Trader Wares
Regular Traders
Sahilda
A Human General Trader available from Level 1, she might have raw food, basic resources, building materials, some crafting materials, and a small number of basic blueprints and perks for sale. She is willing to buy packs of goods, raw food, basic resources, and some building materials.
Assault Consequences | Sells | Buys | Blueprints and Perks | |
---|---|---|---|---|
Guaranteed | Potential | Guaranteed | ||
Positive: Max % Resources Stacks Gain = 40% Max % of Perks and BP's Gain = 30% Negative: 1 - 4 Villager Deaths +2 Impatience -50% Trader Arrival Speed -50 City Score |
40 Amber 40 Eggs 40 Mushrooms |
40 Roots 40 Grain 40 Vegetables 40 Berries 40 Herbs 50 Pottery 40 Insects 40 Fish 40 Clay 40 Stone 40 Reed 40 Algae 40 Leather 40 Scales 25 Bricks 25 Fabric 25 Planks 10 Tools 30 Flour 50 Pottery 40 Waterskins 10 Pipes |
Amber Algae Ancient Tablet Berries Bricks Clay Eggs Fabric Grain Herbs Insects Leather Meat Fish Mushrooms Pack of Building Materials Pack of Crops Pack of Luxury Goods Pack of Provisions Pack of Trade Goods Parts Plant Fiber Scales Reed Resin Roots Tools Stone Vegetables Wildfire Essence Wood |
+1 Clay +1 Grain +1 Mushrooms +1 Scales +2 Coats +2 Fabric +2 Flour +3 Coats Blueprint: Foragers' Camp Blueprint: Herbalists' Camp Blueprint: Plantation Blueprint: Small Farm Blueprint: Trappers' Camp 20 Pottery for every glade opened 3 Wine for every 15 Ale 4 Plant Fiber for every 12 Vegetables +1 Resolve to all Housed Villagers +10 Storage to all Buildings +2 Resolve for Comfort +5 Hauler Carry Amount Biscuits Recipe in Kiln and Rain Mill +20% Food Production Speed +33% Production Speed to All Packs +10% Villager Speed +20% Woodcutter Speed -25% Fuel Consumption Gain 0.5 Extra Reputation |
Zhorg
A Quartermaster of the First Dawn Company available from Level 1, He might have cooked and raw food, pottery, and tools, along with perks and blueprints tied to agriculture for sale. He is willing to buy packs of goods, raw food, building materials and some crafting materials.
Assault Consequences |
Sells | Buys | Blueprints and Perks | |
---|---|---|---|---|
Guaranteed | Potential | Guaranteed | ||
Positive: Max % Resources Stacks Gain = 40% Max % of Perks and BP's Gain = 30% Negative: 2 - 5 Villager Deaths +2 Impatience -50% Trader Arrival Speed -50 City Score |
40 Amber | 50 Ale 50 Barrels 50 Berries 40 Biscuits 30 Bricks 40 Jerky 50 Eggs 40 Fish 50 Flour 50 Grain 50 Herbs 40 Oil 50 Meat 50 Mushrooms 40 Paste 40 Pickled Goods 40 Pie 5 Pipes 30 Planks 40 Porridge 50 Pottery 50 Roots 40 Skewers 30 Fabric 15 Tools 50 Vegetables 50 Wine |
Amber Ancient Tablet Berries Bricks Clay Coats Copper Ore Eggs Fabric Flour Fish Herbs Insects Meat Pack of Building Materials Pack of Crops Pack of Luxury Goods Pack of Provisions Pack of Trade Goods Parts Paste Lua error in Module:ResourceLink at line 41: No resource found with name: Pigment. Please see the template documentation for how to use the parameters. Planks Plant Fiber Reed Resin Roots Sea Marrow Tools Vegetables |
+1 Fish +1 Herbs +1 Plant Fiber +2 Ale +2 Grain +2 Porridge +2 Pottery Blueprint: Bakery Blueprint: Brewery Blueprint: Cookhouse Blueprint: Clay Pit Blueprint: Greenhouse Blueprint: Herb Garden Blueprint: Plantation Blueprint: Ranch Blueprint: Small Farm 3 Incense for every 10 Roots 1 Insects for every 2 Mushrooms +10 to Storage in all Buildings +5 Farmer Carry Amount Biscuits in Rain Mill and Kiln +15% Trader Arrival Speed +20% Food Production Speed +25% Planting Speed +25% Harvesting Speed +20% Woodcutter Move Speed Gain 0.5 Extra Reputation Pick any Blueprint |
Old Farluf
A Beaver Engineer of the Brass Order available from Level 3, he might have metal, fuel, tools, building materials, and a number of blueprints and perks for sale. He is willing to buy packs of goods, resources, advanced building materials, metal, and some crafting materials.
Assault Consequences |
Sells | Buys | Blueprints and Perks | |
---|---|---|---|---|
Guaranteed | Potential | Guaranteed | ||
Positive: Max % Resources Stacks Gain = 40% Max % of Perks and BP's Gain = 30% Negative: 2 - 5 Villager Deaths +2 Impatience -50% Trader Arrival Speed -50 City Score |
40 Amber | 50 Copper Ore 40 Copper Bars 40 Crystalized Dew 60 Oil 60 Coal 30 Tools 50 Barrels 50 Pottery 50 Clay 50 Stone 35 Planks 35 Bricks 35 Fabric 50 Sea Marrow 10 Purging Fire 10 Parts 5 Wildfire Essence 20 Pipes |
Amber Ancient Tablet Berries Bricks Clay Coats Copper Ore Eggs Fabric Flour Herbs Insects Meat Pack of Building Materials Pack of Crops Pack of Luxury Goods Pack of Provisions Pack of Trade Goods Parts Lua error in Module:ResourceLink at line 41: No resource found with name: Pigment. Please see the template documentation for how to use the parameters. Planks Plant Fiber Reed Resin Roots Sea Marrow Tools Vegetables |
+1 Copper Ore +1 Crystalized Dew +1 Stone +1 Tools +2 Barrels +2 Copper Bars +2 Lua error in Module:ResourceLink at line 41: No resource found with name: Pigment. Please see the template documentation for how to use the parameters. Blueprint: Advanced Rain Collector Blueprint: Smelter Blueprint: Smithy Blueprint: Toolshop Blueprint: Carpenter Blueprint: Rain Mill 2 Bricks for every 10 Pottery 10 Copper Ore and 30 Wood for every opened Abandoned Cache 2 Crystalized Dew for every 10 Berries +2 Beavers in every Newcomer group +3 Beavers' Resolve +5 Scout Carry Amount +10% Speed on Roads +50% Construction Speed +15% Woodcutting Speed +25% Hauler Speed +33% Production Speed to all Packs +33% Production Speed to Bars and Fuel -50 Hostility Gain 0.5 Extra Reputation |
Sothur the Ancient
A Mysterious Caravanner available from Level 6, he might have luxury items, crafting materials, blueprints for alchemical buildings, and perks for sale. He is willing to buy packs of goods, fuel, cooked food, and luxury goods.
Assault Consequences |
Sells | Buys | Blueprints and Perks | |
---|---|---|---|---|
Guaranteed | Potential | Guaranteed | ||
Positive: Max % Resources Stacks Gain = 50% Max % of Perks and BP's Gain = 40% Negative: 3 - 6 Villager Deaths +3 Impatience -50% Trader Arrival Speed -50 City Score -90% Goods Value when sold to Traders |
40 Amber | 50 Ale 50 Barrels 50 Clay 50 Coats 50 Flour 50 Herbs 50 Incense 50 Lua error in Module:ResourceLink at line 41: No resource found with name: Pigment. Please see the template documentation for how to use the parameters. 50 Pottery 50 Resin 50 Scrolls 50 Tea 50 Training Gear 50 Waterskins 50 Wine 40 Herbs 40 Leather 40 Clay 30 Bricks 30 Fabric 30 Planks 15 Pipes |
Ale Amber Ancient Tablet Biscuits Coal Coats Copper Ore Incense Jerky Oil Pack of Building Materials Pack of Crops Pack of Luxury Goods Pack of Provisions Pack of Trade Goods Parts Pie Pickled Goods Porridge Purging Fire Sea Marrow Tools Skewers Tea Wine Wildfire Essence |
+1 Coal +1 Copper Ore +3 Lua error in Module:ResourceLink at line 41: No resource found with name: Pigment. Please see the template documentation for how to use the parameters. +3 Scrolls +3 Wine Blueprint: Advanced Rain Collector Blueprint: Alchemist's Hut Blueprint: Apothecary Blueprint: Druid's Hut Blueprint: Herbalists' Camp Blueprint: Tinctury +1 Mushrooms every 25 times Produced 10 Amber for every left/dead Villager 20 Pottery for each Glade Opened +10 Builder Carry Amount +2 Harpies in every Newcomer Group +5 Resolve with Leisure satisfied +20% Woodcutter Speed +33% Production Speed to Bars and Fuel -25% Hearth Fuel Consumption Season: +25% Drizzle Duration Season: +25% Clearance Duration Season: -15% Storm Duration -50 Hostility Gain 0.5 Extra Reputation Pick any Blueprint |
Vliss Greybone
A Lorekeeper of the Vanguard of the Stolen Keys available from Level 9. She might have tools, luxury items, building materials, and perks for sale. She is willing to buy packs of goods, cooked food, metal, building materials, fuel, and tools.
Assault Consequences |
Sells | Buys | Blueprints and Perks | |
---|---|---|---|---|
Guaranteed | Potential | Guaranteed | ||
Positive: Max % Resources Stacks Gain = 50% Max % of Perks and BP's Gain = 30% Negative: 3 - 6 Villager Deaths +3 Impatience -50% Trader Arrival Speed -50 City Score |
40 Amber | 15 Parts 15 Purging Fire 20 Pipes 35 Bricks 35 Fabric 35 Planks 5 Wildfire Essence 50 Ale 50 Coats 50 Incense 50 Scrolls 50 Sea Marrow 50 Tea 50 Tools 50 Training Gear 50 Wine |
Amber Ancient Tablet Biscuits Coal Coats Copper Bars Copper Ore Crystalized Dew Fabric Jerky Oil Pack of Building Materials Pack of Crops Pack of Luxury Goods Pack of Provisions Pack of Trade Goods Parts Pie Pickled Goods Planks Porridge Purging Fire Sea Marrow Skewers Tools Training Gear Wildfire Essence |
+1 Resin +1 Tools +3 Fabric +3 Planks +3 Tea +3 Pickled Goods +3 Scrolls Blueprint: Kiln Blueprint: Stamping Mill Blueprint: Scribe Blueprint: Smokehouse 20 Pottery for each Glade Opened 6 Pack of Provisions for each Glade Opened +1 Resolve to Housed Villagers +2 Lizards in every Newcomer Group +10% Double Yield chance with Education satisfied +25% Blight Fighter Speed +10% Villager Speed +33% Production Speed to Bars and Fuel -25% Hearth Fuel Consumption -30% Break Time when using Coats -50 Hostility Gain 0.5 Extra Reputation Pick any Blueprint |
Sir Renwald Redmane
As Officer of the Royal Trading Company available from Level 12, he might have cooked food, building materials, tools, parts, advanced blueprints, and perks for sale. He is willing to buy packs of goods, fuel, building materials, luxury items, tools, and metal.
Assault Consequences |
Sells | Buys | Blueprints and Perks | |
---|---|---|---|---|
Guaranteed | Potential | Guaranteed | ||
Cannot Assault Trader | 50 Amber | 60 Pie 60 Pickled Goods 60 Skewers 60 Biscuits 60 Jerky 20 Parts 35 Tools 40 Planks 40 Bricks 40 Fabric 60 Oil 60 Coal 6 Wildfire Essence 60 Sea Marrow 20 Pipes 60 Porridge |
Ale Amber Ancient Tablet Coal Coats Copper Bars Copper Ore Crystalized Dew Fabric Incense Oil Pack of Building Materials Pack of Crops Pack of Luxury Goods Pack of Provisions Pack of Trade Goods Parts Purging Fire Scrolls Sea Marrow Tea Tools Training Gear Wildfire Essence Wine |
+1 to all Packs of Goods +2 Vegetables +3 Biscuits +3 Pie +3 Training Gear Blueprint: Clan Hall Blueprint: Explorers' Lodge Blueprint: Forum Blueprint: Guild House Blueprint: Market Blueprint: Monastery Blueprint: Tavern Blueprint: Temple Blueprint: Bath House +1 Grain every 25 times Produced 3 Wine for every 15 Ale 15 Roots for every opened Glade +10 Builder Carry Amount +2 Humans in every Newcomer Group +3 to Humans' Resolve +10% Villager Speed On Roads +20% Food Production Speed +15% Trader Arrival Speed +25% Trader Arrival Speed +33% Production Speed to all Packs +50% Makeshift Post Production output +50% Brewery Production output -50 Hostility Gain 0.5 Extra Reputation |
Xiadani Stormfeather
Selling her wares known as The Guild's Outcast, available from Level 16, she might have raw food, basic resources, building materials, some crafting materials, and a small number of basic blueprints and perks for sale. She is willing to buy packs of goods, raw food, basic resources, and some building materials.
Assault Consequences |
Sells | Buys | Blueprints and Perks | |
---|---|---|---|---|
Guaranteed | Potential | Guaranteed | ||
Positive: Max % Resources Stacks Gain = 40% Max % of Perks and BP's Gain = 30% Negative: 1 - 4 Villager Deaths +2 Impatience -50% Trader Arrival Speed -30 City Score |
50 Amber | 50 Roots 50 Vegetables 50 Meat 50 Eggs 50 Berries 50 Herbs 50 Clay 50 Stone 50 Plant Fiber 40 Bricks 40 Fabric 15 Tools 50 Flour 50 Pottery 50 Oil 40 Coats 40 Jerky 40 Biscuits 50 Lua error in Module:ResourceLink at line 41: No resource found with name: Pigment. Please see the template documentation for how to use the parameters. 40 Planks 15 Parts 40 Porridge |
Amber Ancient Tablet Berries Bricks Clay Coats Eggs Fabric Grain Herbs Insects Leather Meat Mushrooms Pack of Building Materials Pack of Crops Pack of Luxury Goods Pack of Provisions Pack of Trade Goods Parts Plant Fiber Resin Reed Roots Stone Vegetables Wildfire Essence Wood |
+3 Ale +3 Bricks +3 Coats +3 Fabric +3 Jerky +3 Oil +2 Porridge +3 Skewers +3 Tea +1 Vegetables Blueprint: Brickyard Blueprint: Foragers' Camp Blueprint: Herb Garden Blueprint: Herbalists' Camp Blueprint: Lumber Mill Blueprint: Small Farm Blueprint: Trappers' Camp Blueprint: Weaver 10 Jerky for every 10 Pie +1 Additional Trade Route Slot +1 Resolve to Housed Villagers +2 Harpies in every Newcomer Group +5 Resolve with Leisure satisfied +50% Crude Workstation Production output -30% Break Time when using Coats Gain 0.5 Extra Reputation Pick any Blueprint |
Dullahan Warlander
A Hooded Trickster unlocked by the Deed Dice with Death IV. Dullahan might have metal, fabrics, crafting materials, and packs of goods for sale. He also sells mystery boxes. Dullahan is willing to buy packs of goods, luxury items, crafting materials, cooked food, and some raw resources.
Assault Consequences |
Sells | Buys | |
---|---|---|---|
Guaranteed | Potential | Guaranteed | |
Positive: Max % Resources Stacks Gain = 40% Max % of Perks and BP's Gain = 30% Negative: 1 - 4 Villager Deaths +3 Impatience -50% Trader Arrival Speed -50 City Score |
50 Amber | 50 Copper Ore 30 Copper Bars 30 Crystalized Dew 40 Insects 40 Plant Fiber 40 Reed 40 Leather 40 Resin 40 Lua error in Module:ResourceLink at line 41: No resource found with name: Pigment. Please see the template documentation for how to use the parameters. 15 Purging Fire 15 Pack of Building Materials 15 Pack of Crops 15 Pack of Luxury Goods 15 Pack of Provisions 15 Pack of Trade Goods 35 Planks 35 Bricks 35 Fabric |
Ale Amber Ancient Tablet Barrels Biscuits Coats Flour Grain Insects Incense Jerky Mushrooms Parts Lua error in Module:ResourceLink at line 41: No resource found with name: Pigment. Please see the template documentation for how to use the parameters. Pack of Building Materials Pack of Crops Pack of Luxury Goods Pack of Provisions Pack of Trade Goods Pickled Goods Pie Porridge Pottery Skewers Tea Training Gear Waterskins Wine |
Mystery Boxes | |||||
---|---|---|---|---|---|
Small Boxes 1 Common (Green) Perk or Cornerstone + 3 of the following Resource stacks: |
Medium Boxes 1 or 2 Rare (Blue) Perk or Cornerstone + 3 of the following Resource stacks: |
Big Mystery Boxes 2 Epic (Purple) Perk or Cornerstone + 4 of the following Resource stacks: | |||
20 Berries 20 Clay 20 Eggs 20 Grain 20 Herbs 20 Insects 20 Leather 20 Meat |
20 Mushrooms 20 Plant Fiber 20 Reed 20 Resin 20 Roots 20 Stone 20 Vegetables 30 Wood |
30 Barrels 30 Berries 30 Clay 30 Coal 30 Copper Ore 30 Eggs 30 Flour 30 Grain 30 Herbs 30 Insects 30 Leather 30 Meat |
30 Mushrooms 30 Oil 30 Lua error in Module:ResourceLink at line 41: No resource found with name: Pigment. Please see the template documentation for how to use the parameters. 30 Plant Fiber 30 Pottery 30 Reed 30 Roots 30 Sea Marrow 30 Stone 30 Vegetables 30 Waterskins |
10 Pack of Building Materials 10 Pack of Crops 10 Pack of Luxury Goods 10 Pack of Provisions 10 Pack of Trade Goods 15 Tools 30 Bricks 30 Copper Bars 30 Crystalized Dew 30 Fabric 30 Planks 4 Ancient Tablet |
40 Ale 40 Biscuits 40 Coats 40 Incense 40 Jerky 40 Pickled Goods 40 Pie 40 Scrolls 40 Skewers 40 Tea 40 Training Gear 40 Wine |
Cornerstones and Perks available in Big Mystery Box:
(Courtesy of user @Cron)
Glade Traders
Alune Soulgazer
A blind Fox Seer sometimes found in small Glades.
Assault Consequences |
Sells | Buys | Blueprints and Perks | |
---|---|---|---|---|
Guaranteed | Potential | Guaranteed | ||
Positive: Max % Resources Stacks Gain = 40% Max % of Perks and BP's Gain = 30% Negative: 1 - 2 Villager Deaths +2 Impatience +60* Hostility -50% Trader Arrival Speed -50 City Score |
30 Amber | 30 Scrolls 30 Coats 15 Tools 30 Sea Marrow 30 Copper Ore 30 Ale 30 Incense 30 Waterskins 5 Wildfire Essence 20 Purging Fire 30 Stone 30 Plant Fiber 20 Planks 20 Bricks 20 Fabric 40 Mushrooms |
Amber Ancient Tablet Berries Bricks Clay Eggs Fabric Grain Wildfire Essence Herbs Insects Leather Meat Mushrooms Pack of Building Materials Pack of Crops Pack of Luxury Goods Pack of Provisions Pack of Trade Goods Parts Plant Fiber Reed Resin Roots Tools Stone Vegetables Wood |
+1 Sea Marrow +2 Incense +2 Scrolls Blueprint: Druid's Hut Blueprint: Monastery Blueprint: Temple Blueprint: Scribe -15 Hostility for every 2 Deaths +1 Cornerstone Reroll +5 Hauler Carry Amount -10% Glade Event Work Time -0.5 Impatience For Every Glade Opened -50 Hostility |
*noted Hostility value is for Viceroy+ Difficulties
Gex Runescale
A Lizard Shaman sometimes found in small Glades.
Assault Consequences |
Sells | Buys | Blueprints and Perks | |
---|---|---|---|---|
Guaranteed | Potential | Guaranteed | ||
Positive: Max % Resources Stacks Gain = 40% Max % of Perks and BP's Gain = 30% Negative: 1 - 2 Villager Deaths +2 Impatience +60* Hostility -50% Trader Arrival Speed -50 City Score |
30 Amber | 20 Bricks 20 Crystalized Dew 30 Fabric 40 Grain 40 Herbs 30 Incense 30 Meat 30 Oil 40 Lua error in Module:ResourceLink at line 41: No resource found with name: Pigment. Please see the template documentation for how to use the parameters. 40 Planks 40 Pottery 40 Reed 40 Resin 40 Roots 40 Stone 30 Tea |
Amber Ancient Tablet Berries Bricks Clay Eggs Fabric Grain Wildfire Essence Herbs Insects Leather Meat Mushrooms Pack of Building Materials Pack of Crops Pack of Luxury Goods Pack of Provisions Pack of Trade Goods Parts Plant Fiber Reed Resin Roots Tools Stone Vegetables Wood |
+1 Oil +2 Tea +1 Crystalized Dew Blueprint: Alchemist's Hut Blueprint: Apothecary Blueprint: Distillery Blueprint: Herb Garden 3 Incense for every 10 Roots +50 Rainwater Tank Capacity +1 Sacrifice Stack in Hearth for every 2 Trade Routes +25% Hauler Speed +40% Abandoned Cache Glade Event work Speed -50 Hostility |
*noted Hostility value is for Viceroy+ Difficulties
Ruenhar Blightclaw
A Fox Hermit sometimes found in small Glades.
Assault Consequences |
Sells | Buys | Blueprints and Perks | |
---|---|---|---|---|
Guaranteed | Potential | Guaranteed | ||
Positive: Max % Resources Stacks Gain = 40% Max % of Perks and BP's Gain = 30% Negative: 1 - 2 Villager Deaths +2 Impatience +60* Hostility -50% Trader Arrival Speed -50 City Score |
30 Amber | 40 Flour 30 Jerky 30 Porridge 30 Skewers 30 Pickled Goods 40 Eggs 40 Berries 40 Insects 40 Vegetables 40 Leather 40 Clay 40 Coal 20 Planks 20 Bricks 20 Fabric 30 Barrels |
Amber Ancient Tablet Berries Bricks Clay Eggs Fabric Grain Wildfire Essence Herbs Insects Leather Meat Mushrooms Pack of Building Materials Pack of Crops Pack of Luxury Goods Pack of Provisions Pack of Trade Goods Parts Plant Fiber Reed Resin Roots Tools Stone Vegetables Wood |
+1 Clay +1 Leather +2 Porridge Blueprint: Foragers' Camp Blueprint: Herbalists' Camp Blueprint: Small Farm Blueprint: Trappers' Camp 15 Roots for every opened Glade 1 Insects for every 2 Mushrooms 6 Pack of Provisions for every opened Glade +25% Trader Arrival Speed +25% Blight Fighter Speed -50 Hostility |
*noted Hostility value is for Viceroy+ Difficulties