Lizards: Difference between revisions

From Against the Storm Official Wiki
(update 1.4 pass. added some trivia and strategies)
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{{Version|1.4}}
[[File:Lizard_Portrait.png|thumb|360px|A Lizard]]
[[File:Lizard_Portrait.png|thumb|360px|A Lizard]]


== Overview ==
== Overview ==


{{species link|Lizards|med}} are a very resilient and distrustful species. They specialize in [[File:Icon_Spec_Meat_64x64.png|14px]] [[Buildings#Specializations|Meat Production]] and enjoy {{Specialization link|Warmth}} due to their cold-blooded nature.  
{{species link|Lizards|med}} are a very resilient and distrustful [[species]]. They specialize in {{Specialization link|Meat production}} and enjoy {{Specialization link|Warmth}} due to their cold-blooded nature.  


Their [[Starting Ability]] is to gain 10 {{rl|Tools}} upon [[Embarkation]]. Lizards has a base [[Resolve]] of 5, with a [[Break]] interval of 01:40 minutes. Their [[Resilience]] is listed as High, and their [[Demand]] index is Medium. With a [[Decadence]] level of 7 and a [[Hunger Tolerance]] of 12, Lizards are one of the last to leave or die, they are a very versatile species that can be quickly pleased with Species-Specific Housing.
Their [[Starting Ability]] is to provide 10 {{rl|Tools}}. Lizards have a base [[Resolve]] of 5, with a [[Break]] interval of 01:40 minutes. Their [[Resilience]] is listed as High, while their first [[Resolve Threshold]] is 15. With a [[Decadence]] level of 7 and a [[Hunger Tolerance]] of 12, Lizards are one of the last to leave or die. They are a very versatile species that can be quickly pleased with species-specific [[Housing]].


== Consumption and Satisfaction ==
== Consumption and Satisfaction ==


Lizards need [[Complex Needs]] fulfilled to earn high [[Resolve]]. You will have to satisfy some of these [[Complex Needs]] if you want your Lizards to attain high [[Resolve]]. The more [[Complex Needs]] you fulfill, the higher their resolve will go, to a maximum of 50.
Like all [[species]], Beavers need to fulfill [[Complex Needs]] to start generating [[Reputation]]. The more [[Complex Needs]] you fulfill, the higher their Resolve will go, up to a maximum of 50. With the exception of the [[Housing Need]]s, every need fulfilled grants an additional effect, like {{rl|Jerky}}'s increased double production chance. With a [[Break]] interval of 100 seconds, Lizards require noticeably more goods to keep their [[Resolve]] up, compared to other species.


<gallery mode=nolines class="center" widths="100px" heights="100px">
<gallery mode=nolines class="center" widths="100px" heights="100px">
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Icon_Resource_Skewers.png|[[Skewers]]
Icon_Resource_Skewers.png|[[Skewers]]
Icon Need Brawling.png| [[Brawling]]
Icon Need Brawling.png| [[Brawling]]
Icon Need Religion.png| [[Religion]]
Icon_Need_BasicHousing.png | [[Basic Housing]]
Icon_Need_BasicHousing.png | [[Basic Housing]]
Icon_Need_LizardHousing.png | [[Lizard Housing]]
Icon_Need_LizardHousing.png | [[Lizard Housing]]
Icon Need Boots.png| [[Boots]]
</gallery>
</gallery>


== Specializations & Comforts ==
== Proficiency & Comfort ==


[[Lizards]]' Proficiency Specialization is [[File:Icon_Spec_Meat_64x64.png|14px]] [[Buildings#Specializations|Meat Production]]. It grants [[Lizards]] a 10% chance to produce twice the amount of resources when working in the following [[Buildings]]:
[[Lizards]]' Proficiency specialization is {{Specialization link|Meat production}}. It grants Lizards a 10% chance to produce twice the amount of [[resources]] when working in the following [[buildings]]:
* {{bl|Butcher|med}}
* {{bl|Butcher|med}}
* {{bl|Grill|med}}
* {{bl|Grill|med}}
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* {{bl|Smokehouse|med}}
* {{bl|Smokehouse|med}}
* {{bl|Trappers' Camp|med}}
* {{bl|Trappers' Camp|med}}
[[Lizards]]' Comfort Specialization is {{Specialization link|Warmth}}. It grants [[Lizards]] 5 [[Resolve]] when working in the following [[Buildings]]:
Lizards' Comfort specialization is {{Specialization link|Warmth}}. It grants Lizards 5 [[Resolve]] when working in the following buildings:
* [[Ancient Hearth]]
* [[Ancient Hearth]]
* {{bl|Bakery|med}}
* {{bl|Bakery|med}}
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* {{bl|Temple|med}}
* {{bl|Temple|med}}


== Lizard -pecific Buildings ==
== Lizard-specific buildings ==


These [[Buildings]] appear as [[Reputation]] Rewards only when Lizards are on the map. They can still spawn as [[Ruins]] or [[Order]] Rewards.
These [[buildings]] appear as [[Reputation]] rewards only when Lizards are on the map. They can still spawn as [[Ruins]].


* {{bl|Butcher|med}}
* {{bl|Butcher|med}}
* {{bl|Clan Hall|med}}
* {{bl|Clan Hall|med}}
* {{bl|Leatherworker|med}}
== Strategy ==


== Orders Concerning Lizards ==
* Use a [[Lizard]] [[Firekeeper]] to keep [[villagers]] above 0 [[Resolve]] during [[Storm Season]]. This is especially effective when your Lizard population is low enough for the [[Ancient Hearth]]'s {{Specialization link|Warmth}} bonus to make a difference.
* Favoring Lizards is also more effective as a strategy to prevent them from leaving during storm than with other [[species]] due to their high [[Resilience]]. +5 Resolve from favoring will last 4 times as long as with low Resilience species.
* Low [[Demand]]s combined with how common {{Specialization link|Warmth}} specialization is, make Lizards a good choice for early [[Reputation]] generation through Resolve. Though they fall off harder than other species due to high [[Decadence]].
* Consider upgrading [[Lizard Housing]] if you find yourself in a camp-heavy game, to increase camp output.
* 10 {{rl|Tools}} you get from Lizards' [[Starting Ability]] can help in the early game to solve [[Glade Events]], complete [[Orders]] or be traded for other [[Resources]].
* [[Consumption Control]] your [[Complex Food]] to prevent Lizards from eating all of it. They have the most Complex Food [[need]]s, but won't generate a lot of [[Reputation]] due to their high [[Decadence]].


== Strategy ==
== Trivia ==


==Trivia==
[[File:LizardGroup.png|300px|left]]
[[File:LizardGroup.png|200px|left|alt=A Group of Lizards]]
* There are multiple Lizard Traders, named [[Trader_Wares#Vliss%20Greybone|Vliss Greybone]] and [[Trader_Wares#Gex%20Runescale|Gex Runescale]].<br />
* There are multiple Lizard Traders, named [[Trader_Wares#Vliss%20Greybone|Vliss Greybone]] and [[Trader_Wares#Gex%20Runescale|Gex Runescale]].<br />
* Lizards have two skins, with one skin having a blue uniform and a blue tail, and the other skin having a red uniform and a light brown tail.  
* Lizards have two skins, with one skin having a blue uniform and a blue tail, and the other skin having a red uniform and a light brown tail.  
* They also have two voice pitches, high and low.
* They also have two voice pitches, high and low.
<br /><br />
* Lizards have the most [[Complex Food]] [[need]]s, as well as the least [[Service]] needs.
* At 16 [[blueprints]], Lizards have the most Comfort bonuses of all [[species]].
* Before [[update]] 1.4, Lizards had the {{Service link|Religion}} need instead of [[Boots]].
* Lizards were one of the three initial species available in Against the Storm.


== See Also ==
== See Also ==
* [[Humans]]
[[Humans]]
* [[Beavers]]
[[Harpies]]
* [[Harpies]]
[[Foxes]]
* [[Foxes]]


[[Category:Complex Needs]]
[[Category:Complex Needs]]

Revision as of 01:24, 24 September 2024

A Lizard

Overview

Lizards Lizards are a very resilient and distrustful species. They specialize in Meat production Specialization Meat production and enjoy Warmth Specialization Warmth due to their cold-blooded nature.

Their Starting Ability is to provide 10 Tools Tools. Lizards have a base Resolve of 5, with a Break interval of 01:40 minutes. Their Resilience is listed as High, while their first Resolve Threshold is 15. With a Decadence level of 7 and a Hunger Tolerance of 12, Lizards are one of the last to leave or die. They are a very versatile species that can be quickly pleased with species-specific Housing.

Consumption and Satisfaction

Like all species, Beavers need to fulfill Complex Needs to start generating Reputation. The more Complex Needs you fulfill, the higher their Resolve will go, up to a maximum of 50. With the exception of the Housing Needs, every need fulfilled grants an additional effect, like Jerky Jerky's increased double production chance. With a Break interval of 100 seconds, Lizards require noticeably more goods to keep their Resolve up, compared to other species.

Proficiency & Comfort

Lizards' Proficiency specialization is Meat production Specialization Meat production. It grants Lizards a 10% chance to produce twice the amount of resources when working in the following buildings:

Lizards' Comfort specialization is Warmth Specialization Warmth. It grants Lizards 5 Resolve when working in the following buildings:

Lizard-specific buildings

These buildings appear as Reputation rewards only when Lizards are on the map. They can still spawn as Ruins.

Strategy

Trivia

LizardGroup.png
  • There are multiple Lizard Traders, named Vliss Greybone and Gex Runescale.
  • Lizards have two skins, with one skin having a blue uniform and a blue tail, and the other skin having a red uniform and a light brown tail.
  • They also have two voice pitches, high and low.
  • Lizards have the most Complex Food needs, as well as the least Service needs.
  • At 16 blueprints, Lizards have the most Comfort bonuses of all species.
  • Before update 1.4, Lizards had the Religion Religion need instead of Boots.
  • Lizards were one of the three initial species available in Against the Storm.

See Also

Humans
Harpies
Foxes