Resources

From Against the Storm Official Wiki
Revision as of 17:54, 23 September 2023 by acecow (talk | contribs) (→‎Trees =)

This article was last updated during version 0.38.3. The game is now in 1.4.17. Some information may be out of date. Help us keep the wiki up to date by comparing this article against the patch notes and updating it.

Resources

Gather everything you can and fulfill your villagers needs.

Your Settlement revolves around your resources. Some are gathered from map tiles, some are produced in Buildings, some are rewarded from Glade Events, and all of them will move around your settlement by villagers to fill Storage, satisfy Recipes, build Buildings and Roads, and complete Glade Events. Resources are also moved invisibly and instantly through Trade, Sacrificing, and Orders.

Swapping Ingredients

Two recipes shown in the game
Look for this border around ingredients you can swap

Whenever producing a new Recipe, check to see which ingredients are allowed. If the Recipe accepts multiple ingredients, the resource icon will be round with rotating arrows around it. If the ingredient is required, for example Planks in the Barrels recipe, the icon will be square.

In the example screenshot, the top recipe is for Barrels. This Building is currently using Crystalized Dew for this recipe, but the rotating arrows around the icon means you can swap the ingredient. This recipe also has a fixed ingredient of Planks; the square border around the ingredient icon means you cannot swap this ingredient. The bottom recipe for Packs of Provisions is currently using Eggs, but that can be changed, indicated by the rotating arrow circular frame around the Eggs icon.

Resources Panel

Resources panel in game
Showing Crafting Materials expanded

At any time, you can see the totals of different categories of resources at the top of your screen, to the left of the primary time display and controls.

The number on each category icon represents the total amount of those types of resources. Clicking on those icons reveals a grid below the panel showing icons for every resource from that category currently in Storage. The number below each of those icons is how many of that item your settlement has in Storage. It does not count items in Building inventories that are waiting to be consumed by Recipes or have been produced but not yet delivered to a Warehouse. The red or green arrow on each icon indicates whether the number of each category or resource has been trending up or down recently.

From left to right, the categories are the following:

  1. Food (Raw Foods like Berries and Roots and Complex Foods like Biscuits and Jerky)
  2. Building Materials (the main three—Planks, Bricks, and Fabric—and also Parts and Wildfire Essence)
  3. Consumable Items (for providing Services, such as Ale, Incense, and Scrolls)
  4. Crafting Materials (everything else that's part of a Recipe—like Flour, Pottery, and Reeds—and also Stone and Clay that are used in both Recipes and for building Roads)
  5. Trade Goods (Citadel resources, Amber, Packs of Goods, and Ancient Tablets)
  6. Fuel & Exploration (Wood, Tools, and fuel items like Coal and Sea Marrow)

Recipes Panel

Recipes button
Recipes icon (fourth from left, like a book) in the top right of the screen

You can also see your current Resource amounts from the Recipes Panel. You can browse the Recipes Panel by either end Product or Ingredient - allowing you to see which Recipes either produce or use that Resource. If you uncheck Show All, it will only display the Resources and Buildings you have available. You can also check Show All to explore the full list of Recipes.

When browsing by Product, the left-hand side number indicates the current amount in Storage; and on the right-hand side you can set a Global Production Limit for that Resource. If you click on a Product, it will expand a menu showing which Buildings have Recipes for that Product - including which Ingredients can be used, how many Ingredients are required, and how many resulting Resources that Recipe will produce. It will also display all possible Resources which could be used to produce that Product in the bottom of the panel - including how many currently reside in your Storage.

When browsing by Ingredient, the left-hand side number indicates the current amount in Storage. If you click on an Ingredient, it will expand a menu showing all the Recipes from all the Buildings which use that Ingredient. If you have unlocked a particular Building, you can adjust which Ingredients are being used and apply a Building-specific Production Limit that overrides the Global Production Limit.

The Recipes hotkey is "U" by default.

Acquiring Resources

Resources can be acquired in four ways: Gathered from Trees and Resource Deposits, Farmed from Farm Fields, Produced by Buildings or given as rewards for completing Orders. Some Gathered resources can also be Produced, while all Farmed resources are also Gathered.

Trees

Main article: The Forest#Trees

Trees can be harvested by Woodcutters Camp icon.png Woodcutters' Camp buildings to give Wood.png Wood. They may also grant additional resources depending on the biome.

Tree Biome Additional resources Description Image
Abyssal Tree Sealed Forest Meat.png Meat (10%)
SeaMarrow.png Sea Marrow (10%)
Leather.png Leather (5%)
A bizarre, writhing growth... is this even really a tree?
Abyssal Trees
Coppervein Tree Scarlet Orchard Wood.png Wood (60%)
CopperOre.png Copper Ore (10%)
Pigment.png Pigment (5%)
PlantFiber.png Plant Fiber (5%)
A scarlet tree covered in enormous thorns.
Coppervein Trees
Crimsonreach Tree Coral Forest Wood.png Wood
Stone.png Stone (40%)
Incense.png Incense (20%)
A mineralized coral tree.
Crimsonreach Trees
Dying Tree Cursed Royal Woodlands Wood.png Wood (60%)
Insects.png Insects (10%)
PlantFiber.png Plant Fiber (10%)
Roots.png Roots (10%)
A bare, rotting tree infested with grubs.
Dying Trees
Lush Tree Royal Woodlands Wood.png Wood (100%)
Resin.png Resin (15%)
PlantFiber.png Plant Fiber (10%)
Eggs.png Eggs (5%)
A perfect source of wood.
Lush Trees
Mushwood Tree The Marshlands Wood.png Wood
Mushrooms.png Mushrooms (15%)
Leather.png Leather (5%)
A giant fungal tree covered in a leathery bark.
Mushwood Trees
Musselsprout Tree Coral Forest Wood.png Wood
Meat.png Meat (40%)
CrystalizedDew.png Crystalized Dew (20%)
The unusually hard bark conceals soft, fleshy tissue.
Musselsprout Trees
Overgrown Abyssal Tree Sealed Forest Meat.png Meat (10%)
SeaMarrow.png Sea Marrow (10%)
Leather.png Leather (10%)
A giant, bizarre growth... it's bigger than the other trees in the area.
Overgrown Abyssal Tree
Plateleaf Tree Coral Forest Wood.png Wood
PlantFiber.png Plant Fiber (30%)
A species of plant rarely seen above water.
Plateleaf Trees

Resource Deposits

Main article: The Forest#Resource Deposits

Resource deposits are spots that allow villagers to gather resources. Each deposit can have its own priority set, when it is preferred to be harvested more or less often than other deposits.

Resource deposits come in two sizes. With the exception of the tutorial, big resource deposits can only be found inside Dangerous Glades and Forbidden Glades.

Each deposit has a number of Charges, representing the amount of times it can be harvested. Small resource deposits can be harvested 15 times if they provide raw food, and 20 times if they provide raw crafting materials. Large resource deposits can be harvested 70 times. The number of Charges can be increased by certain Smoldering City upgrades.

Deposit Guaranteed resources Possible resources Gathered by Biome Description
DebugNode MushroomBig icon.png Bleeding Tooth Mushroom (big) Mushrooms.png Mushrooms Insects.png Insects (40%) Herbalist's Camp icon.png Herbalists' Camp Royal Woodlands
The Marshlands
Cursed Royal Woodlands
A resilient species that grows on marshy soil.
DebugNode MushroomSmall icon.png Bleeding Tooth Mushroom (small) Insects.png Insects (20%)
DebugNode MarshlandsMushroomBig icon.png Grasscap Mushroom (big) Insects.png Insects (40%) Herbalist's Camp icon.png Herbalists' Camp Royal Woodlands
The Marshlands
Cursed Royal Woodlands
A resilient species that grows on marshy soil.
DebugNode MarshlandsMushroomSmall icon.png Grasscap Mushroom (small) Insects.png Insects (20%)
DebugNode ClayBig icon.png Clay Deposit (big) Clay.png Clay CopperOre.png Copper Ore (40%)
Roots.png Roots (30%)
Stonecutter's Camp icon.png Stonecutters' Camp Royal Woodlands
Cursed Royal Woodlands
Soil infused with the essence of the rain.
DebugNode ClaySmall icon.png Clay Deposit (small) CopperOre.png Copper Ore (25%)
Roots.png Roots (20%)
DebugNode DewberryBushBig icon.png Dewberry Bush (big) Berries.png Berries Berries.png Berries (80%) Herbalist's Camp icon.png Herbalists' Camp Royal Woodlands
Scarlet Orchard
Fresh and sweet berries infused by the Rain.
DebugNode DewberryBushSmall icon.png Dewberry Bush (small) Berries.png Berries (20%)
DebugNode FlaxBig icon.png Flax Field (big) PlantFiber.png Plant Fiber Clay.png Clay (20%)
Insects.png Insects (20%)
Harvester Camp icon.png Harvesters' Camp Royal Woodlands
Cursed Royal Woodlands
Resilient plants perfect for cloth-making.
DebugNode FlaxSmall icon.png Flax Field (small) Clay.png Clay (20%)
Insects.png Insects (20%)
DebugNode HerbsBig icon.png Herb Node (big) Herbs.png Herbs Berries.png Berries (40%)
PlantFiber.png Plant Fiber (20%)
Herbalist's Camp icon.png Herbalists' Camp Coral Forest
Scarlet Orchard
Cursed Royal Woodlands
A dense shrub full of many useful plant species.
DebugNode HerbsSmall icon.png Herb Node (small) Berries.png Berries (20%)
DebugNode MossBroccoliBig icon.png Moss Broccoli Patch (big) Vegetables.png Vegetables Insects.png Insects (40%)
Roots.png Roots (20%)
Forager's Camp icon.png Foragers' Camp Coral Forest
Royal Woodlands
Cursed Royal Woodlands
An edible and tasty type of moss.
DebugNode MossBroccoliSmall icon.png Moss Broccoli Patch (small) Insects.png Insects (30%)
DebugNode ReedBig icon.png Reed Field (big) Reeds.png Reeds Clay.png Clay (40%)
Roots.png Roots (40%)
Harvester Camp icon.png Harvesters' Camp Coral Forest
Scarlet Orchard
A very common plant, it thrives thanks to the magical rain.
DebugNode ReedSmall icon.png Reed Field (small) Clay.png Clay (20%)
Roots.png Roots (20%)
DebugNode RootsBig icon.png Root Deposit (big) Roots.png Roots Herbs.png Herbs (30%)
Resin.png Resin (30%)
Forager's Camp icon.png Foragers' Camp Royal Woodlands
Scarlet Orchard
A tangled net of living vines.
DebugNode RootsSmall icon.png Root Deposit (small) Herbs.png Herbs (20%)
DebugNode SeaMarrowBig icon.png Sea Marrow Deposit (big) SeaMarrow.png Sea Marrow SeaMarrow.png Sea Marrow (100%)
Stone.png Stone (50%)
AncientTablet.png Ancient Tablet (1%)
Stonecutter's Camp icon.png Stonecutters' Camp Royal Woodlands
Scarlet Orchard
Cursed Royal Woodlands
Ancient fossils rich in resources.
DebugNode SeaMarrowSmall icon.png Sea Marrow Deposit (small) SeaMarrow.png Sea Marrow (80%)
Stone.png Stone (40%)
DebugNode SnailBroodmotherBig icon.png Slickshell Broodmother (big) Meat.png Meat Leather.png Leather (100%) Trapper's Camp icon.png Trappers' Camp Royal Woodlands
The Marshlands
Coral Forest
Small Slickshells are crawling out of the openings in the broodmother's shell. It's easy to collect them.
DebugNode SnailBroodmotherSmall icon.png Slickshell Broodmother (small) Leather.png Leather (20%)
DebugNode StoneBig icon.png Stone Deposit (big) Stone.png Stone Insects.png Insects (30%)
Roots.png Roots (30%)
CopperOre.png Copper Ore (10%)
Stonecutter's Camp icon.png Stonecutters' Camp Coral Forest
Scarlet Orchard
The Marshlands
Stones weathered by the everlasting rain.
DebugNode StoneSmall icon.png Stone Deposit (small) Insects.png Insects (20%)
Roots.png Roots (20%)
DebugNode StormbirdNestBig icon.png Stormbird Nest (big) Eggs.png Eggs Meat.png Meat (40%)
Trapper's Camp icon.png Trappers' Camp
Royal Woodlands
Scarlet Orchard
The Marshlands
An abandoned nest. Let's hope the owner doesn't come back...
DebugNode StormbirdNestSmall icon.png Stormbird Nest (small) Meat.png Meat (20%)
DebugNode SnakeNestBig icon.png Snake Nest (big) Leather.png Leather (40%)
Meat.png Meat (20%)
Trapper's Camp icon.png Trappers' Camp Royal Woodlands
Scarlet Orchard
The Marshlands
An abandoned nest. Let's hope the owner doesn't come back...
DebugNode SnakeNestSmall icon.png Snake Nest (small) Leather.png Leather (20%)
DebugNode SwampWheatBig icon.png Swamp Wheat Field (big) Grain.png Grain PlantFiber.png Plant Fiber (100%)
PlantFiber.png Plant Fiber (20%)
Forager's Camp icon.png Foragers' Camp Scarlet Orchard
The Marshlands
Cursed Royal Woodlands
A plant species at home in the swamp.
DebugNode SwampWheatSmall icon.png Swamp Wheat Field (small) PlantFiber.png Plant Fiber (20%)
DebugNode WormtongueNestBig icon.png Wormtongue Nest (big) Insects.png Insects Insects.png Insects (60%)
Trapper's Camp icon.png Trappers' Camp
Coral Forest
Cursed Royal Woodlands
A nest full of tasty Wormtongues.
DebugNode WormtongueNestSmall icon.png Wormtongue Nest (small) Insects.png Insects (20%)

Farming

Farm production buildings and their products
Building Products Number
of
workers
Specialization Cost to build
Farmfield icon.png Farm Field Converts FertileSoil.png Fertile Soil to Farmfield icon.png Farm Fields none none none
HerbGarden icon.png Herb Garden From nearby Farmfield icon.png Farm Fields:
Roots.png Roots (★)
Herbs.png Herbs (★★)
2 Icon Spec Farm 64x64.png Farming Planks.png 2 Planks
Plantation icon.png Plantation From nearby Farmfield icon.png Farm Fields:
Berries.png Berries (★★)
PlantFiber.png Plant Fiber (★★)
2 Icon Spec Farm 64x64.png Farming Planks.png 2 Planks
SmallFarm icon.png Small Farm From nearby Farmfield icon.png Farm Fields:
Vegetables.png Vegetables (★)
Grain.png Grain (★★)
2 Icon Spec Farm 64x64.png Farming Planks.png 2 Planks
Forester's Hut From nearby Farmfield icon.png Farm Fields:
Resin.png Resin (★★)
CrystalizedDew.png Crystalized Dew (★★)
4 Icon Spec Wood 64x64.png Wood Planks.png 2 Planks

Food

Main article: Food

Every few minutes, Villagers will go to rest at a Hearth and try to eat food from Storage. If they cannot eat, they will get a Resolve penalty. Alternatively, if Complex Food is available, villagers will eat that instead of raw food, rewarding a bonus to Resolve. Therefore, it is essential that your settlement have a steady income of food resources.

Raw Food

Initially only Raw Food will be available around the beginning of each settlement. Raw Food prevents villagers from getting hungry, but will not satisfy their needs for Complex Food. Compared to the number and diversity of ingredients, Complex Food feeds more villagers than Raw Food. In general, plan ahead to convert Raw Food into Complex Food, so that you can feed more villagers sustainably and satisfy their needs for Complex Foods.

You can prevent your villagers from eating one or more of these Raw Food resources via Consumption Control, once the Upgrade Obsidian Archives Level 3 is unlocked. For example, if you are running low on Roots and need Flour, you may want to disable Roots in the Consumption panel.

Raw food resources and how to get them
Raw food item Amber value Gathered by Farmed from Farm Fields by Produced by
Camp Near resource deposit
Berries.png Berries 0.20 Amber Herbalists' Camp (★) DebugNode DewberryBushSmall icon.png Dewberry Bush Plantation (★★) none
Eggs.png Eggs 0.20 Amber Scavengers' Camp (★)
Trappers' Camp (★)
DebugNode StormbirdNestSmall icon.png Stormbird Nest
DebugNode SnakeNestSmall icon.png Snake Nest
none Ranch (★)
Insects.png Insects 0.20 Amber Trappers' Camp (★) DebugNode WormtongueNestSmall icon.png Wormtongue Nest none none
Meat.png Meat 0.20 Amber Trappers' Camp (★) DebugNode SnailBroodmotherSmall icon.png Slickshell Broodmother none Ranch (★)
Mushrooms.png Mushrooms 0.20 Amber Herbalists' Camp (★) DebugNode MushroomSmall icon.png Bleeding Tooth Mushroom Homestead (★★) Greenhouse (★★)
Roots.png Roots 0.20 Amber Foragers' Camp (★)
Scavengers' Camp (★)
DebugNode RootsSmall icon.png Roots Deposit Herb Garden (★★) none
Vegetables.png Vegetables 0.20 Amber Foragers' Camp (★) DebugNode MossBroccoliSmall icon.png Moss Broccoli Patch Small Farm (★)
Homestead (★★)
none

Produced Raw Food

Meat and Eggs are the only Raw Foods that can be produced - by the Ranch (★).

Produced Raw Food
Complex Food Amber Value Produced in Recipe
1st Ingredient 2nd Ingredient Blightrot Footprint
Eggs.png Eggs 0.20 Amber Ranch (★) Berries.png Berries
Grain.png Grain
Insects.png Insects
Reeds.png Reed
3% Blightrot Footprint
Meat.png Meat 0.20 Amber Ranch (★) Grain.png Grain
PlantFiber.png Plant Fiber
Reeds.png Reed
Vegetables.png Vegetables
3% Blightrot Footprint

Complex Food

Main article: Complex Food Need

These food resources are produced from Recipes and will satisfy the villagers' needs for Complex Food. Villagers prefer these food items over Raw Food when resting at Hearths. Satisfying villagers with Complex Food is more efficient, because most Recipes yield more goods than the number of raw ingredients used to produce them.

Note that the ingredients Flour, Grain, and Herbs are not edible, but are required in many Complex Food recipes.

Also note that the amount of ingredients, the amount produced, and the time it takes to produce all vary depending on the Building in which the Recipe is working. Consult the Recipes Panel in the game or the specific, linked Building page or Resource page for these further details.

Complex Food and how to get it
Complex Food Amber Value Produced in Recipe
1st Ingredient 2nd Ingredient Blightrot Footprint
Biscuits.png Biscuits 0.25 Amber Apothecary (★★)
Bakery (★★)
Cookhouse (★★)
Smelter (★)
Field Kitchen (⊙)
Flour.png Flour Berries.png Berries
Herbs.png Herbs
Roots.png Roots
2% Blightrot Footprint
Jerky.png Jerky 0.14 Amber Smokehouse (★★★)
Butcher (★★)
Kiln (★)
Field Kitchen (⊙)
Insects.png Insects
Meat.png Meat
Coal.png Coal
Oil.png Oil
SeaMarrow.png Sea Marrow
Wood.png Wood
2% Blightrot Footprint
PickledGoods.png Pickled Goods 0.20 Amber Granary (★★)
Brewery (★)
Cellar (★)
Field Kitchen (⊙)
Berries.png Berries
Mushrooms.png Mushrooms
Roots.png Roots
Vegetables.png Vegetables
Barrels.png Barrels
Pottery.png Pottery
Waterskins.png Waterskins
2% Blightrot Footprint
Pie.png Pie 0.25 Amber Brick Oven (★★★)
Bakery (★★)
Furnace (★★)
Flour.png Flour Berries.png Berries
Eggs.png Eggs
Herbs.png Herbs
Insects.png Insects
Meat.png Meat
2% Blightrot Footprint
Skewers.png Skewers 0.20 Amber Grill (★★★)
Butcher (★★)
Cookhouse (★★)
Insects.png Insects
Jerky.png Jerky
Meat.png Meat
Mushrooms.png Mushrooms
Berries.png Berries
Eggs.png Eggs
Roots.png Roots
Vegetables.png Vegetables
2% Blightrot Footprint

Building Materials

Building Materials are mostly used for constructing new Buildings, however there are Recipes that require these materials as ingredients. All materials are refunded if a Building is demolished.

Note that the amount of ingredients, the amount produced, and the time it takes to produce all vary depending on the Building in which the Recipe is working. Consult the Recipes Panel in the game or the specific, linked Building page or Resource page for these further details.

Building Materials and where to get them
Building Material Amber value Produced in Recipe
1st Ingredient 2nd Ingredient Blightrot Footprint
Bricks.png Bricks 0.31 Amber Brickyard (★★)
Furnace (★★)
Workshop (★★)
Kiln (★)
Crude Workstation (⊙)
Clay.png Clay
Stone.png Stone
2% Blightrot Footprint
Fabric.png Fabric 0.31 Amber Weaver (★★★)
Granary (★★)
Leatherworker (★★)
Workshop (★★)
Crude Workstation (⊙)
PlantFiber.png Plant Fiber
Leather.png Leather
Reeds.png Reed
2% Blightrot Footprint
Planks.png Planks 0.18 Amber Lumber Mill (★★★)
Carpenter (★★)
Supplier (★★)
Workshop (★★)
Crude Workstation (⊙)
Wood.png Wood 2% Blightrot Footprint
Parts.png Parts 2.39 Amber Rainpunk Foundry (★★★) Clay.png Clay
CopperBar.png Copper Bars
CrystalizedDew.png Crystalized Dew
Stone.png Stone
Coal.png Coal
Oil.png Oil
Wood.png Wood
4% Blightrot Footprint
Wildfire Essence.png Wildfire Essence 5.00 Amber Cannot be produced. Found from Trading, solving Glade Events, and fulfilling Orders.

Consumable Items

Consumable items include Clothing and Service Goods. Some of these items can also be used as ingredients when producing Trade Goods.

Note that the amount of ingredients, the amount produced, and the time it takes to produce all vary depending on the Building in which the Recipe is working. Consult the Recipes Panel in the game or the specific, linked Building page or Resource page for these further details.

Clothing

Humans and Beavers have a need for Clothing.

Consumable Item Used in Service Amber value Produced in Recipe
1st Ingredient 2nd Ingredient Blightrot Footprint
Coats.png Coats Clothing (at Hearths) 0.10 Amber Clothier (★★★)
Artisan (★★)
Smithy (★★)
Druid's Hut (★)
Fabric.png Fabric 2% Blightrot Footprint

Service Goods

Service Goods are used in Service Buildings to satisfy villagers' needs for Services.

Consumable Items and where to get them
Consumable Item Used in Service Amber value Produced in Recipe
1st Ingredient 2nd Ingredient Blightrot Footprint
Ale.png Ale Leisure 0.17 Amber Brewery (★★★)
Tinctury (★★)
Scribe (★★)
Grill (★)
Grain.png Grain
Roots.png Roots
Barrels.png Barrels
Pottery.png Pottery
Waterskins.png Waterskins
4% Blightrot Footprint
Cosmetics.png Cosmetics Cleanliness 0.14 Amber Alchemist's Hut (★★)
Apothecary (★★)
Cooperage (★)
Eggs.png Eggs
Oil.png Oil
Herbs.png Herbs
Pigment.png Pigment
Resin.png Resin
4% Blightrot Footprint
Incense.png Incense Religion 0.18 Amber Apothecary (★★)
Brick Oven (★)
Druid's Hut (★)
Smokehouse (★)
Herbs.png Herbs
Insects.png Insects
Resin.png Resin
Roots.png Roots
Coal.png Coal
Oil.png Oil
SeaMarrow.png Sea Marrow
Wood.png Wood
4% Blightrot Footprint
Scrolls.png Scrolls Education 0.14 Amber Scribe (★★★)
Clothier (★)
Lumber Mill (★)
Rain Mill (★)
Leather.png Leather
PlantFiber.png Plant Fiber
Wood.png Wood
Pigment.png Pigment
Wine.png Wine
4% Blightrot Footprint
TrainingGear.png Training Gear Brawling 0.21 Amber Cooperage (★★)
Manufactory (★★)
Tinkerer (★★)
Weaver (★)
CopperBar.png Copper Bars
CrystalizedDew.png Crystalized Dew
Stone.png Stone
Planks.png Planks
Reeds.png Reed
4% Blightrot Footprint
Wine.png Wine Luxury 0.14 Amber Cellar (★★★)
Alchemist's Hut (★★)
Tinctury (★★)
Berries.png Berries
Mushrooms.png Mushrooms
Reeds.png Reed
Barrels.png Barrels
Pottery.png Pottery
Waterskins.png Waterskins
4% Blightrot Footprint

Bonus Consumable Items

Additionally, some of these resources are available as bonuses when villagers work deposits on map tiles. If you have no access to their main production methods, you will still find a few as bonuses. They are infrequent extra resources that happen during normal gathering (between 5% and 40% of the time, typically about 1-in-5 times). See Bonus Resources for more information.

Bonus resources and where to find them
Consumable Item From resource deposit
Ale.png Ale none
Cosmetics.png Cosmetics none
Incense.png Incense Crimsonreach Trees (Coral Forest)
Scrolls.png Scrolls none
TrainingGear.png Training Gear none
Wine.png Wine none

Crafting Materials

Crafting Materials are goods used in Recipes, and most don't have another purpose except as intermediate products. These are the most diversely and frequently used resources, some being used in almost a dozen recipes. Materials for building Roads also falls into this broad category.

Crafting Materials are split into roughly two groups, one raw from the map and one produced in Buildings. The exceptions that appear in both lists are Crystalized Dew and Leather.

Crafting Materials can frequently be found as rewards from Glade Events and Orders.

Note that the amount of ingredients, the amount produced, and the time it takes to produce all vary depending on the Building in which the Recipe is working. Consult the Recipes Panel in the game or the specific, linked Building page or Resource page for these further details.

Raw Crafting Materials

These Crafting Materials are gathered or farmed from map tiles with resource deposits. Some only need a Camp or Mine, while others need Fertile Soil to be improved to Farm Fields and a nearby farming building.

Note that Crystalized Dew appears here because it can be farmed raw from the Grove. It is also produced in three buildings, listed here for quick reference, and its Recipe appears in the second table for Crafting Materials.

Raw Crafting Materials and where to get them
Raw Crafting Material Amber value Gathered by Farmed from Farm Fields by Produced by
Camp Near resource deposit
Clay.png Clay 0.14 Amber Stonecutters' Camp (★) DebugNode ClaySmall icon.png Clay Deposit none Clay Pit (★★)
CopperOre.png Copper Ore 0.12 Amber none none Mine icon.png Mine (★) on a Copper Deposit
CrystalizedDew.png Crystalized Dew 0.59 Amber none Grove (★★) Alchemist's Hut (★★)
Brickyard (★★)
Smelter (★)
Grain.png Grain 0.20 Amber Foragers' Camp (★) DebugNode SwampWheatSmall icon.png Swamp Wheat Field Homestead (★★)
Small Farm (★★)
none
Herbs.png Herbs 0.20 Amber Herbalists' Camp (★) DebugNode HerbsSmall icon.png Herb Deposit Greenhouse (★★)
Herb Garden (★★)
none
Leather.png Leather 0.14 Amber none none Ranch (★)
PlantFiber.png Plant Fiber 0.14 Amber Harvesters' Camp (★) DebugNode FlaxSmall icon.png Flax Field Plantation (★★) none
Reeds.png Reed 0.14 Amber Harvesters' Camp (★) DebugNode ReedSmall icon.png Reed Field none Clay Pit (★★)
Resin.png Resin 0.14 Amber none Grove (★★) none
Sparkdew.png Sparkdew 0.06 Amber none none Rain Collector (★)
Stone.png Stone 0.14 Amber Stonecutters' Camp DebugNode StoneSmall icon.png Stone Deposit none none

Bonus Raw Crafting Materials

Additionally, some of these resources are available as bonuses when villagers work other deposits. If you have no access to their main gathering, farming, or production methods, you will still find a few as bonuses. They are infrequent extra resources that happen during normal gathering (between 5% and 40% of the time, typically about 1-in-5 times). See Bonus Resources for more information.

Bonus resources and where to find them
Raw Crafting Material From resource deposit
Clay.png Clay DebugNode FlaxSmall icon.png Flax Field
DebugNode ReedSmall icon.png Reed Field
DebugNode StoneSmall icon.png Stone Deposit
Mine icon.png Mine on a Copper Deposit
CopperOre.png Copper Ore DebugNode ClaySmall icon.png Clay Deposit
Coppervein Trees (Scarlet Orchard)
CrystalizedDew.png Crystalized Dew Musselsprout Trees (Coral Forest)
Grain.png Grain none
Herbs.png Herbs DebugNode RootsSmall icon.png Roots Deposit
Leather.png Leather Mushwood Trees (The Marshlands)
DebugNode SnailBroodmotherSmall icon.png Slickshell Broodmother
DebugNode SnakeNestSmall icon.png Snake Nest
PlantFiber.png Plant Fiber Coppervein Trees (Scarlet Orchard)
DebugNode HerbsSmall icon.png Herb Deposit
Lush Trees (Royal Woodlands)
Plateleaf Trees (Coral Forest)
DebugNode SwampWheatSmall icon.png Swamp Wheat Field
Reeds.png Reed none
Resin.png Resin Lush Trees (Royal Woodlands)
Plantleaf Trees (Coral Forest)
Sparkdew.png Sparkdew none
Stone.png Stone Mine icon.png Mine on a Coal Deposit
Crimsonreach Trees (Coral Forest)
DebugNode SeaMarrowSmall icon.png Sea Marrow Deposit

Refined Crafting Materials

These Crafting Materials are produced from Recipes in Buildings. They are not available from gathering, with the exception of Crystalized Dew.

Note that the amount of ingredients, the amount produced, and the time it takes to produce all vary depending on the Building in which the Recipe is working. Consult the Recipes Panel in the game or the specific, linked Building page or Resource page for these further details.

Crafting Materials that are produced and how to get them
Produced Crafting Material Amber value Produced in Recipe
1st Ingredient 2nd Ingredient 3rd Ingredient Blightrot Footprint
Barrels.png Barrels 0.20 Amber Cooperage (★★★)
Artisan (★★)
Provisioner (★★)
Toolshop (★)
CopperBar.png Copper Bars
CrystalizedDew.png Crystalized Dew
Planks.png Planks 3% Blightrot Footprint
CopperBar.png Copper Bars 0.59 Amber Smelter (★★★)
Furnace (★★)
Grill (★)
Stamping Mill (★)
CopperOre.png Copper Ore Template:Wood
Template:Oil
Template:Coal
Template:Sea Marrow
4% Blightrot Footprint
CrystalizedDew.png Crystalized Dew 0.59 Amber Alchemist's Hut (★★)
Brickyard (★★)
Smelter (★)
Herbs.png Herbs
Insects.png Insects
Resin.png Resin
Vegetables.png Vegetables
Clay.png Clay
Stone.png Stone
Sparkdew.png Sparkdew 4% Blightrot Footprint
Flour.png Flour 0.18 Amber Rain Mill (★★★)
Provisioner (★★)
Stamping Mill (★★)
Supplier (★★)
Press (★)
Grain.png Grain
Mushrooms.png Mushroom
Roots.png Roots
3% Blightrot Footprint
Leather.png Leather 0.14 Amber Ranch (★) Grain.png Grain
PlantFiber.png Plant Fiber
Reeds.png Reed
Vegetables.png Vegetables
3% Blightrot Footprint
Pigment.png Pigment 0.12 Amber Artisan (★★)
Cookhouse (★★)
Manufactory (★★)
Tinctury (★★)
Berries.png Berries
Coal.png Coal
CopperOre.png Copper Ore
Insects.png Insects
3% Blightrot Footprint
Pottery.png Pottery 0.18 Amber Stamping Mill (★★★)
Bakery (★★)
Brickyard (★★)
Smokehouse (★)
Clay.png Clay Coal.png Coal
Oil.png Oil
SeaMarrow.png Sea Marrow
Wood.png Wood
3% Blightrot Footprint
Waterskins.png Waterskins 0.18 Amber Leatherworker (★★★)
Supplier (★★)
Clothier (★)
Toolshop (★)
Leather.png Leather Meat.png Meat
Oil.png Oil
3% Blightrot Footprint

Bonus Refined Crafting Materials

Additionally, some of these resources are available as bonuses when villagers work deposits on map tiles. If you have no access to their main production methods, you will still find a few as bonuses. They are infrequent extra resources that happen during normal gathering (between 5% and 40% of the time, typically about 1-in-5 times). See Bonus Resources for more information.

Crystalized Dew and Leather are repeated here for quick reference; they are also in #Bonus Raw Crafting Materials, above.

Bonus refined Crafting Materials and where to find them
Crafting Material From resource deposit
Barrels.png Barrels none
CopperBar.png Copper Bars none
CrystalizedDew.png Crystalized Dew Musselsprout Trees (Coral Forest)
Flour.png Flour none
Leather.png Leather Mushwood Trees (The Marshlands)
DebugNode SnailBroodmotherSmall icon.png Slickshell Broodmother
Pigment.png Pigment Coppervein Trees (Scarlet Orchard)
Pottery.png Pottery none
Waterskins.png Waterskins none

Trade Goods

Trade Goods are used in Trade and Orders. Generally, these items have the highest value of Amber among all of the resources because they are at the end of the production chains.

Producing these items consumes more ingredients than most other recipes, so be careful. When fulfilling Orders, setting limits is recommended, so you don't inadvertently use up all your building materials and food.

Amber is in this section, which is the currency of settlements and Trade.

Citadel Resources are also in this section, which are awarded after completing Orders and from Glade Events. They are not producible by any Buildings.

Note that the amount of ingredients, the amount produced, and the time it takes to produce all vary depending on the Building in which the Recipe is working. Consult the Recipes Panel in the game or the specific, linked Building page or Resource page for these further details.

Trade Goods and how to make them
Trade Goods Amber value Produced in Recipe
1st Ingredient 2nd Ingredient Blightrot Footprint
BuildingMaterials.png Pack of Building Materials 0.87 Amber Tinkerer (★★)
Rain Mill (★)
Makeshift Post (⊙)
Bricks.png Bricks
CopperOre.png Copper Ore
Fabric.png Fabric
Planks.png Planks
2% Blightrot Footprint
Crops.png Pack of Crops 0.59 Amber Granary (★★)
Brewery (★)
Makeshift Post (⊙)
Grain.png Grain
Mushrooms.png Mushrooms
Roots.png Roots
Vegetables.png Vegetables
2% Blightrot Footprint
Luxury.png Pack of Luxury Goods 0.65 Amber Carpenter (★★)
Leatherworker (★)
Press (★)
Ale.png Ale
Cosmetics.png Cosmetics
Incense.png Incense
Scrolls.png Scrolls
TrainingGear.png Training Gear
Wine.png Wine
2% Blightrot Footprint
Provisions.png Pack of Provisions 0.40 Amber Provisioner (★★)
Manufactory (★★)
Makeshift Post (⊙)
Berries.png Berries
Eggs.png Eggs
Herbs.png Herbs
Insects.png Insects
Meat.png Meat
2% Blightrot Footprint
TradeGoods.png Pack of Trade Goods 0.80 Amber Smithy (★★)
Lumber Mill (★)
Weaver (★)
Barrels.png Barrels
Flour.png Flour
Oil.png Oil
Pigment.png Pigment
Pottery.png Pottery
Waterskins.png Waterskins
2% Blightrot Footprint
Amber.png Amber 1.00 Amber Finesmith (★★★) Resin.png Resin Sparkdew.png Sparkdew
Oil.png Oil
4% Blightrot Footprint
AncientTablet.png Ancient Tablet 8.00 Amber Cannot be produced. Found from solving Glade Events.

Citadel Resources

Citadel Resources are special Trade Goods that are used to upgrade the Smoldering City. Citadel Resources cannot be produced, instead you earn them by completing settlements on the World Map. You earn more if you complete a settlement next to a Modifier. You can also find them in The Forest by Trading, solving Glade Events, and completing Orders.

Icon MetaResource FoodStockpiles.png Food Stockpiles
Icon MetaResource Machinery.png Machinery
Icon MetaResource Artifact.png Artifacts

Tips on Trade Goods

Unlike Planks and Fabric, Bricks are not used in any Recipes except for Packs of Building Materials. Bricks are used in constructing buildings, but most buildings only require 2-4 Bricks. Service buildings tend to require more - usually 8 bricks (except for the Monastery which requires 20 Bricks). If you have a decent amount of Clay, it might be beneficial to primarily produce Packs of Building Materials using Bricks.

Berries can be farmed at Plantations (★★), Herbs can be farmed at Herb Gardens (★★), and Meat and Eggs can be produced by the Ranch (★). When producing Packs of Provisions, if you have any of those Buildings it might be beneficial to use their ingredients instead of Insects - which can be used to produce Jerky, Skewers, Pie, Incense, and Pigments.

Incense is probably the easiest ingredient to produce that is used in making Packs of Luxury Goods (just Wood and Herbs). Wine and Ale require vessels; Scrolls require Wine or Pigments; and Training Gear uses Stone, Copper Bars, or Crystalized Dew. Cosmetics is a close second (just Eggs and Herbs), but you may not run into the Buildings which produce it as easily as those for Incense.

Fuel & Exploration

This category includes the Fuel burned and Sacrificed in Hearths, the Wood obtained from opening Glades, and the tools for opening Caches and solving Glade Events.

Raw Fuel Resources

The Fuel resources in this category can be gathered from resource deposits on the map tiles. There are Recipes for Coal and Oil in the next table of all Fuel & Exploration resources.

Fuel and where to get it
Resource Amber value Gathered by Farmed from Farm Fields Produced by
Camp Near resource deposit
Coal.png Coal 0.31 Amber none none Mine icon.png Mine (★) on a Coal Deposit
SeaMarrow.png Sea Marrow 0.31 Amber Stonecutters' Camp (★) DebugNode SeaMarrowSmall icon.png Sea Marrow Deposit none none
Wood.png Wood 0.06 Amber Woodcutters' Camp (★) Trees none none

Produced Fuel & Exploration Resources

Some of the Fuel & Exploration Resources are produced in Buildings from Recipes. Coal is also gathered via the Mine, shown in the previous section.

Note that the amount of ingredients, the amount produced, and the time it takes to produce all vary depending on the Building in which the Recipe is working. Consult the Recipes Panel in the game or the specific, linked Building page or Resource page for these further details.

Produced Fuel & Exploration Resources
Fuel & Exploration Resource Amber value Produced in Recipe
1st Ingredient 2nd Ingredient 3rd Ingredient Blightrot Footprint
Coal.png Coal 0.31 Amber Kiln (★★★)
Brick Oven (★)
Wood.png Wood 2% Blightrot Footprint
Oil.png Oil 0.16 Amber Druid's Hut (★★★)
Press (★★★)
Butcher (★★)
Grain.png Grain
Meat.png Meat
PlantFiber.png Plant Fiber
Vegetables.png Vegetables
4% Blightrot Footprint
SimpleTools.png Simple Tools 1.38 Amber Toolshop (★★★)
Carpenter (★★)
Smithy (★★)
Tinkerer (★★)
Scribe (★)
Planks.png Planks
Wood.png Wood
CopperBar.png Copper Bars
CrystalizedDew.png Crystalized Dew
4% Blightrot Footprint
InfusedTools.png Infused Tools 1.76 Amber Finesmith (★★★)
Rainpunk Foundry (★★★)
Planks.png Planks
Wood.png Wood
CopperBar.png Copper Bars
CrystalizedDew.png Crystalized Dew
Sparkdew.png Sparkdew 4% Blightrot Footprint
PurgingFire.png Purging Fire 0.31 Amber Blight Post (★) Coal.png Coal
Oil.png Oil
SeaMarrow.png Sea Marrow
Wood.png Wood
none