Settler Glade Events: Difference between revisions

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[[File:ATSgladeevent.PNG|thumb|A Glade Event is encountered after exploring a glade]]
[[File:ATSgladeevent.PNG|thumb|A Glade Event is encountered after exploring a glade]]
== Overview ==
== Overview ==
When exploring [[Glades]], a player may often encounter structures or creatures within the glades, called '''Glade Events'''. These events are recognizable by an overhead exclamation mark, and often take the appearance of a ruined building, a survivor encampment, abandoned caches, etc. Events found in [[Dangerous Glades]] or [[Forbidden Glades]] are paramount to be handled quickly, as they often may pose a threat to your settlement if leaving unattended for too long.
When exploring [[Glades]], a player may often encounter structures or creatures within the glades, called '''Glade Events'''. These events are recognizable by an overhead exclamation mark, and often take the appearance of a ruined building, a survivor encampment, abandoned caches, etc. Events found in Dangerous or Forbidden [[Glades]] are paramount to be handled quickly, as they often pose a threat to your settlement if left unattended for too long.


Each kind of Glade Events always offers an option of two choices, which (depending on the event) most of the time could be deconstructing them for [[Resources]], repairing the building or recruiting the survivors to expand your settlement, or to send all results to the Citadel in exchange for [[Amber]], and sometimes [[Reputation]]. Investigating a Glade Event always comes paired with a cost. Either with a payment of certain resources, a temporary effect affecting your settlement, or both. Each are explained in depth on the specific events below.
Almost all Glade Events offer an option of two choices, which (depending on the event) most of the time could be deconstructing them for [[Resources]], repairing the building or recruiting the survivors to expand your settlement, or to send all results to the Citadel in exchange for [[Amber]], and sometimes [[Reputation]]. Investigating a Glade Event always comes paired with a cost. Either with a payment of certain resources, a temporary effect affecting your settlement, or both. Each are explained in depth on the specific events below.


== Glade Event Types ==
== Glade Event Types ==
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|-
|-
| Fallen Fox Scouts
| Fallen Fox Scouts
|-
| Fallen Frog Architects
|-
|-
| Fallen Harpy Scientists
| Fallen Harpy Scientists
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|-
|-
| Fallen Lizard Hunters
| Fallen Lizard Hunters
|-
| Forgotten Temple of the Sun
|-
| Open Vault
|-
|-
| Petrified Tree
| Petrified Tree
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|- style="font-weight:bold; text-align:center"
|- style="font-weight:bold; text-align:center"
! 0.75 [[Reputation]] Points
! 0.75 [[Reputation]] Points
|-
| Ancient Shrine
|-
|-
| Escaped Convicts
| Escaped Convicts
|-
| Forgotten Temple of the Sun
|-
|-
| Forsaken Crypt
| Forsaken Crypt
|-
|-
| Large Destroyed Caravan
| Large Destroyed Caravan
|-
| Open Vault
|}
|}
|
|
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| Fishmen Cave
| Fishmen Cave
|-
|-
| Hidden Trader Cemetary
| Hidden Trader Cemetery
|-
|-
| Merchant Shipwreck
| Merchant Shipwreck
|-
| River Kelpie
|-
|-
| Withered Tree
| Withered Tree
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|-
|-
| Fishman Soothsayer
| Fishman Soothsayer
|-
| Fishmen Lighthouse
|-
|-
| Fishmen Outpost
| Fishmen Outpost
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== Events ==
== Events ==
'''<span style="color:red; font-size:larger;">THE WHOLE PAGE IS UNDER CONSTRUCTION BUT MOSTLY COMPLETE</span>'''
=== Excavations ===
== Excavations ==
==== Stage I: Archeological Discovery ====
=== Stage I: Archeological Discovery ===
[[File:DiscoveryLong.png|center]]
[[File:DiscoveryLong.png|center]]
''<center>Royal archaeologists are certain that a phenomenal discovery is hidden here. The Queen offers a generous reward for unearthing this ancient skeleton. This event is multi-stage and includes excavation, conservation, and reconstruction of the skeleton.</center>''
''<center>Royal archaeologists are certain that a phenomenal discovery is hidden here. The Queen offers a generous reward for unearthing this ancient skeleton. This event is multi-stage and includes excavation, conservation, and reconstruction of the skeleton.</center>''
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<br/>
<br/>


=== Stage II: Archeological Excavation ===
==== Stage II: Archeological Excavation ====


[[File:ExcavationLong.png|center]]
[[File:ExcavationLong.png|center]]
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|}
|}


=== Stage III: Archeological Reconstruction ===
==== Stage III: Archeological Reconstruction ====
[[File:ReconstructionLong.png|center]]
[[File:ReconstructionLong.png|center]]
''<center>Archaeologists are ready to begin the final stage - reconstruction. A mythical creature is finally being unearthed. Huge bones are put together, revealing the full form of the monster that once inhabited this land.</center>''
''<center>Archaeologists are ready to begin the final stage - reconstruction. A mythical creature is finally being unearthed. Huge bones are put together, revealing the full form of the monster that once inhabited this land.</center>''
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| 20 {{rl|Drizzle Water}}<br />20 {{rl|Clearance Water}}<br />20 {{rl|Storm Water}}
| 20 {{rl|Drizzle Water}}<br />20 {{rl|Clearance Water}}<br />20 {{rl|Storm Water}}
| rowspan="3" colspan="2" style="text-align:center;" | 02:00
| rowspan="3" colspan="2" style="text-align:center;" | 02:00
| 20 {{rl|Stone}} </br>10 {{rl|Copper Bars}} </br>10 {{rl|Pigment}} </br>10 {{rl|Barrels}} </br>10 {{rl|Incense}}
| 20 {{rl|Stone}} </br>10 {{rl|Copper Bars}} </br>10 {{rl|Dye}} </br>10 {{rl|Barrels}} </br>10 {{rl|Incense}}
| 04 {{rl|Tools}} </br> 02 {{rl|Parts}} </br> 10 {{rl|Pipes}}
| 04 {{rl|Tools}} </br> 02 {{rl|Parts}} </br> 10 {{rl|Pipes}}
|- style="vertical-align:middle;"
|- style="vertical-align:middle;"
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|}
|}


== Small Glade Events ==
=== Small Glade Events ===
=== Small [[Abandoned Cache]] ===
==== Small [[Abandoned Cache]] ====
[[File:SmallAbandonedCacheLong.png|center]]
[[File:SmallAbandonedCacheLong.png|center]]
''<center>An abandoned cache of goods. This could be a lost shipment - or something much more valuable.</center>''
''<center>An abandoned cache of goods. This could be a lost shipment - or something much more valuable.</center>''
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Please see [[Abandoned Caches]]
Please see [[Abandoned Caches]]


=== Rainpunk Drill ===
==== Rainpunk Drill ====
[[File:RainPunkDrillLong.png|center]]
[[File:RainPunkDrillLong.png|center]]
''<center>One of the Brass Order's Curious little inventions. It appears to be broken.</center>''
''<center>One of the Brass Order's Curious little inventions. It appears to be broken.</center>''
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|}
|}


=== Small Encampment ===
==== Small Encampment ====
[[File:SmallEncampmentLong.png|center]]
[[File:SmallEncampmentLong.png|center]]
''<center>A destroyed camp in the wilderness. There are still survivors in the area.</center>''
''<center>A destroyed camp in the wilderness. There are still survivors in the area.</center>''
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|}
|}


=== Obelisk ===
==== Obelisk ====
[[File:ObeliskLong.png|center]]
[[File:ObeliskLong.png|center]]
''<center>A mystical stone monument. Unknown runes are carved all over its surface.</center>''
''<center>A mystical stone monument. Unknown runes are carved all over its surface.</center>''
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|}
|}


=== Black Treasure Stag ===
==== Black Treasure Stag ====
[[File:BlackStagLong.png|center]]
[[File:BlackStagLong.png|center]]
''<center>A patron of the spirit world. Once discovered, it flees to a nearby Dangerous or Forbidden Glade. It is said that a special treasure awaits the one who captures it.</center>''
''<center>A patron of the spirit world. Once discovered, it flees to a nearby Dangerous or Forbidden Glade. It is said that a special treasure awaits the one who captures it.</center>''
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|}
|}


=== Golden Treasure Stag ===
==== Golden Treasure Stag ====
[[File:GoldenStagLong.png|center]]
[[File:GoldenStagLong.png|center]]
''<center>Its elusive nature allows it to move like a ghost through the foggy thicket. It is believed that the beast is tied to the spirit world and the Ancestors. A special treasure awaits the one who finds it."</center>''
''<center>Its elusive nature allows it to move like a ghost through the foggy thicket. It is believed that the beast is tied to the spirit world and the Ancestors. A special treasure awaits the one who finds it."</center>''
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|}
|}


=== Royal Streasure Stag ===
==== Royal Treasure Stag ====
[[File:RoyalStagLong.png|center]]
[[File:RoyalStagLong.png|center]]
''<center>Its elusive nature allows it to move like a ghost through the foggy thicket. It is believed that the beast is tied to the spirit world and the Ancestors. A special treasure awaits the one who finds it."</center>''
''<center>Its elusive nature allows it to move like a ghost through the foggy thicket. It is believed that the beast is tied to the spirit world and the Ancestors. A special treasure awaits the one who finds it."</center>''
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|}
|}


== Dangerous Glade Events ==
=== Dangerous Glade Events ===
=== Altar of Decay ===
==== Altar of Decay ====
[[File:AltarofDecayLong.png|center]]
[[File:AltarofDecayLong.png|center]]
''<center>A  sinister stone structure created to worship the Blightrot. Cultists have engraved the inscription:
''<center>A  sinister stone structure created to worship the Blightrot. Cultists have engraved the inscription:
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|}
|}


=== Ancient Shrine ===
==== Ancient Shrine ====
[[File:AncientShrineLong.png|center]]
[[File:AncientShrineLong.png|center]]
''<center>An ominous shsrine from a long forgotten era. It's dangerous, but might hold some ancient knowledge useful to the crown.</center>''
''<center>An ominous shrine from a long forgotten era. It's dangerous, but might hold some ancient knowledge useful to the crown.</center>''
{| class="wikitable" style="width:100%; font-weight:bold; text-align:center; vertical-align:middle;"
{| class="wikitable" style="width:100%; font-weight:bold; text-align:center; vertical-align:middle;"
|-
|-
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|}
|}


=== Blightrot Cauldron ===
==== Blightrot Cauldron ====
[[File:BlightrotCauldronLong.png|center]]
[[File:BlightrotCauldronLong.png|center]]
''<center>A Rainpunk Cauldron filled with a Blightrot contaminated liquid. A moving, living fluid spreads around.</center>''
''<center>A Rainpunk Cauldron filled with a Blightrot contaminated liquid. A moving, living fluid spreads around.</center>''
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|}
|}


=== Blood Flower ===
==== Blood Flower ====
[[File:BloodFlowerLong.png|center]]
[[File:BloodFlowerLong.png|center]]
''<center>A deadly carrion organism that feeds on decaying matter. It spreads through contaminated rainwater and multiplies with time, becoming more and more dangerous. Blood Flowers are a source of extremely rare resources.</center>''
''<center>A deadly carrion organism that feeds on decaying matter. It spreads through contaminated rainwater and multiplies with time, becoming more and more dangerous. Blood Flowers are a source of extremely rare resources.</center>''
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|}
|}


=== Corrupted Caravan ===
==== Corrupted Caravan ====
[[File:CorruptedCaravanLong.png|center]]
[[File:CorruptedCaravanLong.png|center]]
''<center>A large caravan abandoned in the woods, overgrown with Blightrot Cysts. They must have fed on the transported goods... or people.</center>''
''<center>A large caravan abandoned in the woods, overgrown with Blightrot Cysts. They must have fed on the transported goods... or people.</center>''
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|}
|}


=== Escaped Convicts ===
==== Escaped Convicts ====
[[File:EscapedConvictsLong.png|center|]]
[[File:EscapedConvictsLong.png|center|]]
''<center>Dangerous convicts from the Smoldering City are hiding in the forest. They somehow managed to free themselves during transport. You can decide their fate - welcome them and employ them in your settlement, or send them back to the Citadel where they will be punished."</center>''
''<center>Dangerous convicts from the Smoldering City are hiding in the forest. They somehow managed to free themselves during transport. You can decide their fate - welcome them and employ them in your settlement, or send them back to the Citadel where they will be punished."</center>''
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|}
|}


===Fallen Beaver Traders===
==== Fallen Beaver Traders ====
[[File:FallenBeaverTradersLong.png|center|]]
[[File:FallenBeaverTradersLong.png|center|]]
''<center>A group of fallen Beaver traders. They were probably assaulted by Fishmen. Or worse... The sight causes anxiety amongst the Beaver population.</center>''
''<center>A group of fallen Beaver traders. They were probably assaulted by Fishmen. Or worse... The sight causes anxiety amongst the Beaver population.</center>''
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|}
|}


===Fallen Fox Scouts===
==== Fallen Fox Scouts ====
[[File:FallenFoxScouts.png|center]]
[[File:FallenFoxScouts.png|center]]
''<center>A group of fallen Fox scouts. They must have been sent to search the area to make sure it was safe... Apparently, something stood in their way. This find is causing grief among the Fox population.</center>''
''<center>A group of fallen Fox scouts. They must have been sent to search the area to make sure it was safe... Apparently, something stood in their way. This find is causing grief among the Fox population.</center>''
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| colspan="2" | Working Effects:
| colspan="2" | Working Effects:
|- style="font-weight:normal;"
|- style="font-weight:normal;"
| colspan="2" | -6 {{Species link|Beavers}} [[Resolve]]
| colspan="2" | -6 {{Species link|Frogs}} [[Resolve]]
| colspan="2" | -
| colspan="2" | -
|}
|}


===Fallen Harpy Scientists===
==== Fallen Frog Architects ====
[[File:FallenHarpyScientistsLong.png|center]]
[[File:FallenFrogArchitectsLong.png|center]]
''<center>A group of fallen Harpy scientists... The sight causes unrest amongst the Harpy population.</center>''
''<center>A group of fallen Frog architects. It seems they were in the middle of building some sort of monument. The mere sight of these bodies causes unrest among the Frog population.</center>''
 
{| class="wikitable" style="font-weight:bold; text-align:center; vertical-align:middle;width:100%;"
{| class="wikitable" style="font-weight:bold; text-align:center; vertical-align:middle;width:100%;"
! colspan="2" style="width:37.5%;"|Rob the Dead [[File:FlatIcon Corr.png|32px]] Corruption
! colspan="2" style="width:37.5%;"|Rob the Dead [[File:FlatIcon Corr.png|32px]] Corruption
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| colspan="2" | Rewards:
| colspan="2" | Rewards:
|- style="font-weight:normal;"
|- style="font-weight:normal;"
| colspan="2" style="text-align:left;" | [[Cornerstone]] / [[Perk]] or 5 - 30 [[Goods]]<br />[[Cornerstone]] / [[Perk]] or 5 - 30 [[Goods]]<br />5 - 30 [[Goods]]<br />Chance of 3 {{rl|Ancient Tablet}}s
| colspan="2" style="text-align:left;" | [[Cornerstone]] / [[Perk]] or 5 - 30 [[Goods]]<br />5 - 30 [[Goods]]<br />5 - 30 [[Goods]]<br />Chance of 5 {{rl|Ancient Tablet}}s
| colspan="2" | Spawns at least 2 Blood Flowers
| colspan="2" | Spawns at least 2 Blood Flowers
| colspan="2" | 0.5 [[File:Reppoint.png|32px]] [[Reputation]] Point
| colspan="2" | 0.5 [[File:Reppoint.png|32px]] [[Reputation]] Point
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| colspan="2" | -
| colspan="2" | -
| rowspan="3" colspan="2" | 03:30
| rowspan="3" colspan="2" | 03:30
| 5 {{rl|Amber}}
| style="text-align:left;" | 5 {{rl|Amber}}
| style="text-align:left;" | 10 {{rl|Incense}}<br />10 {{rl|Tea}}<br />10 {{rl|Oil}}<br />10 {{rl|Resin}}
| style="text-align:left;" | 10 {{rl|Incense}}<br />10 {{rl|Tea}}<br />10 {{rl|Oil}}<br />10 {{rl|Resin}}
|-
|-
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| colspan="2" | Working Effects:
| colspan="2" | Working Effects:
|- style="font-weight:normal;"
|- style="font-weight:normal;"
| colspan="2" | -6 {{Species link|Harpies}} [[Resolve]]
| colspan="2" | -6 {{Species link|Frogs}} [[Resolve]]
| colspan="2" | -
| colspan="2" | -
|}
|}


===Fallen Human Explorers===
==== Fallen Harpy Scientists ====
[[File:FallenHumanExplorersLong.png|center]]
[[File:FallenHarpyScientistsLong.png|center]]
''<center>A group of fallen Human explorers. They were probably looking for a place to settle, far from the Queen's watchful eyes... The sight causes uneasiness amongst the Human population."</center>''
''<center>A group of fallen Harpy scientists... The sight causes unrest amongst the Harpy population.</center>''
 
{| class="wikitable" style="font-weight:bold; text-align:center; vertical-align:middle;width:100%;"
! colspan="2" style="width:37.5%;"|Rob the Dead [[File:FlatIcon Corr.png|32px]] Corruption
! rowspan="2" colspan="2" | Threats:<br />08:00
! colspan="2" style="width:37.5%;"|Pay for the Funeral [[File:FlatIcon Emp.png|32px]] Empathy
|-
| colspan="2" | Rewards:
| colspan="2" | Rewards:
|- style="font-weight:normal;"
| colspan="2" style="text-align:left;" | [[Cornerstone]] / [[Perk]] or 5 - 30 [[Goods]]<br />[[Cornerstone]] / [[Perk]] or 5 - 30 [[Goods]]<br />5 - 30 [[Goods]]<br />Chance of 3 {{rl|Ancient Tablet}}s
| colspan="2" | Spawns at least 2 Blood Flowers
| colspan="2" | 0.5 [[File:Reppoint.png|32px]] [[Reputation]] Point
|-
| colspan="2" | Options:
| colspan="2" | Solve Time:
| Requirements
| Options:
|- style="font-weight:normal;"
| colspan="2" | -
| rowspan="3" colspan="2" | 03:30
| 5 {{rl|Amber}}
| style="text-align:left;" | 10 {{rl|Incense}}<br />10 {{rl|Tea}}<br />10 {{rl|Oil}}<br />10 {{rl|Resin}}
|-
| colspan="2" | Working Effects:
| colspan="2" | Working Effects:
|- style="font-weight:normal;"
| colspan="2" | -6 {{Species link|Harpies}} [[Resolve]]
| colspan="2" | -
|}
 
==== Fallen Human Explorers ====
[[File:FallenHumanExplorersLong.png|center]]
''<center>A group of fallen Human explorers. They were probably looking for a place to settle, far from the Queen's watchful eyes... The sight causes uneasiness amongst the Human population."</center>''


{| class="wikitable" style="font-weight:bold; text-align:center; vertical-align:middle;width:100%;"
{| class="wikitable" style="font-weight:bold; text-align:center; vertical-align:middle;width:100%;"
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|}
|}


===Fallen Lizards Hunters===
==== Fallen Lizards Hunters ====


[[File:FallenLizardHuntersLong.png|center]]
[[File:FallenLizardHuntersLong.png|center]]
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|}
|}


===Fishmen Cave===
==== Fishmen Cave ====
[[File:FishmenCaveLong.png|center]]
[[File:FishmenCaveLong.png|center]]
''<center>It looks abandoned, but what if it's not? A terrible fishy smell comes from within.</center>''
''<center>It looks abandoned, but what if it's not? A terrible fishy smell comes from within.</center>''
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|}
|}


===Fishmen Totem===
==== Fishmen Totem ====
[[File:FishmenTotemLong.png|center]]
[[File:FishmenTotemLong.png|center]]
''<center>A sinister structure made out of bones. Smells like Fishmen magic.</center>''
''<center>A sinister structure made out of bones. Smells like Fishmen magic.</center>''
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[[File:FishmenTotemThreat.png|32px|left]]Increases [[Hostility]] by 20 Points. 50 Seconds to solve.
[[File:FishmenTotemThreat.png|32px|left]]Increases [[Hostility]] by 20 Points. 50 Seconds to solve.


===Forgotten Temple Of The Sun===
==== Forgotten Temple Of The Sun ====
[[File:ForgottenTempleoftheSun_long.png|center]]
[[File:ForgottenTempleoftheSun_long.png|center]]
''<center>Who would worship the sun in a world with so little sunlight?</center>''
''<center>Who would worship the sun in a world with so little sunlight?</center>''
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|}
|}


===Forsaken Crypt===
==== Forsaken Crypt ====
[[File:ForsakenCryptLong.png|center]]
[[File:ForsakenCryptLong.png|center]]
''<center>The Forsaken Crypt hides a frustrated, poor spirit. This place seems to have been plundered a long time ago.</center>''
''<center>The Forsaken Crypt hides a frustrated, poor spirit. This place seems to have been plundered a long time ago.</center>''
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|}
|}


===Fuming Machinery===
==== Fuming Machinery ====
[[File:FumingMachineryLong.png|center]]
[[File:FumingMachineryLong.png|center]]
''<center>Old Rainpunk machinery left unsupervised. Unstable rainwater fumes fill the area.</center>''
''<center>Old Rainpunk machinery left unsupervised. Unstable rainwater fumes fill the area.</center>''
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|}
|}


=== Harmony Spirit Altar ===
==== Harmony Spirit Altar ====
[[File:HarmonySpiritAltarLong.png|center]]
[[File:HarmonySpiritAltarLong.png|center]]
''<center>An old altar found in the wilds. The ancient language carved into the stone proclaims:<br /> "Light a fire at the altar to gain the blessing of the Spirit of Harmony"</center>''
''<center>An old altar found in the wilds. The ancient language carved into the stone proclaims:<br /> "Light a fire at the altar to gain the blessing of the Spirit of Harmony"</center>''
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|}
|}


=== Hidden Trader Cemetery ===
==== Hidden Trader Cemetery ====
[[File:HiddenTraderCemeteryLong.png|center]]
[[File:HiddenTraderCemeteryLong.png|center]]
''<center>A cemetery full of traders killed by desperate viceroys. What drove them to commit such heinous crimes? Was it out of greed, or necessity?"</center>''
''<center>A cemetery full of traders killed by desperate viceroys. What drove them to commit such heinous crimes? Was it out of greed, or necessity?"</center>''
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|}
|}


===Large Destroyed Caravan===
==== Large Destroyed Caravan ====
[[File:LargeDestroyedCaravanLong.png|center]]
[[File:LargeDestroyedCaravanLong.png|center]]
''<center>A destroyed caravan, stranded in the wilderness. There are drag marks leading deeper into the forest... What could have caused such mayhem?</center>''
''<center>A destroyed caravan, stranded in the wilderness. There are drag marks leading deeper into the forest... What could have caused such mayhem?</center>''
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|}
|}


===Large Encampment===
==== Large Encampment ====
[[File:LargeEncampmentLong.png|center]]
[[File:LargeEncampmentLong.png|center]]
''<center>A destroyed camp in the wilderness. There are still survivors in the area.</center>''
''<center>A destroyed camp in the wilderness. There are still survivors in the area.</center>''
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| colspan="2" style="" | Rewards:
| colspan="2" style="" | Rewards:
|- style="font-weight:normal;"
|- style="font-weight:normal;"
| colspan="2" | 2 [[Villagers]]<br />2 [[Villagers]]
| colspan="2" | 4-6 [[Villagers]]
| colspan="2" | -
| colspan="2" | -
| colspan="2" | 15 {{rl|Amber}}
| colspan="2" | 15 {{rl|Amber}}
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|}
|}


===Merchant Shipwreck===
==== Merchant Shipwreck ====
[[File:MerchantshipLong.png|center]]
[[File:MerchantshipLong.png|center]]
''<center>How powerful must the storm surge have been to carry this shattered wreck all the way here? Perhaps in the distant past, there was a sea here? It looks as if it’s been lying here for centuries. Strange voices can be heard coming from below deck...</center>''
''<center>How powerful must the storm surge have been to carry this shattered wreck all the way here? Perhaps in the distant past, there was a sea here? It looks as if it’s been lying here for centuries. Strange voices can be heard coming from below deck...</center>''
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|}
|}


===Open Vault===
==== Open Vault ====
[[File:OpenVaultLong.png|center]]
[[File:OpenVaultLong.png|center]]
''<center>An open entrance to an ancient dungeon. Strange sounds can be heard coming from inside..</center>''
''<center>An open entrance to an ancient dungeon. Strange sounds can be heard coming from inside..</center>''
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|}
|}


=== Petrified Tree ===
==== Petrified Tree ====
[[File:PetrifiedTreeLong.png|center]]
[[File:PetrifiedTreeLong.png|center]]
''<center>A strange tree that’s been turned to stone by the rain. It's radiating its sickness to the other trees around it.</center>''
''<center>A strange tree that’s been turned to stone by the rain. It's radiating its sickness to the other trees around it.</center>''
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|}
|}


=== Small Destroyed Caravan ===
==== Small Destroyed Caravan ====
[[File:SmallDestroyedCaravanLong.png|center]]
[[File:SmallDestroyedCaravanLong.png|center]]
''<center>A strange place filled with gravestones inscribed in an ancient, long forgotten language. Found in Dangerous [[Glades]]</center>''
''<center>A strange place filled with gravestones inscribed in an ancient, long forgotten language. Found in Dangerous [[Glades]]</center>''
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|}
|}


===Rain Spirit Totem===
==== Rain Spirit Totem ====
[[File:RainSpiritTotemLong.png|center]]
[[File:RainSpiritTotemLong.png|center]]
''<center>A totem built by the Fishmen. It seems to have affected the weather, making the rain heavier.</center>''
''<center>A totem built by the Fishmen. It seems to have affected the weather, making the rain heavier.</center>''
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|}
|}


===Stonetooth Termite Burrow===
==== River Kelpie ====
[[File:RiverKelpieLong.png|center]]
''<center>A legendary, shape-shifting aquatic spirit that lurks near water and mesmerizes travelers. It is that that whoever acquires the kelpie's bridle will be able to control it.</center>''
{| class="wikitable" style="font-weight:bold; text-align:center; vertical-align:middle;width:100%;"
|- style="font-weight:bold; text-align:center;"
! colspan="2" style="width:37.5%;"| Banish
! rowspan="2" colspan="2" | Threats:<br />13:00
! colspan="2" style="width:37.5%;"| Mount [[File:FlatIcon Loy.png|32px]] Loyalty
|- style="text-align:center;"
| colspan="2" | Rewards:
| colspan="2" | Rewards:
|-
| colspan="2" | Random water geyser appears in its place.
| colspan="2" | Kills 2 random villagers
| colspan="2" | 1 [[File:Reppoint.png|32px]] [[Reputation]] Point<br />20 {{rl|Amber}}
|- style="text-align:center;"
| colspan="2" | Options:
| colspan="2" | Solve Time:
| colspan="2" | Options:
|-
|style="text-align:left;" | 10 {{rl|Sea Marrow}}<br />10 {{rl|Herbs}}<br />10 {{rl|Incense}}<br />10 {{rl|Scrolls}}
| 10 {{rl|Coats}}
| rowspan="3" colspan="2" |  ≤ Prestige 8<br />05:00<br /><br />≥ Prestige 9 <br />07:28
| colspan="1"style="text-align:left;"| 15 {{rl|Leather}}<br />10 {{rl|Training Gear}}<br />05 {{rl|Tools}}
| colspan="1"style="text-align:left;"| 10 {{rl|Grain}}<br />10 {{rl|Plant Fiber}}
|-
| colspan="2" style="text-align:center;" | Working Effects:
| colspan="2" style="text-align:center;" | Working Effects:
|-
| colspan="2" |
| colspan="2" | Every 90 seconds two villagers will stop working until the event is resolved.
|}
 
==== Stonetooth Termite Burrow ====
[[File:StonetoothTermiteBurrowLong.png|center]]
[[File:StonetoothTermiteBurrowLong.png|center]]
''<center>Nothing can stop a hungry stonetooth termite swarm from feeding. Destroys all stored building materials (bricks, fabric, planks).</center>''
''<center>Nothing can stop a hungry stonetooth termite swarm from feeding. Destroys all stored building materials (bricks, fabric, planks).</center>''
Line 1,185: Line 1,253:
|}
|}


===Totem of Denial===
==== Totem of Denial ====
[[File:TotemofDenialLong.png|center]]
[[File:TotemofDenialLong.png|center]]
''<center>A religious structure built by the Fishmen. It interferes with the Hearth in the center of the settlement.</center>''
''<center>A religious structure built by the Fishmen. It interferes with the Hearth in the center of the settlement.</center>''
Line 1,216: Line 1,284:
|}
|}


===Withered Tree===
==== Withered Tree ====
[[File:WitheredTreeLong.png|center]]
[[File:WitheredTreeLong.png|center]]
''<center>The once mighty tree has been deformed by the Blightrot living in its root system. The Blightrot poisons the tree's tissues, leading to its long-lasting degradation.</center>''
''<center>The once mighty tree has been deformed by the Blightrot living in its root system. The Blightrot poisons the tree's tissues, leading to its long-lasting degradation.</center>''
Line 1,249: Line 1,317:
|}
|}


===Leaking Cauldron===
==== Leaking Cauldron ====
[[File:LeakingCauldronLong.png|center]]
[[File:LeakingCauldronLong.png|center]]
''<center>An old, broken piece of Rainpunk technology. It's contaminating the soil around it.</center>''
''<center>An old, broken piece of Rainpunk technology. It's contaminating the soil around it.</center>''
Line 1,282: Line 1,350:
|}
|}


== Forbidden Glade Events ==
=== Forbidden Glade Events ===
===Ancient Burial Site===
==== Ancient Burial Site ====
[[File:AncientBurialSiteLong.png|center]]
[[File:AncientBurialSiteLong.png|center]]
''<center>A strange place filled with gravestones inscribed in an ancient, long forgotten language.</center>''
''<center>A strange place filled with gravestones inscribed in an ancient, long forgotten language.</center>''
Line 1,315: Line 1,383:
|}
|}


===Dark Gate===
==== Dark Gate ====
[[File:DarkGateLong.png|center]]
[[File:DarkGateLong.png|center]]
''<center>A strange monument of cyclopean proportions. Heavy storm clouds seem to be gathering around the settlement.</center>''
''<center>A strange monument of cyclopean proportions. Heavy storm clouds seem to be gathering around the settlement.</center>''
Line 1,346: Line 1,414:
|}
|}


===Destroyed Cage of the Warbeast===
==== Destroyed Cage of the Warbeast ====
[[File:DestroyedCageoftheWarbeastLong.png|center]]
[[File:DestroyedCageoftheWarbeastLong.png|center]]
''<center>A destroyed royal guard camp. It looks as if one of their warbeasts got out and razed the entire encampment to the ground. The beast, usually obedient to its masters, must have been provoked by something.</center>''
''<center>A destroyed royal guard camp. It looks as if one of their warbeasts got out and razed the entire encampment to the ground. The beast, usually obedient to its masters, must have been provoked by something.</center>''
Line 1,379: Line 1,447:
|}
|}


=== Destroyed Rainpunk Foundry ===
==== Destroyed Rainpunk Foundry ====
[[File:DestroyedRainPunkFoundryLong.png|center]]
[[File:DestroyedRainPunkFoundryLong.png|center]]
''<center>An old, abandoned piece of advanced Rainpunk technology. It seems extremely unstable - but maybe it can be rebuilt...</center>''
''<center>An old, abandoned piece of advanced Rainpunk technology. It seems extremely unstable - but maybe it can be rebuilt...</center>''
Line 1,412: Line 1,480:
|}
|}


===Drainage Mole===
==== Drainage Mole ====
[[File:DrainageMoleLong.png|center]]
[[File:DrainageMoleLong.png|center]]
''<center>A wild beast that usually lives underground. It was forced to the surface for some reason.</center>''
''<center>A wild beast that usually lives underground. It was forced to the surface for some reason.</center>''
Line 1,443: Line 1,511:
|}
|}


=== Fishman Soothsayer ===
==== Fishman Soothsayer ====
[[File:FishmanSoothsayerLong.png|center]]
[[File:FishmanSoothsayerLong.png|center]]
''<center>An old wandering soothsayer, teeming with magic. He does not speak, though you can hear his voice. His eyes are blank, yet you can feel his gaze. He is not afraid of death, he stands by its side.</center>''
''<center>An old wandering soothsayer, teeming with magic. He does not speak, though you can hear his voice. His eyes are blank, yet you can feel his gaze. He is not afraid of death, he stands by its side.</center>''
Line 1,474: Line 1,542:
|}
|}


=== Fishmen Lighthouse ===
==== Fishmen Lighthouse ====
[[File:FishmanLighthouseLong.png|center]]
[[File:FishmanLighthouseLong.png|center]]
''<center>Once upon a time, there must have been a coast and a harbor here. Now this place is haunted by Fishmen and the waters have withdrawn. An ominous light is coming from the top of the lighthouse.</center>''
''<center>Once upon a time, there must have been a coast and a harbor here. Now this place is haunted by Fishmen and the waters have withdrawn. An ominous light is coming from the top of the lighthouse.</center>''
Line 1,505: Line 1,573:
|}
|}


=== Fishmen Outpost ===
==== Fishmen Outpost ====
[[File:FishmenOutpostLong.png|center]]
[[File:FishmenOutpostLong.png|center]]
''<center>Fishmen aren't usually a threat, but they can be a real nuisance after a while.</center>''
''<center>Fishmen aren't usually a threat, but they can be a real nuisance after a while.</center>''
Line 1,538: Line 1,606:
|}
|}


=== Giant Stormbird's Nest ===
==== Giant Stormbird's Nest ====
[[File:GiantStormbirdsNestLong.png|center]]
[[File:GiantStormbirdsNestLong.png|center]]
''<center>A never-before encountered Stormbird subspecies. She is fiercely guarding her nest. The clouds around the settlement have begun to darken...</center>''
''<center>A never-before encountered Stormbird subspecies. She is fiercely guarding her nest. The clouds around the settlement have begun to darken...</center>''
Line 1,571: Line 1,639:
|}
|}


=== Hungry Mistworm ===
==== Hungry Mistworm ====
[[File:HungryMistwordmLong.png|center]]
[[File:HungryMistwordmLong.png|center]]
''<center>A small, yet dangerous creature. It normally lives underground or hides in the mist, but this one seems to be more courageous than its kin.</center>''
''<center>A small, yet dangerous creature. It normally lives underground or hides in the mist, but this one seems to be more courageous than its kin.</center>''
Line 1,602: Line 1,670:
|}
|}


=== Infected Drainage Mole ===
==== Infected Drainage Mole ====
[[File:InfectedDrainageMoleLong.png|center]]
[[File:InfectedDrainageMoleLong.png|center]]
''<center>One of the mythical guardians of the forest - still alive, but plagued by a mysterious disease. The Blightrot has taken over his mind, causing an unstoppable rage. You can try to heal him... or whisper prayers to its new masters.</center>''
''<center>One of the mythical guardians of the forest - still alive, but plagued by a mysterious disease. The Blightrot has taken over his mind, causing an unstoppable rage. You can try to heal him... or whisper prayers to its new masters.</center>''
Line 1,637: Line 1,705:
|}
|}


=== Lightning Catcher ===
==== Lightning Catcher ====
[[File:LightningCatcherLong.png|center]]
[[File:LightningCatcherLong.png|center]]
''<center>A weird contraption that attracts lightning. Its proximity to the settlement might have grave consequences.</center>''
''<center>A weird contraption that attracts lightning. Its proximity to the settlement might have grave consequences.</center>''
Line 1,670: Line 1,738:
|}
|}


===Noxious Machinery===
==== Noxious Machinery ====
[[File:NoxiousMachineryLong.png|center]]
[[File:NoxiousMachineryLong.png|center]]
''<center>A damaged and abandoned rainpunk contraption. The area was probably deserted because of a significant explosion risk. The machine's valves emit a distinct Blightrot odor.</center>''
''<center>A damaged and abandoned rainpunk contraption. The area was probably deserted because of a significant explosion risk. The machine's valves emit a distinct Blightrot odor.</center>''
Line 1,703: Line 1,771:
|}
|}


===Wildfire===
==== Wildfire ====
[[File:WildfireLong.png|center]]
[[File:WildfireLong.png|center]]
''<center>A wildfire spirit. It will wreak havoc on the settlement if it's not contained.</center>''
''<center>A wildfire spirit. It will wreak havoc on the settlement if it's not contained.</center>''

Latest revision as of 07:40, 8 December 2024

This article was last updated during version 1.2.3. The game is now in 1.6.2. Some information may be out of date. Help us keep the wiki up to date by comparing this article against the patch notes and updating it.

A Glade Event is encountered after exploring a glade

Overview

When exploring Glades, a player may often encounter structures or creatures within the glades, called Glade Events. These events are recognizable by an overhead exclamation mark, and often take the appearance of a ruined building, a survivor encampment, abandoned caches, etc. Events found in Dangerous or Forbidden Glades are paramount to be handled quickly, as they often pose a threat to your settlement if left unattended for too long.

Almost all Glade Events offer an option of two choices, which (depending on the event) most of the time could be deconstructing them for Resources, repairing the building or recruiting the survivors to expand your settlement, or to send all results to the Citadel in exchange for Amber, and sometimes Reputation. Investigating a Glade Event always comes paired with a cost. Either with a payment of certain resources, a temporary effect affecting your settlement, or both. Each are explained in depth on the specific events below.

Glade Event Types

There are 7 types of Glade Events:

Reputation Rewards per Event

Events and Reputation Rewards
0.5 Reputation Points
Royal Treasure Stag
Fallen Beaver Traders
Fallen Fox Scouts
Fallen Frog Architects
Fallen Harpy Scientists
Fallen Human Explorers
Fallen Lizard Hunters
Petrified Tree
Small Destroyed Caravan
0.75 Reputation Points
Ancient Shrine
Escaped Convicts
Forgotten Temple of the Sun
Forsaken Crypt
Large Destroyed Caravan
Open Vault
1 Reputation Points
Blightrot Cauldron
Corrupted Caravan
Fishmen Cave
Hidden Trader Cemetery
Merchant Shipwreck
River Kelpie
Withered Tree
Ancient Burial Site
Dark Gate
Destroyed Cage of the Warbeast
Drainage Mole
Fishman Soothsayer
Fishmen Outpost
Giant Stormbird's Nest
Hungry Mistworm
Infected Drainage Mole
Lightning Catcher
Noxious Machinery
Wildfire

Events

Excavations

Stage I: Archeological Discovery

DiscoveryLong.png
Royal archaeologists are certain that a phenomenal discovery is hidden here. The Queen offers a generous reward for unearthing this ancient skeleton. This event is multi-stage and includes excavation, conservation, and reconstruction of the skeleton.
Salvage Threats: Excavate
Rewards: Rewards:
Chance of Random Cornerstone / Perk
2 - 30 Goods
2 - 30 Goods
2 - 30 Goods
- 1 Ancient Tablet Ancient Tablet
First Stage of Excavation is Completed.
Options: Options: Solve Time: Options: Options:
20 Wood Wood
10 Planks Planks
20 Drizzle Water Drizzle Water
20 Clearance Water Clearance Water
20 Storm Water Storm Water
02:00 8 Eggs Eggs
8 Meat Meat
8 Roots Roots
8 Berries Berries
8 Mushrooms Mushrooms
8 Insects Insects
10 Planks Planks
05 Fabric Fabric
05 Bricks Bricks
Working Effects: Working Effects:
- -


Stage II: Archeological Excavation

ExcavationLong.png
After successfully excavating most of the ancient bones, they now need to be carefully conserved before proceeding to the reconstruction stage. However, the creature has not yet been identified.
Salvage Threats: Excavate
Rewards: Rewards:
Chance of Random Cornerstone / Perk
2 - 30 Goods
2 - 30 Goods
2 - 30 Goods
Chance of 1 Ancient Tablet Ancient Tablet
- 1 Ancient Tablet Ancient Tablet
Second Stage of Excavation is Completed.
Options: Options: Solve Time: Options: Options:
20 Wood Wood
10 Planks Planks
20 Drizzle Water Drizzle Water
20 Clearance Water Clearance Water
20 Storm Water Storm Water
02:00 10 Incense Incense
10 Scrolls Scrolls
10 Tea Tea
10 Resin Resin
5 Coal Coal
5 Oil Oil
5 Sea Marrow Sea Marrow
8 Planks Planks
Working Effects: Working Effects:
- -

Stage III: Archeological Reconstruction

ReconstructionLong.png
Archaeologists are ready to begin the final stage - reconstruction. A mythical creature is finally being unearthed. Huge bones are put together, revealing the full form of the monster that once inhabited this land.
Salvage Threats: Excavate
Rewards: Rewards:
Chance of Random Cornerstone / Perk
2 - 30 Goods
2 - 30 Goods
2 - 30 Goods
Chance of 1 Ancient Tablet Ancient Tablet
- 2 Reppoint.png Reputation Points
Building worth 9 Harmony
Sealed Spider:
Gain 1 Ancient Tablet Ancient Tablet for every 2 discovered Glade (Retroactive)
Scientific Grant: Gain 20 Amber Amber for every completed stage of an archaeological discovery (Retroactive)

Sea Snake:
Grants 10 Sea Marrow Sea Marrow for every 10 Copper Ore Copper Ore produced
Scientific Award: Gain an additional Epic Cornerstone choice

Smoldering Scorpion:
+1 Global Resolve for every 3 Reputation Points gained (Retroactive)
Scientific Council: Gain an additional Blueprint choice
Options: Options: Solve Time: Options: Options:
20 Wood Wood
10 Planks Planks
20 Drizzle Water Drizzle Water
20 Clearance Water Clearance Water
20 Storm Water Storm Water
02:00 20 Stone Stone
10 Copper Bars Copper Bars
10 Dye Dye
10 Barrels Barrels
10 Incense Incense
04 Tools Tools
02 Parts Parts
10 Pipes Pipes
Working Effects: Working Effects:
- -

Small Glade Events

Small Abandoned Cache

SmallAbandonedCacheLong.png
An abandoned cache of goods. This could be a lost shipment - or something much more valuable.

Please see Abandoned Caches

Rainpunk Drill

RainPunkDrillLong.png
One of the Brass Order's Curious little inventions. It appears to be broken.
Disassemble Threats:
-
Fix
Rewards: Rewards:
10 - 30 Goods
10 - 30 Goods
- Spawns 2 -3 Coal Coal or Copper Ore Copper Ore
veins nearby
Requirements: Requirements: Solve Time: Requirements: Requirements:
6 Stone Stone
6 Sea Marrow Sea Marrow
2 Training Gear Training Gear
- Dissassemble: 01:00
Fix: 02:00
03 Tools Tools
06 Pipes Pipes
12 Oil Oil
02Parts Parts

-
Working Effects: Working Effects:
- -

Small Encampment

SmallEncampmentLong.png
A destroyed camp in the wilderness. There are still survivors in the area.
Welcome New People Threats:
-
Sent to the Citadel
Rewards: Rewards:
2-4 Villagers - 10 Amber Amber
Requirements: Solve Time: Requirements:
4 Vegetables Vegetables
4 Mushrooms Mushrooms
4 Roots Roots
4 Berries Berries
01:00 4 Eggs Eggs
4 Insects Insects
4 Meat Meat
Working Effects: Working Effects:
- -

Obelisk

ObeliskLong.png
A mystical stone monument. Unknown runes are carved all over its surface.
Tear Down Threats:
-
Make an Offering FlatIcon Corr.png Corruption
Rewards: Rewards:
20 - 40 Goods
20 - 40 Goods
20 - 40 Goods
Small chance of 2 Ancient Tablet Ancient Tablets
- Aesthetics Building
-10 Hostility
Requirements: Options: Solve Time: Options:
10 Wood Wood 5 Clay Clay
5 Stone Stone
5 Reed Reeds
01:00
15 Incense Incense
15 Scrolls Scrolls
15 Tea Tea
15 Oil Oil
15 Resin Resin
Working Effects: Working Effects:
- -

Black Treasure Stag

BlackStagLong.png
A patron of the spirit world. Once discovered, it flees to a nearby Dangerous or Forbidden Glade. It is said that a special treasure awaits the one who captures it.
Catch FlatIcon Corr.png Corruption Threats:
01:30
Release FlatIcon Emp.png Empathy
Rewards: Rewards:
2 -3 Random Epic Cornerstones
-1 Random Cornerstone
Stag disappears into
the Forest
1 Random Legendary Cornerstone

Golden Treasure Stag

GoldenStagLong.png
Its elusive nature allows it to move like a ghost through the foggy thicket. It is believed that the beast is tied to the spirit world and the Ancestors. A special treasure awaits the one who finds it."
Catch FlatIcon Corr.png Corruption Threats:
01:30
Release FlatIcon Emp.png Empathy
Rewards: Rewards:
50 Amber Amber
+15 Hostility for every 30 Amber Amber
Stag disappears into
the Forest
25 Amber Amber
+1 Global Resolve

Royal Treasure Stag

RoyalStagLong.png
Its elusive nature allows it to move like a ghost through the foggy thicket. It is believed that the beast is tied to the spirit world and the Ancestors. A special treasure awaits the one who finds it."
Catch FlatIcon Corr.png Corruption Threats:
01:30
Release FlatIcon Emp.png Empathy
Rewards: Rewards:
1 Reppoint.png Reputation Point
+2 Hostility for every opened Dangerous or Forbidden Glade
Stag disappears into
the Forest
0.5 Reppoint.png Reputation Point
+1 Global Resolve

Dangerous Glade Events

Altar of Decay

AltarofDecayLong.png
A sinister stone structure created to worship the Blightrot. Cultists have engraved the inscription: Nothing escapes death

Tear DownFlatIcon Loy.png Loyalty Threats:
13:00
Perform Ritual FlatIcon Corr.png Corruption
Rewards: Rewards:
Cornerstone / Perk or 5 - 30 Goods
5 - 30 Goods
Chance of 2 Ancient Tablet Ancient Tablets
Each Blightrot Cyst increases Hostility by 15 points during Storm
1 Impatience.png Impatience Point
Converted Altar of Decay (9 Harmony)
Every Villager who leaves of dies lowers Hostility
Options: Solve Time: Options:
5 Oil Oil
5 Coal Coal
5 Sea Marrow Sea Marrow
8 Planks Planks
03:30 10 Incense Incense
10 Scrolls Scrolls
10 Tea Tea
10 Oil Oil
10 Resin Resin
Working Effects: Working Effects:
+15 Hostility Points for every Wildfire Essence Wildfire Essence in Warehouse Kills 1 random Villager.

Ancient Shrine

AncientShrineLong.png
An ominous shrine from a long forgotten era. It's dangerous, but might hold some ancient knowledge useful to the crown.
Loot Threats:
11:42
Excavate FlatIcon Loy.png Loyalty
Rewards: Rewards:
5 - 35 Goods
5 - 35 Goods
Chance of 3 Ancient Tablet Ancient Tablets
Kills 5 Villagers 0.5 Reppoint.png Reputation Point
15 Amber Amber
Options: Solve Time: Options:
8 Eggs Eggs
8 Meat Meat
8 Roots Roots
8 Berries Berries
8 Mushrooms Mushrooms
8 Insects Insects
02:00 05 Tools Tools
05 Pack of Building Materials Pack of Building Materials
Working Effects: Working Effects:
+150 Hostility Points while event is being worked on. -

Blightrot Cauldron

BlightrotCauldronLong.png
A Rainpunk Cauldron filled with a Blightrot contaminated liquid. A moving, living fluid spreads around.
Tear Down Threats:
13:00
Cleanse FlatIcon Emp.pngEmpathy
Rewards: Rewards:
Cornerstone / Perk or 5 - 30 Goods
Cornerstone / Perk or 5 - 30 Goods
5 - 30 Goods
Using water in Rainpunk Engines generates Blightrot 50% faster. 1 Reppoint.png Reputation Point
20 Amber Amber
Options: Solve Time: Requirements: Options:
- 03:30 2 Purging Fire Purging Fire 10 Coats Coats
02 Copper Bars Copper Bars
02 Crystalized Dew Crystalized Dew
10 Reed Reed
Working Effects: Working Effects:
- -

Blood Flower

BloodFlowerLong.png
A deadly carrion organism that feeds on decaying matter. It spreads through contaminated rainwater and multiplies with time, becoming more and more dangerous. Blood Flowers are a source of extremely rare resources.
Threats:
10:30
-3 Global Resolve
A Clone of this Blood Flower will spawn.
Tear Down
Rewards:
Cornerstone / Perk or 5 - 30 Goods
5 - 30 Goods
Chance of 1 Ancient Tablet Ancient Tablet
Solve Time:
02:30
Working Effects:
Cooked and Raw Food disappears at a rate of 2 units every 12 seconds.

Corrupted Caravan

CorruptedCaravanLong.png
A large caravan abandoned in the woods, overgrown with Blightrot Cysts. They must have fed on the transported goods... or people.
Send Contaminated Goods FlatIcon Corr.png Corruption Threats:
13:00
Cleanse
Rewards: Rewards:
30 Amber Amber Corruption in Hearth grows 50% quicker.
1 Impatience.png Impatience Point
1 Reppoint.png Reputation Point
Options: Requirements: Solve Time: Requirements: Options:
10 Barrels Barrels
10 Pottery Pottery
10 Waterskins Waterskins
5 Pack of Provisions Pack of Provisions 03:30 2 Purging Fire Purging Fire 10 Coats Coats
02 Copper Bars Copper Bars
02 Crystalized Dew Crystalized Dew
10 Reed Reed
Permanent Effects: Working Effects:
0.5 Impatience.png Impatience Point -

Escaped Convicts

EscapedConvictsLong.png
Dangerous convicts from the Smoldering City are hiding in the forest. They somehow managed to free themselves during transport. You can decide their fate - welcome them and employ them in your settlement, or send them back to the Citadel where they will be punished."
Persuade FlatIcon Emp.pngEmpathy Threats:
13:00
Arrest FlatIcon Loy.pngLoyalty
Rewards: Rewards:
Chance of Random Cornerstone / Perk
20 - 30 Goods
20 - 30 Goods
20 - 30 Goods
1 Impatience.png Impatience Point
2 - 3 Abandoned Caches Destroyed
0.75 Reppoint.png Point
20 Amber Amber
Options: Solve Time: Options:
- 03:30
10 Training Gear Training Gear
05 Tools Tools
15 Stone Stone
Working Effects: Working Effects:
-5 Global Resolve -

Fallen Beaver Traders

FallenBeaverTradersLong.png
A group of fallen Beaver traders. They were probably assaulted by Fishmen. Or worse... The sight causes anxiety amongst the Beaver population.
Rob the Dead FlatIcon Corr.pngCorruption Threats:
10:24
Pay for the Funeral FlatIcon Emp.png Empathy
Rewards: Rewards:
Cornerstone / Perk or 5 - 30 Goods
Cornerstone / Perk or 5 - 30 Goods
5 - 30 Goods
5 - 30 Goods
Chance of 5 Ancient Tablet Ancient Tablets
Spawns at least 2 Blood Flowers 0.5 Reppoint.png Reputation Point
Options: Solve Time: Requirements Options:
- 03:30 5 Amber Amber 10 Incense Incense
10 Tea Tea
10 Oil Oil
10 Resin Resin
Working Effects: Working Effects:
-6 Beavers Beavers Resolve -

Fallen Fox Scouts

FallenFoxScouts.png
A group of fallen Fox scouts. They must have been sent to search the area to make sure it was safe... Apparently, something stood in their way. This find is causing grief among the Fox population.
Rob the Dead FlatIcon Corr.png Corruption Threats:
08:00
Pay for the Funeral FlatIcon Emp.png Empathy
Rewards: Rewards:
Cornerstone / Perk or 5 - 30 Goods
5 - 30 Goods
5 - 30 Goods
Chance of 5 Ancient Tablet Ancient Tablets
Spawns at least 2 Blood Flowers 0.5 Reppoint.png Reputation Point
Options: Solve Time: Requirements Options:
- 03:30 5 Amber Amber 10 Incense Incense
10 Tea Tea
10 Oil Oil
10 Resin Resin
Working Effects: Working Effects:
-6 Frogs Frogs Resolve -

Fallen Frog Architects

FallenFrogArchitectsLong.png
A group of fallen Frog architects. It seems they were in the middle of building some sort of monument. The mere sight of these bodies causes unrest among the Frog population.
Rob the Dead FlatIcon Corr.png Corruption Threats:
08:00
Pay for the Funeral FlatIcon Emp.png Empathy
Rewards: Rewards:
Cornerstone / Perk or 5 - 30 Goods
5 - 30 Goods
5 - 30 Goods
Chance of 5 Ancient Tablet Ancient Tablets
Spawns at least 2 Blood Flowers 0.5 Reppoint.png Reputation Point
Options: Solve Time: Requirements Options:
- 03:30 5 Amber Amber 10 Incense Incense
10 Tea Tea
10 Oil Oil
10 Resin Resin
Working Effects: Working Effects:
-6 Frogs Frogs Resolve -

Fallen Harpy Scientists

FallenHarpyScientistsLong.png
A group of fallen Harpy scientists... The sight causes unrest amongst the Harpy population.
Rob the Dead FlatIcon Corr.png Corruption Threats:
08:00
Pay for the Funeral FlatIcon Emp.png Empathy
Rewards: Rewards:
Cornerstone / Perk or 5 - 30 Goods
Cornerstone / Perk or 5 - 30 Goods
5 - 30 Goods
Chance of 3 Ancient Tablet Ancient Tablets
Spawns at least 2 Blood Flowers 0.5 Reppoint.png Reputation Point
Options: Solve Time: Requirements Options:
- 03:30 5 Amber Amber 10 Incense Incense
10 Tea Tea
10 Oil Oil
10 Resin Resin
Working Effects: Working Effects:
-6 Harpies Harpies Resolve -

Fallen Human Explorers

FallenHumanExplorersLong.png
A group of fallen Human explorers. They were probably looking for a place to settle, far from the Queen's watchful eyes... The sight causes uneasiness amongst the Human population."
Rob the Dead FlatIcon Corr.png Corruption Threats:
10:24
Pay for the Funeral FlatIcon Emp.png Empathy
Rewards: Rewards:
Cornerstone / Perk or 5 - 30 Goods
Cornerstone / Perk or 5 - 30 Goods
5 - 30 Goods
Chance of 3 Ancient Tablet Ancient Tablets
Spawns at least 2 Blood Flowers 0.5 Reppoint.png Reputation Point
Options: Solve Time: Requirements Options:
- 03:30 5 Amber Amber 10 Incense Incense
10 Tea Tea
10 Oil Oil
10 Resin Resin
Working Effects: Working Effects:
-6 Humans Humans Resolve -

Fallen Lizards Hunters

FallenLizardHuntersLong.png
A group of fallen Lizard hunters... The sight causes unrest amongst the Lizard population.
Rob the Dead FlatIcon Corr.png Corruption Threats:
10:24
Pay for the Funeral FlatIcon Emp.png Empathy
Rewards: Rewards:
Cornerstone / Perk or 5 - 30 Goods
Cornerstone / Perk or 5 - 30 Goods
5 - 30 Goods
Chance of 3 Ancient Tablet Ancient Tablets
Spawns at least 2 Blood Flowers 0.5 Reppoint.png Reputation Point
Options: Solve Time: Requirements Options:
- 03:30 5 Amber Amber 10 Incense Incense
10 Tea Tea
10 Oil Oil
10 Resin Resin
Working Effects: Working Effects:
-6 Lizards Lizards Resolve -

Fishmen Cave

FishmenCaveLong.png
It looks abandoned, but what if it's not? A terrible fishy smell comes from within.
Bribe FlatIcon Corr.png Corruption Threats:
13:00
Chase Away FlatIcon Loy.png Loyalty
Rewards: Rewards:
Chance of Cornerstone / Perk or 30 - 40 Goods
30 - 40 Goods
30 - 40 Goods
Spawns 3 Fishmen Totems
1 Impatience.png Impatience Point
1 Reppoint.png Reputation Point
20 Amber Amber
Requirements Options: Solve Time: Options:
5 Amber Amber 10 Jerky Jerky
10 Skewers Skewers
10 Pie Pie
10 Ale Ale
03:30 10 Training Gear Training Gear
05 Tools Tools
15 Stone Stone
Working Effects: Working Effects:
- Spawns 1 Fishmen Totem every 60 seconds.

Fishmen Totem

FishmenTotemLong.png
A sinister structure made out of bones. Smells like Fishmen magic.
FishmenTotemThreat.png

Increases Hostility by 20 Points. 50 Seconds to solve.

Forgotten Temple Of The Sun

ForgottenTempleoftheSun long.png
Who would worship the sun in a world with so little sunlight?
Praise the Sun Threats:
11:42
ExcavateFlatIcon Loy.png Loyalty
Rewards: Rewards:
Cornerstone / Perk or 5 - 30 Goods
5 - 30 Goods
5 - 30 Goods
Chance of 3 Ancient Tablet Ancient Tablets
Destroys all trade goods in the Warehouse
(Packs of Goods, Amber Amber, Ancient Tablet Ancient Tablets)
0.5 Reppoint.png Reputation Point
15 Amber Amber
Options: Solve Time: Options:
10 Ale Ale
10 Wine Wine
10 Incense Incense
10 Oil Oil
02 Pack of Trade Goods Pack of Trade Goods
01 Wildfire Essence Wildfire Essence
02:00 5 Tools Tools
5 Pack of Building Materials Pack of Building Materials
Working Effects: Working Effects:
- -

Forsaken Crypt

ForsakenCryptLong.png
The Forsaken Crypt hides a frustrated, poor spirit. This place seems to have been plundered a long time ago.
Tear Down Threats:
13:00
Calm Spirits FlatIcon Emp.png Empathy
Rewards: Rewards:
Chance of Cornerstone / Perk or 30 - 40 Goods
30 - 40 Goods
30 - 40 Goods
Chance of 3 Ancient Tablet Ancient Tablets
Lose all Wine Wine and Amber Amber
1 Impatience.png Impatience Point
0.75 Reppoint.png Reputation Point
Options: Solve Time: Options: Options:
10 Planks Planks
05 Fabric Fabric
05 Bricks Bricks
03:30 10 Ale Ale
10 Wine Wine
10 Incense Incense
10 Tea Tea
10 Scrolls Scrolls
5 Amber Amber
2 Copper Bars Copper Bars
2 Crystalized Dew Crystalized Dew
Working Effects: Working Effects:
-3 Global Resolve for every 10 Amber Amber in Warehouse. -

Fuming Machinery

FumingMachineryLong.png
Old Rainpunk machinery left unsupervised. Unstable rainwater fumes fill the area.
Tear Down Threats:
09:50
Fix
Rewards: Rewards:
Chance of Cornerstone / Perk or 30 - 40 Goods
Chance of Cornerstone / Perk or 30 - 40 Goods
15 - 40 Goods
Destroys Deposits, Fields and Villagers in 5 field radius. Aesthetics Building
Options: Solve Time: Options: Options:
8 Planks Planks
4 Fabric Fabric
4 Bricks Bricks
8 Drizzle Water Drizzle Water
10 Clearance Water Clearance Water
10 Storm Water Storm Water
02:00 04 Tools Tools
10 Pipes Pipes
20 Oil Oil
03 Parts Parts
01 Wildfire Essence Wildfire Essence
10 Barrels Barrels
10 Waterskins Waterskins
10 Pottery Pottery
Working Effects: Working Effects:
- -

Harmony Spirit Altar

HarmonySpiritAltarLong.png
An old altar found in the wilds. The ancient language carved into the stone proclaims:
"Light a fire at the altar to gain the blessing of the Spirit of Harmony"
Burn Down FlatIcon Loy.png Loyalty Threats:
13:00
Calm Spirits FlatIcon Emp.png Empathy
Rewards: Rewards:
2 - 30 Goods
2 - 30 Goods
Chance of 2 Ancient Tablet Ancient Tablets
-5 Global Resolve
1 Impatience.png Impatience Point
Harmony Building
+2 Resolve for each unique Service Building
Counts as 9 decoration of its type
Options: Solve Time: Options: Requirements:
5 Oil Oil
5 Coal Coal
5 Sea Marrow Sea Marrow
8 Planks Planks
03:30 10 Incense Incense
10 Scrolls Scrolls
10 Tea Tea
10 Oil Oil
10 Resin Resin
5 Amber Amber
Working Effects: Working Effects:
Resolve drops 500% faster. -

Hidden Trader Cemetery

HiddenTraderCemeteryLong.png
A cemetery full of traders killed by desperate viceroys. What drove them to commit such heinous crimes? Was it out of greed, or necessity?"
Burn Down FlatIcon Corr.png Corruption Threats:
13:00
Report FlatIcon Loy.png Loyalty
Rewards: Rewards:
3 - 40 Goods
3 - 40 Goods
Cornerstone / Perk or 5 - 30 Goods
Cornerstone / Perk or 5 - 30 Goods
Chance of Ancient Tablet Ancient Tablets
-50% Value of Goods to Trader
1 Impatience.png Impatience Point
1 Reppoint.png Reputation Point
Options: Solve Time: Requirements: Requirements:
5 Oil Oil
5 Coal Coal
5 Sea Marrow Sea Marrow
8 Planks Planks
03:30 10 Amber Amber 5 Pack of Provisions Pack of Provisions
Working Effects: Working Effects:
Gain 20 Hostility every 60 seconds -

Large Destroyed Caravan

LargeDestroyedCaravanLong.png
A destroyed caravan, stranded in the wilderness. There are drag marks leading deeper into the forest... What could have caused such mayhem?
Loot FlatIcon Corr.png Corruption Threats:
13:00
Send to the Citadel FlatIcon Loy.png Loyalty
Rewards: Rewards:
Cornerstone / Perk or 2 - 30 Goods
Cornerstone / Perk or 2 - 30 Goods
Cornerstone / Perk or 2 - 30 Goods
Cornerstone / Perk or 2 - 30 Goods
Trading and Trade Routes
Disabled For Current Settlement
1 Impatience.png Impatience Point
0.75 Reppoint.png Point
Options: Options: Solve Time: Requirements Requirements
- - 03:30 10 Amber Amber 5 Pack of Provisions Pack of Provisions
Working Effects: Working Effects:
-5 to Global Resolve -

Large Encampment

LargeEncampmentLong.png
A destroyed camp in the wilderness. There are still survivors in the area.
Welcome New People Threats:
-
Send to the Citadel
Rewards: Rewards:
4-6 Villagers - 15 Amber Amber
Options: Solve Time: Options:
8 Vegetables Vegetables
8 Mushrooms Mushrooms
8 Roots Roots
8 Berries Berries
02:00 8 Eggs Eggs
9 Insects Insects
8 Meat Meat
Working Effects: Working Effects:
- -

Merchant Shipwreck

MerchantshipLong.png
How powerful must the storm surge have been to carry this shattered wreck all the way here? Perhaps in the distant past, there was a sea here? It looks as if it’s been lying here for centuries. Strange voices can be heard coming from below deck...
Search the Upper Deck Threats:
13:00
Search the Lower Deck FlatIcon Loy.png Loyalty
Rewards: Rewards:
Chance of Cornerstone / Perk or 5 - 40 Goods
Chance of Cornerstone / Perk or 3 - 40 Goods
Chance of Cornerstone / Perk or 5 - 40 Goods
Chance of Cornerstone / Perk or 5 - 40 Goods
Chance of 5Ancient Tablet Ancient Tablets
Destroys random Cornerstone in your possesion. 1 Reppoint.png Reputation Point
30 Amber Amber
Options: Requirements: Solve Time: Options:
10 Planks Planks
10 Fabric Fabric
10 Bricks Bricks
10 Coats Coats 03:30 04 Tools Tools
10 Pipes Pipes
03 Parts Parts
Working Effects: Working Effects:
0.5 Impatience.png Impatience Point Hostility increased by 110 points.
Each ongoing Trade Route decreasees it by 40 points.

Open Vault

OpenVaultLong.png
An open entrance to an ancient dungeon. Strange sounds can be heard coming from inside..
Perform Ritual FlatIcon Corr.png Corruption Threats:
13:00
Bury the EntranceFlatIcon Loy.png Loyalty
Rewards: Rewards:
Chance of Cornerstone / Perk or 5 - 40 Goods
5 - 40 Goods
5 - 40 Goods
Chance of 3Ancient Tablet Ancient Tablets
Kills all Villagers within 20 field radius. 0.5 Reppoint.png Reputation Point
15 Amber Amber
Options: Solve Time: Options:
10 Incense Incense
10 Scrolls Scrolls
10 Tea Tea
10 Oil Oil
10 Resin Resin
03:30 10 Planks Planks
05 Fabric Fabric
05 Bricks Bricks
Working Effects: Working Effects:
+100 Hostility Points. All Camp Workers get -12 Resolve

Petrified Tree

PetrifiedTreeLong.png
A strange tree that’s been turned to stone by the rain. It's radiating its sickness to the other trees around it.
Cut Down Threats:
13:00
Heal FlatIcon Emp.png Empathy
Rewards: Rewards:
Chance of Cornerstone / Perk or 5 - 40 Goods
Chance of Cornerstone / Perk or 5 - 40 Goods
Chance of 3Ancient Tablet Ancient Tablets
Destroys all stored
Planks Planks and Wood Wood
0.5 Reppoint.png Reputation Point
15 Amber Amber
Options: Solve Time: Options:
- 03:30 10 Incense Incense
10 Tea Tea
15 Herbs Herbs
Working Effects: Working Effects:
All Houses have -1 Inhabitant.
Tree felling is 50% slower.
-

Small Destroyed Caravan

SmallDestroyedCaravanLong.png
A strange place filled with gravestones inscribed in an ancient, long forgotten language. Found in Dangerous Glades
Loot FlatIcon Corr.png Corruption Threats:
13:00
Send to the Citadel FlatIcon Loy.png Loyalty
Rewards: Rewards:
Cornerstone / Perk or 2 - 30 Goods
5 - 30 Goods
Chance of 1 Ancient Tablet Ancient Tablets
Trade Routes and Trading disabled for this settlement.
1 Impatience.png Impatience Point
0.5 Reppoint.png Reputation Point
Options: Solve Time: Requirements:
- 03:30 5 Amber Amber
3 Pack of Provisions Pack of Provisions
Working Effects: Working Effects:
-3 to Global Resolve -

Rain Spirit Totem

RainSpiritTotemLong.png
A totem built by the Fishmen. It seems to have affected the weather, making the rain heavier.
Burn Down Threats:
13:00
Perform Ritual FlatIcon Corr.png Corruption
Rewards: Rewards:
Chance of Cornerstone / Perk or 5 - 40 Goods
5 - 40 Goods
Chance of 3Ancient Tablet Ancient Tablets
Destroys all roads in Settlement.
Villagers move 30% slower.
Converted Rain Spirit Totem (4 Harmony)
-50 Hostility Points

Options: Solve Time: Options:
5 Oil Oil
5 Coal Coal
5 Sea Marrow Sea Marrow
8 Planks Planks
03:30 10 Incense Incense
10 Scrolls Scrolls
10 Tea Tea
10 Oil Oil
10 Resin Resin
Working Effects: Working Effects:
- +100 Hostility Points

River Kelpie

RiverKelpieLong.png
A legendary, shape-shifting aquatic spirit that lurks near water and mesmerizes travelers. It is that that whoever acquires the kelpie's bridle will be able to control it.
Banish Threats:
13:00
Mount FlatIcon Loy.png Loyalty
Rewards: Rewards:
Random water geyser appears in its place. Kills 2 random villagers 1 Reppoint.png Reputation Point
20 Amber Amber
Options: Solve Time: Options:
10 Sea Marrow Sea Marrow
10 Herbs Herbs
10 Incense Incense
10 Scrolls Scrolls
10 Coats Coats ≤ Prestige 8
05:00

≥ Prestige 9
07:28
15 Leather Leather
10 Training Gear Training Gear
05 Tools Tools
10 Grain Grain
10 Plant Fiber Plant Fiber
Working Effects: Working Effects:
Every 90 seconds two villagers will stop working until the event is resolved.

Stonetooth Termite Burrow

StonetoothTermiteBurrowLong.png
Nothing can stop a hungry stonetooth termite swarm from feeding. Destroys all stored building materials (bricks, fabric, planks).
Burn Down Threats:
13:00
Tame FlatIcon Emp.png Empathy
Rewards: Rewards:
Chance of Cornerstone / Perk or 5 - 40 Goods
5 - 40 Goods
5 - 40 Goods
Chance of 2Ancient Tablet Ancient Tablets
Destroys all stored Building Materials
Fabric Fabric | Bricks Bricks | Planks Planks
Termite Nest (4 Harmony)
5 Insects Insects a minute.
Options: Solve Time: Options:
5 Oil Oil
5 Coal Coal
5 Sea Marrow Sea Marrow
8 Planks Planks
03:30 04 Tools Tools
10 Pipes Pipes
03 Parts Parts
Working Effects: Working Effects:
Harvesting and Planting are 50% Slower -5 to Global Resolve

Totem of Denial

TotemofDenialLong.png
A religious structure built by the Fishmen. It interferes with the Hearth in the center of the settlement.
Burn Down Threats:
13:00
Perform Ritual FlatIcon Corr.png Corruption
Rewards: Rewards:
Chance of Cornerstone / Perk or 5 - 40 Goods
5 - 40 Goods
Chance of 2Ancient Tablet Ancient Tablets
+100% Storm Season duration.
-50% Drizzle Season duration.
-50% Clearance Season duration.
1 Impatience.png Impatience Point
Converted Totem of Denial (4 Harmony)
+5 Global Resolve.
Options: Solve Time: Options:
5 Oil Oil
5 Coal Coal
5 Sea Marrow Sea Marrow
8 Planks Planks
03:30 10 Ale Ale
10 Wine Wine
10 Incense Incense
10 Scrolls Scrolls
10 Tea Tea
10 Training Gear Training Gear
Working Effects: Working Effects:
- Cannot perform sacrifices in the Ancient Hearth

Withered Tree

WitheredTreeLong.png
The once mighty tree has been deformed by the Blightrot living in its root system. The Blightrot poisons the tree's tissues, leading to its long-lasting degradation.
Cut Down Threats:
13:00
Cleanse
Rewards: Rewards:
Chance of Cornerstone / Perk or 5 - 40 Goods
5 - 40 Goods
5 - 40 Goods
5 - 40 Goods
Chance of 3Ancient Tablet Ancient Tablets
Blightrot Cysts burns for 5 seconds longer. 1 Reppoint.png Reputation Point.
20 Amber Amber
Options: Solve Time: Options: Requirements:
- 03:30 10 Coats Coats
02 Copper Bars Copper Bars
02 Crystalized Dew Crystalized Dew
10 Reed Reed
2 Purging Fire Purging Fire
Working Effects: Working Effects:
- Spawns 1 Blightrot Cysts every 120 seconds for every 2 Dangerous Glade discovered. (the penalty is added retroactively)

Leaking Cauldron

LeakingCauldronLong.png
An old, broken piece of Rainpunk technology. It's contaminating the soil around it.
Burn Down Threats:
13:00
Fix FlatIcon Emp.png Empathy
Rewards: Rewards:
Chance of Cornerstone / Perk or 5 - 40 Goods
5 - 40 Goods
5 - 40 Goods
Chance of 3Ancient Tablet Ancient Tablets
Destroys all planted crops in fields.
-8 to Global Resolve
Spawns 10 -14 fields of Fertile Soil nearby.
Options: Solve Time: Options: Options:
5 Oil Oil
5 Coal Coal
5 Sea Marrow Sea Marrow
8 Planks Planks
03:30 04 Tools Tools
10 Pipes Pipes
20 Oil Oil
03 Parts Parts
01 Wildfire Essence Wildfire Essence
10 Barrels Barrels
10 Waterskins Waterskins
10 Pottery Pottery
Working Effects: Working Effects:
All Food Production 60% Slower. -

Forbidden Glade Events

Ancient Burial Site

AncientBurialSiteLong.png
A strange place filled with gravestones inscribed in an ancient, long forgotten language.
Calm Spirits FlatIcon Emp.png Empathy Threats:
13:00
Excavate FlatIcon Loy.png Loyalty
Rewards: Rewards:
Chance of Cornerstone / Perk or 5- 40 Goods
Chance of Cornerstone / Perk or 3 - 40 Goods
5 - 40 Goods
5 - 40 Goods
Chance of Ancient Tablet Ancient Tablet
Spawns 6 Blood Flowers
1 Reppoint.png Reputation Point
Options: Solve Time: Options:
20 Pie Pie
20 Jerky Jerky
20 Skewers Skewers
20 Biscuits Biscuits
20 Pickled Goods Pickled Goods
20 Incense Incense
20 Tea Tea
20 Scrolls Scrolls
03:30 5 Tools Tools
5Pack of Building Materials Pack of Building Materials
Working Effects: Working Effects:
- +5 Hostility for every 2 felled trees.

Dark Gate

DarkGateLong.png
A strange monument of cyclopean proportions. Heavy storm clouds seem to be gathering around the settlement.
Perform Ritual FlatIcon Corr.png Corruption Threats:
13:00
Seal Off FlatIcon Loy.png Loyalty
Rewards: Rewards:
Chance of Cornerstone / Perk or 5- 40 Goods
Chance of Cornerstone / Perk or 3 - 40 Goods
5 - 40 Goods
5 - 40 Goods
Chance of 5 Ancient Tablet Ancient Tablets
Kills 10 random Villagers 1 Reppoint.png Reputation Point
Options: Solve Time: Requirements:
10 Incense Incense
10 Scrolls Scrolls
10 Tea Tea
20 Oil Oil
03:30 1 Wildfire Essence Wildfire Essence
Working Effects: Working Effects:
Kills 1 random Villager -4 to Global Resolve
+300 Hostility Points

Destroyed Cage of the Warbeast

DestroyedCageoftheWarbeastLong.png
A destroyed royal guard camp. It looks as if one of their warbeasts got out and razed the entire encampment to the ground. The beast, usually obedient to its masters, must have been provoked by something.
Cultivate the Decay FlatIcon Corr.png Corruption Threats:
10:24
Pay for the Funeral FlatIcon Emp.png Empathy
Rewards: Rewards:
Chance of Cornerstone / Perk or 5- 40 Goods
Chance of Cornerstone / Perk or 3 - 40 Goods
5 - 40 Goods
Chance of 3 Ancient Tablet Ancient Tablets
+80 Hostility Points
-2 Newcomers Annually
1 Reppoint.png Reputation Point
Options: Solve Time: Requirements: Options:
- 03:30 8 Amber Amber 12 Incense Incense
12 Tea Tea
12 Oil Oil
12 Resin Resin
Working Effects: Working Effects:
Spawns between 4-6 Blood Flowers
2 Impatience.png Impatience Points
-

Destroyed Rainpunk Foundry

DestroyedRainPunkFoundryLong.png
An old, abandoned piece of advanced Rainpunk technology. It seems extremely unstable - but maybe it can be rebuilt...
Salvage Threats:
13:00
Rebuild
Rewards: Rewards:
Chance of Cornerstone / Perk or 5- 40 Goods
Chance of Cornerstone / Perk or 3 - 40 Goods
5 - 40 Goods
5 - 40 Goods
Destroys everything within a 18 field radius. Rainpunk Foundry
(Can produce Parts Parts ★★★ and Wildfire Essence Wildfire Essence ★★★)
Options: Solve Time: Options: Options:
- 04:30 08 Tools Tools
12 Pipes Pipes
30 Oil Oil
05 Parts Parts
02 Wildfire Essence Wildfire Essence
20 Barrels Barrels
20 Waterskins Waterskins
20 Pottery Pottery
Working Effects: Working Effects:
Every 90 seconds, a Blood Flower will appear near the foundry. Every 90 seconds, a Blood Flower will appear near the foundry.

Drainage Mole

DrainageMoleLong.png
A wild beast that usually lives underground. It was forced to the surface for some reason.
Feed FlatIcon Emp.png Empathy Threats:
13:00
Chase Away
Rewards: Rewards:
Chance of Cornerstone / Perk or 5- 40 Goods
Chance of Cornerstone / Perk or 3 - 40 Goods
5 - 40 Goods
5 - 40 Goods
Chance of 5 Ancient Tablet Ancient Tablets
Kills all Villagers and destroys everything within a 20 field radius. 1 Reppoint.png Reputation Point
20 Amber Amber
Options: Solve Time: Options:
20 Insects Insects
20 Eggs Eggs
20 Roots Roots
03:30 10 Training Gear Training Gear
05 Tools Tools
15 Stone Stone
Working Effects: Working Effects:
-16 Resolve to all Woodcutters and Gatherers +100 Hostility Points

Fishman Soothsayer

FishmanSoothsayerLong.png
An old wandering soothsayer, teeming with magic. He does not speak, though you can hear his voice. His eyes are blank, yet you can feel his gaze. He is not afraid of death, he stands by its side.
Foretell FlatIcon Corr.png Corruption Threats:
13:00
Capture FlatIcon Loy.png Loyalty
Rewards: Rewards:
Chance of Cornerstone / Perk or 3- 40 Goods
Chance of Cornerstone / Perk or 3 - 40 Goods
5 - 40 Goods
5 - 40 Goods
Chance of 5 Ancient Tablet Ancient Tablets
Hostility Threshold is increased by 1 level.
Forest Mysteries require 2 lower levels of Hostility to activate.
1 Impatience.png Impatience Point
1 Reppoint.png Reputation Point
30 Amber Amber
Options: Solve Time: Options:
10 Incense Incense
10 Scrolls Scrolls
10 Tea Tea
10 Oil Oil
10 Resin Resin
03:30 10 Training Gear Training Gear
05 Tools Tools
15 Stone Stone
Working Effects: Working Effects:
+50 Hostility for every scout in settlement. Includes idle scouts and scouts assigned to this event.

Every 10 times Complex Food Need, Services Need, or Clothing Need are fulfilled, 2 random Villagers die.

Fishmen Lighthouse

FishmanLighthouseLong.png
Once upon a time, there must have been a coast and a harbor here. Now this place is haunted by Fishmen and the waters have withdrawn. An ominous light is coming from the top of the lighthouse.
Burn Down FlatIcon Loy.png Loyalty Threats:
13:00
Cleanse
Rewards: Rewards:
Chance of Cornerstone / Perk or 3- 40 Goods
Chance of Cornerstone / Perk or 3 - 40 Goods
5 - 40 Goods
5 - 40 Goods
Chance of 5 Ancient Tablet Ancient Tablets
Glade Events are solved 20% slower (Permanent)
1 Impatience.png Impatience Point
1 Reppoint.png Reputation Point
30 Amber Amber
Converted Fishmen Lighthouse (16 Harmony)
5 Sea Marrow Sea Marrow per minute delivery line

Options: Solve Time: Options:
10 Oil Oil
10 Coal Coal
10 Sea Marrow Sea Marrow
16 Planks Planks
03:30 10 Incense Incense
10 Scrolls Scrolls
10 Tea Tea
10 Oil Oil
10 Resin Resin
Working Effects: Working Effects:
+50 Hostility for every Firekeeper in the settlement.
+100 Hostility for every Firekeeper in the settlement.

Fishmen Outpost

FishmenOutpostLong.png
Fishmen aren't usually a threat, but they can be a real nuisance after a while.
Bribe FlatIcon Corr.png Corruption Threats:
13:00
Hunt Down FlatIcon Loy.png Loyalty
Rewards: Rewards:
Chance of Cornerstone / Perk or 3- 40 Goods
5 - 40 Goods
Chance of 5 Ancient Tablet Ancient Tablets
Villagers have 25% chance of dying after eating. 1 Reppoint.png Reputation Point
20 Amber Amber
Requirements: Options: Solve Time: Options:
10 Amber Amber 05 Pack of Luxury Goods Pack of Luxury Goods
06 Pack of Trade Goods Pack of Trade Goods
10 Pack of Crops Pack of Crops
03:30 10 Training Gear Training Gear
05 Tools Tools
15 Stone Stone
Working Effects: Working Effects:
- Cooked and Raw food disappears from the Warehouse at a rate of 3 units every 10 seconds.

Giant Stormbird's Nest

GiantStormbirdsNestLong.png
A never-before encountered Stormbird subspecies. She is fiercely guarding her nest. The clouds around the settlement have begun to darken...
Feed FlatIcon Emp.png Empathy Threats:
13:00
Tame FlatIcon Corr.png Corruption
Rewards: Rewards:
Chance of Cornerstone / Perk or 3- 40 Goods
Chance of Cornerstone / Perk or 3-40 Goods
5 - 40 Goods
Chance of 5 Ancient Tablet Ancient Tablets
-4 Global Resolve during each Storm Season, multiplied by Hostility level.
(Permanent)
1 Impatience.png Impatience Point
1 Reppoint.png Reputation Point
Tamed Stormbird (16 Harmony)
5 Eggs Eggs per minute delivery line
Options: Options: Solve Time: Options:
20 Grain Grain
20 Roots Roots
20 Mushrooms Mushrooms
30 Meat Meat
30 Insects Insects
03:30 -
Working Effects: Working Effects:
- Unending Storm Season until glade event is completed.
-4 Global Resolve per Hostility level.

Hungry Mistworm

HungryMistwordmLong.png
A small, yet dangerous creature. It normally lives underground or hides in the mist, but this one seems to be more courageous than its kin.
Feed FlatIcon Emp.png Empathy Threats:
13:00
Chase Away
Rewards: Rewards:
Chance of Cornerstone / Perk or 3- 40 Goods
5 - 40 Goods
Chance of 3 Ancient Tablet Ancient Tablets
Destroys all stored food. (Cooked and Raw) 1 Reppoint.png Reputation Point
20 Amber Amber
Options: Solve Time: Options:
10 Meat Meat
10 Insects Insects
10 Skewers Skewers
15 Jerky Jerky
03:30 10 Training Gear Training Gear
05 Tools Tools
15 Stone Stone
Working Effects: Working Effects:
Dangerous and Forbidden Glade warnings are disabled. Raw and Cooked food disappears from your Warehouse at a rate of 3 units every 10 seconds.

Infected Drainage Mole

InfectedDrainageMoleLong.png
One of the mythical guardians of the forest - still alive, but plagued by a mysterious disease. The Blightrot has taken over his mind, causing an unstoppable rage. You can try to heal him... or whisper prayers to its new masters.
Perform Ritual FlatIcon Corr.png Corruption Threats:
13:00
Heal FlatIcon Emp.png Empathy
Rewards: Rewards:
Chance of Cornerstone / Perk or 3- 40 Goods
Chance of Cornerstone / Perk or 3-40 Goods
5 - 40 Goods
Chance of 5 Ancient Tablet Ancient Tablets
Kills Villagers and destroys all resource nodes in a 20 field radius. 1 Reppoint.png Reputation Point
30 Amber Amber
Options: Options: Options: Solve Time: Options:
20 Meat Meat
20 Insects Insects
25 Jerky Jerky
15 Incense Incense
15 Scrolls Scrolls
15 Wine Wine
10 Clearance Water Clearance Water
10 Storm Water Storm Water
03:30 10 Tea Tea
10 Incense Incense
15 Herbs Herbs
Working Effects: Working Effects:
- All dormant cysts activate and start to corrupt the Ancient Hearth. Cysts are vulnerable to Purging Fire when this effect is activated. Completing or canceling the event will not stop the corruption, and cysts will remain active until burned.
8 Blightrot Cysts will spawn in the settlement. Each cyst increases Hostility by +30 points.

Lightning Catcher

LightningCatcherLong.png
A weird contraption that attracts lightning. Its proximity to the settlement might have grave consequences.
Burn Down Threats:
13:00
Fix
Rewards: Rewards:
Chance of Cornerstone / Perk or 5 - 40 Goods
Chance of Cornerstone / Perk or 5 - 40 Goods
5 - 40 Goods
5 - 40 Goods
Turns 4 random buildings in settlement into Ruins
(Repairable)
1 Reppoint.png Reputation Point
20 Amber Amber
Options: Solve Time: Options: Options:
10 Oil Oil
10 Coal Coal
10 Sea Marrow Sea Marrow
16 Planks Planks
03:30 08 Tools Tools
12 Pipes Pipes
30 Oil Oil
05 Parts Parts
02 Wildfire Essence Wildfire Essence
20 Barrels Barrels
20 Waterskins Waterskins
20 Pottery Pottery
Working Effects: Working Effects:
+200 Hostility Points. Cooked and Raw food disappears from the Warehouse at a rate of 3 units every 10 seconds.

Noxious Machinery

NoxiousMachineryLong.png
A damaged and abandoned rainpunk contraption. The area was probably deserted because of a significant explosion risk. The machine's valves emit a distinct Blightrot odor.
Burn Down Threats:
13:00
Fix
Rewards: Rewards:
Chance of Cornerstone / Perk or 5 - 40 Goods
Chance of Cornerstone / Perk or 5 - 40 Goods
5 - 40 Goods
5 - 40 Goods
Chance of a Delivery Line
Destroys everything in a 10 Field Radius 1 Reppoint.png Reputation Point
20 Amber Amber
Options: Solve Time: Requirements: Options:
- 03:30 4 Purging Fire Purging Fire 15 Coats Coats
04 Copper Bars Copper Bars
04 Crystalized Dew Crystalized Dew
15 Reed Reed
Working Effects: Working Effects:
Lose 4 Units of random rainwater type every 12 seconds. -

Wildfire

WildfireLong.png
A wildfire spirit. It will wreak havoc on the settlement if it's not contained.
Catch Threats:
13:00
Return the Child FlatIcon Emp.png Empathy
Rewards: Rewards:
Chance of Cornerstone / Perk or 3- 40 Goods
5 - 40 Goods
5 - 40 Goods
Destroys all stored Fuel.
Wood Wood | Coal Coal | Oil Oil | Sea Marrow Sea Marrow
1 Reppoint.png Reputation Point
20 Amber Amber
Options: Options: Options: Solve Time: Requirements:
04 Tools Tools
10 Pipes Pipes
03 Parts Parts
30 Drizzle Water Drizzle Water
30 Clearance Water Clearance Water
30 Storm Water Storm Water
1 Pottery Pottery
1 Barrels Barrels
1 Waterskins Waterskins
03:30 1 Wildfire Essence Wildfire Essence
Working Effects: Working Effects:
- All Fuel in Warehouse disappears at rate of 2 units every 15 seconds.