="2" | 0. | | colspan="2" | 0.75 [[File:Reppoint.png|32px]] Point | ||
|- style="" | |- style="" | ||
| colspan="2" | Options | | colspan="2" | Options: | ||
| colspan="2" | Solve Time: | | colspan="2" | Solve Time: | ||
| Options | | Options: | ||
| Options | | Options: | ||
|- style="font-weight:normal; text-align:left;" | |- style="font-weight:normal; text-align:left;" | ||
| colspan="2" | 20 {{rl|Planks}}<br />10 {{rl|Fabric}}<br />10 {{rl|Bricks}} | | colspan="2" | 20 {{rl|Planks}}<br />10 {{rl|Fabric}}<br />10 {{rl|Bricks}} | ||
Line 703: | Line 844: | ||
! colspan="2" style="width:37.5%;"| Fix | ! colspan="2" style="width:37.5%;"| Fix | ||
|- style="" | |- style="" | ||
| colspan="2" | Rewards | | colspan="2" | Rewards: | ||
| colspan="2" | Rewards | | colspan="2" | Rewards: | ||
|- style="font-weight:normal;" | |- style="font-weight:normal;" | ||
| colspan="2" style="text-align:left;" | Chance of [[Cornerstone]] / [[Perk]] or 30 - 40 [[Goods]]<br />Chance of [[Cornerstone]] / [[Perk]] or 30 - 40 [[Goods]]<br />15 - 40 [[Goods]] | | colspan="2" style="text-align:left;" | Chance of [[Cornerstone]] / [[Perk]] or 30 - 40 [[Goods]]<br />Chance of [[Cornerstone]] / [[Perk]] or 30 - 40 [[Goods]]<br />15 - 40 [[Goods]] | ||
Line 710: | Line 851: | ||
| colspan="2" | Aesthetics Building | | colspan="2" | Aesthetics Building | ||
|- style="" | |- style="" | ||
| colspan="2" | Options | | colspan="2" | Options: | ||
| colspan="2" | Solve Time: | | colspan="2" | Solve Time: | ||
| Options | | Options: | ||
| Options | | Options: | ||
|- style="font-weight:normal; text-align:left;" | |- style="font-weight:normal; text-align:left;" | ||
| style="text-align:left;" | 16 {{rl|Planks}}<br />08 {{rl|Fabric}}<br />08 {{rl|Bricks}} | | style="text-align:left;" | 16 {{rl|Planks}}<br />08 {{rl|Fabric}}<br />08 {{rl|Bricks}} | ||
Line 737: | Line 878: | ||
! colspan="2" style="width:37.5%;"| Calm Spirits [[File:FlatIcon Emp.png|32px]] Empathy | ! colspan="2" style="width:37.5%;"| Calm Spirits [[File:FlatIcon Emp.png|32px]] Empathy | ||
|- style="" | |- style="" | ||
| colspan="2" | Rewards | | colspan="2" | Rewards: | ||
| colspan="2" | Rewards | | colspan="2" | Rewards: | ||
|- style="font-weight:normal;" | |- style="font-weight:normal;" | ||
| colspan="2" style="text-align:left;" | 2 - 30 [[Goods]]<br />2 - 30 [[Goods]]<br />Chance of 2 {{rl|Ancient Tablet}}s | | colspan="2" style="text-align:left;" | 2 - 30 [[Goods]]<br />2 - 30 [[Goods]]<br />Chance of 2 {{rl|Ancient Tablet}}s | ||
Line 744: | Line 885: | ||
| colspan="2" | Harmony Building<br />+2 [[Resolve]] for each unique Service Building<br />Counts as 9 decoration of its type | | colspan="2" | Harmony Building<br />+2 [[Resolve]] for each unique Service Building<br />Counts as 9 decoration of its type | ||
|- style="" | |- style="" | ||
| colspan="2" | Options | | colspan="2" | Options: | ||
| colspan="2" | Solve Time: | | colspan="2" | Solve Time: | ||
| Options | | Options: | ||
| Requirement | | Requirement: | ||
|- style="font-weight:normal; text-align:left;" | |- style="font-weight:normal; text-align:left;" | ||
| colspan="2" | 10 {{rl|Oil}}<br />10 {{rl|Coal}}<br />10 {{rl|Sea Marrow}}<br />16 {{rl|Planks}} | | colspan="2" | 10 {{rl|Oil}}<br />10 {{rl|Coal}}<br />10 {{rl|Sea Marrow}}<br />16 {{rl|Planks}} | ||
Line 770: | Line 911: | ||
! colspan="2" style="width:37.5%;"| Report [[File:FlatIcon Loy.png|32px]] Loyalty | ! colspan="2" style="width:37.5%;"| Report [[File:FlatIcon Loy.png|32px]] Loyalty | ||
|- style="" | |- style="" | ||
| colspan="2" | Rewards | | colspan="2" | Rewards: | ||
| colspan="2" | Rewards | | colspan="2" | Rewards: | ||
|- style="font-weight:normal;" | |- style="font-weight:normal;" | ||
| colspan="2" style="text-align:left;" | 3 - 40 Goods<br />3 - 40 Goods<br />[[Cornerstone]] / [[Perk]] or 5 - 30 [[Goods]]<br />[[Cornerstone]] / [[Perk]] or 5 - 30 [[Goods]]<br />Chance of {{rl|Ancient Tablet}}s | | colspan="2" style="text-align:left;" | 3 - 40 Goods<br />3 - 40 Goods<br />[[Cornerstone]] / [[Perk]] or 5 - 30 [[Goods]]<br />[[Cornerstone]] / [[Perk]] or 5 - 30 [[Goods]]<br />Chance of {{rl|Ancient Tablet}}s | ||
Line 803: | Line 944: | ||
! colspan="2" style="width:37.5%;"| Send to the Citadel [[File:FlatIcon Loy.png|32px]] Loyalty | ! colspan="2" style="width:37.5%;"| Send to the Citadel [[File:FlatIcon Loy.png|32px]] Loyalty | ||
|- | |- | ||
| colspan="2" style="" | Rewards | | colspan="2" style="" | Rewards: | ||
| colspan="2" style="" | Rewards | | colspan="2" style="" | Rewards: | ||
|- style="font-weight:normal;" | |- style="font-weight:normal;" | ||
| colspan="2" | [[Cornerstone]] / [[Perk]] or 2 - 30 [[Goods]]<br />[[Cornerstone]] / [[Perk]] or 2 - 30 [[Goods]]<br />[[Cornerstone]] / [[Perk]] or 2 - 30 [[Goods]]<br />[[Cornerstone]] / [[Perk]] or 2 - 30 [[Goods]]<br /> | | colspan="2" | [[Cornerstone]] / [[Perk]] or 2 - 30 [[Goods]]<br />[[Cornerstone]] / [[Perk]] or 2 - 30 [[Goods]]<br />[[Cornerstone]] / [[Perk]] or 2 - 30 [[Goods]]<br />[[Cornerstone]] / [[Perk]] or 2 - 30 [[Goods]]<br /> | ||
Line 810: | Line 951: | ||
| colspan="2" | 0.75 [[File:Reppoint.png|32px]] Point | | colspan="2" | 0.75 [[File:Reppoint.png|32px]] Point | ||
|- style="" | |- style="" | ||
| Options | | Options: | ||
| Options | | Options: | ||
| colspan="2" | Solve Time: | | colspan="2" | Solve Time: | ||
| Requirements | | Requirements: | ||
| Requirements | | Requirements: | ||
|- style="font-weight:normal;" | |- style="font-weight:normal;" | ||
| - | | - | ||
Line 838: | Line 979: | ||
! colspan="2" style="width:37.5%;"| Send to the Citadel | ! colspan="2" style="width:37.5%;"| Send to the Citadel | ||
|- | |- | ||
| colspan="2" style="" | Rewards | | colspan="2" style="" | Rewards: | ||
| colspan="2" style="" | Rewards | | colspan="2" style="" | Rewards: | ||
|- style="font-weight:normal;" | |- style="font-weight:normal;" | ||
| colspan="2" | | | colspan="2" | 4-6 [[Villagers]] | ||
| colspan="2" | - | | colspan="2" | - | ||
| colspan="2" | 15 {{rl|Amber}} | | colspan="2" | 15 {{rl|Amber}} | ||
|- style="" | |- style="" | ||
| colspan="2" | Options | | colspan="2" | Options: | ||
| colspan="2" | Solve Time: | | colspan="2" | Solve Time: | ||
| colspan="2" | Options | | colspan="2" | Options: | ||
|- style="font-weight:normal;" | |- style="font-weight:normal;" | ||
| colspan="2" style="text-align:left;" | 16 {{rl|Vegetables}}<br />16 {{rl|Mushrooms}}<br />16 {{rl|Roots}}<br />16 {{rl|Berries}} | | colspan="2" style="text-align:left;" | 16 {{rl|Vegetables}}<br />16 {{rl|Mushrooms}}<br />16 {{rl|Roots}}<br />16 {{rl|Berries}} | ||
Line 870: | Line 1,011: | ||
! colspan="2" style="width:37.5%;"| Search the Lower Deck [[File:FlatIcon Loy.png|32px]] Loyalty | ! colspan="2" style="width:37.5%;"| Search the Lower Deck [[File:FlatIcon Loy.png|32px]] Loyalty | ||
|- | |- | ||
| colspan="2" style="" | Rewards | | colspan="2" style="" | Rewards: | ||
| colspan="2" style="" | Rewards | | colspan="2" style="" | Rewards: | ||
|- style="font-weight:normal;" | |- style="font-weight:normal;" | ||
| colspan="2" style="text-align:left;" | Chance of [[Cornerstone]] / [[Perk]] or 5 - 40 [[Goods]]<br />Chance of [[Cornerstone]] / [[Perk]] or 3 - 40 [[Goods]]<br />Chance of [[Cornerstone]] / [[Perk]] or 5 - 40 [[Goods]]<br />Chance of [[Cornerstone]] / [[Perk]] or 5 - 40 [[Goods]]<br />Chance of 5{{rl|Ancient Tablet}}s | | colspan="2" style="text-align:left;" | Chance of [[Cornerstone]] / [[Perk]] or 5 - 40 [[Goods]]<br />Chance of [[Cornerstone]] / [[Perk]] or 3 - 40 [[Goods]]<br />Chance of [[Cornerstone]] / [[Perk]] or 5 - 40 [[Goods]]<br />Chance of [[Cornerstone]] / [[Perk]] or 5 - 40 [[Goods]]<br />Chance of 5{{rl|Ancient Tablet}}s | ||
Line 877: | Line 1,018: | ||
| colspan="2" | 1 [[File:Reppoint.png|32px]] Point<br />30 {{rl|Amber}} | | colspan="2" | 1 [[File:Reppoint.png|32px]] Point<br />30 {{rl|Amber}} | ||
|- style="" | |- style="" | ||
| Options | | Options: | ||
| Requirement | | Requirement: | ||
| colspan="2" | Solve Time: | | colspan="2" | Solve Time: | ||
| colspan="2" | Options | | colspan="2" | Options: | ||
|- style="font-weight:normal;" | |- style="font-weight:normal;" | ||
| style="text-align:left;" | 20 {{rl|Planks}}<br />20 {{rl|Fabric}}<br />20 {{rl|Bricks}} | | style="text-align:left;" | 20 {{rl|Planks}}<br />20 {{rl|Fabric}}<br />20 {{rl|Bricks}} | ||
Line 934: | Line 1,075: | ||
! colspan="2" style="width:37.5%;"| Heal [[File:FlatIcon Emp.png|32px]] Empathy | ! colspan="2" style="width:37.5%;"| Heal [[File:FlatIcon Emp.png|32px]] Empathy | ||
|- | |- | ||
| colspan="2" style="" | Rewards | | colspan="2" style="" | Rewards: | ||
| colspan="2" style="" | Rewards | | colspan="2" style="" | Rewards: | ||
|- style="font-weight:normal;" | |- style="font-weight:normal;" | ||
| colspan="2" style="text-align:left;" | Chance of [[Cornerstone]] / [[Perk]] or 5 - 40 [[Goods]]<br />Chance of [[Cornerstone]] / [[Perk]] or 5 - 40 [[Goods]]<br/> Chance of 3{{rl|Ancient Tablet}}s | | colspan="2" style="text-align:left;" | Chance of [[Cornerstone]] / [[Perk]] or 5 - 40 [[Goods]]<br />Chance of [[Cornerstone]] / [[Perk]] or 5 - 40 [[Goods]]<br/> Chance of 3{{rl|Ancient Tablet}}s | ||
Line 941: | Line 1,082: | ||
| colspan="2" | 0.5 [[File:Reppoint.png|32px]] Point<br />15 {{rl|Amber}} | | colspan="2" | 0.5 [[File:Reppoint.png|32px]] Point<br />15 {{rl|Amber}} | ||
|- style="" | |- style="" | ||
| colspan="2" | Options | | colspan="2" | Options: | ||
| colspan="2" | Solve Time: | | colspan="2" | Solve Time: | ||
| colspan="2" | Options | | colspan="2" | Options: | ||
|- style="font-weight:normal;" | |- style="font-weight:normal;" | ||
| colspan="2" | - | | colspan="2" | - | ||
Line 964: | Line 1,105: | ||
! colspan="2" style="width:37.5%;| Send to the Citadel [[File:FlatIcon Loy.png|32px]] Loyalty | ! colspan="2" style="width:37.5%;| Send to the Citadel [[File:FlatIcon Loy.png|32px]] Loyalty | ||
|- | |- | ||
| colspan="2" style="" | Rewards | | colspan="2" style="" | Rewards: | ||
| colspan="2" style="" | Rewards: | | colspan="2" style="" | Rewards: | ||
|- style="font-weight:normal;" | |- style="font-weight:normal;" | ||
Line 971: | Line 1,112: | ||
| colspan="2" | 0.5 [[File:Reppoint.png|32px]] Point | | colspan="2" | 0.5 [[File:Reppoint.png|32px]] Point | ||
|- style="" | |- style="" | ||
| colspan="2" | Options | | colspan="2" | Options: | ||
| colspan="2" | Solve Time: | | colspan="2" | Solve Time: | ||
| colspan="2" | Requirements: | | colspan="2" | Requirements: | ||
Line 995: | Line 1,136: | ||
! colspan="2" style="width:37.5%;"| Perform Ritual [[File:FlatIcon Corr.png|32px]] Corruption | ! colspan="2" style="width:37.5%;"| Perform Ritual [[File:FlatIcon Corr.png|32px]] Corruption | ||
|- | |- | ||
| colspan="2" style="" | Rewards | | colspan="2" style="" | Rewards: | ||
| colspan="2" style="" | Rewards | | colspan="2" style="" | Rewards: | ||
|- style="font-weight:normal;" | |- style="font-weight:normal;" | ||
| colspan="2" style="text-align:left;" | Chance of [[Cornerstone]] / [[Perk]] or 5 - 40 [[Goods]]<br />5 - 40 [[Goods]]<br />Chance of 3{{rl|Ancient Tablet}}s | | colspan="2" style="text-align:left;" | Chance of [[Cornerstone]] / [[Perk]] or 5 - 40 [[Goods]]<br />5 - 40 [[Goods]]<br />Chance of 3{{rl|Ancient Tablet}}s | ||
Line 1,002: | Line 1,143: | ||
| colspan="2" | Converted Rain Spirit Totem (4 Harmony)<br />-50 [[Hostility]] Points<br /><br /> | | colspan="2" | Converted Rain Spirit Totem (4 Harmony)<br />-50 [[Hostility]] Points<br /><br /> | ||
|- style="" | |- style="" | ||
| colspan="2" | Options | | colspan="2" | Options: | ||
| colspan="2" | Solve Time: | | colspan="2" | Solve Time: | ||
| colspan="2" | Options | | colspan="2" | Options: | ||
|- style="font-weight:normal;" | |- style="font-weight:normal;" | ||
| colspan="2" style="text-align:left;" | 10 {{rl|Oil}}<br />10 {{rl|Coal}}<br />10 {{rl|Sea Marrow}}<br />16 {{rl|Planks}} | | colspan="2" style="text-align:left;" | 10 {{rl|Oil}}<br />10 {{rl|Coal}}<br />10 {{rl|Sea Marrow}}<br />16 {{rl|Planks}} | ||
Line 1,015: | Line 1,156: | ||
| colspan="2" | - | | colspan="2" | - | ||
| colspan="2" | +200 [[Hostility]] Points | | colspan="2" | +200 [[Hostility]] Points | ||
|} | |||
=== River Kelpie === | |||
[[File:RiverKelpieLong.png|center]] | |||
''<center>A legendary, shape-shifting aquatic spirit that lurks near water and mesmerizes travelers. It is that that whoever acquires the kelpie's bridle will be able to control it.</center>'' | |||
{| class="wikitable" style="font-weight:bold; text-align:center; vertical-align:middle;width:100%;" | |||
|- style="font-weight:bold; text-align:center;" | |||
! colspan="2" style="width:37.5%;"| Banish | |||
! rowspan="2" colspan="2" | Threats:<br />13:00 | |||
! colspan="2" style="width:37.5%;"| Mount [[File:FlatIcon Loy.png|32px]] Loyalty | |||
|- style="text-align:center;" | |||
| colspan="2" | Rewards: | |||
| colspan="2" | Rewards: | |||
|- | |||
| colspan="2" | Random water geyser appears in its place. | |||
| colspan="2" | Kills 2 random villagers | |||
| colspan="2" | 1 [[File:Reppoint.png|32px]] [[Reputation]] Point<br />20 {{rl|Amber}} | |||
|- style="text-align:center;" | |||
| colspan="2" | Options: | |||
| colspan="2" | Solve Time: | |||
| colspan="2" | Options: | |||
|- | |||
| colspan="2" style="text-align:left;" | 25 {{rl|Sea Marrow}}<br />25 {{rl|Herbs}}<br />20 {{rl|Incense}}<br />20 {{rl|Scrolls}} | |||
| rowspan="3" colspan="2" | ≤ Prestige 8<br />05:00<br /><br />≥ Prestige 9 <br />07:28 | |||
| colspan="1"style="text-align:left;"| 25 {{rl|Leather}}<br />20 {{rl|Training Gear}}<br />10 {{rl|Tools}} | |||
| colspan="1"style="text-align:left;"| 20 {{rl|Grain}}<br />20 {{rl|Plant Fiber}} | |||
|- | |||
| colspan="2" style="text-align:center;" | Working Effects: | |||
| colspan="2" style="text-align:center;" | Working Effects: | |||
|- | |||
| colspan="2" | | |||
| colspan="2" | Every 90 seconds two villagers will stop working until the event is resolved. | |||
|} | |} | ||
Line 1,337: | Line 1,510: | ||
|} | |} | ||
=== | === Fishmen Lighthouse === | ||
[[File:FishmanLighthouseLong.png|center]] | [[File:FishmanLighthouseLong.png|center]] | ||
''<center>Once upon a time, there must have been a coast and a harbor here. Now this place is haunted by Fishmen and the waters have withdrawn. An ominous light is coming from the top of the lighthouse.</center>'' | ''<center>Once upon a time, there must have been a coast and a harbor here. Now this place is haunted by Fishmen and the waters have withdrawn. An ominous light is coming from the top of the lighthouse.</center>'' | ||
Line 1,351: | Line 1,524: | ||
| colspan="2" style="text-align:left;" | Chance of [[Cornerstone]] / [[Perk]] or 3- 40 [[Goods]]<br />Chance of [[Cornerstone]] / [[Perk]] or 3 - 40 [[Goods]]<br />5 - 40 [[Goods]]<br />5 - 40 [[Goods]]<br />Chance of 5 {{rl|Ancient Tablet}}s | | colspan="2" style="text-align:left;" | Chance of [[Cornerstone]] / [[Perk]] or 3- 40 [[Goods]]<br />Chance of [[Cornerstone]] / [[Perk]] or 3 - 40 [[Goods]]<br />5 - 40 [[Goods]]<br />5 - 40 [[Goods]]<br />Chance of 5 {{rl|Ancient Tablet}}s | ||
| colspan="2" | Glade Events are solved 20% slower (Permanent)<br />1 [[File:Impatience.png|32px]] Impatience Point | | colspan="2" | Glade Events are solved 20% slower (Permanent)<br />1 [[File:Impatience.png|32px]] Impatience Point | ||
| colspan="2" | 1 [[File:Reppoint.png|32px]] Reputation Point<br />30 {{rl|Amber}}<br />Converted | | colspan="2" | 1 [[File:Reppoint.png|32px]] Reputation Point<br />30 {{rl|Amber}}<br />Converted Fishmen Lighthouse (16 Harmony)<br />5 {{rl|Sea Marrow}} per minute delivery line<br /><br /> | ||
|- style="" | |- style="" | ||
| colspan="2" | Options: | | colspan="2" | Options: | ||
Line 1,364: | Line 1,537: | ||
| colspan="2" style="" | Working Effects: | | colspan="2" style="" | Working Effects: | ||
|- style="font-weight:normal;" | |- style="font-weight:normal;" | ||
| colspan="2" | +100 [[Hostility]] for every [[ | | colspan="2" | +100 [[Hostility]] for every [[Firekeeper]] in the settlement.<br /><br /> | ||
| colspan="2" | | | colspan="2" | +200 [[Hostility]] for every [[Firekeeper]] in the settlement.<br /><br /> | ||
|} | |} | ||
Revision as of 20:55, 13 May 2024
Overview
When exploring Glades, a player may often encounter structures or creatures within the glades, called Glade Events. These events are recognizable by an overhead exclamation mark, and often take the appearance of a ruined building, a survivor encampment, abandoned caches, etc. Events found in Dangerous Glades or Forbidden Glades are paramount to be handled quickly, as they often may pose a threat to your settlement if leaving unattended for too long.
Each kind of Glade Events always offers an option of two choices, which (depending on the event) most of the time could be deconstructing them for Resources, repairing the building or recruiting the survivors to expand your settlement, or to send all results to the Citadel in exchange for Amber, and sometimes Reputation. Investigating a Glade Event always comes paired with a cost. Either with a payment of certain resources, a temporary effect affecting your settlement, or both. Each are explained in depth on the specific events below.
Glade Event Types
There are 7 types of Glade Events:
- Abandoned Caches
- Drills
- Obelisks
- Ruined Buildings
- Stags
- Survivor Camps
- Dangerous Events
- Forbidden Events
Reputation Rewards per Event
Events and Reputation Rewards | |||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
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Events
THE WHOLE PAGE IS UNDER CONSTRUCTION BUT MOSTLY COMPLETE
Excavations
Stage I: Archeological Discovery
Salvage | Threats: | Excavate | |||
---|---|---|---|---|---|
Rewards: | Rewards: | ||||
Chance of Random Cornerstone / Perk 2 - 30 Goods 2 - 30 Goods 2 - 30 Goods |
- | 1 ![]() First Stage of Excavation is Completed. | |||
Options: | Options: | Solve Time: | Options: | Options: | |
40 ![]() 20 ![]() |
40 ![]() 40 ![]() 40 ![]() |
03:00 | 16 ![]() 16 ![]() 16 ![]() 16 ![]() 16 ![]() 16 ![]() |
20 ![]() 10 ![]() 10 ![]() | |
Working Effects: | Working Effects: | ||||
- | - |
Stage II: Archeological Excavation
Salvage | Threats: | Excavate | |||
---|---|---|---|---|---|
Rewards: | Rewards: | ||||
Chance of Random Cornerstone / Perk 2 - 30 Goods 2 - 30 Goods 2 - 30 Goods Chance of 1 ![]() |
- | 1 ![]() Second Stage of Excavation is Completed. | |||
Options: | Options: | Solve Time: | Options: | Options: | |
40 ![]() 20 ![]() |
40 ![]() 40 ![]() 40 ![]() |
03:00 | 20 ![]() 20 ![]() 20 ![]() 20 ![]() |
10 ![]() 10 ![]() 10 ![]() 16 ![]() | |
Working Effects: | Working Effects: | ||||
- | - |
Stage III: Archeological Reconstruction
Salvage | Threats: | Excavate | |||
---|---|---|---|---|---|
Rewards: | Rewards: | ||||
Chance of Random Cornerstone / Perk 2 - 30 Goods 2 - 30 Goods 2 - 30 Goods Chance of 1 ![]() |
- | 2 ![]() Building worth 9 Harmony | |||
Sealed Spider: Gain 1 ![]() Scientific Grant: Gain 20 ![]() Sea Snake: Grants 10 ![]() ![]() Scientific Award: Gain an additional Epic Cornerstone choice Smoldering Scorpion: +1 Global Resolve for every 3 Reputation Points gained (Retroactive) Scientific Council: Gain an additional Blueprint choice | |||||
Options: | Options: | Solve Time: | Options: | Options: | |
40 ![]() 20 ![]() |
40 ![]() 40 ![]() 40 ![]() |
03:00 | 30 ![]() 20 ![]() 20 ![]() 20 ![]() 20 ![]() |
08 ![]() 03 ![]() 18 ![]() | |
Working Effects: | Working Effects: | ||||
- | - |
Small Glade Events
Small Abandoned Cache
Please see Abandoned Caches
Rainpunk Drill
Disassemble | Threats: - |
Fix | |||
---|---|---|---|---|---|
Rewards: | Rewards: | ||||
10 - 30 Goods 10 - 30 Goods |
- | Spawns 2 -3 ![]() ![]() veins nearby | |||
Options: | Solve Time: | Options: | |||
10 ![]() 10 ![]() 04 ![]() |
Dissassemble: 01:00 Fix: 02:00 |
06 ![]() 12 ![]() 24 ![]() 04 ![]() | |||
Working Effects: | Working Effects: | ||||
- | - |
Small Encampment
Welcome New People | Threats: - |
Sent to the Citadel | ||
---|---|---|---|---|
Rewards: | Rewards: | |||
2-4 Villagers | - | 10 ![]() | ||
Options: | Solve Time: | Options: | ||
8 ![]() 8 ![]() 8 ![]() 8 ![]() |
01:00 | 8 ![]() 8 ![]() 8 ![]() | ||
Working Effects: | Working Effects: | |||
- | - |
Obelisk
Tear Down | Threats: - |
Make an Offering ![]() | ||
---|---|---|---|---|
Rewards: | Rewards: | |||
20 - 40 Goods 20 - 40 Goods 20 - 40 Goods Small chance of 2 ![]() |
- | Aesthetics Building -10 Hostility | ||
Requirement | Options: | Solve Time: | Options: | |
10 ![]() |
5 ![]() 5 ![]() 5 ![]() |
01:30 |
15 ![]() 15 ![]() 15 ![]() 15 ![]() 15 ![]() | |
Working Effects: | Working Effects: | |||
- | - |
Black Treasure Stag
Catch ![]() |
Threats: 01:30 |
Release ![]() | |||
---|---|---|---|---|---|
Rewards: | Rewards: | ||||
2 -3 Random Epic Cornerstones -1 Random Cornerstone |
Stag disappears into the Forest |
1 Random Legendary Cornerstone |
Golden Treasure Stag
Catch ![]() |
Threats: 01:30 |
Release ![]() | |||
---|---|---|---|---|---|
Rewards: | Rewards: | ||||
50 ![]() +30 Hostility for every 30 ![]() |
Stag disappears into the Forest |
25 ![]() +1 Global Resolve |
Royal Streasure Stag
Catch ![]() |
Threats: 01:30 |
Release ![]() | |||
---|---|---|---|---|---|
Rewards: | Rewards: | ||||
1 ![]() +4 Hostility for every opened Dangerous or Forbidden Glade |
Stag disappears into the Forest |
0.5 ![]() +1 Global Resolve |
Dangerous Glade Events
Altar of Decay
Tear Down![]() |
Threats: 13:00 |
Perform Ritual ![]() | |||
---|---|---|---|---|---|
Rewards: | Rewards: | ||||
Cornerstone / Perk or 5 - 30 Goods 5 - 30 Goods Chance of 2 ![]() |
Each Blightrot Cyst increases Hostility by 15 points during Storm 1 ![]() |
Converted Altar of Decay (9 Harmony) Every Villager who leaves of dies lowers Hostility | |||
Options: | Solve Time: | Options: | |||
10 ![]() 10 ![]() 10 ![]() 16 ![]() |
04:30 | 20 ![]() 20 ![]() 20 ![]() 20 ![]() 20 ![]() | |||
Working Effects: | Working Effects: | ||||
+30 Hostility Points for every ![]() |
Kills 1 random Villager. |
Ancient Shrine
Loot | Threats: 09:06 |
Excavate ![]() | |||
---|---|---|---|---|---|
Rewards: | Rewards: | ||||
Cornerstone / Perk or 5 - 35 Goods 5 - 35 Goods Chance of 3 ![]() |
Kills 5 Villagers | 0.5 ![]() 15 ![]() | |||
Options: | Solve Time: | Options: | |||
16 ![]() 16 ![]() 16 ![]() 16 ![]() 16 ![]() 16 ![]() |
02:00 | 10 ![]() 10 ![]() | |||
Working Effects: | Working Effects: | ||||
+200 Hostility Points while event is being worked on. | - |
Blightrot Cauldron
Tear Down | Threats: 13:00 |
Cleanse ![]() | |||
---|---|---|---|---|---|
Rewards: | Rewards: | ||||
Cornerstone / Perk or 5 - 30 Goods Cornerstone / Perk or 5 - 30 Goods 5 - 30 Goods |
Using water in Rainpunk Engines generates Blightrot 50% faster. | 1 ![]() 20 ![]() | |||
Options: | Solve Time: | Requirement: | Options: | ||
- | 04:30 | 4 ![]() |
20 ![]() 04 ![]() 04 ![]() 20 ![]() | ||
Working Effects: | Working Effects: | ||||
For every 20 food produced, 2 Blightrot Cysts are spawned in the settlement. | - |
Blood Flower
Threats: 10:30 |
---|
-3 Global Resolve A Clone of this Blood Flower will spawn. |
Tear Down |
Rewards: |
Cornerstone / Perk or 5 - 30 Goods 5 - 30 Goods Chance of 1 ![]() |
Solve Time: |
03:30 |
Working Effects: |
Cooked and Raw Food disappears at a rate of 2 units every 6 seconds. |
Corrupted Caravan
Send Contaminated Goods ![]() |
Threats: 13:00 |
Cleanse | |||
---|---|---|---|---|---|
Rewards: | Rewards: | ||||
30 ![]() |
Corruption in Hearth grows 50% quicker. 1 ![]() |
1 ![]() | |||
Options: | Requirement: | Solve Time: | Requirement: | Options: | |
20 ![]() 20 ![]() 20 ![]() |
10 ![]() |
04:30 | 4 ![]() |
20 ![]() 04 ![]() 04 ![]() 20 ![]() | |
Permanent Effects: | Working Effects: | ||||
0.5 ![]() |
- |
Escaped Convicts
Persuade ![]() |
Threats: 13:00 |
Arrest ![]() | |||
---|---|---|---|---|---|
Rewards: | Rewards: | ||||
Chance of Random Cornerstone / Perk 20 - 30 Goods 20 - 30 Goods 20 - 30 Goods |
1 ![]() 2 - 3 Abandoned Caches Destroyed |
0.75 ![]() 20 ![]() | |||
Options: | Options: | Solve Time: | Options: | ||
- | - | 04:30 |
20 ![]() 10 ![]() 30 ![]() | ||
Working Effects: | Working Effects: | ||||
-5 Global Resolve | - |
Fallen Beaver Traders
Rob the Dead ![]() |
Threats: 10:24 |
Pay for the Funeral ![]() | |||
---|---|---|---|---|---|
Rewards: | Rewards: | ||||
Cornerstone / Perk or 5 - 30 Goods Cornerstone / Perk or 5 - 30 Goods 5 - 30 Goods 5 - 30 Goods Chance of 5 ![]() |
Spawns at least 2 Blood Flowers | 0.5 ![]() | |||
Options: | Options: | Solve Time: | Requirements | Options: | |
- | - | 04:30 | 10 ![]() |
20 ![]() 20 ![]() 20 ![]() 20 ![]() | |
Working Effects: | Working Effects: | ||||
-10 ![]() |
- |
Fallen Fox Scouts
Rob the Dead ![]() |
Threats: 08:00 |
Pay for the Funeral ![]() | |||
---|---|---|---|---|---|
Rewards: | Rewards: | ||||
Cornerstone / Perk or 5 - 30 Goods 5 - 30 Goods 5 - 30 Goods Chance of 5 ![]() |
Spawns at least 2 Blood Flowers | 0.5 ![]() | |||
Options: | Options: | Solve Time: | Requirements | Options: | |
04:30 | 10 ![]() |
20 ![]() 20 ![]() 20 ![]() 20 ![]() | |||
Working Effects: | Working Effects: | ||||
-10 ![]() |
- |
Fallen Harpy Scientists
Rob the Dead ![]() |
Threats: 08:00 |
Pay for the Funeral ![]() | |||
---|---|---|---|---|---|
Rewards: | Rewards: | ||||
Cornerstone / Perk or 5 - 30 Goods Cornerstone / Perk or 5 - 30 Goods 5 - 30 Goods Chance of 3 ![]() |
Spawns at least 2 Blood Flowers | 0.5 ![]() | |||
Options: | Options: | Solve Time: | Requirements | Options: | |
- | - | 04:30 | 10 ![]() |
20 ![]() 20 ![]() 20 ![]() 20 ![]() | |
Working Effects: | Working Effects: | ||||
-10 ![]() |
- |
Fallen Human Explorers
Rob the Dead ![]() |
Threats: 10:24 |
Pay for the Funeral ![]() | |||
---|---|---|---|---|---|
Rewards: | Rewards: | ||||
Cornerstone / Perk or 5 - 30 Goods Cornerstone / Perk or 5 - 30 Goods 5 - 30 Goods Chance of 3 ![]() |
Spawns at least 2 Blood Flowers | 0.5 ![]() | |||
Options: | Options: | Solve Time: | Requirements | Options: | |
- | - | 04:30 | 10 ![]() |
20 ![]() 20 ![]() 20 ![]() 20 ![]() | |
Working Effects: | Working Effects: | ||||
-10 ![]() |
- |
Fallen Lizards Hunters
Rob the Dead ![]() |
Threats: 10:24 |
Pay for the Funeral ![]() | |||
---|---|---|---|---|---|
Rewards: | Rewards: | ||||
Cornerstone / Perk or 5 - 30 Goods Cornerstone / Perk or 5 - 30 Goods 5 - 30 Goods Chance of 3 ![]() |
Spawns at least 2 Blood Flowers | 0.5 ![]() | |||
Options: | Options: | Solve Time: | Requirements | Options: | |
- | - | 04:30 | 10 ![]() |
20 ![]() 20 ![]() 20 ![]() 20 ![]() | |
Working Effects: | Working Effects: | ||||
-10 ![]() |
- |
Fishmen Cave
Bribe ![]() |
Threats: 13:00 |
Chase Away ![]() | |||
---|---|---|---|---|---|
Rewards: | Rewards: | ||||
Chance of Cornerstone / Perk or 30 - 40 Goods 30 - 40 Goods 30 - 40 Goods |
Spawns 3 Fishmen Totems 1 ![]() |
1 ![]() 20 ![]() | |||
Requirements: | Options: | Solve Time: | Options: | ||
10 ![]() |
20 ![]() 20 ![]() 20 ![]() 20 ![]() |
04:30 | 20 ![]() 10 ![]() 30 ![]() | ||
Working Effects: | Working Effects: | ||||
- | Spawns 1 Fishmen Totem every 60 seconds. |
Fishmen Totem
Increases Hostility by 40 Points. 50 Seconds to solve.
Forgotten Temple Of The Sun
Praise the Sun | Threats: 09:06 |
Excavate![]() | |||
---|---|---|---|---|---|
Rewards: | Rewards: | ||||
Cornerstone / Perk or 5 - 35 Goods 5 - 35 Goods 5 - 35 Goods Chance of 3 ![]() |
Destroys all trade goods in the Warehouse Packs of Goods, ![]() ![]() |
0.5 ![]() 15 ![]() | |||
Options: | Solve Time: | Options: | |||
20 ![]() 20 ![]() 20 ![]() 20 ![]() 04 ![]() 02 ![]() |
02:00 | 10 ![]() 10 ![]() | |||
Working Effects: | Working Effects: | ||||
- | - |
Forsaken Crypt
Tear Down | Threats: 13:00 |
Calm Spirits ![]() | |||
---|---|---|---|---|---|
Rewards: | Rewards: | ||||
Chance of Cornerstone / Perk or 30 - 40 Goods 30 - 40 Goods 30 - 40 Goods Chance of 3 ![]() |
Lose all ![]() ![]() 1 ![]() |
0.75 ![]() | |||
Options: | Solve Time: | Options: | Options: | ||
20 ![]() 10 ![]() 10 ![]() |
04:30 | 20 ![]() 20 ![]() 20 ![]() 20 ![]() 20 ![]() |
10 ![]() 04 ![]() 04 ![]() | ||
Working Effects: | Working Effects: | ||||
-3 Global Resolve for every 10 ![]() |
- |
Fuming Machinery
Tear Down | Threats: 09:50 |
Fix | |||
---|---|---|---|---|---|
Rewards: | Rewards: | ||||
Chance of Cornerstone / Perk or 30 - 40 Goods Chance of Cornerstone / Perk or 30 - 40 Goods 15 - 40 Goods |
Destroys Deposits, Fields and Villagers in 5 field radius. | Aesthetics Building | |||
Options: | Solve Time: | Options: | Options: | ||
16 ![]() 08 ![]() 08 ![]() |
16 ![]() 20 ![]() 20 ![]() |
03:00 | 08 ![]() 20 ![]() 40 ![]() 06 ![]() 02 ![]() |
20 ![]() 20 ![]() 20 ![]() | |
Working Effects: | Working Effects: | ||||
- | - |
Harmony Spirit Altar
"Light a fire at the altar to gain the blessing of the Spirit of Harmony"
Burn Down ![]() |
Threats: 13:00 |
Calm Spirits ![]() | |||
---|---|---|---|---|---|
Rewards: | Rewards: | ||||
2 - 30 Goods 2 - 30 Goods Chance of 2 ![]() |
-5 Global Resolve 1 ![]() |
Harmony Building +2 Resolve for each unique Service Building Counts as 9 decoration of its type | |||
Options: | Solve Time: | Options: | Requirement: | ||
10 ![]() 10 ![]() 10 ![]() 16 ![]() |
04:30 | 20 ![]() 20 ![]() 20 ![]() 20 ![]() 20 ![]() |
10 ![]() | ||
Working Effects: | Working Effects: | ||||
Resolve drops 500% faster. | - |
Hidden Trader Cemetery
Burn Down ![]() |
Threats: 13:00 |
Report ![]() | |||
---|---|---|---|---|---|
Rewards: | Rewards: | ||||
3 - 40 Goods 3 - 40 Goods Cornerstone / Perk or 5 - 30 Goods Cornerstone / Perk or 5 - 30 Goods Chance of ![]() |
-50% Value of Goods to Trader 1 ![]() |
1 ![]() | |||
Options: | Solve Time: | Requirement: | Requirement: | ||
10 ![]() 10 ![]() 10 ![]() 16 ![]() |
04:30 | 20 ![]() |
10 ![]() | ||
Working Effects: | Working Effects: | ||||
Gain 40 Hostility every 60 seconds | - |
Large Destroyed Caravan
Loot ![]() |
Threats: 13:00 |
Send to the Citadel ![]() | |||
---|---|---|---|---|---|
Rewards: | Rewards: | ||||
Cornerstone / Perk or 2 - 30 Goods Cornerstone / Perk or 2 - 30 Goods Cornerstone / Perk or 2 - 30 Goods Cornerstone / Perk or 2 - 30 Goods |
Trading and Trade Routes Disabled For Current Settlement 1 ![]() |
0.75 ![]() | |||
Options: | Options: | Solve Time: | Requirements: | Requirements: | |
- | - | 04:30 | 20 ![]() |
10 ![]() | |
Working Effects: | Working Effects: | ||||
-5 to Global Resolve | - |
Large Encampment
Welcome New People | Threats: - |
Send to the Citadel | |||
---|---|---|---|---|---|
Rewards: | Rewards: | ||||
4-6 Villagers | - | 15 ![]() | |||
Options: | Solve Time: | Options: | |||
16 ![]() 16 ![]() 16 ![]() 16 ![]() |
02:00 | 16 ![]() 16 ![]() 16 ![]() | |||
Working Effects: | Working Effects: | ||||
- | - |
Merchant Shipwreck
Search the Upper Deck | Threats: 13:00 |
Search the Lower Deck ![]() | |||
---|---|---|---|---|---|
Rewards: | Rewards: | ||||
Chance of Cornerstone / Perk or 5 - 40 Goods Chance of Cornerstone / Perk or 3 - 40 Goods Chance of Cornerstone / Perk or 5 - 40 Goods Chance of Cornerstone / Perk or 5 - 40 Goods Chance of 5 ![]() |
Destroys random Cornerstone in your possesion. | 1 ![]() 30 ![]() | |||
Options: | Requirement: | Solve Time: | Options: | ||
20 ![]() 20 ![]() 20 ![]() |
20 ![]() |
04:30 | 08 ![]() 20 ![]() 06 ![]() | ||
Working Effects: | Working Effects: | ||||
0.5 ![]() |
Hostility increased by 220 points. Each ongoing Trade Route decreasees it by 40 points. |
Open Vault
Perform Ritual ![]() |
Threats: 13:00 |
Bury the Entrance![]() | |||
---|---|---|---|---|---|
Rewards: | Rewards: | ||||
Chance of Cornerstone / Perk or 5 - 40 Goods 5 - 40 Goods 5 - 40 Goods Chance of 3 ![]() |
Kills all Villagers within 20 field radius. | 0.5 ![]() 15 ![]() | |||
Options: | Solve Time: | Options: | |||
10 ![]() 10 ![]() 10 ![]() 10 ![]() 10 ![]() |
04:30 | 10 ![]() 05 ![]() 05 ![]() | |||
Working Effects: | Working Effects: | ||||
+200 Hostility Points. | All Camp Workers get -12 Resolve |
Petrified Tree
Cut Down | Threats: 13:00 |
Heal ![]() | |||
---|---|---|---|---|---|
Rewards: | Rewards: | ||||
Chance of Cornerstone / Perk or 5 - 40 Goods Chance of Cornerstone / Perk or 5 - 40 Goods Chance of 3 ![]() |
Destroys all stored ![]() ![]() |
0.5 ![]() 15 ![]() | |||
Options: | Solve Time: | Options: | |||
- | 04:30 | 20 ![]() 20 ![]() 30 ![]() | |||
Working Effects: | Working Effects: | ||||
All Houses have -1 Inhabitant. Tree felling is 50% slower. |
- |
Small Destroyed Caravan
Loot ![]() |
Threats: 13:00 |
Send to the Citadel ![]() | |||
---|---|---|---|---|---|
Rewards: | Rewards: | ||||
Cornerstone / Perk or 2 - 30 Goods 5 - 30 Goods Chance of 1 ![]() |
Trade Routes and Trading disabled for this settlement. 1 ![]() |
0.5 ![]() | |||
Options: | Solve Time: | Requirements: | |||
- | 04:30 | 10 ![]() 06 ![]() | |||
Working Effects: | Working Effects: | ||||
-5 to Global Resolve | - |
Rain Spirit Totem
Burn Down | Threats: 13:00 |
Perform Ritual ![]() | |||
---|---|---|---|---|---|
Rewards: | Rewards: | ||||
Chance of Cornerstone / Perk or 5 - 40 Goods 5 - 40 Goods Chance of 3 ![]() |
Destroys all roads in Settlement. Villagers move 30% slower. |
Converted Rain Spirit Totem (4 Harmony) -50 Hostility Points | |||
Options: | Solve Time: | Options: | |||
10 ![]() 10 ![]() 10 ![]() 16 ![]() |
04:30 | 20 ![]() 20 ![]() 20 ![]() 20 ![]() 20 ![]() | |||
Working Effects: | Working Effects: | ||||
- | +200 Hostility Points |
River Kelpie
Banish | Threats: 13:00 |
Mount ![]() | |||
---|---|---|---|---|---|
Rewards: | Rewards: | ||||
Random water geyser appears in its place. | Kills 2 random villagers | 1 ![]() 20 ![]() | |||
Options: | Solve Time: | Options: | |||
25 ![]() 25 ![]() 20 ![]() 20 ![]() |
≤ Prestige 8 05:00 ≥ Prestige 9 07:28 |
25 ![]() 20 ![]() 10 ![]() |
20 ![]() 20 ![]() | ||
Working Effects: | Working Effects: | ||||
Every 90 seconds two villagers will stop working until the event is resolved. |
Stonetooth Termite Burrow
Burn Down | Threats: 13:00 |
Tame ![]() | |||
---|---|---|---|---|---|
Rewards: | Rewards: | ||||
Chance of Cornerstone / Perk or 5 - 40 Goods 5 - 40 Goods 5 - 40 Goods Chance of 2 ![]() |
Destroys all stored Building Materials![]() ![]() ![]() |
Termite Nest (4 Harmony) 5 ![]() | |||
Options: | Solve Time: | Options: | |||
10 ![]() 10 ![]() 10 ![]() 16 ![]() |
04:30 | 08 ![]() 20 ![]() 06 ![]() | |||
Working Effects: | Working Effects: | ||||
Harvesting and Planting are 50% Slower | -5 to Global Resolve |
Totem of Denial
Burn Down | Threats: 13:00 |
Perform Ritual ![]() | |||
---|---|---|---|---|---|
Rewards: | Rewards: | ||||
Chance of Cornerstone / Perk or 5 - 40 Goods 5 - 40 Goods Chance of 2 ![]() |
+100% Storm Season duration. -50% Drizzle Season duration. -50% Clearance Season duration. 1 ![]() |
Converted Totem of Denial (4 Harmony) +5 Global Resolve. | |||
Options: | Solve Time: | Options: | |||
10 ![]() 10 ![]() 10 ![]() 16 ![]() |
04:30 | 20 ![]() 20 ![]() 20 ![]() 20 ![]() 20 ![]() 20 ![]() | |||
Working Effects: | Working Effects: | ||||
- | Cannot perform sacrifices in the Ancient Hearth |
Withered Tree
Cut Down | Threats: 13:00 |
Cleanse | |||
---|---|---|---|---|---|
Rewards: | Rewards: | ||||
Chance of Cornerstone / Perk or 5 - 40 Goods 5 - 40 Goods 5 - 40 Goods 5 - 40 Goods Chance of 3 ![]() |
Blightrot Cysts burns for 5 seconds longer. | 1 ![]() 20 ![]() | |||
Options: | Solve Time: | Options: | Requirements: | ||
- | 04:30 | 20 ![]() 04 ![]() 04 ![]() 20 ![]() |
4 ![]() | ||
Working Effects: | Working Effects: | ||||
Spawns 1 Blightrot Cysts every 120 seconds for every 2 Dangerous Glade discovered. (the penalty is added retroactively) | - |
Leaking Cauldron
Burn Down | Threats: 13:00 |
Fix ![]() | |||
---|---|---|---|---|---|
Rewards: | Rewards: | ||||
Chance of Cornerstone / Perk or 5 - 40 Goods 5 - 40 Goods 5 - 40 Goods Chance of 3 ![]() |
Destroys all planted crops in fields. -8 to Global Resolve |
Spawns 10 -14 fields of Fertile Soil nearby. | |||
Options: | Solve Time: | Options: | Options: | ||
10 ![]() 10 ![]() 10 ![]() 16 ![]() |
04:30 | 08 ![]() 20 ![]() 40 ![]() 06 ![]() 02 ![]() |
20 ![]() 20 ![]() 20 ![]() | ||
Working Effects: | Working Effects: | ||||
All Food Production 80% Slower. | - |
Forbidden Glade Events
Ancient Burial Site
Calm Spirits ![]() |
Threats: 13:00 |
Excavate ![]() | |||
---|---|---|---|---|---|
Rewards: | Rewards: | ||||
Chance of Cornerstone / Perk or 5- 40 Goods Chance of Cornerstone / Perk or 3 - 40 Goods 5 - 40 Goods 5 - 40 Goods Chance of ![]() |
Spawns 6 Blood Flowers |
1 ![]() | |||
Options: | Solve Time: | Options: | |||
40 ![]() 40 ![]() 40 ![]() 40 ![]() 40 ![]() |
40 ![]() 40 ![]() 40 ![]() |
04:30 | 10 ![]() 10 ![]() | ||
Working Effects: | Working Effects: | ||||
- | +10 Hostility for every 2 felled trees. |
Dark Gate
Perform Ritual ![]() |
Threats: 13:00 |
Seal Off ![]() | |||
---|---|---|---|---|---|
Rewards: | Rewards: | ||||
Chance of Cornerstone / Perk or 5- 40 Goods Chance of Cornerstone / Perk or 3 - 40 Goods 5 - 40 Goods 5 - 40 Goods Chance of 5 ![]() |
Kills 10 random Villagers | 1 ![]() | |||
Options: | Solve Time: | Requirement: | |||
20 ![]() 20 ![]() 20 ![]() 40 ![]() |
04:30 | 2 ![]() | |||
Working Effects: | Working Effects: | ||||
Kills 1 random Villager | -8 to Global Resolve +300 Hostility Points |
Destroyed Cage of the Warbeast
Cultivate the Decay ![]() |
Threats: 10:24 |
Pay for the Funeral ![]() | |||
---|---|---|---|---|---|
Rewards: | Rewards: | ||||
Chance of Cornerstone / Perk or 5- 40 Goods Chance of Cornerstone / Perk or 3 - 40 Goods 5 - 40 Goods Chance of 3 ![]() |
+160 Hostility Points -2 Newcomers Annually |
1 ![]() | |||
Options: | Solve Time: | Requirement: | Options: | ||
- | 04:30 | 16 ![]() |
24 ![]() 24 ![]() 24 ![]() 24 ![]() | ||
Working Effects: | Working Effects: | ||||
Spawns between 4-6 Blood Flowers 2 ![]() |
- |
Destroyed Rainpunk Foundry
Salvage | Threats: 13:00 |
Rebuild | |||
---|---|---|---|---|---|
Rewards: | Rewards: | ||||
Chance of Cornerstone / Perk or 5- 40 Goods Chance of Cornerstone / Perk or 3 - 40 Goods 5 - 40 Goods 5 - 40 Goods |
Destroys everything within a 18 field radius. | Rainpunk Foundry (Can produce ![]() ![]() | |||
Options: | Solve Time: | Options: | Options: | ||
- | 05:30 | 16 ![]() 24 ![]() 60 ![]() 10 ![]() 04 ![]() |
40 ![]() 40 ![]() 40 ![]() | ||
Working Effects: | Working Effects: | ||||
Every 110 seconds, a Blood Flower will appear near the foundry. | Every 110 seconds, a Blood Flower will appear near the foundry. |
Drainage Mole
Feed ![]() |
Threats: 13:00 |
Chase Away | |||
---|---|---|---|---|---|
Rewards: | Rewards: | ||||
Chance of Cornerstone / Perk or 5- 40 Goods Chance of Cornerstone / Perk or 3 - 40 Goods 5 - 40 Goods 5 - 40 Goods Chance of 5 ![]() |
Kills all Villagers and destroys everything within a 20 field radius. | 1 ![]() 20 ![]() | |||
Options: | Solve Time: | Options: | |||
40 ![]() 40 ![]() 40 ![]() |
04:30 | 20 ![]() 10 ![]() 30 ![]() | |||
Working Effects: | Working Effects: | ||||
-16 Resolve to all Woodcutters and Gatherers | +200 Hostility Points |
Fishman Soothsayer
Foretell ![]() |
Threats: 13:00 |
Capture ![]() | |||
---|---|---|---|---|---|
Rewards: | Rewards: | ||||
Chance of Cornerstone / Perk or 3- 40 Goods Chance of Cornerstone / Perk or 3 - 40 Goods 5 - 40 Goods 5 - 40 Goods Chance of 5 ![]() Hostility Threshold is increased by 1 level. |
Forest Mysteries require 2 lower levels of Hostility to activate. 1 ![]() |
1 ![]() 30 ![]() | |||
Options: | Solve Time: | Options: | |||
20 ![]() 20 ![]() 20 ![]() 20 ![]() 20 ![]() |
04:30 | 20 ![]() 10 ![]() 30 ![]() | |||
Working Effects: | Working Effects: | ||||
+100 Hostility for every scout in settlement. Includes idle scouts and scouts assigned to this event. |
Every 10 times Complex Food Need, Services Need, or Clothing Need are fulfilled, 2 random Villagers die. |
Fishmen Lighthouse
Burn Down ![]() |
Threats: 13:00 |
Cleanse | |||
---|---|---|---|---|---|
Rewards: | Rewards: | ||||
Chance of Cornerstone / Perk or 3- 40 Goods Chance of Cornerstone / Perk or 3 - 40 Goods 5 - 40 Goods 5 - 40 Goods Chance of 5 ![]() |
Glade Events are solved 20% slower (Permanent) 1 ![]() |
1 ![]() 30 ![]() Converted Fishmen Lighthouse (16 Harmony) 5 ![]() | |||
Options: | Solve Time: | Options: | |||
20 ![]() 20 ![]() 20 ![]() 32 ![]() |
04:30 | 20 ![]() 20 ![]() 20 ![]() 20 ![]() 20 ![]() | |||
Working Effects: | Working Effects: | ||||
+100 Hostility for every Firekeeper in the settlement. |
+200 Hostility for every Firekeeper in the settlement. |
Fishmen Outpost
Bribe ![]() |
Threats: 13:00 |
Hunt Down ![]() | |||
---|---|---|---|---|---|
Rewards: | Rewards: | ||||
Chance of Cornerstone / Perk or 3- 40 Goods 5 - 40 Goods Chance of 5 ![]() |
Villagers have 25% chance of dying after eating. | 1 ![]() 20 ![]() | |||
Requirement: | Options: | Solve Time: | Options: | ||
20 ![]() |
10 ![]() 12 ![]() 20 ![]() |
04:30 | 20 ![]() 10 ![]() 30 ![]() | ||
Working Effects: | Working Effects: | ||||
- | Cooked and Raw food disappears from the Warehouse at a rate of 3 units every 10 seconds. |
Giant Stormbird's Nest
Feed ![]() |
Threats: 13:00 |
Tame ![]() | |||
---|---|---|---|---|---|
Rewards: | Rewards: | ||||
Chance of Cornerstone / Perk or 3- 40 Goods Chance of Cornerstone / Perk or 3-40 Goods 5 - 40 Goods Chance of 5 ![]() |
-4 Global Resolve during each Storm Season, multiplied by Hostility level. (Permanent) 1 ![]() |
1 ![]() Tamed Stormbird (16 Harmony) 5 ![]() | |||
Options: | Options: | Solve Time: | Options: | ||
40 ![]() 40 ![]() 40 ![]() |
60 ![]() 60 ![]() |
04:30 | - | ||
Working Effects: | Working Effects: | ||||
- | Unending Storm Season until glade event is completed. -4 Global Resolve per Hostility level. |
Hungry Mistworm
Feed ![]() |
Threats: 13:00 |
Chase Away | |||
---|---|---|---|---|---|
Rewards: | Rewards: | ||||
Chance of Cornerstone / Perk or 3- 40 Goods 5 - 40 Goods Chance of 3 ![]() |
Destroys all stored food. (Cooked and Raw) | 1 ![]() 20 ![]() | |||
Options: | Solve Time: | Options: | |||
20 ![]() 20 ![]() 20 ![]() 30 ![]() |
04:30 | 20 ![]() 10 ![]() 30 ![]() | |||
Working Effects: | Working Effects: | ||||
Dangerous and Forbidden Glade warnings are disabled. | Raw and Cooked food disappears from your Warehouse at a rate of 3 units every 10 seconds. |
Infected Drainage Mole
Perform Ritual ![]() |
Threats: 13:00 |
Heal ![]() | ||||
---|---|---|---|---|---|---|
Rewards: | Rewards: | |||||
Chance of Cornerstone / Perk or 3- 40 Goods Chance of Cornerstone / Perk or 3-40 Goods 5 - 40 Goods Chance of 5 ![]() |
Kills Villagers and destroys all resource nodes in a 20 field radius. | 1 ![]() 30 ![]() | ||||
Options: | Options: | Options: | Solve Time: | Options: | ||
40 ![]() 40 ![]() 50 ![]() |
30 ![]() 30 ![]() 30 ![]() |
20 ![]() 20 ![]() |
04:30 | 30 ![]() 30 ![]() 40 ![]() | ||
Working Effects: | Working Effects: | |||||
- | All dormant cysts activate and start to corrupt the Ancient Hearth. Cysts are vulnerable to Purging Fire when this effect is activated. Completing or canceling the event will not stop the corruption, and cysts will remain active until burned. 8 Blightrot Cysts will spawn in the settlement. Each cyst increases Hostility by +30 points. |
Lightning Catcher
Burn Down | Threats: 13:00 |
Fix | |||
---|---|---|---|---|---|
Rewards: | Rewards: | ||||
Chance of Cornerstone / Perk or 5 - 40 Goods Chance of Cornerstone / Perk or 5 - 40 Goods 5 - 40 Goods 5 - 40 Goods |
Turns 4 random buildings in settlement into Ruins (Repairable) |
1 ![]() 20 ![]() | |||
Options: | Solve Time: | Options: | Options: | ||
20 ![]() 20 ![]() 20 ![]() 32 ![]() |
04:30 | 16 ![]() 24 ![]() 60 ![]() 10 ![]() 04 ![]() |
40 ![]() 40 ![]() 40 ![]() | ||
Working Effects: | Working Effects: | ||||
+400 Hostility Points. | Cooked and Raw food disappears from the Warehouse at a rate of 3 units every 10 seconds. |
Noxious Machinery
Burn Down | Threats: 13:00 |
Fix | |||
---|---|---|---|---|---|
Rewards: | Rewards: | ||||
Chance of Cornerstone / Perk or 5 - 40 Goods Chance of Cornerstone / Perk or 5 - 40 Goods 5 - 40 Goods 5 - 40 Goods Chance of a Delivery Line |
Destroys everything in a 10 Field Radius | 1 ![]() 20 ![]() | |||
Options: | Solve Time: | Requirements: | Options: | ||
- | 04:30 | 8 ![]() |
30 ![]() 08 ![]() 08 ![]() 30 ![]() | ||
Working Effects: | Working Effects: | ||||
Lose 4 Units of random rainwater type every 12 seconds. | - |
Wildfire
Catch | Threats: 13:00 |
Return the Child ![]() | ||||
---|---|---|---|---|---|---|
Rewards: | Rewards: | |||||
Chance of Cornerstone / Perk or 3- 40 Goods 5 - 40 Goods 5 - 40 Goods |
Destroys all stored Fuel.![]() ![]() ![]() ![]() |
1 ![]() 20 ![]() | ||||
Options: | Options: | Options: | Solve Time: | Requirement: | ||
08 ![]() 20 ![]() 06 ![]() |
60 ![]() 60 ![]() 60 ![]() |
1 ![]() 1 ![]() 1 ![]() |
04:30 | 2 ![]() | ||
Working Effects: | Working Effects: | |||||
- | All Fuel in Warehouse disappears at rate of 2 units every 15 seconds. |