Coastal Grove: Difference between revisions
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[[File:Biome_CoastalGrove.png|thumb|360px|The Coastal Grove]] | [[File:Biome_CoastalGrove.png|thumb|360px|The Coastal Grove]] | ||
== Overview == | == Overview == | ||
[[File:Icon Biome Bay.png|96px|left]] | |||
These lands have been underwater for centuries, allowing a dense forest of algae to flourish. The surrounding seawater has almost completely cut off the area from the rest of the kingdom, leaving the nearby marshes almost untouched and full of the remains of ancient settlements. | These lands have been underwater for centuries, allowing a dense forest of algae to flourish. The surrounding seawater has almost completely cut off the area from the rest of the kingdom, leaving the nearby marshes almost untouched and full of the remains of ancient settlements. | ||
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|- | |- | ||
| {{Perk|LimeGreen|File:Icon Biome Coastal02.png}}<br />'''Gift of the Depths''' | | {{Perk|LimeGreen|File:Icon Biome Coastal02.png}}<br />'''Gift of the Depths''' | ||
| style="text-align:left;border:hidden" | After using bait 150 times in your fishing huts, you will unlock the ability to [[Sacrifice]] | | style="text-align:left;border:hidden" | After using bait 150 times in your fishing huts, you will unlock the ability to [[Sacrifice]] {{rl|Algae}} in the [[Ancient Hearth]] to reduce [[Hostility]]. | ||
|- | |- | ||
| {{Perk|LimeGreen|File:Icon Biome Coastal01.png}}<br />'''Strider Port''' | | {{Perk|LimeGreen|File:Icon Biome Coastal01.png}}<br />'''Strider Port''' | ||
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=== Trees === | === Trees === | ||
All trees can be harvested by {{bl|Woodcutters' Camp| | All trees can be harvested by {{bl|Woodcutters' Camp|s}} to give {{rl|Wood}}. They may also grant additional [[Resources]] depending on the [[biome]]. These trees have 2 charges each. | ||
{| class="wikitable mw-collapsible" style="font-weight:bold; text-align:center; width:100%;" | {| class="wikitable mw-collapsible" style="font-weight:bold; text-align:center; width:100%;" | ||
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| style="vertical-align:middle;" | [[File:Kelpwood tree.png|94px]] <br />Kelpwood tree | | style="vertical-align:middle;" | [[File:Kelpwood tree.png|94px]] <br />Kelpwood tree | ||
| style="vertical-align:middle;" | 2 | | style="vertical-align:middle;" | 2 | ||
| style="text-align:left;" | | | style="text-align:left;" | {{rl|Algae|medium}} 30% +<br />{{rl|Vegetables|medium}} 10% | ||
| A very flexible, yet extremely hardy plant. It moves in the wind as if moved by sea waves. | | A very flexible, yet extremely hardy plant. It moves in the wind as if moved by sea waves. | ||
|} | |} | ||
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| {{bl|Herbalists' Camp|large}} {{2Star}} | | {{bl|Herbalists' Camp|large}} {{2Star}} | ||
| style="text-align:center;" | 00:17 | | style="text-align:center;" | 00:17 | ||
| rowspan="2" style="text-align:center;" | {{Sl|Alchemy}} <br /><br />{{Species link|Harpies}} | | rowspan="2" style="text-align:center;" | {{Sl|Alchemy|medium}} <br /><br />{{Species link|Harpies|medium}} | ||
|- | |- | ||
| colspan="2" | 15 → [[File:DebugNode DewberryBushSmall icon.png|32px]] Dewberry Bush | | colspan="2" | 15 → [[File:DebugNode DewberryBushSmall icon.png|32px]] Dewberry Bush | ||
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| {{bl|Trappers' Camp|large}} {{2Star}} | | {{bl|Trappers' Camp|large}} {{2Star}} | ||
| style="text-align:center;" | 00:17 | | style="text-align:center;" | 00:17 | ||
| rowspan="2" style="text-align:center;" | {{Sl|Meat production}}<br /> <br />{{Species link|Lizards}} | | rowspan="2" style="text-align:center;" | {{Sl|Meat production|medium}}<br /> <br />{{Species link|Lizards|medium}} | ||
|- | |- | ||
| colspan="2" | 15 → [[File:DebugNode WormtongueNestSmall icon.png|32px]] Wormtongue Nest | | colspan="2" | 15 → [[File:DebugNode WormtongueNestSmall icon.png|32px]] Wormtongue Nest | ||
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| {{bl|Foragers' Camp|large}} {{2Star}} | | {{bl|Foragers' Camp|large}} {{2Star}} | ||
| style="text-align:center;" | 00:17 | | style="text-align:center;" | 00:17 | ||
| rowspan="2" style="text-align:center;" | {{Sl|Farming}} <br /><br />{{Species link|Humans}} | | rowspan="2" style="text-align:center;" | {{Sl|Farming|medium}} <br /><br />{{Species link|Humans|medium}} | ||
|- | |- | ||
| colspan="2" | 15 → [[File:DebugNode_RootsSmall_icon.png|32px]] Roots Deposit | | colspan="2" | 15 → [[File:DebugNode_RootsSmall_icon.png|32px]] Roots Deposit | ||
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| rowspan="2" | {{bl|Stonecutters' Camp|large}} {{2Star}} | | rowspan="2" | {{bl|Stonecutters' Camp|large}} {{2Star}} | ||
| rowspan="2" style="text-align:center;" | 00:05 | | rowspan="2" style="text-align:center;" | 00:05 | ||
| rowspan="2" style="text-align:center;" | Masonry <br /><br /> | | rowspan="2" style="text-align:center;" | [[File:Icon Spec Masonry.png|{{ImgM}}]] [[ Buildings#Specializations | Masonry]] <br /><br /> {{Species link|Frogs|medium}} | ||
|- | |- | ||
| colspan="2" | 20 → [[File:DebugNode ClaySmall icon.png|32px]] Clay Deposit | | colspan="2" | 20 → [[File:DebugNode ClaySmall icon.png|32px]] Clay Deposit | ||
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| style="text-align:center;" | ''none'' | | style="text-align:center;" | ''none'' | ||
|- | |- | ||
| rowspan="4" | | | rowspan="4" | {{rl|Fish|large}}<br /> <br />{{rl|Scales|large}}<br /> <br /> {{rl|Algae|large}} | ||
| colspan="2" | 80 → Thunderfish Pond | | colspan="2" | 80 → Thunderfish Pond | ||
| [[File:Icon Resource Fish 1.png|{{ImgM}}]] 100% + 2 [[File:Icon Resource Scales 1.png|{{ImgM}}]] 50% | | [[File:Icon Resource Fish 1.png|{{ImgM}}]] 100% + 2 [[File:Icon Resource Scales 1.png|{{ImgM}}]] 50% | ||
| rowspan="2" | | | rowspan="2" | {{bl|Fishing Hut|large}} {{2Star}} | ||
| style="text-align:center;" | 00:15 | | style="text-align:center;" | 00:15 | ||
| rowspan="4" style="text-align:center;" | ''none'' | | rowspan="4" style="text-align:center;" | ''none'' | ||
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| colspan="2" | 60 → Thunderfish Pond | | colspan="2" | 60 → Thunderfish Pond | ||
| [[File:Icon Resource Scales 1.png|{{ImgM}}]] 40% | | [[File:Icon Resource Scales 1.png|{{ImgM}}]] 40% | ||
| rowspan="2" | | | rowspan="2" | {{bl|Small Fishing Hut|large}} {{1Star}} | ||
| style="text-align:center;" | 00:20 | | style="text-align:center;" | 00:20 | ||
|- | |- | ||
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| {{bl|Mine|large}} {{2Star}} | | {{bl|Mine|large}} {{2Star}} | ||
| style="text-align:center;" | 00:40 | | style="text-align:center;" | 00:40 | ||
| style="text-align:center;" | {{Sl|Engineering}}<br /><br />{{Species link|Beavers}} | | style="text-align:center;" | {{Sl|Engineering|medium}}<br /><br />{{Species link|Beavers|medium}} | ||
|} | |} | ||
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== Trivia == | == Trivia == | ||
* Every Coastal Grove map is | * Every Coastal Grove map is crescent-shaped. | ||
* Coastal Grove is the first [[biome]] to be added in a DLC. | * Coastal Grove is the first [[biome]] to be added in a DLC. | ||
* Coastal Grove is the only [[biome]], where you can find all 3 types of fish ponds. | * Coastal Grove is the only [[biome]], where you can find all 3 types of fish ponds. | ||
== See Also == | == See Also == | ||
[[Category:Biomes]] |
Latest revision as of 21:07, 11 November 2024
Overview
These lands have been underwater for centuries, allowing a dense forest of algae to flourish. The surrounding seawater has almost completely cut off the area from the rest of the kingdom, leaving the nearby marshes almost untouched and full of the remains of ancient settlements.
Coastal Grove is exclusive to the Keepers of the Stone DLC.
Effects
Resources
The Coastal Grove has an average amount of Fertile Soil and contains the following Resources:
Trees
All trees can be harvested by Woodcutters' Camps to give Wood. They may also grant additional Resources depending on the biome. These trees have 2 charges each.
Trees | Charges | Bonus Resources | Description |
---|---|---|---|
Kelpwood tree |
2 | Algae 30% + Vegetables 10% |
A very flexible, yet extremely hardy plant. It moves in the wind as if moved by sea waves. |
Natural Resources
Primary Resources | Charges → Resource Deposits | Bonus Resources | Gathering Building | Speed per Unit |
Specialization Bonus | |
---|---|---|---|---|---|---|
Berries | 70 → Dewberry Bush | 80% | Herbalists' Camp ★★ | 00:17 | Alchemy Harpies | |
15 → Dewberry Bush | 20% | Small Herbalists' Camp ★ | 00:25 | |||
Insects | 70 → Wormtongue Nest | 60% | Trappers' Camp ★★ | 00:17 | Meat production Lizards | |
15 → Wormtongue Nest | 20% | Small Trappers' Camp ★ | 00:25 | |||
Roots | 70 → Roots Node | 30% + 30% | Foragers' Camp ★★ | 00:17 | Farming Humans | |
15 → Roots Deposit | 20% | Small Foragers' Camp ★ | 00:25 | |||
Clay | 60 → Clay Deposit | 75% + 30% | Stonecutters' Camp ★★ | 00:05 | Masonry Frogs | |
20 → Clay Deposit | 50% + 20% | |||||
Reed |
60 → Reed Field 20 → Reed Field |
40% + 40% 20% + 20% |
Harvesters' Camp ★★ | 00:05 | none | |
Fish Scales Algae |
80 → Thunderfish Pond | 100% + 2 50% | Fishing Hut ★★ | 00:15 | none | |
80 → Copperfin Pond 80 → Algae Pond |
100% + 2 50% + 2 30% 100% + 2 50% + 2 20% |
00:08 | ||||
60 → Thunderfish Pond | 40% | Small Fishing Hut ★ | 00:20 | |||
60 → Copperfin Pond 60 → Algae Pond |
40% 40% |
00:12 | ||||
Coal | 120 → Coal Vein | 30% | Mine ★★ | 00:40 | Engineering Beavers |
Gift of the Depths
- Main article: Sacrificing
When you satisfy the conditions of Gift of the Depths by using 30 Pack of Crops worth of bait, the description of the biome effect will change to "Your villagers seem to have grown accustomed to this bizarre land. You can sacrifice algae in the Ancient Hearth to reduce Hostility."
Sacrificing Algae lowers Hostility by 60 per stack.
Strider Port
Strider Port is a special building all Coastal Grove settlements have in the starting Glade. Strider Port serves as a base for Strider expeditions. It acts as a Glade Event that has no consequences or working effects, and can be repeatedly activated. Once it activates, the Strider will leave and the expedition will progress on its own until the Strider comes back to its port. An expedition cannot be canceled once the Strider has left the docks.
In order to use it, you have to provide the Strider and the crew of the Strider with food. The more supplies you choose to provide, the longer the expedition will take and the better your chances of finding a higher rarity treasure.
Strider expeditions alternate between two types: blueprint expeditions and treasure expeditions. Blueprint expeditions give you a blueprint and a treasure chest, while treasure expeditions offer only a treasure chest, but with a higher chance of higher rarity. You can gain a maximum of 8 blueprints this way. Before sending an expedition in search of a blueprint, you can select the building category you are interested in.
Expedition supplies
Each level of expedition raises the required amount of all resources by roughly 25%, up to double the base amount at level 5. For example, the base (level 1) Fish requirement for expedition №11 is 30. Going up the levels, it becomes 38, 45, 52, and, finally, 60.
Expedition time and treasure rarity
Expedition | Base duration (seconds) |
Blueprint | Level 1* | Level 2* | Level 3* | Level 4* | Level 5* | |||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1 | 180 | yes | 90 | 6 |
3 | 1 |
83 | 10 | 5 | 2 |
78 | 13 | 7 | 2 |
72 | 17 | 8 | 3 |
67 | 20 | 10 | 3 |
2 | 180 | no | 80 | 12 | 6 | 2 |
68 | 19 | 10 | 3 |
57 | 26 | 13 | 4 |
43 | 34 | 17 | 6 |
32 | 41 | 20 | 7 |
3 | 210 | yes | 90 | 6 | 3 | 1 |
83 | 10 | 5 | 2 |
78 | 13 | 7 | 2 |
72 | 17 | 8 | 3 |
67 | 20 | 10 | 3 |
4 | 210 | no | 80 | 12 | 6 | 2 |
68 | 19 | 10 | 3 |
57 | 26 | 13 | 4 |
43 | 34 | 17 | 6 |
32 | 41 | 20 | 7 |
5 | 240 | yes | 80 | 12 | 6 | 2 |
68 | 19 | 10 | 3 |
57 | 26 | 13 | 4 |
43 | 34 | 17 | 6 |
32 | 41 | 20 | 7 |
6 | 240 | no | 60 | 24 | 12 | 4 |
37 | 38 | 16 | 6 |
12 | 53 | 26 | 9 |
0 | 55 | 34 | 11 |
0 | 45 | 41 | 14 |
7 | 270 | yes | 80 | 12 | 6 | 2 |
68 | 19 | 10 | 3 |
57 | 26 | 13 | 4 |
43 | 34 | 17 | 6 |
32 | 41 | 20 | 7 |
8 | 270 | no | 60 | 24 | 12 | 4 |
37 | 38 | 16 | 6 |
12 | 53 | 26 | 9 |
0 | 55 | 34 | 11 |
0 | 45 | 41 | 14 |
9 | 300 | yes | 70 | 18 | 19 | 3 |
52 | 29 | 14 | 5 |
33 | 40 | 20 | 7 |
17 | 50 | 25 | 8 |
0 | 59 | 31 | 10 |
10 | 300 | no | 40 | 36 | 18 | 6 |
3 | 58 | 29 | 10 |
0 | 47 | 40 | 13 |
0 | 33 | 55 | 17 |
0 | 19 | 61 | 20 |
11 | 330 | yes | 70 | 18 | 19 | 3 |
52 | 29 | 14 | 5 |
33 | 40 | 20 | 7 |
17 | 50 | 25 | 8 |
0 | 59 | 31 | 10 |
12 | 330 | no | 40 | 36 | 18 | 6 |
3 | 58 | 29 | 10 |
0 | 47 | 40 | 13 |
0 | 33 | 55 | 17 |
0 | 19 | 61 | 20 |
13 | 360 | yes | 60 | 24 | 12 | 4 |
37 | 38 | 16 | 6 |
12 | 53 | 26 | 9 |
0 | 55 | 34 | 11 |
0 | 45 | 41 | 14 |
14 | 360 | no | 20 | 48 | 24 | 8 |
0 | 49 | 38 | 13 |
0 | 29 | 53 | 18 |
0 | 11 | 67 | 22 |
0 | 0 | 73 | 27 |
15 | 390 | yes | 60 | 24 | 12 | 4 |
37 | 38 | 16 | 6 |
12 | 53 | 26 | 9 |
0 | 55 | 34 | 11 |
0 | 45 | 41 | 14 |
16 | 390 | no | 20 | 48 | 24 | 8 |
0 | 49 | 38 | 13 |
0 | 29 | 53 | 18 |
0 | 11 | 67 | 22 |
0 | 0 | 73 | 27 |
*Green numbers reflect the percentage chance of getting Uncommon treasure. Blue numbers reflect the chance of getting Rare treasure. Purple - Epic treasure. Orange - Legendary treasure.
Treasure loot
1 Uncommon Perk + 2 stacks of the following resources: | ||||
---|---|---|---|---|
High weighting | Medium weighting | Low weighting | ||
25 Coats 25 Boots 15 Planks 15 Bricks 15 Fabric 25 Oil |
25 Coal 25 Flour 25 Dye 25 Barrels 25 Waterskins 25 Pottery |
15 Copper Bars 15 Crystalized Dew 5 Pack of Building Materials 5 Pack of Crops 5 Pack of Luxury Goods 5 Pack of Provisions 5 Pack of Trade Goods |
25 Sea Marrow 30 Clay 30 Stone 30 Resin 30 Leather 30 Scales |
2 Ancient Tablet 5 Tools 5 Purging Fire |
1 Rare Perk + 2 stacks of the following resources: | ||||
---|---|---|---|---|
High weighting | Medium weighting | Low weighting | ||
30 Coats 30 Boots 20 Planks 20 Bricks 20 Fabric 30 Oil |
30 Coal 30 Flour 30 Dye 30 Barrels 30 Waterskins 30 Pottery |
20 Copper Bars 20 Crystalized Dew 8 Pack of Building Materials 8 Pack of Crops 8 Pack of Luxury Goods 8 Pack of Provisions 8 Pack of Trade Goods |
30 Sea Marrow 35 Clay 35 Stone 35 Resin 35 Leather 35 Scales |
3 Ancient Tablet 8 Tools 8 Purging Fire |
1 Epic Perk + 2 stacks of the following resources: | ||||
---|---|---|---|---|
High weighting | Medium weighting | Low weighting | ||
35 Coats 35 Boots 25 Planks 25 Bricks 25 Fabric 35 Oil |
35 Coal 35 Flour 35 Dye 35 Barrels 35 Waterskins 35 Pottery |
25 Copper Bars 25 Crystalized Dew 10 Pack of Building Materials 10 Pack of Crops 10 Pack of Luxury Goods 10 Pack of Provisions 10 Pack of Trade Goods |
35 Sea Marrow 40 Clay 40 Stone 40 Resin 40 Leather 40 Scales |
3 Ancient Tablet 10 Tools 12 Purging Fire |
1 Legendary Perk + 3 stacks of the following resources: | ||||
---|---|---|---|---|
High weighting | Medium weighting | Low weighting | ||
40 Coats 40 Boots 30 Planks 30 Bricks 30 Fabric 40 Oil |
40 Coal 40 Flour 40 Dye 40 Barrels 40 Waterskins 40 Pottery |
30 Copper Bars 30 Crystalized Dew 15 Pack of Building Materials 15 Pack of Crops 15 Pack of Luxury Goods 15 Pack of Provisions 15 Pack of Trade Goods |
40 Sea Marrow 50 Clay 50 Stone 50 Resin 50 Leather 50 Scales |
4 Ancient Tablet 15 Tools 15 Purging Fire |
Strategy
- Fishing Hut Embarkation is a great pick on Coastal Grove due to how fishing-heavy it is. Embarking with a Fishing Hut also makes going through the Gift of the Depths charges that much easier.
- The treasure expeditions have a higher chance of higher rarity treasure, so it'd wise to save food on blueprint expeditions, since the blueprint you get is not dependent on the rarity of the treasure and lower level expeditions will end faster.
- Setting up a Coal Mine is relatively easy on Coastal Grove. This solves all potential fuel issues at the cost of some building materials.
- Accessible Coal also makes fuel-based Recipes like Jerky, Incense, and Purging Fire easier to sustain.
Trivia
- Every Coastal Grove map is crescent-shaped.
- Coastal Grove is the first biome to be added in a DLC.
- Coastal Grove is the only biome, where you can find all 3 types of fish ponds.