Lizards: Difference between revisions

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m (updating building link parameter for medium)
 
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== Overview ==
== Overview ==


{{species link|Lizards|med}} are a very resilient and distrustful [[species]]. They specialize in {{Specialization link|Meat production}} and enjoy {{Specialization link|Warmth}} due to their cold-blooded nature.  
{{species link|Lizards|medium}} are a very resilient and distrustful [[species]]. They specialize in {{Specialization link|Meat production}} and enjoy {{Specialization link|Warmth}} due to their cold-blooded nature.  


Their [[Starting Ability]] is to provide 10 {{rl|Tools}}. Lizards have a base [[Resolve]] of 5, with a [[Break]] interval of 01:40 minutes. Their [[Resilience]] is listed as High, while their first [[Resolve Threshold]] is 15. With a [[Decadence]] level of 7 and a [[Hunger Tolerance]] of 12, Lizards are one of the last to leave or die. They are a very versatile species that can be quickly pleased with species-specific [[Housing]].
Their [[Starting Ability]] is to provide 10 {{rl|Tools}}. Lizards have a base [[Resolve]] of 5, with a [[Break]] interval of 01:40 minutes. Their [[Resilience]] is listed as High, while their first [[Resolve Threshold]] is 15. With a [[Decadence]] level of 7 and a [[Hunger Tolerance]] of 12, Lizards are one of the last to leave or die. They are a very versatile species that can be quickly pleased with species-specific [[Housing]].
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[[Lizards]]' Proficiency specialization is {{Specialization link|Meat production}}. It grants Lizards a 10% chance to produce twice the amount of [[resources]] when working in the following [[buildings]]:
[[Lizards]]' Proficiency specialization is {{Specialization link|Meat production}}. It grants Lizards a 10% chance to produce twice the amount of [[resources]] when working in the following [[buildings]]:
* {{bl|Butcher|med}}
* {{bl|Butcher|medium}}
* {{bl|Grill|med}}
* {{bl|Grill|medium}}
* {{bl|Leatherworker|med}}
* {{bl|Leatherworker|medium}}
* {{bl|Ranch|med}}
* {{bl|Ranch|medium}}
* {{bl|Smokehouse|med}}
* {{bl|Smokehouse|medium}}
* {{bl|Trappers' Camp|med}}
* {{bl|Trappers' Camp|medium}}
Lizards' Comfort specialization is {{Specialization link|Warmth}}. It grants Lizards 5 [[Resolve]] when working in the following buildings:
Lizards' Comfort specialization is {{Specialization link|Warmth}}. It grants Lizards 5 [[Resolve]] when working in the following buildings:
* [[Ancient Hearth]]
* [[Ancient Hearth]]
* {{bl|Bakery|med}}
* {{bl|Bakery|medium}}
* {{bl|Beanery|med}}
* {{bl|Beanery|medium}}
* [[Blight Post]]
* [[Blight Post]]
* {{bl|Brick Oven|med}}
* {{bl|Brick Oven|medium}}
* {{bl|Clan Hall|med}}
* {{bl|Clan Hall|medium}}
* {{bl|Cookhouse|med}}
* {{bl|Cookhouse|medium}}
* {{bl|Furnace|med}}
* {{bl|Furnace|medium}}
* {{bl|Grill|med}}
* {{bl|Grill|medium}}
* {{bl|Holy Temple|med}}
* {{bl|Holy Temple|medium}}
* {{bl|Kiln|med}}
* {{bl|Kiln|medium}}
* {{bl|Monastery|med}}
* {{bl|Monastery|medium}}
* {{bl|Rainpunk Foundry|med}}
* {{bl|Rainpunk Foundry|medium}}
* [[Small Hearth]]
* [[Small Hearth]]
* {{bl|Smelter|med}}
* {{bl|Smelter|medium}}
* {{bl|Smithy|med}}
* {{bl|Smithy|medium}}
* {{bl|Smokehouse|med}}
* {{bl|Smokehouse|medium}}
* {{bl|Temple|med}}
* {{bl|Temple|medium}}


== Lizard-specific buildings ==
== Lizard-specific buildings ==
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These [[buildings]] appear as [[Reputation]] rewards only when Lizards are on the map. They can still spawn as [[Ruins]].
These [[buildings]] appear as [[Reputation]] rewards only when Lizards are on the map. They can still spawn as [[Ruins]].


* {{bl|Butcher|med}}
* {{bl|Butcher|medium}}
* {{bl|Clan Hall|med}}
* {{bl|Clan Hall|medium}}
* {{bl|Leatherworker|med}}
* {{bl|Leatherworker|medium}}


== Strategy ==
== Strategy ==

Latest revision as of 01:19, 17 October 2024

A Lizard

Overview

Lizards Lizards are a very resilient and distrustful species. They specialize in Meat production Meat production and enjoy Warmth Warmth due to their cold-blooded nature.

Their Starting Ability is to provide 10 Tools Tools. Lizards have a base Resolve of 5, with a Break interval of 01:40 minutes. Their Resilience is listed as High, while their first Resolve Threshold is 15. With a Decadence level of 7 and a Hunger Tolerance of 12, Lizards are one of the last to leave or die. They are a very versatile species that can be quickly pleased with species-specific Housing.

Consumption and Satisfaction

Like all species, Beavers need to fulfill Complex Needs to start generating Reputation. The more Complex Needs you fulfill, the higher their Resolve will go, up to a maximum of 50. With the exception of the Housing Needs, every need fulfilled grants an additional effect, like Jerky Jerky's increased double production chance. With a Break interval of 100 seconds, Lizards require noticeably more goods to keep their Resolve up, compared to other species.

Proficiency & Comfort

Lizards' Proficiency specialization is Meat production Meat production. It grants Lizards a 10% chance to produce twice the amount of resources when working in the following buildings:

Lizards' Comfort specialization is Warmth Warmth. It grants Lizards 5 Resolve when working in the following buildings:

Lizard-specific buildings

These buildings appear as Reputation rewards only when Lizards are on the map. They can still spawn as Ruins.

Strategy

Trivia

LizardGroup.png
  • There are multiple Lizard Traders, named Vliss Greybone and Gex Runescale.
  • Lizards have two skins, with one skin having a blue uniform and a blue tail, and the other skin having a red uniform and a light brown tail.
  • They also have two voice pitches, high and low.
  • Lizards have the most Complex Food needs, as well as the least Service needs.
  • At 16 blueprints, Lizards have the most Comfort bonuses of all species.
  • Before update 1.4, Lizards had the Religion Religion need instead of Boots.
  • Lizards were one of the three initial species available in Against the Storm.

See Also

Humans
Harpies
Foxes