Coral Forest

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This article was last updated during version 1.5.6. The game is now in 1.6.2. Some information may be out of date. Help us keep the wiki up to date by comparing this article against the patch notes and updating it.

The Coral Forest

Overview

Icon Biome CoralForest.png

The true source of the coral’s growth is unknown. Contrary to common belief, it doesn't usually appear in flooded regions. The unique influence of the coral mutates trees into distinctive strands that offer various resources.


Effects

DiverseFlora.png
Diverse Flora
Vegetation here mutates into unique strands ... Each type of tree offers unique resource bonuses.
InspiringPressure.png
Inspiring Pressure
The Forest is as scary as it is beautiful. Villagers have a +3% double yield chance per Hostility level.

Resources

The Coral Forest has an average amount of FertileSoil.png Fertile Soil and contains the following Resources:

Trees

All trees can be harvested by Woodcutters Camp icon.png Woodcutters' Camp buildings to give Wood Wood. They may also grant additional Resources depending on the biome. These trees have 2 charges each.

Trees Charges Bonus Resources Description
Crimsonreach Tree.png
Crimsonreach Tree
2 Stone Stone 40% +
Incense Incense 20%
A mineralized coral tree.
Musselsprout Tree.png
Musselsprout Tree
2 Meat Meat 40% +
Crystalized Dew Crystalized Dew 20%
The unusually hard bark conceals soft, fleshy tissue.
Plateleaf Tree.png
Plateleaf Tree
2 Plant Fiber Plant Fiber 30% A species of plant rarely seen above water.

Natural Resources:

Primary Resources Charges → Resource Deposits Bonus Resources Gathering Building Speed
per Unit
Specialization
Bonus
Vegetables Vegetables 70 → DebugNode MossBroccoliBig icon.png Moss Broccoli Patch Insects.png 40% + Roots.png 20% Foragers' Camp Foragers' Camp ★★ 00:17 Farming Farming

Humans Humans
15 → DebugNode MossBroccoliSmall icon.png Moss Broccoli Patch Insects.png 30% Small Foragers' Camp Small Foragers' Camp 00:25
Reed Reed
60 → DebugNode ReedBig icon.png Reed Field

20 → DebugNode ReedSmall icon.png Reed Field
Roots.png 40% + Icon Resource Clay.png 40%

Roots.png 20% + Icon Resource Clay.png 20%
Harvesters' Camp Harvesters' Camp ★★ 00:05 none
Herbs Herbs 70 → DebugNode HerbsBig icon.png Herb Node Icon Resource Berries.png 40% + PlantFiber.png 20% Herbalists' Camp Herbalists' Camp ★★ 00:17 Alchemy Alchemy

Harpies Harpies
15 → DebugNode HerbsSmall icon.png Herb Node Icon Resource Berries.png 20% Small Herbalists' Camp Small Herbalists' Camp 00:25
Stone Stone 60 → DebugNode StoneBig icon.png Stone Deposit Roots.png 30% + Insects.png 30% + CopperOre.png 10% Stonecutters' Camp Stonecutters' Camp ★★ 00:05 Icon Spec Masonry.png Masonry

Frogs Frogs
20 → DebugNode StoneSmall icon.png Stone Deposit Roots.png 20% + Insects.png 20%
Meat Meat

Insects Insects
70 → DebugNode LeechBroodmotherBig icon.png Leech Broodmother

70 → DebugNode WormtongueNestBig icon.png Wormtongue Nest
Leather.png 100% + Leather.png 60% + Eggs.png 20%

Insects.png 60%
Trappers' Camp Trappers' Camp ★★ 00:17 Meat production Meat production

Lizards Lizards
15 → DebugNode LeechBroodmotherSmall icon.png Leech Broodmother

15 → DebugNode WormtongueNestSmall icon.png Wormtongue Nest
Leather.png 20%

Insects.png 20%
Small Trappers' Camp Small Trappers' Camp 00:25
Scales Scales 80 → Copperfin Pond Icon Resource Scales 1.png 100% + 2 Icon Resource SeaMarrow.png 50% + 2 Icon Resource Fish 1.png 30% Fishing Hut Fishing Hut ★★ 00:08 none
60 → Copperfin Pond Icon Resource SeaMarrow.png 40% Small Fishing Hut Small Fishing Hut 00:12
Coal Coal

Salt Salt
120 → Coal Vein.png Coal Vein

75 → Salt Vein.png Salt Vein
Stone.png 30%

Icon Resource SeaMarrow.png 30%
Mine Mine ★★ 00:40 Engineering Engineering

Beavers Beavers

Strategy

Trivia

  • Based on a sample of 10 Coral Forest settlements, the average amount of trees generated per map is:
    • Plateleaf - 2395
    • Musselsprout - 2595
    • Crimsonreach - 804

See Also