Coral Forest
From Against the Storm Official Wiki
Overview
The true source of the coral’s growth is unknown. Contrary to common belief, it doesn't usually appear in flooded regions. The unique influence of the coral mutates trees into distinctive strands that offer various resources.
Effects
Resources
The Coral Forest has an average amount of Fertile Soil and contains the following Resources:
Trees
All trees can be harvested by Woodcutters' Camp buildings to give Wood. They may also grant additional Resources depending on the biome. These trees have 2 charges each.
Trees | Charges | Bonus Resources | Description |
---|---|---|---|
Crimsonreach Tree | 2 | Stone 40% + Incense 20% |
A mineralized coral tree. |
Musselsprout Tree | 2 | Meat 40% + Crystalized Dew 20% |
The unusually hard bark conceals soft, fleshy tissue. |
Plateleaf Tree | 2 | Plant Fiber 30% | A species of plant rarely seen above water. |
Natural Resources:
Primary Resources | Charges → Resource Deposits | Bonus Resources | Gathering Building | Speed per Unit |
Specialization Bonus | |
---|---|---|---|---|---|---|
Vegetables | 70 → Moss Broccoli Patch | 40% + 20% | Foragers' Camp ★★ | 00:17 | Farming Humans | |
15 → Moss Broccoli Patch | 30% | Small Foragers' Camp ★ | 00:25 | |||
Reed |
60 → Reed Field 20 → Reed Field |
40% + 40% 20% + 20% |
Harvesters' Camp ★★ | 00:05 | none | |
Herbs | 70 → Herb Node | 40% + 20% | Herbalists' Camp ★★ | 00:17 | Alchemy Harpies | |
15 → Herb Node | 20% | Small Herbalists' Camp ★ | 00:25 | |||
Stone | 60 → Stone Deposit | 30% + 30% + 10% | Stonecutters' Camp ★★ | 00:05 | Masonry Frogs | |
20 → Stone Deposit | 20% + 20% | |||||
Meat Insects |
70 → Leech Broodmother 70 → Wormtongue Nest |
100% + 60% + 20% 60% |
Trappers' Camp ★★ | 00:17 | Meat production Lizards | |
15 → Leech Broodmother 15 → Wormtongue Nest |
20% 20% |
Small Trappers' Camp ★ | 00:25 | |||
Scales | 80 → Copperfin Pond | 100% + 2 50% + 2 30% | Fishing Hut ★★ | 00:08 | none | |
60 → Copperfin Pond | 40% | Small Fishing Hut ★ | 00:12 | |||
Coal Salt |
120 → Coal Vein 75 → Salt Vein |
30% 30% |
Mine ★★ | 00:40 | Engineering Beavers |
Strategy
- Coral Forest doesn't have any nodes for Flour input. That makes Small Farm a good choice if you wish to sustainably produce Flour for Biscuits, Pie, or Pack of Trade Goods. The only options for Flour input outside of Farming and Greenhouses are bonus yields from Stone, Reed, and big Vegetables nodes.
- Inspiring Pressure can provide a powerful boost to your production output when you are working on a Hostility-raising event or simply assign a lot of woodcutters.
- Finding a patch of trees with Crystalized Dew bonus yields enables you to solve some Glade Events, build Fox Housing, as well as produce some Pipes or Tools.
- Crystal Growth Perk (+1/2 Crystalized Dew production) is uniquely strong on Coral Forest because of Musselsprout trees.
- Musselsprout trees also have Meat bonus yields at 40%, which can help feed your villagers. Extra Meat can even go towards Oil production, if you happen to get the Meat Specialization Cornerstone.
- Stockpiling some Incense from Crimsonreach trees can help you solve Glade Events later.
- To make sure your Woodcutters' Camps focus on the trees you want, make ample use of the tree Marking and Unmarking tools.
- Consider using big Stone deposits for food if your villagers are at risk of starvation. 60% chance of bonus food yields combined with Stonecutters' Camp's short production cycle will keep villagers fed at least until Stone nodes run out.
Trivia
- Based on a sample of 10 Coral Forest settlements, the average amount of trees generated per map is:
- Plateleaf - 2395
- Musselsprout - 2595
- Crimsonreach - 804