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| === Food Production === | | === Food Production === |
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| | [[File:Construct_Food_Production.png|alt=Food Production|left|text-top]] |
| Food production Buildings include [[Farms]] and Buildings whose primary purpose is [[Recipes]] for food. Many of these buildings also produce non-food items from farming or include non-food Recipes. This may give you more options or less in choosing your [[Blueprints]], depending on how strict your needs are. | | Food production Buildings include [[Farms]] and Buildings whose primary purpose is [[Recipes]] for food. Many of these buildings also produce non-food items from farming or include non-food Recipes. This may give you more options or less in choosing your [[Blueprints]], depending on how strict your needs are. |
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| {| class="wikitable sortable" | | {| class="wikitable sortable" |
| |+ Food production buildings and their products | | |+ Farms, food production buildings, and their products |
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| ! Building !!class="unsortable"| Products !! Workplaces !! Specialization !!class="unsortable"| Cost to build | | ! Building !!class="unsortable"| Products !! Workplaces !! Specialization !!class="unsortable"| Cost to build |
Revision as of 22:17, 28 November 2023
This is a list of all Buildings in the game. See the main article on Buildings for strategies and descriptions of how to use them in the game.
Starting Buildings
Every settlement starts with an Ancient Hearth and Main Warehouse.
Camps
Main article: Camps
Camps are starting points for your settlement to go out into the wild to gather Resources from the map in a small area around them with an efficiency of one star (★). Selecting a Camp from the construction menu will highlight this collection range and the Resource Deposits or Trees from which the Camp can gather. All camps require Parts and some require Wood and take 14 or 15 seconds to be constructed. All Camps can be moved for free.
Food Production
Food production Buildings include Farms and Buildings whose primary purpose is Recipes for food. Many of these buildings also produce non-food items from farming or include non-food Recipes. This may give you more options or less in choosing your Blueprints, depending on how strict your needs are.
Housing
Housing Buildings must be constructed within range of a Hearth to work. These Buildings satisfy Villagers' need for Shelter, and some also satisfy their need for their Species-specific Housing. All housing Buildings take 40 seconds to be constructed.
Industry Buildings
Industry Buildings produce intermediate crafting and building Resources, trade goods, and the finished goods used for Services and other effects.
City Buildings
City Buildings include Buildings that provide Services and Passive Effects and the Buildings that everyone starts out being able to access that provide essential settlement functions of Hearths, Storage, and Trade. Service Buildings can be quite expensive to build, costing upwards of several dozen building materials. The Blight Post and Forsaken Altar become available at different Difficulty levels: Veteran and Prestige 1, respectively.
Services Buildings