Veteran Glade Events: Difference between revisions
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[[File:ATSgladeevent.PNG|thumb|A Glade Event is encountered after exploring a glade]] | |||
= Overview = | |||
When exploring [[Glades]], a player may often encounter structures or creatures within the glades, called '''Glade Events'''. These events are recognizable by an overhead exclamation mark, and often take the appearance of a ruined building, a survivor encampment, abandoned caches, etc. Events found in [[Dangerous Glades]] or [[Forbidden Glades]] are paramount to be handled quickly, as they often may pose a threat to your settlement if leaving unattended for too long. | |||
Each kind of Glade Events always offers an option of two choices, which (depending on the event) most of the time could be deconstructing them for [[Resources]], repairing the building or recruiting the survivors to expand your settlement, or to send all results to the Citadel in exchange for [[Amber]], and sometimes [[Reputation]]. Investigating a Glade Event always comes paired with a cost. Either with a payment of certain resources, a temporary effect affecting your settlement, or both. Each are explained in depth on the specific events below. | |||
== Glade Event Types == | |||
There are 7 types of Glade Events: | |||
* [[Abandoned Caches]] | |||
* [[Drills]] | |||
* [[Obelisks]] | |||
* [[Ruined Buildings]] | |||
* [[Stags]] | |||
* [[Survivor Camps]] | |||
* [[Dangerous Events]] | |||
* [[Forbidden Events]] | |||
== Events == | |||
'''<span style="color:red; font-size:larger;">THE WHOLE PAGE IS UNDER CONSTRUCTION BUT MOSTLY COMPLETE</span>''' | |||
== Small Glade Events == | |||
=== Small [[Abandoned Cache]] === | |||
[[File:SmallAbandonedCacheLong.png|center]] | |||
''<center>An abandoned cache of goods. This could be a lost shipment - or something much more valuable.</center>'' | |||
{| class="wikitable" style="font-weight:bold; text-align:center; vertical-align:middle; width:100%;" | |||
! colspan="2" style="width:33.33%;"| Break Open | |||
! rowspan="2" colspan="2" | Threats:<br />- | |||
! colspan="2" style="width:33.33%;"| Send to Citadel [[File:FlatIcon Loy.png|32px]] Loyalty | |||
|- style="" | |||
| colspan="2" | Rewards | |||
| colspan="2" | Rewards | |||
|- style="font-weight:normal;" | |||
| colspan="2" | See [[Abandoned Caches]] | |||
| colspan="2" | - | |||
| colspan="2" | See [[Abandoned Caches]] | |||
|- style="" | |||
| Requirement 1 | |||
| Requirement 2 | |||
| colspan="2" | Solve Time: | |||
| Requirement 1 | |||
| Requirement 2 | |||
|- style="font-weight:normal;" | |||
| style="text-align:left;" | 12 {{rl|Stone}}<br />12 {{rl|Sea Marrow}}<br />04 {{rl|Training Gear}} | |||
| - | |||
| rowspan="3" colspan="2" | 01:00 | |||
| style="text-align:left;" | 6 {{rl|Tools}} | |||
| - | |||
|- | |||
| colspan="2" style="" | Working Effects: | |||
| colspan="2" style="" | Working Effects: | |||
|- style="font-weight:normal;" | |||
| colspan="2" | - | |||
| colspan="2" | - | |||
|} | |||
=== Rainpunk Drill === | |||
[[File:RainPunkDrillLong.png|center]] | |||
''<center>One of the Brass Order's Curious little inventions. It appears to be broken.</center>'' | |||
{| class="wikitable" style="font-weight:bold; text-align:center; vertical-align:middle;width:100%;" | |||
|- | |||
! colspan="2" style="width:33.33%;"| Disassemble | |||
! rowspan="2" colspan="2" | Threats:<br />- | |||
! colspan="2" style="width:33.33%;"| Fix | |||
|- | |||
| colspan="2" style="" | Rewards | |||
| colspan="2" style="" | Rewards | |||
|- style="font-weight:normal;" | |||
| colspan="2" | 10 - 30 [[Goods]]<br />10 - 30 [[Goods]] | |||
| colspan="2" | - | |||
| colspan="2" | Spawns 2 -3 {{rl|Coal}} or {{rl|Copper Ore}} <br />veins nearby | |||
|- style="" | |||
| Requirement 1 | |||
| Requirement 2 | |||
| colspan="2" | Solve Time: | |||
| Requirement 1 | |||
| Requirement 2 | |||
|- style="font-weight:normal;" | |||
| style="text-align:left;" | 10 {{rl|Stone}}<br />10 {{rl|Sea Marrow}}<br />04 {{rl|Training Gear}} | |||
| - | |||
| rowspan="3" colspan="2" | 01:00 | |||
| style="text-align:left;" | 06 {{rl|Tools}}<br />12 {{rl|Pipes}}<br />24 {{rl|Oil}}<br />04{{rl|Parts}}<br /><br /> | |||
| - | |||
|- | |||
| colspan="2" style="" | Working Effects: | |||
| colspan="2" style="" | Working Effects: | |||
|- style="font-weight:normal;" | |||
| colspan="2" | - | |||
| colspan="2" | - | |||
|} | |||
=== Small Encampment === | |||
[[File:SmallEncampmentLong.png|center]] | |||
''<center>A destroyed camp in the wilderness. There are still survivors in the area.</center>'' | |||
{| class="wikitable" style="font-weight:bold; text-align:center; vertical-align:middle;width:100%;" | |||
|- | |||
! colspan="2" style="width:33.33%;"| Welcome New People | |||
! rowspan="2" | Threats:<br />- | |||
! colspan="2" style="width:33.33%;"| Sent to the Citadel | |||
|- style="" | |||
| colspan="2" style="" | Rewards | |||
| colspan="2" style="" | Rewards | |||
|- style="font-weight:normal;" | |||
| colspan="2" | 2-4 [[Villagers]] | |||
| - | |||
| colspan="2" | 10 {{rl|Amber}} | |||
|- style="" | |||
| colspan="2" style="color:#eaecf0;" | Requirement | |||
| style="color:#eaecf0;" | Solve Time: | |||
| colspan="2" style="color:#eaecf0;" | Requirement | |||
|- style="font-weight:normal; text-align:left;" | |||
| colspan="2" | 8 {{rl|Vegetables}}<br />8 {{rl|Mushrooms}}<br />8 {{rl|Roots}}<br />8 {{rl|Berries}} | |||
| style="text-align:center;" | 01:00 | |||
| colspan="2" | 8 {{rl|Eggs}}<br />8 {{rl|Insects}}<br />8 {{rl|Meat}} | |||
|- | |||
| colspan="2" style="" | Working Effects: | |||
| style="font-weight:normal;" | | |||
| colspan="2" style="" | Working Effects: | |||
|- style="font-weight:normal;" | |||
| colspan="2" | - | |||
| | |||
| colspan="2" | - | |||
|} | |||
=== Obelisk === | |||
[[File:ObeliskLong.png|center]] | |||
''<center>A mystical stone monument. Unknown runes are carved all over its surface.</center>'' | |||
{| class="wikitable" style="font-weight:bold; text-align:center; vertical-align:middle;width:100%;" | |||
|- | |||
! colspan="2" style="width:33.33%;"| Tear Down | |||
! rowspan="2" colspan="2" style="width:33.33%;"| Threats:<br />- | |||
! Make an Offering [[File:FlatIcon Corr.png|32px]] Corruption | |||
|- style="" | |||
| colspan="2" style="" | Rewards | |||
| style="" | Rewards | |||
|- style="font-weight:normal;" | |||
| colspan="2" | 20 - 40 [[Goods]]<br />20 - 40 [[Goods]]<br />20 - 40 [[Goods]]<br />Small chance of 2 {{rl|Ancient Tablet}}s | |||
| colspan="2" | - | |||
| Aesthetics Building<br />-10 [[Hostility]] | |||
|- style="" | |||
| style="" | Requirement | |||
| style="" | Options | |||
| colspan="2" style="" | Solve Time: | |||
| style="" | Options | |||
|- style="font-weight:normal; text-align:left;" | |||
| 20 {{rl|Wood}} | |||
| 10 {{rl|Clay}}<br />10 {{rl|Stone}}<br />10 {{rl|Reed}}s | |||
| rowspan="3" colspan="2" style="text-align:center;" | 01:00<br /> | |||
| 30 {{rl|Incense}}<br />30 {{rl|Scrolls}}<br />30 {{rl|Tea}}<br />30 {{rl|Oil}}<br />30 {{rl|Resin}} | |||
|- | |||
| colspan="2" style="" | Working Effects: | |||
| style="" | Working Effects: | |||
|- style="font-weight:normal;" | |||
| colspan="2" | - | |||
| - | |||
|} | |||
=== Black Treasure Stag === | |||
[[File:BlackStagLong.png|center]] | |||
''<center>A patron of the spirit world. Once discovered, it flees to a nearby Dangerous or Forbidden Glade. It is said that a special treasure awaits the one who captures it.</center>'' | |||
{| class="wikitable" style="width:100%;" | |||
|- style="font-weight:bold;" | |||
! colspan="2" style="width: 33.33%;| Catch [[File:FlatIcon Corr.png|32px]] Corruption | |||
! rowspan="2" colspan="2" style="text-align:center;" | Threats:<br />01:30 | |||
! colspan="2" style="width: 33.33%;| Release [[File:FlatIcon Emp.png|32px]] Empathy | |||
|- | |||
| colspan="2" style="text-align:center; font-weight:bold; " | Rewards | |||
| colspan="2" style="text-align:center; font-weight:bold; " | Rewards | |||
|- | |||
| colspan="2" | 2 -3 Random Epic [[Cornerstones]]<br />-1 Random Cornerstone | |||
| colspan="2" style="text-align:center;" | Stag disappears into<br />the Forest | |||
| colspan="2" | 1 Random Legendary [[Cornerstone]] | |||
|} | |||
=== Golden Treasure Stag === | |||
[[File:GoldenStagLong.png|center]] | |||
''<center>Its elusive nature allows it to move like a ghost through the foggy thicket. It is believed that the beast is tied to the spirit world and the Ancestors. A special treasure awaits the one who finds it."</center>'' | |||
{| class="wikitable" style="width:100%;" | |||
|- style="font-weight:bold; text-align:center;" | |||
! colspan="2" style="width: 33.33%;| Catch [[File:FlatIcon Corr.png|32px]] Corruption | |||
! rowspan="2" colspan="2" | Threats:<br />01:30 | |||
! colspan="2" style="width: 33.33%;| Release [[File:FlatIcon Emp.png|32px]] Empathy | |||
|- | |||
| colspan="2" style="text-align:center; font-weight:bold; " | Rewards | |||
| colspan="2" style="text-align:center; font-weight:bold; " | Rewards | |||
|- | |||
| colspan="2" | 50 {{rl|Amber}}<br />+30 [[Hostility]] for every 30 {{rl|Amber}} | |||
| colspan="2" style="text-align:center;" | Stag disappears into<br />the Forest | |||
| colspan="2" | 25 {{rl|Amber}}<br />+1 Global [[Resolve]] | |||
|} | |||
=== Royal Streasure Stag === | |||
[[File:RoyalStagLong.png|center]] | |||
''<center>Its elusive nature allows it to move like a ghost through the foggy thicket. It is believed that the beast is tied to the spirit world and the Ancestors. A special treasure awaits the one who finds it."</center>'' | |||
{| class="wikitable" style="width:100%;" | |||
|- style="font-weight:bold; text-align:center;" | |||
! colspan="2" style="width: 33.33%;| Catch [[File:FlatIcon Corr.png|32px]] Corruption | |||
! rowspan="2" colspan="2" | Threats:<br />01:30 | |||
! colspan="2" style="width: 33.33%;| Release [[File:FlatIcon Emp.png|32px]] Empathy | |||
|- | |||
| colspan="2" style="text-align:center; font-weight:bold; " | Rewards | |||
| colspan="2" style="text-align:center; font-weight:bold; " | Rewards | |||
|- | |||
| colspan="2" | 1 [[File:Reppoint.png|32px]] [[Reputation]] Point<br />+4 [[Hostility]] for every opened Dangerous or Forbidden Glade | |||
| colspan="2" style="text-align:center;" | Stag disappears into<br />the Forest | |||
| colspan="2" | 0.5 [[File:Reppoint.png|32px]] [[Reputation]] Point<br />+1 Global [[Resolve]] | |||
|} | |||
== Dangerous Glade Events == | |||
=== Altar of Decay === | |||
[[File:AltarofDecayLong.png|center]] | |||
''<center>A sinister stone structure created to worship the Blightrot. Cultists have engraved the inscription: | |||
'''Nothing escapes death'''</center>'' | |||
{| class="wikitable" style="font-weight:bold; text-align:center; vertical-align:middle;style=width:100%;" | |||
|- | |||
! colspan="2" style="width:37.5%;"| Tear Down[[File:FlatIcon Loy.png|32px]] Loyalty | |||
! rowspan="2" colspan="2" | Threats:<br />13:00 | |||
! colspan="2" style="width:37.5%;"| Perform Ritual [[File:FlatIcon Corr.png|32px]] Corruption | |||
|- | |||
| colspan="2" style="" | Rewards | |||
| colspan="2" style="" | Rewards | |||
|- style="font-weight:normal;" | |||
| colspan="2" style="text-align:left;" | [[Cornerstone]] / [[Perk]] or 5 - 30 [[Goods]]<br />5 - 30 [[Goods]]<br />Chance of 2 {{rl|Ancient Tablet}}s | |||
| colspan="2" | Each [[Blightrot Cyst]] increases [[Hostility]] by 30 points during [[Storm]]<br />1 [[File:Impatience.png|32px]] Point | |||
| colspan="2" | Converted Altar of Decay (9 Harmony)<br />Every [[Villager]] who leaves of dies lowers [[Hostility]]<br />Kills 1 random [[Villager]]. | |||
|- style="" | |||
| colspan="2" | Options | |||
| colspan="2" | Solve Time: | |||
| colspan="2" | Options | |||
|- style="font-weight:normal; text-align:left;" | |||
| colspan="2" | 10 {{rl|Oil}}<br />10 {{rl|Coal}}<br />10 {{rl|Sea Marrow}}<br />16 {{rl|Planks}} | |||
| rowspan="3" colspan="2" style="text-align:center;" | 04:30 | |||
| colspan="2" | 20 {{rl|Incense}}<br />20 {{rl|Scrolls}}<br />20 {{rl|Tea}}<br />20 {{rl|Oil}}<br />20 {{rl|Resin}} | |||
|- | |||
| colspan="2" style="" | Working Effects: | |||
| colspan="2" style="" | Working Effects: | |||
|- style="font-weight:normal;" | |||
| colspan="2" | +30 [[Hostility]] Points for every {{rl|Wildfire Essence}} in [[Warehouse]] | |||
| colspan="2" | +10 [[Hostility]] for every 2 felled trees. | |||
|} | |||
=== Blightrot Cauldron === | |||
[[File:BlightrotCauldronLong.png|center]] | |||
''<center>A Rainpunk Cauldron filled with a Blightrot contaminated liquid. A moving, living fluid spreads around.</center>'' | |||
{| class="wikitable" style="font-weight:bold; text-align:center; vertical-align:middle;width:100%;" | |||
|- | |||
! colspan="2" style="width:37.5%;"| Tear Down | |||
! rowspan="2" colspan="2" | Threats:<br />13:00 | |||
! colspan="2" style="width:37.5%;"| Cleanse [[File:FlatIcon Emp.png|32px]]Empathy | |||
|- | |||
| colspan="2" style="" | Rewards: | |||
| colspan="2" style="" | Rewards: | |||
|- style="font-weight:normal;" | |||
| colspan="2" style="text-align:left;" | [[Cornerstone]] / [[Perk]] or 5 - 30 [[Goods]]<br />[[Cornerstone]] / [[Perk]] or 5 - 30 [[Goods]]<br />5 - 30 [[Goods]] | |||
| colspan="2" | Using water in [[Rainpunk Engines]] generates [[Blightrot]] 50% faster. | |||
| colspan="2" | 1 [[File:Reppoint.png|32px]] Point<br />20 {{rl|Amber}} | |||
|- style="" | |||
| colspan="2" | Options: | |||
| colspan="2" | Solve Time: | |||
| Requirement: | |||
| Options: | |||
|- style="font-weight:normal;" | |||
| colspan="2" | - | |||
| rowspan="3" colspan="2" | 04:30 | |||
| style="text-align:left;" | 4 {{rl|Purging Fire}} | |||
| style="text-align:left;" | 20 {{rl|Coats}}<br />04 {{rl|Copper Bars}}<br />04 {{rl|Crystalized Dew}}<br />20 {{rl|Reed}} | |||
|- | |||
| colspan="2" style="" | Working Effects: | |||
| colspan="2" style="" | Working Effects: | |||
|- style="font-weight:normal;" | |||
| colspan="2" | - | |||
| colspan="2" | - | |||
|} | |||
=== Bloodflower === | |||
[[File:BloodFlowerLong.png|center]] | |||
''<center>A deadly carrion organism that feeds on decaying matter. It spreads through contaminated rainwater and multiplies with time, becoming more and more dangerous. Blood Flowers are a source of extremely rare resources.</center>'' | |||
{| class="wikitable" style="font-weight:bold; text-align:center;width:100%;" | |||
|- | |||
! Threats:<br />10:30 | |||
|- style="font-weight:normal;" | |||
| -3 Global [[Resolve]]<br />A Clone of this Bloodflower will spawn. | |||
|- style="vertical-align:middle; " | |||
| Tear Down | |||
|- style="vertical-align:middle; " | |||
| Rewards: | |||
|- style="font-weight:normal; text-align:left; vertical-align:middle;" | |||
| [[Cornerstone]] / [[Perk]] or 5 - 30 [[Goods]]<br />5 - 30 [[Goods]]<br />Chance of 1 {{rl|Ancient Tablet}} | |||
|- style="vertical-align:middle; " | |||
| Solve Time: | |||
|- style="font-weight:normal; vertical-align:middle;" | |||
| 03:30 | |||
|- style="vertical-align:middle; " | |||
| Working Effects: | |||
|- style="font-weight:normal; vertical-align:middle;" | |||
| Cooked and Raw Food disappears at a rate of 2 units every 12 seconds. | |||
|} | |||
=== Corrupted Caravan === | |||
[[File:CorruptedCaravanLong.png|center]] | |||
''<center>A large caravan abandoned in the woods, overgrown with Blightrot Cysts. They must have fed on the transported goods... or people.</center>'' | |||
{| class="wikitable" style="font-weight:bold; text-align:center; vertical-align:middle;width:100%;" | |||
|- | |||
! colspan="2" style="width:37.5%;| Send Contaminated Goods [[File:FlatIcon Corr.png|32px]] Corruption | |||
! rowspan="2" colspan="2" | Threats:<br />13:00 | |||
! colspan="2" style="width:37.5%;| Cleanse | |||
|- | |||
| colspan="2" style="" | Rewards: | |||
| colspan="2" style="" | Rewards: | |||
|- style="font-weight:normal;" | |||
| colspan="2" | 30 {{rl|Amber}} | |||
| colspan="2" | [[Corruption]] in [[Hearth]] grows 50% quicker.<br />1 [[File:Impatience.png|32px]] Point | |||
| colspan="2" | 1 [[File:Reppoint.png|32px]] Point | |||
|- style="" | |||
| Options: | |||
| Requirement: | |||
| colspan="2" | Solve Time: | |||
| Requirement: | |||
| Options: | |||
|- style="font-weight:normal; text-align:left;" | |||
| 20 {{rl|Barrels}}<br />20 {{rl|Pottery}}<br />20 {{rl|Waterskins}} | |||
| 10 {{rl|Pack of Provisions}} | |||
| rowspan="3" colspan="2" style="text-align:center;" | 04:30 | |||
| 4 {{rl|Purging Fire}} | |||
| 20 {{rl|Coats}}<br />04 {{rl|Copper Bars}}<br />04 {{rl|Copper Bars}}<br />20 {{rl|Reed}} | |||
|- | |||
| colspan="2" style="" | Permanent Effects: | |||
| colspan="2" style="" | Working Effects: | |||
|- style="font-weight:normal;" | |||
| colspan="2" | 1 [[File:Impatience.png|32px]] Point | |||
| colspan="2" | - | |||
|} | |||
=== Escaped Convicts === | |||
[[File:EscapedConvictsLong.png|center|]] | |||
''<center>Dangerous convicts from the Smoldering City are hiding in the forest. They somehow managed to free themselves during transport. You can decide their fate - welcome them and employ them in your settlement, or send them back to the Citadel where they will be punished."</center>'' | |||
{| class="wikitable" style="font-weight:bold; text-align:center;width:100%" | |||
|- style="vertical-align:middle;" | |||
! colspan="2" style="width:37.5%;"|Persuade [[File:FlatIcon Emp.png|32px]]Empathy | |||
! rowspan="2" colspan="2" | Threats:<br />13:00 | |||
! colspan="2" style="width:37.5%;"|Arrest [[File:FlatIcon Loy.png|32px]]Loyalty | |||
|- style="vertical-align:middle; " | |||
| colspan="2" | Rewards | |||
| colspan="2" | Rewards | |||
|- style="font-weight:normal; vertical-align:middle;" | |||
| colspan="2" style="text-align:left;" | Chance of Random [[Cornerstone]] / [[Perk]]<br />20 - 30 [[Goods]]<br />20 - 30 [[Goods]]<br />20 - 30 [[Goods]] | |||
| colspan="2" | 1 [[File:Impatience.png|32px]] Point<br />2 - 3 [[Abandoned Caches]] Destroyed | |||
| colspan="2" style="align:center;"| 0.75 [[File:Reppoint.png|32px]] Point<br />20 {{rl|Amber}} | |||
|- style="" | |||
| style="vertical-align:middle;" | Options | |||
| style="vertical-align:middle;" | Options | |||
| colspan="2" style="vertical-align:middle;" | Solve Time: | |||
| colspan="2" | Options | |||
|- style="font-weight:normal; vertical-align:middle;" | |||
| - | |||
| - | |||
| rowspan="3" colspan="2" | 04:30<br /> | |||
| colspan="2" style="text-align:left;" | 20 {{rl|Training Gear}}<br />10 {{rl|Tools}}<br />30 {{rl|Stone}} | |||
|- style="vertical-align:middle;" | |||
| colspan="2" style="" | Working Effects: | |||
| colspan="2" style="" | Working Effects: | |||
|- style="font-weight:normal; vertical-align:middle;" | |||
| colspan="2" | -5 Global [[Resolve]] | |||
| colspan="2" style="centre;"| - | |||
|} | |||
===Fallen Beaver Traders=== | |||
[[File:FallenBeaverTradersLong.png|center|]] | |||
''<center>A group of fallen Beaver traders. They were probably assaulted by Fishmen. Or worse... The sight causes anxiety amongst the Beaver population.</center>'' | |||
{| class="wikitable" style="font-weight:bold; text-align:center; vertical-align:middle;width:100%;" | |||
! colspan="2" style="width:37.5%;"|Rob the Dead [[File:FlatIcon Corr.png|32px]]Corruption | |||
! rowspan="2" colspan="2" | Threats:<br />10:24 | |||
! colspan="2" style="width:37.5%;"|Pay for the Funeral [[File:FlatIcon Emp.png|32px]] Empathy | |||
|- style="" | |||
| colspan="2" | Rewards | |||
| colspan="2" | Rewards | |||
|- style="font-weight:normal;" | |||
| colspan="2" style="text-align:left;" | [[Cornerstone]] / [[Perk]] or 5 - 30 [[Goods]]<br />[[Cornerstone]] / [[Perk]] or 5 - 30 [[Goods]]<br />5 - 30 [[Goods]]<br />5 - 30 [[Goods]]<br />Chance of 5 {{rl|Ancient Tablet}}s | |||
| colspan="2" | Spawns at least 2 Bloodflowers | |||
| colspan="2" | 0.5 [[File:Reppoint.png|32px]] Point | |||
|- style="" | |||
| Options | |||
| Options | |||
| colspan="2" | Solve Time: | |||
| Requirements | |||
| Options | |||
|- style="font-weight:normal; text-align:center;" | |||
| - | |||
| - | |||
| rowspan="3" colspan="2" style="text-align:center;" | 04:30 | |||
| 10 {{rl|Amber}} | |||
|style="text-align:left;"| 20 {{rl|Incense}}<br />20 {{rl|Tea}}<br />20 {{rl|Oil}}<br />20 {{rl|Resin}} | |||
|- | |||
| colspan="2" style="" | Working Effects: | |||
| colspan="2" style="" | Working Effects: | |||
|- style="font-weight:normal;" | |||
| colspan="2" | -6 {{Species link|Beavers}} [[Resolve]] | |||
| colspan="2" | - | |||
|} | |||
===Fallen Fox Scouts=== | |||
[[File:FallenFoxScouts.png|center]] | |||
''<center>A group of fallen Fox scouts. They must have been sent to search the area to make sure it was safe... Apparently, something stood in their way. This find is causing grief among the Fox population.</center>'' | |||
{| class="wikitable" style="font-weight:bold; text-align:center; vertical-align:middle;width:100%;" | |||
! colspan="2" style="width:37.5%;"|Rob the Dead [[File:FlatIcon Corr.png|32px]] Corruption | |||
! rowspan="2" colspan="2" | Threats:<br />08:00 | |||
! colspan="2" style="width:37.5%;"|Pay for the Funeral [[File:FlatIcon Emp.png|32px]] Empathy | |||
|- style="" | |||
| colspan="2" | Rewards | |||
| colspan="2" | Rewards | |||
|- style="font-weight:normal;" | |||
| colspan="2" style="text-align:left;" | [[Cornerstone]] / [[Perk]] or 5 - 30 [[Goods]]<br />5 - 30 [[Goods]]<br />5 - 30 [[Goods]]<br />Chance of 5 {{rl|Ancient Tablet}}s | |||
| colspan="2" | Spawns at least 2 Bloodflowers | |||
| colspan="2" | 0.5 [[File:Reppoint.png|32px]] Point | |||
|- style="" | |||
| Options | |||
| Options | |||
| colspan="2" | Solve Time: | |||
| Requirements | |||
| Options | |||
|- style="font-weight:normal; text-align:left;" | |||
| | |||
| | |||
| rowspan="3" colspan="2" style="text-align:center;" | 04:30 | |||
| 10 {{rl|Amber}} | |||
| 20 {{rl|Incense}}<br />20 {{rl|Tea}}<br />20 {{rl|Oil}}<br />20 {{rl|Resin}} | |||
|- | |||
| colspan="2" style="" | Working Effects: | |||
| colspan="2" style="" | Working Effects: | |||
|- style="font-weight:normal;" | |||
| colspan="2" | -6 {{Species link|Beavers}} [[Resolve]] | |||
| colspan="2" | - | |||
|} | |||
===Fallen Harpy Scientists=== | |||
[[File:FallenHarpyScientistsLong.png|center]] | |||
''<center>A group of fallen Harpy scientists... The sight causes unrest amongst the Harpy population.</center>'' | |||
{| class="wikitable" style="font-weight:bold; text-align:center; vertical-align:middle;width:100%;" | |||
! colspan="2" style="width:37.5%;"|Rob the Dead [[File:FlatIcon Corr.png|32px]] Corruption | |||
! rowspan="2" colspan="2" | Threats:<br />08:00 | |||
! colspan="2" style="width:37.5%;"|Pay for the Funeral [[File:FlatIcon Emp.png|32px]] Empathy | |||
|- style="" | |||
| colspan="2" | Rewards | |||
| colspan="2" | Rewards | |||
|- style="font-weight:normal;" | |||
| colspan="2" style="text-align:left;" | [[Cornerstone]] / [[Perk]] or 5 - 30 [[Goods]]<br />[[Cornerstone]] / [[Perk]] or 5 - 30 [[Goods]]<br />5 - 30 [[Goods]]<br />Chance of 3 {{rl|Ancient Tablet}}s | |||
| colspan="2" | Spawns at least 2 Bloodflowers | |||
| colspan="2" | 0.5 [[File:Reppoint.png|32px]] Point | |||
|- style="" | |||
| Options | |||
| Options | |||
| colspan="2" | Solve Time: | |||
| Requirements | |||
| Options | |||
|- style="font-weight:normal; text-align:center;" | |||
| - | |||
| - | |||
| rowspan="3" colspan="2" style="text-align:center;" | 04:30 | |||
| 10 {{rl|Amber}} | |||
| style="text-align:left;" | 20 {{rl|Incense}}<br />20 {{rl|Tea}}<br />20 {{rl|Oil}}<br />20 {{rl|Resin}} | |||
|- | |||
| colspan="2" style="" | Working Effects: | |||
| colspan="2" style="" | Working Effects: | |||
|- style="font-weight:normal;" | |||
| colspan="2" | -6 {{Species link|Harpies}} [[Resolve]] | |||
| colspan="2" | - | |||
|} | |||
===Fallen Human Explorers=== | |||
[[File:FallenHumanExplorersLong.png|center]] | |||
''<center>A group of fallen Human explorers. They were probably looking for a place to settle, far from the Queen's watchful eyes... The sight causes uneasiness amongst the Human population."</center>'' | |||
{| class="wikitable" style="font-weight:bold; text-align:center; vertical-align:middle;width:100%;" | |||
|- | |||
! colspan="2" style="width:37.3%"| Rob the Dead [[File:FlatIcon Corr.png|32px]] Corruption | |||
! rowspan="2" colspan="2" | Threats:<br />10:24 | |||
! colspan="2" style="width:37.3%"| Pay for the Funeral [[File:FlatIcon Emp.png|32px]] Empathy | |||
|- | |||
| colspan="2" style="" | Rewards | |||
| colspan="2" style="" | Rewards | |||
|- style="font-weight:normal;" | |||
| colspan="2" | [[Cornerstone]] / [[Perk]] or 5 - 30 [[Goods]]<br />[[Cornerstone]] / [[Perk]] or 5 - 30 [[Goods]]<br />5 - 30 [[Goods]]<br />Chance of 3 {{rl|Ancient Tablet}}s | |||
| colspan="2" | Spawns at least 2 Bloodflowers | |||
| colspan="2" | 0.5 [[File:Reppoint.png|32px]] Point | |||
|- style="" | |||
| Options | |||
| Options | |||
| colspan="2" | Solve Time: | |||
| Requirements | |||
| Options | |||
|- style="font-weight:normal;" | |||
| - | |||
| - | |||
| rowspan="3" colspan="2" | 04:30 | |||
| 10 {{rl|Amber}} | |||
| style="text-align:left;" | 20 {{rl|Incense}}<br />20 {{rl|Tea}}<br />20 {{rl|Oil}}<br />20 {{rl|Resin}} | |||
|- | |||
| colspan="2" style="" | Working Effects: | |||
| colspan="2" style="" | Working Effects: | |||
|- style="font-weight:normal;" | |||
| colspan="2" | -6 {{Species link|Humans}} [[Resolve]] | |||
| colspan="2" | - | |||
|} | |||
===Fallen Lizards Hunters=== | |||
[[File:FallenLizardHuntersLong.png|center]] | |||
''<center>A group of fallen Lizard hunters... The sight causes unrest amongst the Lizard population.</center>'' | |||
{| class="wikitable" style="font-weight:bold; text-align:center; vertical-align:middle; width:100%;" | |||
! colspan="2" style="width:37.5%;"|Rob the Dead [[File:FlatIcon Corr.png|32px]] Corruption | |||
! rowspan="2" colspan="2" | Threats:<br />10:24 | |||
! colspan="2" style="width:37.5%;"|Pay for the Funeral [[File:FlatIcon Emp.png|32px]] Empathy | |||
|- style="" | |||
| colspan="2" | Rewards | |||
| colspan="2" | Rewards | |||
|- style="font-weight:normal;" | |||
| colspan="2" style="text-align:left;" | [[Cornerstone]] / [[Perk]] or 5 - 30 [[Goods]]<br />[[Cornerstone]] / [[Perk]] or 5 - 30 [[Goods]]<br />5 - 30 [[Goods]]<br />Chance of 3 {{rl|Ancient Tablet}}s | |||
| colspan="2" | Spawns at least 2 Bloodflowers | |||
| colspan="2" | 0.5 [[File:Reppoint.png|32px]] Point | |||
|- style="" | |||
| Options | |||
| Options | |||
| colspan="2" | Solve Time: | |||
| Requirements | |||
| Options | |||
|- style="font-weight:normal;" | |||
| - | |||
| - | |||
| rowspan="3" colspan="2" | 04:30 | |||
| style="text-align:left;" | 10 {{rl|Amber}} | |||
| style="text-align:left;" | 20 {{rl|Incense}}<br />20 {{rl|Tea}}<br />20 {{rl|Oil}}<br />20 {{rl|Resin}} | |||
|- | |||
| colspan="2" style="" | Working Effects: | |||
| colspan="2" style="" | Working Effects: | |||
|- style="font-weight:normal;" | |||
| colspan="2" | -6 {{Species link|Lizards}} [[Resolve]] | |||
| colspan="2" | - | |||
|} | |||
===Fishmen Cave=== | |||
[[File:FishmenCaveLong.png|center]] | |||
''<center>It looks abandoned, but what if it's not? A terrible fishy smell comes from within.</center>'' | |||
{| class="wikitable" style="font-weight:bold; text-align:center; vertical-align:middle;width:100%" | |||
! colspan="2" style="width:37.5%;"|Bribe [[File:FlatIcon Corr.png|32px]] Corruption | |||
! rowspan="2" colspan="2" | Threats:<br />13:00 | |||
! colspan="2" style="width:37.5%;|Chase Away [[File:FlatIcon Loy.png|32px]] Loyalty | |||
|- style="" | |||
| colspan="2" | Rewards | |||
| colspan="2" | Rewards | |||
|- style="font-weight:normal;" | |||
| colspan="2" style="text-align:left;" | Chance of [[Cornerstone]] / [[Perk]] or 30 - 40 [[Goods]]<br />30 - 40 [[Goods]]<br />30 - 40 [[Goods]] | |||
| colspan="2" | Spawns 3 Fishmen Totems<br />1 [[File:Impatience.png|32px]] Point | |||
| colspan="2" | 1 [[File:Reppoint.png|32px]] Point<br />20 {{rl|Amber}} | |||
|- style="" | |||
| Requirements | |||
| Options | |||
| colspan="2" | Solve Time: | |||
| colspan="2" | Options | |||
|- style="font-weight:normal;" | |||
| 10 {{rl|Amber}} | |||
| style="text-align:left;" | 20 {{rl|Jerky}}<br />20 {{rl|Skewers}}<br />20 {{rl|Pie}}<br />20 {{rl|Ale}} | |||
| rowspan="3" colspan="2" | 04:30 | |||
| colspan="2" style="text-align:left;" | 20 {{rl|Training Gear}}<br />10 {{rl|Tools}}<br />30 {{rl|Stone}} | |||
|- | |||
| colspan="2" style="" | Working Effects: | |||
| colspan="2" style="" | Working Effects: | |||
|- style="font-weight:normal;" | |||
| colspan="2" | - | |||
| colspan="2" | Spawns 1 Fishmen Totem every 60 seconds. | |||
|} | |||
===Fishmen Totem=== | |||
[[File:FishmenTotemLong.png|center]] | |||
''<center>A sinister structure made out of bones. Smells like Fishmen magic.</center>'' | |||
[[File:FishmenTotemThreat.png|32px|left]]Increases [[Hostility]] by 40 Points. 50 Seconds to solve. | |||
===Forsaken Crypt=== | |||
[[File:ForsakenCryptLong.png|center]] | |||
''<center>The Forsaken Crypt hides a frustrated, poor spirit. This place seems to have been plundered a long time ago.</center>'' | |||
{| class="wikitable" style="font-weight:bold; text-align:center; vertical-align:middle;width:100%;" | |||
! colspan="2" style="width:37.5%;"| Tear Down | |||
! rowspan="2" colspan="2" | Threats:<br />13:00 | |||
! colspan="2" style="width:37.5%;"|Calm Spirits [[File:FlatIcon Emp.png|32px]] Empathy | |||
|- style="" | |||
| colspan="2" | Rewards | |||
| colspan="2" | Rewards | |||
|- style="font-weight:normal;" | |||
| colspan="2" style="text-align:left;" | Chance of [[Cornerstone]] / [[Perk]] or 30 - 40 [[Goods]]<br />30 - 40 [[Goods]]<br />30 - 40 [[Goods]]<br />Chance of 3 {{rl|Ancient Tablet}}s | |||
| colspan="2" | Lose all {{rl|Wine}} and {{rl|Amber}}<br />1 [[File:Impatience.png|32px]] Point | |||
| colspan="2" | 0.5 [[File:Reppoint.png|32px]] Point<br />15 {{rl|Amber}} | |||
|- style="" | |||
| colspan="2" | Options | |||
| colspan="2" | Solve Time: | |||
| Options | |||
| Options | |||
|- style="font-weight:normal; text-align:left;" | |||
| colspan="2" | 20 {{rl|Planks}}<br />10 {{rl|Fabric}}<br />10 {{rl|Bricks}} | |||
| rowspan="3" colspan="2" style="text-align:center;" | 04:30 | |||
| 20 {{rl|Ale}}<br />20 {{rl|Wine}}<br />20 {{rl|Incense}}<br />20 {{rl|Tea}}<br />20 {{rl|Scrolls}} | |||
| 10 {{rl|Amber}}<br />04 {{rl|Copper Bars}}<br />04 {{rl|Crystalized Dew}} | |||
|- | |||
| colspan="2" style="" | Working Effects: | |||
| colspan="2" style="" | Working Effects: | |||
|- style="font-weight:normal; text-align:center;" | |||
| colspan="2" | -3 Global [[Resolve]] for every 10 {{rl|Amber}} in Warehouse. | |||
| colspan="2" | - | |||
|} | |||
===Fuming Machinery=== | |||
[[File:FumingMachineryLong.png|center]] | |||
''<center>Old Rainpunk machinery left unsupervised. Unstable rainwater fumes fill the area.</center>'' | |||
{| class="wikitable" style="font-weight:bold; text-align:center; vertical-align:middle;width:100%;" | |||
! colspan="2" style="width:37.5%;"| Tear Down | |||
! rowspan="2" colspan="2" | Threats:<br />14:37 | |||
! colspan="2" style="width:37.5%;"| Fix | |||
|- style="" | |||
| colspan="2" | Rewards | |||
| colspan="2" | Rewards | |||
|- style="font-weight:normal;" | |||
| colspan="2" style="text-align:left;" | Chance of [[Cornerstone]] / [[Perk]] or 30 - 40 [[Goods]]<br />Chance of [[Cornerstone]] / [[Perk]] or 30 - 40 [[Goods]]<br />15 - 40 [[Goods]] | |||
| colspan="2" | Destroys Deposits, Fields and Villagers in 5 field radius. | |||
| colspan="2" | Aesthetics Building | |||
|- style="" | |||
| colspan="2" | Options | |||
| colspan="2" | Solve Time: | |||
| Options | |||
| Options | |||
|- style="font-weight:normal; text-align:left;" | |||
| colspan="2" | 16 {{rl|Planks}}<br />08 {{rl|Fabric}}<br />08 {{rl|Bricks}} | |||
| rowspan="3" colspan="2" style="text-align:center;" | ???? | |||
| 08 {{rl|Tools}}<br />20 {{rl|Pipes}}<br />40 {{rl|Oil}}<br />06 {{rl|Parts}}<br />02 {{rl|Wildfire Essence}} | |||
| 20 {{rl|Barrels}}<br />20 {{rl|Waterskins}}<br />20 {{rl|Pottery}} | |||
|- | |||
| colspan="2" style="" | Working Effects: | |||
| colspan="2" style="" | Working Effects: | |||
|- style="font-weight:normal;" | |||
| colspan="2" | - | |||
| colspan="2" | - | |||
|} | |||
=== Harmony Spirit Altar === | |||
[[File:HarmonySpiritAltarLong.png|center]] | |||
''<center>An old altar found in the wilds. The ancient language carved into the stone proclaims:<br /> "Light a fire at the altar to gain the blessing of the Spirit of Harmony"</center>'' | |||
{| class="wikitable" style="font-weight:bold; text-align:center; vertical-align:middle;width:100%;" | |||
! colspan="2" style="width:37.5%;| Burn Down [[File:FlatIcon Loy.png|32px]] Loyalty | |||
! rowspan="2" colspan="2" | Threats:<br />13:00 | |||
! colspan="2" style="width:37.5%;"| Calm Spirits [[File:FlatIcon Emp.png|32px]] Empathy | |||
|- style="" | |||
| colspan="2" | Rewards | |||
| colspan="2" | Rewards | |||
|- style="font-weight:normal;" | |||
| colspan="2" style="text-align:left;" | 2 - 30 [[Goods]]<br />2 - 30 [[Goods]]<br />Chance of 2 {{rl|Ancient Tablet}}s | |||
| colspan="2" | -5 Global [[Resolve]]<br />1 [[File:Impatience.png|32px]] Point | |||
| colspan="2" | Harmony Building<br />+2 [[Resolve]] for each unique Service Building<br />Counts as 9 decoration of its type | |||
|- style="" | |||
| colspan="2" | Options | |||
| colspan="2" | Solve Time: | |||
| Options | |||
| Requirement | |||
|- style="font-weight:normal; text-align:left;" | |||
| colspan="2" | 10 {{rl|Oil}}<br />10 {{rl|Coal}}<br />10 {{rl|Sea Marrow}}<br />16 {{rl|Planks}} | |||
| rowspan="3" colspan="2" style="text-align:center;" | 04:30 | |||
| 20 {{rl|Incense}}<br />20 {{rl|Scrolls}}<br />20 {{rl|Tea}}<br />20 {{rl|Oil}}<br />20 {{rl|Resin}} | |||
| 10 {{rl|Amber}} | |||
|- | |||
| colspan="2" style="" | Working Effects: | |||
| colspan="2" style="" | Working Effects: | |||
|- style="font-weight:normal;" | |||
| colspan="2" | [[Resolve]] drops 500% faster. | |||
| colspan="2" | - | |||
|} | |||
=== Hidden Trader Cemetery === | |||
[[File:HiddenTraderCemeteryLong.png|center]] | |||
''<center>A cemetery full of traders killed by desperate viceroys. What drove them to commit such heinous crimes? Was it out of greed, or necessity?"</center>'' | |||
{| class="wikitable" style="font-weight:bold; text-align:center; vertical-align:middle; width:100%;" | |||
! colspan="2" style="width:37.5%;"| Burn Down [[File:FlatIcon Corr.png|32px]] Corruption | |||
! rowspan="2" colspan="2" | Threats:<br />13:00 | |||
! colspan="2" style="width:37.5%;"| Report [[File:FlatIcon Loy.png|32px]] Loyalty | |||
|- style="" | |||
| colspan="2" | Rewards | |||
| colspan="2" | Rewards | |||
|- style="font-weight:normal;" | |||
| colspan="2" style="text-align:left;" | 3 - 40 Goods<br />3 - 40 Goods<br />[[Cornerstone]] / [[Perk]] or 5 - 30 [[Goods]]<br />[[Cornerstone]] / [[Perk]] or 5 - 30 [[Goods]]<br />Chance of {{rl|Ancient Tablet}}s | |||
| colspan="2" | -50% Value of Goods to Trader<br />1 [[File:Impatience.png|32px]] Point | |||
| colspan="2" | 1 [[File:Reppoint.png|32px]] Point | |||
|- style="" | |||
| colspan="2" | Options: | |||
| colspan="2" | Solve Time: | |||
| Requirement: | |||
| Requirement: | |||
|- style="font-weight:normal; text-align:left;" | |||
| colspan="2" | 10 {{rl|Oil}}<br />10 {{rl|Coal}}<br />10 {{rl|Sea Marrow}}<br />16 {{rl|Planks}} | |||
| rowspan="3" colspan="2" style="text-align:center;" | 04:30 | |||
| 20 {{rl|Amber}} | |||
| 10 {{rl|Pack of Provisions}} | |||
|- | |||
| colspan="2" style="" | Working Effects: | |||
| colspan="2" style="" | Working Effects: | |||
|- style="font-weight:normal;" | |||
| colspan="2" | Gain 40 [[Hostility]] every 60 seconds | |||
| colspan="2" | - | |||
|} | |||
===Large Destroyed Caravan=== | |||
[[File:LargeDestroyedCaravanLong.png|center]] | |||
''<center>A destroyed caravan, stranded in the wilderness. There are drag marks leading deeper into the forest... What could have caused such mayhem?</center>'' | |||
{| class="wikitable" style="font-weight:bold; text-align:center; vertical-align:middle;width:100%;" | |||
|- | |||
! colspan="2" style="width:37.5%;"| Loot [[File:FlatIcon Corr.png|32px]] Corruption | |||
! rowspan="2" colspan="2" | Threats:<br />13:00 | |||
! colspan="2" style="width:37.5%;"| Send to the Citadel [[File:FlatIcon Loy.png|32px]] Loyalty | |||
|- | |||
| colspan="2" style="" | Rewards | |||
| colspan="2" style="" | Rewards | |||
|- style="font-weight:normal;" | |||
| colspan="2" | [[Cornerstone]] / [[Perk]] or 2 - 30 [[Goods]]<br />[[Cornerstone]] / [[Perk]] or 2 - 30 [[Goods]]<br />[[Cornerstone]] / [[Perk]] or 2 - 30 [[Goods]]<br />[[Cornerstone]] / [[Perk]] or 2 - 30 [[Goods]]<br /> | |||
| colspan="2" | Trading and Trade Routes<br />Disabled For Current Settlement<br />1 [[File:Impatience.png|32px]] Point | |||
| colspan="2" | 0.75 [[File:Reppoint.png|32px]] Point | |||
|- style="" | |||
| Options | |||
| Options | |||
| colspan="2" | Solve Time: | |||
| Requirements | |||
| Requirements | |||
|- style="font-weight:normal;" | |||
| - | |||
| - | |||
| rowspan="3" colspan="2" | 04:30 | |||
| 20 {{rl|Amber}} | |||
| 10 {{rl|Pack of Provisions}} | |||
|- | |||
| colspan="2" style="" | Working Effects: | |||
| colspan="2" style="" | Working Effects: | |||
|- style="font-weight:normal;" | |||
| colspan="2" | -5 to Global [[Resolve]] | |||
| colspan="2" | - | |||
|} | |||
===Large Encampment=== | |||
[[File:LargeEncampmentLong.png|center]] | |||
''<center>A destroyed camp in the wilderness. There are still survivors in the area.</center>'' | |||
{| class="wikitable" style="font-weight:bold; text-align:center; vertical-align:middle;width:100%;" | |||
|- | |||
! colspan="2" style="width:37.5%;"| Welcome New People | |||
! rowspan="2" colspan="2" | Threats:<br />- | |||
! colspan="2" style="width:37.5%;"| Send to the Citadel | |||
|- | |||
| colspan="2" style="" | Rewards | |||
| colspan="2" style="" | Rewards | |||
|- style="font-weight:normal;" | |||
| colspan="2" | 2 [[Villagers]]<br />2 [[Villagers]] | |||
| colspan="2" | - | |||
| colspan="2" | 15 {{rl|Amber}} | |||
|- style="" | |||
| colspan="2" | Options | |||
| colspan="2" | Solve Time: | |||
| colspan="2" | Options | |||
|- style="font-weight:normal;" | |||
| colspan="2" style="text-align:left;" | 16 {{rl|Vegetables}}<br />16 {{rl|Mushrooms}}<br />16 {{rl|Roots}}<br />16 {{rl|Berries}} | |||
| rowspan="3" colspan="2" | 02:00 | |||
| colspan="2" style="text-align:left;" | 16 {{rl|Eggs}}<br />16 {{rl|Insects}}<br />16 {{rl|Meat}} | |||
|- | |||
| colspan="2" style="" | Working Effects: | |||
| colspan="2" style="" | Working Effects: | |||
|- style="font-weight:normal;" | |||
| colspan="2" | - | |||
| colspan="2" | - | |||
|} | |||
===Merchant Shipwreck=== | |||
[[File:MerchantshipLong.png|center]] | |||
''<center>How powerful must the storm surge have been to carry this shattered wreck all the way here? Perhaps in the distant past, there was a sea here? It looks as if it’s been lying here for centuries. Strange voices can be heard coming from below deck...</center>'' | |||
{| class="wikitable" style="font-weight:bold; text-align:center; vertical-align:middle;width:100%;" | |||
|- | |||
! colspan="2" style="width:37.5%;"| Search the Upper Deck | |||
! rowspan="2" colspan="2" | Threats:<br />13:00 | |||
! colspan="2" style="width:37.5%;"| Search the Lower Deck [[File:FlatIcon Loy.png|32px]] Loyalty | |||
|- | |||
| colspan="2" style="" | Rewards | |||
| colspan="2" style="" | Rewards | |||
|- style="font-weight:normal;" | |||
| colspan="2" style="text-align:left;" | Chance of [[Cornerstone]] / [[Perk]] or 5 - 40 [[Goods]]<br />Chance of [[Cornerstone]] / [[Perk]] or 3 - 40 [[Goods]]<br />Chance of [[Cornerstone]] / [[Perk]] or 5 - 40 [[Goods]]<br />Chance of [[Cornerstone]] / [[Perk]] or 5 - 40 [[Goods]]<br />Chance of 5{{rl|Ancient Tablet}}s | |||
| colspan="2" | Destroys random [[Cornerstone]] in your possesion. | |||
| colspan="2" | 1 [[File:Reppoint.png|32px]] Point<br />30 {{rl|Amber}} | |||
|- style="" | |||
| Options | |||
| Requirement | |||
| colspan="2" | Solve Time: | |||
| colspan="2" | Options | |||
|- style="font-weight:normal;" | |||
| style="text-align:left;" | 20 {{rl|Planks}}<br />20 {{rl|Fabric}}<br />20 {{rl|Bricks}} | |||
| 20 {{rl|Coats}} | |||
| rowspan="3" colspan="2" | 04:30 | |||
| colspan="2" style="text-align:left;" | 08 {{rl|Tools}}<br />20 {{rl|Pipes}}<br />06 {{rl|Parts}} | |||
|- | |||
| colspan="2" style="" | Working Effects: | |||
| colspan="2" style="" | Working Effects: | |||
|- style="font-weight:normal;" | |||
| colspan="2" | 0.5 [[File:Impatience.png|32px]] Point | |||
| colspan="2" | [[Hostility]] increased by 220 points.<br />Each ongoing [[Trade Route]] decreasees it by 80 points. | |||
|} | |||
===Open Vault=== | |||
[[File:OpenVaultLong.png|center]] | |||
''<center>An open entrance to an ancient dungeon. Strange sounds can be heard coming from inside..</center>'' | |||
{| class="wikitable" style="font-weight:bold; text-align:center; vertical align:middle;width:100%;" | |||
|- | |||
! colspan="2" style="width:37.5%;"| Perform Ritual [[File:FlatIcon Corr.png|32px]] Corruption | |||
! rowspan="2" colspan="2" | Threats:<br />13:00 | |||
! colspan="2" style="width:37.5%;"| Bury the Entrance[[File:FlatIcon Loy.png|32px]] Loyalty | |||
|- | |||
| colspan="2" style="" | Rewards: | |||
| colspan="2" style="" | Rewards: | |||
|- style="font-weight:normal;" | |||
| colspan="2" style="text-align:left;" | Chance of [[Cornerstone]] / [[Perk]] or 5 - 40 [[Goods]]<br />5 - 40 [[Goods]]<br />5 - 40 [[Goods]]<br />Chance of 3{{rl|Ancient Tablet}}s | |||
| colspan="2" | Kills all [[Villagers]] within 20 field radius. | |||
| colspan="2" | 0.5 [[File:Reppoint.png|32px]] Point<br />15 {{rl|Amber}} | |||
|- style="" | |||
| colspan="2" | Options: | |||
| colspan="2" | Solve Time: | |||
| colspan="2" | Options: | |||
|- style="font-weight:normal;" | |||
| colspan="2" style="text-align:left;" | 20 {{rl|Incense}}<br />20 {{rl|Scrolls}}<br />20 {{rl|Tea}}<br />20 {{rl|Oil}}<br />20 {{rl|Resin}} | |||
| rowspan="3" colspan="2" | 04:30 | |||
| colspan="2" style="text-align:left;" | 20 {{rl|Planks}}<br />10 {{rl|Fabric}}<br />10 {{rl|Bricks}} | |||
|- | |||
| colspan="2" style="" | Working Effects: | |||
| colspan="2" style="" | Working Effects: | |||
|- style="font-weight:normal;" | |||
| colspan="2" | +200 [[Hostility]] Points. | |||
| colspan="2" | All Camp Workers get -12 [[Resolve]] | |||
|} | |||
=== Petrified Tree === | |||
[[File:PetrifiedTreeLong.png|center]] | |||
''<center>A strange tree that’s been turned to stone by the rain. It's radiating its sickness to the other trees around it.</center>'' | |||
{| class="wikitable" style="font-weight:bold; text-align:center; vertical-align:middle;width:100%;" | |||
|- | |||
! colspan="2" style="width:37.5%;"| Cut Down | |||
! rowspan="2" colspan="2" | Threats:<br />13:00 | |||
! colspan="2" style="width:37.5%;"| Heal [[File:FlatIcon Emp.png|32px]] Empathy | |||
|- | |||
| colspan="2" style="" | Rewards | |||
| colspan="2" style="" | Rewards | |||
|- style="font-weight:normal;" | |||
| colspan="2" style="text-align:left;" | Chance of [[Cornerstone]] / [[Perk]] or 5 - 40 [[Goods]]<br />Chance of [[Cornerstone]] / [[Perk]] or 5 - 40 [[Goods]]<br/> Chance of 3{{rl|Ancient Tablet}}s | |||
| colspan="2" | Destroys all stored <br />{{rl|Planks}} and {{rl|Wood}} | |||
| colspan="2" | 0.5 [[File:Reppoint.png|32px]] Point<br />15 {{rl|Amber}} | |||
|- style="" | |||
| colspan="2" | Options | |||
| colspan="2" | Solve Time: | |||
| colspan="2" | Options | |||
|- style="font-weight:normal;" | |||
| colspan="2" | - | |||
| rowspan="3" colspan="2" | 04:30 | |||
| colspan="2" style="text-align:left;" | 20 {{rl|Incense}}<br />20 {{rl|Tea}}<br />30 {{rl|Herbs}} | |||
|- | |||
| colspan="2" style="" | Working Effects: | |||
| colspan="2" style="" | Working Effects: | |||
|- style="font-weight:normal;" | |||
| colspan="2" | All Houses have -1 Inhabitant.<br />Tree felling is 50% slower. | |||
| colspan="2" | - | |||
|} | |||
=== Small Destroyed Caravan === | |||
[[File:SmallDestroyedCaravanLong.png|center]] | |||
''<center>A strange place filled with gravestones inscribed in an ancient, long forgotten language. Found in Dangerous [[Glades]]</center>'' | |||
{| class="wikitable" style="font-weight:bold; text-align:center; vertical-align:middle;width:100%;" | |||
|- | |||
! colspan="2" style="width:37.5%;| Loot [[File:FlatIcon Corr.png|32px]] Corruption | |||
! rowspan="2" colspan="2" | Threats:<br />13:00 | |||
! colspan="2" style="width:37.5%;| Send to the Citadel [[File:FlatIcon Loy.png|32px]] Loyalty | |||
|- | |||
| colspan="2" style="" | Rewards | |||
| colspan="2" style="" | Rewards: | |||
|- style="font-weight:normal;" | |||
| colspan="2" style="text-align:left;" | [[Cornerstone]] / [[Perk]] or 2 - 30 [[Goods]]<br />5 - 30 [[Goods]]<br />Chance of 1 {{rl|Ancient Tablet}}s | |||
| colspan="2" | [[Trade Routes]] and [[Trading]] disabled for this settlement.<br />1 [[File:Impatience.png|32px]] Point | |||
| colspan="2" | 0.5 [[File:Reppoint.png|32px]] Point | |||
|- style="" | |||
| colspan="2" | Options | |||
| colspan="2" | Solve Time: | |||
| colspan="2" | Requirements: | |||
|- style="font-weight:normal;" | |||
| colspan="2" | - | |||
| rowspan="3" colspan="2" | 04:30 | |||
| colspan="2" style="text-align:left;" | 10 {{rl|Amber}}<br />6 {{rl|Pack of Provisions}} | |||
|- | |||
| colspan="2" style="" | Working Effects: | |||
| colspan="2" style="" | Working Effects: | |||
|- style="font-weight:normal;" | |||
| colspan="2" | -3 to Global [[Resolve]] | |||
| colspan="2" | - | |||
|} | |||
===Rain Spirit Totem=== | |||
[[File:RainSpiritTotemLong.png|center]] | |||
''<center>A totem built by the Fishmen. It seems to have affected the weather, making the rain heavier.</center>'' | |||
{| class="wikitable" style="font-weight:bold; text-align:center; vertical-align:middle;width:100%;" | |||
|- | |||
! colspan="2" style="width:37.5%;"| Burn Down | |||
! rowspan="2" colspan="2" | Threats:<br />13:00 | |||
! colspan="2" style="width:37.5%;"| Perform Ritual [[File:FlatIcon Corr.png|32px]] Corruption | |||
|- | |||
| colspan="2" style="" | Rewards | |||
| colspan="2" style="" | Rewards | |||
|- style="font-weight:normal;" | |||
| colspan="2" style="text-align:left;" | Chance of [[Cornerstone]] / [[Perk]] or 5 - 40 [[Goods]]<br />5 - 40 [[Goods]]<br />Chance of 3{{rl|Ancient Tablet}}s | |||
| colspan="2" | Destroys all roads in Settlement.<br />[[Villagers]] move 30% slower. | |||
| colspan="2" | Converted Rain Spirit Totem (4 Harmony)<br />-50 [[Hostility]] Points<br /><br /> | |||
|- style="" | |||
| colspan="2" | Options | |||
| colspan="2" | Solve Time: | |||
| colspan="2" | Options | |||
|- style="font-weight:normal;" | |||
| colspan="2" style="text-align:left;" | 10 {{rl|Oil}}<br />10 {{rl|Coal}}<br />10 {{rl|Sea Marrow}}<br />16 {{rl|Planks}} | |||
| rowspan="3" colspan="2" | 04:30 | |||
| colspan="2" style="text-align:left;" | 20 {{rl|Incense}}<br />20 {{rl|Scrolls}}<br />20 {{rl|Tea}}<br />20 {{rl|Oil}}<br />20 {{rl|Resin}} | |||
|- | |||
| colspan="2" style="" | Working Effects: | |||
| colspan="2" style="" | Working Effects: | |||
|- style="font-weight:normal;" | |||
| colspan="2" | - | |||
| colspan="2" | +200 [[Hostility]] Points | |||
|} | |||
===Stonetooth Termite Burrow=== | |||
[[File:StonetoothTermiteBurrowLong.png|center]] | |||
''<center>Nothing can stop a hungry stonetooth termite swarm from feeding. Destroys all stored building materials (bricks, fabric, planks).</center>'' | |||
{| class="wikitable" style="font-weight:bold; text-align:center; vertical-align:middle;width:100%;" | |||
|- | |||
! colspan="2" style="width:37.5%;"| Burn Down | |||
! rowspan="2" colspan="2" | Threats:<br />13:00 | |||
! colspan="2" style="width:37.5%;"| Tame [[File:FlatIcon Emp.png|32px]] Empathy | |||
|- | |||
| colspan="2" style="" | Rewards: | |||
| colspan="2" style="" | Rewards: | |||
|- style="font-weight:normal;" | |||
| colspan="2" style="text-align:left;" | Chance of [[Cornerstone]] / [[Perk]] or 5 - 40 [[Goods]]<br />5 - 40 [[Goods]]<br />5 - 40 [[Goods]]<br />Chance of 2{{rl|Ancient Tablet}}s | |||
| colspan="2" | Destroys all stored [[Building Materials]]<br />{{rl|Fabric}} | {{rl|Bricks}} | {{rl|Planks}} | |||
| colspan="2" | Termite Nest (4 Harmony)<br />4 {{rl|Insects}} a minute. | |||
|- style="" | |||
| colspan="2" | Options: | |||
| colspan="2" | Solve Time: | |||
| colspan="2" | Options: | |||
|- style="font-weight:normal;" | |||
| colspan="2" style="text-align:left;" | 10 {{rl|Oil}}<br />10 {{rl|Coal}}<br />10 {{rl|Sea Marrow}}<br />16 {{rl|Planks}} | |||
| rowspan="3" colspan="2" | 04:30 | |||
| colspan="2" style="text-align:left;" | 20 {{rl|Incense}}<br />20 {{rl|Scrolls}}<br />20 {{rl|Tea}}<br />20 {{rl|Oil}}<br />20 {{rl|Resin}} | |||
|- | |||
| colspan="2" style="" | Working Effects: | |||
| colspan="2" style="" | Working Effects: | |||
|- style="font-weight:normal;" | |||
| colspan="2" | Harvesting and Planting are 50% Slower | |||
| colspan="2" | -5 to Global [[Resolve]] | |||
|} | |||
===Totem of Denial=== | |||
[[File:TotemofDenialLong.png|center]] | |||
''<center>A religious structure built by the Fishmen. It interferes with the Hearth in the center of the settlement.</center>'' | |||
{| class="wikitable" style="font-weight:bold; text-align:center; vertical-align:middle;width:100%;" | |||
|- | |||
! colspan="2" style="width:37.5%;"| Burn Down | |||
! rowspan="2" colspan="2" | Threats:<br />13:00 | |||
! colspan="2" style="width:37.5%;"| Perform Ritual [[File:FlatIcon Corr.png|32px]] Corruption | |||
|- | |||
| colspan="2" style="" | Rewards: | |||
| colspan="2" style="" | Rewards: | |||
|- style="font-weight:normal;" | |||
| colspan="2" style="text-align:left;" | Chance of [[Cornerstone]] / [[Perk]] or 5 - 40 [[Goods]]<br />5 - 40 [[Goods]]<br />Chance of 2{{rl|Ancient Tablet}}s | |||
| colspan="2" style="text-align:left;" | +100% [[Storm Season]] duration.<br />-50% [[Drizzle Season]] duration.<br />-50% [[Clearance Season]] duration.<br />1 [[File:Impatience.png|32px]] Point | |||
| colspan="2" | Converted Totem of Denial (4 Harmony)<br />+5 Global [[Resolve]]. | |||
|- style="" | |||
| colspan="2" | Options: | |||
| colspan="2" | Solve Time: | |||
| colspan="2" | Options: | |||
|- style="font-weight:normal;" | |||
| colspan="2" style="text-align:left;" | 10 {{rl|Oil}}<br />10 {{rl|Coal}}<br />10 {{rl|Sea Marrow}}<br />16 {{rl|Planks}} | |||
| rowspan="3" colspan="2" | 04:30 | |||
| colspan="2" style="text-align:left;" | 20 {{rl|Ale}}<br />20 {{rl|Wine}}<br />20 {{rl|Incense}}<br />20 {{rl|Scrolls}}<br />20 {{rl|Tea}}<br />20 {{rl|Training Gear}} | |||
|- | |||
| colspan="2" style="" | Working Effects: | |||
| colspan="2" style="" | Working Effects: | |||
|- style="font-weight:normal;" | |||
| colspan="2" | - | |||
| colspan="2" | Cannot perform sacrifices in the Ancient [[Hearth]] | |||
|} | |||
===Withered Tree=== | |||
[[File:WitheredTreeLong.png|center]] | |||
''<center>The once mighty tree has been deformed by the Blightrot living in its root system. The Blightrot poisons the tree's tissues, leading to its long-lasting degradation.</center>'' | |||
{| class="wikitable" style="font-weight:bold; text-align:center; vertical-align:middle;width:100%;" | |||
|- | |||
! colspan="2" style="width:37.5%;"| Cut Down | |||
! rowspan="2" colspan="2" | Threats:<br />13:00 | |||
! colspan="2" style="width:37.5%;"| Cleanse | |||
|- | |||
| colspan="2" style="" | Rewards: | |||
| colspan="2" style="" | Rewards: | |||
|- style="font-weight:normal;" | |||
| colspan="2" style="text-align:left;" | Chance of [[Cornerstone]] / [[Perk]] or 5 - 40 [[Goods]]<br />5 - 40 [[Goods]]<br />5 - 40 [[Goods]]<br />5 - 40 [[Goods]]<br />Chance of 3{{rl|Ancient Tablet}}s | |||
| colspan="2" style="text-align:center;" | [[Blightrot Cysts]] burns for 5 seconds longer. | |||
| colspan="2" | 1 [[File:Reppoint.png|32px]] Point.<br />20 {{rl|Amber}} | |||
|- style="" | |||
| colspan="2" | Options: | |||
| colspan="2" | Solve Time: | |||
| Options: | |||
| Requirements: | |||
|- style="font-weight:normal;" | |||
| colspan="2" | - | |||
| rowspan="3" colspan="2" | 04:30 | |||
| 20 {{rl|Coats}} | |||
| 04 {{rl|Purging Fire}} | |||
|- | |||
| colspan="2" style="" | Working Effects: | |||
| colspan="2" style="" | Working Effects: | |||
|- style="font-weight:normal;" | |||
| colspan="2" | - | |||
| colspan="2" | - | |||
|} | |||
===Leaking Cauldron=== | |||
[[File:LeakingCauldronLong.png|center]] | |||
''<center>An old, broken piece of Rainpunk technology. It's contaminating the soil around it.</center>'' | |||
{| class="wikitable" style="font-weight:bold; text-align:center; vertical-align:middle;width:100%;" | |||
|- | |||
! colspan="2" style="width:37.5%;"| Burn Down | |||
! rowspan="2" colspan="2" | Threats:<br />13:00 | |||
! colspan="2" style="width:37.5%;"| Fix [[File:FlatIcon Emp.png|32px]] Empathy | |||
|- | |||
| colspan="2" style="" | Rewards: | |||
| colspan="2" style="" | Rewards: | |||
|- style="font-weight:normal;" | |||
| colspan="2" style="text-align:left;" | Chance of [[Cornerstone]] / [[Perk]] or 5 - 40 [[Goods]]<br />5 - 40 [[Goods]]<br />5 - 40 [[Goods]]<br />Chance of 3{{rl|Ancient Tablet}}s | |||
| colspan="2" | Destroys all planted crops in fields.<br />-8 to Global [[Resolve]] | |||
| colspan="2" | Spawns 10 -14 fields of [[Fertile Soil]] nearby. | |||
|- style="" | |||
| colspan="2" | Options: | |||
| colspan="2" | Solve Time: | |||
| Options: | |||
| Options: | |||
|- style="font-weight:normal;" | |||
| colspan="2" style="text-align:left;" | 10 {{rl|Oil}}<br />10 {{rl|Coal}}<br />10 {{rl|Sea Marrow}}<br />16 {{rl|Planks}} | |||
| rowspan="3" colspan="2" | 04:30 | |||
| style="text-align:left;" | 08 {{rl|Tools}}<br />20 {{rl|Pipes}}<br />40 {{rl|Oil}}<br />06 {{rl|Parts}}<br />02 {{rl|Wildfire Essence}} | |||
| style="text-align:left;" | 20 {{rl|Barrels}}<br />20 {{rl|Waterskins}}<br />20 {{rl|Pottery}} | |||
|- | |||
| colspan="2" style="" | Working Effects: | |||
| colspan="2" style="" | Working Effects: | |||
|- style="font-weight:normal;" | |||
| colspan="2" | All Food Production 60% Slower. | |||
| colspan="2" | - | |||
|} | |||
== Forbidden Glade Events == | |||
===Ancient Burial Site=== | |||
[[File:AncientBurialSiteLong.png|center]] | |||
''<center>A strange place filled with gravestones inscribed in an ancient, long forgotten language.</center>'' | |||
{| class="wikitable" style="font-weight:bold; text-align:center; vertical-align:middle;width:100%;" | |||
|- | |||
! colspan="2" style="width:37.5%;"| Calm Spirits [[File:FlatIcon Emp.png|32px]] Empathy | |||
! rowspan="2" colspan="2" | Threats:<br />13:00 | |||
! colspan="2" style="width:37.5%;"| Excavate [[File:FlatIcon Loy.png|32px]] Loyalty | |||
|- | |||
| colspan="2" style="" | Rewards: | |||
| colspan="2" style="" | Rewards: | |||
|- style="font-weight:normal;" | |||
| colspan="2" style="text-align:left;" | Chance of [[Cornerstone]] / [[Perk]] or 5- 40 [[Goods]]<br />Chance of [[Cornerstone]] / [[Perk]] or 3 - 40 [[Goods]]<br />5 - 40 [[Goods]]<br />5 - 40 [[Goods]]<br />Chance of {{rl|Ancient Tablet}}<br /> | |||
| colspan="2" | Spawns 6 Bloodflowers<br /> | |||
| colspan="2" | 1 [[File:Reppoint.png|32px]] Point | |||
|- style="" | |||
| colspan="2" | Options: | |||
| colspan="2" | Solve Time: | |||
| colspan="2" | Options: | |||
|- style="font-weight:normal; text-align:left;" | |||
| colspan="2" | 40 {{rl|Pie}}<br />40 {{rl|Jerky}}<br />40 {{rl|Skewers}}<br />40 {{rl|Biscuits}}<br />40 {{rl|Pickled Goods}} | |||
| rowspan="3" colspan="2" style="text-align:center;" | 04:30 | |||
| colspan="2" | 10 {{rl|Tools}}<br />10{{rl|Pack of Building Materials}} | |||
|- | |||
| colspan="2" style="" | Working Effects: | |||
| colspan="2" style="" | Working Effects: | |||
|- style="font-weight:normal;" | |||
| colspan="2" | - | |||
| colspan="2" | +10 [[Hostility]] for every 5 felled trees. | |||
|} | |||
===Dark Gate=== | |||
[[File:DarkGateLong.png|center]] | |||
''<center>A strange monument of cyclopean proportions. Heavy storm clouds seem to be gathering around the settlement.</center>'' | |||
{| class="wikitable" style="font-weight:bold; text-align:center; vertical-align:middle;width:100%;" | |||
|- | |||
! colspan="2" style="width:37.5%;"| Perform Ritual [[File:FlatIcon Corr.png|32px]] Corruption | |||
! rowspan="2" colspan="2" | Threats:<br />13:00 | |||
! colspan="2" style="width:37.5%;"| Seal Off [[File:FlatIcon Loy.png|32px]] Loyalty | |||
|- | |||
| colspan="2" style="" | Rewards: | |||
| colspan="2" style="" | Rewards: | |||
|- style="font-weight:normal;" | |||
| colspan="2" style="text-align:left;" | Chance of [[Cornerstone]] / [[Perk]] or 5- 40 [[Goods]]<br />Chance of [[Cornerstone]] / [[Perk]] or 3 - 40 [[Goods]]<br />5 - 40 [[Goods]]<br />5 - 40 [[Goods]]<br />Chance of 5 {{rl|Ancient Tablet}}s<br /> | |||
| colspan="2" | Kills 10 random [[Villagers]] | |||
| colspan="2" | 1 [[File:Reppoint.png|32px]] Reputation Point | |||
|- style="" | |||
| colspan="2" | Options: | |||
| colspan="2" | Solve Time: | |||
| colspan="2" | Requirement: | |||
|- style="font-weight:normal; text-align:left;" | |||
| colspan="2" | 20 {{rl|Incense}}<br />20 {{rl|Scrolls}}<br />20 {{rl|Tea}}<br />40 {{rl|Oil}} | |||
| rowspan="3" colspan="2" style="text-align:center;" | 04:30 | |||
| colspan="2" | 2 {{rl|Wildfire Essence}} | |||
|- | |||
| colspan="2" style="" | Working Effects: | |||
| colspan="2" style="" | Working Effects: | |||
|- style="font-weight:normal;" | |||
| colspan="2" | Kills 1 random [[Villager]] | |||
| colspan="2" | -4 to Global [[Resolve]]<br />+200 [[Hostility]] Points | |||
|} | |||
===Destroyed Cage of the Warbeast=== | |||
[[File:DestroyedCageoftheWarbeastLong.png|center]] | |||
''<center>A destroyed royal guard camp. It looks as if one of their warbeasts got out and razed the entire encampment to the ground. The beast, usually obedient to its masters, must have been provoked by something.</center>'' | |||
{| class="wikitable" style="font-weight:bold; text-align:center; vertical-align:middle;width:100%;" | |||
|- | |||
! colspan="2" style="width:37.5%;"| Cultivate the Decay [[File:FlatIcon Corr.png|32px]] Corruption | |||
! rowspan="2" colspan="2" | Threats:<br />10:24 | |||
! colspan="2" style="width:37.5%;"| Pay for the Funeral [[File:FlatIcon Emp.png|32px]] Empathy | |||
|- | |||
| colspan="2" style="" | Rewards: | |||
| colspan="2" style="" | Rewards: | |||
|- style="font-weight:normal;" | |||
| colspan="2" style="text-align:left;" | Chance of [[Cornerstone]] / [[Perk]] or 5- 40 [[Goods]]<br />Chance of [[Cornerstone]] / [[Perk]] or 3 - 40 [[Goods]]<br />5 - 40 [[Goods]]<br />Chance of 3 {{rl|Ancient Tablet}}s<br /> | |||
| colspan="2" | +160 [[Hostility]] Points<br />-2 Newcomers Annually | |||
| colspan="2" | 1 [[File:Reppoint.png|32px]] Reputation Point | |||
|- style="" | |||
| colspan="2" | Options: | |||
| colspan="2" | Solve Time: | |||
| Requirement: | |||
| Options: | |||
|- style="font-weight:normal;" | |||
| colspan="2" | - | |||
| rowspan="3" colspan="2" | 04:30 | |||
| style="text-align:left;" | 16 {{rl|Amber}} | |||
| style="text-align:left;" | 24 {{rl|Incense}}<br />24 {{rl|Tea}}<br />24 {{rl|Oil}}<br />24 {{rl|Resin}} | |||
|- | |||
| colspan="2" style="" | Working Effects: | |||
| colspan="2" style="" | Working Effects: | |||
|- style="font-weight:normal;" | |||
| colspan="2" | Spawns between 4-6 Bloodflowers<br />2 [[File:Impatience.png|32px]] Impatience Points | |||
| colspan="2" | - | |||
|} | |||
=== Destroyed Rainpunk Foundry === | |||
[[File:DestroyedRainPunkFoundryLong.png|center]] | |||
''<center>An old, abandoned piece of advanced Rainpunk technology. It seems extremely unstable - but maybe it can be rebuilt...</center>'' | |||
{| class="wikitable" style="font-weight:bold; text-align:center; vertical-align:middle;width:100%;" | |||
|- | |||
! colspan="2" style="width:37.5%;"| Salvage | |||
! rowspan="2" colspan="2" | Threats:<br />13:00 | |||
! colspan="2" style="width:37.5%;"| Rebuild | |||
|- | |||
| colspan="2" style="" | Rewards: | |||
| colspan="2" style="" | Rewards: | |||
|- style="font-weight:normal;" | |||
| colspan="2" style="text-align:left;" | Chance of [[Cornerstone]] / [[Perk]] or 5- 40 [[Goods]]<br />Chance of [[Cornerstone]] / [[Perk]] or 3 - 40 [[Goods]]<br />5 - 40 [[Goods]]<br />5 - 40 [[Goods]] | |||
| colspan="2" | Destroys everything within a 18 field radius. | |||
| colspan="2" | [[Rainpunk Foundry]]<br />(Can produce {{rl|Parts}} {{3Star}} and {{rl|Wildfire Essence}} {{3Star}}) | |||
|- style="" | |||
| colspan="2" | Options: | |||
| colspan="2" | Solve Time: | |||
| Options: | |||
| Options: | |||
|- style="font-weight:normal;" | |||
| colspan="2" | - | |||
| rowspan="3" colspan="2" | 05:30 | |||
| style="text-align:left;" | 16 {{rl|Tools}}<br />24 {{rl|Pipes}}<br />60 {{rl|Oil}}<br />10 {{rl|Parts}}<br />04 {{rl|Wildfire Essence}} | |||
| style="text-align:left;" | 40 {{rl|Barrels}}<br />40 {{rl|Waterskins}}<br />40 {{rl|Pottery}} | |||
|- | |||
| colspan="2" style="" | Working Effects: | |||
| colspan="2" style="" | Working Effects: | |||
|- style="font-weight:normal;" | |||
| colspan="2" | Every 120 seconds, a Bloodflower will appear near the foundry. | |||
| colspan="2" | - | |||
|} | |||
===Drainage Mole=== | |||
[[File:DrainageMoleLong.png|center]] | |||
''<center>A wild beast that usually lives underground. It was forced to the surface for some reason.</center>'' | |||
{| class="wikitable" style="font-weight:bold; text-align:center; vertical-align:middle;width:100%;" | |||
|- | |||
! colspan="2" style="width:37.5%;"| Feed [[File:FlatIcon Emp.png|32px]] Empathy | |||
! rowspan="2" colspan="2" | Threats:<br />13:00 | |||
! colspan="2" style="width:37.5%;"| Chase Away | |||
|- | |||
| colspan="2" style="" | Rewards: | |||
| colspan="2" style="" | Rewards: | |||
|- style="font-weight:normal;" | |||
| colspan="2" style="text-align:left;" | Chance of [[Cornerstone]] / [[Perk]] or 5- 40 [[Goods]]<br />Chance of [[Cornerstone]] / [[Perk]] or 3 - 40 [[Goods]]<br />5 - 40 [[Goods]]<br />5 - 40 [[Goods]]<br />Chance of 5 {{rl|Ancient Tablet}}s | |||
| colspan="2" | Kills all [[Villagers]] and destroys everything within a 20 field radius. | |||
| colspan="2" | 1 [[File:Reppoint.png|32px]] Reputation Point<br />20 {{rl|Amber}} | |||
|- style="" | |||
| colspan="2" | Options: | |||
| colspan="2" | Solve Time: | |||
| colspan="2" | Options: | |||
|- style="font-weight:normal; text-align:left;" | |||
| colspan="2" | 40 {{rl|Insects}}<br />40 {{rl|Eggs}}<br />40 {{rl|Roots}} | |||
| rowspan="3" colspan="2" style="text-align:center;" | 04:30 | |||
| colspan="2" | 20 {{rl|Training Gear}}<br />10 {{rl|Tools}}<br />30 {{rl|Stone}}<br /> | |||
|- | |||
| colspan="2" style="" | Working Effects: | |||
| colspan="2" style="" | Working Effects: | |||
|- style="font-weight:normal;" | |||
| colspan="2" | -16 [[Resolve]] to all Woodcutters and Gatherers | |||
| colspan="2" | +200 [[Hostility]] Points | |||
|} | |||
=== Fishman Soothsayer === | |||
[[File:FishmanSoothsayerLong.png|center]] | |||
''<center>An old wandering soothsayer, teeming with magic. He does not speak, though you can hear his voice. His eyes are blank, yet you can feel his gaze. He is not afraid of death, he stands by its side.</center>'' | |||
{| class="wikitable" style="font-weight:bold; text-align:center; vertical-align:middle;width:100%;" | |||
|- | |||
! colspan="2" style="width:37.5%;"| Foretell [[File:FlatIcon Corr.png|32px]] Corruption | |||
! rowspan="2" colspan="2" | Threats:<br />13:00 | |||
! colspan="2" style="width:37.5%;"| Capture [[File:FlatIcon Loy.png|32px]] Loyalty | |||
|- | |||
| colspan="2" style="" | Rewards: | |||
| colspan="2" style="" | Rewards: | |||
|- style="font-weight:normal;" | |||
| colspan="2" style="text-align:left;" | Chance of [[Cornerstone]] / [[Perk]] or 3- 40 [[Goods]]<br />Chance of [[Cornerstone]] / [[Perk]] or 3 - 40 [[Goods]]<br />5 - 40 [[Goods]]<br />5 - 40 [[Goods]]<br />Chance of 5 {{rl|Ancient Tablet}}s<br />[[Hostility]] Threshold is increased by 1 level. | |||
| colspan="2" | [[Forest Mysteries]] require 2 lower levels of [[Hostility]] to activate.<br />1 [[File:Impatience.png|32px]] Impatience Point | |||
| colspan="2" | 1 [[File:Reppoint.png|32px]] Reputation Point<br />30 {{rl|Amber}} | |||
|- style="" | |||
| colspan="2" | Options: | |||
| colspan="2" | Solve Time: | |||
| colspan="2" | Options: | |||
|- style="font-weight:normal; text-align:left;" | |||
| colspan="2" | 20 {{rl|Incense}}<br />20 {{rl|Scrolls}}<br />20 {{rl|Tea}}<br />20 {{rl|Oil}}<br />20 {{rl|Resin}} | |||
| rowspan="3" colspan="2" style="text-align:center;" | 04:30 | |||
| colspan="2" | 20 {{rl|Training Gear}}<br />10 {{rl|Tools}}<br />30 {{rl|Stone}}<br /> | |||
|- | |||
| colspan="2" style="" | Working Effects: | |||
| colspan="2" style="" | Working Effects: | |||
|- style="font-weight:normal;" | |||
| colspan="2" | +100 [[Hostility]] for every scout in settlement. Includes idle scouts and scouts assigned to this event.<br /><br /> | |||
| colspan="2" | Every time the [[Complex Food Need]], [[Services Need]], or [[Clothing Need]] is fulfilled, 2 random [[Villagers]] die. | |||
|} | |||
=== Fishman Lighthouse === | |||
[[File:FishmanLighthouseLong.png|center]] | |||
''<center>Once upon a time, there must have been a coast and a harbor here. Now this place is haunted by Fishmen and the waters have withdrawn. An ominous light is coming from the top of the lighthouse.</center>'' | |||
{| class="wikitable" style="font-weight:bold; text-align:center; vertical-align:middle;width:100%;" | |||
|- | |||
! colspan="2" style="width:37.5%;"| Burn Down [[File:FlatIcon Loy.png|32px]] Loyalty | |||
! rowspan="2" colspan="2" | Threats:<br />13:00 | |||
! colspan="2" style="width:37.5%;"| Cleanse | |||
|- | |||
| colspan="2" style="" | Rewards: | |||
| colspan="2" style="" | Rewards: | |||
|- style="font-weight:normal;" | |||
| colspan="2" style="text-align:left;" | Chance of [[Cornerstone]] / [[Perk]] or 3- 40 [[Goods]]<br />Chance of [[Cornerstone]] / [[Perk]] or 3 - 40 [[Goods]]<br />5 - 40 [[Goods]]<br />5 - 40 [[Goods]]<br />Chance of 5 {{rl|Ancient Tablet}}s | |||
| colspan="2" | Glade Events are solved 20% slower (Permanent)<br />1 [[File:Impatience.png|32px]] Impatience Point | |||
| colspan="2" | 1 [[File:Reppoint.png|32px]] Reputation Point<br />30 {{rl|Amber}}<br />Converted Fishman Lighthouse (16 Harmony)<br />5 {{rl|Sea Marrow}} per minute delivery line<br /><br /> | |||
|- style="" | |||
| colspan="2" | Options: | |||
| colspan="2" | Solve Time: | |||
| colspan="2" | Options: | |||
|- style="font-weight:normal; text-align:left;" | |||
| colspan="2" | 20 {{rl|Oil}}<br />20 {{rl|Coal}}<br />20 {{rl|Sea Marrow}}<br />32 {{rl|Planks}} | |||
| rowspan="3" colspan="2" style="text-align:center;" | 04:30 | |||
| colspan="2" | 20 {{rl|Incense}}<br />20 {{rl|Scrolls}}<br />20 {{rl|Tea}}<br />20 {{rl|Oil}}<br />20 {{rl|Resin}} | |||
|- | |||
| colspan="2" style="" | Working Effects: | |||
| colspan="2" style="" | Working Effects: | |||
|- style="font-weight:normal;" | |||
| colspan="2" | +100 [[Hostility]] for every [[Hearth]] in the settlement.<br /><br /> | |||
| colspan="2" | 1 [[File:Impatience.png|32px]] Impatience Point | |||
|} | |||
=== Fishmen Outpost === | |||
[[File:FishmenOutpostLong.png|center]] | |||
''<center>Fishmen aren't usually a threat, but they can be a real nuisance after a while.</center>'' | |||
{| class="wikitable" style="font-weight:bold; text-align:center; vertical-align:middle;width:100%;" | |||
|- | |||
! colspan="2" style="width:37.5%;"| Bribe [[File:FlatIcon Corr.png|32px]] Corruption | |||
! rowspan="2" colspan="2" | Threats:<br />13:00 | |||
! colspan="2" style="width:37.5%;"| Hunt Down [[File:FlatIcon Loy.png|32px]] Loyalty | |||
|- | |||
| colspan="2" style="" | Rewards: | |||
| colspan="2" style="" | Rewards: | |||
|- style="font-weight:normal;" | |||
| colspan="2" style="text-align:left;" | Chance of [[Cornerstone]] / [[Perk]] or 3- 40 [[Goods]]<br />5 - 40 [[Goods]]<br />Chance of 5 {{rl|Ancient Tablet}}s | |||
| colspan="2" | [[Villagers]] have 25% chance of dying after eating. | |||
| colspan="2" | 1 [[File:Reppoint.png|32px]] Reputation Point<br />20 {{rl|Amber}} | |||
|- style="" | |||
| Requirement: | |||
| Options: | |||
| colspan="2" | Solve Time: | |||
| colspan="2" | Options: | |||
|- style="font-weight:normal; text-align:left;" | |||
| 20 {{rl|Amber}} | |||
| 10 {{rl|Pack of Luxury Goods}}<br />12 {{rl|Pack of Trade Goods}}<br />20 {{rl|Pack of Crops}} | |||
| rowspan="3" colspan="2" style="text-align:center;" | 04:30 | |||
| colspan="2" | 20 {{rl|Training Gear}}<br />10 {{rl|Tools}}<br />30 {{rl|Stone}} | |||
|- | |||
| colspan="2" style="" | Working Effects: | |||
| colspan="2" style="" | Working Effects: | |||
|- style="font-weight:normal;" | |||
| colspan="2" | - | |||
| colspan="2" | Cooked and Raw food disappears from the [[Warehouse]] at a rate of 3 units every 10 seconds. | |||
|} | |||
=== Giant Stormbird's Nest === | |||
[[File:GiantStormbirdsNestLong.png|center]] | |||
''<center>A never-before encountered Stormbird subspecies. She is fiercely guarding her nest. The clouds around the settlement have begun to darken...</center>'' | |||
{| class="wikitable" style="font-weight:bold; text-align:center; vertical-align:middle;width:100%;" | |||
|- | |||
! colspan="2" style="width:37.5%;"| Feed [[File:FlatIcon Emp.png|32px]] Empathy | |||
! rowspan="2" colspan="2" | Threats:<br />13:00 | |||
! colspan="2" style="width:37.5%;"| Tame [[File:FlatIcon Corr.png|32px]] Corruption | |||
|- | |||
| colspan="2" style="" | Rewards: | |||
| colspan="2" style="" | Rewards: | |||
|- style="font-weight:normal;" | |||
| colspan="2" style="text-align:left;" | Chance of [[Cornerstone]] / [[Perk]] or 3- 40 [[Goods]]<br />Chance of [[Cornerstone]] / [[Perk]] or 3-40 [[Goods]]<br />5 - 40 [[Goods]]<br />Chance of 5 {{rl|Ancient Tablet}}s | |||
| colspan="2" | -4 Global [[Resolve]] during each [[Storm Season]], multiplied by [[Hostility]] level.<br />(Permanent)<br />1 [[File:Impatience.png|32px]] Impatience Point | |||
| colspan="2" | 1 [[File:Reppoint.png|32px]] Reputation Point<br />Tamed Stormbird (6 Harmony)<br />5 {{rl|Eggs}} per minute delivery line | |||
|- style="" | |||
| Options: | |||
| Options: | |||
| colspan="2" | Solve Time: | |||
| colspan="2" | Options: | |||
|- style="font-weight:normal;" | |||
| style="text-align:left;" | 40 {{rl|Grain}}<br />40 {{rl|Roots}}<br />40 {{rl|Mushrooms}} | |||
| style="text-align:left;" | 60 {{rl|Meat}}<br />60 {{rl|Insects}} | |||
| rowspan="3" colspan="2" | 04:30 | |||
| colspan="2" | - | |||
|- | |||
| colspan="2" style="" | Working Effects: | |||
| colspan="2" style="" | Working Effects: | |||
|- style="font-weight:normal;" | |||
| colspan="2" | - | |||
| colspan="2" | Unending [[Storm Season]] until glade event is completed.<br />-4 Global [[Resolve]] per [[Hostility]] level. | |||
|} | |||
=== Hungry Mistworm === | |||
[[File:HungryMistwordmLong.png|center]] | |||
''<center>A small, yet dangerous creature. It normally lives underground or hides in the mist, but this one seems to be more courageous than its kin.</center>'' | |||
{| class="wikitable" style="font-weight:bold; text-align:center; vertical-align:middle;width:100%;" | |||
|- | |||
! colspan="2" style="width:37.5%;"| Feed [[File:FlatIcon Emp.png|32px]] Empathy | |||
! rowspan="2" colspan="2" | Threats:<br />13:00 | |||
! colspan="2" style="width:37.5%;"| Chase Away | |||
|- | |||
| colspan="2" style="" | Rewards: | |||
| colspan="2" style="" | Rewards: | |||
|- style="font-weight:normal;" | |||
| colspan="2" style="text-align:left;" | Chance of [[Cornerstone]] / [[Perk]] or 3- 40 [[Goods]]<br />5 - 40 [[Goods]]<br />Chance of 3 {{rl|Ancient Tablet}}s | |||
| colspan="2" | Destroys all stored food. (Cooked and Raw) | |||
| colspan="2" | 1 [[File:Reppoint.png|32px]] Reputation Point<br />20 {{rl|Amber}} | |||
|- style="" | |||
| colspan="2" | Options: | |||
| colspan="2" | Solve Time: | |||
| colspan="2" | Options: | |||
|- style="font-weight:normal; text-align:left;" | |||
| colspan="2" | 20 {{rl|Meat}}<br />20 {{rl|Insects}}<br />20 {{rl|Skewers}}<br />30 {{rl|Jerky}} | |||
| rowspan="3" colspan="2" style="text-align:center;" | 04:30 | |||
| colspan="2" | 20 {{rl|Training Gear}}<br />10 {{rl|Tools}}<br />30 {{rl|Stone}} | |||
|- | |||
| colspan="2" style="" | Working Effects: | |||
| colspan="2" style="" | Working Effects: | |||
|- style="font-weight:normal;" | |||
| colspan="2" | Dangerous and Forbidden Glade warnings are disabled. | |||
| colspan="2" | Raw and Cooked food disappears from your [[Warehouse]] at a rate of 3 units every 10 seconds. | |||
|} | |||
=== Infected Drainage Mole === | |||
[[File:InfectedDrainageMoleLong.png|center]] | |||
''<center>One of the mythical guardians of the forest - still alive, but plagued by a mysterious disease. The Blightrot has taken over his mind, causing an unstoppable rage. You can try to heal him... or whisper prayers to its new masters.</center>'' | |||
{| class="wikitable" style="font-weight:bold; text-align:center;width:100%;" | |||
|- | |||
! colspan="3" style="vertical-align:middle;" style="width:37.5%;"| Perform Ritual [[File:FlatIcon Corr.png|32px]] Corruption | |||
! rowspan="2" colspan="2" style="vertical-align:middle;" | Threats:<br />13:00 | |||
! colspan="2" style="vertical-align:middle;" style="width:37.5%;"| Heal [[File:FlatIcon Emp.png|32px]] Empathy | |||
|- | |||
| colspan="3" style="vertical-align:middle; " | Rewards: | |||
| colspan="2" style="vertical-align:middle; " | Rewards: | |||
|- style="font-weight:normal;" | |||
| colspan="3" style="vertical-align:middle; text-align:left;" | Chance of [[Cornerstone]] / [[Perk]] or 3- 40 [[Goods]]<br />Chance of [[Cornerstone]] / [[Perk]] or 3-40 [[Goods]]<br />5 - 40 [[Goods]]<br />Chance of 5 {{rl|Ancient Tablet}}s | |||
| colspan="2" style="vertical-align:middle;" | Kills [[Villagers]] and destroys all resource nodes in a 20 field radius. | |||
| colspan="2" style="vertical-align:middle;" | 1 [[File:Reppoint.png|32px]] Reputation Point<br />30 {{rl|Amber}} | |||
|- style="" | |||
| style="vertical-align:middle;" | Options: | |||
| Options: | |||
| Options: | |||
| colspan="2" style="vertical-align:middle;" | Solve Time: | |||
| colspan="2" style="vertical-align:middle;" | Options: | |||
|- style="font-weight:normal; text-align:left;" | |||
| style="vertical-align:middle;" | 40 {{rl|Meat}}<br />40 {{rl|Insects}}<br />50 {{rl|Jerky}} | |||
| 30 {{rl|Incense}}<br />30 {{rl|Scrolls}}<br />30 {{rl|Wine}} | |||
| style="vertical-align:middle;" | 20 {{rl|Clearance Water}}<br />20 {{rl|Storm Water}} | |||
| rowspan="3" colspan="2" style="text-align:center; vertical-align:middle;" | 04:30 | |||
| colspan="2" style="vertical-align:middle;" | 30 {{rl|Tea}}<br />30 {{rl|Incense}}<br />40 {{rl|Herbs}} | |||
|- | |||
| colspan="3" style="vertical-align:middle; " | Working Effects: | |||
| colspan="2" style="vertical-align:middle; " | Working Effects: | |||
|- style="font-weight:normal;" | |||
| colspan="3" style="vertical-align:middle;" | - | |||
| colspan="2" style="vertical-align:middle;" | Upon awakening the Infected Mole, all dormant cysts activate and start to corrupt the Ancient Hearth. Cysts are vulnerable to Purging Fire when this effect is activated. Completing or canceling the event will not stop the corruption, and cysts will remain active until burned.<br /><br /> | |||
|} | |||
=== Lightning Catcher === | |||
[[File:LightningCatcherLong.png|center]] | |||
''<center>A weird contraption that attracts lightning. Its proximity to the settlement might have grave consequences.</center>'' | |||
{| class="wikitable" style="font-weight:bold; text-align:center;width:100%;" | |||
|- style="vertical-align:middle;" | |||
! colspan="2" style="width:37.5%;"| Burn Down | |||
! rowspan="2" colspan="2" | Threats:<br />13:00 | |||
! colspan="2" style="width:37.5%;"| Fix | |||
|- style="vertical-align:middle;" | |||
| colspan="2" style="" | Rewards: | |||
| colspan="2" style="" | Rewards: | |||
|- style="font-weight:normal; vertical-align:middle;" | |||
| colspan="2" style="text-align:left;" | Chance of [[Cornerstone]] / [[Perk]] or 5 - 40 [[Goods]]<br />Chance of [[Cornerstone]] / [[Perk]] or 5 - 40 [[Goods]]<br />5 - 40 [[Goods]]<br />5 - 40 [[Goods]]<br /> | |||
| colspan="2" | Turns 4 random buildings in settlement into Ruins<br />(Repairable) | |||
| colspan="2" | 1 [[File:Reppoint.png|32px]] Reputation Point<br />20 {{rl|Amber}} | |||
|- style="" | |||
| colspan="2" style="vertical-align:middle;" | Options: | |||
| colspan="2" style="vertical-align:middle;" | Solve Time: | |||
| style="vertical-align:middle;" | Options: | |||
| Options: | |||
|- style="font-weight:normal; text-align:left; vertical-align:middle;" | |||
| colspan="2" | 20 {{rl|Oil}}<br />20 {{rl|Coal}}<br />20 {{rl|Sea Marrow}}<br />32 {{rl|Planks}} | |||
| rowspan="3" colspan="2" style="text-align:center;" | 04:30 | |||
| 16 {{rl|Tools}}<br />24 {{rl|Pipes}}<br />60 {{rl|Oil}}<br />10 {{rl|Parts}}<br />04 {{rl|Wildfire Essence}} | |||
| 40 {{rl|Barrels}}<br />40 {{rl|Waterskins}}<br />40 {{rl|Pottery}} | |||
|- style="vertical-align:middle;" | |||
| colspan="2" style="" | Working Effects: | |||
| colspan="2" style="" | Working Effects: | |||
|- style="font-weight:normal; vertical-align:middle;" | |||
| colspan="2" | +400 [[Hostility]] Points. | |||
| colspan="2" | Cooked and Raw food disappears from the [[Warehouse]] at a rate of 3 units every 10 seconds. | |||
|} | |||
===Noxious Machinery=== | |||
[[File:NoxiousMachineryLong.png|center]] | |||
''<center>A damaged and abandoned rainpunk contraption. The area was probably deserted because of a significant explosion risk. The machine's valves emit a distinct Blightrot odor.</center>'' | |||
{| class="wikitable" style="font-weight:bold; text-align:center;width:100%;" | |||
|- style="vertical-align:middle;" | |||
! colspan="2" style="width:37.5%;"| Burn Down | |||
! rowspan="2" colspan="2" | Threats:<br />13:00 | |||
! colspan="2" style="width:37.5%;"| Fix | |||
|- style="vertical-align:middle;" | |||
| colspan="2" style="" | Rewards: | |||
| colspan="2" style="" | Rewards: | |||
|- style="font-weight:normal; vertical-align:middle;" | |||
| colspan="2" style="text-align:left;" | Chance of [[Cornerstone]] / [[Perk]] or 5 - 40 [[Goods]]<br />Chance of [[Cornerstone]] / [[Perk]] or 5 - 40 [[Goods]]<br />5 - 40 [[Goods]]<br />5 - 40 [[Goods]]<br />Chance of a Delivery Line | |||
| colspan="2" | Destroys everything in a 10 Field Radius | |||
| colspan="2" | 1 [[File:Reppoint.png|32px]] Reputation Point<br />20 {{rl|Amber}} | |||
|- style="" | |||
| colspan="2" style="vertical-align:middle;" | Options: | |||
| colspan="2" style="vertical-align:middle;" | Solve Time: | |||
| style="vertical-align:middle;" | Requirements: | |||
| Options: | |||
|- style="font-weight:normal; vertical-align:middle;" | |||
| colspan="2" | - | |||
| rowspan="3" colspan="2" | 04:30 | |||
| 8 {{rl|Purging Fire}} | |||
| style="text-align:left;" | 30 {{rl|Coats}}<br />08 {{rl|Copper Bars}}<br />08 {{rl|Crystalized Dew}}<br />30 {{rl|Reed}} | |||
|- style="vertical-align:middle;" | |||
| colspan="2" style="" | Working Effects: | |||
| colspan="2" style="" | Working Effects: | |||
|- style="font-weight:normal; vertical-align:middle;" | |||
| colspan="2" | Lose 4 Units of random rainwater type every 12 seconds. | |||
| colspan="2" | - | |||
|} | |||
===Wildfire=== | |||
[[File:WildfireLong.png|center]] | |||
''<center>A wildfire spirit. It will wreak havoc on the settlement if it's not contained.</center>'' | |||
{| class="wikitable" style="font-weight:bold; text-align:center;width:100%;" | |||
|- | |||
! colspan="3" style="vertical-align:middle;" style="width:37.5%;"| Catch | |||
! rowspan="2" colspan="2" style="vertical-align:middle;" | Threats:<br />13:00 | |||
! colspan="2" style="vertical-align:middle;" style="width:37.5%;"| Return the Child [[File:FlatIcon Emp.png|32px]] Empathy | |||
|- | |||
| colspan="3" style="vertical-align:middle; " | Rewards: | |||
| colspan="2" style="vertical-align:middle; " | Rewards: | |||
|- style="font-weight:normal;" | |||
| colspan="3" style="vertical-align:middle; text-align:left;" | Chance of [[Cornerstone]] / [[Perk]] or 3- 40 [[Goods]]<br />5 - 40 [[Goods]]<br />5 - 40 [[Goods]] | |||
| colspan="2" style="vertical-align:middle;" | Destroys all stored Fuel.<br />{{rl|Wood}} | {{rl|Coal}} | {{rl|Oil}} | {{rl|Sea Marrow}} | |||
| colspan="2" style="vertical-align:middle;" | 1 [[File:Reppoint.png|32px]] Reputation Point<br />20 {{rl|Amber}} | |||
|- style="" | |||
| Options: | |||
| style="vertical-align:middle;" | Options: | |||
| Options: | |||
| colspan="2" style="vertical-align:middle;" | Solve Time: | |||
| colspan="2" style="vertical-align:middle;" | Requirement: | |||
|- style="font-weight:normal; text-align:left;" | |||
| style="vertical-align:middle;" | 08 {{rl|Tools}}<br />20 {{rl|Pipes}}<br />06 {{rl|Parts}} | |||
| style="vertical-align:middle;" | 60 {{rl|Drizzle Water}}<br />60 {{rl|Clearance Water}}<br />60 {{rl|Storm Water}} | |||
| 1 {{rl|Pottery}}<br />1 {{rl|Barrels}}<br />1 {{rl|Waterskins}} | |||
| rowspan="3" colspan="2" style="text-align:center; vertical-align:middle;" | 04:30 | |||
| colspan="2" style="text-align:center; vertical-align:middle;" | 2 {{rl|Wildfire Essence}} | |||
|- | |||
| colspan="3" style="vertical-align:middle; " | Working Effects: | |||
| colspan="2" style="vertical-align:middle; " | Working Effects: | |||
|- style="font-weight:normal;" | |||
| colspan="3" style="vertical-align:middle;" | - | |||
| colspan="2" style="vertical-align:middle;" | All Fuel in [[Warehouse]] disappears at rate of 2 units every 15 seconds. | |||
|} |
Revision as of 23:39, 3 January 2024
Overview
When exploring Glades, a player may often encounter structures or creatures within the glades, called Glade Events. These events are recognizable by an overhead exclamation mark, and often take the appearance of a ruined building, a survivor encampment, abandoned caches, etc. Events found in Dangerous Glades or Forbidden Glades are paramount to be handled quickly, as they often may pose a threat to your settlement if leaving unattended for too long.
Each kind of Glade Events always offers an option of two choices, which (depending on the event) most of the time could be deconstructing them for Resources, repairing the building or recruiting the survivors to expand your settlement, or to send all results to the Citadel in exchange for Amber, and sometimes Reputation. Investigating a Glade Event always comes paired with a cost. Either with a payment of certain resources, a temporary effect affecting your settlement, or both. Each are explained in depth on the specific events below.
Glade Event Types
There are 7 types of Glade Events:
- Abandoned Caches
- Drills
- Obelisks
- Ruined Buildings
- Stags
- Survivor Camps
- Dangerous Events
- Forbidden Events
Events
THE WHOLE PAGE IS UNDER CONSTRUCTION BUT MOSTLY COMPLETE
Small Glade Events
Small Abandoned Cache
Break Open | Threats: - |
Send to Citadel Loyalty | |||
---|---|---|---|---|---|
Rewards | Rewards | ||||
See Abandoned Caches | - | See Abandoned Caches | |||
Requirement 1 | Requirement 2 | Solve Time: | Requirement 1 | Requirement 2 | |
12 Stone 12 Sea Marrow 04 Training Gear |
- | 01:00 | 6 Tools | - | |
Working Effects: | Working Effects: | ||||
- | - |
Rainpunk Drill
Disassemble | Threats: - |
Fix | |||
---|---|---|---|---|---|
Rewards | Rewards | ||||
10 - 30 Goods 10 - 30 Goods |
- | Spawns 2 -3 Coal or Copper Ore veins nearby | |||
Requirement 1 | Requirement 2 | Solve Time: | Requirement 1 | Requirement 2 | |
10 Stone 10 Sea Marrow 04 Training Gear |
- | 01:00 | 06 Tools 12 Pipes 24 Oil 04 Parts |
- | |
Working Effects: | Working Effects: | ||||
- | - |
Small Encampment
Welcome New People | Threats: - |
Sent to the Citadel | ||
---|---|---|---|---|
Rewards | Rewards | |||
2-4 Villagers | - | 10 Amber | ||
Requirement | Solve Time: | Requirement | ||
8 Vegetables 8 Mushrooms 8 Roots 8 Berries |
01:00 | 8 Eggs 8 Insects 8 Meat | ||
Working Effects: | Working Effects: | |||
- | - |
Obelisk
Tear Down | Threats: - |
Make an Offering Corruption | ||
---|---|---|---|---|
Rewards | Rewards | |||
20 - 40 Goods 20 - 40 Goods 20 - 40 Goods Small chance of 2 Ancient Tablets |
- | Aesthetics Building -10 Hostility | ||
Requirement | Options | Solve Time: | Options | |
20 Wood | 10 Clay 10 Stone 10 Reeds |
01:00 |
30 Incense 30 Scrolls 30 Tea 30 Oil 30 Resin | |
Working Effects: | Working Effects: | |||
- | - |
Black Treasure Stag
Catch Corruption | Threats: 01:30 |
Release Empathy | |||
---|---|---|---|---|---|
Rewards | Rewards | ||||
2 -3 Random Epic Cornerstones -1 Random Cornerstone |
Stag disappears into the Forest |
1 Random Legendary Cornerstone |
Golden Treasure Stag
Catch Corruption | Threats: 01:30 |
Release Empathy | |||
---|---|---|---|---|---|
Rewards | Rewards | ||||
50 Amber +30 Hostility for every 30 Amber |
Stag disappears into the Forest |
25 Amber +1 Global Resolve |
Royal Streasure Stag
Catch Corruption | Threats: 01:30 |
Release Empathy | |||
---|---|---|---|---|---|
Rewards | Rewards | ||||
1 Reputation Point +4 Hostility for every opened Dangerous or Forbidden Glade |
Stag disappears into the Forest |
0.5 Reputation Point +1 Global Resolve |
Dangerous Glade Events
Altar of Decay
Tear Down Loyalty | Threats: 13:00 |
Perform Ritual Corruption | |||
---|---|---|---|---|---|
Rewards | Rewards | ||||
Cornerstone / Perk or 5 - 30 Goods 5 - 30 Goods Chance of 2 Ancient Tablets |
Each Blightrot Cyst increases Hostility by 30 points during Storm 1 Point |
Converted Altar of Decay (9 Harmony) Every Villager who leaves of dies lowers Hostility Kills 1 random Villager. | |||
Options | Solve Time: | Options | |||
10 Oil 10 Coal 10 Sea Marrow 16 Planks |
04:30 | 20 Incense 20 Scrolls 20 Tea 20 Oil 20 Resin | |||
Working Effects: | Working Effects: | ||||
+30 Hostility Points for every Wildfire Essence in Warehouse | +10 Hostility for every 2 felled trees. |
Blightrot Cauldron
Tear Down | Threats: 13:00 |
Cleanse Empathy | |||
---|---|---|---|---|---|
Rewards: | Rewards: | ||||
Cornerstone / Perk or 5 - 30 Goods Cornerstone / Perk or 5 - 30 Goods 5 - 30 Goods |
Using water in Rainpunk Engines generates Blightrot 50% faster. | 1 Point 20 Amber | |||
Options: | Solve Time: | Requirement: | Options: | ||
- | 04:30 | 4 Purging Fire | 20 Coats 04 Copper Bars 04 Crystalized Dew 20 Reed | ||
Working Effects: | Working Effects: | ||||
- | - |
Bloodflower
Threats: 10:30 |
---|
-3 Global Resolve A Clone of this Bloodflower will spawn. |
Tear Down |
Rewards: |
Cornerstone / Perk or 5 - 30 Goods 5 - 30 Goods Chance of 1 Ancient Tablet |
Solve Time: |
03:30 |
Working Effects: |
Cooked and Raw Food disappears at a rate of 2 units every 12 seconds. |
Corrupted Caravan
Send Contaminated Goods Corruption | Threats: 13:00 |
Cleanse | |||
---|---|---|---|---|---|
Rewards: | Rewards: | ||||
30 Amber | Corruption in Hearth grows 50% quicker. 1 Point |
1 Point | |||
Options: | Requirement: | Solve Time: | Requirement: | Options: | |
20 Barrels 20 Pottery 20 Waterskins |
10 Pack of Provisions | 04:30 | 4 Purging Fire | 20 Coats 04 Copper Bars 04 Copper Bars 20 Reed | |
Permanent Effects: | Working Effects: | ||||
1 Point | - |
Escaped Convicts
Persuade Empathy | Threats: 13:00 |
Arrest Loyalty | |||
---|---|---|---|---|---|
Rewards | Rewards | ||||
Chance of Random Cornerstone / Perk 20 - 30 Goods 20 - 30 Goods 20 - 30 Goods |
1 Point 2 - 3 Abandoned Caches Destroyed |
0.75 Point 20 Amber | |||
Options | Options | Solve Time: | Options | ||
- | - | 04:30 |
20 Training Gear 10 Tools 30 Stone | ||
Working Effects: | Working Effects: | ||||
-5 Global Resolve | - |
Fallen Beaver Traders
Rob the Dead Corruption | Threats: 10:24 |
Pay for the Funeral Empathy | |||
---|---|---|---|---|---|
Rewards | Rewards | ||||
Cornerstone / Perk or 5 - 30 Goods Cornerstone / Perk or 5 - 30 Goods 5 - 30 Goods 5 - 30 Goods Chance of 5 Ancient Tablets |
Spawns at least 2 Bloodflowers | 0.5 Point | |||
Options | Options | Solve Time: | Requirements | Options | |
- | - | 04:30 | 10 Amber | 20 Incense 20 Tea 20 Oil 20 Resin | |
Working Effects: | Working Effects: | ||||
-6 Beavers Resolve | - |
Fallen Fox Scouts
Rob the Dead Corruption | Threats: 08:00 |
Pay for the Funeral Empathy | |||
---|---|---|---|---|---|
Rewards | Rewards | ||||
Cornerstone / Perk or 5 - 30 Goods 5 - 30 Goods 5 - 30 Goods Chance of 5 Ancient Tablets |
Spawns at least 2 Bloodflowers | 0.5 Point | |||
Options | Options | Solve Time: | Requirements | Options | |
04:30 | 10 Amber | 20 Incense 20 Tea 20 Oil 20 Resin | |||
Working Effects: | Working Effects: | ||||
-6 Beavers Resolve | - |
Fallen Harpy Scientists
Rob the Dead Corruption | Threats: 08:00 |
Pay for the Funeral Empathy | |||
---|---|---|---|---|---|
Rewards | Rewards | ||||
Cornerstone / Perk or 5 - 30 Goods Cornerstone / Perk or 5 - 30 Goods 5 - 30 Goods Chance of 3 Ancient Tablets |
Spawns at least 2 Bloodflowers | 0.5 Point | |||
Options | Options | Solve Time: | Requirements | Options | |
- | - | 04:30 | 10 Amber | 20 Incense 20 Tea 20 Oil 20 Resin | |
Working Effects: | Working Effects: | ||||
-6 Harpies Resolve | - |
Fallen Human Explorers
Rob the Dead Corruption | Threats: 10:24 |
Pay for the Funeral Empathy | |||
---|---|---|---|---|---|
Rewards | Rewards | ||||
Cornerstone / Perk or 5 - 30 Goods Cornerstone / Perk or 5 - 30 Goods 5 - 30 Goods Chance of 3 Ancient Tablets |
Spawns at least 2 Bloodflowers | 0.5 Point | |||
Options | Options | Solve Time: | Requirements | Options | |
- | - | 04:30 | 10 Amber | 20 Incense 20 Tea 20 Oil 20 Resin | |
Working Effects: | Working Effects: | ||||
-6 Humans Resolve | - |
Fallen Lizards Hunters
Rob the Dead Corruption | Threats: 10:24 |
Pay for the Funeral Empathy | |||
---|---|---|---|---|---|
Rewards | Rewards | ||||
Cornerstone / Perk or 5 - 30 Goods Cornerstone / Perk or 5 - 30 Goods 5 - 30 Goods Chance of 3 Ancient Tablets |
Spawns at least 2 Bloodflowers | 0.5 Point | |||
Options | Options | Solve Time: | Requirements | Options | |
- | - | 04:30 | 10 Amber | 20 Incense 20 Tea 20 Oil 20 Resin | |
Working Effects: | Working Effects: | ||||
-6 Lizards Resolve | - |
Fishmen Cave
Bribe Corruption | Threats: 13:00 |
Chase Away Loyalty | |||
---|---|---|---|---|---|
Rewards | Rewards | ||||
Chance of Cornerstone / Perk or 30 - 40 Goods 30 - 40 Goods 30 - 40 Goods |
Spawns 3 Fishmen Totems 1 Point |
1 Point 20 Amber | |||
Requirements | Options | Solve Time: | Options | ||
10 Amber | 20 Jerky 20 Skewers 20 Pie 20 Ale |
04:30 | 20 Training Gear 10 Tools 30 Stone | ||
Working Effects: | Working Effects: | ||||
- | Spawns 1 Fishmen Totem every 60 seconds. |
Fishmen Totem
Increases Hostility by 40 Points. 50 Seconds to solve.
Forsaken Crypt
Tear Down | Threats: 13:00 |
Calm Spirits Empathy | |||
---|---|---|---|---|---|
Rewards | Rewards | ||||
Chance of Cornerstone / Perk or 30 - 40 Goods 30 - 40 Goods 30 - 40 Goods Chance of 3 Ancient Tablets |
Lose all Wine and Amber 1 Point |
0.5 Point 15 Amber | |||
Options | Solve Time: | Options | Options | ||
20 Planks 10 Fabric 10 Bricks |
04:30 | 20 Ale 20 Wine 20 Incense 20 Tea 20 Scrolls |
10 Amber 04 Copper Bars 04 Crystalized Dew | ||
Working Effects: | Working Effects: | ||||
-3 Global Resolve for every 10 Amber in Warehouse. | - |
Fuming Machinery
Tear Down | Threats: 14:37 |
Fix | |||
---|---|---|---|---|---|
Rewards | Rewards | ||||
Chance of Cornerstone / Perk or 30 - 40 Goods Chance of Cornerstone / Perk or 30 - 40 Goods 15 - 40 Goods |
Destroys Deposits, Fields and Villagers in 5 field radius. | Aesthetics Building | |||
Options | Solve Time: | Options | Options | ||
16 Planks 08 Fabric 08 Bricks |
???? | 08 Tools 20 Pipes 40 Oil 06 Parts 02 Wildfire Essence |
20 Barrels 20 Waterskins 20 Pottery | ||
Working Effects: | Working Effects: | ||||
- | - |
Harmony Spirit Altar
"Light a fire at the altar to gain the blessing of the Spirit of Harmony"
Burn Down Loyalty | Threats: 13:00 |
Calm Spirits Empathy | |||
---|---|---|---|---|---|
Rewards | Rewards | ||||
2 - 30 Goods 2 - 30 Goods Chance of 2 Ancient Tablets |
-5 Global Resolve 1 Point |
Harmony Building +2 Resolve for each unique Service Building Counts as 9 decoration of its type | |||
Options | Solve Time: | Options | Requirement | ||
10 Oil 10 Coal 10 Sea Marrow 16 Planks |
04:30 | 20 Incense 20 Scrolls 20 Tea 20 Oil 20 Resin |
10 Amber | ||
Working Effects: | Working Effects: | ||||
Resolve drops 500% faster. | - |
Hidden Trader Cemetery
Burn Down Corruption | Threats: 13:00 |
Report Loyalty | |||
---|---|---|---|---|---|
Rewards | Rewards | ||||
3 - 40 Goods 3 - 40 Goods Cornerstone / Perk or 5 - 30 Goods Cornerstone / Perk or 5 - 30 Goods Chance of Ancient Tablets |
-50% Value of Goods to Trader 1 Point |
1 Point | |||
Options: | Solve Time: | Requirement: | Requirement: | ||
10 Oil 10 Coal 10 Sea Marrow 16 Planks |
04:30 | 20 Amber | 10 Pack of Provisions | ||
Working Effects: | Working Effects: | ||||
Gain 40 Hostility every 60 seconds | - |
Large Destroyed Caravan
Loot Corruption | Threats: 13:00 |
Send to the Citadel Loyalty | |||
---|---|---|---|---|---|
Rewards | Rewards | ||||
Cornerstone / Perk or 2 - 30 Goods Cornerstone / Perk or 2 - 30 Goods Cornerstone / Perk or 2 - 30 Goods Cornerstone / Perk or 2 - 30 Goods |
Trading and Trade Routes Disabled For Current Settlement 1 Point |
0.75 Point | |||
Options | Options | Solve Time: | Requirements | Requirements | |
- | - | 04:30 | 20 Amber | 10 Pack of Provisions | |
Working Effects: | Working Effects: | ||||
-5 to Global Resolve | - |
Large Encampment
Welcome New People | Threats: - |
Send to the Citadel | |||
---|---|---|---|---|---|
Rewards | Rewards | ||||
2 Villagers 2 Villagers |
- | 15 Amber | |||
Options | Solve Time: | Options | |||
16 Vegetables 16 Mushrooms 16 Roots 16 Berries |
02:00 | 16 Eggs 16 Insects 16 Meat | |||
Working Effects: | Working Effects: | ||||
- | - |
Merchant Shipwreck
Search the Upper Deck | Threats: 13:00 |
Search the Lower Deck Loyalty | |||
---|---|---|---|---|---|
Rewards | Rewards | ||||
Chance of Cornerstone / Perk or 5 - 40 Goods Chance of Cornerstone / Perk or 3 - 40 Goods Chance of Cornerstone / Perk or 5 - 40 Goods Chance of Cornerstone / Perk or 5 - 40 Goods Chance of 5 Ancient Tablets |
Destroys random Cornerstone in your possesion. | 1 Point 30 Amber | |||
Options | Requirement | Solve Time: | Options | ||
20 Planks 20 Fabric 20 Bricks |
20 Coats | 04:30 | 08 Tools 20 Pipes 06 Parts | ||
Working Effects: | Working Effects: | ||||
0.5 Point | Hostility increased by 220 points. Each ongoing Trade Route decreasees it by 80 points. |
Open Vault
Perform Ritual Corruption | Threats: 13:00 |
Bury the Entrance Loyalty | |||
---|---|---|---|---|---|
Rewards: | Rewards: | ||||
Chance of Cornerstone / Perk or 5 - 40 Goods 5 - 40 Goods 5 - 40 Goods Chance of 3 Ancient Tablets |
Kills all Villagers within 20 field radius. | 0.5 Point 15 Amber | |||
Options: | Solve Time: | Options: | |||
20 Incense 20 Scrolls 20 Tea 20 Oil 20 Resin |
04:30 | 20 Planks 10 Fabric 10 Bricks | |||
Working Effects: | Working Effects: | ||||
+200 Hostility Points. | All Camp Workers get -12 Resolve |
Petrified Tree
Cut Down | Threats: 13:00 |
Heal Empathy | |||
---|---|---|---|---|---|
Rewards | Rewards | ||||
Chance of Cornerstone / Perk or 5 - 40 Goods Chance of Cornerstone / Perk or 5 - 40 Goods Chance of 3 Ancient Tablets |
Destroys all stored Planks and Wood |
0.5 Point 15 Amber | |||
Options | Solve Time: | Options | |||
- | 04:30 | 20 Incense 20 Tea 30 Herbs | |||
Working Effects: | Working Effects: | ||||
All Houses have -1 Inhabitant. Tree felling is 50% slower. |
- |
Small Destroyed Caravan
Loot Corruption | Threats: 13:00 |
Send to the Citadel Loyalty | |||
---|---|---|---|---|---|
Rewards | Rewards: | ||||
Cornerstone / Perk or 2 - 30 Goods 5 - 30 Goods Chance of 1 Ancient Tablets |
Trade Routes and Trading disabled for this settlement. 1 Point |
0.5 Point | |||
Options | Solve Time: | Requirements: | |||
- | 04:30 | 10 Amber 6 Pack of Provisions | |||
Working Effects: | Working Effects: | ||||
-3 to Global Resolve | - |
Rain Spirit Totem
Burn Down | Threats: 13:00 |
Perform Ritual Corruption | |||
---|---|---|---|---|---|
Rewards | Rewards | ||||
Chance of Cornerstone / Perk or 5 - 40 Goods 5 - 40 Goods Chance of 3 Ancient Tablets |
Destroys all roads in Settlement. Villagers move 30% slower. |
Converted Rain Spirit Totem (4 Harmony) -50 Hostility Points | |||
Options | Solve Time: | Options | |||
10 Oil 10 Coal 10 Sea Marrow 16 Planks |
04:30 | 20 Incense 20 Scrolls 20 Tea 20 Oil 20 Resin | |||
Working Effects: | Working Effects: | ||||
- | +200 Hostility Points |
Stonetooth Termite Burrow
Burn Down | Threats: 13:00 |
Tame Empathy | |||
---|---|---|---|---|---|
Rewards: | Rewards: | ||||
Chance of Cornerstone / Perk or 5 - 40 Goods 5 - 40 Goods 5 - 40 Goods Chance of 2 Ancient Tablets |
Destroys all stored Building Materials Fabric | Bricks | Planks |
Termite Nest (4 Harmony) 4 Insects a minute. | |||
Options: | Solve Time: | Options: | |||
10 Oil 10 Coal 10 Sea Marrow 16 Planks |
04:30 | 20 Incense 20 Scrolls 20 Tea 20 Oil 20 Resin | |||
Working Effects: | Working Effects: | ||||
Harvesting and Planting are 50% Slower | -5 to Global Resolve |
Totem of Denial
Burn Down | Threats: 13:00 |
Perform Ritual Corruption | |||
---|---|---|---|---|---|
Rewards: | Rewards: | ||||
Chance of Cornerstone / Perk or 5 - 40 Goods 5 - 40 Goods Chance of 2 Ancient Tablets |
+100% Storm Season duration. -50% Drizzle Season duration. -50% Clearance Season duration. 1 Point |
Converted Totem of Denial (4 Harmony) +5 Global Resolve. | |||
Options: | Solve Time: | Options: | |||
10 Oil 10 Coal 10 Sea Marrow 16 Planks |
04:30 | 20 Ale 20 Wine 20 Incense 20 Scrolls 20 Tea 20 Training Gear | |||
Working Effects: | Working Effects: | ||||
- | Cannot perform sacrifices in the Ancient Hearth |
Withered Tree
Cut Down | Threats: 13:00 |
Cleanse | |||
---|---|---|---|---|---|
Rewards: | Rewards: | ||||
Chance of Cornerstone / Perk or 5 - 40 Goods 5 - 40 Goods 5 - 40 Goods 5 - 40 Goods Chance of 3 Ancient Tablets |
Blightrot Cysts burns for 5 seconds longer. | 1 Point. 20 Amber | |||
Options: | Solve Time: | Options: | Requirements: | ||
- | 04:30 | 20 Coats | 04 Purging Fire | ||
Working Effects: | Working Effects: | ||||
- | - |
Leaking Cauldron
Burn Down | Threats: 13:00 |
Fix Empathy | |||
---|---|---|---|---|---|
Rewards: | Rewards: | ||||
Chance of Cornerstone / Perk or 5 - 40 Goods 5 - 40 Goods 5 - 40 Goods Chance of 3 Ancient Tablets |
Destroys all planted crops in fields. -8 to Global Resolve |
Spawns 10 -14 fields of Fertile Soil nearby. | |||
Options: | Solve Time: | Options: | Options: | ||
10 Oil 10 Coal 10 Sea Marrow 16 Planks |
04:30 | 08 Tools 20 Pipes 40 Oil 06 Parts 02 Wildfire Essence |
20 Barrels 20 Waterskins 20 Pottery | ||
Working Effects: | Working Effects: | ||||
All Food Production 60% Slower. | - |
Forbidden Glade Events
Ancient Burial Site
Calm Spirits Empathy | Threats: 13:00 |
Excavate Loyalty | |||
---|---|---|---|---|---|
Rewards: | Rewards: | ||||
Chance of Cornerstone / Perk or 5- 40 Goods Chance of Cornerstone / Perk or 3 - 40 Goods 5 - 40 Goods 5 - 40 Goods Chance of Ancient Tablet |
Spawns 6 Bloodflowers |
1 Point | |||
Options: | Solve Time: | Options: | |||
40 Pie 40 Jerky 40 Skewers 40 Biscuits 40 Pickled Goods |
04:30 | 10 Tools 10 Pack of Building Materials | |||
Working Effects: | Working Effects: | ||||
- | +10 Hostility for every 5 felled trees. |
Dark Gate
Perform Ritual Corruption | Threats: 13:00 |
Seal Off Loyalty | |||
---|---|---|---|---|---|
Rewards: | Rewards: | ||||
Chance of Cornerstone / Perk or 5- 40 Goods Chance of Cornerstone / Perk or 3 - 40 Goods 5 - 40 Goods 5 - 40 Goods Chance of 5 Ancient Tablets |
Kills 10 random Villagers | 1 Reputation Point | |||
Options: | Solve Time: | Requirement: | |||
20 Incense 20 Scrolls 20 Tea 40 Oil |
04:30 | 2 Wildfire Essence | |||
Working Effects: | Working Effects: | ||||
Kills 1 random Villager | -4 to Global Resolve +200 Hostility Points |
Destroyed Cage of the Warbeast
Cultivate the Decay Corruption | Threats: 10:24 |
Pay for the Funeral Empathy | |||
---|---|---|---|---|---|
Rewards: | Rewards: | ||||
Chance of Cornerstone / Perk or 5- 40 Goods Chance of Cornerstone / Perk or 3 - 40 Goods 5 - 40 Goods Chance of 3 Ancient Tablets |
+160 Hostility Points -2 Newcomers Annually |
1 Reputation Point | |||
Options: | Solve Time: | Requirement: | Options: | ||
- | 04:30 | 16 Amber | 24 Incense 24 Tea 24 Oil 24 Resin | ||
Working Effects: | Working Effects: | ||||
Spawns between 4-6 Bloodflowers 2 Impatience Points |
- |
Destroyed Rainpunk Foundry
Salvage | Threats: 13:00 |
Rebuild | |||
---|---|---|---|---|---|
Rewards: | Rewards: | ||||
Chance of Cornerstone / Perk or 5- 40 Goods Chance of Cornerstone / Perk or 3 - 40 Goods 5 - 40 Goods 5 - 40 Goods |
Destroys everything within a 18 field radius. | Rainpunk Foundry (Can produce Parts ★★★ and Wildfire Essence ★★★) | |||
Options: | Solve Time: | Options: | Options: | ||
- | 05:30 | 16 Tools 24 Pipes 60 Oil 10 Parts 04 Wildfire Essence |
40 Barrels 40 Waterskins 40 Pottery | ||
Working Effects: | Working Effects: | ||||
Every 120 seconds, a Bloodflower will appear near the foundry. | - |
Drainage Mole
Feed Empathy | Threats: 13:00 |
Chase Away | |||
---|---|---|---|---|---|
Rewards: | Rewards: | ||||
Chance of Cornerstone / Perk or 5- 40 Goods Chance of Cornerstone / Perk or 3 - 40 Goods 5 - 40 Goods 5 - 40 Goods Chance of 5 Ancient Tablets |
Kills all Villagers and destroys everything within a 20 field radius. | 1 Reputation Point 20 Amber | |||
Options: | Solve Time: | Options: | |||
40 Insects 40 Eggs 40 Roots |
04:30 | 20 Training Gear 10 Tools 30 Stone | |||
Working Effects: | Working Effects: | ||||
-16 Resolve to all Woodcutters and Gatherers | +200 Hostility Points |
Fishman Soothsayer
Foretell Corruption | Threats: 13:00 |
Capture Loyalty | |||
---|---|---|---|---|---|
Rewards: | Rewards: | ||||
Chance of Cornerstone / Perk or 3- 40 Goods Chance of Cornerstone / Perk or 3 - 40 Goods 5 - 40 Goods 5 - 40 Goods Chance of 5 Ancient Tablets Hostility Threshold is increased by 1 level. |
Forest Mysteries require 2 lower levels of Hostility to activate. 1 Impatience Point |
1 Reputation Point 30 Amber | |||
Options: | Solve Time: | Options: | |||
20 Incense 20 Scrolls 20 Tea 20 Oil 20 Resin |
04:30 | 20 Training Gear 10 Tools 30 Stone | |||
Working Effects: | Working Effects: | ||||
+100 Hostility for every scout in settlement. Includes idle scouts and scouts assigned to this event. |
Every time the Complex Food Need, Services Need, or Clothing Need is fulfilled, 2 random Villagers die. |
Fishman Lighthouse
Burn Down Loyalty | Threats: 13:00 |
Cleanse | |||
---|---|---|---|---|---|
Rewards: | Rewards: | ||||
Chance of Cornerstone / Perk or 3- 40 Goods Chance of Cornerstone / Perk or 3 - 40 Goods 5 - 40 Goods 5 - 40 Goods Chance of 5 Ancient Tablets |
Glade Events are solved 20% slower (Permanent) 1 Impatience Point |
1 Reputation Point 30 Amber Converted Fishman Lighthouse (16 Harmony) 5 Sea Marrow per minute delivery line | |||
Options: | Solve Time: | Options: | |||
20 Oil 20 Coal 20 Sea Marrow 32 Planks |
04:30 | 20 Incense 20 Scrolls 20 Tea 20 Oil 20 Resin | |||
Working Effects: | Working Effects: | ||||
+100 Hostility for every Hearth in the settlement. |
1 Impatience Point |
Fishmen Outpost
Bribe Corruption | Threats: 13:00 |
Hunt Down Loyalty | |||
---|---|---|---|---|---|
Rewards: | Rewards: | ||||
Chance of Cornerstone / Perk or 3- 40 Goods 5 - 40 Goods Chance of 5 Ancient Tablets |
Villagers have 25% chance of dying after eating. | 1 Reputation Point 20 Amber | |||
Requirement: | Options: | Solve Time: | Options: | ||
20 Amber | 10 Pack of Luxury Goods 12 Pack of Trade Goods 20 Pack of Crops |
04:30 | 20 Training Gear 10 Tools 30 Stone | ||
Working Effects: | Working Effects: | ||||
- | Cooked and Raw food disappears from the Warehouse at a rate of 3 units every 10 seconds. |
Giant Stormbird's Nest
Feed Empathy | Threats: 13:00 |
Tame Corruption | |||
---|---|---|---|---|---|
Rewards: | Rewards: | ||||
Chance of Cornerstone / Perk or 3- 40 Goods Chance of Cornerstone / Perk or 3-40 Goods 5 - 40 Goods Chance of 5 Ancient Tablets |
-4 Global Resolve during each Storm Season, multiplied by Hostility level. (Permanent) 1 Impatience Point |
1 Reputation Point Tamed Stormbird (6 Harmony) 5 Eggs per minute delivery line | |||
Options: | Options: | Solve Time: | Options: | ||
40 Grain 40 Roots 40 Mushrooms |
60 Meat 60 Insects |
04:30 | - | ||
Working Effects: | Working Effects: | ||||
- | Unending Storm Season until glade event is completed. -4 Global Resolve per Hostility level. |
Hungry Mistworm
Feed Empathy | Threats: 13:00 |
Chase Away | |||
---|---|---|---|---|---|
Rewards: | Rewards: | ||||
Chance of Cornerstone / Perk or 3- 40 Goods 5 - 40 Goods Chance of 3 Ancient Tablets |
Destroys all stored food. (Cooked and Raw) | 1 Reputation Point 20 Amber | |||
Options: | Solve Time: | Options: | |||
20 Meat 20 Insects 20 Skewers 30 Jerky |
04:30 | 20 Training Gear 10 Tools 30 Stone | |||
Working Effects: | Working Effects: | ||||
Dangerous and Forbidden Glade warnings are disabled. | Raw and Cooked food disappears from your Warehouse at a rate of 3 units every 10 seconds. |
Infected Drainage Mole
Perform Ritual Corruption | Threats: 13:00 |
Heal Empathy | ||||
---|---|---|---|---|---|---|
Rewards: | Rewards: | |||||
Chance of Cornerstone / Perk or 3- 40 Goods Chance of Cornerstone / Perk or 3-40 Goods 5 - 40 Goods Chance of 5 Ancient Tablets |
Kills Villagers and destroys all resource nodes in a 20 field radius. | 1 Reputation Point 30 Amber | ||||
Options: | Options: | Options: | Solve Time: | Options: | ||
40 Meat 40 Insects 50 Jerky |
30 Incense 30 Scrolls 30 Wine |
20 Clearance Water 20 Storm Water |
04:30 | 30 Tea 30 Incense 40 Herbs | ||
Working Effects: | Working Effects: | |||||
- | Upon awakening the Infected Mole, all dormant cysts activate and start to corrupt the Ancient Hearth. Cysts are vulnerable to Purging Fire when this effect is activated. Completing or canceling the event will not stop the corruption, and cysts will remain active until burned. |
Lightning Catcher
Burn Down | Threats: 13:00 |
Fix | |||
---|---|---|---|---|---|
Rewards: | Rewards: | ||||
Chance of Cornerstone / Perk or 5 - 40 Goods Chance of Cornerstone / Perk or 5 - 40 Goods 5 - 40 Goods 5 - 40 Goods |
Turns 4 random buildings in settlement into Ruins (Repairable) |
1 Reputation Point 20 Amber | |||
Options: | Solve Time: | Options: | Options: | ||
20 Oil 20 Coal 20 Sea Marrow 32 Planks |
04:30 | 16 Tools 24 Pipes 60 Oil 10 Parts 04 Wildfire Essence |
40 Barrels 40 Waterskins 40 Pottery | ||
Working Effects: | Working Effects: | ||||
+400 Hostility Points. | Cooked and Raw food disappears from the Warehouse at a rate of 3 units every 10 seconds. |
Noxious Machinery
Burn Down | Threats: 13:00 |
Fix | |||
---|---|---|---|---|---|
Rewards: | Rewards: | ||||
Chance of Cornerstone / Perk or 5 - 40 Goods Chance of Cornerstone / Perk or 5 - 40 Goods 5 - 40 Goods 5 - 40 Goods Chance of a Delivery Line |
Destroys everything in a 10 Field Radius | 1 Reputation Point 20 Amber | |||
Options: | Solve Time: | Requirements: | Options: | ||
- | 04:30 | 8 Purging Fire | 30 Coats 08 Copper Bars 08 Crystalized Dew 30 Reed | ||
Working Effects: | Working Effects: | ||||
Lose 4 Units of random rainwater type every 12 seconds. | - |
Wildfire
Catch | Threats: 13:00 |
Return the Child Empathy | ||||
---|---|---|---|---|---|---|
Rewards: | Rewards: | |||||
Chance of Cornerstone / Perk or 3- 40 Goods 5 - 40 Goods 5 - 40 Goods |
Destroys all stored Fuel. Wood | Coal | Oil | Sea Marrow |
1 Reputation Point 20 Amber | ||||
Options: | Options: | Options: | Solve Time: | Requirement: | ||
08 Tools 20 Pipes 06 Parts |
60 Drizzle Water 60 Clearance Water 60 Storm Water |
1 Pottery 1 Barrels 1 Waterskins |
04:30 | 2 Wildfire Essence | ||
Working Effects: | Working Effects: | |||||
- | All Fuel in Warehouse disappears at rate of 2 units every 15 seconds. |